                             

                     Tetrix Version 1.00
                    ---------------------

                          Game Docs
                         -----------

                          Written By 
                         ------------
   
                       T-2000 Software
                      -----------------


                *  This game is 1 Meg Only *


 Some Instructions!
--------------------

 
 The FrontEnd!
---------------

 Quite simple really.

 If you get bored with the 2 parts of the Tetrix logo when
  they are forming the main logo, then press any key, and 
  you will go straight to the main screen.
 
 Once there, press F1 to start, or press F2 to redefine.

 Redefine
 --------
 
  After the Tetrix logo has moved to the bottom of the 
   screen, you will be presented with the different keys
   you can redefine.
  Simply enter the key you wish to use for the high-lighted 
   movement.
  Once the last key has been entered, the logo moves back up
   to the middle of the screen and you go back to where you
   came from.
  
  N.B The default keys are:-

  Left:  O
  Right: P
  Down:  J
  Rotate:Space

 Start
 -----

  To start, press F1.



 
 The Options Screen!
---------------------


 A few seconds after pressing start, you will be presented
  with an options screen.

 Move around the options with the left and right keys.

 There are 2 things you can change:-

  Music/SFX    - Press the rotate to toggle between Music/SFX

  Start        - Pressing rotate will push the start level up
		     by 1, until it gets more than 9, when it goes
		     back to 0.

  
 Game A
 ------

  To start Game A, move the pointer under GAME A and press
   the Rotate key.

  If you have changed the start level, then the level you 
   selected will be the starting speed of the game.

          * The level will not go up until you get *
                  * 10 * Start Level lines *


 Game B
 ------

  To start Game B, move the pointer under GAME B and press
   the Rotate key.

  If you have change the start level, then the level selected
   will be the height (in lines) of random blocks that go at
   the bottom of the playing area.  If you selected 0 as a 
   start level, then no random blocks will appear.



 Pause
 -----

 F-10 Pauses the game.



 The Real Thing!
-----------------


 The idea of Terix
-------------------

 If you have seen a game called Tetris ( a cheap fake ), then
  you will already know how to play.
 
 If you havent seen Tetris then where have you been!
 
 Anyway, for the un-initiated among you (there cant be many),
  heres how it goes:-

 The idea of Tetrix is to slot randomly selected blocks together,
  which move down the playing area (slowly at first), so that
  they form a horizontal line, which will then dissapear.
 You can move the block left, right and down, and you can rotate
  the block so that is in the best position to be slotted in!

 Understand!  NO! Well you'll pick it up when you play it.


 But what about Game A and B. Well I'm getting to it!

 Game A
 ------

 Game A is a straight forward game of Tetrix. You keep going
  until your tower of blocks reaches the top, when you die!

 
 Game B
 ------

 Game B is slightly different. The idea of this is to get 30 
  lines. Your score is then totalled up at the end.

 If you get 30 lines then you get a Drops bonus.

 You can make this game more challenging by starting on level 9!





 The High Score Table.
-----------------------


 Real toughy this one!

 If you didnt manage to get on the High Score Table, then you
  must be absolutely USELESS!

 Anyway, all you do is type in your name when it says so.

 It will then display your score with the rest. To quit from 
  this, press any key. 

 But read the first 4 lines first (Thanx Steve!).






 More To Come!
---------------

 Thats right Tetrix II is on the way.

 Tetrix II contains a 2 player simultaneous on the same screen
  version of this game.

 It has already been written, and needs some tweeking before
  it can be released. Its rather good though!

 I will probably change everything for Tetrix II!!






 The Credits!!
---------------

 Tetrix is a combined effort, and could not have been done without
  the help of everyone in T-2000, and the 2 play testers.

 Who we are, and what we did ! :-

  
 T-2000
 ------

  Richard Levy :-

   Front End Code,
   Options Code,
   All of the Game Code
   This documentation.

 
  Peter Barrett :-

   High Score Tables,
   Wicked Font.
  

  Ted Whitton :-

   The two music scores.
   Only 1 of which could be converted.

  Andrew Hopper :-

   The Tetrix logo.


 Play Testers
 ------------

  Michael Pink :-

   Michael tested the program at all stages, and supplied
    some excellent graphics which unfortunately I could not
    use.


  Martin Piper :-

   Martin did the main test on the game and found loads of
    bugs (he always does!), all of which have been dispensed
    with.



 Other Music.
 ------------

 Ted wrote some music for the frontend, but it could not
  be converted.

 Frontend Music : Soft Rockin by ?
 Options Music  : Taken from Slipstream Vectalizer Demo
 In Game Music  : By Devastater of Miranda



  This game was written with:-

  Amos 1.31
  Amos Compiler 1.0

  On an

  Amiga 500 1.3 1 Meg
  With an External Drive and a
  Philips CM8833 Colour Monitor.

  
  Music Composed in:-

  OctoMed.
       ** How about a REAL convertor for MED Modules **


  Tetrix Logo Drawn in:-

  Degas Elite (yes!! on the ST!)




  Well thats it, look out for Tetrix II - Judgement Day!!

