Usage



Well, as you may already have read in other parts of this document, you will need lots of RAM (18M minimum) to render this thing! And make sure the objects are in the correct place (see Installation).

Anyway most experienced LightWave modelers will have no trouble with this thing, but for those of you who are looking at the object in utter confusion, here is how the hierarchy is set up: To navigate the entire ship you must use the ***HULL*** object; to move the saucer component seperately, you must use the ***SAUCER*** object. Pretty complicated, ehh? ;-)

I must also appologize for the brushmaps which are not antialiased as yet, however, as I am doing this by hand it takes a very long time. They will be anti-aliased for later releases of this archive.

Well, I believe that is all. If you cannot follow any of this or you have any difficulties, don't hesitate to write to either Ralph or myself.