@database "simulation"

@node "main" "Simulation"

 Simulation
 ----------
 
 @{" A10 Attack                 " link "a10" 0} - Flight simulator
 @{" A10 Cuba!                  " link "cuba" 0} - Successor to A10 Attack
 @{" Al Unser Jr. Arcade Racing " link "alunser" 0} - Racing game
 @{" Chuck Yeager's Air Combat  " link "chuck" 0} - Flight simulator
 @{" Comanche MAC               " link "comanche" 0} - Helicopter simulator
 @{" F/A-18 Hornet 1.2          " link "hornet" 0} - Flight simulator
 @{" F/A-18 Hornet 2.01d        " link "hornet2" 0} - Flight simulator
 @{" Out of the sun             " link "outofthesun" 0} - Flight simulator
 @{" Wolfpack                   " link "wolfpack" 0} - Sub battle simulator
 
@endnode


@node "a10" "A10 Attack"

A10 Attack 
runs fast.  A bit sluggish on 030.  Came on CD.
Tested on: Amiga 3000, Cybervision 64, Cyberstorm 060 50MHz, 
64MB FastRAM, 2MB ChipRAM, Apple CD300 2xSpeed CD-ROM

@endnode


@node "cuba" "A10 Cuba!"

A10 Cuba!
With Shapeshifter 3.6 (Blitter support) it works mostly smooth if you
turn off some gfx-details. Also playable with two monitors.

Tested on:
- Amiga 4000 Rev 3.1
- CyberStorm 060/50MHz MK1
- Fastlane Z3
- CyberVision 64/4MB
- 48MB FastRAM
- 2MB ChipRAM
- Kickstart 3.0
- Workbench 3.1
- Toshiba 4x CD-ROM XM-5401TA

----------
Playable and no problems on: Amiga 1200/Blizzard1260/24MB RAM/SCSI HD/
HD Floppy/Turbo EVD gfx-driver

@endnode


@node "alunser" "Al Unser Jr. Arcade Racing"

 Al Unser Jr. Racing: I bought this, but it was BEFORE I had the  Warp
 Engine,  and it was so slow then as to be totally unplayable. (I only
 had a stock 3640 card that came with the A4000/040, though I did have
 the  Cybervision  already.) I decided to take it back, because I just
 couldn't see how it was going to get much better, even with the  Warp
 Engine. But it did work.

Tested on: A4000 with Macro-System's WARP ENGINE '040 running at 40 Mhz
Cybervision-64 (4-meg)
Toshiba 6.7 speed SCSI-II CD-ROM
Amiga OS 3.1

@endnode


@node "chuck" "Chuck Yeager's Air Combat"

 Chuck Yeager's Air Combat: Works in 16 color mode on  a  stock  '040,
 runs great in full-color mode on an accelerated '040.

Tested on: A4000 with Macro-System's WARP ENGINE '040 running at 40 Mhz
Cybervision-64 (4-meg)
Toshiba 6.7 speed SCSI-II CD-ROM
Amiga OS 3.1

@endnode


@node "comanche" "Comanche"

Comanche is not very fast but playable. With a resolution of 320X240
it's really smooth on:

- Amiga 4000
- CyberStorm 060/50MHz MK1
- Fastlane Z3
- CyberVision 64/4MB
- 48MB FastRAM
- 2MB ChipRAM
- Kickstart 3.0
- Workbench 3.1
- Toshiba 4x CD-ROM XM-5401TA

@endnode


@node "hornet" "F/A-18 Hornet"

With 030/25MHz you will have to reduce the displaysize
and number of objects

With 040 good playable in 640X480 at highest detail-level.

---------
Very smooth on A4000/060 even with two monitors.

@endnode

@node "hornet2" "Hornet 2"

Hornet 2.01 is really good playable at highest detail-level in
832X624. At a resolution of 1024X768 you should set the detail-level
down to "High".

Tested on: Amiga 4000
           Cyberstorm060/50
           Cybervision64
           OS3.0
           42 MB RAM
           Oktagon SCSI

@endnode


@node "outofthesun" "Out of the sun"

Too slow (2 frames/sec) on: A1200/1230IV/18MB RAM/OS3.0/AGA-EVD-Driver

@endnode


@node "wolfpack" "Wolfpack"

Good on 030/25MHz.

@endnode



