@database "action"

@node "main" "Action"

 Action
 ------

 @{" Abuse                  " link "abuse" 0} - by Bungie
 @{" Bloodbath              " link "bloodbath" 0} - at Red Falls
 @{" Escape Velocity        " link "escape" 0}
 @{" Havoc                  " link "havoc" 0} - Tank shoot-em up
 @{" Rebel Assault          " link "rebelassault" 0} - Space Shoot'em up
 @{" Shockwave Assault      " link "shockwaveassault" 0} - Shoot'em up
 @{" Super Wing Commander   " link "superwingcommander" 0} - Shoot'em up
 @{" Tubular Worlds         " link "tubular" 0} - 2D shoot'em up
 @{" X-Wing                 " link "xwing" 0} - Shoot'em up (Star Wars)
 
@endnode


@node "abuse" "abuse"

Runs fine with a little experimentation with screen sizes and
resolutions

Tested on: A3000T/WarpEngine040/40MHz/32MB RAM/Picasso II

@endnode


@node "bloodbath" "Bloodbath"

BloodBath 
shoot-em-up with a lot of video animations in game, 
they run very smooth even with 68030.

@endnode


@node "escape" "Escape Velocity"

No problems on: Amiga 1200/Blizzard1260/24MB RAM/SCSI HD/HD Floppy/
Turbo EVD gfx-driver

@endnode


@node "havoc" "Havoc"

 Havoc: Playable on a stock 040 with reduced GFX and screen  size.  On
 an  accelerated  machine  you  can  bump  up the size and some of the
 detail, but max resolution and max detail slows it to  a  crawl  even
 with a 40 Mhx Warp Engine. Maybe an '060 would handle it though...

Tested on: A4000 with Macro-System's WARP ENGINE '040 running at 40 Mhz
Cybervision-64 (4-meg)
Toshiba 6.7 speed SCSI-II CD-ROM
Amiga OS 3.1

----------
Works good even on full screen with all textures
Tested on: Amiga 1200/Blizzard1260/24MB RAM/SCSI HD/HD Floppy/
Turbo EVD gfx-driver

----------
Also successfully tested on: A3000T/WarpEngine040/40MHz/32MB RAM/
Picasso II


@endnode


@node "rebelassault" "Rebel Assault"

On 68030 you have to adjust the graphics-quality.
With 040 it runs with highest resolution.

@endnode


@node "shockwaveassault" "Shockwave Assault"

On 68030/25MHz it's unplayable!
On 040 with some gfx-adjustments.

@endnode


@node "superwingcommander" "Super Wing Commander"

Super Wing Commander should work but: with Shapeshifter 3.3 it works
but only if I change my CD-ROM from "DIRECT DMA" to "DIRECT POLLING"
(Fastlane Z3 - look at the Shapeshifter-docs for an explanation).
For that reason the movie-sequences are *very* slow.

With Shapeshifter 3.6 the CD-ROM works as normal but the game crashes...

Tested with:
- Amiga 4000 Rev 3.1
- CyberStorm 060/50MHz MK1
- Fastlane Z3
- CyberVision 64/4MB
- 48MB FastRAM
- 2MB ChipRAM
- Kickstart 3.0
- Workbench 3.1
- Toshiba 4x CD-ROM XM-5401TA

@endnode


@node "tubular" "Tubular Worlds"

It's really a playable game for the Mac. But Amiga-games are
better...

Tested on:

- Amiga 4000
- CyberStorm 060/50MHz MK1
- Fastlane Z3
- CyberVision 64/4MB
- 48MB FastRAM
- 2MB ChipRAM
- Kickstart 3.0
- Workbench 3.1
- Toshiba 4x CD-ROM XM-5401TA

@endnode


@node "xwing" "X-Wing"

Needs 040.
You have to turn off very much gfx-details.
It really CRIES FOR a PowerPC...

----------
Slow gfx and access to CD on: Amiga 1200/Blizzard1260/24MB RAM/SCSI HD/
HD Floppy/Turbo EVD gfx-driver

@endnode




