


 cyberintuition.lib Revision V40.28
 ----------------------------------
   - <= 8 bit NOCHIPSCREEN screens are always opened with the
     correct depth now
   - 15/16/24 bit screens are opened now even if no SA_Depth tag
     is supplied
   - OpenScreenTagList() NewScreen parameter is supported now
     when NOCHIPSCREEN is set to on or a 15/16/24 bit screen is
     opened.
     This fixes some problems with titlebar fonts in certain applications.

   - screen bitmap is now cleared before a NOCHIPSCREEN screen is
     opened





 cybergraphics.lib Revision V40.64
 ---------------------------------
   - removed some incompatibility issues in conjunction with the
     PLANES2FAST option that occured since 40.63 (DOpus 5.11 crashes etc.)

   - fixed some more bugs in chunky->planar BltMaskBitMapRastPort
     /gfx code
   - added UnLockBitMapTagList() call to support application
     display refresh for non-linear access video boards (e.g. AmiWin & A2410)
   - fixed some mask src offset bugs in BltMaskBitMapRastPort()/gfx
   - fixed mask bug in BltMaskBitMapRastPort()/gfx when src bitmap was chunky
     and destination was planar (mask was not correct)
   - Copper DMA is not disabled anymore when KEEPAMIGAVIDEO
     is off and a CGraphX view is frontmost.
   - CYBRMREQ_CModelArray tag is now supported with AllocModeList()/cybergfx.
     It was ignored before.
   - changed BestCyberModeID MinDiff algorithm (dX^2+ dY^2)
   - fixed bug in BltMaskBitMapRastPort()/gfx. When an 8bit chunky
     source bitmap was supplied and the destination rastport was
     8bit chunky, too, this call went wrong.
   - extended BltMaskBitMapRastPort()/gfx now supports non planar
     source bitmaps
   - fixed writemask bug in BltBitmap()/gfx when CPUP2C was on and -1/0 dummy
     planes were used as source data
   - diverse bug fixes in ScalePixelArray()/cybergraphics.lib
   - again made some changes to the sprite funcs
   



 Monitordriver changes
 ---------------------------------
   - videomode names changed from <gfxboard>:<width>x<height>x<depth> to
     <gfxboard>: <depth>Bit<width>x<height>
