Just playing around with the Fuzz texture I discovered (as I was
working on a backdrop curtain for a stage set) that by setting the Fuzz
color close to the base color but lighter (in this case light magenta
over purple) and cranking the specularity of the object while keeping it
in the same color range (in this case VERY light magenta) and the
hardness down, I was able to get (by playing with the texture size) a
very believable range of fabric textures from coarse wool blanket to
fine velvet (which in my case was just what the doctor ordered)!
Not sure if this would have the same effect with a smooth object
like a floor or a primitive, but it works great for objects with lots of
folds in them to catch the light.
Here it is an attribute I used successfully for the green felt
surface of a billiards table:
Apply FUZZ texture as follows:
Column One Two
____ ____
30 0.6
1 0
0.01 140
10.01 100
1 0
4.01 0
0.2 0
1 0
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