It uses SEAWAVE Essence textures:
- Apply the SEAWAVE texture as follows:
X im. units: 28.0
Wind speed: 20.0
Bump adj.: 0.5
Time: 0.0
The important bit with this texture is instead of the Y axis
pointing out of the texture as normal, turn in 90 degrees so it runs in
parallel to the top surface of the object.
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