You could start with a plane or a ground and make the following
adjustments to the object default attributes:
COLOR REFLECT FILTER SPECULAR
R 0 100 0 255
G 255 120 0 255
B 255 140 0 255
Dithering Hardness Roughness Shininess
0 125 (Or more) 20 0
Then apply BUMPNOIZ texture as follows:
Column One Two
____ ____
100 0
20 0
10 0
0 0
0.6 0
0 0
0.2 0
0 0
Bump-mapping and bump textures do not modify the geometry of the
object; they simply add highlights and shadows as if the object _were_
bumpy. Your lake would still remain a flat plane, with no points to
stick out.
You should position the primary light source in front of the
camera to obtain specular highlights.
Maybe this is not very helpful, but I thought You might find
DINOSKIN texture useful in this case too. It is a very flexible texture
which can produce loads of other kind of surfaces than dino skin. The
shape of the bumps can be modified to a great extend by adjusting the
noise values. Also, You have control of how "widely" the bumps are
colored by adjusting the color clip value. So You can certainly make
some kind of whitecaps with it without having actual modelled bumps in
the object.
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