Try this out if you want steam, shafts of light, smoke:
- Make a cube and go to the attributes requester.
- Make the object color a shade of white; the filter values
are 125, 125, 125.
- Add the COOLFIR texture:
Column One Two
____ ____
0 0
0 0
0 0
0 255
0 255
0 255
0 1
0 3
The texture axis should have the positive part of the Z axis
slightly smaller than the object. Scale the X and Y axis by 2 or 3 from
their natural state.
You can animate it by rotating around the Z axis or moving
along the X and Y axis.
If there are a lot of overlaping layers on the object, make sure
resolve depth (preferences editor) is quite high, 9 or so, otherwise You
will get black areas on the object.
You can render this in scanline.
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