What it will do is simulate a phaser hitting the front and that
portion of the shield will show nothing else, this uses standard
Imagine 2.9 textures without any Essence ones.
- Create a primitive sphere, scale it to envelop your Starship.
- Give it a color of 0,0,0 and click on Bright.
- Make it a fog object ie: with a length of 50.00.
- Add the Bandturb texture.
- Edit the texture as follows:
Column One Two
____ ____
0 0.4 Axis position: 81, 0, -0.9
20 0.4
30 0
20 0
10 255
5 0
4 0
0.4 0
(The main difference with Charles Blaquiere tip is that the colour you
put on the texture is the colour of the shield, usually green :)
- States/Create START, click Textures/Brushes on.
- Change the texture:
Time to 1
Fade to 1
Axis Position: 67, 0 -0.9
- States/Create END.
- In the Action editor morph from START to END over how many frames
you like; you have to reverse the states to dissipate the shield.
You'll see an energy blast hit the front (or wherever) of the
shield flare up (and if you want) dissipate; you can change how
transparent the shield is by changing the fog length :)
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