                           Morphs
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  Dust can morph two objects with any point-/edge- or face-count.
  I developed the following four algorithms:

   -Local Deform-Morphing: (CDEFORM, CDEFORMINTERP)
     Local Morphing means morphing of curves (parts) of the
     source-object into another curves of the destination-object.
     The destination-curve can be interpolated using two real
     curves of the destination-object.
     Because only the source-object is deformed you can later use
     the morph-feature of your renderer to create the metamorphosis.
     (e.g. the STATES-function of Imagine)

     The idea behind this comes from the 2D-morph-programs
     like "MorphPlus". Here you have to specify which portion of
     the source-Image is to morph into which region of the
     destination-Image. Only this method can produce good results
     because the "stupid" computer doesn't know what he is doing.

     There are some additional commands and parameters which help
     you using this commands.

   -Global Deform-Morphing: (DEFORMMORPH)
     This is a very strong and slow algorithm which often produces
     very good results. Because it performs some kind of iteration
     the number of created objects is unknown - but you can specify
     the minimum. The final number of objects is stored to the
     variable "result".

     For good results the differences between the objects should be small.
     (If you want to morph a tricycle into 25 balls you have to use the
     Triangle-Morph-algorithm.)
     Additional note: In the most cases this procedure won't produce
                      usable results. Therefore I developed the
                      local deform-operator which always produces
                      very good results - but it needs YOUR help.

   -Triangle-Morphing:
     procedure PMORPH
      -creates two objects of the same triangle-count
      -searches the closests triangles and resorts them
      -searches the closest points and resorts them
     procedure MORPH
      -executes PMORPH
      -executes a linear Morph (Imagine can do it for you,too)

   -Build-Morphing
     -kill the Source-Object while building the
      Destination-Object:
       linear: BUILDMORPH
       randomly: BUILDMORPHRND

OBJECTIVE RATINGS:
 CDEFORM: very good, no other algorithm can produce better results
 DEFORMMORPH: works only sometimes, results may be good
 PMORPH: looks very bad, works always
 BUILDMORPH: may produce "beam-me-up"-effects, very seldom used
