   3. MODIFYING OR CREATING OBJECT-SEQUENCES
-----------------------------------------------------------------
   Type "?<command>" or "help(<command>)" to get a
   description of one of the following commands:

    ANIMFUNC          - modify face-colors algorithmically (animated)
    ANIMCFUNC         - modify object-points algorithmically (animated)
    ANIMPPOSFUNC      - modify particle-positions algorithmically (animated)
    ANIMPROTFUNC      - modify particle-angles algorithmically (animated)
    ANIMPSCLFUNC      - modify particle-sizes algorithmically (animated)
    BUILD             - kill sequentially points (and faces)
    BUILDRND          - kill randomly points (and faces)
    BUILDMORPH        - morph two objects
    BUILDMORPHRND     - morph two objects (kill the objects randomly)
    DEFORMMORPH       - morph two objects (works good on simple surfaces)
    EXPLODE           - create a realistic explosion
    MJOIN             - join an object-sequence into one single object
    MORPH             - morph two objects (simple-morph)
    MORPHATTS         - interpolate the attributes of an object-sequence
    P2OSEQ            - convert a particle-object-sequence into an
                        object-sequence
    PEXPLODE          - create a realistic particle-explosion
    PFALL             - gravity
    PFALL2            - gravity (looks better than PFALL but isn't realistic)
    PWAVE1D           - transversal/longitudinal particle-wave along x-axis
    PWAVE2D           - transversal/longitudinal particle-wave along x- and
                        y-axis
    PWAVE3D           - 3D-particle-wave (along x-,y- and z-axis)
    RENAME            - rename object-sequences
    WATER             - reate a realistic (3D unharmic) water-wave
    WATERZ            - like WATER, but moves the points only in z-direction
    WAVE1D            - transversal/longitudinal wave along x-axis
    WAVE2D            - transversal/longitudinal wave along x- and y-axis
    WAVE3D            - 3D-Wave (along x-,y- and z-axis)
