   2. MODIFYING OR CREATING SINGLE OBJECTS
-----------------------------------------------------------------
   Type "?<command>" or "help(<command>)" to get a
   description of one of the following commands:


    ADDFACE           - create a face or a new object
    ADDSGROUP         - add a face to a subgroup/create a new subgroup
    AXALIGN0          - set axis-alignment to 0,0,0
    AXPOS             - modify axis-position
    AXSIZE            - modify axis-size
    CHECKOBJECT       - check and object and remove bad faces, points and edges
    CDEFORM           - local morphing
    CDEFORMINTERP     - local morphing interpolating the destination-object
    CENTERAXIS        - center object-axis
    COPY              - copy an object
    COPYP             - copy particle-objects
    COPYPPOS          - copy particle-positions (to combine ANIMP*FUNC)
    COPYPROT          - copy particle-angles (to combine ANIMP*FUNC)
    COPYPSCL          - copy particle-sizes (to combine ANIMP*FUNC)
    CUTSG             - delete points, faces and edges forming a subgroup
    DISPLACE          - displacement-map (similar to Imagine's "Applique")
    DISTORT           - distort points (randomly)
    EXPANDSG          - expand a subgroup by boundary faces
    EXPLODEFRAME      - create a realistic explosion
    EXTRACTSG         - create a new object from a subgroup
    FUNC              - modify object-points algorithmically
    INSERTPOINT       - insert a point into a face (like Imagine's "fracture")
    JOIN              - join two objects
    JOINP             - join two particle-objects
    JOINSGROUP        - join two or all subgroups matching a specified pattern
    KILL              - erase an object
    KILLFREEPOINTS    - kill unused points
    KILLEDGE          - erase specified or random edge
    KILLFACE          - erase specified or random face
    KILLP             - kill one or all particle-object(s)
    KILLPOINT         - erase specified or random point
    KILLSGROUP        - kill all subgroups matching a pattern
    LATTICE           - extrude faces to create a lattice-like object
    MERGE             - erase unnecessary points (fast)
    MORPHFRAME        - create specified frame of a morph
    O2P               - convert two objects into a particle-object
    O2S               - convert one object into a sphere-object
    P2O               - convert a particle-object into an ordinary object
    PMORPH            - create two object of same point-count to morph them
    POSITIVE          - move an object into the positive space
    PPOSFUNC          - modify particle-positions algorithmically
    PROTFUNC          - modify particle-angles algorithmically
    PSCLFUNC          - modify particle-sizes algorithmically
    PWAVE1DFRAME      - transversal/longitudinal particle-wave along x-axis
    PWAVE2DFRAME      - transversal/longitudinal particle-wave along x- and
                        y-axis
    PWAVE3DFRAME      - 3D-particle-wave (along x-,y- and z-axis)
    RANDOMPPOS        - modify particle-positions
    RANDOMPROT        - modify particle-rotation
    RANDOMPSCL        - modify particle-scale
    RENAMESGROUP      - rename a subgroup
    ROTATE            - rotate object-points
    ROTATEAXIS        - Rotate the local axis of an object
    SAMEPOS           - conform all points of a subgroup to a plane
    SCALE             - scale object-points
    SCALEFACES        - scale object-faces arround face-centre
    SCALEP            - scale the particles of a particle-object
    SETPOINT          - set the position of a single point
    SETPPOS           - set position of a single particle
    SETPROT           - set alignment of a single particle
    SETPSCL           - set scaling of a single particle
    SHRINKSG          - shrink a subgroup by boundary-faces
    SMOOTH            - smooth objects using splines
    SMOOTHINNER       - smoothing without changing the boundary zone of the object
    SMOOTHSG          - smooth a subgroup of an object
    SUBSGROUP         - remove a face from a subgroup/remove a subgroup
    TRANSLATE         - translate object-points
    TRIANGULATE       - create single triangles
    WATERFRAME        - reate a realistic (3D unharmic) water-wave
    WATERZFRAME       - like WATER, but moves the points only in z-direction
    WAVE1DFRAME       - transversal/longitudinal wave along x-axis
    WAVE3DFRAME       - 3D-Wave (along x-,y- and z-axis)
    WAVE2DFRAME       - transversal/longitudinal wave along x- and y-axis
