   1. LOADING/SAVING OF OBJECTS OR OBJECT-SEQUENCES
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   Type "?<command>" or "help(<command>)" to get a
   description of one of the following commands:

    EXTRACTGROUPOBJ   - load all objects of a TDD-group into separate layers
    FILETYPE          - identify the object-format of a file
    JOINGROUPOBJ      - create a single (LW-)object from a TDDD-group
    LOAD              - load an object (TDDD/LW/VS/Particle-format)
    LOADGROUPOBJ      - load an object of a group (TDDD)
    LOADSEQ           - load an object-sequence (TDDD/LW/VS/Particle-format)
    SAVE              - save an object (format: SFORMAT)
    SAVELW            - save an object as Lightwave-Object
    SAVEMC4D          - save an object as MaxonCinema4D-Object
    SAVEP             - save a particle-object (DUST-Format)
    SAVEPSEQ          - save a particle-object-sequence as particle-objects
    SAVEPOBJ          - save a particle-object as object (format: SFORMAT)
    SAVESEQ           - save an object-sequence (format: SFORMAT)
    SAVESPHERES       - save a sphere-object as TDDD-Group
    SAVETDDD          - save an object as Imagine-Object
    SAVEVS            - save an object as VideoScape-object
    SHOWTDDD          - shows the hunks of a TDDD-File, good for LOADGROUPOBJ
