Users or interested people in rtgmaster.library or this document :

- John Hendrikx (main coder of rtgmaster.library)
- Oliver Groth (will probably use the functions of this
  document for his game Nemac IV)
- Hans Joerg Frieden (will probably use rtgmaster.library for his game)
- Alberto Longo (interested in rtgmaster for a graphics
  board version of Breathless)
- Steven Rennocks of OTM
- Kevin Picone (Reality Texturemapping Engine)
- Antti Lankila (Damagewolf)
- Hans-Joerg Frieden (doing a "Fade To Black" Clone)
- J. Saarinen (demo-coder, Nose/Stellar)
- Michael Kracik (works on a Heretic-Style Engine for Amiga)
- Steven Birch (doing a 3D Game)
- Mark Sibly (coder of GLOOM and GLOOM Deluxe)
- Myself (using rtgmaster.library for a 640x480 8 Bit
  Dungeonmaster Clone, a demo of the older 640x256 8 Bit
  engine (without real graphics Board support) will be
  on Aminet soon.
