      ---------
--=:)) HISTORY ((:=--
      ---------

This file is updated whenever a major version change is made to RPGBBS.

v1.00  19-Jun-1992  * Hack & Slash BBS goes online for the first time.

v2.43  01-Sep-1992  * First release to Steve Hostettler of Toledo, OH.
                    * Supports ANSI mode.  Local mode now uses console.device.

v2.44  03-Sep-1992  * Purge user after # days when rerolling now works.
                    * Log to user note when someone retreats in naval battle.
                    * Dungeon teleport may become inoperative for that level.
                    * Tavern brawls have two new saving throws for ducking or
                      landing a punch with a +/-5% ratio.

v3.00  18-Sep-1992  * Display initialization procedure to console.
                    * <2400 baud users don't get the Logon file.  Really.
                    * Added <R>eply option to Email.
                    * Eliminated Tables.c and made Config program for more
                      customization.

v3.01  21-Sep-1992  * Escaping the dungeon when sent there by the old sea hag
                      is not good enough.  You must now defeat the bitch in
                      combat.  She's a level 99 God with 1/6th the hit points
                      and she cannot teleport away.
                    * Neptune of the Sea cannot teleport away.

v3.03  23-Sep-1992  * Up to 16 Message Bases may be defined.
                    * Added Sysop functions Bless & Curse.

v4.11  21-Dec-1992  * ANSI & TeXT pictures for arena, dungeon, and players.
                      Please add/modify your own!
                    * You may run into an active player in the dungeon of the
                      same level, in place of a monster.
                    * Warning bell character is not sent to the console when a
                      remote user logs on.
                    * Added Sysop functions View loser log & eXterminate user.
                      The sysop.log is useful for tracking down "chronies" who
                      use them to augment their real characters.  There are a
                      lot of cheaters who can't play by the rules, thus the
                      exterminate function -- make 'em play again!

v4.20  02-Jan-1993  * Dungeon size fluctuates; width 7-15, height 7-10.
                    * Thief may surprise you in other ways than in the pocket.
                    * "Magic Mapping" feature traces where you have been.
                    * Wishing Well randomly appears in dungeon.
                    * More types of potions to quaff in dungeon.
                    * Dungeon monsters have 2 new spells: Acid rain & Curse.

v5.00  14-Feb-1993  * RPGserver & RPGclient replace RPGBBS.  Multi-user is now
                      supported!  Icon tool types replace .config file.
                    * Increase number of users to 200 and gangs to 50.
                    * Auto-Verify function added.  Up to 2 accounts per phone
                      number can get verified.  "Bad" phone numbers get logged
                      in BadPhone.list to mark unwanted dialbacks.
                    * Money format default replaces scientific format.  Now
                      display gold in platinum, gold, silver, & copper pieces
                      format.
                    * <M>ost Wanted list added to Party option.
                    * <Y>our character statistics has been redesigned.
                    * Gambling Casino now has <S>lots.
                    * Added four more default classes: Beast, Lizard, Rogue,
                      and Undead.
                    * Buying poison only lists those vials you can afford + 1.
                    * Each class now have separate definitions for suggested
                      ability assignments, noted feature, and maximum weapon &
                      armor classes they can purchase in Square.
                    * Riddle of Key sequence remains same for rolling user
                      until it is solved to advance to Hero.  It gets reset if
                      System Reroll or Hero does not advance to Titan.
                    * Mollicone spell becomes Mayhem spell.  New spell Morph
                      added.
                    * Sysop functions <E> Send E-mail & <M> Read your mail
                      added.

v5.10  28-Feb-1993  * Pending messages between online users added.  All online
                      users receive messages about certain events taking place
                      from the other `lines' as they occur.
                    * Fishing for oysters now have a cannon factor involved,
                      so the less cannons you have, the less gold you receive
                      for pearl/diamond.
                    * Defense agility was not taken in account properly!
                    * Key Hint works properly now.
                    * Brawl algorithm calculates for character class now.
                      This is to account for Beast & Undead class that get no
                      + agility bonus.  Magic users (again) get screwed, but
                      it goes with the flow.  Defense agility calculated in.
                    * Robbing the bank properly alerts users-with-Bank-money
                      who done it and empties their respective accounts.

v5.12  14-Feb-1993  * Logon is now event-driven, not Delay()-driven.
                    * Walking into dungeon walls causes a 1-hit point loss.
                    * Retreat from gang shows surviving members hit points
                      remaining.
                    * Server correctly handles maximum online users.  Shutdown
                      will no longer occur if any clients are still active.

v5.20  04-Apr-1993  * RPGclient is now RESIDENTable.
                    * Top 3 Immortals have their level highlighted in lists.
                    * Added Bounty feature in Tavern.
                    * Open screen & windows with 2.0 tags for 3d look.
                    * Display Neptune & Sea Hag pix, like Mermaid.

v5.21  01-May-1993  * Change emulation drivers to <0> ASCII, <1> VT100, and
                      <2> ANSI 16-color.
                    * Added DELAY=min ToolType to specify # of minutes user
                      must wait between calls.
                    * Delete your current RPGBBS.system so new one can be
                      created to reserve 240-bytes to hold REASON last 3
                      callers were logged off.
                    * Added <Y> Your Statistics (new look) to Sysop Menu.

v5.22  16-May-1993  * Updated all ANS files to 16-color.
                    * Added KENO lottery number game to Gambling Casino.
                    * Removed Menu drawer.  All submenus are embedded in
                      executable and rendered to specified emulation.
                    * Added Potion of Augment (makes you feel invincible!) and
                      vial of crack (you think you feel invincible!).

v5.40  13-Jul-1993  * Added SMASH! for very good attack hits (98%-100%).
                    * Added EGO weapons & armors.  Only won off of creature.
                    * If you kill your Gang Leader or he dies fighting you,
                      you become the Gang Leader.
                    * Added system call to rz & sz file transfer utilities to
                      allow elementary usage of a file section.

v5.41  26-Jul-1993  * Fixed potential bug when user types OFF or drops carrier
                      in key positions within program.
                    * Fixed potential bug when asked to `Hire a Scout' for
                      your character statistics.

v6.00  12-Aug-1993  * Wrote XPRtalk utility to replace rz & sz utilities.  Now
                      support Xmodem, Zmodem, and Kermit xpr libraries.
                    * Allow 15 separate file paths and 1 upload path.
                    * Each path can hold up to 48 subdirectories.
                    * Fixed mega-bucks bug should a user wield an ego weapon/
                      armor and defeat any dungeon monster.

v6.10  19-Aug-1993  * Added DEPTH and FONT ToolTypes.  ANSI emulation is built
                      in, rather than using console.device as the screen
                      driver.

v6.20  20-Aug-1993  * Added <S>wear at Tiny.  Don't swear too many times!

v6.40  09-Sep-1993  * Blinking cursor.
                    * File section will determine if an associated icon on the
                      drawer should be accessible to the user's access level.
                    * Maximum screen rows definable per user.

v6.42  26-Sep-1993  * Word-wrapped file comments.
                    * Check gang pointers upon boot and logon for corrupt data.
                    * Can't Swear at Tiny anymore after allowable calls.

v6.43  01-Oct-1993  * Added <T>oday & <Y>esterday newspaper in Tiny's Tavern.
                    * Rewrote Gang Wars to include class-dependent action:
                      fighting classes hit harder, magic users cast spells,
                      poison users may apply their ware.
--------------
DELUXE VERSION
--------------
01-Oct-1994         * Complete rewrite!  Support for Workbench 2.0+ only.  All
                      files have changed their internal structure.  Multiple
                      sets of character, weapon and armor classes.  ANSI/VT220
                      console support for all video modes.  100% event driven.

01-Nov-1994         * Illusion Spell replaces Mayhem Spell.  Added .PXL files
                      for bit-mapped graphics.

01-Dec-1994         * Hack & Slash BBS goes back online.

01-Jan-1995         * New Sysop utility program with GadTools interface.

01-Feb-1995         * RPGBBSclient can run as a CLI-door.  RPGBBSserver has the
                      option to run without its custom screen (RPG=DOOR).  New
                      IFF sound support for chat mode and other various events.
                      New sercon.library supports ZOOM gadget (suppress local
                      console output) for faster modem throughput.

01-Apr-1995         * All executables recompiled and optimized for SAS/C v6.55.
                      A player can no longer duck a punch and hit a dead or
                      jailed player.

01-Jul-1995         * Ego Weapons & Armor.  Auto-purge added to delete players
                      that haven't called in some time.  New players must start
                      as Novice-class fighters.  Morph & Disintegrate spells
                      have swapped places on spell list (#15 & #16).

01-Aug-1995         * xemrpgbbs.library created for use with Term and other
                      Amiga terminal programs that support external emulation.
                      Emulation now supports any point size, not just my wife's
                      size (8).  New rpgbbs.library completely replaces
                      sercon.library.  Naval warships cannot carry more than a
                      full complement of cannons cost -- the rest of the booty
                      will sink to the ocean floor.

01-Sep-1995         * Fixed many Enforcer-hits!  Added Iconify menu item for 
                      Modem Lines; iconified clients yield faster serial ops.
                      Fixed bug from SAS/C getft(); use AmigaDOS DateToStr().

01-Oct-1995         * Money lost to another player gets applied towards his
                      outstanding loan first, the remaining balance is left in
                      his hands.  Upon first caller after midnight, server 
                      moves any money in player's hands to his bank account.

01-Nov-1995         * All executables recompiled and optimized for SAS/C v6.56.
                      Added extended spells to dungeon: Armor Rusting, Weapon
                      Decay, Big Blast, Mana Stealing, Life Stealing.  Player
                      may find Wand/Scroll; Spell may be taught from a Wish.

01-Dec-1995         * Added Mystical Wheel of Life to Dungeon.  Novice Players
                      will only get the dungeon prompt all the time.  Fixed
                      extended spell bugs.  A player's bounty postings get
                      erased when that player rolls.

01-Jan-1996         * Messages can contain embedded ANSI sequences, i.e., \0 
                      for BLACK, \1 for RED, \2 for GREEN, \3 for YELLOW, \4 
                      for BLUE, \5 for MAGENTA, \6 for CYAN, and \7 for WHITE.
                      Plus, \10 + color #0-7 to add BOLD and/or \100 to add
                      blink.
