WB30Example.iff

This is an iff picture of my WorkBench.  This Iff is in 128 colors, use
your favorite converter to display on  Non-AGA systems.

These are 16 colored icons, I obtained them from amiga.physik last year.
The background picture is a 64 color iff of Babalon_V, and a 64 color PARROT.

To be able to display 16 color icons correctly, you must save the
needed palette and use WB2.0 palette editor. Not 3.0!  I also
recommend using 2.0 IconEdit.

I have the palette 2.0 program execute in my startup-sequence.  Some programs
(Such as Dpaint.) will reset the icon colors back to default;  place the 
palette program in the WB tools menu to quickly load the correct palette.
                                                             
The two buttons to the buttom left are leftout icons.

The FD and HD Icons are used to run degrader automatically through IconX
to allow Non-AGA games to work properly.  Tips - To get rid of the High
Resolution Sprite problem such as in Links and Willy Beamish, you must
run screenmode to select NTSC not DblNtsc display, execute the pointer prefs
 to select low res pointer,and this problem will cease ( at least for these
two programs.)  ScreenMode and Prefs_Pointer can be use as a line command with
no graphical interface.

-Enjoy                                                 
____________________________________________________ _______  u e  u _______
----------------------------------------------------        d        n 
Purdue University             A1200 1230MBX 50mhz          r     //   i 
stacysm@sage.cc.purdue.edu    50mhz fpu w/ 4mb fast  ----  u \\\//    v ----
stacysm2@expert.cc.purdue.edu                        _____  p \X/      _____
---------------------------------------------------- _________   AMIGA _____
                                                     -----------------------                                                               
