
OPALANIMMATE HISTORY
--------------------

V1.00	14-Oct-92	First official release


V1.01   16-Oct-92       PlayAnim24:
			*Optimized memory handling. Now fragmented or split
			 up memory banks can also be used for animation data.

			*Playback can now be aborted by either pressing the
			 left mousebutton or the "Escape"-Key.

			MakeAnim24:
			*Bug with pathnames > 50 characters fixed.

			*Conversion can now be aborted by pressing and
			 holding down the "Escape"-Key during conversion.


V1.2    22-Oct-92       PlayAnim24:
			*Loading an animation can now be aborted by pressing
			 the "Escape"-Key.

			*Bug while playing 8 bit hires animation from
			 harddrive fixed.

			*Supports DELTA compression in all modes. This
			 compresses rendered animations by about %50, while
			 playback speed increases by 3-8 frames.

			MakeAnim24:
			*Choice between DELTA compression for rendered
			 animation or uncompressed RAW format for digitized
			 frames.


V1.3    26-Oct-92	PlayAnim24:
			*The current framenumber can now be shown while
			 playing the animation.

			*Now only uses Workbench interface if actually
			 started from Workbench. Can be used from CLI as
			 standard CLI command or forced into Workbench 
			 interface by typing "PlayAnim24 @".

			Makeanim24:
			*Four Workbench tooltypes added:
			 WIDTH=320    		for horizontal scaling size
			 HEIGHT=200   		for vertical scaling size
			 MODE=18      		color mode 8,12,15,18 or 24
			 COMPRESSION=DELTA1	use DELTA1 or RAW compression

			*Size restriction of source images changed. Now you
			 can keep the source screen size. It is not
			 possible to enlarge a source image.

			*Improved handling of looping anims. Now appends two
			 additional frame in DELTA mode to the animation
			 for smoother transitions from last to first frame.


V1.4	20-Nov-92	PlayAnim24:
			*Replaced "Show Frame Nr" option with multitasking
			 toggle.

			*Pressing the right mousebutton pauses animation
			 during playback.

			*Added preferences file that stores pathname

			MakeAnim24:
			*Added "File overwrite" requester for output filename

			*Renamed last two frames during DELTA conversion
			 to "Ext."

			*If source image is smaller than selected size,
			 sliders are set automatically to size of
			 source image.

			*If source image is in 8 bit, now automatically
			 switches into 8 bit mode.

			*Anim Size shows current filesize, with percentage
			 of how much DELTA saved over RAW.

			*First two frames are stored in DELTA as well,
			 previously they were stored in RAW format.

			*Separate Pathnames for source images and
			 destination anim file.

			*Corrected Percentage while converting images of
			 same size (used to go from 0-40%, now 0-100%)

			*Added preferences file that stores pathnames


V1.5	23-Dec-92	PlayAnim24:
			*Uses new A4000 AGA mode for 24 and 15 bit playback,
			 speed increase of %20-%30 !

			*Playback rate value didn't round correctly, fixed.

			*Changed speed selection from percentage to frames
			 per second.

			MakeAnim24:
			*Small bug fix in "File Exists" Requester routine,
			 might have caused problems on 1.3 machines.

			*New "Delta 2" compression format for approximately
			 %15-%25 size reduction over "Delta 1".

			*Uses Topaz8 for all text output.


V1.6	02-Feb-93	PlayAnim24:
			*Fixed bug which caused crash after 18 minutes of
			 playing.

			*Animlength used to show wrong value on Delta
			 animations, fixed.

			MakeAnim24:
			*Fixed memory overflow bug in Delta 2 mode.

			*'Black Screen bug' in scaling routine fixed.
			 Thanks to James Caldwell for bug report.


V1.7	23-Feb-93	PlayAnim24:
			*Now works on A4000 under mode promotion.

			*Fixed bug which caused crash after 18 minutes of
			 playing (again...).

			MakeAnim24:
			*Added Dithering option for 12/15/18bit modes.
			 Uses Floyd-Steinberg algorithm. Uses additional
			 memory, might take more than 3MB total, depending
			 on screen sizes.


V1.8	05-Mar-93	PlayAnim24:

			MakeAnim24:
			*Fixed bug which caused crash after converting 
			 1000 frames.


V1.9	28-Jun-93	PlayAnim24:
			*Now works even if hires mouse pointer is selected
			 under AmigaDos 3.0

			MakeAnim24:
			*Fixed bug which caused crash during 8bit hires
			 conversion.
			 Thanks to Kelly Petlig for bug report.


