      ---------
--=:)) HISTORY ((:=--
      ---------
v2.1    3 May 1993
  * Made the "thief" in the dungeon "real".  For this to work
    there must be a class named "Thief", "Rogue", or "Assasin"
    configured.  The "thief" will be equal to a player of this
    class, with a formidable amount of HP's, a weapon, armor
    etc.
  * Fixed the i/o bug for CNet/StarNet.  Oops
  * Added gold to character stats from main menu
  * Not much else, mainly a quick release for CNet sysops and
    to get a feel for the new thief option.

v2.0   ??-???-1993
  * Added "bounties".  You can now place a bounty on another
    player.  The person killing that player will recieve the
    amount placed on them from your account.
  * Dungeon size fluctuates; width 7-15, height 7-10.
  * Thief may surprise you in other ways than in the pocket.
  * "Magic Mapping" feature traces where you have been.
  * Wishing Well randomly appears in dungeon.
  * More types of potions to quaff in dungeon.
  * Dungeon monsters have 2 new spells: Acid rain & Curse.
  * HSserver & HSclient replace Hack&Slash.  Multi-user is now
    supported!
  * Increase number of users to 200 and gangs to 50.
  * Money format default replaces scientific format.  Now
    display gold in platinum, gold, silver, & copper pieces
    format.
  * <M>ost Wanted list added to Party option.
  * <Y>our character statistics has been redesigned.
  * Gambling Casino now has <S>lots.
  * Added four more default classes: Beast, Lizard, Rogue,
    and Undead.
  * Buying poison only lists those vials you can afford + 1.
  * Each class now have separate definitions for suggested
    ability assignments, noted feature, and maximum weapon &
    armor classes they can purchase in Square.
  * Riddle of Key sequence remains same for rolling user
    until it is solved to advance to Hero.  It gets reset if
    System Reroll or Hero does not advance to Titan.
  * Mollicone spell becomes Mayhem spell.  New spell Morph
    added.
  * Sysop functions <E> Send E-mail & <M> Read your mail
    added.
  * Pending messages between online users added.  All online
    users receive messages about certain events taking place
    from the other `lines' as they occur.
  * Fishing for oysters now have a cannon factor involved,
    so the less cannons you have, the less gold you receive
    for pearl/diamond.
  * Defense agility was not taken in account properly!
  * Brawl algorithm calculates for character class now.
    This is to account for Beast & Undead class that get no
    + agility bonus.  Magic users (again) get screwed, but
    it goes with the flow.  Defense agility calculated in.
  * Robbing the bank properly alerts users-with-Bank-money
    who done it and empties their respective accounts.
  * Walking into dungeon walls causes a 1-hit point loss.
  * Retreat from gang shows surviving members hit points
    remaining.
  * Server correctly handles maximum online users.  Shutdown
    will no longer occur if any clients are still active.
