
Omega 0.78 binaries for Amiga
-----------------------------
Compiled by Niilo Paasivirta with SAS/C 6.3
using curses 2.00 by Simon J. Raybould.

This is an unofficial binary (if I have time I might send the developers the
diffs for Amiga version.)

This binary should work in any amiga with kickstart 1.3 or higher. It has been
tested on 68000 with 1.3 and 68020 with 2.04. It doesn't need ixemul.library.
I think it requires at least 2M memory, and stack at least 32k. If you want
omega to compress your save files, place "compress" program somewhere in your
paths. It isn't compulsory.

Hard disk installation

	Unpack this directory where you want it.

	You'll need to assign Omega: to omega directory (yes, assigns are
	poor... but I'm too lazy to do it any better way). The game gets its
	data files from path "Omega:lib/".

	Omega.sh in this directory is a script which will run Omega nicely.
	Change that "Work:Games/Omega" path in the script into the correct
	one, then

	copy omega.sh S:Omega

	(for example).

	"omega savefilename" restores a previously saved game.

Floppy installation

	Take an empty, installed disk, name "Omega", then copy everything
	from this omega directory to it. Then you can boot from it and
	run bin/omega.

	I suggest you to copy system-configuration, fastfonts (if using
	kickstart 1.x) and compress to the disk and then make a proper
	s:startup-sequence.

	There won't be room for save files (well, perhaps one), so you may
	need a separate save disk.

