	NetHack data file - version 3.0i
	attack roles added by: David Blume 01/30/92
	warning:  David's additions are not baseline.
	demons should all come first, before the *centaur line
balrog
		...  It came to the edge of the fire and the light  faded as
		if a  cloud had  bent over it.  Then  with a rush it  leaped
		the fissure.  The flames roared up to greet it, and wreathed
		about  it; and a black smoke swirled in the air. Its stream-
		ing  mane kindled,  and blazed behind it.  In its right hand
		was a  blade like a stabbing tongue of fire;  in its left it
		held a whip of many thongs.
		'Ai, ai!'  wailed Legolas. 'A Balrog!  A Balrog is come!'
			   [ The Fellowship of the Ring, by J.R.R. Tolkien ]
		------------------------------------------------
		Attack is : Weapon 8d4, Weapon 4d6
horned devil
		Horned devils lack any real special abilities,  though  they
		are quite difficult to kill.
		-------------------------------------------------
		Attack is : Weapon 1d4, Claw 1d4, Bite 2d3, Sting 1d3
incubus
succubus
		The incubus and succubus are male and female versions of the
		same  demon, one who lies with a human for its own purposes,
		usually to the detriment of the mortals who  are  unwise  in
		their dealings with them.
		-------------------------------------------------
		Attack is : Bite 0d0 (Seduce), Claw 1d3, Claw 1d3
erinyes
		These female-seeming devils attack hand to hand  and  poison
		their unwary victims as well.
		-------------------------------------------------
		Attack is : Weapon 2d4 (Str.)
marilith
		The marilith, a type V demon, has a torso shaped  like  that
		of  a human female, and the lower body of a great snake.  It
		has multiple arms, and can freely attack with all  of  them.
		Since it is intelligent enough to use weapons, this means it
		can cause great damage.
		-------------------------------------------------
		Attack is : Weapon 2d4, Weapon 2d4, Weapon 2d4, Weapon 2d4, 
					Weapon 2d4
barbed devil
		Barbed devils lack any real special abilities,  though  they
		are quite difficult to kill.
		-------------------------------------------------
		Attack is : Claw 2d4, Claw 2d4, Sting 3d4
vrock
		The vrock is one of the weaker forms of demon, being only  a
		type  I.   It  resembles a cross between a human being and a
		vulture and does physical damage by biting and by using  the
		claws on both its arms and feet.
		-------------------------------------------------
		Attack is : Claw 1d4, Claw 1d4, Claw 1d8, Claw 1d8, Bite 1d6
hezrou
		``Hezrou'' is the common name for the type II demon.  It  is
		among the weaker of demons, but still quite formidable.
		-------------------------------------------------
		Attack is : Claw 1d3, Claw 1d3, Bite 4d4
bone devil
		Bone devils attack with weapons and with a great hooked tail
		which causes a loss of strength to those they sting.
		-------------------------------------------------
		Attack is : Weapon 3d4, Sting 2d4 (Str.)
nalfeshnee
		Not only do these demons, which are of type IV, do  physical
		damage  with  their  claws and bite, but they are capable of
		using magic as well.
		-------------------------------------------------
		Attack is : Claw 1d4, Claw 1d4, Bite 2d4, Magic 0d0 (Spell)
ice devil
		Ice devils  are  large  semi-insectoid  creatures,  who  are
		equally  at home in the fires of Hell and the cold of Limbo,
		and who can cause the traveller to feel the latter with just
		a touch of their tail.
		-------------------------------------------------
		Attack is : Claw 1d4, Claw 1d4, Bite 2d4, Sting 3d4 (Cold)
pit fiend
		Pit fiends are among the more powerful of devils, capable of
		attacking  twice with weapons as well as grabbing and crush-
		ing the life out of  thise  unwary  enough  to  enter  their
		domains.
		-------------------------------------------------
		Attack is : Weapon 4d2, Weapon 4d2, Hug 2d4
juiblex
jubilex
		Little is known about the Faceless Lord,  even  the  correct
		spelling  of  his name.  He does not have a physical form as
		we know it, and those who have peered into his  realm  claim
		he  is  a  slime-like  creature who swallows other creatures
		alive, spits acidic secretions, and causes  disease  in  his
		victims which can be almost instantly fatal.
		-------------------------------------------------
		Attack is : Engulf 4d10 (Disease), Spit 3d6 (Acid) 
yeenoghu
		Yeenoghu, the demon lord of gnolls,  still  exists  although
		all his followers have been wiped off the face of the earth.
		He casts magic projectiles at those close to him, and a mere
		gaze  into  his  piercing  eyes  may  hopelessly confuse the
		battle-weary adventurer.
		-------------------------------------------------
		Attack is : Weapon 3d6, Weapon 2d8 (Confuse),
		Weapon 1d6 (Paralyze), Magic 2d6 (Mag. Mis.)
orcus
		Orcus, Prince of the Undead, has a rams head  and  a  poison
		stinger.   He is most feared, though, for his powerful magic
		abilities.  His wand causes death to those he chooses.
		-------------------------------------------------
		Attack is : Magic 8d6 (Spell), Weapon 3d6, Claw 3d4, 
		Claw 3d4, Sting 2d4 (Str.)
geryon
		Geryon is an arch-devil sometimes  called  the  Wild  Beast,
		attacking  with  his claws and poison sting.  His ranking in
		Hell is rumored to be quite low.
		-------------------------------------------------
		Attack is : Claw 3d6, Claw 3d6, Sting 2d4 (Str.)
dispater
		Dispater is an arch-devil who rules the city of Dis.  He  is
		a powerful mage.
		-------------------------------------------------
		Attack is : Weapon 4d6, Magic 6d6 (Spell)
baalzebub
		Baalzebub has been known as the lord of the flies.  His bite
		drips  poison,  and a mere glance into his eyes can stun the
		hapless invader of his realm.
		-------------------------------------------------
		Attack is : Bite 2d6 (Str.), Gaze 2d6 (Stun)
asmodeus
		It is said that Asmodeus is the overlord over all  of  hell.
		His  appearance,  unlike  many  other  demons and devils, is
		human apart from his horns and tail.  He  can  freeze  flesh
		with a touch.
		-------------------------------------------------
		Attack is : Claw 4d4, Magic 6d6 (Cold)
demogorgon
		Demogorgon, the prince of demons, wallows in filth  and  can
		spread  a quickly fatal illness to his victims while rending
		them.  He is a mighty spellcaster, and he can drain the life
		of mortals with a touch of his tail.
		-------------------------------------------------
		Attack is : Magic 8d6 (Spell), Sting 1d4 (Drain Life), 
		Claw 1d6 (Disease), Claw 1d6 (Disease)
acid blob
		Attack is : Defensive LEVd8 (Acid)
ape
		Attack is : Claw 1d3, Claw 1d3, Bite 1d6
baby*dragon
		baby black dragon : Bite 2d6
		baby blue dragon : Bite 2d6
		baby gray dragon : Bite 2d6
		baby green dragon : Bite 2d6
		baby orange dragon : Bite 2d6
		baby red dragon : Bite 2d6
		baby white dragon : Bite 2d6
		baby yellow dragon : Bite 2d6
baby crocodile
		Attack is : Bite 1d4
baby long worm
		Attack is : Bite 1d6
baby purple worm
		Attack is : Bite 1d6
baluchitherium
		Attack is : Claw 5d4, Claw 5d4
barbed devil
		Attack is : Claw 2d4, Claw 2d4, Sting 3d4
barrow wight
		Attack is : Claw 1d4, Magic 0d0 (Spell), 
					Weapon 0d0 (Drain Life)       
bat
		Attack is : Bite 1d4
black naga hatchling
		Attack is : Bite 1d4
bone devil
		Attack is : Weapon 3d4, Sting 2d4 (Str.)
bugbear
		Attack is : Weapon 2d4
carnivorous ape
		Attack is : Claw 1d4, Claw 1d4, Hug 1d8
cave spider
		Attack is : Bite 1d2
*centaur
		Of all the monsters put together by  the  Greek  imagination
		the  Centaurs (Kentauroi) constituted a class in themselves.
		Despite a strong streak  of  sensuality  in  their  make-up,
		their  normal  behaviour  was  moral, and they took a kindly
		thought of man's welfare. The attempted outrage of Nessos on
		Deianeira,  and  that  of the whole tribe of Centaurs on the
		Lapith women,  are more than offset  by the  hospitality  of
		Pholos and  by  the  wisdom of Cheiron,  physician, prophet,
		lyrist,  and the instructor of Achilles.  Further,  the Cen-
		taurs  were  peculiar in that their nature, which united the
		body of a horse with the trunk and head of a  man,  involved
		an  unthinkable  duplication  of  vital organs and important
		members.  So grotesque a combination seems almost  un-Greek.
		These  strange creatures  were said to live in the caves and
		clefts of the mountains, myths associating  them  especially
		with the hills of Thessaly and the range of Erymanthos.
			     [ Mythology of all races, Vol. 1, pp. 270-271 ]
		-------------------------------------------------
		forest centaur : Weapon 1d8, Kick 1d6
		mountain centaur : Weapon 1d10, Kick 1d6, Kick 1d6
		plains centaur : Weapon 1d6, Kick 1d6
cerberus
		Attack is : Bite 3d6, Bite 3d6, Bite 3d6
chameleon
		Attack is : Bite 4d2
cobra
		Attack is : Bite 2d4 (Str.), Spit 1d25 (Blind)
cockatrice
		Once in a great while, when the positions of the  stars  are
		just right, a seven-year-old rooster will lay an egg.  Then,
		along will come a snake, to coil around the egg, or a  toad,
		to  squat  upon  the  egg, keeping it warm and helping it to
		hatch.  When it hatches, out comes a creature called  basil-
		isk, or cockatrice, the most deadly of all creatures. A sin-
		gle glance from its yellow, piercing toad's eyes  will  kill
		both man  and beast.  Its power of destruction is said to be
		so great that sometimes simply to hear its  hiss  can  prove
		fatal.  Its  breath is so venomous  that it causes all vege-
		tation to wither.
	
		There is, however, one  creature  which  can  withstand  the
		basilisk's deadly gaze, and this is the weasel. No one knows
		why this is so, but although the fierce weasel can slay  the
		basilisk, it will itself be killed in the struggle.  Perhaps
		the weasel knows the basilisk's fatal weakness:  if it  ever
		sees  its own reflection in a mirror it will perish instant-
		ly.  But even a dead basilisk is dangerous, for  it is  said
		that merely touching its lifeless body can cause a person to
		sicken and die.
		[ Mythical Beasts by Deirdre Headon (The Leprechaun Library)
		  and other sources ]
		-------------------------------------------------
		Attack is : Bite 1d3, Touch 0d0 (Petrify), 
		Defensive 0d0 (Petrify)
crocodile
		Attack is : Bite 4d2, Claw 1d12
demon
		Attack is : Weapon 1d4, Claw 1d4, Bite 1d4
djinni
		Attack is : Weapon 2d8
dog
		Attack is : Bite 1d6
*dragon
		In the West  the dragon was  the  natural  enemy   of   man.
		Although  preferring  to live in bleak and desolate regions,
		whenever it was seen among men it left in its wake a   trail
		of   destruction   and disease. Yet any attempt to slay this
		beast was a perilous undertaking. For the dragon's assailant
		had  to  contend not  only  with clouds of  sulphurous fumes
		pouring from its fire-breathing nostrils, but also with  the
		thrashings  of  its  tail,  the  most   deadly  part  of its
		serpent-like body.
		[Mythical Beasts by Deirdre Headon (The Leprechaun Library)]
		-------------------------------------------------
		black : Breath 4d10 (Disint./Death), Bite 3d8, Claw 1d4, 
				Claw 1d4 
		blue : Breath 4d6 (Shock), Bite 3d8, Claw 1d4, Claw 1d4
		gray : Breath 4d6 (Mag. Mis.), Bite 3d8, Claw 1d4, Claw 1d4
		green : Breath 4d6 (Str.), Bite 3d8, Claw 1d4, Claw 1d4
		orange : Breath 4d25 (Sleep), Bite 3d8, Claw 1d4, Claw 1d4
		red : Breath 6d6 (Fire), Bite 3d8, Claw 1d4, Claw 1d4
		white : Breath 4d6 (Cold), Bite 3d8, Claw 1d4, Claw 1d4
		yellow : Breath 4d6 (Acid), Bite 3d8, Claw 1d4, Claw 1d4
dwarf*
		dwarf : Weapon 1d8
		dwarf king : Weapon 2d6, Weapon 2d6        
		dwarf lord : Weapon 2d4, Weapon 2d4        
electric eel
		Attack is : Bite 4d6 (Shock), Touch 0d0 (Wrap)
*elemental
		Elementals are manifestations of the  basic  nature  of  the
		universe.   There  are four known forms of elementals:  air,
		fire, water, and earth.  Some mystics  have  postulated  the
		necessity  for  a fifth type, the spirit elemental, but none
		have ever been encountered, at least on this  plane  of  ex-
		istence.
		-------------------------------------------------
		air elemental : Engulf 2d10
		earth elemental : Claw 4d6
		fire elemental : Claw 3d6 (Fire), Defensive (LEV+1)d4 (Fire) 
		water elemental : Claw 5d6
*elf*
elvenking
		elf : Weapon 1d8                    
		elf mummy : Claw 2d4                      
		elf-lord : Weapon 2d4, Weapon 2d4
		Woodland-elf : Weapon 2d4
		Green-elf : Weapon 2d4
		Grey-elf : Weapon 2d4
		Elvenking : Weapon 2d4, Weapon 2d         
ettin*
		ettin : Weapon 2d8, Weapon 3d6
		ettin mummy : Claw 2d6, Claw 2d6
fire ant
		Attack is : Bite 1d4 (Fire)
*vortex
		dust vortex : Engulf 2d8 (Blind)
		energy vortex : Engulf 1d6 (Shock), 
			Engulf 0d0 (Drain Energy), Defensive (LEV+1)d4 (Shock) 
		fire vortex : Engulf 1d10 (Fire), Defensive (LEV+1)d4 (Fire)
		ice vortex : Engulf 1d6 (Cold)
		steam vortex : Engulf 1d8 (Fire)
floating eye
		Attack is : Defensive (LEV+1)d70 (Paralyze)
fog cloud
		Attack is : Engulf 1d6
freezing sphere
		Attack is : Explode 4d6 (Cold)
garter snake
		Attack is : Bite 1d2
gecko
		Attack is : Bite 1d3
gelatinous cube
		Attack is : Touch 2d4 (Paralyze), 
					Defensive (LEV+1)d4 (Paralyze)
ghost
		Attack is : Touch 1d1 (very slow)
*giant
giant humanoid
		Giants have always walked the earth, though they are rare in
		these times.  They range in size from  little over nine feet
		to a towering twenty feet or more.  The larger ones use huge
		boulders as weapons, hurling them over large distances.  All
		types of giants share a love for men  -  roasted, boiled, or
		fried.  Their table manners are legendary.
		-------------------------------------------------
		giant : Weapon 2d10                   
		fire giant : Weapon 2d10
		frost giant : Weapon 2d12
		hill giant : Weapon 2d8                    
		stone giant : Weapon 2d10
giant ant
		Attack is : Bite 1d4
giant bat
		Attack is : Bite 1d6
giant beetle
		Attack is : Bite 3d6
giant eel
		Attack is : Bite 3d6, Touch 0d0 (Wrap)
giant mimic
		Attack is : Claw 3d6 (Stick), Claw 3d6 (Stick)
giant mummy
		Attack is : Claw 3d4, Claw 3d4
giant rat
		Attack is : Bite 1d3
giant spider
		Attack is : Bite 2d4 (Str.)
gnome*
gnomish wizard
		...  And then a gnome came by,  carrying a bundle,   an  old
		fellow three times  as large as an imp  and wearing  clothes
		of a sort, especially a hat.  And he was  clearly   just  as
		frightened   as  the  imps  though  he could not go so fast.
		Ramon Alonzo saw that there must be some great trouble  that
		was  vexing  magical  things;   and,  since gnomes speak the
		language of men, and will answer if spoken  to  gently,   he
		raised  his  hat,   and  asked  of the gnome  his name.  The
		gnome did not  stop  his  hasty  shuffle  a  moment   as  he
		answered 'Alaraba' and grabbed the rim of his hat but forgot
		to doff it.
		'What is the trouble, Alaraba?' said Ramon Alonzo.
		'White magic. Run!' said the gnome ...
				[ The Charwoman's Shadow, by Lord Dunsany. ]
		----------------------------------------------
		gnomish wizard : Magic 0d0 (Spell)
		gnome : Weapon 1d6
		gnome king : Weapon 2d6
		gnome lord : Weapon 1d8
		gnome mummy : Claw 1d6
gold
pile of gold
		A metal of characteristic yellow colour, the  most  precious
		metal  used as a common commercial medium of exchange.  Sym-
		bol, Au; at.  no. 79; at. wt. 197.2.  It is the most  malle-
		able  and  ductile  of  all metals, and very heavy (sp. gr.,
		19.3).  It is quite unalterable by heat, moisture, and  most
		corrosive  agents,  and therefore well suited for its use in
		coin and jewelry.
				[ Webster's New International Dictionary
				  of the English Language, Second Edition ]
*mold
		brown mold : Defensive (LEV+1)d6 (Cold)
		green mold : Defensive LEVd4 (Acid)        
		red mold : Defensive (LEV+1)d4 (Fire)
goblin
		goblin's attack is : Weapon 1d4
*golem
		These creatures, not quite living but not  really  nonliving
		either,   are   created from inanimate materials by powerful
		mages or priests.
		------------------------------------------
		clay golem : Claw 3d10
		flesh golem : Claw 2d8, Claw 2d8
		iron golem : Weapon 4d10, Breath 4d6 (Str.)
		leather golem : Claw 1d6, Claw 1d6
		rope golem : Claw 1d6, Hug 6d1
		stone golem : Claw 3d8
		straw golem : Claw 1d2, Claw 1d2
		wood golem : Claw 3d4
gremlin
		The  gremlin is a highly  intelligent and  completely   evil
		creature.   It lives to torment  other creatures and will go
		to great lengths to inflict pain or cause injury.
		----------------------------------------------
		Attack is : Claw 1d6, Claw 1d6, Bite 1d4, Claw 0d0 (Curse)
grid bug
		These  electrically based creatures are  not native  to this
		universe.  They  appear to come from a world  whose  laws of
		motion are radically different from ours.
		-------------------------------------------------
		Attack - Bite 1d1 (Shock)
guard
		Weapon 4d10                   
guardian naga hatchling
		Bite 1d4                      
hell hound
		Attack is : Bite 3d6, Breath 3d6 (Fire)   
hell hound pup
		Attack is : Bite 2d6, Breath 2d6 (Fire)   
hobbit
		Hobbits  are  an unobtrusive  but very ancient people,  more
		numerous formerly than they are today;  for they love  peace
		and quiet and good tilled earth:  a  well-ordered and  well-
		farmed countryside  was their favourite haunt.  They  do not
		and  did  not  understand  or like machines more complicated
		than a forge-bellows, a water-mill, or a handloom,  although
		they  were skillful with tools.  Even  in ancient days  they
		were, as a rule, shy of "the Big Folk", as they call us, and
		now they avoid us with dismay and are becoming hard to find.
			   [ The Fellowship of the Ring, by J.R.R. Tolkien ]
		-------------------------------------------------
		Attack is : Weapon 1d6
hobgoblin
		Hobgoblin. Used by the  Puritans  and  in  later  times  for
		wicked  goblin  spirits,  as in Bunyan's 'Hobgoblin nor foul
		friend', but its more correct use is for the friendly  spir-
		its  of  the brownie type.  In 'A midsummer night's dream' a
		fairy says to Shakespeare's Puck:
		        Those that Hobgoblin call you, and sweet Puck,
		        You do their work, and they shall have good luck:
		        Are you not he?
		and obviously Puck would not wish to be called  a  hobgoblin
		if that was an ill-omened word.
		Hobgoblins are on the whole, good-humoured and ready  to  be
		helpful,  but fond of practical joking, and like most of the
		fairies rather nasty people to annoy. Boggarts hover on  the
		verge of hobgoblindom.  Bogles are just over the edge.
		One Hob mentioned by Henderson, was Hob Headless who haunted
		the  road  between Hurworth and Neasham, but could not cross
		the little river Kent, which flowed into the  Tess.  He  was
		exorcised  and  laid under a large stone by the roadside for
		ninety-nine years and a day. If anyone was so unwary  as  to
		sit  on  that stone, he would be unable to quit it for ever.
		The ninety-nine years is nearly up, so trouble may  soon  be
		heard of on the road between Hurworth and Neasham.
		             [ Katharine Briggs, A  dictionary  of Fairies ]
		-------------------------------------------------
		Attack is : Weapon 1d6
homunculus
		Attack is : Bite 1d3 (Sleep)              
humanoid
		Humanoids  are all approximately  the size of a human,   and
		may  be  mistaken for one  at a distance.  They  are usually
		of a tribal  nature, and will  fiercely defend their  lairs.
		Usually   hostile, they  may even band  together to raid and
		pillage human settlements.
human mummy
		Attack is : Claw 2d4, Claw 2d4
human
archeologist
barbarian
cave*man
elf
healer
knight
priest*
rogue
samurai
tourist
valkyrie
wizard
		These strange creatures live mostly on the  surface  of  the
		earth, gathering together in societies of various forms, but
		occasionally a stray will descend into the depths and commit
		mayhem  among  the  dungeon  residents who, naturally, often
		resent the intrusion of such beasts.  They  are  capable  of
		using  weapons  and  magic,  and it is even rumored that the
		Wizard of Yendor is a member of this species.
		--------------------------------------------------------
		archeologist : Weapon 1d6
		barbarian : Weapon 1d6
		cave(wo)man : Weapon 2d4
		healer : Weapon 1d6                    
		knight : Weapon 1d6
		priest(ess) : Weapon 1d6
		rogue : Weapon 1d6
		samurai : Weapon 1d8
		tourist : Weapon 1d6
		valkyrie : Weapon 1d8
		wizard : Weapon 1d6
iguana
		Attack is : Bite 1d4                      
imp
		 ... imps ... little creatures of two feet high  that  could
		gambol and jump prodigiously; ...
				 [ The Charwoman's Shadow, by Lord Dunsany ]
	
		An 'imp' is an off-shoot or cutting.  Thus an 'ymp tree' was
		a grafted tree, or one grown from a cutting, not from seed.
		'Imp' properly means a small devil, an off-shoot  of  Satan,
		but  the distinction between goblins or bogles and imps from
		hell is hard to make, and many in the  Celtic  countries  as
		well as the English Puritans regarded all fairies as devils.
		The fairies of tradition often hover  uneasily  between  the
		ghostly and the diabolic state.
			       [ Katharine Briggs, A Dictionary of Fairies ]
		-------------------------------------------------
		Attack is : Claw 1d4  (taunt)
incubus
		Attack is : Bite 0d0 (Seduce), Claw 1d3, Claw 1d3
iron piercer
		Attack is : Bite 3d6
jabberwock
		"Beware the Jabberwock, my son!
		  The jaws that bite, the claws that catch!
		Beware the Jubjub bird, and shun
		  The frumious Bandersnatch!"
		
		He took his vorpal sword in hand;
		  Long time the manxome foe he sought --
		So rested he by the Tumtum tree,
		  And stood awhile in thought.
		
		And, as in uffish thought he stood,
		  The Jabberwock, with eyes of flame,
		Came whiffling through the tulgey wood,
		  And burbled as it came!
					[ Jabberwocky, by Lewis Carroll ]
		-------------------------------------------------
		Attack is : Bite 2d10, Bite 2d10, Claw 2d10, Claw 2d10
jackal
		Attack is : Bite 1d2   
*were
		ratwere : Bite 1d4 (Lycanthropy)
		jackalwere : Bite 1d4 (Lycanthropy)        
jaguar
		Attack is : Claw 1d4, Claw 1d4, Bite 1d8
killer bee
		Attack is : Sting 1d3 (Str.)
kitten
		Attack is : Bite 1d6
*kobold*
		The race of kobolds are reputed to be an artificial creation
		of a master wizard (demi-god?).  They are about 3' tall with
		a vaguely dog-like face.  They bear a violent dislike of the
		Elven race, and  will go out  of their way to  cause trouble
		for Elves at any time.
		-------------------------------------------------
		kobold : Weapon 1d4
		kobold lord : Weapon 2d4
		kobold mummy : Claw 1d4
		kobold shaman : Magic 0d0 (Spell)
kop*
keystone kop
		Keystone Kop : Weapon 1d4
		Kop Kaptain : Weapon 2d6                    
		Kop Lieutenant : Weapon 1d8                    
		Kop Sergeant : Weapon 1d6                    
kraken
		Attack is : Claw 2d4, Claw 2d4, Hug 2d6 (Wrap), Bite 5d4
large cat
		Attack is : Bite 2d4                      
large dog
		Attack is : Bite 2d4                      
large kobold
		Attack is : Weapon 1d6                    
large mimic
		Attack is : Claw 3d4 (Stick)              
lemure
		Attack is : Claw 1d3                      
leprechaun
		The Irish Leprechaun is the Faeries' shoemaker and is  known
		under  various names  in different parts of Ireland:  Cluri-
		caune in Cork, Lurican in Kerry, Lurikeen in Kildare and Lu-
		rigadaun  in  Tipperary.  Although he works for the Faeries,
		the Leprechaun is not of the same species.  He is small, has
		dark  skin  and wears strange clothes.  His nature has some-
		thing of the manic-depressive about it:  first he  is  quite
		happy, whistling merrily as he nails a sole on to a shoe;  a
		few minutes later, he is sullen and  morose,  drunk  on  his
		home-made heather ale.  The Leprechaun's two great loves are
		tobacco and whiskey, and he is a first-rate con-man,  impos-
		sible  to  out-fox.  No  one, no matter how clever, has ever
		managed to cheat him out of his hidden pot of  gold  or  his
		magic shilling.  At the last minute he always thinks of some
		way to divert his captor's attention  and  vanishes  in  the
		twinkling  of  an eye.
				     [ A Field Guide to the Little People
				       by Nancy Arrowsmith & George Moorse ]
		-------------------------------------------------
		Attack is : Claw 1d2 (Steal $)
leocrotta
leu*otta
		...the leucrocotta, a wild beast of extraordinary swiftness,
		the size of the wild ass, with the legs of a Stag, the neck,
		tail, and breast of a lion,  the head of a badger,  a cloven
		hoof, the mouth slit up as far as the ears,  and one contin-
		uous bone  instead of  teeth;  it is said,  too,  that  this
		animal can imitate the human voice.
			       [ Curious Creatures in Zoology, John Ashton ]
		-------------------------------------------------
		Attack is : Claw 2d6, Bite 2d6, Claw 2d6
little dog
		Attack is : Bite 1d6                      
lizard
		Attack is : Bite 1d6                      
long worm
		Attack is : Bite 1d4                      
lurker above
		Attack is : Engulf 1d8 (Digest)           
mail daemon
		[try the Amulet of Yendor]
manes
		Attack is : Claw 1d3, Claw 1d3, Bite 1d4  
*lich
		Once in a great  while, an evil master wizard or priest will
		manage through use of great magics to extend his or her life
		far beyond the normal  span of a human.  The usual effect of
		this is to transform the human, over time, into an undead of
		great magical power.  A Lich  hates life in any form; even a
		touch from one of these  creatures will cause a numbing cold
		in the victim.  They all possess the capability to use magic.
		-------------------------------------------------
		demilich : Touch 3d4 (Cold), Magic 0d0 (Spell)
		lich : Touch 1d10 (Cold), Magic 0d0 (Spell)
		master : Touch 3d6 (Cold), Magic 0d0 (Spell)
medusa
		This hideous  creature from  ancient Greek myth was the doom
		of many a valiant adventurer.  It is said that one gaze from
		its eyes  could turn a man to stone.  One bite from the nest
		of  snakes which  crown its head could  cause instant death.
		The only  way to kill this  monstrosity is to turn its  gaze
		back upon itself.
		-------------------------------------------------
		Attack is : Claw 1d8, Gaze 0d0 (Petrify), Bite 1d6 (Str.), 
		Weapon 2d4
minotaur
		Attack is : Claw 3d10, Claw 3d10, Butt 2d8
mumakil
		Attack is : Butt 4d12, Bite 2d6
*naga*
		The naga is a mystical creature with the body of a snake and
		the head of a man or woman.  They will fiercely  protect the
		territory they consider their own.  Some nagas can be forced
		to serve as a guardian by a spell caster of great power.
		-------------------------------------------------
		black naga : Bite 2d6, Spit 1d25 (Acid)
		golden naga : Bite 2d6, Magic 4d6 (Spell)
		guardian naga : Bite 1d6 (Paralyze),Hug 2d4,Spit 1d6 (Str.)
		red naga : Bite 2d4, Breath 2d6 (Fire)
nazgul
		Attack is : Weapon 1d4 (Drain Life), Breath 0d0 (Sleep)
newt
		Attack is : Bite 1d2
nurse
		Attack is : Claw 2d6 (Heal)
*jelly
		blue jelly : Defensive (LEV+1)d6 (Cold)
		ochre jelly : Engulf 3d6 (Acid), Defensive LEVd6 (Acid)
		spotted jelly : Defensive LEVd6 (Acid)
ogre*
		ogre            Weapon 2d5
		ogre king       Weapon 3d5
		ogre lord       Weapon 2d6
oracle
		Attack is : Defensive (LEV+1)d4 (Mag. Mis.)
*ooze
*pudding
		These giant amoeboid creatures look like nothing  more  than
		puddles  of  slime,  but they both live and move, feeding on
		metal or wood as well as the occasional dungeon explorer  to
		supplement their diet.
		-------------------------------------------------
		black pudding: Bite 3d8 (Rust), Defensive 0d0 (Rust)
		brown pudding: Bite 0d0 (Decay)
		gray ooze: Bite 2d8 (Rust)
orcrist
		The  Great Goblin  gave a truly awful howl of  rage when  he
		looked  at  it,  and  all his soldiers  gnashed their teeth,
		clashed their shields,  and stamped.  They knew the sword at
		once.  It had killed hundreds of goblins in  its time,  when
		the  fair elves of Gondolin hunted them in the hills or  did
		battle  before  their  walls.  They  had called it  Orcrist,
		Goblin-cleaver, but the goblins called it simply Biter. They
		hated it and hated worse any one that carried it.
					   [ The Hobbit, by J.R.R. Tolkien ]
orc*
mordor orc
hill orc
uruk-hai
		Attack is : Weapon 1d8
		orc : Weapon 1d8
		orc mummy : Claw 1d6
		orc shaman : Magic 0d0 (Spell)
		orc-captain : Weapon 2d4, Weapon 2d4
		Mordor orc : Weapon 1d6
		hill orc : Weapon 1d6
		Uruk-hai : Weapon 1d8
owlbear
		Attack is : Claw 1d6, Claw 1d6, Hug 2d8
pit viper
		Attack is : Bite 1d4 (Str.), Bite 1d4 (Str.)
piercer
		Ye Piercer doth look like unto  a  stalactyte,  and  hangeth
		from  the  roofs of caves and caverns.  Unto the height of a
		man, and thicker than a man's thigh do  they  grow,  and  in
		groups  do they hang.  If a creature doth pass beneath them,
		they will by its heat and noise perceive it, and  fall  upon
		it  to kill and devour it, though in any other way they move
		but exceeding slow.
						   [ the Bestiary of Xygag ]
		-------------------------------------------------
		rock piercer : Bite 2d6
		iron piercer : Bite 3d6
purple worm
		Attack is : Bite 2d8, Engulf 1d10 (Digest)
python
		Attack is : Bite 1d4 (Str.), Hug 2d4 (Wrap) 
quantum mechanic
		These creatures are not native to this universe;  they  seem
		to have strangely derived powers, and unknown motives.
		-------------------------------------------------
		Attack is : Claw 1d4 (Teleport)
quadruped
		The woodlands and other regions  are inhabited by multitudes
		of four-legged creatures  which cannot be simply classified.
		They might not have fiery breath  or deadly stings,  but ad-
		venturers  have  nevertheless  met their end  numerous times
		due to the claws, hooves, or bites of such animals.
quasit
		Attack is : Claw 1d2 (Dex.), Claw 1d2 (Dex.), Bite 1d4
queen bee
		Attack is : Sting 1d8 (Str.)
quivering blob
		Attack is : Touch 1d8, (Paralyze)
rabid rat
		Attack is : Bite 2d4 (Con.)
red naga hatchling
		Attack is : Bite 1d4                      
rock mole
		Attack is : Bite 1d6                      
rock piercer
		Attack is : Bite 2d6
rothe
		Attack is : Claw 1d3, Bite 1d3, Bite 1d8
rust monster
		These strange creatures live on a   diet  of  metals.   They
		will  turn  a  suit  of  armour into so much useless  rusted
		scrap in no time at all.
		-------------------------------------------------
		Attack is : Touch 0d0 (Rust), Touch 0d0 (Rust), 
					Defensive 0d0 (Rust)
scorpion
		Attack is : Claw 1d2, Claw 1d2, Sting 1d4 (Str.)
sewer rat
		Attack is : Bite 1d3
shopkeeper
		Attack is : Weapon 4d4, Weapon 4d4
small mimic
		Attack is : Claw 3d4
snake
		Attack is : Bite 1d6 (Str.)
snickersnee
		Ah, never shall I forget the cry, 
		    or the shriek that shrieked he,
		As I gnashed my teeth, and from my sheath
		    I drew my Snickersnee!
		--Koko, Lord high executioner of Titipu
				     [ The Mikado, by Sir W.S. Gilbert ]
*soldier
sergeant
lieutenant
captain
		The soldiers  of Yendor are  well-trained in the art of war,
		many  trained by  the wizard himself.  Some say the soldiers
		are explorers  who were  unfortunate enough  to be captured,
		and  put under the wizard's spell.  Those who have  survived
		encounters  with  soldiers   say  they  travel  together  in
		platoons,  and are fierce fighters.  Because of the  load of
		their  combat gear,  however,  one can usually run away from
		them, and doing so is considered a wise thing.
		------------------------------------------------------
		soldier : Weapon 1d8
		sergeant : Weapon 2d6
		lieutenant : Weapon 3d4, Weapon 3d4        
		captain : Weapon 4d4, Weapon 4d4
soldier ant
		Attack is : Bite 2d4, Sting 3d4 (Str.)
stalker
		Attack is : Claw 4d4
temple priest*
		Attack is : Weapon 4d10, Kick 1d4, Magic 0d0 (Cleric Spl)
tengu
		The tengu was the  most  troublesome  creature  of  Japanese
		legend.   Part  bird  and part man, with red beak for a nose
		and flashing eyes, the tengu was notorious for  stirring  up
		feuds  and  prolonging  enmity between families. Indeed, the
		belligerent tengus were supposed to have  been  man's  first
		instructors in the use of arms.
		[Mythical Beasts by Deirdre Headon (The Leprechaun Library)]
		---------------------------------------------------
		Attack is : Bite 1d7
tiger
		Attack is : Claw 2d4, Claw 2d4, Bite 1d10
titan
		Attack is : Weapon 2d8, Magic 0d0 (Spell)
titanothere
		Attack is : Claw 2d8
trapper
		Attack is : Engulf 1d10 (Digest)
*troll
olog-hai
		troll : Claw 4d2, Claw 4d2, Bite 2d6  
		ice troll : Claw 2d6, Claw 2d6 (Cold), Bite 2d6
		rock troll : Claw 2d8, Weapon 3d6, Bite 2d6
		water troll : Claw 2d8, Claw 2d8, Bite 2d6
		olog-hai : Claw 2d8, Weapon 3d6, Bite 2d6
umber hulk
		Attack is : Claw 3d4, Claw 3d4, Bite 2d5, Gaze 0d0 (Confuse)            
*unicorn
unicorn horn
		Men have always sought the elusive unicorn, for  the  single
		twisted  horn  which projected from its forehead was thought
		to be a powerful talisman.  It was said that the unicorn had
		simply  to  dip  the tip of its horn in a muddy pool for the
		water to become pure.  Men also believed that to  drink from
		this horn was a protection against all sickness, and that if
		the horn was ground to a powder it would act as an  antidote
		to all poisons.  Less than 200 years ago in France, the horn
		of a unicorn was used in a ceremony to test the  royal  food
		for poison.
	
		Although only the size of a small horse, the  unicorn  is  a
		very  fierce  beast,  capable  of killing an elephant with a
		single thrust from its horn.  Its  fleetness  of  foot  also
		makes  this solitary creature difficult to capture. However,
		it can be tamed and captured by a maiden. Made gentle by the
		sight  of a virgin, the unicorn can be lured to lay its head
		in her lap, and in this docile mood, the maiden  may  secure
		it with a golden rope.
		[Mythical Beasts by Deirdre Headon (The Leprechaun Library)]
		---------------------------------------------------
		Attack for all colors is : Butt 1d12, Kick 1d6
vampire*
		vampire : Claw 1d6, Bite 1d6 (Drain Life)
		vampire bat : Bite 1d6, Bite 0d0 (Str.)
		vampire lord : Claw 1d8, Bite 1d8 (Drain Life)
violet fungus
		Attack is : Touch 1d4, Touch 0d0 (Stick)
vlad the impaler
		Vlad's attack is : Weapon 1d6, Bite 1d6 (Drain Life)
warg
		Attack is : Bite 2d6                      
water demon
		Attack is : Weapon 1d3, Claw 1d3, Bite 1d3
water moccasin
		Attack is : Bite 1d6 (Str.)               
were*
		werejackal : Weapon 2d4                    
		wererat : Weapon 2d4                    
		werewolf : Weapon 2d4                    
winter wolf
		Attack is : Bite 2d6, Breath 2d6 (Cold)
*long worm
worm tooth
crysknife
		[The crysknife] is manufactured in two forms from teeth tak-
		en  from dead sandworms.  The two forms are "fixed" and "un-
		fixed." An unfixed  knife  requires  proximity  to  a  human
		body's  electrical  field  to prevent disintegration.  Fixed
		knives are treated for storage.  All are about  20  centime-
		ters long.
						  [ Dune, by Frank Herbert ]
wizard of yendor
		No  one knows how old this mighty wizard is,  or from whence
		he came.  It is known that,  having lived a span far greater
		than any normal man's, he grew weary of lesser mortals;  and
		so, spurning all human company,  he forsook the dwellings of
		men  and  went to live in the depths of the  Earth.  He took
		with him the mystical artifact, the Amulet of Yendor,  which
		is said to hold great power indeed. Many have sought to find
		the  wizard and  his treasure,  but none have found  him and
		lived to tell the tale.  Woe be to the incautious adventurer
		who disturbs this mighty sorcerer!
		---------------------------------------------------
		Attack is : Claw 2d12 (Amulet), Magic 0d0 (Spell)
wolf
		Attack is : Bite 2d4
wolfwere
		Attack is : Bite 2d6 (Lycanthropy)
*nymph
		mountain nymph : Claw 0d0 (Steal), Claw 0d0 (Seduce)
		wood nymph : Claw 0d0 (Steal), Claw 0d0 (Seduce)
		water nymph : Claw 0d0 (Steal), Claw 0d0 (Seduce)

wraith
		Attack is : Touch 1d6 (Drain Life)
wumpus
		Attack is : Bite 3d6
xan
		They sent their friend the mosquito [xan] ahead of  them  to
		find  out  what lay ahead.  "Since you are the one who sucks
		the blood of men walking along paths," they told the mosqui-
		to,  "go  and  sting the men of Xibalba."  The mosquito flew
		down the dark road to the Underworld.  Entering the house of
		the Lords of Death, he stung the first person that he saw...
	
		The mosquito stung this man as well, and when he yelled, the
		man  next  to him asked, "Gathered Blood, what's wrong?"  So
		he flew along the row stinging all the seated men  until  he
		knew the names of all twelve.
				[ Popul Vuh, as translated by Ralph Nelson ]
		---------------------------------------------------
		Attack is : Sting 1d4 (Legs)
xorn
		Attack is : Claw 1d3, Claw 1d3, Claw 1d3, Bite 4d6
*zombie
		The zombi...  is a soulless human corpse,  still  dead,  but
		taken	from  the  grave  and  endowed	by  sorcery  with  a
		mechanical semblance of life, --  it is a dead body which is
		made to walk and act and move as if it were alive.
							  [ W. B. Seabrook ]
		---------------------------------------------------
		elf zombie : Claw 1d7                      
		ettin zombie : Claw 1d10, Claw 1d10
		giant zombie : Claw 2d8, Claw 2d8
		gnome zombie : Claw 1d5
		human zombie : Claw 1d8
		kobold zombie : Claw 1d4
		orc zombie : Claw 1d6
yellow light
		Attack is : Explode 10d20 (Blind)
zruty
		The zruty are  wild and gigantic beings,  living in the wil-
		dernesses of the Tatra mountains.
		---------------------------------------------------
		Attack is : Claw 3d4, Claw 3d4, Bite 3d6
