rot history:

01-10-93:

	1.0 demo released to public via a USENET FTP site

		* standard demo of texture mapped walls.

02-10-93:

	1.2 demo posted to CIS, BIX, portal, and re-released on UNIX

		* program is 30% faster
		* reflections done with cpu, not copper to allow objects
		* fps speed test
		* 5th bitplane flickering fixed
		* blit objects code added
		* doors and secret doors
		* resolution switching modes
		* walls off both end of screen don't get stuck anymore


