Those sources are for use with JOTD Startup program (JST) To compile them, you'll need the JST includes (in /JOTDSTARTUP/includes/jst) This directory contains the sources to create some of my HD installers. You should try to compile them and copy some parts to create your own yours. I coded lots of other loaders, which sources are not included. They're available on simple request (e-mail me: jffabre@club-internet.fr) Qwak: a one disked game, dostrack, Rob Northen read routine, extension memory. Rating: Easy Chuck Rock: dostrack game, 2 disks (diskchange), copylock protections (3), and loaders to patch to hd (3). Rating: Medium Backlash: a one disked game, nondos sectors a, shitty disk ripper, trainer. Rating: Easy, except for the disk ripper Walker, Puggsy: multidisk filed games, but custom file read. Annoying memory extension. Walker fixed to work with caches. Patched RNC decrunch in fastmem. Rating: Medium Leander, Beast3: special sectors and Psygnosis filesystem. Extension mem (removed address rounding on Beast3), for Leander high score saves. Rating: Medium/Hard Blastar: 3 disked Rob Northen dostracks, extension memory, some small fixes. Quite easy, auto diskchanges by diskunits. Rating: Easy/Medium X-Out: blitter waits everywhere, changing at every level, diskchange, nondos track format (system friendly read routine). Rating: Tough Prince Of Persia: nondos track format (shitty ripper), some patches to avoid exceptions, game load/save. 2 versions supported. Rating: Medium James Pond 3 CD32: CD32 game. Files but custom CD read. No audio tracks. Joypad fixed in joystick+keys, NV ram saves converted to RAM->disk saves, levelskip. Rating: Tough James Pond: normal dostrack disk. No files. Strange read routine (looses 512 bytes/sector), probably DOS adaptation of a weird disk format, lots of blitter patches. Rating: Easy/Medium Super Wonderboy: normal dostrack disk. No files. Easy copylock protection. Dynamic trainer Rating: Easy (took 30min. to code) Lotus Turbo Challenge: 1 grem2file rippable disk. Weird blitter routines (using copper interrupt) that had to be fixed. Cannot use A5 because of use/modify in the interrups (which explains JSRGEN_FREEZE) Iconify/snapshot feature. 3 versions supported. Keyboard had to be fixed in the oldest version (and disk protection too) Rating: Toughest Menace: 1 custom track disk. Blitter errors, disk protection removed (I used the Maverick crack which explains the zero page addresses), A5 cannot be used because it's global to code + interrupts (took me a while to realize that). Iconify/snapshot feature. Two versions supported. Access faults to ROM removed (was used to generate random stars) Hiscore saves on HD. Rating: Medium/Hard Street Racer (AGA): DOS files (from the CD). Removed compulsory PAL. Relocated decrunch routines for better speed. Iconify/snapshot option (notice the fmode poke). Rating: Medium Immortal: DOS disks (disk2file reads them). Fixed CPU dependent delays, Rob Northen like routine but different after track 40 (took me a while to find out). Manual protection removed (used Lockpick to see the diffs). Iconify/snapshot option. Rating: Medium/Hard Katakis: DOS disk (disk2file reads it). Fixed odd address exception trap (did not work on 68020+) trackdisk load followed by custom trackload Hiscore saves, relocated decrunch routine for better speed. Find the game for FREE at www.factor5.com in the dowload section Rating: Easy Son Of Stag 2-6: Dos disk, X Rated demo. Uses Harry OS Emulation routine. Quite simple since Harry did all the hard work :) Rating: Easy if you use OSEmu Sensible Soccer CD32: CD-ROM, Uses Harry OS Emulation routine, gets the user flags to see if the NTSC tooltype is set. 2 versions supported (the executable names change from one version to another, and in the v2, there are 2 executables) Rating: Easy Arcade Pool: Rob Northern format (rob2file), DOS tracks 0-2, load/save prefs/scores Uses OSEmu (lots of system calls), fast memory with v1.4 of OSEmu Rating: Medium if you consider OSEmu is done :) Frenetic: Old loader, originally for a cracked version, but re-worked by Codetapper and now supports 2 versions. 1 diskchange. JSTExeHD: different executable/source files allowing you to perform a LoadSeg() of a file using OSEmu, with different chipmem/fastmem configurations Executable program name must be passed in USERDATA tooltype If you've got problems or things you don't understand, DON'T HESITATE to e-mail me. Good luck, Jff