MUI Autodocs: Notify.mui

Copyright © 1997, Stefan Stuntz




Notify.mui Background

        Notify class is superclass of all other MUI classes.
        It's main purpose is to handle MUI's notification
        mechanism, but it also contains some other methods
        and attributes useful for every object.



Notify.mui Attributes

    Attribute                           Ver ISG Type
    ----------------------------------- --- --- --------------------
    MUIA_ApplicationObject              V4  ..G Object *
    MUIA_AppMessage                     V5  ..G struct AppMessage *
    MUIA_HelpLine                       V4  ISG LONG
    MUIA_HelpNode                       V4  ISG STRPTR
    MUIA_NoNotify                       V7  .S. BOOL
    MUIA_ObjectID                       V11 ISG ULONG
    MUIA_Parent                         V11 ..G Object *
    MUIA_Revision                       V4  ..G LONG
    MUIA_UserData                       V4  ISG ULONG
    MUIA_Version                        V4  ..G LONG



Notify.mui Methods

    Method                              Ver
    ----------------------------------- ---
    MUIM_CallHook                       V4  
    MUIM_Export                         V12 
    MUIM_FindUData                      V8  
    MUIM_GetConfigItem                  V11 
    MUIM_GetSettingsClassID             V20 
    MUIM_GetUData                       V8  
    MUIM_Import                         V12 
    MUIM_KillNotify                     V4  
    MUIM_KillNotifyObj                  V16 
    MUIM_MultiSet                       V7  
    MUIM_NoNotifySet                    V9  
    MUIM_Notify                         V4  
    MUIM_Set                            V4  
    MUIM_SetAsString                    V4  
    MUIM_SetUData                       V8  
    MUIM_SetUDataOnce                   V11 
    MUIM_WriteLong                      V6  
    MUIM_WriteString                    V6  


MUIA_ApplicationObject


    NAME
        MUIA_ApplicationObject -- (V4 ) [..G], Object *

    FUNCTION
        You can obtain a pointer to the application object
        that some gadget belongs to by using this attribute.
        Useful mainly within callback hooks if you do not want
        to deal with global variables.

        If your object is not currently attached to an application,
        you will receive NULL.

    SEE ALSO
        MUIA_WindowObject


MUIA_AppMessage


    NAME
        MUIA_AppMessage -- (V5 ) [..G], struct AppMessage *

    FUNCTION
        When your window is an AppWindow, i.e. you have set the
        MUIA_Window_AppWindow attribute to TRUE, you will be able
        to get AppMessages by listening to MUIA_AppMessage.
        Whenever an AppMessage arrives, this attribute will
        be set to a pointer to that message.

        MUIA_AppMessage is object specific. You can e.g. set up
        different notifications for different objects in your window,
        they will only get exectued when icons are dropped over the
        specific object.

        If you wait on MUIA_AppMessage with a window object, your
        notify will always get executed when icons are dropped on
        the window.

        Notes:

        - You should use the MUIM_CallHook method to call a
          hook function when an AppMessage arrives (see below).
          The pointer to the AppMessage is valid only as long as 
          the notification method is executed.

        - AppWindows are only possible on the workench screen.


    EXAMPLE

        /* Call the AppMsgHook when an icon is dropped on a listview */

        DoMethod(lvobj,MUIM_Notify,MUIA_AppMessage,MUIV_EveryTime,
                 lvobj,3,MUIM_CallHook,&AppMsgHook,MUIV_TriggerValue);

        /* Call the AppMsgHook when an icon is dropped on the window */

        DoMethod(winobj,MUIM_Notify,MUIA_AppMessage,MUIV_EveryTime,
                 winobj,3,MUIM_CallHook,&AppMsgHook,MUIV_TriggerValue);

    SEE ALSO
        MUIA_Window_AppWindow, MUIA_Application_DropObject, MUIM_CallHook


MUIA_HelpLine


    NAME
        MUIA_HelpLine -- (V4 ) [ISG], LONG

    FUNCTION
        Define a line in a help file specified with 
        MUIA_Application_HelpFile.

    SEE ALSO
        MUIA_Application_HelpFile, MUIA_HelpNode


MUIA_HelpNode


    NAME
        MUIA_HelpNode -- (V4 ) [ISG], STRPTR

    FUNCTION
        Define a node in a help file specified with
        MUIA_Application_HelpFile.

    SEE ALSO
        MUIA_Application_HelpFile, MUIA_HelpLine


MUIA_NoNotify


    NAME
        MUIA_NoNotify -- (V7 ) [.S.], BOOL

    FUNCTION
        If you set up a notify on an attibute to react on user input,
        you will also recognize events when you change this attribute
        under program control with SetAttrs(). Setting MUIA_NoNotify
        together with your attribute will prevent this notification
        from being triggered.

    NOTE
        MUIA_NoNotify is a "one time" attribute. Its only valid during
        the current SetAttrs() call!

    EXAMPLE
        SetAttrs(slider,MUIA_NoNotify,TRUE,MUIA_Slider_Level,26,TAG_DONE);


MUIA_ObjectID


    NAME
        MUIA_ObjectID -- (V11) [ISG], ULONG

    FUNCTION
        This is a synonym for MUIA_ExportID.

    SEE ALSO
        MUIA_ExportID


MUIA_Parent


    NAME
        MUIA_Parent -- (V11) [..G], Object *

    FUNCTION
        Get a pointer to the parent object of the current object.
        The parent obect is always the group/family object which 
        contains the current object. If an object has no parent
        group, this attribute will be NULL.

    SEE ALSO
        group.mui/MUIA_Group_Child


MUIA_Revision


    NAME
        MUIA_Revision -- (V4 ) [..G], LONG

    FUNCTION
        Get the revision number of an objects class. Although
        MUIA_Revision is documented at notify class, you will
        of course receive the revision number of the objects true
        class.

    EXAMPLE
        strobj = MUI_NewObject(MUIC_String,...,TAG_DONE);
        ...
        get(strobj,MUIA_Version ,&v);
        get(strobj,MUIA_Revision,&r);
        printf("String class version %ld.%ld\n",v,r);

    SEE ALSO
        MUIA_Version


MUIA_UserData


    NAME
        MUIA_UserData -- (V4 ) [ISG], ULONG

    FUNCTION
        A general purpose value to fill in any kind of information.


MUIA_Version


    NAME
        MUIA_Version -- (V4 ) [..G], LONG

    FUNCTION
        Get the version number of an objects class. Although
        MUIA_Version is documented at notify class, you will
        of course receive the version number of the objects true
        class.

    EXAMPLE
        strobj = MUI_NewObject(MUIC_String,...,TAG_DONE);
        ...
        get(strobj,MUIA_Version ,&v);
        get(strobj,MUIA_Revision,&r);
        printf("String class version %ld.%ld\n",v,r);

    SEE ALSO
        MUIA_Revision


MUIM_CallHook


    NAME
        MUIM_CallHook (V4 )

    SYNOPSIS
        DoMethod(obj,MUIM_CallHook,struct Hook *Hook, ULONG param1, /* ... */);

    FUNCTION
        Call a standard amiga callback hook, defined by a Hook
        structure. Together with MUIM_Notify, you can easily
        bind hooks to buttons, your hook will be called when
        the button is pressed.

        The hook will be called with a pointer to the hook
        structure in a0, a pointer to the calling object in a2
        and a pointer to the first parameter in a1.

    INPUTS
        Hook       pointer to a struct Hook.
        param1,... zero or more parameters. The hook function will
                   receive a pointer to the first parameter in
                   register a1.

    EXAMPLE

        standalone:

        DoMethod(obj,MUIM_CallHook,&hookstruct,13,42,"foobar","barfoo");

        within a notification statement:

        DoMethod(propobj,MUIM_Notify,MUIA_Prop_First,MUIV_EveryTime,
                 propobj,3,MUIM_CallHook,&prophook,MUIV_TriggerValue);

        prophook will be called every time the knob is moving and gets
        a pointer to the knobs current level in a1.


MUIM_Export


    NAME
        MUIM_Export (V12)

    SYNOPSIS
        DoMethod(obj,MUIM_Export,Object *dataspace);

    FUNCTION
        This method is called for each object in the application tree
        (including menus) during execution of MUIM_Application_Save.
        It's purpose is to export an objects "contents" to a dataspace
        object for later saving to an IFF file.

        If you override this method to export your custom data, you
        are supposed to use your MUIA_ObjectID as ID for the dataspace
        entry. Don't export if your MUIA_ObjectID is 0.

    RESULT
        Return 0 if you dont want your superclasses to be able to
        import/export any values themselves. Otherwise
        return(DoSuperMethodA(cl,obj,msg));

    EXAMPLE
        ULONG mExport(struct IClass *cl,Object *obj,struct MUIP_Export *msg)
        {
           struct Data *mydata = INST_DATA(cl,obj);
           ULONG id;
           ULONG exp=0;

           if (id=(muiNotifyData(obj)->mnd_ObjectID))
           {
              DoMethod(msg->dataspace,MUIM_Dataspace_Add,
                       &mydata->myvalue,sizeof(LONG),id);
           }

           return(0);
        }

    SEE ALSO
        MUIM_Import, application.mui/MUIM_Application_Load,
        application.mui/MUIM_Application_Save


MUIM_FindUData


    NAME
        MUIM_FindUData (V8 )

    SYNOPSIS
        DoMethod(obj,MUIM_FindUData,ULONG udata);

    FUNCTION
        This method tests if the MUIA_UserData of the object
        contains the given <udata> and returns the object
        pointer in this case.

        Although this is not very useful for single objects,
        performing this method on objects that handle children
        can become very handy. In this case, all the children
        (any maybe their children) are tested against <udata>
        and the first matching object is returned.

        This method is especially useful if you created your
        menu tree with a NewMenu structure and you want to
        find the object pointer for a single menu item.

    INPUTS
        udata - userdata to look for.

    RESULT
        A pointer to the first object with the specified user data
        or NULL if no object is found.

    NOTES
        If you have many objects in your application, MUIM_FindUData
        may take quite long. You can limit the amount of time
        by performing the method not on the application but on the
        window or even on the group/family your object is placed in.

    SEE ALSO
        MUIM_GetUData, MUIM_SetUData


MUIM_GetConfigItem


    NAME
        MUIM_GetConfigItem (V11)

    SYNOPSIS
        DoMethod(obj,MUIM_GetConfigItem,ULONG id, ULONG *storage);

    FUNCTION
        yet undocumented, complain in the beta mailing list :)

    INPUTS

    RESULT

    BUGS

    SEE ALSO


MUIM_GetSettingsClassID


    NAME
        MUIM_GetSettingsClassID (V20)

    SYNOPSIS
        DoMethod(obj,MUIM_GetSettingsClassID);

    FUNCTION
        yet undocumented, complain in the beta mailing list :)

    INPUTS

    RESULT

    BUGS

    SEE ALSO


MUIM_GetUData


    NAME
        MUIM_GetUData (V8 )

    SYNOPSIS
        DoMethod(obj,MUIM_GetUData,ULONG udata, ULONG attr, ULONG *storage);

   FUNCTION
        This method tests if the MUIA_UserData of the object
        contains the given <udata> and gets <attr> to
        <storage> for itself in this case.

        Although this is not very useful for single objects,
        performing this method on objects that handle children
        can become very handy. In this case, all the children
        (any maybe their children) are searched against <udata>
        and the first matching objects will be asked for the
        specified attribute.

    INPUTS
        udata   - userdata to look for.
        attr    - attribute to get.
        storage - place to store the attribute.

    NOTES
        If you have many objects in your application, MUIM_GetUData
        may take quite long. You can limit the amount of time
        by performing the method not on the application but on the
        window or even on the group/family your objects are place in.

    SEE ALSO
        MUIM_SetUData, MUIM_FindUData


MUIM_Import


    NAME
        MUIM_Import (V12)

    SYNOPSIS
        DoMethod(obj,MUIM_Import,Object *dataspace);

    FUNCTION
        This method is called for each object in the application tree
        (including menus) during execution of MUIM_Application_Load.
        It's purpose is to import an objects "contents" from a dataspace
        object after loading from an IFF file.

        If you override this method to import your custom data, you
        are supposed to use your MUIA_ObjectID as ID for the dataspace
        entry. Don't import if your MUIA_ObjectID is 0.

    RESULT
        Return 0 if you dont want your superclasses to be able to
        import/export any values themselves. Otherwise
        return(DoSuperMethodA(cl,obj,msg));

    EXAMPLE
        ULONG mImport(struct IClass *cl,Object *obj,struct MUIP_Import *msg)
        {
           struct Data *mydata = INST_DATA(cl,obj);
           ULONG id;
           ULONG *data;

           if (id=(muiNotifyData(obj)->mnd_ObjectID))
           {
              if (data = (ULONG *)DoMethod(msg->dataspace,MUIM_Dataspace_Find,id))
              {
                 mydata->myvalue = *data;
              }
           }

           return(0);
        }

    SEE ALSO
        MUIM_Import, application.mui/MUIM_Application_Load,
        application.mui/MUIM_Application_Save


MUIM_KillNotify


    NAME
        MUIM_KillNotify (V4 )

    SYNOPSIS
        DoMethod(obj,MUIM_KillNotify,ULONG TrigAttr);

    FUNCTION
        MUIM_KillNotify kills previously given notifications on specific 
        attributes.

    INPUTS
        TrigAttr - Attribute for which the notify was specified. If you
                   set up more than one notify for an attribute, only
                   the first one will be killed.

    EXAMPLE
        DoMethod(button,MUIM_KillNotify,MUIA_Pressed);

    SEE ALSO
        MUIM_Notify


MUIM_KillNotifyObj


    NAME
        MUIM_KillNotifyObj (V16)

    SYNOPSIS
        DoMethod(obj,MUIM_KillNotifyObj,ULONG TrigAttr, Object *dest);

    FUNCTION
        yet undocumented, complain in the beta mailing list :)

    INPUTS

    RESULT

    BUGS

    SEE ALSO


MUIM_MultiSet


    NAME
        MUIM_MultiSet (V7 )

    SYNOPSIS
        DoMethod(obj,MUIM_MultiSet,ULONG attr, ULONG val, APTR obj, /* ... */);

    FUNCTION
        Set an attribute for multiple objects.
        Receiving an attribute/value pair and a list of objects,
        this method sets the new value for all the objects in the list.
        This is especially useful for disabling/enabling lots of
        objects with one singe function call.

        The object that executes this method isn't affected!

        Note: This method was implemented in version 7 of notify class.

    INPUTS
        attr     attribute to set.
        value    new value for the attribute.
        obj, ... list of MUI objects, terminated with a NULL pointer.

    EXAMPLE
        /* disable all the address related gadgets... */

        DoMethod(xxx, MUIM_MultiSet, MUIA_Disabled, TRUE,
           ST_Name, ST_Street, ST_City, ST_Country, ST_Phone, NULL);

        /* note that the xxx object doesn't get disabled! */

    SEE ALSO
        MUIM_Set, MUIM_Notify


MUIM_NoNotifySet


    NAME
        MUIM_NoNotifySet (V9 )

    SYNOPSIS
        DoMethod(obj,MUIM_NoNotifySet,ULONG attr, char *format, ULONG val, /* ... */);

    FUNCTION
        Acts like MUIM_Set but doesn't trigger any notification.
        This can become useful to avoid deadlocks with bi-directional
        connections.

    INPUTS
        attr  attribute you want to set.
        val   value to set the attribute to.

    EXMAPLE
        DoMethod(editor,MUIM_Notify,EDIT_Top,MUIV_EveryTime,
           sbar,3,MUIM_NoNotifySet,MUIA_Prop_First,MUIV_TriggerValue);

        DoMethod(sbar,MUIM_Notify,MUIA_Prop_First,MUIV_EveryTime,
           editor,3,MUIM_NoNotifySet,EDIT_Top,MUIV_TriggerValue);

    SEE ALSO
        MUIM_Set


MUIM_Notify


    NAME
        MUIM_Notify (V4 )

    SYNOPSIS
        DoMethod(obj,MUIM_Notify,ULONG TrigAttr, ULONG TrigVal, APTR DestObj, ULONG FollowParams, /* ... */);

    FUNCTION
        Add a notification event handler to an object. Notification
        is essential for every MUI application.

        A notification statement consists of a source object,
        an attribute/value pair, a destination object and a
        notification method. The attribute/value pair belongs
        to the source object and determines when the notification
        method will be executed on the destination object.

        Whenever the source object gets the given attribute set to
        the given value (this can happen because of the user
        pressing some gadgets or because of your program explicitly
        setting the attribute with SetAttrs()), the destination
        object will execute the notification method.

        With some special values, you can trigger the notification
        every time the attribute is changing. In this case, you
        can include the triggering attributes value within the
        notification method. See below.

        One big problem with notification are endless loops.
        Imagine you have a prop gadget and want to show its
        state with a gauge object. You connect MUIA_Prop_First
        with MUIA_Gauge_Max and everything is fine, the gauge
        gets updated when the user drags around the gadget. On
        the other hand, if your program sets the gauge to a new
        value, you might want your prop gadget to immediately
        show this change and connect MUIA_Gauge_Max width
        MUIA_Prop_First. Voila, a perfect endless loop.

        To avoid these conditions, MUI always checks new
        attribute values against the current state and
        cancels notification when both values are equal.
        Thus, setting MUIA_Prop_First to 42 if the prop
        gadgets first position is already 42 won't trigger
        any notification event.

    INPUTS
        TrigAttr     attribute that triggers the notification.

        TrigValue    value that triggers the notification. The
                     special value MUIV_EveryTime makes MUI execute
                     the notification method every time when
                     TrigAttr changes. In this case, the special
                     value MUIV_TriggerValue in the notification
                     method will be replaced with the value
                     that TrigAttr has been set to. You can use
                     MUIV_TriggerValue up to four times in one
                     notification method. Since version 8 of
                     muimaster.library, you can also use
                     MUIV_NotTriggerValue here. In this case,
                     MUI will replace TRUE values with FALSE
                     and FALSE values with TRUE. This
                     can become quite useful when you try to set
                     "negative" attributes like MUIA_Disabled.

        DestObj      object on which to perform the notification
                     method. Either supply a valid object pointer or
                     one of the following special values (V10) which
                     will be resolved at the time the event occurs:
                     MUIV_Notify_Self        - notifies the object
                                               itself.
                     MUIV_Notify_Window      - notifies the object's
                                               parent window.
                     MUIV_Notify_Application - notifies the object's
                                               application.

        FollowParams number of following parameters. If you e.g.
                     have a notification method with three parts
                     (maybe MUIM_Set,attr,val), you have to set
                     FollowParams to 3. This allows MUI to copy
                     the complete notification method into a
                     private buffer for later use.

        ...          following is the notification method.

    EXAMPLE

        /*
        ** Every time when the user releases a button
        ** (and the mouse is still over it), the button object
        ** gets its MUIA_Pressed attribute set to FALSE.
        ** Thats what a program can react on with notification,
        ** e.g. by openening another window.
        */

        DoMethod(buttonobj,MUIM_Notify,
           MUIA_Pressed, FALSE,                /* attribute/value pair */
           windowobj,                          /* destination object   */
           3,                                  /* 3 following words    */
           MUIM_Set, MUIA_Window_Open, TRUE);  /* notification method  */

        /*
        ** Lets say we want to show the current value of a
        ** prop gadget somewhere in a text field:
        */

        DoMethod(propobj,MUIM_Notify,      /* notification is triggered   */
           MUIA_Prop_First, MUIV_EveryTime /* every time the attr changes */
           textobj                         /* destination object */
           4,                              /* 4 following words  */
           MUIM_SetAsString, MUIA_Text_Contents,
           "value is %ld !", MUIV_TriggerValue);
           /* MUIV_TriggerValue will be replaced with the
              current value of MUIA_Prop_First */

        /*
        ** Inform our application when the user hits return
        ** in a string gadget:
        */

        DoMethod(stringobj,MUIM_Notify,
           MUIA_String_Acknowledge, MUIV_EveryTime,
           MUIV_Notify_Application, 2, MUIM_Application_ReturnID, ID_FOOBAR);


MUIM_Set


    NAME
        MUIM_Set (V4 )

    SYNOPSIS
        DoMethod(obj,MUIM_Set,ULONG attr, ULONG val);

    FUNCTION
        Set an attribute to a value. Normally, you would set
        attributes with intuition.library SetAttrs() or with
        the OM_SET method as with any other boopsi objects.
        But since these calls need a complete tag list, not
        just a single attribute/value pair, they are not
        useful within a MUIM_Notify method.

    INPUTS
        attr  attribute you want to set.
        val   value to set the attribute to.

    EXMAPLE
        DoMethod(strobj,MUIM_Set,MUIA_String_Contents,"foobar");
        and
        SetAttrs(strobj,MUIA_String_Contents,"foobar",TAG_DONE);
        are equal.

    SEE ALSO
        MUIM_SetAsString, MUIM_Notify, MUIM_NoNotifySet


MUIM_SetAsString


    NAME
        MUIM_SetAsString (V4 )

    SYNOPSIS
        DoMethod(obj,MUIM_SetAsString,ULONG attr, char *format, ULONG val, /* ... */);

    FUNCTION
        Set a (text kind) attribute to a string. This can be useful
        if you want to connect a numeric attribute of an object with
        a text attribute of another object.

    INPUTS
        attr    attribute to set.
        format  C like formatting string, remember to use "%ld" !
        val,... one or more paremeters for the format string.

    EXAMPLE

        stand alone:

        DoMethod(txobj,MUIM_SetAsString,MUIA_Text_Contents,
                 "My name is %s and I am %ld years old.",name,age);

        within a notification statement:

        DoMethod(propobj,MUIM_Notify,MUIA_Prop_First,MUIV_EveryTime,
                 txobj,4,MUIM_SetAsString,MUIA_Text_Contents,
                 "prop gadget shows %ld.",MUIV_TriggerValue);

    SEE ALSO
        MUIM_Set, MUIM_Notify


MUIM_SetUData


    NAME
        MUIM_SetUData (V8 )

    SYNOPSIS
        DoMethod(obj,MUIM_SetUData,ULONG udata, ULONG attr, ULONG val);

   FUNCTION
        This method tests if the MUIA_UserData of the object
        contains the given <udata> and sets <attr> to
        <val> for itself in this case.

        Altough this is not very useful for single objects,
        performing this method on objects that handle children
        can become very handy. In this case, all the children
        (any maybe their children) are tested against <udata>
        and all matching objects will get the attribute set.

        If you e.g. want to clear several string gadgets in
        your applciation at once, you simply give them the
        same MUIA_UserData and use

        DoMethod(app,MUIM_SetUData,MyUDATA,MUIA_String_Contents,NULL);

    INPUTS
        udata - userdata to look for.
        attr  - attribute to set.
        val   - value to set attribute to.

    NOTES
        If you have many objects in your application, MUIM_SetUData
        may take quite long. You can limit the amount of time
        by performing the method not on the application but on the
        window or even on the group your gadgets are place in.

    SEE ALSO
        MUIM_GetUData, MUIM_FindUData, MUIM_SetUDataOnce


MUIM_SetUDataOnce


    NAME
        MUIM_SetUDataOnce (V11)

    SYNOPSIS
        DoMethod(obj,MUIM_SetUDataOnce,ULONG udata, ULONG attr, ULONG val);

    FUNCTION
        This method performs like MUIM_SetUData, but stops when it has
        found an object with the given user data. If you don't have
        objects with equal user datas and don't rely on setting all
        of them, MUIM_SetUDataOnce is preferrable because it's more
        efficient.

    SEE ALSO
        MUIM_SetUData, MUIM_GetUData


MUIM_WriteLong


    NAME
        MUIM_WriteLong (V6 )

    SYNOPSIS
        DoMethod(obj,MUIM_WriteLong,ULONG val, ULONG *memory);

    FUNCTION
        This method simply writes a longword somewhere to memory.
        Although this seems quite useless, it might become handy
        if used within a notify statement. For instance, you could
        easily connect the current level of a slider with some
        member of your programs data structures.

    INPUTS
        val    - value to write
        memory - location to write the value to

    EXAMPLE

        /* Let the slider automagically write its level to a variable */

        static LONG level;

        DoMethod(slider,MUIM_Notify,MUIA_Slider_Level,MUIV_EveryTime,
           slider,3,MUIM_WriteLong,MUIV_TriggerValue,&level);

    SEE ALSO
        MUIM_WriteString, MUIM_Notify


MUIM_WriteString


    NAME
        MUIM_WriteString (V6 )

    SYNOPSIS
        DoMethod(obj,MUIM_WriteString,char *str, char *memory);

    FUNCTION
        This method simply copies a string somewhere to memory.
        Although this seems quite useless, it might become handy
        if used within a notify statement. For instance, you could
        easily connect the current contents of a string gadget
        with some member of your programs data structures.

        Note: The string is copied with strcpy(), you must assure
              that the destination points to enough memory.

    INPUTS
        str    - string to copy
        memory - location to write the value to

    EXAMPLE

        static char buffer[256];

        DoMethod(string,MUIM_Notify,MUIA_String_Contents,MUIV_EveryTime,
           string,3,MUIM_WriteString,MUIV_TriggerValue,buffer);

    SEE ALSO
        MUIM_WriteLong, MUIM_Notify





© 1997, Stefan Stuntz [MUI Homepage] [Autodoc Index] [Feedback] Updated: 29-Mar-97