The Dynamic Universe Model.
Most trading games suffer from one huge limitation; the universe is
essentially static: borders are constant and nothing really ever
happens. Everyone knows that real life is not like this but no-one has
ever tried (well, that I've ever heard of) to implement a dynamic
universe (and I am beginning to understand why!). In a dynamic universe
NOTHING can be taken as constant; there will be several major
influences on the DUM:
- The game seeds
large numbers used as the basis for the pseudo-
random number generators.
- Race data
races will be defined by the model in many ways
including the technology level, propensity to engage
in conflicts, tactical levels, intelligence levels and
their rate of expansion etc... each race will
influence the models determining the system
ownerships, military models, StarNET and many other
game systems.
- Conflicts
The outcome of conflicts can widely affect the DUM,
from the system ownership levels all the way up to the
destruction of a race or the start of another conflict.
- Player Actions
The effect the player will have on the universe
will normally be small but there may be
occasions when the player could save or destroy
the universe....
See Also:
Designers of this encyclopedia
Chris Page & Ed Collins
dasoft@zetnet.co.uk collins-e@dnet.co.uk