/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
*/
/*
 * $Source: f:/miner/source/main/rcs/menu.h $
 * $Revision: 2.1 $
 * $Author: mike $
 * $Date: 1995/03/06 16:47:41 $
 * 
 * Menu prototypes and variables
 * 
 * $Log: menu.h $
 * Revision 2.1  1995/03/06  16:47:41  mike
 * destination saturn
 * 
 * Revision 2.0  1995/02/27  11:29:47  john
 * New version 2.0, which has no anonymous unions, builds with
 * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
 * 
 * Revision 1.34  1994/12/12  00:16:16  john
 * Added auto-leveling flag.
 * 
 * Revision 1.33  1994/12/07  20:04:26  mike
 * set Max_debris_objects.
 * 
 * Revision 1.32  1994/11/14  17:23:19  rob
 * ADded extern for default difficulty settings.
 * 
 * Revision 1.31  1994/11/10  11:08:29  mike
 * detail level stuff.
 * 
 * Revision 1.30  1994/11/05  14:05:53  john
 * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep
 * track of whether the palette is faded in or not.  Then, wherever the code needs to fade out,
 * it just calls gr_palette_fade_out and it will fade out if it isn't already.  The same with fade_in.
 * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc.
 * 
 * Revision 1.29  1994/11/02  11:59:44  john
 * Moved menu out of game into inferno main loop.
 * 
 * Revision 1.28  1994/10/17  20:30:59  john
 * Made the text for the difficulty labels global so that
 * the high score screen can print "rookie" or whatever.
 * 
 * Revision 1.27  1994/10/04  10:47:09  matt
 * Made main menu remember selected item
 * 
 * Revision 1.26  1994/08/10  19:55:19  john
 * Changed font stuff; Took out old menu; messed up lots of
 * other stuff like game sequencing messages, etc.
 * 
 * Revision 1.25  1994/06/23  18:54:09  matt
 * Cleaned up game start/menu interaction, and improved main menu a little
 * 
 * Revision 1.24  1994/06/21  12:11:50  yuan
 * Fixed up menus and added HUDisplay messages.
 * 
 * Revision 1.23  1994/06/20  23:15:16  yuan
 * Color switching capability for the menus.
 * 
 * Revision 1.22  1994/06/20  22:02:25  yuan
 * Made menu GREEN by POPULAR DEMAND!!
 * 
 * Revision 1.21  1994/06/20  21:05:48  yuan
 * Fixed up menus.
 * 
 * Revision 1.20  1994/06/20  19:19:29  yuan
 * Tidied up the menu and the "message blocks" between levels, etc.
 * 
 * Revision 1.19  1994/06/17  18:01:10  john
 * A bunch of new stuff by John
 * 
 * Revision 1.18  1994/05/16  09:37:22  matt
 * Got rid of global continue_flag
 * 
 * Revision 1.17  1994/05/14  17:14:51  matt
 * Got rid of externs in source (non-header) files
 * 
 * Revision 1.16  1994/05/10  12:14:26  yuan
 * Game save/load... Demo levels 1-5 added...
 * High scores fixed...
 * 
 * Revision 1.15  1994/05/05  09:21:21  yuan
 * *** empty log message ***
 * 
 * Revision 1.14  1994/04/29  14:55:40  mike
 * Change some menu colors.
 * 
 * Revision 1.13  1994/04/28  18:04:36  yuan
 * Gamesave added.
 * Trigger problem fixed (seg pointer is replaced by index now.)
 * 
 * Revision 1.12  1994/02/18  11:55:01  yuan
 * Fixed menu to be called from game.
 * 
 * Revision 1.11  1994/02/10  17:45:39  yuan
 * Integrated some hacks which still need to be fixed.
 * 
 * Revision 1.10  1994/02/01  22:50:23  yuan
 * Final menu version for demo
 * 
 * Revision 1.9  1994/02/01  11:50:17  yuan
 * Moved quit message down just a tiny bit
 * 
 * Revision 1.8  1994/01/31  17:30:16  yuan
 * Fixed quit not disappearing problem
 * 
 * Revision 1.7  1994/01/31  12:25:20  yuan
 * New menu stuff
 * 
 * Revision 1.6  1994/01/26  13:14:04  john
 * *** empty log message ***
 * 
 * Revision 1.5  1993/12/29  16:44:44  yuan
 * Added some function definitions
 * 
 * Revision 1.4  1993/12/13  18:53:12  yuan
 * Fixed dependency problem
 * 
 * Revision 1.3  1993/12/12  13:53:51  yuan
 * Added menu and -g flag
 * 
 * Revision 1.2  1993/12/10  16:07:17  yuan
 * Working on menu system.  Updated the title screen.
 * 
 * Revision 1.1  1993/12/10  12:45:27  yuan
 * Initial revision
 * 
 * 
 */


#ifndef _MENU_H
#define _MENU_H

//returns number of item chosen
extern int DoMenu();
extern void do_options_menu();

extern void set_detail_level_parameters(int detail_level);

extern char *menu_difficulty_text[];
extern int Player_default_difficulty;
extern int Max_debris_objects;
extern int Auto_leveling_on;

#endif
