@database FE_BLUE.guide
@author "Tom de Ruyter"
@$VER: MTG.guide 1.5 (17.05.96)
@node MAIN "Fallen Empires - Blue Cards"
@{" " link MTG_CARD_LISTS.guide/CL_FE}
                         @{b}Fallen Empires - Blue Cards@{ub}

                            @{" Deep Spawn           " link DEEPS}
                            @{" High Tide            " link HIGHT}
                            @{" Homarid              " link HOMAR}
                            @{" Homarid Shaman       " link HOMSH}
                            @{" Homarid Spawning Bed " link HOMSP}
                            @{" Homarid Warrior      " link HOMWA}
                            @{" Merseine             " link MERSE}
                            @{" River Merfolk        " link RIVER}
                            @{" Seasinger            " link SEASI}
                            @{" Svyelunite Priest    " link SVYEL}
                            @{" Tidal Flats          " link TIDFL}
                            @{" Tidal Influence      " link TIDIN}
                            @{" Vodalian Knights     " link VODKN}
                            @{" Vodalian Mage        " link VODMA}
                            @{" Vodalian Soldiers    " link VODSO}
                            @{" Vodalian War Machine " link VODWA}

@endnode
##--
@node DEEPS "Deep Spawn"

@{b}Deep Spawn@{ub}

Color     = Blue
Rarity    = FE(U3)
Type      = Summon Homarid (6/6)
Cost      = 5UUU
Artist    = Mark Tedin
Print run = FE(2,231,500)

Text(FE): Trample
          During  your  upkeep, take two cards from the top of your library
          and  put  them  in  your  graveyard, or destroy Deep Spawn.
          <U>:  Deep Spawn may not be the target of spells or effects until
          end  of  turn and does not untap as normal during your next untap
          phase.  If Deep Spawn is untapped, tap it.

 @{" Rulings " link MTG_CARD_D.guide/DSPAW}

@endnode
##--
@node HIGHT "High Tide"

@{b}High Tide@{ub}

Color     = Blue
Rarity    = FE(C3)
Type      = Instant
Cost      = U
Artist    = Anson Maddocks / Amy Weber / Drew Tucker
Print run = FE(6,694,000)

@{b}NOTE@{ub}: There are THREE different artworks for this card.

Text(FE): Until  end  of  turn,  all islands produce an additional <U> when
          tapped for mana.

 @{" Rulings " link MTG_CARD_H.guide/HIGHT}

@endnode
##--
@node HOMAR "Homarid"

@{b}Homarid@{ub}

Color     = Blue
Rarity    = FE(C4)
Type      = Summon Homarid (2/2)
Cost      = 2U
Artist    = Bryon Wackwitz / Heather Hudson / Mark Tedin / Quinton Hoover 
Print run = FE(8,925,500)

@{b}NOTE@{ub}: There are FOUR different artworks for this card.

Text(FE): Put  a  tide  counter on Homarid when it is brought into play and
          during  your upkeep.  If there is one tide counter on Homarid, it
          gets  -1/  -1.   If  there are three tide counters on Homarid, it
          gets  +1/+1.  When there are four tide counter on Homarid, remove
          them all.

 @{" Rulings " link MTG_CARD_H.guide/HOMAR}

@endnode
##--
@node HOMSH "Homarid Shaman"

@{b}Homarid Shaman@{ub}

Color     = Blue
Rarity    = FE(U1)
Type      = Summon Homarid (2/1)
Cost      = 2UU
Artist    = Amy Weber
Print run = FE(744,000)

Text(FE): <U>: Tap a target green creature.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node HOMSP "Homarid Spawning Bed"

@{b}Homarid Spawning Bed@{ub}

Color     = Blue
Rarity    = FE(U3)
Type      = Enchantment
Cost      = UU
Artist    = Douglas Shuler
Print run = FE(2,231,500)

Text(FE): <1UU>:   Sacrifice  a  blue creature to put X Camarid tokens into
          play,  where  X  is  the casting cost of the sacrificed creature.
          Treat these tokens as 1/1 blue creatures.

 @{" Rulings " link MTG_CARD_H.guide/HOMSP}

@endnode
##--
@node HOMWA "Homarid Warrior"

@{b}Homarid Warrior@{ub}

Color     = Blue
Rarity    = FE(C3)
Type      = Summon Homarid (3/3)
Cost      = 4U
Artist    = Daniel Gelon / Douglas Shuler / Randy Asplund-Faith
Print run = FE(6,694,000)

@{b}NOTE@{ub}: There are THREE different artworks for this card.

Text(FE): <U>:   Homarid Warrior may not be the target of spells or effects
          until  end  of  turn and does not untap as normal during you next
          untap phase.  If Homarid Warriors is untapped, tap it.

 @{" Rulings " link MTG_CARD_H.guide/HOMWA}

@endnode
##--
@node MERSE "Merseine"

@{b}Merseine@{ub}

Color     = Blue
Rarity    = FE(C4)
Type      = Enchant Creature
Cost      = 2UU
Artist    = Drew Tucker / Heather Hudson / Margaret Organ-Kean / Pete Venters
Print run = FE(8,925,500)

@{b}NOTE@{ub}: There are FOUR different artworks for this card.

Text(FE): Put  three net counters on Merseine when it is brought into play.
          Target creature Merseine enchants does not untap as normal during
          its  controller's untap phase as long as any net counters remain.
          As a fast effect, target creature's controller may pay creature's
          casting cost to remove a net counter.

 @{" Rulings " link MTG_CARD_M.guide/MERSE}

@endnode
##--
@node RIVER "River Merfolk"

@{b}River Merfolk@{ub}

Color     = Blue
Rarity    = FE(U1)
Type      = Summon Merfolk (2/1)
Cost      = UU
Artist    = Douglas Shuler
Print run = FE(744,000)

Text(FE): <U>: Mountainwalk until end of turn.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node SEASI "Seasinger"

@{b}Seasinger@{ub}

Color     = Blue
Rarity    = FE(U3)
Type      = Summon Merfolk (0/1)
Cost      = 1UU
Artist    = Amy Weber
Print run = FE(2,231,500)

Text(FE): Bury Seasinger if you control no islands.
          <T>:   Gain  control  of  a  target  creature  if  its controller
          controls  at  least  one  island.   You  lose  control  of target
          creature  if  Seasinger  leaves  play,  if  you  lose  control of
          Seasinger,  or if Seasinger becomes untapped.  You may choose not
          to untap Seasinger as normal during your untap phase.

 @{" Rulings " link MTG_CARD_S.guide/SEASI}

@endnode
##--
@node SVYEL "Svyelunite Priest"

@{b}Svyelunite Priest@{ub}

Color     = Blue
Rarity    = FE(U3)
Type      = Summon Merfolk (1/1)
Cost      = 1UU
Artist    = Ron Spencer
Print run = FE(2,231,500)

Text(FE): <UUT>:   Target  creature  may  not  be  the  target of spells or
          effects  until  end  of  turn.  Use this ability only during your
          upkeep.

 @{" Rulings " link MTG_CARD_S.guide/SVYPR}

@endnode
##--
@node TIDFL "Tidal Flats"

@{b}Tidal Flats@{ub}

Color     = Blue
Rarity    = FE(C3)
Type      = Enchantment
Cost      = U
Artist    = Rob Alexander / Rob Alexander / Sandra Everingham
Print run = FE(6,694,000)

@{b}NOTE@{ub}: There are THREE different artworks for this card.

Text(FE): <UU>:   All  your  creatures  that  are  blocking  any non-flying
          creatures  gain  first  strike  until end of turn.  The attacking
          player  may  pay <1> for each attacking creature to prevent Tidal
          Flats from giving that creature's blockers first strike.

 @{" Rulings " link MTG_CARD_T.guide/TIDFL}

@endnode
##--
@node TIDIN "Tidal Influence"

@{b}Tidal Influence@{ub}

Color     = Blue
Rarity    = FE(U3)
Type      = Enchantment
Cost      = 2U
Artist    = Tom Wanerstrand
Print run = FE(2,231,500)

Text(FE): Put  a  tide  counter  on Tidal Influence when it is brought into
          play  and  during  your  upkeep.  If there is one tide counter on
          Tidal  Influence,  all  blue  creatures  get -2/-0.  If there are
          three  tide  counters  on Tidal Influence, all blue creatures get
          +2/+0.   When  there  are  four tide counters on Tidal Influence,
          remove  them  all.   You may not cast Tidal Influence if there is
          another Tidal Influence in play.

 @{" Rulings " link MTG_CARD_T.guide/TIDIN}

@endnode
##--
@node VODKN "Vodalian Knights"

@{b}Vodalian Knights@{ub}

Color     = Blue
Rarity    = FE(U1)
Type      = Summon Merfolk (2/2)
Cost      = 1UU
Artist    = Susan van Camp
Print run = FE(744,000)

Text(FE): First strike
          <U>:   Gains  flying until end of turn.  Vodalian Knights may not
          attack  unless  opponent  controls  at  least  one  island.  Bury
          Vodalian Knights if you control no islands.

 @{" Rulings " link MTG_CARD_V.guide/VODKN}

@endnode
##--
@node VODMA "Vodalian Mage"

@{b}Vodalian Mage@{ub}

Color     = Blue
Rarity    = FE(C3)
Type      = Summon Merfolk (1/1)
Cost      = 2U
Artist    = Mark Poole / Quinton Hoover / Susan van Camp
Print run = FE(6,694,000)

@{b}NOTE@{ub}: There are THREE different artworks for this card.

Text(FE): <UT>:  Counters a target spell if caster of target spell does not
          pay an additional <1>.  Play this ability as an interrupt.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node VODSO "Vodalian Soldiers"

@{b}Vodalian Soldiers@{ub}

Color     = Blue
Rarity    = FE(C4)
Type      = Summon Merfolk (1/2)
Cost      = 1U
Artist    = Jeff A. Menges / Melissa Benson / Richard Kane Ferguson / Susan van Camp
Print run = FE(8,925,500)

@{b}NOTE@{ub}: There are FOUR different artworks for this card.

 @{b}NO RULINGS@{ub}

@endnode
##--
@node VODWA "Vodalian War Machine"

@{b}Vodalian War Machine@{ub}

Color     = Blue
Rarity    = FE(U1)
Type      = Summon Wall (0/4)
Cost      = 1UU
Artist    = Amy Weber
Print run = FE(744,000)

Text(FE): <0>:   Tap  target  Merfolk  you  control  to  allow Vodalian War
          machine to attack this turn or to give Vodalian War Machine +2/+1
          until  end  of  turn.   If  Vodalian  War  Machine  is put in the
          graveyard,  all  Merfolk  tapped  in  this  manner  this turn are
          destroyed.

 @{" Rulings " link MTG_CARD_V.guide/VODWA}

@endnode
