September 1997
October 1997
November 1997
December 1997

4th September 1997
Nothing special, just altering the web pages a bit. 'Dafel's Quest' is still being worked on, however is is now starting to take shape.

25th September 1997
New Artist: Aka "Mr Blonde" joins the team, we beleive that his Manga style artwork will make an excellent addition to the game.

26th September 1997
We are now considering the possibility of making Dafel: Bloodline playable over the internet. However, we need to research the idea more.



2nd October 1997
Complete overhaul of web pages, new 'icon' system implemented, making it much easier to navigate. Monolith address has been down for a few days, making it impossible to use the new address.

4th October 1997
Basic Modem-to-modem routines written for Dafel: Bloodline, this is a much more viable option than the TCP/IP link. We'll have to save that for a future project.

7th October 1997
Major developments in the Dafel: Bloodline. A demo should be released early - mid November!

Current machine specifications to run game:

- A1200, 020 or better (AGA colours)
- 1.7megCHIP & 2megFAST free to run from WB
- Hard drive (roughly 4meg free - up to 20 in final game!)

Jobs completed/pending:

- Film style credit intro (6 channel music and 128 colour backdrops!)*
- Manga film style intro (256 cols film intro based on game prologue)*
- Stage1A map for demo**
* = pending
** = completed

12th October 1997
Updated Download section of Web Pages, now there is an option to add a link to your own homepages, with Graphic banner.



11th November 1997
Major update on TCP/IP link, we maybe able to use this for Dafel: Bloodline after all. We have been able to get a much faster link up and running thanks to but a few people, I will not mention their names here (Thanks Paul Buerky and Anton Reinaur!).

5th December 1997
Change; the offical name for Dafel's Quest (Child of Darkness) is now "Dafel: Bloodline", due to ano her game in development by another group called "DarkChild".