DOOPSI Coder
INTRODUCTION
The Doopsi Coder is the editor that allows you to "program" the objects to
react to the user's actions. As far as the Doopsi Player is concerned,
objects are only complex data structures without a precise meaning: the
task of the Coder is to coordinate the user's actions with the behaviour of
every object. The Coder is probably the most important part in the editing
of an adventure, because it allows the user to give a "real" appearance to
the objects on the scene and allows the player to interact with such
objects.
The fundamental idea is very easy: to every action allowed might
correspond a reaction from the selected object. "Might correspond" because
you need not define a reaction for every action on every object of your
adventure. If, for example, the player needs to talk to a door, this door
is not compelled to answer (or probably it's a magic door...).
The coding of Doopsi objects is performed with the aid of the Coder that
puts at your disposal an easy and quick environment to program. Don't
worry if you haven't a sufficient programming skill: you are not expected
to write even a single line of code because the Coder does this for you:
all you have to know is exactly how an object must react to a given action.
All the rest is easy.
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