DOOPSI Coder


INTRODUCTION

The Doopsi Coder is the editor that allows you to "program" the objects to react to the user's actions. As far as the Doopsi Player is concerned, objects are only complex data structures without a precise meaning: the task of the Coder is to coordinate the user's actions with the behaviour of every object. The Coder is probably the most important part in the editing of an adventure, because it allows the user to give a "real" appearance to the objects on the scene and allows the player to interact with such objects.


The fundamental idea is very easy: to every action allowed might correspond a reaction from the selected object. "Might correspond" because you need not define a reaction for every action on every object of your adventure. If, for example, the player needs to talk to a door, this door is not compelled to answer (or probably it's a magic door...).
The coding of Doopsi objects is performed with the aid of the Coder that puts at your disposal an easy and quick environment to program. Don't worry if you haven't a sufficient programming skill: you are not expected to write even a single line of code because the Coder does this for you: all you have to know is exactly how an object must react to a given action. All the rest is easy.
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