System III V1.1 - Gamespecs

Needs: 68020+, AGA, 3.0+, 1-1.5Mb
Colours: 350+ colours on screen at the same time.
Display: 320x200


UserPrefs:
Features
  • 384 colours on screen at the same time.
  • OS friendly.
  • Multithreaded
  • Highly configurable.
  • Fully multitasking (normal screenswitching possible with lamiga+m).
  • Due to some restrictions in the OS, the gamescreen can't be promoted.
  • Won't work with graphiccards, sorry! :(
  • Uses approx. 35% of the processor at normal speed.
  • Bloody huge ingame realtime programminglanguage.
  • Extra small interpreter for dialogueprograms.
  • Realtime imagescale & imageflip routines (with cache).
  • Realtime shadowing effect on main character. (Like Sam&Max, only better :)
  • Advanced soundFX engine with mixing and samplepriority to run the music and 'mumble' systems.
  • Some own gfx routines, like 'Drawhorizontalline' (x32 faster).
  • >20 own blitterroutines optimized for 16even images, icons, BOBs, etc..
  • Own Vbl interrupt to handle colourfade, flash and smooth screenscroll.
  • Loads next room while fading the current.
  • Can be run without sound/music, so you can use your own moduleplayer.
  • Advanced ingame errorroutines and emergency saving of game.
  • All data packed with my own packer (extremely fast at unpack).
  • Convert 'planar' gfx to 'chunky' before packing (gains 25%)
  • Realtime unpacking of inventoryicons.
  • Four special packers for samples (lossy, but packs to 25%-75%).
  • Special unpackroutine to unpack chunkygfx to planar.
  • Different panel backgrounds (one per timeperiod).
  • Realtime window movement (follows the character, can be turned off).
  • Separate palette for mainscreen, inventoryscreen and character.
  • Multizoneobject (one screenobject can have more than one mousezone).
  • Multicharacter control (It's possible to switch control to another character if needed).
  • Uses own copperlist with 4xfetchspeed (free chipcycles for blitter).
  • Checks stacksize, processor, FPU, kickstart and AGA on startup.
  • Loading from disk approx. 3 secs per room.
  • Dynamic room data buffering system, for people with a lot of ram.
  • Turn on AGA chipset if not already on.
  • Very memory efficient.
  • Totally bug-free!!! :)
  • Lowmemory handler (clears roombuffers, zoomcaches and stop music if low on memory).
  • Beats the hell out of MonkeyIsland and Simon...
  • I love this game !!!!!
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