From amos-request@svcs1.digex.net Mon Dec  1 02:44:03 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 01 Dec 1997 00:41:01 +0500
Message-ID: <yam7274.73.3044784@mail.redrose.net>
In-Reply-To: <199711300600.GAA20564@whale.st.usm.edu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Bad problems with Amos
MIME-Version: 1.0
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Status: O
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It was on the night of 30-Nov-97, when no creatures were stirring, and all was
silent. Suddenly, Robert jumped out from behind a rock and wouldnt stop
shouting about "Bad problems with Amos" until I was forced to knock them out:
-> I've recently developed a bad problem and I need some advice/help.  I had
-> AmosPro V2.something installed on my hard drive (I had it updated from the
-> older version) but about a week or so ago I irretrievably lost my data
-> (disksalv won't even bring it back) from my HD.  I've now tried to go back
-> and use the original disks but they won't work.  After originally
-> installing Amos, I put the original disks (system, compiler, updater, etc)
-> away in a safe place and didn't ever touch or use them.  All updates were
-> performed on the HD or on floppy copies, not the originals but now I can't
-> get them to work.  Whenever I try to start AmosPro from the system disk
-> it says:
->   Cannot read system files: check APSystem folder

It sounds like it could be trying to load extensions that are not there. Check
the configuration files.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Dec  1 02:29:57 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 01 Dec 1997 00:48:22 +0500
Message-ID: <yam7274.1128.3044784@mail.redrose.net>
In-Reply-To: <yam7273.2487.1748151344@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Samples (and Foundation)
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It was on the night of 01-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "Samples" until I was forced to knock them out:

-> BTW: I'm thinking about killing MUSH, if he hadn't posted that note about
-> the foundation game, I would get enough sleep before my exams.... :-))..

Heh, not my fault my mate is working on possibly the best Amiga release of
1998. Im glad I can just help him out the way I do.

BTW. Update 6 will be out Verry soon, hehe.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Dec  1 19:20:09 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Mon, 01 Dec 1997 09:29:53 -0000
Message-ID: <yam7274.2668.2015877784@post.demon.co.uk>
In-Reply-To: <yam7274.73.3044784@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Bad problems with Amos
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On Sunday 30-Nov-97 at 19:41:01, a nutter named Robert
had wet pants when they typed about `Re: Bad problems with Amos'.

> I've recently developed a bad problem and I need some advice/help.  I had
> AmosPro V2.something installed on my hard drive (I had it updated from the
> older version) but about a week or so ago I irretrievably lost my data
> (disksalv won't even bring it back) from my HD.  I've now tried to go back
> and use the original disks but they won't work.  After originally
> installing Amos, I put the original disks (system, compiler, updater, etc)
> away in a safe place and didn't ever touch or use them.  All updates were
> performed on the HD or on floppy copies, not the originals but now I can't
> get them to work.  Whenever I try to start AmosPro from the system disk
> it says:
>   Cannot read system files: check APSystem folder

When  I first bought Amos Pro, a couple of my original disks (straight
from the box) were gubbed! I simply used QBack Tools and it sorted 'em
out.  I  made  backups  and  installed  it  with  ease.  I did contact
Europress  for  new  copies,  but  I  never  received  'em!  (Surprise
Surprise).

Anyway,  this isn't your problem, but I suspect you would do better if
you  totally  removed  Amos  from your HD (and any assigns) and simply
re-install from scratch.

It  seems  Amos can't find some of your required files. Maybe you have
some extensions missing or summat?

Anyway, do the above and see how you go...

Hope  this  has  been  of some help (probably a late reply, but I have
been busy), so fogive me if you already have the problem sorted.

cya, Andy

BTW Does anyone on this list think it would be immoral to send someone
new/working copies of some Amos Pro disks to replace gubbed ones? What
with  Europress buggering off and leaving us to fend for ourselves `n'
all?  I  know  it's still piracy, but surely if someone can prove they
have  the  original disks, this shouldn't be a problem? Where else can
we turn to for new copies.

And  before  anyone  says anything, I do NOT need new disks, I got 'em
from somewhere else :)

Tara...



-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Mon Dec  1 06:10:20 1997
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Date: Mon, 1 Dec 1997 9:50:00 +0000
From: "Wayne O'Donnell" <wayneo@bacg.com>
Sender: "Wayne O'Donnell" <wayneo@bacg.com>
Organization: *
To: amos-list@access.digex.net (AMOS List)
Subject: Icon>BOB
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Hi all,
does anyone know of any way of getting an icon (4col/MWB/NI) image into a 
bob?

Something along the lines of

Procedure ICONTOBOB[BOBNO,ICONNAME$]
     blah, blah
End Proc

... would be ideal.

Wayne.

From amos-request@svcs1.digex.net Mon Dec  1 09:22:25 1997
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From: "Marco Alanen" <ravonen@hotmail.com>
To: amos-list@access.digex.net
Subject: Fade routine
Content-Type: text/plain
Date: Mon, 01 Dec 1997 04:39:33 PST
Status: O
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Hello guys

I have a small problem that I would like some help to. I am creating
a game and on the intro-screen I would like a picture to show up.
First the palette would be $FFF on all 16 colours, but they would
slowly fade down to their origin colours. Please... I really need
a routine like that.
If you guys even get this mail then please reply on it. I'm not sure
if my mails gets to the list... =/

Well... Seeya... /Marco

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Mon Dec  1 12:38:17 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 01 Dec 1997 09:19:42 -0500
Message-ID: <yam7274.2119.5036784@huron.net>
In-Reply-To: <19971201123933.15675.qmail@hotmail.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Fade routine
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Content-Type: text/plain
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On 01-Dec-97, Marco Alanen wrote:
>First the palette would be $FFF on all 16 colours, but they would
>slowly fade down to their origin colours. Please... I really need
>a routine like that.

The Fade command can do it. You just make the pic, then set all colours to
$fff. The use Fade Speed,Colour1,Colour2,etc.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
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 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Dec  1 22:06:39 1997
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To: amos-list@access.digex.net
Date: Mon, 01 Dec 1997 20:20:33 +0500
Message-ID: <yam7274.1671.4669664@mail.redrose.net>
In-Reply-To: <19971201123933.15675.qmail@hotmail.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Fade routine
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

This message was composed on an Amiga using the YAM mailer.
YAM is available at http://bitcom.ch/~mbeck/

--BOUNDARY.7274.1671.4669664.1
Content-Type: text/plain

It was on the night of 01-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Marco jumped out from behind a rock and wouldnt stop
shouting about "Fade routine" until I was forced to knock them out:
-> Hello guys

-> I have a small problem that I would like some help to. I am creating
-> a game and on the intro-screen I would like a picture to show up.
-> First the palette would be $FFF on all 16 colours, but they would
-> slowly fade down to their origin colours. Please... I really need
-> a routine like that.
-> If you guys even get this mail then please reply on it. I'm not sure
-> if my mails gets to the list... =/

Here are 2 small progs which you may find usefull, for both IFF pictures, and
bobs+icons.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org

--BOUNDARY.7274.1671.4669664.1
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From amos-request@svcs1.digex.net Mon Dec  1 15:35:38 1997
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From: "Mike" <mikael.hiltunen@ostersund.mail.telia.com>
To: <amos-list@access.digex.net>
Subject: Re: Fade routine
Date: Mon, 1 Dec 1997 17:38:21 +0100
Message-ID: <01bcfe77$89469980$e9f543c3@FOO.telia.com>
MIME-Version: 1.0
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
X-Priority: 3
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X-Mailer: Microsoft Outlook Express 4.71.1712.3
X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3
Status: O
X-Status: 

>Hello guys
>
>I have a small problem that I would like some help to. I am creating
>a game and on the intro-screen I would like a picture to show up.
>First the palette would be $FFF on all 16 colours, but they would
>slowly fade down to their origin colours. Please... I really need
>a routine like that.
>If you guys even get this mail then please reply on it. I'm not sure
>if my mails gets to the list... =/
>
>Well... Seeya... /Marco


Here's 2 examples of how to do this:

-------------------------------
Screen open 0,640,256,16,hires
Rem Load your gfx here
Dim C(16)
For i=0 to 15
   c(i)=colour(i) : Rem Save current palette in c()
   colour i,$FFF : Rem Set current palette to $FFF
next i
Rem Fade to saved palette at speed 5
fade
5,c(0),c(1),c(2),c(3),c(4),c(5),c(6),c(7),c(8),c(9),c(10),c(11),c(12),c(13),
c(14),c(15)
-------------------------------
Screen open 0,640,256,16,hires : Screen hide 0
Ink 4 : Bar 10,10 To 50,50 : Rem Load your gfx here
Screen open 1,640,256,16,hires
Screen copy 0 To 1 : Screen 1 : Rem Copy  the contents of screen 0 to Screen
1
For i=0 to 15
   Colour I,$FFF : Rem Set palette to $FFF on screen 1
Next i
Fade 5 To 0 : Rem Fade screen 1 to the palette of screen 0 at speed 5
-------------------------------

Hope this helps,

        // Mike



From amos-request@svcs1.digex.net Tue Dec  2 00:02:08 1997
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Date: Mon, 1 Dec 1997 10:16:58 -0700
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Subject: GUI Problem
To: amos-list@access.digex.net
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Status: O
X-Status: 

     
     I have a problem linking a listview and text gadjet, which Pietro is 
     aware of and looking into for me.  So at the moment I have written a 
     simple piece of code to replace the link.
     
     Basically what I want to do is display the slected item from the 
     listview in a text gadget.  It works fine only whenever I select the 
     first item in the listview it will not display it.  Every other item 
     is diplay without a problem.  The code is as follows......
     
     S_VCE$=Gui Read$(1,0)
     If Gui Read(1,0) the Gui Set 1,9,0,Varptr$(S_VCE$)
     
     To test the workings of this code I also added Gui Text 250,200,S_VCE$ 
      which also displays the selected item.  This does display the first 
     item in the listvew when selected.
     
     Any ideas what is going wrong?

From amos-request@svcs1.digex.net Mon Dec  1 17:53:41 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Marco Alanen <ravonen@hotmail.com>
CC: amos-list@access.digex.net
Date: Mon, 01 Dec 1997 20:49:34 +0100
Message-ID: <yam7274.1713.1747642848@post8.tele.dk>
In-Reply-To: <19971201123933.15675.qmail@hotmail.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Fade routine
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 01-Dec-97, Marco Alanen smashed the keyboard with:
>Hello guys

>I have a small problem that I would like some help to. I am creating
>a game and on the intro-screen I would like a picture to show up.
>First the palette would be $FFF on all 16 colours, but they would
>slowly fade down to their origin colours. Please... I really need
>a routine like that.
>If you guys even get this mail then please reply on it. I'm not sure
>if my mails gets to the list... =/

I read you clearly :)

It can be done with something like this:

'if your screen is nr. 0
'open a small screen, use same screen mode and nr. of colours..
screen open 1,32,2,c,res
screen 1 : get screen palette 0
screen 0 
' now set your colours to $fff
palette $fff,$fff,$fff....
screen 0
fade speed to 1
screen close 1

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 /Earth is 98% full...  please delete anyone you can.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Dec  2 12:30:33 1997
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	  But _really_ from nw-fs-3.nwc.edu [199.86.79.253]
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From: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Organization: Northwestern College
To: amos-list@access.digex.net
Date: Tue, 2 Dec 1997 09:05:37 -600
MIME-Version: 1.0
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Subject: Fast collisions
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.52)
Message-ID: <14A39658CE@eagle.nwc.edu>
Status: O
X-Status: 

I seem to be stuck on a problem of detecting bob collisions.  My 
problems is that I need to test for so many.  I have a total of 12 
(or slightly more)  objects all of which must look out for eachother. 
Putting the collision detection routine in a loop is far too slow.  
Basically I have to call the collision detection procedure 100+ times 
per frame.  Is there an ultra fast way to do this?  My game is down 
to about 2 fps.  :(   Is there any way to do it without getting a 
special extension?  Or is there and extension which would seemlessl 
fit into my current program?  HELP!  I've been stuck on this for 
ages!

Mike

From amos-request@svcs1.digex.net Tue Dec  2 09:44:32 1997
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Date: Tue, 2 Dec 1997 07:36:33 -0500 (EST)
From: "Shawn Carman (EE)" <carman@eng.usf.edu>
X-Sender: carman@suntan
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Cap'n Bubba Music.
In-Reply-To: <Pine.GSO.3.96.971112231609.9818B-100000@suntan>
Message-ID: <Pine.GSO.3.96.971202073220.7907I-100000@suntan>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

On Wed, 12 Nov 1997, Shawn Carman (EE) wrote:

> On Mon, 10 Nov 1997, Mr. Giark To You wrote:
> 
> > On 09-Nov-97, Evert-Jan Slypen wrote:
> > >>Yeah, that would really make some good quality. NOT! OctaMED can save a mod
> > >as
> > >>digital audio anyway.
> > > What would be the
> > >difference between playing a module from a player or playing a module
> > >streamed to CD?
> > 
> > Simple. Then, CD game owners could pop the CD into any cd player and say
> > "listen to the cool tunes from this neat amiga game, you ibm weenie!" They
> > would be real cd-audio tracks, playable without the game.
> > 
> > Well met and godspeed,
> >                       Giark
> 
> On the PC CD-Audio Tracks seem simple enough to do.  I don't have a
> cluehow to do it on the Amiga as I have never tried, but I am interested.
> Now I know there are two possibilities for burning a CD.
> 	Either Data first and Audio Tracks second or vice versa.  If you
> go with Data first then you cannot play the CD in a standard CD player.
> Games lake Quake put the Audio tracks first so people could play the Audio
> in a standard CD Player.  They even had professional well known groups do
> the music, so I doubt that you could impress a PC user.
> 
> It would be more professional to lay down seperate Audio tracks that way
> you have full control of voices for Special effects.  But it also means
> that the hardware is capable of mixing CD and Amiga audio, and I am not
> sure if all Amiga models are capable of doing so.  But almost all CD
> drives have external audio jacks so a sufficient stereo system will allow
> mixing of Amiga and Cd inputs.
> 
> Good Luck and keep me posted as to your decision and how you implement it.
> 
> BTW it is considered good practice to burn sevral test CDs during
> development to make sure that your HD speed does not affect the game when
> it gets onto a slower CD.
> 

Although I am no longer on the AMOS Mailing list, I thought you might be
interested in the following info.

Audio tracks on CDs will not be playable on a standard CD player unless
they are written first.  I think I discussed this earlier, but I spoke to
many people for my own knowledge and they all said the same thing.  On a
Computer CD player it does not matter, but in a Car stereor, Stack system,
Boom Box, etc.  If the audio tracks are not first it will be unplayable on
them.

So when doing music audio tracks lay them down first.  Then do the data
tracks.  It will be safer as some newer non computer CD players may void
this statement, but it is known that this is the preferred method.

Shawn


                       Shikin Haramitsu Daikomyo


From amos-request@svcs1.digex.net Tue Dec  2 11:05:15 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 02 Dec 1997 08:59:10 -0500
Message-ID: <yam7275.529.5035080@huron.net>
In-Reply-To: <19971201230447.19013.qmail@dns01.ops.usa.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CBATNAM update.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 01-Dec-97, Adam Parrott wrote:
>Two questions: Are you going to allow each programer their small 
>"Greets fly out to" section on the (rolling, or otherwise any) 
>credits? If so, let me know (and everyone else).

Remember the credits scroller over the map? People just have to get their
geographical location and the text they want in there to me.

>Also, I assume that the "CapnBubba:" assign is still in effect 

Yes.

>Work is almost finished with the Taxman

Level takes priority!

>Told Keith and Mush, as THEYVE BEEN ON! hehe, 
>unlike you).

Not my fault you goons go on irc in the evening! Q8-{)

> Anyhow, the Bubba model (Lightwave) has been finished 
> I would have, btw, sent 
>the Bubba model ealier had I known anyone else wanted it, but, no one 
>has asked for it, so I havent bothered with it.

Send them. The page wants them.

>If there's any time you could be on in the evenings (say, 
>5:00 or 6:00 your time, EST), that would be good (better for me)  :)

I'll see what I can do.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
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/_/     /_______/ /_/  /_/    !                                          !
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         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Dec  2 16:45:02 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Fast collisions
Date: Tue, 2 Dec 1997 13:12:23 -0500
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> I seem to be stuck on a problem of detecting bob collisions.  My 
> problems is that I need to test for so many.  I have a total of 12 
> (or slightly more)  objects all of which must look out for eachother. 
> Putting the collision detection routine in a loop is far too slow.  
> Basically I have to call the collision detection procedure 100+ times 
> per frame.  Is there an ultra fast way to do this?  My game is down 
> to about 2 fps.  :(   Is there any way to do it without getting a 
> special extension? 

   What sort of design are you using?
   I normally rely on an optimized program-design to achieve the speed
   in my projects, so...

   First, you need to set up your procedure _FINDHITNUM as well as
   declare the global for it...

   Procedure _FINDHITNUM[FIRST, LAST]
      HITFLAG=False : Rem  ...reset collision-flag
      Rem  Run through the Col-list to see which Bob was Hit
         For CHECKIT=FIRST To LAST
            If Col(CHECKIT)
               HITFLAG=CHECKIT : Rem  ...set flag to ID of object hit
               CHECKIT=LAST : Rem ...my way to exit a loop
            End If
         Next CHECKIT
   End Proc
  
   Global HITFLAG

   You have 12 objects which need to collide with any of the other 11,
   so using Bob Col() you can "quickly" see if an object is colliding
   with any of the others...

   This can be processed as follows:

For OBJECTNUM=0 to 11
   Rem  Is this the first object?
   If OBJECTNUM=0
      Rem  yes, so need to check only against all "higher" objects...
      If Bob Col(0, 1 To 11 )
         _FINDHITNUM[1, 11]
      End If

   Else
      Rem  Is this the last object?
      If OBJECTNUM=11
         Rem  yes, so need to check only "lower" objects...
         If Bob Col(11, 0 to 10)
            _FINDHITNUM[0, 10]
         End If
      
      Else
         Rem  ObjectToCheck is between lowest and highest, so we 
         Rem  need to perform two checks...
         Rem  One for the objects lower than OBJECTNUM...
         If Bob Col(OBJECTNUM, 0 To OBJECTNUM-1)
            _FINDHITNUM[0, OBJECTNUM-1]   
         Else
            Rem and a second for objects higher than OBJECTNUM...
            If Bob Col(OBJECTNUM, OBJECTNUM+1, 11)
               _FINDHITNUM[OBJECTNUM+1, 11]
            End If
         End If
       End If
   End If
  
   Rem  This object has been checked, so we analyze the result...
   If HITFLAG
      Rem  If here, OBJECTNUM and HITFLAG objects have collided
      Rem  so, do your processing...   
   End If
Next OBJECTNUM
    
This is a reasonably optimized design and AMOS should be able to
sort out the collisions reasonably fast... :)

Let me know how you make out!!


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 85% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Tue Dec  2 19:26:59 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Fast collisions - THE REAL CODE!!!!
Date: Tue, 2 Dec 1997 16:25:29 -0500
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   Amazing isn't?  How you can write something and then later take a
   look at it and the foolishness is no very obvious...

   In my previous reply to the collision-detection I made a rather  
   stupid design, resulting in the collision-detection being MUCH
   slower than it should be, not quite sure what happened there, 
   sorry.  :)

   Anyway, the new design is:

   For OBJECT1=0 To 10
      If Bob Col(OBJECT1, OBJECT1+1 To 11)
         For OBJECT2=OBJECT1+1 To 11
            If Col(OBJECT2)
               Rem  Objects OBJECT1 and OBJECT2 have collided, so
               Rem  do your collision-processing here...
            End If
         Next OBJECT2      
      End If
   Next OBJECT1

   Now, THAT IS AN OPTIMIZED DESIGN!!!!
   
   The advantages over the first one:
  
   1.  The MAIN advantage is that each collision between any two
        objects is only performed once so we only need a total of 66
        Col checks, AND these Col checks are only performed if
        AMOS has detected a collison, so it should be VERY FAST.
   2.  The actual loop-processing is very tiny which means it will be
        quite fast.
   3.  We're no longer utilizing an external Procedure call, which also
        makes this version a bit faster.

   Finally, the whole thing is highly stream-lined and is the essence of
   creating an optimized design!!

   If this doesn't speed up your game then the problem MUST be
   something other than the collision-detection...

   Let me know what the new frame-rate is!!


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 85% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Tue Dec  2 20:44:43 1997
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Hello all,

I have been researching Serial Comms within Amos and I was wondering if
anyone had written Modem-to-Modem utilities?  Is it possible to do
link-up-games with the Serial extension? ie via a serial cable.

Also does anyone know how to link 2 Amigas together over a phone line
(local call) and over the internet?

Cheers,
Andy H.

From amos-request@svcs1.digex.net Tue Dec  2 21:14:07 1997
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Date: Wed, 03 Dec 1997 07:18:20 +0800
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Hello all,

I need any of you people who beta-tested Star Fighter to 'fess up.

I lost my mail file about two weeks ago, and now I can only remember a
few people who did test Star Fighter for me.

It`s for the credits you see.  So please let me know, if you did help
out.

Eric, Adam, Andrew and Garf need not remind me :)

Cheers,
Andy H.

From amos-request@svcs1.digex.net Tue Dec  2 23:22:58 1997
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: giark@hicksville.dyn.ml.org
Date: Tue, 2 Dec 1997 19:23:48 -0600
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Greetings.
 
> Remember the credits scroller over the map? People just have to get
> their geographical location and the text they want in there to me.

Okay.. just wondering about that.
 
>> Work is almost finished with the Taxman
> Level takes priority!

Yea, yea, I know, but I have to have some enemies *FOR* my level. 
Plus, mine being the last one in the game, and him being the boss, 
AND me being one of the Graphics guys (no one having done anything up 
for him), I HAVE to do it. But yes, I see your point..
 
> Not my fault you goons go on irc in the evening! Q8-{)
Not my fault that you go on in the morning when everyone else works!
 
> I'll see what I can do. (About meeting on IRC in evenings)
PLEASE do. It would be nice if I could chat with you one-on-one about
some things concerning the Project (last minute things, ye know)..

I take it there's no chance of pushing the either of the dates back a 
couple or days (not quite a week, but the final release?) As I said, 
I SHOULD be able to make the first date for final code, but remember, 
I JUST got this raycaster working with those features, and I'm doing 
*GOOD* to implement HALF the things I have on my To-do list for this 
next (and final) demo (and code).

Working working I am, but you may have to wait a couple more days on 
mine after Sunday (even though I'm doing everything I can night and 
day to finish it up, plus studies through the day). Anyhow, the 
optimizing part can wait (for my level) seeing as how I'm sure SOME 
of the guys MIGHT be able to speed up my code, but not many, and 
frankly I just dont have the time to wait on the extra optimizations 
from passing it around. I'm just basically asking for a little last 
minute patience.. you'll get what you want (from me and the guys).

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Wed Dec  3 05:32:45 1997
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Date: Wed, 3 Dec 1997 8:37:00 +0000
From: "Wayne O'Donnell" <wayneo@bacg.com>
Sender: "Wayne O'Donnell" <wayneo@bacg.com>
Organization: *
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Hi again...

I have been thinking about my Icon>BOB request and have realised that there 
may be an easier way to solve my problem.

I have a MUI program which I would like to be able to display the WB Icon of 
a program.
I am using the Easylife extension.
My original idea was to convert the icon into a bob which I know easylife 
will let me display using MUI.

Does anyone know if easylife will allow you to display a WB icon in the same 
manner?

Thanks, Wayne.

From amos-request@svcs1.digex.net Wed Dec  3 21:37:05 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Wed, 03 Dec 1997 20:16:27 +1000
Message-ID: <yam7276.1386.274204264@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Anim Viewer -  NON AMOS (AGA)
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 Hey all, (most likely Garfield).

 Could you make me an AGA ANIM player that can load anims from disk (making the buffer larger depending on the amount of RAM), and stretch the image to fit the screen (IE: 160x128 would be double (2x2) to fit the screen)?

 It would need to be script based, and proboly need to be able to play a mod.. Could you do this and keep the animation speed ABOVE 12.5 fps? (25 would be ideal, but its probobly not going to happen)...

 The smallest computer it would be forced to work on would possibly be a A1200 020 2meg chip and 4meg fast.

 Jamie Bentley

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM                            |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From amos-request@svcs1.digex.net Wed Dec  3 11:39:06 1997
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Date: Wed, 3 Dec 1997 06:14:35 -0800 (PST)
From: John Bintz <uv334@victoria.tc.ca>
X-Sender: uv334@vtn1
To: Michael Paul Ness <MPNess@eagle.nwc.edu>
cc: amos-list@access.digex.net
Subject: Re: Fast collisions
In-Reply-To: <14A39658CE@eagle.nwc.edu>
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Call it for every other object.  Do the even ones first, then the odd.  If
the game is running that fast, skipping an object occasionally won't kill
it.  Totally.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Wed Dec  3 15:51:21 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 03 Dec 1997 10:03:09 -0500
Message-ID: <yam7276.483.5037088@huron.net>
In-Reply-To: <19971203012441.17435.qmail@dns01.ops.usa.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CBATNAM update.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 02-Dec-97, Adam Parrott wrote:
>> Remember the credits scroller over the map? People just have to get
>> their geographical location and the text they want in there to me.
>Okay.. just wondering about that.

So, get it in.

>> Not my fault you goons go on irc in the evening! Q8-{)
>Not my fault that you go on in the morning when everyone else works!

Heh.

>I take it there's no chance of pushing the either of the dates back a 
>couple or days (not quite a week, but the final release?)

The dates are firm.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Dec  3 13:40:25 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 03 Dec 1997 10:06:38 -0500
Message-ID: <yam7276.1921.5037088@huron.net>
In-Reply-To: <3484968B.4BF6@ozemail.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Serial Comms
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 03-Dec-97, geosync@ozemail.com.au wrote:
>I have been researching Serial Comms within Amos and I was wondering if
>anyone had written Modem-to-Modem utilities?  Is it possible to do
>link-up-games with the Serial extension? ie via a serial cable.

I've written some. It's fairly simple.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Dec  3 13:39:11 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 03 Dec 1997 10:08:07 -0500
Message-ID: <yam7276.379.5037088@huron.net>
In-Reply-To: <34849811.4DAE@ozemail.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Gates of Doom
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Content-Type: text/plain
Status: O
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On 03-Dec-97, geosync@ozemail.com.au wrote:
>I haven`t got too much time to work on Gates of Doom now, so I was
>wondering if I could just pass the code and files on to someone who can
>clean it up alittle?

Okay. Hopefully, you have someone in mind already?

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Dec  3 15:23:19 1997
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	id AA002mf; Wed, 3 Dec 97 17:14:49 GMT
Date: Wed, 3 Dec 97 17:14:49 GMT
Message-Id: <9712031714.AA002me@mirex.demon.co.uk>
Message-Id: <25795487.u10t12e.abe-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Sound.
Status: O
X-Status: 

Anyone out there got the REAL format of an amos sound bank ?

cyagain.

 _   _   _        _     _   _     | 
|_> |_| |_| |\ | |_ |  | | /   |  |  "How many polyesters died to make that
|_> | \ | | | \| |_ |_ |_| \_  .  |   suit ?"
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Dec  3 18:35:07 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>
Date: Wed, 03 Dec 1997 20:17:35 +0100
Message-ID: <yam7276.1774.2018590712@mail.agonet.it>
In-Reply-To: <yam7270.31.2015857616@post.demon.co.uk>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI + Iconify
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Nov-97, Andy Gibson wrote: Re: GUI + Iconify

>I have a util here which patches compiled jobbies to allow them to run
>together (as many as you want i think, as long as you patch each one).

>I  think  it's  called  Amos  Patch or summot! I think Mush has it and
>Aminet  too.  If  you  have  any  trouble getting hold of it, email me
>privately and I'll attach it for ya m8 :)

>Hope this has been of some help?


This patch is very unstable! Two Amos programs cannot run togheter! The
only method is to use the GUI Compiler... but obviously the are some
limitations :(

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Dec  3 19:05:13 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>
Date: Wed, 03 Dec 1997 20:21:19 +0100
Message-ID: <yam7276.951.2018590712@mail.agonet.it>
In-Reply-To: <00001199.eval@modusmedia.com>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Problem
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 01-Dic-97, Declan_Gorman@modusmedia.com wrote: GUI Problem

>     Basically what I want to do is display the slected item from the 
>     listview in a text gadget.  It works fine only whenever I select the 
>     first item in the listview it will not display it.  Every other item 
>     is diplay without a problem.  The code is as follows......
>     
>     S_VCE$=Gui Read$(1,0)
>     If Gui Read(1,0) the Gui Set 1,9,0,Varptr$(S_VCE$)
>     
>     Any ideas what is going wrong?


the first item of a listview is the number 0.... and so the above 'IF' skip
it! Just use:

S_VCE$=Gui Read$(1,0) : Gui Set 1,9,0,Varptr$(S_VCE$) 

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Dec  3 19:24:13 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 3 Dec 97 21:08:30 +0000
Subject: 68020
Message-Id: <3485CA4E.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7276.1020.2894200@smtp.arrakis.es>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

>  it crash with a guru number
> 8000 0003. I know this is a problem of some Amos programs compiled with
> 020+ and used after in a plain 68000 CPU.

I got this letter from someone who tried to run one of my programs.
Is this true? Does compiling it with a 68020 make it bugger up on
68000's?

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Wed Dec  3 21:07:19 1997
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Date: 03 Dec 97 18:29:33 CET
Organization: Karkis BBS, Stockholm, Sweden
X-Mailer: AmiGate 1.6a (22.12.95)
From: grok@karkis.canit.se (Hakan Venderlof)
To: amos-list@access.digex.net
Subject: screen
Status: O
X-Status: 

Is there some way to make Amosprograms display
on WBScreen in a window or must these programs always use an ownscreeen?



From amos-request@svcs1.digex.net Thu Dec  4 11:54:02 1997
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Date: Thu, 4 Dec 1997 07:06:13 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Fleshee 2000 Work
Mime-Version: 1.0
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I'm currently working on a game which I have entitled Fleshee 2000.

I have done very little on the actual game coding, but am almost finished
the editor.

What I'm trying to get to is, I am having small problems dealing with
screen drawing and saving.

The screen refresh procedure for when you move from one map to the next
runs at a fairly fast speed, but it is not as fast as I need/want it to be.
Can someone give me some code to quickly draw 10X10 icons on the screen
with a grid of 29X15?

Right now I'm using this arrangement (very simple)

(Grid variable is 11)
(The Map variable is a dimensioned variable for all screen data)

For XPOS=0 to 28
   For YPOS=0 to 14
     Paste Icon XPOS*GRID,YPOS*GRID,MAP(CURMAPX,CURMAPY,XPOS,YPOS)
   Next YPOS
Next XPOS

Is there anyway to make this display faster? Such as in TechnoVenture (for
those that have played it)


My other problem deals with the saving method I am using. Basically what it
does is run through each screen and saves each little block. It will run
fine with about 10 screens or so, but when it is at 100 screens (the max
for my editor) it takes a horribly long time when it only has to save about
41K of information.

What would be the fastest way to save this assuming any map configuration
from 2X2 to 50X2 and each screen has to save 435 variables?

------------------------------------------
         - kAOTIc - of Daemonsoft       
------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy           
 Work In Progress  : SheepFest        
                     Blood Is Red     
                     Fleshee 2000     
                     The Difference Engine
                     Normal Day       
------------------------------------------


From amos-request@svcs1.digex.net Thu Dec  4 00:34:56 1997
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Date: Thu, 4 Dec 97 04:30:32 GMT
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Message-Id: <2579f2e5.u10t12e.af42c-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Sound.
Status: O
X-Status: 

Well, you'll be happy to know, my new sound routines are nearly finished.
They actually work most of the time now.

...this means smegloads of samples in Cap'n Bubba on my level, even on
1 meg chip.

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Excuse me, but how can a karaoke
|_> | \ | | | \| |_ |_ |_| \_  .  |   machine kill me grandad ?"
                                  |  
                    --------------+---------------
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                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Dec  4 01:18:14 1997
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Sound again.
Status: O
X-Status: 

Mr Giark, due to the new sound routines, my level will fit into 1 meg chip,
as long as it has enough fast.  Should be ok on 2meg chip only as well.
Works best on at least 32meg fast and 2meg chip ;-)

I'm gonna need to tap in a MORE configable sound system, ie use samples in
chip mem, or use samples in fast mem.  Whatdya recon ?  It'll be (probably
unnoticably) faster on machines with more chip that way, and it'll work on
older systems, probably at a nice speed reduction.  Hang on, unless the
people with 1meg chip only have fast processors (68020+) it'll probably suck
anyway.  Hmmm.

Shall I allow for both, or convert the whole thing to 1meg chip ?  Now ALL I
gotta do is finalise the graphics and staple it all together.

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Oh no, not again." - bowl of Petunias.
|_> | \ | | | \| |_ |_ |_| \_  .  |           (incomprehensible)
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Dec  4 06:27:14 1997
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Date: Thu, 4 Dec 1997 8:38:00 +0000
From: "Wayne O'Donnell" <wayneo@bacg.com>
Sender: "Wayne O'Donnell" <wayneo@bacg.com>
Organization: *
To: amos-list@access.digex.net (AMOS-LIS@SMTP {amos-list@access.digex.net}),
        grok@karkis.canit.se (Hakan Venderlof)
Subject: RE: screen
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Hakan Venderlof wrote...

>Is there some way to make Amosprograms display
>on WBScreen in a window or must these programs always use an ownscreeen?

In short, yes!
You will need to get your hands on one of the (many?) MUI or GUI type 
extensions which are around.

For MUI apps, I use the EasyLife extension.
I think that there is one simply called GUI but I have never actually used 
it.

Question from me...
What do people think is the easiest to use GUI extension?
Although I have been using EasyLife recently I have found that it is a 
little bit fiddly and sometimes a bit temperamental -although probably just 
due to my coding ;-)
The advantage of EasyLife though is that it allows you to create MUI apps 
which allow the user to customise them very easily to fit in with their own 
WB.

Wayne.


From amos-request@svcs1.digex.net Thu Dec  4 10:03:49 1997
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From: "Marco Alanen" <ravonen@hotmail.com>
To: amos-list@access.digex.net
Subject: Help with some routines
Content-Type: text/plain
Date: Thu, 04 Dec 1997 05:10:26 PST
Status: O
X-Status: 

Hiya

I'm creating a level editor for a game and I need some routine help.

1) Is there a way to check the size of a bob?
2) Any asm-coders that can help me with an assembler-screen-copy-
   routine? The one in Amos is WAY to slow. Maybe there is a faster
   on some extension...
3) How does the 'BobspriteCol' and the 'SpritebobCol' commands work?
   Can you check collisions between the mousepointer-sprite and a bob?

That's all I can think of now... Bye

 /Marco

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Fri Dec  5 21:05:18 1997
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From: M.Berionne@ip004.pool-04.flashnet.it (Berionne)
Date: Ven, 05 Dic 97 19:10:43
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: RE: screen
Status: O
X-Status: 


Hi there!

 > What do people think is the easiest to use GUI extension?

GuiExtension is very easy to use and very powerful! It's what you really need
to make your programs running on the Wb.

 > Although I have been using EasyLife recently I have found that it is a

I haven't used Easylife for a long time, since GuiExt is out.
Moreover the bad side of easylife is that you have to distribute
easylife.library. :-(

 > The advantage of EasyLife though is that it allows you to create MUI apps
 > which allow the user to customise them very easily to fit in with their
 > own WB.

This is rather right.
But there are also a lot of people who hate Mui... and a lot hate Amos... so,
try to give'em an Amos program that uses MUI!!! :-)))

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Thu Dec  4 20:05:23 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: "Wayne O'Donnell" <wayneo@bacg.com>
CC: amos-list@access.digex.net
Date: Thu, 04 Dec 1997 15:47:00 +0100
Message-ID: <yam7277.19.1748167304@post8.tele.dk>
In-Reply-To: <BFBDD93001F73000@c2gate.tcom.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: RE: screen
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 04-Dec-97, Wayne O'Donnell smashed the keyboard with:



>Hakan Venderlof wrote...

>>Is there some way to make Amosprograms display
>>on WBScreen in a window or must these programs always use an ownscreeen?

>In short, yes!
>You will need to get your hands on one of the (many?) MUI or GUI type 
>extensions which are around.

>For MUI apps, I use the EasyLife extension.
>I think that there is one simply called GUI but I have never actually used 
>it.

>Question from me...
>What do people think is the easiest to use GUI extension?
>Although I have been using EasyLife recently I have found that it is a 
>little bit fiddly and sometimes a bit temperamental -although probably just 
>due to my coding ;-)
>The advantage of EasyLife though is that it allows you to create MUI apps 
>which allow the user to customise them very easily to fit in with their own 
>WB.

>Wayne.

The GUI extension (Freeware) is the the most easy to use but it sometimes
ties you a up a little. The Intuition extension gives greater control and
is still quite easy to get to work.. The JDint (PD) is useless as far as
I can see.. The best and most difficult way (personal oppinion) is the
OSdevkit extension (Comercial/Shareware ?), it gives complete control of
everything and access to many other parts of the system (locale, datatypes,
etc.), but it's quite tricky to use...

Try and visit the extension-list at my homepage to get the 'overview' :)

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 Avoid temporary variables and strange women.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Dec  4 23:47:12 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Thu, 04 Dec 1997 20:10:49 +0500
Message-ID: <yam7277.2457.2731696@mail.redrose.net>
In-Reply-To: <3485a50d@karkis.canit.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: screen
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Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 03-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Hakan jumped out from behind a rock and wouldnt stop
shouting about "screen" until I was forced to knock them out:
-> Is there some way to make Amosprograms display
-> on WBScreen in a window or must these programs always use an ownscreeen?

Its possible with the GUI extension, which should be available to the public
very soon!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Dec  4 21:57:46 1997
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To: Ryan Watson <kaotic@globalserve.net>
CC: amos-list@access.digex.net
Date: Thu, 04 Dec 1997 19:57:17 +0100
Message-ID: <yam7277.899.1748167304@post8.tele.dk>
In-Reply-To: <199712041405.JAA19620@smtp.globalserve.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Fleshee 2000 Work
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On 04-Dec-97, Ryan Watson smashed the keyboard with:
>I'm currently working on a game which I have entitled Fleshee 2000.

>I have done very little on the actual game coding, but am almost finished
>the editor.

>What I'm trying to get to is, I am having small problems dealing with
>screen drawing and saving.

>The screen refresh procedure for when you move from one map to the next
>runs at a fairly fast speed, but it is not as fast as I need/want it to be.
>Can someone give me some code to quickly draw 10X10 icons on the screen
>with a grid of 29X15?

My best shot: The turbo+ extension has speedy commands for this..




>My other problem deals with the saving method I am using. Basically what it
>does is run through each screen and saves each little block. It will run
>fine with about 10 screens or so, but when it is at 100 screens (the max
>for my editor) it takes a horribly long time when it only has to save about
>41K of information.

>What would be the fastest way to save this assuming any map configuration
>from 2X2 to 50X2 and each screen has to save 435 variables?

Stock the variables and maps in a bank (Tools extension is good at this), 
and then save the bank (save or Bsave)

NB: Turbo+ is a comercial extension..
Tools extension is PD (Aminet or my homepage..)

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
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From amos-request@svcs1.digex.net Thu Dec  4 21:35:08 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Sound again.
Date: Thu, 4 Dec 1997 14:13:12 -0500
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> Mr Giark, due to the new sound routines, my level will fit into 1 meg
> chip, as long as it has enough fast. 
> I'm gonna need to tap in a MORE configable sound system, ie use
> samples in chip mem, or use samples in fast mem. 

   Hmmm... use samples in fast mem?! 

   I'm assuming you're allocating XXX amount of ChipRAM to hold the
   sample-data for each voice then utilizing some kind of super-fast
   memory-copy to transfer the sound data from FastRAM into the
   ChipRAM voice-buffers, correct?

   Radical stuff!!!!  

   We should all submit any cool routines we've developed for our
   stages into some kind of Dev-Pool.  This way, each list game will
   have more resources to draw from and so, theoretically each list
   project will be easier to make better.  After two or three projects,
   we'd have one heck of a development-pool filled with ultra-fast,
   advanced routines and such.

   I've donated two utilities, you can pitch in your SoundPlayer and
   the other guys could pitch in a module or tool to kind of lay the
   foundation for the guys who follow us with the second ListProject...

   
      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 85% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Fri Dec  5 01:31:35 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 5 Dec 97 01:23:58 +0000
Subject: Re: Help with some routines
Message-Id: <348757AE.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <19971204131028.175.qmail@hotmail.com>
To: "MarcoAlanen"<ravonen@hotmail.com>, amos-list@access.digex.net
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X-Mailer: MicroDot-II/AmigaOS 0.196
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> 1) Is there a way to check the size of a bob?

If you look at the AMOS manual on how the banks are stored you can
actually peek the basic values out. But you'll only get the X size to
16 pixels.

> 2) Any asm-coders that can help me with an assembler-screen-copy-
>    routine? The one in Amos is WAY to slow. Maybe there is a faster
>    on some extension...

Actually, I find the screen copy routine quite reasonable. All the
other GFX things are bad though.
I find most extensions that are supposed to speed up GFX routines are
rubbish and its actually the other things that make the difference.
e.g. Using Qsqr from AMCAF has doubled the speed of one game that used
Sqr alot.

> 3) How does the 'BobspriteCol' and the 'SpritebobCol' commands work?
>    Can you check collisions between the mousepointer-sprite and a bob?

It works as it says in the manual.
You cannot detect the mouse though. A solution would be to call Hide
On and then define your own mouse with a sprite and amal which you
could then detect.
 
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Dec  5 14:21:43 1997
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Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Fri, 5 Dec 1997 09:49:28
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
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From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: AMOSPro Release: Jolly's THX 2 Replay extension!
Status: O
X-Status: 

If anyone would like this extension mailed them, please send me an email at
mushypd@redrose.net

Mush

Short:    THX 2.x replayer for AmosPro
Author:   Thomas "Protonic" Verduin (protonic@pi.net)
Uploader: Evert-Jan "JaZz" Slypen (jazz@lobster.demon.nl)

------------------------------------------------------------------------------

              ___                                              ._____.
          .__(   )__ ___________ _______.      ._______.       |     |_____.
 .________|      _ _/     _     \_ _    |______|       |_______|     |     |
 |        |      \\       |       //    |              |       |______     |
_|        |               |             |              |             |     |_
\|_________                             ________       _______________     |/
/___ _zJ!_`---------^-----------^-------' __ _ `-------' __ _______ _`-----'\

                       -^ Sanitation is Overrated ^-

------------------------------------------------------------------------------


Introduction
------------
Jotre stands for Jolly THX Replayer and is an AmosPro extension you can use
to play the new THX 2.x format introduced by Dexter/Abyss a few weeks ago.
This version of Jotre handles the basic stuff like playing (obviously),
handling the volume and filterdata used by the replayer. The next version
will be able to play THX instruments next to your music (so you can use
instruments for SFX), control certain effect commands so you can time
on-screen routines to the music, and more.

Installation
------------
Please read the supplied guide how to install Jotre. It should be easy
enough for most AmosPro users.

About THX
---------
THX is a great freely distributable musicprogram with which you can create
near-C64 quality music. The latest version includes filters, and for the
next version ringmodulation is planned. If you are looking for great THX
music then look no further than   http://thx.home.ml.org   which has some
great music by various talented composers, oh and I am in there too but
don't let that stop you. THX is found in  mus/edit  on Aminet or you can
get it from the THX homepage mentioned above.



Er, and that's it. Stay fresh.


--- JaZz.

------------------------------------------------------------------------------

               -^ Jolly - Profanity is F*cking Overrated ^-

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Dec  6 04:24:54 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Adam Parrott <parrottsoft@usa.net>, giark@hicksville.dyn.ml.org
CC: amos-list@access.digex.net
Date: Sat, 06 Dec 1997 03:29:46 +0500
Message-ID: <yam7279.2312.2732472@mail.redrose.net>
In-Reply-To: <19971206005024.18269.qmail@dns01.ops.usa.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CBATNAM things.
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

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This is the fastest zoom routine I have in the library, but it is limited. See
if it helps!

Mush

It was on the night of 06-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Adam jumped out from behind a rock and wouldnt stop shouting
about "CBATNAM things." until I was forced to knock them out:
-> Greetings.

-> Thought you might want to pick up on CBATNAM, i.e. go back over some 
-> of the variables, anything else that's needed (besides all our code!) 
-> and things like that. I've had to go back and read through some old 
-> messages to get some of the variables I need to put in my code! 
-> Nonsense I say. Anyhow, it would be last-minute helpful.

-> Also, does ANYONE know of (or better yet HAVE) any FAST Zoom-like 
-> drawing routines (name off Extensions, some of which I have, or ANY 
-> Assembler). That's the only way I'm going to get my level sped up at 
-> all. I've used AMCAF, but it uses zoom factors (with Bzoom), and I 
-> dont have time to do up any equations to handle them. (Plus, Giark 
-> has to compile the code, and I'm not sure he has it. Neither do I, 
-> well, demo version, haven't registered yet, but plan to). Help!

-> Any help SOON would be appreciated. Thanks.

-> Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
-> Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org

--BOUNDARY.7279.2312.2732472.1
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8P8PAPD/Dw/w/w/w8P8P//D/8ADw//AP8P/w8PD/8P/w//8A8P//D/D///Dw/////wAAAP8A
AA//AADw/wAA//8ADwD/AA8P/wAP8P8AD///APAA/wDwD/8A8PD/APD//wD/AP8A/w//AP/w
/wD///8PAAD/DwAP/w8A8P8PAP//Dw8A/w8PD/8PD/D/Dw///w/wAP8P8A//D/Dw/w/w//8P
/wD/D/8P/w//8P8P////8AAA//AAD//wAPD/8AD///APAP/wDw//8A/w//AP///w8AD/8PAP
//Dw8P/w8P//8P8A//D/D//w//D/8P////8AAP//AA///wDw//8A////DwD//w8P//8P8P//
D/////AA///wD///8PD///D/////AP///w/////w/////wAAAAAAAA==

--BOUNDARY.7279.2312.2732472.1--



From amos-request@svcs1.digex.net Fri Dec  5 22:30:01 1997
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Comments: Authenticated sender is <parrottsoft@pop.netaddress.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: giark@hicksville.dyn.ml.org
Date: Fri, 5 Dec 1997 18:49:54 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: CBATNAM things.
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

Thought you might want to pick up on CBATNAM, i.e. go back over some 
of the variables, anything else that's needed (besides all our code!) 
and things like that. I've had to go back and read through some old 
messages to get some of the variables I need to put in my code! 
Nonsense I say. Anyhow, it would be last-minute helpful.

Also, does ANYONE know of (or better yet HAVE) any FAST Zoom-like 
drawing routines (name off Extensions, some of which I have, or ANY 
Assembler). That's the only way I'm going to get my level sped up at 
all. I've used AMCAF, but it uses zoom factors (with Bzoom), and I 
dont have time to do up any equations to handle them. (Plus, Giark 
has to compile the code, and I'm not sure he has it. Neither do I, 
well, demo version, haven't registered yet, but plan to). Help!

Any help SOON would be appreciated. Thanks.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Sat Dec  6 20:13:34 1997
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From: M.Berionne@ip045.pool-03.flashnet.it (Berionne)
Date: Dom, 07 Dic 97 01:11:09
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Artist needed
Status: O
X-Status: 


Hi there!

I need someone to draw some very easy gfx for me... very easy, but not for
me!! :-))
For more details, please email me: at the moment I just say that what I want
is a small tennis player with a couple of frames to anim it.

I hope to receive help.

Thank you very much


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder22.lha    |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Sat Dec  6 11:42:00 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sat, 06 Dec 1997 16:24:23 +0500
Message-ID: <yam7279.1169.2014893576@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: EBH & changing colours
MIME-Version: 1.0
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Status: O
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Hiya,

 Is there a way of editing the EBH palette ?

I tryed to with PPaint7 & the AMOS object editor but neither of them let you edit
the last 32 colours diffrently, eg. If I was to change colour 58, colour 16 would also change.

Anyone know a way around this ?



thanks,
-- 
    ____ _____ ___        ______________________________________
   {  \ }_   _{   \      {                        {             {
   { O|{ { {{_{ O  }      }      Aminet:           }Projects:    }
   {  /_}{ { _{   /      {                        {             {
   { {{_ { {{_{ n \       } game/patch/alfred.lha  }CBATNAM      }
   {_{__}{_{__{_}\ \     { pics/icon/intel.lha    {  #The Game#   {
________________  \ \     } dev/amos/clipfonts.lha } #Extension#   }
________________\ \  /   {~~~~~~~~~~~~~~~~~~~~~~~~{~~~~~~~~~~~~~{
_________________\ \/     }A1200 030/50MHz,10Meg,4xCDrom,850MegHD}
                         {33.6k modem,2 floppys, etc...         {
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}~~~~~~~~~~~~~ }
 { cahill4@iol.ie   { http://www.iol.ie/cahill4/peter/index.html{
  } IRCnick  PAC     } *IAPA* member      }   Team *AMOS*           }
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Dec  6 13:40:36 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 06 Dec 1997 10:43:27 -0500
Message-ID: <yam7279.1356.5037280@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: CBATNAM
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

This is not encouraging. Five levels of code, graphics and sound are due
Tomorrow! Not one bit has shown up at this point.
 
Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Dec  6 20:18:45 1997
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Message-Id: <257d4865.u10t12e.2cca1-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7279.1169.2014893576@gpo.iol.ie>
	     (from Peter Cahill <cahill4@iol.ie>)
	     (at Sat, 06 Dec 1997 16:24:23 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: EBH & changing colours
Status: O
X-Status: 

To the one known as Peter,
> Hiya,
>  Is there a way of editing the EBH palette ?

Ummm, yeah...
 
> I tryed to with PPaint7 & the AMOS object editor but neither of them let you edit
> the last 32 colours diffrently, eg. If I was to change colour 58, colour 16 would also change.

Sounds normal enough.

> Anyone know a way around this ?

Use AGA and not EHB.  (errr, that was a no by the way, these "problems" are
supposed to happen.  EHB means that the high colours are Half as Bright as
the low colours, its just a shading mask as opposed to real colours)


 _   _   _        _     _   _     |  Please let me sleep !  P-P-Poetry,
|_> |_| |_| |\ | |_ |  | | /   |  |  that'll work.  Come sweet slumber and
|_> | \ | | | \| |_ |_ |_| \_  .  |  shroud me in thy purple cloak.  Huh, 
                                  |  doesn't even rhyme.  - Max Headroom
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sat Dec  6 16:36:12 1997
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Message-ID: <B0000152964@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: EBH & changing colours
Date: Sat, 6 Dec 1997 13:46:31 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

>  Is there a way of editing the EBH palette ?
> I tryed to with PPaint7 & the AMOS object editor but neither of them
> let you edit the last 32 colours diffrently, eg. If I was to change
> colour 58, colour 16 would also change.

   EHB, stands for Extra Half-Brite mode and the name comes from 
   the design of the video-mode.

   You can change colours 0-31, but colours 32-63 will be half as brite
   as colours 0-31.

   Say you made colour 1 white with $FFF, the hardware would then 
   make colour 33 grey with $777.

   It's a neat mode really.  You have to put a bit more thought into
   palette-design, using the brightest colors for the first 32 registers, 
   but you can get some nice shadows and such.


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 85% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Sat Dec  6 15:46:01 1997
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 Sat, 06 Dec 1997 13:41:32 -0500
Message-ID: <B0000152965@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: CBATNAM
Date: Sat, 6 Dec 1997 13:49:00 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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Status: O
X-Status: 

> This is not encouraging. Five levels of code, graphics and sound are
> due Tomorrow! Not one bit has shown up at this point.

   Naturally, we're all busy working, TRYING to get them done by
   tomorrow!!!!!


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 85% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete


From amos-request@svcs1.digex.net Sat Dec  6 17:31:50 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 06 Dec 1997 13:51:16 -0500
Message-ID: <yam7279.812.4964384@huron.net>
In-Reply-To: <yam7279.1169.2014893576@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: EBH & changing colours
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Dec-97, Peter Cahill wrote:
> Is there a way of editing the EBH palette ?

Only half of it

>the last 32 colours diffrently, eg. If I was to change colour 58, colour 16
>would also change.

That's what EHB mode is about. The second 32 colours are the same as the first
32, only half as bright (hence the name)

>Anyone know a way around this ?

It's a hardware limitation, not software.


Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Dec  7 02:25:57 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jamie Bentley <sniper@technet2000.com.au>
CC: amos-list@access.digex.net
Date: Sun, 07 Dec 1997 00:50:51 +0500
Message-ID: <yam7280.2591.3918904@mail.redrose.net>
In-Reply-To: <yam7280.364.270805776@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: THX SUCKS
MIME-Version: 1.0
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Status: RO
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It was on the night of 07-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jamie jumped out from behind a rock and wouldnt stop
shouting about "THX SUCKS" until I was forced to knock them out:
->  That THS program stops all mods/meds and ABK songs from playing... Its a
-> virus, not a program!

I hadnt tried that much with it, but I did notice it steals half a meg of
public memory before playing any mod!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Dec  6 17:38:15 1997
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Comments: Authenticated sender is <parrottsoft@pop.netaddress.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: Peter Cahill <cahill4@iol.ie>
Date: Sat, 6 Dec 1997 14:06:31 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Subject: Re: EBH & changing colours
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7279.1169.2014893576@gpo.iol.ie>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

> Is there a way of editing the EBH palette ?
Yes, change it from within AMOS if you want. (Palette$ command)
 
> I tryed to with PPaint7 & the AMOS object editor but neither of them
> let you edit the last 32 colours diffrently, eg. If I was to change
> colour 58, colour 16 would also change.

The reason for this is in EHB (Extra Half Brite mode), the Amiga 
takes its 32 color registers and SPLITS those colors (brightness) in 
half (giving 32 more colors that are HALF as bright as the FIRST 32), 
hence you have your 64 EHB color palette.

Therefore, when you change, say, color 16 as above, color 48 is going 
to change as well (16+32=48). Any of the first 32 colors that are 
modified will have a DIRECT effect on the last 32.

> Anyone know a way around this ?
Depends on what you want to get around. :) As said, there's no way to 
change the Half-bright colors (last 32). If you want, just get AGA.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Sat Dec  6 20:04:58 1997
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: CBATNAM
Status: O
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VG8gdGhlIG9uZSBrbm93biBhcyBNci4sCj4gVGhpcyBpcyBub3QgZW5jb3VyYWdpbmcuIEZp
dmUgbGV2ZWxzIG9mIGNvZGUsIGdyYXBoaWNzIGFuZCBzb3VuZCBhcmUgZHVlCj4gVG9tb3Jy
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YWl0IHRpbGwgdG9tbW9yb3cuICAobGF0ZSB0b21tb3JvdyA7LSkKCgogXyAgIF8gICBfICAg
ICAgICBfICAgICBfICAgXyAgICAgfCAgIkdvb2QsIHRlcnJpZmljLCBJJ20gcmVhbGx5IGxv
b2tpbmcKfF8+IHxffCB8X3wgfFwgfCB8XyB8ICB8IHwgLyAgIHwgIHwgIGZvcndhcmQgdG8g
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ICAgICAgICAgICAgICAgICAgICAgICAgICAgfCAgCiAgICAgICAgICAgICAgICAgICAgLS0t
LS0tLS0tLS0tLS0rLS0tLS0tLS0tLS0tLS0tCiAgICAgICAgICAgICAgICAgICAgIGh0dHA6
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From amos-request@svcs1.digex.net Sat Dec  6 19:25:23 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sun, 07 Dec 1997 08:31:07 +1000
Message-ID: <yam7280.364.270805776@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: THX SUCKS
MIME-Version: 1.0
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 That THS program stops all mods/meds and ABK songs from playing... Its a virus, not a program!
 
+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM                            |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From amos-request@svcs1.digex.net Sat Dec  6 18:31:56 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sat, 06 Dec 1997 23:25:45 EST5
Message-ID: <yam7279.2267.140076696@cu.cu-muc.de>
In-Reply-To: <tcppop3.605549@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: EBH & changing colours
MIME-Version: 1.0
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cahill4@iol.ie wrote on 06-Dez-97:

>  Is there a way of editing the EBH palette ?

On ECS machines? None. The EHB (extra half-bright)  palette  is  calculated
from  the  first  32  colours  by hardware (shifting the colour bits to the
right).

On AGA machines set the KILLEHB flag in BPLCON0 and modify the palette  set
the 'normal AGA colour setting way'.

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Sun Dec  7 06:27:09 1997
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From: Mushroom PD <mushypd@redrose.net>
Reply-To: Mushroom PD <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 7 Dec 1997 04:44:15 
Message-ID: <97127444.00999@mail.herp1-21.redrose.net>
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
X-Comment: Posted via MPDMailpost multi-personell mailer program
X-Comment: This program will post the same piece of text to all recipients
X-Comment: In a list which you can specify. If you would like a copy of
X-Comment: Of this program, email me at mushypd@redrose.net
X-Comment: This program is not to be abused, or used as a mass spammer
Subject: AMOS Announcement: Extreme AMOS Back in production!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Aaaaarrrrggghhh!!!

Ahem, just in case you were wondering, im still being so inundated with 
requests for Extreme AMOS, that I am now officially back on the job!

Issue 4 was almost finished enginewise, and the reason it was stalled 
was because noone had sent a single article, just congrats on the third 
one, which literally stormed me with greets etc.

Im making a public plea, PLEASE SUBMIT ARTICLES/PICS/TEXTS of ANY KIND 
which you would like to see included. Once the Bubba project is shuffled 
to the side, i'll be working full time on issue 4. I hope to make it a 
monster 3-4 disk monster issue this time!!

If you are not familiar with the workings of Extreme AMOS, it was a disk
magazine I originally worked on with another fellow, who later left after a
mild controversy. Anyhow, I put together a large, tutorial packed issue
(the third) which turned out to be the most popular release of the magazine
to date, with over 300 copies mailed out personally, and countless
downloads from my AMOS homepages. I also received hundreds of mails telling
me what a great magazine it was, and how it helped people solve particular
AMOS problems, but unfortunately only received several small articles back,
and I wasnt prepared to spend another 7 months writing articles for an
entire issue again!!

Any questions whatsoever, I can be contacted at mushypd@redrose.net

Thanks

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
             Official F1 Software Distributor for the USA!

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Dec  7 05:12:47 1997
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Message-Id: <257e250f.u10t12e.3b295-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7279.812.4964384@huron.net>
	     (from "Mr. Giark To You" <giark@hicksville.dyn.ml.org>)
	     (at Sat, 06 Dec 1997 13:51:16 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Cap'n Bubba and the Castle Assault stage.
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Well, the code is effectively done apart from a few tweaks, the sound
is done (apart from maybe a tweak), and a lot of things have improved.
The new graphics for the levels are about done, as is level design,
but not yet implemented, and will be coming as an update VERY shortly.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Get the hell out of our galaxy - 
|_> | \ | | | \| |_ |_ |_| \_  .  |   both of you."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*


From amos-request@svcs1.digex.net Sun Dec  7 08:42:59 1997
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From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: F2000 Bank Problems
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I am having a small problem with my Fleshee 2000 map editor saving aspect.
I have no screwed around with the code for it to work from reserved work
banks and saves fine when I use the 'Save' command.

The only problem is that when I use the 'Save' command it also includes my
icon file (obviously), which is small but an annoyance nonetheless. But I am also
having problems with 'BSave', because between banks 10 and 11 there is a
large gap of space that AMOS itself uses. So when I attempt to save from
the beginning of bank 10 to the end of bank whatever it includes ALL that
data, which sums up to over 300K.

How do I get around this?


Now, on other things.....
As I have mentioned on my web page I need people to help me make good
maps. So I am wondering if anyone wants to help and is not involved with
CBATNAM ;). What I can offer you is the full version of the game when it is
completed (if it ever get completed...).

If you are interested EMail me... I will fill you in on any details (if
they exist?!?).

------------------------------------------
         - kAOTIc - of Daemonsoft       
------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy           
 Work In Progress  : SheepFest        
                     Blood Is Red     
                     Fleshee 2000     
                     The Difference Engine
                     Normal Day       
------------------------------------------


From amos-request@svcs1.digex.net Sun Dec  7 12:51:07 1997
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Date: Sun, 07 Dec 1997 17:06:24 +0100
To: mushypd@redrose.net, Jamie Bentley <sniper@technet2000.com.au>
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: THX is okay in my book
Cc: amos-list@access.digex.net
Mime-Version: 1.0
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At 00:50 07/12/97 +0500, Mush wrote:

>->  That THS program stops all mods/meds and ABK songs from playing... Its a
>-> virus, not a program!

Why would you want to play a THX song next to a PT song?

>
>I hadnt tried that much with it, but I did notice it steals half a meg of
>public memory before playing any mod!

THX reserves that for filters, it precalcs the filters instead of doing
that on the fly (which would use way too much cputime). It's probably
possible to not use this function if the song doesn't use filters (have to
consult this with the programmer) as older songs do not reserve this memory
as they don't use filters. Anyway, the memory can be given back if you're
not playing a song.

I like THX so there. ;)

---
Eef.


From amos-request@svcs1.digex.net Mon Dec  8 01:10:41 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 07 Dec 1997 22:45:48 +0500
Message-ID: <yam7280.2439.3481808@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Final Hi-score routine uploaded to giark
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Okers, I have sent my final hi-score program to giark to be sent to the
homepages. I havent sent him the source code just yet, as im gonna hold
onto it till monday night to make sure there are no bugs in it (plus I need
to document it for him, hehe).

OK, some things you should know. Firstly, it creates a random "score" to
decide wether to enter you into the table. There is a section to say you
didnt make it, and also, the bit that you did, derrr. I have used a SID
file, as with all these THX problems with the extension, its actually more
memory economic to use a true SID file than a THX (IMHO), and it has 2
tunes, one for when you get in, one for when you dont. The tune BTW is by
Maniacs of Noise, Cybernoid 2.

The system can be controlled by either the joystick, or the keyboard.
Keyboard keys are O, P and Space, or ENTER on menu's where prompted. Slide
the scroller to the left/right to pick letters, fire/space to select them.
The square character is the space character, <- is delete, and arrow down
is exit.

I already know about the mouse pointer being there, so thats one error you
need not report, hehe. I have tested it in bits, but not fully, so please
exploit it to its limits!

CBATNAM coders, If I forgot to put your name in the default scores, gimme 
a shout!

When the scores are being drawn on the screen (a seperate procedure, for
use within the main title screens for displaying the scores) press either
fire/enter to exit the routine.

Included in the archive is playsid.library for all those who haven't got it.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
             Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Dec  8 00:39:54 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 07 Dec 1997 23:20:35 +0500
Message-ID: <yam7280.1800.3481808@mail.redrose.net>
In-Reply-To: <257e250f.u10t12e.3b295-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Cap'n Bubba and the Castle Assault stage.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 07-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Keith jumped out from behind a rock and wouldnt stop
shouting about "Cap'n Bubba and the Castle Assault stage." until I was forced
to knock them out:
-> Well, the code is effectively done apart from a few tweaks, the sound
-> is done (apart from maybe a tweak), and a lot of things have improved.
-> The new graphics for the levels are about done, as is level design,
-> but not yet implemented, and will be coming as an update VERY shortly.

That reminds me, Im still doing the scroll text for the hiscore routine, so if
anyone has any messages/greets etc. they want in, get the AMOS DATA statements
to me by monday night!!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Dec  8 00:23:14 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 07 Dec 1997 23:21:31 +0500
Message-ID: <yam7280.1589.3481808@mail.redrose.net>
In-Reply-To: <yam7280.1367.1747427816@smtp.xs4all.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: THX SUCKS
MIME-Version: 1.0
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Status: O
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It was on the night of 07-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Michel jumped out from behind a rock and wouldnt stop
shouting about "Re: THX SUCKS" until I was forced to knock them out:

-> it says clearly in the documentation it allocated more then 400 k for
-> the filters and stuff...
-> read the docs before opening your mouths!

I did read the docs!! Thats where I got the information!!!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Dec  8 03:17:24 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Eric Hyland <a007193t@bc.seflin.org>
CC: amos-list@access.digex.net
Date: Mon, 08 Dec 1997 01:49:22 +0500
Message-ID: <yam7281.1121.2620136@mail.redrose.net>
In-Reply-To: <Pine.3.89.9712072325.C23299-0100000@bc>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMOS Announcement: Extreme AMOS Back in production!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 08-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Eric jumped out from behind a rock and wouldnt stop shouting
about "Re: AMOS Announcement: Extreme AMOS Back in production!!" until I was
forced to knock them out:

-> Why not do a best of the AmosList section. You can pick out some of the
-> interesting things we've written about, and cleanly put the threads 
-> together.

-> Before I joined the list I read some of the Aminet AmosList archives, and
-> thought that it would be nice if someone would organize this mess.

That was already planned, and in fact, I still have all the old texts I was
going to use from over a year ago!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Dec  7 23:21:46 1997
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 Sun, 07 Dec 1997 22:34:02 -0500
Message-ID: <B0000153589@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Cap'n Bubba and the SideShooter stage.
Date: Sun, 7 Dec 1997 22:40:59 -0500
X-MSMail-Priority: Normal
X-Priority: 3
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[Cap'n Bubba and the Castle Assault stage...]
> Well, the code is effectively done apart from a few tweaks, the sound
> is done (apart from maybe a tweak), and a lot of things have improved.
> The new graphics for the levels are about done, as is level design,
> but not yet implemented, and will be coming as an update VERY
> shortly.

   Well, I actually devoted four hours earlier today to working on the
   Final Boss phase.  Trying to find the right design as I want it to be
   interesting (at least a little).  Think I have it sorted now , so it's
   just a matter of implementing the remaining control-modules and
   Phase Four will be complete...

   Of course, after I get that done I need to work on the remaining items
   on my work-list, most notably:

   1. Adding a "[G]rab" option to allow Mush (or myself) to take a few
       snapshots of the display.  Won't take long to implement, just
       need to create a simple remapper to convert the Dual-Playfield
       display into one 16-color screen which can be saved out to disk.

   2. Cleaning up.  This involves several tiny (although important)
       modifications.

   I'll try to at least finish the FinalBoss Battle and add the "Grab"
   option tonight, but I'm afraid I will have missed the deadline as the
   clean-up won't be complete until at least tomorrow and possibly
   Tuesday...

   I'll do what I can, but if the other guys are all done then just go 
   ahead with the next phase (code-optimization?) without me and I'll
   "be there" as soon as possible...

   Sorry guys, hate to let you down, but things didn't turn out as 
   expected and I ended up losing (most of ) Thursday and Friday as
   I simply did not feel "up to par".  However, I am back 100% now!!!!


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 90% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Mon Dec  8 01:07:56 1997
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Date: Mon, 8 Dec 1997 00:02:19 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: AMOS Announcement: Extreme AMOS Back in production!!
To: Mushroom PD <mushypd@redrose.net>
cc: amos-list@access.digex.net
In-Reply-To: <97127444.00999@mail.herp1-21.redrose.net>
Message-ID: <Pine.3.89.9712072325.C23299-0100000@bc>
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Hi: Mushy 

Why not do a best of the AmosList section. You can pick out some of the
interesting things we've written about, and cleanly put the threads 
together.

Before I joined the list I read some of the Aminet AmosList archives, and
thought that it would be nice if someone would organize this mess.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Mon Dec  8 02:10:17 1997
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	     (from Mush <mushypd@redrose.net>)
	     (at Sun, 07 Dec 1997 22:45:48 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Final Hi-score routine uploaded to giark
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X-Status: 

To the one known as Mush,
> Included in the archive is playsid.library for all those who haven't got it.

Mush, enough with sid already !  It crashes my machine almost EVERY time !



 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #13
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  Anything worth doing is worth doing for
                                  |  money.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Dec  8 06:32:24 1997
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Date: Mon, 8 Dec 1997 9:34:00 +0000
From: "Wayne O'Donnell" <wayneo@bacg.com>
Sender: "Wayne O'Donnell" <wayneo@bacg.com>
Organization: *
To: amos-list@access.digex.net (AMOS List)
Subject: AMOS>Txt + Installer docs
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Has anyone got a util to convert AMOS source into an ASCII file?

or...

Is it possible to write an AMOS program which can in turn load a source and 
save it as ASCII?

or...

Does anybody know the format in which source is stored?

I am after something which I can use via DOpus - Just double click the 
*.AMOS name and it appears in a readable format.

Also, can anybody send me some instructions on how to create installer 
scripts?
(Please don't point me at Aminet as I don't have full net access).

Thanks in advance,
Wayne

From amos-request@svcs1.digex.net Mon Dec  8 07:02:39 1997
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Date: Mon, 08 Dec 1997 12:03:32 +0100
To: mushypd@redrose.net
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: Final Hi-score routine uploaded to giark
Cc: amos-list@access.digex.net
Mime-Version: 1.0
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Status: O
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At 22:45 07/12/97 +0500, you wrote:

>didnt make it, and also, the bit that you did, derrr. I have used a SID
>file, as with all these THX problems with the extension, its actually more
>memory economic to use a true SID file than a THX (IMHO), and it has 2
>tunes, one for when you get in, one for when you dont. The tune BTW is by
>Maniacs of Noise, Cybernoid 2.

Er, all the musics are being converted to PT format so you won't need to
use the THX tunes. They are just there to let you hear how they will sound.

And besides, they're far better then what MON have ever done. :)) Ofcourse,
if y'all want to use different musics I'll just throw my 28 Bubba tunes in
the bin and go home.

---
Eef.

From amos-request@svcs1.digex.net Mon Dec  8 08:13:12 1997
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Date: Mon, 8 Dec 1997 12:01:31 +0000 (GMT)
From: Matt <mattw@netsoc.ucd.ie>
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To: Peter Cahill <cahill4@iol.ie>
cc: Amos-List <amos-list@access.digex.net>
Subject: Re: EBH & changing colours
In-Reply-To: <yam7279.1169.2014893576@gpo.iol.ie>
Message-ID: <Pine.LNX.3.96.971208120055.29327A-100000@orca>
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On Sat, 6 Dec 1997, Peter Cahill wrote:

> 
> Hiya,
> 
>  Is there a way of editing the EBH palette ?
> 
> I tryed to with PPaint7 & the AMOS object editor but neither of them let you edit
> the last 32 colours diffrently, eg. If I was to change colour 58, colour 16 would also change.
> 
> Anyone know a way around this ?

There is none. That's the whole point of EHB

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Mon Dec  8 14:11:23 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 08 Dec 1997 09:57:00 -0500
Message-ID: <yam7281.51.5037008@huron.net>
In-Reply-To: <AEC4D93001F73000@c2gate.tcom.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS>Txt + Installer docs
MIME-Version: 1.0
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Status: O
X-Status: 

On 08-Dec-97, Wayne O'Donnell wrote:
>Has anyone got a util to convert AMOS source into an ASCII file?
>Is it possible to write an AMOS program which can in turn load a source and 
>save it as ASCII?

Load your prg in the editor. Select all from the block menu. Store from block
menu. Save block as ASCII. Tada.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Dec  8 14:57:02 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 08 Dec 1997 09:59:19 -0500
Message-ID: <yam7281.983.5037008@huron.net>
In-Reply-To: <3.0.32.19971208120330.0079cad0@post.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Final Hi-score routine uploaded to giark
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Dec-97, Evert-Jan Slypen wrote:
>>didnt make it, and also, the bit that you did, derrr. I have used a SID
>>file,
>Er, all the musics are being converted to PT format so you won't need to
>And besides, they're far better then what MON have ever done. :))

I've already told Mush about that.

> Ofcourse,
>if y'all want to use different musics I'll just throw my 28 Bubba tunes in
>the bin and go home.

I'd rather you convert them and throw them in my mail. Q8-{)

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Dec  8 18:19:51 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 8 Dec 97 17:59:55 +0000
Subject: Out of Memory
Message-Id: <348C359B.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
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You know that AMOS gives an 'out of memory' error message for all
sorts of things right?
I know it does it if you try ti run two amos programs together anyway.

Well what else does it do it for? Missing librarys? Some people are
gettign this message when they've plenty of memory so I'm trying to
work out what's really wrong.

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Tue Dec  9 01:09:28 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sun, 07 Dec 1997 14:17:24 +1000
Message-ID: <yam7280.1213.269835720@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Need Speech
MIME-Version: 1.0
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 Hi,

 I think this is directed to Garfield, or one of the people with a good voice... Oh well, anyway, I need some samples digitized...

 I need them in 8bit (yuck), 44100 (yay), and I want the following said in a "nerd" deep intelligent voice..

 "We have lift off in 20 seconds..."
 "15 seconds"
 "Engines start, all primary power systems online"
 "Engage Thruster sequence"
 "All functions online"
 "All functions have passed check point"
 "And in 10"
 "9"
 "8"
 "7"
 "6"
 "5"
 "4"
 "3"
 "2"
 "1"
 "We have lift off, repeat, we have lift off"
 "Course is set"
 "Engage and control automatic guidence system"

 If you can do that in a really deep, cool HUMAN (it has to sound human like), then I'll be glad to get the samples from you :)

 Jamie Bentley

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM                            |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From amos-request@svcs1.digex.net Mon Dec  8 21:00:36 1997
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Date: Mon, 08 Dec 1997 21:09:17 +0100
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>,
        AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: Final Hi-score routine uploaded to giark
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status: 

At 09:59 08/12/97 -0500, Mr. Giark To You wrote:

>>if y'all want to use different musics I'll just throw my 28 Bubba tunes in
>>the bin and go home.
>
>I'd rather you convert them and throw them in my mail. Q8-{)

Yeah I'm still busy... whoosh... for example the Harrier music is about 30
minutes long if you play it all in one go, 12 musics, 130 or so patterns.

I'm glad I don't have to convert it :) Still, there will be 28 or so musics
in the game total. Maybe we should call it "The Captain Bubba Music Show,
with a game thrown in for free" :))

---
Eef.

From amos-request@svcs1.digex.net Mon Dec  8 21:16:14 1997
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Date: Mon, 08 Dec 1997 21:48:00 +0100
Reply-To: mtl.wberg@swipnet.se
X-Mailer: Mozilla 3.0 (Win95; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re: AMOS>Txt + Installer docs
References: <AEC4D93001F73000@c2gate.tcom.co.uk>
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Wayne O'Donnell wrote:
> 
> Has anyone got a util to convert AMOS source into an ASCII file?
> 
> or...
> 
> Is it possible to write an AMOS program which can in turn load a source and
> save it as ASCII?
> 
> or...
> 
> Does anybody know the format in which source is stored?
> 
> I am after something which I can use via DOpus - Just double click the
> *.AMOS name and it appears in a readable format.
> 
> Also, can anybody send me some instructions on how to create installer
> scripts?
> (Please don't point me at Aminet as I don't have full net access).
> 
> Thanks in advance,
> Wayne

why dont u use the CMD program that comes with workbench..
Run CMD then load your amos source into the the editor and print.
It will be saved in an ASCII file..

/MtL

From amos-request@svcs1.digex.net Mon Dec  8 23:11:46 1997
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Comments: Authenticated sender is <parrottsoft@pop.netaddress.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: giark@hicksville.dyn.ml.org
Date: Mon, 8 Dec 1997 20:48:44 -0600
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Subject: Cap'n Bubba and the Dungeon Stage.
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Greetings.

Sorry Giark that I havent had a chance to get on IRC and have some 
last minutes talk with you (for long enough, namely).

Just an update on the stage: It's almost done. I'm implementing 
objects now (which is giving me a little trouble, all of these 
routines for sorting the objects, plus all of the variables involved, 
I'm having to go through and debug my source).

Anyhow, after that, I'll put in the routines for the Taxman (which 
will include a "real-time cinematic sequence" when you come up 
against him.) I also plan to implement support for enemies (just your 
basic STAB, the Taxman's minions) and of course objects (said above), 
ammo, health, and treasure. The banks will also be able to be 
completely modifiable by Giark (only the textures and objects). I 
also think I told some of you (programmers mainly) that I've updated 
and added graphics (new status bar and textures, it all looks COOL!)

Other than that, it should be the end of the week before I can have a 
(demo?) for you guys to see (wont send source directly, as I want the 
guys to see what I've got upto that point, then afterwards take the 
next day to work out any extra bugs). Plus, EJ said it would be 
"later this week" before he could have my music, so tada..

Please be patient and stay tuned (you wont die, I assure you).

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Tue Dec  9 09:44:48 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
CC: amos-list@access.digex.net
Date: Tue, 09 Dec 1997 07:55:23 +0500
Message-ID: <yam7282.1186.2626376@mail.redrose.net>
In-Reply-To: <yam7281.802.5037008@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Final Hi-score routine uploaded to giark
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It was on the night of 08-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Mr. jumped out from behind a rock and wouldnt stop shouting
about "Re: Final Hi-score routine uploaded to giark" until I was forced to
knock them out:

-> All the music used is by EJ and is in pt format. Don't make my life more
-> difficult, please.

I explained to you on IRC ages ago, that until the mods are released as
protracker, i'll use a temp mod for inclusion in the meantimme. Nothing worse
than a silent-looking program, hehe.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Dec  9 11:38:22 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Evert-Jan Slypen <jazz@lobster.demon.nl>
CC: amos-list@access.digex.net
Date: Tue, 09 Dec 1997 07:59:23 +0500
Message-ID: <yam7282.1180.2626376@mail.redrose.net>
In-Reply-To: <3.0.32.19971208120330.0079cad0@post.demon.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Final Hi-score routine uploaded to giark
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Status: O
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It was on the night of 08-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Evert-Jan jumped out from behind a rock and wouldnt stop
shouting about "Re: Final Hi-score routine uploaded to giark" until I was
forced to knock them out:

-> And besides, they're far better then what MON have ever done. :)) Ofcourse,
-> if y'all want to use different musics I'll just throw my 28 Bubba tunes in
-> the bin and go home.

MON were one of the best SID artists in the business, alongside them cool
brits Galway, Hubbard, Dunn, and all the rest.

SID (IMHO) is much more c-64 like than THX could ever be, but ive heard a
couple of good THX sounds, so things could look up. I'll never prefer THX over
SID...

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Dec  9 02:11:36 1997
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In-Reply-To: <348C5D00.39B6@swipnet.se>
	     (from mtl.wberg@swipnet.se)
	     (at Mon, 08 Dec 1997 21:48:00 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: AMOS>Txt + Installer docs
Status: O
X-Status: 

> > Has anyone got a util to convert AMOS source into an ASCII file?

Not I.

> > Is it possible to write an AMOS program which can in turn load a source and
> > save it as ASCII?

Yes, but you'll need to mess with the editor commands.

> > Does anybody know the format in which source is stored?


Dunno.

> > I am after something which I can use via DOpus - Just double click the
> > *.AMOS name and it appears in a readable format.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Can the people on TV see me, or am I
|_> | \ | | | \| |_ |_ |_| \_  .  |   just paranoid ?"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Dec  9 15:10:53 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 09 Dec 1997 09:41:49 -0500
Message-ID: <yam7282.2455.5037136@huron.net>
In-Reply-To: <348C359B.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
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On 08-Dec-97, Alastair Murray wrote:
>Well what else does it do it for? Missing librarys?

If you have used easylife commands but they don't have the lib, it will say
out of memory.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Dec  9 15:39:39 1997
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Date: Tue, 09 Dec 1997 16:13:49 +0100
To: mushypd@redrose.net
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: Final Hi-score routine uploaded to giark
Cc: amos-list@access.digex.net
Mime-Version: 1.0
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At 07:59 09/12/97 +0500, Mush wrote:

>-> And besides, they're far better then what MON have ever done. :))
Ofcourse,
>-> if y'all want to use different musics I'll just throw my 28 Bubba tunes in
>-> the bin and go home.
>
>MON were one of the best SID artists in the business, alongside them cool
>brits Galway, Hubbard, Dunn, and all the rest.

Heh, you don't need to convince me about SID music, I have about 60mb of it
right on my HD and I listen everyday. Shows you what a life I've got. :)

Galway's my favourite, his tunes are incredibly brilliant. Dunn was a
horribly underestimated musician, Hubbard was very good until he started to
use digitized sounds (with the exception of Skate or Die! and maybe BMX Kidz).

I was ofcourse joking about my music being better than MON. I hope I will
come near to them some day in quality. 

>
>SID (IMHO) is much more c-64 like than THX could ever be, but ive heard a
>couple of good THX sounds, so things could look up. I'll 

By me I hope :) But probably not ;))

never prefer THX over
>SID...

Have you heard some of my THX conversions of C64 music? They sound like the
real thing, at least, people still ask me what program I use to convert SID
files to THX. :)) (check out THX.HOME.ML.ORG for a lot of great tunes. And
a few by me :) Besides, ringmodulation is planned for the next THX release.
THX may be no sidmusic, but it's damn close.

Anyway, I wish there was something like THX for the C64, as I'd really like
to compose on that machine and I can't really get into those C64 music
editors.

Sorry to bore you like this but if someone mentions the words "Sid" or
"C64" there's no stopping me. :)

There's a conversion of SidPlay going around, have you looked into that one?


---
Eef.


From amos-request@svcs1.digex.net Tue Dec  9 23:00:52 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Tue, 9 Dec 1997 18:08:09 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Strange Sample Problem
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I have been having some strange troubles with samples in my game. For some
reason they ALWAYS loop over and over, even though I've never turned sam
loop on. Hell, I've even tried putting sam loop off in dozen's of places
but it still persists!

Does anyone know what's going on? could a 640X400 hires laced screen be the
cause of it?

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (35%)
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                     The Difference Engine (10%)
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From amos-request@svcs1.digex.net Tue Dec  9 20:02:26 1997
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Date: Tue, 9 Dec 1997 18:51:56 +0100
To: amos-list@access.digex.net
Subject: Re: THX SUCKS
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From: jirkaPetzel@T-Online.de (Jirkapetzel)
Status: O
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Jamie Bentley wrote on 06-Dez-97:

> That THS program stops all mods/meds and ABK songs from playing... Its a
> virus, not a program!

This is not a virus ! I think, it's a bug in the THX extension (Jotre) because 
i've got the same problem during the development of my extension (DOOM Music Extension). 
But i've removed this bug. :)

You can use the DME for playing THX sounds with different commands like
Thx Vu,Thx Continue,Thx Voice (for playing SFX) etc. It's available on Mush's homepage.



   Best regards

   Thomas "Vanor" Reetz 
   Author of the DOOM Music Extension




From amos-request@svcs1.digex.net Tue Dec  9 21:12:53 1997
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In-Reply-To: <yam7282.1180.2626376@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Tue, 09 Dec 1997 07:59:23 +0500)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Final Hi-score routine uploaded to giark
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To the one known as Mush,
> It was on the night of 08-Dec-97, when no creatures were stirring, and all was
> silent. Suddenly, Evert-Jan jumped out from behind a rock and wouldnt stop
> shouting about "Re: Final Hi-score routine uploaded to giark" until I was
> forced to knock them out:
> -> And besides, they're far better then what MON have ever done. :)) Ofcourse,
> -> if y'all want to use different musics I'll just throw my 28 Bubba tunes in
> -> the bin and go home.
> MON were one of the best SID artists in the business, alongside them cool
> brits Galway, Hubbard, Dunn, and all the rest.
> SID (IMHO) is much more c-64 like than THX could ever be, but ive heard a
> couple of good THX sounds, so things could look up. I'll never prefer THX over
> SID...

Heres a reason...  SID crashes my machine, THX doesn't.  Yeah, I know all your
stuff is in SID format..

 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #34
|_> |_| |_| |\ | |_ |  | | /   |  |  Peace is good for business.
|_> | \ | | | \| |_ |_ |_| \_  .  |  Ferengi Rule of Acquisition #35
                                  |  War is good for business.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Dec  9 21:23:32 1997
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 Tue, 09 Dec 1997 13:39:47 -0500
Message-ID: <B0000154724@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Need Speech
Date: Tue, 9 Dec 1997 13:45:09 -0500
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>  I think this is directed to Garfield, or one of the people with a good
voice... Oh well, anyway, I need some samples digitized...
>  I need them in 8bit (yuck), 44100 (yay), and I want the following said
> in a "nerd" deep intelligent voice..

   Ahem... "nerd" deep intelligent voice?  Thanks! :)

<SNIP!! - List of 19 samples was here...>
>  If you can do that in a really deep, cool HUMAN (it has to sound
>  human like), then I'll be glad to get the samples from you :)

   If you can wait a day, until I complete this latest version of my
   sideshooter stage, I'll take a shot at it. Actually, the sideshooter
   speech is like "normal" (my normal nerdy voice I guess), but if you
   need them really DEEEEEEEEP, I can certainly do that as well...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 92% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete


From amos-request@svcs1.digex.net Wed Dec 10 01:22:32 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 10 Dec 1997 00:13:58 +0500
Message-ID: <yam7283.2928.3272152@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Pages Updated
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X-Status: 

Ive updated my homepages a little, by altering the texts, adding AnimGIF's
etc. Please go and look. Ive also updated the "PAGE UPDATES" button, as well
as fix some small errors. Ive also placed some info on the new homepages I
have. I also uploaded the latest MPD archives, so expect a report in the next
day or 2.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Dec 10 02:07:39 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Wed, 10 Dec 1997 00:56:20 +0500
Message-ID: <yam7283.1011.3720144@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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Subject: Extreme AMOS on Amicrawler!
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People must be taking note of what I say about AMOS, as Ive just spotted my
MPD release on www.amicrawler.com main screen (wednesdays news) !   =))

Maybe some of these bigshots have realized its more powerfull than they
thought!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Dec  9 23:54:04 1997
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Comments: Authenticated sender is <parrottsoft@pop.netaddress.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
Date: Tue, 9 Dec 1997 21:07:30 -0600
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Subject: Re: Cap'n Bubba and the Dungeon Stage.
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Greetings.
 
> No good. The game is going to be finished this sunday. No exceptions.

Well, I'm bustin my hump trying to get all done that I can, but, I'm 
sorry, it will HAVE to be good enough. You can't do the game without 
my level (and without the Taxman), and I say you'll have to wait a 
bit longer (Garfield was behind a bit too, wasn't he?) :P

I'm don't want to (or am) trying to slow the project down, but 
there's just not been enough time to put everything I want into the 
level AND get it finished on time.

Btw, my ISPs been having some major problems lately, so anything I DO 
send may get there a little late (unless they finish their upgrades 
before the end of the week).

Try and meet me on IRC sometime for a chat.

Before you criticize a man, walk a mile in his shoes.
That way, when you do criticize him, you'll be a mile
away and have his shoes. - Unknown

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Wed Dec 10 02:33:09 1997
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Message-Id: <2581f077.u10t12e.3411c-Braneloc@mirex.demon.co.uk>
In-Reply-To: <199712100106.UAA17057@smtp.globalserve.net>
	     (from Ryan Watson <kaotic@globalserve.net>)
	     (at Tue, 9 Dec 1997 18:08:09 +0600)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: kaotic@globalserve.net
Cc: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
Status: O
X-Status: 

To the one known as Ryan,

> I have been having some strange troubles with samples in my game. For some
> reason they ALWAYS loop over and over, even though I've never turned sam
> loop on. Hell, I've even tried putting sam loop off in dozen's of places
> but it still persists!
> Does anyone know what's going on? could a 640X400 hires laced screen be the
> cause of it?

Well, a 640x400 will prevent your proggie running on WB3.1, but hte sam loop
problem is a known amos bug.  Quit amos, and reload, and all will be fine.
It happens when you flick to workbench and back as far as anyone can tell.

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "In space no-one can hear you 
|_> | \ | | | \| |_ |_ |_| \_  .  |   cha-cha-cha"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Dec 11 05:01:40 1997
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Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Thur, 11 Dec 1997 02:41:28
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
X-Comment: Posted via MPDMailpost multi-personell mailer program
X-Comment: This program will post the same piece of text to all recipients
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X-Comment: This program is not to be abused, or used as a mass spammer
From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: MPD Announcement: F1 Software deal clinched!!
Status: RO
X-Status: 

Mushroom PD has signed all the necessary paperwork to become an official F1
distributor in the USA, and distribution of all existing F1 Software titles
should start from early January 1998. The necessary details were cleared
with Phil Wilkinson earlier this week, and the masters have mostly arrived
here.

F1 Software is a high-quality licenseware library, which distributes high
quality, exclusive software by programmers all around the world. The
library contains all kinds of games, utilities, tools, educational
software, and everything else that could cover your Amiga needs.

Over the next couple of weeks, I shall be working on my catalogue disks
configured to US prices. If you would like to receive a copy when its
finished, please email me at mushypd@redrose.net where I will be more than
happy to oblige.

Thank-you

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Thu Dec 11 06:10:27 1997
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Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Thur, 11 Dec 1997 02:29:41
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
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From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: Mushroom PD Report - December 1997
Status: O
X-Status: 

#############################################################################
#Hi there. This is the usual Mushroom PD letter sent out every so often,    #
#telling you of the latest happeneings within the library. This mail is sent#
#to all those people on the Mushroom PD mailing list, and also sent to the  #
#AMOS mailing list. If you are on the private mailing list, and would like  #
#to be removed from this list, please send an email to mushypd@redrose.net  #
#with the subject being UNSUBSCRIBE [your email address].                   #
#############################################################################

Date of release: December 10 1997, 2:32am

Contents for this Email:

    INTRODUCTION - General information and comments to all readers
    ANNOUNCEMENT - Mushroom PD announces that Extreme AMOS will be re-distributed.
    ANNOUNCEMENT - Mushroom PD Signs contracts with F1 Software, and is
                   ready to begin distributing early in January.
       HOMEPAGES - Information on the very latest homepage updates
        COMPILER - Only 4 copies left now!! Get your orders in before they
                   all disappear!
      AGA REPORT - Updating the AGA situation with AMOS - Whats been
                   acheived since the last report?
       AMOS LIST - An AMOS mailing list, but why do so many people know so
                   little about it? Heres some info.
         PREVIEW - Captain Bubba and the Nasty Alien Menace - Almost ready
                   for distribution. What is it exactly, and why will I be
                   distributing it?
          RECENT - List of Recent uploads, and some reccomended programs!
        FAREWELL - Well, a farewell abode for the end of the mail!

INTRODUCTION
-=-=-=-=-=-=-

        Welcome to the December copy of the Mushroom PD Mailinglist mail.
Well, its that time of the season again, where fat blokes dress up in red
suits and dont feel bad about themselves ( ;) ) and lots of little brats
wanting everything under the sun for christmas gifts, and wives who like to
break their husbands at the bank. Still, theres all the booze at the
christmas party's to look forward too, so lets get on with it!!

        In the issue this month, I have a few announcements to make, which
will surely blast Mushroom PD into the next millenium, never mind next
year. We also have the latest on the AGA situation, and some interesting
news which will allow any AMOS programs to run on graphics cards, WB
screens etc. with even more ease of use.More of that in the AGA REPORT
section of the mail. I have been getting a lot of questions recently about
the AMOS mailing list, mainly does one exist, so ive written a few short
paragraphs on what it is, how to join, and how it works etc.

        Ive also decided to re-release the much-talked-about "Extreme AMOS"
disk magazine, which I own and run. Ever since issue 3 was released lat
year, I have received countless numbers of emails to restart, and so have
decided to do so, but i'll need your help to send me Amiga articles!!!

        We also talk a little bit more in-depth about a worldwide AMOS
project named "Captain Bubba and the Nasty Alien Menace", in which I am
involved. I'll also explain about when it will be available, and where you
can get some juicy screenshots from.

        As usuall, I have the list of the most recent uploads, with a few
mentions for programs which I feel have stood out exceptionally well to me.
See the appropriate sections for more information.

        If you wish to contact me for any reason at all, feel free to email
me at mushypd@redrose.net with any questions/queries you may have, and i'll
be happy to help you the best that I can.


ANNOUNCEMENT - * Mushroom PD Re-releases Extreme AMOS issues*
-=-=-=-=-=-=

        Due to so much overwhelment by the public in the last 12 months, I
have finally decided to begin work on Extreme AMOS once more. After the
third release, and lots of controversy with other members etc. the magazine
made a shaky second release into the PD. Once the trouble had sorted itself
out, I hid for 7 months and created the third issue entorely by myself (and
with the help of some of Paul Burkey's Squidger routines for GFX) and
released it into the PD. Issue 3 turned out to be the best ever release of
the issue, and I was constantly being sent email requests to have it
mailed, and my homepages received an immeasurable number of downloads.
Altogether, I must have received a good 5 or 6 hundred mails about the
issue, saying how great it was, and wandering when the next issues were
going to be released, but unfortunately, only less than 1% actually sent me
any articles to include, so I had to leave it on the side.

        Issue 4 was ready to be released, as I had worked on a rather
impressive engine for it, only I didnt have very many articles, so when I
get a collection together, I shall release issue 4 of the magazine. Despite
any previous issues/owners comments, the magazine will remain entirely PD,
with advertisers such as software houses, parts suppliers, can bribe me to
battle for the limited advertising space in the text and IFF categorys!! ;)

        For questions on Extreme AMOS, or if you wish to have issues mailed
to you, simply contact me at mushypd@redrose.net where I will be happy to
sort you out. Please send articles to the same address in no wider than 76
character ASCII form.

        Advertisers, if you wish to contact me about advertising in both
IFF and text form, contact me for availabilty. Im not charging anything to
advertise, but I do have limits for diskspace per issue. Please note that
bribes of free software/A4000's do take a rather high priority in the mag! ;O

        Issue 4 will be written in AMOSPro with the GUI Extension, so
everyone will be able to run the magazine, no matter what kind of
screenmode/monitor they have, plus I shall be using true AGA graphics! (see
the AGA REPORT for more info on AGA with AMOS)

ANNOUNCEMENT - *Mushroom PD signs contract with F1 Software to begin
-=-=-=-=-=-=   distributing licenseware titles*

        This deal is now complete, and I have signed the contracts and
necessary bits and pieces with Phil Wilkinson
(http://www.ware5d.demon.co.uk   Email: phil@ware5d.demon.co.uk) and have
recieved the first selection of my master disks. I am hoping to begin sales
in early january. At this time, im re-writing the catalogue disks, and if
anyone would like a copy when they are available, email me at
mushypd@redrose.net

HOMEPAGES - *Changes made to the Mushroom PD Homepages this month*
-=-=-=-=-

        Ive made a couple of minor adjustments to the pages this month, and
one major change. The minor changes involve updating the index page, and
adding a few animGIF files to make it a little more presentable, as well as
fixing the odd spelling mistake, and also changing some of the link palette
colours so that they are readable on all browsers.

        I have also removed the mail order section from the library. The
mailbox was getting swamped with files, and I still have a lot left to go
through, so if you have anything still waiting, then i'll get round to it
as soon as possible!  Another reason why I removed it, was so many people
were giving me false email address' and a lot of accounts, like geocities,
had limits on them (which noone bothered to check half the time) and I
would have to spend all day downloading the bounced mails I had just spent
the night uploading.

        The FTP site is online a majority of the time now, so unless I get
lots of requests to have the mailforms turned back on, you should keep
trying the FTP site. Note that in January, i'll be getting another
telephone line installed, and the system will be online almost 24 hours a
day without interruptions.

COMPILER - *AMOSPro Compiler selling like hotcakes! Only 4 copies left!!*
-=-=-=-=

        Since I have started selling the compiler, ive been inundated with
requests for it, although only 6 people have paid up for it and had it
delivered. Many thanks to all those who have purchased it, and I hope to
see your compiled programs in the library very soon!!

        If you wish to get your copy, then visit my WWW page for more
information on ordering. Price in the USA is $23.50 including postage. If
you live outside the USA, then the cost may be different due to extra
postage costs, so get in touch with me first!!

AGA REPORT - *Just how far have these AGA extensions progressed since the
-=-=-=-=-=   last report?*

        In the last report, we covered the issue of the AGA situation in
AMOS, and how it can be acheived, and with what extensions. The most
commonly known extensions for which the *TRUE* effects can be acheived, are
the GUI Extension, and the barely-workable "AMOS AGA Extension" which used
to be available from F1, but wasnt very good and was removed. The Intuition
extension and OS Development kit are rumoured to be able to open true AGA
screens on the Workbench, but im not too sure at this time.

        Other extensions which are supposed to be AGA AMOS include the
much-controversy JADE extension (which looks as though noone will ever see
it, other than the beta I have) and the "Game Extension", which I might add
adds quite a few other usefull commands into itself.

        The only extension i've had any feedback on, is the GUI Extension,
in which a brand new version will be released very soon so im told!! One of
the new commands added to the system, is GUI CLONE which will copy *ANY*
AMOS screen to either an intuition screen or window, without any other
commands needed. This makes any existing AMOS program extremely simple to
convert to use the system, so that graphics card users, and those with
silly PC monitors, can see your programs.

        Out of all the possible AGA extensions I have seen, the best so far
is by no doubt the GUI Extension. The OS devkit has released a brand new
version which is supposed to be even simpler to use, but seeing as I havent
seen any compiled demo's, or even sent an evaluation copy of the library,
then im unable to review it.

        The GUI extension will open absolutely any screenmode, with any
number of colours available, by either specifying the limits in a GUI
SCREEN OPEN command, or simply using an ASL screenmode requester. Any
screenmode available is accessable, and all colours are available with full
support for palettes and gfx. The newest addition which will be programmed
into the extension is an AGA tiling system, so that "images" can be grabbed
out of windows, and stored in a new bank format to be pasted back down
anywhere on-screen. This is absolutely essential, as the current bob system
is limited to only a few colours. Other new commands also include LOAD IFF,
SAVE IFF, as well as GUI PUT and GUI GET which reduce the lengthy
repetition process of having to open a file, grab its string, and then
close it. Just simplify the process by GUI GET File$,String$  GUI PUT does
the same, but writes it to a file.

        Rest assured, as soon as the new version of the GUI extension, or
any other AMOS extension for that matter, i'll be sure to inform you all.

AMOSLIST - *What exactly is it? And how can I be a part of it?*
-=-=-=-=

        Over the past few weeks, ive been asked by a few people, exactly
what, and where the AMOS mailinglist is located. The majority of these
people are those who are new to the net. The AMOS Mailinglist is an
AMOS-dedicated mailinglist, in which all AMOS users/interestees can
communicate by email with the whole group. Anyone who wishes to respond to
your mails may do so privately, or to the whole list.

        One of the things I do personally, is echo the entire list to the
official AMOS newsgroup, alt.religion.amos which was set up about 18 months
ago. It was unavailable on most servers up until January of this year, when
I was able to boost it to servers all around the world. All news postings
sent to this list which are AMOS related, will also be echoed to the list.

        To join the list, simply send an email to
amos-request@access.digex.net with the subject line as SUBSCRIBE <your
email address here> and you will be added to the receivers list. To post a
message, simply mail it to amos-list@access.digex.net. The AMOS Mailinglist
is owned and maintained by Mike Cox (mcox@access.digex.net).

        One of the features coming to my homepages very soon, will be every
AMOS mailinglist mail ever sent to the list, which is now about 5 years
old. Keep your eyes posted on my homepages for more info!!

PREVIEW - *Worldwide programming efforts produce a new top-quality Amiga
-=-=-=-   title*

    There is a new AMOS game in the works, called Captain Bubba and the
Nasty alien Menace. Its a world-wide effort being the first international
game to really come out from AMOS. There will be several different kind of
games merged into the one large game, with levels such as a tekken-type
fight, a raycaster, an excellent blood money-type level, plus a few others
which I wont spoil for you just yet!

    There are approximately 12-15 programmers (including myself) working on
the project, and we are hoping to have it finished in time for christmas.
The joint effort will be available to purchase exclusively from my
homepages at www.mushy-pd.demon.co.uk and as the release date gets nearer,
I will let you know. I am collecting screenshots of various parts of the
game, so keep your eyes peeled for a full in-depth review!!

RECENT - *Collection of all the latest uploads to the PD Library*
-=-=-=

| Complete Recent Mushroom PD Index on Tuesday 09-Dec-97 23:59:16
| The list is sorted by directory and file name
|
| This site, mushy-pd.dyn.ml.org, contains all files uploaded to
| Mushroom PD within the last 30 days. Files which didnt have a .Readme in
| them were discarded. If your upload isnt here, please look in the
| appropriate section of the library, and if you still cant find it, try
| to upload it once more.
|
| To visit the Mushroom PD homepages to get the latest version of this
| file, go to http://www.mushy-pd.demon.co.uk/index.html and follow
| the approriate links.
|
| You can also FTP into the library directly at mushy-pd.dyn.ml.org
| logging on as anonymous, sending your email address as your password, and
| download the first INDEX file in the /pub/amos/ drawer.
|
| If you experience any problems, please email the webmaster at
| mushypd@redrose.net and the problem will be resolved as soon as
| possible. Thank-you.
|
|File                     Dir            KBytes Description
|-----------------        ---            ------ -----------
 AMOSList-1097.lzh        docs/amoslst      340 Messages about AMOS during October 1997
 AmosHelp1_2.lha          docs/misc         272 Complete AMOSPro manual CZ  [1/2]
 AmosHelp2_2.lha          docs/misc         148 Complete AMOSPro manual CZ  [2/2]
 DUMP_EXT.lzx             extnsns/amos        5 Dump AMOS Screens to the printer!! Also dump portions of the screen
 DOOM_Music_V2.Lzx        extnsns/amospro   590 DOOM Music Extension. Plays lots of different mod formats. Now with Sample replay commands
 jly-jtre.lha             extnsns/amospro   125 THX 2.x replayer for AmosPro
 TFT_Extension0.7.lha     extnsns/amospro    28 Amos Pro -> TFT Extension v 0.7 <-
 StrikeCom.lha            games/2play        41 V1.10, dogfight game for two players
 RezNSparky.LZX           games/children    420 Rez & sparky Interactive Comic book with Voices!!
 Fight.LZX                games/fight       944 Fight game a la King of Fighters , newer version(0.3)
 Jouster3.Lha             games/fight       601 Decent Joust Clone with Extras.
 Blobby.LZX               games/jump        531 Cutey Platform Game
 AB3Dedit.lha             games/misc        525 Alien Breed 3D II LevelEditor V2.01
 Backbone1.Lha            games/misc        671 V1.07 GUI Game Creator -FIXED-
 Backbone2.Lha            games/misc        665 Game Creator 2nd Archive
 Backbone_Min.lha         games/misc        483 V1.06 GUI Game Creator - Min. Download
 Backbone_Upd.lha         games/misc        426 Update V1.xx to V1.05
 CTW.Lha                  games/misc        686 CTW RPG Engine & Editor (64EHB, 2Mil+ Rooms)
 Eldritch.Lha             games/misc        524 V1.39b : (MINOR UPGRADE) Top-view adventure hack-and-slash system.
 MegaTron15.lha           games/misc        199 V1.5, tron clone for up to 7 players
 MMonopoly.lha            games/misc        348 Monopoly game demo written in Amos
 RoboDemo.lha             games/misc         58 Demo of new programmable maze game, done in AMOS.
 SS2000.lha               games/misc        289 Nice Solid Action Game!!
 Tsmash.lha               games/misc        119 Nice Solid Arkanoid Game!!
 WarStar111a.LZX          games/misc        569 WARSTAR:deepspace battle simulator
 JetSetWilly97.Lha        games/platform    299 Jet Set Willy '97 v1.2
 Starboy.Lha              games/platform    208 StarBoy, Brand new Shoot-em-up/platform game
 Skimmers.LZX             games/race       1401 Skimmers. Excellent futuristic racing game
 Scavenger2.LZX           games/shoot       356 Huge scrolling Asteriod game with a difference.
 Tomcat.LZX               games/shoot      2301 Demo of true Full-Motion Video Game
 Amotrix.lha              games/think       143 Yet another tetris clone - old but fun
 CrackOut!.lha            games/think       266 Rather old break out clone (fixed)
 FTC.lha                  games/think       271 FreeTradingCompany eco game (GERMAN ONLY)
 FTC_E.lha                games/think        78 FreeTradingCompany english executable
 Maze.Lha                 games/think       139 Impossible maze game
 TeenyWeeny.LZX           games/think       332 System:   AGA only
 Tubes.lha                games/think       242 V1.6, advanced pipeline game
 cdl-terror.Lzx           gfx/demo         1035 Terror By Candle - Funny demo
 Gbl_Hazard.lha           gfx/demo          319 Global Hazard! demo by GiGA Prod.   
 NoGood.lha               gfx/demo          297 Music demo with Prodigy sound
 soma.lha                 gfx/demo          392 SOMA the Amos demo by GiGA Prod.   
 bobsg01.lha              gfx/misc           50 Bobs Galore #1 - Sprite banks for AMOS
 CD32_Pad_Useage.Asc      source/misc         4 Use a CD-32 joypad (and all buttons) in AMOS
 EasyDMS.Lha              utils/disk        368 Easy DMS Packer program
 MPDMailpostV2.Lha        utils/internet     86 Multiple Mailposter now with YAM and script support
 SoupDEMO.lha             utils/misc        304 Learn to type with audio!
 swted20.Lha              utils/misc         81 Swos Team Editor V 2.0 - July 1997

Total of 18997229 New Bytes uploaded, with 151314432 Available upload space.


        My personal reccomendations this month, are the 2 Giga production
demo's, as these contain some excellent routines. The game/shoot/tomcat
contains some very nice live footage, but the game is probbaly not as good
as what it could have been for a demo. If you are interested in running
your own mailinglists, them utils/internet/MPDMailpostV2 could be the archive
for you to use! The games Starboy, Skimmers, and Teeny Weeny are all demos
of upcoming F1 titles, so why not check them out!

FAREWELL - *"Thats all folks!"*
-=-=-=-=

        Well, time has eluded us once more my friend. I hope you have
enjoyed reading this newsletter, and maybe learned a little bit of
something that you didnt before. Remember, if you want to get in touch with
me for anything, including F1 software, email me at mushypd@redrose.net

Thank-you for your time! Merry Christmas, and a happy new year!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Wed Dec 10 06:29:48 1997
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From: "Marco Alanen" <ravonen@hotmail.com>
To: amos-list@access.digex.net
Subject: Musician wanted
Content-Type: text/plain
Date: Wed, 10 Dec 1997 02:19:22 PST
Status: RO
X-Status: 

Hiya list members

Me and a friend is making a skateboard-game.... I'm coding and he's 
making the gfx. So what's the problem? Let me put it this way.
A simple equation will show it...
GROUP - THE CODER GUY - THE GFX GUY = THE MUSIC GUY..... Eh.. =)
So. What we need is a musician for making SID of THX modules. The ongs 
should be happy. Reply me with a private email if you're interested.

And I have another problem. On Andrew's Amos-homepage, I can't download 
the Doom extension. All the other extensions works fine. Am I he only 
guy in the world with this problem. Perhaps someone can mail me the 
extension..

So. That's all. Bye... /Ravon


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Wed Dec 10 09:46:19 1997
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Date: Wed, 10 Dec 1997 13:03:28 +0000 (GMT)
From: Matt <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Ryan Watson <kaotic@globalserve.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Strange Sample Problem
In-Reply-To: <199712100106.UAA17057@smtp.globalserve.net>
Message-ID: <Pine.LNX.3.96.971210125849.23232A-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

On Tue, 9 Dec 1997, Ryan Watson wrote:

> I have been having some strange troubles with samples in my game. For some
> reason they ALWAYS loop over and over, even though I've never turned sam
> loop on. Hell, I've even tried putting sam loop off in dozen's of places
> but it still persists!
> 
> Does anyone know what's going on? could a 640X400 hires laced screen be the
> cause of it?
Probably not. A problem I often find is if you're using amos and
switch to workbench and use something there that uses sounds (octamed,
multiview a sample etc) and then flip back to amos the sound has gone
mental. This is because (among other things) amos not reserving the
sound channels (as octamed does) essentially this prevents others
progs interfering with the sound. One solution is to quit amos and
start again and don't run other stuff. Another is get the AMCAF
extension (Hi Chris!!) which has better sound support and can put a
lock on the Audio so external interference should no occur. Happy
sampling! 

###       ###  ########  ########### ###########
####     #### ###    ###     ###         ###
##!##   ##!## #!#    #!#     #!#         #!#
!#! #!#!# !@! !@!!@@!!@!     !@!         !@!     matt@netsoc.ucd.ie
!!!   !   !!! !!!    !!!     !!!         !!!            x  x
:!:       :!: :!:    :!:     :!:         :!:            \__/
:::       ::: :::    :::     :::         :::
::         :: ::     ::       :           :


From amos-request@svcs1.digex.net Thu Dec 11 18:21:56 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Wed, 10 Dec 1997 14:11:49 -0000
Message-ID: <yam7283.2453.2013447584@post.demon.co.uk>
In-Reply-To: <199712110445.XAA09104@smtp.globalserve.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Strange Sample Problem
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Status: O
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On Wednesday 10-Dec-97 at 15:46:52, a nutter named Ryan Watson
had wet pants when they typed about `Strange Sample Problem'.

>I'm  not  one  for  commercial extensions (hope ya don't mind Hodges),
>because  I  prefer  freeware. It seems to make more sense because I've
>already  paid  for AMOS and the compiler. Besides, I'm trying to get a
>beta  version of Fleshee 2000 up on my page ASAP, so I don't feel like
>getting yet another extension.

You don't know what you're missing if you don't buy Amcaf! It's not as
if it costs an arm and a leg either :)

We've  all  said  it  before,  Amcaf  is  a  MUST  if  you're  an Amos
programmer.  The  features  it  provides  are  great.  If peeps didn't
support  Chris by registering for Amcaf, we would never have been able
to use the great commands it provides.

(and of course the future ones in the FREE updates to registered users
too).

Have you even tried the free demo version of it? Go on....

BTW What exactly is Fleshy 2000 then? Have I missed something?

Tarra, Andy

-- 
+----/|--/|--/|--/|-::::::.--------------------------+
   / /| | / /| | / /  / /| | ::   ::--Andy-Gibson-(SKiDZ/A51)-
  / / |/ /_|/ /|/ / | :::. ::                          
 / /| | /\ \/ // /| |   :: ::-andy@agasinc.demon.co.uk-
+/_/----|_|/----\/_/|/----|_|-.::: ::--------------------------+
                       - -  --  --- --- ----> sUPP0RTING aMIGA!


From amos-request@svcs1.digex.net Wed Dec 10 16:09:51 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 10 Dec 1997 09:52:09 -0500
Message-ID: <yam7283.473.4812848@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: CBATNAM Woes
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Due to several difficulties, CBATNAM will NOT be ready by the 15th. I still
have hopes that it will be ready for release before Christmas. There's only so
much I can do when all the code is not in.
 
Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Dec 11 02:15:45 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Wed, 10 Dec 1997 21:46:52 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Strange Sample Problem
Mime-Version: 1.0
Content-Type: Text/Plain
Content-Transfer-Encoding: 8bit
Status: O
X-Status: 

The strange thing is, I never switched from AMOS to WB and ran anything
outside of the running prog. But I found out specifically that the MED I
was playing in my Intro was causing the problems.

I'm now wondering would an AMOS Music Bank get around this, because my
simple text intro depends entirely on the music for that *evil* atmosphere,
especially when I fade the title in. If the music bank does get around it
how do I go about converting a med to a AMOS Music Bank?

Also, does the Doom Music Extension handle MEDs better? I might consider
using that if it does (I've already gotten it of course).

I'm not one for commercial extensions (hope ya don't mind Hodges), because
I prefer freeware. It seems to make more sense because I've already paid 
for AMOS and the compiler. Besides, I'm trying to get a beta version of
Fleshee 2000 up on my page ASAP, so I don't feel like getting yet another
extension.

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (35%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Wed Dec 10 19:50:38 1997
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Date: 10 Dec 97 17:07:06 +0100
From: berionne@flashnet.it (Michele Berionne)
Subject: Re: AMOS>Txt + Installer docs
To: amos-list@access.digex.net (Mr. Giark To You)
In-Reply-To: <yam7281.51.5037008@huron.net>
Message-ID: <788.7283T1027T349@flashnet.it>
MIME-Version: 1.0
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Lines: 25
Status: O
X-Status: 


Hi there!

>>Has anyone got a util to convert AMOS source into an ASCII file?
>>Is it possible to write an AMOS program which can in turn load a source and
>> save it as ASCII?

 > Load your prg in the editor. Select all from the block menu. Store from
 > block menu. Save block as ASCII. Tada.

I think I wanted something to do it on the fly. He said he was looking for
a tool to add to DOpus and display the sources as ASCII files, without
storing the ASCII files on the hd.

Unfortunately I can't help on this.

Bye


    berionne@flashnet.it                       >>Bomb!2.0<<
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+




From amos-request@svcs1.digex.net Wed Dec 10 20:50:36 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 10 Dec 97 19:50:31 +0000
Subject: Re: Strange Sample Problem
Message-Id: <348EF287.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <199712100106.UAA17057@smtp.globalserve.net>
To: amos-list@access.digex.net
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> I have been having some strange troubles with samples in my game. For some
> reason they ALWAYS loop over and over, even though I've never turned sam
> loop on. Hell, I've even tried putting sam loop off in dozen's of places
> but it still persists!
> 
> Does anyone know what's going on? could a 640X400 hires laced screen be the
> cause of it?

If the MED player library or similar Tracker type library have been
loaded (usually from playing a MOD before playing a sample) then any
AMOS samples will loop repeatedly.

I use AMCAF to get around this although there is a bug in that which
means that long samples get cut off..... not too much of a problem
really.

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Wed Dec 10 19:56:24 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 10 Dec 97 19:51:54 +0000
Subject: Re: Strange Sample Problem
Message-Id: <348EF2DA.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <9712100558.AA002q5@mirex.demon.co.uk>
To: amos-list@access.digex.net
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> Well, a 640x400 will prevent your proggie running on WB3.1,

WHAT!!!???

Where did THAT problem come from? I never heard that before and I
specifically asked the list if WB3.1 had any problems with AMOS just 2
weeks ago!

Please give me more details...

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Thu Dec 11 02:37:03 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 11 Dec 1997 01:02:50 +0500
Message-ID: <yam7284.2516.3161568@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: TOME EXTENSION WANTED!!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Can someone provide me with the full TOME extension package for AMOS, must be
original version, and have full manuals etc. Mail me privately. Needed
urgently.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Dec 10 20:32:11 1997
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 (EMWAC SMTPRS 0.81) with SMTP id <B0000155566@mailhost.sosbbs.com>;
 Wed, 10 Dec 1997 15:02:29 -0500
Message-ID: <B0000155566@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: SideShooterStageProgress...
Date: Wed, 10 Dec 1997 15:08:57 -0500
X-MSMail-Priority: Normal
X-Priority: 3
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X-Status: 

> Well, I'm bustin my hump trying to get all done that I can, but, I'm 
> sorry, it will HAVE to be good enough. You can't do the game without 
> my level (and without the Taxman), and I say you'll have to wait a 
> bit longer (Garfield was behind a bit too, wasn't he?) :P

   Well, I'm putting some time in, but I wouldn't say I'm bustin' my hump
   trying to get it done.  Just steadily chopping away...

   Now, for a quick update on the sideshooter stage's progress:

   The Final Boss battle is now up n' running and the SnapshotGrabber
   is implemented (in fact I've already sent Mush four snapshots)...

   Now, it's on to the important clean-up and fine-tuning bits.  The thing
   is with this being the absolute LAST version of our stages I have to
   keep working on it until everything is fully implemented, cleaned-up
   and fine-tuned, otherwise I'd send a new demo now and work all this
   stuff into the next one...

   Anyway, here is the remaining items on my worklist:

   1. Complete Final Boss Battle by adding SS_FBDESTROYED
       module.

   2. Modify keyboard-code to use player's key-prefs (variables) rather
       than the current hard-coded key-values.

   3. Decrease the stage length to the minimize needed for the stage
       and convert the long-word size map-data to byte-size map-data.
       I already have created the utility to do this, so just need to 
       determine the final map-size then run through the convertor.

   4. Replace the current "SpriteBob Col()"-based collision detection
       with my custom rectangular-based collision-detection routines.
       I converted to SpriteBob in the last demo as I thought it might be
       faster on the low-end machines like stock A500s and such, but
       the SpriteBob are no faster (and are slower on faster machines)
       and also error-prone.  The scrolling screws them up.

   5. Add support for music playing.  One thing I've always found with
       Amiga programming is it's so limiting having just four voices, and
       sound effects add so much to a game that I never even bother
       with music as I tend to need all four voices just give good audio
       feedback.  
       Giark, I need some way to determine if music is being played.
       Rather than using the variables you listed, I'd rather make a
       more dedicated design for handling music to maximize the 
       audio-feedback.

   6. Tweak the asteroid phase, it should be faster.

   7. Tweak the MidBoss phase, it needs to move off-screen further
       when destroyed and then, of course, all bobs need to be freed.

   8. Add a slightly more interesting "beginning" to the stage.

   9. Design a simple "death-sequence" and implement that as just
       fading out the disply and saying Bubba has been obliterated is
       pretty "cheap".

   10. Design a simple "victory sequence" and implement that as just
        saying Congratulations, Bubba has cleared the SideShooter is
        also pretty "cheap".

    Finally, I'm really not happy with the speed (or lack of it actually),
    so I'd like to boost the speed on lower-spec systems.  Probably not
    possible as just the gfx-updates seem to be pushing AMOS to the
    limit. :(

    I'm not giving a date for completion as there's no sense in it.  As
    soon as I have everything done and all working satisfactorily, I will
    send Giark the source and executable.


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 92% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Wed Dec 10 21:30:52 1997
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Date: Thu, 11 Dec 97 01:28:49 GMT
Message-Id: <9712110128.AA002qj@mirex.demon.co.uk>
Message-Id: <258302cf.u10t12e.79a0b-Braneloc@mirex.demon.co.uk>
In-Reply-To: <348EF2DA.MD-0.196.malcolm.murray@virgin.net>
	     (from "Alastair Murray" <malcolm.murray@virgin.net>)
	     (at 10 Dec 97 19:51:54 +0000)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
Status: RO
X-Status: 

To the one known as Alastair,

> > Well, a 640x400 will prevent your proggie running on WB3.1,
> WHAT!!!???
> Where did THAT problem come from? I never heard that before and I

It's a known bug.

> specifically asked the list if WB3.1 had any problems with AMOS just 2
> weeks ago!
 
(whoops, didn't spot it)

cyagain.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Do you expect me to talk ?"
|_> | \ | | | \| |_ |_ |_| \_  .  |  "No Mr Bond, I expect you to die."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Dec 10 22:21:06 1997
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           id aa2009774; 11 Dec 97 1:32 GMT
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	id AA002qp; Thu, 11 Dec 97 01:31:32 GMT
Date: Thu, 11 Dec 97 01:31:32 GMT
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Message-Id: <25830372.u10t12e.61056-Braneloc@mirex.demon.co.uk>
In-Reply-To: <B0000155566@mailhost.sosbbs.com>
	     (from "Garfield Benjamin" <gbenjam@sosbbs.com>)
	     (at Wed, 10 Dec 1997 15:08:57 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: SideShooterStageProgress...
Status: O
X-Status: 

To the one known as Garfield,

> > Well, I'm bustin my hump trying to get all done that I can, but, I'm 
> > sorry, it will HAVE to be good enough. You can't do the game without 
> > my level (and without the Taxman), and I say you'll have to wait a 
> > bit longer (Garfield was behind a bit too, wasn't he?) :P
>    5. Add support for music playing.  One thing I've always found with
>        Amiga programming is it's so limiting having just four voices, and
>        sound effects add so much to a game that I never even bother
>        with music as I tend to need all four voices just give good audio
>        feedback.  
>        Giark, I need some way to determine if music is being played.
>        Rather than using the variables you listed, I'd rather make a
>        more dedicated design for handling music to maximize the 
>        audio-feedback.

Hmm, interesting.  Why didn't I think of that.

>    10. Design a simple "victory sequence" and implement that as just
>         saying Congratulations, Bubba has cleared the SideShooter is
>         also pretty "cheap".

Theres an idea..

 _   _   _        _     _   _     |  "Look over there, on the other side of your
|_> |_| |_| |\ | |_ |  | | /   |  |  galaxy; thats home" "Gallifrey" "250 million
|_> | \ | | | \| |_ |_ |_| \_  .  |  light years away" "whoah" "Its a good ten
                                  |   minutes in this old thing" - 8th Doctor
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Dec 11 03:00:23 1997
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 (EMWAC SMTPRS 0.81) with SMTP id <B0000155948@mailhost.sosbbs.com>;
 Thu, 11 Dec 1997 01:14:23 -0500
Message-ID: <B0000155948@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: CBATNAM Woes
Date: Thu, 11 Dec 1997 01:21:21 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
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> Due to several difficulties, CBATNAM will NOT be ready by the 15th.
> I still have hopes that it will be ready for release before Christmas.
> There's only so much I can do when all the code is not in.

   I don't like being a main part of the reason our project is delayed, so
   if it would help, I can send you the source and support files for the
   current version.

   This way, you can start plugging them in and when I complete the
   remaining items on my work-list, I can just send you the new modules
   and relevant bits that have been changed...

   What do you think?


   BTW - here's another update:

   2.  keyboard prefs have been implemented
   3.  stage-map has been minimized and converted to bytes. Result
        is binary map now consumes only 10,800 bytes compared to the
        previous 57,600 bytes.
   6.  the asteroid phase has been tweaked and is now a bit faster.
   7.  the midbossbattle phase has been tweaked and is now "clean".
   8.  I've added a slightly more interesting beginning to my stage.

      As soon as I mail this, I'm going to work on the final module for
      the FB Battle destruction...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 94% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Thu Dec 11 04:38:09 1997
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From: "Marco Alanen" <ravonen@hotmail.com>
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
Content-Type: text/plain
Date: Wed, 10 Dec 1997 23:32:49 PST
Status: O
X-Status: 

Hiya

<SNIP!>especially when I fade the title in. If the music bank does get 
>around it how do I go about converting a med to a AMOS Music Bank?

There is a program called.... Eh.. Forgot it's name... Anyway.. It can 
convert MED to ST-format. Later on you can convert ST to ABK by using an 
Amos converter that comes with the AmosPro_Extensions disk. BUT! 
Converted ST-modules usually fucks up because they (most of the ones 
I've converted) switches the filter on and off all the time, so they 
sound quite awful. Perhaps there is a way to get away from that problem.

 /Ravon

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Thu Dec 11 05:32:02 1997
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Date: Thu, 11 Dec 1997 8:24:00 +0000
From: "Wayne O'Donnell" <wayneo@bacg.com>
Sender: "Wayne O'Donnell" <wayneo@bacg.com>
Organization: *
To: amos-list@access.digex.net (AMOS List),
        berionne@flashnet.it (Michele Berionne)
Subject: Re: AMOS>Txt + Installer docs
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>>>Has anyone got a util to convert AMOS source into an ASCII file?
>>>Is it possible to write an AMOS program which can in turn load a source 
and
>>> save it as ASCII?

> > Load your prg in the editor. Select all from the block menu. Store from
 >> block menu. Save block as ASCII. Tada.

>I think I wanted something to do it on the fly. He said he was looking for
>a tool to add to DOpus and display the sources as ASCII files, without
>storing the ASCII files on the hd.

Thats exactly what I meant.
I attempted to start writing a conversion program lst night but didn't get 
very far.
I was trying to get it to just do REM statements initially but had trouble 
splitting up the file into the bits I wanted.

So far I have got a header of 20 chars (using AMOS Pro v2 - probably 
different on other versions) and a trailer of 10(ish) chars.

If I strip these bits of I am left with the main program in some encrypted 
format.
Coding a small program...

Rem a
Rem b

...shows me that the HEX string for the REM statement.
Now if my program is just 1 line then I get approx 8 character back which 
seem to map to the REM followed by some junk followed by the actual remark 
(a).
With the program above I would expect just for the string to be repeated 
with b replacing a and maybe a decimal 10 and 13 stuck inbetween - no such 
luck though!
It seems that it just sticks what it likes in the file.

At the rate I am going its not looking very promising - it would probably 
take me a couple of years to find out the format.

Do I recall correctly that the source for Amos is now PD?
If so, does anyone know where I could get it.
I think if I had the source then I could just pull out the LOAD, BLOCK ALL 
and SAVE AS ASCII commands and stick them into an executable .






From amos-request@svcs1.digex.net Thu Dec 11 20:15:28 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Thu, 11 Dec 1997 16:24:05 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: Andy Gibson <andy@agasinc.demon.co.uk>
Subject: RE: Re:Strange Sample Problem
cc: AMOS List <amos-list@access.digex.net>
Mime-Version: 1.0
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On Wed, Dec 10, 1997, at 02:11 PM, Andy Gibson wrote:

> You don't know what you're missing if you don't buy Amcaf! It's not as
> if it costs an arm and a leg either :)
> 
> We've  all  said  it  before,  Amcaf  is  a  MUST  if  you're  an Amos
> programmer.  The  features  it  provides  are  great.  If peeps didn't
> support  Chris by registering for Amcaf, we would never have been able
> to use the great commands it provides.
> 
> (and of course the future ones in the FREE updates to registered users
> too).

I guess you have a good point. Mabye I wil consider buying it...

> BTW What exactly is Fleshy 2000 then? Have I missed something?

Its the game I am currently working on. You haven't missed anything, its
just talked (vaguely - never mind spelling?!?) about on my web page.

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (35%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Thu Dec 11 21:40:43 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Wayne O'Donnell" <wayneo@bacg.com>,
        AMOS List <amos-list@access.digex.net>,
        Michele Berionne <berionne@flashnet.it>
Date: Thu, 11 Dec 1997 18:22:19 +0500
Message-ID: <yam7284.961.4264016@mail.redrose.net>
In-Reply-To: <83CDD93001F73000@c2gate.tcom.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMOS>Txt + Installer docs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 11-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Wayne jumped out from behind a rock and wouldnt stop
shouting about "Re: AMOS>Txt + Installer docs" until I was forced to knock
them out:

-> Do I recall correctly that the source for Amos is now PD?
-> If so, does anyone know where I could get it.
-> I think if I had the source then I could just pull out the LOAD, BLOCK ALL 
-> and SAVE AS ASCII commands and stick them into an executable .

The source for AMOS has been speculated for a while, but so far nothing has
ever become of it.

Doesnt the Pro Compiler APCmp export as ASCII? I'll have to read thru one
of the manuals.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Dec 11 23:10:42 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 11 Dec 1997 18:24:44 +0500
Message-ID: <yam7284.2224.4264016@mail.redrose.net>
In-Reply-To: <FF449840031@pmn1.maths.nottingham.ac.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mushroom PD Report - December 1997
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 11-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, --==MURRAY==-- jumped out from behind a rock and wouldnt
stop shouting about "Re: Mushroom PD Report - December 1997" until I was
forced to knock them out:
-> > One of
-> > the new commands added to the system, is GUI CLONE which will copy *ANY*
-> > AMOS screen to either an intuition screen or window, without any other
-> > commands needed. This makes any existing AMOS program extremely simple to
-> > convert to use the system, so that graphics card users, and those with
-> > silly PC monitors, can see your programs.

-> HUUUURRRRRRAAAAAAHHHHHHHHH!!!!!!!!!!!

Yup, glad you liked it! The command is still a bit unstable, but pietro
assures me he will be cleaning it up a little, and it should be in the next
release. Its just a simple command that copys the current AMOS screen, so its
a lot less hassle!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Dec 11 22:40:50 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 11 Dec 1997 18:26:33 +0500
Message-ID: <yam7284.1670.4264016@mail.redrose.net>
In-Reply-To: <19971211073250.17216.qmail@hotmail.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Strange Sample Problem
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 11-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Marco jumped out from behind a rock and wouldnt stop
shouting about "Re: Strange Sample Problem" until I was forced to knock them
out:

-> There is a program called.... Eh.. Forgot it's name... Anyway.. It can 
-> convert MED to ST-format. Later on you can convert ST to ABK by using an 
-> Amos converter that comes with the AmosPro_Extensions disk. BUT! 
-> Converted ST-modules usually fucks up because they (most of the ones 
-> I've converted) switches the filter on and off all the time, so they 
-> sound quite awful. Perhaps there is a way to get away from that problem.

Just use the TRACK LOAD/PLAY commands wih the plain tracker mod, shuld work
OK.
They even work on the classic AMOS extension default.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Dec 12 01:35:26 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 11 Dec 1997 22:04:23 +0500
Message-ID: <yam7284.1169.4643688@mail.redrose.net>
In-Reply-To: <34906FD0.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Strange Sample Problem
MIME-Version: 1.0
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Status: O
X-Status: 

It was on the night of 12-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Alastair jumped out from behind a rock and wouldnt stop
shouting about "Re: Strange Sample Problem" until I was forced to knock them
out:

-> How specific is this bug?

It wont run *any* screen that is in an interlace mode

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Dec 11 10:36:01 1997
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From: "--==MURRAY==--" <PMYMAGM@pmn1.maths.nott.ac.uk>
Organization:  Maths, The University of Nottingham
To: amos-list@access.digex.net
Date:          Thu, 11 Dec 1997 14:18:49 GMT0BST
Subject:       Re: Mushroom PD Report - December 1997
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> One of
> the new commands added to the system, is GUI CLONE which will copy *ANY*
> AMOS screen to either an intuition screen or window, without any other
> commands needed. This makes any existing AMOS program extremely simple to
> convert to use the system, so that graphics card users, and those with
> silly PC monitors, can see your programs.

HUUUURRRRRRAAAAAAHHHHHHHHH!!!!!!!!!!!

-Murray

 

From amos-request@svcs1.digex.net Thu Dec 11 19:36:41 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 11 Dec 97 22:57:20 +0000
Subject: Re: Strange Sample Problem
Message-Id: <34906FD0.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <9712110128.AA002qj@mirex.demon.co.uk>
To: amos-list@access.digex.net
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> > > Well, a 640x400 will prevent your proggie running on WB3.1,
> > WHAT!!!???
> > Where did THAT problem come from? I never heard that before and I
> 
> It's a known bug.

So any 640x400 AMOS screen will not work on WB3.1???
Sounds weird.
What about 640x512?
How about 320x400?
How about 640x401?

How specific is this bug?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Thu Dec 11 23:06:53 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 11 Dec 1997 19:14:55 -0500
Message-ID: <yam7284.2761.4248336@huron.net>
In-Reply-To: <B0000155566@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: SideShooterStageProgress...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Dec-97, Garfield Benjamin wrote:
>> Well, I'm bustin my hump trying to get all done that I can,
>   Well, I'm putting some time in, but I wouldn't say I'm bustin' my hump
>   trying to get it done.  Just steadily chopping away...

You can all relax. The release date will have to be pushed back to January 1.

I got my 1200, but a buyer for the 500 showed up almost immediately. I'm
scrambling to get a system set up for net and all on the 1200 before the 500
is out the door. Don't stop working and to those of you who were on time, I'm
sorry for the delays.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Dec 11 21:27:12 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 11 Dec 1997 19:17:09 -0500
Message-ID: <yam7284.475.4248336@huron.net>
In-Reply-To: <19971211004030.5454.qmail@hotmail.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CBATNAM Woes
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Dec-97, James Brown wrote:
>      Has Peter sent you the new code for Bubba's Bubbles? I sent my
>new version with the new graphics to him last week.
>If he hasnt he might still be waiting on the PT music from EJS...

Ya, I got the latest. He's still tweaking graphics and such.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Dec 11 22:27:40 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 11 Dec 1997 19:19:43 -0500
Message-ID: <yam7284.2169.4248336@huron.net>
In-Reply-To: <19971211015245.29053.qmail@dns01.ops.usa.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CBATNAM Woes
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Dec-97, Adam Parrott wrote:
>Not good I say, but, I was never sure WHY you wanted it ready THIS 
>soon.

For Christmas, of course. It should not have taken this long as it is. (In
general, not you specifically)

>Btw, would you still want me to send a demo

You can if you want, but I may not be putting anything up on the pages
anymore.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Dec 12 09:08:59 1997
>From amos-request@svcs1.digex.net  Fri Dec 12 09:08:59 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Eric Hyland <a007193t@bc.seflin.org>
CC: amos-list@access.digex.net
Date: Fri, 12 Dec 1997 06:06:51 +0500
Message-ID: <yam7285.2561.2627656@mail.redrose.net>
In-Reply-To: <Pine.3.89.9712112328.A18648-0100000@bc>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: MPD Announcement: F1 Software deal clinched!!
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Content-Type: text/plain
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It was on the night of 12-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Eric jumped out from behind a rock and wouldnt stop shouting
about "Re: MPD Announcement: F1 Software deal clinched!!" until I was forced
to knock them out:

-> Catalogue disks? Are these like prog,cost,description if so will this be on
-> your web page, or do they have demos on them as well, and if so can we down
-> load the disks from your web page, and how many of them are their?

Each program isnt individually priced, it goes off the number of disks. I dont
get to set the prices either, but I do get to modify what goes on the disks. I
will be holding descriptions of every title in the library, with the
possibility of screenshots etc. Depending on space on the disk, there may be
demo's, but I have at least 30 links to demo versions of many F1 titles at
this time, so I may just leave demo's as links on the homepages. I shall also
be trying to squeeze my Mushroom PD indexes on their too.

It will be downloadable from my homepages, as well as a fully-updated HTML
version.

The catalogue will be a single disk in size, so people can even mail it around
to mates etc.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Dec 12 01:30:25 1997
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Received: (from a007193t@localhost) by bc.seflin.org (8.6.12/8.6.12) id XAA01827; Thu, 11 Dec 1997 23:34:03 -0500
Date: Thu, 11 Dec 1997 23:34:02 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Sender: Eric Hyland <a007193t@bc.seflin.org>
Reply-To: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: MPD Announcement: F1 Software deal clinched!!
To: Mushroom PD <mushypd@redrose.net>
cc: amos-list@access.digex.net
In-Reply-To: <9712110241.AA00djj@mushypd.redrose.net>
Message-ID: <Pine.3.89.9712112328.A18648-0100000@bc>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; CHARSET=US-ASCII
Status: O
X-Status: 

On Thu, 11 Dec 1997, Mushroom PD wrote:

> Mushroom PD has signed all the necessary paperwork to become an official F1
> distributor in the USA, and distribution of all existing F1 Software titles
>[SNIP]  
> Over the next couple of weeks, I shall be working on my catalogue disks
> configured to US prices. If you would like to receive a copy when its
> finished, please email me at mushypd@redrose.net where I will be more than
> happy to oblige. 
> Thank-you
> Andrew "Mushroom" Kellett

Catalogue disks? Are these like prog,cost,description if so will this be on
your web page, or do they have demos on them as well, and if so can we down
load the disks from your web page, and how many of them are their?

Eric Hyland
a007193t@bc.seflin.org




From amos-request@svcs1.digex.net Fri Dec 12 03:53:56 1997
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Date: Fri, 12 Dec 97 07:17:21 GMT
Message-Id: <9712120717.AA002r3@mirex.demon.co.uk>
Message-Id: <2584a5fe.u10t12e.dd0fd-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Bubba's Bonus.
Status: O
X-Status: 

How is the Bonus Stage being stapled into the game ????  Is it running
between the levels ??  Is it being loaded DURING a level ?  Do I have to
support it ?

Say NOW before the wave design is complete.

cyagain.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  0x2b | ~0x2b
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Dec 12 04:53:47 1997
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From: "Marco Alanen" <ravonen@hotmail.com>
To: amos-list@access.digex.net
Subject: Re: Strange Sample Problem
Content-Type: text/plain
Date: Fri, 12 Dec 1997 00:32:36 PST
Status: O
X-Status: 

>> There is a program called.... Eh.. Forgot it's name... Anyway.. It >> 
can convert MED to ST-format. Later on you can convert ST to ABK by 
>>using an Amos converter that comes with the AmosPro_Extensions disk. 
>>BUT! Converted ST-modules usually fucks up because they (most of the 
>>ones I've converted) switches the filter on and off all the time, so 
>>they sound quite awful. Perhaps there is a way to get away from that 
>>problem.

>Just use the TRACK LOAD/PLAY commands wih the plain tracker mod, >shuld 
work OK.
>They even work on the classic AMOS extension default.

Eh... Sorry about that... Of course you can use the commands
MED LOAD and MED PLAY. Don't really know what I was thinking.

 /Marco

______________________________________________________
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From amos-request@svcs1.digex.net Fri Dec 12 07:52:42 1997
>From amos-request@svcs1.digex.net  Fri Dec 12 07:52:42 1997
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From: "Marco Alanen" <ravonen@hotmail.com>
To: amos-list@access.digex.net
Subject: Mid files
Content-Type: text/plain
Date: Fri, 12 Dec 1997 02:41:54 PST
Status: O
X-Status: 

Hey guys

Just wanted to inform you of our homepage. I know it has nothing to do 
with Amos butwe just want some opinions about it. It's a page with music 
(stored in .mid-format) from various console games.
Please take a look at it and tell me what you think...

 /Ravon

Url:  http://home3.swipnet.se/~w-30269

______________________________________________________
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From amos-request@svcs1.digex.net Fri Dec 12 13:44:24 1997
>From amos-request@svcs1.digex.net  Fri Dec 12 13:44:24 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 12 Dec 1997 09:22:34 -0500
Message-ID: <yam7285.1716.4523448@huron.net>
In-Reply-To: <2584a5fe.u10t12e.dd0fd-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Bubba's Bonus.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Dec-97, Keith Hill wrote:
>How is the Bonus Stage being stapled into the game ?

With duct tape.

>Is it running
>between the levels ?

Yes, depending on how much power, etc. you have. It's a chance to beef up/get
back life, weapon, shield.

>Is it being loaded DURING a level ?

No.

>  Do I have to
>support it ?

No, you have to support your level only.

>Say NOW before the wave design is complete.

NOW.

Happy?

Q8-{)
 
Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Dec 13 03:20:30 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 03:20:30 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>
Date: Sat, 13 Dec 1997 06:50:17 +0100
Message-ID: <yam7286.868.1748977184@mail.agonet.it>
In-Reply-To: <yam7284.2224.4264016@mail.redrose.net>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Mushroom PD Report - December 1997
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Dic-97, Mush wrote: Re: Mushroom PD Report - December 1997


>-> HUUUURRRRRRAAAAAAHHHHHHHHH!!!!!!!!!!!

YUUPPPPPPPYYYYYY :)))))

>Yup, glad you liked it! The command is still a bit unstable, but pietro
>assures me he will be cleaning it up a little, and it should be in the next
>release. Its just a simple command that copys the current AMOS screen, so its
>a lot less hassle!

It's a bit better :) .... the Gui Clone command change the RasInfo
structure of the specified GUI screen, and so the GUI screen will display
the AMOS screen without spent time in slow screen copy... with this method
you can turn on/off the amos screen clone.

You can't promote:

- color fading
- rainbows
- sprites
- double buffer (... for now)  You can do it by calling again Gui Clone,
but now it isn't fast enough

all the other stuff will be promoted without problems.

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Dec 13 03:45:57 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 03:45:55 1997
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From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Re: Bubba's Bonus.
Content-Type: text/plain
Date: Fri, 12 Dec 1997 23:02:11 PST
Status: O
X-Status: 




>From amos-request@svcs1.digex.net Fri Dec 12 00:15:59 1997
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>Message-Id: <2584a5fe.u10t12e.dd0fd-Braneloc@mirex.demon.co.uk>
>Organization: Mirex Software
>Reply-To: Braneloc@mirex.demon.co.uk
>Website: http://www.mirex.demon.co.uk
>From: Keith Hill <Braneloc@mirex.demon.co.uk>
>To: amos-list@access.digex.net
>Subject: Bubba's Bonus.
>
>How is the Bonus Stage being stapled into the game ????  Is it running
>between the levels ??  Is it being loaded DURING a level ?  Do I have 
to
>support it ?
>
>Say NOW before the wave design is complete.
>
>cyagain.
>
>
> _   _   _        _     _   _     |  
>|_> |_| |_| |\ | |_ |  | | /   |  |  0x2b | ~0x2b
>|_> | \ | | | \| |_ |_ |_| \_  .  |  
>                                  |  
>                    --------------+---------------
>                     http://www.mirex.demon.co.uk
>                      Member: IAPA & Team *AMOS*
>


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From amos-request@svcs1.digex.net Sat Dec 13 03:26:23 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 03:26:23 1997
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From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Re: Bubba's Bonus.
Content-Type: text/plain
Date: Fri, 12 Dec 1997 23:10:25 PST
Status: O
X-Status: 

>On 12-Dec-97, Keith Hill wrote:
>>How is the Bonus Stage being stapled into the game ?
>
>With duct tape.
Is it? Make sure its firmly attached then :-).
-- CUT --

>>Say NOW before the wave design is complete.
>
>NOW.
>
>Happy?
>
>Q8-{)

Thanks for clearing that up. I'm glad someone knows whats suppose to
happen with our code!

James

______________________________________________________
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From amos-request@svcs1.digex.net Sat Dec 13 06:09:59 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 06:09:59 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 13 Dec 1997 10:40:20 +0100
Message-ID: <yam7286.1036.1748174000@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Surround-test
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi there..

I'd like some ideas for the folowing problem:

When preparing the next version of the AB3DII-editor I'd like to be able
to detect empty areas in surrounded by zones, something like this:

XXXXXX
XX  XX
XXXXXX

How can I detect that there's a 'hole' in the middle ??

The problem is made worse becouse the folowing MUST NOT be detected as
a hole:

XXXXXX
    XX
XXXXXX

The surrounding block can be made by a random number of zones, and I have
the cords of the corners of the zones, also the zones can have from
3->10 corners...

Please help me fast :)...

Thanx in advance...

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
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                                          -Bumper Sticker on Enterprise-D
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Dec 13 19:37:30 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 19:37:29 1997
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From: Jacek Kubica <kubica@ch.wssk.wroc.pl>
Reply-To: Jacek Kubica <kubica@ch.wssk.wroc.pl>
To: Lista dyskusyjna AMOSa <amos-list@access.digex.net>
Date: Sat, 13 Dec 1997 09:56:36 +0500
Message-ID: <yam7286.1830.8438464@ch.wssk.wroc.pl>
In-Reply-To: <yam7286.868.1748977184@mail.agonet.it>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Subject: Re: Mushroom PD Report - December 1997
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Dnia 13-Dec-97, Pietro Ghizzoni wrote:

>You can't promote:
>- color fading
>- rainbows
>- sprites
>- double buffer (... for now)  You can do it by calling again Gui Clone,
>but now it isn't fast enough
>all the other stuff will be promoted without problems.

... and what about Flash command ?? 

Regards

Jacek
                                          ___
                                          \\\\
            Jacek Kubica M.D.              \\\\ AMIGA World
       also know as SurGeoN on IRC          \\\\  ___
                                             \\\\////
 URL   -> http://zdo.wssk.am.wroc.pl/~kubica  \\XXX/
 email -> kubica@ch.wssk.wroc.pl        _______\XX/_____



From amos-request@svcs1.digex.net Sat Dec 13 18:39:56 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 18:39:56 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Sat, 13 Dec 1997 15:35:36 +0500
Message-ID: <yam7286.1845.3878816@mail.redrose.net>
In-Reply-To: <yam7286.417.1747392168@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI extension..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 13-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "GUI extension.." until I was forced to knock them out:
-> Hello..

-> I've started to use the GUI extension (great stuff) but a few questions
-> has popped up:

-> 1) The command 'Gui Title' is noted in the guide, however that command
->    does not exist (Looked in the lib with a hex-monitor and found that
->    the command is called 'Gui Titles')..

This is a known bug in the guide file. You also have to have 2 entries for
each command, where IIRC the guide said you could use just one.

-> 2) While looking in the lib I noted that the extension calls up the
->    'Gadtools.Library'. Is this a rom-lib (like exec) or should it be
->    in my libs: (it isn't there but the extension runs great anyway)..

It works fine without it, as it is a ROM lib.

-> 3) There's a slight bug in 'Gui Asl', if I pad the path with '/' (like
->    'ab3:includes/' then the returned filename holds two '/' in row 
->    ('ab3:includes//test.lnk') and the file can't be found by amos..

Yes, I fixed this problem in one of my examples for the next release of the
extension. Le,mme get the code...

   If A=9
      ' Grab a file from the user
      Do 
         F$=Gui Asl$("Pick a List of Email
recipients..."+Chr$(0),Dir$,"",Chr$(0))
         F$=Gui Dir$
         If Mid$(F$,Len(F$),1)<>"/" and Mid$(F$,Len(F$),1)<>":" : F$=F$+"/" :
End If 
         F$=F$+Gui File$
         
         If Gui File$="" : Exit : End If : Rem Exit 
         
         If Exist(F$) and F$<>""
            Dir$=Gui Dir$
            TEMP$="" : Gui Set 1,2,0,Varptr(TEMP$)
            TEMP$=F$ : Gui Set 1,2,0,Varptr(TEMP$)
            Exit 
         End If 
      Loop 
   End If 

This is the code I use in my MPDMailpostV2 routine, and it handles it all
fine. It also handles the bug for when you change directorys, as it will
only add the / onto the end if it really needs it.

Any other questions, just ask!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Dec 13 17:48:11 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 17:48:11 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Sat, 13 Dec 1997 15:44:52 +0500
Message-ID: <yam7286.2613.4932928@mail.redrose.net>
In-Reply-To: <yam7286.1806.1748117096@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI extension..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 14-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "Re: GUI extension.." until I was forced to knock them out:

-> >Any other questions, just ask!

-> Isn't that what this list is for ??, or have I got something wrong :)..

Nah, only a couple of us really know how to use the full power of the
extension, as we get the beta versions and have to test everything, hehe.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Dec 13 11:24:05 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 11:24:05 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 13 Dec 1997 15:57:08 +0100
Message-ID: <yam7286.417.1747392168@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: GUI extension..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

I've started to use the GUI extension (great stuff) but a few questions
has popped up:

1) The command 'Gui Title' is noted in the guide, however that command
   does not exist (Looked in the lib with a hex-monitor and found that
   the command is called 'Gui Titles')..

2) While looking in the lib I noted that the extension calls up the
   'Gadtools.Library'. Is this a rom-lib (like exec) or should it be
   in my libs: (it isn't there but the extension runs great anyway)..

3) There's a slight bug in 'Gui Asl', if I pad the path with '/' (like
   'ab3:includes/' then the returned filename holds two '/' in row 
   ('ab3:includes//test.lnk') and the file can't be found by amos..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Dec 13 18:15:21 1997
>From amos-request@svcs1.digex.net  Sat Dec 13 18:15:21 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Mush <mushypd@redrose.net>
CC: amos-list@access.digex.net
Date: Sat, 13 Dec 1997 21:34:36 +0100
Message-ID: <yam7286.1806.1748117096@post8.tele.dk>
In-Reply-To: <yam7286.1845.3878816@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: GUI extension..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Dec-97, Mush smashed the keyboard with:

>This is the code I use in my MPDMailpostV2 routine, and it handles it all
>fine. It also handles the bug for when you change directorys, as it will
>only add the / onto the end if it really needs it.

Ok, right.. Thanx :)


>Any other questions, just ask!

Isn't that what this list is for ??, or have I got something wrong :)..


-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 Never forget the 'Queen Of Hearts', Diana, Princess Of Wales, 1961->1997
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Dec 14 16:52:20 1997
>From amos-request@svcs1.digex.net  Sun Dec 14 16:52:20 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Sun, 14 Dec 1997 19:59:42 +0100
Message-ID: <yam7287.2104.1749304832@mail.agonet.it>
In-Reply-To: <yam7286.1830.8438464@ch.wssk.wroc.pl>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Mushroom PD Report - December 1997
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 13-Dic-97, Jacek Kubica wrote: Re: Mushroom PD Report - December 1997

>Dnia 13-Dec-97, Pietro Ghizzoni wrote:

>>You can't promote:
>>- color fading
>>- rainbows
>>- sprites
>>- double buffer (... for now)  You can do it by calling again Gui Clone,
>>but now it isn't fast enough
>>all the other stuff will be promoted without problems.

>... and what about Flash command ?? 

No... color fading/flashing cannot be displayed in my screen. you must
change directly the colours using the Gui Rgb command.


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sun Dec 14 14:09:57 1997
>From amos-request@svcs1.digex.net  Sun Dec 14 14:09:56 1997
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          Sun, 14 Dec 1997 17:50:45 +0000
From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 13 Dec 97 20:26:34 +0000
Subject: GUI Clone stuff
Message-Id: <3492EF79.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7286.868.1748977184@mail.agonet.it>
To: PietroGhizzoni<ghizzo@agonet.it>, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

> It's a bit better :) .... the Gui Clone command change the RasInfo
> structure of the specified GUI screen, and so the GUI screen will display
> the AMOS screen without spent time in slow screen copy... with this method
> you can turn on/off the amos screen clone.
> 
> You can't promote:
> 
> - color fading
> - rainbows
> - sprites
> - double buffer (... for now)  You can do it by calling again Gui Clone,
> but now it isn't fast enough
> 
> all the other stuff will be promoted without problems.

What about mouse pointers? Would I be able to read the workbench mouse
pointer to use if the AMOS pointer isn't promoted?
And what would happen if two screens were promoted? Is that possible?
Say I had a 320x200 screen and a 320x56 screen directly underneath it.
Would I be able to acheive the same effect on the WB?

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sun Dec 14 17:42:06 1997
>From amos-request@svcs1.digex.net  Sun Dec 14 17:42:06 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Sun, 14 Dec 1997 20:36:19 +0100
Message-ID: <yam7287.977.1749304832@mail.agonet.it>
In-Reply-To: <yam7286.2044.1748174000@post8.tele.dk>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Mushroom PD Report - December 1997
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Dic-97, Jens Vang Petersen wrote: Re: Mushroom PD Report - December 1997


>>You can't promote:

>>- color fading
>>- rainbows
>>- sprites
>>- double buffer (... for now)  You can do it by calling again Gui Clone,
>>but now it isn't fast enough

>>all the other stuff will be promoted without problems.

>Is that including the interface/resource and screen zones ???

The interfaces/resources will be displayed without problems, but you
can't interact with them :( When Amos is 'to back' it doesn't detects the
user inputs like key press, mouse keys and so on.

I'm working on this problem (.. i want promote the AmosPro editor too), but
it's very hard! A little explanation:

Amos install a input handler with a high priority (100)... when Amos is 'To
front' the handler takes all the user inputs and 'freeze' the OS, when
it's 'to back' the handler ignore the user inputs and so the OS works fine
and AMOS is 'freezed'.

I've tried to hack the handler code, but is a masochist work :)


-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sun Dec 14 17:45:14 1997
>From amos-request@svcs1.digex.net  Sun Dec 14 17:45:14 1997
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	Sun, 14 Dec 1997 20:41:40 +0100
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Mush <mushypd@redrose.net>, Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Sun, 14 Dec 1997 20:39:03 +0100
Message-ID: <yam7287.150.1749304832@mail.agonet.it>
In-Reply-To: <yam7286.1845.3878816@mail.redrose.net>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI extension..
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Content-Type: text/plain
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X-Status: 

On 13-Dic-97, Mush wrote: Re: GUI extension..


>-> 3) There's a slight bug in 'Gui Asl', if I pad the path with '/' (like
>->    'ab3:includes/' then the returned filename holds two '/' in row 
>->    ('ab3:includes//test.lnk') and the file can't be found by amos..

>Yes, I fixed this problem in one of my examples for the next release of the
>extension. Le,mme get the code...

>   If A=9
>      ' Grab a file from the user
>      Do 
>         F$=Gui Asl$("Pick a List of Email
recipients..."+Chr$(0),Dir$,"",Chr$(0))
>         F$=Gui Dir$
>
>         If Mid$(F$,Len(F$),1)<>"/" and Mid$(F$,Len(F$),1)<>":" : F$=F$+"/" :


is better:

If Right$(F$,1)><"/" and Right$(F$,1)><":" : F$=F$+"/" : EndIf :)))


>This is the code I use in my MPDMailpostV2 routine, and it handles it all
>fine. It also handles the bug for when you change directorys, as it will
>only add the / onto the end if it really needs it.

>Any other questions, just ask!

Any other bugs... just ask :) Now the bug is fixed, and Gui Asl$ works
fine in all the situations ;)


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sun Dec 14 21:42:38 1997
>From amos-request@svcs1.digex.net  Sun Dec 14 21:42:37 1997
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From: Joseph Hewitt <ataraxia@thezone.net>
Reply-To: ataraxia@thezone.net
To: amos-list@access.digex.net
Date: Sun, 14 Dec 1997 18:53:51 -0330
Message-ID: <yam7287.2563.127396904@mail.thezone.net>
In-Reply-To: <yam7287.977.1749304832@mail.agonet.it>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Mushroom PD Report - December 1997
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> When Amos is 'to back' it doesn't detects the
>user inputs like key press, mouse keys and so on.

Does this mean we won't be able to use anu of the AMOS input
commands, like Input$, wait key, et cetera? Are there GUI Ext
equivalents that can be used instead?

I hope that this barrage of questions isn't botering you. It's just
that this is probably the most exciting AMOS announcement since...
well, AMOS, I guess... Now if I had a convenient way to do ADTs,
I'd be a happy man...




From amos-request@svcs1.digex.net Sun Dec 14 21:42:19 1997
>From amos-request@svcs1.digex.net  Sun Dec 14 21:42:19 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 15 Dec 1997 00:00:16 +0100
Message-ID: <yam7288.806.1749301376@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Samples..
MIME-Version: 1.0
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Hello, Sample-trouble online :)

I'm in a bunch of trouble with a sample-loader I'm trying to build into
a program. I want it to load several different formats.. BUT:


1) How do I get the sample-rate of an IFF-8SVX file ??

2) How do I convert a WAV (PC) sample to a raw one.. (Or just the file-
   format :)..

3) The file-format if an AIFF file ??

4) If I want to scale a 8-bit sample (to another rate), is it as simple
   as scaling GFX ??, is it just a matter of taking out, say every 3rd
   byte or is there some nasty trick that needs to be done ??
   (calc. average of two bytes to make it even better ??)

I'm in trouble with some .au files, they're very noisy. I fact so noisy
that it's almost imposible to hear the sound. I've written about this
before and got some advice on '8/16 bit', 'flipping', 'signing' and the
'sample rate'.. I've tried several processing-programs but with no luck.
Is there any sample-expert who can solve it (I can send one of the
samples if someone would like to look at it..)


I hope to get something from this, as I need it very bad, Thanx...

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 /Earth is 98% full...  please delete anyone you can.
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From amos-request@svcs1.digex.net Sun Dec 14 21:41:51 1997
>From amos-request@svcs1.digex.net  Sun Dec 14 21:41:51 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 15 Dec 1997 00:29:59 +0100
Message-ID: <yam7288.2997.1749301376@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Tools extension
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Hello..

Anyone knows how to get in touch with 'Tor Erik Ottinsen'
(The author of the great TOOLS extension)
The E-mail in the docs don't work..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Dec 15 12:17:15 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Mon, 15 Dec 1997 07:39:41 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Easylife Problems
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For some reason Easylife makes AMOS very unstable when I start using its
XPK options, it locks up almost everytime. Is anyone else experiencing
this, or am I just crazy?!?

Since using XPK through easylife is unstable, I was planning on possibly
making calls to the xpk library. Unfortunately, I have no idea about the
appropiate commands such as telling the library to compress/uncompress a
file with SQSH and a password. Can anyone help me out here?

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (40%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Mon Dec 15 09:43:40 1997
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Message-Id: <2588e542.u10t12e.c276-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7288.806.1749301376@post8.tele.dk>
	     (from Jens Vang Petersen <top_cat@post8.tele.dk>)
	     (at Mon, 15 Dec 1997 00:00:16 +0100)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Samples..
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Status: O
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To the one known as Jens,
> Hello, Sample-trouble online :)
> I'm in a bunch of trouble with a sample-loader I'm trying to build into
> a program. I want it to load several different formats.. BUT:
> 1) How do I get the sample-rate of an IFF-8SVX file ??

Hehe, I wrote this one last week.  Scan the file for VHDR, and then
add 20(ish) to it, and do a deek.  If you find it jibberish, do a -1.

> 2) How do I convert a WAV (PC) sample to a raw one.. (Or just the file-
>    format :)..

Err, use an external proggie, there are loads.

> 3) The file-format if an AIFF file ??

No idea.

> 4) If I want to scale a 8-bit sample (to another rate), is it as simple
>    as scaling GFX ??, is it just a matter of taking out, say every 3rd
>    byte or is there some nasty trick that needs to be done ??
>    (calc. average of two bytes to make it even better ??)

Try it, you'll be suprised.  


 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #27
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  There's nothing more dangerous than an
                                  |  honest businessman.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Dec 15 18:15:15 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 15 Dec 1997 18:35:29 +0100
Message-ID: <yam7288.1479.1747288752@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: 256 colours
MIME-Version: 1.0
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Hello..

Anyone knows a way to get a 256 colour IFF (AGA system) loaded in AMOS.
I don't need to display it, just to get the colour values of the various
points..

Will the GUI extension supports IFF loading or DataTypes in the future ??

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 Death is a nonmaskable interrupt.
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From amos-request@svcs1.digex.net Mon Dec 15 19:16:01 1997
>From amos-request@svcs1.digex.net  Mon Dec 15 19:16:00 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Mon, 15 Dec 1997 19:32:26 +0100
Message-ID: <yam7288.1326.1746631928@mail.agonet.it>
In-Reply-To: <yam7287.2563.127396904@mail.thezone.net>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Mushroom PD Report - December 1997
MIME-Version: 1.0
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X-Status: 

On 14-Dic-97, Joseph Hewitt wrote: Re: Mushroom PD Report - December 1997

>> When Amos is 'to back' it doesn't detects the
>>user inputs like key press, mouse keys and so on.

>Does this mean we won't be able to use anu of the AMOS input
>commands, like Input$, wait key, et cetera? 

Yes 

> Are there GUI Ext equivalents that can be used instead?

A kind of...

>I hope that this barrage of questions isn't botering you. It's just

Oh no... no problem :)

>that this is probably the most exciting AMOS announcement since...
>well, AMOS, I guess... Now if I had a convenient way to do ADTs,
>I'd be a happy man...


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Tue Dec 16 21:19:06 1997
>From amos-request@svcs1.digex.net  Tue Dec 16 21:19:06 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Mon, 15 Dec 1997 21:52:43 -0000
Message-ID: <yam7288.2187.2015673752@post.demon.co.uk>
In-Reply-To: <yam7288.806.1749301376@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Samples..
MIME-Version: 1.0
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On Sunday 14-Dec-97 at 23:00:16, a nutter named Jens Vang Petersen
had wet pants when they typed about `Samples..'.

Hi there....

>I'm in a bunch of trouble with a sample-loader I'm trying to build into
>a program. I want it to load several different formats.. BUT:

>1) How do I get the sample-rate of an IFF-8SVX file ??

Hmmm...duno about this one, sorry! If you just wanna know it off hand,
load  it  into any sample editor and read the value I guess! If you're
talking  about via your own prog, then you'll need to Peek or Leek the
file  probably as the value will be held in the file. (as long as it's
not RAW).

>2) How do I convert a WAV (PC) sample to a raw one.. (Or just the file-
>   format :)..

Get  a  copy  of OctaMed sound Studio. Load the sample and save it out
again as Raw Data. Eay peasy Lemon Squeezy :)

>3) The file-format if an AIFF file ??

Never heard of this one, sorry :(

>4) If I want to scale a 8-bit sample (to another rate), is it as simple
>   as scaling GFX ??, is it just a matter of taking out, say every 3rd
>   byte or is there some nasty trick that needs to be done ??
>   (calc. average of two bytes to make it even better ??)

Get  hold  of  Audio  Master IV. It allows time stretching and you can
alter the sample rate easily too if you want. I've just heard of a new
program  named  Sound Probe which should be of use to you also. See CU
Amiga. There's a demo of Sound Probe on CUCD 18 too :)

>I'm in trouble with some .au files, they're very noisy. I fact so noisy
>that it's almost imposible to hear the sound. I've written about this
>before and got some advice on '8/16 bit', 'flipping', 'signing' and the
>'sample rate'.. I've tried several processing-programs but with no luck.
>Is there any sample-expert who can solve it (I can send one of the
>samples if someone would like to look at it..)

Try  contacting  CU Amiga's Tony Horgan on this one. He's a real sound
expert.  He's bound to know the answer. Tell you what, I'll email your
question  to  the  CU  Amiga Mailing List and ak for an answer on your
behalf....

>I hope to get something from this, as I need it very bad, Thanx...

I hope you do too :^)

Tarra, Andy Gibson

Merry Xmas BTW

-- 
+----/|--/|--/|--/|-::::::.--------------------------+
   / /| | / /| | / /  / /| | ::   ::--Andy-Gibson-(SKiDZ/A51)-
  / / |/ /_|/ /|/ / | :::. ::                          
 / /| | /\ \/ // /| |   :: ::-andy@agasinc.demon.co.uk-
+/_/----|_|/----\/_/|/----|_|-.::: ::--------------------------+
                       - -  --  --- --- ----> sUPP0RTING aMIGA!


From amos-request@svcs1.digex.net Mon Dec 15 23:20:41 1997
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From: Robert Bankston <rbanksto@whale.st.usm.edu>
Message-Id: <199712160046.AAA16536@whale.st.usm.edu>
Subject: Amos still won't run 
To: amos-list@access.digex.net (Amos List)
Date: Mon, 15 Dec 1997 18:46:03 -0600 (CST)
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Sorry to bother everyone again but hopefully some of you may shed some
light on the problem here.  Recently I posted to the list about my not
being able to run AmosPro after my HD crashed but I still haven't been
able to get it to work.  Here are a couple of things:

1. I'm loading no extra extensions (except whatever came on the default 
   system disc)
2. I'm using a fresh copy of the original disc (Version 1.12)
3. To the best of my knowledge, there are no old configuration files or
   anything else lingering on the HD that might be conflicting with the
   new install
4. Someone suggested I run SnoopDos so here is the logfile when I tried
   to run AmosPro

 C Process Nam Action    Target Name                   Options  Res.
 - ----------- ------    -----------                   -------  ----
 1 [7] amospro OpenLib   intuition.library             Ver 0    OK  
 2 [7] amospro Load      APSystem/amos.library                  OK  
 3 [7] amospro Open      s/AMOSPro_Interpreter_Config  Read     OK  
 4 [7] amospro FindTask  _Switcher AMOS_                        Fail

What is this _Switcher AMOS_ task?

Does anyone have a clue as to what might be causing the conflict here?
Thanks for the help.

Robert

From amos-request@svcs1.digex.net Tue Dec 16 13:20:42 1997
>From amos-request@svcs1.digex.net  Tue Dec 16 13:20:42 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Tue, 16 Dec 1997 08:07:04 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: John Bintz <uv334@victoria.tc.ca>
Subject: RE: Easylife Problems
cc: AMOS List <amos-list@access.digex.net>
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On Tue, Dec 16, 1997, at 05:53 AM, John Bintz wrote:

> Grab dev/amos/TwoPackers.lha.

I always forget about Aminet when I'm looking for such things. <sigh>

Of course, thanks for the help!

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (40%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Tue Dec 16 02:56:52 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: FailedWithSideShooter...
Date: Tue, 16 Dec 1997 01:22:05 -0500
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   Okay, I have finally acceptd it. I have failed with the SideShooter
   stage... :(

   As you know, my original goal was to make a highly playable shooter
   running at a full 50/60fps on 14 MHz A1200s w/FastRAM or better...


   I have been finding it increasingly difficult to bring myself to work on
   this project as it seems futile when you know that you have already
   failed, and even after you add everything making your stage
   complete you have still failed, as it's not going to run at a steady
   50/60fps on 14MHz A1200s w/FastRAM...

 
   I've stopped work again for another 4 days due to this, but I'm not
   giving it any more thought and am just going to throw together the
   remaining bits and call it "done".

   
   Anyway, sorry about this.  I really tried to reach a solid 50/60 fps,
   but in the end I am unable to hit that goal.  No matter what I do in
   the code, it's impossible to speed things up as the gfx-updates
   are using so much time there is very little left for the actual code
   processing.

   If the AMOS gfx-commands were just a little faster, about 20%
   would make all the difference.  As they currently are, it's simply
   impossible to have everything running at a solid 50/60fps with no
   slow-down!!!!!

   Next time, I'm scaling back on the game-design or else sticking
   with a 25/30 fps frame-rate...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 94% Complete
      Website(http://www.sosbbs.com/~gbenjam): 25% Complete 

From amos-request@svcs1.digex.net Tue Dec 16 13:29:22 1997
>From amos-request@svcs1.digex.net  Tue Dec 16 13:29:22 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 16 Dec 1997 08:50:03 -0500
Message-ID: <yam7289.181.4399176@huron.net>
In-Reply-To: <B0000159421@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: FailedWithSideShooter...
MIME-Version: 1.0
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On 16-Dec-97, Garfield Benjamin wrote:
>   As you know, my original goal was to make a highly playable shooter
>   running at a full 50/60fps on 14 MHz A1200s w/FastRAM or better...

Quit whining. Q8-{)

25FPS is standard for smooth movement. Anything faster than that is just
showing off.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Dec 16 11:32:28 1997
>From amos-request@svcs1.digex.net  Tue Dec 16 11:32:27 1997
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Date: Tue, 16 Dec 1997 05:53:18 -0800 (PST)
From: John Bintz <uv334@victoria.tc.ca>
X-Sender: uv334@vtn1
To: Ryan Watson <kaotic@globalserve.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Easylife Problems
In-Reply-To: <199712151438.JAA10432@smtp.globalserve.net>
Message-ID: <Pine.GSO.3.95.iB1.0.971216055223.29391A-100000@vtn1>
MIME-Version: 1.0
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Status: O
X-Status: 

Grab dev/amos/TwoPackers.lha.  I wrote XPK function routines, plus a super
BOB compactor, and put them in there.  Its just a collection of Procedures
now, but, if I ever get my extension off the ground[BWAHAHAHAHAHAHA!],
i'll put calls to them in there.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Tue Dec 16 17:30:34 1997
>From amos-request@svcs1.digex.net  Tue Dec 16 17:30:34 1997
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From: Martin =?iso-8859-1?Q?M=F8ller?= <flop@get2net.dk>
To: amos-list@access.digex.net
Date: Tue, 16 Dec 1997 18:23:52 +0100
Message-ID: <yam7289.2612.121034280@bohr.get2net.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Gadtools problems
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Hello, i know this has nothing to do with amos itself.
But in order to use the GUI extension, i have to use the gadtoolsbox
to design my gui's.

The problem is that when i try to start gadtoolsbox, it just ends up
in a guru!

I have tried the program on all my machines (see signatur), with the
same result on all machines.

My copy of gadtoolsbox is from the aminet (dev/gui/gadtoolsbox20c.lha),
so i don't think there should be a problem with it (like viruses).

If some of you have got it to work, please let me know as i really
want to use the GUI extension.

Hope for a quick ansver, Martin Mller.

------------------------------------------------------------------------
Martin Mller.        A member of team *AMOS*         <flop@get2net.dk>
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500,  1 Chip, 2 Fast, OS 1.2/1.3/2.04.
------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Dec 17 00:04:22 1997
>From amos-request@svcs1.digex.net  Wed Dec 17 00:04:22 1997
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 Tue, 16 Dec 1997 20:48:24 -0500
Message-ID: <B0000160007@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: FailedWithSideShooter...
Date: Tue, 16 Dec 1997 20:56:14 -0500
X-MSMail-Priority: Normal
X-Priority: 3
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>> As you know, my original goal was to make a highly playable
>> shooter running at a full 50/60fps on 14 MHz A1200s w/FastRAM
>> or better...

   > Quit whining. Q8-{)
   > 25FPS is standard for smooth movement. Anything faster than
   > that is just showing off.

      Haha...  Okay, maybe I did go just a tiny bit overboard... :)  
      oh well, I guess I needed to be humbled anyway!!

      I have that 1Vbl-update firmly ground into my mind and so, always
      am shooting for it. 

      Anyway, no need to worry Giark, I will finish the stage within the
      next day or two.  Oh and no more whining either... ;-)

      Actually, if I had written this in CENSORED, then I'd have 1Vbl
      and you wouldn't have had to put up with my whining... the best
      of both worlds...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 94% Complete
      Website(http://www.sosbbs.com/~gbenjam): 25% Complete

From amos-request@svcs1.digex.net Wed Dec 17 09:23:36 1997
>From amos-request@svcs1.digex.net  Wed Dec 17 09:23:35 1997
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From: Richard Martin <rdm@amidev.u-net.com>
Newsgroups: comp.sys.amiga.applications
Subject: Amos Pro Problems
Date: 14 Dec 97 22:14:28 +0000
Organization: Private User
Lines: 17
Message-ID: <34945A44.MD-0.156.rdm@amidev.u-net.com>
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My Amos Pro system disk has developed read errors.

Could some kind soal please copy their Amos Pto system disk
onto my Original System Disk if I mailed it to them and
provided a stamped addressed envelope. (UK Only)

Please (pretty please :-)

Cheers

Rich M

--
o-------------------------------------------------------------------------o
| Richard Martin                                     rdm@amidev.u-net.com |
| Lindsay Welbeck                             http://www.amidev.u-net.com |
o-------------------------------------------------------------------------o



From amos-request@svcs1.digex.net Wed Dec 17 13:11:48 1997
>From amos-request@svcs1.digex.net  Wed Dec 17 13:11:48 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 17 Dec 1997 09:07:33 -0500
Message-ID: <yam7290.1682.3114192@huron.net>
In-Reply-To: <yam7289.2612.121034280@bohr.get2net.dk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Gadtools problems
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On 16-Dec-97, Martin Mller wrote:
>The problem is that when i try to start gadtoolsbox, it just ends up
>in a guru!

It worked fine for me. Maybe you need to update a library or it could be the
screen promotion.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Dec 17 11:33:50 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 17 Dec 1997 09:09:24 -0500
Message-ID: <yam7290.1207.3114192@huron.net>
In-Reply-To: <B0000160007@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: FailedWithSideShooter...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 16-Dec-97, Garfield Benjamin wrote:
>>25FPS is standard for smooth movement. Anything faster than
>> that is just showing off.
>Haha...  Okay, maybe I did go just a tiny bit overboard... :)  
>oh well, I guess I needed to be humbled anyway!!

And I'm always ready to do it. Q8-{)
 
Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Dec 17 09:41:22 1997
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--IMA.Boundary.131753288
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     >>How do I convert a WAV (PC) sample to a raw one..
     
     There is a sample converter available, I think it is on aminet and is 
     called MultiSample.  If you do not find it, let me know.  I am almost 
     sure I have a copy of it somewhere.
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From amos-request@svcs1.digex.net Wed Dec 17 18:35:45 1997
>From amos-request@svcs1.digex.net  Wed Dec 17 18:35:45 1997
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From: Martin =?iso-8859-1?Q?M=F8ller?= <flop@get2net.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 17 Dec 1997 19:08:08 +0100
Message-ID: <yam7290.435.121043200@bohr.get2net.dk>
In-Reply-To: <yam7290.1682.3114192@huron.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Gadtools problems
MIME-Version: 1.0
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Status: O
X-Status: 

On the day of: 17-Dec-97, a guy called: Mr. Giark
was jumping on his keyboard, resulting in a text about: Re: Gadtools problems

>On 16-Dec-97, Martin Mller wrote:
>>The problem is that when i try to start gadtoolsbox, it just ends up
>>in a guru!

>It worked fine for me. Maybe you need to update a library or it could be the
>screen promotion.

I tried the nofrag.library from the gadtoolsbox archive (both versions)
and the rest of the libs in the archive.
The only machine using screen promotion is the A4000, on the A500 i made
a fresh bootdisk from my original WB2.04/1.3 disks, and started it from
DF1. So it should work, but i don't :(

Well, i hope someone is able to help me.

------------------------------------------------------------------------
Martin Mller.        A member of TEAM *AMOS*          <flop@get2net.dk>
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500,  1 Chip, 2 Fast, OS 1.2/1.3/2.04.
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Dec 17 23:52:59 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Wed, 17 Dec 1997 19:33:28 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Doom Music Extension - Unstable
Mime-Version: 1.0
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Status: O
X-Status: 

I have now found out that the Doom Music Extension is excessively unstable
with its MED commands (mabye even others). After I play a med with it, and
stop it, then try to play a sample and it completely crashes my computer.

<sigh>

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (40%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Thu Dec 18 02:32:34 1997
>From amos-request@svcs1.digex.net  Thu Dec 18 02:32:33 1997
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From: Martin =?iso-8859-1?Q?M=F8ller?= <flop@get2net.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 17 Dec 1997 16:56:38 +0100
Message-ID: <yam7290.1948.120595576@bohr.get2net.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: RE: AMOS still won't run
MIME-Version: 1.0
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On 16-Dec-97, Robert Bankston wrote:

First of all, i have only been on the list for 3 days now, so i'm
sorry if this problem allready have been solved.

>Sorry to bother everyone again but hopefully some of you may shed some
>light on the problem here.  Recently I posted to the list about my not
>being able to run AmosPro after my HD crashed but I still haven't been
>able to get it to work.  Here are a couple of things:

>1. I'm loading no extra extensions (except whatever came on the default 
>   system disc)
>2. I'm using a fresh copy of the original disc (Version 1.12)
>3. To the best of my knowledge, there are no old configuration files or
>   anything else lingering on the HD that might be conflicting with the
>   new install
>4. Someone suggested I run SnoopDos so here is the logfile when I tried
>   to run AmosPro

> C Process Nam Action    Target Name                   Options  Res.
> - ----------- ------    -----------                   -------  ----
> 1 [7] amospro OpenLib   intuition.library             Ver 0    OK  
> 2 [7] amospro Load      APSystem/amos.library                  OK  
> 3 [7] amospro Open      s/AMOSPro_Interpreter_Config  Read     OK  
> 4 [7] amospro FindTask  _Switcher AMOS_                        Fail

>What is this _Switcher AMOS_ task?

The _Switcher AMOS_ task is used to detect when the user presses
'Amiga-A' and then switch the screen between WB/AMOS (Well i think so,
let me know if i'm wrong!)

>Does anyone have a clue as to what might be causing the conflict here?
>Thanks for the help.

>Robert

I read you'r letter on 30/11-97 and noticed that the AMOSPro.Lib was
missing in you'r APSystem drawer from the AMOS system disk!.
Try replacing it, and see if that solves you'r problem.
It should solve the updater problems anyway!

Also try the program 'APSystem/Locate_APSystem' on the compiler disk,
remember to start it from within the APSystem directory on you'r
harddisk, or it wont work!.

Hope this helps.

BTW. Sorry for sending a mail directly to yesterday, i don't know hwat i was
doing, just
ignore it! :)

Martin.
 
------------------------------------------------------------------------
Martin Mller.        A member of TEAM *AMOS*           <flop@get2net.dk>
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500,  1 Chip, 2 Fast, OS 1.2/1.3/2.04.
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Dec 18 00:58:15 1997
>From amos-request@svcs1.digex.net  Thu Dec 18 00:58:15 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: geosync@ozemail.com.au
CC: amos-list@access.digex.net
Date: Wed, 17 Dec 1997 22:56:11 +0500
Message-ID: <yam7290.579.3974304@mail.redrose.net>
In-Reply-To: <349864B8.1797@mail.ozemail.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Multi Tasking
MIME-Version: 1.0
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Status: O
X-Status: 

It was on the night of 18-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, geosync@ozemail.com.au jumped out from behind a rock and
wouldnt stop shouting about "Multi Tasking" until I was forced to knock them
out:
-> Hello again,

-> Does Amos Pro have a Multi Tasking override so that I can switch off
-> multi-tasking during run-time?

You could use commands such as Multi Off, or I use E=Errcall(-132) (-136 to
turn it back on again before doing anything in AMOS) but you will lose things
such as keyboard uses (although one extension overrides that) as well as disk
access.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Dec 17 22:22:37 1997
>From amos-request@svcs1.digex.net  Wed Dec 17 22:22:37 1997
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Date: Thu, 18 Dec 1997 07:46:27 +0800
From: geosync@ozemail.com.au
X-Mailer: Mozilla 3.0Gold (Win95; I)
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Hello all and Seasons Greetings.

I have Amos1.36, Amos3d 1.3, Object Modeller 1.3, Amos Pro and Amos Pro
Compiler.  How do I add Amos3d to Amos Pro and get it to compile
properly.

I tried adding the 1.3 libs, but it crashed.

Thanks in advance,
Andy H.

From amos-request@svcs1.digex.net Wed Dec 17 21:25:59 1997
>From amos-request@svcs1.digex.net  Wed Dec 17 21:25:59 1997
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Date: Thu, 18 Dec 1997 07:48:08 +0800
From: geosync@ozemail.com.au
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Subject: Multi Tasking
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Hello again,

Does Amos Pro have a Multi Tasking override so that I can switch off
multi-tasking during run-time?

Thanks in advance,
Andy H.

From amos-request@svcs1.digex.net Thu Dec 18 21:24:44 1997
>From amos-request@svcs1.digex.net  Thu Dec 18 21:24:44 1997
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To: amos-list@access.digex.net
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From: "Robert W. Benjamin" <rwbenjamin@sosbbs.com>
Subject: Extension users!!!
Date: Thu, 18 Dec 97 07:59:59 PST
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Does everyone here have extensions for their versions
of AMOS? I use AMOS THE CREATOR V1.34 and
the AMOS PRO COMPILER..
I have written over 14 games and never use any extensions,
am I the only weirdo, or are there others who don't use any
extensions?

Robert W. Benjamin
-----------------------------------
rwbenjamin@sosbbs.com
http://www.sosbbs.com/~rwbenjamin
------------------------------------
486 40mhz PC..
7mhz AMIGA 600, no HD, 1 floppy, 2 megs RAM

From amos-request@svcs1.digex.net Fri Dec 19 00:36:13 1997
>From amos-request@svcs1.digex.net  Fri Dec 19 00:36:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 18 Dec 1997 23:01:11 +0500
Message-ID: <yam7291.588.3200216@mail.redrose.net>
In-Reply-To: <MAPI.Id.0016.007762656e6a616d3030304130303041@MAPI.to.RFC822>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Extension users!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

It was on the night of 18-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Robert jumped out from behind a rock and wouldnt stop
shouting about "Extension users!!!" until I was forced to knock them out:
-> Does everyone here have extensions for their versions
-> of AMOS? I use AMOS THE CREATOR V1.34 and
-> the AMOS PRO COMPILER..
-> I have written over 14 games and never use any extensions,
-> am I the only weirdo, or are there others who don't use any
-> extensions?

I used to try to not use extensions when I wrote games, for example, Twinz
never used any, but unfortunately, AMOS requires a lot of commands and
instructions which dont always work as well or as fast as a prticular
extension command. Take the GUI extension, for example...

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Dec 19 00:59:44 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Thu, 18 Dec 1997 23:12:39 +0500
Message-ID: <yam7291.1983.3352712@mail.redrose.net>
In-Reply-To: <3499CD8E.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: PFS
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

It was on the night of 19-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Alastair jumped out from behind a rock and wouldnt stop
shouting about "PFS" until I was forced to knock them out:
-> I've had reports that my program goes wrong with PFS (Profi File
-> System - or something) 

-> This could either be AMOS or just the disk reading AMCAF commands.
-> Any idea which? Any solutions?

Ive never heard of the file system, but the AMCAF disk commands seem to be
quite stable. I did experience heavy crashing when I combined the AMCAF
extension with the JD extensions, so I removed the JD from my setup, and it
cured my program completely.

-> Also.... anyone know why my clock would ALWAYS set itself back 10
-> minutes upon reset????

I often get my clock completely screwing up when I crash my Ami, its just
one of those wierd things due to the way it saves the clock to the card, hehe!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Dec 19 02:22:27 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Dec 1997 00:59:54 +0500
Message-ID: <yam7292.2722.2720840@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Sample Stuff
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Anyone know of a program other than AmiSOX that will let me reduce the
filesize of a sample? Id prefer something with a GUI if available, hehe!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Dec 18 23:04:41 1997
>From amos-request@svcs1.digex.net  Thu Dec 18 23:04:41 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 19 Dec 97 01:27:42 +0000
Subject: PFS
Message-Id: <3499CD8E.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
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I've had reports that my program goes wrong with PFS (Profi File
System - or something) 

This could either be AMOS or just the disk reading AMCAF commands.
Any idea which? Any solutions?

Also.... anyone know why my clock would ALWAYS set itself back 10
minutes upon reset????

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Thu Dec 18 23:33:36 1997
>From amos-request@svcs1.digex.net  Thu Dec 18 23:33:35 1997
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From: Martin =?iso-8859-1?Q?M=F8ller?= <flop@get2net.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 19 Dec 1997 02:44:30 +0100
Message-ID: <yam7292.1545.118074088@bohr.get2net.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Needs GUI
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Status: O
X-Status: 

Hi guys.

I finally got the gadtoolsbox to vork :) (Thanks Giark & Troy E. Bouchard)
So now i need to know where to get the latest version of the GUI extension.

BTW. How is the CBATNAM project going?, when am i able to get it?.

That should be it, see ya later.

------------------------------------------------------------------------
Martin Mller.                                         <flop@get2net.dk>
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500,  1 Chip, 2 Fast, OS 1.2/1.3/2.04.                      TEAM *AMOS*
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Dec 19 02:05:48 1997
>From amos-request@svcs1.digex.net  Fri Dec 19 02:05:48 1997
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From: Christopher Kossa <abattoir@erols.com>
To: AMOS-LIST@access.digex.net
Date: Fri, 19 Dec 1997 01:09:10 -0500
Message-ID: <yam7292.521.18142408@smtp.erols.com>
In-Reply-To: <3499CD8E.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Subject: Re: PFS
MIME-Version: 1.0
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Status: O
X-Status: 

On 18-Dec-97, ol' wise one, Alastair Murray started to babble about...
>I've had reports that my program goes wrong with PFS (Profi File
>System - or something) 
I know that when I had PFS installed, programs like web browsers (mainly the
cache part) would mess up my computer.  Usually, when there's a lot of
reading and writing of small files on PFS hard drives, there is usually
problems.

...Chris
============================================================================


From amos-request@svcs1.digex.net Fri Dec 19 08:02:19 1997
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Message-Id: <258e000a.u10t12e.8546a-Braneloc@mirex.demon.co.uk>
In-Reply-To: <MAPI.Id.0016.007762656e6a616d3030304130303041@MAPI.to.RFC822>
	     (from "Robert W. Benjamin" <rwbenjamin@sosbbs.com>)
	     (at Thu, 18 Dec 97 07:59:59 PST)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Extension users!!!
Status: RO
X-Status: 

To the one known as Robert,
> Does everyone here have extensions for their versions
> of AMOS? I use AMOS THE CREATOR V1.34 and
> the AMOS PRO COMPILER..
> I have written over 14 games and never use any extensions,
> am I the only weirdo, 

..yes... ;-)

> or are there others who don't use any extensions?
 
Well, I don't use MANY extensions..  


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "We are your friends - do not run"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Dec 19 16:12:25 1997
>From amos-request@svcs1.digex.net  Fri Dec 19 16:12:24 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 19 Dec 1997 09:42:28 -0500
Message-ID: <yam7292.1412.4399192@huron.net>
In-Reply-To: <yam7292.1545.118074088@bohr.get2net.dk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Needs GUI
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On 19-Dec-97, Martin Mller wrote:
>So now i need to know where to get the latest version of the GUI extension.

GUI is still in beta stages. You would have to ask Pietro about the latest
public release or visit Mush's pages.

>BTW. How is the CBATNAM project going?, when am i able to get it?.

It will be out in January.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From timoeng@hem1.passagen.se Fri Dec 19 15:04:49 1997
>From timoeng@hem1.passagen.se  Fri Dec 19 15:04:49 1997
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Message-Id: <199712192004.VAA06233@Grynet.passagen.se>
Subject: New Extension
Date: Fri, 19 Dec 97 21:04:53 +0100
x-mailer: Claris Emailer 2.0v2, June 6, 1997
From: Timo Engman <timoeng@hem1.passagen.se>
To: "AMOS Mailing List" <amos-request@access.digex.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"
Status: RO
X-Status: 

Hello.

I'm Timo Engman, and programming a new extension - which is called 
"Second-Hand Extension", the current version is 0.01d6 but please, all 
AMOSPro users - mail me and let me hear if I may add new commands to this 
extension that the users want...For now, the extension have five commands 
:-) pretty lame. But i learning how to program the graphics...

Bmove x,x - move bytes quick as hell much faster than Poke (no checking)
Wmove x,x - same here but words much faster than Doke
Lmove x,x - same here but longwords , faster than Loke

I mean 4-5 times faster !!!

and then two shitty commands

Shand Version
Shand Stage$

The extension uses slot 22 but mail me and I may change it to whatever.
Check the aminet/dev/amos/ for this extension...later...
Maybe I mail the .Lib file soon, to the Mailing List.

A Problem: How to return a string from a routine (and change it's length) 
from it, the string is in the extension

dc.w TheLength
dc.b "TheString",0
even

Hope that all peoples understanding my bad english (I'm swedish)...

/Timo Engman




From amos-request@svcs1.digex.net Sat Dec 20 23:30:01 1997
>From amos-request@svcs1.digex.net  Sat Dec 20 23:30:01 1997
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Message-ID: <B0000162817@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: SideShooter Almost Ready...
Date: Sat, 20 Dec 1997 22:31:56 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
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X-Status: 

>>Haha...  Okay, maybe I did go just a tiny bit overboard... :)  
>>oh well, I guess I needed to be humbled anyway!!
   > And I'm always ready to do it. Q8-{)

      Haha!!  Yes, I know... you are a riot, Giark.


      If I remember correctly,  we have two voices to use:
      BUBBA_FX and BUBBA_SP
      So, now I just need to determine the best way to "compress"
      everything to use only two voices as I have been using four voices
      for the sound effects. I figured we'd just have a flag set for the
      music option and if the user did NOT want music, we'd
      conditional-in the sound effects)...
      I still think this would be the best/easiest way to handle it.  Give
      me a variable to check for the music-status and I'll just add a
      conditional-check to the sound calls.


      BTW - The frame-rate will be a bit more stable as I have dropped
                a few procedure-calls by joining a few together. The
                "engine"-limits have been scaled-down: used to handle
                a max of 29 bobs simultaneously and this final version can
                handle a max of 20 bobs simultaneously.  Hopefully, this
                will make a few people happy (I'm not the only one who
                wanted to eliminate the slow-down).

                Also requested in many beta-reviews - improved gfx:
                two enemies in phase one use an orangish-scheme
                and I've tweaked the palette in phases one & two.


   Just remembered, my stage doesn't support multiple-lives, so I'll
   need to add a routine or two to handle losing a life as well as the
   standard flickering-in while invincible.

   That's it, once I have support for music (FLAG please) and Bubba's
   multiple-lives my stage WILL be complete!!!!!
 
 
   
      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 98% Complete
      Website(http://www.sosbbs.com/~gbenjam): 25% Complete

From amos-request@svcs1.digex.net Sun Dec 21 16:06:18 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Sun, 21 Dec 1997 12:22:07 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: Deven@T-Online.de (Deven)
Subject: RE: DOOM Music Extesnion-Unstable
cc: AMOS List <amos-list@access.digex.net>
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On Sun, Dec 21, 1997, at 07:51 PM, Deven wrote:
> I have  testet the DME and found the problem. It is a bug in the original
> Amos
> Extension and not in in the DME. For currectly sample playing, please use
> the 
> version 2.0 of DME with the DME Sample Commands and your computer will not
> crashed.

Whoops, didn't notice the sample commands... I swear something is wrong
with me...

------------------------------------------------
             - kAOTIc - of Daemonsoft       
------------------------------------------------
 Daemonsoft web site -                
   Http://www.globalserve.net/~kaotic 
 - - - - - - - - - - - - - - - - - - - - - - - -
 Completed Projects: Fleshy         
 Work In Progress  : SheepFest             (75%)
                     Fleshee 2000          (40%)
                     Blood Is Red          (25%)
                     The Difference Engine (10%)
                     Normal Day            (0%)
------------------------------------------------


From amos-request@svcs1.digex.net Sun Dec 21 05:01:14 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: CBATNAMdemo...
Date: Sun, 21 Dec 1997 03:51:42 -0500
X-MSMail-Priority: Normal
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   CBATNAM Team,

   Just had another thought and since I plan on completing my stage
   tomorrow, thought I'd consult with you guys now...

   How are we handling the demo-version of CBATNAM?  As in the
   demo Mush sends out for CoverDisks and such.

   Obviously, we can't be giving out the full game, so I assume we (the
   stage-programmers) are to be supporting a demo-version, correct?

   Just want to make sure this is what you want, although I don't see
   how else we could do it as effectively...

   It's no problem, just give me another flag (DEMO) and if it's true
   I'll limit the duration of the game-play to about 30 seconds of Phase
   One (or maybe ten seconds each of Phases 1, 2 and 3)...

   I think this would be just enough to "bait" the player into purchasing
   the full version.  We have five stages, so if we all gave a 30-second
   preview then we'd have a solid two and one-half minute playable-
   demo.  Actually, we could reserve the Bonus Stage for the
   registered users (more incentive to order the full version), but I
   have enough to think about, so you guys can sort that out... :-)
  

   Anyway, just give me some feedback guys (Giark, Mush)... should
   I go ahead and add this demo-mode support?

   If this has already been discussed then I apologize - I missed it...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 98% Complete
      Website(http://www.sosbbs.com/~gbenjam): 25% Complete 

From amos-request@svcs1.digex.net Sun Dec 21 17:29:36 1997
>From amos-request@svcs1.digex.net  Sun Dec 21 17:29:36 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Garfield Benjamin <gbenjam@sosbbs.com>
CC: amos-list@access.digex.net
Date: Sun, 21 Dec 1997 16:37:39 +0500
Message-ID: <yam7294.1987.4258536@mail.redrose.net>
In-Reply-To: <B0000162885@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CBATNAMdemo...
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It was on the night of 21-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Garfield jumped out from behind a rock and wouldnt stop
shouting about "CBATNAMdemo..." until I was forced to knock them out:
->    CBATNAM Team,

->    Just had another thought and since I plan on completing my stage
->    tomorrow, thought I'd consult with you guys now...

->    How are we handling the demo-version of CBATNAM?  As in the
->    demo Mush sends out for CoverDisks and such.

->    Obviously, we can't be giving out the full game, so I assume we (the
->    stage-programmers) are to be supporting a demo-version, correct?

->    Just want to make sure this is what you want, although I don't see
->    how else we could do it as effectively...

->    It's no problem, just give me another flag (DEMO) and if it's true
->    I'll limit the duration of the game-play to about 30 seconds of Phase
->    One (or maybe ten seconds each of Phases 1, 2 and 3)...

->    I think this would be just enough to "bait" the player into purchasing
->    the full version.  We have five stages, so if we all gave a 30-second
->    preview then we'd have a solid two and one-half minute playable-
->    demo.  Actually, we could reserve the Bonus Stage for the
->    registered users (more incentive to order the full version), but I
->    have enough to think about, so you guys can sort that out... :-)
->   

->    Anyway, just give me some feedback guys (Giark, Mush)... should
->    I go ahead and add this demo-mode support?

->    If this has already been discussed then I apologize - I missed it...

A flag which supports the demo mode will be fine, say, 15 secnds. Ill be
playing with the code a bit anyhow for the demo version, so i'll be cutting
unused bits out. Should also show a still of the boss, and some text about it
so the player gets to miss out n the fun, hehe!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Dec 21 18:37:31 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Pietro Ghizzoni <ghizzo@agonet.it>,
        Martin =?iso-8859-1?Q?M=F8ller?= <flop@get2net.dk>,
        Amos-List <amos-list@access.digex.net>
Date: Sun, 21 Dec 1997 17:07:40 +0500
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In-Reply-To: <yam7294.319.1759456072@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Needs GUI
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It was on the night of 21-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Pietro jumped out from behind a rock and wouldnt stop
shouting about "Re: Needs GUI" until I was forced to knock them out:

-> >I finally got the gadtoolsbox to vork :) (Thanks Giark & Troy E. Bouchard)
-> >So now i need to know where to get the latest version of the GUI
extension.

-> The latest public version is always available on aminet. dev/amos
directory.
-> The latest version is the 1.62

I already mailed V1.62 of the extension to him ages ago, when this thread
first started!!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Dec 21 09:07:26 1997
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Message-Id: <2590d92f.u10t12e.327ab-Braneloc@mirex.demon.co.uk>
In-Reply-To: <B0000162885@mailhost.sosbbs.com>
	     (from "Garfield Benjamin" <gbenjam@sosbbs.com>)
	     (at Sun, 21 Dec 1997 03:51:42 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
Status: O
X-Status: 

To the one known as Garfield,
>    CBATNAM Team,

Hey, thats me !
 
>    Obviously, we can't be giving out the full game, so I assume we (the
>    stage-programmers) are to be supporting a demo-version, correct?
>    It's no problem, just give me another flag (DEMO) and if it's true
>    I'll limit the duration of the game-play to about 30 seconds of Phase
>    One (or maybe ten seconds each of Phases 1, 2 and 3)...

Hmmm...   How about a demo variable, with 30 seconds or whatever plugged into
it, and we count it down to zero...  

Of course, on the real version, demo=-1

>    I think this would be just enough to "bait" the player into purchasing
>    the full version.  We have five stages, so if we all gave a 30-second
>    preview then we'd have a solid two and one-half minute playable-
>    demo.  Actually, we could reserve the Bonus Stage for the

Thats a long demo.

>    registered users (more incentive to order the full version), but I
>    have enough to think about, so you guys can sort that out... :-)
>    Anyway, just give me some feedback guys (Giark, Mush)... should
>    I go ahead and add this demo-mode support?

Well, as per your idea, I will be implementing a timer in the demo variable
as above unless info to the contrary is received Giark.  Perhaps stick 
"DEMO TIMER = 30" on the screen counting down.

>    If this has already been discussed then I apologize - I missed it...

It hasn't AFAIK.



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "How dare you look like someone
|_> | \ | | | \| |_ |_ |_| \_  .  |   I hate ?!"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Dec 21 15:36:58 1997
>From amos-request@svcs1.digex.net  Sun Dec 21 15:36:58 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sun, 21 Dec 1997 19:27:40 +0100
Message-ID: <yam7294.2047.1748197640@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Samples
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

Well I thought I had something great when I managed to use datatypes to
load samples. Well it works right, but:

Is the NO way to play long samples, I've tried to load samples with a
length of 378052 bytes in 8SVX format with my new datatype procedure,
and I only get to hear the first bit. If I save the converted raw-data
out and play them with a cli-util there's no problems at all, so it
isn't my data-conversion that's wrong..

I've tried to play the samples as raw with the original commands, with the
sample commands in the unregistered version of AMCAF, with the replay
routines in DME.. But no gold.. 
NB: I have to replay 'em raw, or it won't work in my project...

Help, please...
-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Dec 21 14:20:30 1997
>From amos-request@svcs1.digex.net  Sun Dec 21 14:20:29 1997
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To: amos-list@access.digex.net
Date: Sun, 21 Dec 1997 19:51:44 +0100
Message-ID: <yam7294.2233.235866232@mailto.btx.dtag.de>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: DOOM Music Extesnion-Unstable
MIME-Version: 1.0
Content-Type: text/plain
X-Sender: 04631623836-0001@t-online.de
From: Deven@T-Online.de (Deven)
Status: O
X-Status: 

Am 17-Dez-97 schrieb Ryan Watson:

>I have now found out that the Doom Music Extension is excessively unstable
>with its MED commands (mabye even others). After I play a med with it, and
>stop it, then try to play a sample and it completely crashes my computer.

Hi, Ryan ,

I have  testet the DME and found the problem. It is a bug in the original Amos
Extension and not in in the DME. For currectly sample playing, please use the 
version 2.0 of DME with the DME Sample Commands and your computer will not
crashed.

Deven/DOOM

PS: Sorry for my bad english.
 



From amos-request@svcs1.digex.net Sun Dec 21 17:19:59 1997
>From amos-request@svcs1.digex.net  Sun Dec 21 17:19:58 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: CBATNAMdemo...
Date: Sun, 21 Dec 1997 13:54:28 -0500
X-MSMail-Priority: Normal
X-Priority: 3
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>>    It's no problem, just give me another flag (DEMO) and if it's true
>>    I'll limit the duration of the game-play to about 30 seconds
   > Hmmm...   How about a demo variable, with 30 seconds or
   > whatever plugged into it, and we count it down to zero...  
   > Of course, on the real version, DEMOTIME=-1

      This sounds fine to me. If DEMOTIME is greater than -1, I'll count
      down, once it hits 0 the stage ends... Great Idea!!
      Giark can simply set DEMOTIME in the Main Code and it will
      apply to all stages...


>> I think this would be just enough to "bait" the player...
>> ...a solid two and one-half minute playable-demo.
   > Thats a long demo.
 
      Yeah, I wondered about that. 30-seconds sounded good, but the
      overall 2 1/2 minutes does sound a bit long.  Maybe go with 15-20
      seconds per stage.  Anyway, using your idea Giark can set the
      timer to give just enough of a "taste" to hook people...


> Well, as per your idea, I will be implementing a timer in the demo
> variable as above unless info to the contrary is received Giark. 
> Perhaps stick "DEMO TIMER = 30" on the screen counting down.

   Very good... I will go ahead and implement this in my stage also.
   The "DEMO TIMER = XX" sounds good as well.  I'll put that right in
   the status bar using the "oh so simple" Print command...


           --------<SLIGHTLY NEW SUBJECT BEGINS HERE>--------
   Giark, are you still alive?  I post a message bristling with frustration
   and you are right there giving encouragement, but I haven't heard
   anything about the MUSIC and DEMO support...

   Anyway, I will implement the MUSIC support based on the status
   of CB_MUSIC (that's the name I'm using unless told otherwise)
   Basically, I'll replace the main sounds calls with BUBBA_FX and
   BUBBA_SP and the other sounds will be conditioned in with
   If Not(CB_MUSIC)
      Sound Played Here
   End If

   Also, I'll use DEMOTIME to count down the demo...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 98% Complete
      Website(http://www.sosbbs.com/~gbenjam): 25% Complete

From amos-request@svcs1.digex.net Sun Dec 21 16:52:56 1997
>From amos-request@svcs1.digex.net  Sun Dec 21 16:52:56 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Martin =?iso-8859-1?Q?M=F8ller?= <flop@get2net.dk>,
        Amos-List <amos-list@access.digex.net>
Date: Sun, 21 Dec 1997 19:57:06 +0100
Message-ID: <yam7294.319.1759456072@mail.agonet.it>
In-Reply-To: <yam7292.1545.118074088@bohr.get2net.dk>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Needs GUI
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On 19-Dic-97, Martin Mller wrote: Needs GUI

>Hi guys.

Hi!

>I finally got the gadtoolsbox to vork :) (Thanks Giark & Troy E. Bouchard)
>So now i need to know where to get the latest version of the GUI extension.

The latest public version is always available on aminet. dev/amos directory.
The latest version is the 1.62

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 18MB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From timoeng@hem1.passagen.se Sun Dec 21 16:29:02 1997
>From timoeng@hem1.passagen.se  Sun Dec 21 16:29:02 1997
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Subject: ExTension programming
Date: Sun, 21 Dec 97 22:28:58 +0100
x-mailer: Claris Emailer 2.0v2, June 6, 1997
From: Timo Engman <timoeng@hem1.passagen.se>
To: "AMOS List" <amos-request@access.digex.net>
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I wonder, how to get a pointer for the array or variable, when I writing 
a extension for AMOSPro 2.0...

Example: (in asm)

Move.l (A3)+,D0 = Number!!! not pointer... That's the pointer I want...

Please answer...

/Timo Engman




From amos-request@svcs1.digex.net Sun Dec 21 13:55:16 1997
>From amos-request@svcs1.digex.net  Sun Dec 21 13:55:15 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sun, 21 Dec 1997 17:43:30 EST5
Message-ID: <yam7294.1540.138510816@cu.cu-muc.de>
In-Reply-To: <tcppop3.618365@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: PFS
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malcolm.murray@virgin.net wrote on 19-Dez-97:

> This could either be AMOS or just the disk reading AMCAF commands.

AMCAF uses the normal dos commands to provide the disk reading functions. I
don't see why it shouldn't work with PFS.

> Any idea which? Any solutions?

On the other hand, PFS does not provide FileNotification, but neither  AMOS
nor AMCAF need Notification.

> Also.... anyone know why my clock would ALWAYS set itself back 10
> minutes upon reset????

Bug in clock? Virus? Battery failing? Dunno.

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Sun Dec 21 13:19:14 1997
>From amos-request@svcs1.digex.net  Sun Dec 21 13:19:14 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sun, 21 Dec 1997 17:45:33 EST5
Message-ID: <yam7294.1657.138510816@cu.cu-muc.de>
In-Reply-To: <tcppop3.618429@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: PFS
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mushypd@redrose.net wrote on 19-Dez-97:

> -> This could either be AMOS or just the disk reading AMCAF commands.
> -> Any idea which? Any solutions?

> Ive never heard of the file system,

I've found out that it's the best file system to  use  with  floppy  disks,
especially  together  with  the diskspare.device (nearly one MB per DD disk
and very fast!). I've had a few problems with PFS-formatted hd  partitions,
so I switched back FFS.

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Mon Dec 22 00:12:49 1997
>From amos-request@svcs1.digex.net  Mon Dec 22 00:12:48 1997
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From: Martin =?iso-8859-1?Q?M=F8ller?= <flop@get2net.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 22 Dec 1997 04:23:59 +0100
Message-ID: <yam7295.2972.121226504@bohr.get2net.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Got GUI
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Mush is right, he did send me the GUI extension.
I just forgot about saying thanks in the exitement, it will not happen again!

Thanks to Mush, Giark and Pietro Ghizzoni.

Martin Mller.

------------------------------------------------------------------------
Martin Mller.                                         <flop@get2net.dk>
------------------------------------------------------------------------
A4000, 040/25, 882/50Mhz, 16 Fast, 2 Chip, 4XCD, CV64 3D, 1GB HD, OS3.1.
A1200, 020/32, 4 Fast, 2 Chip, 85MD HD, OS3.0.
A500,  1 Chip, 2 Fast, OS 1.2/1.3/2.04.                      TEAM *AMOS*
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Dec 22 03:11:15 1997
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Amos Mail Post" <amos-list@access.digex.net>
Cc: "Mr. Giark to You" <giark@hicksville.dyn.ml.org>,
        "Andrew Kellett" <mushy-pd@redrose.net>
Subject: CBATNAM things.
Date: Mon, 22 Dec 1997 01:32:00 -0600
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Greetings.

Well, finally being on Christmas break (got a couple days extra in before
this week, Thurs. and Fri.!), I've been re-organizing and managing my mail
here on my (eek!) PC (over the weekend), moving everything over to (Bill's
newest toy) Outlook Express (new and pretty-cool mailer with IE 4.0).

Unfortunately, I *inadvertantly* deleted my Storage folder (in Pegasus)
whilst transferring all my files, thus losing all the mail sent to the List
(by you guys), BUT, this is no problem as I can go fetch the archives of
past months off of the web (Aminet most likely). Also (hehe) please forgive
me if this message ends up funny. Having most of the options figured out
and configuration set, I'm still messing with the word wrapping, so, if
this message is sent crappy, DONT BLAME ME (entirely).

Anyhow, that was Friday, and it's been going fine the past couple of days.
This having NOTHING (really much) to do with the point of my mailing, I am
meaning to say that, Giark and Mush: need to chat (namely about CBATNAM).
With the upcoming (soon) release and demo talks, I need to get in some chat
time with you guys (a good hour or so). SO, if you guys are available
anytime (mornings or evenings, noontime preferred) during the next two
weeks (until Januray 5th, preferrably this Christmas week), that would be
nice (I'm off, so I can be on almost anytime, day or night). Okers? Mail.

Btw, to CBATNAM team: I will be sending an update (which I meant to send
last Monday but didn't get around to it, been working away) on the status
of the Dungeon level here in a couple of days.

Thanks again for your time. Time to recluse again.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


From amos-request@svcs1.digex.net Mon Dec 22 15:26:17 1997
>From amos-request@svcs1.digex.net  Mon Dec 22 15:26:17 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 22 Dec 1997 09:20:23 -0500
Message-ID: <yam7295.1168.4399200@huron.net>
In-Reply-To: <B0000162885@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CBATNAMdemo...
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On 21-Dec-97, Garfield Benjamin wrote:
>   How are we handling the demo-version of CBATNAM?  As in the
>   demo Mush sends out for CoverDisks and such.

We had not discussed a demo version. Maybe a simple 1 life set up? As in you
hve 1 life, but the game play is normal? Then you could test any level but
only until you die once.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Dec 22 18:21:03 1997
>From amos-request@svcs1.digex.net  Mon Dec 22 18:21:03 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 22 Dec 1997 09:25:32 -0500
Message-ID: <yam7295.1633.4399200@huron.net>
In-Reply-To: <B0000163031@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CBATNAMdemo...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 21-Dec-97, Garfield Benjamin wrote:
>> Well, as per your idea, I will be implementing a timer in the demo
>> variable as above unless info to the contrary is received Giark. 

And you should have received that info by now. Q8-{)

>   Giark, are you still alive?

Yes. I'm expecting my 030/50 any minute now. At that point, I will lose amos
ability for about 2-3 weeks (depending on hd availability and such like) as I
only have a 40 meg drive in my 1200 now and no scsi adapter yet.

>   anything about the MUSIC and DEMO support...

Now, you have.

>   Also, I'll use DEMOTIME to count down the demo...

Piffle! I hate timers. We'll use my idea of one life. Then any stage can be
tested, but the game will end when you die or complete that level.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Dec 22 17:39:39 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 22 Dec 1997 09:45:57 -0500
Message-ID: <yam7295.2874.4399200@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: SideShooter Almost Ready...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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On 20-Dec-97, Garfield Benjamin wrote:
>>>Haha...  Okay, maybe I did go just a tiny bit overboard... :)  
>>>oh well, I guess I needed to be humbled anyway!!
>> And I'm always ready to do it. Q8-{)
>      Haha!!  Yes, I know... you are a riot, Giark.

You know it.

>      me a variable to check for the music-status and I'll just add a
>      conditional-check to the sound calls.

Okay, use BUBBA_MUSIC

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
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  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Dec 22 15:29:44 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 22 Dec 1997 16:42:44 +0100
Message-ID: <yam7295.2238.137312680@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: zelda-style
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I'm doing a zelda/action style game and currently need some graphics, sound
and music. It must be in the Zelda/Nintendo style which means chipmusic and
cute gfx. Please reply if you're interested.
-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
              - it's the millennium... motives are incidental...


From amos-request@svcs1.digex.net Mon Dec 22 21:09:26 1997
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Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 22 Dec 1997 17:09:18 +0500
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In-Reply-To: <yam7295.2238.137312680@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: zelda-style
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Status: O
X-Status: 

It was on the night of 22-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Rune jumped out from behind a rock and wouldnt stop shouting
about "zelda-style" until I was forced to knock them out:
-> I'm doing a zelda/action style game and currently need some graphics, sound
-> and music. It must be in the Zelda/Nintendo style which means chipmusic and
-> cute gfx. Please reply if you're interested.

I start6ed work on a zelda game eons ago, bit it didnt run too quickly as I
was using lame routines. I can send you my tile sets if you want them, its
about 150 tile pieces I was using to construct buildings, grass, and other
pieces in the tile manner in the gameboy version.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Dec 23 02:31:18 1997
>From amos-request@svcs1.digex.net  Tue Dec 23 02:31:17 1997
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 Tue, 23 Dec 1997 01:14:41 -0500
Message-ID: <B0000164096@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: CBATNAMdemo...
Date: Tue, 23 Dec 1997 01:22:41 -0500
X-MSMail-Priority: Normal
X-Priority: 3
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>>   Also, I'll use DEMOTIME to count down the demo...
   > Piffle! I hate timers. We'll use my idea of one life. Then any stage
   > can be tested, but the game will end when you die or complete
   > that level.

      So, we (stage-programmers) don't even need to worry about a
      demo-mode as you'll just set LIVES=1 in the MasterCode and
      that will apply to all of the stages, correct?  
      Sounds good, certainly makes it easier on us!!

      I think a GOOD player might be able to complete my stage with
      just one life, so perhaps you could add a tiny check and if the
      demo-stage being played is the SideShooter, you could cut the
      energy in half: BUBBASHIELD=50 

 
      I've added the support code for multiple lives, music/fx and now just
      need to clean up a few things. Mainly just removing the counter in
      Phase One, fps/chipram-calculation/display and all that
      development-junk.

      You will definitely have the final version by Wednesday as I don't
      know of anything else I can do. Maybe remove the comments and
      possibly clean-up the source a bit, but I think for an AMOS
      program it's pretty clean right now...

      Speaking of which, I seem to remember someone (Keith?) 
      mentioning an extension that allowed AMOS programs to use
      CONSTANTS and STRUCTURES... this would be a key factor in
      my decision to do future AMOS-programming, so what is the
      name of this extension? All I can think of is EasyLife, is that it??

      Anyone considered writing a FAST parallel-blitting routine?
      I'm thinking of something that would set-up the blitter and while
      that was drawing one image-bitplane, the CPU would draw the next
      image-bitplane.  Probably not much difference on a 68000, but with
      a 68020 and certainly 68030 or higher, it could be MUCH faster
      than AMOS's current Bob-routines as a FAST CPU might be able
      to draw two image-bitplanes per the blitter's one.
      Instead of calling WaitBlitter() and having the CPU doing nothing
      while the blitter does all the work, why not actually use the CPU to
      draw the next bitplane (or two on FAST processors). 
 
      Another thing I've considered is a few general purpose ASM
      routines that can process a list of objects simultaneously. You
      could pass the address of an array along with the number of "reps"
      and the ASM-module would add/subtract a value from this array,
      or you could pass two array-addresses and the ASM would add
      the contents of the second array (delta-values and such) to the
      contents of the first array.

      When is that JADE AGA-extension to be released?  If I remember
      correctly that was to contain VERY FAST Bob-routines... 
      hmmm... since it is still in development, perhaps they could 
      implement the parallel-blitting design.  Then the thing that has
      always been one of AMOS's greatest weaknesses (Bobs/blitting)
      would become it's greatest strength!!!!

 
      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 99% Complete
      Website(http://www.sosbbs.com/~gbenjam): 25% Complete

From amos-request@svcs1.digex.net Tue Dec 23 10:31:57 1997
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Date: Sun, 14 Sep 97 14:46:02 GMT
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Message-Id: <250fb9a8.u10t12e.62e2e-Braneloc@mirex.demon.co.uk>
In-Reply-To: <B0000164096@mailhost.sosbbs.com>
	     (from "Garfield Benjamin" <gbenjam@sosbbs.com>)
	     (at Tue, 23 Dec 1997 01:22:41 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
Status: O
X-Status: 

To the one known as Garfield,

> >>   Also, I'll use DEMOTIME to count down the demo...
>    > Piffle! I hate timers. We'll use my idea of one life. Then any stage
>    > can be tested, but the game will end when you die or complete
>    > that level.

Ok, so no timer then.

>       I think a GOOD player might be able to complete my stage with
>       just one life, so perhaps you could add a tiny check and if the
>       demo-stage being played is the SideShooter, you could cut the
>       energy in half: BUBBASHIELD=50 
 
Shields can be modified on my level quite easily too.
  
>       Speaking of which, I seem to remember someone (Keith?) 
>       mentioning an extension that allowed AMOS programs to use
>       CONSTANTS and STRUCTURES... this would be a key factor in
>       my decision to do future AMOS-programming, so what is the
>       name of this extension? All I can think of is EasyLife, is that it??

Yep.  They aren't "real", but they are real enough.
 
>       Anyone considered writing a FAST parallel-blitting routine?
>       I'm thinking of something that would set-up the blitter and while
>       that was drawing one image-bitplane, the CPU would draw the next
>       image-bitplane.  Probably not much difference on a 68000, but with
>       a 68020 and certainly 68030 or higher, it could be MUCH faster
>       than AMOS's current Bob-routines as a FAST CPU might be able
>       to draw two image-bitplanes per the blitter's one.
>       Instead of calling WaitBlitter() and having the CPU doing nothing
>       while the blitter does all the work, why not actually use the CPU to
>       draw the next bitplane (or two on FAST processors). 

I've thought about it.  I even considered clearing the screen like it, which
is unbearably slow.  This routine WOULD WORK very well..


 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #13
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  Anything worth doing is worth doing for
                                  |  money.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Dec 23 16:23:34 1997
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Message-Id: <250fbf71.u10t12e.a9b02-Braneloc@mirex.demon.co.uk>
In-Reply-To: <9709141446.AA002vy@mirex.demon.co.uk>
	     (from Keith Hill <Braneloc@mirex.demon.co.uk>)
	     (at Sun, 14 Sep 97 14:46:02 GMT)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: CBATNAMdemo...
Status: O
X-Status: 

To the one known as Keith,
> I've thought about it.  I even considered clearing the screen like it, which
> is unbearably slow.  This routine WOULD WORK very well..

Of course, I mean the standard way is unbearably slow.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "As if !"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Dec 23 16:22:02 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 23 Dec 1997 10:23:46 -0500
Message-ID: <yam7296.2327.1746890688@huron.net>
In-Reply-To: <B0000164096@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: CBATNAMdemo...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 23-Dec-97, Garfield Benjamin wrote:
>>>   Also, I'll use DEMOTIME to count down the demo...
>> Piffle! I hate timers. We'll use my idea of one life. Then any stage
>> can be tested, but the game will end when you die or complete
>> that level.
>      So, we (stage-programmers) don't even need to worry about a
>      demo-mode as you'll just set LIVES=1 in the MasterCode and
>      that will apply to all of the stages, correct?  

Exactly.

>      Sounds good, certainly makes it easier on us!!

I am still working on the project. Q8-{)

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .-------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.    !
   / /__   / /_/ /   / /  / / !                                           !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072        !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173      !
/_/     /_______/ /_/  /_/    !                                           !
   Fly By Nite Videe-Oh!      ! FBN Amiga 1200 030 50MHz 2C/1F RAM 3.1OS  !
         IAPA Member          `-------------------------------------------'


From amos-request@svcs1.digex.net Tue Dec 23 17:30:10 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Tue, 23 Dec 1997 19:31:52 +0100
Message-ID: <yam7296.2633.1747776032@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: GUI localization
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

I'm still looking for a way to make 'locale' with the gui extension, in
order to do this I have to be able to edit every textstring in a GUI-set,
well got to think of it.. If I want to make a check-box then I can write
some leading text in front. Well if I let this be blank (nothing) and then
put a 'TEXT' gadget there, then I can do it :).. But that trick can't be
pulled on a button, so is there some way of doing that, and have I 
overlooked something regarding this ??? I must say that I find it strange
to have a good intuition extension (for non-game/demo mainly), and the
findning that it can't support locale, it's just in 'serious' applications
that one's realy needs both the intuition and locale support !!!

Is there any way of seeing what gadget-number a gadget has become in the
'gadtoolbox' editor ??

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 CChheecckk yyoouurr dduupplleexx sswwiittcchh..
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Dec 24 05:16:12 1997
>From amos-request@svcs1.digex.net  Wed Dec 24 05:16:11 1997
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From: "Ragnar Fyri" <ragnar_fyri@hotmail.com>
To: amos-list@access.digex.net
Cc: tilbake@hotmail.com
Subject: Files and stuff
Content-Type: text/plain
Date: Wed, 24 Dec 1997 01:09:31 PST
Status: O
X-Status: 

I tried uploading some files to Aminet the other day, but it didn't 
work, so I put them on my website instead. The address is

http://www.geocities.com/TimesSquare/Alley/6837/

and the dl links are at the bottom of the page. Can someone here put 
them on Aminet for me? (Remember to change the uploader info. And the 
filename suffixes - I had to change them to make Geocities accept them.) 
And if anyone else wants to put them in their own collections you are 
welcome; just let me know.

What the files contain? Well, one is Amos related, the other is not... 
If you're really interested, read the txt files. If you're not, don't 
ask. ;)

Oh, and Merry Christmas!

************************************************************
* Web site: http://www.angelfire.com/ny/wontolla           *
************************************************************
* Stuff on Aminet:                                         *
* crm-hih1.lha     demo/slide 407K Scandinavian slide show *
* crm-hih2.lha     demo/slide 362K                         * 
* cheshire.lha     pix/misc    14K A nice effect in search *
*                                  of better graphics      *
* hlayk.jpg        pix/imagi   70K Here's Looking At       *
*                                  You Kid!                *
* (watch this space for further news!)                     *
************************************************************  


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Wed Dec 24 16:15:35 1997
>From amos-request@svcs1.digex.net  Wed Dec 24 16:15:34 1997
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          Wed, 24 Dec 1997 21:32:27 +0100 (MET)
From: Martin =?iso-8859-1?Q?M=F8ller?= <flop@get2net.dk>
To: amos-list@access.digex.net
CC: tilbake@hotmail.com
Date: Wed, 24 Dec 1997 21:28:59 +0100
Message-ID: <yam7297.2992.123307360@bohr.get2net.dk>
In-Reply-To: <19971224090932.21155.qmail@hotmail.com>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Files and stuff
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id PAA24624
Status: O
X-Status: 

On the day of: 24-Dec-97, a guy called: Ragnar Fyri
was jumping on his keyboard, resulting in a text about: Files and stuff

>I tried uploading some files to Aminet the other day, but it didn't 
>work, so I put them on my website instead. The address is

>http://www.geocities.com/TimesSquare/Alley/6837/

>and the dl links are at the bottom of the page. Can someone here put 
>them on Aminet for me? (Remember to change the uploader info. And the 
>filename suffixes - I had to change them to make Geocities accept them.) 

I just uploaded them for you, and it should work. :)

>And if anyone else wants to put them in their own collections you are 
>welcome; just let me know.

I might put the Transi.lha on my web page, i have not seen it yet, so
i dont know! I let you know if i put it out there.

>What the files contain? Well, one is Amos related, the other is not... 
>If you're really interested, read the txt files. If you're not, don't 
>ask. ;)

>Oh, and Merry Christmas!

And a merry christmas to you too. (And the rest of you AMOS freaks out there)

--
------------------------------------------------------------------------
Martin Mller.          Web pages coming soon.         <flop@get2net.dk>
------------------------------------------------------------------------
A4000, 040/25, 882/50, 16F, 2C, 4XCD, CV64 3D, 1GB HD, OS3.1, 56K Modem.
A1200, 020/32, 4F, 2C, 169MD HD, OS3.0, 33.6 Modem.
A500, 1C, 2F, OS1.2/1.3/2.04.                                TEAM *AMOS*
------------------------------------------------------------------------
-=> If speed kills, does that mean windoze 95 is gonna live forever? <=-
------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Dec 25 20:04:20 1997
>From amos-request@svcs1.digex.net  Thu Dec 25 20:04:19 1997
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Happy Holidays.
Date: Wed, 24 Dec 1997 19:38:33 -0600
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Greetings.

Well, even though just on time: Happy Holidays to all of the List (and many
pots of black coffee to those idiots making a Christmas Eve riot at their
local pub!) Merry Christmas (and all the loot that comes with it, hehe),
Happy Holidays and a good New Year. Remember the the Reason for the Season!

Btw (a sidenote on CBATNAM), Mush: I'll be getting those screenshots to you
soon. Giark, Mush, and Keith (which I just talked to breifly): A chat
sometime during the next several days (through the Break).

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


From amos-request@svcs1.digex.net Thu Dec 25 18:11:01 1997
>From amos-request@svcs1.digex.net  Thu Dec 25 18:11:01 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Giark - MyMailReturned
Date: Thu, 25 Dec 1997 16:54:39 -0500
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   While I'm "here":  MERRY CHRISTMAS EVERYBODY!!!!  Hope you 
                             all are having a wonderful holiday.


   Giark,

  
   I sent you the Final SideShooter Stage last night and it has just
   bounced back to me.  The follow-up message I sent after the
   the stage-submittal has also bounced back to me...

   I sent the archive to: giark@hicksville.dyn.ml.org

   Are you using a new e-mail address?

   I have a couple of small modifications I want to make, so it's 
   probably good that you didn't receive the source I sent last night...
  
   Anyway, I'll make these modifications and wait a few hours for my 
   message to relay back to you from the AMOS-list.  If I don't hear
   anything (new e-mail address?) by 11pm (it's 5pm now) I'll send the
   final stage archive again and "hope for the best"...
  

      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS):100% Complete
      Website(http://www.sosbbs.com/~gbenjam): 25% Complete

From amos-request@svcs1.digex.net Fri Dec 26 19:42:37 1997
>From amos-request@svcs1.digex.net  Fri Dec 26 19:42:37 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Fri, 26 Dec 1997 18:08:23 +0500
Message-ID: <yam7299.1189.4301432@mail.redrose.net>
In-Reply-To: <yam7299.2428.1748229464@post8.tele.dk>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Inituition..
MIME-Version: 1.0
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Status: O
X-Status: 

It was on the night of 26-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "Inituition.." until I was forced to knock them out:
-> Hello, GUI help, please..

-> I've found a great way of doing almost everthing I want to do with
inituition
-> (AGA screens, and easy msg-boxes). Using a combination of the
GUI-extension
-> and the OSDevkit.. Ok so far so good. But I can't find a way to get a
-> 'mouse key' or 'mouse click' response on an inituition screen. I saw that
-> the there was written a 'paint-program' with the GUI extension, how the
-> hell (sorry) is it posible to allow the user to point and click on a
'free'
-> screen with no gadgets ????

-> If this is part of the 'test-version' of the next GUI, then is it possible
-> that I could have a copy of the test-version (I'll be sure to send my
-> response to the author) ???

Here is the ASCII listing for the program. When you look through it, you
will see its a very simple process!!

Mush

'**
'**      $VER: Micro Paint 1.0  (09-08-97)   
'**      Update Release 1.0  
'**
'**      Simple Paint Package  
'**
'**       Copyright 1997 Pietro Ghizzoni - Dairymen Soft
'**        FreeWare      
'**

Amos To Back 

Dim GR(6),CO(1) : Gui Bank 20 : WINS=2 : WIN3=3
Global X,Y,X1,Y1,FUNC,GR(),WIN

Repeat : ID=Gui Asl Screen : Until ID><0 : &J1

Gui Open 2,2 : Gui Ink 1 : Gui Open 3,3 : Gui Ink 1
Change 2,True : Change 3,True
Loke (1,0,,$80080010),Min(Gui Asl Colours,8)

ABOUT : Gui Open 1,1 : CO(0)=1 : CO(1)=1 : FUNC=2 : Gui Set 1,0,0,1 : Gui Gfx
0,3
Restore WR_DATA : For I=1 To 6 : Read GR(I) : Next 

Do 
   
   GAD=Gui Wait : CO=Gui Code : WIN2=WIN : WIN=Gui Window
   
   If WIN=1
      
      If GAD>0 and GAD<6 : FUNC=GAD : End If 
      
      If GAD=0
         Gui Set 1,0,0,CO : Gui Ink CO : CO(WIN3-2)=CO
         
      Else If GAD=6
         Gui Writing 1 : Gui Clw ,
         
      Else If GAD=-1
         
         Exit 
         
      End If 
      
   Else 
      
      If WIN2><WIN : Gui Gfx 0,WIN : Gui Set 1,0,0,CO(WIN-2) : End If 
      X=Gui Mouse Ux : Y=Gui Mouse Uy : X1=X : Y1=Y : WIN3=WIN
      
      If GAD=-11
         
         If CO=$68
            
            Gui Writing GR(FUNC)
            
            If FUNC=1
               
               Repeat 
                  X=Gui Mouse Ux : Y=Gui Mouse Uy : Gui Plot X,Y : EV=Gui Wait
                  If EV=-12 : Gui Titles WIN,"Micro Paint Work Window
X:"+Str$(X)+" Y:"+Str$(Y),"" : End If 
               Until EV=-11
               
            Else If FUNC=2
               
               _LINE
               
            Else If FUNC=3
               
               _BOX
               
            Else If FUNC=4
               
               _ELLIPSE
               
            Else If FUNC=5
               
               Trap Gui Paint X,Y
               If Errtrap : _REQ["Error","Not enough memory to perform
operation!"] : End If 
               
            End If 
            
            
         End If 
         
      Else If GAD=-12
         
         Gui Titles WIN,"Micro Paint Work Window X:"+Str$(X)+" Y:"+Str$(Y),""
         
      Else If GAD=-1
         
         A=Gui Close(WIN) : Dec WINS : Exit If WINS=0
         
      End If 
      
   End If 
   
Loop 

1 : End 

Procedure _LINE
   
   Repeat 
      
      If X1<>Gui Mouse Wx or Y1><Gui Mouse Wy
         Gui Draw X,Y To X1,Y1 : X1=Gui Mouse Wx : Y1=Gui Mouse Wy : Gui Draw
X,Y To X1,Y1
         Gui Titles WIN,"Micro Paint Work Window X:"+Str$(X1-X)+"
Y:"+Str$(Y1-Y),""
      End If 
      
   Until Gui Event=-11
   Gui Writing 1 : Gui Draw X,Y To X1,Y1 : Gui Titles WIN,"Micro Paint Work
Window",""
   
End Proc
Procedure _BOX
   
   Repeat 
      
      If X1<>Gui Mouse Wx or Y1><Gui Mouse Wy
         Gui Bar X2,Y2 To X3,Y3
         X1=Gui Mouse Wx : Y1=Gui Mouse Wy : X2=X : X3=X1 : Y2=Y : Y3=Y1
         If X1<X : X2=X1 : X3=X : End If 
         If Y1<Y : Y2=Y1 : Y3=Y : End If 
         Gui Bar X2,Y2 To X3,Y3
         Gui Titles WIN,"Micro Paint Work Window X:"+Str$(X3-X2)+"
Y:"+Str$(Y3-Y2),""
      End If 
      
   Until Gui Event=-11
   Gui Writing 1 : Gui Bar X2,Y2 To X3,Y3 : Gui Titles WIN,"Micro Paint Work
Window",""
   
End Proc
Procedure _ELLIPSE
   Repeat 
      
      If X1<>Gui Mouse Wx or Y1><Gui Mouse Wy
         Gui Ellipse X,Y,Abs(X1-X),Abs(Y1-Y) : X1=Gui Mouse Wx : Y1=Gui Mouse
Wy
         Gui Ellipse X,Y,Abs(X1-X),Abs(Y1-Y)
         Gui Titles WIN,"Micro Paint Work Window X:"+Str$(X1-X)+"
Y:"+Str$(Y1-Y),""
      End If 
      
   Until Gui Event=-11
   Gui Writing 1 : Gui Ellipse X,Y,Abs(X1-X),Abs(Y1-Y) : Gui Titles WIN,"Micro
Paint Work Window",""
   
End Proc
Procedure ABOUT
   
   TX=Gui Len("The BEST paint package every made! :)))") : SP=Gui Len(" ")
   
   For I=1 To 9
      Read A$ : B$=Space$(Max((TX-Gui Len(A$))/2/SP,0))
      M$=M$+B$+A$+B$+Chr$(10)
   Next 
   A=Gui Req("About...",M$,"Oh no... don't click me!")
   
   
   Data "Micro Paint 1.0"
   Data "1997 Pietro Ghizzoni"
   Data "Dairymen Soft"
   Data ""
   Data "The BEST paint package every made! :)))"
   Data ""
   Data "Powered by"
   Data ""
   Data "GUI Extension v1.63"
   
End Proc
Procedure _REQ[T$,M$]
   
   A=Gui Req(T$,M$,"Ok") : Gui Beep 
   
End Proc

WR_DATA:
Data 1,2,2,2,1,1

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Dec 26 19:14:10 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Fri, 26 Dec 1997 18:14:12 +0500
Message-ID: <yam7299.620.4301432@mail.redrose.net>
In-Reply-To: <yam7299.747.1748229464@post8.tele.dk>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Gray-scale..
MIME-Version: 1.0
Content-type: multipart/mixed; boundary="BOUNDARY.7299.620.4301432.1"
Status: O
X-Status: 

Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

This message was composed on an Amiga using the YAM mailer.
YAM is available at http://bitcom.ch/~mbeck/

--BOUNDARY.7299.620.4301432.1
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

It was on the night of 26-Dec-97, when no creatures were stirring, and al=
l was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop sho=
uting
about "Gray-scale.." until I was forced to knock them out:
=BB-> Hello

=BB-> I'm in a little trouble with converting a palette into a 16col gray=
scale.
=BB-> I need a quite accurate way of doing this without taking too much t=
ime,
=BB-> To pin it more out, I have a pic-datafile in a special format with =
256
=BB-> colours, then I need to make a convert-array that holds the relativ=
e
=BB-> gray-scale image so that I can display it properly :)

=BB-> NB: Please don't point me to the 'JD colours' extension, I know it =
has
=BB-> a command to do it, but that slot is not free in my config.. :(

Here are 2 small programs I have in the library which will do the effect =
you
desire  =3D)

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIG=
A*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org

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From amos-request@svcs1.digex.net Fri Dec 26 10:15:06 1997
>From amos-request@svcs1.digex.net  Fri Dec 26 10:15:05 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Fri, 26 Dec 1997 14:53:14 +0100
Message-ID: <yam7299.747.1748229464@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Gray-scale..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello

I'm in a little trouble with converting a palette into a 16col grayscale.
I need a quite accurate way of doing this without taking too much time,
To pin it more out, I have a pic-datafile in a special format with 256
colours, then I need to make a convert-array that holds the relative
gray-scale image so that I can display it properly :)

NB: Please don't point me to the 'JD colours' extension, I know it has
a command to do it, but that slot is not free in my config.. :(

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 Avoid temporary variables and strange women.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Dec 26 11:04:11 1997
>From amos-request@svcs1.digex.net  Fri Dec 26 11:04:10 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Fri, 26 Dec 1997 15:10:48 +0100
Message-ID: <yam7299.2428.1748229464@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Inituition..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello, GUI help, please..

I've found a great way of doing almost everthing I want to do with inituition
(AGA screens, and easy msg-boxes). Using a combination of the GUI-extension
and the OSDevkit.. Ok so far so good. But I can't find a way to get a
'mouse key' or 'mouse click' response on an inituition screen. I saw that
the there was written a 'paint-program' with the GUI extension, how the
hell (sorry) is it posible to allow the user to point and click on a 'free'
screen with no gadgets ????

If this is part of the 'test-version' of the next GUI, then is it possible
that I could have a copy of the test-version (I'll be sure to send my
response to the author) ???

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 Avoid temporary variables and strange women.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Dec 26 16:12:03 1997
>From amos-request@svcs1.digex.net  Fri Dec 26 16:12:03 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 26 Dec 1997 15:03:36 -0500
Message-ID: <yam7299.1812.1747422160@hicksville.dyn.ml.org>
In-Reply-To: <B0000165657@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Giark - MyMailReturned
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 25-Dec-97, Garfield Benjamin wrote:
>   I sent you the Final SideShooter Stage last night and it has just
>   bounced back to me.  The follow-up message I sent after the
>   the stage-submittal has also bounced back to me...
>   I sent the archive to: giark@hicksville.dyn.ml.org
>   Are you using a new e-mail address?

No, but the mail computer was down last night.

>   Anyway, I'll make these modifications and wait a few hours for my 
>   message to relay back to you from the AMOS-list.  If I don't hear
>   anything (new e-mail address?) by 11pm (it's 5pm now) I'll send the
>   final stage archive again and "hope for the best"...

Got it.

Bollux! No sig file. Grr.


From amos-request@svcs1.digex.net Fri Dec 26 21:02:37 1997
>From amos-request@svcs1.digex.net  Fri Dec 26 21:02:37 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 26 Dec 97 20:38:50 +0000
Subject: Beeeeepppp!
Message-Id: <34A415DA.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: RO
X-Status: 

Firstly, hope you all had a good christmas.

Now, I've got a problem with AMOS beeping at me.
I think its too with AMCAF sound sample playing but I can't pinpoint
it (and yes I have used the fixer program)
Basically now and again, usually a little time after playing a AMCAF
sample, a high pitched noise starts playing... quite annoying.
Sam Stop will get rid of it but i'd rather fix it.

Any ideas?
If it is AMCAF then could you fix it please Chris?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Dec 27 09:08:28 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: geosync@ozemail.com.au
CC: amos-list@access.digex.net
Date: Sat, 27 Dec 1997 12:55:09 +0100
Message-ID: <yam7300.479.1748178024@post8.tele.dk>
In-Reply-To: <34A44FE4.719E@mail.ozemail.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Inituition..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Dec-97, geosync@ozemail.com.au smashed the keyboard with:
>Hi Jens,

>You say you can open an AGA screen with AMOS, GUI and OSDevKit?

YES, but the key is the OSDevKit, the GUI just handles my requesters as
they are very difficult to write in the OSDevKit..

If you'd like something simpler to open AGA screens then drop by the
AmiNET and look in the 'dev/amos' there's an extension called
'intuition' it's also capable of opening AGA screens and uses full
intuition. Unfortunaly the docs are not even half-finnished, but some
good examples comes along and makes it a little easier to use. The only
problem with THAT extension is that it's not capable of setting colours
in AGA notification, it only uses the old fassion 4bit setting, while
the OSDevKit can set the colours in 32bit (AGA standard)...

I've also heard that the next version of GUI is capable of opening AGA
screens but I've not seen it yet...

If you'd like the intuition extension (both TC and PRO can run), then
visit the extension-list at my homepage, I've got a download-link there
to the AmiNET at 'paderborn'. It's in slot 25..
-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Dec 27 08:04:44 1997
>From amos-request@svcs1.digex.net  Sat Dec 27 08:04:43 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Mush <mushypd@redrose.net>
CC: amos-list@access.digex.net
Date: Sat, 27 Dec 1997 12:57:44 +0100
Message-ID: <yam7300.2225.1748178024@post8.tele.dk>
In-Reply-To: <yam7299.1189.4301432@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Inituition..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 26-Dec-97, Mush smashed the keyboard with:

>Here is the ASCII listing for the program. When you look through it, you
>will see its a very simple process!!

Yepz, it is simple, but these commands is in the upcomming version of
GUI and not the one I have.. When can the release of the next version 
be expected ???

BTW: Thanx for the gray-conversion-procedure, just what I needed :)

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Dec 27 08:23:10 1997
>From amos-request@svcs1.digex.net  Sat Dec 27 08:23:09 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Sat, 27 Dec 1997 12:58:09 +0100
Message-ID: <yam7300.478.1748178024@post8.tele.dk>
In-Reply-To: <34A415DA.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Beeeeepppp!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 26-Dec-97, Alastair Murray smashed the keyboard with:
>Firstly, hope you all had a good christmas.

>Now, I've got a problem with AMOS beeping at me.
>I think its too with AMCAF sound sample playing but I can't pinpoint
>it (and yes I have used the fixer program)
>Basically now and again, usually a little time after playing a AMCAF
>sample, a high pitched noise starts playing... quite annoying.
>Sam Stop will get rid of it but i'd rather fix it.

>Any ideas?

It's a well known bug in AMCAF and also in DME (as far as I know), the
problem is due to samples that don't start with a '0' word. You can
fix the samples by doking '0' into the first word of the sample, then
it should work..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Dec 27 16:07:24 1997
>From amos-request@svcs1.digex.net  Sat Dec 27 16:07:24 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 27 Dec 97 19:45:24 +0000
Subject: Re: Beeeeepppp!
Message-Id: <34A55AD4.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7300.478.1748178024@post8.tele.dk>
To: amos-list@access.digex.net
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> It's a well known bug in AMCAF and also in DME (as far as I know), the
> problem is due to samples that don't start with a '0' word. You can
> fix the samples by doking '0' into the first word of the sample, then
> it should work..

No its not that bug, its another one. There is a sample bank fixer for
AMCAF which adds the zeros and in fact I did it manually but thats not
the cause. The beep only occurs some time after the sample has been
played not straight after as in the other bug...

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |  Civ II Conversion(?)  |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sun Dec 28 03:04:54 1997
>From amos-request@svcs1.digex.net  Sun Dec 28 03:04:53 1997
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X-Sender: skid@radiks.net
X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.2 (32)
Date: Sun, 28 Dec 1997 01:29:38 +0000
To: amos-list@access.digex.net
From: skid <skid@angelic.com>
Subject: amos web ring
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: RO
X-Status: 

Hello all..
Sorry to bug all of you with this..
It has come to my attention that there are tons of AMOS related web sites
out there, unfortunately I don't have the URLs to them. So I searched for a
web ring containing AMOS pages and guess what I found? TORI AMOS!!! AAAAK!
So, I took it upon myself to creat the AMOS programming language web ring,
or "AMOS Ring" for short. :)
So.. since I KNOW most if not all of you have SOMETHING related to AMOS on
your sites.. 
<readies for a beg...>
PLEASE join the AMOS ring?
It'll benefit you <more hits>, me <more members>, and the world.. <seeing
AMOS users united!>
Well.. that's all for now.. thanx for your time.
You may now flame me. :)
Oh yea... here's the URL:
http://www.radiks.net/skid/amos/
...simple isn't it? :)
 
---------------------------------
ICQ# 1860019
---------------------------------
"To Transcendence and BEYOND!!!"
skid@angelic.com
http://www.radiks.net/skid/
---------------------------------
Proud member of:
Team *AMOS*
http://www.mushy-pd.demon.co.uk/
---------------------------------

From amos-request@svcs1.digex.net Sat Dec 27 21:22:40 1997
>From amos-request@svcs1.digex.net  Sat Dec 27 21:22:40 1997
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Message-ID: <000d01bd1330$9212b760$7710fed0@acer200>
Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "John Bintz" <uv334@freenet.victoria.bc.ca>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Doom source code released!
Date: Sat, 27 Dec 1997 19:33:11 -0600
MIME-Version: 1.0
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Status: O
X-Status: 

Greetings.

Just some news (for those that haven't heard, which I would guess would be
all if not most of you! hehe): The source code for Doom (from id Software
on da PC) has been released! This was a couple days before Christmas, and
after I heard about it, I went and got it. Very cool.

The address for you to visit to get the source code is:
ftp://ftp.idsoftware.com/idstuff/source

Unfortuantely, due to copyright issues, John (Carmack, the creator of both
Wolfenstein, Doom, and Quake and their Engine's) and the id Company
*couldn't* release the PC (C,C++) source code, BUT, this version is for
Linux, thus making it pretty portable. It's in a .zip, and contains a
readme and the source in a .tar (UNIX compressed archive) :(

Anyhow, this mail to both John Bintz but also CC'ed to the List (for
everyone else interested). Hope you enjoy! Thanks again.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


From amos-request@svcs1.digex.net Sun Dec 28 15:15:13 1997
>From amos-request@svcs1.digex.net  Sun Dec 28 15:15:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 28 Dec 1997 13:57:37 +0500
Message-ID: <yam7301.1860.3785192@mail.redrose.net>
In-Reply-To: <3.0.2.32.19971228012938.00699d9c@radiks.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: amos web ring
MIME-Version: 1.0
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My pages are now on the ring, along with Jeng van peterson, hehe

Mush

It was on the night of 28-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, skid jumped out from behind a rock and wouldnt stop shouting
about "amos web ring" until I was forced to knock them out:
-> Hello all..
-> Sorry to bug all of you with this..
-> It has come to my attention that there are tons of AMOS related web sites
-> out there, unfortunately I don't have the URLs to them. So I searched for
a
-> web ring containing AMOS pages and guess what I found? TORI AMOS!!! AAAAK!
-> So, I took it upon myself to creat the AMOS programming language web ring,
-> or "AMOS Ring" for short. :)
-> So.. since I KNOW most if not all of you have SOMETHING related to AMOS on
-> your sites.. 
-> <readies for a beg...>
-> PLEASE join the AMOS ring?
-> It'll benefit you <more hits>, me <more members>, and the world.. <seeing
-> AMOS users united!>
-> Well.. that's all for now.. thanx for your time.
-> You may now flame me. :)
-> Oh yea... here's the URL:
-> http://www.radiks.net/skid/amos/
-> ...simple isn't it? :)

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Dec 28 17:22:18 1997
>From amos-request@svcs1.digex.net  Sun Dec 28 17:22:17 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Mon, 29 Dec 1997 07:12:05 +1000
Message-ID: <yam7302.287.269876000@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
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 HI guys/gals,

 I know AMOS isn't the best programming for any type of program, but, how would I go about making a car game like Lotus 3?

 With a nice background and oppenent cars and the ability to DESIGN track (with up and down) etc... Is this possible in AMOS, or is this just a waste of good thought?

 Jamie Bentley
 
+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM    = FREE IF YOU USE AMOS  |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From amos-request@svcs1.digex.net Mon Dec 29 00:03:17 1997
>From amos-request@svcs1.digex.net  Mon Dec 29 00:03:16 1997
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Message-ID: <002e01bd1405$50b25b60$e111fed0@acer200>
Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: <sniper@technet2000.com.au>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Re: Car GAMES?
Date: Sun, 28 Dec 1997 20:56:06 -0600
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Greetings.

> I know AMOS isn't the best programming for any type of program, but, how
> would I go about making a car game like Lotus 3?

Hm.. well, a manual or some docs (tutorials) would be helpful. Of course,
if you have any past experience (or know anyhow who does), this would too.

> With a nice background and oppenent cars and the ability to DESIGN track
> with up and down) etc... Is this possible in AMOS, or is this just a
> waste of good thought?

HECK YES! Do you HONESTLY THINK I would be coding a 3D Engine in AMOS if
*I* didn't think I it was do-able (possible)? AND do you think I would be
coding on CBATNAM if it couldn't be? Not much waste of thought there.

As a matter of fact, Andy Gibson I believe it was (a fellow AMOSer and
Lister) coded an AWESOME 3D racing game of sorts with TONS of graphics and
sounds (which I haven't tried yet, hehe, but the screenshots were COOL!). I
don't have his URL right now, but if you'll wait (or he sees this message),
I'm sure one of us could get it to you. It's a must see.

Anyhow, yes it can be done with some effort and time, and I'm sure
depending how much you want and what you want, it will be good.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


From amos-request@svcs1.digex.net Mon Dec 29 09:37:18 1997
>From amos-request@svcs1.digex.net  Mon Dec 29 09:37:18 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Mon, 29 Dec 1997 07:42:21 +0500
Message-ID: <yam7302.1094.2803736@mail.redrose.net>
In-Reply-To: <yam7302.2789.1748167560@post8.tele.dk>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: amos web ring
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It was on the night of 29-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "Re: amos web ring" until I was forced to knock them out:
-> On 28-Dec-97, Mush smashed the keyboard with:
-> >My pages are now on the ring, along with Jeng van peterson, hehe

-> How the fuck are you spelling my name ?!?!?!?!?

My spelling isnt 100% after being awake for 26 hours, hehe.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Dec 29 07:09:12 1997
>From amos-request@svcs1.digex.net  Mon Dec 29 07:09:11 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Mush <mushypd@redrose.net>
CC: amos-list@access.digex.net
Date: Mon, 29 Dec 1997 11:48:55 +0100
Message-ID: <yam7302.2789.1748167560@post8.tele.dk>
In-Reply-To: <yam7301.1860.3785192@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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On 28-Dec-97, Mush smashed the keyboard with:
>My pages are now on the ring, along with Jeng van peterson, hehe

How the fuck are you spelling my name ?!?!?!?!?

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
AMIGA RULEZ - Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
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From amos-request@svcs1.digex.net Mon Dec 29 15:00:04 1997
>From amos-request@svcs1.digex.net  Mon Dec 29 15:00:04 1997
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Message-ID: <001201bd1479$6c6998e0$a710fed0@acer200>
Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "skid" <skid@angelic.com>
Cc: "Amos Mail Post" <amos-list@access.digex.net>
Subject: Re: amos web ring
Date: Mon, 29 Dec 1997 10:47:09 -0600
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Greetings.

> Sorry to bug all of you with this.. It has come to my attention that
> there are tons of AMOS related web sites out there, unfortunately I don't
> have the URLs to them.

Yea, and if you need any, you can always ask for some. I have most of them
up on my web site (listed below in sig) under "Information.. Links" page.

> So I searched for a web ring containing AMOS pages and guess what I
> found? TORI AMOS!!! AAAAK! So, I took it upon myself to creat the AMOS
> programming language web ring, or "AMOS Ring" for short. :)

Hm.. well, I could flame up a bit here, BUT I won't since someone finally
did (even though I WAS going to after the Holidays and updating my site as
Mush and I had talked about it for a bit some time ago.)

> So.. since I KNOW most if not all of you have SOMETHING related to AMOS
> on your sites.. <readies for a beg...> PLEASE join the AMOS ring? It'll
> benefit you <more hits>, me <more members>, and the world.. <seeing

> AMOS users united!> Well.. that's all for now.. thanx for your time.

1. Yes, I'm going to join. 2. My site is NOTHING BUT AMOS if nothing else!
3. I don't plan on using the .GIFs for my ring (I'm going to make a small
cool table with some 3D .gif's and add all the info there.). They look ok,
but I would prefer something that fits my site's motif.

> You may now flame me. :)
Consider yourself flamed.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft


From amos-request@svcs1.digex.net Mon Dec 29 12:48:07 1997
>From amos-request@svcs1.digex.net  Mon Dec 29 12:48:06 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Mon, 29 Dec 1997 13:48:42 EST5
Message-ID: <yam7302.2116.137597656@cu.cu-muc.de>
In-Reply-To: <tcppop3.626912@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
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malcolm.murray@virgin.net wrote on 27-Dez-97:

> Basically now and again, usually a little time after playing a AMCAF
> sample, a high pitched noise starts playing... quite annoying.

Are you swapping (e.g. loading) new sample banks after you have played some sample?

> If it is AMCAF then could you fix it please Chris?

Are you using a V1.50 version or an older version? If you're  not
using the latest V1.50beta2, please do so and tell me if the beep
is still in there.

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a21 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Mon Dec 29 18:33:42 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 29 Dec 1997 22:25:30 +0100
Message-ID: <yam7302.1512.1747650872@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: PNG pics.
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Hello.

As I might get into trouble with space on my WEB-page, I'm planing to
change pictures to 'PNG' format. Now I'm wondering if anyone know which
HTML browsers that support this new format (IBrowse and Voyager does
through DataTypes) but what about the PC or MAC browsers ??

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
                     http://home8.inet.tele.dk/top_cat/
  -*-  Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO  -*-
                -*-  AMOS Ring - AMIGA Ring - AQUA Ring  -*-
--------------------------------------------------------------------------
 Avoid temporary variables and strange women.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Dec 29 21:16:46 1997
>From amos-request@svcs1.digex.net  Mon Dec 29 21:16:46 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 29 Dec 1997 19:39:23 +0500
Message-ID: <yam7302.1189.2791384@mail.redrose.net>
In-Reply-To: <yam7302.1512.1747650872@post8.tele.dk>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: PNG pics.
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It was on the night of 30-Dec-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "PNG pics." until I was forced to knock them out:
-> Hello.

-> As I might get into trouble with space on my WEB-page, I'm planing to
-> change pictures to 'PNG' format. Now I'm wondering if anyone know which
-> HTML browsers that support this new format (IBrowse and Voyager does
-> through DataTypes) but what about the PC or MAC browsers ??

There is a plugin you can get for the netscrape browsers, hehe

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Dec 30 01:39:47 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Car GAMES?
Date: Tue, 30 Dec 1997 00:04:29 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
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> I know AMOS isn't the best programming for any type of program, but
> how would I go about making a car game like Lotus 3?
> With a nice background and oppenent cars and the ability to DESIGN
> track (with up and down) etc... Is this possible in AMOS, or is this
> just a waste of good thought?

   Well, I wouldn't say "AMOS isn't the best language for ANY type of
   program",  It's great for throwing together utilities and such.  Also
   good for certain styles of games-programming, for example AMOS
   should easily be able to handle a flip-screen game like Flashback and
   I'm sure it could handle a nice Warcraft-clone as well.
   Command&Conquer might overload it with all the missile-weapons,
   explosions and such, but you could make a scaled-down version...

   Actually, with a lower frame-rate (20-25fps), all kinds of games can
   be implemented in AMOS. Just don't try to clone SNES/Genesis 
   style games with a standard frame-rate of 50/60fps or you'll be in for
   one heck of a fun time, trust me!!

  
      Take  care,   
      GARFIELD
      -------------------------
      Current projects...
      StarStrike98 (AMIGA & IBM): 0% complete
      "Studying" POVray-coding(IBM): 10% complete
      Website(http://www.sosbbs.com/~gbenjam): 25% Complete

From amos-request@svcs1.digex.net Tue Dec 30 02:20:41 1997
>From amos-request@svcs1.digex.net  Tue Dec 30 02:20:40 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 30 Dec 97 05:45:25 +0000
Subject: Memory Banks
Message-Id: <34A88A75.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Seen as I had problems with variables etc. in Backbone, I changed one
array (approx 120x100) to a memory bank. Deeking and Doking it.

Now it crashes worse than before....! At least.... it doesn't on mine
but does on at least one other persons...

Is there any bank bugs I should know of in AMOS?

Also, is there NO way of deciding on the Set Buffer variable size
after the first line?
Basically I'd only like to decide it after examining the tool types of
the program.

Thanks,
-Murray


--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |  Star Trek - BORG game |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Tue Dec 30 10:27:00 1997
>From amos-request@svcs1.digex.net  Tue Dec 30 10:26:59 1997
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Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 30 Dec 1997 08:58:00 +0500
Message-ID: <yam7303.32.4651872@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: I shall be leaving now...
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Status: RO
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I shall be leaving for England very shortly (4 hours to be exact) so I shall
wish you all the best for the new year,  and shall return in approximately 2
weeks time.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Dec 30 11:09:12 1997
>From amos-request@svcs1.digex.net  Tue Dec 30 11:09:12 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Tue, 30 Dec 1997 08:59:39 +0500
Message-ID: <yam7303.1957.4651872@mail.redrose.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
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Subject: Re: I shall be leaving now...
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Status: RO
X-Status: 

Hehe, i'd forget my head if it wasnt screwed on. I am leaving my Amiga
running, so anyone who wishes to still use the FTP site, feel free to do so.
It should reset itself every 4 hours to avoid all bugs and stuff. I hope. hehe

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
               Official F1 Software Distributor for the USA

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Dec 30 19:43:19 1997
>From amos-request@svcs1.digex.net  Tue Dec 30 19:43:18 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Tue, 30 Dec 1997 19:41:11 +1000
Message-ID: <yam7303.580.269945200@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Funny guns in AMOS?
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Status: O
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 You know those gun things, the ones you point at the screen and shoot like crazy in the hope that you hit something?

 Like in Virtua Cop, does AMOS support them, or are they just a no-no. 

 JB

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM                            |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From amos-request@svcs1.digex.net Wed Dec 31 00:32:33 1997
>From amos-request@svcs1.digex.net  Wed Dec 31 00:32:33 1997
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Date: Tue, 30 Dec 1997 23:29:51 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Memory Banks (Backbone)
To: Alastair Murray <malcolm.murray@virgin.net>
cc: amos-list@access.digex.net
In-Reply-To: <34A88A75.MD-0.196.malcolm.murray@virgin.net>
Message-ID: <Pine.3.89.9712302312.B17368-0100000@bc.seflin.org.>
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Status: O
X-Status: 

On 30 Dec 1997, Alastair Murray wrote:

> Seen as I had problems with variables etc. in Backbone, I changed one
>[SNIP] 
> Thanks,
> -Murray
 
What is the Backbone-Game Creator all about? Does it make 2D games like 
jumpers, and point, and clickers, or does it make 2D 3D games like
dungon games easier to make. Can it make real 3D games like Frontier?

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Wed Dec 31 02:49:06 1997
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Message-Id: <259da3c7.u10t12e.ccb0b-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7303.580.269945200@marvin.technet2000.com.au>
	     (from Jamie Bentley <sniper@technet2000.com.au>)
	     (at Tue, 30 Dec 1997 19:41:11 +1000)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: sniper@technet2000.com.au
Cc: amos-list@access.digex.net
Subject: Re: Funny guns in AMOS?
Status: O
X-Status: 

To the one known as Jamie,

>  You know those gun things, the ones you point at the screen and shoot like crazy in the hope that you hit something?
>  Like in Virtua Cop, does AMOS support them, or are they just a no-no. 

I seem to remember someone producing a bunch of these in amos a while back,
so I guess it does.  I also remember playing them, so I assume that "those
gun things" are mouse compatable, like my graphics tablet.

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "..I could sit and count my hair,
|_> | \ | | | \| |_ |_ |_| \_  .  |   I could burp my tupperware.."
                                  |   - Wierd Al Yankovic
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Dec 31 02:32:30 1997
>From amos-request@svcs1.digex.net  Wed Dec 31 02:32:30 1997
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Date: Wed, 31 Dec 97 06:18:02 GMT
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Message-Id: <259da498.u10t12e.9a1d5-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.3.89.9712302312.B17368-0100000@bc.seflin.org.>
	     (from Eric Hyland <a007193t@bc.seflin.org>)
	     (at Tue, 30 Dec 1997 23:29:51 -0500 (EST))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Fascinating.
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id BAA22213
Status: O
X-Status: 

I think I may have found a way round the multiple message problem
experienced with smtp on my system !!  I'm currently testing it,
so apologies again if you get loads of repeated messages.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Ok dipswitches, prepare to meet
|_> | \ | | | \| |_ |_ |_| \_  .  |   your programmer"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Dec 31 22:11:37 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 31 Dec 97 21:09:40 +0000
Subject: Re: Memory Banks (Backbone)
Message-Id: <34AAB494.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <Pine.3.89.9712302312.B17368-0100000@bc.seflin.org.>
To: EricHyland<a007193t@bc.seflin.org>, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: RO
X-Status: 

> What is the Backbone-Game Creator all about? Does it make 2D games like 
> jumpers, and point, and clickers, or does it make 2D 3D games like
> dungon games easier to make. Can it make real 3D games like Frontier?

It makes 2D games. Overhead or side viewed. Loads of options to make
it just like you want it.
No 3D I'm afraid. That'd be pushing it a bit.

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |  Star Trek - BORG game |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


