From amos-request@svcs1.digex.net Sat Nov  1 12:55:52 1997
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Message-Id: <254f123d.u10t12e.e5298-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Photos, MIB, Cap'n Bubba.
Status: O
X-Status: 

Hi all.  Still need Men In Black style photoes of everyone..!!
I've got some, but still need photoes of everyone in the group
for the group picture !!  Send them now !!   ANY FORMAT - OK ?

If you have only got hard copy, email me for a surface mail
address.

cyagain.

From amos-request@svcs1.digex.net Sat Nov  1 16:02:25 1997
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From: Joseph Hewitt <ataraxia@thezone.net>
Reply-To: ataraxia@thezone.net
To: amos-list@access.digex.net
Date: Sat, 01 Nov 1997 15:13:12 -0330
Message-ID: <yam7244.642.126458160@mail.thezone.net>
In-Reply-To: <Pine.LNX.3.96.971031132805.24215E-100000@orca>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS and VGA monitors
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Status: O
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On 31-Oct-97, Matt Ward wrote:
>On Fri, 31 Oct 1997, Mush wrote:
>> The man most directly responsible for this twaddle was
>> Joseph Hewitt, who did thus comment on AMOS and VGA monitors on
>> the night of 30-Oct-97:
>> -> Is there any mode promotion utility/system patch avaliable
>> -> that would allow AMOS programs to be used on a VGA monitor? 
>> Hehe, im just reminising this problem I had over here.
>> I couldnt use AMOS for three months because of this problem.
>> I tried everything under the sun, but there isnt a software
>> patch anywhere which will do it, I tried around 20 altogether.

>I just saw Andrew's comment there and thought of something I saw. You
>know the way Amos screens just sit on intuition screens and dont move
>about when you use the Amiga m keypress. I saw a small proggy that
>forced amos screens onto an intuition type screen by whacking various
>hardware registors. Would that mean promotion or similar progs could
>get at the screen to change its res? I can't try this as I've ditched
>the VGA monitor (well given it to a home-made PEECEE) but I'll send it
>to anyone who wants to give it a look!

Is this a separate program that has to be run, or something that has
to be added to an AMOS source? Either way, I'd be interested in
having a look!

btw, Mush, how about sending me the HTML for your banner so I can
add a link to my web page?

                              - Joseph Hewitt


From amos-request@svcs1.digex.net Sun Nov  2 13:02:27 1997
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From: Dale Hymanyk <dhymanyk@telusplanet.net>
Reply-To: dhymanyk@telusplanet.net
To: AMOS List <amos-list@access.digex.net>
Date: 	Sun, 02 Nov 1997 09:26:42 -0700
Message-ID: <yam7245.2137.118892208@mail.telusplanet.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Subject: GUI Ext problem
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Greetings to all AMOS Listers;

I've been having problems getting started with the GUI Ext. 

I'm using AMOS Pro 2.0 and have v1.62 of the GuiExt.

Here's the story so far:

1) I've installed the extension as per the installation instructions.(I
think!)

2) I've downloaded the gadtoolsbox20c.lha archive, though when I run it, it
says it's v.20b.

3) I've made a test gui in gadtoolsbox and saved it unpacked, topaz 8, etc.

4) When I run GuiConv.AMOS the file selector comes up asking for the *.gui
file and I select my file.
  
 And here's the problem.......the file selector closes and immediately
re-opens again asking for the *.gui file.
It won't cancel and it won't accept any other gui file either. 

Am I missing something obvious? If anyone recognises this and can help, I'd
sure appreciate it.

Dale   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dale Hymanyk     Alberta, Canada

                 e-mail: dhymanyk@telusplanet.net

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sun Nov  2 13:33:35 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: amos-list@access.digex.net
Date: 	Sun, 02 Nov 1997 16:59:33 -0000
Message-ID: <yam7245.1698.4141024@194.129.188.3>
In-Reply-To: <199710310346.TAA11228@geocities.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Amos for PC
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On 31-Oct-97, Adam Parrott sat on a keyboard and produced this mess:

> > Wether the school project itself has finished, im not sure, but I 
> > could have sworn there were a few more weeks left.

> If it WAS a school project (I remeber VAGUE mention of it being one, 
> not prominently though), then he may have halted it. To the best of 
> my knowledge (last I checked), he hadn't updated the Pentos page in 
> quite some time, and as I said, I have the latest beta which he ALSO 
> hasn't updated for some time (everything just went dead, as I said).

He emailed me several weeks ago saying he was doing an Amiga version and
was having a few problems in writing a compiler (rather than an interpreter
which the PC version basically was), and he asked me for some help. I asked
for more details and haven't heard from him since.

I thought he was on this list. Are you out there Carl?

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.


From amos-request@svcs1.digex.net Sun Nov  2 15:38:49 1997
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From: "Carl Daugherty" <crdaugh@ibm.net>
To: <mushypd@redrose.net>, <amos-list@access.digex.net>
Subject: Re: Amos for PC
Date: Sun, 2 Nov 1997 13:56:06 -0500
Message-ID: <01bce7c0$f9dd53a0$66cd48a6@bschweitzer>
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Status: O
X-Status: 

Hi Folks

>-> As for pentos, I get the feeling it sort of stopped because of the
>-> summer holidays and then he couldn't be bothered going back to it.
>-> Hes doing other programs though (games I think) and I was going to
>-> start something with him at one point although that sort of ended once
>-> I realised I had to actually do some work this year...
>-> He used to have a web page at : http://www.scaryred.demon.co.uk  (I
>-> think) but I don't kow if it's still there.

Unfortunately this link to the PENTOS beta no longer works.  Could someone
point me
to a valid archive?

On a related point.  I went down to the Amiga show in Columbus on Saturday.
I didn't get to see
as much as I would have liked but I did get an Amiga.  I picked up an A2000
with 8 Meg Ram, a 2 Meg Agnus
(which I gather is a good thing...) a 340 Meg IDE hard drive and a monitor
for $183.  That was the good
news.. The bad news?  NO ONE HAD A COPY OF AMOS!  I couldn't even find the
cover disk version.
I did pick up something called 'Easy-Amos' that I haven't had much chance to
look at.

Can anyone tell me where I can still buy AMOS?  Preferably AMOS PRO and
COMPILER.  Altrenately a
downloadable or e-mail of the cover-disk would be great till I can locate an
retail copy.

Thanks

Carl





From amos-request@svcs1.digex.net Sun Nov  2 16:41:10 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sun, 02 Nov 1997 20:33:28 +0100
Message-ID: <yam7245.1413.1747171128@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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Hello..

This is proberly only relevant for the danish listers, and perhaps other
scandinavians..

Ehh, Does any of you know how the SLN extension ended up, was 2.0 the
latest or did Sren make newer versions ????

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 I haven't lost my mind; it's backed up on tape somewhere.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Oct 30 20:24:17 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Sun, 30 Jan 2005 21:44:56 -0000
Message-ID: <yam9891.2804.2289160@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Iconify Amos
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Hiya guys,

Just  to say thanx for all the info on the Easy Life Iconify option. I
was  using  EL  V1.44  and  have now downloaded V1.10 which is a newer
version!!!

It  now  works  a  treat and I can at last return the CPU when Amos is
Iconified.

Another  thing I found was a neat util called Amos Patch which at last
lets  Amos compiled progs multi-task with other Amos compiled jobbies.

One  more thing....has anyone heard from Chris Hodges lately? (Calling
Chris.....)

BTW  Even  though Chris Evans is away at Uni, his dad is mega kewl and
sends  me plenty of emails! He's a wicked dad. Down to earth and knows
how to use Amiga's!!! My dad is never that kewl, is yours????

And  a  final message to all of you who are in the progress of writing
or  updating  an  Amos Extension, please could you add a command which
allows text to scroll off in the distance ala Star Wars fashion?

I asked Chris to add this to an update of Amcaf and he says he'll try.
Anyone else.....?

And can anyone actually get the Comp Test Off command to work????


And  I  would  like  to  say thanx to Garfield for AIG. It's very neat
indeed.  I  haven't  found  any  bugs  with  it  (yet)  but  one small
niggle....When  i  access  the  pull  down menu, half the loaded piccy
vanishes!  Ping!  But  it  does return after I let go of the mouse, so
it's fine.

One  thing I'd like to see is an option to actually scroll through the
bobs manually, or just an option to replay them as an anim. Once isn't
enough.  What about a speed control so we can make sure everyone is in
perfect position?

Just a thought....

Cheers.

cya l8r....

Andy Gee!

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Thu Oct 30 20:53:02 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Matt Ward <mattw@netsoc.ucd.ie>, Amos List <amos-list@access.digex.net>
Date: Sun, 30 Jan 2005 23:42:03 -0000
Message-ID: <yam9891.184.2289160@post.demon.co.uk>
In-Reply-To: <Pine.LNX.3.96.971030103317.16786A-100000@orca>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Is Chris Hodges about?
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On 30-Oct-97, Matt Ward scribbled:
>Hi,anyone know where I can get to Chris Hodges r.e. registering AMCAF?

Email Chris at:

platon@cu-muc.de

I  registered  for  Amcaf a few weeks back and it's the best extension
I've ever used. Great stuff from a nice bloke.

One thing tho, I've not heard from Chris for a while? Has anyone???

cya, Andy

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Dale Hymanyk <dhymanyk@telusplanet.net>
CC: amos-list@access.digex.net
Date: Sun, 02 Nov 1997 16:05:20 +0500
Message-ID: <yam7245.1011.4982616@mail.redrose.net>
In-Reply-To: <yam7245.2137.118892208@mail.telusplanet.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI Ext problem
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Dale Hymanyk, who did
thus comment on GUI Ext problem on the night of 02-Nov-97:

-> 3) I've made a test gui in gadtoolsbox and saved it unpacked, topaz 8, etc.

-> 4) When I run GuiConv.AMOS the file selector comes up asking for the *.gui
-> file and I select my file.
->   
->  And here's the problem.......the file selector closes and immediately
-> re-opens again asking for the *.gui file.
-> It won't cancel and it won't accept any other gui file either. 

-> Am I missing something obvious? If anyone recognises this and can help, I'd
-> sure appreciate it.

Did you make the GuiConv.AMOS prog run as an accessory (add it to your user
menu and call it from there) ?

What it should do, is automatically ask you for a .Abk file to save it in,
as it saves it to disk and needs the accessory part as it will write it
into bank 20 of your program automatically.

If you want, send me the GUI file personally, and I will see if I can find
the problem for you.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov  2 17:29:27 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Carl Daugherty <crdaugh@ibm.net>, amos-list@access.digex.net
Date: Sun, 02 Nov 1997 16:09:34 +0500
Message-ID: <yam7245.1740.4982616@mail.redrose.net>
In-Reply-To: <01bce7c0$f9dd53a0$66cd48a6@bschweitzer>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Amos for PC
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Carl Daugherty, who did
thus comment on Re: Amos for PC on the night of 02-Nov-97:

-> I did pick up something called 'Easy-Amos' that I haven't had much chance
to
-> look at.

Easy AMOS (from what ive seen, which is very little) is a more simplified of
AMOSPro, 
yet is supposed to be able to do exactly the same things. The good thing
is, it will work with the AMOSPro Compiler.

I sell the AMOSPro compiler from my homepages (I have a couple left still)
so if you go to www.mushy-pd.demon.co.uk you might find a bit more info on it.

-> Can anyone tell me where I can still buy AMOS?  Preferably AMOS PRO and
-> COMPILER.  Altrenately a
-> downloadable or e-mail of the cover-disk would be great till I can locate
an
-> retail copy.

Im currently in negotiations to get AMOSPro, but at the moment, the manual
is too expensive to reproduce, and i'd have to make about 500 copies in
order for it to be the right prce  =/

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov  2 17:30:48 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sun, 02 Nov 1997 20:37:35 +0100
Message-ID: <yam7245.1767.1747171128@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: HELP !!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

YO !!!!

Ok, this is third time I'm posting this problem to the list, and I've got
no responses on the first two.. But as they say 3rd time lucky....

Does anyone have a new 'printer dump' procedure, either in an extension or
a simple amos-code. The command in Amos Pro 2.0 crashes when used with all
the parameters. I've looked at the source code for the I/O extension, but
I'm not capable of finding the error....

Come on, somebody must have been in trouble with this before, what did you
do, simply give up ??????????

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 I haven't lost my mind; it's backed up on tape somewhere.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Nov  2 18:38:00 1997
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From: Joseph Hewitt <ataraxia@thezone.net>
Reply-To: ataraxia@thezone.net
To: amos-list@access.digex.net
Date: Sun, 02 Nov 1997 18:19:48 -0330
Message-ID: <yam7245.2435.127314864@mail.thezone.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Orphaned Source Code
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

I've added a number of orphaned projects to my web page. These sources
might contain useful procedures that you could use in your own
programs... Feel free to look and take anything you want. It seems a
shame to just leave these programs lying around on my hard drive, so
if any of you programmers could give them a good home it would be
appreciated. :]

   http://home.thezone.net/~ataraxia/orphan


                              - Joseph Hewitt


From amos-request@svcs1.digex.net Sun Nov  2 19:09:55 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 02 Nov 1997 17:35:07 -0500
Message-ID: <yam7245.371.5005416@huron.net>
In-Reply-To: <yam7245.2137.118892208@mail.telusplanet.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI Ext problem
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 02-Nov-97, Dale Hymanyk wrote:
>2) I've downloaded the gadtoolsbox20c.lha archive, though when I run it, it
>says it's v.20b.

Ya, that's the right one.

>3) I've made a test gui in gadtoolsbox and saved it unpacked, topaz 8, etc.

This doesn't matter for compiling it, but you need to be on a PAL hi-Res
non-laced screen, using Topaz/8 for it to come out correctly.

The file you save is the normal GTB one, not the code for c or asm or
anything.

>4) When I run GuiConv.AMOS the file selector comes up asking for the *.gui
>file and I select my file.
> And here's the problem.......the file selector closes and immediately
>re-opens again asking for the *.gui file.
>It won't cancel and it won't accept any other gui file either. 

Make sure you're using the saved data from the GTB, not any generated source.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov  2 22:05:34 1997
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From: Dale Hymanyk <dhymanyk@telusplanet.net>
Reply-To: dhymanyk@telusplanet.net
To: AMOS List <amos-list@access.digex.net>
Date: 	Sun, 02 Nov 1997 17:52:16 -0700
Message-ID: <yam7245.836.118820176@mail.telusplanet.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Subject: GUI Ext Problem
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Many thanks to Mush and Giark for their response to my request..

Giark wins with the Hi Res PAL screen requirement that I somehow forgot
about...I'm sure dumping the old gadtools install and starting from with a
fresh installation didn't hurt either!

Now, on to more of the gui adventure in AMOS.

Thanks again,
Dale
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dale Hymanyk     Alberta, Canada

                 e-mail: dhymanyk@telusplanet.net

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Sun Nov  2 23:50:23 1997
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Date: Sun, 2 Nov 1997 19:08:53 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: xec.library problems
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9711021956.A24962-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

I had a person try to run an AP Compiled proggy and have it come up 
asking for "xec.library", an obvoiusly shortened form of "exec.library"  
Anyone encounter this error with compiled programs before?  Thanks!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From gotcha@grace.aol2.com Mon Nov  3 05:43:45 1997
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Message-Id: <199711031036.FAA15813@grace.aol2.com>
From: gmitchell@portland.net.au
To: mcox@access2.digex.net
Subject: Response to inquiry
Status: RO
X-Status: 

Thanks for your continued support.  Our new system is in place,
and for the next two weeks, it is under testing.  We have upgraded
from 30 to 100 video streams.  Its like expanding your home library
of adult video films to a video store's volume, and now, it works
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---

This email is being sent as a response to an inquiry on the world
wide web.  If you do not know why you are receiving this e-mail,
we apologize.  Please delete this message immediately.  This
message will NOT be rebroadcasted.



From amos-request@svcs1.digex.net Mon Nov  3 12:30:57 1997
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Date: Mon, 3 Nov 1997 14:08:30 +0000 (GMT)
From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Some proggys I just sent
Message-ID: <Pine.LNX.3.96.971103140554.11731F-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

Hi all,
I just sent two proggy;
One to Eric which is a resident Pal/Ntsc mode switch
Another to Mush which makes Amos screens cycle with intuition Amiga+m
If anyone wants them (less than 4.5k each) give us a shout!
Or if I suspect I promised someone either (I can't remember) Tell me!
cya
    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /   ----oOO-(_)-OOo----
 / / / // /_/ /  / /     / /    mattw@netsoc.ucd.ie
/ /\/ // /\  /  / /     / /     _|__|__|__|__|__|__
\/  \/ \/  \/   \/      \/      |__|__|__|__|__|__|


From amos-request@svcs1.digex.net Mon Nov  3 14:12:42 1997
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From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Ntsc/Pal switching
Message-ID: <Pine.LNX.3.96.971103140831.11731G-100000@orca>
MIME-Version: 1.0
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Hi!
I have a Pal machine so am used to all the various to dos with that.
I can also force the computer to use an NTSC screen by using a
specific Doke. (Similar I suppose to Set Ntsc in AMCAF). What I'm
wondering is this:
1) How close to a real NTSC machine is this?
ie if my game fits on my pretend NTSC machine will it be okay on a
real one?

2) If a real Ntsc machine used Set Ntsc or Set Pal (or my Doke) what
would happen?
Cyas

    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /   ----oOO-(_)-OOo----
 / / / // /_/ /  / /     / /    mattw@netsoc.ucd.ie
/ /\/ // /\  /  / /     / /     _|__|__|__|__|__|__
\/  \/ \/  \/   \/      \/      |__|__|__|__|__|__|


From amos-request@svcs1.digex.net Mon Nov  3 15:39:36 1997
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From: Ken Axsom <kaxsom@comsoltx.com>
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: Jamie Bentley Compiler
Date: Mon, 3 Nov 1997 09:06:09 -0600
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------ =_NextPart_001_01BCE837.BBFD3470
Content-Type: text/plain

> Subject:	RE: Compiler is f#cked,
> 
> No attachment here, dude.   Take Two  *snap*.
> 
> -----Original Message-----
> From:	Jamie Bentley [SMTP:sniper@technet2000.com.au]
> Sent:	Friday, October 31, 1997 3:52 PM
> To:	Ken Axsom
> Subject:	RE: Compiler is f#cked,
> 
>  OKay Ken, here you go...
> 
>  I apologise for the lack of speed (little optimization), but I was
> simply trying to get the basic gist of it going (it runs at a nice
> speed when compiled, even if it only lasts a second or so)...
> 
>  I have a very good feeling its either when they shoot, or when I use
> the "Bob Off #"  command :)
> 
>  If you could, could you optimise it for me? Send it back, and I'll
> add the bg, add the secret sprites and messages and it would be
> finished :)
> 
> +---------------------------------------------------------+
> | *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
> +---------------------------------------------------------+
> | Pro-Animation/Gfx/ANY SYSTEM                            |
> | 3D modeling and anything required...                    |
> +---------------------------------------------------------+
>       ***************************** Mail me and you'll
>       * sniper@technet2000.com.au * get a reply :)
>       ***************************** (Obviously.. Derr)

------ =_NextPart_001_01BCE837.BBFD3470
Content-Type: text/html
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; =
charset=3Dus-ascii">
<META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version =
5.0.1458.49">

</HEAD>
<BODY>
<P><B><FONT =
SIZE=3D1>Subject:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</FONT></B> =
<FONT SIZE=3D1>RE: Compiler is f#cked,</FONT>
<BR>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2 FACE=3D"Arial">No attachment here, =
dude.&nbsp;&nbsp; Take Two&nbsp; *snap*.</FONT>
<BR>
<UL><P><FONT SIZE=3D1>-----Original Message-----</FONT>
<BR><B><FONT SIZE=3D1>From:&nbsp;&nbsp;</FONT></B> <FONT SIZE=3D1>Jamie =
Bentley [SMTP:sniper@technet2000.com.au]</FONT>
<BR><B><FONT SIZE=3D1>Sent:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1>Friday, October 31, 1997 3:52 PM</FONT>
<BR><B><FONT SIZE=3D1>To:&nbsp;&nbsp;&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1>Ken Axsom</FONT>
<BR><B><FONT =
SIZE=3D1>Subject:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</FONT></B> =
<FONT SIZE=3D1>RE: Compiler is f#cked,</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&nbsp;OKay Ken, =
here you go...</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&nbsp;I apologise =
for the lack of speed (little optimization), but I was simply trying to =
get the basic gist of it going (it runs at a nice speed when compiled, =
even if it only lasts a second or so)...</FONT></P>
<BR>
<P><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&nbsp;I have a very =
good feeling its either when they shoot, or when I use the &quot;Bob =
Off #&quot;&nbsp; command :)</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&nbsp;If you could, =
could you optimise it for me? Send it back, and I'll add the bg, add =
the secret sprites and messages and it would be finished :)</FONT></P>
<BR>
<P><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">+--------------------------------------------------------=
-+</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">| *** SNIPER =
PRODUCTIONS ***&nbsp;&nbsp; ---&nbsp;&nbsp;&nbsp; Jamie =
Bentley&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">+--------------------------------------------------------=
-+</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">| =
Pro-Animation/Gfx/ANY =
SYSTEM&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">| 3D modeling and =
anything =
required...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">+--------------------------------------------------------=
-+</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
***************************** Mail me and you'll</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * =
sniper@technet2000.com.au * get a reply :)</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
***************************** (Obviously.. Derr)</FONT>
</P>
</UL>
</BODY>
</HTML>
------ =_NextPart_001_01BCE837.BBFD3470--

From amos-request@svcs1.digex.net Mon Nov  3 14:37:22 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 03 Nov 1997 10:11:52 -0500
Message-ID: <yam7246.2613.4935224@huron.net>
In-Reply-To: <yam7245.1767.1747171128@post8.tele.dk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: HELP !!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 02-Nov-97, Jens Vang Petersen wrote:
>Does anyone have a new 'printer dump' procedure, either in an extension or
>a simple amos-code. The command in Amos Pro 2.0 crashes when used with all
>the parameters. I've looked at the source code for the I/O extension, but
>I'm not capable of finding the error....

Don't use the amos printer commands. Open a port to PRT: and then take control
yourself.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Nov  3 21:49:14 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Mon, 03 Nov 1997 13:04:07 +0100
Message-ID: <yam7246.368.2015075928@mail.agonet.it>
In-Reply-To: <Pine.3.89.9711021956.A24962-0100000@vifa1>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: xec.library problems
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 03-Nov-97, John Bintz wrote: xec.library problems

>I had a person try to run an AP Compiled proggy and have it come up 
>asking for "xec.library", an obvoiusly shortened form of "exec.library"  
>Anyone encounter this error with compiled programs before?  Thanks!

Probably the program was compressed using the SQUASH compiler options...

just a note:


              *DON'T USE THE COMILER SQUASH OPTIONS!!!!!!!!*


The squasher is very,very bugged!!!!

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Nov  3 21:57:36 1997
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	Tue, 4 Nov 1997 00:41:16 +0100
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Dale Hymanyk <dhymanyk@telusplanet.net>,
        Amos-List <amos-list@access.digex.net>
Date: Mon, 03 Nov 1997 17:53:28 +0100
Message-ID: <yam7246.1430.2014973736@mail.agonet.it>
In-Reply-To: <yam7245.2137.118892208@mail.telusplanet.net>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Ext problem
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 02-Nov-97, Dale Hymanyk wrote: GUI Ext problem


>Greetings to all AMOS Listers;

Hi!

>2) I've downloaded the gadtoolsbox20c.lha archive, though when I run it, it
>says it's v.20b.

OK

>3) I've made a test gui in gadtoolsbox and saved it unpacked, topaz 8, etc.

>4) When I run GuiConv.AMOS the file selector comes up asking for the *.gui
>file and I select my file.
>  
> And here's the problem.......the file selector closes and immediately
>re-opens again asking for the *.gui file.
>It won't cancel and it won't accept any other gui file either. 

>Am I missing something obvious? If anyone recognises this and can help, I'd
>sure appreciate it.

Do you've saved your GUI as a GUI file? and remember that your file name
must finish with .gui extension.

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Nov  3 20:29:38 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Mon, 03 Nov 1997 20:59:20 +0100
Message-ID: <yam7246.1002.1748628096@post8.tele.dk>
In-Reply-To: <yam7246.2613.4935224@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: HELP !!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 03-Nov-97, Mr. Giark To You smashed the keyboard with:
>On 02-Nov-97, Jens Vang Petersen wrote:
>>Does anyone have a new 'printer dump' procedure, either in an extension or
>>a simple amos-code. The command in Amos Pro 2.0 crashes when used with all
>>the parameters. I've looked at the source code for the I/O extension, but
>>I'm not capable of finding the error....

>Don't use the amos printer commands. Open a port to PRT: and then take
control
>yourself.

?? I don't think I can make a screen-dump that way, sending text, fine, but
graphics ????. The alternative as I see is to open the printer.device and
feed it the parameters manualy and then send a device do, but I don't know
how to do it (or should I say, I don't know how to get the values the device
wants to make the dump)....

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Nov  3 21:34:38 1997
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Message-ID: <B0000131896@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Matt Ward" <mattw@netsoc.ucd.ie>
Subject: Re: Ntsc/Pal switching
Date: Mon, 3 Nov 1997 15:05:46 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

> I have a Pal machine so am used to all the various to dos with that.
> I can also force the computer to use an NTSC screen by using a
> specific Doke. (Similar I suppose to Set Ntsc in AMCAF). What I'm
> wondering is this:
> 1) How close to a real NTSC machine is this?
> ie if my game fits on my pretend NTSC machine will it be okay on a
> real one?

   Have little idea as I have never seen a true PAL machine use the
   NTSC-switch.

   I assume it is very close to a true NTSC-mode machine...


> 2) If a real Ntsc machine used Set Ntsc or Set Pal (or my Doke) what
> would happen?

   Depends... If we had booted in PAL then we'd flip back to NTSC-mode.
   If we were already in our native NTSC-mode then our display would
   not change at all.

   As for switching to PAL, it would be the same for us.  If we had booted
   in PAL then no effect from the PAL-switcher, but if we were in our
   native NTSC-mode, we'd be switched to PAL-mode.

   When I switch to Pal, using Poke $DFF1DC, 32, my display shifts up
   around 30 pixels, leaving a large blank area in the lower part of the
   display.

   Apparently, the display is actually "compressed" and perhaps the
   starting line is shifted up a bit as well to allow a PAL-screen to fit
   within the display.

   If any of you PAL-users have played an NTSC-only game then I
   assume you know what I'm talking about.  The screen is way up to
   the top of the monitor and there is a large blank area at the bottom.

   
   Hope this helps...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      Color merge/redux modules(BLITZ):  99% Complete
      SideShooter(AMOS): 67% Complete
      Webpages(http://www.sosbbs.com/~gbenjam): 12% Complete

From amos-request@svcs1.digex.net Tue Nov  4 04:24:05 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 04 Nov 1997 02:14:28 +0500
Message-ID: <yam7247.1401.2821008@mail.redrose.net>
In-Reply-To: <Pine.LNX.3.96.971103140554.11731F-100000@orca>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Some proggys I just sent
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Matt Ward, who did thus
comment on Some proggys I just sent on the night of 03-Nov-97:
-> Hi all,
-> I just sent two proggy;
-> One to Eric which is a resident Pal/Ntsc mode switch
-> Another to Mush which makes Amos screens cycle with intuition Amiga+m
-> If anyone wants them (less than 4.5k each) give us a shout!
-> Or if I suspect I promised someone either (I can't remember) Tell me!

Hmm, I tried that program you sent me, and it couldnt allocate itself in
memory, even though I had 5.5 Mb free.

Well, its my 21st today (4th), so im off to get drunk.

P.S. The FTP site might not be up today, or then again, might be on for a
few days, as I could be too hung over to bear the noise of the clicking
mouse, hehehe.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Nov  4 03:45:03 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 04 Nov 1997 02:24:23 +0500
Message-ID: <yam7247.1181.2821008@mail.redrose.net>
In-Reply-To: <01bce7d4$befbfe80$c9286420@bschweitzer>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Amos for PC
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Carl Daugherty, who did
thus comment on Re: Amos for PC on the night of 03-Nov-97:

-> Thanks much I'll check it out.

-> How soon can I send you a check?  Please hold a copy for me.

Im sorry, but im gonna have to put this on the desk, my arm is aching!  ;)

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Nov  4 05:59:26 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Eric Hyland <a007193t@bc.seflin.org>, Matt Ward <mattw@netsoc.ucd.ie>
CC: Amos-List <amos-list@access.digex.net>
Date: Tue, 04 Nov 1997 02:33:46 +0500
Message-ID: <yam7247.2348.4266448@mail.redrose.net>
In-Reply-To: <Pine.3.89.9711032352.A6701-0100000@bc>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Ntsc/Pal switching
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Eric Hyland, who did
thus comment on Re: Ntsc/Pal switching on the night of 04-Nov-97:

-> Thanks for the prog, but it is not a TRS like the old PC DOS TRS's, so TFX
-> just shut it down with the WB.

-> I need something nasty like a virus that will kick TFX's ass if it tries to
-> shut it down. 

TFX wont play in NTSC mode, even if you use hacks and such, and the black bar
still makes it boot in PAL mode, no matter what you do to it.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Nov  4 04:29:24 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 04 Nov 1997 02:38:32 +0500
Message-ID: <yam7247.1647.4266448@mail.redrose.net>
In-Reply-To: <yam7244.642.126458160@mail.thezone.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMOS and VGA monitors
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Joseph Hewitt, who did
thus comment on Re: AMOS and VGA monitors on the night of 01-Nov-97:

-> btw, Mush, how about sending me the HTML for your banner so I can
-> add a link to my web page?

Sure, simply add this HTML in your source code, and the banner will load
from my page, although if traffic is too heavy, i'll ask you to place it on
your page:

<IMG SRC="http://www.mushy-pd.demon.co.uk/gfx/mpd.gif" ALT="[Mushroom PD
Banner]" WIDTH=400 HEIGHT=40><BR>
Click <A HREF="http://www.mushy-pd.demon.co.uk">HERE</A> to visit Mushroom
PD - Home of the AMOSPro Compiler and AMOS PD supplier!<BR><HR>               
   

I do have other links, if you go to www.mushy-pd.demon.co.uk/advert.html
which you can link to my site by.
  
Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Nov  4 02:28:08 1997
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Received: (from a007193t@localhost) by bc.seflin.org (8.6.12/8.6.12) id XAA13271; Mon, 3 Nov 1997 23:28:06 -0500
Date: Mon, 3 Nov 1997 23:28:06 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Ntsc/Pal switching
To: Matt Ward <mattw@netsoc.ucd.ie>
cc: Amos-List <amos-list@access.digex.net>
In-Reply-To: <Pine.LNX.3.96.971103140831.11731G-100000@orca>
Message-ID: <Pine.3.89.9711032352.A6701-0100000@bc>
MIME-Version: 1.0
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Status: O
X-Status: 

On Mon, 3 Nov 1997, Matt Ward wrote:

> Hi!
> I have a Pal machine so am used to all the various to dos with that.
> I can also force the computer to use an NTSC screen by using a
> specific Doke. (Similar I suppose to Set Ntsc in AMCAF). What I'm
> wondering is this:
> 1) How close to a real NTSC machine is this?
> ie if my game fits on my pretend NTSC machine will it be okay on a
> real one?

I think so, but I don't have a PAL Amiga.
 
> 2) If a real Ntsc machine used Set Ntsc or Set Pal (or my Doke) what
> would happen?
> Cyas

It would flip to 50 MHz move the top of the screen higher, but still be 
limited to the max NTSC overscan display of 237 v Amos or 241 v WB.
To get a true PAL screen you need to set PAL in the early boot menu 3.0, 
and up.

> 
>     ____   ____  _______ _______        """
>    /    \ /    \/__  __//__  __/        @ @
>   / / / // __  /  / /     / /   ----oOO-(_)-OOo----
>  / / / // /_/ /  / /     / /    mattw@netsoc.ucd.ie
> / /\/ // /\  /  / /     / /     _|__|__|__|__|__|__
> \/  \/ \/  \/   \/      \/      |__|__|__|__|__|__|
> 

Thanks for the prog, but it is not a TRS like the old PC DOS TRS's, so TFX
just shut it down with the WB.

I need something nasty like a virus that will kick TFX's ass if it tries to
shut it down. 

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Tue Nov  4 14:35:54 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 04 Nov 1997 10:02:35 -0500
Message-ID: <yam7247.1800.4760704@huron.net>
In-Reply-To: <yam7247.1401.2821008@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: BD
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 04-Nov-97, Mush wrote:
>Well, its my 21st today (4th), so im off to get drunk.

Happy birthday, Mush!

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Nov  4 14:24:35 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: Mush <mushypd@redrose.net>, AMOS List <amos-list@access.digex.net>
Date: Tue, 04 Nov 1997 10:05:37 -0500
Message-ID: <yam7247.1878.4760704@huron.net>
In-Reply-To: <yam7247.2348.4266448@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Ntsc/Pal switching
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 04-Nov-97, Eric Hyland wrote:
>-> I need something nasty like a virus that will kick TFX's ass if it tries
to
>-> shut it down. 

Eric, consider a hardware switch. On 2000 its very easy (jumper on the
motherboard) and its actually not too dodgy on a 500 either (I did it myself,
took about 10 minutes).

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Nov  4 15:48:46 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 04 Nov 1997 09:54:25 -0500
Message-ID: <yam7247.1291.4760704@huron.net>
In-Reply-To: <Pine.LNX.3.96.971103140831.11731G-100000@orca>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Ntsc/Pal switching
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 03-Nov-97, Matt Ward wrote:
>1) How close to a real NTSC machine is this?

Fairly close. The single doke only changes the screen sync, however.

>ie if my game fits on my pretend NTSC machine will it be okay on a
>real one?

Yes, but the timing will be off.

>2) If a real Ntsc machine used Set Ntsc or Set Pal (or my Doke) what
>would happen?

You need to use two commands: a doke to set the pal/ntsc mode on the agnus and
a poke to set the computer timing speed to match. If you want the stuff, let
me know and I can send youu my tips file #1 that contains the info.

Cap'n Bubba uses the correct pal/ntsc switching method for complete mode
emulation. (Sorry, had to plug the game!)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Nov  4 20:32:33 1997
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From: Palle Anker Larsen <p.larsen@vip.cybercity.dk>
To: Amos-List <amos-list@access.digex.net>
Date: Tue, 04 Nov 1997 14:17:29 +0100
Message-ID: <yam7247.1469.139506744@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: skodsoft
Subject: EasyLifeMUI *HELP* *ME* *PLEASE*
MIME-Version: 1.0
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Status: O
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Hi all you Amos wizards.

Iv'e trying to get the EasyLifeMUI.guide to work fully :+)
and keeps fighting in the dark '+(.

The problem is:

Unpack the MUI developers archive (mui22dev.lha) = I did and also tryed
(mui38dev.lha)

Convert the MUI autodocs to amigaguide format = I tryed but with no luck '+(

AdToHt AUTODOCS=autodocs INCLUDES=<Include Dir> HYPERTEXT=<DestDir> = Does not
work
because adtoht does not recognice the 'AUTODOCS' and the 'INCLUDES' '+(

Iv'e tryed different versions:
ADtoHT 2.1 (1995/04/22)
ad2ag 39.2 (1992/12/ 9)
ad2ht 33.67 (1991/11/15)
NON of them works with the lines mentioned in the EasyLifeMUI.guide '+(

If anybody has installed the autodocs, and they work then please take
me by the hand, and lead me safe through the procedures, becourse I can't
figure the trick '+(

Enough crying from me ;+)

*PLEASE* *HELP* *ME* *!* *!* *!* *!*

10billion *THANX* in advance

Excuse my *VERY* poor english, but i hope you understood my letter.


-- 
Best Wishes
Palle.


From amos-request@svcs1.digex.net Tue Nov  4 19:24:31 1997
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Date: Tue, 4 Nov 1997 18:20:12 +0100 (MET)
From: morten.bolstad@login.eunet.no (mortenbo)
To: amos-list@access.digex.net
Subject: Thanx
Message-ID: <629.1038T1155T315@login.eunet.no>
MIME-Version: 1.0
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Hello!

I wanna thank those who has answered my questions the past couple of weeks
when i had trouble with my Diskmag Code.
But i finally sorted all the problems out and now Issue one of Retro is
released.

Iv'e tryed to upload it to Aminet, but i only get permission denied.
So maybee some here know witch site i should upload it to??

Ok, over to some other questions.

What's the newest news on the Jade extension??
And will it let me open 32 or 64 colours Hires screens, and be possible to
use it in my Diskmag??

Does anyone Know how many are subscribed to the Amos List??


Ok, that's all from me for now.

Happy Amos'ing.


From amos-request@svcs1.digex.net Tue Nov  4 20:16:15 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 04 Nov 1997 13:43:22 -0500
Message-ID: <yam7247.1129.4979392@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Cap'n Bubba And The Nasty Alien Menace
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Time is passing.

Space Attack - Garf, what goes on?
Planetary Assault - Keith, new demo by the weekend, you said?
Gates Of Doom - Andy, very nice. All of you check it out!
Dungeon Of Ultimate Terror - Adam, something! Anything!
Bubba's Bubbles - Pete, what's the word?
Intro and other Anims - Keith, how goes it?
Music - EJ, how many tunes left to go?

I've begun writing the manual. It keeps the tone of the intro and such and
should be a good read, as well as a good manual. I'll need a screen shot from
each level. 

To do that, run your level (uncompiled). When you get to a screen that shows
your level off well, hit CTRL-C. Then go to direct mode and type Save Iff
'screenshot.iff' and hit return (add a path to wherever you want it). Then
attach that picture to email and send it to me. It will go into the manual and
on the CBATNAM public access website. The screenshots will also goto Amiga
Report, along with a press release about the game and to Amiga Format.

Remember, Mush will be selling the game from his website. We may also be able
to make CD copies of the game to be sold through mail order. The manual will
be printed with a DTP program and the whole thing will look quite professional
when we are done. Keep working, guys.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Nov  4 22:48:36 1997
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Date: Tue, 4 Nov 1997 18:30:14 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Ntsc/Pal switching
To: Mush <mushypd@redrose.net>
cc: Matt Ward <mattw@netsoc.ucd.ie>, Amos-List <amos-list@access.digex.net>
In-Reply-To: <yam7247.2348.4266448@mail.redrose.net>
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On Tue, 4 Nov 1997, Mush wrote:

> The man most directly responsible for this twaddle was Eric Hyland, who did
> thus comment on Re: Ntsc/Pal switching on the night of 04-Nov-97:
> 
> -> Thanks for the prog, but it is not a TRS like the old PC DOS TRS's, so TFX
> -> just shut it down with the WB.
> 
> -> I need something nasty like a virus that will kick TFX's ass if it tries to
> -> shut it down. 
> 
> TFX wont play in NTSC mode, even if you use hacks and such, and the black bar
> still makes it boot in PAL mode, no matter what you do to it.
> 
> Andrew "Mushroom" Kellett

TFX is a NTSC game, and if you press the Help key it will flip to NTSC, but
you can't do this until you are flying, so all the initial set up is in PAL,
and this is most annoying, and unnecessary.
                                                Happy birthday Mushy.
Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Tue Nov  4 22:38:12 1997
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In-Reply-To: <yam7247.1129.4979392@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Tue, 04 Nov 1997 13:43:22 -0500)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Cap'n Bubba And The Nasty Alien Menace
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To the one known as Mr.,
> Remember, Mush will be selling the game from his website. We may also be able
> to make CD copies of the game to be sold through mail order. The manual will
> be printed with a DTP program and the whole thing will look quite professional
> when we are done. Keep working, guys.

We even have someone on box design..

From amos-request@svcs1.digex.net Wed Nov  5 02:33:50 1997
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Date: Tue, 4 Nov 1997 22:00:52 -0500 (EST)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Ntsc/Pal switching
To: "Mr. Giark To You" <joehick@golden.net>
cc: Mush <mushypd@redrose.net>, AMOS List <amos-list@access.digex.net>
In-Reply-To: <yam7247.1878.4760704@huron.net>
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On Tue, 4 Nov 1997, Mr. Giark To You wrote:

> On 04-Nov-97, Eric Hyland wrote:
> >-> I need something nasty like a virus that will kick TFX's ass if it tries
> to
> >-> shut it down. 
> 
> Eric, consider a hardware switch. On 2000 its very easy (jumper on the
> motherboard) and its actually not too dodgy on a 500 either (I did it myself,
> took about 10 minutes).
> 
> Well met and godspeed,
>                       Giark

I Have a CD32/SX1, and I am not very comfortable with that kind of stuff
thanks anyways.

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Wed Nov  5 04:04:30 1997
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 (EMWAC SMTPRS 0.81) with SMTP id <B0000132919@mailhost.sosbbs.com>;
 Wed, 05 Nov 1997 01:29:29 -0500
Message-ID: <B0000132919@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Mr. Giark To You" <joehick@golden.net>
Subject: re:CBATNAM and re:AmosForPC
Date: Wed, 5 Nov 1997 01:33:58 -0500
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X-Priority: 3
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> Time is passing.

   Yes, seems to go faster every year...


> Space Attack - Garf, what goes on?

   You really want to know?! Okay...

    First, I wasted a couple days at the AF-forum where I discovered
    unintelligent life...

    Next, I "completed" my image-remapping module for a soon to be
    released commercial BLITZ-project. Very happy to have this "done"!!

    Then, I set aside some time to create a small demo on my IBMclone.

    Finally, I have updated my webpages with the addition of the IBM
    Clone page.

    Speaking of IBMclones, somebody posted a message inquiring
    about an AMOS for the PC (hmmm... Personal Computer, well that's
    your Amiga as well, so you already have it!! Haha)...

    If you are looking for a true conversion of AMOS then I can't help you,
    but I will highly recommend DJGPP and Allegro.

    DJGPP is a c/c++ compiler and Allegro is an audio/video library.
    Together they make IBMclone software-development very easy.
    As easy as AMOS on the Amiga, in my opinion.

    I haven't seen any decent support-tools yet, but you can be assured
    once I complete my part of the list-game, I will be focusing on the
    creation of some fine development-tools for the DJGPP/Allegro
    developer.  A port of the AIG is high on the list...


    You can download my first DJGPP/Allegro demo from my IBMclone 
    page as well as read about my experiences in IBMclone land...


    Okay, Giark as far as the SideShooter, I haven't worked on it since
    I submitted the last demo (SideShot6.lha), but I will get back to it
    either tomorrow or Thursday. Try to have a new demo to you this
    coming weekend.


> Keep working, guys.

   Will do!!  And you keep working on the marketing aspects.  I think
   this is another area where you apparently excel...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      Color merge/redux modules(BLITZ):  99% Complete
      SideShooter(AMOS): 67% Complete
      Webpages(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Wed Nov  5 09:55:08 1997
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Date: Wed, 5 Nov 1997 13:05:29 +0000 (GMT)
From: Matt Ward <mattw@netsoc.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Registering AMCAF
Message-ID: <Pine.LNX.3.96.971105130349.7180A-100000@orca>
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Hi
Is there anyone out there who has just registered AMCAF?
Are the prices quoted in the demo docs still applicable?
cyas
    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /   ----oOO-(_)-OOo----
 / / / // /_/ /  / /     / /    mattw@netsoc.ucd.ie
/ /\/ // /\  /  / /     / /     _|__|__|__|__|__|__
\/  \/ \/  \/   \/      \/      |__|__|__|__|__|__|


From amos-request@svcs1.digex.net Wed Nov  5 11:54:56 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Wed, 05 Nov 1997 14:07:21 +0500
Message-ID: <yam7248.1090.2014544864@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Im back !!!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hi,

 Some of you might have noticed that I was missing for the last few
weeks. This was because of my telephone line been down, so I
couldn't use the net 8O(

 This happened just before I got to send out a new pang demo
and a beta of TGE I will send out demos & more mails very soon as
I have around 3000 mails to read first.

cya,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Wed Nov  5 13:32:09 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 05 Nov 1997 09:27:39 -0500
Message-ID: <yam7248.1996.4934328@huron.net>
In-Reply-To: <629.1038T1155T315@login.eunet.no>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Aminet
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 04-Nov-97, mortenbo wrote:
>Iv'e tryed to upload it to Aminet, but i only get permission denied.
>So maybee some here know witch site i should upload it to??

It must be uploaded into the new dir. It can't be DMSed. You should try wustl
(down as of yesterday) or doc.ic.ac.uk.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov  5 13:36:10 1997
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From: Robert Bankston <rbanksto@whale.st.usm.edu>
Message-Id: <199711051453.OAA45679@whale.st.usm.edu>
Subject: re:AmosForPC
To: amos-list@access.digex.net (Amos List)
Date: Wed, 5 Nov 1997 08:53:11 -0600 (CST)
X-Mailer: ELM [version 2.4 PL23]
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The Allegro development library has recently been mentioned here and talk
of an Amiga port (if I understood the post correctly).  I'm not trying to
dissuade anyone from porting this nor am I trying to convert AMOS users
but I find that SAS C (it can be bought VERY cheaply now,$10 I think) and
the Games Master system (GMS) make a great setup.  I encourage you to take
a look at it.  Paul Manias has it on Aminet under dev/misc I think.  If
I'm not mistaken, AMOS users could also use the GMS (although not
as easily I suspect).  Anyway I would highly recommend this to anyone
doing game development.

Robert

From amos-request@svcs1.digex.net Wed Nov  5 19:11:48 1997
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From: Cori Skagen <cskagen@ican.net>
Reply-To: cskagen@ican.net
To: amos-list@access.digex.net
Date: Thu, 05 Jan 1978 22:08:10 +0500
Message-ID: <yam4.525.3563608@mail.ican.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: none
Subject: YAM and Amos Mailing List
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi everyone,

Does anybody know if its possible to put all the mail the Amos-List, in its
own Folder, I get so much mail from it, and it would be nice to seperate it
from any other mail I may get.

Any Help Would Be appreciateda.
-- 
~~~~~~~~~~~~~~~~~~~~~~~~~
Cori Skagen

cskagen@ican.net

~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Wed Nov  5 15:14:41 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 05 Nov 1997 09:42:02 -0500
Message-ID: <yam7248.115.4934328@huron.net>
In-Reply-To: <0004491F.@modusmedia.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Memory Upgrade
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Nov-97, Declan_Gorman@modusmedia.com wrote:
>  It seems I can add 2 Megs using cmos 256k x 4 
>    DRAMS, 120ns or faster.
>     Does anyone recognise these chips?

Yes. They are standard (but a bit old) RAM chips.

>     Where can I contact the Amiga manufacturers direct?

You don't have to talk to an amiga dealer. Any electronic supply store will be
able to get them for you. Just take in the manual and show them the chip
specs.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov  5 15:22:38 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 05 Nov 1997 09:54:06 -0500
Message-ID: <yam7248.310.4934328@huron.net>
In-Reply-To: <Pine.LNX.3.96.971105124041.3620A-100000@orca>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Ntsc/Pal switching
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Nov-97, Matt Ward wrote:
>> Yes, but the timing will be off.
>I noticed that - I couldn't figure out what speed the Timer was going
>at.

Wait 50 is one second in PAL timing. Wait 60 is one second in NTSC timing.

PAL - 50 jiffies/sec
NTSC - 60 jiffies/sec

>Please, send it over I'd like to see it.

Go to
http://www.hicksville.dyn.ml.org/~giark/
and check out the writing section. AMOS tips #1 contains the PAL/NTSC info, as
well as several other tips.

>Do you know if the AMCAF commands do the two? (Set Pal / Set Ntsc)

I don't know. I would hope that it does.

>I only recently got the chance to visit your page to check out Cap'n B
>joehick - I got a big list but none worked! Is the problem at your end
>or mine?

The page has moved to a new address. I sent mail to all on the list of
betatesters and coders. Didn't you get it?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov  5 14:43:36 1997
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Date:     Wed, 5 Nov 1997 16:48 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009BCD930B75AE60.3D2D@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: Registering AMCAF
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

mattw@netsoc.ucd.ie wrote as follows:
>Are the [AMCAF] prices quoted still applicable?

Matt, I registered last month, and I sent the amount quoted in the demo.
It worked for me... I now have my registered version, so I guess the
answer is yes.


See ya...


    Simon Champion.

----------------------------------------------------------------------------
"If in doubt, scream and shout."

From amos-request@svcs1.digex.net Wed Nov  5 21:55:16 1997
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	  at Wed, 5 Nov 1997 19:02:59 -0600 (CST)
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	  But _really_ from nw-fs-3.nwc.edu [199.86.79.253]
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From: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Organization: Northwestern College
To: amos-list@access.digex.net
Date: Wed, 5 Nov 1997 19:02:12 -600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Subject: Turbo Plus and PowerBobs extensions
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.52)
Message-ID: <1C8A0471681@eagle.nwc.edu>
Status: O
X-Status: 

Hello to everyone,
	I'm Mike and I just joined the AMOS mailing list today.  I was 
wondering if you could help me out with some stuff.  First of all, 
does anyone know if the author of PowerBobs and Turbo Plus still 
exists?  Mr. Andrae (I think) in Belgium.  (By the way: I can't 
spell)  I sent him 500 Francs (the requested amount) this past July 
to the address printed in a demo of PowerBobs and asked that he would 
kindly send me the latest version of both PowerBobs and Turbo Plus.  
He has not responded.  I'm a little frusterated at my loss of 500 
francs,  I hope this is not how all shareware transactions are 
handled.  Does anyone know anything about where to obtain the latest 
versions of these extensions?
	I'm also looking for a short list of the syntax and usage of the 
commands available in Turbo Plus.  I have a demo of it, but haven't 
been able to figure out how to create scrolling tile maps.  I can't 
figure out some of the commands.
	Finally, I've been stuck on a problem with collision detection for 
almost 3 months now and it's really annoying me.  I need to be able 
to quickly test 10 bobs against eachother and then choose a logical 
route around one another if any have collided.  I can do it with 2 
bobs, but the collision detection is too slow for more, and the code 
becomes too cryptic.  Any help?

Thanks,
Mike

From amos-request@svcs1.digex.net Thu Nov  6 03:15:42 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 06 Nov 1997 00:34:27 +0500
Message-ID: <yam7249.1399.4746272@mail.redrose.net>
In-Reply-To: <yam4.525.3563608@mail.ican.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: YAM and Amos Mailing List
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Cori Skagen, who did
thus comment on YAM and Amos Mailing List on the night of 05-Jan-78:
-> Hi everyone,

-> Does anybody know if its possible to put all the mail the Amos-List, in its
-> own Folder, I get so much mail from it, and it would be nice to seperate it
-> from any other mail I may get.

Use the filter functions in the configuration, selecting the TO: as the
recognizer, and simply select the MOVE option to place it in a seperate
folder.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov  5 17:02:54 1997
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           id ag2023770; 5 Nov 97 18:10 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Wed, 05 Nov 1997 20:49:54 -0000
Message-ID: <yam7248.2726.2289160@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Dump Probs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 03-Nov-97, Jens Vang Petersen scribbled:

>?? I don't think I can make a screen-dump that way, sending text, fine, but
>graphics ????. The alternative as I see is to open the printer.device and
>feed it the parameters manualy and then send a device do, but I don't know
>how to do it (or should I say, I don't know how to get the values the device
>wants to make the dump)....

Hold on there guys! I'm sure there was an Amos Ext named the Dump Ext.
I'll  check  out my back issues of Amoszine to confirm this and let ya
know.  I'm  sure  Malcom Lavvery used it for his excellent Magic Paint
Box program also.

Yup,  I have it here. Not tried it, but I do have it. I'll send a copy
to  MUSH (and one to yourself). If anyone else wants it, just email me
direct. Or get it from MUSH ;)

cya Andy Gibson.

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Wed Nov  5 20:18:31 1997
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 (EMWAC SMTPRS 0.81) with SMTP id <B0000133344@mailhost.sosbbs.com>;
 Wed, 05 Nov 1997 16:39:28 -0500
Message-ID: <B0000133344@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Robert Bankston" <rbanksto@whale.st.usm.edu>
Subject: Re: re:AmosForPC
Date: Wed, 5 Nov 1997 16:44:54 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
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Status: O
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> The Allegro development library has recently been mentioned here and
> talk of an Amiga port (if I understood the post correctly).  I'm not
> trying to dissuade anyone from porting this nor am I trying to convert
> AMOS users but I find that SAS C (it can be bought VERY cheaply
> now,$10 I think) and the Games Master system (GMS) make a great
> setup. ...Anyway I would highly recommend this to anyone doing
> game development.

   HEY!! This is an AMOS-list and these kind of messages have no place
   here!! :) 

   I'm not trying to convert people either, besides what some members
   might think...
   
   Anyway, I wrote the Allegro-post in reply to the last AMOS for PC
   inquiry. As I'd seen several of these messages in my time on this
   list, I thought, now that since I finally have some actual modern-day
   experience in IBMclone-land, I would present my views on the subject.

   No,  Allegro isn't being ported to Amiga, but if a person is looking for
   an easy development-system for IBMclone development then I highly 
   recommend DJGPP and Allegro.

   I downloaded an early version of the GMS last year and it looked very
   promising. With GMS for the Amiga and Allegro for the IBMclones, this
   would be the ideal set-up for commercial development.

   Don't be taking these posts the wrong way. We aren't attacking 
   AMOS, it's a fine language. However, I know that I would find it very
   interesting to see my new "friends" (the people on this list) developing
   in other languages as well as AMOS. There are some damn fine
   programmers on this list and you could apply that talent and
   determination to other languages IN ADDITION to AMOS. I can't
   understand why you feel it has to be one or the other?!

   Perhaps, our next project could be in C/GMS or (I'm really out on a
   limb now) even C/Allegro with Giark still leading the troops...


   Okay, I'm bracing for impact... and yes Giark I will be resuming work
   on the SideShooter stage tomorrow, providing I'm not kicked out after
   this message comes through.


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      Color merge/redux modules(BLITZ):  99% Complete
      SideShooter(AMOS): 67% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Wed Nov  5 20:33:51 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Wed, 05 Nov 1997 18:53:59 EST5
Message-ID: <yam7248.2978.138390920@cu.cu-muc.de>
In-Reply-To: <tcppop3.574693@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Registering AMCAF
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

mattw@netsoc.ucd.ie wrote on 05-Nov-97:

> Is there anyone out there who has just registered AMCAF?
> Are the prices quoted in the demo docs still applicable?

There was a 'bug' in the form (well not the form itself but the text above)
where  it  said  AMCAF  would sell at USD 25,-. This is wrong. AMCAF can be
bought for USD 20,- (cash)  or  USD  24,-  (cheque).  The  other  applyable
currencies & prices can be found in the docs/reg form.

-- 
Bye, Chris Hodges   (http://platon.home.pages.de/)  __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d H s-:++ !g p? !au a20 W++ v? C+++        \\\///   / /_/ ___/ LOGOUT
E---- N++ K- w------ -po+ t++@ 5+++ j-- R+ G?   \XX/    \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+    AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Thu Nov  6 01:06:27 1997
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From: Henrik Andreasen <larsa@post7.tele.dk>
To: Amos ML <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 04:18:01 +0100
Message-ID: <yam7249.68.1746609136@post7.tele.dk>
In-Reply-To: <yam4.525.3563608@mail.ican.net>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Organization: A.W.O.L.
Subject: Re: YAM and Amos Mailing List
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Jan-78, Cori Skagen wrote:

Hello Cori

>Does anybody know if its possible to put all the mail the Amos-List, in
>its own Folder, I get so much mail from it, and it would be nice to
>seperate it from any other mail I may get.

All you have to do is:

Chose /Configuration/ from YAM's /Settings/ menu.
Go to the /Folder/ page, and make a new folder.

Save the config, and you have a folder for the Amos ML.

If you want to have Yam to filter the mail from the list to the new folder,
then open the config again, but go the /Filter/ page, and make a new
filter, chose a name for it, it dosen't matter what name you chose for it,
in the /Match/ box, you write the address for the ML, in /Field/ select
/From/, and in /Action/ select /Move to/ and select the folder you want Yam
to move the mail from the ML to.

BTW: Please check your time.


Henrik

-- 

larsa@post7.tele.dk                        Member of *Team Amiga*
http://home7.inet.tele.dk/larsa/frames/    PGP key available on request!!!



From amos-request@svcs1.digex.net Wed Nov  5 19:20:03 1997
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Received: from agasinc.demon.co.uk ([193.237.4.98]) by post.mail.demon.net
           id ah2020314; 5 Nov 97 20:57 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Matt Ward <mattw@netsoc.ucd.ie>, Amos List <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 20:43:19 -0000
Message-ID: <yam7249.965.2289160@post.demon.co.uk>
In-Reply-To: <Pine.LNX.3.96.971105130349.7180A-100000@orca>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Registering AMCAF
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Nov-97, Matt Ward scribbled:
>Hi
>Is there anyone out there who has just registered AMCAF?
>Are the prices quoted in the demo docs still applicable?
>cyas

Yup.  I  registered a couple of weeks back (30DM) and am now the proud
user  of  this  great extension. It is by far one of (/if not the/) best
Amos ext ever written.

Contact Chris direct for more details....

He doesn't bite ya know ;)

cya, Andy Gibson

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Thu Nov  6 19:09:29 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 10:27:03 -0500
Message-ID: <yam7249.172.4932248@huron.net>
In-Reply-To: <B0000133344@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Leadership
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Nov-97, Garfield Benjamin wrote:
>   Perhaps, our next project could be in C/GMS or (I'm really out on a
>   limb now) even C/Allegro with Giark still leading the troops...

My continued leadership would hinge on the successful completion of CBATNAM.
And I'd rather continue as IAPA, rather than learning a new language. Perhaps
on an allegro or C list...

>   Okay, I'm bracing for impact... and yes Giark I will be resuming work
>   on the SideShooter stage tomorrow, providing I'm not kicked out after
>   this message comes through.

Remember, all, that we want the game ready for December.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov  6 18:33:41 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 10:32:36 -0500
Message-ID: <yam7249.1827.4932248@huron.net>
In-Reply-To: <2554cf02.u10t12e.7fdad-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Wahay !!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Nov-97, Keith Hill wrote:
>It all looks like its all gonna work out now.  I'm much happier.  I have
>even managed to load the Cap'n Bubba source for the first time in AGES.
>Maybe I can get back to work on those bits I missed now.

Right. Nose to the grindstone and all that. Get whipping that tame artist.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov  6 18:14:57 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 10:34:42 -0500
Message-ID: <yam7249.2114.4932248@huron.net>
In-Reply-To: <2554d85c.u10t12e.d47ee-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Stuff.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Nov-97, Keith Hill wrote:
>Can you hassle Adam for the Bubba model please.  A posable Cap'n Bubba
>would be really nice.

You read this Adam! I know you have a 3d bubba, used to render the first Bubba
(I think it was you that did it), so send the bubba model to the page.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov  6 19:04:01 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 10:36:55 -0500
Message-ID: <yam7249.2767.4932248@huron.net>
In-Reply-To: <2554e296.u10t12e.b391d-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Enter codes.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Nov-97, Keith Hill wrote:
>Who is writing the enter secret codes section ??
>Is it you, me or someone else ??

That would be me. It's part of the menu system. But I can't do much on that
until I GET THE CODE! That puts the onus squarely on the shoulders of the six
people writing the five game modules.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov  6 18:10:00 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 10:38:19 -0500
Message-ID: <yam7249.988.4932248@huron.net>
In-Reply-To: <2554e5ab.u10t12e.33623-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: HTML.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Nov-97, Keith Hill wrote:
>Are you converting the manual to html for inclusion with the disk/cd/download

I will do, once I've written it. Also, the ProPage3 version will be in CD case
size format.  Seems like that would be a better idea, wot?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov  6 19:19:06 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 10:51:42 -0500
Message-ID: <yam7249.2143.4932248@huron.net>
In-Reply-To: <Pine.LNX.3.96.971106130902.25634A-100000@orca>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Change of address
MIME-Version: 1.0
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Status: O
X-Status: 

On 06-Nov-97, Matt Ward wrote:
>> The page has moved to a new address. I sent mail to all on the list of
>> betatesters and coders. Didn't you get it?
>No, all I got was one with the original address which didn't work. 
>I assume it's at the same root as the one you quoted for your amos
>tips?

Yes. I've been several times, as have others. It works fine now.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov  6 19:22:00 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 06 Nov 1997 10:54:58 -0500
Message-ID: <yam7249.2952.4932248@huron.net>
In-Reply-To: <yam7249.2216.2289160@post.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Ntsc/Pal switching
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 06-Nov-97, Andy Gibson wrote:
>Did  you  say you had a list of the commands to use so timing would be
>correct if a PAL title was switched to NTSC?
>If so, please send me a list...

Go to my new website, in the writing section, AMOS Tips #1.

>So  far  I've  managed to get my PAL written proggy to switcyh beyween
>PAL/NTSC just fine when run on PAL or NTSC (using the A1200 early boot
>menu to toggle to both for testing).

The early boot menu is okay, but some programs will still kick out, even if
you use it. (Insight Dinosaurs for one)

>The only problem is with my timer. In true NTSC, it does not count the
>seconds correctly!!! It's still too fast!

It's the second poke, telling the system to use 60 jiffies for ntsc that is
missing.

>Any ideas welcomed....

Go to my page. If you can't do that, let me know and I will send you that tips
file.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov  6 19:10:38 1997
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          Thu, 6 Nov 1997 20:14:41 +0100
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Andy Gibson <andy@agasinc.demon.co.uk>
CC: amos-list@access.digex.net
Date: Thu, 06 Nov 1997 20:13:34 +0100
Message-ID: <yam7249.1703.1748276488@post8.tele.dk>
In-Reply-To: <yam7248.2807.2289160@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: HELP !!!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Nov-97, Andy Gibson smashed the keyboard with:
>BTW Dump Ext attached to this email ;)

^Yeah, thanx mate :-))


>Hold on there guys! I'm sure there was an Amos Ext named the Dump Ext.
>I'll  check  out my back issues of Amoszine to confirm this and let ya
>know.  I'm  sure  Malcom Lavvery used it for his excellent Magic Paint
>Box program also.

^Ok, but it's an Amos 1.3 extension, and don't run on Pro, anyway I think it
might be what I'm looking for, course in the docs it says that the source
is included, does anyone have that, if they do I'll try and include a pro
version of the commands in my own extension..
Thanx in advance..


-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Nov  6 18:08:01 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Thu, 06 Nov 1997 20:15:38 +0100
Message-ID: <yam7249.1921.1748276488@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Testers !!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

I think I'm done with my latest project, a save-game-editor for 'pirates
classic' (the original version of pirates, right). So if there's anyone
who'd like to check it out for the worst errors beforme I'm releasing it
to aminet, please drop me a line...

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Nov  7 03:14:49 1997
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Message-ID: <B0000134323@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Mr. Giark To You" <joehick@golden.net>
Subject: Re: Leadership
Date: Fri, 7 Nov 1997 02:09:29 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
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> My continued leadership would hinge on the successful completion of 
> CBATNAM. 

   Well, that's certainly understandable...


> And I'd rather continue as IAPA, rather than learning a new language.
> Perhaps on an allegro or C list...

   Fair enough... IAPA it is!!
   An allegro or C list, are you kidding?!  My whole point was so the
   "gang" (IAPA... IBPA, ICPA, etc) could join forces again. I respect
   the skills of all the CBATNAM-developers (and the AMOS-list
   members who are working on their own projects as well) or I wouldn't
   have mentioned it.  Of course, it's hard to judge Adam's stage...
   just kidding Adam, I'm sure it will be well impressive when it arrives!!


> Remember, all, that we want the game ready for December.

   Ah, a solid deadline.  Right, I have completed my CBATNAM work-list
   for the next demo and starting tomorrow (Fri.), I will devote the next
   five days to the SideShooter, or until I have completed the work-list,
   depending on which comes first...

   Anyway, you will have a new demo no later than Wednesday...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      Color merge/redux modules(BLITZ):  99% Complete
      SideShooter(AMOS): 67% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete
      TheTakeOverOf_IBMcloneLand(ME): 01% Complete 

From amos-request@svcs1.digex.net Fri Nov  7 09:52:13 1997
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From: Matt Ward <mattw@netsoc.ucd.ie>
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To: Amos-List <amos-list@access.digex.net>
Subject: a quick question
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Hi all!
Anyone got anyideas on this one:

I want to use a three character string eg "ADC" or something.
Now suppose I want to change one character to "E" by removing the
lowest in this case "A". Is there a way of doing this quickly (ie in
one line) , no matter where the lowest is?

Or I could do it that I keep adding letters to the string and then I
need a fast (very) way of picking out the highest 3 letters. Any
ideas???

cyas

    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /   ----oOO-(_)-OOo----
 / / / // /_/ /  / /     / /    mattw@netsoc.ucd.ie
/ /\/ // /\  /  / /     / /     _|__|__|__|__|__|__
\/  \/ \/  \/   \/      \/      |__|__|__|__|__|__|


From amos-request@svcs1.digex.net Fri Nov  7 13:48:28 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 07 Nov 1997 09:45:54 -0500
Message-ID: <yam7250.2744.4934472@huron.net>
In-Reply-To: <B0000134323@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Leadership
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On 07-Nov-97, Garfield Benjamin wrote:
>> My continued leadership would hinge on the successful completion of 
>> CBATNAM. 
>   Well, that's certainly understandable...

Good. I'd hate to be cryptic. Q8-{)

>> And I'd rather continue as IAPA, rather than learning a new language.
>> Perhaps on an allegro or C list...
>   Fair enough... IAPA it is!!
>   An allegro or C list, are you kidding?!  My whole point was so the
>   "gang" (IAPA... IBPA, ICPA, etc) could join forces again.

Ah. Well, we would need a project that we could all enjoy again. I think there
were some ideas floating around, but that will be decided AFTER Bubba takes
flight.

>Of course, it's hard to judge Adam's stage...
>   just kidding Adam, I'm sure it will be well impressive when it arrives!!

I've sent adam a raycasting engine. We should be seeing a demo very soon.

>> Remember, all, that we want the game ready for December.
>   Ah, a solid deadline.
>   Anyway, you will have a new demo no later than Wednesday...

Good on ya.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Nov  7 17:18:51 1997
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Message-Id: <25570f5c.u10t12e.cb798-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7249.172.4932248@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Thu, 06 Nov 1997 10:27:03 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: Leadership
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To the one known as Mr.,
> >   Okay, I'm bracing for impact... and yes Giark I will be resuming work
> >   on the SideShooter stage tomorrow, providing I'm not kicked out after
> >   this message comes through.
> Remember, all, that we want the game ready for December.

Ok, what does FOR December mean ?  As in BEfore december, or during december, or
by a particular date in december ??

I intend to have a new demo(damn near finsished) version out damn soon, then a code
release either at the same time, or shortly afterwards, then the release of more
game levels as soon as I can get the graphics for them.

cyall.
 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "He's dead Jim."
|_> | \ | | | \| |_ |_ |_| \_  .  |   
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Nov  7 15:49:14 1997
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Date:     Fri, 7 Nov 1997 18:03 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009BCF2FE3D2B080.5392@mcs.co.uk>
To: amos-list@access.digex.net
Subject:  Re: quick question
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>From:	MCSDEV::SMTP%"mattw@netsoc.ucd.ie"      "Matt Ward"  7-NOV-1997 15:05:27.84
>To:	Amos-List <amos-list@access.digex.net>
>Subj:	a quick question

>Hi all!
>Anyone got anyideas on this one:

>I want to use a three character string eg "ADC" or something.
>Now suppose I want to change one character to "E" by removing the
>lowest in this case "A". Is there a way of doing this quickly (ie in
>one line) , no matter where the lowest is?

>Or I could do it that I keep adding letters to the string and then I
>need a fast (very) way of picking out the highest 3 letters. Any
>ideas???

--------------------------------------

You need to use Asc() to get the ASCII values of each character, and
compare them.

Try something like this:
(this routine should work for any length of string)

    For COUNT=1 to Len(THE_STRING)-1
        If Asc(Mid$(THE_STRING,COUNT,1))>HIGHEST Then HIGHEST=COUNT
    Next

In some other languages, it's much easier than this. Amos may have it's
good points, but it can't do everything the easiest way  :-}

That's all for now....

     Simon Champion.

-------------------------------------------------------------------------------
"If in doubt... blame it on Simon  :-( "

From amos-request@svcs1.digex.net Fri Nov  7 18:18:34 1997
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In-Reply-To: <yam7249.2767.4932248@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Thu, 06 Nov 1997 10:36:55 -0500)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: Enter codes.
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To the one known as Mr.,

> On 06-Nov-97, Keith Hill wrote:
> >Who is writing the enter secret codes section ??
> >Is it you, me or someone else ??
> That would be me. It's part of the menu system. But I can't do much on that
> until I GET THE CODE! That puts the onus squarely on the shoulders of the six
> people writing the five game modules.

Fair enuf.  Announcing code one:
	invunerable

When this variable is negative (preferably a quite large negative), the game runs
quicker and bubba is extreeeeemly unlikely to get killed.   To be used in the 
safe for several seconds after being killed routine.  I'm gonna add some to it
when you get killed though..


 _   _   _        _     _   _     |  "Would you like a Jellybaby ?" - Romana
|_> |_| |_| |\ | |_ |  | | /   |  |  "Where did you get those from ?" - Doctor
|_> | \ | | | \| |_ |_ |_| \_  .  |  "The same place that you do, your pocket."
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Nov  7 16:11:56 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 07 Nov 1997 14:03:33 -0500
Message-ID: <yam7250.1658.4955120@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
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I've added more stuff to my page. I'm going to put the CB press page there,
among other things (news section). Check it out.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Nov  7 19:35:25 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
Date: Fri, 7 Nov 1997 13:52:51 -0600
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Subject: Re: Leadership
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net, "Garfield Benjamin" <gbenjam@sosbbs.com>
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Greetings.
 
>> Of course, it's hard to judge Adam's stage... just kidding Adam, 
>> I'm sure it will be well impressive when it arrives!!
 
> I've sent adam a raycasting engine.
> We should be seeing a demo very soon.

hehe, Yes, speaking of which, this is what that mailing is about. As 
I may have said before in previous mailings, I have been sweating 
away trying to get this thing out, but one thing after another keeps 
happening (this being my first time doing a full-fledged raycaster 
from SCRATCH). I did enlist the help of John Bintz ("3D master", 
hehe), and he offered alot of help, which was mostly suggestions, but 
he's been quite busy so he hasn't had a lot of time to help lately. 

Fortunately Giark comes to the rescue by offering me a very basic 
raycaster he found from an (unknown to me) diskmag, which includes 
freely modifiable source. This is good, and I've been reading the 
docs and stripping it down to bare-bones figuring it out (hehe, which 
isn't hard, what's to figure?).

Anyhow, I've had to rename most of the variables, sort and reorganize 
(as well as add to) these 100 lines of mostly uncommented spaghetti 
logic. The newly refurbished code is almost ready (and this will, for 
source purposes Giark, be released as a special edition of the Cafe 
engine, hehe), and I should have a demo here in a couple of days.

I will of course notify the List minutes before I send the demo to 
Giark, so as to let everyone know (namely those that dosn't visit
the CBATNAM page very often).

Bagpipes (n): an octopus wearing a kilt.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Fri Nov  7 19:36:39 1997
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
Date: Fri, 7 Nov 1997 13:56:09 -0600
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Subject: Update on Dungeon stage.
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net, "Garfield Benjamin" <gbenjam@sosbbs.com>
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Greetings.

>> Of course, it's hard to judge Adam's stage... just kidding Adam,
>> I'm sure it will be well impressive when it arrives!!

> I've sent adam a raycasting engine.
> We should be seeing a demo very soon.

hehe, Yes, speaking of which, this is what that mailing is about. As I
may have said before in previous mailings, I have been sweating away
trying to get this thing out, but one thing after another keeps
happening (this being my first time doing a full-fledged raycaster
from SCRATCH). I did enlist the help of John Bintz ("3D master",
hehe), and he offered alot of help, which was mostly suggestions, but
he's been quite busy so he hasn't had a lot of time to help lately. 

Fortunately Giark comes to the rescue by offering me a very basic
raycaster he found from an (unknown to me) diskmag, which includes
freely modifiable source. This is good, and I've been reading the docs
and stripping it down to bare-bones figuring it out (hehe, which isn't
hard, what's to figure?).

Anyhow, I've had to rename most of the variables, sort and reorganize
(as well as add to) these 100 lines of mostly uncommented spaghetti
logic. The newly refurbished code is almost ready (and this will, for
source purposes Giark, be released as a special edition of the Cafe
engine), and I should have a demo here in a couple of days.

I will of course notify the List minutes before I send the demo to
Giark, so as to let everyone know (namely those that dosn't visit the
CBATNAM page very often).

`Remember: the only thing that hurts more than paying
income tax is not having to pay income tax.'

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Fri Nov  7 18:24:14 1997
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Mr. Giark To You" <joehick@golden.net>
Date: Fri, 7 Nov 1997 14:10:46 -0600
MIME-Version: 1.0
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Subject: CBATNAM models, etc.
Reply-to: parrottsoft@usa.net
CC: Braneloc@mirex.demon.co.uk, amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7249.2114.4932248@huron.net>
References: <2554d85c.u10t12e.d47ee-Braneloc@mirex.demon.co.uk>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
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Greetings.

>> Can you hassle Adam for the Bubba model please.  A posable Cap'n 
>> Bubba would be really nice.
 
> You read this Adam! I know you have a 3d bubba, used to render the
> first Bubba (I think it was you that did it), so send the bubba
> model to the page.

Yes, I read. I haven't checked my mail in about 2 days, and I've been 
reading through everything. I'll send the model as soon as I can.
 
Unfortunately, the model itself is in a semi-specific format 
(weirdo format saved out by the modeler I'm using), and it doesn't 
export 3D Studio (3DS) files! Argh. Anyhow, this can be remidied. It 
DOES export .DXF files (which Lightwave can read), which is good. 

What I'll do is export the model as DXF, bring it into Lightwave, 
touch it up, and then export it from there as 3DS. And from there of 
course, I'll send it to Giark (NOT the List. I don't want everyone on 
the List that doesn't have access to the CBATNAM page to be able to 
get the model and mess with it). Giark can notify everyone from there 
that he has it and it'll be up on the page for whoever wants it.

Btw Kieth, sorry for not getting it (or any other pictures) to you 
sooner! I've been busy with my level and had forgotten since.

`Remember: a penny saved is ridiculous.'

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Fri Nov  7 18:11:29 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: SideShooterDelayedSlightly
Date: Fri, 7 Nov 1997 15:43:37 -0500
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   #%*&$@#!!!

   Haha... if it isn't one thing, it's something else!!!!!!

   I was "chopping away" at my SIDESHOT7 demo work-list, had just
   completed all the "fine-tuning" and added the collision-detection
   between Bubba and the MidBoss, saved the file and the HardDrive
   light just keeps going and going and going...

  Finally, it stops with a requestor "Unable to Validate drive DH0, 
  error in Header on block xxx" or some such babble.  Hmmm... I don't
  recall ever saying I wanted it validated!!! 

  Anyway, the result is I can load from my harddrive and I do have the
  latest version on there, but I can't write anything to it.


  So, I'm heading off to Aminet to see if I can find that fix-disk utility
  I thought I already had... :)


  Anyway Giark, this will only be a bit of  a delay.  Once I can "fix"
  the harddrive, all should be fine.  If I have to, I'll copy all the files
  onto floppies and finish the demo.

  At least I have my IBMclone (working fine as always), so Internet
  acess is no problem...


  Take care,
  GARFIELD

  Current Projects:
  "Fixing" the harddrive: 00% complete

From amos-request@svcs1.digex.net Fri Nov  7 19:13:00 1997
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From: M.Berionne@ppp-348.flashnet.it (Berionne)
Date: Ven, 07 Nov 97 22:08:39
Reply-To: berionne@flashnet.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:Turbo Plus and PowerBobs extensions
Status: O
X-Status: 


Hello!

 > exists?  Mr. Andrae (I think) in Belgium.  (By the way: I can't

Andrae isn't usually so fast to reply: I had to wait almost a whole year to
have his reply!

 > spell)  I sent him 500 Francs (the requested amount) this past July
 > to the address printed in a demo of PowerBobs and asked that he would
 > kindly send me the latest version of both PowerBobs and Turbo Plus.
 > He has not responded.

Just wait some more time before loosing your hopes. Anyway, did you send
money in a normal envelope? This isn't very safe: I'd prefer big envelope you
cannot look through.

 > francs,  I hope this is not how all shareware transactions are
 > handled.

Usually they are not: shareware works very well and problems like that aren't
common. But it's always better to be sure about addresses and names, sending
a letter before any money.

Bye


    berionne@flashnet.it                        >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder22.lha    |
  | game/think/Atoms31.lha           util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha      dev/lang/Logo1_4Eng.lha      |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Sat Nov  8 00:37:01 1997
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In-Reply-To: <yam7250.1658.4955120@huron.net>
	     (from "Mr. Giark To You" <giark@hicksville.dyn.ml.org>)
	     (at Fri, 07 Nov 1997 14:03:33 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Cap'n Bubba Music.
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EJ, question.  With a CD release of Cap'n Bubba very likely, can you convert
your sounds so they can be output as CDDA ??  A CD soundtrack would be dead
cool.

cyagain.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "A giant souflee is about to consume The
|_> | \ | | | \| |_ |_ |_| \_  .  |   City, we need your cannon." - The Tick
                                  |          
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sat Nov  8 02:45:06 1997
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	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Thu, 06 Nov 1997 10:27:03 -0500)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Codes.
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To the one known as Mr.,

Some more variables of interest that probably everyone else is using too:
	men		Number of lives.
	score		Something to do with the number of things killed.

Maybe if we set 'men' to a negative number, Bubba may have infinite lives.
Mine will support this in about 5 minutes.  Currently, my level gives
Bubba 5 lives.  If you give him -5, it'll display it the same, but 
he'll never run out..

Oh, as for a release saturday, I'm damn near to finishing it now, I CAN
release a demo saturday if required, but I'd like to wait a couple more
days.

Have the 'enter codes' editor finished, well, except for setting
unreleased variables, and I can then think about releasing my code...



 _   _   _        _     _   _     |  "Good, terrific, I'm really looking
|_> |_| |_| |\ | |_ |  | | /   |  |  forward to this.  Danger, excitment, 
|_> | \ | | | \| |_ |_ |_| \_  .  |  sudden death.  I can't wait." - Vila
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sat Nov  8 02:13:14 1997
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Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Codes.
Status: O
X-Status: 

New codes supported by my level:
	Iammo		When set to -1, gives infinite ammo.
	Ishields	When set to -1, gives infinite shields.
	men		When set negative, gives infinite men.  When positive,
			it behaves normally.
	invunerable	When negative, preferably a large negative, it makes
			Bubba immune to being hit.


 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #13
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  Anything worth doing is worth doing for
                                  |  money.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sat Nov  8 03:42:47 1997
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In-Reply-To: <yam7250.1658.4955120@huron.net>
	     (from "Mr. Giark To You" <giark@hicksville.dyn.ml.org>)
	     (at Fri, 07 Nov 1997 14:03:33 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Codes.
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To the one known as Mr.,

Ok, here are some more variables for you:
	bubba_sp	default=%1010
	bubba_fx	default=%101
for Bubba speech, and Bubba Sound Effects.  Set them to zero for silent mode
for people who hate things like speech and sound effects.  YOU need to set the
defaults, Mr Giark.

....just to keep you busy....   ;-)

I wanna see the enter codes section on the menu !!

cyagain.

 _   _   _        _     _   _     |  Let me tell you about the new Zic Zac
|_> |_| |_| |\ | |_ |  | | /   |  |  10 000 volts Christian converter.
|_> | \ | | | \| |_ |_ |_| \_  .  |  Just plug yourself in, and your friends
                                  |  will see the light. - Max Headroom
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sat Nov  8 03:12:56 1997
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 Sat, 08 Nov 1997 02:29:08 -0500
Message-ID: <B0000134956@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: SideShooterAlmostBackOnTrack
Date: Sat, 8 Nov 1997 02:33:55 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 


   I located the excellent DiskSalvage and downloaded it yet again 
   (apparently, the archive I had previously downloaded was stored on 
   harddrive in one of the sectors that "failed"... what are the odds?!)...

   It's been processing for almost two hours now, repairing as it goes.
   With a little luck my drive should soon be restored.

   The great thing about using DiskSalvage is that it generally restores
   your drives almost to the level they performed at when you first
   purchased them, so Giark, all appears to be well...
 

      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      Color merge/redux modules(BLITZ):  99% Complete
      SideShooter(AMOS): 67% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Sat Nov  8 12:10:07 1997
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           id ad1006274; 8 Nov 97 15:45 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Fri, 07 Nov 1997 21:38:02 -0000
Message-ID: <yam7250.108.3017800@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Dump Ext Again!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hiya all,

Someone  emailed  me and said the Dump Ext which I sent to Mush (and a
few others) does not work with Amos Pro!!!

Can  I just say that I added it to slot 10 in my Amos Pro and it works
fine ;)

Although  I  will  remove it coz it's using my JD Ext slot and I think
I'll use JD more than Dump :)

Can  anyone else confirm that the Dump Ext DOES in fact work with Amos
Pro.

BTW Sorry, but I deleted the mail before I replied to the guy who said
it didn't work :(

Oh well, that's what this list is for I guess....

cya, Andy Gibson.


-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Sat Nov  8 16:19:27 1997
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From: bintzer@erols.com (John C. Bintz)
Reply-To: uv334@freenet.victoria.bc.ca
To: amos-list@access.digex.net
Date: Sat, 08 Nov 1997 13:31:52
Message-Id: <yam7251.8112619.4765752@smtp.erols.com>
X-Mailer: YAM 1.2(unreg) by Marcel Beck
Subject: Final Existence Has Begun
Status: O
X-Status: 

I am starting development of Final Existence, my Chrono-Trigger style Role Playing Game for the
Amiga.  I have attached the story outline, character information, and development information.  I
also need people to help.  I asked a while back, but didn't have enough of the story finished then.
Now I do (I believe Ken Axsom asked...) and I need your help.  Reply back to
uv334@freenet.victoria.bc.ca with any requests or offers for help.  Thanks!


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``
end
size 3004



From amos-request@svcs1.digex.net Sat Nov  8 13:21:39 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 08 Nov 1997 10:03:22 -0500
Message-ID: <yam7251.1132.4934456@huron.net>
In-Reply-To: <25570f5c.u10t12e.cb798-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: deadline
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 07-Nov-97, Keith Hill wrote:
>> >   on the SideShooter stage tomorrow, providing I'm not kicked out after
>> >   this message comes through.
>> Remember, all, that we want the game ready for December.
>Ok, what does FOR December mean ?  As in BEfore december, or during december,
>or
>by a particular date in december ??

Well, December 1 sounds good, but I'm not holding my breath. The last deadline
went by with almost NO acknowledgement from the team.

>I intend to have a new demo(damn near finsished) version out damn soon, then
a
>code
>release either at the same time, or shortly afterwards, then the release of
>more
>game levels as soon as I can get the graphics for them.

Good.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Nov  8 12:13:49 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 08 Nov 1997 10:06:07 -0500
Message-ID: <yam7251.366.4934456@huron.net>
In-Reply-To: <2557248a.u10t12e.5f43d-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Keyboard.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 07-Nov-97, Keith Hill wrote:
>I can do keyboard support, *IF* I get the variables with keyscan numbers in
>them.
>When there is a nice user-defining section, I'll plug it in quickly.  I'm
only
>gonna add it with keyscan codes.

Okay, get on that, config guy. Oh, that's me, isn't it?

Q8-{)

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Nov  8 12:27:47 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 08 Nov 1997 10:08:35 -0500
Message-ID: <yam7251.1801.4934456@huron.net>
In-Reply-To: <2557930e.u10t12e.9d5ad-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba Music.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Nov-97, Keith Hill wrote:
>EJ, question.  With a CD release of Cap'n Bubba very likely, can you convert
>your sounds so they can be output as CDDA ??  A CD soundtrack would be dead
>cool.

Easy enough. Hook up your stereo to the amiga sound output. Tape the mods. Get
an audio streamer of some sort to pull them back in as digital audio.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Nov  8 18:57:19 1997
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Date: Sat, 8 Nov 1997 16:58:02 +0100
To: Braneloc@mirex.demon.co.uk
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Cap'n Bubba Music.
In-Reply-To: <9711080244.AA0022r@mirex.demon.co.uk>
MIME-Version: 1.0
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In message <9711080244.AA0022r@mirex.demon.co.uk>, Keith Hill
<Braneloc@mirex.demon.co.uk> writes

>EJ, question.  With a CD release of Cap'n Bubba very likely, can you convert
>your sounds so they can be output as CDDA ??  A CD soundtrack would be dead
>cool.

Well I have MIDI equipment here, a couple of friends could do some
guitar stuff if necessary, so I think it is possible. What do you need
to do to 'burn' the music on a cd?

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sat Nov  8 19:29:21 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sat, 08 Nov 1997 23:11:27 +0500
Message-ID: <yam7251.1367.2014555592@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: HD floppys
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Hi!

 Does anyone know of any hacks on 'How to Connect a PC High Density floppy to a A1200' ?
I have looked at some of the ones on aminet but most of them
need one specific type of drive.

Also There will be a new pang out soon *and* a beta
of TGE (for beta testers ONLY)

cya,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From timoeng@hem1.passagen.se Sat Nov  8 13:19:16 1997
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Message-Id: <199711081818.TAA07489@Grynet.passagen.se>
Subject: Dual Playfield
Date: Sat, 8 Nov 97 19:18:40 +0100
x-mailer: Claris Emailer 2.0v2, June 6, 1997
From: Timo Engman <timoeng@hem1.passagen.se>
To: "AMOS Mailing List" <amos-request@access.digex.net>
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When I using Dual playfield, in horizonal scrolling then the scroller don't scroll "smooth", instead in "16" pixels chunks. What!, but vertically is ok. Anyone have a idea how to remove this awful thing...Not screen copy!...This was slow...



---------------------------------------------------------------------------
Regular in (IrC)     #Sweden,#ChatZone,#IrcZone,#MacFilez,#Ume  
Regular in (Hotline) MacAddict,MacPOWER!,M&M                                                            
                  
Nickname is MaX                                    
                 
E-Mail:timoeng@hem1.passagen.se                         
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From amos-request@svcs1.digex.net Sat Nov  8 16:53:46 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 08 Nov 1997 20:51:39 +0100
Message-ID: <yam7251.1995.139490608@vip.cybercity.dk>
In-Reply-To: <yam7251.1801.4934456@huron.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba Music.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Nov-97, Mr. Giark To You wrote:
>On 08-Nov-97, Keith Hill wrote:
>>EJ, question.  With a CD release of Cap'n Bubba very likely, can you convert
>>your sounds so they can be output as CDDA ??  A CD soundtrack would be dead
>>cool.

>Easy enough. Hook up your stereo to the amiga sound output. Tape the mods.
Get
>an audio streamer of some sort to pull them back in as digital audio.

Yeah, that would really make some good quality. NOT! OctaMED can save a mod as
digital audio anyway.

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
   - thou didst find me beautiful once...   - honey...you got reeeeal ugly!


From amos-request@svcs1.digex.net Sat Nov  8 20:22:20 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 08 Nov 1997 22:47:06 +0100
Message-ID: <yam7251.347.1745739152@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: More dumps !!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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Hello..

Well, I was the one who said that the dump extension don't work on pro,
ahmm, well it does. I'd only read the docs when I wrote that one, but
the instructions work on pro 2.0, however it's clearly not an extension
intended to run on Pro, course the extension-information can't be shown,
exension slot 10 appears to be empty when it's installed, so other parts
may be unstable to..

Anyway, I'd still like if anyone has the source-code for that extension,
it's noted that the code is PD, please send it to me, so I can change it
into a real pro-extension, besides I find it anoying that it takes slot
10, course that's where my LDos should be...

Just a problem, I can't get 'noformfeed' to work with the dump, no matter
what I do the printer does a FF after the graphics has been send, I'd
like to send graphics with a height of more than 1024, or has anyone a
better way to do that (it's just 2 col...)

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 /Earth is 98% full...  please delete anyone you can.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Nov  8 20:03:45 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 08 Nov 1997 23:13:42 +0100
Message-ID: <yam7251.2149.1745533000@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: IOPorts Extension..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello, everybody..

Hope you don't get to hate me for keep hacking on that 'printer dump',
BUT, now I've found the error in the original Pro library, the problem
is a simple error in the stack-handling, and it crashes the computer
when leaving the command code..

Anyway, just one problem to go, I only have the source-code for IOPorts
v1.0, so I'm hunting a newer version, I'd prefer the source for 2.0
but if anyone has it for something in between, please let me know....

I've been planing to disassamble the lib, but after looking a bit on the
extension I once wrote, I gave up that part.....

Anyway, if there's someone out there who'd like to see a 100 % working
printer dump with the standard IOPorts, then take a look in your AmosPro
in 'tutorial/extensions' drawer and find the version number on the 
'|io_Ports.s' file (it's a text file)....

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 CChheecckk yyoouurr dduupplleexx sswwiittcchh..
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Nov  8 19:16:59 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 08 Nov 1997 23:18:28 +0100
Message-ID: <yam7251.1443.1745533000@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Ehh, Extension ??
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

I've seen some notes around about the 'range' extension..

Just wondered, what is it, and where can I get it ???

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 I haven't lost my mind; it's backed up on tape somewhere.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Nov  8 23:05:51 1997
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Message-Id: <2558dcab.u10t12e.4f6-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7251.1367.2014555592@gpo.iol.ie>
	     (from Peter Cahill <cahill4@iol.ie>)
	     (at Sat, 08 Nov 1997 23:11:27 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: cahill4@iol.ie
Cc: amos-list@access.digex.net
Subject: Re: HD floppys
Status: O
X-Status: 

To the one known as Peter,
>  Does anyone know of any hacks on 'How to Connect a PC High Density floppy to a A1200' ?
> I have looked at some of the ones on aminet but most of them
> need one specific type of drive.

Connecting, easy.  Getting a driver, hard.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Homer Simpson does not work in a
|_> | \ | | | \| |_ |_ |_| \_  .  |  nuclear power plant.  Homer Simpson is
                                  |  an ACTOR !" - Penn Gilette.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sat Nov  8 23:26:24 1997
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Message-Id: <2558dd15.u10t12e.79113-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7251.1801.4934456@huron.net>
	     (from "Mr. Giark To You" <giark@hicksville.dyn.ml.org>)
	     (at Sat, 08 Nov 1997 10:08:35 -0500)
Organization: Mirex Software
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Cap'n Bubba Music.
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To the one known as Mr.,
> >EJ, question.  With a CD release of Cap'n Bubba very likely, can you convert
> >your sounds so they can be output as CDDA ??  A CD soundtrack would be dead
> >cool.
> Easy enough. Hook up your stereo to the amiga sound output. Tape the mods. Get
> an audio streamer of some sort to pull them back in as digital audio.

I guess, but I'd prefer a quality CD soundtrack, err, higher than the amiga one
perhaps.


 _   _   _        _     _   _     |  Do you know how successful censorship
|_> |_| |_| |\ | |_ |  | | /   |  |  is on television ?  Don't know ?
|_> | \ | | | \| |_ |_ |_| \_  .  |  Successful isn't it.  - Max Headroom
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Nov  9 06:07:45 1997
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          Sun, 9 Nov 1997 11:10:45 +0100
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Peter Cahill <cahill4@iol.ie>, amos-list@access.digex.net
Date: Sun, 09 Nov 1997 11:09:33 +0100
Message-ID: <yam7252.1660.1746448792@post8.tele.dk>
In-Reply-To: <yam7251.1367.2014555592@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: HD floppys
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On 08-Nov-97, Peter Cahill smashed the keyboard with:

>Hi!

> Does anyone know of any hacks on 'How to Connect a PC High Density floppy to
>a A1200' ?
>I have looked at some of the ones on aminet but most of them
>need one specific type of drive.

You'll need a high density disk drive to do it, then use cross-dos to
read the disc, that work for me..


-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Never forget the 'Queen Of Hearts', Diana, Princess Of Wales, 1961->1997
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Nov  9 20:15:08 1997
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Date: Sun, 9 Nov 1997 12:23:20 +0100
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Cap'n Bubba Music.
In-Reply-To: <yam7251.1801.4934456@huron.net>
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In message <yam7251.1801.4934456@huron.net>, "Mr. Giark To You"
<giark@hicksville.dyn.ml.org> writes

>>EJ, question.  With a CD release of Cap'n Bubba very likely, can you convert
>>your sounds so they can be output as CDDA ??  A CD soundtrack would be dead
>>cool.
>
>Easy enough. Hook up your stereo to the amiga sound output. Tape the mods. Get
>an audio streamer of some sort to pull them back in as digital audio.

Wouldn't that give a big loss of quality with the extra noise you get?
On the PC you have software to put .WAV files directly to the CD as
digital audio, I was wondering if something like that existed for the
Amiga.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sun Nov  9 11:18:47 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sun, 09 Nov 1997 12:26:28 +0100
Message-ID: <yam7252.1447.1745726016@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: IOPorts fixed..
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Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

This message was composed on an Amiga using the YAM mailer.
YAM is available at http://bitcom.ch/~mbeck/

--BOUNDARY.7252.1447.1745726016.1
Content-Type: text/plain

Hello, this is proberly the last dump note from me..

-------------------------------------------------------------
NOTE:  ****!!!**** NEW IOPorts Included with mail ****!!!****
-------------------------------------------------------------

Why is it so easy to find the solves, 5 min. after one has asked for help ?

Ack, Yesterday I asked for a new source-code for the IOPorts extension, to
try and fix the bug in 'printer dump'. Well this morning a friend of mine
gave me a new de-asm program, that was capable of getting something usefull
back from an amos-extension-lib-file. So I tried it, it worked and now I've
fixed that bug that has annoyed me for the last 2 years, great feeling...

--

The related problem with the dump extension sending FF after the graphics,
is due to the way it works, it opens the device, sends data, closes the 
device. Well when closing the device some drivers sends FF to the printer,
the IOPorts don't do that, becouse YOU control the open/close of the device
very nice feature...

So if you'd like to send 2 pictures to the same page, then use:

Open Printer
Printer Dump
Printer Dump
Close Printer

Cool ey ??

--

I know I'm proberly breaking some rules on the list, but I'm including the
fixed IOPorts extension in this mail (3680 bytes), as I think quite a few
AMOS-users is going to like this..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 CChheecckk yyoouurr dduupplleexx sswwiittcchh..
--------------------------------------------------------------------------

--BOUNDARY.7252.1447.1745726016.1
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--BOUNDARY.7252.1447.1745726016.1--



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Message-ID: <0kqgfGAZ4ZZ0Iwtj@lobster.demon.nl>
Date: Sun, 9 Nov 1997 12:27:21 +0100
To: "Rune J. Keller" <keller@vip.cybercity.dk>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Cap'n Bubba Music.
In-Reply-To: <yam7251.1995.139490608@vip.cybercity.dk>
MIME-Version: 1.0
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In message <yam7251.1995.139490608@vip.cybercity.dk>, "Rune J. Keller"
<keller@vip.cybercity.dk> writes

>>an audio streamer of some sort to pull them back in as digital audio.
>
>Yeah, that would really make some good quality. NOT! OctaMED can save a mod as
>digital audio anyway.
>
Well that answers my previous question :) Although I'd rather convert
the music to 'real' instruments (ie. some MIDI equipment) rather than
putting the same music as the normal game on CD. What would be the
difference between playing a module from a player or playing a module
streamed to CD? Then again, my plans always get trashed horribly :)

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sun Nov  9 21:07:40 1997
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Message-ID: <wUkhzJAi$ZZ0IwOX@lobster.demon.nl>
Date: Sun, 9 Nov 1997 12:34:58 +0100
To: Braneloc@mirex.demon.co.uk
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Cap'n Bubba Music.
In-Reply-To: <9711090212.AA0023z@mirex.demon.co.uk>
MIME-Version: 1.0
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In message <9711090212.AA0023z@mirex.demon.co.uk>, Keith Hill
<Braneloc@mirex.demon.co.uk> writes

>> >EJ, question.  With a CD release of Cap'n Bubba very likely, can you convert
>> >your sounds so they can be output as CDDA ??  A CD soundtrack would be dead
>> >cool.
>> Easy enough. Hook up your stereo to the amiga sound output. Tape the mods. Get
>> an audio streamer of some sort to pull them back in as digital audio.
>
>I guess, but I'd prefer a quality CD soundtrack, err, higher than the amiga one
>perhaps.

Well, I've been thinking the last 5 seconds since I wrote the previous
message, if I do the music on a MIDI keyboard I'd still have to tape it
all. Doh! So that would still mean loss of quality, except if I could
record the music directly onto HD, and then stream it onto a CD. Er, can
I? I haven't really done this stuff before.

Anyway, the biggest problem is time. I am working hard on the music
(honestly I am) in THX/MOD format, and with a December release date it
would be very hard for me to do the extra CD tracks, unless someone else
volunteered to do that stuff. Well, the bottom line is, CD music would
be nice, but it isn't essential.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sun Nov  9 21:25:46 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sun, 09 Nov 1997 19:16:17 +0500
Message-ID: <yam7252.862.4293136@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Ann: DOOM Music Extension
MIME-Version: 1.0
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Status: RO
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If anyone wants me to email them this extension, give me a shout. Now features
decent sample replay commands (huraah!)

Mush

                             Introduction

This is a new AMOSPro extension called "DOOM Music Extension" which
provides about 180 new commands & functions to AMOSPro and Compiler. The
extension  commands provide the possibility for tool and demo programmers
(for game  coders too) to use different sound-formats in their productions.
We hope  that you can use this extension often. This music extension
supports  following formats:

         Internal-Player             External-Player
         ---------------             ---------------
        * Protracker                 * TFMX Pro & V1.5
        * THX Soundsystem V2.0       * Med
        * The Player 6.1A            * Octamed
        * Sample Replay                     * Octamed Soundstudio
(Octamix)
                                     * PlaySid
                                     * FutureComposer V1.0 - 1.3
                                     * FutureComposer V1.4
                                     * SoundMon V2.0
                                     * DigiBooster V1.x
                                     * SoundFX V1.3
                                     * ScreamTracker
                                     * FastTracker I & II

  To keep the full copyright of this format we didn't enclose the
   playsid.library


If you will compile and run the examples,you must have the
mathtrans.library in your LIBS-drawer.


                               Freeware

This extension is FREEWARE, you can copy it and distribute it as much as
you like provided the archive is kept intact.I will take legal proceedings,
if parts of the DME package are distributed within other software products
without my permission ! I can't guarantee that all players in this package
are freely distributable and/or public domain.If you use the extension
often, then please send me an E-Mail to let me know that you found the
program usefull.
                               
                              Disclaimer

I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE THAT COULD CAUSED BY THIS
EXTENSION !!! USE THIS PRODUCT AT YOUR OWN RISK.

                           Contact Adresses

       Snail: Thomas Reetz           EMail: deven@t-online.de
              Kreuzweg 4                    
              18439 Stralsund
              Germany



Sorry for any bad english you might find. :-)


    Requirements:

  - Any Amiga with *68020* or better@{ui}

  - Kickstart 3.0 or higher

  - Digibooster,ScreamTracker,FastTracker & Octamed Soundstudio player
    require *FastMem* (>2 MB are recommended)

  - AMOS Professional V1.10 and above

  - Some important tools:

               *  Aminet/mus/play/TFMX_converter.lha
               *  Aminet/mus/play/PlaySID3.lha
               *  Aminet/mus/misc/P6102.lha


Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov  9 20:47:45 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 09 Nov 1997 19:18:30 +0500
Message-ID: <yam7252.1543.4293136@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
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I shall be in that place known as England from December 30th to January
15th, not that anyone is interested of course, hehe.

Ill be available to all fellow brits for calls, calling etc. if anyone
wants to dispatch me their numbers.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov  9 21:08:02 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 09 Nov 1997 19:20:09 +0500
Message-ID: <yam7252.454.4293136@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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Im trying to find a decent Amiga program which will let me control my amiga
(which will be running whilst im in England) from a remote source.

I need to be able to run commands etc. much like I normally do now. Anyone
have any ideas at all, as im stuck.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov  9 12:48:42 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 09 Nov 1997 10:27:53 -0500
Message-ID: <yam7252.2681.4934552@huron.net>
In-Reply-To: <yam7248.2968.2014545344@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba And The Nasty Alien Menace
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On 05-Nov-97, Peter Cahill wrote:
>>Bubba's Bubbles - Pete, what's the word?
> My telephone line was down on the 15th of oct and was only fixed today
>I'll do my best to have a demo out by the end of this week.
>Seen as I wasn't able to go online for the past few weeks can you
>tell me what has happened since I went ?

A lot of me bitching to guys who were off the net. Q8-{) Not much has changed,
but we are shooting for a december release of the game. Andy's 3d level is
almost complete, except for optimization and such. Check it out.

>PS: I'll have a demo of TGE very soon aswell.

Good on ya, mate.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov  9 12:05:38 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 09 Nov 1997 10:36:43 -0500
Message-ID: <yam7252.2158.4934552@huron.net>
In-Reply-To: <yam7251.1367.2014555592@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: HD floppys
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On 08-Nov-97, Peter Cahill wrote:
> Does anyone know of any hacks on 'How to Connect a PC High Density floppy to
>a A1200' ?
>I have looked at some of the ones on aminet but most of them
>need one specific type of drive.

No info right yet. I'd like to know as well, as my 1200 is being shipped now.
Also, anyone know how to install a pal/ntsc switch on a 1200? I know you can
use the preboot menu, but I want an actual hard switch.

>Also There will be a new pang out soon *and* a beta
>of TGE (for beta testers ONLY)

Good. Keep working.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov  9 15:27:35 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sun, 09 Nov 1997 17:15:33 EST5
Message-ID: <yam7252.1679.138458088@cu.cu-muc.de>
In-Reply-To: <tcppop3.577568@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Ehh, Extension ??
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top_cat@post8.tele.dk wrote on 09-Nov-97:

> I've seen some notes around about the 'range' extension..

The Range Extension (or Shuffle how it's sometimes called)  is  the  former
AMOS  Club Extension developed by Aaron Fothergill. The Range Extension was
included in the well-known TOME Extension kit for AMOS Creator.

Aaron stopped developing stuff  for  AMOS  after  he  had  a  quarrel  with
Franois  Lionet  on  some  AMOS Pro issues. There's no official version of
TOME nor Range for AMOS Pro from Aaron.

> Just wondered, what is it, and where can I get it ???

Well, it contains some neat little commands for various  topics,  and  it's
documentation  was  only  available to the members of that former AMOS Club
UK.

For anyone owning the original TOME for AMOS Creator, I've done  an  update
of TOME and Range for AMOS Pro, which can be found on my homepage. For TOME
was commercial, this update is only available  for  those  out  there,  who
BOUGHT an original copy of TOME at that time...

-- 
Bye, Chris Hodges   (http://platon.home.pages.de/)  __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d H s-:++ !g p? !au a20 W++ v? C+++        \\\///   / /_/ ___/ LOGOUT
E---- N++ K- w------ -po+ t++@ 5+++ j-- R+ G?   \XX/    \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+    AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Sun Nov  9 19:19:04 1997
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Date: Sun, 9 Nov 1997 17:40:33 -0500 (EST)
From: Mark Adam Grilliot <mgrillio@indiana.edu>
X-Sender: mgrillio@othello.ucs.indiana.edu
To: Chris Hodges <platon@cu-muc.de>
cc: amos-list@access.digex.net
Subject: Re: Compiler is f#cked,
In-Reply-To: <yam7252.532.140199888@cu.cu-muc.de>
Message-ID: <Pine.HPP.3.96.971109174020.19989A-100000@othello.ucs.indiana.edu>
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please take me off this list  mgrillio@indiana.edu



From amos-request@svcs1.digex.net Sun Nov  9 16:04:04 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sun, 09 Nov 1997 19:32:10 EST5
Message-ID: <yam7252.532.140199888@cu.cu-muc.de>
In-Reply-To: <tcppop3.570983@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Compiler is f#cked,
MIME-Version: 1.0
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sniper@technet2000.com.au wrote on 31-Okt-97:

>  But it keeps quitting and saying there's an "Illegal Function" when its compiled... The editor doesn't find any, I think its
> the "Bob Off" command which is doing it...

I've mentioned a bug on this list before which could be the cause for  this
'Illegal function call' message.

Franois thought he would be a genius to  optimize  certain  multiplication
and  division  commands.  The  AMOS  Pro  Compiler  uses bit shifting where
possible. But bit shifting is not 100% equivalent to certain divisions.

Examples:

Operation       Correct result  AMOS Editor     AMOS Pro Compiler
 7 / 10         0               0               0
 7 / 16         0               0               0
-7 / 10         0               0               0
-7 / 16         0               0              -1

The error is caused by shifting the value of -7 to the right, so  the  sign
bit  will always result in values below 0 when dividing negative numbers by
powers of 2.

So if you ever wondered, why your program doesn't work when compiled,  look
at this little program:

Dim TEST(10)
Print TEST(-1/8)

This will work in the editor (-1/8=0) but not compiled (-1/8=-1).

-- 
Bye, Chris Hodges   (http://platon.home.pages.de/)  __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d H s-:++ !g p? !au a20 W++ v? C+++        \\\///   / /_/ ___/ LOGOUT
E---- N++ K- w------ -po+ t++@ 5+++ j-- R+ G?   \XX/    \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+    AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Sun Nov  9 22:50:33 1997
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Message-Id: <255a276d.u10t12e.a6241-Braneloc@mirex.demon.co.uk>
In-Reply-To: <wUkhzJAi$ZZ0IwOX@lobster.demon.nl>
	     (from Evert-Jan Slypen <Jazz@lobster.demon.nl>)
	     (at Sun, 9 Nov 1997 12:34:58 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: Jazz@lobster.demon.nl
Cc: amos-list@access.digex.net
Subject: Re: Cap'n Bubba Music.
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To the one known as Evert-Jan,
> In message <9711090212.AA0023z@mirex.demon.co.uk>, Keith Hill
> <Braneloc@mirex.demon.co.uk> writes
> >> >EJ, question.  With a CD release of Cap'n Bubba very likely, can you convert
> >> >your sounds so they can be output as CDDA ??  A CD soundtrack would be dead
> >> >cool.
> >> Easy enough. Hook up your stereo to the amiga sound output. Tape the mods. Get
> >> an audio streamer of some sort to pull them back in as digital audio.
> >I guess, but I'd prefer a quality CD soundtrack, err, higher than the amiga one
> >perhaps.
> Well, I've been thinking the last 5 seconds since I wrote the previous
> message, if I do the music on a MIDI keyboard I'd still have to tape it
> all. Doh! So that would still mean loss of quality, except if I could
> record the music directly onto HD, and then stream it onto a CD. Er, can
> I? I haven't really done this stuff before.

I have the facilities to do this as well.  Streaming amiga audio directly onto
HD is the easiest, I'd have to have words with my sound guy about midi hardware
though.


 _   _   _        _     _   _     |  "Who'd want to write a message in their
|_> |_| |_| |\ | |_ |  | | /   |  |  own blood and intestines ?" - Cat
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Someone who BADLY needed a pen." - Lister
                                  |  (Red Dwarf; Psirens)
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Nov 10 02:27:11 1997
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Date: Mon, 10 Nov 1997 00:05:00 -0500 (EST)
From: Braneloc@mirex.demon.co.uk
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>From Braneloc Mon, 10 Nov 97 02:07:37 GMT remote from mirex
Date: Mon, 10 Nov 97 02:07:37 GMT
Message-Id: <9711100207.AA00254@mirex.demon.co.uk>
Message-Id: <255a2d67.u10t12e.56b63-Braneloc@mirex.demon.co.uk>
In-Reply-To: <0kqgfGAZ4ZZ0Iwtj@lobster.demon.nl>
	     (from Evert-Jan Slypen <Jazz@lobster.demon.nl>)
	     (at Sun, 9 Nov 1997 12:27:21 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: Jazz@lobster.demon.nl
Cc: amos-list@access.digex.net
Subject: Re: Cap'n Bubba Music.

To the one known as Evert-Jan,
> In message <yam7251.1995.139490608@vip.cybercity.dk>, "Rune J. Keller=
"
> <keller@vip.cybercity.dk> writes
> >>an audio streamer of some sort to pull them back in as digital audi=
o.
> >Yeah, that would really make some good quality. NOT! OctaMED can sav=
e a mod as
> >digital audio anyway.
> Well that answers my previous question :) Although I'd rather convert
> the music to 'real' instruments (ie. some MIDI equipment) rather than
> putting the same music as the normal game on CD. What would be the
> difference between playing a module from a player or playing a module
> streamed to CD? Then again, my plans always get trashed horribly :)

What's the difference ??
=09One:	It looks a lot better, makes people think their money is well
=09	spent, is more professional, takes up space on the CD.
=09Two:	Under no circumstances whatsoever can the music interfere
=09	with sample playing or vice versa.  This is reason enough..

cyagain.

=20_   _   _        _     _   _     | =20
|_> |_| |_| |\ | |_ |  | | /   |  |  "640k should be enough for everyon=
e"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Bill Gates
=20                                 | =20
=20                   --------------+---------------
=20                    http://www.mirex.demon.co.uk
=20                     Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Nov 10 01:47:31 1997
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In-Reply-To: <yam7252.1543.4293136@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Sun, 09 Nov 1997 19:18:30 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: mushypd@mail1.REDROSE.NET
Cc: amos-list@access.digex.net
Subject: Re: Trip Overseas
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To the one known as Mush,

> I shall be in that place known as England from December 30th to January
> 15th, not that anyone is interested of course, hehe.

Seem to be having trouble with yer email address dude.  Dunno what it is, but
the mailer doesn't like you.


 _   _   _        _     _   _     |  "The red, green and blue alert signs are all
|_> |_| |_| |\ | |_ |  | | /   |  |   flashing - what the smeg does that mean ?"
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Well, either we're under attack Sir, or
                                  |   we're having a disco."
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Nov 10 03:05:08 1997
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Message-ID: <B0000135925@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: SideShooterIsBackOnTrack
Date: Mon, 10 Nov 1997 02:10:35 -0500
X-MSMail-Priority: Normal
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>> The great thing about using DiskSalvage is that it generally restores
>> your drives almost to the level they performed at when you first
>> purchased them, so Giark, all appears to be well....
 
   > Aha! But it can also totally corrupt files too :(
   > Trust me....

   Okay, I do trust you.  However, in my case I am very happy to report
   that DiskSalvage repaired and validated my drive without trashing any
   of the files in the process. Took a little over two hours for a 420MB
   drive, so I guess that illustrates what kind of shape it was in....:)


   Giark, I resumed work on the SideShooter tonight: the fine-tuning is
   complete, keyboard-control is now supported and PhaseThree:
   The Asteroid Field is well underway.... those rocks (a gift from
   Andy Hawkins of GoD fame) look quite nice too, considering they
   have been remapped to just four colors....


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      Image-Remapping module(BLITZ): 100% Complete
      SideShooter(AMOS): 75% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Mon Nov 10 18:42:47 1997
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	  at Mon, 10 Nov 1997 13:51:10 -0600 (CST)
	  SMTP "HELO" = eagle.nwc.edu
	  But _really_ from nw-fs-3.nwc.edu [199.86.79.253]
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From: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Organization: Northwestern College
To: amos-list@access.digex.net
Date: Mon, 10 Nov 1997 13:51:45 -600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Subject: Turbo Plus
Priority: normal
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Does anyone know where I can register the Turbo Plus extension?  The 
last address and phone number I have is from a place called 
"Playfield" in Florida.  When I tried to call the number I got some 
old lady's house.  The BBS number was disconnected (suprise suprise) 
and I didn't dare send any money to the address.  Any help?
	I am also looking for the syntax of the Turbo Plus commands.  The 
demo I have only lists the commands but gives no usage information.  
I have been able to figure out how many arguments each command takes 
and in some cases what each argument does.  But I still can't figure 
out some commands.  I especially need to know how to set up a 
scrolling scene with Turbo. If anyone has the heart to let me in on 
this info I would be greatful.
	Is Turbo still being developed by anyone?

Thanks,
	Mike

From amos-request@svcs1.digex.net Mon Nov 10 18:11:21 1997
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To: AMOS List <amos-list@access.digex.net>
Date: Mon, 10 Nov 1997 10:10:26 -0500
Message-ID: <yam7253.1336.4920824@huron.net>
In-Reply-To: <502jbBAo0ZZ0IwtY@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba Music.
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On 09-Nov-97, Evert-Jan Slypen wrote:
>>Easy enough. Hook up your stereo to the amiga sound output. Tape the mods.
>Get
>>an audio streamer of some sort to pull them back in as digital audio.
>Wouldn't that give a big loss of quality with the extra noise you get?
>On the PC you have software to put .WAV files directly to the CD as
>digital audio, I was wondering if something like that existed for the
>Amiga.

Probably, or MPeg to digital audio. I just pointed out that we can get the
original mods to cd fairly simply. I didn't expect any interest, let alone
getting jumped on by every other user. Q8-{)

Remember, we need a finished GAME first.
 
>Evert-Jan Slypen
-- 
Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Nov 10 16:06:23 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 10 Nov 1997 10:12:58 -0500
Message-ID: <yam7253.2907.4920824@huron.net>
In-Reply-To: <0kqgfGAZ4ZZ0Iwtj@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba Music.
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On 09-Nov-97, Evert-Jan Slypen wrote:
>>Yeah, that would really make some good quality. NOT! OctaMED can save a mod
>as
>>digital audio anyway.
> What would be the
>difference between playing a module from a player or playing a module
>streamed to CD?

Simple. Then, CD game owners could pop the CD into any cd player and say
"listen to the cool tunes from this neat amiga game, you ibm weenie!" They
would be real cd-audio tracks, playable without the game.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Nov 10 17:38:22 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 10 Nov 1997 10:15:14 -0500
Message-ID: <yam7253.721.4920824@huron.net>
In-Reply-To: <wUkhzJAi$ZZ0IwOX@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba Music.
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On 09-Nov-97, Evert-Jan Slypen wrote:
>Well, I've been thinking the last 5 seconds since I wrote the previous
>message, if I do the music on a MIDI keyboard I'd still have to tape it
>all. 

Don't worry about this. It's all just cloudtalk until the GAME is finished.

>Anyway, the biggest problem is time. I am working hard on the music
>(honestly I am) in THX/MOD format, and with a December release date it
>would be very hard for me to do the extra CD tracks,

I'd rather see the game tracks done first. Don't worry about anything else
yet.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Nov 10 16:34:38 1997
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From: "Mike" <mikael.hiltunen@ostersund.mail.telia.com>
To: "AMOS-list" <amos-list@access.digex.net>
Subject: Multitasking & mouse movement
Date: Mon, 10 Nov 1997 18:30:23 +0100
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Status: O
X-Status: 

 Hello,

I'm making a program in which I want to turn off multitasking. I've tried
the 'Multi No' command from the Turbo Plus Extension. I've also tried using
'NUL=Execall(-132)' to turn it off.
Well, both of these commands works great, the only problem I'm having is
that the mouse moves really REALLY slow when I use em.

I've tried to put the mouse in mouse port #2 and read the coords using the
AMCAF commands 'X=X Smouse' and 'Y=Y Smouse' which works just fine when
multitasking is off. But I'd really like to be able to use mouse port #1
instead, so is there any way to do this? Would it be possible to make such
commands in AMCAF Chris?

I've also tried to read directly using 'X=Peek($DFF00A)' but then I would
need some sort of resident program which can check this continuously...
Anyone now how to do this (Asm?).
Is there any other adresses for checking mouse movements except the $DFF00A
and $DFF00B?
Any ideas?

Thanks,

        // Mike



From amos-request@svcs1.digex.net Mon Nov 10 08:07:12 1997
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Subject: Woo Hoo!!
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     I just received my Amos Pro compiler and V2.0 update.  All I need now 
     are some prgramming skills (he he).

From amos-request@svcs1.digex.net Mon Nov 10 18:41:29 1997
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From: Ken Axsom <kaxsom@comsoltx.com>
To: "'uv334@freenet.victoria.bc.ca'" <uv334@freenet.victoria.bc.ca>
Cc: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: Final Existence
Date: Mon, 10 Nov 1997 14:32:49 -0600
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This message is in MIME format. Since your mail reader does not understand
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HI!!
I received the following. But, the rest got scrambled on the way over.
I'd still like to help with the game.  Try sending your info again.
Thanks, Ken


I am starting development of Final Existence, my Chrono-Trigger style
Role Playing Game for the Amiga.  I have attached the story outline,
character information, and development information.  I also need people
to help.  I asked a while back, but didn't have enough of the story
finished then.
Now I do (I believe Ken Axsom asked...) and I need your help.  Reply
back to uv334@freenet.victoria.bc.ca with any requests or offers for
help.  Thanks!

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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5.0.1458.49">

</HEAD>
<BODY>
<P><FONT SIZE=3D2>HI!!</FONT>
<BR><FONT SIZE=3D2>I received the following. But, the rest got =
scrambled on the way over.</FONT>
<BR><FONT SIZE=3D2>I'd still like to help with the game.&nbsp; Try =
sending your info again.</FONT>
<BR><FONT SIZE=3D2>Thanks, Ken</FONT>
<BR>
<BR>
<BR><FONT SIZE=3D2>I am starting development of Final Existence, my =
Chrono-Trigger style Role Playing Game for the Amiga.&nbsp; I have =
attached the story outline, character information, and development =
information.&nbsp; I also need people to help.&nbsp; I asked a while =
back, but didn't have enough of the story finished then.</FONT></P>
<P><FONT SIZE=3D2>Now I do (I believe Ken Axsom asked...) and I need =
your help.&nbsp; Reply back to uv334@freenet.victoria.bc.ca with any =
requests or offers for help.&nbsp; Thanks!</FONT></P>

</BODY>
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------ =_NextPart_001_01BCEDE5.85C7F8A0--

From amos-request@svcs1.digex.net Sun Nov  9 20:04:57 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Mon, 10 Nov 1997 22:47:26 -0000
Message-ID: <yam7253.1338.2289216@post.demon.co.uk>
In-Reply-To: <B0000134956@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: SideShooterAlmostBackOnTrack
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X-Status: 

On 08-Nov-97, Garfield Benjamin scribbled:

>The great thing about using DiskSalvage is that it generally restores
>your drives almost to the level they performed at when you first
>purchased them, so Giark, all appears to be well...

Aha! But it caan also totally corrupt files too :(

Trust me....

cya, Andy Gibson

--
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Wed Nov 12 06:22:25 1997
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Message-ID: <3466DE62.4A5F@psln.com>
Date: Mon, 10 Nov 1997 02:13:54 -0800
From: "John F. Rodgers" <jfr@psln.com>
Reply-To: jfr@psln.com
X-Mailer: Mozilla 3.0 (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Permanent GUI Bank
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Status: O
X-Status: 

Hello,

I've been leaning the GUI extension (it's great, Pietro), and I've come
to the point where I want to save a GUI bank as a permanent data bank
along with the program so I don't have to load a separate .abk file at
runtime.

I've tried everything I can think of, including loading the .abk,
reserving as data another bank with the length taken from the GUI bank,
and copying the contents from the GUI bank into the new data bank.  I
then ran a test to assure that both banks were the same, byte for byte. 
It didn't work.  When attempting to Gui Open then new bank (which is
byte-for-byte identical to the GUI bank I loaded from disk, the program
says "Not a GUI bank at line such and such."

Can anyone help me?  The AMOS manual and online help files both are
fairly lacking in detail as to the exact procedure for creating a
permanent bank.  Unless it really is that simple to do, and something is
going wrong with the newly created bank.

Help!

Sincerely,

John F. Rodgers
jfr@psln.com


From amos-request@svcs1.digex.net Mon Nov 10 19:47:19 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Mon, 10 Nov 1997 20:11:04 +0100
Message-ID: <yam7253.219.2015081928@mail.agonet.it>
In-Reply-To: <199711072110.WAA25051@star.flashnet.it>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re:Turbo Plus and PowerBobs extensions
MIME-Version: 1.0
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Status: O
X-Status: 

On 07-Nov-97, Berionne wrote: Re:Turbo Plus and PowerBobs extensions

>Hello!

Hi!

>Andrae isn't usually so fast to reply: I had to wait almost a whole year to
>have his reply!

Mmmhhhh.... usually he doesn't reply! :( I've sent him the money *2* years
ago!!!


>Just wait some more time before loosing your hopes. Anyway, did you send
>money in a normal envelope? This isn't very safe: I'd prefer big envelope you
>cannot look through.

I've transferred the money by Bank Transfer but... no reply! After i've sent
several letters and postcards.... now i've lost my hopes!

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Nov 10 23:15:47 1997
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Date: Mon, 10 Nov 1997 21:33:18 +0000
To: amos-list@access.digex.net
From: skid <skid@angelic.com>
Subject: wow
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: RO
X-Status: 

Well, hello folx.

It's been a really long time since I've posted in this group.. and
sincerely I thought it went away. I'm very surprised to know that somewhere
out there people are still using amos... it's very comforting to know.
Well, I just wanted to say hi.. so, "hi!".


---------------------------------
skid@angelic.com
http://www.thepentagon.com/skid/
---------------------------------
Team *AMOS*
http://www.mushy-pd.demon.co.uk/
---------------------------------

From amos-request@svcs1.digex.net Mon Nov 10 19:47:03 1997
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Message-ID: <B0000136306@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Multitasking & mouse movement
Date: Mon, 10 Nov 1997 17:36:50 -0500
X-MSMail-Priority: Normal
X-Priority: 3
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> I'm making a program in which I want to turn off multitasking. I've tried
> the 'Multi No' command from the Turbo Plus Extension. I've also tried
> using 'NUL=Execall(-132)' to turn it off.
> Well, both of these commands works great, the only problem I'm
> having is that the mouse moves really REALLY slow when I use em.

   Hmmm... it's amazing the mouse is moving at all...


> I've tried to put the mouse in mouse port #2 and read the coords
> using the AMCAF commands 'X=X Smouse' and 'Y=Y Smouse'
> which works just fine when multitasking is off. But I'd really like to be
> able to use mouse port #1 instead, so is there any way to do this?
> I've also tried to read directly using 'X=Peek($DFF00A)' but then I would
> need some sort of resident program which can check this 
> continuously... Anyone now how to do this (Asm?).
> Is there any other adresses for checking mouse movements except
> the $DFF00A and $DFF00B?

   Don't know what you need this for, but any program that would be
   killing the OS, would likely be running in a tight-loop (a game or 
   demo), so you should be able to check the mouse deltas each
   loop and presto, you have OSless-mouse control.

   I implemented this in my last SideShooter demo.  I could send
   the OSlessMouse demo (which, of course, includes the
   DirectMouseReading procedure), but I'm simply reading the
   registers each frame and you already know how to do that...

   I haven't tried it, but perhaps you can install a VBL-interrupt in
   AMOS even after the OS is kicked out, if so you could then use
   an Every 1 Proc _DirectMouseRead or something similiar... 
   Hardware-wise it should be no problem, the question is whether
   AMOS supports it or not.

  
      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      Image-Remapping module(BLITZ): 100% Complete
      SideShooter(AMOS): 75% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Thu Nov 13 04:09:46 1997
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Message-ID: <34680F13.2AE5@psln.com>
Date: Mon, 10 Nov 1997 23:53:55 -0800
From: "John F. Rodgers" <jfr@psln.com>
Reply-To: jfr@psln.com
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Subject: Re: Permanent GUI Bank
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X-Status: 

Hello,

Thanks to everyone for the replies!  It's great to have a list like
this; it's kind of like online technical support!  Thanks again!

Sincerely,

John F. Rodgers
jfr@psln.com


From amos-request@svcs1.digex.net Tue Nov 11 12:28:41 1997
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	id AA0002z; Tue, 11 Nov 97 09:30:44 GMT
Date: Tue, 11 Nov 97 09:30:44 GMT
Message-Id: <9711110930.AA0002y@mushypd.redrose.net>
Reply-To: Mushroom PD <mushypd@mail1.redrose.net>
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
From: Mushroom PD <mushypd@mail1.redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: AMOSPro Release: DOOM Music Extension Update!!
Status: O
X-Status: 

If anyone wants me to email them this extension, give me a shout. Now features
decent sample replay commands (huraah!)

Mush

                             Introduction

This is a new AMOSPro extension called "DOOM Music Extension" which
provides about 180 new commands & functions to AMOSPro and Compiler. The
extension  commands provide the possibility for tool and demo programmers
(for game  coders too) to use different sound-formats in their productions.
We hope  that you can use this extension often. This music extension
supports  following formats:

         Internal-Player             External-Player
         ---------------             ---------------
        * Protracker                 * TFMX Pro & V1.5
        * THX Soundsystem V2.0       * Med
        * The Player 6.1A            * Octamed
        * Sample Replay                     * Octamed Soundstudio
(Octamix)
                                     * PlaySid
                                     * FutureComposer V1.0 - 1.3
                                     * FutureComposer V1.4
                                     * SoundMon V2.0
                                     * DigiBooster V1.x
                                     * SoundFX V1.3
                                     * ScreamTracker
                                     * FastTracker I & II

  To keep the full copyright of this format we didn't enclose the
   playsid.library


If you will compile and run the examples,you must have the
mathtrans.library in your LIBS-drawer.


                               Freeware

This extension is FREEWARE, you can copy it and distribute it as much as
you like provided the archive is kept intact.I will take legal proceedings,
if parts of the DME package are distributed within other software products
without my permission ! I can't guarantee that all players in this package
are freely distributable and/or public domain.If you use the extension
often, then please send me an E-Mail to let me know that you found the
program usefull.
                               
                              Disclaimer

I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE THAT COULD CAUSED BY THIS
EXTENSION !!! USE THIS PRODUCT AT YOUR OWN RISK.

                           Contact Adresses

       Snail: Thomas Reetz           EMail: deven@t-online.de
              Kreuzweg 4                    
              18439 Stralsund
              Germany



Sorry for any bad english you might find. :-)


    Requirements:

  - Any Amiga with *68020* or better@{ui}

  - Kickstart 3.0 or higher

  - Digibooster,ScreamTracker,FastTracker & Octamed Soundstudio player
    require *FastMem* (>2 MB are recommended)

  - AMOS Professional V1.10 and above

  - Some important tools:

               *  Aminet/mus/play/TFMX_converter.lha
               *  Aminet/mus/play/PlaySID3.lha
               *  Aminet/mus/misc/P6102.lha


Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org

From amos-request@svcs1.digex.net Tue Nov 11 15:34:57 1997
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From: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Organization: Northwestern College
To: amos-list@access.digex.net
Date: Tue, 11 Nov 1997 11:20:15 -600
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Subject: AMOS Music
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Status: O
X-Status: 

I've been having some trouble programming both sound fx and music 
through AMOS.  I've left one channel open on each of the in game mods 
and instructed AMOS to play to samples through the open channel.  It 
does, but then it repeats the sample.  And repeats it again...and 
again...incessently.  It's really annoying and I don't know ow to 
stop this.  Has anyone else ever had this problem?  Any help would be 
great.

Mike

From amos-request@svcs1.digex.net Tue Nov 11 07:29:53 1997
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From: Declan_Gorman@modusmedia.com
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Date: Tue, 11 Nov 1997 10:28:56 -0700
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Subject: GUI Question
To: amos-list@access.digex.net
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Status: O
X-Status: 

     
     Can my GUI window be opened on top of a screen other than the 
     workbench screen?
     
     I am looking at coding a program that interacts with OctaMED so I want 
     it to be displayed on the OctaMED screen.  Thanks in advance.
     
     
     Declan.

From amos-request@svcs1.digex.net Tue Nov 11 17:08:12 1997
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From: "Mike" <mikael.hiltunen@ostersund.mail.telia.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Multitasking  & mouse movement
Date: Tue, 11 Nov 1997 18:43:38 +0100
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Status: O
X-Status: 

>> I've tried to put the mouse in mouse port #2 and read the coords
[SNIP]
>> Is there any other adresses for checking mouse movements except
>> the $DFF00A and $DFF00B?
>
>   Don't know what you need this for, but any program that would be
>   killing the OS, would likely be running in a tight-loop (a game or
>   demo), so you should be able to check the mouse deltas each
>   loop and presto, you have OSless-mouse control.

Maybe I should explain why I want to kill the OS :)
Actually, I don't need to kill the OS, the only thing I want is for the
bob's to move smooth and not jerk like they do now. I found out that when I
used the 'Multi No' command the movements were perfect! So, I figured the
only thing I need to do now is to make the mouse move like it's supposted
to. But, hey... If there's any other way of getting smooth movements I'll be
VERY happy!! :)

I've tried everything from update off, bob update, update every and so
on...... Still jerky.
I talked to a friend today who told me that AMAL (which I'm using for the
movements) use interupts, and that's what's causing the jerks. He also told
me that the AMAL program needs a higher priority and that there was a way to
do that. Anyone know how? (He said he read it in a magazine a long time ago,
but couldn't remember what it said).

>   I implemented this in my last SideShooter demo.  I could send
>   the OSlessMouse demo (which, of course, includes the
>   DirectMouseReading procedure), but I'm simply reading the
>   registers each frame and you already know how to do that...

Please, do send it!


Thank you,

        //Mike




From amos-request@svcs1.digex.net Tue Nov 11 17:23:12 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Evert-Jan Slypen <Jazz@lobster.demon.nl>,
        "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
CC: AMOS List <amos-list@access.digex.net>
Date: Tue, 11 Nov 1997 18:40:05 -0000
Message-ID: <yam7254.268.2289216@post.demon.co.uk>
In-Reply-To: <502jbBAo0ZZ0IwtY@lobster.demon.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Cap'n Bubba Music.
MIME-Version: 1.0
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Status: O
X-Status: 

On 09-Nov-97, Evert-Jan Slypen scribbled:

>>Easy enough. Hook up your stereo to the amiga sound output. Tape the mods.
>Get
>>an audio streamer of some sort to pull them back in as digital audio.

>Wouldn't that give a big loss of quality with the extra noise you get?
>On the PC you have software to put .WAV files directly to the CD as
>digital audio, I was wondering if something like that existed for the
>Amiga.

Sure  does.  Simply use OctaMed Sound Studio and record the mod to HD.
This is simply a big sample which can be played back from HD.

Sorry  I  can't remember the actual function name for this, but anyone
using OMedSS should find the function with ease.

In fact, the audio tracks on previous AF (or was it CU) CD's were done
this way, so it is an option :^)

I'm  not  much involved in burning CD's, but I bet it's easy enough to
save the file onto CD too ;)

cya, Andy Gibson

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Tue Nov 11 18:16:53 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Declan_Gorman@modusmedia.com
CC: Amos List <amos-list@access.digex.net>
Date: Tue, 11 Nov 1997 20:47:33 -0000
Message-ID: <yam7254.1651.2289216@post.demon.co.uk>
In-Reply-To: <00049D8C.@modusmedia.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Woo Hoo!!
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On 10-Nov-97, Declan_Gorman@modusmedia.com scribbled:
>     
>I just received my Amos Pro compiler and V2.0 update.  All I need now 
>are some prgramming skills (he he).

You won't find any skills on this list though ;

Seriously, see...another V2.00 update. So why is it some peeps managed
to  get  a  V2.01 then when most of us only have V2.00 on our Compiler
Updater disk????

(BTW If you do need any help with programming, MUSH has loads of stuff
and God, oops, Giark has a few tips files on his web site etc)

cya...Andy Gibson

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Tue Nov 11 18:26:12 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Garfield Benjamin <gbenjam@sosbbs.com>
CC: Amos List <amos-list@access.digex.net>
Date: Tue, 11 Nov 1997 20:47:45 -0000
Message-ID: <yam7254.2268.2289216@post.demon.co.uk>
In-Reply-To: <B0000135925@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: SideShooterIsBackOnTrack
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On 10-Nov-97, Garfield Benjamin scribbled:
>>> The great thing about using DiskSalvage is that it generally restores
>>> your drives almost to the level they performed at when you first
>>> purchased them, so Giark, all appears to be well....
> 
>> Aha! But it can also totally corrupt files too :(
>> Trust me....

>Okay, I do trust you.  However, in my case I am very happy to report
>that DiskSalvage repaired and validated my drive without trashing any
>of the files in the process. Took a little over two hours for a 420MB
>drive, so I guess that illustrates what kind of shape it was in....:)

Phew!  As  long  as it worked I guess everything went fine? But do not
just take it for granted that Disksalv or even QBack Tools won't trash
your HD.

>The Asteroid Field is well underway.... those rocks (a gift from
>Andy Hawkins of GoD fame) look quite nice too, considering they
>have been remapped to just four colors....

Now  this  sounds  like  a stage of the game I'd love to play. I don't
know  much  about  the  sideshooter level, but I bet it's running at a
good pace and is worth waiting for :)

When the game is available from MUSH, I will be one of those who is on
the order list, even if it's just to play this level.

The  Asteroid  Field  is  enough  to make me wanna rush out and buy it
today. See, I love the section on Deluxe Galaga and I hope you section
is similar?

Anyway, I'm away for a blat of Galaga now....

PS, has anyone ever written a good clone of Scramble???

cya, Andy Gibson

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Tue Nov 11 20:34:50 1997
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Message-ID: <B0000136986@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Mike" <mikael.hiltunen@ostersund.mail.telia.com>
Subject: Re: Multitasking  & mouse movement
Date: Tue, 11 Nov 1997 18:15:49 -0500
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> Maybe I should explain why I want to kill the OS :)
> Actually, I don't need to kill the OS, the only thing I want is for the
> bob's to move smooth and not jerk like they do now. I found out that
> when I used the 'Multi No' command the movements were perfect...

   Okay.


> I've tried everything from update off, bob update, update every and so
> on...... Still jerky.

   You must be compiling with the Pro Compiler...  The reason I don't
   like the ProCompiler is due to these glitches or "pops".
   If you are at a low frame-rate like 25/30fps or below then you won't
   see them (at least not nearly as much), but if you are achieving the
   max frame-rate of 50/60fps, the ProCompiler gives you these glitches.

   It looks so amateurish, and in my opinion only serves as one more
   reason people think AMOS is used only by "lil' kids" and simply is
   not to be taken seriously.  So, I'd rather sacrifice a few % speed
   (which you can make up for anyway) and have Smoooth bobs using
   the Amos Compiler v1.36...

[regarding the DirectMouseReading demo...]
> Please, do send it!
 
   I'll put it on my AMOS-page, that way anyone who is interested can
   grab it...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 80% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Tue Nov 11 19:52:11 1997
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From: "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>
To: "'Andy Gibson'" <andy@agasinc.demon.co.uk>
Cc: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: SideShooterIsBackOnTrack
Date: Wed, 12 Nov 1997 10:26:40 +1100
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>>PS, has anyone ever written a good clone of Scramble???
Dunno, tell me what it is (i think i've hear of it) and I'll have a go.
>(Send me  pd clone if their is one, even if it's no all that good.)

	- J. Templeton

	- Realm Productions

From amos-request@svcs1.digex.net Tue Nov 11 21:38:13 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Andy Gibson" <andy@agasinc.demon.co.uk>
Subject: Re: SideShooterIsBackOnTrack
Date: Tue, 11 Nov 1997 20:00:55 -0500
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   Hello.

   I just played a few rounds of DeluxeGalaga(AGA version)... 

   Okay,  maybe there's a couple different types of Asteroid-rounds??

   I only played the game until I made it to the first Asteroid-section.
   It consisted of some large slabs of rock drifting down the screen
   which you had to dodge while also trying to grab the bonuses which
   occasionally appeared...

   It seems I was wrong, my simple AsteroidPhase will certainly NOT
   be destroyed by his (if this is the one you were referring to)...

   My asteroid-field contains five different sized asteroids all with full
   rotation with movement and rotation speed based on size.
   Also, you can still fire your weapons and blast the heck out of the
   asteroids which looks quite nice...

   It still needs to be fine-tuned, but at least the current Phase is
   playable. 


   BTW - I sent the SideShooterDemo7 archive to Giark earlier today,
   so it should be on the CBATNAM webpage soon...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 80% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Tue Nov 11 22:05:02 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Date: Tue, 11 Nov 1997 19:33:36 -0600
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Subject: Re: Turbo Plus
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Greetings.

> Does anyone know where I can register the Turbo Plus extension? The
> last address and phone number I have is from a place called 
> "Playfield" in Florida.  When I tried to call the number I got some 
> old lady's house. The BBS number was disconnected (suprise suprise) 
> and I didn't dare send any money to the address. Any help?

hehe, ye, BIG surprise. Playfield still exists, but I don't think at 
the same address (on neither the Web or geographcially), and I don't 
think that the old phone numbers work.

The guy from Playfield who was into AMOS and helped with Turbo Plus 
was Ryan Scott, who has actually turned Playfield from a successful 
AMOS mag (which I don't think exists any longer) into a couple of Web 
pages on his Web site. He now runs a Web designing and consulting 
business with a couple of other people. Do a Yahoo! search on him, 
and you're sure to find something (I can always get the URL to you).

> I am also looking for the syntax of the Turbo Plus commands.  The
> demo I have only lists the commands but gives no usage information. 
> I have been able to figure out how many arguments each command takes
> and in some cases what each argument does.  But I still can't figure
> out some commands.  I especially need to know how to set up a
> scrolling scene with Turbo. If anyone has the heart to let me in on
> this info I would be greatful.

Well, I own the latest version of Turbo (2.0), as I managed to secure 
a copy of it with photo-copies of the manual from a faithful List 
supplier (Chris Evans, who's no longer on the List). I could scan the 
pages (I WONT type them up) and send them to you via email, but most 
assuredly majority of them wont work since you have the demo version.

I could also send you copies of the disks (snail mail or e-mail 
.DMS), but I may have to charge you a small bit for them (if sent 
snail mail) to cover shipping, etc. (And any type of legal stuff.)

> Is Turbo still being developed by anyone?
I'm not sure. To my knowledge, not at the moment.

Intuition (n): an uncanny sixth sense which tells
people that they are right, whether they are or not.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Tue Nov 11 20:13:09 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Tue, 11 Nov 1997 23:46:37 EST5
Message-ID: <yam7254.1857.140220248@cu.cu-muc.de>
In-Reply-To: <tcppop3.580308@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
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MPNess@eagle.nwc.edu wrote on 12-Nov-97:

> I've been having some trouble programming both sound fx and music 
> through AMOS.  I've left one channel open on each of the in game mods 
> and instructed AMOS to play to samples through the open channel.  It 
> does, but then it repeats the sample.  And repeats it again...and 
> again...incessently.  It's really annoying and I don't know ow to 
> stop this.  Has anyone else ever had this problem?  Any help would be 
> great.

Kill the Music Extension and use AMCAF (Protracker and Samples). Or  reinit
the  music  extension on every start (using AMCAF). Or don't use samples at
all. You've got the choice.

-- 
Bye, Chris Hodges   (http://platon.home.pages.de/)  __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d H s-:++ !g p? !au a20 W++ v? C+++        \\\///   / /_/ ___/ LOGOUT
E---- N++ K- w------ -po+ t++@ 5+++ j-- R+ G?   \XX/    \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+    AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Wed Nov 12 08:36:26 1997
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Date: Wed, 12 Nov 1997 11:46:53 +0000
From: Kevin Warren <keaven@geocities.com>
X-Mailer: Mozilla 3.01 (X11; I; HP-UX B.10.20 9000/780)
MIME-Version: 1.0
To: jfr@psln.com
CC: AMOS List <amos-list@access.digex.net>
Subject: Re: Permanent GUI Bank
References: <3466DE62.4A5F@psln.com>
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John F. Rodgers wrote:
> 
> I've been leaning the GUI extension (it's great, Pietro), and I've come
> to the point where I want to save a GUI bank as a permanent data bank
> along with the program so I don't have to load a separate .abk file at
> runtime.

I thought this was done automatically.  That is, if you don't erase a
bank it will be saved with the source.

I only learnt this after Amos repeatedly ran out of memory after two or
three runs/saves of a game I'm working on which has a very large bob
bank.  The .AMOS code file just grew and grew!

From amos-request@svcs1.digex.net Wed Nov 12 13:48:25 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: "John F. Rodgers" <jfr@psln.com>, amos-list@access.digex.net
Date: Wed, 12 Nov 1997 14:03:28 +0100
Message-ID: <yam7255.1450.1746491920@post8.tele.dk>
In-Reply-To: <3466DE62.4A5F@psln.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Permanent GUI Bank
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Nov-97, John F. Rodgers smashed the keyboard with:
>Hello,

>I've been leaning the GUI extension (it's great, Pietro), and I've come
>to the point where I want to save a GUI bank as a permanent data bank
>along with the program so I don't have to load a separate .abk file at
>runtime.

>I've tried everything I can think of, including loading the .abk,
>reserving as data another bank with the length taken from the GUI bank,
>and copying the contents from the GUI bank into the new data bank.  I
>then ran a test to assure that both banks were the same, byte for byte. 
>It didn't work.  When attempting to Gui Open then new bank (which is
>byte-for-byte identical to the GUI bank I loaded from disk, the program
>says "Not a GUI bank at line such and such."

>Can anyone help me?  The AMOS manual and online help files both are
>fairly lacking in detail as to the exact procedure for creating a
>permanent bank.  Unless it really is that simple to do, and something is
>going wrong with the newly created bank.

Is IS that simple to create a permanent bank, well my best shot is that
either the GUI-extension checks to see if it's a permanent bank, if that's
the problem there's absolutely nothing to do...

Number two is more likely, The GUI-extension checks for the NAME of the
bank, if so then you have to copy the name from the old bank to the new one
(the name is in Start(bnk)-8 and is 8 bytes long)...

An easier way is to change the original bank to a permanent one, this can
either be done with the AMCAF extension, or you can do this:
Doke Start(bnk)-12,1 (For FAST-DATA bank)
or
Doke Start(bnk)-12,3 (For CHIP-DATA)
or
Bset 0,Start(bnk)-11 (Makes a work bank permanent)

Just a note:
Bclr 0,Start(bnk)-11 (Will make a permanent bank -> work bank)

Hope it helps...

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Nov 12 13:48:13 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Michael Paul Ness <MPNess@eagle.nwc.edu>, amos-list@access.digex.net
Date: Wed, 12 Nov 1997 14:09:47 +0100
Message-ID: <yam7255.2393.1746491920@post8.tele.dk>
In-Reply-To: <57717A216B@eagle.nwc.edu>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: AMOS Music
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Nov-97, Michael Paul Ness smashed the keyboard with:
>I've been having some trouble programming both sound fx and music 
>through AMOS.  I've left one channel open on each of the in game mods 
>and instructed AMOS to play to samples through the open channel.  It 
>does, but then it repeats the sample.  And repeats it again...and 
>again...incessently.  It's really annoying and I don't know ow to 
>stop this.  Has anyone else ever had this problem?  Any help would be 
>great.

Problem see before, bug in AMOS Pro 'Sam Loop' Command.

Solve:
Use an extension to play samples:
AMCAF sample commands works nicely..
SLN sample commands also works great (Extension only has danish docs, sorry)

This is my best and only shot at this, I'm allways using SLN to play my
samples as the original music is Crappy shit (EME might have fixed that)..


-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Nov 12 11:45:36 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 12 Nov 1997 10:05:41 -0500
Message-ID: <yam7255.2100.4920464@huron.net>
In-Reply-To: <57717A216B@eagle.nwc.edu>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS Music
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Nov-97, Michael Paul Ness wrote:
>does, but then it repeats the sample.  And repeats it again...and 
>again...incessently. 

Try
 sam loop off %1000

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov 12 12:41:11 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 12 Nov 1997 10:10:17 -0500
Message-ID: <yam7255.870.4920464@huron.net>
In-Reply-To: <B0000137075@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: SideShooterIsBackOnTrack
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Nov-97, Garfield Benjamin wrote:
>   BTW - I sent the SideShooterDemo7 archive to Giark earlier today,
>   so it should be on the CBATNAM webpage soon...

But you sent it to my old address. Q8-{) Don't worry, it was forwarded to me,
but make a note of my new address.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov 12 12:35:54 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 12 Nov 1997 10:14:18 -0500
Message-ID: <yam7255.932.4920464@huron.net>
In-Reply-To: <yam7254.781.140713096@mail.golden.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cheats? (fwd)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

>*** Forwarded message, originally written by Garfield Benjamin on 12-Nov-97
>   What "cheats" do you want each to stage to support?
>   I can easily give you invincibility, unlimited destructors, max
>   firepower and Phase-warping (ie. start at Phase3 instead of Phase1).
>   Invincibility and Phase-warping have been implemented for some time
>   as they are a great aid in development and testing... 
>   Are these four cheats enough?

Well, we need invulnerable, infinite ammo, infinite shields, so far. Any ones
you want to put in after that, just let me know what the flags are called so I
can add codes to the menu to activate the cheats.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov 12 21:33:59 1997
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	  at Wed, 12 Nov 1997 18:49:19 -0600 (CST)
	  SMTP "HELO" = eagle.nwc.edu
	  But _really_ from nw-fs-3.nwc.edu [199.86.79.253]
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From: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Organization: Northwestern College
To: parrottsoft@usa.net
Date: Wed, 12 Nov 1997 18:50:07 -600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Re: Turbo Plus
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <199711120130.RAA09885@geocities.com>
References: <41F7A024D8@eagle.nwc.edu>
X-mailer: Pegasus Mail for Windows (v2.52)
Message-ID: <76F2B64C6F@eagle.nwc.edu>
Status: O
X-Status: 

> From:          "Adam Parrott" <parrottsoft@usa.net>
> Organization:  Parrottsoft, Ltd.
> To:            "Michael Paul Ness" <MPNess@eagle.nwc.edu>
> Date:          Tue, 11 Nov 1997 19:33:36 -0600
> Subject:       Re: Turbo Plus
> Reply-to:      parrottsoft@usa.net
> Cc:            amos-list@access.digex.net
> Priority:      normal

> Greetings.
> hehe, ye, BIG surprise. Playfield still exists, but I don't think at 
> the same address (on neither the Web or geographcially), and I don't 
> think that the old phone numbers work.
 
> The guy from Playfield who was into AMOS and helped with Turbo Plus 
> was Ryan Scott, who has actually turned Playfield from a successful 
> AMOS mag (which I don't think exists any longer) into a couple of Web 
> pages on his Web site. He now runs a Web designing and consulting 
> business with a couple of other people. Do a Yahoo! search on him, 
> and you're sure to find something (I can always get the URL to you).

I'll search him out.  Any help you could give would be great.
 
> Well, I own the latest version of Turbo (2.0), as I managed to secure 
> a copy of it with photo-copies of the manual from a faithful List 
> supplier (Chris Evans, who's no longer on the List). I could scan the 
> pages (I WONT type them up) and send them to you via email, but most 
> assuredly majority of them wont work since you have the demo version.
> 
> I could also send you copies of the disks (snail mail or e-mail 
> .DMS), but I may have to charge you a small bit for them (if sent 
> snail mail) to cover shipping, etc. (And any type of legal stuff.)

I'll take anything you give me.  I naturally prefer E-mail stuff, 
but if you need a small amount of money I could send it to you.  It's 
all up to you.  BTW, does 2.0 come with a map editor?
 
> > Is Turbo still being developed by anyone?
> I'm not sure. To my knowledge, not at the moment.

Hum...how is the rest of the AMOS world doing?
 
Mike

From amos-request@svcs1.digex.net Thu Nov 13 01:16:18 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Andy Gibson <andy@agasinc.demon.co.uk>
CC: amos-list@access.digex.net
Date: Wed, 12 Nov 1997 23:57:00 +0500
Message-ID: <yam7255.23.3928552@mail.redrose.net>
In-Reply-To: <yam7254.339.2289216@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: External Command
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Andy Gibson, who did
thus comment on Re: External Command on the night of 11-Nov-97:

-> Never  mind  your Amiga over there m8. Forget about it for a couple of
-> weeks  while you're over in Britain (stop thinking England IS Britain!
-> Britain covers SCOTLAND, ENGLAND, WALES and parts of IRELAND ya know.

-> If  you  miss  your  Amiga  (DOH!)  then  get in touch with any of the
-> English  guys  on  the  Amos  List  and  meet  up with 'em for a shot!
-> hehehehe :)

I need to keep in touch with my Amiga, to make sure the FTP site is working
correctly. If it isnt, then I just send a command, which will reset my
system and dial in on another line. Its so all you people can carry on
using it while im away, hehe.

I was supposed to meet up with a few people, lee atkins and a couple of
other AMOS guys, but I never heard a peep out of them. Was all gonna spend
the day in the Arndale, and do some serious shoppin' and stuff. Anyone up
to it?

-> Why  are  you  popping  over  to  Britain  anyway, if ya don't mind me
-> asking?

Well, im going over mainly to see the family, and also im gonna go see Phil
Wilkinson to just tap off my F1 software contract. Plus, I miss the boring
old place, so thought id drop on by.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov 12 16:39:40 1997
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Message-ID: <B0000137566@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: AnybodyMakingAnything??
Date: Wed, 12 Nov 1997 14:25:35 -0500
X-MSMail-Priority: Normal
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>>   BTW - I sent the SideShooterDemo7 archive to Giark earlier today,
>>   so it should be on the CBATNAM webpage soon...
 
   > But you sent it to my old address. Q8-{) Don't worry, it was
   > forwarded to me, but make a note of my new address.

      Ah yes, sorry about that, I wasn't paying attention was I? :)

      I have updated my address-book, replacing your old e-mail address
      with your new one...


   ----------<NEW SUBJECT BEGINS HERE>----------

   Out of curiosity, has anyone on this list released a shareware Amiga
   GAME this year (Jan01toNov12)?

   If so, what is the name of the game??  How is it doing (as in sales)???

   I know an "average" commercial Amiga game sells between 500 and
   10,000 copies depending on the time of year it's released, the mag
   reviews and other factors (like quality and the "wow"-factor).

   What I'm trying to determine is if a shareware Amiga Game market
   exists, and if so how big is it????  

   So, if anyone has earned more than $500 (about 335 pounds) from
   Amiga shareware-game sales this past year, PLEASE let me
   know.

   Also, please do NOT respond regarding sales from shareware games
   before late 1996 as this does not help in determining the current
   market.
   


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 80% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Wed Nov 12 17:58:42 1997
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	Wed, 12 Nov 1997 20:58:45 +0100
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: "John F. Rodgers" <jfr@psln.com>, Amos-List <amos-list@access.digex.net>
Date: Wed, 12 Nov 1997 20:57:58 +0100
Message-ID: <yam7255.2913.2015082080@mail.agonet.it>
In-Reply-To: <3466DE62.4A5F@psln.com>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Permanent GUI Bank
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Nov-97, John F. Rodgers wrote: Permanent GUI Bank

>Hello,

Hi!

>I've been leaning the GUI extension (it's great, Pietro), and I've come

Thanks :)

>to the point where I want to save a GUI bank as a permanent data bank
>along with the program so I don't have to load a separate .abk file at
>runtime.

???? The GUI banks are permanent! They will be saved togheter your
programs...


>It didn't work.  When attempting to Gui Open then new bank (which is
>byte-for-byte identical to the GUI bank I loaded from disk, the program
>says "Not a GUI bank at line such and such."

The GUI Extension checks the bank name... you must copy from Start(x)-8.


>Can anyone help me?  The AMOS manual and online help files both are
>fairly lacking in detail as to the exact procedure for creating a
>permanent bank.  Unless it really is that simple to do, and something is
>going wrong with the newly created bank.

the GUI banks are permanent....


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Nov 12 19:47:07 1997
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Message-Id: <255ddcb5.u10t12e.5d0c7-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7255.932.4920464@huron.net>
	     (from "Mr. Giark To You" <giark@hicksville.dyn.ml.org>)
	     (at Wed, 12 Nov 1997 10:14:18 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: giark@hicksville.dyn.ml.org
Cc: amos-list@access.digex.net
Subject: Re: Cheats? (fwd)
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To the one known as Mr.,

> >*** Forwarded message, originally written by Garfield Benjamin on 12-Nov-97
> >   What "cheats" do you want each to stage to support?
> >   I can easily give you invincibility, unlimited destructors, max
> >   firepower and Phase-warping (ie. start at Phase3 instead of Phase1).
> >   Invincibility and Phase-warping have been implemented for some time
> >   as they are a great aid in development and testing... 
> >   Are these four cheats enough?

Phase warping...  Why didn't I think about that ?


 _   _   _        _     _   _     |     _   _     _        _   _   _
|_> |_| |_| |\ | |_ |  | | /   |  |  |   \ | |  | _| | /| |_| |_| <_|
|_> | \ | | | \| |_ |_ |_| \_  .  |  .  _/ |_| _| _| |/ | | | / | <_|
                                  |
(it's hard writing in a mirror)   |   (rrorim a ni gnitirw drah s`ti)
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 12 20:30:51 1997
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In-Reply-To: <yam7255.932.4920464@huron.net>
	     (from "Mr. Giark To You" <giark@hicksville.dyn.ml.org>)
	     (at Wed, 12 Nov 1997 10:14:18 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: giark@hicksville.dyn.ml.org
Cc: amos-list@access.digex.net
Subject: Re: Cheats? (fwd)
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To the one known as Mr.,
> >*** Forwarded message, originally written by Garfield Benjamin on 12-Nov-97
> >   What "cheats" do you want each to stage to support?
> >   I can easily give you invincibility, unlimited destructors, max
> >   firepower and Phase-warping (ie. start at Phase3 instead of Phase1).
> >   Invincibility and Phase-warping have been implemented for some time
> >   as they are a great aid in development and testing... 
> >   Are these four cheats enough?
> Well, we need invulnerable, infinite ammo, infinite shields, so far. Any ones
> you want to put in after that, just let me know what the flags are called so I
> can add codes to the menu to activate the cheats.

Ok, well, since phase warping is wanted, phase warping you shall have.  Invoke
the variable H_WAVE, with the wave number you want, and the level shall skip
to the predeclared wave number.  For 'cheat' purposes, level numbering starts at
zero.  Oh yeah, make sure this one is positive...  


 _   _   _        _     _   _     |  "Four thousand six hundred and
|_> |_| |_| |\ | |_ |  | | /   |  |  ninety-one irradiated haggis"
|_> | \ | | | \| |_ |_ |_| \_  .  |        - A J Rimmer
                                  |    
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 12 19:42:49 1997
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Message-Id: <255de482.u10t12e.dfa6a-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7255.1263.2289216@post.demon.co.uk>
	     (from Andy Gibson <andy@agasinc.demon.co.uk>)
	     (at Wed, 12 Nov 1997 20:11:25 -0000)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Mush Is Lost :(
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To the one known as Andy,

> Anyone know why all of a suden I can't seem to email Mush at his usual
> email address?
> Am I the only one to be having probs?

Nope, I'm having the same problem here.  The server keeps bouncing his 
address.  
 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #242
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  More is good
                                  |  ...all is better.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 12 19:07:13 1997
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Date: Wed, 12 Nov 1997 23:16:17 +0100 (MET)
From: morten.bolstad@login.eunet.no (mortenbo)
To: amos-list@access.digex.net
Subject: Mailer
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Hello:

I havea Question that is partly non Amos.

As some of you might now, the diskmag i have coded is finally out.
But in next issue we will have a chart, but it's hard to get peoples to
fill out the votesheet.
But here the other day i got a wotesheet from Showtime that Darkage had
sent out to many peoples at once.

So i'am wodering how they do that, and is there some sort of program that
lets me have a Ascii file with hundreds of E-mails addy's and then send
the same mail out to all the E-Mail addy's on that text file???

I, am not to happy with the idea of writing abouth 800-1000 E-mail addy's
manually into my Mailprogram.

Or is there someone that will take the job and code such a program, if
it dont exsists??
I think there are more than me who would like such a program.

Morten Bolstad.


From amos-request@svcs1.digex.net Thu Nov 13 00:15:24 1997
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Date: Wed, 12 Nov 1997 23:23:38 -0500 (EST)
From: "Shawn Carman (EE)" <carman@eng.usf.edu>
X-Sender: carman@suntan
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Cap'n Bubba Music.
In-Reply-To: <yam7253.2907.4920824@huron.net>
Message-ID: <Pine.GSO.3.96.971112231609.9818B-100000@suntan>
MIME-Version: 1.0
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Status: O
X-Status: 

On Mon, 10 Nov 1997, Mr. Giark To You wrote:

> On 09-Nov-97, Evert-Jan Slypen wrote:
> >>Yeah, that would really make some good quality. NOT! OctaMED can save a mod
> >as
> >>digital audio anyway.
> > What would be the
> >difference between playing a module from a player or playing a module
> >streamed to CD?
> 
> Simple. Then, CD game owners could pop the CD into any cd player and say
> "listen to the cool tunes from this neat amiga game, you ibm weenie!" They
> would be real cd-audio tracks, playable without the game.
> 
> Well met and godspeed,
>                       Giark

On the PC CD-Audio Tracks seem simple enough to do.  I don't have a
cluehow to do it on the Amiga as I have never tried, but I am interested.
Now I know there are two possibilities for burning a CD.
	Either Data first and Audio Tracks second or vice versa.  If you
go with Data first then you cannot play the CD in a standard CD player.
Games lake Quake put the Audio tracks first so people could play the Audio
in a standard CD Player.  They even had professional well known groups do
the music, so I doubt that you could impress a PC user.

It would be more professional to lay down seperate Audio tracks that way
you have full control of voices for Special effects.  But it also means
that the hardware is capable of mixing CD and Amiga audio, and I am not
sure if all Amiga models are capable of doing so.  But almost all CD
drives have external audio jacks so a sufficient stereo system will allow
mixing of Amiga and Cd inputs.

Good Luck and keep me posted as to your decision and how you implement it.

BTW it is considered good practice to burn sevral test CDs during
development to make sure that your HD speed does not affect the game when
it gets onto a slower CD.

Shawn


                       Shikin Haramitsu Daikomyo


From amos-request@svcs1.digex.net Thu Nov 13 04:32:31 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: "Shawn Carman (EE)" <carman@eng.usf.edu>,
        "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
CC: AMOS List <amos-list@access.digex.net>
Date: Thu, 13 Nov 1997 09:08:49 +0100
Message-ID: <yam7256.2499.138518848@vip.cybercity.dk>
In-Reply-To: <Pine.GSO.3.96.971112231609.9818B-100000@suntan>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba Music.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Nov-97, Shawn Carman (EE) wrote:
>Either Data first and Audio Tracks second or vice versa.  If you
>go with Data first then you cannot play the CD in a standard CD player.

I do not believe this is true. I never had a problem playing cd tracks from a
cd which have data on track 1. Just start from track 2!

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
   - thou didst find me beautiful once...   - honey...you got reeeeal ugly!


From amos-request@svcs1.digex.net Thu Nov 13 11:25:24 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 13 Nov 1997 09:51:11 -0500
Message-ID: <yam7256.599.4920648@huron.net>
In-Reply-To: <806.1047T0T957@login.eunet.no>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Mailer
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Nov-97, mortenbo wrote:
>So i'am wodering how they do that, and is there some sort of program that
>lets me have a Ascii file with hundreds of E-mails addy's and then send
>the same mail out to all the E-Mail addy's on that text file???

Mush has a mailing list manager that does it, but you need amitcp installed. I
have one that uses YAM. You write the mail once and save it into the queue
(for best results, have it the only one in there). Then you make up a standard
ascii file containing a list of email addresses, 1 per line. Then run my
program. It will generate a mail for each address and put it into
yam:outgoing. Then, just update folder in yam and send all.

Let me know if you're interested.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov 13 05:11:21 1997
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Subject: GUI Converter
To: amos-list@access.digex.net
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X-Status: 

     
     Greetings,
     
        Using GUI Convert I am trying to convert a .gui file that I created 
     using GADTools but on loading the .gui file I am asked to select an 
     Image file for Window 1.  The only reference I can find in the docs 
     about .img files is for Image Buttons.  I am not trying to create an 
     image button as none of my buttons are without text.  What is going 
     wrong?
     
     
     Declan.

From amos-request@svcs1.digex.net Thu Nov 13 09:59:02 1997
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Date: Thu, 13 Nov 1997 08:04:39 -0800
From: Bartra-Pettengill <mati@groupz.net>
Reply-To: mati@groupz.net
Organization: GroupZ.net Customer
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To: amos-list@access.digex.net
Subject: aga
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X-Status: 

Is there any extension that lets you use AGA screens?  if extensions
are coded in machine language, couldnt someone make an extension to load
aga screens?

   Fernando

From amos-request@svcs1.digex.net Wed Nov 12 20:20:27 1997
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           id ac2016214; 12 Nov 97 21:38 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Garfield Benjamin <gbenjam@sosbbs.com>
CC: Amos List <amos-list@access.digex.net>
Date: Thu, 13 Nov 1997 21:02:35 -0000
Message-ID: <yam7256.1773.3028080@post.demon.co.uk>
In-Reply-To: <B0000137030@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: SideShooterIsBackOnTrack
MIME-Version: 1.0
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Status: O
X-Status: 

On 11-Nov-97, Garfield Benjamin scribbled:

>   Can't remember right-off what the AsteroidField Section is like in
>   DeluxeGalga (actually I can't remember it having one :), but I'm sure
>   his will completely destroy my puny AsteroidField Phase...

Sorry m8, I meant to actually say Asteroid Section, but ya know what I
meant - right?

>   You have me curious, so I will boot-up the Amiga and play a few
>   rounds of DeluxeGalaga and check out this Asteroid section...

It's my fave part I think?

>> PS, has anyone ever written a good clone of Scramble???

>Surely, someone has.  I think I had a PD-version several years back
>that was a good version.

I've never seen an Amiga version of this classic arcade game :(

>   Why not just take a few days and code up your own? :)

I would if I could remember all the levels and what it looked like :)

cya, Andy

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Wed Nov 12 19:47:48 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Garfield Benjamin <gbenjam@sosbbs.com>,
        AMOS MAILING LIST <amos-list@access.digex.net>
Date: Thu, 13 Nov 1997 21:04:28 -0000
Message-ID: <yam7256.1427.3028080@post.demon.co.uk>
In-Reply-To: <B0000137075@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: SideShooterIsBackOnTrack
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Content-Type: text/plain
Status: O
X-Status: 

On 12-Nov-97, Garfield Benjamin scribbled:

>I only played the game until I made it to the first Asteroid-section.
>It consisted of some large slabs of rock drifting down the screen
>which you had to dodge while also trying to grab the bonuses which
>occasionally appeared...

>It seems I was wrong, my simple AsteroidPhase will certainly NOT
>be destroyed by his (if this is the one you were referring to)...

Can't wait to play this level m8 :)

In fact, as i said before, I'd buy the game just for this :)

cya, Andy

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Thu Nov 13 14:49:40 1997
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Path: news2.digex.net!digex!howland.erols.net!nntprelay.mathworks.com!news.mathworks.com!uunet!in5.uu.net!ozemail!news.mel.aone.net.au!newsfeed-in.aone.net.au!news.mel.connect.com.au!news.netspace.net.au!tornado!mheath
From: mheath@netspace.net.au (Mark Heath)
Newsgroups: comp.sys.amiga.programmer
Subject: Amos Tokenised code to source?
Date: 12 Nov 1997 23:12:57 GMT
Organization: A customer of Netspace Internet
Lines: 11
Message-ID: <64dd5p$i4u$1@otis.netspace.net.au>
NNTP-Posting-Host: netspace.net.au
X-Newsreader: TIN [version 1.2 PL2]
Xref: news2.digex.net comp.sys.amiga.programmer:121879
ReSent-Date: Thu, 13 Nov 1997 12:04:33 -0500 (EST)
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ReSent-Message-ID: <Pine.SUN.3.96.971113120433.17639A@access2.digex.net>
Status: O
X-Status: 

I have a number of AMOS source files, with the .amos extension.  That 
appear to be tokenised source.  I can see the variablenames but no commands.

Does anyone have a tool which can batch convert the files into ascii 
source.  I know that the Amos interpreter can do this but its not really 
a batch process.

--
-- mark heath - Unix System Programmer/Engineer - Netspace Online Systems.  
-- http://www.netspace.net.au/                        [Personal /~mheath]
:wq



From amos-request@svcs1.digex.net Fri Nov 14 00:58:55 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Thu, 13 Nov 1997 20:46:04 +0100
Message-ID: <yam7256.249.2015268584@mail.agonet.it>
In-Reply-To: <0004EAD7.@modusmedia.com>
X-Mailer: YAM 1.3.5 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Converter
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Nov-97, Declan_Gorman@modusmedia.com wrote: GUI Converter

>     
>     Greetings,
>     
>        Using GUI Convert I am trying to convert a .gui file that I created 
>     using GADTools but on loading the .gui file I am asked to select an 
>     Image file for Window 1.  The only reference I can find in the docs 
>     about .img files is for Image Buttons.  I am not trying to create an 
>     image button as none of my buttons are without text.  What is going 
>     wrong?

probably:

1- you've added a GetFile button in the GUI. The GetFile gadget doesn't
exist!!... it's a GadToolsBox extra not supported directly by the GUI
Extension.... the GUI Extension create a ImageButton instead! After you
must pass the image for this gadget...

2- you've created a button gadget without text

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Fri Nov 14 00:26:24 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: "James Brown" <amigogcc@hotmail.com>
Date: Thu, 13 Nov 1997 22:31:19 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Ick: Cap'n model.
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net, Braneloc@mirex.demon.co.uk
Priority: normal
In-reply-to: <19971113043048.17981.qmail@hotmail.com>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
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Greetings.
 
> Have you had time/remembered to do that bubba render for me? In case 
> youve forgottern, I wanted a picture of bubba pointing his gun up, 
> like he was aiming for something in the sky.

No, I hadn't forgotten WHAT you wan't, but yes, recently I have 
forgotten. And whilst on this subject (of the Bubba model, Keith):

I have previously said (namely to Keith via IRC and to the List) that 
I would be able export my Bubba model to Lightwave (as .DXF) and then 
from there save it off as a 3D Studio (.3DS) file. Unfortunately, I 
can't. I thought I could EXPORT those multiple formats, but I mixed 
that up with IMPORTing them, so, no export, no model (the modeler I'm 
using saves it off in its own special format).

If you guys want shots, you'll have to ask me for them (what you 
want, and please tell me what I'm format(s) you prefer, optionally 
image size and colors, and if you want .zip or .lha).

Keith, James, I'll get you guys what you want. Btw, Keith, what 
exactly did you want again? You've asked so many things, I dunno. :)

Communist (n): one who has given up all hope of becoming a Capitalist.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Fri Nov 14 02:02:46 1997
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Message-Id: <9711140457.AA00294@mirex.demon.co.uk>
Message-Id: <255f9b41.u10t12e.94169-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7256.2499.138518848@vip.cybercity.dk>
	     (from "Rune J. Keller" <keller@vip.cybercity.dk>)
	     (at Thu, 13 Nov 1997 09:08:49 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Cap'n Bubba Music.
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To the one known as Rune,

> On 13-Nov-97, Shawn Carman (EE) wrote:
> >Either Data first and Audio Tracks second or vice versa.  If you
> >go with Data first then you cannot play the CD in a standard CD player.
> 
> I do not believe this is true. I never had a problem playing cd tracks from a
> cd which have data on track 1. Just start from track 2!

I've had trouble the other way round on CD-Extra thingies.  Putting the music
first screws up on all machines, except the newest amiga.

 _   _   _        _     _   _     |  You know what security guards are like.
|_> |_| |_| |\ | |_ |  | | /   |  |  Sh-Shoot first, and still argue about
|_> | \ | | | \| |_ |_ |_| \_  .  |  whether you can come in. - Max Headroom
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Nov 14 03:09:35 1997
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Date: Fri, 14 Nov 1997 01:53:42 -0500 (EST)
From: "Shawn Carman (EE)" <carman@eng.usf.edu>
X-Sender: carman@suntan
To: "Rune J. Keller" <keller@vip.cybercity.dk>
cc: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: Cap'n Bubba Music.
In-Reply-To: <yam7256.2499.138518848@vip.cybercity.dk>
Message-ID: <Pine.GSO.3.96.971114014817.27543B-100000@suntan>
MIME-Version: 1.0
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On Thu, 13 Nov 1997, Rune J. Keller wrote:

> On 13-Nov-97, Shawn Carman (EE) wrote:
> >Either Data first and Audio Tracks second or vice versa.  If you
> >go with Data first then you cannot play the CD in a standard CD player.
> 
> I do not believe this is true. I never had a problem playing cd tracks from a
> cd which have data on track 1. Just start from track 2!
> 

That's assuming the tracks are layed out so that an Audio player can
identify them.  If you do disk at once or some unknown to the cd player
format then you get nothing.  It is listed on every help thng about
burning cd's about where to put the audio tracks and data sections.  It
may have changed recently, but I still figure it would be true.
	Since I don't do any burning I could be very wrong, but from all
the reading I did trying to figure out how to design a CD game with or
without audio tracks I ran across a lot of information.  
	My biggest worry is that most amigas do not mix Amiga and CD
audio.  I belive there is an audio input plug on an A4000 motherboard but
I don't think it is possible on any other amiga.  Definately must do some
research into this, but I figure that is far from where I'm in development
as music and sound FX are usually the next to last things added to any
game or program.

Anyone with speceific URLs to check any info please post it.

Shawn


                       Shikin Haramitsu Daikomyo


From amos-request@svcs1.digex.net Sun Nov 16 06:05:24 1997
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Message-ID: <346C281D.62E8@psln.com>
Date: Fri, 14 Nov 1997 02:29:49 -0800
From: "John F. Rodgers" <jfr@psln.com>
Reply-To: jfr@psln.com
X-Mailer: Mozilla 3.0 (Win16; I)
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To: amos-list@access.digex.net
Subject: Breaking the font barrier
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Hello Everyone,

Once again I turn to the amazing AMOS list for help...

I am having a bit of a problem with the Set Font command (Using AMOS Pro
2.00).  It doesn't seem to work after 2,541 loops.  When Set Font number
2,542 is attempted, I get a visit from the Guru.  Sometimes the number
of successful Set Fonts is less, but never more.

I reduced the number of different fonts actually set until I finally
just set the same font over and over (font 1), and still the thing
crashes on attempt number 2,542.

I have tried the Trap Reserve As Data 10,1000000000 trick to flush the
fonts out of memory, but this has no effect, whether I do it every 100
Set Fonts or after *every* Set Font.  The Guru still visits, and he is
never late...

I have tried adding a Get Disc Fonts after every 1024 Set Font commands,
but this also is useless.  2,400 or 2,500 Set Fonts is as far as it will
go before crashing.  I have run out of ideas.

Is this a problem with AMOS - stack, buffers, pointers, garbage
collection routines - or is it an Amiga Dos problem?  I used to have
AmigaE installed, but I don't right now, otherwise I would try it with E
to see if it is just an AMOS problem.

And for the curious among you, I'm not just doing weird things with
AMOS!  I'm working on a titling program which will have to run
unattended 7 days a week, or at least for 24 hours between Gurus and
automatic rebooting.  2,500 Set Font commands just are not enough! 
Eventually, I'll do it in C or E, but for now, AMOS will be quite
sufficient (or at least *should* be sufficient).

Ideas, anyone?

Sincerely,

John F. Rodgers
jfr@psln.com


From amos-request@svcs1.digex.net Fri Nov 14 17:29:19 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Fri, 14 Nov 1997 19:06:15 +0500
Message-ID: <yam7257.771.2014615000@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: The Gates of Doom
MIME-Version: 1.0
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Hiya,

here is my test results of 'Gates of Doom'

#Beta Testers' Response Form

Program tested: Side Shooter
Your email address: cahill4@iol.ie

Chipset: AGA
Processor: 68030
Speed: 50MHz
CoProcessor: NONE
CHIP RAM: 2048k
FAST RAM: 8192k

#Did the program run on your system without errors?

Yup

#Were the graphics pleasing?

kinda...
Just having one robot is to repeditive.

#Was the sound pleasing?

kinda...
just 'the sprit of the castle' talks way to slow

#Was the program too fast or too slow?

It was AOKAY

#What would you change?

I'd have more robots for a start.
Then a faster speaking spirt.
MAKE IT HARDER - its meant to be the second last level
but its easier than the first !!

#Any comments?

Yup - see above



bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Fri Nov 14 16:01:36 1997
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From: Ken Axsom <kaxsom@comsoltx.com>
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: Takin' a poll
Date: Fri, 14 Nov 1997 11:08:30 -0600
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this format, some or all of this message may not be legible.

------ =_NextPart_001_01BCF0ED.A45B8D30
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Aybody know the 2nd law of thermodynamics.
Ken.

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From amos-request@svcs1.digex.net Sat Nov 15 02:09:18 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: mortenbo <morten.bolstad@login.eunet.no>
CC: amos-list@access.digex.net
Date: Sat, 15 Nov 1997 01:04:31 +0500
Message-ID: <yam7258.1578.4020384@mail.redrose.net>
In-Reply-To: <1164.1049T24T2511@login.eunet.no>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mailer
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was mortenbo, who did thus
comment on Mailer on the night of 15-Nov-97:

-> >Mush has a mailing list manager that does it, but you need amitcp
installed.
-> I
-> >have one that uses YAM. You write the mail once and save it into the queue
-> >(for best results, have it the only one in there). Then you make up a
-> standard
-> >ascii file containing a list of email addresses, 1 per line. Then run my
-> >program. It will generate a mail for each address and put it into
-> >yam:outgoing. Then, just update folder in yam and send all.

I missed the start of this message, so I guess your talking about my
MPDMailpost program. It works fine with miami (I registered it ages ago)
and only requires a couple of bits from the archive, mainly assigns.

It too (now ive got time to update it) also works fine with YAM. Ive also
added a few little extras, including support for YAM files, so all should
be OK. Im gonna try and test it all properly tonight.

Anyone want the new version, just let me know.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Nov 14 19:34:33 1997
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Date: Fri, 14 Nov 1997 23:25:17 +0100 (MET)
From: morten.bolstad@login.eunet.no (mortenbo)
To: amos-list@access.digex.net
Subject: Mailer
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>Mush has a mailing list manager that does it, but you need amitcp installed.
I
>have one that uses YAM. You write the mail once and save it into the queue
>(for best results, have it the only one in there). Then you make up a
standard
>ascii file containing a list of email addresses, 1 per line. Then run my
>program. It will generate a mail for each address and put it into
>yam:outgoing. Then, just update folder in yam and send all.

>Let me know if you're interested.

>Well met and godspeed,
                      Giark

Yes, i'am very interested in doing it your way, becos i Use Miami instead
of AmiTcp.
But will it work with a unregistered version of Yam??
I havent used That E-mail program before, so i'll try and see if i can find
a version of it on Aminet.

It would be nice if you could mail me the program you mentio ned for
generating a mail for each address.

BTW, do you know why i get permission Denied every time i trye to upload to
Aminet, i have coded a Diskmag, and i want to upload it to Aminet.
I have packed it with Lha and i have made a Readme file, but i always get
permission denied??

Thanx for the help m8!

mortenbo@login.eunet.no


From amos-request@svcs1.digex.net Fri Nov 14 20:59:04 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: Ken Axsom <kaxsom@comsoltx.com>
Date: Fri, 14 Nov 1997 18:23:34 -0600
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Subject: Re: Takin' a poll
Reply-to: parrottsoft@usa.net
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Greetings.

> Aybody know the 2nd law of thermodynamics.
yea, I do. Why? Here it is btw in case you need it:

"All objects within a closed system tend to move toward a state of 
greater stability but lower potential energy."

This goes right along with chemical bonding.

Book (n): a utensil used to pass time while waiting for the TV repairman.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Sat Nov 15 20:43:17 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sat, 15 Nov 1997 13:00:32 +1000
Message-ID: <yam7258.1649.270004584@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Modem Games with AMOS?
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 Is it possible to make modem games with AMOS? So you could play up to say, 8 or 16 people at once?

 I think that would KICK, although, perhaps thats just my warped sence of humor.

 If so, could you mail me? I may need some help on this one :)

 Jamie Bentley

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM                            |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From hitek@kcsmarketing.com Sun Nov 16 05:05:52 1997
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From amos-request@svcs1.digex.net Sat Nov 15 09:12:15 1997
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From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: Re: Takin' a poll
To: amos-list@access.digex.net
Date: Sat, 15 Nov 97 14:24:10 MET
In-Reply-To: <199711150019.QAA21447@geocities.com>; from "Adam Parrott" at Nov 14, 97 6:23 pm
Mailer: Elm [revision: 70.85]
Status: O
X-Status: 

> 
> Greetings.
> 
> > Aybody know the 2nd law of thermodynamics.
> yea, I do. Why? Here it is btw in case you need it:
> 
> "All objects within a closed system tend to move toward a state of 
> greater stability but lower potential energy."

I prefer 'maximum disorder', since greater stability and lower potential 
energy do not cover it completely.

But I'm also interested to know why you want to know whether we know
the 2nd law. Are you building a thermodynamic calucations package?

Maarten


From amos-request@svcs1.digex.net Sun Nov 16 03:25:31 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Sun, 16 Nov 1997 02:10:30 +0500
Message-ID: <yam7259.1517.5081280@mail.redrose.net>
In-Reply-To: <346E6C2A.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Modem Games with AMOS?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Alastair Murray, who
did thus comment on Re: Modem Games with AMOS? on the night of 16-Nov-97:

-> This is the sort of game that I'm VERY interested in making.
-> I think a really good original internet amiga game would be great.
-> I was going to suggest it when the next amos-list project comes up
-> after bubba.

Hmm, it certainly would be difficult to involve several programmers at
once. One of the projects I had been working on, was a net version of Paul
Burkey's excellent "Sneech" game, and also write it with the GUI extension
to allow GFX card users the chance to play an excellent game. Ive spoken to
Paul about this several times, and he thinks its a great idea.

Im currently converting his excellent PilesOTiles game to AGA, and its
coming along very nicely, I have to say. I just need Pietro to finish
working on his AGA tiles engine so I can use AGA tiles, rather than 32
colour ones (hint hint ;)  )

-> I'd be more than happy to do most of the actual game code, the only
-> thing I'm not sure about is how you go about sending/recieving
-> internet information but if it was a group project i'm sure someone
-> knows how to handle this sort of thing.

There are several ways in which you can do it, you can either write an
external server program (which communicates with the game asynchronously)
or through a library call system like AMarquee, in which several players
can connect.

-> Doesn't exactly answer your question... but just letting people know
-> I'd be in for this sort of thing if other people are too.

The best way to practice, is to make it connect to just one other person.
This way, you can mess with sending info etc. Any more than 2, and it
starts getting a bit more complicated, not to mention slower.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Nov 15 22:31:21 1997
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From: Robert Bankston <rbanksto@whale.st.usm.edu>
Message-Id: <199711160209.CAA47248@whale.st.usm.edu>
Subject: Re: Modem Games with AMOS?
To: amos-list@access.digex.net (Amos List)
Date: Sat, 15 Nov 1997 20:09:26 -0600 (CST)
X-Mailer: ELM [version 2.4 PL23]
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Well you could certainly make games playable over modem or over a TCP/IP
connection or whatever but I would not recommend allowing up to 8 - 16
players as I feel this would severely slow down game play.  Personally I'd
stick to 4 or less which is still enough to provide a fun environment but
not bog down the game.  Just my opinion.

Robert


From amos-request@svcs1.digex.net Sun Nov 16 03:36:11 1997
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	id AA002dh; Sun, 16 Nov 97 02:22:51 GMT
Date: Sun, 16 Nov 97 02:22:51 GMT
Message-Id: <9711160222.AA002dg@mushypd.redrose.net>
Reply-To: Mushroom PD <mushypd@redrose.net>
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: AMOSPro Release: MPDMailpost Update!!
Status: O
X-Status: 

This is an update to one of my AMOS programs, written with the excellent
GUI extension. If anyone would like to have it sent to them via email,
please let me know.

Im also looking for betatesters to try it out before I place it on aminet.
If your interested, please tell me your machine configuration so I can note
it down.

Mush

Short:    V2. Post Same Mails to Large Lists of Recipients Easily
Author:   Andrew "Mushroom" Kellett (mushypd@redrose.net)
Uploader: Andrew "Mushroom" Kellett (mushypd@redrose.net)
Type:     comm/mail

Ever had a large list of email recipients who you want to send the same
mail to, such as a mailing list of people for example, and cant be bothered
to make each individual message in YAM, or use the BCC: function in case it
messes up and bounces to everybody in your list, if even 1 of the long
list of address' was bad, well now you can safetly.

This small program has a simple GUI which allows you to input the necessary
data, such as where the list of recipients is, and the ASCII file you wish
to send them, your Email address, and its just a case of hitting the GO!
button.

Fully customizable interface, which supports many tooltypes for ease of
use, including GUI font sensitivity.

This program is mailing-list ware, which means that as a way of saying
thank-you to me, just send me info of any mailing-lists which you may run
with the program, or groups which you post to. These lists will then be
placed on my WWW pages for all to see and read about. Please, dont
subscribe me to the lists, as I get enough mail as it is. If I like the
list a lot, then I will join.

If you wish to be informed of new updates and releases of this program,
then drop me a line at mushypd@redrose.net with your email address.

CHANGES FROM V1.0
-=-=-=-=-=-=-=-=-

* Now has support for users of YAM who found the AmiTCP mail-sending
  functions a little confusing in the previous release. It simply writes
  the mail to the YAM:Outgoing/ folder, so when you go into YAM and open
  the outgoing section, they will all be listed as individual files. The
  old UUSPOOL: mailing functions are still supported fully for auto-SMTP
  delivery.

* Detailed statistics. I have included two percentage bars, one which tells
  you how far through the list of recipients it has progressed so far, and
  the second how far through the individual mail the program is working on.
  The first is handy for large lists of people, so you know roughly how far
  along it is, and the second if you are sending large mails (only usefull
  in YAM, UUSPOOL: mails just progress in 4 steps)

  There is also 2 boxes at the bottom of the GUI which will tell you how
  many bytes in total the system has posted (which is saved to the disk)
  along with a total for the time in which you have had the program
  running. The same kind of system also appears for the number of mails
  posted through the program.

* Scripture interface scheme added. This is especially usefull if you
  have a mailing-list program (such as Mailinglist Manager) you can call
  the program by having it check for a special script (located in the root
  of SYS: partition/disk) which a program of yours can generate, and all
  you need do is start this program once.

* Number of bug fixes, mainly the one where when you hit GO! for a second
  time, it would sometimes shut down due to a small file remaining open.

THINGS YET TO DO
-=-=-=-=-=-=-=-=-

Add my own SMTP posting routine, which connects directly to the server. I
have a routine which already does this, but removed it at the last minute
as it was causing some strange results on the server.

The next version will probably have news posting capabilities. I have
already written several programs which do this (part of my Mailinglist
Manager software package) and havent had time to incorporate them into this
version.

Im unsure of what else to add, if you have any suggestions, then please feel
free to contact me at mushypd@redrose.net where I will be more than willing
to help you just as soon as I can.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov 16 00:52:13 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 16 Nov 97 03:44:42 +0000
Subject: Re: Modem Games with AMOS?
Message-Id: <346E6C2A.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7258.1649.270004584@marvin.technet2000.com.au>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

>  Is it possible to make modem games with AMOS? So you could play up to say, 8 or 16 people at once?
> 
>  I think that would KICK, although, perhaps thats just my warped sence of humor.

This is the sort of game that I'm VERY interested in making.
I think a really good original internet amiga game would be great.
I was going to suggest it when the next amos-list project comes up
after bubba.
I'd be more than happy to do most of the actual game code, the only
thing I'm not sure about is how you go about sending/recieving
internet information but if it was a group project i'm sure someone
knows how to handle this sort of thing.

Doesn't exactly answer your question... but just letting people know
I'd be in for this sort of thing if other people are too.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sun Nov 16 15:42:02 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
CC: amos-list@access.digex.net
Date: Sun, 16 Nov 1997 14:16:25 +0500
Message-ID: <yam7259.1256.4020880@mail.redrose.net>
In-Reply-To: <yam7259.258.4767688@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Screen Shots
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Screen Shots on the night of 16-Nov-97:

-> Hey! Get those screen shots in!

I would appreciate it too, iff people sent some to me. My new webspace is
available, and soon I will be doing a big review on Bubba, so need picss to
support its greatness!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov 16 16:45:04 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Keith Hill <Braneloc@mirex.demon.co.uk>
CC: amos-list@access.digex.net
Date: Sun, 16 Nov 1997 14:19:09 +0500
Message-ID: <yam7259.471.4020880@mail.redrose.net>
In-Reply-To: <2562a34f.u10t12e.dc76-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Interesting Enquiry
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Keith Hill, who did
thus comment on Re: Interesting Enquiry on the night of 16-Nov-97:

-> Mush.  You're a damn nuicance.  I downloaded it, and before I knew it, ten
-> hours
-> had passed.  I was trying to do something else.  Argh !

Well, ive had that kind of distraction for a bit over a year now, hehe. Ive
been testing it since he began coding it.

-> It's a damn good game though - apart from the way all my people keep
commiting
-> suicide.

Well, thats because you dont seem to have enough of a supply of resources.
Make sure you have plenty of mines, refineries and farms, not to mention more
that enough water pumps. Building a few peasant huts are a good thing, and
build a barracks and begin to make more guards, that way your people will feel
safe, and be safe against an invasion.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov 16 14:40:55 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sun, 16 Nov 1997 16:50:46 +0500
Message-ID: <yam7259.2322.2014583928@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Side shooter
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

#Beta Testers' Response Form#

#Program tested:# Side shooter
#Your email address:# cahill4@iol.ie

Chipset: AGA
Processor: 68030
Speed: 50MHz
CoProcessor: none
CHIP RAM: 2048k
FAST RAM: 8192k

#Did the program run on your system without errors?#

Yup

#Were the graphics pleasing?#

99% - I think that before the midboss battle there should
      be some diffrent colour enemys not just green.


#Was the sound pleasing?#

Yup - The sounds are great

#Was the program too fast or too slow?#

It was perfect 8)

#What would you change?#

I'd...
Give some enemys diffrent colours
Add loads of [Sheild] power ups before the 'mid boss battle'
as it IS the first level of the game

#Any comments?#

The game is cool !
Its extremly playable !
Brilliant sfx !
The Mid Boss is perfect
The Asteroid field is my fave bit  8)
After I read the doc (I always read the docs after I get near the end)
I guessed the cheat first go - I wont say it though just to
let others guess it too 8) it gives bubba unlimited firepower&shields

BTW...
What is the [Destructor] power up meant to do ?


bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sun Nov 16 13:47:29 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Sun, 16 Nov 1997 16:52:26 +0500
Message-ID: <yam7259.1317.2014583928@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Cap'in Bubba...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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Hi,


 Theres going to be a new 'bubbas bubbles' ready soon !
(sorry about the delay Giark)

and I'm having a small few questions about....

sfx: are the speach AND fx meant to be in the one channel ?

gfx: Adam Parrot - could you send the 3d bubba to James ?
     BTW I drew up the diffent weapons & bonuses myself

     James NEEDs pics of a 3D bubba running in one direction
     (Bubba has to be animated before the next demo)
     If you have any questions about the 3D animated bubba
     ask James or me 8)
     I think that 4 frames would be ok.

EJS: Can you send the music in PT yet ? if you can mail it to me !

What way is the score going to be ?
(eg. What should be the maximum amount of score you can get off
     one bonus 300/3000 ? )

What amigas and ram is the game meant to run on ?

Is there a maximum size of the 'level+files' ?

Is the game going to use a keyfile for regesterd versions ?

How much is the game going to cost ?


bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sun Nov 16 08:52:22 1997
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Message-Id: <2562a34f.u10t12e.dc76-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7258.2002.2707264@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Sat, 15 Nov 1997 13:08:40 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: mushypd@redrose.net
Cc: amos-list@access.digex.net
Subject: Re: Interesting Enquiry
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id HAA02670
Status: O
X-Status: 

To the one known as Mush,
> The excellent Foundation game, by AMOS coder Paul Burkey (although this isnt
> done in amos  =(  ) is now available in demo form. It can be downloaded from
> my FTP site at mushy-pd.dyn.ml.org/foundation/
> Its unbelievable to play, better than anything seen before on the Amiga

Mush.  You're a damn nuicance.  I downloaded it, and before I knew it, ten hours
had passed.  I was trying to do something else.  Argh !

It's a damn good game though - apart from the way all my people keep commiting
suicide.



 _   _   _        _     _   _     |  Do security guards ever hold a party ?
|_> |_| |_| |\ | |_ |  | | /   |  |  ..And if they do, do they let each
|_> | \ | | | \| |_ |_ |_| \_  .  |  other in ?  - Max Headroom
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Nov 16 10:25:05 1997
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From: "Mike" <mikael.hiltunen@ostersund.mail.telia.com>
To: "AMOS-list" <amos-list@access.digex.net>
Subject: Quick question about NTSC
Date: Sun, 16 Nov 1997 14:59:11 +0100
MIME-Version: 1.0
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X-Status: 

 Hi all!

I know you have been talking about this in the list before, but I'll ask
again ;)
When running an AMAL program in PAL  will the delay be the same as in NTSC.

For example:
If I use A 0,(1,5)(2,5) it will wait 5/50 second between each frame on my
PAL, but will it on a true NTSC too?
I'm wondering because when I use NTSC in the early startup option on my
A1200 and run a program like this it's a bit faster than if I run it using
PAL. (I use a switch in my program to set PAL/NTSC accordingly)

Basically my question is this: Is 1 vbl the same amount of time on a true
PAL as a true NTSC (1/50 second on my  PAL)

Any help appreciated!

// Mike



From amos-request@svcs1.digex.net Sun Nov 16 12:47:03 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 16 Nov 1997 10:09:57 -0500
Message-ID: <yam7259.2879.4920560@huron.net>
In-Reply-To: <346C281D.62E8@psln.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Breaking the font barrier
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On 14-Nov-97, John F. Rodgers wrote:
>And for the curious among you, I'm not just doing weird things with
>AMOS!  I'm working on a titling program which will have to run
>unattended 7 days a week, or at least for 24 hours between Gurus and
>automatic rebooting.  2,500 Set Font commands just are not enough! 
>Eventually, I'll do it in C or E, but for now, AMOS will be quite
>sufficient (or at least *should* be sufficient).

How many fonts are you actually using? If the number is low, why not make the
fonts in question into bobs? Paste bob is pretty much the same as working with
external fonts.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov 16 12:16:11 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 16 Nov 1997 10:12:12 -0500
Message-ID: <yam7259.617.4920560@huron.net>
In-Reply-To: <yam7258.1649.270004584@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Modem Games with AMOS?
MIME-Version: 1.0
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On 15-Nov-97, Jamie Bentley wrote:
> Is it possible to make modem games with AMOS? So you could play up to say, 8
>or 16 people at once?

It would require an internet connection (obviously) and the amarquee library.
I have not had a chance to do much with it yet (CB is #1 priority right now)
but it should be workable. Or maybe it can be done with the GUI extension TCP
commands. But, yes, it can be done.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov 16 11:39:26 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 16 Nov 1997 10:35:04 -0500
Message-ID: <yam7259.258.4767688@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
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Hey! Get those screen shots in!
 
Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov 16 14:44:58 1997
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Message-ID: <B0000140044@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Mike" <mikael.hiltunen@ostersund.mail.telia.com>
Subject: Re: Quick question about NTSC
Date: Sun, 16 Nov 1997 12:53:27 -0500
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> Basically my question is this: Is 1 vbl the same amount of time on a true
> PAL as a true NTSC (1/50 second on my  PAL)

   Yes and no.

   For all intents and purposes, consider the two equal.  If an animation
   or whatever is "tweaked" for PAL it should also be fine for NTSC
   although it may be faster in NTSC. 

   Actually, PAL updates at 50 Vbls (or Jiffies as us "old-time
   programmers" say) per second while NTSC updates at 60 Vbls per
   second.

   In PAL,   1 Vbl/Jiffy= 1/50th of a second
   In NTSC, 1 Vbl/Jiffy= 1/60th of a second


   I say it may be faster in NTSC as theoretically it would be 20% faster
   moving from 1/50th of a second to 1/60th of a second, BUT what
   often happens is that a game can no longer update at the full frame-
   rate in NTSC-mode and the result is we get 30 fps which means the
   game would in fact be slower than it was in PAL running at 50fps.


   I hope I have helped and not added to the confusion...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 80% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Mon Nov 17 01:20:40 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 17 Nov 1997 00:11:18 +0500
Message-ID: <yam7260.909.3270512@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Betatesters
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X-Status: 

My new posting program is now ready to betatest. Please contact me if you want
to play with it.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Nov 16 16:50:47 1997
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Message-ID: <B0000140103@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>,
        "Peter Cahill" <cahill4@iol.ie>
Subject: Re: Side shooter
Date: Sun, 16 Nov 1997 15:15:46 -0500
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> BTW...
> What is the [Destructor] power up meant to do ?

   Press the second firebutton on your joypad, the second mousebutton
   or the Rt. Alt for keyboard-control.

   The second firebutton (or key) will activate a destructor which performs
   a "smart-bomb"-effect inflicting mass damage on all enemies and is
   also good for the MidBoss...


   THANKS for the comments, I'm glad you liked the demo.

   With all the people telling me the first phase is too green, I will 
   fix this.  Look for some of the enemies to be changed to a
   red/orange/yellow-ish hue in the next demo...


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 80% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete 

From amos-request@svcs1.digex.net Sun Nov 16 22:09:12 1997
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           id ad1029359; 16 Nov 97 23:32 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Sun, 16 Nov 1997 23:20:28 -0000
Message-ID: <yam7259.1449.2015721416@post.demon.co.uk>
In-Reply-To: <yam7256.2518.18943784@Mail.netmatters.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Amiga on TV
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Hiya all...

I  know  this has bugger all to do with Amos, but you might wanna know
this.....

*SNIP*

On 13-Nov-97, paul lyttle scribbled:
Friday 21st of November, the computer channel on Satellite and Cable.
US Techno Slams, a special Amiga feature.  Watch it!
Email:  Kosher@Netmatters.co.uk
Web site:  HTTP://WWW.NETMATTERS.CO.UK/USERS/KOSHER/
IRC :  kosher
Fido:  2:443/13.88

*SNIP*

Hope  ya  don't  mind  me posting this to the Amos list. If anyone cna
record this onto video, I'd appreciate it as I don't have cable :(

(I will pay for th tape of course if it's worth seeing)

cya, Andy Gibson

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


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Date: Mon, 17 Nov 1997 07:56:17 +0800
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Subject: StarFighter BetaTesters
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Hello,

Please email me if you have beta-tested Star Fighter for me.  I am
working on the credits for the game. 

Thanks to you all in advance,

Andy H.

From amos-request@svcs1.digex.net Sun Nov 16 21:13:23 1997
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From: geosync@ozemail.com.au
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Date: Mon, 17 Nov 1997 08:11:52 +0800
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Subject: Re: Modem Games with AMOS?
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I have a 3d tank engine that would work well for 4 player capture the
flag type action.

Let me know if I can help,

Andy H.

From amos-request@svcs1.digex.net Mon Nov 17 20:11:40 1997
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Date: Sun, 16 Nov 1997 16:59:15 -0500
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From: Ed Ortiz <Xen@snet.net>
Subject: A Bug?
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Any one ever have Amos or AmosPro play back one of your samples
twice E.G. like an echo??

I though it was me..but once I loaded AmoPro up..and
the sound EFX it plays when it first starts up being "Amos Professional"
was played twice with the echo i'm speaking about.

Is this on my Amiga only or maybe a bug in the language??
And is there anyway to avoid this.

Thanks  

Xen

Xen


From amos-request@svcs1.digex.net Mon Nov 17 16:46:59 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 17 Nov 1997 10:13:11 -0500
Message-ID: <yam7260.565.4920528@huron.net>
In-Reply-To: <yam7259.1317.2014583928@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'in Bubba...
MIME-Version: 1.0
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Status: O
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On 16-Nov-97, Peter Cahill wrote:
>sfx: are the speach AND fx meant to be in the one channel ?

Yes. The other three channels are reserved for music. But, if the music is
turned off, the speech can be in a different channel. The BUBBA_SP and
BUBBA_FX variables hold the patterns so do it like so:

SAM PLAY BUBBA_FX,Sam# for fx
SAM PLAY BUBBA_SP,Sam# for speech

>     James NEEDs pics of a 3D bubba running in one direction
Adam! You get this done, pal!

>What way is the score going to be ?
>(eg. What should be the maximum amount of score you can get off
>     one bonus 300/3000 ? )

Well, let's not get too crazy. If a score for the whole game is around 500,000
we should be okay.

>What amigas and ram is the game meant to run on ?

Amiga with at least 1Meg chip and 1Meg fast, hard drive reccomended. ECS
minimum chipset. 020 or higher reccomended.

>Is there a maximum size of the 'level+files' ?

Nope. The level CODE itself must be 50k or under. The graphics and sound need
to fit in 1meg of CHIP ram. Your support files can be as big as you like.

>Is the game going to use a keyfile for regesterd versions ?

I don't know. Someone else is doing the protection scheme. Mush?

>How much is the game going to cost ?

Last time I checked, there were 10 people who felt that they had contributed
enough to warrant payment. Thus, $10 for the game. Obviously, the CD version
(if Keith produces them) will cost more, due to the media required. The price
will also be higher for floppy version, as we have to buy the disks. But email
orders from Mush will be roughly $10.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Nov 17 14:34:29 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 17 Nov 1997 10:18:30 -0500
Message-ID: <yam7260.1545.4920528@huron.net>
In-Reply-To: <346F88CE.243F@ozemail.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Modem Games with AMOS?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 17-Nov-97, geosync@ozemail.com.au wrote:
>I`ve got a 3d tank engine that would work well for 4 player capture the
>flag type action.

Andy, have you got the CB update done? Do you need any samples?

>I`d be dead keen to help out, as this comms technology facinates me.

Actually, me, too. But not until CB hits the shelves, as it were.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Nov 17 14:35:20 1997
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Message-Id: <256421b3.u10t12e.d51bf-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7259.1317.2014583928@gpo.iol.ie>
	     (from Peter Cahill <cahill4@iol.ie>)
	     (at Sun, 16 Nov 1997 16:52:26 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Cap'in Bubba...
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To the one known as Peter,
>  Theres going to be a new 'bubbas bubbles' ready soon !
> (sorry about the delay Giark) 
> and I'm having a small few questions about....
> 
> sfx: are the speach AND fx meant to be in the one channel ?

Dunno, but mine are on configgable channels - so configgable
they can even be switched off with no effort.

> What way is the score going to be ?
> (eg. What should be the maximum amount of score you can get off
>      one bonus 300/3000 ? )

Dunno.  At the moment, my level was the only one with a real
scoring system.  I'll be handing out similar scores to what I'm
usign now on the final version, and more for things like dragons.
Errr, gopher 1000 for the highest.  Thats nice and high, but not
insanely high.  Make it smegging hard to get too.

> What amigas and ram is the game meant to run on ?

Anything with fast mem and a hard disk.  1meg chip preferred.  (At
least until Giark gets his 1200)  Mine will end up running in 2megs
if I'm lucky.  (hopefully 1meg of each)

> Is there a maximum size of the 'level+files' ?

Nope.  We have CD.  We have internet.  We have HD.  Make it as big
as you like.  Include hours of FMV if you like.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "You're disgusting." - Odo
|_> | \ | | | \| |_ |_ |_| \_  .  |  "It's a living." - Quark
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Nov 18 15:06:39 1997
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Message-Id: <2564d2d0.u10t12e.e76c-Braneloc@mirex.demon.co.uk>
In-Reply-To: <3.0.3.32.19971116165915.007a8650@pop.snet.net>
	     (from Ed Ortiz <Xen@snet.net>)
	     (at Sun, 16 Nov 1997 16:59:15 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: A(nother) Bug?
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To the one known as Ed,
> Any one ever have Amos or AmosPro play back one of your samples
> twice E.G. like an echo??

Yeah, unfortunately.
 
> I though it was me..but once I loaded AmoPro up..and
> the sound EFX it plays when it first starts up being "Amos Professional"
> was played twice with the echo i'm speaking about.
> Is this on my Amiga only or maybe a bug in the language??
> And is there anyway to avoid this.

Amos has quite a few sound bugs.  This is one of them.  Another is the famous
'repeating sample forever' bug, and the buggy music player.

Actually, it may be something to do with corrupt sound banks, but I doubt it.
Anyone know for sure ??

 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #13
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  Anything worth doing is worth doing for
                                  |  money.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 19 04:08:39 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Tue, 18 Nov 1997 16:55:20 +1000
Message-ID: <yam7261.1015.270801192@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: MAJOR GAME BEING MADE
MIME-Version: 1.0
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 Hi AMOS GROUP,

 Now is the time I am going to stress this, PEOPLE WHO AREN'T PRO AT ANY OF THE FOLLOWING, STOP READING:
 Music
 Programming
 Graphics
 Design

 I E~mailed Team17 and asked if I (I'll get some good mates like you guys in on it) could you the Qwak theme, the name and the entire concept.. Martyn Brown gave me FULL PERMISSION TO USE IT!

 I will be lead designer to the game, and anybody interested please mail ME (not the amos club).

 Hint: It will contain duckies alright, but with a few extra cute weapons, hell music and mabye even a CD release (I'm making a HUGE intro for it).

 Jamie Bentley

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM                            |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From amos-request@svcs1.digex.net Tue Nov 18 17:08:01 1997
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Date: Tue, 18 Nov 1997 13:20:32 +0100
To: Braneloc@mirex.demon.co.uk
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Cap'in Bubba...
In-Reply-To: <9711171520.AA002bk@mirex.demon.co.uk>
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In message <9711171520.AA002bk@mirex.demon.co.uk>, Keith Hill
<Braneloc@mirex.demon.co.uk> writes

>> sfx: are the speach AND fx meant to be in the one channel ?
>
>Dunno, but mine are on configgable channels - so configgable
>they can even be switched off with no effort.

Eep, well, one channel is free, and the other you could mix with the
music. It'd probably sound awful but you could try it. Or, have special
sfx for when speech is played and mix them together as a sample.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Tue Nov 18 18:50:28 1997
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	     (from Evert-Jan Slypen <Jazz@lobster.demon.nl>)
	     (at Tue, 18 Nov 1997 13:20:32 +0100)
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: Jazz@lobster.demon.nl
Cc: amos-list@access.digex.net
Subject: Re: Cap'in Bubba...
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To the one known as Evert-Jan,
> In message <9711171520.AA002bk@mirex.demon.co.uk>, Keith Hill
> <Braneloc@mirex.demon.co.uk> writes
> >> sfx: are the speach AND fx meant to be in the one channel ?
> >Dunno, but mine are on configgable channels - so configgable
> >they can even be switched off with no effort.
> Eep, well, one channel is free, and the other you could mix with the
> music. It'd probably sound awful but you could try it. Or, have special
> sfx for when speech is played and mix them together as a sample.

Hmmm.  Theres an idea.  A configgable speech/fx combined channel.
Interesting.  Should be easy enough...


 _   _   _        _     _   _     |  "Whats with the rocks, Mac ?"
|_> |_| |_| |\ | |_ |  | | /   |  |  "I like rocks."
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Try art."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 19 04:18:48 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: Keith Hill <Braneloc@mirex.demon.co.uk>
CC: amos-list@access.digex.net
Date: Wed, 19 Nov 1997 03:39:42 +0500
Message-ID: <yam7262.2139.2609592@mail.redrose.net>
In-Reply-To: <256644b7.u10t12e.1ab42-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Audio Streams.
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T'was a dark and dreary night, with the full moon out, along with vampires and
critters. T'was also Keith Hill who scared the crap out of me with "Audio
Streams." on the eve of 19-Nov-97:    

-> Hang on, amos has the facility to stream audio.  Giark, EJ, what do you
-> think of storing huge files to hard drive, and using the amos audio
-> streaming facilities ?  It'll free up audio channels ;-)  (Yeah, thats
-> the only advantage, the files are nice and big though.)

When the game is released, im going to be busy sending out all the mass orders
and such, and the massive amounts of disks and such is just going to make the
overall cost of the program more and more. We still have to compensate for the
vast amount of Amiga users who dont have the net, or a Hard disk.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov 19 03:25:51 1997
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Date: Wed, 19 Nov 97 05:53:58 GMT
Message-Id: <9711190553.AA002d7@mirex.demon.co.uk>
Message-Id: <25663ff3.u10t12e.18451-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Bubba Code Size.
Status: O
X-Status: 

Hey, Giark !  Y'know that 50k code size thing you mentioned ??  Izzat 
with, or without comments ??????????????????????

The todo list:
	Two more bits to write.... (I'm not telling ;-)
	Enhanced sound to write... (ok, make that last one 3)
	Enemy waves to design..... (alright, implement then)
	EJS audio to add.......... (under way)
	kbd support to add........ (Where are those keyscan values ?)
	CD Audio controller....... (anyone care to take this bit ?)

The next release is currently being delayed till I get most or some of the
above done, but it is ready ;-)   Code release is mostly ready too !  The
level is damn near finished (apart from actual wave design) !!!



 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "What do you want ?" - Number 6
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Information." - Number 2
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 19 02:50:03 1997
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Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Audio Streams.
Status: O
X-Status: 

Hang on, amos has the facility to stream audio.  Giark, EJ, what do you
think of storing huge files to hard drive, and using the amos audio
streaming facilities ?  It'll free up audio channels ;-)  (Yeah, thats
the only advantage, the files are nice and big though.)

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "I'm not here I'm somewhere else,
|_> | \ | | | \| |_ |_ |_| \_  .  |   and I'm not coming back."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 19 05:58:02 1997
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Date: Wed, 19 Nov 97 07:41:08 GMT
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Message-Id: <25665912.u10t12e.9dd6e-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Bubba code release imminent !!!
Status: O
X-Status: 

Due to the imminent (like VERY soon) release of my level and code, what
procedures are we following for updates and other people's optimization ?

This needs to be addressed RIGHT THIS SECOND.....

I assume you'll be plugging the code into the menu, and tweaking it a
little bit, but we'll all need a copy of the final code.  Perhaps we
should only send copies of the actual procedures modified by each person
for revision control ??  Comments are going to HAVE to be inserted at
the front of each procedure, and sent to all concerned.  Perhaps each
procedure should have a revision number on it for safety, with each
person modifying it using a different revision number ??

Something like
	procedure wave_one
		' Braneloc (19/11/97)
		' Giark (20/11/97)      [ok]
		'.... whatever.

..with the [ok] being agreed by the original programmer ???  We definately
need some kind of revision control, and I don't want my code getting out of
hand.  

For reference (on my level at least) if you make any modifications to my
code (any of you), the revisions should be emailed directly to me with what
you've done, and I'll [ok] it and send on to Giark.  Sound alright ??

The new demo of my level is coming very soon, and final wave design will be
shortly afterwards.  I'll send another email to the list when the file goes
to Giark.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "640k should be enough for everyone"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Bill Gates
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 19 06:35:35 1997
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Message-Id: <25666c97.u10t12e.f35bf-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7262.2139.2609592@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Wed, 19 Nov 1997 03:39:42 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Audio Streams.
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To the one known as Mush,

> T'was a dark and dreary night, with the full moon out, along with vampires and
> critters. T'was also Keith Hill who scared the crap out of me with "Audio
> Streams." on the eve of 19-Nov-97:    

Can we make this any more elaborate please ??  ;-)

> -> Hang on, amos has the facility to stream audio.  Giark, EJ, what do you
> -> think of storing huge files to hard drive, and using the amos audio
> -> streaming facilities ?  It'll free up audio channels ;-)  (Yeah, thats
> -> the only advantage, the files are nice and big though.)
> When the game is released, im going to be busy sending out all the mass orders
> and such, and the massive amounts of disks and such is just going to make the
> overall cost of the program more and more. We still have to compensate for the
> vast amount of Amiga users who dont have the net, or a Hard disk.

No hard disk ?  They must be mad.  Good point though.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "I'm not me I'm someone else,
|_> | \ | | | \| |_ |_ |_| \_  .  |   and he's gone with me too."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 19 18:15:35 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Wed, 19 Nov 1997 07:43:20 EST5
Message-ID: <yam7262.1037.139407824@cu.cu-muc.de>
In-Reply-To: <tcppop3.587280@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Cap'in Bubba...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Braneloc@mirex.demon.co.uk wrote on 19-Nov-97:

> Hmmm.  Theres an idea.  A configgable speech/fx combined channel.
> Interesting.  Should be easy enough...

New in this version of AMCAF:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
V1.50
---------------
- New for ALL PT sample commands: Entering a negative value as channel
  bitmask will trigger the Pt Free Voice function which will search for
  the best channel number to use for sample replaying. Really handy
  indeed! Pt Free Voice is rather complex:
  - it first checks if the bitmask is zero and if so, it returns 0.
  - then it checks, if only one bit was set in the mask and returns
    the same.
  - after that, it finds out if all four channels (or the ones given in
    the bitmask) are currently playing a sound. If so, it returns the
    channel bit of the sound which will cut off least.
  - if there are free channels, it verifies, if music is playing at all.
    If not, it returns the first free channel.
  - so for music is playing, it looks if the user has masked out a
    channel from the music (and which is currently free).
  - then it checks for the remaining channels are playing looping sounds
    for those will be not taken if necessary.
  - the last step finds out the shortest sound currently played on the
    channels, and then returns its channel bit.
- New functions:
  - =Pt Free Voice[(bitmask)]
- Lzstr and Lsstr now return '9999...' if number is too large to fit into
  the given amount of digits.
- Sample&music-mixer changed to be more accurate (samples could have been
  cut off some VBLs too early if the music was playing at higher cia
  speeds than 125bmp) with cia-timed mods.
- The sample replayer now uses a 2 byte chip mem buffer to kill the
  high pitched beep sound sometimes appeared on samples which started
  with 2 non-zero bytes. FixSamBank should no longer be required.
- Pt Raw Play can now play looping samples by giving a negative length.
- Implemented Vu Meters to AMAL. BUT it will ONLY work, if you REMOVE
  the original AMOS Music Extension. No other way to get it work!

-- 
Bye, Chris Hodges   (http://platon.home.pages.de/)  __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
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From amos-request@svcs1.digex.net Wed Nov 19 15:43:53 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 19 Nov 1997 09:33:06 -0500
Message-ID: <yam7262.338.4920808@huron.net>
In-Reply-To: <25663ff3.u10t12e.18451-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Bubba Code Size.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 19-Nov-97, Keith Hill wrote:
>Hey, Giark !  Y'know that 50k code size thing you mentioned ??  Izzat 
>with, or without comments 

Without. I'll be stripping all the comments out of the code once it's
finalized.

>The todo list:
>Two more bits to write.... (I'm not telling ;-)
>Enhanced sound to write... (ok, make that last one 3)
>Enemy waves to design..... (alright, implement then)
>EJS audio to add.......... (under way)
>kbd support to add........ (Where are those keyscan values ?)
>CD Audio controller....... (anyone care to take this bit ?)

A word on CD release.

The idea I had for the CD music was to make audio tracks of all the tunes so
that the CD would be full, not just 30Meg of stuff and blank space. Using
CD-Audio in the game will be a headache that we don't need with 11 days to go
before the last month of development arrives. A lot of extra stuff can be put
on the cd-rom that won't go on the floppy version.

>The next release is currently being delayed till I get most or some of the
>above done, but it is ready ;-)   Code release is mostly ready too !  The
>level is damn near finished (apart from actual wave design) !!!

Well, it's nice to see that some of the levels are going to be in the final
game.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov 19 15:12:52 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 19 Nov 1997 09:38:48 -0500
Message-ID: <yam7262.2431.4920808@huron.net>
In-Reply-To: <25665912.u10t12e.9dd6e-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Bubba code release imminent !!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 19-Nov-97, Keith Hill wrote:
>Due to the imminent (like VERY soon) release of my level and code, what
>procedures are we following for updates and other people's optimization ?

I plan to get the code from the programmers (remember, your code should be a
procedure that can be called) and shove it into the program. Then I will run
it and see if it all works (converting any load statements to use the `no fail
disk/hd/cd loader' routine) and then send it to one programmer at a time to
have it looked over for optimization.

After we've all had a bash at speeding it up (some levels don't really need
it), the final code will be stripped of comments and compiled. Then the whole
lot will be released to mush and demo copies will go to all the mags.

New Variables:
K_UP
K_DOWN
K_LEFT
K_RIGHT
K_FIRE1
K_FIRE2

Plug these in. Scancodes can be configured in the menu now.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov 19 16:11:54 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 19 Nov 97 14:41:03 +0000
Subject: Various Problems
Message-Id: <3472FA7E.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: RO
X-Status: 

Anyone had problems with big amos programs crashing?
My program Backbone has had a few problems. Basically, uncompiled it
is fine but once I compile it, it tends to crash at random times with
some regularity.
It has a BIG variable buffer of 780k and does alot of disk
reading/writing. The code length itself is 400k too.
I suspect maybe it's the variable buffer size but
don't know of any solutions. PLEASE someone help cos I've spent a fair
bit of time on it which I don't want to have been wasted.

Also, I've had complaints of it crashing when it's iconified using the
Easylife iconify option. It tends to be when people have a big fancy
128 colours massive workbench so perhaps that does it. Any ideas?
If anyone has some alternative iconify code then please send it to me
and I'll try that out. I'm not very happy with the current one anyway.

Also..... anyone know of any problems with AMOS and WB3.1 cos I've
had a few complaints about that too..... or even AMOS and o40's?

Arrggghh!
It's so annoying the number of compatibilty problems with amos! I find
it the biggest problem that whatever I do, someone will moan it
doesn't use RTG or is not OS friendly or something or other. Can
anyone whos doing an extension have a look into this???

Oh and once again..... what the hell happened with the AGA extension?
First an imminent release was 6 months aga then a demo version was 2
months ago and we've still seen nothing!
Who's beta-testing it? Is it any good? Does it actually exist???

Thanks,
-Murrsy

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Wed Nov 19 14:12:21 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 19 Nov 1997 10:16:11 -0500
Message-ID: <yam7262.555.4920808@huron.net>
In-Reply-To: <3472341F.6008@ozemail.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: SALE FIGURES / BETA TESTERS
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 19-Nov-97, geosync@ozemail.com.au wrote:
>a)  have CD-ROMs

Yes.

>b)  have HARD DRIVES

Yes.

>c)  have ECS or better

Yes

>d)  have NET access.

Yes (hard to answer this without it)

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov 19 20:39:36 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Wed, 19 Nov 1997 16:32:06 +0500
Message-ID: <yam7262.303.4204960@mail.redrose.net>
In-Reply-To: <3472FA7E.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Various Problems
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

T'was a dark and dreary night, with the full moon out, along with vampires and
critters. T'was also Alastair Murray who scared the crap out of me by shouting
about "Various Problems" on the eve of 19-Nov-97:    

-> Anyone had problems with big amos programs crashing?

Yup. Had to stop adding bits to Twinz because of it. It would just lock solid.

-> My program Backbone has had a few problems. Basically, uncompiled it
-> is fine but once I compile it, it tends to crash at random times with
-> some regularity.
-> It has a BIG variable buffer of 780k and does alot of disk
-> reading/writing. The code length itself is 400k too.
-> I suspect maybe it's the variable buffer size but
-> don't know of any solutions. PLEASE someone help cos I've spent a fair
-> bit of time on it which I don't want to have been wasted.

I have the copy of the program you sent me, im in the process of going
through it along with about 50 other files I have received, so I will place
it in the library. One of the things I noticed in Twinz was if the program
has a lot of complex If..Else..Endif type loops in, it can sometimes get a
bit messed up, or even confused.

Does the program have a lot of DATA statements? This can cause problems in
the program too, especially when compiled.

If the program has banks in it when compiled, try removing them and loading
them in from a data file on disk.

-> Also, I've had complaints of it crashing when it's iconified using the
-> Easylife iconify option. It tends to be when people have a big fancy
-> 128 colours massive workbench so perhaps that does it. Any ideas?
-> If anyone has some alternative iconify code then please send it to me
-> and I'll try that out. I'm not very happy with the current one anyway.

I dont use the Easylife Iconify routines, I simply use my own, which is a
method like in MMPlay etc. where it will return the program when the window
is closed.

-> Arrggghh!
-> It's so annoying the number of compatibilty problems with amos! I find
-> it the biggest problem that whatever I do, someone will moan it
-> doesn't use RTG or is not OS friendly or something or other. Can
-> anyone whos doing an extension have a look into this???

Use the GUI Extension. If the screenmode is selectable with an ASL
Screenmode requester, you can do anything with it!

-> Oh and once again..... what the hell happened with the AGA extension?
-> First an imminent release was 6 months aga then a demo version was 2
-> months ago and we've still seen nothing!
-> Who's beta-testing it? Is it any good? Does it actually exist???

Im testing it, but i have to say its not the easiest of extemsions to use.
In my opinion, it needs to be more simplified, as at the moment you need to
be a total pro to understand all the little bits and pieces to make it work.

Stick with the GUI Extension, much more powerfull, and constantly being
updated!!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov 19 22:07:04 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Wed, 19 Nov 1997 21:00:03 +0500
Message-ID: <yam7262.184.3756152@mail.redrose.net>
In-Reply-To: <yam7262.2043.1746412912@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: DOOM Music..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on 20-Nov-97 when Jens Vang Petersen <top_cat@post8.tele.dk> churned
out of his machine, some babble about DOOM Music..:
-> Hello..

-> Ehh, on Mush's site there's a note about the new doom music 2.0..
-> Well, i clicked on the link and got... 1.0....
-> It seems to me that it's the same as the old one, or am I wrong ??

-> Anyone knows where to get the update ??

The new version was uploaded last night. Go back to the page and hit RELOAD
to make sure you get the new HTML into the browser.

I can email the extension if you want me to.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov 19 23:04:02 1997
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Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Wed, 19 Nov 1997 21:28:16 +0500
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X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: amftp
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It was on 20-Nov-97 when Jens Vang Petersen <top_cat@post8.tele.dk> churned
out of his machine, some babble about amftp:
-> Hello everyone..

-> I can't get a prober connection to MushPD (ftp)..

-> I'm using amftp and Miami to try and get in..
-> I get the folowing error:
-> 550 AmiTCP:bin/ls -lgA -l: Invalid argument.

-> Any ideas, anyone ???

Hmm, lgA flags arent normally needed. Are you using an old version of AmFTP?

I have the -l flag ticked in the settings, and it works fine. If you still
encounter problems, then go into your browser and enter:

ftp://mushy-pd.dyn.ml.org

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov 19 19:39:19 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Wed, 19 Nov 1997 20:57:46 +0100
Message-ID: <yam7262.2340.1746271888@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: amftp
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Hello everyone..

I can't get a prober connection to MushPD (ftp)..

I'm using amftp and Miami to try and get in..
I get the folowing error:
550 AmiTCP:bin/ls -lgA -l: Invalid argument.

Any ideas, anyone ???

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Nov 19 20:27:03 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Wed, 19 Nov 1997 21:35:40 +0100
Message-ID: <yam7262.2043.1746412912@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: DOOM Music..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

Ehh, on Mush's site there's a note about the new doom music 2.0..
Well, i clicked on the link and got... 1.0....
It seems to me that it's the same as the old one, or am I wrong ??

Anyone knows where to get the update ??

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Nov 19 19:55:36 1997
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Date: Wed, 19 Nov 1997 14:43:14 -0800
From: Bartra-Pettengill <mati@groupz.net>
Reply-To: mati@groupz.net
Organization: GroupZ.net Customer
X-Mailer: Mozilla 3.0C-GZone  (Win95; I)
Mime-Version: 1.0
To: geosync@ozemail.com.au
Cc: amos-list@access.digex.net
Subject: Re: SALE FIGURES / BETA TESTERS
References: <3472341F.6008@ozemail.com.au>
Content-Type: text/plain; charset=us-ascii
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Status: O
X-Status: 

I got amiga 4000
  w cd rom and hardrive



geosync@ozemail.com.au wrote:
> 
> Hi all,
> 
> Anyone can answer this.  I`m trying to figure out percentages on how
> many people who have Amigas...
> a)  have CD-ROMs
> b)  have HARD DRIVES
> c)  have ECS or better
> d)  have NET access.
> Also please drop me a line if you BETA-TESTED StarFighter for me so I
> can put you in the credits.  Please outline what you did and about how
> many hours you spent testing.
> 
> Cheers,
> Andy H.

From amos-request@svcs1.digex.net Thu Nov 20 00:18:49 1997
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From: Christopher Kossa <abattoir@erols.com>
To: AMOS-LIST@access.digex.net
Date: Wed, 19 Nov 1997 23:12:05 -0500
Message-ID: <yam7262.276.19224384@smtp.erols.com>
X-Mailer: YAM 1.3.5 [020] - Amiga Mailer by Marcel Beck
Subject: AMOS and 3.1
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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Dear AMOS Listers...

  I love AMOS and I might have to upgrade to 3.1 Kickstart to get a 1200
tower with Zorro III slots.  Which means I'll lose my interlaced Editor
screen.  Can I use software to softkick 3.0 ROMs so I can still use
interlaced screens?
  
...Chris
============================================================================


From amos-request@svcs1.digex.net Thu Nov 20 04:41:33 1997
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Message-Id: <2567a7bb.u10t12e.f3d32-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7262.276.19224384@smtp.erols.com>
	     (from Christopher Kossa <abattoir@erols.com>)
	     (at Wed, 19 Nov 1997 23:12:05 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: AMOS and 3.1
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To the one known as Christopher,

> Dear AMOS Listers...
> 
>   I love AMOS and I might have to upgrade to 3.1 Kickstart to get a 1200
> tower with Zorro III slots.  Which means I'll lose my interlaced Editor
> screen.  Can I use software to softkick 3.0 ROMs so I can still use
> interlaced screens?

Yes, it's a factor of the actual rom being loaded.  You'll lose all the 
lovely 3.1 enhancements though.

Hey, any hackers out there feel like making an amos or rom patch ??
 


 _   _   _        _     _   _     |  "Four thousand six hundred and
|_> |_| |_| |\ | |_ |  | | /   |  |  ninety-one irradiated haggis"
|_> | \ | | | \| |_ |_ |_| \_  .  |        - A J Rimmer
                                  |    
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Nov 20 14:28:01 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 20 Nov 91 16:17:07 +0000
Subject: Re: AMOS and 3.1
Message-Id: <292A8A83.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <9711200729.AA002eq@mirex.demon.co.uk>
To: amos-list@access.digex.net
Mime-Version: 1.0
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X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

> Yes, it's a factor of the actual rom being loaded.  You'll lose all the 
> lovely 3.1 enhancements though.
> 
> Hey, any hackers out there feel like making an amos or rom patch ??

Can someone please explain the exact problems with 3.1 ROM and AMOS?
Does it just effect the editor or is it anything made in AMOS?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Nov 21 05:44:53 1997
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Message-Id: <255d310e.u10t12e.1ea61-Braneloc@mirex.demon.co.uk>
In-Reply-To: <292A8A83.MD-0.196.malcolm.murray@virgin.net>
	     (from "Alastair Murray" <malcolm.murray@virgin.net>)
	     (at 20 Nov 91 16:17:07 +0000)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: AMOS and 3.1
Status: O
X-Status: 

To the one known as Alastair,
> > Yes, it's a factor of the actual rom being loaded.  You'll lose all the 
> > lovely 3.1 enhancements though.
> > Hey, any hackers out there feel like making an amos or rom patch ??
> Can someone please explain the exact problems with 3.1 ROM and AMOS?
> Does it just effect the editor or is it anything made in AMOS?

It prevents interlace mode from working from within amos.  Interlace looks
like a normal screen, with every other line missing...  And don't rely on
which line is missing.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "He's dead Jim."
|_> | \ | | | \| |_ |_ |_| \_  .  |   
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Nov 20 13:14:34 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 20 Nov 97 03:43:53 +0000
Subject: More questions
Message-Id: <3473B1F9.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

A couple more questions:

When running the AMOS Compiler APCMP program from a shell is there a
command to make it include the AMOS.library in the compiled program?
e.g. NODEF makes no default screen, what's the syntax for the library
inclusion?

Also, can you get an amos program to start up in NTSC mode?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Thu, 20 Nov 1997 13:16:48 +0500
Message-ID: <yam7263.2426.3907544@mail.redrose.net>
In-Reply-To: <yam7263.1463.1746297504@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: amftp
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on 20-Nov-97 when Jens Vang Petersen <top_cat@post8.tele.dk> churned
out of his machine, some babble about Re: amftp:

-> >I have the -l flag ticked in the settings, and it works fine. If you still
-> >encounter problems, then go into your browser and enter:

-> >ftp://mushy-pd.dyn.ml.org

-> Tried that, same error
-> AmiTCP:bin/ls -lgA : Invalid argument.
-> is returned from IBrowse 1.16.

Ive been watching you trying to get in, and the reason you cant is because you
are not sending your email address as the password:

20.11.97 13:10:48 ftpd (003a9ac0) connection from ppp24.hk.tele.dk
[194.239.180.24]
20.11.97 13:10:49 ftpd (003a76b8) PASS password
20.11.97 13:10:50 ftpd (003a76b8) cmd failure - not logged in
20.11.97 13:10:50 ftpd (003a76b8) CWD online.gif
20.11.97 13:10:50 ftpd (003a76b8) PASV
20.11.97 13:10:50 ftpd (003a76b8) PORT
20.11.97 13:10:50 ftpd (003a76b8) cmd failure - not logged in
20.11.97 13:10:50 ftpd (003a76b8) LIST
20.11.97 13:10:50 ftpd (003a9ac0) cmd failure - not logged in
20.11.97 13:10:51 ftpd (003a9ac0) CWD gfx/lava.gif
20.11.97 13:10:51 ftpd (003a76b8) FTP session closed
20.11.97 13:10:51 ftpd (003a9ac0) PASV
20.11.97 13:10:51 ftpd (003a9ac0) PORT
20.11.97 13:10:51 ftpd (003a9ac0) cmd failure - not logged in
20.11.97 13:10:51 ftpd (003a9ac0) LIST
20.11.97 13:10:51 ftpd (003a9ac0) FTP session closed

There is an option in AmFTP to set the flag which will send your email address
as password. Until you do this, most sites wont let you in when you FTP to
them.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Nov 20 18:23:33 1997
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Message-ID: <zEZOGGA64$c0IwmB@lobster.demon.nl>
Date: Thu, 20 Nov 1997 10:09:14 +0100
To: Braneloc@mirex.demon.co.uk
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Cap'in Bubba...
In-Reply-To: <9711181819.AA002co@mirex.demon.co.uk>
MIME-Version: 1.0
X-Mailer: Turnpike Version 3.03a <CHSsSE8A4FiTFIbytgVhrAfJ$P>
Status: O
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In message <9711181819.AA002co@mirex.demon.co.uk>, Keith Hill
<Braneloc@mirex.demon.co.uk> writes

>> In message <9711171520.AA002bk@mirex.demon.co.uk>, Keith Hill
>> <Braneloc@mirex.demon.co.uk> writes
>> >> sfx: are the speach AND fx meant to be in the one channel ?
>> >Dunno, but mine are on configgable channels - so configgable
>> >they can even be switched off with no effort.
>> Eep, well, one channel is free, and the other you could mix with the
>> music. It'd probably sound awful but you could try it. Or, have special
>> sfx for when speech is played and mix them together as a sample.
>
>Hmmm.  Theres an idea.  A configgable speech/fx combined channel.
>Interesting.  Should be easy enough...

Maybe have an option to turn music off and only have jingles & sfx...

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Thu Nov 20 23:26:46 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.40 (October 10 1997), (c) 1997 by John F. Zacharias
Date: Thu, 20 Nov 1997 19:34:34 +0600 
From: Ryan Watson <kaotic@globalserve.net>
Reply-To: kaotic@globalserve.net
To: AMOS List <amos-list@access.digex.net>
Subject: Modem Games
Mime-Version: 1.0
Content-Type: Text/Plain
Content-Transfer-Encoding: 8bit
Status: O
X-Status: 

I have a friend who recently got an Amiga Emulator for his PC(*ACK!*), he
is local to me so obviously modem games have become interesting. But since
I can't really find a game that sastifies my want :), so I have decided to
attempt to create a simple little game that we can play.

I have a basic understanding of the serial commands, but when it comes to
programming the whole thing, I get confused shortly after attempting the
actual modem part.

Can anyone give me specific help on how to program such a game?

-kAOTIc - of Daemonsoft


From amos-request@svcs1.digex.net Thu Nov 20 21:27:08 1997
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           id ab2007041; 20 Nov 97 23:20 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Alastair Murray <malcolm.murray@virgin.net>
CC: Amos List <amos-list@access.digex.net>
Date: Thu, 20 Nov 1997 22:15:25 -0000
Message-ID: <yam7263.1277.2016210544@post.demon.co.uk>
In-Reply-To: <3473B1F9.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: More questions
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On Thursday 20-Nov-97 at 03:43:53, a nutter named Alastair Murray
had wet pants when they typed about `More questions'.

> couple more questions:
>When running the AMOS Compiler APCMP program from a shell is there a
>command to make it include the AMOS.library in the compiled program?
>e.g. NODEF makes no default screen, what's the syntax for the library
>inclusion?

Yup, simply use INCLIB or NOLIB

Check  out  your  Compiler  Manual on Page 35 (I think it is) for more
commands which can be used...

>Also, can you get an amos program to start up in NTSC mode?

Yes,

' If loading on a PAL system, sync to NTSC by doing this....
If Ntsc=0
Doke $DFF1DC,0
End If

' BTW this will also synce you back to PAL...
Doke $DFF1DC,32

Or buy the Amcaf Ext from Chris and use simpler commands like so:

Set Ntsc
Set Pal

Which is far easier don't ya think :)

Hope that helps you out m8 :)

cya, Andy Gibson

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Fri Nov 21 12:18:42 1997
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	id AA005cz; Fri, 21 Nov 97 09:01:51 GMT
Message-Id: <9711210901.AA005cy@mushypd.redrose.net>
Reply-To: Mushroom PD <mushypd@redrose.net>
Date: Fri, 21 Nov 1997 09:01:50
X-Mailer: MPDMailpost by Andy Kellett (mushypd@redrose.net)
X-Comment: Posted via MPDMailpost multi-personell mailer program
X-Comment: This program will post the same piece of text to all recipients
X-Comment: In a list which you can specify. If you would like a copy of
X-Comment: Of this program, email me at mushypd@redrose.net
X-Comment: This program is not to be abused, or used as a mass spammer
From: Mushroom PD <mushypd@redrose.net> (Andrew "Mushroom" Kellett)
To: amos-list@access.digex.net
Subject: AMOSPro Update: Mailinglist Maintainer V2.8
Status: O
X-Status: 

MPDMailpost Betatesting - Stage 2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Firstly, this is still going to be part of the MPDMailpostV2 package, to
give users that extra helping hand in running their own mailinglists. Many
thanks to the people who did respond to the first beta text, and gave me
the feedback from the program. So far, only praise has been given, and no
bugs found at all, which is a relief to me.

After reading these mails, it was clear that many of you wish to use the
program to run a mailing list of some kind. Having written the program in
the way I did, you'd need to be a programmer yourself, or do the process
manually, to create each of the script entries and remove all the rubbish
from the mails. If you are a programmer, then its just as easy to write a
small routine that would do it.

The next released part of the program is going to be a basic Mailinglist
Manager program, which will only require the MPDMailpostV2 program, and a
POP3 Email account of its own in which to use. It will have the usual
Mailinglist commands, and methods of subscribing, and maybe one or two
other small pieces. Ive been working on a humongous Mailinglist Manager for
the past few months, which has hundreds of options and data flags etc. and
will be implementing a lot of routines from this program, chopping most of
it away to make it as simple as possible for you to use.

Ive already begun piecing the program together, and expect a small beta out
by the end of the weekend. What I would like you people to do out there, as
it is you who wishes to use the programs, is tell me exactly what kind of
options you would like to see in the program so I can add them in
immidiately. Some features I could add if interest is shown are:

File Server (Handy for a MOD mailinglist etc.)
Newsposting Compatability (Echo an email list to news, or vice versa)
Detailed Statistics and Categorization of postings

The list is endless, but I cant start adding all the good stuff unless you
tell me what to add.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org



From amos-request@svcs1.digex.net Fri Nov 21 02:13:47 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Fri, 21 Nov 1997 07:14:53 EST5
Message-ID: <yam7264.2696.140172368@cu.cu-muc.de>
In-Reply-To: <tcppop3.591923@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: More questions
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

andy@agasinc.demon.co.uk wrote on 21-Nov-97:

> Doke $DFF1DC,0
> Doke $DFF1DC,32
> Set Ntsc
> Set Pal

BTW: Set Pal and Set Ntsc do a bit more than just Doking into $DFF1DC... :)

-- 
Bye, Chris Hodges   (http://platon.home.pages.de/)  __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d H s-:++ !g p? !au a20 W++ v? C+++        \\\///   / /_/ ___/ LOGOUT
E---- N++ K- w------ -po+ t++@ 5+++ j-- R+ G?   \XX/    \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+    AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Fri Nov 21 18:14:12 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 21 Nov 91 16:52:04 +0000
Subject: Re: AMOS and 3.1
Message-Id: <292BE434.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <9711120859.AA002f5@mirex.demon.co.uk>
To: amos-list@access.digex.net
Mime-Version: 1.0
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X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

> It prevents interlace mode from working from within amos.  Interlace looks
> like a normal screen, with every other line missing...  And don't rely on
> which line is missing.

Does this apply to just the AMOS editor or anything written in amos?

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Nov 22 04:27:22 1997
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Date: Thu, 13 Nov 97 07:46:22 GMT
Message-Id: <9711130746.AA002fk@mirex.demon.co.uk>
Message-Id: <255e714c.u10t12e.83bb3-Braneloc@mirex.demon.co.uk>
In-Reply-To: <292BE434.MD-0.196.malcolm.murray@virgin.net>
	     (from "Alastair Murray" <malcolm.murray@virgin.net>)
	     (at 21 Nov 91 16:52:04 +0000)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: malcolm.murray@virgin.net
Cc: amos-list@access.digex.net
Subject: Re: AMOS and 3.1
Status: O
X-Status: 

To the one known as Alastair,

> > It prevents interlace mode from working from within amos.  Interlace looks
> > like a normal screen, with every other line missing...  And don't rely on
> > which line is missing.
> Does this apply to just the AMOS editor or anything written in amos?

Everything.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "You can't mesmorize me, I'm British !"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Peter Cushing, At The Earth's Core.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sat Nov 22 14:30:00 1997
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Date: Thu, 13 Nov 97 18:07:06 GMT
Message-Id: <9711131807.AA002ft@mirex.demon.co.uk>
Message-Id: <255f02c8.u10t12e.db678-Braneloc@mirex.demon.co.uk>
In-Reply-To: <34736497.2894@psln.com>
	     (from "John F. Rodgers" <jfr@psln.com>)
	     (at Wed, 19 Nov 1997 14:13:43 -0800)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Breaking the font barrier
Status: O
X-Status: 

To the one known as John,
> >How many fonts are you actually using? If the number is low, why not make the
> >fonts in question into bobs? Paste bob is pretty much the same as working with
> >external fonts.
> Actually, the number of fonts will be quite great, at least 50 to 100,
> with the option to add more.  I take it from the low number of responses
> (Thanks, Mr. Giark) that no one has really run AMOS to its limits
> setting fonts...  Well, back to the drawing board!

Fonts ?  Nah, it's all bob's and sound we run short of.  Like anYthing that uses
chipmem.  Fonts, no probs !


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Those who can, do; those who can't;
|_> | \ | | | \| |_ |_ |_| \_  .  |  censor it.  Idiots." - Murray
                                  | 
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Nov 23 11:32:19 1997
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Date: Fri, 14 Nov 97 15:19:44 GMT
Message-Id: <9711141519.AA002fy@mirex.demon.co.uk>
Message-Id: <25602d0c.u10t12e.e6587-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Cap'n Bubba.
Status: O
X-Status: 

Well, since the list is always quiet at weekends, I thought I'd do Giark's job
for a few seconds, and say, lets all get the next demo's done guys !  (This 
includes me !)

cyallagain.

 _   _   _        _     _   _     |  "The red, green and blue alert signs are all
|_> |_| |_| |\ | |_ |  | | /   |  |   flashing - what the smeg does that mean ?"
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Well, either we're under attack Sir, or
                                  |   we're having a disco."
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Nov 21 20:20:02 1997
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Message-ID: <34736497.2894@psln.com>
Date: Wed, 19 Nov 1997 14:13:43 -0800
From: "John F. Rodgers" <jfr@psln.com>
Reply-To: jfr@psln.com
X-Mailer: Mozilla 3.0 (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Re: Breaking the font barrier
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Hello,

Mr. Giark To You Wrote:

>How many fonts are you actually using? If the number is low, why not make the
>fonts in question into bobs? Paste bob is pretty much the same as working with
>external fonts.

Actually, the number of fonts will be quite great, at least 50 to 100,
with the option to add more.  I take it from the low number of responses
(Thanks, Mr. Giark) that no one has really run AMOS to its limits
setting fonts...  Well, back to the drawing board!

SIncerely,

John F. Rodgers
jfr@psln.com


From amos-request@svcs1.digex.net Fri Nov 21 19:37:13 1997
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Path: news2.digex.net!digex!news.maxwell.syr.edu!streamer1.cleveland.iagnet.net!iagnet.net!news-peer.bt.net!btnet!BTInternet!usenet
From: Eric.N.Heyworth@btinternet.com
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS FOR SALE
Date: Thu, 20 Nov 1997 20:11:01 GMT
Organization: BT Internet 
Lines: 12
Message-ID: <3470a81e.811735@news.btinternet.com>
NNTP-Posting-Host: host5-99-60-104.btinternet.com
X-Newsreader: Forte Free Agent 1.11/32.235
Xref: news2.digex.net comp.sys.amiga.programmer:122218
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Status: O
X-Status: 

FOR SALE

AMOS & AMOS PROFESSIONAL

Complete with manuals, disks etc etc

Compatible with ALL amigas.

offers by email to:

eric DOT n DOT heyworth AT btinternet DOT com




From amos-request@svcs1.digex.net Fri Nov 21 17:19:06 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 21 Nov 1997 09:57:00 -0500
Message-ID: <yam7264.25.4920728@huron.net>
In-Reply-To: <zEZOGGA64$c0IwmB@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'in Bubba...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 20-Nov-97, Evert-Jan Slypen wrote:
>>> >> sfx: are the speach AND fx meant to be in the one channel ?
>>Hmmm.  Theres an idea.  A configgable speech/fx combined channel.
>>Interesting.  Should be easy enough...
>Maybe have an option to turn music off and only have jingles & sfx...

It's in the menu. you can select music+fx or jusr fx. When programming, use
the variables bubba_sp for any speech and bubba_fx for and sound effects. The
main menu config will handle it properly.

eg Sam Play BUBBA_SP,4 or Sam Play BUBBA_FX,7

The config sets the channel patterns for the variables, so it will properly
work with or without the tunes.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Nov 22 09:38:30 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Fri, 21 Nov 1997 22:20:46 +0100
Message-ID: <yam7264.2320.1747123536@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: AlienBreed 3D Editor released.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

If anyone is interested...

I've just released my biggest project ever, the new editor for Alien Breed
3D II..

It's uped in 'game/hint' on aminet, so check it out if you like. The source
code is included.

NOTE: It might be a couple of days before it's online on all the sites of
aminet..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 The computer is mightier than the pen, the sword, and the programmer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Nov 22 17:24:41 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Sat, 22 Nov 1997 15:51:45 +0500
Message-ID: <yam7265.2258.4641656@mail.redrose.net>
In-Reply-To: <yam7264.1417.1747123536@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Mushroom PD Server Probs (was Re: amftp)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on 22-Nov-97 when Jens Vang Petersen <top_cat@post8.tele.dk> churned
out of his machine, some babble about Re: amftp:

-> AMFTP.1:220 lp4-6.redrose.net FTP server (Amiga wu-ftpd 37.21) ready.
-> AMFTP.1:331 Guest login ok, send your complete e-mail address as password.
-> AMFTP.1:230 Guest login ok, access restrictions apply.
-> AMFTP.1:250 CWD command successful.
-> AMFTP.1:257 "/" is current directory.

-> AMFTP.1:Beder om skuffe-liste...
-> AMFTP.1:200 PORT command successful.
-> AMFTP.1:200 Type set to A.
-> AMFTP.1:550 AmiTCP:bin/ls -lgA -l: Invalid argument.

-> Anything wrong with that except the last bit ??

OK, I found out yesterday that there is something wrong here at this end,
which is really pissing me off as it was working fine last week. I spent most
of friday morning trying to solve the problem with Braneloc and Giark on IRC,
but to no avail. Im trying to alter some settings to fix it, but if you go to
the WWW pages and shift-click on archives to download, they should work with
no problems at all.

-> Ehh, could mail me the new Doom Music extension, as I can't log into your
-> ftp server..  Thanx in advance..

Sure, no problems

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Nov 22 19:58:09 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: "Dave Nuttall." <dave@stanza.demon.co.uk>
CC: amos-list@access.digex.net
Date: Sat, 22 Nov 1997 18:15:49 +0500
Message-ID: <yam7265.2469.2603456@mail.redrose.net>
In-Reply-To: <34773CB2.MD-0.196.dave@stanza.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Hi All
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on 23-Nov-97 when Dave Nuttall. <dave@stanza.demon.co.uk> churned out
of his machine, some babble about Hi All:
-> I recently posted a message to CU-Amigas newsgroup asking if somebody
-> could give me any information on which is the best language to start
-> programming, I got various replies but the general opinion was that
-> Amos was a dead language, but then I happened across the Amos list
-> that was on the latest CU-CD and I then realized that this was in fact
-> the reverse. Then some kind person emailed me saying that he would let
-> me have Amos-Pro boxed and also Mastering Amos for the price of the
-> postage (5.15) which I gladly accepted :-) so it looks like I will be
-> using this group as I'm gonna need a little bit of help in the future
-> so please be patient as I know zero at the moment but I'm  studying
-> Mastering Amos which is slowly making sense, Anyway Hi all

Hi there. Always good to hear new voices on the list. I dont know if you have
been to my homepages yet, but Ihave more than enogh stuff on there to get you
started, including tutorials. Im also working on my new AMOS pages which are
sure to have a lot more stuff on them.

Im glad you think AMOS is not dead. The current hipe is the excellent GUI
extension, which shows AMOS is more powerfull than most Blitz programs. In a
private mail ive sent you some examples hope you dont mind.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Nov 22 19:28:10 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Mush <mushypd@redrose.net>, Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Sat, 22 Nov 1997 18:24:00 +0500
Message-ID: <yam7265.22.2609264@mail.redrose.net>
In-Reply-To: <yam7265.2258.4641656@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mushroom PD Server Probs (was Re: amftp)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 22-Nov-97, when no creatures were stirring, and all was
silent. Suddenly, Mush jumped out from behind a rock and wouldnt stop shouting
about "Mushroom PD Server Probs (was Re: amftp)" until I was forced to knock
them out:

-> -> Anything wrong with that except the last bit ??

-> OK, I found out yesterday that there is something wrong here at this end,
-> which is really pissing me off as it was working fine last week. I spent
most
-> of friday morning trying to solve the problem with Braneloc and Giark on
IRC,
-> but to no avail. Im trying to alter some settings to fix it, but if you go
to
-> the WWW pages and shift-click on archives to download, they should work
with
-> no problems at all.

Right, after many minutes of messing around, I discovered the problem. Many
eons ago, well befre the Aminet version of Founation, I was testing an early
beta version which had just implemented game saving. Anyhow, the ASL requester
at this version was always hidden from view, so I was unaware at the point I
was actually selecting already-ther files. Anyhow, to cut a long story short,
I had toasted my L:Queue-handler file, but the site works OK now, even tested
it.

BTW, that foundation bug is gone forever,as I told paul about it yonks ago,
and the ASL requester reverts to WB so it can never happen again!!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Nov 22 15:16:59 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 22 Nov 1997 19:58:45 +0100
Message-ID: <yam7265.2300.1745621560@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Cracking da extensions..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello everybody..

Well, I know that the headline might be a bit 'over the top'....


Anyway.. As some might know I've written an extension, mainly dedicated to
sorting rountines. Currently I'm working on some improvements, but yester-
day i crashed a syquest-disk with the source on... No backup.. Well I tried
a deasm-program called Ira, not bad at all, but I finaly dicided to write
a little front-program for it that takes care of the special features of
amos-extensions...
It worked out great, after getting my own source back, I tried it on the
main AMOS-lib file, it took about 25 minutes, but then I had a working
copy of the original source-code (1.2 Mb)...

--

Anyone interested in a copy of the front-program (ira 1.02 is on aminet),
then just drop me a line and I'll send it to you...

What It'll do:
Rebuild the token-list..
Rebuild the structure of the sub-routines (The L0, L1.. labels)..

What it won't do:
Recreate the special function (Rjsr, Rbra, etc.. See the Cequ file)..
Recreate the include codes (Lib offsets, etc.)
Learn you to program in asm :-))..
Make coffe..

NOTE: Ofcourse it's illegal to use this program to crack other people's
work, and it's not intended for that..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 CChheecckk yyoouurr dduupplleexx sswwiittcchh..
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Nov 22 16:23:59 1997
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From: "Dave Nuttall." <dave@stanza.demon.co.uk>
Organization: The Home Office.
Date: 22 Nov 97 20:12:34 +0000
Subject: Hi All
Message-Id: <34773CB2.MD-0.196.dave@stanza.demon.co.uk>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

I recently posted a message to CU-Amigas newsgroup asking if somebody
could give me any information on which is the best language to start
programming, I got various replies but the general opinion was that
Amos was a dead language, but then I happened across the Amos list
that was on the latest CU-CD and I then realized that this was in fact
the reverse. Then some kind person emailed me saying that he would let
me have Amos-Pro boxed and also Mastering Amos for the price of the
postage (5.15) which I gladly accepted :-) so it looks like I will be
using this group as I'm gonna need a little bit of help in the future
so please be patient as I know zero at the moment but I'm  studying
Mastering Amos which is slowly making sense, Anyway Hi all
                      Dave.
--
 Dave Nuttall-dave@stanza.demon.co.uk           Member of Team *AMIGA*
              


From amos-request@svcs1.digex.net Sat Nov 22 18:01:12 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 22 Nov 1997 22:29:10 +0100
Message-ID: <yam7265.548.1746686016@post8.tele.dk>
In-Reply-To: <34773CB2.MD-0.196.dave@stanza.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Hi All
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 22-Nov-97, Dave Nuttall. smashed the keyboard with:
>I recently posted a message to CU-Amigas newsgroup asking if somebody
>could give me any information on which is the best language to start
>programming, I got various replies but the general opinion was that
>Amos was a dead language, but then I happened across the Amos list
>that was on the latest CU-CD and I then realized that this was in fact
>the reverse. Then some kind person emailed me saying that he would let
>me have Amos-Pro boxed and also Mastering Amos for the price of the
>postage (5.15) which I gladly accepted :-) so it looks like I will be
>using this group as I'm gonna need a little bit of help in the future
>so please be patient as I know zero at the moment but I'm  studying
>Mastering Amos which is slowly making sense, Anyway Hi all
>                      Dave.

Welcome, nice to hear that there's still new-commers to the list and AMOS.
Problems ??.. Ask, Ask, Ask, Please, course it's so nice a feeling to help
others :-)))

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Nov 22 18:20:30 1997
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Message-ID: <B0000144586@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Hi All
Date: Sat, 22 Nov 1997 17:34:41 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

> I recently posted a message to CU-Amigas newsgroup asking if 
> somebody could give me any information on which is the best
> language to start programming, I got various replies but the general
> opinion was that Amos was a dead language...

   Well, I certainly do some AMOS-programming and although I'm not a
   100% AMOS-user (meaning I also program in other languages) I
   think it is a bit absurd for people, particularly those associated with
   magazines which carry great influence, to make such rediculous
   statements: "Amos is a dead language"...

   You will find AMOS to be an exceptional language for learning
   programming and more than that, you will find AMOS to be quite
   capable of producing some superb projects.

  
> ...but then I happened across the Amos list that was on the latest
> CU-CD and I then realized that this was in fact the reverse. Then
> some kind person emailed me saying that he would let me have
> Amos-Pro boxed and also Mastering Amos for the price of the
> postage (5.15) which I gladly accepted :-) so it looks like I will be
> using this group as I'm gonna need a little bit of help in the future
> so please be patient as I know zero at the moment but I'm  studying
> Mastering Amos which is slowly making sense, Anyway Hi all

   Welcome to the world of programming...

   Just remember that "Rome wasn't built in a day" and neither are a
   master-programmer or master-project.  Start out small and gradually
   tackle larger projects to challenge yourself.  Soon, you will be very
   surprised at how much you can accomplish with your newly
   developing skill.

   If you need help, that's what this list is for so, just ask...

   GOOD LUCK!!!!


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 80% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Sun Nov 23 12:38:53 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 23 Nov 1997 10:52:16 -0500
Message-ID: <yam7266.845.4918480@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: CBATNAM Status
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The menu is almost done (waiting on adam for raycast settings)
Space Attack is almost done (get on it garf)
Planet Assault is almost done (get a move on keith)
The Gates Of Doom is done but for tweaking (andy, any word? You need samples.
gimme a list)
The Dungeon Of Ultimate Terror has yet to materialize (tomorrow for sure
strikes again. Come ON adam!)
Bubba's Bubbles is almost done (pete and james (I think), get rolling)
Music is progressing (EJ, hows the conversion coming?)
Intro/movies are under construction (Keith?)
Manual is about 25% done (hard to write a manual without the final game)

It's almost December, gang. Get on it!
 
Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov 23 13:48:13 1997
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Message-ID: <B0000144969@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Bubba Code Size.
Date: Sun, 23 Nov 1997 12:12:25 -0500
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
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>> Hey, Giark !  Y'know that 50k code size thing you mentioned ??
>> Izzat with, or without comments 
   > Without. I'll be stripping all the comments out of the code once it's
   > finalized.

      Very good as my source is quite big, but around 20% or so is 
      being used for documentation.

  
>> The next release is currently being delayed till I get most or some of
>> the above done, but it is ready ;-)   Code release is mostly ready too!
>> The level is damn near finished (apart from actual wave design) !!!
   > Well, it's nice to see that some of the levels are going to be in the
   > final game.

      I just created the worklist for the next SideShooterDemo and will
      be starting on this later today...

      Will try to send a new demo by next weekend (Dec. 7th). This will
      tidy things up a bit more as well as implement the final Phase in
      my stage.  I'll probably need one more demo after this next one, to
      tweak all the little bits, compact the code as much as possible and
      maximize the speed as I haven't touched on code-optimization yet. 

      The deadline is the end of December, isn't it? Or is it the middle
      (15th) of the month??


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 80% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete


From amos-request@svcs1.digex.net Sun Nov 23 14:36:36 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sun, 23 Nov 1997 18:43:15 +0100
Message-ID: <yam7266.751.1746038000@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Homepage..
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Status: O
X-Status: 

Hello, Everyone..

I've just opened my homepage at:
http://home8.inet.tele.dk/top_cat/

Currently I've got a link-list online anlong with an AMOSPro extensionlist
written by a friend of mine...

Drop by and have a look. And if you've got some links or aditional
information, then drop me a line..

I would specialy like to get aditional information on the extension-list..

I hope to have some of my work online in about a week..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
--------------------------------------------------------------------------
 Never forget the 'Queen Of Hearts', Diana, Princess Of Wales, 1961->1997
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Nov 23 16:41:50 1997
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Comments: Authenticated sender is <parrottsoft@pop.netaddress.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Sun, 23 Nov 1997 14:29:34 -0600
MIME-Version: 1.0
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Subject: The damp smell has arrived!
Reply-to: parrottsoft@usa.net
CC: mushypd@redrose.net
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: RO
X-Status: 

Greetings!

Tada! Well, "Tomorrow for sure" HAS arrived, my friends. Before 
reading ANY further, stop what you're doing, get out of your chair, 
and jump up and down (a little jig if you will). Then finish off your 
small personal celebration by grabing a brew and rejoicing with me in 
this little moment of rapturous jubilation!

hehe, no seriously, I'm sending the first demo for the Dungeon stage 
to Giark this minute, which should be up on the page within a couple 
of hours (hopefully). You may then go thinst and downloadeth it.

Yes, it's been months in waiting, but hey, methinks it's worth it!
Giark TRIED to convince me to send something "half-assed" several 
times, hehe, but I like GOOD first impressions. Anyhow, excuses 
aside, it's here. Go check it out. I have some instructions in with 
it (.lha). The level is small, as I haven't had much time to spend on 
level designing, but hopefully I can get to that in a couple of days.
Beta testers, tell me what you think (I'm sure I'll hear from Mush 
and Pete Cahill!). Again, thanks for the wait. Mail me if any probs.

Advertising (n): the science of arresting the human
intelligence for long enough to get money from it.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Fri Nov 21 21:08:58 1997
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Message-ID: <34C46A4B.2FEF@bigfoot.com>
Date: Tue, 20 Jan 1998 01:11:59 -0800
From: Tonatiuh Moreno <amoeba@bigfoot.com>
Reply-To: amoeba@bigfoot.com
Organization: amoeba software
X-Mailer: Mozilla 3.01 (Win16; I)
MIME-Version: 1.0
To: sniper@technet2000.com.au
CC: AMOS HELP <amos-list@access.digex.net>
Subject: Re: MAJOR GAME BEING MADE
References: <yam7261.1015.270801192@marvin.technet2000.com.au>
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Status: O
X-Status: 

Jamie Bentley wrote:
> 
>  Hi AMOS GROUP,
> 
>  Now is the time I am going to stress this, PEOPLE WHO AREN'T PRO AT ANY OF THE FOLLOWING, STOP READING:
>  Music
>  Programming
>  Graphics
>  Design
> 
>  I E~mailed Team17 and asked if I (I'll get some good mates like you guys in on it) could you the Qwak theme, the name and the entire concept.. Martyn Brown gave me FULL PERMISSION TO USE IT!
> 
>  I will be lead designer to the game, and anybody interested please mail ME (not the amos club).
> 
>  Hint: It will contain duckies alright, but with a few extra cute weapons, hell music and mabye even a CD release (I'm making a HUGE intro for it).
> 
>  Jamie Bentley

Im interested in drawing blocks and tiny sprites. I think its the only
subject I can act like a proffessional.

For more references, ask Alistair Murray!
-- 
********************************
*  Tonatiuh Moreno             *
*  amoeba@bigfoot.com          *
*  hugor@class.udg.mx          *
*  Be excellent to each other! *
********************************

From amos-request@svcs1.digex.net Sun Nov 23 20:43:33 1997
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Date: Fri, 14 Nov 97 23:45:35 GMT
Message-Id: <9711142345.AA002g8@mirex.demon.co.uk>
Message-Id: <2560a39e.u10t12e.2f77-Braneloc@mirex.demon.co.uk>
In-Reply-To: <B0000144969@mailhost.sosbbs.com>
	     (from "Garfield Benjamin" <gbenjam@sosbbs.com>)
	     (at Sun, 23 Nov 1997 12:12:25 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Bubba Code Size.
Status: O
X-Status: 

To the one known as Garfield,
> >> Hey, Giark !  Y'know that 50k code size thing you mentioned ??
> >> Izzat with, or without comments 
>    > Without. I'll be stripping all the comments out of the code once it's
>    > finalized.
>       Very good as my source is quite big, but around 20% or so is 
>       being used for documentation.

I have loads and loads of comments in my code.  It looks quite wierd.

>       The deadline is the end of December, isn't it? Or is it the middle
>       (15th) of the month??

I'll have the code finished (apart from the odd tweak) before the 1st.


 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #27
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  There's nothing more dangerous than an
                                  |  honest businessman.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Nov 23 20:25:57 1997
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Date: Sun, 23 Nov 1997 17:56:08 +0000
To: amos-list@access.digex.net
From: skid <skid@angelic.com>
Subject: bubba?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status: 

Hi all, 

I just want to say that I'm really anxious to see bubba in action. I'm
curious to see how such a long distance game could turn out. Good luck.

---------------------------------
skid@angelic.com
http://www.radiks.net/skid/
---------------------------------
Team *AMOS*
http://www.mushy-pd.demon.co.uk/
---------------------------------

From amos-request@svcs1.digex.net Mon Nov 24 04:22:55 1997
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	Mon, 24 Nov 1997 00:29:19 PST
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From: "Marco Alanen" <ravonen@hotmail.com>
To: amos-list@access.digex.net
Subject: Screen scroll routine
Content-Type: text/plain
Date: Mon, 24 Nov 1997 00:29:19 PST
Status: O
X-Status: 

Hi there...

I'm a new member of the AMOS-mailing list, so I just wanna contribute
with a few questions:

1) This morning I read in an Atari magazine about a hardware screen
   scroll routine. You just send 1024 bytes (i think) to the
   physical screen memory... PHYSICAL=PHYSICAL+1024. Tat would scroll
   the screen eight pixels. Does it work in AMOS?
2) Is there a faster putpixel routine than AMOS' own routine?

Well... Think that's it.. Bye

 /Marco

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Mon Nov 24 08:15:51 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Mon, 24 Nov 1997 11:21:42 GMT+0
Subject: the secret code of cap man doo!!!
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <2D1EB4439@mail-gw.uclan.ac.uk>
Status: RO
X-Status: 

How does Amos save out the uncompiled program, its not as ascii text 
I know that.  Does anyone know, and if so (or not!) where can I get 
the info?

Why when searching through my HD do I come across a game I never 
finished.  On loading the source the top line comment says:-
'Atomic Pizza Wars (c)1996/1997 LJS

This will soon have to become 1996/1997/1998 if I dont hurry up and 
finish the thing!!
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Windows, brick, fzzzt !!!!!
________________________________________

From amos-request@svcs1.digex.net Wed Nov 26 01:53:14 1997
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	for <amos-list@access.digex.net>; Wed, 26 Nov 1997 16:35:43 +1000
From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sat, 22 Nov 1997 17:32:32 +1000
Message-ID: <yam7265.1622.269718832@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Bob - Sprite command
MIME-Version: 1.0
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Status: O
X-Status: 

 How do I convert the hardware coords (IE: The mouse pointer) to Bob positions (software positions)???

 I've seen some shit like 700 on a 320 screen, I need to convert the bastard things..
 
 Thanks.

+---------------------------------------------------------+
| *** SNIPER PRODUCTIONS ***   ---    Jamie Bentley       |
+---------------------------------------------------------+
| Pro-Animation/Gfx/ANY SYSTEM                            |
| 3D modeling and anything required...                    |
+---------------------------------------------------------+
      ***************************** Mail me and you'll
      * sniper@technet2000.com.au * get a reply :)
      ***************************** (Obviously.. Derr)


From amos-request@svcs1.digex.net Mon Nov 24 20:19:38 1997
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           id aa2006242; 24 Nov 97 21:14 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Mon, 24 Nov 1997 01:13:08 -0000
Message-ID: <yam7267.428.2015286296@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Amcaf :)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hiya everyone,

This is aimed at everyone who has NOT yet registered for Amcaf....

Order it from Chris. It's cheap, it's still supported, it's by far the
best  Extension  I've  ever  bought/used  and we should really support
Chris with this.

Chris  is  also  open  to  suggestions and if he can, he will add your
requests to updates.

Please do consider buying this from Chris, it's well worth it. Support
your Shareware authors (especially Amos realted/created titles).

Many thanx Chris for Amcaf and I'm looking forward to the update(s).

Free Deo version available on Aminet or contact Chris for more info if
ya wish too (like I did) at:-

            platon@cu-muc.de

For  newcomers  to this list, there are many great extensions for Amos
Pro available. GUI, Amcaf, LDos, JD etc.

Why doesn't someone post a list of all ones available so new list guys
know what to get?

cya, Andy Gibson


-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Mon Nov 24 20:21:47 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Andy Gibson <andy@agasinc.demon.co.uk>
CC: amos-list@access.digex.net
Date: Mon, 24 Nov 1997 19:51:08 +0100
Message-ID: <yam7267.408.1746173208@post8.tele.dk>
In-Reply-To: <yam7266.1882.2015259144@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: AlienBreed 3D Editor released.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Nov-97, Andy Gibson smashed the keyboard with:

>How  big  is  this  file? Can you email it to me personally to save me
>using AmFTP? I hate it ya see :(

Woops, forgot to write that, it's 500 Kb (App.).. If you hate AmFTP that
much, you could wait a couple of days, it should be on my new homepage
before friday...


>If not, I will download it next weekend.....

>Thanx for letting us know about it anyway :)

I like to brag as much as anyone else :-)))

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
--------------------------------------------------------------------------
 fortune:  No such file or directory
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Nov 24 19:22:58 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 24 Nov 1997 20:14:46 +0100
Message-ID: <yam7267.2334.1746173208@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: You don't have to read this :-))
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hello..

Just a hint if you like to get loads of mails..

1) Release a leveleditor for AlienBreed 3DII with errors in it..
2) Open a new homepage :-))
3) State that you have made a program that cracks other programs :-)))
(Effect gets better if you do it all in a weekend)..

I just LOVE mails... Now I've got to make more buggy programs :-))

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
--------------------------------------------------------------------------
 fortune:  No such file or directory
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Nov 24 19:19:38 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 24 Nov 1997 20:56:53 +0100
Message-ID: <yam7267.2683.1746173208@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Alien Breed 3D II Editor..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

Just for anyone who hates AmFTP, my rewritten editor for AlienBreed 3DII
can now be downloaded from my homepage...

Oh, yes...

In relation to the extension list on my page, I've added the DOOM music
extension 2.00 for downloaders, if anyone has a problem with that, just
let me know so that I can remove it again..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
--------------------------------------------------------------------------
 fortune:  No such file or directory
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Nov 25 12:00:23 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 25 Nov 97 15:00:14 +0000
Subject: GUI+ other stuff
Message-Id: <347AE7FE.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

I'm having a few troubles with various things.

I gave up trying to use the Easylife Iconfiy command with my program
Backbone and changed to the GUI extension.

I made a small window with a button to uniconify it.
It works fine on mine but other people say that it comes up with the
error message "Can't open window"

Well.... WHY NOT???

Also, when will be the next release of the GUI extension?
Will it let you open screens?
Will it allow AMOS screens to be RTG or anything remotley more OS
friendly?

Oh, and amcaf.... I noticed Chris Hodges giving a list of new
additions to his extension. Is this new version out now? If not, when?

And finally....
You may be able to guess that Backbone is giving me problems. Heres
what happened....
It was BIG and caused random crashes on peoples computers (mine too,
but not as bad as others)
I managed to fix a few bugs and reduce the variable sizes by about
300k. Now it works fine on mine but on others it crashes at certain
points (such as loading a project)
What the hell is up?

Does anyone know of specific differences in amiga's that will cause an
amos program to work on one and fail on another?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Tue Nov 25 17:40:20 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Andy Gibson <andy@agasinc.demon.co.uk>
CC: amos-list@access.digex.net
Date: Tue, 25 Nov 1997 19:38:28 +0100
Message-ID: <yam7268.1402.1746597432@post8.tele.dk>
In-Reply-To: <yam7267.428.2015286296@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Amcaf :)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Nov-97, Andy Gibson smashed the keyboard with:
>Hiya everyone,

>This is aimed at everyone who has NOT yet registered for Amcaf....

>Order it from Chris. It's cheap, it's still supported, it's by far the
>best  Extension  I've  ever  bought/used  and we should really support
>Chris with this.

>Chris  is  also  open  to  suggestions and if he can, he will add your
>requests to updates.

>Please do consider buying this from Chris, it's well worth it. Support
>your Shareware authors (especially Amos realted/created titles).

>Many thanx Chris for Amcaf and I'm looking forward to the update(s).

>Free Deo version available on Aminet or contact Chris for more info if
>ya wish too (like I did) at:-

>            platon@cu-muc.de

>For  newcomers  to this list, there are many great extensions for Amos
>Pro available. GUI, Amcaf, LDos, JD etc.

>Why doesn't someone post a list of all ones available so new list guys
>know what to get?

>cya, Andy Gibson

There's an extension list on my web-site at:
http://home8.inet.tele.dk/top_cat/
In relation to that I'm looking for aditional information to add, drop by
and see it, and give me YOUR coments (I won't make a rating, only notes
about obsolete extension is present :-))

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
               Home of 'the ultimate AMOS Pro Extension list'
--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Nov 25 16:43:56 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Tue, 25 Nov 1997 19:58:48 +0100
Message-ID: <yam7268.2430.1746597432@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: JD Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello..

While writing on 'the ultimate extensionlist' I've run into a group of
extensions called 'JD', I've got the archive that's on the Aminet, and
it only holds the 'JD', 'JD-colour' and 'Prt' extension, what about the
rest I've seen notes about on the list: 'JD K3' and 'JD Int'. Where does 
one go to get hold of 'em ???

Also, I'd like to get some information on the 'range' extension, I know
it's comercial, but could someone please write some words about it, what
it does and how good it is at it, bugs, etc.. ???

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
               Home of 'the ultimate AMOS Pro Extension list'
--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Nov 26 01:11:07 1997
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Comments: Authenticated sender is <parrottsoft@pop.netaddress.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Tue, 25 Nov 1997 19:42:39 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Captain Bubba model.
Reply-to: parrottsoft@usa.net
CC: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

For those that missed it, "Tomorrow for sure!" is NOW (it's here!) I 
sent the first (and much anticipated) demo to Giark Sunday night. 
I sent it, he uploaded it, and I gave a couple days warning (Sunday) 
before I uploaded it. Three reasons to make no excuses! Go get it!

This is mainly for beta-testers and other programmers that did get 
the advanced warning or havent heard (which in turn means you mean to 
be more observant and check the CBATNAM page more often!)

Secondly, for those who wanted the Bubba model (which I said I 
couldnt give to you due to some problems with the modeller, no 
exporting, among other things), the problem has been solved. I've 
located a model off the Web (which is IDENTICAL to the model I used 
off my 3D model catalogue CD), and it is in Lightwave format (.LWO)! 

I'm going to take it into Lightwave, replace, add, and modify the 
textures, bits, and objects to him and his suit, then I'll send a 
couple of screenshots of him (using the SAME established color set) 
to Giark and you guys who need them. Then I'll send the Lightwave 
object .zip'ped to Giark, and he can put it up on the page (make sure 
you make a nice BIG, hehe, noticeable link for it) and you guys that 
need it and/or want it may get it (Keith and whoever else). Then you 
can render your own screenshots.

For those who don't HAVE access to a modeller or Lightwave, I'll go 
ahead and continue to do the screenshots you need. For those that DO 
get and use the model, I would appreciate it if when you do use it in 
your level or development that you would send one or two shots of 
your level and/or Bubba himself (what you did).

Again, this is an update. Hope it helps, and thanks again.

Intuition (n): an uncanny sixth sense which tells
people that they are right, whether they are or not.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Wed Nov 26 05:03:18 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Wed, 26 Nov 1997 08:40:22 GMT+0
Subject: Re: GUI+ other stuff
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <E44074CE@mail-gw.uclan.ac.uk>
Status: O
X-Status: 

> Does anyone know of specific differences in amiga's that will cause an
> amos program to work on one and fail on another?

Amos doesn't like my Apollo accelerator with fast ram in it.  Then 
again I dont like my Apollo accelerator!!!

 
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Windows, brick, fzzzt !!!!!
________________________________________

From amos-request@svcs1.digex.net Wed Nov 26 16:18:59 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Fri, 16 May 1997 18:21:11 +0500
Message-ID: <yam7075.596.2015069928@gpo.iol.ie>
In-Reply-To: <19971123202956.26599.qmail@dns01.ops.usa.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: The damp smell has arrived!
MIME-Version: 1.0
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Somebody by the name of Adam Parrott wrote a letter for some reason possibly 'The damp smell has arrived!' and so heres a reply 8)  :
>Greetings!

Hiya !

>Tada! Well, "Tomorrow for sure" HAS arrived, my friends. Before 
>reading ANY further, stop what you're doing, get out of your chair, 
>and jump up and down (a little jig if you will). Then finish off your 
>small personal celebration by grabing a brew and rejoicing with me in 
>this little moment of rapturous jubilation!

>hehe, no seriously, I'm sending the first demo for the Dungeon stage 
>to Giark this minute, which should be up on the page within a couple 
>of hours (hopefully). You may then go thinst and downloadeth it.

WOW !!!!

>Yes, it's been months in waiting, but hey, methinks it's worth it!
>Giark TRIED to convince me to send something "half-assed" several 
>times, hehe, but I like GOOD first impressions. Anyhow, excuses 
>aside, it's here. Go check it out. I have some instructions in with 
>it (.lha). The level is small, as I haven't had much time to spend on 
>level designing, but hopefully I can get to that in a couple of days.
>Beta testers, tell me what you think (I'm sure I'll hear from Mush 
>and Pete Cahill!). Again, thanks for the wait. Mail me if any probs.

hehe 8)

Ive sent the 'beta testing form' to the list so you'll get to check out my
comments there 8)

Overall I liked the demo it ran very well but It was a bit slow on
my 030/50. It was well worth the wait 8)


BTW... Please change the 'yellow' on the walls (with tmapping on)

cya,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Wed Nov 26 16:22:53 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Fri, 16 May 1997 18:23:48 +0500
Message-ID: <yam7075.2432.2015069928@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: The Dungen of DooM !
MIME-Version: 1.0
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Status: O
X-Status: 

#Beta Testers' Response Form#

#Program tested:# Dungeon of DooM
#Your email address:# cahill4@iol.ie

Chipset: AGA
Processor: 68030
Speed: 50MHz
CoProcessor: none
CHIP RAM: 2048k
FAST RAM: 8192k

#Did the program run on your system without errors?#

Yup 100%

#Were the graphics pleasing?#

Yeah - just change the yellow thats on the walls (textures)

#Was the sound pleasing?#

What sound ?

#Was the program too fast or too slow?#

too slow 8(

#What would you change?#

Id change the walls(gfx) , add some sfx,music,guns, etc...

#Any comments?#

It ran quite slow.
But It was faster than I expected it to be - The only other AMOS written 3D game
that I ever played is 'The Hunt Is On' which is much slower.
It ran at 10fps without texture mapping and 2 fps with texture mapping
the game was at a 'playable' speed when at 10fps while the 1fps was
Nearly about the same speed as wolfenstien 3d (on my amiga)
which is a small bit to slow.

There is also a bug which is also in 'The Hunt Is On'...
(This may be /another/ AMOS bug!)
the corners of all the walls were missing one line of pixels !

(all speeds given here where on a screen 320x168)

The demo was good and impressive, the texture mapping looks very good and
the option of changing detail,tmapping,etc.. during the game was a good idea

Well done !

bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Wed Nov 26 18:26:19 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 26 Nov 1997 15:53:40 +0500
Message-ID: <yam7269.2049.4025584@mail.redrose.net>
In-Reply-To: <3.0.32.19971126154126.00916b60@cpt6.stm.tudelft.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Bob - Sprite command
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 26-Nov-97, when no creatures were stirring, and all was
silent. Suddenly, Maarten jumped out from behind a rock and wouldnt stop
shouting about "Re: Bob - Sprite command" until I was forced to knock them
out:

-> Whenever you send a message to the AMOS-list, I get it dozens of times. 
-> This does not happen with any other message on the list. Could you or the
-> list maintainer of the AMOS mailing list cehck it out, please? It is
-> driving me nuts :-).

I often get a message between 2 and 4 times at peak, even when I have had
nothing to do with its thread

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov 26 09:18:34 1997
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Date: Wed, 26 Nov 97 11:13:15 GMT
Message-Id: <9711261113.AA002hv@mirex.demon.co.uk>
Message-Id: <256fc549.u10t12e.d720-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7265.1622.269718832@marvin.technet2000.com.au>
	     (from Jamie Bentley <sniper@technet2000.com.au>)
	     (at Sat, 22 Nov 1997 17:32:32 +1000)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: sniper@technet2000.com.au
Cc: amos-list@access.digex.net
Subject: Re: Bob - Sprite command
Status: O
X-Status: 

To the one known as Jamie,

>  How do I convert the hardware coords (IE: The mouse pointer) to Bob positions (software positions)???
> 
>  I've seen some shit like 700 on a 320 screen, I need to convert the bastard things..


x=x screen (x mouse)
y=y screen (y mouse)

and to get it back...

spr_x=x hard(scrn_x)
spr_y=y hard(scrn_y)



 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #218
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  Always know what you are buying.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Nov 26 19:06:09 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 26 Nov 1997 17:00:13 +0500
Message-ID: <yam7269.669.4496672@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Dungeon of Doom
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

#Beta Testers' Response Form#

#Program tested:# Adam's "Dungeon of Doom" level
#Your email address:# mushypd@redrose.net

#Chipset:# AGA
#Processor:# 68020
#Speed:# 28MHz
#CoProcessor:# 68882
#CHIP RAM:# 2048k
#FAST RAM:# 4096k

#Did the program run on your system without errors?#

It ran fine, yes

#Were the graphics pleasing?#

They werent all that bad, actually. I was expecting rather chunky blocks
with it being an AMOS caster. It was very nice with texture detail turned
right up.

Even the reverse motion was very good.

#Was the sound pleasing?#

There was no sounds in it!

#Was the program too fast or too slow?#

I would say a bit too fast, as when i'd move forward, it would run to the
end a little bit quickly (in bounds, i mean). If there was a hole I wanted
to walk thru, sometimes it would just shoot past it.

The FPS setting must be wrong too, as im sure it does more than 2fps when
im running thru it

#What would you change?#

just the size in which a single step goes.

#Any comments?#

Keep up the good work adam.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov 26 20:07:25 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Wed, 26 Nov 1997 17:18:16 +0500
Message-ID: <yam7269.827.4496672@mail.redrose.net>
In-Reply-To: <347AE7FE.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI+ other stuff
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 25-Nov-97, when no creatures were stirring, and all was
silent. Suddenly, Alastair jumped out from behind a rock and wouldnt stop
shouting about "GUI+ other stuff" until I was forced to knock them out:
-> I'm having a few troubles with various things.

Hmmm, not a good sign, hehe

-> I gave up trying to use the Easylife Iconfiy command with my program
-> Backbone and changed to the GUI extension.

Good choice, old bean.

-> I made a small window with a button to uniconify it.
-> It works fine on mine but other people say that it comes up with the
-> error message "Can't open window"

-> Well.... WHY NOT???

I have this problem on my PAL system, trying to open NTSC screenmodes. I
have no idea why it does this, but I guess its because I dont have the
Screenmodes.info file in WBStartup anymore with all the Mode ID info.

-> Also, when will be the next release of the GUI extension?

Not for a while yet, we are still testing the V1.63 and Pietro is adding a
nice AGA tiling system to the extension, so Id have to say at least a month.

-> Will it let you open screens?

Yes, my PilesoTiles II program uses screens. I can send you a quick demo
with screenmode requester if you want.

-> Will it allow AMOS screens to be RTG or anything remotley more OS
-> friendly?

There was talk about it, but I do believe he was working on being able to
copy AMOs screens to a window on the GUI.

-> Does anyone know of specific differences in amiga's that will cause an
-> amos program to work on one and fail on another?

Did you have the JUMP flag set in the compiler? sometimes that can be a
problem

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Nov 26 11:47:05 1997
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X-Sender: dejong@cpt6.stm.tudelft.nl
X-Mailer: Windows Eudora Pro Version 3.0 (32)
Date: Wed, 26 Nov 1997 15:41:31 +0100
To: amos-list@access.digex.net
From: "Maarten D. de Jong" <M.D.deJong@stm.tudelft.nl>
Subject: Re: Bob - Sprite command
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Status: O
X-Status: 

At 11:13 AM 11/26/97 GMT, you wrote:
>To the one known as Jamie,
>
>>  How do I convert the hardware coords (IE: The mouse pointer) to Bob
positions (software positions)???
>> 
>>  I've seen some shit like 700 on a 320 screen, I need to convert the
bastard things..
>
>
>x=x screen (x mouse)
>y=y screen (y mouse)
>
>and to get it back...
>
>spr_x=x hard(scrn_x)
>spr_y=y hard(scrn_y)
>
>
>
> _   _   _        _     _   _     |  Ferengi Rule of Acquisition #218
>|_> |_| |_| |\ | |_ |  | | /   |  |  
>|_> | \ | | | \| |_ |_ |_| \_  .  |  Always know what you are buying.
>                                  |  
>                    --------------+---------------
>                     http://www.mirex.demon.co.uk
>                      Member: IAPA & Team *AMOS*

Whenever you send a message to the AMOS-list, I get it dozens of times. 
This does not happen with any other message on the list. Could you or the
list maintainer of the AMOS mailing list cehck it out, please? It is
driving me nuts :-).

Maarten


From amos-request@svcs1.digex.net Wed Nov 26 13:45:27 1997
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Date: Wed, 26 Nov 1997 08:35:04 -0700
Message-ID: <00002F94.eval@modusmedia.com>
Subject: Problem installing Easylife
To: amos-list@access.digex.net
Content-Type: text/plain; charset=US-ASCII
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Status: O
X-Status: 

     
     Whenever I install the Easylife library at slot 16 and re-enter Amos 
     Pro V2.00 after saving my configuration, I get an error message from 
     workbench telling me "Cannot load extension : Use default interpreter 
     config"
     
     What am I doing wrong?  I am using an Amiga 500+ with 1.5Mb of ram.  
     Thanks in advance.
     
     
     Declan.

From amos-request@svcs1.digex.net Wed Nov 26 15:06:18 1997
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From: "Brice FROMENTIN" <Brice.Fromentin@netlinker.com>
To: "AMOS Mailing List" <amos-list@access.digex.net>
Subject: OS DevKit
Date: Wed, 26 Nov 1997 19:01:41 +0100
Message-ID: <01bcfa95$5920e390$0301a8c0@askyl.TCP>
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X-Status: 

Hi all,

 The OS DevKit for AMOS Pro 2.0 is in beta test. New features has been
added. Registered users can contact me (the author) for a free update to the
current version.

Actually, I am searching for a few beta testers that have time to try it and
locate bugs with a very small documentation support.

Thanks.


Paranormal Activity is Normal Reflection
Brice FROMENTIN



From amos-request@svcs1.digex.net Wed Nov 26 22:03:26 1997
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           id ab2000372; 27 Nov 97 2:23 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Wed, 26 Nov 1997 19:28:40 -0000
Message-ID: <yam7269.2033.2015286528@post.demon.co.uk>
In-Reply-To: <00002F94.eval@modusmedia.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Problem installing Easylife
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On Wednesday 26-Nov-97 at 15:35:04, a nutter named
Declan_Gorman@modusmedia.com
had wet pants when they typed about `Problem installing Easylife'.

>Whenever I install the Easylife library at slot 16 and re-enter Amos 
>Pro V2.00 after saving my configuration, I get an error message from 
>workbench telling me "Cannot load extension : Use default interpreter 
>config"
>     
>What am I doing wrong?  I am using an Amiga 500+ with 1.5Mb of ram.  
>Thanks in advance.
>Declan.

Make  sure  you  have  the  correct path fixed out. One more important
note. Make sure you have the Easylife.Library in your LIBS: path.

After  you set up Amos with slot 16 and all, you will probably have to
REBOOT your Amiga so the new library can be accessed from LIBS: too.

Give that a try and see what happens :)

If  anyone  else  iis  having probs, make sure you always back up your
Config  file (in S:) before trying to install a new Ext. I do this all
the time just in case.

Please  let  me  know  how  you get on as I had no probs with Easylife
apart from not using the Library in LIBS: at first....

(You're not missing much anyway, it's not a brill extension)

cya, Andy Gibson

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Wed Nov 26 18:36:37 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 26 Nov 97 20:16:33 +0000
Subject: Mr problems continued...
Message-Id: <347C83A1.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

I'm now pretty sure that the problems with Backbone are due to AMOS
bugs. Specifically to do with IFs and large variables.

One thing I found is I can't define this Dim MAP(200,200,1) when a
program is compiled whereas it works fine when interpreted.

Thats not a real problem on it's own but in combination with all the
others it is.

I'm going to go through my program and reduce any Dim's I can and also
do something about lots of nested IF, ELSE etc 's.

Does anyone know what the SPECIFIC problem is.

e.g.
Does lots of IF, ELSE IF's do it?
Is it just lots of nested IFs, ENDIF's ?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Wed Nov 26 19:09:55 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 26 Nov 1997 16:00:37 -0500
Message-ID: <yam7269.1863.3781080@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: CBATNAM
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

THIS IS IT!

The final dates have been set. You will now have to get with the program for
true.

Status as of today:
Intro - some frames to finish, almost ready - Keith, push the artist!
Space Attack - just finishing end boss. Garf, get it to me!
Planet Assault - DONE! Still adding extra gfx, etc. but the code is done. All
right, Keith!
Gates Of Doom - Working demo. No code released and not a word from Andy.
Dungeon Of Ultimate Terror - First demo out, optimizing like crazy. Keep it
up, Adam
Bubba's Bubbles - Waiting on gfx from Adam
Menu - New version ready, just optimizing and waiting to add all the code
High Scores - Not a word out of Mush.

No more demos, people. Final releases now.

Final date for your code to be in my mailbox: December 7, 1997
If you miss this deadline, your level probably won't be IN the game.

Final date for optimizing and final compile: December 14, 1997

This is the crunch time. I know, you've all got other things to do, but we
knew it was coming. I dread having only a week to integrate all the code and
pass it around. I hope you've all followed the guidelines that we set up at
the start.

I say again, this is it. No more pushing the dates back. No more time. It's
now or never.

Any bubba art you have should be submitted soonest.

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Nov 28 12:02:29 1997
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From: beagley@crystal.com.au
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X-Mailer: AEMAIL (Amiga eMail), Version 1.11 (October 14, 1996), (c) 1996 by John F. Zacharias
Date: Fri. 28 Nov 1997 02:07:49 -0600 (CST)
Reply-To: beagley@crystal.com.au
To: amos-list@access.digex.net
Subject: BOB TRIGONOMETRY
Mime-Version: 1.0
Content-Type: Text/Plain; charset=US-ASCII
Status: O
X-Status: 

Dear Amos Group,
                Thank you to all those that helped me with my past
                problems, I would like now to ask if anybody
                has got any thoughts on how to get the trajectory
                angle between the mouse pointer and a bob.

                I would then like to put this angle information
                into an amal string, so that it can link to a
                bob animation sequence.

                IE if the angle between the mouse and bob is
                45 the bob image would match.

                Any help would be appreciated.

                Thank you
                Aaron






From amos-request@svcs1.digex.net Wed Nov 26 23:15:55 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Wed, 26 Nov 1997 22:00:21 +0500
Message-ID: <yam7269.1057.3198840@mail.redrose.net>
In-Reply-To: <347C83A1.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mr problems continued...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 27-Nov-97, when no creatures were stirring, and all was
silent. Suddenly, Alastair jumped out from behind a rock and wouldnt stop
shouting about "Mr problems continued..." until I was forced to knock them
out:

The compiler manual explains about lts of If/THEN statements, and
reccomends you turn the JUMP fuction to ON.

-> I'm now pretty sure that the problems with Backbone are due to AMOS
-> bugs. Specifically to do with IFs and large variables.

-> One thing I found is I can't define this Dim MAP(200,200,1) when a
-> program is compiled whereas it works fine when interpreted.

-> Thats not a real problem on it's own but in combination with all the
-> others it is.

-> I'm going to go through my program and reduce any Dim's I can and also
-> do something about lots of nested IF, ELSE etc 's.

-> Does anyone know what the SPECIFIC problem is.

-> e.g.
-> Does lots of IF, ELSE IF's do it?
-> Is it just lots of nested IFs, ENDIF's ?

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Nov 27 14:15:36 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 26 Nov 97 21:23:26 +0000
Subject: GUI + Iconify
Message-Id: <347C934D.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

As I said a bit ago...
I had problems with the Easylife iconify command so I used the GUI
extension to make my own iconification.
However whereas before if I iconified an AMOS program, I could run
another, quit it and then return to the original, using the GUI
extension I can't run another AMOS program....

Is there a solution to this?

Thanks,
-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From root@www.martianconsulate.com Fri Nov 28 15:57:26 1997
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Cc: recipient list not shown: ;
Subject: "Re: Mars site to add to XMAS list"
From: <tracyb813@sprintmail.com>
Status: O
X-Status: 

Please forward to friends and bookmark for Christmas shopping...

	http://www.martianconsulate.com

Use my code "18414NSR" for online discounts when ordering.
 
- Tracy

>> On Tuesday, November 25, 1997, tracyb813@sprintmail.com wrote:
>>
>> Joan,
>>
>> ... here's that site doing the Mars "Land Claims":
>>
>>    http://www.martianconsulate.com
>>
>> I bought one for Bill's birthday last month. He was thrilled it

> Thanks! Cool site -- I sent it around the office :) Never too
> many Martians around -- keeps the UFO abduction rate to a minumum!!!
> See you next Thursday at the bookstore. Tell Mary that she needs 
























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From amos-request@svcs1.digex.net Thu Nov 27 08:09:34 1997
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Date: Thu, 27 Nov 97 11:23:54 GMT
Message-Id: <9711271123.AA002it@mirex.demon.co.uk>
Message-Id: <25711946.u10t12e.f3350-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Beer.
Status: O
X-Status: 

Any of you guys got a beer can lightwave object ?

 _   _   _        _     _   _     |  How do I get to slee-leep ?  I'll count
|_> |_| |_| |\ | |_ |  | | /   |  |  those bars on the window.  One, Two, 
|_> | \ | | | \| |_ |_ |_| \_  .  |  Three, Sleep.  - Max Headroom
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Nov 27 11:10:33 1997
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From: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 27 Nov 1997 09:44:33 -0500
Message-ID: <yam7270.1695.5036728@huron.net>
In-Reply-To: <B0000147512@mailhost.sosbbs.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CBATNAM
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Nov-97, Garfield Benjamin wrote:
>> No more demos, people. Final releases now.
>   No more demos?!

No more demos as in half finished code. You can still release a `demo' but it
must be your final version.

>   Ah right, the guidelines... I'd better re-read those.  I've just been
>   applying common sense: procedure SideShooter, all "minor"
>   procedures prefixed with a "SS_", etc.

Sounds right to me. Have you implemented the bubba_sp and bubba_fx variables?

Well met and godspeed,
                      Giark
                                       giark@hicksville.dyn.ml.org
                                http://www.hicksville.dyn.ml.org/~giark/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ____ \  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /___/ / / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /_______/ /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov 27 17:56:53 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Thu, 27 Nov 1997 19:56:30 +0100
Message-ID: <yam7270.1541.1747034504@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Extension list
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hello..

I've added an extensionlist for AMOS TC to my homepage, but I don't know
very much about these extension, as it's been several years since I gave
up using TC.. So if there's any TC users out there who knows something
about these extension, please visit my homepage and give me some input on
that..

I've added downloadlinks to the lists extensions on Aminet-paderborn..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 fortune:  No such file or directory
--------------------------------------------------------------------------


From timoeng@hem1.passagen.se Thu Nov 27 15:38:31 1997
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Subject: Playfield problems in AMOSPro 2.0
Date: Thu, 27 Nov 97 21:37:40 +0100
x-mailer: Claris Emailer 2.0v2, June 6, 1997
From: Timo Engman <timoeng@hem1.passagen.se>
To: "AMOS Mailing List" <amos-request@access.digex.net>
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Status: O
X-Status: 

I have a problem, that in fact the playfield scroller isn't smooth.
When I have two screens , assigned as Dual Playfield 0,1 with both 8 colors.
When I try the first screen to be in 0,0 offset and the second scroll from 0 to 319, in a
"parallax" scrolling found in "Addams Family" on Super Nintendo
The screen scrolls in 16 pixel chunks. This don't happen in vertical scrolling.
Anyone have an explanation or is it a bug in AMOSPro ?

Please dont say me to use Screen Copy 0,X,0,319,255 to 1,0,0...Plz don't say it - it's slowly...10-20 times!!!

Pure hardware is best !!!

/Timo Engman



---------------------------------------------------------------------------
Regular in (IrC)     #Sweden,#ChatZone,#IrcZone,#MacFilez,#Ume  
Regular in (Hotline) MacAddict,MacPOWER!,M&M                                                            
                  
Nickname is MaX                                    
                 
E-Mail:timoeng@hem1.passagen.se                         
---------------------------------------------------------------------------



From amos-request@svcs1.digex.net Fri Nov 28 14:50:12 1997
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           id aa2023948; 28 Nov 97 18:03 GMT
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Thu, 27 Nov 1997 20:40:00 -0000
Message-ID: <yam7270.31.2015857616@post.demon.co.uk>
In-Reply-To: <347C934D.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: GUI + Iconify
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On Wednesday 26-Nov-97 at 21:23:26, a nutter named Alastair Murray
had wet pants when they typed about `GUI + Iconify'.
>As I said a bit ago...
>I had problems with the Easylife iconify command so I used the GUI
>extension to make my own iconification.
>However whereas before if I iconified an AMOS program, I could run
>another, quit it and then return to the original, using the GUI
>extension I can't run another AMOS program....
>Is there a solution to this?
>-Murray

It  is  a  well  known  fact  that two Amos compiled jobbies won't run
together at the same time, but, yes there is a solution. Code in Blitz
instead :)

Jesting of course....

I have a util here which patches compiled jobbies to allow them to run
together (as many as you want i think, as long as you patch each one).

I  think  it's  called  Amos  Patch or summot! I think Mush has it and
Aminet  too.  If  you  have  any  trouble getting hold of it, email me
privately and I'll attach it for ya m8 :)

Hope this has been of some help?

cya, Andy Gibson

-- 
 ___________________________________ ________________________________
|  _     _                          |                                |
| (-)/\//_)\/    AGAS Productions   |    #cONTACT mE fOR mORE iNFO#    |
|   Gibson_/           9T7          |    #oN aREA51 rELEASES aLSO!#    |
|                                   |                                |
|    andy@agasinc.demon.co.uk       |        cOMING sOON'ish         |
|                                   |        *Roswell Gfx Adv*         |
|     -=<(aka SKiDZ/A51)>=-         |              9T8               |
|___________________________________|________________________________|


From amos-request@svcs1.digex.net Thu Nov 27 21:53:52 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Organization: Muzzasoft/Microplanet Games
Date: 27 Nov 97 21:21:47 +0000
Subject: Re: OS DevKit
Message-Id: <347DE46B.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <01bcfa95$5920e390$0301a8c0@askyl.TCP>
To: amos-list@access.digex.net
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Status: O
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>  The OS DevKit for AMOS Pro 2.0 is in beta test. New features has been
> added. Registered users can contact me (the author) for a free update to the
> current version.
> 
> Actually, I am searching for a few beta testers that have time to try it and
> locate bugs with a very small documentation support.

What is this?
I've never heard of it.

What can it do... etc etc...

-Murray

--

 Alastair  \\|//   malcolm.murray@virgin.net
  Murray   (o o)      http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==--  |
|  game/shoot/Hanger18  |game/shoot/Traitor|    The Turtleminator   |
|game/jump/BananaIslands|  game/role/CHAOS |       Hangar 18 II     |
|  game/shoot/Extinct   | game/jump/Blobby | Backbone - Game Creator|
|   dev/amos/KeyState   | dev/amos/PicPack |                        |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Thu Nov 27 18:08:36 1997
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Comments: Authenticated sender is <parrottsoft@pop.netaddress.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: giark@hicksville.dyn.ml.org
Date: Thu, 27 Nov 1997 15:41:07 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Concerning CBATNAM:
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

Some messages concerning CBATNAM (and those following):

Got you're message, Giark. Yes, optimizing I am. Will try to make
release date. I'm working full-time, all-shifts over the Holidays.
I think you'll really like the new graphics and play-style of the 
next demo (namely to Pete Cahill and Mush, hehe). Work work work..

To Keith and other CBATNAM modellers: Just about finished with the 
new CBATNAM Lightwave model. For ALL those who WANT THE MODEL (and 
are on the CBATNAM project that have access to the page and/or are 
programmers and need the model), MAIL ME. It'll be .zip'ped with 
instructions and the model itself (complete in Lightwave format, 
.LWO, and will include the Cap'n, his rayguns, and jetpack). Right 
now, Keith Hill (Braneloc) is the ONLY one that's been pestering me 
for it and has made any notice or want for it. If you dont tell me 
that you want it, YOU WONT GET IT! It'll probably be put up on the 
page by Giark anyhow (I'll send it to him), so you'll have to go 
download it from there. (I dont have time for seperate emails).

I thought about sending some preliminary screenshots of sets of 
graphics to Giark and some other CBATNAM coders, but, since we're all 
stretched for time, I will refrain. Instead, I'm including (as I 
said) Cap'n Bubba, two rayguns (the old green one and a new 
futuristic-looking one), his "fire-extinguisher" style Jetpac, and 
some docs. Everything is based on the original color sets that Giark 
wanted (including Bubba, his rayguns, and his jetpack), so no 
complaining. For those that don't have access to Lightwave or a 
modeller, mail me and I'll TRY my best to get whatever screenshots 
you need to you. (If I dont have time or cant get all of what you 
need to you, mail Keith and I'm sure he can get you what you need).

Anyhow, this is just another IMPORTANT update. Take notice. Thanks.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Thu Nov 27 18:33:22 1997
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: Peter Cahill <cahill4@iol.ie>
Date: Thu, 27 Nov 1997 15:56:42 -0600
MIME-Version: 1.0
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Subject: Re: The Dungen of DooM !
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net, giark@hicksville.dyn.ml.org
Priority: normal
In-reply-to: <yam7075.2432.2015069928@gpo.iol.ie>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

Just a quick thank-you for those that commented on and filled out the 
Beta-response forms on the first demo on the Dungeon level.

hehe, a quick fix firstly would be the name. I mistakenly gave it the 
wrong name (the Dungeon should be "of Ultimate Terror", NOT "Dungeon 
of Doom"). The "Doom" is the name of Andy's Tekken level, not mine. 
(Oops!, hehe) That will be fixed in the next update.

Secondly, (namely to Pete Cahill), what (the heck) didn't you like 
about the wall textures in my demo (the stone graphics)? The palette 
was the standard default 64 EHB palette, and will not be changed. 
I'll see what I can do for the next demo.

> It ran quite slow. But It was faster than I expected it to be - The 
> only other AMOS written 3D game that I ever played is 'The Hunt Is 
> On' which is much slower. It ran at 10fps without texture mapping 
> and 2 fps with texture mapping the game was at a 'playable' speed 
> when at 10fps while the 1fps was Nearly about the same speed as 
> wolfenstien 3d (on my amiga) which is a small bit to slow.

Yes, Johnny wrote "The Hunt is On" in AMOS as well, and I based the 
code for the Caster (for the level) on his original raycaster. (This 
is a "Special edition" of the Cafe Engine, my 3D Engine in 
development, just juiced up with some help from his routines for this 
level and the CBATNAM game, hince "Special Edition". Just FYI, my 
official Cafe Engine (at Parrottsoft) will be MUCH bigger in size and 
code, and will contain many more features, and will be homeade, 
fresh from scratch. All development on it has halted and code 
packed away for now until I get this project out of the way).

First time around I didnt plan for the engine to BE very fast, but it 
DID (just turned out that way!) Cool anyhow, and I'm trying to get it 
going even faster (as fast as I can with the time I have).

> There is also a bug which is also in 'The Hunt Is On'... (This may 
> be /another/ AMOS bug!) the corners of all the walls were missing 
> one line of pixels ! 

Actually, it's not an AMOS bug, just a bug in the Raycaster itself. 
As I said, the code I used was roughly based on Bintz's original 
casting routines (since I didn't have time to finish writing my 
"fresh from scratch" Engine), and it uses SLIGHTLY less-accurate Trig 
(Sine's and Cosines instead of the traditional Tangent tables, which 
the Cafe Engine will use, thus giving better looking walls and more 
accurate angles and casting graphics). There's no way around it 
without re-writing the Raycaster's base code, and we all (should) 
know that I sure dont have time for THAT.

> The demo was good and impressive, the texture mapping looks very
> good and the option of changing detail,tmapping,etc.. during the
> game was a good idea

hehe, "I'm a programmer, that's my job."

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Thu Nov 27 22:10:24 1997
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Date: Fri, 28 Nov 97 02:04:10 GMT
Message-Id: <9711280204.AA002ji@mirex.demon.co.uk>
Message-Id: <2571e794.u10t12e.60942-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
Priority: Urgent
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Bubba Graphics
Status: O
X-Status: 

Ok, to all the people on the Bubba project who havn't sent me a photo yet..

These need to be in VERY FAST !!  I can handle the image in almost ANY format.
If you must, send a physical photo to me, and I can scan and return.  Guys,
this is, like urgent..

If anyone would like to donate graphics, NOW would be a good time...  
Lightwave object format is good...
Front facing (towards the player) pixel graphics are good...

Currently (mainly) looking for:
	Aircraft - anything hostile..
	Any 'tree' or column type objects	
	Any scary type images - the odd monster perhaps
	Any 'arctic' type images
	Any 'outdoors' type images - normal flightpaths.
	Any 'bushes' or 'shrubberies' - yes, seriously..
	Any IDEAS for object flightpaths

If you have ANYTHING lying around, just let me know..

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Lets make sure history never forgets
|_> | \ | | | \| |_ |_ |_| \_  .  |   the name - Enterprise"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Nov 28 05:46:39 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
CC: amos-list@access.digex.net, giark@hicksville.dyn.ml.org
Date: Fri, 28 Nov 1997 10:14:53 +0100
Message-ID: <yam7271.2695.138519304@vip.cybercity.dk>
In-Reply-To: <19971127215709.21755.qmail@dns01.ops.usa.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: The Dungen of DooM !
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Nov-97, Adam Parrott wrote:
>Greetings.
>> It ran quite slow. But It was faster than I expected it to be - The 
>> only other AMOS written 3D game that I ever played is 'The Hunt Is 
>> On' which is much slower. It ran at 10fps without texture mapping 
>> and 2 fps with texture mapping the game was at a 'playable' speed 
>> when at 10fps while the 1fps was Nearly about the same speed as 
>> wolfenstien 3d (on my amiga) which is a small bit to slow.

It ran VERY slow, and I would consider it unplayable.  With best details and
largest screen I got around 1-3fps on my 68060... Note to Adam: The detail
doesn't change the speed a lot (actually it doesn't), but the screen size do!

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
            - in an insane world... -that- was the sanest choice!


From David.A.Green@student.shu.ac.uk Fri Nov 28 09:06:54 1997
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From: David.A.Green@student.shu.ac.uk (David A. Green)
To: mcox@access.digex.net
Date: Fri, 28 Nov 1997 13:21:03 +0100
Subject: Zappo CD-ROM
Message-ID: <msg100257.thr-26c7a7.5b8dcc@bill.cms.shu.ac.uk>
Organization: Sheffield Hallam University
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X-Gateway: NASTA Gate 2.0 beta 3 for FirstClass(R)
Status: O
X-Status: 

Do you know if the Zappo CD-ROM drives works with the AmiCDFS v2.39
software. I have tried to get it to work, but it will not work. The
DOSDriver that the Zappo software sets up does not have a device to
control it and the Overcd-Handler is used for the Handler. The AmiCDFS
uses its own handler but wants a device (i.e. scsi, cd.device).
Therefore if the overcd-handler is replaced with the AmiCDFS handler
then the Zappo CD-ROM drive will not work.

From amos-request@svcs1.digex.net Fri Nov 28 05:11:54 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Fri, 28 Nov 1997 09:11:35 GMT+0
Subject: Testers wanted!
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <1CF984CCB@mail-gw.uclan.ac.uk>
Status: RO
X-Status: 

Hello, peeps!
Will some of you test my game for speed and such things.
It runs OK on my machine but will probably go mad on someone elses.

Its a rewrite of Prospector Pete (remember that from the C16/C64 ??)

The file is about 60K

Mail me if you can help.

____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Windows, brick, fzzzt !!!!!
________________________________________

From amos-request@svcs1.digex.net Fri Nov 28 14:14:51 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Fri, 28 Nov 1997 15:36:46 +0100
Message-ID: <yam7271.2336.1746325912@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: AGA Extension
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Hello

Can someone tell me what extension slot the upcomming AGA extension gets
(The JADE extension) ??

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 God is real, unless declared integer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Fri Nov 28 23:31:48 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 28 Nov 1997 21:50:08 +0500
Message-ID: <yam7271.437.4316912@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Hi score routine
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Hi, just me letting people know about the status of the high score routine.

I lost part of my original source code when developing the routine, which
created the rather-smooth morphing sequence. It calculated the correct no.
of movements needed etc. Ive had to fall on the older version, and for some
reason cant seem to get it to work right again, so have left that bit out
and tided up some of the letter data.

I also want to add a scroller to the screen, so whilst entering your name,
you can read the scrolls etc. I dont know how it will look, but I have done
similar in the past and it came out OK without too much jerkiness.

If anyone wants to contribute any texts to go in, send me the .AMOS program
with the message in DATA statements (remembering to put the spaces at the
end of lines).

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Nov 29 00:15:21 1997
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Date: Fri, 28 Nov 1997 20:06:36 -0800 (PST)
From: John Bintz <uv334@victoria.tc.ca>
To: Amos List <amos-list@access.digex.net>
Subject: Re: The Dungen of DooM !
In-Reply-To: <yam7075.2432.2015069928@gpo.iol.ie>
Message-ID: <Pine.GSO.3.95.iB1.0.971128200536.4682A-100000@vtn1>
MIME-Version: 1.0
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Status: O
X-Status: 

Hunt uses an optimized raycasting routine, which is inaccurate at
detecting corners, but much faster all around.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Sat Nov 29 00:37:52 1997
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Date: Fri, 28 Nov 1997 20:07:43 -0800 (PST)
From: John Bintz <uv334@victoria.tc.ca>
To: Keith Hill <Braneloc@mirex.demon.co.uk>
cc: amos-list@access.digex.net
Subject: Re: Beer.
In-Reply-To: <9711271123.AA002it@mirex.demon.co.uk>
Message-ID: <Pine.GSO.3.95.iB1.0.971128200724.4682B-100000@vtn1>
MIME-Version: 1.0
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Status: O
X-Status: 

Beer is good.  And no I don't.  8^)

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#

On Thu, 27 Nov 1997, Keith Hill wrote:

> Any of you guys got a beer can lightwave object ?
> 
>  _   _   _        _     _   _     |  How do I get to slee-leep ?  I'll count
> |_> |_| |_| |\ | |_ |  | | /   |  |  those bars on the window.  One, Two, 
> |_> | \ | | | \| |_ |_ |_| \_  .  |  Three, Sleep.  - Max Headroom
>                                   |  
>                     --------------+---------------
>                      http://www.mirex.demon.co.uk
>                       Member: IAPA & Team *AMOS*
> 


From amos-request@svcs1.digex.net Sat Nov 29 14:07:32 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net, giark@hicksville.dyn.ml.org
Date: Sat, 29 Nov 1997 19:07:21 +0500
Message-ID: <yam7272.1075.2015146416@gpo.iol.ie>
In-Reply-To: <19971127215709.21755.qmail@dns01.ops.usa.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: The Dungen of DooM !
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Somebody by the name of Adam Parrott wrote a letter for some reason possibly 'Re: The Dungen of DooM !' and so heres a reply 8)  :
>Greetings.

>Just a quick thank-you for those that commented on and filled out the 
>Beta-response forms on the first demo on the Dungeon level.

>hehe, a quick fix firstly would be the name. I mistakenly gave it the 
>wrong name (the Dungeon should be "of Ultimate Terror", NOT "Dungeon 
>of Doom"). The "Doom" is the name of Andy's Tekken level, not mine. 
>(Oops!, hehe) That will be fixed in the next update.

oh..
Oops 8)

>Secondly, (namely to Pete Cahill), what (the heck) didn't you like 
>about the wall textures in my demo (the stone graphics)? The palette 
>was the standard default 64 EHB palette, and will not be changed. 
>I'll see what I can do for the next demo.

I thaught that the 'yellow' bits on the wall didn't look right
I think you should either reduce the amount of yellow alot or
remove the yellow bits and just have a plane wall (like wolfenstien3D)


>> It ran quite slow. But It was faster than I expected it to be - The 
>> only other AMOS written 3D game that I ever played is 'The Hunt Is 
>> On' which is much slower. It ran at 10fps without texture mapping 
>> and 2 fps with texture mapping the game was at a 'playable' speed 
>> when at 10fps while the 1fps was Nearly about the same speed as 
>> wolfenstien 3d (on my amiga) which is a small bit to slow.

>Yes, Johnny wrote "The Hunt is On" in AMOS as well, and I based the 
>code for the Caster (for the level) on his original raycaster. (This 
>is a "Special edition" of the Cafe Engine, my 3D Engine in 
>development, just juiced up with some help from his routines for this 
>level and the CBATNAM game, hince "Special Edition". Just FYI, my 
>official Cafe Engine (at Parrottsoft) will be MUCH bigger in size and 
>code, and will contain many more features, and will be homeade, 
>fresh from scratch. All development on it has halted and code 
>packed away for now until I get this project out of the way).

ah - that explains the mising line of pixels bug !

>First time around I didnt plan for the engine to BE very fast, but it 
>DID (just turned out that way!) Cool anyhow, and I'm trying to get it 
>going even faster (as fast as I can with the time I have).

It runs fast enough without tmapping but with tmapping on it
isnt fast enough on my 030/50.


>> There is also a bug which is also in 'The Hunt Is On'... (This may 
>> be /another/ AMOS bug!) the corners of all the walls were missing 
>> one line of pixels ! 

>Actually, it's not an AMOS bug, just a bug in the Raycaster itself. 
>As I said, the code I used was roughly based on Bintz's original 
>casting routines (since I didn't have time to finish writing my 
>"fresh from scratch" Engine), and it uses SLIGHTLY less-accurate Trig 
>(Sine's and Cosines instead of the traditional Tangent tables, which 
>the Cafe Engine will use, thus giving better looking walls and more 
>accurate angles and casting graphics). There's no way around it 
>without re-writing the Raycaster's base code, and we all (should) 
>know that I sure dont have time for THAT.

hehe. Will the missing line of pixils bug be fixed ?

>> The demo was good and impressive, the texture mapping looks very
>> good and the option of changing detail,tmapping,etc.. during the
>> game was a good idea

>hehe, "I'm a programmer, that's my job."

8)

I think that the biggest problem at the moment with the 'Dungeon of
Ultimate terror' is the speed, I was very impressed with the rest of it !

cya,

-- 
   ____ ______ ___       ____   ____         ____
  |  \_|_   _||   \     / __ \ / __ \ /\  /\|____|||     ||
  | O |_ | ||_| O |    | /  \_|||__|| ||__||  ||  ||     ||
  |  /_| | | _|   /    | |   _ | __ | | __ |  ||  ||     ||
  | ||_  | ||_| n \    / \__/| ||  || ||  || _||_ ||___  ||__
  |_|__| |_|__|_|\ \  //\___/  \/  \/ \/  \/|____||___ \ |__ \
________________  \ \// _____________________________/ / __/ /
________________\ \  / /______________________________/_/ __/
_________________\ \/ /__________________________________/

 --------------------------------------------------------------
| cahill4@iol.ie   | http://www.iol.ie/cahill4/peter/index.html|
| IRCnick  PAC     | *IAPA* member       |   Team *AMOS*           |
 --------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Nov 30 02:11:47 1997
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From: Robert Bankston <rbanksto@whale.st.usm.edu>
Message-Id: <199711300600.GAA20564@whale.st.usm.edu>
Subject: Bad problems with Amos
To: amos-list@access.digex.net (Amos List)
Date: Sun, 30 Nov 1997 00:00:36 -0600 (CST)
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I've recently developed a bad problem and I need some advice/help.  I had
AmosPro V2.something installed on my hard drive (I had it updated from the
older version) but about a week or so ago I irretrievably lost my data
(disksalv won't even bring it back) from my HD.  I've now tried to go back
and use the original disks but they won't work.  After originally
installing Amos, I put the original disks (system, compiler, updater, etc)
away in a safe place and didn't ever touch or use them.  All updates were
performed on the HD or on floppy copies, not the originals but now I can't
get them to work.  Whenever I try to start AmosPro from the system disk
it says:
  Cannot read system files: check APSystem folder
I've tried to perform the V2 update on a copy of the system disk and it
gets about halfway through and gives an error saying that it couldn't
complete the process.  Here is a listing of the APSystem folder for the
original system disk:

Directory "df0:apsystem" on Saturday 29-Nov-97 
AMOSPro_Monitor_Resource.Abk   13946 ----rwed 31-Mar-93 15:43:52
AMOSPro_Editor_Samples.Abk   44476 ----rwed 31-Mar-93 15:43:33
AMOSPro_Default.Font        2048 ----rwed 31-Mar-93 15:43:41
AMOSPro_Editor_Macros         12 ----rwed 31-Mar-93 15:43:27
AMOSPro_Default_Resource.Abk    8536 ----rwed 31-Mar-93 15:43:37
AMOSPro_Editor_Config      18736 ----rwed 25-May-96 11:05:52
AMOSPro_Mouse.Abk           2224 ----rwed 31-Mar-93 15:43:45
AMOSPro_Monitor            11872 ----rwed 31-Mar-93 15:43:49
AMOSPro_Music.Lib          12952 ----rwed 31-Mar-93 15:43:59
AMOSPro_Editor             34508 ----rwed 31-Mar-93 15:43:16
AMOSPro_Request.Lib         4632 ----rwed 31-Mar-93 15:43:56
AMOSPro_Editor_Resource.Abk   21500 ----rwed 31-Mar-93 15:43:23
Def_Icon.info               2901 ----rwed 31-Mar-93 15:43:47
AMOSPro_Compact.Lib         1880 ----rwed 31-Mar-93 15:43:54
AMOSPro_IoPorts.Lib         3524 ----rwed 31-Mar-93 15:44:03 15 files -
382 blocks used 

For some odd reason I can run the compiler from the disk without any
problems at all but using the system disk or the updater disk don't work.

Here is a listing of the APSystem for the compiler disk.

Directory "df0:apsystem" on Saturday 29-Nov-97
AMOSPro.Lib                98184 ----rwed 19-Jun-93 22:52:36
AMOSPro_Compact.Lib         1540 ----rwed 19-Jun-93 22:52:38
AMOSPro_Request.Lib          264 ----rwed 19-Jun-93 22:52:38
AMOSPro_Music.Lib          12712 ----rwed 19-Jun-93 22:52:41
AMOSPro_IOPorts.Lib         3680 ----rwed 19-Jun-93 22:52:43
AMOSPro_Compiler.Lib        3952 ----rwed 19-Jun-93 22:52:44
Compiler.Lib               29276 ----rwed 19-Jun-93 22:52:49
APCmp                      29528 ----rwed 19-Jun-93 22:52:54
Header_CLI.Lib              2928 ----rwed 19-Jun-93 22:52:56
Header_Backstart.Lib        3436 ----rwed 19-Jun-93 22:52:56
Header_AMOS.AMOS             186 ----rwed 19-Jun-93 22:52:56
Def_Compiled.info           1122 ----rwed 19-Jun-93 22:52:57
AMOSPro_Default_Resource.Abk    9302 ----rwed 19-Jun-93 22:53:01
AMOSPro_CompilerA_Resource.Abk   10216 ----rwed 19-Jun-93 22:53:03
AMOSPro_Editor_Config      18776 ----rwed 19-Jun-93 22:53:07
Locate_APSystem.info        2682 ----rwed 19-Jun-93 22:53:10
Locate_APSystem            20916 ----rwed 19-Jun-93 22:53:14
17 files - 511 blocks used

Does anyone have a clue as to why this is giving me so many problems?
BTW I've tried disabling the HD and booting from the original floppy
system disk and AmosPro won't load at all.  Anyone got any suggestions?
Thanks a million.

Robert


From amos-request@svcs1.digex.net Sun Nov 30 02:01:26 1997
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: Peter Cahill <cahill4@iol.ie>
Date: Sun, 30 Nov 1997 00:26:12 -0600
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Subject: Re: The Dungen of DooM !
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Greetings.

Some quick replies on complaints on Dungeon stage:
> I thaught that the 'yellow' bits on the wall didn't look right
> I think you should either reduce the amount of yellow alot or
> remove the yellow bits and just have a plane wall (like Wolf3D)

Ah, yes, well, those have been fixed. As said, that was the FIRST 
demo with LIMITED graphics and a small level. I'm working fervently 
on graphics (and everything, minue the point though, just fyi, hehe) 
now and they are looking MUCH BETTER (WAY coolness). There WILL be 
more (as well as additional) enhanced graphics next demo around.

> It runs fast enough without tmapping but with tmapping on it isnt 
> fast enough on my 030/50. I think that the biggest problem at the 
> moment with the 'Dungeon of Ultimate terror' is the speed...

Well, also as I said, I'm working on optimising (which will be VERY 
LAST, what little time I may have left, hopefully some.. It's all 
coming along very good). I want to get EVERYTHING (or most, including 
graphics, sounds, and most code) in FIRST, then optimise. If I spend 
all my time optimising what I have now, I wont have any time left to 
finish the rest of the level and put in what I need and want to!

> I was very impressed with the rest of it ! 
> hehe. Will the missing line of pixils bug be fixed ?

hm.. I'll see. Right now, I'm not sure. May have to have a quick 
consultation with Mr. Bintz with that Casting bug. It may or may not.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Sat Nov 29 23:15:08 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sun, 30 Nov 1997 03:26:24 EST5
Message-ID: <yam7273.1248.138743288@cu.cu-muc.de>
In-Reply-To: <tcppop3.594762@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Amcaf :)
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andy@agasinc.demon.co.uk wrote on 25-Nov-97:

> Order it from Chris. It's cheap, it's still supported, it's by far the
> best  Extension  I've  ever  bought/used  and we should really support
> Chris with this.

Just for those who don't believe:  I  haven't  payed  him  for  doing  this
advertising, really! :)

> Why doesn't someone post a list of all ones available so new list guys
> know what to get?

There's the AMOS FAQ and there's Mush's  PD  Site...  should  be  enough  I
suppose?

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Sat Nov 29 23:31:11 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sun, 30 Nov 1997 03:29:18 EST5
Message-ID: <yam7273.946.138743288@cu.cu-muc.de>
In-Reply-To: <tcppop3.595199@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: GUI+ other stuff
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malcolm.murray@virgin.net wrote on 25-Nov-97:

> Oh, and amcaf.... I noticed Chris Hodges giving a list of new
> additions to his extension. Is this new version out now? If not, when?

It will be released as soon  as  everything  is  included  and  works.  The
early-beta  work-in-progress  versions can be requested by registered users
directly from me.

But be aware that there are probably still some bugs floating  around,  and
it might crash at any time. Anyway, I appreciate any bugreports. :)

-- 
Regards, Chris Hodges (http://platon.home.pages.de) __    __
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix __  ///   / / _____
GCS d s-:+>: a20 C+++>$ U*++ P L E---- W++ N+> \\\///   / /_/ ___/ LOGOUT
K- w----- M- ?V PS+ PE Y++ PGP++ t++ 5+++ X++   \XX/    \__/ __/  FASCISM!
R tv- b++ DI? D-- G+ e++>+++* h! !r--- !y+  AMIGA RULEZ!   \/




From amos-request@svcs1.digex.net Sun Nov 30 15:14:59 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sun, 30 Nov 1997 20:06:49 +0100
Message-ID: <yam7273.2487.1748151344@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Samples
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Hello..

I'm in a little trouble.. A friend of mine has given me a bunch of samples
from his PC in '.au' format. Most of them plays well, but a few appears to
be somehow special, when played on ami there's a masive noise on the sound,
and the sample sound can be heard in the back. On the PC the same sample
plays clear and with no troubles at all..

Any ideas on what's wrong, is it packed or coded in a special way, is there
a way of getting the sample to play on ami ???..


BTW: I'm thinking about killing MUSH, if he hadn't posted that note about
the foundation game, I would get enough sleep before my exams.... :-))..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
                     http://home8.inet.tele.dk/top_cat/
        Home of 'The Ultimate Extension list' for AMOS TC & AMOS PRO
--------------------------------------------------------------------------
 God is real, unless declared integer.
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From amos-request@svcs1.digex.net Sun Nov 30 13:10:27 1997
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Date: 30 Nov 97 16:20:31 CET
Organization: Karkis BBS, Stockholm, Sweden
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From: grok@karkis.canit.se (Hakan Venderlof)
To: amos-list@access.digex.net
Subject: loadwb
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X-Status: 

----------------------------------------------------------------------- 
Is it possible for Amos to see when LoadWB is finished during startup?

----------------------------------------------------------------------- 



From amos-request@svcs1.digex.net Sun Nov 30 22:02:41 1997
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Message-ID: <B0000149042@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Samples
Date: Sun, 30 Nov 1997 21:12:49 -0500
X-MSMail-Priority: Normal
X-Priority: 3
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> I'm in a little trouble.. A friend of mine has given me a bunch of 
> samples from his PC in '.au' format. Most of them plays well, but a
> few appears to be somehow special, when played on ami there's a
> masive noise on the sound, and the sample sound can be heard in
> the back. On the PC the same sample plays clear and with no
> troubles at all..
> Any ideas on what's wrong, is it packed or coded in a special way,
> is there a way of getting the sample to play on ami ???..

   Some IBMclone sound hardware requires sample-data to be in an
   "inverted" format as compared to the Amiga.  Locate SoundMachine
   on Aminet.  Using it you can "flip" the sounds around so they will
   play correctly on the Amiga.


      Take  care,   
      GARFIELD
      _________________________
      Current projects...
      SideShooter(AMOS): 80% Complete
      Website(http://www.sosbbs.com/~gbenjam): 20% Complete

From amos-request@svcs1.digex.net Wed Dec  3 20:38:53 1997
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From: Palle Anker Larsen <p.larsen@vip.cybercity.dk>
To: Amos-List <amos-list@access.digex.net>
Date: Tue, 04 Nov 1997 14:17:29 +0100
Message-ID: <yam7247.1469.139506744@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: skodsoft
Subject: EasyLifeMUI *HELP* *ME* *PLEASE*
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi all you Amos wizards.

Iv'e trying to get the EasyLifeMUI.guide to work fully :+)
and keeps fighting in the dark '+(.

The problem is:

Unpack the MUI developers archive (mui22dev.lha) = I did and also tryed
(mui38dev.lha)

Convert the MUI autodocs to amigaguide format = I tryed but with no luck '+(

AdToHt AUTODOCS=autodocs INCLUDES=<Include Dir> HYPERTEXT=<DestDir> = Does not
work
because adtoht does not recognice the 'AUTODOCS' and the 'INCLUDES' '+(

Iv'e tryed different versions:
ADtoHT 2.1 (1995/04/22)
ad2ag 39.2 (1992/12/ 9)
ad2ht 33.67 (1991/11/15)
NON of them works with the lines mentioned in the EasyLifeMUI.guide '+(

If anybody has installed the autodocs, and they work then please take
me by the hand, and lead me safe through the procedures, becourse I can't
figure the trick '+(

Enough crying from me ;+)

*PLEASE* *HELP* *ME* *!* *!* *!* *!*

10billion *THANX* in advance

Excuse my *VERY* poor english, but i hope you understood my letter.


-- 
Best Wishes
Palle.


From amos-request@svcs1.digex.net Mon Dec  1 23:27:47 1997
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Mime-Version: 1.0
Date: Sun, 30 Nov 1997 09:55:27 -0700
Message-ID: <00000F3E.eval@modusmedia.com>
Subject: GUI Problem
To: amos-list@access.digex.net
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Content-Description: cc:Mail note part
Status: O
X-Status: 

     
     I have a problem linking a listview and text gadjet, which Pietro is 
     aware of and looking into for me.  So at the moment I have written a 
     simple piece of code to replace the link.
     
     Basically what I want to do is display the slected item from the 
     listview in a text gadget.  It works fine only whenever I select the 
     first item in the listview it will not display it.  Every other item 
     is diplay without a problem.  The code is as follows......
     
     S_VCE$=Gui Read$(1,0)
     If Gui Read(1,0) the Gui Set 1,9,0,Varptr$(S_VCE$)
     
     To test the workings of this code I also added Gui Text 250,200,S_VCE$ 
      which also displays the selected item.  This does display the first 
     item in the listvew when selected.
     
     Any ideas what is going wrong?

From amos-request@svcs1.digex.net Mon Dec  1 02:04:33 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 30 Nov 1997 23:40:41 +0500
Message-ID: <yam7273.2053.3044784@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Bubba Screenshots
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Can people *PLEASE* hurry up and get the Captain Bubba level screenshots to me
so I can start the advertising and review process. I havent had a single one
yet.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Dec  1 02:20:55 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Sun, 30 Nov 1997 23:55:01 +0500
Message-ID: <yam7273.50.3044784@mail.redrose.net>
In-Reply-To: <yam7271.2336.1746325912@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AGA Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

It was on the night of 28-Nov-97, when no creatures were stirring, and all was
silent. Suddenly, Jens jumped out from behind a rock and wouldnt stop shouting
about "AGA Extension" until I was forced to knock them out:
-> Hello

-> Can someone tell me what extension slot the upcomming AGA extension gets
-> (The JADE extension) ??

JADE uses slot 23

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


