From amos-request@svcs1.digex.net Thu Oct 31 23:29:08 1996
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Date: 01 Nov 96 09:52:44 +0800
From: neil@albanyis.com.au (neil)
Subject: Pointers
To: amos-list@access.digex.net (All)
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Umm I have my pointer changing...

I think I edited Mouse.abk to change the clock and busy pointer images.

I have "wait" under my pointer image when it's busy, and just use
the normal AMOS instructions for chaging the pointer.

Does this help?

Regards, Neil.


From amos-request@svcs1.digex.net Fri Nov  1 21:23:54 1996
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From: chrisevans@cubic.xg.com
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Date: 01 Nov 96 18:19:00 EST5
Subject: for Lee Atkins
To: amos-list@access.digex.net
Message-ID: <08468748160012a825@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> From: "Lee." <l.a.atkins@uclan.ac.uk>
> Does anyone out there know where I can get hold of
> descriptions of
> some of the librarys.  In particular the intuition library and
> graphics library etc....

If it would help, I can give you the e-address for the guy in the UK that
bought my ROM-Kernel book Libraries/Devices for WB 1.3.
-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

... This copy of GEdit has been unregistered for 65 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Fri Nov  1 22:22:56 1996
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From: chrisevans@cubic.xg.com
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Date: 01 Nov 96 18:14:00 EST5
Subject: AMOS 3D querry
To: amos-list@access.digex.net
Message-ID: <08468748150012a824@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> On 31-Oct-96, Janet Jones wrote:
> >Does anyone have the AMOS3D Editor that they could e-mail in DMS form?

> From: "Mr. Giark To You" <joehick@golden.net>
 > I think Chris can help you with that.

Hi Janet, I'll sell you an original AMOS 3D coverdisk for $3.00, if that would
help.  Adam just bought the second last one, and there's one left.
-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

... This copy of GEdit has been unregistered for 65 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Fri Nov  1 12:02:08 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 01 Nov 1996 10:15:05 -0500
Message-ID: <yam6879.257.5113600@mail.golden.net>
In-Reply-To: <261.6879T592T2232@albanyis.com.au>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Pointers
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 01-Nov-96, neil wrote:
>Umm I have my pointer changing...
>I think I edited Mouse.abk to change the clock and busy pointer images.
>I have "wait" under my pointer image when it's busy, and just use
>the normal AMOS instructions for chaging the pointer.
>Does this help?

That only works for the AMOS creator and such.  APro doesn't
have that anymore (pity).

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Nov  1 15:41:41 1996
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Date: 	Fri, 1 Nov 96 16:09:26 GMT
Message-Id: <9611011609.AA00ao8@paston.co.uk.uucp>
In-Reply-To: <c=GB%a=_%p=CCLRC%l=EXCHANGE961031143455CA005500@exchange.dl.ac.uk>
             (from Janet Jones <J.M.Jones@dl.ac.uk>)
             (on Thu, 31 Oct 96 14:34:54)
Lines: 36
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: J.M.Jones@dl.ac.uk, amos-list@access.digex.net
Subject: Re: New AMOSPro Programmed Software
Status: RO
X-Status: 

Hello Janet, you sent some incomprehensibly massive files about New AMOSPro
Programmed Software.

> I just thought I'd let you know about the new piece of software that I have
> uploaded to the internet

OK so far.

> - I've decided to send it to you,

This is OK, as long as it's less than about 50k at the most, you send
it only once and it's something to do with AMOS (ie some source code).
Some of us have dial-up accounts you know, and we don't want to spend all
day downloading our email only to find a piece of software that just
happens to be programmed in the same language that we use.

> but if you are
> unable to recieve attachments then you should be able to find it in
> pub/aminet/gfx/misc on the ftp.wustl.edu site sometime tomorrow or over the
> weekend.

I'm sure that these people will be dashing for your program after you've
sent them some massive emails.

> It is programmed by Peter Clark and is called Sound Anims Plus.  It is a
> simple but friendly utility that lets you add sounds to your animations.  A
> CLI player is included and, if you register, you will recieve an AMOSPro
> Procedure that plays the anims.

So what's wrong with MPEG?

Bye_______________________________
  /                               \
 / Ben Wyatt - bwyatt@paston.co.uk \
 \            or B.Wyatt@uea.ac.uk /
  \_______________________________/ (c)1995-96 Very Interesting Signatures

From amos-request@svcs1.digex.net Sat Nov  2 16:15:38 1996
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	(Smail-3.2 1996-Jul-4 #1 built 1996-Jul-10)
From: Cori Skagen <614841@ican.ca>
Reply-To: 614841@ican.ca
To: amos-list@access.digex.net
Date: Sat, 02 Nov 1996 14:13:05 +0500
Message-ID: <yam6880.265.3004288@mail.ican.net>
In-Reply-To: <928AF51F35@mail-gw.uclan.ac.uk>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: none
Subject: Re: I need direct parallel port Acess HELP!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: O
X-Status: 

On 02-Nov-96, Lee. wrote:
>This parallel port thing caused me problems a while back while I was =

>designing my video frame capture thingy.
>I couldnt find any info on direct parallel access so I just had to =

>put up with putting some feedback into the computer.
>If anyone has any info on accessing the parallel port directly I to =

>would be greatful for it.

>Using the parallel port through Amos (using the operating system) is =

>slow (very slow).

>The easiest way to controll stuff through your computer is by the =

>serial port !.
>There is an IC (cant remember number sorry) that will directly =

>connect to the serial port and will give you 8 bits output and 8 bits =

>input.  This is quite easy to use from Amos.  I will get the part =

>number and mail it here tomorrow if I remember!

>Goodybye!
 =

Okay there is a way, by accessing the CIA's registers directly:

$bfe101 are the 8 bits for the data
$bfe301 control the input/output of the data pins (1=3Doutput, 0=3Dinput)=


$bfd000 the first 3 bits control the select, busy, and paper out lines
$bfd200 contols the input/output of these pins

This is not good programming but it works, but note this doesn't stop the=
 system from using the port!

~~~~~~~~~~~~~~~~~~~~~~~~~
Cori Skagen

614841@ican.ca
Cori.Skagen@saultc.on.ca

~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Nov  2 05:27:11 1996
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From: bobal@avalon.net (Bob Akerberg)
Date: 02 Nov 96 03:33:28 -0600
To: amos-list@access.digex.net
Message-ID: <minimail_327b1568_28b0f@sioux-city-dial1.avalon.net>
Subject: 3D & 3.1
Organization: SMAUG
X-Mailer: MiniMail 1.4b (2.7.96) (c) 1996 by Pelle Claesson of TheEnd Amiga
 (http://www.lls.se/~volley)
Status: O
X-Status: 

Is AMOS 3D supposed to work with AMOS Pro V2.0? I have an A2000 with
AmigaDOS 3.1 and the 3D editor won't run on my system. Do I have a bad
disk, or won't it work under 3.1?
                                 Bob


From amos-request@svcs1.digex.net Sat Nov  2 08:14:38 1996
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Date: Sat, 2 Nov 1996 11:49:36 +0100 (MET)
From: morten.bolstad@login.eunet.no (mortenbo)
To: amos-list@access.digex.net
Subject: UnderLogo
Message-ID: <1795.6880T12T163@login.eunet.no>
MIME-Version: 1.0
Content-type: text/plain; charset=iso-8859-1
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Lines: 41
Status: RO
X-Status: 


This is mainly to M.Berionne, but i posted it her so you others may also
come with sugestions.


 mm> So what i want is that when the white text moves upwards and hits the
 mm> logo it moves under the 14 other colours than the black and white
 mm> colour. Instead of moving over the logo.

m>Why not using different screens?

Yepp, i could use diffrent screens, but that isent exactly as i wanted it,
becoz then the text disapear on a straight line when it hit's the other
screen and what i wanted is that it only disapear when it's under the
other 14 colours so lets say there is a O in the logo then the text would
appear in the middle of the O where it is black.

So the text is only nor showed when it is under the colours ofthe logo.

Hope you understand bether what i am looking for now!


                        ____                              ___
         |__      ______\   \____.     ____________     __\  \____
     |    |  \    _\_   __\   \   |____/_______ \_  \ .__\___   __/___
     |    |  \\  /   \  \______\  |     / ____/  /  \\|     /   \    /
     |    |___\\//    \____\apt________/________/____\\    /________/
     |    !-dwb\/______\                              \___/
     !
     sUPPORT tHE 'iMPLANT' mUSICDISK bY aPY^gTS wITH aDDS (mAX 40x18),
      mESSAGES, oWN-mADE mODULES aND gROUP-nEWS! sEND yOUR sUPPORT tO:

             (mR.X/aPATHY^gIANTS)  oR tO:       (dWEEB/aPATHY)
             mORTEN bOLSTAD                 aLEXANDER gUSTAVSEN
             sOLBERGTERR. 8                        gARDKROKEN 4
             3o58 sOLBERGMOEN                        65o RSTA
             nORWAY                                      nORWAY

                    eMAIL: mORTEN.bOLSTAD@lOGIN.eUNET.nO

           yOU cAN aLSO wRITE tO tHE aBOVE aDDRESSES fOR sWAPPING!


From amos-request@svcs1.digex.net Sat Nov  2 12:00:44 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 02 Nov 1996 09:43:59 -0500
Message-ID: <yam6880.2954.5112464@mail.golden.net>
In-Reply-To: <minimail_327b1568_28b0f@sioux-city-dial1.avalon.net>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: 3D & 3.1
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: RO
X-Status: 

On 02-Nov-96, Bob Akerberg wrote:
>Is AMOS 3D supposed to work with AMOS Pro V2.0?

Yes, it works fine.  The editor, on the other hand...

> I have an A2000 with
>AmigaDOS 3.1 and the 3D editor won't run on my system. Do I have a bad
>disk, or won't it work under 3.1?

I spent lots of time looking for an editor that would work under anything=
 other
than WB1.3.  The coverdisk version that Chris sells is able to run under =
WB2
but it won't work under WB3.  If you are able to switch roms, you can swi=
tch
to WB2 and the coverdisk editor will work.  If not, you're out of luck, a=
lthough
the 3D commands will work in APro under WB3.  You could always write your=
 own
editor that would work under WB3.

I've often thought about that myself.  I'd love an editor that worked mor=
e like the =

lightwave modeler, with all three views at once and such.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Sat Nov  2 17:20:49 1996
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Date: Sat, 2 Nov 1996 13:16:18 -0800 (PST)
From: Xenotech <xenotech@kudonet.com>
X-Sender: xenotech@kudo20
To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: 3D & 3.1
In-Reply-To: <yam6880.2954.5112464@mail.golden.net>
Message-ID: <Pine.SV4.3.91.961102130422.2422B-100000@kudo20>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

On Sat, 2 Nov 1996, Mr. Giark To You wrote:

> the 3D commands will work in APro under WB3.  You could always write your own
> editor that would work under WB3.
> 
> I've often thought about that myself.  I'd love an editor that worked more like the 
> lightwave modeler, with all three views at once and such.

You know, that keeps popping up here. I would also really be interested 
in working on such a project, or getting info on such a project.

Anyone else interested? Or is there work being done on this? (the Navigator
demo on Aminet comes to mind)

The Amiga brought awesome 2D and cool 3D to us, I think the future is 
awesome 3D. If we can make 3D as easy as 2D is, the Amiga will dominate.


From amos-request@svcs1.digex.net Sun Nov  3 14:25:58 1996
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From: chrisevans@cubic.xg.com
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Date: 03 Nov 96 11:23:00 EST5
Subject: Re: 3D & 3.1
To: amos-list@access.digex.net
Message-ID: <08470224290012aa0c@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> On 02-Nov-96, Bob Akerberg wrote:
> >Is AMOS 3D supposed to work with AMOS Pro V2.0?

> From: "Mr. Giark To You" <joehick@golden.net>
> I spent lots of time looking for an editor that would work
> under anything other
> than WB1.3.  The coverdisk version that Chris sells is able to
> run under WB2
> but it won't work under WB3.  If you are able to switch roms,

Thx Joe, that question seems to pop up all the time lately.  Just to update
everyone, Adam bought the second last AMOS 3D from me, and I have one left, for
$3.00 including postage and docs.
-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

... This copy of GEdit has been unregistered for 67 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Mon Nov  4 16:49:54 1996
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From: "Chris Coulson" <C.J.Coulson@newcastle.ac.uk>
Organization: Weyland-Yutami Co.
To: <amos-list@access.digex.net>
Date: Mon, 4 Nov 1996 20:10:55 GMT0BST
Subject: Re: Randon seeds
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.23)
Message-ID: <6AD433493D@TOWN4.ncl.ac.uk>
Status: RO
X-Status: 

> Does anybody know how to use a seed to generate a random sequence but the 
> same one for same seed values? (I hope that makes sense) The manual says 
> use Randomise SEED and then random sequences made with this seed will be 
> the same each time. As far as I can see this make no difference and it is 
> impossible to make Amos (Pro V2.0) make the same sequence twice!!!

Use a negative seed in the Randomise command, and you`ll
get identical Rnd sequences every time.

Yet another AMOS design feature :-)

Chris
+- The Best of Both Worlds...
|Amiga 4000/060 50MB/1.2GB/CV64    P150 32MB/1.7GB/Stealth64VRAM/Zip|
| CyberSCSI/Zip/Vlab YC/4xCDROM     8xCDROM/TM PFCS+WCS2/OS2 Warp   |
                      c.j.coulson@ncl.ac.uk   www.ncl.ac.uk/~n0afx/-+

From amos-request@svcs1.digex.net Tue Nov  5 00:22:07 1996
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From: "MORENO RAMOS  MANUEL TONATIUH" <CC24106@jade.gdl.iteso.mx>
Organization:  ITESO university
To: amos-list@access.digex.net
Date:          Mon, 4 Nov 1996 19:32:20 CST6DST
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Priority: normal
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Thank you to every one!
I will try those tips.

From amos-request@svcs1.digex.net Tue Nov  5 03:30:15 1996
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Message-Id: <199611050419.UAA05314@geocities.com>
Comments: Authenticated sender is <sebring@mail.geocities.com>
From: "Adam Parrott" <sebring@mail.geocities.com>
Organization: Parrottsoft
To: amos-list@access.digex.net
Date: Mon, 4 Nov 1996 22:26:23 -5GMT
MIME-Version: 1.0
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Subject: Re: 3D & 3.1
Reply-to: sebring@geocities.com
Priority: normal
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Status: O
X-Status: 

Just a little reply to Xenotech's last message.

>Anyone else interested? Or is there work being done on this? (the
>Navigator demo on Aminet comes to mind)

I would work on a Navigator clone, but I dont use the Amiga for 
Internet purposes, I use a PC. Sorry on that one.

>The Amiga brought awesome 2D and cool 3D to us, I think the future is
>awesome 3D. If we can make 3D as easy as 2D is, the Amiga will
>dominate.

I guess Xenotech didnt hear, but I'm working on a 3D engine similar 
to Build and Quake. I have the rotations done, and the engine itself 
is about 25% done. It is definitely coming along.

Long live the Amiga.

		Adam Parrott, mailto: sebring@geocities.com
	 ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____
	||P |||a |||r |||r |||o |||t |||t |||s |||o |||f |||t ||
	||__|||__|||__|||__|||__|||__|||__|||__|||__|||__|||__||
	|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|/__\|

		Adam Parrott, President and Executive Officer
	 -------------------------------------------------------
	'							'
	'	Specializing in Amiga products in software,	'
	'	   including AMOS games and utilities.		'
	'							'
	'	The Ultimate in computing experience. (tm)	'
	'							'
	'		www.parrottsoft.home.ml.org		'
	'		email: sebring@geocities.com		'
	'							'
	 -------------------------------------------------------

From amos-request@svcs1.digex.net Sun Nov  3 14:32:32 1996
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Date: Sun, 3 Nov 1996 09:51:20 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: To answer Everyone's Question...
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9611030928.A7719-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

You can get my raycaster, The Hunt is On, plus WebView and Money Grows On 
Trees, all written in Amos, at the address below.  Please give feedback!  
If enough people ask for more levels in Hunt or MGOT, I'll make them!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Mon Nov  4 02:13:06 1996
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Date: Mon, 4 Nov 1996 08:15:40 +0200 (EET)
From: =?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?= <phakkine@niksula.hut.fi>
X-Sender: phakkine@puujuna.cs.hut.fi
To: Xenotech <xenotech@kudonet.com>
cc: "Mr. Giark To You" <joehick@golden.net>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: 3D & 3.1
In-Reply-To: <Pine.SV4.3.91.961102130422.2422B-100000@kudo20>
Message-ID: <Pine.SGI.3.95.961104081219.14566C-100000@puujuna.cs.hut.fi>
MIME-Version: 1.0
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Status: O
X-Status: 

On Sat, 2 Nov 1996, Xenotech wrote:

> On Sat, 2 Nov 1996, Mr. Giark To You wrote:
> 
> > the 3D commands will work in APro under WB3.  You could always write your own
> > editor that would work under WB3.
> > 
> > I've often thought about that myself.  I'd love an editor that worked more like the 
> > lightwave modeler, with all three views at once and such.
> 
> You know, that keeps popping up here. I would also really be interested 
> in working on such a project, or getting info on such a project.

Why invent the wheel second time? Everybody uses lightwave or some other
raytracing package for object designing, why should amos users stick to
something worse... Lightwave/Imagine -> amos3d should not be that hard.
I have written a lightwave/imagine/3ds -> McExtension format
converter ;)

> 
> Anyone else interested? Or is there work being done on this? (the Navigator
> demo on Aminet comes to mind)
> 
> The Amiga brought awesome 2D and cool 3D to us, I think the future is 
> awesome 3D. If we can make 3D as easy as 2D is, the Amiga will dominate.

Not a chance, with current Amiga models :(
Proper chunky display modes and PPC, now that would be something :)

- Petri Hkkinen - Braindead/MellowChips - phakkine@cc.hut.fi -


From amos-request@svcs1.digex.net Mon Nov  4 13:36:57 1996
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Message-Id: <2371688a.u8t20e.3dd43-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.SGI.3.95.961104081219.14566C-100000@puujuna.cs.hut.fi>
	     (from =?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?= <phakkine@niksula.hut.fi>)
	     (at Mon, 4 Nov 1996 08:15:40 +0200 (EET))
Organization: Mirex Software
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Cc: joehick@golden.net, phakkine@niksula.hut.fi
Subject: Re: 3D & 3.1
Status: O
X-Status: 

To the one known as Petri,
> On Sat, 2 Nov 1996, Xenotech wrote:
> > On Sat, 2 Nov 1996, Mr. Giark To You wrote:
> Why invent the wheel second time? Everybody uses lightwave or some ot=
her
> raytracing package for object designing, why should amos users stick =
to
> something worse... Lightwave/Imagine -> amos3d should not be that har=
d.
> I have written a lightwave/imagine/3ds -> McExtension format
> converter ;)

Gopherit !

> > The Amiga brought awesome 2D and cool 3D to us, I think the future =
is=20
> > awesome 3D. If we can make 3D as easy as 2D is, the Amiga will domi=
nate.
> Not a chance, with current Amiga models :(

Amos 3D is really quite quick on 68020+ machines.  The thing that bugs =
me is
the editor, and the 20 object limitation :-(

> Proper chunky display modes and PPC, now that would be something :)

=2E..it's called the A\Box, on Phase5's web site, http://www.phase5.de
probably http://www.phase5.de/news/aboxe.html or something like that if
memory serves.  It is really quite nice, lots of graphics, lots of spee=
d,
lots of sound, lots of custom chips..  ..and 'Amiga-OS-Compatable'..

Put it another way, I want one !  Phase5 are bringing out a new generat=
ion
'amiga' even if no-one else is.


=20_   _   _        _     _   _    | "There are many mysteries in this =
universe
|_> |_| |_| |\ | |_ |  | | /   | | like, why do clowns make us laugh, w=
hy do
|_> | \ | | | \| |_ |_ |_| \_  . | we love puppy dogs, and why, why do =
blue
=20                                | blue midgets hit me with fish ?" -=
=20The Tick
=20                  --------------+---------------
=20               http://www.netlink.co.uk/users/mirex

From amos-request@svcs1.digex.net Mon Nov  4 16:19:04 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 04 Nov 1996 13:01:19 -0500
Message-ID: <yam6882.945.5033784@mail.golden.net>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: 1Meg CHIP
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: O
X-Status: 

On 04-Nov-96,  wrote:
>>   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1O=
S !
>HOw did you get 1Meg of chip on your a500..?

You need to buy a 1Meg Agnus from Software Hut or some other company that=
 sellse them, then you follow the instructions to modify your A500.  You =
have to cut two solder traces and connect one.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Mon Nov  4 16:19:27 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 04 Nov 1996 13:03:22 -0500
Message-ID: <yam6882.1081.5033784@mail.golden.net>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: New 3D Modeler
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: O
X-Status: 

On 04-Nov-96, Someone wrote:
>You know, that keeps popping up here. I would also really be interested =

>in working on such a project, or getting info on such a project.
>Anyone else interested? Or is there work being done on this? (the Naviga=
tor
>demo on Aminet comes to mind)

I'd be interested in it, that's for sure.  I'll have to look into the com=
mands in the extension to see if we can make complex objects ourselves.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Mon Nov  4 17:33:58 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 04 Nov 1996 13:18:53 -0500
Message-ID: <yam6882.2653.5033784@mail.golden.net>
In-Reply-To: <Pine.SGI.3.95.961104081219.14566C-100000@puujuna.cs.hut.fi>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: 3D & 3.1
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Status: O
X-Status: 

On 04-Nov-96,  wrote:
>On Sat, 2 Nov 1996, Xenotech wrote:
>> > I've often thought about that myself.  I'd love an editor that worke=
d more like the =

>> > lightwave modeler, with all three views at once and such.
>Why invent the wheel second time? Everybody uses lightwave or some other=

>raytracing package for object designing, why should amos users stick to
>something worse...

You've obviously NEVER seen AMOS 3D.  It has as much in commen with light=
wave as it does with a rabid sheep.

> Lightwave/Imagine -> amos3d should not be that hard.

If they were in any way similar formats.  They are not.  Amos uses a few =
very basic filled polygons as its entire library of shapes.  Lightwave ha=
s cones, cylinders, etc. that are impossible in Amos 3D.  The incompatabi=
lity is insurmountable.

>I have written a lightwave/imagine/3ds -> McExtension format
>converter ;)

Which is?

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Mon Nov  4 15:01:25 1996
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Date: Mon, 4 Nov 1996 18:37:32 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Randon seeds
Message-ID: <Pine.LNX.3.91.961104183359.23307A-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

Hi,
Does anybody know how to use a seed to generate a random sequence but the 
same one for same seed values? (I hope that makes sense) The manual says 
use Randomise SEED and then random sequences made with this seed will be 
the same each time. As far as I can see this make no difference and it is 
impossible to make Amos (Pro V2.0) make the same sequence twice!!!

Hope someone can help me....

Happy amosing,

/\/\att
mattw@orca.ucd.ie

From amos-request@svcs1.digex.net Mon Nov  4 18:24:43 1996
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	id AA00apb; Mon, 4 Nov 96 19:32:27 GMT
Date: 	Mon, 4 Nov 96 19:32:27 GMT
Message-Id: <9611041932.AA00ap6@paston.co.uk.uucp>
In-Reply-To: <Pine.LNX.3.91.961104183359.23307A-100000@orca>
             (from Matt Ward <mattw@orca.ucd.ie>)
             (on Mon, 04 Nov 96 18:37:32)
Lines: 19
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: mattw@orca.ucd.ie, amos-list@access.digex.net
Subject: Re: Randon seeds
Status: O
X-Status: 

Hello Matt, you babbled some incomprehensible twaddle about Randon
seeds.

> Does anybody know how to use a seed to generate a random sequence but the 
> same one for same seed values? (I hope that makes sense) The manual says 
> use Randomise SEED and then random sequences made with this seed will be 
> the same each time. As far as I can see this make no difference and it is 
> impossible to make Amos (Pro V2.0) make the same sequence twice!!!

I asked this question a while ago - you have to do =Rnd(-(number)) to get
the same sequence each time.

Wierd eh?

Bye_______________________________
  /                               \
 / Ben Wyatt - bwyatt@paston.co.uk \
 \            or B.Wyatt@uea.ac.uk /
  \_______________________________/ (c)1995-96 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Nov  4 12:27:03 1996
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Message-ID: <327E77F2.4C40@chapman.karlskrona.se>
Date: Mon, 04 Nov 1996 15:10:42 -0800
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: Chapmanskolan
X-Mailer: Mozilla 3.0 (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: AMOS and IRC
Content-Type: text/plain; charset=us-ascii
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Status: O
X-Status: 

Hi everybody
 
Is there any AMOS channels on IRC and if so where (wich server).

See ya 

Goran :)

From amos-request@svcs1.digex.net Tue Nov  5 03:44:26 1996
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Date: Mon, 4 Nov 1996 22:08:21 -0800 (PST)
From: Xenotech <xenotech@kudonet.com>
X-Sender: xenotech@kudo20
To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
Subject:     3    D
In-Reply-To: <yam6882.2653.5033784@mail.golden.net>
Message-ID: <Pine.SV4.3.91.961104214815.4896C-100000@kudo20>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

> >Why invent the wheel second time? Everybody uses lightwave or some other
> >raytracing package for object designing, why should amos users stick to
> >something worse...

I have an A1200 with 10 Megs Ram. I like running other things in the 
background and dont neet all the 'junk'' lightwave has. Lightwave is 
good, butthe same people that make that statement also say 'Dont use AMOS,
program in a REAL language like C '. That is completely missing the point.

AMOS is an excellent multimedia/programming tool, it is easy, powerful 
but qwerky. From my experience (Fortran, Borland C+, Basic, Assembly) it 
is no more qwerky than others, especially when you realize how AMOS works 
with screens. err, IMHO.

> You've obviously NEVER seen AMOS 3D.
>  It has as much in commen with lightwave as it does with a rabid sheep.

ditto.

> > Lightwave/Imagine -> amos3d should not be that hard.

I dunno...

> >I have written a lightwave/imagine/3ds -> McExtension format
> >converter ;)

I must have missed that one, maybe because I dont use lightwave (anymore).


 Yes, what I think we need as something like AMOS 3D. I must say after a 
long while I finally got it installed correctly just last month and 
havent used the commands. I have seen all the demos though and it is 
good, not too slow on my machine.

 First, should we stick with the same conventions and commands that 3D 
uses? Or should something entirely new be made?

 Can the original program be cleaned up to work with new chipsets?

 If we design something new (best idea I think), what MUST be included?
	-Basic shapes  cube, sphere, pyramid, 3D fonts (objects)
	-Stretching
	-Collision Detection
	-?

 Anymore Ideas?



From amos-request@svcs1.digex.net Tue Nov  5 05:18:25 1996
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From: mordecai@freenet.edmonton.ab.ca
Received: from localhost by fn2.freenet.edmonton.ab.ca (AIX 4.1/UCB 5.64/4.03)
          id AA82698; Tue, 5 Nov 1996 01:03:18 -0700
Date: Tue, 5 Nov 1996 01:03:18 -0700 (MST)
To: amos-list@access.digex.net
Subject: New AMOS Mail-List... person
Message-Id: <Pine.A41.3.95.961105005137.19190B-100000@fn2.freenet.edmonton.ab.ca>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

I am new to this mailing list, but not to AMOS.

I have used AMOS for about 3 years, and have not made any MAJOR game
releases.

I have made some games though (used to be on Amiga Devil BBS, until the
guy's hard drive blew up). The only one I did decide to upload was a game
called Kill Em'. It is a simple game with OKAY halfbrite bobs. In it you
have to kill small innocent people has they run out of a building.

I am interested in AMOS sources, mainly so I can figure out the language
better.

I have had a good Amiga for about 4-5 years, a crappy Amiga for 6 years,
and a really crappy Commodore 64 for... I don't know.

I am extremely unaware of what's happened with AMOS the past years. And
the mail-lists on Aminet are a bit hard to read.

I am currently working on a new game, unnamed so far, which is sorta based
on a game called SuperBallz which was recently uploaded to Aminet.

Well, that's pretty much all I have to say for now, -later

P.S. That Soma thing was added by my brother, and I didn't feel like
getting rid of it (just for the curious).

/// 
mordecai@freenet.edmonton.ab.ca
 
    "Fulfilled a promise made of tin...." - Soma



From amos-request@svcs1.digex.net Tue Nov  5 05:33:08 1996
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Date: Tue, 5 Nov 1996 11:34:35 +0200 (EET)
From: =?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?= <phakkine@niksula.hut.fi>
X-Sender: phakkine@soittorasia.cs.hut.fi
To: Keith Hill <Braneloc@mirex.demon.co.uk>
cc: amoslist <amos-list@access.digex.net>
Subject: Re: 3D & 3.1
In-Reply-To: <9611040821.AA002vm@mirex.demon.co.uk>
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> > > The Amiga brought awesome 2D and cool 3D to us, I think the future is 
> > > awesome 3D. If we can make 3D as easy as 2D is, the Amiga will dominate.
> > Not a chance, with current Amiga models :(
> 
> Amos 3D is really quite quick on 68020+ machines.  The thing that bugs me is
> the editor, and the 20 object limitation :-(

Oh yeah, I don't like flat vectors at all. Shaded texturemapping looks
much c00ler :)

> 
> > Proper chunky display modes and PPC, now that would be something :)
> 
> ...it's called the A\Box, on Phase5's web site, http://www.phase5.de
> probably http://www.phase5.de/news/aboxe.html or something like that if
> memory serves.  It is really quite nice, lots of graphics, lots of speed,
> lots of sound, lots of custom chips..  ..and 'Amiga-OS-Compatable'..

Yeah, but when are they going to release it.... Not until 1998 I guess :(

> 
> Put it another way, I want one !  Phase5 are bringing out a new generation

Me 2!

- Petri Hkkinen - Braindead/MellowChips - phakkine@cc.hut.fi -


From amos-request@svcs1.digex.net Tue Nov  5 15:05:35 1996
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From: chrisevans@cubic.xg.com
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Date: 05 Nov 96 12:53:00 EST5
Subject: welcome
To: amos-list@access.digex.net
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> From: mordecai@freenet.edmonton.ab.ca
> I am new to this mailing list, but not to AMOS.
[snip]
Welcome!

> I am extremely unaware of what's happened with AMOS the past
> years.

AMOS Pro is out of publication, and Europress/Francois L. will not sell the
rights to anyone.  An A-Pro coverdisk came out about a year ago but was a
crippled version.  F1 Licenceware in the UK sells some AMOS stuff like the Pro
Compiler for about 15 UKP.  If you need e-addresses I can look them up.
-Chris (also in Canada).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

... This copy of GEdit has been unregistered for 69 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Tue Nov  5 07:01:23 1996
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From: Janet Jones <J.M.Jones@dl.ac.uk>
To: "'amos-list'" <amos-list@access.digex.net>
Subject: RE Apology - SoundAnims
Date: Tue, 5 Nov 1996 08:28:25 -0000
X-Mailer:  Microsoft Exchange Server Internet Mail Connector Version 4.12.736
Encoding: 52 TEXT
Status: RO
X-Status: 

Greetings everyone!

First things first:  I owe everyone on the list a MASSIVE apology.
I sent two e-mails 400KB in size to the list last Wednesday and Thursday.
I'm really sorry for causing so much trouble, but I do have a half-baked 
explanation:

I visit my Mum's workplace (Daresbury Laboratory, Warrington, Cheshire, 
England) in school holidays.  Only then do I get to send mail myself, and
I decided (stupidly) last Wednesday to send the LhA file.  I then realised
that an earlier mail message I'd sent to the list was bouncing (on a mail
gateway machine in the same room), due to me not changing the address of 
the list.  On Thursday, I had not recieved a copy of the message, and
assumed
that a similar thing was happening.  I re-sent the message (ARRRRGH! -
Stupid
Me!)

Now - other things:
1.      Pleeease (even though it has caused you so much trouble) send me
your 
        comments about SA+
2.      As an apology, AMOS-List users can recieve the full version at the 
        price of:       o3.99 UK Sterling
                        $7    US Dollars        DOLLAR BILLS ONLY
                        1000  Spanish Pesetas   1000 PESETA NOTES ONLY
                        Or a similar amount of a LARGELY-USED CURRENCY
        I can send it to you as an attachment (If you want to go through
        the waiting) and you can deduct:
                        49p   UK Sterling
                        $1    US Dollars
                        (Sorry, no allowances for pesetas - I can only
accept
                        notes, and the smallest peseta note is 1000!)
3.      Have you read the review in AF December issue yet?  Do you agree?
4.      AMOSPro - resource query - thanks for help, but I mean buttons that
        I have created myself using the UserInstructions copied from the
        Resource Editor itself (If anyone knows what I mean!)  The text in 
        those is becoming corrupted!
5.      I'd better go - you'll be whinging about the size of this e-mail
        (Only joking!)

Stuart Jones

P.S. - My mum is Janet Jones - Don't pick on her for my mistakes in future -

       she doesn't like it!

P.P.S- Urban Mueller deleted SAPDMO.LHA because the readme file ended in
.rdm
       not .rea - I'll be re-uploading it later this week


From amos-request@svcs1.digex.net Tue Nov  5 08:12:05 1996
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Date: Tue, 5 Nov 1996 11:41:25 +0200 (EET)
From: =?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?= <phakkine@niksula.hut.fi>
X-Sender: phakkine@soittorasia.cs.hut.fi
To: amoslist <amos-list@access.digex.net>
Subject: Re: 3D & 3.1
In-Reply-To: <yam6882.2653.5033784@mail.golden.net>
Message-ID: <Pine.SGI.3.95.961105113523.1346B-100000@soittorasia.cs.hut.fi>
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On Mon, 4 Nov 1996, Mr. Giark To You wrote:

> On 04-Nov-96,  wrote:
> >On Sat, 2 Nov 1996, Xenotech wrote:
> >> > I've often thought about that myself.  I'd love an editor that worked more like the 
> >> > lightwave modeler, with all three views at once and such.
> >Why invent the wheel second time? Everybody uses lightwave or some other
> >raytracing package for object designing, why should amos users stick to
> >something worse...
> 
> You've obviously NEVER seen AMOS 3D.  It has as much in commen with lightwave as it does with a rabid sheep.

I've seen it (the amos 3d editor), but it was so ugly I could not use
it for anything serious. I.e I could not view the object from several
angles like in most (if not all) raytracing modelers + the interface was
really bad. I guess the amos 3d extension is pretty good though.

> 
> > Lightwave/Imagine -> amos3d should not be that hard.
> 
> If they were in any way similar formats.  They are not.  Amos uses a few very basic filled polygons as its entire library of shapes.  Lightwave has cones, cylinders, etc. that are impossible in Amos 3D.  The incompatability is insurmountable.

Still they can't be that different. Aren't the polygons stored as vertices
and 1-sided faces in amos3d? If they are, the converter could be done
right?

> >I have written a lightwave/imagine/3ds -> McExtension format
> >converter ;)
> 
> Which is?

For Mellow Chips' members only. Sorry, that I mentioned it.

- Petri Hkkinen - Braindead/MellowChips - phakkine@cc.hut.fi -


From amos-request@svcs1.digex.net Tue Nov  5 07:22:01 1996
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Date: Tue, 5 Nov 1996 11:45:44 +0200 (EET)
From: =?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?= <phakkine@niksula.hut.fi>
X-Sender: phakkine@soittorasia.cs.hut.fi
To: sebring@geocities.com
cc: amos-list@access.digex.net
Subject: Re: 3D & 3.1
In-Reply-To: <199611050419.UAA05314@geocities.com>
Message-ID: <Pine.SGI.3.95.961105114234.1346C-100000@soittorasia.cs.hut.fi>
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On Mon, 4 Nov 1996, Adam Parrott wrote:

> Just a little reply to Xenotech's last message.
> 
> >Anyone else interested? Or is there work being done on this? (the
> >Navigator demo on Aminet comes to mind)
> 
> I would work on a Navigator clone, but I dont use the Amiga for 
> Internet purposes, I use a PC. Sorry on that one.
> 
> >The Amiga brought awesome 2D and cool 3D to us, I think the future is
> >awesome 3D. If we can make 3D as easy as 2D is, the Amiga will
> >dominate.
> 
> I guess Xenotech didnt hear, but I'm working on a 3D engine similar 
> to Build and Quake. I have the rotations done, and the engine itself 
> is about 25% done. It is definitely coming along.

Are you working on a *real* Quake engine, with polygon filling or just
on raycasting "wolf" engine? Does your engine texture map?

- Petri Hkkinen - Braindead/MellowChips - phakkine@cc.hut.fi -


From amos-request@svcs1.digex.net Tue Nov  5 09:18:45 1996
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Date: Tue, 5 Nov 1996 11:56:43 +0200 (EET)
From: =?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?= <phakkine@niksula.hut.fi>
X-Sender: phakkine@soittorasia.cs.hut.fi
To: amoslist <amos-list@access.digex.net>
Subject: Re: 3    D
In-Reply-To: <Pine.SV4.3.91.961104214815.4896C-100000@kudo20>
Message-ID: <Pine.SGI.3.95.961105114728.1346D-100000@soittorasia.cs.hut.fi>
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On Mon, 4 Nov 1996, Xenotech wrote:

> > >Why invent the wheel second time? Everybody uses lightwave or some other
> > >raytracing package for object designing, why should amos users stick to
> > >something worse...
> 
> I have an A1200 with 10 Megs Ram. I like running other things in the 
> background and dont neet all the 'junk'' lightwave has. Lightwave is 
> good, butthe same people that make that statement also say 'Dont use AMOS,
> program in a REAL language like C '. That is completely missing the point.

I didn't say so. And if you don't want to use the "junk" just
use another 3d package. A converted for most common raytracers are
publicly available. Or can you really use Amos3d editor?
 
> AMOS is an excellent multimedia/programming tool, it is easy, powerful 
> but qwerky. From my experience (Fortran, Borland C+, Basic, Assembly) it 
> is no more qwerky than others, especially when you realize how AMOS works 
> with screens. err, IMHO.

Huh? Amos screens suck. The bitplanes aren't even interleaved, which
slows down bobs. :(

>  Yes, what I think we need as something like AMOS 3D. I must say after a 
> long while I finally got it installed correctly just last month and 
> havent used the commands. I have seen all the demos though and it is 
> good, not too slow on my machine.
> 
>  First, should we stick with the same conventions and commands that 3D 
> uses? Or should something entirely new be made?

I vote for new 3d extension :)

> 
>  Can the original program be cleaned up to work with new chipsets?
> 
>  If we design something new (best idea I think), what MUST be included?
> 	-Basic shapes  cube, sphere, pyramid, 3D fonts (objects)
> 	-Stretching
> 	-Collision Detection
> 	-?
> 
>  Anymore Ideas?

-texture mapping
-gouraud shading
-environment mapping (which is actually texturemapping :) )
-gouraud+tmap
-spline camera movements
-tmap+env (looks nice!)
-morphing
-variable c2ps (1x1,1x2,2x2,blitterscreen,ham8 etc)

- Petri Hkkinen - Braindead/MellowChips - phakkine@cc.hut.fi -


From amos-request@svcs1.digex.net Tue Nov  5 12:32:19 1996
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From: Gregory Sikorski <G.Sikorski@cms.salford.ac.uk>
To: amos-list@access.digex.net
Message-ID: <802563D9:00463982.00@cms-notes-b.salford.ac.uk>
Date: Tue, 5 Nov 1996 12:51:38 +0100
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  I don`t know if anyone else has noticed, But there is a newsgroup called
  "alt.religion.amos".
  I have been checking it for ages now and its always empty. I think it is
  for some Tori Amos person, but who cares..?, Why dont we just nick it...?
  ;)

  Greg Sikorski - G.Sikorski@cms.salford.ac.uk
  http://www.angelfire.com/ar/atrev/



From amos-request@svcs1.digex.net Tue Nov  5 14:35:05 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 05 Nov 1996 09:38:12 -0500
Message-ID: <yam6883.576.5107248@mail.golden.net>
In-Reply-To: <Pine.LNX.3.91.961104183359.23307A-100000@orca>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Random seeds
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On 05-Nov-96, Matt Ward wrote:
>The manual says =

>use Randomise SEED and then random sequences made with this seed will be=
 =

>the same each time.

I use no seed at all if I want the same sequence of numbers each time the=
 program is first run.  In fact, in SoloTrek (Not SoloTrekII), the number=
s are the same each time you play the game because of just that.  If you =
check every number from startup on, you'll find that each day (or each ti=
me the computer is turned on) it will generate the same series of numbers=
=2E

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Tue Nov  5 14:54:31 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 05 Nov 1996 09:46:05 -0500
Message-ID: <yam6883.268.5107248@mail.golden.net>
In-Reply-To: <Pine.SV4.3.91.961104214815.4896C-100000@kudo20>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: New Modeler
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: O
X-Status: 

On 05-Nov-96,  wrote:
> First, should we stick with the same conventions and commands that 3D =

>uses? Or should something entirely new be made?

I'm basically thinking about making a new object editor to allow actual e=
ase of object creation.  The OM now is a total piece of cow droppings.  I=
'd just like an object creator with some actual use (and that I don't hav=
e to switch ROMs to use!).

> Can the original program be cleaned up to work with new chipsets?

LIke I said, it's mostly that ghastly modeler that needs fixing.  The act=
ual commands seem quite alright.

> If we design something new (best idea I think), what MUST be included?
>-Basic shapes  cube, sphere, pyramid, 3D fonts (objects)
>-Stretching
>-Collision Detection

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Tue Nov  5 14:08:36 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 05 Nov 1996 09:49:59 -0500
Message-ID: <yam6883.2935.5107248@mail.golden.net>
In-Reply-To: <yam6883.1799.3498080@mail.earthlight.co.nz>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: 1Meg CHIP
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: O
X-Status: 

On 05-Nov-96, Ben Crowl & Mike Crowl wrote:
>Have you got address 4 "Software Hut" and also .. does it work for any
>A500.. is your one and old one?  =


Address?  Try www.softhut.com, I think.  I've done the upgrade on 5 A500s=
 so far, all of which are fairly old. It should work on any A500, as far =
as I know.  While you're at it, you should pick up a Super Denise, then y=
our 500 will be totally ECS.

A little side note: Once I got a 1Meg Agnus, Super Denise and 2.0+ ROM fo=
r my 500, the "flaky 500 Gurus" disappeared.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Tue Nov  5 15:07:57 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 05 Nov 1996 09:53:40 -0500
Message-ID: <yam6883.2017.5107248@mail.golden.net>
In-Reply-To: <Pine.SV4.3.91.961104221028.4896D-100000@kudo20>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: New 3D Modeler
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: O
X-Status: 

On 05-Nov-96,  wrote:
>I have not much knowledge abouut accessories, I dont use them much, but =

>If I understand it correctly, we can design an accessory around installe=
d
>Amos 3D. I dont know if this will work, but perhaps we can have an acces=
sory
>to show a window with the object in question. The accessory could have a=
n
>editor, and also run lines of your Amos program.

Good idea.  I would love to see an object editor as an accessory.  I'll s=
tart reading over the Amos3D manual to see how easy it would be (object c=
reation).  Making a top/front/side modeler should be fairly simple, only =
making complex objects is giving me pause.  If anyone else out there has =
the 3D manual, get looking for info.

>The only problem I see is that the objects are in code, and I am not sur=
e
>how the 3D extension deals with this code...

If I can get the info on the code (I think it's in the manual, gotta look=
), we should be sitting pretty.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Tue Nov  5 12:59:18 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 05 Nov 1996 09:58:13 -0500
Message-ID: <yam6883.652.5107248@mail.golden.net>
In-Reply-To: <c=GB%a=_%p=CCLRC%l=EXCHANGE961105082825DH005500@exchange.dl.ac.uk>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: RE Apology - SoundAnims
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Nov-96, Janet Jones wrote:
>1.      Pleeease (even though it has caused you so much trouble) send me
>your 
>        comments about SA+

It's a neat idea.  I've already looked into implementing it.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Nov  5 16:09:24 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 05 Nov 1996 10:02:43 -0500
Message-ID: <yam6883.2140.5107248@mail.golden.net>
In-Reply-To: <Pine.SGI.3.95.961105113523.1346B-100000@soittorasia.cs.hut.fi>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: 3D & 3.1
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Status: O
X-Status: 

On 05-Nov-96, Petri Antero H=E4kkinen wrote:
>> You've obviously NEVER seen AMOS 3D.  It has as much in common with li=
ghtwave as it does with a rabid sheep.
>I've seen it (the amos 3d editor), but it was so ugly I could not use
>it for anything serious. I.e I could not view the object from several
>angles like in most (if not all) raytracing modelers + the interface was=

>really bad. I guess the amos 3d extension is pretty good though.

Hence the desire to write a new object modeler.  Xenotech suggests making=
 it an accessory, and I agree.

>> If they were in any way similar formats.  They are not.  Amos uses a f=
ew very basic filled polygons as its entire library of shapes. Lightwave =
has cones, cylinders, etc. that are impossible in Amos 3D.  The incompata=
bility is insurmountable.
>Still they can't be that different. Aren't the polygons stored as vertic=
es
>and 1-sided faces in amos3d? If they are, the converter could be done
>right?

No, they are stored as objects, with point positions based on the default=
 object shapes.  I've recently come across some info that gives me the id=
ea that this is just the Voodoo Morons, though.  They have included two m=
ore basic shapes in the coverdisk.  Perhaps we can design our own default=
 shapes with just a few more points?

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Wed Nov  6 01:31:01 1996
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Message-Id: <199611060405.UAA26322@geocities.com>
Comments: Authenticated sender is <sebring@mail.geocities.com>
From: "Adam Parrott" <sebring@mail.geocities.com>
Organization: Parrottsoft
To: amos-list@access.digex.net
Date: Tue, 5 Nov 1996 22:10:47 -5GMT
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Re: 3D & 3.1
Reply-to: sebring@geocities.com
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.42)
Status: RO
X-Status: 

Petri Antero Hakkinen wrote:

(To Adam Parrott):
>Are you working on a *real* Quake engine, with polygon filling or just
>on raycasting "wolf" engine? Does your engine texture map?

Well, its not polygon filled, as similar to Build, however it is a 
cross between texture-mapping and raycasting. Moreso texture mapping 
I would say. Tell you the truth, I've never read much on Quake, and I 
dont know much about the engine it uses, of course I dont have the 
game either, so if you want to fill me in on it, I would be glad to 
hear any high points it may have that I could incorporate into my 
engine. Thanks anyways.

Adam Parrott, email: sebring@geocities.com

From amos-request@svcs1.digex.net Wed Nov  6 05:50:59 1996
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Wed, 6 Nov 1996 08:43:36 GMT+0
Subject: Re: Amos Newsgroup
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <151AF742846@mail-gw.uclan.ac.uk>
Status: RO
X-Status: 

>   I don`t know if anyone else has noticed, But there is a newsgroup called
>   "alt.religion.amos".

Its been there for absolute yonks!!

>   I have been checking it for ages now and its always empty. I think it is
>   for some Tori Amos person, but who cares..?, Why dont we just nick it...?
>   ;)

Erm, I believe that it is an actual Amos newsgroup thing.  Set up 
yonks ago by Paul Berkey, the author of Sneech.  While it was being 
set up he mailed me and said it wasnt doing very well!
 

____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK
____________________________________
Beware the badger of 2 heads, it
will nick yer socks and use them as
paper weights!
____________________________________

From amos-request@svcs1.digex.net Tue Nov  5 19:32:47 1996
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From: Miroslaw Siedlarz <siedlarz@man.szczecin.pl>
Reply-To: siedlarz@man.szczecin.pl
To: amos-list <amos-list@access.digex.net>
Date: Tue, 05 Nov 1996 22:02:48 -0500
Message-ID: <yam6883.2396.3216800@dedal.man.szczecin.pl>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: HELLO!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hello Everybody!
I'm back on the amos-list.
-- 

Bye, Mirek
--
Miroslaw Siedlarz _______________________________________
\\ Email: siedlarz@man.szczecin.pl
\\   WWW: currently unavailable


From amos-request@svcs1.digex.net Wed Nov  6 04:54:09 1996
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Date: Wed, 6 Nov 1996 09:16:16 +0200 (EET)
From: =?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?= <phakkine@niksula.hut.fi>
X-Sender: phakkine@puujuna.cs.hut.fi
To: sebring@geocities.com
cc: amoslist <amos-list@access.digex.net>
Subject: Re: 3D & 3.1
In-Reply-To: <199611060405.UAA26322@geocities.com>
Message-ID: <Pine.SGI.3.95.961106091355.18949A-100000@puujuna.cs.hut.fi>
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On Tue, 5 Nov 1996, Adam Parrott wrote:

> Petri Antero Hakkinen wrote:
> 
> (To Adam Parrott):
> >Are you working on a *real* Quake engine, with polygon filling or just
> >on raycasting "wolf" engine? Does your engine texture map?
> 
> Well, its not polygon filled, as similar to Build, however it is a 
> cross between texture-mapping and raycasting. Moreso texture mapping 
> I would say. Tell you the truth, I've never read much on Quake, and I 
> dont know much about the engine it uses, of course I dont have the 
> game either, so if you want to fill me in on it, I would be glad to 
> hear any high points it may have that I could incorporate into my 
> engine. Thanks anyways.

Well, quake uses method called Binary Space Partition Trees (BSP).
It's a method for sorting big amount of polygons. You can find
more info about BSP from BSP.faq (search using Altavista).

> 
> Adam Parrott, email: sebring@geocities.com
> 

- Petri Hkkinen - Braindead/MellowChips - phakkine@cc.hut.fi -


From amos-request@svcs1.digex.net Wed Nov  6 03:21:24 1996
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From: Xenotech <xenotech@kudonet.com>
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To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: New 3D Modeler
In-Reply-To: <yam6883.2017.5107248@mail.golden.net>
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> On 05-Nov-96,  wrote:

> >to show a window with the object in question. The accessory could have an
> >editor, and also run lines of your Amos program.
> 
> If I can get the info on the code (I think it's in the manual, gotta look), we should be sitting pretty.

I have Pro manual and 3d manual, I will start looking too...

If anyone else has messed with this jump in, plz...

The 3D editor is a little wierd, I think he tried to pack alot of stuff into
a small screen.

Sounds like we need to examine the current object structure as you are 
looking into, then we can work on requirements for the accessory. I 
suggest we start with something simple. Like read in an object, and 
display it, allowing limited control over it. Then perhaps we can add 
things to it one by one. There already is something that shows the 
contents of an object that came with 3D, but it only shows file info for 
an object...

I will research this also.


From amos-request@svcs1.digex.net Wed Nov  6 09:18:36 1996
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	Wed, 06 Nov 1996 04:29:16 PST
From: "Dennis Hellberg" <magus19@hotmail.com>
To: amos-list@access.digex.net
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Any good adventure game? magus19@hotmail.com


---------------------------------------------------------
Get Your *Web-Based* Free Email at http://www.hotmail.com
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From amos-request@svcs1.digex.net Wed Nov  6 15:47:20 1996
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From: chrisevans@cubic.xg.com
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Date: 06 Nov 96 12:53:00 EST5
Subject: Software Hut address
To: amos-list@access.digex.net
Message-ID: <08472855220012db2c@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> On 05-Nov-96, Ben Crowl & Mike Crowl wrote:
> >Have you got address 4 "Software Hut"

> Address?  Try www.softhut.com, I think.

The address is in Amazing Amiga and AMiga World ... I can look it up for ya if
you don't already have it.
-Chris.

... This copy of GEdit has been unregistered for 70 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Wed Nov  6 15:55:15 1996
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Date: Sun, 6 Oct 96 10:05 +0100
From: Wolfgang.Heizmann@t-online.de (Chipy)
X-Sender: 0744491016-0001@t-online.de (Wolfgang Heizmann)
Subject: Re: Animation & Amos
To: amos-list@access.digex.net
Cc: amos-list@access.digex.net
Status: O
X-Status: 

>> 2.) Is it possible to play big (IFF-)animations direct from HD using Amos?

>Yes it is. Just check your manual, there should be an example
>somewhere.

There is a routine to load in IFF Animations complete into RAM and then playing 
from there, but I want to know if I can play for example a 20 MB Animation 
direct from Hard Disk. I don't think it's descriped in the Amos Pro Manual. Am I 
wrong?

>> 3.) Is it possible to play AGA-IFF-Animations from Amos?

>Yes, if you code your own screen open command in aga and your own
>anim player ;)

I've got no knowledge of assembler and so I can't do this. Can anybody write me 
such a routine or help me in writing one???

cu Chipy/Fullspeed

From amos-request@svcs1.digex.net Wed Nov  6 12:09:17 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Nov 1996 09:44:35 -0500
Message-ID: <yam6884.1740.5248752@mail.golden.net>
In-Reply-To: <802563D9:00463982.00@cms-notes-b.salford.ac.uk>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Amos Newsgroup
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On 06-Nov-96, Gregory Sikorski wrote:
>  I don`t know if anyone else has noticed, But there is a newsgroup called
>  "alt.religion.amos".
>  I have been checking it for ages now and its always empty. I think it is
>  for some Tori Amos person, but who cares..?, Why dont we just nick it...?

It's been tried.  It failed.  It seems no one is interested in it at all.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov  6 13:26:42 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Nov 1996 09:51:57 -0500
Message-ID: <yam6884.2870.5248752@mail.golden.net>
In-Reply-To: <2373cf0e.u8t20e.9b05-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: New 3D Modeler
MIME-Version: 1.0
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Status: RO
X-Status: 

On 06-Nov-96, Keith Hill wrote:
>If memory serves, there are some 'C' structures on one of the floppies, all
>ready for conversion into easylife format.

If you can handle that part, I can do the GUI and object display.

>Its not in the manual.  The only usefull bit in the manual is 'advanced
>structures' for messing around with objects.
>Good luck.  Let me know if you need anything.

I have easylife but structures escape me.  Tell me more.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov  6 14:35:35 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Nov 1996 09:56:00 -0500
Message-ID: <yam6884.19.5248752@mail.golden.net>
In-Reply-To: <Pine.SV4.3.91.961105232124.25255B-100000@kudo20>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: New 3D Modeler
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: RO
X-Status: 

On 06-Nov-96,  wrote:
>Sounds like we need to examine the current object structure as you are =

>looking into, then we can work on requirements for the accessory. I =

>suggest we start with something simple. Like read in an object, and =

>display it, allowing limited control over it. Then perhaps we can add =

>things to it one by one. There already is something that shows the =

>contents of an object that came with 3D, but it only shows file info for=
 =

>an object...

Td Advanced n will let us look directly into the object in memory.  I've =
started working on a GUI for it that does the proper 3 way display of an =
object.  I'm basing it on the look of the lightwave modeler.  I'm thinkin=
g that the surface design and colour should be a separate screen, to give=
 more room for object manipulation controls.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Wed Nov  6 13:41:09 1996
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From: Dimas Caparros <dcaparros@readysoft.es>
To: amos-list@access.digex.net
Date: Wed, 06 Nov 1996 16:51:01 +0100
Message-ID: <yam6884.72.118434072@mailserver.readysoft.es>
In-Reply-To: <yam6883.2140.5107248@mail.golden.net>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: Muermamick Softwarradas Productiones
Subject: Re: 3D & 3.1
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: RO
X-Status: 

On 06-nov-96, Mr. Giark To You wrote:

>>few very basic filled polygons as its entire library of shapes
>> Lightwave has cones, cylinders, etc. that are impossible in Amos 3D.
>>The incompatability is insurmountable.

I have not seen Amos 3D, but, LightWave has not cones, cilinders and so o=
n. LightWave only has flat poligons. Modeler HAS such primitives, but the=
y are not. When you create a Cone, Modeler split it into flat polygons. S=
o, LW render such polygons.

But Real3D HAS this primitives. Objects (and primitives) are defined as m=
athematical expresions. A cone, always will be a cone, not a set of polyg=
ons with the shape of a cone. This is the reason because it is so hard to=
 find a coneverter between such programs. I thing that lasts Reals are ab=
le to use such polygons or so.

Imagine works like LW, but all the polygons in Imagine are triangles, pol=
ygons with 3 points.

>>Still they can't be that different. Aren't the polygons stored as verti=
ces
>>and 1-sided faces in amos3d? If they are, the converter could be done
>>right?

>No, they are stored as objects, with point positions based on the defaul=
t object shapes.  I've recently come across some info that gives me the i=
dea that this is just the Voodoo Morons, though.  They have included two =
more basic shapes in the coverdisk.  Perhaps we can design our own defaul=
t shapes with just a few more points?

I have a doc explaining LW Objects files and they are like the one used i=
n Aegis Videoscape 3D (both programs are from the same author).

First, there is a list of all the points of the object. When all point ar=
e defined, following is a list of polygons, the number of the points defi=
ning them. And of course, more datas as surface and so on...

I think that if Amos3D is based on polygons, it should be very easy to ma=
ke a converter...

BTW, where can I get J-Windows? Can some one send it to me?

Dimas Caparros from Granada, Spain
FidoNet: 2/343/119.76 (temporaly down)
e-mail: dcaparros@readysoft.es=


From amos-request@svcs1.digex.net Wed Nov  6 16:42:04 1996
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Date: Wed, 6 Nov 1996 18:37:34 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Re: Random seeds
In-Reply-To: <yam6883.576.5107248@mail.golden.net>
Message-ID: <Pine.LNX.3.91.961106183005.14503A-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Tue, 5 Nov 1996, Mr. Giark To You wrote:

> On 05-Nov-96, Matt Ward wrote:
> >The manual says 
> >use Randomise SEED and then random sequences made with this seed will be 
> >the same each time.
> 
> I use no seed at all if I want the same sequence of numbers each time the 
> program is first run.  In fact, in SoloTrek (Not SoloTrekII), the 
> numbers are the same each time you play 
> the game because of just that.  If you check every number from startup 
> on, you'll find that each day (or each time the computer is turned on) 
> it will generate the same series of numbers. > 

Ho hum, I don`t know if it`s my version of Amos (Pro V2.0) or my computer 
(Amiga 4000 / 030 18meg) but doing the above has never worked for me and 
the other suggestion of Randomize (-SEED) didn`t work either. If possible 
could somebody send word for word an example they know works?
I can`t say for certain that it isn`t my machine. Amos seems to not like it
- the fast free display is all red even though about 15 meg are free!
- FEW extensions work,Craft locked amos after a few minutes but not on my 
A500

I hope you`re not sick of this ...

Thanks for all who tried to help,
/\/\att
mattw@orca.ucd.ie 


From amos-request@svcs1.digex.net Wed Nov  6 17:27:39 1996
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Date: Wed, 6 Nov 1996 13:02:17 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Help w/ display modes
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9611061251.A3208-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

I have a guy trying to run WebView, an Amos program I wrote, on a A1200 
with a 1230 Blizzard board.  He has a VGA monitor and runs his Workbench 
in DoublePAL Interlaced (whatever that is...I'm an ECS guy!).  He can run 
the program in PAL mode, but it bombs out his computer afterwards.  He 
also mentioned a program called newMode.  Any takers?

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Wed Nov  6 18:56:28 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 06 Nov 1996 17:22:57 -0500
Message-ID: <yam6884.2835.4941152@mail.golden.net>
In-Reply-To: <08472855220012db2c@bbs.multiboard.com>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Software Hut address
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: RO
X-Status: 

On 06-Nov-96, chrisevans@cubic.xg.com wrote:
This one gets you to the online catalogue.
>> Address?  Try www.softhut.com, I think.

This one is their email address:

softhut@ix.netcom.com

They answer most questions within 24 hours.  I found that I can add a CoP=
ro (68882) at 33MHz to my accelerator for $44.95!  Colour me speedy!
 =

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Wed Nov  6 13:47:41 1996
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Message-ID: <3281325A.1109@chapman.karlskrona.se>
Date: Wed, 06 Nov 1996 16:50:34 -0800
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: Chapmanskolan
X-Mailer: Mozilla 3.0 (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Resource Editor bug !!!
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Hi to you all AMOSPro users.(if you have AMOS 1.36 you do not need to
read this)

I discovered a bug in ResourceMaker.AMOS.
Start the program and go to DBL editing.Write two programs of any
lenght.
Press Exit and go to DBL editing.What you see ???
Second program is disappered !!!
Now to fix this do the following !!!
Quit program and go to editor.
Open all procedures and use Repleace New from Search menu.
Search for N_PROG (watch the case) and Replace with NPROG.
Press F2 key and OK gadget.
Close Procedures.
Save program.
There you go.

Goran
gorane@chapman.karlskrona.se

From amos-request@svcs1.digex.net Wed Nov  6 22:10:34 1996
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Message-Id: <199611070229.SAA11596@geocities.com>
Comments: Authenticated sender is <sebring@mail.geocities.com>
From: "Adam Parrott" <sebring@mail.geocities.com>
Organization: Parrottsoft
To: amos-list@access.digex.net
Date: Wed, 6 Nov 1996 20:34:32 -0500
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT
Subject: Re: 3D & 3.1
Reply-to: sebring@geocities.com
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.42)
Status: O
X-Status: 

Matt Ward wrote to me:
>Hi, I just caught this conversation(?) and it seems you`re coding a 3d 
>engine in Amos. Cool!

General coolness, yes.

>I don`t know if you`ve heard of it but I`m working on a Hired Guns
>clone(ish) at the moment. Its a bit like Dungeon Master but with four
>simultaneous viewpoints. My dream is to try a full 360 degree engine,
>using whatever evil methods it takes?

I did here you were making a Hired Guns clone, and I'm willing to 
help if I can, just send me some personal email on that. On my the 
methods, I'll discuss what I used via Amos when my engine is done.

>What the story on your game/engine?
Well, after Quake's engine was released, and Build had been out 
awhile, and Wolfenstein was the "grandfather" of 3d engines on the 
PC, and especially since no one had tried hard enough to make an 
engine on the Amiga, or it couldn't be done with conventional means, 
I decided to give it a shot. I love programming.

>Are you just looking for opinions or will you tell us how its done?
I'm looking for opinions NOW so I can incorporate them into my engine 
as I make it and not have to make a total revision a week later.

>Good luck with your project and give us shout when youre releasing it.

Thanks again, and I will believe me.

Adam Parrott, http://www.parrottsoft.home.ml.org, mailto: sebring@geocities.com

From amos-request@svcs1.digex.net Wed Nov  6 21:26:45 1996
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Date: Wed, 6 Nov 1996 19:35:47 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611070135.TAA07117@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Scrolling Screens...
Status: O
X-Status: 

	Hello all,
	I know the list has probly entertained this
	question a zillion times before, but I can't
	seem to write a good screen scrolling routine.
	Here are the troubles I'm having...
	I've set up a tile pasting system using the
	standard icon paste routines, this seems reasonably
	fast, under 1 vbl to past a complete line, and
	I've also broken lines up into chunks pasted
	per scroll to speed this up even more.
	The problem is, using Scroll to scroll
	an entire screen (320x200) is incredibly
	slow, about 2-3 vbls.
	Further, copy from a dumby screen to a logical
	screen and swapping, for flicker free results
	is also very slow, around 2 vbls.  Screen copy
	seems to be the culprit here, as it's 2 vbls
	wihtout the obligatory wait vbl after copying.
	The result of this is that jsut the scrolliong 
	routine alone takes about 4-5 vbl.  Giving
	me about ten to twelve frames per second,
	which is too slow for even the slowest scrolling
	game.  well any ides?
		By the way, great to be back on the list,
		I was off all summer, and now am at another
		school, (the University of Chicago  :) 
		Scott Matott sXe

From amos-request@svcs1.digex.net Thu Nov  7 06:26:37 1996
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Date: Thu, 7 Nov 1996 18:49:04 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: Xenotech <xenotech@kudonet.com>
cc: "Mr. Giark To You" <joehick@golden.net>,
        AMOS List <amos-list@access.digex.net>
Subject: Re: New 3D Modeler
In-Reply-To: <Pine.SV4.3.91.961105232124.25255B-100000@kudo20>
Message-ID: <Pine.BSI.3.95.961107184621.22325B-100000@cafu.fl.net.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Tue, 5 Nov 1996, Xenotech wrote:
> If anyone else has messed with this jump in, plz...
> The 3D editor is a little wierd, I think he tried to pack alot of stuff into
> a small screen.
> Sounds like we need to examine the current object structure as you are 
> looking into, then we can work on requirements for the accessory. I 
> suggest we start with something simple. Like read in an object, and 

I think a better angle to examine would be the actual structure of the 3D
objects and figure out their format. We could then write a conversion
utility to translate Imagine and Lightwave objects to Amos3D.
I know we would have to reduce the polygon count on some of the objects,
but it's been done by other programs before.

my 2 cents

Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Thu Nov  7 20:10:35 1996
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From: adamw@aristocrat.com.au
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Received: by club.aristocrat.com.au (Interworks_SMTPpost 8.100 June 5, 1996)
        id AA01; Fri, 8 Nov 1996 11:25:44 
Subject: AMOS PRO upgrade (fwd)
Lines: 20
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Fri, 8 Nov 1996 11:25:44 
Message-ID: <19961108.8338E50.A927@club.aristocrat.com.au>
Status: RO
X-Status: 

On Fri, 08 Nov 96, Bob Devries wrote:

>Hi,
>I'm new to this list, and I've got what may be an FAQ question.
>
>Where  can  I  get  an  upgrade for my AMOS PRO 1.1?  Upgrades *used* to be
>available  on  Aminet, I know (I've got a CDROM with some on) but no longer
>because of the ban on DMS files there.  So where are they kept now?
>

Buy The Compiler. It's the only upgrade (to v2)
If Sigmacom (Miranda, Sydney) can't get it (which they probably can't) I don't know who can
now that Amitech is gone. If you do find a supplier, let me know also.
Perhaps there is some benevolent International retailer out there....?

BTW Bob, If you hadn't guessed, I'm in Australia too..

-- 

Adam Wilkinson			adamw@aristocrat.com.au



From amos-request@svcs1.digex.net Fri Nov  8 02:16:11 1996
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From: adamw@aristocrat.com.au
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Subject: Cpt. CUSTARD.
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Date: Fri, 8 Nov 1996 16:29:47 
Message-ID: <19961108.83194A8.F116@club.aristocrat.com.au>
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Just uploaded to Aminet: Games/shoot/Custard.lha

32 Way Space Pilot Shoot em Around

Fun, fast, Raytraced GFX...

It has a config screen so you can suit it to any Amiga/ skill/ violence.

Also a screen where you can view/edit the 9 different A.I's that the Bad Guys use.

Check the .readme File and make sure to get the new version, it should contain the word - 'bugfix'. It's much better than the first.

Works on 020,030,040,060... 

I'd like to here from an A500 user.
Other comments welcome...

Have Fun.

-- 

Adam Wilkinson			adamw@aristocrat.com.au



From amos-request@svcs1.digex.net Thu Nov  7 13:57:29 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 07 Nov 1996 09:50:23 -0500
Message-ID: <yam6885.1175.4655952@mail.golden.net>
In-Reply-To: <199611070135.TAA07117@kimbark.uchicago.edu>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Scrolling Screens...
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On 07-Nov-96, Scott Douglas Matott wrote:
>I've set up a tile pasting system using the
>standard icon paste routines, this seems reasonably
>The result of this is that jsut the scrolliong =

>routine alone takes about 4-5 vbl.  Giving
>me about ten to twelve frames per second,
>which is too slow for even the slowest scrolling
>game.  well any ides?

Try making your screen bigger.  Paste your icons off the screen and use t=
he screen offset command to scroll the screen window over the actual scre=
en.  Screen Offset screen,xpos,ypos.  This command is FAST.  So, make you=
r actual game screen 2 tiles wider in every direction.  Paste your tiles,=
 scroll, and normalize.
 =

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Thu Nov  7 12:23:06 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 07 Nov 1996 09:54:32 -0500
Message-ID: <yam6885.1586.4655952@mail.golden.net>
In-Reply-To: <199611070956.EAA22302@golden.net>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Amos3D objects?
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On 07-Nov-96, Martijn Wehrens wrote:
>3D does have an instruction to led you
>'look' inside the object-data but there is *no* description
>whatsoever on how the various parts are stored.
>It would seem that this would amount to heavy testing
>like creating lots of objects, and sorting out the object
>info.

Exactly what I don't want to do.  But it may have to be done, if the stru=
cs on the disk are of no help.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Thu Nov  7 18:03:30 1996
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From: Bob Devries <bdevries@gil.com.au>
Reply-To: bdevries@gil.com.au
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Fri, 08 Nov 1996 07:06:45 +1000
Message-ID: <yam6886.2232.2996928@mail.ipswich.gil.com.au>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: AMOS PRO upgrade
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Hi,
I'm new to this list, and I've got what may be an FAQ question.

Where  can  I  get  an  upgrade for my AMOS PRO 1.1?  Upgrades *used* to be
available  on  Aminet, I know (I've got a CDROM with some on) but no longer
because of the ban on DMS files there.  So where are they kept now?

-- 

Regards,Bob Devries

 This is Australia calling... Is there anybody out there...?
+-----------------------------+-----------------------------+
| Bob Devries                 |   Australian National OS9   |
| bdevries@gil.com.au         |    Public Domain Library    |
|                             |      Serving OS9 Users      |
| Ph:  +61 7 3278 7209   -|-  |         Since  1988         |
|                         |   |                             |
+-----------------------------+-----------------------------+
| See my WWW home page at http://gil.com.au/~bdevries/      |
+-----------------------------------------------------------+


From amos-request@svcs1.digex.net Thu Nov  7 09:10:14 1996
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From: Alex Borodin <saos@ozemail.com.au>
Newsgroups: comp.sys.amiga.applications
Subject: KS3.1 and AMOS Problems
Date: Thu, 07 Nov 1996 14:08:33 -0800
Organization: Queensland Rail
Lines: 19
Message-ID: <32825DE1.3930@ozemail.com.au>
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Hi everyone,

It seems that KS3.1 does not like the way AMOS does its thing. I've got 
an old AMOS application which works fine on KS3.0. All it does is show 
some custom screens (with a horizontal scrolltext at the bottom) and 
occasionally reads from the serial port. We run this code 24hrs/day 7days 
a week on KS3.0 without any problems. However, after about 5 mins under 
KS3.1, the code causes the machine to hardware reset. I've run it without 
any serial input (just the graphics) and it still crashes.

Any ideas why this might be and how to fix it?


Best Regards

Alex Borodin
Software and Systems Engineer
Signal and Operational Systems
saos@ozemail.com.au



From amos-request@svcs1.digex.net Thu Nov  7 20:42:28 1996
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Date: Fri, 8 Nov 1996 12:04:28 +1100
From: Lindsay Fleay <lindsay@al.com.au>
Organization: Animal Logic Pty Ltd
X-Mailer: Mozilla 2.01 (X11; I; IRIX 5.3 IP19)
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To: amos-list@access.digex.net
Subject: Re: AMOS PRO upgrade
References: <yam6886.2232.2996928@mail.ipswich.gil.com.au>
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Bob Devries wrote:
> 
> Hi,
> I'm new to this list, and I've got what may be an FAQ question.
> 
> Where  can  I  get  an  upgrade for my AMOS PRO 1.1?  Upgrades *used* to be
> available  on  Aminet, I know (I've got a CDROM with some on) but no longer
> because of the ban on DMS files there.  So where are they kept now?
> 
> --
> 
> Regards,Bob Devries
> 
>  This is Australia calling... Is there anybody out there...?

I upgraded to AmosPro 1.1 by buying the AmosPro Compiler, which includes the
2.0 upgrade.
-- 
+-----------------------------------------------------------------+
|Lindsay Fleay        ph 61 2 9906 1232  |     Head of 3D and     |
|lindsay@al.com.au   fax 61 2 9906 7433  |  reformed LEGO fiend   |
+-----------------------------------------------------------------|
| ANIMAL LOGIC  123 Willoughby Rd, Crows Nest, NSW 2065 AUSTRALIA |
+-----------------------------------------------------------------+
 \ Ever does the busy bee improve the shining hour! - thanks nan /
  +-------------------------------------------------------------+

From amos-request@svcs1.digex.net Fri Nov  8 06:07:51 1996
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Date: Fri, 8 Nov 1996 18:56:46 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: adamw@aristocrat.com.au
cc: amos-list@access.digex.net
Subject: Re: AMOS PRO upgrade (fwd)
In-Reply-To: <19961108.8338E50.A927@club.aristocrat.com.au>
Message-ID: <Pine.BSI.3.95.961108185424.19908B-100000@cafu.fl.net.au>
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On Fri, 8 Nov 1996 adamw@aristocrat.com.au wrote:
> 
> Buy The Compiler. It's the only upgrade (to v2)
> If Sigmacom (Miranda, Sydney) can't get it (which they probably can't) I don't know who can
> now that Amitech is gone. If you do find a supplier, let me know also.
> Perhaps there is some benevolent International retailer out there....?


What about Amadeaus computers up at Glenorie (I think) or Round corner?
They stock a lot of Amiga stuff


> BTW Bob, If you hadn't guessed, I'm in Australia too..

Funny that. So am I :-)
We'll thats the entire population of Australia - 3


Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Fri Nov  8 08:53:48 1996
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From: voyger3@primenet.com (Andre V. Talley)
Newsgroups: comp.sys.amiga.programmer
Subject: Help - AMOS or BB?
Date: 7 Nov 1996 16:09:01 -0700
Organization: Primenet Services for the Internet
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Question - in the expert opinions of the regulars in this group - 
which is a better programming platform, AMOS or Blitz Basic?  I am a 
former C64 programmer (long, long, LONG ago) and am considering 
creating a few games or applications for my kids to use.  But I don't 
know which is more powerful/user friendly and produces tighter code.  
I don't feel like writing assembly code for this.

Is AMOS still available for purchase?  Never see it listed for sale 
anywhere, but always see the AMOS PD CD-ROMs.  Is it on there along 
with other PD apps?

Should I assume that if one could program using the old BASIC 
languages, one can easily adapt to Blitz Basic?

I do not visit this forum often - any responses will be greatly 
appreciated if e-mailed to:

voyger3@primenet.com

Much appreciation for your time.



From amos-request@svcs1.digex.net Fri Nov  8 12:19:04 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 08 Nov 1996 09:48:15 -0500
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In-Reply-To: <Pine.BSI.3.95.961108185424.19908B-100000@cafu.fl.net.au>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS PRO upgrade (fwd)
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On 08-Nov-96, Darryl Lewis wrote:
>> BTW Bob, If you hadn't guessed, I'm in Australia too..
>Funny that. So am I :-)
>We'll thats the entire population of Australia - 3

Only if one of you is really Steve `Crocodile Hunter' Irwin.  (Yup, we ge=
t that show over here in Canada).

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Fri Nov  8 13:34:23 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
CC: voyger3@primenet.com
Date: Fri, 08 Nov 1996 09:51:49 -0500
Message-ID: <yam6886.2462.4567768@mail.golden.net>
In-Reply-To: <55tq6d$e95@nnrp1.news.primenet.com>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Help - AMOS or BB?
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On 08-Nov-96, Andre V. Talley wrote:
>Question - in the expert opinions of the regulars in this group - =


You're giving us far too much credit.

>which is a better programming platform, AMOS or Blitz Basic?

AMOS, hands down.  Blitz is not all that good, AFAIK.

>Is AMOS still available for purchase?

You can still find some in the shops, but Europress isn't making it amymo=
re.  Or, you could get a (GASP) pirated copy.

>Should I assume that if one could program using the old BASIC =

>languages, one can easily adapt to Blitz Basic?

No.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Fri Nov  8 12:44:04 1996
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From: Dimas Caparros <dcaparros@readysoft.es>
To: amos-list@access.digex.net
CC: amos-list@access.digex.net
Date: Fri, 08 Nov 1996 16:42:04 +0100
Message-ID: <yam6886.205.118255272@mailserver.readysoft.es>
In-Reply-To: <Pine.BSI.3.95.961108185424.19908B-100000@cafu.fl.net.au>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: Muermamick Softwarradas Productiones
Subject: Re: AMOS PRO upgrade (fwd)
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On 08-nov-96, Darryl Lewis wrote: 

>Darryl
>Australia
>IMAGINE INFO   #####\             _             /#####    AMOS INFO
>Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
>Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
>486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
>Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
>Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
>               #####/    ######/     \######    \#####
>             Profession- Disk Jockey/System Administrator
>                http://www.dragonfire.net/~daz/home.htm

What is APME and Turbo extension?

-- 

Dimas Caparros from Granada, Spain
FidoNet: 2/343/119.76 (temporaly down)
e-mail: dcaparros@readysoft.es


From amos-request@svcs1.digex.net Fri Nov  8 15:42:10 1996
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Message-ID: <32836232.5B@warwick.ac.uk>
Date: Fri, 08 Nov 1996 16:39:14 +0000
From: Mr J R Daniels <J.R.Daniels@csv.warwick.ac.uk>
Organization: Warwick University
X-Mailer: Mozilla 3.0 (X11; I; SunOS 5.5.1 sun4c)
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To: amos-list@access.digex.net
Subject: Re: Animation & Amos
References: <Pine.SGI.3.95.960930102027.5994C-100000@vesipyssy.cs.hut.fi>
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Chipy wrote:
>>> 2.) Is it possible to play big (IFF-)animations direct from HD using Amos?
>>> 3.) Is it possible to play AGA-IFF-Animations from Amos?

You could call an external program (e.g. BigAnim) to do the dirty work
for you.

-- 
 /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
/ James Daniels        J.R.Daniels@warwick.ac.uk \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

From amos-request@svcs1.digex.net Fri Nov  8 17:39:32 1996
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Date: Fri, 8 Nov 1996 21:20:01 +0100 (MET)
From: morten.bolstad@login.eunet.no (mortenbo)
To: amos-list@access.digex.net
Subject: Limit-Mouce
Message-ID: <1761.3T107T1470@login.eunet.no>
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Here is a question 4 you guy's to help me with:


I want to limit the mouse to a part of the screen, but not a normal
square but like this:


               (the screen)

           -------------------------
          |                |        |
          |                |        |
          |  NO MOUCE      |        |
          |                |        |
          |                |        |
          |________________|        |
          |                         |
          |  MOUCE                  |
           -------------------------



What i want is that the mouce can move around in the field named "Mouse"
and not in the field named "NO MOUCE".

Any idea how to do this when the field the mouce can move around in isent
a square?


Morten.



                        ____                              ___
         |__      ______\   \____.     ____________     __\  \____
     |    |  \    _\_   __\   \   |____/_______ \_  \ .__\___   __/___
     |    |  \\  /   \  \______\  |     / ____/  /  \\|     /   \    /
     |    |___\\//    \____\apt________/________/____\\    /________/
     |    !-dwb\/______\                              \___/
     !
     sUPPORT tHE 'iMPLANT' mUSICDISK bY aPT^gTS wITH aDDS (mAX 40x18),
      mESSAGES, oWN-mADE mODULES aND gROUP-nEWS! sEND yOUR sUPPORT tO:

             (mR.X/aPATHY^gIANTS)  oR tO:        (dWEEB/aPATHY)
             mORTEN bOLSTAD                 aLEXANDER gUSTAVSEN
             sOLBERGTERR. 8                        gARDKROKEN 4
             3o58 sOLBERGMOEN                        65o RSTA
             nORWAY                                      nORWAY

                    eMAIL: mORTEN.bOLSTAD@lOGIN.eUNET.nO

           yOU cAN aLSO wRITE tO tHE aBOVE aDDRESSES fOR sWAPPING!


From amos-request@svcs1.digex.net Fri Nov  8 23:27:33 1996
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Date: Sat, 9 Nov 1996 14:34:18 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: Dimas Caparros <dcaparros@readysoft.es>
cc: amos-list@access.digex.net
Subject: Re: AMOS PRO upgrade (fwd)
In-Reply-To: <yam6886.205.118255272@mailserver.readysoft.es>
Message-ID: <Pine.BSI.3.95.961109142940.19078D-100000@cafu.fl.net.au>
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On Fri, 8 Nov 1996, Dimas Caparros wrote:

> What is APME and Turbo extension?

APME - Amos Pro Multi Environment. It allows you to have different
configurations of extensions at boot up of Amos. It is great for
developers, as they can track down bugs caused by some of the extensions.
It also allows you to have extensions that occupy the same slot number.

Turbo - A buggy (In my opinion) extension. But it does have some very fast
procedures in it. Such as Fplot, which is 5 times faster that plot.
It's basic problem is that it's not very friendly to the stack, and can
crash it.

Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Sat Nov  9 04:16:54 1996
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Date: Sat, 9 Nov 1996 03:33:40 -0500 (EST)
From: Braneloc@mirex.demon.co.uk
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>From Braneloc Sat, 9 Nov 96 05:20:57 GMT remote from mirex
Date: Sat, 9 Nov 96 05:20:57 GMT
Message-Id: <9611090520.AA0031f@mirex.demon.co.uk>
Message-Id: <2377d5b6.u8t20e.cf4e5-Braneloc@mirex.demon.co.uk>
In-Reply-To: <55tq6d$e95@nnrp1.news.primenet.com>
	     (from voyger3@primenet.com (Andre V. Talley))
	     (at 7 Nov 1996 16:09:01 -0700)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.netlink.co.uk/users/mirex
In-Reply-To: <55tq6d$e95@nnrp1.news.primenet.com>
	     (from voyger3@primenet.com (Andre V. Talley))
	     (at 7 Nov 1996 16:09:01 -0700)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.netlink.co.uk/users/mirex
From: Keith Hill <Braneloc@mirex.demon.co.uk>
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Help - AMOS or BB?

To the one known as Andre,

> Question - in the expert opinions of the regulars in this group - 
> which is a better programming platform, AMOS or Blitz Basic?  I am a 
> former C64 programmer (long, long, LONG ago) and am considering 
> creating a few games or applications for my kids to use.  But I don't 
> know which is more powerful/user friendly and produces tighter code.  
> I don't feel like writing assembly code for this.

Ok, here is the list of things about both.  They both have their uses.

..better..
Platform	Amos wins this section hands down.  If you do not need AGA,
		you want to use amos.
Speed		It seems like Blitz is faster for a number of things
Development	Well, its a hell of a lot faster writing in amos, and
		testing, and compiling in a rock solid environment.
WB3.1		Amos has an annoying interlace bug, which means it can't
		display interlace on newer machines.  It also is not
		possible to use the editor on a non-genlock(TV type) screen.
AGA		No contest, Blitz wins this section.  Amos CAN do AGA with
		extensions, but it can't really write AGA games easily
		without going into assembler.
Assembler	Blitz has an in-line built in assembler which is interesting.
		Amos allows 'assembly banks' which you can call code in,
		which is less interesting.
Language	Amos wins as a better language.  There are a couple of
		fundamental things missing in Blitz, like writing procedures
		out of sequence.  Blitz INSISTS on everything being in
		order.  Blitz also has a lousy editor, wheras amos has quite
		a good one.  Blitz has an interesting 'blitz mode' where all
		commands after it are compiled without multitasking. 
		Interesting, but it is sequential only.  No forward
		declarations in Blitz.  Amos is a PROPER language.
Structures	Blitz has a full set of 'structures', and you need the
		easylife extension for amos.  Blitz is faster on this part
		though. 
Support		Amos: This list, plus a few other bits here and there.
		Blitz: The blitz list, RWE continuous development, people
		bringing out extensions every so often.  The user magazines
		just stopped being published.  (They're on disk, they cost money)
		Blitz probably has better 'support' but thats 'cos you NEED
		it.  :(
Features	Well, both have lots of features.  :-)

Summary: If you want AGA, don't care about the editor, and can stomach the
	 problems, blitz is the language for you.
	 If you don't care about AGA, and can live with the limitations,
	 amos is the language for you.

Amos was written a long time ago, before AGA graphics.  In a lot of ways it
is still the best development tool available on the amiga.  Blitz, however,
is still under development, and a PPC version of it will be available
'soon'.   They are currently installing their PPC-Power Up board.   Both
languages have their merits.

> Is AMOS still available for purchase?  Never see it listed for sale 
> anywhere, but always see the AMOS PD CD-ROMs.  Is it on there along 
> with other PD apps?

I think it is no longer available :-( but don't quote me on that.

> Should I assume that if one could program using the old BASIC 
> languages, one can easily adapt to Blitz Basic?

No.  If you want to adapt OLD basic stuff, you want a copy of HiSoft basic,
which is a 'proper' basic for the Amiga.  It does AGA, handles graphics +
workbench, and all the things you want, has a decent editor and all that. 
It has little support for games writing though, and needs a bit of O/S
knowlegde,  (read.. a lot of knowledge)  but is ideal for a lot of purposes.

Summary summary(my personal choice, alphabetical order)
	Amos:  ECS games + some stuff
	Blitz: AGA games + stuff
	HiSoft:Business stuff.

> Much appreciation for your time.

No probs.  I go through this in my head every time I write something new. 
It annoys me..  Well, at least I'm not stuck with a choice of 'abasic'
'turbo basic' and 'visual basic'.......   ;-)


 _   _   _        _     _   _     |  Well, I don't know about you people-
|_> |_| |_| |\ | |_ |  | | /   |  |  ple-ple, but I'm going for a walk.  I
|_> | \ | | | \| |_ |_ |_| \_  .  |  wonder where this wire goes ?
                                  |                      - Max Headroom
                    --------------+---------------
                 http://www.netlink.co.uk/users/mirex


From amos-request@svcs1.digex.net Sat Nov  9 15:22:15 1996
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From: chrisevans@cubic.xg.com
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Date: 09 Nov 96 11:48:00 EST5
Subject: AU ruled
To: amos-list@access.digex.net
Message-ID: <08475426080013473b@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> From: Darryl Lewis <darryl@cafu.fl.net.au>
> Well that's the entire population of Australia - 3

Now Darryl, ya can't dis on your Aussies .... you guys had the biggest AMOS
Club in the world, over 2000, ya got interviews with Francois whenever you
wanted, and those newsletters were great ... I've still got a bunch around.
That's one club I couldn't believe folded.  And Jason Hutchins the Code Clinic
editor was always helping everyone and writing tons of code ... now he's into E
and C, mostly E.  Whatever happened to all those guys?
-Chris.

... This copy of GEdit has been unregistered for 73 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Mon Nov 11 00:34:59 1996
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From: adamw@aristocrat.com.au
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        id AA01; Mon, 11 Nov 1996 15:02:43 
Subject: Re: AMOS PRO upgrade (fwd)
Lines: 19
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Mon, 11 Nov 1996 15:02:43 
Message-ID: <19961111.8393C78.DBD1@club.aristocrat.com.au>
Status: RO
X-Status: 

On Mon, 11 Nov 96, Lindsay Fleay wrote:

However, I think there might be copies at Computer
Affair, a small little Amiga shop (ie a room) sitting on top of a Chatswood
newsagent. They're at:

Suite 2/337 Penshurst St
WILLOUGHBY NORTH  NSW  2068
(02) 9417-5155

I called them today & they have the Compiler in stock.

woo hoo.

Thankyou Lindsay.

-- 

Adam Wilkinson			adamw@aristocrat.com.au



From amos-request@svcs1.digex.net Mon Nov 11 01:14:39 1996
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From: adamw@aristocrat.com.au
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        id AA01; Mon, 11 Nov 1996 15:23:28 
Subject: Re: Screen Scrolling... (fwd)
Lines: 14
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Mon, 11 Nov 1996 15:23:28 
Message-ID: <19961111.83A0578.DDFB@club.aristocrat.com.au>
Status: RO
X-Status: 

On Sun, 10 Nov 96, Mr. Giark To You wrote:

>If so, is the size <1024 X 1024?
>If so, screw tiles.  Make one big screen and use screen offset to scroll around.  Bob movement and such is very effective, since they are only moving when you move them, not when the screen scrolls.

I use this too, but had the problem that bobs just wouldn't draw below a
certain Y co-ord (400-700 on different machines/AMOS versions)

Anyone else found this?
Anyone beaten it??
 
-- 

Adam Wilkinson			adamw@aristocrat.com.au



From amos-request@svcs1.digex.net Sat Nov  9 12:38:00 1996
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From: John McGarey <mcgarey@cache.net>
Reply-To: mcgarey@cache.net
To: Bob Devries <bdevries@gil.com.au>, amos-list@access.digex.net
Date: Sat, 09 Nov 1996 09:12:13 +0500
Message-ID: <yam6887.639.128841304@mail.cache.net>
In-Reply-To: <yam6886.2232.2996928@mail.ipswich.gil.com.au>
X-Mailer: YAM 1.3.2(unreg) - Amiga Mailer by Marcel Beck
Subject: Re: AMOS PRO upgrade
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 07-Nov-96, Bob Devries wrote:


>Where  can  I  get  an  upgrade for my AMOS PRO 1.1?  Upgrades *used* to be
>available  on  Aminet, I know (I've got a CDROM with some on) but no longer
>because of the ban on DMS files there.  So where are they kept now?

The version I have is V1.12 I don't quite remember where I got that upgrade.
(I'll try to find you the V1.12 upgrade if you want it)

The Amos Pro V2.0 upgrade is packaged with the Amos Pro compiler V2.  I 
believe that is the final upgrade to AMOS PRO.  :(   That compiler can be 
obtained for a good price from F1 Licenseware.  They have a license to sell it.

The compiler page on their web site is:

http://www.f1lw.demon.co.uk/compiler.html

They claim to be the ONLY official distributor of the Amos Pro Compiler.  
They also say that it will NOT upgrade the Amiga Format cover disk version of 
Amos Pro.  The price is: 14.99 UKP + S&H.

All the info is on the web page.

BTW they also have an amos page on their website.

Later.


From amos-request@svcs1.digex.net Sat Nov  9 16:44:14 1996
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  (8.6.12/IDA-1.6 for <amos-list@access.digex.net>); Sun, 10 Nov 1996 06:11:15 +1000
From: Bob Devries <bdevries@gil.com.au>
Reply-To: bdevries@gil.com.au
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Sat, 09 Nov 1996 20:39:35 +1000
Message-ID: <yam6887.1734.3112760@mail.ipswich.gil.com.au>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: 15-tile puzzle game
MIME-Version: 1.0
Content-type: multipart/mixed; boundary="BOUNDARY.6887.1736.3112760.2"
Status: RO
X-Status: 

Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

--BOUNDARY.6887.1736.3112760.2
Content-Type: text/plain


Here's my first attempt at a game in AMOS.  It emulates one of those little
plastic  puzzles  that  you  see  kids with, the ones that have the numbers
scrambled, and you have to unscramble them.

If anyone has a better way, please let me know!

--

Regards,Bob Devries


--BOUNDARY.6887.1736.3112760.2
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end
size 22082

--BOUNDARY.6887.1736.3112760.2--



From amos-request@svcs1.digex.net Sat Nov  9 11:11:45 1996
Received: from svcs1.digex.net (svcs1.digex.net [204.91.197.224]) by mail3.access.digex.net (8.8.0/8.8.0) with ESMTP id LAA09112 for <mcox@access.digex.net>; Sat, 9 Nov 1996 11:11:43 -0500 (EST)
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 09 Nov 1996 09:50:51 -0500
Message-ID: <yam6887.2568.4627944@mail.golden.net>
In-Reply-To: <1761.3T107T1470@login.eunet.no>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Limit-Mouse
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 09-Nov-96, mortenbo wrote:
>I want to limit the mouse to a part of the screen, but not a normal
>square but like this:
>               (the screen)
>           -------------------------
>          |                |        |
>          |                |        |
>          |  NO MOUCE      |        |
>          |                |        |
>          |                |        |
>          |________________|        |
>          |                         |
>          |  MOUCE                  |
>           -------------------------

I think you'll have to use the X Mouse and Y Mouse commands.  Something like

if X Mouse< 200 (or whatever) and Y Mouse<150 then X Mouse=200

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
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   / /__   / /_/ /   / /  / / !                                          !
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 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS !
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From amos-request@svcs1.digex.net Sat Nov  9 16:00:13 1996
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Date: Sat, 9 Nov 1996 12:48:57 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611091848.MAA02686@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Screen Scrolling...
Status: RO
X-Status: 

 Hello,
        I got a number of responses to my earlier
        post and thought I'd handle it all in one
        message...
        I guess the recommended procedure was this
        Avoid using Scroll, by using Screen Offset, to
        slide the screen around then when it
        reaches the edge, use Screen Copy to move

        the visible part of the Screen back some
        then paste new tiles and slide again...

        The problem to me seems this, Screen Copy
        is almost as slow as Scroll, plus if
        the program will take longer to execute
        when the time comes to copy chinks of the
        screen around, this will produce pauses
        in the scroll making it jerk, I could
	slow things down to compensate, but then
	that would defeat the purpose, 
	also this method would require a lot
	work, if I wanted to add bobs, since
	they would have to be slid back when the scree
	screen copy's itself ect. Well
	I'm probly just understanding you guys
	wrong, so just let me know what's up,
			Thanks,
			Scott Matott sXe

From amos-request@svcs1.digex.net Sat Nov  9 15:19:41 1996
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Date: Sat, 9 Nov 1996 12:54:07 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611091854.MAA02880@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Amos and C...
Status: RO
X-Status: 

	Hello all,
	Some one posted a long and useful comparison
	between amos and Blitz a little while ago,
	and I was wondering if any of you could do
	the same for AMOS and C/C++ esp.
	with Oregon Research's Game Smith package,
	One thing I'll not write off the bat is
	that Amos doesn't allow Structures which are very
	useful indeed, and I would consider getting
	Gsmith and a C compiler just for that, plus
	the extra speed of C code vs, even compiled
	amos code.  Well what do you guys
	think?
		Thanks, 
			Scott Matott sXe

From amos-request@svcs1.digex.net Sat Nov  9 21:21:22 1996
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From: M.Berionne@agora.stm.it (M.Berionne)
Date: Dom, 10 Nov 96 01:45:56
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:Limit-Mouce
Status: RO
X-Status: 


Hello!

 m> Any idea how to do this when the field the mouce can move around in
 m> isent a square?

You could think about a procedure called every 1 to check it; something
like:

Every 1 Proc MOUCE

Procedure MOUCE
   If X Mouse<100 Then X Mouse=100
   If Y Mouse<100 Then Y Mouse=100
   Every On
End Proc


Otherwise you could use AMAL (I suppose, but I should check it on the
manual).

Bye

    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms3.lha            util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha                                   |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Sun Nov 10 06:39:52 1996
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Date: Sun, 10 Nov 1996 21:38:26 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: chrisevans@cubic.xg.com
cc: amos-list@access.digex.net
Subject: Re: AU ruled
In-Reply-To: <08475426080013473b@bbs.multiboard.com>
Message-ID: <Pine.BSI.3.95.961110213551.12052C-100000@cafu.fl.net.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On 9 Nov 1996 chrisevans@cubic.xg.com wrote:

> That's one club I couldn't believe folded.  And Jason Hutchins the Code Clinic
> editor was always helping everyone and writing tons of code ... now he's into E
> and C, mostly E.  Whatever happened to all those guys?
> -Chris.

C'dore folded. We had little support down here even when they were
trading. It was either sink or change platforms.


Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Sun Nov 10 11:40:10 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 10 Nov 1996 10:36:04 -0500
Message-ID: <yam6888.215.4646328@mail.golden.net>
In-Reply-To: <199611091848.MAA02686@kimbark.uchicago.edu>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Screen Scrolling...
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: O
X-Status: 

On 10-Nov-96, Scott Douglas Matott wrote:
>        I guess the recommended procedure was this
>        Avoid using Scroll, by using Screen Offset, to
>        slide the screen around then when it
>        reaches the edge, use Screen Copy to move
>        the visible part of the Screen back some
>        then paste new tiles and slide again...

Is this a continuous screen or is there a limit to the edges?

If so, is the size <1024 X 1024?

If so, screw tiles.  Make one big screen and use screen offset to scroll =
around.  Bob movement and such is very effective, since they are only mov=
ing when you move them, not when the screen scrolls.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Sun Nov 10 17:27:29 1996
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From: Bob Devries <bdevries@gil.com.au>
Reply-To: bdevries@gil.com.au
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Mon, 11 Nov 1996 07:18:53 +1000
Message-ID: <yam6889.2669.3387024@mail.ipswich.gil.com.au>
In-Reply-To: <yam6887.1734.3112760@mail.ipswich.gil.com.au>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: 15-tile puzzle game
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 11-Nov-96, Bob Devries wrote:

>Here's my first attempt at a game in AMOS.  It emulates one of those little
>plastic  puzzles  that  you  see  kids with, the ones that have the numbers
>scrambled, and you have to unscramble them.

If  anyone  liked my first attempt, I have tidied it up some; added win and
restart routines, and cleaned up some other stuff.  Email me, and I'll send
it  to  you,  or  if enough people are interested, I'll send it to everyone
again.

-- 

Regards,Bob Devries

 This is Australia calling... Is there anybody out there...?
+-----------------------------+-----------------------------+
| Bob Devries                 |   Australian National OS9   |
| bdevries@gil.com.au         |    Public Domain Library    |
|                             |      Serving OS9 Users      |
| Ph:  +61 7 3278 7209   -|-  |         Since  1988         |
|                         |   |                             |
+-----------------------------+-----------------------------+
| See my WWW home page at http://gil.com.au/~bdevries/      |
+-----------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Nov 11 01:42:27 1996
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Sender: lindsay@al.com.au
Message-Id: <96Nov11.150819est.71425@gateway.al.com.au>
Date: Mon, 11 Nov 1996 15:56:04 +1100
From: Lindsay Fleay <lindsay@al.com.au>
Organization: Animal Logic Pty Ltd
X-Mailer: Mozilla 2.01 (X11; I; IRIX 5.3 IP19)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Blitz'n'AMOS
References: <2377d697.u8t20e.ef332-Braneloc@mirex.demon.co.uk>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: RO
X-Status: 

Braneloc@mirex.demon.co.uk wrote:
> To the one known as Andre,
> 
> > Question - in the expert opinions of the regulars in this group -
> > which is a better programming platform, AMOS or Blitz Basic?  I am a
> > former C64 programmer (long, long, LONG ago) and am considering
> > creating a few games or applications for my kids to use.  But I don't
> > know which is more powerful/user friendly and produces tighter code.
> > I don't feel like writing assembly code for this.
> 
> Ok, here is the list of things about both.  They both have their uses.
> 
> ..better..

[snip!]

> Summary: If you want AGA, don't care about the editor, and can stomach the
>          problems, blitz is the language for you.
>          If you don't care about AGA, and can live with the limitations,
>          amos is the language for you.
 
[snip!]

> I think it is no longer available :-( but don't quote me on that.

F1 Licenseware does: if you can web browse, try
			http://www.F1LW.demon.co.uk/amos.html
			http://www.F1LW.demon.co.uk/compiler.html

[snip!]

> Summary summary(my personal choice, alphabetical order)
>         Amos:  ECS games + some stuff
>         Blitz: AGA games + stuff
>         HiSoft:Business stuff.
> 

Yep. Agree. cringe--> Me Too.

> > Much appreciation for your time.
> 
> No probs.  I go through this in my head every time I write something new.
> It annoys me..  Well, at least I'm not stuck with a choice of 'abasic'
> 'turbo basic' and 'visual basic'.......   ;-)

Another Yep. I can easily lay out graphics within the interpretted environment of
AMOS, but the data structures, AGA and AmigaDOS 3.1 compatible make Blitz a
slight winner on my nifty new A1200. Locking horns with the TED editor is NOT
something I am looking forward to. So for now, I'm working with Blitz.  although
I still keep an eye on the AMOS list.
-- 
+-----------------------------------------------------------------+
|Lindsay Fleay        ph 61 2 9906 1232  |     Head of 3D and     |
|lindsay@al.com.au   fax 61 2 9906 7433  |  reformed LEGO fiend   |
+-----------------------------------------------------------------|
| ANIMAL LOGIC  123 Willoughby Rd, Crows Nest, NSW 2065 AUSTRALIA |
+-----------------------------------------------------------------+
 \ Ever does the busy bee improve the shining hour! - thanks nan /
  +-------------------------------------------------------------+

From amos-request@svcs1.digex.net Mon Nov 11 01:29:51 1996
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Date: Mon, 11 Nov 1996 15:58:42 +1100
From: Lindsay Fleay <lindsay@al.com.au>
Organization: Animal Logic Pty Ltd
X-Mailer: Mozilla 2.01 (X11; I; IRIX 5.3 IP19)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re: AU ruled
References: <08475426080013473b@bbs.multiboard.com>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: RO
X-Status: 

chrisevans@cubic.xg.com wrote:
> 
> > From: Darryl Lewis <darryl@cafu.fl.net.au>
> > Well that's the entire population of Australia - 3
> 
> Now Darryl, ya can't dis on your Aussies .... you guys had the biggest AMOS
> Club in the world, over 2000, ya got interviews with Francois whenever you
> wanted, and those newsletters were great ... I've still got a bunch around.
> That's one club I couldn't believe folded.  And Jason Hutchins the Code Clinic
> editor was always helping everyone and writing tons of code ... now he's into E
> and C, mostly E.  Whatever happened to all those guys?
> -Chris.

Did we?! Crikey, looks like I somehow managed to completely miss all that. I
think I came in a little bit too late!
-- 
+-----------------------------------------------------------------+
|Lindsay Fleay        ph 61 2 9906 1232  |     Head of 3D and     |
|lindsay@al.com.au   fax 61 2 9906 7433  |  reformed LEGO fiend   |
+-----------------------------------------------------------------|
| ANIMAL LOGIC  123 Willoughby Rd, Crows Nest, NSW 2065 AUSTRALIA |
+-----------------------------------------------------------------+
 \ Ever does the busy bee improve the shining hour! - thanks nan /
  +-------------------------------------------------------------+

From amos-request@svcs1.digex.net Mon Nov 11 05:21:20 1996
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To: amos-list@access.digex.net
From: K5ClaAh@ITU.LiU.SE (Claes Ahlberg)
Subject: Re: Limit-Mouce
X-Mailer: <PC Eudora Version 1.4>
Status: RO
X-Status: 

Morten wrote:
>I want to limit the mouse to a part of the screen, but not a normal
>square but like this:
>
>
>               (the screen)
>
>           -------------------------
>          |                |        |
>          |                |        |
>          |  NO MOUCE      |        |
>          |                |        |
>          |                |        |
>          |________________|        |
>          |                         |
>          |  MOUCE                  |
>           -------------------------
>
>
>
>What i want is that the mouce can move around in the field named "Mouse"
>and not in the field named "NO MOUCE".
>
Try this: Limit Mouse X1,Y1 to X2,Y2 where X1,Y1 is the top left corner and 
X2,Y2 is the lower right corner of the box you want the mousepointer to be 
restricted to. Note that all coordinates must be hardware-coordinates!

Example: If you want to restrict the mouse to the screen-coordinates 100,50 
to 300,120 you should do like this:

Xtopp=X Hard(100) : Ytopp=Y Hard(50)
Xbottom=X Hard(300) : Ybottom=Y Hard(120)
Limit Mouse Xtopp,Ytopp to Xbottom,Ybottom

You might think that this is better:
Limit Mouse X Hard(100),Y Hard(50) to X Hard(300),Y Hard(120)
This is NOT better. I've had some trouble with this so use the first syntax.

To set the mouse free write: Limit Mouse


I hope this helped you.
- Claes


From amos-request@svcs1.digex.net Tue Nov 12 08:34:19 1996
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Tue, 12 Nov 1996 11:29:43 GMT+0
Subject: AGA 'n' stuff
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <6FACBE7105@mail-gw.uclan.ac.uk>
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Hello happy people.
Someone on here murmered something about AGA screens in amos.  Well I 
thought I will write a bit of code in C to implement this screen open 
in AGA.  There are plenty of screen opening functions in the graphics 
and intuition libraries.  On trying to compile the C source blimmin 
hundreds of errors are present! all my include files have 
dissapeared.
On closer inspection they arent the only files to shuffle of to some 
strange unknown electronic wastelands!
Does anyone know where I can get hold of the C include files again?

Also it could be possible to call the screen opening functions from 
Amos using the Openlibrary command (or something like that!)
And then send all your custom screen parameters to that.

Hmm!
Hey! check this lot out:
(I am assured that they are there)
wuarchive.wustl.edu :

mods/sets/ashsmods.lha       loads of mods by my brother. V.good.
hard/hack/frame.lha              Video frame grabber project.
                                        With Amos software for it!

Theres also a game rumple.lha but I have forgot where I put that!!!

OK then bye!
 

____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK
____________________________________
Beware the badger of 2 heads, it
will nick yer socks and use them as
paper weights!
____________________________________

From grok@canit.se Mon Nov 11 12:27:09 1996
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From: =?iso-8859-1?Q?H=E5kan?= =?iso-8859-1?Q?Venderl=F6f?= <grok@canit.se>
To: amoslist <amos-request@access.digex.net>
Date: Sat, 12 Aug 1995 18:28:53 +0500
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Hi

Does anyone know a program to make it
easier to set up screen zones?
-- 
bye
grok@canit.se
+46+08+7529323



From amos-request@svcs1.digex.net Mon Nov 11 12:02:24 1996
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From: voyger3@primenet.com (Andre V. Talley)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: AMOS vs. Blitz
Date: 9 Nov 1996 18:58:02 -0700
Organization: Primenet Services for the Internet
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Much thanx and appreciation to all those "experts" that responded to 
my question of which is better, AMOS or Blitz.  I am happy to say 
that the overwhelmng majority feel that AMOS Pro is better for 
gaming, as long as AGA is not a factor, which it isn't.

As of now, I am on the hunt for AMOS Pro.  Again, much thanx to you 
all.



From amos-request@svcs1.digex.net Mon Nov 11 15:27:46 1996
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	id AA0032z; Sun, 10 Nov 96 08:25:18 GMT
Date: Sun, 10 Nov 96 08:25:18 GMT
Message-Id: <9611100825.AA0032u@mirex.demon.co.uk>
Message-Id: <2379526b.u8t20e.4e7fb-Braneloc@mirex.demon.co.uk>
In-Reply-To: <199611091854.MAA02880@kimbark.uchicago.edu>
	     (from Scott Douglas Matott <sdmatott@midway.uchicago.edu>)
	     (at Sat, 9 Nov 1996 12:54:07 -0600 (CST))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.netlink.co.uk/users/mirex
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: sdmatott@midway.uchicago.edu
Cc: amos-list@access.digex.net
Subject: Re: Amos and C...
Status: RO
X-Status: 

To the one known as Scott,

> 	Hello all,

Hiya.

> 	Some one posted a long and useful comparison
> 	between amos and Blitz a little while ago,

(me.  ;-)

> 	and I was wondering if any of you could do
> 	the same for AMOS and C/C++ esp.

Amos VS C.

Ok, I have used many C compilers on the amiga, some good, some bad.  All
allow you to use any editor you please, so that full version of emacs on the
latest format CD is gonna come in handy.  The only real problem with C is
programming 'amiga' stuff with it.  The lack of information on the amiga
system, and the price of the elusive RKMs is prohibative at best, leading
you to get stuck when you want to open a screen.  (I havn't ordered the
developers CD yet)  C does produce more compact code than Amos, and has one
or two things that amos doesn't, but these can be simulated.  (see structures)
C, like Blitz and HiSoft BASIC allows full access to OS routines.  Depending
on your documentation.....

> 	with Oregon Research's Game Smith package,

Sorry, havn't used it.

> 	One thing I'll not write off the bat is
> 	that Amos doesn't allow Structures which are very
> 	useful indeed, and I would consider getting
> 	Gsmith and a C compiler just for that, plus
> 	the extra speed of C code vs, even compiled
> 	amos code.  Well what do you guys
> 	think?

Structures: Ok, in Amos they are achived through the easylife extension,
which gives you full access to structure-type variables through clever
simulation.  I wrote something similar in amos till the extension came out..
They are not 'real' structures, but function as real structures, and are
STRONGLY RECOMMENDED for anyone who isn't using them.  Its the one thing the
original amos fell short on.

If you know C, and have a damn good manual, plus the RKMs, and a lot of
patience, programming in C will pay off.  Blitz gives you real structures
and faster code, and if you can put up with the problems is a good way of
doing things.  (I would have said 'good language' but not till they fix
a couple of things)  Actually, if you use procedures very little, and do a
lot of gosubs, blitz is quite good thinking about it, but I stopped doing
unstructured code years ago.  

One massive thing in amos's favour is the stable developing environment, the
knowledge that it'll work on all amigas with no hassle, and the way you can
test things interpreted before compiling.  No other language (I know of)
allows as much freedom as amos.

Needless to say, I have a lot of compilers on my hard disks.  In the end, it
comes down to what you are doing, and what you need from the language.  They
all have their merits.  

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "How dare you look like someone
|_> | \ | | | \| |_ |_ |_| \_  .  |   I hate ?!"
                                  |  
                    --------------+---------------
                 http://www.netlink.co.uk/users/mirex


From amos-request@svcs1.digex.net Mon Nov 11 10:01:57 1996
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Newsgroups: comp.sys.amiga.programmer
From: victorng@dgp.toronto.edu (Victor Ng-Thow-Hing)
Subject: Amos with Kickstart 3.1?
X-Nntp-Posting-Host: elvis.dgp.toronto.edu
Message-ID: <1996Nov11.010554.13726@jarvis.cs.toronto.edu>
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Has anyone ever gotten their AMOS Basic (non-professional version, the
original) to work with KickStart 3.1. I've been meaning to start some AMOS
project, but cannot get my compiler to run anymore since I upgraded to
3.1.

Vic



From amos-request@svcs1.digex.net Mon Nov 11 13:26:52 1996
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Date: Mon, 11 Nov 1996 16:28:00 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Bob Devries <bdevries@gil.com.au>
cc: Amos-List <amos-list@access.digex.net>
Subject: Re: 15-tile puzzle game
In-Reply-To: <yam6889.2669.3387024@mail.ipswich.gil.com.au>
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On Mon, 11 Nov 1996, Bob Devries wrote:

> On 11-Nov-96, Bob Devries wrote:
> 
> >Here's my first attempt at a game in AMOS.  It emulates one of those little
> >plastic  puzzles  that  you  see  kids with, the ones that have the numbers
> >scrambled, and you have to unscramble them.
> 
> If  anyone  liked my first attempt, I have tidied it up some; added win and
> restart routines, and cleaned up some other stuff.  Email me, and I'll send
> it  to  you,  or  if enough people are interested, I'll send it to everyone
> again.
> 
> -- 
Hi,Send it to me for fun.
I haven`t looked at your one yet but I wrote a puzzle game like this a 
few years back. Anybody interested? No me neither, ah well

/\/\att
mattw@orca.ucd.ie


From amos-request@svcs1.digex.net Mon Nov 11 13:53:55 1996
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Date: Mon, 11 Nov 1996 16:43:28 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
cc: Amos-List <amos-list@access.digex.net>
Subject: Re: Screen Scrolling...
In-Reply-To: <199611091848.MAA02686@kimbark.uchicago.edu>
Message-ID: <Pine.LNX.3.91.961111163720.17932F-100000@orca>
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On Sat, 9 Nov 1996, Scott Douglas Matott wrote:

>  Hello,
>         I got a number of responses to my earlier
>         post and thought I'd handle it all in one
>         message...
>         I guess the recommended procedure was this
>         Avoid using Scroll, by using Screen Offset, to
>         slide the screen around then when it
>         reaches the edge, use Screen Copy to move
> 
>         the visible part of the Screen back some
>         then paste new tiles and slide again...
> 
>         The problem to me seems this, Screen Copy
>         is almost as slow as Scroll, 

I don`t know if its much good but if you get at the AmosPro Object editor 
there is in one of the bank (possibly 15/10 I can`t remember or check) a 
Asm bank (I think) if you look through the code at the zoom routine 
you`ll find how to pass control parameters using Areg & Dreg. (If you 
cant work it out I`ll send you details) It`s very quick at moving the 
screen around but the downside is I`m not sure if you can copy on a 1:1 
ratio, you can do 1:2 & 1:4 very quickly. Failing that how about some of 
the scroll commands from Turbo+

Hope this helps,though probably won`t,

/\/\att
mattw@orca.ucd.ie

From amos-request@svcs1.digex.net Mon Nov 11 16:02:24 1996
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From: Dimas Caparros <dcaparros@readysoft.es>
To: amos-list@access.digex.net
Date: Mon, 11 Nov 1996 20:15:57 +0100
Message-ID: <yam6889.2860.119119560@mailserver.readysoft.es>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Organization: Muermamick Softwarradas Productiones
Subject: Re: 3D & 3.1 (fwd)
MIME-Version: 1.0
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X-Status: 

On 06-nov-96, Mr. Giark To You wrote:

>>few very basic filled polygons as its entire library of shapes
>> Lightwave has cones, cylinders, etc. that are impossible in Amos 3D.
>>The incompatability is insurmountable.

I have not seen Amos 3D, but, LightWave has not cones, cilinders and so o=
n. LightWave only has flat poligons. Modeler HAS such primitives, but the=
y are not. When you create a Cone, Modeler split it into flat polygons. S=
o, LW render such polygons.

But Real3D HAS this primitives. Objects (and primitives) are defined as m=
athematical expresions. A cone, always will be a cone, not a set of polyg=
ons with the shape of a cone. This is the reason because it is so hard to=
 find a coneverter between such programs. I thing that lasts Reals are ab=
le to use such polygons or so.

Imagine works like LW, but all the polygons in Imagine are triangles, pol=
ygons with 3 points.

>>Still they can't be that different. Aren't the polygons stored as verti=
ces
>>and 1-sided faces in amos3d? If they are, the converter could be done
>>right?

>No, they are stored as objects, with point positions based on the defaul=
t object shapes.  I've recently come across some info that gives me the i=
dea that this is just the Voodoo Morons, though.  They have included two =
more basic shapes in the coverdisk.  Perhaps we can design our own defaul=
t shapes with just a few more points?

I have a doc explaining LW Objects files and they are like the one used i=
n Aegis Videoscape 3D (both programs are from the same author).

First, there is a list of all the points of the object. When all point ar=
e defined, following is a list of polygons, the number of the points defi=
ning them. And of course, more datas as surface and so on...

I think that if Amos3D is based on polygons, it should be very easy to ma=
ke a converter...

BTW, where can I get J-Windows? Can some one send it to me?


Dimas Caparros from Granada, Spain
FidoNet: 2/343/119.76 (temporaly down)
e-mail: dcaparros@readysoft.es=


From amos-request@svcs1.digex.net Tue Nov 12 07:13:34 1996
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Date: 	Mon, 11 Nov 96 20:55:47 GMT
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In-Reply-To: <yam6889.2860.119119560@mailserver.readysoft.es>
             (from Dimas Caparros <dcaparros@readysoft.es>)
             (on Mon, 11 Nov 96 20:15:57)
Lines: 12
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: dcaparros@readysoft.es, amos-list@access.digex.net
Subject: Re: J-Windows
Status: RO
X-Status: 

Hello Dimas, you babbled some incomprehensible twaddle about Re: 3D &
3.1 (fwd).

> BTW, where can I get J-Windows?

Steve Bye (steve@f1lw.demon.co.uk) sells it.

Bye_______________________________
  /                               \
 / Ben Wyatt - bwyatt@paston.co.uk \
 \            or B.Wyatt@uea.ac.uk /
  \_______________________________/ (c)1995-96 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Nov 11 18:38:58 1996
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  (8.6.12/IDA-1.6); Tue, 12 Nov 1996 07:47:50 +1000
From: Bob Devries <bdevries@gil.com.au>
Reply-To: bdevries@gil.com.au
To: Victor Ng-Thow-Hing <victorng@dgp.toronto.edu>,
        AMOS Mailing List <amos-list@access.digex.net>
Date: Tue, 12 Nov 1996 07:20:45 +1000
Message-ID: <yam6890.2259.2964864@mail.ipswich.gil.com.au>
In-Reply-To: <1996Nov11.010554.13726@jarvis.cs.toronto.edu>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: Amos with Kickstart 3.1?
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 12-Nov-96, Victor Ng-Thow-Hing wrote:
>Has anyone ever gotten their AMOS Basic (non-professional version, the
>original) to work with KickStart 3.1. I've been meaning to start some AMOS
>project, but cannot get my compiler to run anymore since I upgraded to
>3.1.

I regularly run AMOS V1.36 here on my Amiga 2000 with WB/KS3.1. I've found
no problems. I haven't tried the compiler yet, though.

-- 

Regards,Bob Devries

 This is Australia calling... Is there anybody out there...?
+-----------------------------+-----------------------------+
| Bob Devries                 |   Australian National OS9   |
| bdevries@gil.com.au         |    Public Domain Library    |
|                             |      Serving OS9 Users      |
| Ph:  +61 7 3278 7209   -|-  |         Since  1988         |
|                         |   |                             |
+-----------------------------+-----------------------------+
| See my WWW home page at http://gil.com.au/~bdevries/      |
+-----------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Nov 13 03:19:01 1996
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From: adamw@aristocrat.com.au
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Subject: autodetect PAL/NTSC?
Lines: 13
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Wed, 13 Nov 1996 17:47:38 
Message-ID: <19961113.8646070.10194@club.aristocrat.com.au>
Status: RO
X-Status: 

Can someone tell me how to perform an autodetect for PAL/NTSC from within
Classic AMOS, also a CPU detect would be good.

Ideally I dont want to have to include extra files/libs, but read the
hardware directly.

Also, as I use only PAL, and some NTSC users have said they reboot into
PAL to use my game, can I force an NTSC machine into PAL mode and back,
or will this give NTSC users problems?

-- 

Adam Wilkinson			adamw@aristocrat.com.au



From amos-request@svcs1.digex.net Wed Nov 13 12:20:38 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Nov 1996 09:45:55 -0500
Message-ID: <yam6891.2737.4505448@mail.golden.net>
In-Reply-To: <19961111.8395310.BC60@club.aristocrat.com.au>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cpt. CUSTARD.
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: RO
X-Status: 

On 11-Nov-96,  you wrote:
>Greetings, Mr. Giark (to me)
>Do you think you could give me some idea of how far out they are so I ca=
n make an NTSC version
>thats pushed to its maximum also.

For NTSC, the Maximums are shown in this statement:
Screen Open 1, 672,234,16,Hires
Screen Display 1,112,26,672,234

>What dont you like about the control? have you tried w/ the mouse?
>Try putting the centerring up to 1000 (or -320).

It was just awkward to keep remembering to point the joystick in the dire=
ction you want to go, instead of rotate left, rotate right, thrust forwar=
d.

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Thu Nov 14 05:48:35 1996
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From: adamw@aristocrat.com.au
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        id AA01; Thu, 14 Nov 1996 20:07:34 
Subject: Re: PAL/NTSC?
Lines: 15
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
To: amos-list@access.digex.net
Date: Thu, 14 Nov 1996 20:07:34 
Message-ID: <19961114.8395400.121B3@club.aristocrat.com.au>
Status: RO
X-Status: 

Thank you all who responded,
esp Mr Giark. -Well met indeed.

BTW, the 'bugfix' version of Cpt. Custard still isn't up on Aminet.

I will post the current version to anyone here who asks for it...
Includes- 4 extra enemy ship types, + some other new gfx.
No orange screen (oops..)
A.I. editor works and exits properly.

NTSC is on the way....

-- 

Adam Wilkinson			adamw@aristocrat.com.au



From amos-request@svcs1.digex.net Thu Nov 14 07:13:34 1996
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Thu, 14 Nov 1996 09:02:01 GMT+0
Subject: point-less
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <9D22B16969@mail-gw.uclan.ac.uk>
Status: RO
X-Status: 

Heres something:

Is there a faster way of finding out the ink of a point on the screen 
without using the point command?

Also eyeball at these:
wuarchive.wustl.edu:

game/think/rumple.lha  small memory game!
game/think/afchess.lha  its erm chess with exploding food!
game/think/shuffle.lha   shuffle IFF piccies round (weird Al for 
example)


____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK
____________________________________
There is strangeness here!
____________________________________

From amos-request@svcs1.digex.net Wed Nov 13 13:35:23 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 13 Nov 1996 09:41:42 -0500
Message-ID: <yam6891.2116.4505448@mail.golden.net>
In-Reply-To: <19961113.8646070.10194@club.aristocrat.com.au>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: autodetect PAL/NTSC?
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
Status: RO
X-Status: 

On 13-Nov-96, adamw@aristocrat.com.au wrote:
>Can someone tell me how to perform an autodetect for PAL/NTSC from withi=
n
>Classic AMOS, also a CPU detect would be good.

A=3DPeek(Leek(4)+530)
If A=3D60 Then HGT=3D200 : SPD=3D60  (NTSC)
If A=3D50 Then HGT=3D256 : SPD=3D50  (PAL)

A$=3D" 00"
A=3DDeek(Leek(4)+296)
For B=3D0 To 3
If Btst(B,A) Then A$=3DStr$(B+1)+"0"
Next B
B$=3D"680"+Right$(A$,2)
Print "Processor: ";B$
A$=3D""
If Btst(4,A) Then A$=3D"68881"
If Btst(5,A) Then A$=3D"68882"
If A$<>"" Then Print "CoProcessor: ";A$

>Also, as I use only PAL, and some NTSC users have said they reboot into
>PAL to use my game, can I force an NTSC machine into PAL mode and back,
>or will this give NTSC users problems?

If SPD=3D60
  Print "Switch to PAL? (y/n)"
  A$=3D""
  Do : A$=3DInkey$ : If A$=3D"" Then Loop
  A$=3DLower$(A$)
  If A$=3D"y"
    Doke $DFF1DC,$20
    Poke Leek(4)+530,50
    HGT=3D256
    SPD=3D50
  Endif
Endif

Some NTSC users won't like it, but, if you give them the option, how can =
they complain?  Also, always use the SPD variable instead of actual numbe=
rs when doing timing.  (Wait SPD instead of Wait 50 or Wait SPD/10 instea=
d of Wait 5)

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------=
=2E
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   =
!
   / /__   / /_/ /   / /  / / !                                          =
!
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       =
!
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       =
!
/_/     /______/  /_/  /_/    !                                          =
!
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS =
!
                              `------------------------------------------=
'


From amos-request@svcs1.digex.net Wed Nov 13 16:37:04 1996
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Date: Wed, 13 Nov 1996 19:15:56 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Sound effects
Message-ID: <Pine.LNX.3.91.961113191048.11337A-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

Hi, this IS to do with Amos, really!
Does anybody know where I can get good quality sound effects for my game 
that have no strings attached ie I can use them, pay nobody, and still be 
legal? I`m specifically interested in: all guns;pistols, shotguns, uzis, 
bazookas, rocket launchers, empty clicks, reloads etc. ; people grunting 
(ooer) when they get hit, creature noises; roars, snorts etc, doors 
opening, clicks, bings, booms etc!
Phew!
Thanks to anyone who can help me!

/\/\att
mattw@orca.ucd.ie
 

From amos-request@svcs1.digex.net Wed Nov 13 18:40:19 1996
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  (8.6.12/IDA-1.6 for <amos-list@access.digex.net>); Thu, 14 Nov 1996 06:41:44 +1000
From: Bob Devries <bdevries@gil.com.au>
Reply-To: bdevries@gil.com.au
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Thu, 14 Nov 1996 06:41:06 +1000
Message-ID: <yam6892.295.2997496@mail.ipswich.gil.com.au>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: two questions
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

I have two questions about AMOS:

1.   I  can't get RAMOS1.3 to work AT ALL.  This is the one supplied on the
AMOS  1.36  Update disk (Which WAS on Aminet until the DMS ban).  I have no
problem with RAMOS1.2.

2.   Does  anyone  have  example  code for a scrolly that goes from Left to
Right?   I  have  seen  heaps  of  them that go R-L, for example the scroll
example (example10-8) on the manual examples disk.

-- 

Regards,Bob Devries

 This is Australia calling... Is there anybody out there...?
+-----------------------------+-----------------------------+
| Bob Devries                 |   Australian National OS9   |
| bdevries@gil.com.au         |    Public Domain Library    |
|                             |      Serving OS9 Users      |
| Ph:  +61 7 3278 7209   -|-  |         Since  1988         |
|                         |   |                             |
+-----------------------------+-----------------------------+
| See my WWW home page at http://gil.com.au/~bdevries/      |
+-----------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Nov 13 16:38:54 1996
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From: "Cox, Michael" <michaelc@gsg.eds.com>
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: AMOS, Maps
Date: Wed, 13 Nov 96 13:08:00 PST
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Hello, everyone!  I am finally getting time to continue working on my   
wargame.  It is a copy of a boardgame called Marine: 2002.  I have a few   
questions, though.  I am using TOME and was wondering about the   
scrolling.  Scrolling the map is easy, my question concerns the player's   
sprite/BoB.  Should I scroll the map and leave the player in a spot or   
should I move the player till they are say, 1 tile from the display edge   
and then start scrolling the map?

If I move the player, I am assuming I'll have to use pixels and not tiles   
for offsetting since I don't think it looks good to jump around 16 pixels   
when you are walking! :)

I must say that TOME makes things easier for creating a boardgame.  I   
just wish tiles could be any shape (hexagon or octagon) as long as they   
were all the same in each map.

Anyway, it is good to be back to doing some AMOS coding.  I hope this   
list is still helping people.  Even those that never post! :)

Michael Cox
 --
EDS ULANA II                WWW: http://www.eds-ms.com/u2home.htm
(703)742-2991 (v)         Email: michaelc@gsg.eds.com
(703)742-2543/2881 (Fax)  

From amos-request@svcs1.digex.net Wed Nov 13 22:18:26 1996
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Date: Thu, 14 Nov 1996 12:56:23 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: adamw@aristocrat.com.au
cc: amos-list@access.digex.net
Subject: Re: autodetect PAL/NTSC?
In-Reply-To: <19961113.8646070.10194@club.aristocrat.com.au>
Message-ID: <Pine.BSI.3.95.961114125323.28699D-100000@cafu.fl.net.au>
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On Wed, 13 Nov 1996 adamw@aristocrat.com.au wrote:

> Can someone tell me how to perform an autodetect for PAL/NTSC from within
> Classic AMOS, also a CPU detect would be good.
> 
> Ideally I dont want to have to include extra files/libs, but read the
> hardware directly.

Check out the old messages to the list stored on aminet from about 1-2
years ago.
I posted a sample piece of code to do all that and a bit more.

I writing this from work, so I don't have my amiga with me.

oh, yes, back then my user anem was Darryl_Lewis. Just do a search for
that thru the files.

Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Thu Nov 14 03:23:50 1996
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Date: Wed, 13 Nov 1996 23:16:39 -0800 (PST)
From: Xenotech <xenotech@kudonet.com>
X-Sender: xenotech@kudo20
To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Good AMOS Tips!
In-Reply-To: <yam6891.2116.4505448@mail.golden.net>
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> 
> Some NTSC users won't like it, but, if you give them the option, how can
they complain?  Also, always use the SPD variable instead of actual
numbers when doing timing.  (Wait SPD instead of Wait 50 or Wait SPD/10
instead of Wait 5) 

Thanks for the BIG tips and Little tips like these. That is the reason
I am on this list! :)

> Well met and godspeed, > Giark > joehick@golden.net


From amos-request@svcs1.digex.net Thu Nov 14 14:40:22 1996
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From: chrisevans@cubic.xg.com
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Date: 14 Nov 96 12:37:00 EST5
Subject: AMOS, Maps
To: amos-list@access.digex.net
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Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
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> From: "Cox, Michael" <michaelc@gsg.eds.com>
> Anyway, it is good to be back to doing some AMOS coding.  I
> hope this
> list is still helping people.  Even those that never post! :)

Hey Mike, if it wasn't for you keeping this List going thru' your server, there
would be no AMOS help group in the world.  Thx dude,
-Chris.

... This copy of GEdit has been unregistered for 78 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Thu Nov 14 12:52:49 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 14 Nov 1996 09:55:21 -0500
Message-ID: <yam6892.1099.4501648@mail.golden.net>
In-Reply-To: <Pine.LNX.3.91.961113191048.11337A-100000@orca>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: Sound effects
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On 14-Nov-96, Matt Ward wrote:
>Does anybody know where I can get good quality sound effects for my game 
>that have no strings attached

I can send you some if you like.  Let  me know.
 
Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov 14 13:46:38 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 14 Nov 1996 10:02:39 -0500
Message-ID: <yam6892.1931.4501648@mail.golden.net>
In-Reply-To: <yam6892.295.2997496@mail.ipswich.gil.com.au>
X-Mailer: YAM 1.3 - Amiga Mailer by Marcel Beck
Subject: Re: two questions
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
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On 14-Nov-96, Bob Devries wrote:
>2.   Does  anyone  have  example  code for a scrolly that goes from Left to
>Right?   I  have  seen  heaps  of  them that go R-L, for example the scroll
>example (example10-8) on the manual examples disk.

Put the text you want to scroll into a string.

A$="text to scroll"

Pad it with enough blank spaces to fill a screen line.

A$=Space$(80)+A$+Space$(80) (for an 80 wide font)

Scroll it

Right to left:

For A=1 To Len(A$)
B$=Mid$(A$,A,80)
Locate 0,10 : Print A$
Wait SPD
Next A

For left to right change the first line to:

For A=Len(A$) To 1 Step -1

Well met and godspeed,
                      Giark
                                          joehick@golden.net
                                    http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       A2000/060 50MHz(519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500/020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Nov 14 12:39:48 1996
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From: K5ClaAh@ITU.LiU.SE (Claes Ahlberg)
Subject: Re: point-less
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"Lee" wrote:

>Is there a faster way of finding out the ink of a point on the screen 
>without using the point command?

Use the FPoint command in Turbo Extension

- Claes


From amos-request@svcs1.digex.net Fri Nov 15 12:51:59 1996
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From: "Cox, Michael" <michaelc@gsg.eds.com>
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: Mal's Map Editor?
Date: Fri, 15 Nov 96 07:29:00 PST
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I was browsing the F1 Licenseware WWW (www.f1lw.demon.co.uk) and they   
mention a Mal's Map Editor for AMOS.  Anyone used it?  Do you know how it   
compares to TOME?

In case you are curious they say the following are for AMOS along with my   
comments.

The Amos Pro Compiler    Excellent
The Intuition Extension   Excellent
The AGA Extension    Haven't tried
JWindows Extension    Demo on AmiNet
Dialog Procs     Haven't used
Image Compressor    Haven't used
Amos Beginners Guide    Haven't used
AmosZine disk magazine   These are real nice
Mal's Map editor    Haven't used

Anyone interested in drawing some 16x16 icons for me?  The game Marine:   
2002 takes place on the moon and there are 3 different colors to signify   
types of terrain.  There are also craters, etc.


Michael Cox
 --
EDS ULANA II                WWW: http://www.eds-ms.com/u2home.htm
(703)742-2991 (v)         Email: michaelc@gsg.eds.com
(703)742-2543/2881 (Fax)  

From amos-request@svcs1.digex.net Fri Nov 15 16:57:16 1996
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From: Mike & Ben Crowl <mcrowl@phoenix.earthlight.co.nz>
To: Matt Ward <mattw@orca.ucd.ie>
cc: Amos-List <amos-list@access.digex.net>
Subject: Re: Sound effects
In-Reply-To: <Pine.LNX.3.91.961113191048.11337A-100000@orca>
Message-ID: <Pine.LNX.3.91.961116073828.2002A-100000@phoenix.earthlight.co.nz>
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On Wed, 13 Nov 1996, Matt Ward wrote:

> Hi, this IS to do with Amos, really!
> Does anybody know where I can get good quality sound effects for my game 
> that have no strings attached ie I can use them, pay nobody, and still be 
> legal? I`m specifically interested in: all guns;pistols, shotguns, uzis, 
> bazookas, rocket launchers, empty clicks, reloads etc. ; people grunting 
> (ooer) when they get hit, creature noises; roars, snorts etc, doors 
> opening, clicks, bings, booms etc!
>
Sounds to me like someones trying to make a W.O.R.M.S clone.. =)
As for sound effects.. I have a few disks with some sounds on them.. I'll 
have a look and get back to ya.. 

L8r
Benj
        .
        |
    *-<=|============>-*
      # | +_)--|\ || #
      # | (_ --||\|| #
      # |_+_)--|| \| #
    *-<=========|====>-*
                :
 
  ==(<= mcrowl@earthlight.co.nz =>)==


From amos-request@svcs1.digex.net Fri Nov 15 18:04:03 1996
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Date: Fri, 15 Nov 1996 13:18:04 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Aaugh!  More Beta Testers Needed!
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9611151314.A22664-0100000@vifa1>
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I'm working on yet another large, complex project.  Has anyone ever 
played Chrono Trigger for the SNES?  Well, I've been working on an RPG in 
the same vein...no square movements, large, non-tiled backgrounds, fights 
that look like actual fights (not done yet 8^) ), and monstrously huge 
landscapes and maps.

What I need are four people.  One with a 68020, one with 68030, one '040, 
and one '060.  I need youall with these processors to try my game, once a 
good bit is done (probably in about two weeks) and see if its decently 
playable.  Previous CT experience not necessary, but any comparisons 
between the two are welcome.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Fri Nov 15 21:53:36 1996
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Date: Fri, 15 Nov 1996 19:34:41 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611160134.TAA09808@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Scrolling Screens...
Status: RO
X-Status: 

	Hello guys,
	I'll right I'm stil working through this Screen Scrolling thing
	My problems are these:

	Scroll command is too slow;
	Screen Copy is too slow;

	I want a continuos Scroll from a pregenerated map, using
	a set of tiles.  

	However I've run into another problem,
	Screen Swap, used after Auto Back 0 and Bob Update Off
	only seems to literally swap the physical and Logical 
	screens, not copy from Logical to Physical, the
	result being a flicker if I have open the screen
	then turn off autoback, then cls black, the
	then swapping causes the screento flash between
	black and that ugly orange Amos uses as adefault screen colour.
	Well i know that Screen Swap is supposed to do more
	but how do I get it working right?  The Manual is
	skimpy on details as are the Sample progs.

	Well any help is sure to be appreciated. 

From amos-request@svcs1.digex.net Fri Nov 15 23:24:23 1996
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Date: Fri, 15 Nov 1996 19:38:57 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611160138.TAA10045@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Sound FX
Status: RO
X-Status: 

	Sound effects can be found free on the Aminet 
	in mods/inst.  Well good luck, let us know
	how the supposed worms clone comes out!

From amos-request@svcs1.digex.net Fri Nov 15 23:15:51 1996
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Date: Fri, 15 Nov 1996 19:45:52 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611160145.TAA10567@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Everbody's stuff...
Status: RO
X-Status: 

	Hello,
	I'm the lone Amiga user here at the U of C
	and folks are always asking to see demos of
	my aged A500 at work, so far the OS has really
	impressed, it's amazing how open minded computer
	folks are here :), But I left all my games and
	own Amos stuff back home on my A2000, which has
	a notably bigger HD.  So any way, I was wondering if
	you guys could point me towards some of your stuff
	that might be on the Aminet or the Web, and then
	if I ever get this screen scrolling working I
	can repay the favor by uploading that.  Also
	maybe we should try and get a webcite that houses
	all our stuff, I'm allowed a free student web page
	for the next 4 years, that could get us started,
	I'm in the student computing orginization so
	I could probly get disk space to hold the actual
	files, if not at least a list of links, then
	I can just post the web address for everybody on the
	list and maybe get it listed with Amiga Web,
	well let me know what you all think, I'd
	say it would be a good way to sort of further
	unite Amos Programmers.

From grok@canit.se Sun Nov 17 03:17:03 1996
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From: =?iso-8859-1?Q?H=E5kan?= =?iso-8859-1?Q?Venderl=F6f?= <grok@canit.se>
Reply-To: =?iso-8859-1?Q?H=E5kan?= =?iso-8859-1?Q?Venderl=F6f?= <grok@canit.se>
To: amoslist <amos-request@access.digex.net>
Date: Fri, 18 Aug 1995 09:18:48 +0500
Message-ID: <yam6438.2394.4192720@mail.canit.se>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
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Hi.....

This Easylife-extension....

.is it good enough to be installed?

Anyone out there using it who could tell me
about it?

-- 
bye
grok@canit.se
+46+08+7529323



From amos-request@svcs1.digex.net Sat Nov 16 09:08:55 1996
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From: rdavis@nyx10.cs.du.edu (Robert Davis)
Newsgroups: comp.sys.amiga.programmer
Subject: Re: Amos with Kickstart 3.1?
Date: 15 Nov 1996 06:41:56 -0700
Organization: University of Denver, Math/CS Dept.
Lines: 16
Message-ID: <56hrv4$5dq@nyx10.cs.du.edu>
References: <1996Nov11.010554.13726@jarvis.cs.toronto.edu>
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victorng@dgp.toronto.edu (Victor Ng-Thow-Hing) writes:

>Has anyone ever gotten their AMOS Basic (non-professional version, the
>original) to work with KickStart 3.1. I've been meaning to start some AM
S
>project, but cannot get my compiler to run anymore since I upgraded to
>3.1.

=====
Yes, I don't use it much, but AMOS 1.36 and the AMOS compiler
both work fine on this A3000 with Kickstart 40.68

-- 
rdavis@nyx.net     Robert (Bob) Davis   Amateur Radio K0FPC
                   Emporia, Kansas
                   38d 24m 43s N   96d 09m 40s W



From amos-request@svcs1.digex.net Sat Nov 16 11:02:38 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 16 Nov 1996 09:37:27 -0500
Message-ID: <yam6894.1399.4633376@pop.golden.net>
In-Reply-To: <199611160134.TAA09808@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Scrolling Screens...
MIME-Version: 1.0
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Status: RO
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On 15-Nov-96, Scott Douglas Matott wrote:
>However I've run into another problem,
>Screen Swap, used after Auto Back 0 and Bob Update Off
>only seems to literally swap the physical and Logical 
>screens, not copy from Logical to Physical, the
>result being a flicker if I have open the screen
>then turn off autoback, then cls black, the
>then swapping causes the screento flash between
>black and that ugly orange Amos uses as adefault screen colour.
>Well i know that Screen Swap is supposed to do more
>but how do I get it working right?  The Manual is
>skimpy on details as are the Sample progs.

You need to add the command Screen Copy Physic To Logic
before you do your graphic operations.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Nov 16 15:42:22 1996
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From: mattiasc@algonet.se (Mattias Carenhed)
Date: 16 Nov 96 18:56:33 +0100
To: amos-list@access.digex.net
Message-ID: <minimail_328e62c1_9f627@du234-1.ppp.algonet.se>
Subject: One presentation and two questions!
Organization: Ingen
X-Mailer: MiniMail 1.4b (2.7.96) (c) 1996 by Pelle Claesson of TheEnd Amiga
 (http://www.lls.se/~volley)
MIME-Version: 1.0
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Hi!
I'm new here on the list so you maybe want an short presentation,
I'm almost 18 year old and my first contact with amos was when I bought Eas=
yAMOS for about 3-4 years ago,
now I have AMOSPro.

I have two questions:
How can I read the values of the two analogue inputs in the joystickport?

I have noticed that there exist a few Intuition-extensions for AMOSPro. Whi=
tch of them is the best?

/Mattias Carenhed  --  http://www.algonet.se/~mattiasc


From amos-request@svcs1.digex.net Sat Nov 16 18:11:13 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 16 Nov 1996 16:36:49 -0500
Message-ID: <yam6894.2493.4219464@pop.golden.net>
In-Reply-To: <minimail_328e62c1_9f627@du234-1.ppp.algonet.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: One presentation and two questions!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 16-Nov-96, Mattias Carenhed wrote:
>I have noticed that there exist a few Intuition-extensions for AMOSPro.
Whitch
>of them is the best?

Intuition Extension by Andy Church is the best.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov 17 00:03:20 1996
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           id ad517217; 16 Nov 96 22:59 GMT
Received: by mirex.demon.co.uk (V1.16/Amiga)
	id AA003a6; Sat, 16 Nov 96 22:44:55 GMT
Date: Sat, 16 Nov 96 22:44:55 GMT
Message-Id: <9611162244.AA003a1@mirex.demon.co.uk>
Message-Id: <238204e4.u8t20e.b222a-Braneloc@mirex.demon.co.uk>
In-Reply-To: <minimail_328e62c1_9f627@du234-1.ppp.algonet.se>
	     (from mattiasc@algonet.se (Mattias Carenhed))
	     (at 16 Nov 96 18:56:33 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.netlink.co.uk/users/mirex
MIME-Version: 1.0
Content-Type: text/plain
Content-Transfer-Encoding: quoted-printable
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: mattiasc@algonet.se
Cc: amos-list@access.digex.net
Subject: Re: One presentation and two questions!
Status: RO
X-Status: 

To the one known as Mattias,
> How can I read the values of the two analogue inputs in the joystickp=
ort?

Procedure ANALOG1
=20  Poke $DFF034,0
=20  ANA1=3DPeek($DFF014)
=20  Poke $DFF034,1
End Proc[ANA1]
Procedure ANALOG2
=20  Poke $DFF034,0
=20  ANA2=3DPeek($DFF015)
=20  Poke $DFF034,1
End Proc[ANA2]

=2E.they aren't very accurate though.  Let me know how you get on.
=20
=20_   _   _        _     _   _     |  "Whats with the rocks, Mac ?"
|_> |_| |_| |\ | |_ |  | | /   |  |  "I like rocks."
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Try art."
=20                                 | =20
=20                   --------------+---------------
=20                http://www.netlink.co.uk/users/mirex


From amos-request@svcs1.digex.net Sun Nov 17 03:44:33 1996
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From: MCraven629@aol.com
Received: by emout01.mail.aol.com (8.6.12/8.6.12) id CAA25155 for amos-list@access.digex.net; Sun, 17 Nov 1996 02:22:15 -0500
Date: Sun, 17 Nov 1996 02:22:15 -0500
Message-ID: <961117022215_1484882757@emout01.mail.aol.com>
To: amos-list@access.digex.net
Subject: A new member
Status: RO
X-Status: 

Hi there! I'm new on the list and would like to introduce
myself.

My name is Matthew Craven and I am 17 years old. (Though I'll
be 18 in a couple of weeks)
I live in a town called Bury which is near Manchester
in sunny old England.
I have been programming since the days of the ZX81, and when
I got my Amiga in 1992 I began programming in Amos.

I use Amos Pro v2.00 with Craft and Turbo+ extensions.
I also use the Amos Pro Compiler.

My machines:
	Sinclair ZX81 : 16K ram expansion
	Amstrad CPC6128
	Amiga 1200: 120Mb HD, 2 speed Aiwa CD-ROM
	HP Pavilion 7130 (PC): 16Mb, 1.2Gb HD, 6speed CD-ROM, modem
                             photo drive

In July this year, I got my image processor, Transfiguration
on the Amiga User International coverdisk.

My current projects include:
BLADE - a demo written in Amos
SANTA'S SLALOM - a scrolling, skiing, collecting presents
kind of game (!?!)

Anyway, I'm pretty new to this Internet thing, so I
apologise in advance for any stupid questions I ask
about it!

That should do it!

Matt C

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          Matthew Craven - MCraven629@aol.com
                 * Hedgehog Software *
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


From amos-request@svcs1.digex.net Sun Nov 17 23:50:44 1996
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Received: by penfold.fastlane.net.au (Amiga SMTPpost 1.04 December 9, 1994)
        id AA01; Mon, 18 Nov 96 12:09:44 
From: Paul Reece <paul@fastlane.net.au>
MIME-Version: 1.0
X-Mailer: Serious Voodoo 1.277 (Registered to Paul Reece <preece@info.tas.gov.au>)
In-Reply-To: <yam6895.1284.4612912@pop.golden.net>
Subject: Re: One presentation and two questions!
Date: Mon, 18 Nov 1996 12:09:43 (+0800)
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
To: amos-list@access.digex.net
Message-ID: <19961118.103D35E0.B378@penfold.fastlane.net.au>
Status: RO
X-Status: 

In "Re: One presentation and two questions!" on Sun, 17 Nov 1996 10:12:25
-0500,
Mr. Giark To You did verily scribe:

> On 17-Nov-96, Mattias Carenhed wrote:
> >On 16 Nov 1996 16:36 -0500 (-0600), Mr. Giark To You wrote to me:
> >> Intuition Extension by Andy Church is the best.
> >Where can I get it? At Aminet?
> 
> The demo should be on AmiNET, or somebody can give you Andy's address to
> contact him directly.

achurch@dragonfire.net

or www: http://www.dragonfire.net/~achurch/ I believe.


Regards,
Paul.

-- 
Paul Reece                             http://www.fastlane.net.au/
paul@fastlane.net.au

"There is no statute of limitations on stupidity."
        -- Randomly produced by a computer program called Markov3.



From amos-request@svcs1.digex.net Sun Nov 17 09:19:19 1996
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From: mattiasc@algonet.se (Mattias Carenhed)
Date: 17 Nov 96 12:34:06 +0100
To: amos-list@access.digex.net
In-Reply-To: <yam6894.2493.4219464@pop.golden.net> (by: Mr. Giark To You
 <joehick@golden.net>)
Message-ID: <minimail_328f5a9e_98fbd@du181-6.ppp.algonet.se>
Subject: Re: One presentation and two questions!
Organization: Ingen
X-Mailer: MiniMail 1.4b (2.7.96) (c) 1996 by Pelle Claesson of TheEnd Amiga
 (http://www.lls.se/~volley)
Status: RO
X-Status: 

On 16 Nov 1996 16:36 -0500 (-0600), Mr. Giark To You wrote to me:

> On 16-Nov-96, Mattias Carenhed wrote:
>> I have noticed that there exist a few Intuition-extensions for AMOSPro.
>>Whitch of them is the best?

> Intuition Extension by Andy Church is the best.

Where can I get it? At Aminet?

Mvh Mattias Carenhed  --  http://www.algonet.se/~mattiasc


From amos-request@svcs1.digex.net Sun Nov 17 10:23:08 1996
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Received: (from uv334@localhost) by vifa1.freenet.victoria.bc.ca (8.7.5/8.7.3) id FAA18189; Sun, 17 Nov 1996 05:01:16 -0800 (PST)
Date: Sun, 17 Nov 1996 05:01:15 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Wow!
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9611170401.A17760-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

I've had quite a response to my request for testers...eight so far, five 
with 030s, one with an d020, one with an 040, and one with a CD32.  I 
just want to let everyone know that I need one more person with an 060 
for this task.

The fighting part is done.  All that's left is animation and buying and 
selling items.  Then, I can put together a small section of the playing 
world for you to test.  Thanks for the response.  I'll keep you posted.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Sun Nov 17 09:55:32 1996
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From: mattiasc@algonet.se (Mattias Carenhed)
Date: 17 Nov 96 14:14:58 +0100
To: amos-list@access.digex.net
Message-ID: <minimail_328f7242_bd4c2@du232-1.ppp.algonet.se>
Subject: Read and Write to the same file
Organization: Ingen
X-Mailer: MiniMail 1.4b (2.7.96) (c) 1996 by Pelle Claesson of TheEnd Amiga
 (http://www.lls.se/~volley)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
Status: RO
X-Status: 

Does anybody know how to open a file for reading and writing at the same ti=
me?
There maybe exist any extension for this?

The reason why I asking this is that I want to use a so called Stream-handl=
er i.e a special
device who offers accessing a device or somethisng else without using a *.d=
evice.
Like SER: or TCP: for example.

/Mattias Carenhed  --  http://www.algonet.se/~mattiasc


From amos-request@svcs1.digex.net Sun Nov 17 11:54:39 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 17 Nov 1996 10:12:25 -0500
Message-ID: <yam6895.1284.4612912@pop.golden.net>
In-Reply-To: <minimail_328f5a9e_98fbd@du181-6.ppp.algonet.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: One presentation and two questions!
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 17-Nov-96, Mattias Carenhed wrote:
>On 16 Nov 1996 16:36 -0500 (-0600), Mr. Giark To You wrote to me:
>> Intuition Extension by Andy Church is the best.
>Where can I get it? At Aminet?

The demo should be on AmiNET, or somebody can give you Andy's address to
contact him directly.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov 17 11:08:13 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 17 Nov 1996 10:14:05 -0500
Message-ID: <yam6895.284.4612912@pop.golden.net>
In-Reply-To: <minimail_328f7242_bd4c2@du232-1.ppp.algonet.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Read and Write to the same file
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 17-Nov-96, Mattias Carenhed wrote:
>Does anybody know how to open a file for reading and writing at the same
time?

For SER: use the serial commands.
For TCP: use Open Port 1,"TCP info"

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov 17 13:00:29 1996
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From: mattiasc@algonet.se (Mattias Carenhed)
Date: 17 Nov 96 18:32:56 +0100
To: "Mr. Giark" <joehick@golden.net>
Cc: amos-list@access.digex.net
In-Reply-To: <yam6895.284.4612912@pop.golden.net> (by: Mr. Giark To You
 <joehick@golden.net>)
Message-ID: <minimail_328faeb8_34a55@du20-1.ppp.algonet.se>
Subject: Re: Read and Write to the same file
Organization: Ingen
X-Mailer: MiniMail 1.4b (2.7.96) (c) 1996 by Pelle Claesson of TheEnd Amiga
 (http://www.lls.se/~volley)
Status: RO
X-Status: 

On 17 Nov 1996 10:14 -0500 (-0600), Mr. Giark To You wrote to me:

> For SER: use the serial commands.

I knew that, it was just an example!

> For TCP: use Open Port 1,"TCP info"

How could I miss that Open Port command! Well, well thanks for your help!

/Mattias Carenhed  --  http://www.algonet.se/~mattiasc


From amos-request@svcs1.digex.net Sun Nov 17 19:04:04 1996
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Message-Id: <199611172318.PAA06630@geocities.com>
Comments: Authenticated sender is <sebring@mail.geocities.com>
From: "Adam Parrott" <sebring@mail.geocities.com>
Organization: Parrottsoft
To: amos-list@access.digex.net
Date: Sun, 17 Nov 1996 17:26:16 -0500
MIME-Version: 1.0
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Subject: Turbo Plus Extension
Reply-to: sebring@geocities.com
Priority: normal
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Status: RO
X-Status: 

Greetings.

To those of you still alive, I have a request.

Question: Does anyone have any information on the vedor(s) that hold
the copyright information and legal stuff to the Turbo Plus Extension,
surnamed Craft II Turbo by Black Legend in the UK. I have a copy of it
secured from Chris, however we must be sure that the product isn't
still liscenced to anyone before he sells it to me, as so we don't
cause any legal trouble. Please reply.

Adam Parrott, http://www.parrottsoft.home.ml.org, mailto: sebring@geocities.com

From amos-request@svcs1.digex.net Sun Nov 17 18:31:53 1996
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From: M.Berionne@agora.stm.it (M.Berionne)
Date: Dom, 17 Nov 96 23:17:48
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:One presentation and two questions!
Status: RO
X-Status: 


Hi!!

 m> I'm new on the list...

Welcome!!!

 m> I have noticed that there exist a few Intuition-extensions for AMOSPro.
 m> Whitch of them is the best?

Intuition with Amos is possible in two ways:

1) procedures that use false intuition screens. Do NOT use them, they are
rubbish!

2) true extension to have true intuition screens.

Now, in the second group you can find 4 different extensions:

1) OS DevKit: it seemed to be good, but it's VERY difficult to use: you would
better use C instead of it.

2) Intuition extension by A.Church. It's good, even if a bit buggy. It has
some useful commands and it can handle screens, windows and windows on Wb
screen. I think you should test it and have it installed. It's shareware, but
there's a demo version available (not sure if it's on Aminet).

3) Jwindows: I have never used it: there's a demo on Aminet and it seems to
be good, but even a bit difficult to use.

4) GuiExtension by Ghizzoni. It's the BEST one!!! It's freeware and it's
available on Aminet (dev/amos/GuiExt15.lha). It's very easy to use and
powerful; it's being still developped (a newer version *should* be available
soon, /vero/?); you have to make your windows by GadToolBox, but you can use
also custom gadget.

Then, you have to remember the GuiCompiler (by Ghizzoni): it patches the
standard compiler (but does not overwrite it) to make your compiled programs
multitasking (you can use it just for programs that doesn't require the
standard Amos screen, for example made with one of the extensions listed
above).

If you want to watch some programs made by me with Intuion extension and
Gui Extension get on Aminet:
    util/time/MReminder.lha
    util/misc/Dialer2.lha
    game/think/Manos.lha
    gfx/show/PhotoCDAGA_GUI.lha

Bye


    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Mon Nov 18 00:40:56 1996
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Lines: 27
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: Andrew "Mushroom" Kellett <mush@mushy-pd.demon.co.uk>
To: amos-list@access.digex.net
Subject: Mailer Program
Status: RO
X-Status: 

Im working on an Email reader written in AMOS. I hope to put a few extra
things in it than what are in Admail. I wondered if any of you people
had any suggestions as to new things I could include. All suggestions
would be appreciated.

Andrew "Mushroom" Kellett


--

********************************************************************************
*   For the latest AMOS PD and information, why not give Mushroom PD at try.   *
*I also have a Bot on channel #AMOS of IRC in which you can upload and download*
*  AMOS PD of your own, and direct from my PD library. Why not give it a try.  *
*  Download the INDEX file for a complete list. Why not chat on IRC with me. I *
*        go under the nick "Mush" and can usually be found on #PEACEFULL       *
*                                                                              *
*You can contact me at Mushroom PD via E-Mail at MPD@mushy-pd.demon.co.uk about*
*any AMOS matter, and I will gladly help you out. Why not check out my AMOS WWW*
*  pages at HTTP://www.mushy-pd.demon.co.uk where you can download the latest  *
*          version of Extreme AMOS, an AMOS disk magazine which I run          *
********************************************************************************

           You can also contact me at mpd@computer4u.com and
                    mushroom@pinky-and-the-brain.com

             Check out my homepage, and leave me a message!

From amos-request@svcs1.digex.net Mon Nov 18 15:47:28 1996
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From: "Chris Coulson" <C.J.Coulson@newcastle.ac.uk>
Organization: Weyland-Yutami Co.
To: John Bintz <uv334@freenet.victoria.bc.ca>, <amos-list@access.digex.net>
Date: Mon, 18 Nov 1996 18:38:42 GMT0BST
Subject: Re: Wow!
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.23)
Message-ID: <9AA3133B28@TOWN4.ncl.ac.uk>
Status: RO
X-Status: 

Hi there,

> just want to let everyone know that I need one more person with an 060 

Well, I`ve not even heard of Chrono Trigger, but I
do have an `060.  So, if you`re desperate for an
`060 tester, I`ll do it :-)

Chris
+- The Best of Both Worlds...
|Amiga 4000/060 50MB/1.2GB/CV64    P150 32MB/1.7GB/Stealth64VRAM    |
| CyberSCSI/Zip/Vlab YC/4xCDROM     8xCDROM/Zip/TM PFCS+WCS2        |
              c.j.coulson@ncl.ac.uk   http://www.ncl.ac.uk/~n0afx/ -+

From amos-request@svcs1.digex.net Mon Nov 18 22:11:58 1996
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    Mon, 18 Nov 96 19:30:18 -0600
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From: "MORENO RAMOS  MANUEL TONATIUH" <CC24106@jade.gdl.iteso.mx>
Organization:  ITESO university
To: amos-list@access.digex.net
Date:          Mon, 18 Nov 1996 19:29:55 CST6DST
Subject:       Scott Douglas Everbody's things
Priority: normal
X-mailer:     Pegasus Mail v3.1 (R1a)
Message-ID: <B46F22064D@jade.gdl.iteso.mx>
Status: RO
X-Status: 

Scott:
Maybe you can take a look at CHANEQUES.
Is a cross between lemmings and the lost vikings in a mexican ambient.
Is in aminet at games/think.

I would like to see your opinion. And if you completed the devilish 
25 levels! Ha Ha! :)


From amos-request@svcs1.digex.net Mon Nov 18 23:34:04 1996
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From: "MORENO RAMOS  MANUEL TONATIUH" <CC24106@jade.gdl.iteso.mx>
Organization:  ITESO university
To: amos-list@access.digex.net
Date:          Mon, 18 Nov 1996 19:10:32 CST6DST
Subject:       Music for Game
Priority: normal
X-mailer:     Pegasus Mail v3.1 (R1a)
Message-ID: <B41C25241F@jade.gdl.iteso.mx>
Status: RO
X-Status: 

I am writing an adventure game using Grac. I need some music. I found 
an excellent module called "Hubaluba" and I don't know who is the 
author, although I'm sure is PD.

Someone knows the author?

Or, better, is there anyone interested in making music for my game 
only (I mean, with the exact characteristics that I need)? and for 
free?

Thank you.

From amos-request@svcs1.digex.net Mon Nov 18 11:07:07 1996
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Date: Mon, 18 Nov 1996 13:56:22 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Thanks for help woth SFX
Message-ID: <Pine.LNX.3.91.961118135238.6602A-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
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Hi,
Thanks to all those who replied to my plea for sound effects!
I think it was Mr. Giark who sent me a lha of samples but I deleted the
note by accident so I`m not sure, but thanks to whoever it was! 
I have a lot to live up to now though as a few people think I`m doing a 
Worms clone, sorry guys it`s not, but hopefully it`ll be as much fun!

Regards,
/\/\att


From amos-request@svcs1.digex.net Mon Nov 18 09:36:55 1996
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From: "Cox, Michael" <michaelc@gsg.eds.com>
To: "'AMOS Mailing List'" <amos-list@access.digex.net>
Subject: AMOS on the WWW
Date: Mon, 18 Nov 96 08:18:00 PST
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Encoding: 24 TEXT
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If you have an AMOS Page, please email the URL to me.  Also, I'd like to   
register them with Yahoo, Amiga Web Directory, etc. if that is okay.  It   
seems like a search for AMOS just brings up Tori!

I am also going to make an AMOS page.  If anyone has the AMOS and AMOS   
Professional logos that I can use, I would greatly appreciate it.  I am   
going to make the FAQ a higher priority right now.  I will also include   
download links to all of the files on AmiNet.  May have to write a   
program to go to Aminet and update the links automatically, though, to   
make it easier for me.

If any Extension writers want to tell me what the latest version of their   
extension is, I'd appreciate it too.  I'd also like to get that Bug   
Report form completed.  I know I always talk about these things but   
nothing seems to happen.  Hopefully, this will be different.

See ya!

Michael Cox
 --
EDS ULANA II                WWW: http://www.eds-ms.com/u2home.htm
(703)742-2991 (v)         Email: michaelc@gsg.eds.com
(703)742-2543/2881 (Fax)  

From amos-request@svcs1.digex.net Mon Nov 18 13:45:01 1996
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From: mattiasc@algonet.se (Mattias Carenhed)
Date: 18 Nov 96 17:29:21 +0100
To: amos-list@access.digex.net
Message-ID: <minimail_3290f151_76871@algonet.se>
Subject: Problems with Open Port
Organization: Ingen
X-Mailer: MiniMail 1.4b (2.7.96) (c) 1996 by Pelle Claesson of TheEnd Amiga
 (http://www.lls.se/~volley)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
Status: RO
X-Status: 

I got a problem with the Open Port command,
when I have opened an port, it's ok to write to it with yhe Print # command=
.
But if I try to read anything with the Input #, Line Input # or Input$() th=
e program stops
and waiting. And I know that there is something to read, with LFCR in the e=
nd!

/Mattias Carenhed  --  http://www.algonet.se/~mattiasc


From amos-request@svcs1.digex.net Tue Nov 19 05:09:13 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: Help w/ display modes
Date: Mon, 18 Nov 1996 18:28:33 +0100
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uv334@freenet.victoria.bc.ca (John Bintz) wrote on 06.11.1996 some text
under the subject Help w/ display modes. I can't leave this uncommentated
;-)

> in DoublePAL Interlaced (whatever that is...I'm an ECS guy!).  He can run 
> the program in PAL mode, but it bombs out his computer afterwards.  He 
> also mentioned a program called newMode.  Any takers?

Well, you may not redirect the screen created by amos to any other mode
using newmode. The screen is just there to ensure the chip registers are
correct when flipping to the 15Khz display.

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Breckles (n.)
  A disease of artificial plants.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Tue Nov 19 04:47:52 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: autodetect PAL/NTSC?
Date: Mon, 18 Nov 1996 18:31:36 +0100
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joehick@golden.net (Mr. Giark To You) wrote on 13.11.1996 some text under
the subject Re: autodetect PAL/NTSC?. I can't leave this uncommentated ;-)

> A$=" 00"
> A=Deek(Leek(4)+296)
> For B=0 To 3
> If Btst(B,A) Then A$=Str$(B+1)+"0"
> Next B

If A and 128 then A$="60"

> B$="680"+Right$(A$,2)
> Print "Processor: ";B$
> A$=""
> If Btst(4,A) Then A$="68881"
> If Btst(5,A) Then A$="68882"

If A and 64 Then A$="68040"
If A and 128 Then A$="68060"

;-))

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Brecon (n.)
  The part of the noenail which is designed to snag on nylon sheets.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Tue Nov 19 02:54:04 1996
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To: amos-list@access.digex.net
Message-Id: <ykLw6MD261anz6@p22.sixpack.pfalz.de>
From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: Read and Write to the same file
Date: Mon, 18 Nov 1996 18:42:50 +0100
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Hello mattiasc@algonet.se (Mattias Carenhed). You wrote some lines of text,
which I must comment on now:

> Does anybody know how to open a file for reading and writing at the same time?

As far as I know the Sload and Ssave commands do not check if a file has
been opened for reading or writing. Otherwise it can't be a big problem to
fool AMOS thinking this file is writable aswell. Check the Fichiers bit in
the amos include files.

Best regards
            Chris Hodges <chris@sixpack.pfalz.de>

Brisbane (n.)
  A perfectly reasonable explanation. (Such as one offered a person
  with gurgling cough which has nothing to do with the fact that they
  smoke fifty cigarettes a day.)
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)

From amos-request@svcs1.digex.net Mon Nov 18 18:34:20 1996
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Date: Mon, 18 Nov 1996 13:14:52 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re:One presentation and two questions!
To: amos-list@access.digex.net
In-Reply-To: <199611172320.XAA09530@korovev.stm.it>
Message-ID: <Pine.3.89.9611181327.A21509-0100000@vifa1>
MIME-Version: 1.0
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Status: RO
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Michele Berionne babbled about Intuition Extensions...

> 2) Intuition extension by A.Church. It's good, even if a bit buggy. It has
> some useful commands and it can handle screens, windows and windows on Wb
> screen. I think you should test it and have it installed. It's shareware, but
> there's a demo version available (not sure if it's on Aminet).

This one bombs out on me, Mouse commands don't work, writing to a window 
in any way kills the system...its not too entirely friendly.

> 4) GuiExtension by Ghizzoni. It's the BEST one!!! It's freeware and it's
> available on Aminet (dev/amos/GuiExt15.lha). It's very easy to use and
> powerful; it's being still developped (a newer version *should* be available
> soon, /vero/?); you have to make your windows by GadToolBox, but you can use
> also custom gadget.

GadToolsBox...I have version 2.0c, but it hates my computer.  Is there a 
newer version anywhere?  Do you have a newer version?

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Mon Nov 18 20:03:56 1996
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From: rbanksto@whale.st.usm.edu (Robert Ofarrell Bankston)
Message-Id: <9611182239.AA52747@whale.st.usm.edu>
Subject: 17bit software
To: amos-list@access.digex.net
Date: Mon, 18 Nov 1996 16:39:05 -0600 (CST)
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Just wanted to check and see if any of you folks knew where I could obtain 
17bit software on the internet as at this moment I can't afford any CDs (as 
good as that is).  I would like to get a copy of the game "Quick & Silva" and 
I THINK it is a 17bit title.  Don't know if its coded in AMOS though.  Thanks 
for any help.  

Rob
rbanksto@whale.st.usm.edu


From amos-request@svcs1.digex.net Mon Nov 18 23:55:49 1996
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To: amos-list@access.digex.net
Subject: c2p on AMOS
From: OdaMan t2o-MaNiaC <odaman@pfu.co.jp>
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Date: Tue, 19 Nov 1996 10:43:08 +0900
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Hi, all.

I coded 64x64 picture zoomer and it works well on my A1200/030/50.
But, a problem is that, it's very slow. I think this operation is
not suitable on Plannar screen.

Well, a question is, can someone let me know about Chunky2Plannar
on AMOS. Is there any c2p converter for AMOS?
I think 2x2 or 2x1 blitterscreen is good, are there any comments?


Thanx!

.---------------------------------------------------------------.
| SHiT  |(C) by Tetsuo Oda (OdaMan de PON the AMiGA t2o-MaNiaC) |\
|HaPPeNS|E-mail: odaman@pfu.co.jp, odaman@nsknet.or.jp (private)| |
| FuCK! |NIFTY : KYJ02364, KHB07735 (private)  PHS:050-638-1198 | |
`-------| See also http://mugen.unoke.pfu.co.jp/ for more info.!| |
 `------| AMiGA A/BOX IS FUCKING GREAT, PC IS A PIECE OF CRAP!! | |
        `-------------------------------------------------------' |
         `--------------------------------------------------------'

From amos-request@svcs1.digex.net Tue Nov 19 01:07:58 1996
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Date: Mon, 18 Nov 1996 22:43:51 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611190443.WAA09984@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: WEB cite also FTP cite!!!
Status: RO
X-Status: 

	Hey all,
	Good news, via student computing I should be able to
	infact will be able to set up an FTP cite right here,
	so our Amos Cite can be completely self sufficent, not
	that the Aminet is to be avoided, but it's cool to have
	our own FTP too, not just a web page with links.
	So I've been storing up the recommendations I've gotten
	so far, and will keep doing so as I build the web page,
	so keep sending them. Also Somebody out there has done
	an Amos Web browser I think?  Does it also do page lay out, if
	so ship me a copy, I'll register and then this page
	can be 100% pure Amos!!  Well it's back to work for this
	student.

From amos-request@svcs1.digex.net Tue Nov 19 22:28:56 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: c2p on AMOS
Date: Tue, 19 Nov 1996 16:17:23 +0100
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odaman@pfu.co.jp (OdaMan t2o-MaNiaC) wrote on 19.11.1996 some text under
the subject c2p on AMOS. I can't leave this uncommentated ;-)

> Well, a question is, can someone let me know about Chunky2Plannar
> on AMOS. Is there any c2p converter for AMOS?

Well, AMCAF V1.40 has got some hidden c2p routines. You might want to try
them out.

> I think 2x2 or 2x1 blitterscreen is good, are there any comments?

I hate blitterscreen. It's just ugly on a high-res monitor.

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Brymbo (n.)
  The single unappetizing bun left in a baker's shop after four p.m.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Tue Nov 19 09:40:51 1996
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From: "Cox, Michael" <michaelc@gsg.eds.com>
To: amos-list <amos-list@access.digex.net>
Subject: RE: 17bit software
Date: Tue, 19 Nov 96 07:55:00 PST
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Goto F1 Licenseware's home page.  They have a link to it, I think.   
 www.f1lw.demon.co.uk

Michael Cox
 --
EDS ULANA II                WWW: http://www.eds-ms.com/u2home.htm
(703)742-2991 (v)         Email: michaelc@gsg.eds.com
(703)742-2543/2881 (Fax)


From amos-request@svcs1.digex.net Tue Nov 19 13:45:51 1996
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From: Paul Hickman <phickman@mycom-media.com>
To: "'AMOS Mailing List'" <amos-list@access.digex.net>
Subject: RE: AMOS on the WWW
Date: Tue, 19 Nov 1996 16:40:05 -0000
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>If you have an AMOS Page, please email the URL to me.  Also, I'd like
>to register them with Yahoo, Amiga Web Directory, etc. if that is okay.
> It seems like a search for AMOS just brings up Tori!

Do this, but better still, why not setup an AMOS web ring. This is a
method for allowing all the AMOS sites to contain links to each other
without even knowing where each other are.

Have a look at http://www.webring.org/ for details. It needs one person
to set it up and become the ring master (Mike?) then everyone else with
an AMOS WWW site just fills in a form and adds a chunk of HTML (supplied
by webring.org) to their pages.

For an example of a web ring in use, look at the following site:

	http://www.dreamscape.com/overlord/civ2/civ2main.html

P.s. Before anyone asks, no Civilization II is not available for the
amiga
yet :(    (Well, I have a PC too, so I'm not :(, but others may be)



>

From amos-request@svcs1.digex.net Wed Nov 20 01:13:47 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 19 Nov 1996 22:41:04 -0500
Message-ID: <yam6897.225.5342536@pop.golden.net>
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Subject: SoloTrek II
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Well, I've tracked the elusive `bug' in SoloTrek II.

It isn't a bug in the code (knew it!), it's the GFX file.  THe bobs of the Q
anim have become corrupted and, as a result, the entire Bob file has gone
totally flaky.  I'll have to redo the Bobs.  Argh.  Or, maybe I can find an
old version somewhere with the bobs intact.  My apologies to all, and I hate
when that happens.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov 20 01:05:21 1996
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Date: Tue, 19 Nov 1996 22:18:38 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611200418.WAA27857@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Thanks...
Status: RO
X-Status: 

	Hello everybody,
		The .signature file on my unix account doesn;t
	appear to be working right, so if any of letters I've
	been sending to all you generous folks haven't been
	ending properly, sorry.  They should all end like this:
				Thanks,
				Scott Matott sXe

From amos-request@svcs1.digex.net Wed Nov 20 06:20:52 1996
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Date: Wed, 20 Nov 1996 10:14:45 +0000 (GMT)
From: Mr Mad <ga.mccall@dcs.napier.ac.uk>
To: amos-list@access.digex.net
Subject: Partners in Crime
Message-ID: <Pine.SOL.3.91.961120100809.4034A-100000@nemesis>
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Hiya everyone !
I'm working on a PacMan game and have completed the shell of the game but 
I need some person or persons to help me with it since I suffer from a 
lack of motivation. I am not an expert and the code is pretty untidy 
(lots of global variables and stuff) but it would be great to get a 
working game out on the Aminet for example.

So, if you want to give me hand with this venture and perhaps others (I 
am in a similar boat with a Breakout clone called Bigtime featuring loads 
of Byork samples and cool quiz game) drop me a line and let's make the 
Amiga even more TOP BANANA ! 

Also drop me a line if you want more info.

Thanks for your time ! 
Graeme McCall



+----------------------+----------------------------------------+----------+
|   Graeme McCall      |  "...actually, I am a mouse in the     |     /| m |
|                      |   early stages of an elaborate scheme  |    /|| i |
| |\/||) |\/| /\ |\  |        to take over the world."        |   / || g |
| |  ||\ |  |/\|_/  |                                        |  /|| a |
| Gurgle, blub, wahh ! |    email: ga.mccall@dcs.napier.ac.uk   |    |
+----------------------+----------------------------------------+----------+


From amos-request@svcs1.digex.net Wed Nov 20 13:15:27 1996
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From: mattiasc@algonet.se (Mattias Carenhed)
Date: 19 Nov 96 16:09:24 +0100
To: amos-list@access.digex.net
In-Reply-To: 
 <c=GB%a=_%p=Mycom_Media_Ltd%l=SILVERSURFER-961119122613Z-751@silversurfer.mycom-media.com> (by: Paul Hickman <phickman@mycom-media.com>)
Message-ID: <minimail_32923014_952f0@du159-0.ppp.algonet.se>
Subject: RE: One presentation and two questions!
Organization: Ingen
X-Mailer: MiniMail 1.4b (2.7.96) (c) 1996 by Pelle Claesson of TheEnd Amiga
 (http://www.lls.se/~volley)
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On 19 Nov 1996 12:26 UT (-0100), Paul Hickman wrote to me:

>> I have noticed that there exist a few Intuition-extensions for AMOSPro.
>> Whitch of them is the best?

> Andy church's one is the only one I've tried and that seem OK. Of course
> if it is a GUI based application you want, why not skip intuition
> altogther and use EasyLife's MUI functions.

Well, I have tried that but I didn't like it. It seemed to be more complicated than making MUI
interface in C for example.

Mvh Mattias Carenhed  --  http://www.algonet.se/~mattiasc


From amos-request@svcs1.digex.net Wed Nov 20 11:34:53 1996
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Date: Thu, 21 Nov 1996 01:23:52 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: "Cox, Michael" <michaelc@gsg.eds.com>
cc: "'AMOS Mailing List'" <amos-list@access.digex.net>
Subject: Re: AMOS on the WWW
In-Reply-To: <32908C3F@smtpgate.ecs.msu.eds.com>
Message-ID: <Pine.BSI.3.95.961121012248.11725B-100000@cafu.fl.net.au>
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On Mon, 18 Nov 1996, Cox, Michael wrote:
> If you have an AMOS Page, please email the URL to me.  Also, I'd like to   
> register them with Yahoo, Amiga Web Directory, etc. if that is okay.  It   
> seems like a search for AMOS just brings up Tori!

OK,
http://www.dragonfire.net/~daz/home.htm



Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Wed Nov 20 19:02:02 1996
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Message-Id: <199611202300.XAA03589@korovev.stm.it>
From: M.Berionne@agora.stm.it (M.Berionne)
Date: Mer, 20 Nov 96 22:57:51
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:One presentation and two questions!
Status: RO
X-Status: 


Hello!!

 >> 2) Intuition extension by A.Church. It's good, even if a bit buggy.

 JB> This one bombs out on me, Mouse commands don't work, writing to a
 JB> window in any way kills the system...its not too entirely friendly.

I told it: there are some bugs. By the way I'm using it to make an utility
and it has worked well without a crash for the last weeks.
At the moment I'm using Intuition extension and gui extension at the same
time: I have 2 windows: the first one is opened with intuition extension
since I need for some gfx and intuition supports it in a better way; the
other has just some buttons and so I used Gui extension.
They work together very well.

 JB> GadToolsBox...I have version 2.0c, but it hates my computer.  Is there
 JB> a newer version anywhere?  Do you have a newer version?

Sorry, but I'm still using 2.0b and it works very well.

Bye

    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms3.lha            util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha                                   |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Wed Nov 20 22:05:59 1996
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Message-Id: <199611210127.RAA13016@geocities.com>
Comments: Authenticated sender is <sebring@mail.geocities.com>
From: "Adam Parrott" <sebring@mail.geocities.com>
Organization: Parrottsoft
To: Jono@yjblib.demon.co.uk
Date: Wed, 20 Nov 1996 19:35:28 -0500
MIME-Version: 1.0
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Subject: Re: What??????
Reply-to: sebring@geocities.com
CC: amos-list@access.digex.net
Priority: normal
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Status: RO
X-Status: 

In a recent message, Jonathan Jones wrote to me
regarding my AMOS 3D Engine:
 
>Please tell me more Adam, is this posible?!?

Yes it is. I'll probably use the BSP-tree sorting method.

Adam Parrott, http://www.parrottsoft.home.ml.org, mailto: sebring@geocities.com

From amos-request@svcs1.digex.net Thu Nov 21 00:02:06 1996
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	id AA003cr; Thu, 21 Nov 96 03:10:08 GMT
Date: Thu, 21 Nov 96 03:10:08 GMT
Message-Id: <9611210310.AA003cm@mirex.demon.co.uk>
Message-Id: <2387890e.u8t20e.15f19-Braneloc@mirex.demon.co.uk>
In-Reply-To: <minimail_3290f151_76871@algonet.se>
	     (from mattiasc@algonet.se (Mattias Carenhed))
	     (at 18 Nov 96 17:29:21 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.netlink.co.uk/users/mirex
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: mattiasc@algonet.se
Cc: amos-list@access.digex.net,
        "To the one known as Mattias"@mirex.demon.co.uk
Subject: Re: Problems with Open Port
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> I got a problem with the Open Port command,
> when I have opened an port, it's ok to write to it with yhe Print # command.
> But if I try to read anything with the Input #, Line Input # or Input$() the
> program stops
> and waiting. And I know that there is something to read, with LFCR in the end!

You're doing it wrong.  The input commands work on specific types of data.  
Try something like this:  (and give me a credit :)

Procedure _GETPORT
   A$=""
   A=Port(2)
   If A<>-1
      A$=Chr$(A)
   End If 
   If A=3
      PRT["**Break**  Type quit to exit"]
   End If 
End Proc[A$]
Procedure INIT
   Open Port 3,"raw:/240///Keyboard input."
End Proc
Procedure INPT[A$]
   Print a$;
   A$=""
   While Q$<>Chr$(13)
      _GETPORT
      Q$=Param$
      If Q$=Chr$(13)
         Print#2,""
      Else If Q$<>""
         A$=A$+Q$
         Print #2,Q$;
      End If 
   Wend 
End Proc[A$]

 _   _   _        _     _   _     |  "I've got this shocking pain right
|_> |_| |_| |\ | |_ |  | | /   |  |  behind the eyes." - Vila
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Have you considered amputation ?" - Avon
                                  |  
                    --------------+---------------
                 http://www.netlink.co.uk/users/mirex


From amos-request@svcs1.digex.net Thu Nov 21 06:40:58 1996
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In-Reply-To: <ykeujMD261aez8@p22.sixpack.pfalz.de>
	     (from chris@sixpack.pfalz.de (Chris Hodges))
	     (at Tue, 19 Nov 1996 16:17:23 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.netlink.co.uk/users/mirex
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: chris@sixpack.pfalz.de
Cc: amos-list@access.digex.net
Subject: Re: c2p on AMOS
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To the one known as Chris,

> odaman@pfu.co.jp (OdaMan t2o-MaNiaC) wrote on 19.11.1996 some text under
> the subject c2p on AMOS. I can't leave this uncommentated ;-)
> 
> > Well, a question is, can someone let me know about Chunky2Plannar
> > on AMOS. Is there any c2p converter for AMOS?
> 
> Well, AMCAF V1.40 has got some hidden c2p routines. You might want to try
> them out.

It does ???!!?????  
 
> > I think 2x2 or 2x1 blitterscreen is good, are there any comments?

..yeah..!!!

> Brymbo (n.)
>   The single unappetizing bun left in a baker's shop after four p.m.
> (from: "The Deeper Meaning of Liff")

Indeed.
 
 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #34
|_> |_| |_| |\ | |_ |  | | /   |  |  Peace is good for business.
|_> | \ | | | \| |_ |_ |_| \_  .  |  Ferengi Rule of Acquisition #35
                                  |  War is good for business.
                    --------------+---------------
                 http://www.netlink.co.uk/users/mirex

From amos-request@svcs1.digex.net Thu Nov 21 05:36:54 1996
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In-Reply-To: <199611202300.XAA03589@korovev.stm.it>
	     (from M.Berionne@agora.stm.it (M.Berionne))
	     (at Mer, 20 Nov 96 22:57:51)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.netlink.co.uk/users/mirex
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Re:One presentation and two questions!
Status: RO
X-Status: 

> At the moment I'm using Intuition extension and gui extension at the same
> time: I have 2 windows: the first one is opened with intuition extension
> since I need for some gfx and intuition supports it in a better way; the
> other has just some buttons and so I used Gui extension.
> They work together very well.
>  JB> GadToolsBox...I have version 2.0c, but it hates my computer.  Is there
>  JB> a newer version anywhere?  Do you have a newer version?
> Sorry, but I'm still using 2.0b and it works very well.

GTB2.0b works ok on my CD32..  What config are you using ?

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "I have a gun.  It's loaded..  SHUT UP, 
|_> | \ | | | \| |_ |_ |_| \_  .  |   OK ?" - Dennis Learey(Hostile Hostages)
                                  |  
                    --------------+---------------
                 http://www.netlink.co.uk/users/mirex

From amos-request@svcs1.digex.net Thu Nov 21 12:05:10 1996
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Message-Id: <23879498.u8t20e.57060-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.SV4.3.91.961102130422.2422B-100000@kudo20>
	     (from Xenotech <xenotech@kudonet.com>)
	     (at Sat, 2 Nov 1996 13:16:18 -0800 (PST))
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.netlink.co.uk/users/mirex
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Extensions.
Content-Transfer-Encoding: 8bit
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Heres a thought.  Can someone (authors preferred) post a list of the
commands in each extension ?  (+cost if any)  I've long since lost track..

..Plus a couple of lines describing the main functions of the extension,
y'know, go faster graphics, cool effects, more stars....  (if it's not
blazingly obvious from the command names)

It would be good to compile a complete extended command set, which would
most probably be of major interest..

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "There's coffee in that Nebula"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Capt. Janeway, USS Voyager.
                                  |  
                    --------------+---------------
                 http://www.netlink.co.uk/users/mirex

From amos-request@svcs1.digex.net Thu Nov 21 16:08:48 1996
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From: Paul Hickman <phickman@mycom-media.com>
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: Extensions.
Date: Thu, 21 Nov 1996 18:02:26 -0000
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>Heres a thought.  Can someone (authors preferred) post a list of the
>commands in each extension ?  (+cost if any)  I've long since lost
>track..
>
>..Plus a couple of lines describing the main functions of the
>extension,
>y'know, go faster graphics, cool effects, more stars....  (if it's not
>blazingly obvious from the command names)
>
>It would be good to compile a complete extended command set, which
>would
>most probably be of major interest..

I wrote a program a few years ago that lists all the commands on all the
installed extensions - I'll try to find it.


From amos-request@svcs1.digex.net Fri Nov 22 06:19:39 1996
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To: amos-list@access.digex.net
From: K5ClaAh@ITU.LiU.SE (Claes Ahlberg)
Subject: Re: Extensions.
X-Mailer: <PC Eudora Version 1.4>
Status: RO
X-Status: 

>Heres a thought.  Can someone (authors preferred) post a list of the
>commands in each extension ?  (+cost if any)  I've long since lost track..
>
>..Plus a couple of lines describing the main functions of the extension,
>y'know, go faster graphics, cool effects, more stars....  (if it's not
>blazingly obvious from the command names)
>
>It would be good to compile a complete extended command set, which would
>most probably be of major interest..

That would be very handy to have! Let us know when you're done.

- Claes


From amos-request@svcs1.digex.net Fri Nov 22 14:50:21 1996
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From: chrisevans@cubic.xg.com
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Received: by bbs.multiboard.com (IG 1.0+ sn 1) via UUCP id AB654; 22 Nov 1996 13:05:16 EST5
Date: 22 Nov 96 12:27:00 EST5
Subject: Turbo specs
To: amos-list@access.digex.net
Message-ID: <08486679160014b654@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

                              
> From: Keith Hill <Braneloc@mirex.demon.co.uk>
> Heres a thought.  Can someone (authors preferred) post a list
> of the
> commands in each extension ?  (+cost if any)  I've long since
> lost track..
 > ..Plus a couple of lines describing the main functions of the
> extension,
> y'know, go faster graphics, cool effects, more stars ...

Turbo Plus (Craft 2 Turbo) specs: (quoted from their promo)

- scene commands for high speed map drawing
- excellent map editor, automaze mode, brushes, random range draw, stencils,
maze generation, loads TAME and TOME maps.
- Color Font commands, font util, lots of fonts
- faster graphics commands, plotting, drawing, boxes, circles
- 3D graphics commands at high speed
- faster, more flexible zone handling, high speed Turbo check zones
- quick bitwise ops, extraction, insertion, testing, shifting
- bitplane ops, shifting, erasing, rotate, restrict, drawing to certain
bitplanes
- Turbo starfields:  100's of stars controlled with ease, even under
interrupts
- Vector Objects, create your own objects and manipulate them in
real time
- Hyperspeed Block and Icon commands
- smooth scrolling for up to 96 zones with one command, even under interrupts
- multitasking control, extended conditions, lots of functions

Dudes,
I found out some info on the current situation with Turbo +, and will post that
shortly, a day or so when I have a minute.
-Chris.

... This copy of GEdit has been unregistered for 86 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Fri Nov 22 21:44:40 1996
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From: cevans@bbs.multiboard.com
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Date: 22 Nov 96 20:28:00 EST5
Subject: Turbo + unpublished
To: amos-list@access.digex.net
Message-ID: <08486946060014c3bb@bbs.multiboard.com>
Organization: Multiboard Communications
Status: RO
X-Status: 

Well lads, here we go again with another death ... I just got e-mail from Simon
Martin of IncaGold Innovations in the UK, saying that Kompart/Black Legend has
gone out of business.  They used to sell the Turbo Plus Ext under the new name
Craft 2 Turbo.  Simon's in charge of checking on Kompart's e-mail.  He knows of
no one taking over the rights to Kompart's software.

So the old question pops up again ... what do we do for coders who want Turbo
Plus?  Copying out-of-publication software hurts no one, but I feel we owe it
to try and get in touch with the main author, Manual Andre, so see if he is
still personally selling it (with printed docs).  He may have sold off the
rights completely to Kompart.

The right way for authors to handle dropping a product is what Totally AMOS
did.  TA was licenceware, and when they quit, they put a declaration on the
final issue that as of that date, all issues became PD and distributable.

If authors turn their back on a product, what do you lads think of us making
copies for coders? ... and does anyone know Manual's e-address? ... is he still
in Belgium?

-Chris.

--------------------------------
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
-------------------------------- 

From amos-request@svcs1.digex.net Fri Nov 22 22:12:51 1996
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From: cevans@bbs.multiboard.com
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Date: 22 Nov 96 20:11:00 EST5
Subject: marketing your software
To: amos-list@access.digex.net
Message-ID: <08486946060014c3ba@bbs.multiboard.com>
Organization: Multiboard Communications
Status: RO
X-Status: 

Did you guys know there is an Internet "store" that will sell
your software for a 20% commission?  It's a good way to market
your software without any publication costs.

The site is called Albert's Ambry, and they ask you to sign a 1
year contract that you won't use any other "store", (I've never
even heard of any other).  You are still free to sell the
software yourself, or thru' online services like Compuserve, or a
real store, or anything that isn't a Net store.  You also agree
to handle all customer support.

They have an Amiga section at the site, altho' their PC section
is much bigger.  I just signed up lately with my AMOS school
arcade game Spell Chopper, but my friend has been on longer with
his Amiga graphics utilities, and he has quite a few sales.  They
pay authors 4 times per year.  You get an ID and password to the
Author's Area so you can see how sales are going, etc.

They ask for a trial version of your software that the user can
download and check out, and a full registered version that the
user must supply a credit card # for payment before downloading.
My trial version is identical except all levels but one are
crippled.

To check out the site go to:

http://www.alberts.com

and to talk to Ray (the boss) e-mail:

RayCoche@voicenet.com

or call him on their toll-free line: 800-996-2252
He's cool, you'll enjoy the chat.

If you get to the point where you want to put software on their
site, they e-mail you the directions, but it's for PC's, and they
don't have Amigas, so their tech staff can't do it for you like
they do for the PC authors if they want.  But my bud has figured
it all out and did mine, and could give you tips if you need
them, let me know.

-Chris.

--------------------------------
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
-------------------------------- 

From amos-request@svcs1.digex.net Fri Nov 22 22:59:16 1996
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From: cevans@bbs.multiboard.com
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Date: 22 Nov 96 20:36:00 EST5
Subject: AMOS nearly freebies
To: amos-list@access.digex.net
Message-ID: <08486964100014c3cd@bbs.multiboard.com>
Organization: Multiboard Communications
Status: RO
X-Status: A

AMOS lads,

Xmas is coming early for ya! ... I've got all this AMOS stuff that was great
fun, but I've got to clear it out and make room, and I hate to just copy over
the disks.  So have a look at it, whatever you want is yours for the cost of
Air Mail postage.  Or they're freebies if you come to Ontario, Canada and pick
them up ... ya only have to buy me a beer.  Each of the club issues originally
cost about 3 UKP / $5.00.

AMOSZINE - issues 4-11, the premier AMOS club during the last 3 years, started
by F1 Licenceware owner Steve Bye, staffed by all the AMOS code stars, tons of
columns, code, reviews, contacts.   Most issues are 3 disks, total of 21
original disks, all for $6.00.

NOTHING BUT AMOS - issues 1, 5, 6, 7.  2 disks/issue.  8 original disks.  Good
stuff, tutor on huge baddies, "Electric Eel", etc.  $5.00.

WHITBY AMOS Club - complete set of issues 1-8, 2 disks/issue. WAC was noted for
it's huge RPG tutorial series over several issues.  Edited by several big AMOS
names.  16 original disks, $6.00.

MR. AMOS Club - complete set of issues 1-6, 1 disk/issue.  The best tutorial
AMOS club ever, edited mainly be Bell and Kennedy. Huge multi-part Street
Fighter clone tutorial, huge Dizzy clone scroller tutor, huge Alien Breed clone
tutor, and others.  Brian Bell won the AF Gamesmaster contest with "Charlie
Chimp", which went on to be a commercial product.  6 disks, $5.00.

TOTALLY AMOS - run by the Tuckers at the UK AMOS club and PD Library, longest
running AMOS disk mag.  The owners declared all issues became PD as of TA's
termination in May 95.  Issues 0, 1, 3-6, 17-21.  12 disks, $6.00.

AMOS Club USA - issues 1-4 (after they switched from paper to disk in 95), 1
disk/issue, a thin job but the postage is cheap, $2.00.

AMIGA CODERS CLUB - "Hardware Programming Manual", 4 original disks.  This
"manual" is their standard 4 disk ASM code tutorial, updated for newer CPU's
and OS's.  Well written, not hard to follow.  The ACC is still active I think,
they were up to 30 or so monthly club disks a while ago, but I don't have any
of those.  $4.00.

Amiga 'C' - 1 disk, $2.00

Amiga Assembler/AmigaDOS Developer's Manual, 1 disk, $2.00

AMOS PD disks - 486, 490, 500, 598, 602, 620, 756.  7 for $4.00.

AMOS 3D - 1 original coverdisk left, mag docs.  $3.00 for the disk, $6.00 with
107 page real docs.

Craft I Extension - 3 original coverdisks left, incl docs, $3.00 each.

AssemPro manual, by Abacus, 104 pages, $5.00  (if you also want the disk let me
know).

"AMOS Pro Interface Editor" by Richard Jones, full version, requires AMOS Pro,
"creates complex user interfaces", 1 original disk, $3.00.

MEGA-MAC-MAP:  "Mega Mr. AMOS Club MAP" version 2.0, Bell's mapping control for
games like Dizzy, 1 disk, $3.00.

**Charlie Chimp won the Amiga Format mag AMOS Gamesmaster contest**
Charlie Chimp 1 and Charlie Chimp 2, source code, 1 disk, $3.00.

Charlie Chimp 1 & 2:  complete playable games with pics etc, 2 disks, $3.00.

MAPP:  "Mr. AMOS Programmer's Pack", remember when Playfield sold this for
$29.00?, 7 disk pack, "over 500 source programs", selected by the MAC staff.
$5.00.
--------------------------------------------------

OK, that's all of them I think.  The bargain of the century.  Payment is OK in
your paper money, any currency, or your personal cheque in your currency.  For
arranging sales, better use my "work" e-mail at this address (it's more
stable):

CEvans@bbs.multiboard.com

and e-mail me for my snail mail address.  If you already have my address, don't
send payment without telling me, let me know so I can hold the stuff for you. 
After a few weeks I'll post a "leftovers" message of what I still have left.

-Chris Evans.

--------------------------------
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
-------------------------------- 

From amos-request@svcs1.digex.net Fri Nov 22 08:23:45 1996
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Date: Fri, 22 Nov 1996 11:45:27 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: RE: Extensions.
In-Reply-To: <c=GB%a=_%p=Mycom_Media_Ltd%l=SILVERSURFER-961121180226Z-827@silversurfer.mycom-media.com>
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On Thu, 21 Nov 1996, Paul Hickman wrote:

> >Heres a thought.  Can someone (authors preferred) post a list of the
> >commands in each extension ?  (+cost if any)  I've long since lost
> >track..
> >
> >..Plus a couple of lines describing the main functions of the
> >extension,
> >y'know, go faster graphics, cool effects, more stars....  (if it's not
> >blazingly obvious from the command names)
> >
> >It would be good to compile a complete extended command set, which
> >would
> >most probably be of major interest..
> 
> I wrote a program a few years ago that lists all the commands on all the
> installed extensions - I'll try to find it.
> 
I don`t know if it`s the same thing but in the craft extension there was 
a program that did this. I`ll see if it`ll work without craft.

/\/\att

From amos-request@svcs1.digex.net Fri Nov 22 10:56:33 1996
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From: Lee S Howarth <L.S.Howarth@cms.salford.ac.uk>
To: amos-list@access.digex.net
Message-ID: <802563EA:004BC685.00@cms-notes-a.salford.ac.uk>
Date: Fri, 22 Nov 1996 13:58:56 +0100
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  I don`t know if any of you ever got hold of a magazine called Zoo #1 -
  Unborn, but anyway, it was basically a general magazine coded in amos by
  myself - The code was given away (not that it had anything to do with me
  not having the compiler ;) and that was that (sorry for this poor english
  :)... Anyway - getting to the point, I was hoping for this next issue I
  could get some AMOS users to type some articles for the magazine, so far
  we have a 100 articles but we still need a few more - Email me an
  article(or 2!) and I`ll send you the source for the mag+the finished
  magazine - the interface  knocks the spots off most others :-)

  I would be most greatful for any articles, thanking you in advance...
  Melee / Panda



From amos-request@svcs1.digex.net Sat Nov 23 06:52:21 1996
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Date: 23 Nov 96 11:53:08 +0100
From: Kent Larsson <krl@algonet.se>
Subject: Re: AMOS, Maps
To: Chris Hodges <amos-list@access.digex.net>
In-Reply-To: <ylVYeMD261aCz4@p22.sixpack.pfalz.de>
Message-ID: <1829.6901T713T416@algonet.se>
MIME-Version: 1.0
Content-type: text/plain; charset=us-ascii
Content-transfer-encoding: 7bit
X-System: Amiga 4000/040  - CV64 gfx - 23Mb Ram - 2.3Gb HD - 28k8
X-Netsoftware: Miami - AWeb - Thor - AmIRC - AmiTrack
X-Info: Amiga, still the only option for real multitasking or multimedia.
X-Mailer: THOR 2.4 (Amiga;TCP/IP) *UNREGISTERED*
Status: RO
X-Status: 

A reply to Chris Hodges (chris@sixpack.pfalz.de).

>> An friend I know have convert my  tome  extension  V4.24  to  Amos  Pro.

 CH> Really? Have a look in the extension file at about offset $0700 and tell
 CH> me what you can read there.

Well, I'm not that familiar with asmprogramming, but in order to check this
offset value, isn't this only possible if the size of our extensions is the
same??   The  one I got is 8008 bytes.  What should I expect to find around
this address??  If you want I can mail you my version.

>> Btw: do  you  or  someone else know the last official released tome version
>> from Shadow Software (inkl.  the Map editor) and when it was released?

 CH> I don't know the date, but the last official Version was V4.24, coming
 CH> with a new version of the map editor.

And a very excellent manual too.  As I have understanded, there wasn't a real
manual before the V4 series??

>> (Btw:   This  is  my  first  ever  reply  to  a  mailing list, so I'm a bit
>> uncertain  if  this  going  through  the  Amos-List  or  directly into your
>> postbox :)

 CH> Replies normally go to the authors privately. But this actually depends on
 CH> the mailer you use ;)

:)  Well,  to  the rest of you in the list, I did indeed made a mistake and
posted  a  private reply to Chris instead of taking it through here, so I'm
reapairing this by posting my reply in the mailing list this time :)

(Hope you don't mind, Chris)



    PGP key fingerprint: 9F 48 58 FE F2 4D B3 EA  71 43 3D 30 E3 B4 B6 47
<sb>
 -  Kent Larsson        krl@algonet.se      PGP public key available
    IRC: #AmigaSwe      /nick Larsson
<tsb>



From amos-request@svcs1.digex.net Sat Nov 23 11:15:39 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 23 Nov 1996 09:49:49 -0500
Message-ID: <yam6901.2479.4708744@pop.golden.net>
In-Reply-To: <08486946060014c3bb@bbs.multiboard.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Turbo + unpublished
MIME-Version: 1.0
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Status: RO
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On 22-Nov-96, cevans@bbs.multiboard.com wrote:
>Copying out-of-publication software hurts no one,
>The right way for authors to handle dropping a product is what Totally AMOS
>did.  TA was licenceware, and when they quit, they put a declaration on the
>final issue that as of that date, all issues became PD and distributable.
>If authors turn their back on a product, what do you lads think of us making
>copies for coders?

I think that it should be ok to copy any defunct software, since it is no
longer hurting anyone's profits. By that argument, is anyone still
supporting/selling amos Pro?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Nov 23 10:39:12 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 23 Nov 1996 09:54:06 -0500
Message-ID: <yam6901.319.4708744@pop.golden.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: TOME
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Thanks, Chris, for the TOME libs.  Now, what good are they?  Can you ship any
docs, support files, editors, etc?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Nov 23 12:41:23 1996
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Path: news2.digex.net!howland.erols.net!news.mathworks.com!uunet!in2.uu.net!news.primenet.com!voyger3
From: Andre Talley <voyger3@primenet.com>
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS PRO questions
Date: 22 Nov 1996 19:06:02 -0700
Organization: Primenet (602)416-7000
Lines: 17
Message-ID: <575m6a$t9c@nnrp1.news.primenet.com>
X-Posted-By: voyger3@206.165.5.103 (voyger3)
Xref: news2.digex.net comp.sys.amiga.programmer:104985
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ReSent-To: AMOS Mailing List <amos-list@access.digex.net>
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Apparently-To: <amos-list@access.digex.net>
Status: RO
X-Status: 

Questions:

1.  Which published book about AMOS PRO would be best for an AMOS beginner
to learn the ins and outs of AMOS programming?

2.  Can AMOS PRO be installed to hard drive, or do I have to run it from
floppy?  If it can be installed to hard drive, do I just copy all the
files to directories and create an Assign for the path?

Anyone?


--
VOYAGER 3 -- CyberSpace traveling at '030/50MHz via Amiga
             Still The Only Way to Fly...__  __     ____  ___       ___ ____
                                        /__)/__) / / / / /_  /\  / /_    /
                                       /   / \  / / / / /__ /  \/ /___  /



From amos-request@svcs1.digex.net Sat Nov 23 13:10:00 1996
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Date: Sat, 23 Nov 1996 11:21:56 -0500 (EST)
From: AoD <mcox@access.digex.net>
X-Sender: mcox@access1.digex.net
To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Turbo + unpublished
In-Reply-To: <yam6901.2479.4708744@pop.golden.net>
Message-ID: <Pine.SUN.3.94.961123112103.21607A-100000@access1.digex.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Sat, 23 Nov 1996, Mr. Giark To You wrote:
> I think that it should be ok to copy any defunct software, since it is no
> longer hurting anyone's profits. By that argument, is anyone still
> supporting/selling amos Pro?
Yes.  F1 Licenseware (www.f1lw.demon.co.uk) sells it.  So, no spreading.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	   AMOS WWW: http://www.dragonfire.net/~achurch/amos/


From amos-request@svcs1.digex.net Sun Nov 24 05:31:16 1996
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  (8.6.12/IDA-1.6); Sun, 24 Nov 1996 19:52:40 +1000
From: Bob Devries <bdevries@gil.com.au>
Reply-To: bdevries@gil.com.au
To: Andre Talley <voyger3@primenet.com>
CC: AMOS Mailing List <amos-list@access.digex.net>
Date: Sun, 24 Nov 1996 07:15:59 GMT+10
Message-ID: <yam6902.2982.2935448@mail.ipswich.gil.com.au>
In-Reply-To: <575m6a$t9c@nnrp1.news.primenet.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS PRO questions
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 22-Nov-96, Andre Talley wrote:
>Questions:

>2.  Can AMOS PRO be installed to hard drive, or do I have to run it from
>floppy?  If it can be installed to hard drive, do I just copy all the
>files to directories and create an Assign for the path?

AMOSPro can be installed on a HD, it has its own install programme, in AMOS
of course.

-- 

Regards,Bob Devries

 This is Australia calling... Is there anybody out there...?
+-----------------------------+-----------------------------+
| Bob Devries                 |   Australian National OS9   |
| bdevries@gil.com.au         |    Public Domain Library    |
|                             |      Serving OS9 Users      |
| Ph:  +61 7 3278 7209   -|-  |         Since  1988         |
|                         |   |                             |
+-----------------------------+-----------------------------+
| See my WWW home page at http://gil.com.au/~bdevries/      |
+-----------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Nov 23 15:18:06 1996
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Date: Sat, 23 Nov 1996 14:00:03 -0500 (EST)
From: AoD <mcox@access.digex.net>
X-Sender: mcox@access1.digex.net
To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Turbo + unpublished
In-Reply-To: <Pine.SUN.3.94.961123112103.21607A-100000@access1.digex.net>
Message-ID: <Pine.SUN.3.94.961123135626.25435A-100000@access1.digex.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Sat, 23 Nov 1996, AoD wrote:
> On Sat, 23 Nov 1996, Mr. Giark To You wrote:
> > I think that it should be ok to copy any defunct software, since it is no
> > longer hurting anyone's profits. By that argument, is anyone still
> > supporting/selling amos Pro?
> Yes.  F1 Licenseware (www.f1lw.demon.co.uk) sells it.  So, no spreading.
I meant they sell the Pro Compiler.  Not Pro.  Sorry bout that.  But, i
think AMOS Pro is still protected by the law.

While I am here.  Anyone heard of an Electrohome C34 Monitor?

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	   AMOS WWW: http://www.dragonfire.net/~amos/


From amos-request@svcs1.digex.net Sat Nov 23 15:58:27 1996
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Date: Sat, 23 Nov 1996 13:27:46 -0600 (CST)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Message-Id: <199611231927.NAA09323@kimbark.uchicago.edu>
To: amos-list@access.digex.net
Subject: Amos WebCite...
Status: RO
X-Status: 

	Hello,
	I haven't had much time to work on the Web cite,
	but wiht luck it'll be up in at least a beta form
	tonight.  The list of Software to put on it seems 
	kinda small though, so if oyu haven't sent me
	a list of stuff yet please do.  
	I haven't had time to try out any of the
	stuff people have suggested already, but
	I jsut popped them onto a disk so I'll have a
	look later today.
	Also, any suggestions for a motif for this web page?
	Or a proper name?  Amos Zone sounds kinda cheesy
	I'd like a better play on the words.  Well any ideas
	are welcome, for now, it'll probly be just the AMos Cite.
	Also I'm about to take a peek at the web ring cite some
	one suggested, sorry I know I'm awful with names
	on this list, well any way i'll let you know
	what I make of it. 
		Thanks,
		Scott Matott sXe

From amos-request@svcs1.digex.net Sun Nov 24 04:53:17 1996
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From: MCraven629@aol.com
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Date: Sun, 24 Nov 1996 03:23:00 -0500
Message-ID: <961124032256_1586504508@emout08.mail.aol.com>
To: voyger3@primenet.com
cc: amos-list@access.digex.net
Subject: Re: AMOS PRO questions
Status: RO
X-Status: 

On 23/11/96 Adre Talley wrote:

>Questions:
>
>1.  Which published book about AMOS PRO would be best for an AMOS beginner
>to learn the ins and outs of AMOS programming?

Try Ultimate Amos written by Jason Holborn. Published by Future Publishing
(ISBN 1-89827-502-5)
It takes you through most aspects of Amos, and though it focuses on games
writing, it teaches programming techniques which are pretty useful in other
areas.

>2.  Can AMOS PRO be installed to hard drive, or do I have to run it from
>floppy?  If it can be installed to hard drive, do I just copy all the
>files to directories and create an Assign for the path?

Yes it can be installed to hard drive. It's a long time since I installed it,
but I think there's an install program on one of the disks. If not, try
copying the Amos_Pro_System disk to the hard drive and assigning
Amos_Pro_System (or AmosPro_system) to the directory where you copied it.

Hope this helps.

Matt Craven (MCraven629@aol.com)


From amos-request@svcs1.digex.net Sun Nov 24 10:58:43 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 24 Nov 1996 09:58:42 -0500
Message-ID: <yam6902.2115.4721624@pop.golden.net>
In-Reply-To: <575m6a$t9c@nnrp1.news.primenet.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS PRO questions
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 22-Nov-96, Andre Talley wrote:
>1.  Which published book about AMOS PRO would be best for an AMOS beginner
>to learn the ins and outs of AMOS programming?

I found the Easy AMOS manual to be very helpful.

>2.  Can AMOS PRO be installed to hard drive, or do I have to run it from
>floppy?  If it can be installed to hard drive, do I just copy all the
>files to directories and create an Assign for the path?

Yes it can.  Make a dir called AMOS_Pro: and assign it.  In it, copy the
APSystem disk.  Then, make dirs with the same names as all the other disks
(productivity1, examples, etc) and copy the contents of each disk into its
drawer..
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sun Nov 24 14:45:29 1996
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From: chrisevans@cubic.xg.com
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Date: 24 Nov 96 10:45:00 EST5
Subject: Europress cares?
To: amos-list@access.digex.net
Message-ID: <084883664000150c0d@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: A

> From: AoD <mcox@access.digex.net>
> I meant they sell the Pro Compiler.  Not Pro.  Sorry bout
> that.  But, i think AMOS Pro is still protected by the law.

Yes I expect it is protected if Europress or Francois wanted to chase ppl down,
I just can't imagine either of them caring a hoot about it the way they've
turned their backs on it.  I've sometimes wondered if Francois has peronal
copies of the book/disks that he would sell.
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Sun Nov 24 15:11:51 1996
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From: chrisevans@cubic.xg.com
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Received: by bbs.multiboard.com (IG 1.0+ sn 1) via UUCP id A0C0C; 24 Nov 1996 11:57:20 EST5
Date: 24 Nov 96 10:39:00 EST5
Subject: the real Pro or upgrade?
To: amos-list@access.digex.net
Message-ID: <084883664000150c0c@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> On Sat, 23 Nov 1996, Mr. Giark To You wrote:
> > longer hurting anyone's profits. By that argument, is anyone still
> > supporting/selling amos Pro?

> From: AoD <mcox@access.digex.net>
> Yes.  F1 Licenseware (www.f1lw.demon.co.uk) sells it.  So, no
> spreading.

Hi Mike,
I tho't the Pro from F1 was just the upgrade that comes with the Pro Compiler.
Does F1 have the complete Pro for a first time buyer, and the book?  What would
a newbie do?
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Sun Nov 24 15:57:31 1996
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Date: 24 Nov 96 10:30:00 EST5
Subject: Whither the Pro?
To: amos-list@access.digex.net
Message-ID: <084883663900150c0b@bbs.multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
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> >Copying out-of-publication software hurts no one,
> >If authors turn their back on a product, what do you lads think of us
> making copies for coders?

> From: "Mr. Giark To You" <joehick@golden.net>
> I think that it should be ok to copy any defunct software,
> since it is no
> longer hurting anyone's profits. By that argument, is anyone
> still supporting/selling amos Pro?

There's another good point ... Europress and Francois refused to discuss
selling the rights to the Pro to anyone ... AMOSzine, Mark at Club USA, no one,
and now Francois is heavily into PC Click and Play, the PC multimedia package,
with the developer's add-on Click and Create.  BTW, he should be doing fine,
Europress has licenced Corel Inc in No. America to distribute it, (they're the
new owners of Word Perfect, Corel Draw, etc, and it's about $500, full page ad
in the PC magazines.  But that's fine, I like to see Francois get some decent
return for all the years he's been coding.

When AMOS the Creator was done, the AMOSzine staff published the docs on one of
their issues and presumably the program was copied for all coders as well.
Of course the Pro manual, about 2 fingers thick, is a huge undertaking to put
on disk.
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|    The views of the author are not of the originating system    |
 \_______________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From grok@canit.se Sun Nov 24 14:47:46 1996
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From: =?iso-8859-1?Q?H=E5kan?= =?iso-8859-1?Q?Venderl=F6f?= <grok@canit.se>
To: amoslist <amos-request@access.digex.net>
Date: Tue, 03 Jan 1978 04:53:07 +0500
Message-ID: <yam2.333.3359608@mail.canit.se>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
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Hello

I got my harddrive unvalidated for some reason and now I've been trying all day long
too install my dear AMOSPro but it just won't work.

*
When I try too install after booting up from HD nothing at all happens.

*
When I boot with a 3.1 WB floppy, Amos installer tells me that there is not enough space on my sys:disk....

So I remove some files like Ed and Multiview from that disk and reboot and try to install again.  Now the installprocess starts, it updates my AmosProdisk and
after that I click on Ok to get it all installed on my HD. I choose a directory and 
the installer checks if there is enough space
 - and there is plenty of that.
After that the program reads a few seconds
and finally it says: 'an error while writing the files has occured'.

And that's it. I've tried this many many times but always end up with that error.

I'm not using any piratecopies but the disks
I bought some years ago. I've tried to install with disk with no 2.0 update but it doesn't help.

I've also tried to install it manually but the
program just crashes when I click on that 
nice AMOSProicon.

I don't understand this at all, especially since I've used this program many years before.

So I would be most happy If anyone knows what possibly can be wrong.
I don't have many programs running in startup so I don't think that causes this fault.

And: Is there some way I can install this manually? Just copying the files isn't enough?

Has someone else had the same problem?
-- 
bye
grok@karkis.canit.se
+46+08+7529323



From amos-request@svcs1.digex.net Sun Nov 24 12:56:29 1996
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From: John McGarey <mcgarey@cache.net>
Reply-To: mcgarey@cache.net
To: Andre Talley <voyger3@primenet.com>, amos-list@access.digex.net
Date: Sat, 23 Nov 1996 14:46:18 +0500
Message-ID: <yam6901.945.129674936@mail.cache.net>
In-Reply-To: <575m6a$t9c@nnrp1.news.primenet.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: AMOS PRO questions
MIME-Version: 1.0
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Status: RO
X-Status: 

On 22-Nov-96, Andre Talley wrote:
>Questions:

>1.  Which published book about AMOS PRO would be best for an AMOS beginner
>to learn the ins and outs of AMOS programming?

I don't know which book would be the BEST so I won't be much help here.
I only have experience with "Mastering Amiga Amos".  I can say that it is a 
good beginner's book to learn the ins and outs of AMOS programming.


>2.  Can AMOS PRO be installed to hard drive, or do I have to run it from
>floppy?  If it can be installed to hard drive, do I just copy all the
>files to directories and create an Assign for the path?

AMOS PRO can definitely be installed to HD.  On the System disk in the 
complete AMOS Pro package there is an installer program that'll take care 
of installation.  I don't think that if you copy it to HD manually you'll 
need an assign.  I have no assign and mine works fine.












From amos-request@svcs1.digex.net Sun Nov 24 15:41:09 1996
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Date: 24 Nov 96 18:37:09 +0100
From: Kent Larsson <krl@algonet.se>
Subject: Re: AMOS PRO questions
To: Andre Talley <amos-list@access.digex.net>
In-Reply-To: <575m6a$t9c@nnrp1.news.primenet.com>
Message-ID: <846.6902T1117T481@algonet.se>
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X-System: Amiga 4000/040  - CV64 gfx - 23Mb Ram - 2.3Gb HD - 28k8
X-Netsoftware: Miami - AWeb - Thor - AmIRC - AmiTrack
X-Info: Amiga, still the only option for real multitasking or multimedia.
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X-Status: 

A reply to Andre Talley (voyger3@primenet.com).

 AT> 1.  Which published book about AMOS PRO would be best for an AMOS beginner
 AT> to learn the ins and outs of AMOS programming?

'Amiga Game maker's manual' by Stephen Hill, published by Sigma Press is an
excellent book.  Perhaps not exacly what you are asking for but it's filled
with programming examples, useful tips, etc.  ISBN number is 1-85058-230-0.

(Hope this letter isn't a duplicate again :)



    PGP key fingerprint: 9F 48 58 FE F2 4D B3 EA  71 43 3D 30 E3 B4 B6 47
<sb>
 -  Kent Larsson        krl@algonet.se      PGP public key available
    IRC: #AmigaSwe      /nick Larsson
<tsb>



From amos-request@svcs1.digex.net Sun Nov 24 16:14:42 1996
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Date: 24 Nov 96 19:09:24 +0100
From: Jonas Thorell <jonasth@bahnhof.se>
Subject: Re: TomePro424.lha
To: Chris Hodges <amos-list@access.digex.net>
In-Reply-To: <ylVZGMD261aoz5@p22.sixpack.pfalz.de>
Message-ID: <1005.6902T1149T1229@bahnhof.se>
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Chris Hodges (chris@sixpack.pfalz.de) wrote:

Well, nothing but sent a really good extension. Thanks. I used to have
this one for Amos Classic but only version 3.1. A question though.
This one's been sent to the list twice recently, one that's called
4.24 and one 4.24Plus. What's the difference??

and is there somebody here with a manual?? Both for TOME and AMOS Club. My
previous version of Club had only 3 commands, this one had quite a few
more...75 to exact.

While I'm at it, was the Mapeditor for TOME updated as well somewhere
along the way??

---
Jonas Thorell        |Internet: jonasth@bahnhof.se |"Animals are our
Skyttbacksvgen 11   |Fidonet:  2:206/124.7        |to  wear, eat and
740 34  Skyttorp     |Voice:    +46-18-352444      | experiment on"
Sweden               |                             |- Cat rapes dog
---
I can't be wrong. My modem is error-correcting.


From amos-request@svcs1.digex.net Mon Nov 25 05:29:54 1996
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Date: Mon, 25 Nov 1996 10:26:01 +0200 (EET)
From: =?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?= <phakkine@niksula.hut.fi>
X-Sender: phakkine@puujuna.cs.hut.fi
To: amoslist <amos-list@access.digex.net>
Subject: MellowChips: Divine
Message-ID: <Pine.SGI.3.95.961125102237.11353A-100000@puujuna.cs.hut.fi>
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If you're looking for a nice AGA demo, why don't you grab
ftp.funet.fi/pub/amiga/demos/MellowChips/divine.lha.

And please tell me your comments about it.

- Petri Hkkinen - Braindead/MellowChips - phakkine@cc.hut.fi -

PS: it was first in the Demolition II democompo

PS2: what's this got to do with Amos? Well Amos was used in it's
development.


From amos-request@svcs1.digex.net Mon Nov 25 10:10:02 1996
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Date: 25 Nov 96 12:41:43 +0100
From: Kent Larsson <krl@algonet.se>
Subject: Re: TomePro424.lha
To: Jonas Thorell <amos-list@access.digex.net>
In-Reply-To: <1005.6902T1149T1229@bahnhof.se>
Message-ID: <1655.6903T761T2169@algonet.se>
MIME-Version: 1.0
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X-System: Amiga 4000/040  - CV64 gfx - 23Mb Ram - 2.3Gb HD - 28k8
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X-Info: Amiga, still the only option for real multitasking or multimedia.
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Status: RO
X-Status: 

a reply to Jonas Thorell (jonasth@bahnhof.se).

[About the tome extensions in the list]

 JT> This one's been sent to the list twice recently, one that's called
 JT> 4.24 and one 4.24Plus. What's the difference??

I'm  not  sure  if you referring to the one I've also sent.  You're talking
about  an 'plus' version??  To my knowledge there's only Chis and mine tome
extensions  floating  around in the list.  Both works to Amos Pro.  Perhaps
you are talking about the 'Turbo Plus' extension??

 JT> and is there somebody here with a manual?? Both for TOME and AMOS Club.

Recently  there was this question about if out-dated extensions is ok to be
copied.   I  suppose  that Chris sent his tome extension so that the people
that  have  bought  Tome  (and  have  the  manual)  can continue to use the
extension  on  Amos Pro.  I don't mind making a quick Tome doc, but perhaps
it  would be best if someone could contact Aaron Fothergill and verify with
him if this is ok.  Does someone know if he has a email address??

 JT> While I'm at it, was the Mapeditor for TOME updated as well somewhere
 JT> along the way??

There's  no  versionstring  in the TOME.AMOS program(13-Nov-92) I got along
with my copy of Tome, but it's size is 264394 bytes, if that would help.



    PGP key fingerprint: 9F 48 58 FE F2 4D B3 EA  71 43 3D 30 E3 B4 B6 47
<sb>
 -  Kent Larsson        krl@algonet.se      PGP public key available
    IRC: #AmigaSwe      /nick Larsson
<tsb>



From amos-request@svcs1.digex.net Mon Nov 25 08:47:47 1996
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Date: Mon, 25 Nov 1996 06:50:15 -0500 (EST)
From: AoD <mcox@access.digex.net>
X-Sender: mcox@access2.digex.net
cc: amos-list@access.digex.net
Subject: Re: Europress cares?
In-Reply-To: <084883664000150c0d@bbs.multiboard.com>
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On 24 Nov 1996 chrisevans@cubic.xg.com wrote:
>Yes I expect it is protected if Europress or Francois wanted to chase ppl down,
I don't think Francois really cares, but Europress might if they could sue.
You never know with companies.

> turned their backs on it.  I've sometimes wondered if Francois has peronal
> copies of the book/disks that he would sell.
I wonder if he has done anything with AMOS in his spare time.  I was
reading Ultimate AMOS and it kept talking about the "promised AGA
compatible AMOS Pro."  If you could only hold compaines to their word.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	   AMOS WWW: http://www.dragonfire.net/~amos/


From amos-request@svcs1.digex.net Mon Nov 25 13:52:09 1996
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<salesman>
I've written some games in AMOS you probably won't have seen before.
Have a look at my website to download them for *FREE*!!
</salesman>
No, honestly, they are quite good. Have a look. Go on!
-- 
  /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
 /Apex Designs  WWW:http://www.warwick.ac.uk/~csuaw \
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From amos-request@svcs1.digex.net Mon Nov 25 17:05:06 1996
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Date: 25 Nov 96 19:24:01 +0100
From: Jonas Thorell <jonasth@bahnhof.se>
Subject: Re: TomePro424.lha
To: Kent Larsson <amos-list@access.digex.net>
In-Reply-To: <1655.6903T761T2169@algonet.se>
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Kent Larsson (krl@algonet.se) wrote:
>a reply to Jonas Thorell (jonasth@bahnhof.se).

>[About the tome extensions in the list]

 JT>> This one's been sent to the list twice recently, one that's called
 JT>> 4.24 and one 4.24Plus. What's the difference??

>I'm  not  sure  if you referring to the one I've also sent.  You're talking

That's the one, yes.

>about  an 'plus' version??  To my knowledge there's only Chis and mine tome
>extensions  floating  around in the list.  Both works to Amos Pro.  Perhaps
>you are talking about the 'Turbo Plus' extension??

Yes, both works in AmosPro but they're different in size and if you compare
them from within Amos with "About loaded extensions", one of them has a plus
appended to the name. I don't remember off-hand which one was sent by you
though.

I'm not refering to the Turbo Plus extension, which is also installed
together with lots of other extensions. 19 all together...

 JT>> and is there somebody here with a manual?? Both for TOME and AMOS Club.

>Recently  there was this question about if out-dated extensions is ok to be
>copied.   I  suppose  that Chris sent his tome extension so that the people
>that  have  bought  Tome  (and  have  the  manual)  can continue to use the

Which isn't of any help to me unfortunately. I did bought it for Amos 1.3
but that's of no help due to:

1. The badly written manual (read leaflet)
2. There's new commands that I have no idea of how to use (there are some
   differences between 3.1 and 4.24 after all).

What's the legal status of the Amos Club Extension then? Can that one be
freely copied?

 JT>> While I'm at it, was the Mapeditor for TOME updated as well somewhere
 JT>> along the way??

>There's  no  versionstring  in the TOME.AMOS program(13-Nov-92) I got along
>with my copy of Tome, but it's size is 264394 bytes, if that would help.

You have a newer version than me then, since mine is just 216854 bytes.

---
Jonas Thorell        |Internet: jonasth@bahnhof.se |"Animals are our
Skyttbacksvgen 11   |Fidonet:  2:206/124.7        |to  wear, eat and
740 34  Skyttorp     |Voice:    +46-18-352444      | experiment on"
Sweden               |                             |- Cat rapes dog
---
Acceptance without proof is the fundamental characteristic of all religions.


From amos-request@svcs1.digex.net Mon Nov 25 17:18:38 1996
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Date: Mon, 25 Nov 1996 12:17:22 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Artists Needed
To: amos-list@access.digex.net
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I need some maps done for my role playing game.  They will be of outdoor, 
woody scenes, super-bitmaps in 32 colors.  If anyone is interested, write 
me back for more detail.

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Tue Nov 26 07:55:28 1996
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Date: Mon, 25 Nov 1996 11:37:35 +0100
Subject: Articles Again, and some other stuff
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  This message was written due to a post by chrisevans pointing out some
  problems in my last post, thanks :)

  I am sorry I was so vauge(sp?) about what kind of articles were in the
  previous issue of Zoo.
  Previosly we have gone for very general articles ranging from music and
  tv to programming and strange alien reports!
  So....
       We are looking for articles that can be about ANYTHING, but because
  the magazine is programmed in AMOS and   I do a LOT of AMOS programming I
  would like to have a large AMOS section so if you want to write in
  something           about AMOS then, that`ll be OK.

  Also, as a little x-tra to this message, I will be soon posting a demo of
  my new game, Ruins so, be prepared for lotsa playtesting (if you want to
  that is).

  Oh, I almost forgot, does ANYBODY have any code for fast parallel linkup
  code?  I am finding it difficult writing linkup code when I only have one
  Amiga and nobody in the 14 storey flat( my uni halls!) seems to have one!
  You will be fully credited for your help...

       Thanks in advance, Melee / Panda



From amos-request@svcs1.digex.net Tue Nov 26 12:00:35 1996
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Date: 26 Nov 96 14:54:53 +0100
From: Kent Larsson <krl@algonet.se>
Subject: Re: TomePro424.lha
To: Jonas Thorell <amos-list@access.digex.net>
In-Reply-To: <2405.6903T1164T92@bahnhof.se>
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X-System: Amiga 4000/040  - CV64 gfx - 23Mb Ram - 2.3Gb HD - 28k8
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X-Info: Amiga, still the only option for real multitasking or multimedia.
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Status: RO
X-Status: 

A reply to Jonas Thorell (jonasth@bahnhof.se).

>>[About the tome extensions in the list]

 JT> Yes, both works in AmosPro but they're different in size and if you
 JT> compare them from within Amos with "About loaded extensions", one of them
 JT> has a plus appended to the name.

Ah,  didn't know that.  But do now :) Well, the smaller one is converted by
Chris, and the bigger one by a friend I know.  I suppose Chris is better at
optimizing code than my friend :) Perhaps the 'plus' sign is there to point
out it's for the Amos Pro version.  Better to ask Chris about that.

>>There's  no  versionstring  in the TOME.AMOS program(13-Nov-92) I got along
>>with my copy of Tome, but it's size is 264394 bytes, if that would help.

 JT> You have a newer version than me then, since mine is just 216854 bytes.

It's quite big, so I don't think it's a good manner to send it to the list,
but if someone can verify that the Tome packet in these days is PD (because
of  non-exsisting  development)  I'd  be  happy to send it through email if
anyone wants it. Or perhaps there's a official Amos ftp site somewere??



    PGP key fingerprint: 9F 48 58 FE F2 4D B3 EA  71 43 3D 30 E3 B4 B6 47
<sb>
 -  Kent Larsson        krl@algonet.se      PGP public key available
    IRC: #AmigaSwe      /nick Larsson
<tsb>



From amos-request@svcs1.digex.net Tue Nov 26 17:02:13 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 26 Nov 1996 13:18:18 -0500
Message-ID: <yam6904.936.4648152@pop.golden.net>
In-Reply-To: <1501.6904T894T2684@algonet.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: TomePro424.lha
MIME-Version: 1.0
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On 26-Nov-96, Kent Larsson wrote:
 >It's quite big, so I don't think it's a good manner to send it to the list,

For a full extension, docs and all? I doubt many people would mind.
  
>but if someone can verify that the Tome packet in these days is PD (because
>of  non-exsisting  development)  I'd  be  happy to send it through email if
>anyone wants it. Or perhaps there's a official Amos ftp site somewere??

If so, I'll certainly take a copy.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Nov 27 08:39:01 1996
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Date: 27 Nov 96 13:54:00 -500
From: Stefan.Jacobsson@mbox2.swipnet.se (Stefan Jacobsson)
Subject: 3D car graphics
To: amos-list@access.digex.net (amos-list)
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From amos-request@svcs1.digex.net Wed Nov 27 10:42:24 1996
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Date: Wed, 27 Nov 1996 13:25:09 +0000 (GMT)
From: Matt Ward <mattw@orca.ucd.ie>
X-Sender: mattw@orca
To: Amos-List <amos-list@access.digex.net>
Subject: Some questions.....
Message-ID: <Pine.LNX.3.91.961127132136.2327B-100000@orca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Hi,
Just a few quick ones:

1) If you have extensions loaded in AmosPro, but don`t use any of the 
commands and then compile a program will the compiled program have  that 
lib file left out?

2) How do you make Amos music banks? Are they worth the effort?

3) Anybody know where I could buy a cd-rom of notcopy-righted sound samples?

4) Is the Reality Game maker a son of Amos?

Thats all folks....

    ____   ____  _______ _______        """
   /    \ /    \/__  __//__  __/        @ @
  / / / // __  /  / /     / /    ---oOO-(_)-OOo---
 / / / // /_/ /  / /     / /     mattw@orca.ucd.ie
/ /\/ // /\  /  / /     / /      |__|__|__|__|__|_
\/  \/ \/  \/   \/      \/       __|__|__|__|__|__


From amos-request@svcs1.digex.net Wed Nov 27 16:12:06 1996
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From: MCraven629@aol.com
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Date: Wed, 27 Nov 1996 14:15:55 -0500
Message-ID: <961127141554_1616671886@emout11.mail.aol.com>
To: amos-list@access.digex.net
Subject: FTP
Status: RO
X-Status: 

Can anyone recommend a good (free?) FTP program for the PC that will let me
upload stuff to Aminet. The couple I've tried fail to connect. I tried drag
and drop in Netscape, but it gave the message "Permission Denied (upload)" or
something similar.

I'd appreciate help on this subject - then the rest of the world can see my
programs!

Thanks in advance,

Matt Craven.

MCraven629@aol.com
Hedgehog Software


From amos-request@svcs1.digex.net Wed Nov 27 21:05:50 1996
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From: AW@null.net (Adam Wilkinson)
Reply-To: AW@null.net (Adam Wilkinson)
Subject: Re: Some questions..... (fwd)
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To: amos-list@access.digex.net
Date: Thu, 28 Nov 1996 10:54:46 
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>> 2) How do you make Amos music banks? Are they worth the effort?
>
>Don't know and no. Better to use one of the extensions that directly
>supports trackers.

or if you dont want to include another extension (or dont have it) Amos 1.3
had a Tracker -> Abk converter which works most of the time... Let me know
if you don't have this...

-- 

<<<   AW@null.net   >>>



From amos-request@svcs1.digex.net Wed Nov 27 18:08:47 1996
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In-Reply-To: <Pine.LNX.3.91.961127132136.2327B-100000@orca>
             (from Matt Ward <mattw@orca.ucd.ie>)
             (on Wed, 27 Nov 96 13:25:09)
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From: bwyatt@paston.co.uk (Ben Wyatt)
To: mattw@orca.ucd.ie, amos-list@access.digex.net
Subject: Re: Some questions.....
Status: RO
X-Status: 

Hello Matt, you babbled some incomprehensible twaddle about Some
questions......

> 1) If you have extensions loaded in AmosPro, but don`t use any of the 
> commands and then compile a program will the compiled program have  that 
> lib file left out?

Yep, and if you only use a few commands, only those ones will be included.

> 2) How do you make Amos music banks? Are they worth the effort?

Don't know and no. Better to use one of the extensions that directly
supports trackers.

> 4) Is the Reality Game maker a son of Amos?

Yes. Aparently, it's pants.

Bye_______________________________
  /                               \
 / Ben Wyatt - bwyatt@paston.co.uk \
 \            or B.Wyatt@uea.ac.uk /
  \_______________________________/ (c)1995-96 Very Interesting Signatures

From amos-request@svcs1.digex.net Wed Nov 27 16:54:52 1996
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From: MCraven629@aol.com
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To: amos-list@access.digex.net
Subject: Trouble with Pro compiler
Status: RO
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Could anyone solve this problem? :

I wrote a routine to do some 3D graphics stuff, and it worked fine. When I
try and compile it, I get an "Illegal Function Call" error. I suspect the
floating-point maths is giving the compiler some grief, as I've had a similar
problem before (though I solved that one by using integers). Is there a way
around this - hacking the compiler or manually opening the maths library
perhaps?

All help much appreciated,

Matt Craven.

MCraven629@aol.com
Hedgehog Software


From amos-request@svcs1.digex.net Thu Nov 28 08:35:49 1996
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Newsgroups: comp.sys.amiga.programmer
Date: Thu, 28 Nov 1996 07:17:36 -0500 (EST)
From: AoD <mcox@access.digex.net>
X-Sender: mcox@access4.digex.net
To: Nils Skoruppa <skoruppa@math.u-bordeaux.fr>
Subject: Re: AMOS question
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On 27 Nov 1996, Nils Skoruppa wrote:
> "A 0,[1,2],[3,4];M 5,6,7"
This is an AMAL string.  A means Anim and the syntax is:
A number,(image,delay)(image,delay)...
number is how many times animation is repeated, image is what sprite image
to display, and delay is how long to display it in 50ths of a second.

The M means Move and its syntax is:
M x,y,step
x is how many pixels to move object.  Positive moves right, negative moves
left.  y is the same except negative moves up and positive moves down.  All
relative, of course.  Step is just like the Step in a For Next loop.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	   AMOS WWW: http://www.dragonfire.net/~amos/


From amos-request@svcs1.digex.net Fri Nov 29 02:57:39 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: Some questions.....
Date: Thu, 28 Nov 1996 08:11:15 +0100
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mattw@orca.ucd.ie (Matt Ward) wrote on 27.11.1996 some text under the
subject Some questions...... I can't leave this uncommentated ;-)

> 1) If you have extensions loaded in AmosPro, but don`t use any of the 
> commands and then compile a program will the compiled program have  that 
> lib file left out?

Francois says they don't. I'm not pretty sure about it ;)

> 2) How do you make Amos music banks? Are they worth the effort?

With the supplied music bank converter. And no, they're completely useless.

> 3) Anybody know where I could buy a cd-rom of notcopy-righted sound samples?

?

> 4) Is the Reality Game maker a son of Amos?

?

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
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E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Burleston (n.)
  That peculairly tuneless humming and whistling adopted by people
  who are extremly angry.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Thu Nov 28 10:28:01 1996
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Date: 28 Nov 96 14:45:02 +0100
From: Jonas Thorell <jonasth@bahnhof.se>
Subject: Re: TomePro424.lha
To: Angel Alvarez <amos-list@access.digex.net>
In-Reply-To: <513*angel@labein.es>
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Angel Alvarez (angel@labein.es) wrote:
>[About the tome extensions in the list]

>In which slot has to be the TOME extensions?

AMOSPro_TOME.Lib goes into slot 7
AMOSPro_Range.Lib goes into slot 9

There aren't any other extensions that collides with those, are there?

---
Jonas Thorell        |Internet: jonasth@bahnhof.se |"Animals are our
Skyttbacksvgen 11   |Fidonet:  2:206/124.7        |to  wear, eat and
740 34  Skyttorp     |Voice:    +46-18-352444      | experiment on"
Sweden               |                             |- Cat rapes dog
---
_That_ is a timehole.


From amos-request@svcs1.digex.net Thu Nov 28 11:51:24 1996
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 28 Nov 1996 09:26:23 -0500
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In-Reply-To: <961127141554_1616671886@emout11.mail.aol.com>
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On 27-Nov-96, MCraven629@aol.com wrote:
> I tried drag
>and drop in Netscape, but it gave the message "Permission Denied (upload)" or
>something similar.

You do know that you can only upload to the new dir on aminet?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                                   http://www.golden.net/~joehick/
     ______  ______    _____  .------------------------------------------.
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/_/     /______/  /_/  /_/    !                                          !
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From amos-request@svcs1.digex.net Fri Nov 29 05:17:45 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: Extensions.
Date: Thu, 28 Nov 1996 16:35:17 +0100
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Braneloc@mirex.demon.co.uk (Keith Hill) wrote on 21.11.1996 some text under
the subject Extensions.. I can't leave this uncommentated ;-)

> ..Plus a couple of lines describing the main functions of the extension,
> y'know, go faster graphics, cool effects, more stars....  (if it's not
> blazingly obvious from the command names)

AMCAF - the next generation in AMOS programming!

At last, the new and powerful AMCAF (i.e "Amos Miscellaneous  Commands  And
Functions) extension is available for AMOS Professional. The main extension
file is more than 42 KB long and contains more than 200  new  commands  and
functions  for every day programming with AMOS Pro. The package consists of
two disks which can be installed on harddisk very easily using the supplied
installation  software.  The manual is a 200KB amiga guide document and can
be adapted to the AMOS Pro online help (pressing the help-key in the editor
will  pop  up  the  full description of the command). Moreover a program to
read the guide with kickstart 1.3 is also supplied. Every AMCAF  user  will
get the required support and help he needs by either email or snail mail.

AMCAF contains commands for:

- Bank manipulation and encoding
- Turbo graphics
- Blitter control
- Shade Bobs/3D Stars/Splinters
- Fonts (e.g to put a normal text font into a bank and vice versa)
- Colour handling
- Rainbow fading
- Disk access (dir reading, filecopying etc.)
- Pattern matching
- Powerpacker and FileImploder support
- Time and date functions
- 4 player adapter, second mouse, cd32 pad support
- 3D vector rotation
- Protracker support (including CIA-timing and sfx commands etc.)
- String commands
- Even more various commands.

The registered version of AMCAF is available for only 25 US$.
A german version is also available on request.

Command list:

Functions:

=Aga Detect         - Checks if the computer has AGA chipset
=Amcaf Base         - Gives back the address of the AMCAF data base
=Amcaf Length       - Returns the length of the AMCAF data base
=Amcaf Version$     - Returns an AMCAF version string
=Amos Cli           - Returns the CLI number of AMOS.
=Amos Task          - Returns the address of the AMOS task structure
=Asc.l              - Converting a long string into a number
=Asc.w              - Converting a word string into a number
=Bank Checksum      - Calculates a checksum of a bank
=Bank Name$         - Returns the name of a bank
=Best Pen           - Calculates the nearest pen for $RGB
=Binexp             - Exponential function on basis of two
=Binlog             - Logarithmic function on basis of two
=Blitter Busy       - Returns the blitter's current state
=Blue Val           - Calculates the blue value of a colour
=Cd Date$           - Creates a complete date string
=Cd Day             - Returns the day of the date
=Cd Month           - Calculates the month
=Cd String          - Converts a string into the date stamp
=Cd Weekday         - Gets the weekday from the date stamp
=Cd Year            - Extracts the year from a date
=Chr.l$             - Creates a long string
=Chr.w$             - Creates a word string
=Command Name$      - Acquires the name of the program
=Cop Pos            - Returns the current address of the copper list
=Count Pixels       - Counts the number of pixels in a specific area
=Cpu                - Returns the number of the fitted CPU
=Ct Hour            - Extracts the hour from a time
=Ct Minute          - Returns the minute of a time stamp
=Ct Second          - Calculates the second of a time
=Ct String          - Evaluates a string into a time code
=Ct Tick            - Extracts the 1/50 from the time.
=Ct Time$           - Creates a complete time string
=Current Date       - Acquires the current date
=Current Time       - Acquires the current time
=Cutstr$            - Cuts out a piece of a string
=Disk State         - Returns the state of a disk device
=Disk Type          - Returns the type of a volume
=Dos Hash           - Calculates the hash value of a file
=Even               - Returns, if a number is even
=Examine Next$      - Reads the next entry in a directory
=Extpath$           - Appends a "/" to a path if required
=Filename$          - Returns the filename of a full path
=Font Style         - Getting the attributes of a font
=Fpu                - Acquires the id number of an coprocessor
=Glue Colour        - Generates a colour using the three colour values
=Green Val          - Calculates the green value of a colour
=Ham Best           - Calculates the best colour in HAM mode
=Ham Colour         - Calculates a colour in HAM mode
=Ham Point          - Returns the RGB value of a ham pixel
=Insstr$            - Inserts a string into a string
=Io Error           - Returns the last dos error code
=Io Error$          - Returns a dos errorstring
=Itemstr$           - Returns an 'item' contained in a string
=Lsl                - Quick multiplication by a power of two
=Lsr                - Quick division by a power of two
=Lsstr$             - Returns a right ajusted number
=Lzstr$             - Returns a right ajusted number with leading zeros
=Mix Colour         - Mixes two colours
=Nfn                - No effect
=Odd                - Returns, if a number is odd
=Object Blocks      - Returns the length of a file in blocks
=Object Comment$    - Gives back the filenote of an Object
=Object Date        - Returns the date of creation of an Object
=Object Name$       - Returns the name of an Object
=Object Protection  - Returns the Protection flags of an Object
=Object Protection$ - Returns a Protection flags string
=Object Size        - Gives back the length of a file
=Object Time        - Returns the time of creation of an Object
=Object Type        - Returns the type of an Object
=Pal Get            - Reads a saved palette entry
=Path$              - Returns the directory of a full path
=Pattern Match      - Compares a string with a certain pattern
=Pfire              - Check if fire button is pressed
=Pjdown             - Check if joystick is pressed down
=Pjleft             - Check if joystick is pressed left
=Pjoy               - Acquire direction of a joystick
=Pjright            - Check if joystick is pressed right
=Pjup               - Check if joystick is pressed up
=Pt Cinstr          - Returns the current instrument being played
=Pt Cnote           - Gets the frequency of the current instrument
=Pt Cpattern        - Gets the current song position
=Pt Cpos            - Returns the current pattern line
=Pt Data Base       - Gets the address of the PT-DataBase
=Pt Instr Address   - Returns the address of an instrument
=Pt Instr Length    - Returns the length of an instrument
=Pt Signal          - Checking for signals from the music
=Pt Vu              - Returns the current Vumeter value
=Qarc               - Fast arc function
=Qcos               - Fast cosine function
=Qrnd               - Fast replacement for Rnd
=Qsin               - Fast sine function
=Qsqr               - Fast replacement for Sqr
=Red Val            - Calculates the red value of a colour
=Replacestr$        - Replaces a string with another one
=Rgb To Rrggbb      - Converts a ECS-colour into AGA colour format
=Rrggbb To Rgb      - Converts a AGA colour into a ECS-colour value
=Scanstr$           - Returns the name of a key
=Scrn Bitmap        - Returns the screen bitmap address
=Scrn Layer         - Returns the screen layer address
=Scrn Layerinfo     - Returns the screen layerinfo address
=Scrn Rastport      - Returns the screen rastport address
=Scrn Region        - Returns the screen region address
=Sdeek              - Deeking a signed word
=Smouse Key         - Checks the mouse key
=Speek              - Peeking a signed byte
=Splinters Active   - Returns how many splinters are still moving
=Tool Types$        - Reads the Tool Types of an icon
=Turbo Point        - Fast replacement for Point
=Vclip              - Restricts a value to a given range
=Vec Rot X          - Calculates the 2D X value
=Vec Rot Y          - Determinates Y value
=Vec Rot Z          - Returns the Z coordinate
=Vin                - Tests, if the value is within a range
=Vmod               - Does a modulo operation on a value
=Wordswap           - Swapping the upper and lower 16 bits
=X Raster           - Gets the X position of the raster beam
=X Smouse           - Reads the x coordinate
=Xfire              - Reads out the fire buttons on a gamepad
=Y Raster           - Gets the Y position of the raster beam
=Y Smouse           - Reads the y coordinate of the mouse

Commands:

Amcaf Aga Notation  - Toggle AGA-Amiga colour format
Audio Free          - Frees the audio device
Audio Lock          - Reserves the audio device
Bank Code Add.y     - Additional algorithm encoding
Bank Code Mix.y     - Mix between Add und Xor
Bank Code Rol.y     - Rotation to the left
Bank Code Ror.y     - Rotation to the right
Bank Code Xor.y     - Xor algorithm encoding
Bank Copy           - Copies a bank
Bank Delta Decode   - Removes the delta-encoding of a bank
Bank Delta Encode   - Prepares a bank with delta-encoding
Bank Name           - Changes the name of a bank
Bank Permanent      - Makes a bank permanent
Bank Stretch        - Extends a bank after it has been reserved
Bank Temporary      - Makes a bank temporary
Bank To Chip        - Moves a bank into chip ram
Bank To Fast        - Moves a bank into fast ram
Bcircle             - Drawing a circle to fill it using the blitter
Blitter Clear       - Clearing a bitplane with the help of the blitter
Blitter Copy        - Copying and modifying a bitplane
Blitter Copy Limit  - Setting the Blitter Copy area
Blitter Fill        - Filling polygons using the blitter
Blitter Wait        - Waiting for the blitter has finished his task
Bzoom               - Zooms a region
Change Bank Font    - Setting the screen font using a font bank
Change Font         - Loading a font directly from disk
Change Print Font   - Changing the font that is used by Print.
Convert Grey        - Creates a grey scale picture
Coords Bank         - Reserves a bank to store the coordinates
Coords Read         - Reading the coordinates into a bank
Dload               - Loads a file permanently
Dsave               - Saves a file to disk
Examine Dir         - Inits the reading of a drawer
Examine Object      - Gets all information about an Object
Examine Stop        - Stops the reading of a directory
Exchange Bob        - Swaps the two images in the sprite bank
Exchange Icon       - Swaps the two images in the icon bank
Extdefault          - Calls the default routine of an extension
Extreinit           - Tries to revoke a extension
Extremove           - Removes a extension from memory
Fcircle             - Draws a filled circle
Fellipse            - Draws a filled ellipse
File Copy           - Copies a file
Flush Libs          - Frees as much as possible memory
Ham Fade Out        - Fades out a ham picture
Imploder Load       - Loads and decrunches a FileImploder file
Imploder Unpack     - Decrunches a FileImploder bank
Launch              - Starts a new process
Limit Smouse        - Defines the movement region
Make Bank Font      - Creating a font bank
Make Pix Mask       - Picks up a mask for the shifting process
Mask Copy           - Screen Copy with a mask
Nop                 - No effect
Open Workbench      - Reopens the workbench again
Pal Get Screen      - Saves the palette of a screen
Pal Set             - Changes an entry of a saved palette
Pal Set Screen      - Sets the palette of a screen
Pal Spread          - Spreads from one colour entrie to another
Pix Brighten        - Increase colour indexes (not cyclic)
Pix Darken          - Decrease colour indexes (not cyclic)
Pix Shift Down      - Decrease colour indexes (cyclic)
Pix Shift Up        - Increase colour indexes (cyclic)
Ppfromdisk          - Loads and unpacks a powerpacked file
Pptodisk            - Packs and saves a file as PP20
Ppunpack            - Unpacks a powerpacked file
Protect Object      - Modifies the protection bits " of an Object
Pt Bank             - Sets the bank for the use with Pt Instr Play
Pt Cia Speed        - Changing the replaying speed
Pt Continue         - Restarts a previously stopped music
Pt Instr Play       - Plays an instrument of a protracker module
Pt Play             - Replays a module
Pt Raw Play         - Plays a chunk of memory as sound sample
Pt Sam Bank         - Sets the bank to use with AMOS samples
Pt Sam Freq         - Changes the replaying speed of a sample
Pt Sam Play         - Replays a sample from an AMOS Sam Bank
Pt Sam Stop         - Stops the sfx on specific audio channels
Pt Sam Volume       - Sets the volume of a sound effect
Pt Stop             - Stops the current music
Pt Voice            - Toggling the audio channels
Pt Volume           - Setting the volume of the music
Rain Fade           - Fades a rainbow out or to another one
Raster Wait         - Waits for a specific raster position
Reset Computer      - Resets your computer
Set Ntsc            - Switches to the 60Hz NTSC mode
Set Object Comment  - Sets the filenote of an Object
Set Object Date     - Sets the date of an Object
Set Pal             - Switches back to 50Hz PAL mode
Set Rain Colour     - Changes the affecting colour of a rainbow
Set Sprite Priority - Changes the sprite priority in Dual playfield mode
Shade Bob Down      - Places a Shade Bob that decreases the colours
Shade Bob Mask      - Determinate the image to use for the bobs
Shade Bob Planes    - Setting the number of bitplanes to use
Shade Bob Up        - Places a Shade Bob that increases the colours
Shade Pix           - Plots a shade pixel
Smouse Speed        - Sets the speed of the mouse
Smouse X            - Sets the x coordinate of the mouse
Smouse Y            - Sets the y coordinate
Splinters Back      - Gets the background pixels
Splinters Bank      - Reserves memory for the splinters
Splinters Colour    - Sets the to-use colours
Splinters Del       - Clears the splinters
Splinters Do        - Do a complete drawing process
Splinters Draw      - Draws the splinters to the screen
Splinters Fuel      - Sets the range of a splinter
Splinters Gravity   - Changes the gravity
Splinters Init      - Initialises the splinters bank
Splinters Limit     - Changes the limits of the splinters
Splinters Max       - Sets the maximum of new appearing splinters
Splinters Move      - Moves the splinters
Td Stars Accelerate - Toggles the acceleration
Td Stars Bank       - Reserves some memory for the stars
Td Stars Del        - Clears the stars from the screen
Td Stars Do         - Does a complete drawing process
Td Stars Draw       - Draws the stars
Td Stars Gravity    - Determins the gravity force
Td Stars Init       - Inits the stars
Td Stars Limit      - Sets the limits of the stars
Td Stars Move       - Moves the stars
Td Stars Origin     - Places the origin of the stars
Td Stars Planes     - Selects the planes to be used for the stars
Turbo Draw          - Fast replacement for Draw
Turbo Plot          - Fast replacement for Plot
Vec Rot Angles      - Sets the viewing angles
Vec Rot Pos         - Positions the camera
Vec Rot Precalc     - Calculates the precalc matrix
Wload               - Loads a file temporarily
Write Cli           - Writes something into the cli window
Wsave               - Saves a file to disk

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Abercrave (vb.)
  To desire strongly to swing from the pole on the rear footplate of
  a bus.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Fri Nov 29 04:07:22 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: Extensions.
Date: Thu, 28 Nov 1996 16:42:59 +0100
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phickman@mycom-media.com (Paul Hickman) wrote on 21.11.1996 some text under
the subject RE: Extensions.. I can't leave this uncommentated ;-)

> >It would be good to compile a complete extended command set, which
> >would
> >most probably be of major interest..
> 
> I wrote a program a few years ago that lists all the commands on all the
> installed extensions - I'll try to find it.

I wrote one too (well, just for private use). Therefore it might look a bit
/strange/ (well, that's a nice word for it ;) ). But it shows a lot of more
stuff than just the commands and functions ;)

Set Buffer 80
Screen Open 0,640,256,2,$8000
Curs Off : Palette 0,$FFF
F$=":APSystem/AMOSPro_AMCAF.Lib"
'F$=":AMOS_System/TOME.Lib"
Pload F$,9
ST=Start(9) : LE=Length(9)
Doke ST-12,Deek(ST) and $FFFE
LE1=Leek(ST) : OF1=18 : LABS=LE1/2
LE2=Leek(ST+4) : OF2=OF1+LE1
LE3=Leek(ST+8) : OF3=OF2+LE2
LE4=Leek(ST+12) : OF4=OF3+LE3
AD=ST+OF1+A*2
A$="AP20"
If Leek(AD)=Leek(Varptr(A$))
  Add LABS,-2 : Add AD,4 : Add OF1,4
  Print "This is an AMOS Pro 2.0 Extension."
End If 
Dim LABADR(LABS),LAB$(LABS)
Print "Length of LabelTable :";LE1;At(32,);Hex$(LE1);
Print At(40,);"Offset";OF1;At(56,);Hex$(OF1);At(64,);"->";LABS;" Labels"
Print "Length of TokenTable :";LE2;
Print At(32,);Hex$(LE2);At(40,);"Offset";OF2;At(56,);Hex$(OF2)
Print "Length of LibraryCode:";LE3;
Print At(32,);Hex$(LE3);At(40,);"Offset";OF3;At(56,);Hex$(OF3)
Print "Length of TitleCode  :";LE4;
Print At(32,);Hex$(LE4);At(40,);"Offset";OF4;At(56,);Hex$(OF4)
Print "Total Len. of Library:";OF4+LE4;
Print At(32,);Hex$(OF4+LE4);At(40,);"Loaded";LE;At(56,);Hex$(LE)
LET=0
LA=AD : LADDR=LA
For A=0 To LABS-1
  B=Deek(AD) : Add AD,2
  Add LET,B*2
Next 
Print "Calculat. Len of Code:";LET;At(32,);Hex$(LET)
Print "1st Routine resident : ";
If Deek(ST+16) Then Print "yes" Else Print "no"
Goto SKIP
Print 
Print "Press any key to get label offsets."
Print 
'Open Out 1,"ram:"+Filename$(F$)+".lab"
AD=OF3
For A=0 To LABS-1
  L=Deek(LA)*2 : Add LA,2
  Print
"Label";A;At(22,);L;At(32,);Hex$(L,4);At(40,);"Offset";AD;At(56,);Hex$(AD,4)
'  Print
#1,"Label";A;Tab$;L;Tab$;Hex$(L,4);Tab$;"Offset";AD;Tab$;Hex$(AD,6)
  LABADR(A)=AD
  Add AD,L
  Wait Key 
Next 
'Close 1
SKIP:
Print "Press any key for Tokencheck:"
Print 
Wait Key 
AD=ST+OF2 : OT$=""
Do 
  Exit If AD=>ST+OF3-2
  Gosub DETOKEN
  Wait Key 
Loop 
Print "Functions:";FUNK
Print "Commands :";COMM
Print "FuncsReal:";FUNK2
Print "CommsReal:";COMM2
AD=OF3 : LA=LADDR
For A=0 To LABS-1
  L=Deek(LA)*2 : Add LA,2
  LABADR(A)=AD
  Add AD,L
Next 
LA=0
Print 
Print "Jumps in danger:"
For A=OF3 To OF4 Step 2
  P=Deek(ST+A) : L=Deek(ST+A+2)
  While A>LABADR(LA) and LA<LABS : Inc LA : Wend 
  If(P and $FF0F)=$FE01 and L<LABS
    D=Abs(LABADR(L)-A)
    If D>30000
      Print "Label";LA;"(";LAB$(L);"): Offset:";A;" To
Label";L;"(";LAB$(L);") Distance";D
      Wait Key 
    End If 
  End If 
Next 
End 
DETOKEN:
  LAB1=Deek(AD)
  LAB2=Deek(AD+2) : Add AD,4
  If LAB1<>$FFFF Then LAB1$="Com"+Str$(LAB1) Else LAB1$=""
  If LAB2<>$FFFF Then LAB2$="Fun"+Str$(LAB2) Else LAB2$=""
  A$=At(56,)+LAB1$+At(68,)+LAB2$
  TK$="" : RF=0 : CLON=0
  ER$=""
  Do 
    P=Peek(AD) : Inc AD
    B$=Chr$(P)
    If P<32
      B$=""
      If ER$=""
        ER$="UDC"
      End If 
      ER$=ER$+Str$(P)
    End If 
    If P=$80 Then TK$=OT$ : CLON=1 : Exit 
    If B$="!" Then RF=1 : B$=""
    If P>$80 Then TK$=TK$+Chr$(P-$80) : Exit 
    TK$=TK$+B$
  Loop 
  P=1
  For A=1 To Len(TK$)
    B$=Mid$(TK$,A,1)
    If P=1 Then Mid$(TK$,A,1)=Upper$(B$) : P=0
    If B$=" " Then P=1
  Next 
  If RF Then OT$=TK$
  P=Peek(AD) : Inc AD
  If P>253 Then Print TK$;At(40,);A$ : Return 
  P$=Chr$(P)
  SY$="" : C=1
  If P$="V"
    P=Peek(AD) : Inc AD
    If P<255
      P$=Chr$(P)
      SY$="("
    Else 
      SY$="("+TK$ : P$="" : Dec AD
    End If 
  End If 
  If P$="0" Then SY$=SY$+"A="+TK$+"(" : Inc FUNK : If CLON=0 Then Inc FUNK2
  If P$="1" Then SY$=SY$+"A#="+TK$+"(" : Inc FUNK : If CLON=0 Then Inc
FUNK2
  If P$="2" Then SY$=SY$+"A$="+TK$+"(" : Inc FUNK : If CLON=0 Then Inc
FUNK2
  If P$>"2" and P$<="9" Then SY$="TYP"+P$+" "+TK$ : Inc FUNK : If CLON=0
Then Inc FUNK2
  If P$="I" Then SY$=SY$+TK$+" " : C=0 : Inc COMM : If CLON=0 Then Inc
COMM2
  If SY$="" Then SY$="-ER-"
  Do 
    P=Peek(AD) : Inc AD
    Exit If P>252
    B$=Chr$(P)
    PA$="-ER-"
    If B$="0" Then PA$=Chr$(65+C)
    If B$="1" Then PA$=Chr$(65+C)+"#"
    If B$="2" Then PA$=Chr$(65+C)+"$"
    If B$>"2" and B$<="9" Then PA$="TYP"+B$
    SY$=SY$+PA$
    P=Peek(AD) : Inc AD
    Exit If P>252
    B$=Chr$(P)
    PA$="-ER-"
    If B$="," Then PA$=","
    If B$="t" Then PA$=" To "
    SY$=SY$+PA$ : Inc C
  Loop 
  If Left$(SY$,1)="(" Then SY$=SY$+")"
  If(P$=>"0") and(P$<="2") Then SY$=SY$+")" : SY$=SY$-"()"
  If CLON Then SY$="  "+SY$
  Print SY$;At(40,);ER$;A$
  If LAB1<>$FFFF Then LAB$(LAB1)=SY$
  If LAB2<>$FFFF Then LAB$(LAB2)=SY$
  If AD and 1 Then Inc AD
Return 

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Abert (vb.)
  To change a baby's name at the last possible moment.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Fri Nov 29 03:45:43 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: TomePro424.lha
Date: Thu, 28 Nov 1996 16:45:29 +0100
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jonasth@bahnhof.se (Jonas Thorell) wrote on 24.11.1996 some text under the
subject Re: TomePro424.lha. I can't leave this uncommentated ;-)

> Well, nothing but sent a really good extension. Thanks. I used to have
> this one for Amos Classic but only version 3.1. A question though.
> This one's been sent to the list twice recently, one that's called
> 4.24 and one 4.24Plus. What's the difference??

The one is by me (4.24Plus), the other by somebody else.

> and is there somebody here with a manual??

Yes, printed only.

> Both for TOME and AMOS Club. My
> previous version of Club had only 3 commands, this one had quite a few
> more...75 to exact.

The Range (shuffle) extension that comes with V4.24 has even more, but I
didn't want to convert it from scratch, so I left it as it was.

> While I'm at it, was the Mapeditor for TOME updated as well somewhere
> along the way??

Yes. The TOME 4.24 Map Editor is a lot better than the one in V3 (aprox
296634 Bytes)

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Aberystwyth (n.)
  A nostalic yearning which is in itself more pleasnt than the thing
  being yearned for.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Fri Nov 29 03:59:02 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: TomePro424.lha
Date: Thu, 28 Nov 1996 16:48:22 +0100
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krl@algonet.se (Kent Larsson) wrote on 25.11.1996 some text under the
subject Re: TomePro424.lha. I can't leave this uncommentated ;-)

> I  suppose  that Chris sent his tome extension so that the people
> that  have  bought  Tome  (and  have  the  manual)  can continue to use the
> extension  on  Amos Pro.

That is correct. I don't want people to use these files, if they don't got
an original copy.

>  I don't mind making a quick Tome doc, but perhaps
> it  would be best if someone could contact Aaron Fothergill and verify with
> him if this is ok.  Does someone know if he has a email address??

Aaron Fothergill stopped development on coding when he had an argument with
Francois Lionet about Amos Pro. That's why he didn't convert his extension
to AP.

> There's  no  versionstring  in the TOME.AMOS program(13-Nov-92) I got along
> with my copy of Tome, but it's size is 264394 bytes, if that would help.

Mine is nearly the same size. V4.2

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Abilene (adj.)
  Description of the pleasing coolness on the reverse side of the
  pillow.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Fri Nov 29 02:28:37 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: TomePro424.lha
Date: Thu, 28 Nov 1996 16:49:32 +0100
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krl@algonet.se (Kent Larsson) wrote on 26.11.1996 some text under the
subject Re: TomePro424.lha. I can't leave this uncommentated ;-)

> Ah,  didn't know that.  But do now :) Well, the smaller one is converted by
> Chris, and the bigger one by a friend I know.  I suppose Chris is better at
> optimizing code than my friend :)

Well, there was a lot to optimize, and so I did ;)

> Perhaps the 'plus' sign is there to point
> out it's for the Amos Pro version.  Better to ask Chris about that.

Yip, that's all... this "Plus" should better read "Pro" ;)

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Abinger (n.)
  One who washes up everything except the frying pan, the cheese-grate
  and the saucepan which the chocolate sauce has been made in.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Fri Nov 29 01:32:56 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: TOME
Date: Thu, 28 Nov 1996 16:53:41 +0100
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joehick@golden.net (Mr. Giark To You) wrote on 23.11.1996 some text under
the subject TOME. I can't leave this uncommentated ;-)

> Thanks, Chris, for the TOME libs.  Now, what good are they?

To use AMOS Creator TOME programs with AMOS Pro.

> Can you ship any docs, support files, editors, etc?

No, sorry. Please refer to the original docs.

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Aboyne (vb.)
  To beat an expert at a game of skill by playing so appallingly that
  non of his clever tactics or strategies are of any use to him.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Fri Nov 29 03:09:06 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: MellowChips: Divine
Date: Thu, 28 Nov 1996 16:56:00 +0100
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phakkine@niksula.hut.fi (=?ISO-8859-1?Q?Petri_Antero_H=E4kkinen?=) wrote on
25.11.1996 some text under the subject MellowChips: Divine. I can't leave
this uncommentated ;-)

> If you're looking for a nice AGA demo, why don't you grab
> ftp.funet.fi/pub/amiga/demos/MellowChips/divine.lha.
> 
> And please tell me your comments about it.

As soon as possible! I was stunned by Severed (although it crashed twice at
the rotating helmet). Then I saw Dim and I was really baffled. First McDemo
with HAM8, isn't it? No wonder you won the second prize with this one ;)

> PS: it was first in the Demolition II democompo

So this one must be even more stunning, eh? ;) I'll get it as soon as
possible...

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
A4000/60/11MB/420HD/CD;AMOSExtension-Coder__/////_____
GCSdHs-:++!gp?!aua19w++v?C+++\\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Abruzzo (n.)
  The worn patch of ground under a swing.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Thu Nov 28 15:00:24 1996
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From: MCraven629@aol.com
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Date: Thu, 28 Nov 1996 13:39:35 -0500
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To: mattw@orca.ucd.ie
cc: amos-list@access.digex.net
Subject: Re: Some questions.....
Status: RO
X-Status: 

On 27/11/96 Matt Ward wrote:

>1) If you have extensions loaded in AmosPro, but don`t use any of the 
>commands and then compile a program will the compiled program have  that 
>lib file left out?

I'm not sure, but I think the lib file will be left out.

>2) How do you make Amos music banks? Are they worth the effort?

There was a utility supplied with the classic Amos, but I don't think you get
it with Pro. The advantages are that you can alter the tempo and volume using
Amos commands, but I've never used them.

>3) Anybody know where I could buy a cd-rom of notcopy-righted sound samples?

I bought Terra Sound Library from PDSoft for about #10 (though I think they
later reduced it to #5). Whether you could class the samples as
non-copyrighted is debatable. It also has music demos, midi files, modules,
players and composition programs. PDSoft also sell a couple of other music
CD-ROMS.

>4) Is the Reality Game maker a son of Amos?

Erm...

Hope that helps!

Matt Craven.

MCraven629@aol.com
Hedgehog Software




From amos-request@svcs1.digex.net Fri Nov 29 09:29:41 1996
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From: M.Berionne@agora.stm.it (M.Berionne)
Date: Gio, 28 Nov 96 21:42:50
Reply-To: M.Berionne@agora.stm.it
X-Mailer: Bomb! 2.0
To: amos-list@access.digex.net
Subject: Re:Some questions.....
Status: RO
X-Status: 


Hello!

 > 1) If you have extensions loaded in AmosPro, but don`t use any of the
 > commands and then compile a program will the compiled program have
 > that lib file left out?

Yes; the compiler adds to the code just the used routines. Moreover the
compiler will not add to the code the same commands more than once, not keep
the file short.

 > 2) How do you make Amos music banks? Are they worth the effort?

The best thing is to use an extension with protracker commands, so you won't
need to convert the mod in the amos format.

 > 3) Anybody know where I could buy a cd-rom of notcopy-righted sound
 > samples?

As far as I know there's "Sounf FX Sensation": it has over 15.500 samples and
they all are PD, so you can use them freely.

Bye


    M.Berionne@agora.stm.it                    >>Bomb!2.0<<
  +--------------------------ON AMINET----------------------------+
  | game/think/VenusTris.lha         game/misc/SnailRace.lha      |
  | game/shoot/fantasy.lha           util/time/MReminder.lha      |
  | game/think/Atoms3.lha            util/misc/Dialer2.lha        |
  | game/think/navalbattle.lha       game/think/Manos.lha         |
  | game/shoot/in_the_target.lha     dev/lang/Logo1_4.lha         |
  | gfx/show/PhotoCDAGA_GUI.lha                                   |
  +---------------------------------------------------------------+
  |BASIC programmers never die, they GOSUB and don't RETURN.   |
  +---------------------------------------------------------------+






From amos-request@svcs1.digex.net Thu Nov 28 16:52:01 1996
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Date: Thu, 28 Nov 1996 21:50:15 +0000
To: amos-list@access.digex.net
From: Bart/ADLS <bart-adls@avignon.pacwan.net>
Subject: Re: Mailer Program
Cc: mush@mushy-pd.demon.co.uk
Status: RO
X-Status: 

At 00:28 18/11/96 GMT, you wrote:

>Im working on an Email reader written in AMOS. I hope to put a few extra
>things in it than what are in Admail. I wondered if any of you people
>had any suggestions as to new things I could include. All suggestions
>would be appreciated.

As I don't know anything on Admail, I can't do any 'comparison', but it
would be great if your Mailer could have :

* possibility to check multiple mailboxes.
* to filter messages from a list of senders (to trash them or to put them in
the right folder).

I'm very interested in that project, please tell us more ...


From amos-request@svcs1.digex.net Fri Nov 29 05:20:25 1996
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Message-ID: <329F26B8.7741@chapman.karlskrona.se>
Date: Fri, 29 Nov 1996 10:08:56 -0800
From: Goran Cengic <gorane@chapman.karlskrona.se>
Reply-To: gorane@chapman.karlskrona.se
Organization: Chapmanskolan
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Subject: TOME Question
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Hi to you all,

What is this TOME thing everybody are talking about and what does it do. 
I also read on the list about TOME Map Editor. If it's what I think it
is  where can I get it.

Goran

From amos-request@svcs1.digex.net Fri Nov 29 21:00:43 1996
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Date: Sat, 30 Nov 1996 11:27:37 +1100 (EST)
From: Darryl Lewis <darryl@cafu.fl.net.au>
To: MCraven629@aol.com
cc: amos-list@access.digex.net
Subject: Re: Trouble with Pro compiler
In-Reply-To: <961127141557_1850714254@emout15.mail.aol.com>
Message-ID: <Pine.BSI.3.95.961130112657.28093C-100000@cafu.fl.net.au>
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On Wed, 27 Nov 1996 MCraven629@aol.com wrote:

> Could anyone solve this problem? :
> 
> I wrote a routine to do some 3D graphics stuff, and it worked fine. When I
> try and compile it, I get an "Illegal Function Call" error. I suspect the
> floating-point maths is giving the compiler some grief, as I've had a similar
> problem before (though I solved that one by using integers). Is there a way
> around this - hacking the compiler or manually opening the maths library
> perhaps?

What extensions do you have loaded? Turbo gives problems when compiled.

Darryl
Australia
IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm



From amos-request@svcs1.digex.net Sat Nov 30 09:32:16 1996
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From: cevans@bbs.multiboard.com
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Date: 30 Nov 96 08:41:00 EST5
Subject: for Goran Cengic
To: amos-list@access.digex.net
Message-ID: <08493444140015f760@bbs.multiboard.com>
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Hi Goran,

I replied to your message about AMOS 3D but it bounced back to me as
undeliverable, so maybe you'll get this through the List.

AMOS 3D is already .dms, and it unarchives onto 2 disks.  I can't attach it to
e-mail as files because I don't have a PPP/slip account, only e-mail, ftp, and
newsgroups.  You don't have to convert the Krona, my bank will accept foreign
paper money, so 30 Krona is OK as long as there are no coins.

Let me know if you get this.
-Chris.

--------------------------------
Work:  CEvans@bbs.multiboard.com
Play:  ChrisEvans@cubic.xg.com
-------------------------------- 

From amos-request@svcs1.digex.net Sat Nov 30 07:42:59 1996
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From: AoD <mcox@access.digex.net>
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To: AMOS Mailing List <amos-list@access.digex.net>
Subject: JWindows weirdness
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If anyone else has JWindows, I have a question.  The example in the tutorial #2 crashes with Guru 8000.0003 as soon as it
does MYWIND = J Close Window (MYWIND).  However, in the 2nd example, it works fine.  It closes when I click the close
button, it flashes when I press a key.  Has anyone else had this problem?  I wrote a letter to the author but it was before
I tried the examples.  Anyone know if he has an email address?

Any help would be appreciated.

While I am here, anyone know how to get a colorful workbench without switching to 256 colors?  I swear it is disappointing
to have an Amiga that crawls when you switch to 256.  You'd think it would go faster.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	   AMOS WWW: http://www.dragonfire.net/~amos/


From amos-request@svcs1.digex.net Sat Nov 30 17:40:37 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Path: sixpack.pfalz.de
Subject: Re: TomePro424.lha
Date: Fri, 29 Nov 1996 06:04:37 +0100
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angel@labein.es (Angel Alvarez) wrote on 28.11.1996 some text under the
subject Re: TomePro424.lha. I can't leave this uncommentated ;-)

> [About the tome extensions in the list]
> 
> In which slot has to be the TOME extensions?

Tome in Slot 7 and Range in Slot 9.

Bye,ChrisHodges<chris@sixpack.pfalz.de>      ____
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E----N++K-W-------po+t++@!5j--R+G?\XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+AMIGARULEZ!\/

Ainderby Quernhow (n.)
  One who continually bemoans the 'loss' of the word 'gay' to the
  English language, even though they had never used the word in any
  context at all until the started complaining that they couldn't use
  it any more.
(from: "The Deeper Meaning of Liff")

