From amos-request@svcs1.digex.net Mon Oct  2 02:51:53 1995
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To: amos-list@access.digex.net
Subject: Amcaf
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-ID: <8B2333E.000505611E.uuout@the-matrix.com>
Date: Sun, 01 Oct 95 13:50:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
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 Has anyone had this problem. When I use the AMCAF Pt Play with the
Pt Sam Play I get a high frequency (sp) noise after the Sample stops
playing. And yes I used Pt Sam Bank before I used any of the Pt Sam Play
calls. If I use Pt Stop followed with Pt Sam Play the system acts as if
I had used the buggy MED commands. Samples loop ect. Is thier a fix for
this? I hope thier is I was gonig to reg AMCAF this week but if I cant
fix this problem I will have to buy the Music Extension instead. I need
music and sound effects at the same time in my prgs.

 Also Could the kind soul who posted the fix for the POP that the sample
editor adds at the begining of each sample please repost it.

 When I get these things fixed I will be just days way from a working
beta version of CommBatt. The modem only Dune II clone.

Jeff Webb

From amos-request@svcs1.digex.net Mon Oct  2 10:35:36 1995
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Date: Mon, 2 Oct 1995 08:30:39 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: AGA
To: amos-list@access.digex.net
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        I just got Dpaint 4 AGA (am I happy) and I don't understand this,
    an AA pic that is 640x400+ham shows no flicker (or at least I coudn't 
notice it) but a non-AA pic same resolution (640x400 without ham) does 
have the flicker.  First I thought well maybe there is no flicker in 
AA!!!!, but when I tried drawing in AA-1280x400 then the flicker did appear.
   so this are the facts:
   -a pic that is 1280x400 will flicker with or without AA
   -a pic that is 640x400 flickers, but if it is AA then will not flicker!!!
    why???? can anyone explain this to me? should screen flicker on AA if 
it is 640x400 and if yes why this pic shows no flicker? maybe it flickers 
but the ham pretty colors cover the flicker somehow?
   reason I'm asking this is because I don't wanna keep drawing in 
lowres, specially if using AA i can get no flicker on 640x400.
  Where does AMOS comes in? well I suspended working on my rpg and I 
think I'll try to make it an AMOS AGA game pls someone explain in extenso 
about flicker :) thank you

    Fernando Bartra


From amos-request@svcs1.digex.net Mon Oct  2 15:09:04 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Things to remember while compiling
Date: Sun, 01 Oct 1995 15:09:00 +0100
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 29.09.1995 some
text under the subject Re: Things to remember while compiling. I can't
leave this uncommentated ;-)

fB>       Well I guess now that I have been illustrated on how people don't 
fB> like to see amos stuff as professional, maybe now I can start hiding my 
fB> compiled progs so no one knows it was made in Amos :)

Have a look at MegaTron, StrikeCommander and Tubes in AmiNet please ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Addis Ababa (n.)
  The torrent of incomprehensible gibberish which emanates from the
  loudspeakers on top of cars covered in stickers.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct  2 15:18:58 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Opinions, please!
Date: Sun, 01 Oct 1995 15:12:29 +0100
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danielb@ifi.uio.no (Daniel Bryde) wrote on 28.09.1995 some text under the
subject Opinions, please!. I can't leave this uncommentated ;-)

DB> I have uploaded something I made to aminet, called MegaDemo1.
DB> It should be found under dev/amos. I would like to have
DB> opinions on this one, if anyone should be interested in downloading it.
DB> (There are not really that many uploads to dev/amos on aminet every day..)

I've seen this demo... and... erm... yes, it's an 'Ego-Demo' ;-)) Nice
colourcycling and animation effects ;-))

Drawbacks: Most parts of the demo last too long and cannot be skipped ;-)

DB> I would also like to know if there are any good PD-extensions to amospro
DB> available from aminet. I don't have time to test all myself, and have
DB> just subscribed to this list.

Well, EasyLife is a quite good extension, Turbo is good too, but crashes
your programs on exit. Although Amcaf is Shareware, I'd like to mention it
here anyway ;)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Adlestrop (n.)
  The part of a suitcase which is designed to get snarled up on
  conveyor belts at airports. Some of the more modern adlestrop
  designs have a special 'quick release' feature which enables the
  case to flip open at this point and fling your underclothes into
  the conveyor belt's gearing mechanism.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct  2 11:39:42 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Wishlist for AMCAF V1.31?
Date: Sun, 01 Oct 1995 19:09:56 +0100
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Hello everybody!

I'm currently preparing the next version of AMCAF, so I wanted to ask for
any suggestions for new commands or functions... Some people did have
hints for AMCAF, but I cannot remember all of them, so would you people
please speak up? Thx.

Best regards
	    Chris Hodges <chris@sixpack.pfalz.org>

Aubusson (n.)
  The hairstyle a girl adopts for a special occasion which suddenly
  gives you a sense of what she will look like in twenty years' time.
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)


From amos-request@svcs1.digex.net Mon Oct  2 11:57:21 1995
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Date: Mon, 2 Oct 1995 14:42:18 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Optimise this?
To: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
cc: amos-list@access.digex.net
In-Reply-To: <9509300015.AA025nv@comlink.mpx.com.au>
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On Fri, 29 Sep 1995, Darryl Lewis wrote:

> Simce the recent "arc of a circle" challenge, where people removed (or sped
> up) the floating point sin and cos functions, can any one make this code
> faster?
> 
> 
> 'number of stars
> NP=20
> '
> Dim XX(NP),YY(NP),PX(NP),PY(NP),PZ(NP)
> Global CS#,SN#
> Global XX(),YY(),PX(),PY(),PZ(),NP
> Global D,DY,DDY,DZ,DDZ,DX,DDX
> INIT : DISP
> Procedure INIT
>    Close Workbench : Close Editor 
>    Screen Open 0,320,245,4,Lowres : Cls 0 : Flash Off : Hide On 
>    Palette 0,0,0,0
>    Double Buffer : Autoback 0 : Update Off 
>    '
>    ' Pre-calculated SIN & COS values for 1 degree roation 
>    CS#=0.9993902*1.0006 : SN#=0.0348995*1.0006
>    '
>    ' Speed & acceleration in 3D.
>    D=25000 : DDX=-3 : DDY=3 : DDZ=-8
>    DX=0 : DY=0 : DZ=0
>    '
>    For T=1 To NP
>       ' Random starting position 
>       PX(T)=Rnd(2500)-1250
>       PY(T)=Rnd(2500)-1250
>       PZ(T)=Rnd(62000)-20000
>    Next 
>    Fade 10,0,$FFF,$999,$444
>    '
> End Proc
> Procedure DISP
>    '
>    Repeat 
>       '  
>       For A=1 To NP
>          ' Calc screen co-ords from 3D co-ords
>          TEMP=PX(A)*D
>          PZ=(PZ(A)+D)*8
>          XX(A)=TEMP/PZ
>          '  
>          TEMP=PY(A)*D
>          YY(A)=TEMP/PZ
>          
>          ' translation to middle of screen. 
>          Add XX(A),160
>          Add YY(A),128
>          S=1+(PZ(A)+20000)/10000
                            ======
this can be precalced but it takes quite a lot memory...

for ex. p(12000)=12000/10000, p(13000)=13000/10000 ... 
then you just  s=1+p(pz(a)+20000).... 

or better: p(a)=1+(pz(a)+20000)/10000  
then s=p(a) .... 

- Petri H{kkinen / mystic@tlti.tokem.fi -

>          '  
>          ' Remove the 'quotes' from next for lines
>          ' to add some rotation.  
>          '   If DY>0
>          '     PX(A)=PX(A)*CS#-PY(A)*SN#
>          '     PY(A)=PY(A)*CS#+PX(A)*SN#
>          '  End If  
>          '
>          ' R=Rnd(100)+50
>          Add PZ(A),DZ,-20000+R To 42000
>          Add PY(A),DY,-1200-R To 1200
>          Add PX(A),DX,-1400-R To 1400
>          '    
>          Bob A,XX(A),YY(A),S
>          '
>       Next 
>       '  
>       Update : Wait Vbl 
>       '    
>       Add DZ,DDZ
>       If DZ>3500 or DZ<-3500
>          DDZ=-DDZ
>       End If 
>       '
>       Add DY,DDY
>       If DY>R+50 or DY<-140
>          DDY=-DDY
>       End If 
>       '
>       Add DX,DDX
>       If DX>130 or DX<-150
>          DDX=-DDX
>       End If 
>       '
>    Until Mouse Key
>    '
> End Proc
> 
> -- Via DLG Pro v1.0
> 
>                #####\             _             /#####
>                #( )# |          _( )__         | #( )# 
>                ##### |         /_    /         | #####
>                #" "# |     ___m/I_ //_____     | #" "#
>                # O # |____#-x.\ /++m\ /.x-#____| # O #
>                #m.m# |   /" \ ///###\\\ / "\   | #m.m#
>                #####/    ######/     \######    \#####
> 


From amos-request@svcs1.digex.net Mon Oct  2 11:07:31 1995
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Date: Mon, 2 Oct 1995 15:05:03 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Just uploaded an AMOS game to Aminet (MachoKillers)
To: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
cc: amos-list@access.digex.net
In-Reply-To: <9509292350.AA025nl@comlink.mpx.com.au>
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> 
> I'd like to be able to use my light gun with it. Write a piece of code that
> replaces the mouse for a light gun and it'd be good!

There is only one problem:
I don't have a light gun, so I can't test it... Sure if some1 can
send me one...... 8-))))

Pete
mystic@tlti.tokem.fi



From amos-request@svcs1.digex.net Mon Oct  2 14:27:49 1995
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	id QAA21047; Mon, 2 Oct 1995 16:09:32 +0100
Message-ID: <199510021509.QAA21047@sunic.sunet.se>
Date:  Mon,  2 Oct 1995   16:06:46  +0200
To: amos-list@access.digex.net
Subject: Intepreter_Config.AMOS
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Hi everybody !
My AMOS Pro have some problems locating my Intepreter_Config.AMOS file.
When I choose the menu-command "Set Intepreter" it looks after the file=20
"AMOSPro_System:Intepreter_Config.AMOS", and it says "File not found".
That's obvious because I don't have any device called "AMOSPro_System:",
that's my disk from where I installed AMOS Pro on my HD.
My Intepreter_Config.AMOS is in the S directory on my HD, isn't that where=20
it should be ??
If I insert my "AMOSPro_System:" disk in df0: everything works fine, but=20
that's not what I want to do.
 - Hawkeye (hakan.ehrsson@frn.se)
A1230-50MHz/50MHz FPU, 2Mb Chip, 8Mb Fast, 350Mb HD
AMOS Pro 2.00, AMOS Pro Compiler, AMOS 3D, Craft

From amos-request@svcs1.digex.net Mon Oct  2 14:57:09 1995
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             (from jeff.webb@the-matrix.com (JEFF WEBB))
             (on Sun, 01 Oct 95 13:50:00)
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X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Amcaf
Status: O
X-Status: 

Greetings JEFF, you wrote some text on the subject Amcaf, and now I'm
going to answer it

JW>  When I get these things fixed I will be just days way from a working
JW> beta version of CommBatt. The modem only Dune II clone.

Sounds great! (your description is most inspiring) If you need any
testers, I'd really like to! ;-)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Mon Oct  2 15:42:04 1995
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From: S93044370@acs.saultc.on.ca
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Date: Mon, 02 Oct 1995 12:48:48 -0400 (EDT)
Subject: Re: AGA
To: amos-list@access.digex.net
Message-id: <01HVYR9LAZS200019V@ACS.SAULTC.ON.CA>
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On the subject of AGA flickering or not has one of several reasons:

1.  AGA does indeed have flicker-free modes (Double NTSC or PAL for example)
    but you need a Multi-Snc monitor to use these modes.

2.  A second reason is the number of colours on screen reduce flicker 
    for instance TV has a high number of colours and you will see virtually
    no flicker and its in interlace too, and AGA pictures have a high number
    of colours especially HAM-8.

the fewer number of colours for example 2 colours in an interlaced mode will
flicker very badly wehre as if you have 256 colours on screen with low contrast
between pixels there will be very little to no flicker even on a 16 colour 
screen! 

I hope this helps

Cori Skagen
(s93044370@acs.saultc.on.ca)


From amos-request@svcs1.digex.net Mon Oct  2 17:56:35 1995
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Date: Mon, 2 Oct 1995 14:42:23 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Wishlist for AMCAF V1.31?
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wbvWUMD261aRz1@p22.sixpack.pfalz.org>
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On Sun, 1 Oct 1995, Chris Hodges wrote:

> Hello everybody!
> 
> I'm currently preparing the next version of AMCAF, so I wanted to ask for
> any suggestions for new commands or functions... Some people did have
> hints for AMCAF, but I cannot remember all of them, so would you people
> please speak up? Thx.
> 
> Best regards
> 	    Chris Hodges <chris@sixpack.pfalz.org>
> 
> Aubusson (n.)
>   The hairstyle a girl adopts for a special occasion which suddenly
>   gives you a sense of what she will look like in twenty years' time.
> (from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)
> 
> 
   I got but one wish for AMCAF----> how about display of AGA hires-ham 
screenss?  make that true and I'll be a happy customer :)

  Fernando Bartra


From amos-request@svcs1.digex.net Mon Oct  2 18:21:49 1995
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To: amos-list@access.digex.net
Subject: 3D Engine
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-ID: <8B2430D.000505665E.uuout@the-matrix.com>
Date: Mon, 02 Oct 95 13:01:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
X-Mailreader: PCBoard Version 15.21
X-Mailer: PCBoard/UUOUT Version 1.10
Status: RO
X-Status: 

 I just took a look at the 3D Engine put up on Aminet by someone here. I
was impressed with what you did in amos with just a small ML driver.
Here is my few words about it.

 With a non accelerated 1200 the mode you called running was the
standard speed that games like Gloom and Fears ran at. If you want to
get the most sales out of a game you write with it use the run mode as
standard mode and the other mode as an option to slow it down on other
systems.

 The raycasting (I think thats what you use) looks as good as Alien
Breed 3D demo but falls short of Gloom's detail. But still Great for
amos.

 You have a few bugs with wall intersections, some times you can see the
gapes for a second. Need to fix that if you want to compeate with the
other 3D games.

 All in all it was very impressive to me, better than most 3D engines I
have looked at on Aminet, and Amos too! Even with the few things I
mentioned if you compleate a game with it I would get it. I love 3D and
this is real 3D as far as I'm concerned. One suggestion please make a
Dungon type game with spells ect the future stuff has been done to
death.

Jeff Webb

From amos-request@svcs1.digex.net Mon Oct  2 17:26:08 1995
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Date: Mon, 2 Oct 1995 15:06:14 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: F-Basic
To: Branko Collin <bcollin@mpi.nl>
cc: Amos Discussion List <amos-list@access.digex.net>
In-Reply-To: <Pine.HPP.3.91.951002160807.11270B-100000@mpih17>
Message-ID: <Pine.3.89.9510021547.F12528-0100000@freenet3.scri.fsu.edu>
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      I don't really know much about f-Basic just this, I usually look in 
the AGA demos dir in aminet to see new demos and be amazed, few weeks ago
I got this demo of a future game that is made in F-basic (v5 I think) it 
was called dwaga or dungeon AGA, you can see it on the aminet search 
tool. The demo is really nice, I couldnt believe you could do something 
like that in basic, I loved the demo but I dont think somethink like that 
can be done in AmosPro (pls someone tell me if possible), check that demo 
if you have an AGA machine.

   Fernando Bartra
 

From amos-request@svcs1.digex.net Mon Oct  2 18:00:17 1995
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Date: Mon, 2 Oct 1995 15:32:22 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: dev/amos
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9510021518.B18428-0100000@freenet3.scri.fsu.edu>
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   Well, no one checked my demo in dev/amos/demo3.lha, it's okay becuase 
Im just an amos begginer but I only wanted an opinion as to how to 
improve the games so that one day I can put in aminet a compiled version, 
the game Ninja2 (in demo3.lha) was my attempt to do a karate game, I 
would really like to improve it until it looks like streetfighter2 
someday :) Pls someone tell me If you see it and how is better to improve 
the game.  The other game, War in Makeria is just a strategy in the style 
of lords of conquest (which used to be one of my favs) and I was trying 
to see if it was possible for me to do something like that, now that it 
works im planning in adding features like tournament, etc.  Pls someone 
have a look at them so I get feedback in how to make good games.

   Fernando Bartra


From amos-request@svcs1.digex.net Tue Oct  3 00:27:19 1995
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In-Reply-To: <199510021509.QAA21047@sunic.sunet.se>
             (from hakan.ehrsson@frn.se)
             (on Wed, 02 Oct 19 16:06:46)
Lines: 22
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Intepreter_Config.AMOS
Status: O
X-Status: 

Greetings hakan.ehrsson@frn.se, you wrote some text on the subject
Intepreter_Config.AMOS, and now I'm going to answer it

h> My AMOS Pro have some problems locating my Intepreter_Config.AMOS file.
h> When I choose the menu-command "Set Intepreter" it looks after the file 
h> "AMOSPro_System:Intepreter_Config.AMOS", and it says "File not found".
h> That's obvious because I don't have any device called "AMOSPro_System:",
h> that's my disk from where I installed AMOS Pro on my HD.
h> My Intepreter_Config.AMOS is in the S directory on my HD, isn't that where 
h> it should be ??

No, it should be where AMOSPro is.

"Intepreter_Config" should be in S: though.

h> If I insert my "AMOSPro_System:" disk in df0: everything works fine, but 
h> that's not what I want to do.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Tue Oct  3 11:51:17 1995
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Date: Tue, 3 Oct 1995 13:33:35 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: Vahalla question
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Well, i'm come back on amos-list since yesterday and i have a question.
A friend of mine told me that Vahalla has been creared with AMOS.
Is it true? 

I saw the game and i was very shocked by smooth animations and now i
'm very interested to know if Vahalla was an AMOS project. If so, well, 
i have to send my personal congratulations to programmers!

  Bye

   Luca Ferraris
   (aldo@educ.di.unito.it - 
    http://www.di.unito.it/pub/WWW/www_students/amiga/LucaFerraris/)



From amos-request@svcs1.digex.net Tue Oct  3 12:24:18 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Val function
Date: Tue,  3 Oct 95 14:48:13 GMT
Message-ID:  <9510031451.aa14909@agora.stm.it>
Status: RO
X-Status: 



Hello,
a problem to solve for all you!!

If you enter in Amos or AmosPro a line like:
   Print Val("5+10")

Amos will print just 5.
Is there a way to allow Amos to reply 15, making the operations in the
string??
Could you write a procedure to do it??

Now, I'm using AMAL progs!! :(  Amal?? Of course!
I wrote a proc like this:
   Procedure VARIABLE[R$]
      R$="Let RA="+R$
      Amal 0,R$
      Amal On
      Wait Vbl
      R=Amreg(0)
   End Proc[R]

I understand it's NOT fast and nice, even if it works.
Please, do something better.

Bye and thanX

Michele.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Tue Oct  3 15:55:25 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Another AMOS game in AmiNet
Date: Mon, 02 Oct 1995 06:25:14 +0100
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Hello to all amos coders ;-)

Finally Tubes is now in AmiNet/game/think. Thx to Ben Wyatt for uploading
it (I've tried it more than four times without success). I would
appreciate any comments on it ;-)

Best regards
	    Chris Hodges <chris@sixpack.pfalz.org>

Badachonacher (n.)
  An on-off relationship which never gets resolved.
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)


From amos-request@svcs1.digex.net Tue Oct  3 13:11:16 1995
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From: Daniel Bryde <danielb@ifi.uio.no>
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To: chris@sixpack.pfalz.org
CC: amos-list@access.digex.net
In-reply-to: <wbr3tMD261aez4@p22.sixpack.pfalz.org> (chris@sixpack.pfalz.org)
Subject: Re: Opinions, please!
Status: RO
X-Status: 

> DB> I have uploaded something I made to aminet, called MegaDemo1.
> DB> It should be found under dev/amos. I would like to have
> DB> opinions on this one, if anyone should be interested in downloading it.
> DB> (There are not really that many uploads to dev/amos on aminet every day..)

> Drawbacks: Most parts of the demo last too long and cannot be skipped ;-)
I agree. Thanks a lot to you for replying. I didn't really believe anyone 
would do. I'm amazed that quite many people still uses the Amiga, even
though they have been out of the market for so long. I'm writing this
using an expensive Silicon Graphics workstation at school, but still
I won't get rid of my old A500!

Daniel


From jp_dejong@svcs1.digex.net Tue Oct  3 17:34:26 1995
From: jp_dejong@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Val function
Date: Tue,  3 Oct 95 14:48:13 GMT
Content-Length: 1117
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Status: RO
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Hello,
a problem to solve for all you!!

If you enter in Amos or AmosPro a line like:
   Print Val("5+10")

Amos will print just 5.
Is there a way to allow Amos to reply 15, making the operations in the
string??
Could you write a procedure to do it??

Now, I'm using AMAL progs!! :(  Amal?? Of course!
I wrote a proc like this:
   Procedure VARIABLE[R$]
      R$="Let RA="+R$
      Amal 0,R$
      Amal On
      Wait Vbl
      R=Amreg(0)
   End Proc[R]

I understand it's NOT fast and nice, even if it works.
Please, do something better.

Bye and thanX

Michele.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

>From jp_dejong@svcs1.digex.net Tue Oct  3 18:04:16 1995
Date: Tue, 3 Oct 1995 13:33:35 +0100 (MET)
From: jp_dejong Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: Vahalla question
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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Well, i'm come back on amos-list since yesterday and i have a question.
A friend of mine told me that Vahalla has been creared with AMOS.
Is it true? 

I saw the game and i was very shocked by smooth animations and now i
'm very interested to know if Vahalla was an AMOS project. If so, well, 
i have to send my personal congratulations to programmers!

  Bye

   Luca Ferraris
   (aldo@educ.di.unito.it - 
    http://www.di.unito.it/pub/WWW/www_students/amiga/LucaFerraris/)



>From jp_dejong@svcs1.digex.net Tue Oct  3 21:02:10 1995
From: jp_dejong Warren <kevin@aom.bt.co.uk>
Subject: Speed optimisation of AMOS code.
To: amos-list@access.digex.net
Date: Tue, 3 Oct 1995 16:23:44 +0100 (BST)
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I am disheartened that my AMOS programs run so slow.  Does anyone
have any advice at all, no matter how trivial, on how I can speed
up my code?

>From amos-request@svcs1.digex.net Tue Oct  3 21:07:56 1995
To: amos-list@access.digex.net
From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Another AMOS game in AmiNet
Date: Mon, 02 Oct 1995 06:25:14 +0100
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Status: RO

Hello to all amos coders ;-)

Finally Tubes is now in AmiNet/game/think. Thx to Ben Wyatt for uploading
it (I've tried it more than four times without success). I would
appreciate any comments on it ;-)

Best regards
	    Chris Hodges <chris@sixpack.pfalz.org>

Badachonacher (n.)
  An on-off relationship which never gets resolved.
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)


>From amos-request@svcs1.digex.net Tue Oct  3 21:33:21 1995
Date: Tue, 3 Oct 1995 18:43:28 +0200 (EET)
From: Mikko Makela <mmmakela@cc.helsinki.fi>
X-Sender: mmmakela@karhu.Helsinki.FI
To: blitz-list@cc.helsinki.fi, amos-list@access.digex.net
Subject: Do you want c.s.a.p.basic ?
Mime-Version: 1.0
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..If you do, then now could be the rigth time to tell it in
newsgroup 'news.groups'. Here is the latest wise guy posting
forwarded:

---start of it---
From: arno@yaps.rhein.de (Arno Eigenwillig)
Newsgroups: news.groups
Subject: Re: RFD: comp.sys.amiga.programmer.basic

Hi.

After now as much as two people have expressed their conviction
csap.basic was necessary, I wonder where the traffic in that group
should come from, if it is created. :-)

-- __
__/// Arno Eigenwillig /\ <arno@yaps.rhein.de> \/  PGP key
\XX/   V+49-2225-5870  /\ <Arnooo @ #amigager> \/ available

-----end of it----
-- 
 Mikko Makela, student of Computer Science, University of Helsinki
 email: mmmakela@cc.helsinki.fi
 If you think you're living in virtual reality, who am I to oppose ?


>From amos-request@svcs1.digex.net Wed Oct  4 01:46:35 1995
From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: Re: F-Basic
To: amos-list@access.digex.net
Date: Mon, 2 Oct 95 21:50:33 MET
Mailer: Elm [revision: 70.85]
Content-Length: 1928
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Status: RO

> 
> 
> I was browsing the web a little and came across an article Dave Haynie 
> apparently wrote for Amiga Shopper (sometimes at the beginning of this 
> year). It mentioned most basics (including Amos and AmosPro) in the 
> beginners section, but in the 'a little more serious section' it also 
> mentioned something called F-Basic. Has anyone ever heard of it?

Sure. Years ago, when AmigaBASIC was still the standard of Amiga programming
(1988), a couple of other BASICs were also available for the machine. One
of them was F-Basic -- it was about five times faster than regular Amiga-
BASIC. It never caught on, because it lacked several important features
(like random access files -- perhaps not important, but it's the one I
remember best ;) ). It also required a hefty machine for those days. If you
want to read more, see if you can locate the 3rd Sonderheft of `Amiga'
(the German magazine published by Markt&Technik). It features 'ausfuerliche
Tests und Grundlagen' about this variant of BASIC.

Regards,
Maarten

> 
> .......................................................................
> .       Branko Collin          .                                      .
> .                              .  'Heineken is een harddrugsdealer'   .
> .   //  u249026@vm.uci.kun.nl  .                                      .
> . \X/   bcollin@mpi.nl         .                     -Joop Visser     .
> .......................................................................
> 
> 


******************************************************************************
* L.A. does not stand for Los Angeles, but for Liposuction and Augmentation. *
******************************************************************************
                              |
  Maarten D. de Jong          |   
  dejong@cpt6.stm.tudelft.nl  |
                              |
-----------------------------------------------------------------------------

>From amos-request@svcs1.digex.net Wed Oct  4 01:46:35 1995
From: Daniel Bryde <danielb@ifi.uio.no>
Date: Mon, 2 Oct 1995 21:39:57 GMT
To: chris@sixpack.pfalz.org
Cc: amos-list@access.digex.net
Subject: Re: Opinions, please!
Content-Length: 692
X-Lines: 14
Status: RO

> DB> I have uploaded something I made to aminet, called MegaDemo1.
> DB> It should be found under dev/amos. I would like to have
> DB> opinions on this one, if anyone should be interested in downloading it.
> DB> (There are not really that many uploads to dev/amos on aminet every day..)

> Drawbacks: Most parts of the demo last too long and cannot be skipped ;-)
I agree. Thanks a lot to you for replying. I didn't really believe anyone 
would do. I'm amazed that quite many people still uses the Amiga, even
though they have been out of the market for so long. I'm writing this
using an expensive Silicon Graphics workstation at school, but still
I won't get rid of my old A500!

Daniel



From amos-request@svcs1.digex.net Tue Oct  3 14:18:17 1995
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From: Kevin Warren <kevin@aom.bt.co.uk>
Message-Id: <199510031523.QAA08139@perseus.aom.bt.co.uk>
Subject: Speed optimisation of AMOS code.
To: amos-list@access.digex.net
Date: Tue, 3 Oct 1995 16:23:44 +0100 (BST)
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I am disheartened that my AMOS programs run so slow.  Does anyone
have any advice at all, no matter how trivial, on how I can speed
up my code?

From amos-request@svcs1.digex.net Thu Oct  5 14:06:43 1995
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From: Mark Carter <Mark@westmead.demon.co.uk>
Organization:  None Whatsoever
To: amos-list@access.digex.net
Date:          Sat, 23 Sep 1995 09:50:41 +0000
Subject:       Re: Update me....
Priority: normal
X-mailer: Pegasus Mail/Windows (v1.22)
Message-ID:  <9509231006.aa05878@post.mail.demon.net>
Status: RO
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> Greetings Mark, you wrote some text on the subject Re: Update me...., and
> now I'm going to answer it.
> 
> MC> The memory saving I would achieve in my program would be about 30k, 
> MC> which I dont think is that much considering I am writing it for a 2 
> MC> meg machine.  I already use the P/D/L(oke/eek) to save/read info from 
> MC> disk - its just that at the start of the proggie I load them all into 
> MC> memory wasteful arrays.
> 
> Does it have to be for 2Mb? Or is it A1200 only...

Don't know yet.  At the moment it takes up about 1.2 meg but I 
haven't added any samples yet.  So in theory I could get it to work 
on any 1.5 meg amiga. However, I'm not too sure if it will be fast 
enough on a 68k - although my mate with an 1500 assures me it is....
I think I will first try to get it working on an A1200 - making it 
A1200 only......and then, if there is the demand, I will split it 
into 2 parts so that it works on a 1 meg machine.

Splitting into 2 parts is often very messy and introduces lots of 
hard to find bugs :-(

> MC> Of course one solution (similar to the one Ben suggested) would be to 
> MC> define a procedure:
> MC> 
> MC> Procedure _GET_NAME[Player,Team]
> MC> End Proc[Peek$(Start(Bank Num)+1000*Team+50*Player,25,Chr$(0))]
> MC> 
> MC> During prog,
> MC> _GET_NAME$[Player,Team]
> MC> NAME$=Param$
> 
> I like that! ;-)

Hurray!
 
> MC> IMHO this would be the best compromise (but still messy)
> MC> 
> MC> Why shouldn't Amos interpret the line:
> MC> NAME$=_GET_NAME$[Player,Team]
> MC> in exactly the same way?.... it would solve all (or most) of our 
> MC> problems.
> 
> Because if you want a function that has no parameters (for some strange
> reason), AMOS would decipher it as a variable.
> 
> MC> But (yes another but) with all the different types of stats I use, I 
> MC> would need to have lots of these procedures messing up my flawless 
> MC> code ;-) (although I could only use this method on the more important 
> MC> arrays...)
> 
> Yeah, just use it on the big ones...
> 
> MC> Gimme some feedback............................please!
> 
> In exchange for telling us what you're actually writing...

Hmmn, I dont know if I should - I dont want to blow my 
cover......they may find out its amos!!!!!!!!!!!!!!!

 
Cheers,

Mark

Mark Carter
e-mail: mark@westmead.demon.co.uk,   exet0007@sable.ox.ac.uk

From amos-request@svcs1.digex.net Thu Oct  5 13:50:11 1995
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From: MXAZTURVEYA@CLUSTER.NORTH-LONDON.AC.UK
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Via: uk.ac.north-london.cluster; Mon, 2 Oct 1995 10:03:24 +0100
Date: Mon, 2 Oct 95 10:04 BST
To: AMOS-LIST <AMOS-LIST@access.digex.net>
Subject: Mouse ball challenge
Status: RO
X-Status: 

Thanks - I have now written a lovely routine for the football that rolls in the direction of mouse movement, using an 8 frame sprite - anyone who wants it, mail me.

From amos-request@svcs1.digex.net Thu Oct  5 14:04:53 1995
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Date: Mon, 2 Oct 1995 21:05:55 -0700 (PDT)
From: Garrett Moon <gmoon@blaze.bc.ca>
To: fernando Bartra <fer007@freenet.scri.fsu.edu>
Cc: amos-list@access.digex.net
Subject: Re: AGA
In-Reply-To: <Pine.3.89.9510020807.A21920-0100000@freenet3.scri.fsu.edu>
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On Mon, 2 Oct 1995, fernando Bartra wrote:

>         I just got Dpaint 4 AGA (am I happy) and I don't understand this,
>     an AA pic that is 640x400+ham shows no flicker (or at least I coudn't 
> notice it) but a non-AA pic same resolution (640x400 without ham) does 
> have the flicker.  First I thought well maybe there is no flicker in 
> AA!!!!, but when I tried drawing in AA-1280x400 then the flicker did appear.
>    so this are the facts:
>    -a pic that is 1280x400 will flicker with or without AA
>    -a pic that is 640x400 flickers, but if it is AA then will not flicker!!!
>     why???? can anyone explain this to me? should screen flicker on AA if 
> it is 640x400 and if yes why this pic shows no flicker? maybe it flickers 
> but the ham pretty colors cover the flicker somehow?
>    reason I'm asking this is because I don't wanna keep drawing in 
> lowres, specially if using AA i can get no flicker on 640x400.
>   Where does AMOS comes in? well I suspended working on my rpg and I 
> think I'll try to make it an AMOS AGA game pls someone explain in extenso 
> about flicker :) thank you
> 
>     Fernando Bartra
> 
 
I'd venture to say that with all those colours squeezed into that high 
resolution the flicker is covered up.  If you always make sure to double 
up lines and anti-alias a lot in the art, you can hide much of the 
flicker easily.  BTW - how's the fringing in HAM at that res?
 
Garrett Moon
gmoon@blaze.bc.ca


From amos-request@svcs1.digex.net Thu Oct  5 09:14:43 1995
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Date: Thu, 5 Oct 1995 10:29:49 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: Valhalla
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Well,

after few days from my first mail, a friend of mine said that he got 
Valhalla. So, i have been invited to play it.
Valhalla takes place on 6 disks DD.All files are signed with a capital 
letter followed by a number. Some of these files are protected but others
can be viewed with Dopus. I used it to view these files and i saw that..
they are Amos Banks!
Well, there are some packed pictures and music banks....

 Luca Ferraris
 
    aldo@di.unito.it
    http://www.di.unito.it/pub/WWW/www_student/amiga/LucaFerraris



From amos-request@svcs1.digex.net Thu Oct  5 13:15:35 1995
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From: "Marco Eberhardt" <SA437@utb.shv.hb.se>
Organization:  University of Boras
To: Amos-List@access.digex.net
Date:          Thu, 5 Oct 1995 16:02:22 MET-1MEST
Subject:       Re: Valhalla
Priority: normal
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Luca Wrote on 5/10-95:

> Well,
> 
> after few days from my first mail, a friend of mine said that he got 
> Valhalla. So, i have been invited to play it.
> Valhalla takes place on 6 disks DD.All files are signed with a capital 
> letter followed by a number. Some of these files are protected but others
> can be viewed with Dopus. I used it to view these files and i saw that..
> they are Amos Banks!
> Well, there are some packed pictures and music banks....

Nice that some people write games that uses Amos, and sell them!
Anyone here seen the game Lost In Minds? It's also made in Amos! 

Anyone more out there ho has seen more games made in Amos?

Regards to ya all!

/Marco.                                                     

*********************************************************************
* Martial Arts makes life worth living  :-))                        *  
*********************************************************************
* The Place To Be Happy Is Here                                     *
* The Time To Be Happy Is Now                                       *
* The Way To Be Happy Is To Make Others So!                         *
*********************************************************************
* E-MAIL ME: SA437@UTB.SHV.HB.SE                                    *
*********************************************************************

From amos-request@svcs1.digex.net Thu Oct  5 18:00:24 1995
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Date: Tue, 3 Oct 1995 11:44:19 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 3D Engine
To: JEFF WEBB <jeff.webb@the-matrix.com>
cc: amos-list@access.digex.net
In-Reply-To: <8B2430D.000505665E.uuout@the-matrix.com>
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>  I just took a look at the 3D Engine put up on Aminet by someone here. I
> was impressed with what you did in amos with just a small ML driver.
> Here is my few words about it.

Ok, lets see...

> 
>  With a non accelerated 1200 the mode you called running was the
> standard speed that games like Gloom and Fears ran at. If you want to
> get the most sales out of a game you write with it use the run mode as
> standard mode and the other mode as an option to slow it down on other
> systems.

Ok. I'll try to fix this so that the walk/run modes would
run equally fast/slow on all machines...
This is a bit tricky because I have to use interrupts.

Also the overall speed will increase a lot, becoz I've and will 
optimize the routines. 

My current version is already about 50% faster than the aminet version,
becoz of a new floor algorithm.

> 
>  The raycasting (I think thats what you use) looks as good as Alien
> Breed 3D demo but falls short of Gloom's detail. But still Great for
> amos.

I'm planning to move to a more complex raycasting system, which could
handle different wall heights and "curved" walls. But first I have to
blast sum bugs.

> 
>  You have a few bugs with wall intersections, some times you can see the
> gapes for a second. Need to fix that if you want to compeate with the
> other 3D games.

This is a tricky one. I still haven't figured out how could I fix this.

> One suggestion please make a
> Dungon type game with spells ect the future stuff has been done to
> death.

Ok, this is what I was searching for.. 
Thanks very much for your comments Jeff!


Everybody, spells/guns, which do you prefer?


Pete
mystic@tlti.tokem.fi


From amos-request@svcs1.digex.net Thu Oct  5 16:22:51 1995
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From: S93044370@acs.saultc.on.ca
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Date: Mon, 02 Oct 1995 21:11:59 -0400 (EDT)
Subject: Re: Interpreter_config.amos
To: amos-list@access.digex.net
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To answer the question about the Interrepter_config.amos is as follows:

Its not looking for the config but the actual amos program that does the
configuring, which will be in your amospro_system directory.  Amos Pro
expects to find this assigned or none of the system programs will load
e.g. the monitor, the config program, the help stuff, the sprite and sound
editors, all you have to do to fix this: is to assign it to the proper 
directory in your system-configuration like so:

assign amospro_sytem: dh0:amospro or wherevver you have amospro on your
hard drive.

I hope this clears up your problems.

Cori Skagen
(s93044370@acc.saultc.on.ca)


From amos-request@svcs1.digex.net Thu Oct  5 19:30:57 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Amcaf
Date: Tue, 03 Oct 1995 10:54:19 +0100
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jeff.webb@the-matrix.com (JEFF WEBB) wrote on 01.10.1995 some text under
the subject Amcaf. I can't leave this uncommentated ;-)

JW>  Has anyone had this problem. When I use the AMCAF Pt Play with the
JW> Pt Sam Play I get a high frequency (sp) noise after the Sample stops
JW> playing.

This is a known bug and can be fixed with the program I posted here and
personally to you...

JW> If I use Pt Stop followed with Pt Sam Play the system acts as if
JW> I had used the buggy MED commands. Samples loop ect. Is thier a fix for
JW> this?

This is a problem of the Music Extension... remove it, and it will work.
The Music Extension installs a Sample Interrupt, which causes this sample
loops.

JW> I hope thier is I was gonig to reg AMCAF this week but if I cant
JW> fix this problem I will have to buy the Music Extension instead. I need
JW> music and sound effects at the same time in my prgs.

Sure, and at my place it perfectly works (see Tubes and MegaTron for
example) ;-)

JW>  Also Could the kind soul who posted the fix for the POP that the sample
JW> editor adds at the begining of each sample please repost it.

The program I posted will not fix the 'knack' (click) at the beginning of
a sample but the high frequency beep of a sample when replaying with Pt
Sam Play.

To remove the click, just save your samples without the IFF-header
(actually, the AMOS Pro Sample_Bank_Maker will automatically skip this
header)...

JW>  When I get these things fixed I will be just days way from a working
JW> beta version of CommBatt. The modem only Dune II clone.

Cool! Wanna have it first ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Baughurst (n.)
  That kind of large fierce ugly woman who owns a small fierce ugly
  dog.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Oct  5 19:12:37 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AGA
Date: Tue, 03 Oct 1995 11:05:33 +0100
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 02.10.1995 some
text under the subject AGA. I can't leave this uncommentated ;-)

fB>         I just got Dpaint 4 AGA (am I happy) and I don't understand this,
fB>     an AA pic that is 640x400+ham shows no flicker (or at least I coudn't 
fB> notice it) but a non-AA pic same resolution (640x400 without ham) does 
fB> have the flicker.  First I thought well maybe there is no flicker in 
fB> AA!!!!, but when I tried drawing in AA-1280x400 then the flicker did appear.
fB>    so this are the facts:
fB>    -a pic that is 1280x400 will flicker with or without AA
fB>    -a pic that is 640x400 flickers, but if it is AA then will not flicker!!!
fB>     why???? can anyone explain this to me? should screen flicker on AA if 
fB> it is 640x400 and if yes why this pic shows no flicker? maybe it flickers 
fB> but the ham pretty colors cover the flicker somehow?

I suppose, you are using a Multisync monitor... normally, the
lowres-displays and interlace displays are scan-doubled so there's no
flicker anymore. However, this scan doubling cannot be applied on all
resolutions.

fB>    reason I'm asking this is because I don't wanna keep drawing in 
fB> lowres, specially if using AA i can get no flicker on 640x400.
fB>   Where does AMOS comes in? well I suspended working on my rpg and I 
fB> think I'll try to make it an AMOS AGA game pls someone explain in extenso 
fB> about flicker :) thank you

Not all users have Multisync monitors... so the displays cannot be
promoted to DBL-modes... :-\

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bauple (n.)
  An indeterminate pustule which could be either a spot or a bite.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Thu Oct  5 17:36:15 1995
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From: "Robert Currie" <currie@zd>
Message-Id: <9510031217.ZM1356@zd>
Date: Tue, 3 Oct 1995 12:17:58 -0600
In-Reply-To: Kevin Warren <kevin@aom.bt.co.uk>
        "Speed optimisation of AMOS code." (Oct  3,  4:23pm)
References: <199510031523.QAA08139@perseus.aom.bt.co.uk>
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To: Kevin Warren <kevin@aom.bt.co.uk>
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On Oct 3,  4:23pm, Kevin Warren wrote:
> Subject: Speed optimisation of AMOS code.
> I am disheartened that my AMOS programs run so slow.  Does anyone
> have any advice at all, no matter how trivial, on how I can speed
> up my code?
>-- End of excerpt from Kevin Warren


	-Remove unecessary floating point mathematics
	-do precalculations and hold the answers in arrays or banks
	-avoid sin() cos() or other similar functions
	-use inc or dec instead of i=i+1, and use add to replace code that
	 keeps a variable within a range.
	-invoke comp test off at the beginning of the program.
	-use only as many bitplanes as you really need in your graphics

I'm sure there are many others but without being specific that's all I can
think of right now.



-- 
-----------------------------------------------------------
			Robert Currie
		   currie@cpsc.ucalgary.ca
-----------------------------------------------------------

From amos-request@svcs1.digex.net Thu Oct  5 17:19:16 1995
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From: "stephen wood  student" <STEPHENW@inetgw.chichester.ac.uk>
Organization:  Chichester College of Technology
To: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
Date:          Tue, 3 Oct 1995 18:49:29 GMT
Subject:       Re: Vahalla question
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> Well, i'm come back on amos-list since yesterday and i have a question.
> A friend of mine told me that Vahalla has been creared with AMOS.
> Is it true? 
> 
> I saw the game and i was very shocked by smooth animations and now i
> 'm very interested to know if Vahalla was an AMOS project. If so, well, 
> i have to send my personal congratulations to programmers!
> 
>   Bye

Hi Tesi,
 Well actually yes it was.  The first version defently was.  I'm not 
sure about the other incarnations.

One of the UK based magazines run a letter from a reader who 
mentioned that the famous, or is that infamous, AMOS requester popped 
up while playing.

Bye

Steve

From amos-request@svcs1.digex.net Thu Oct  5 17:52:21 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 3 Oct 1995 20:50:14 +0000
X-pmuue: littleco.amo
X-finfo: DOS,"littleco.amo",,,,Unknown
Subject: LittleCom
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

 * This message contains the file 'littleco.amo', which has been
 * uuencoded. If you are using Pegasus Mail, then you can use
 * the browser's eXtract function to lift the original contents
 * out to a file, otherwise you will have to extract the message
 * and uudecode it manually.

begin 660 littleco.amo
M04U/4R!"87-I8R!6,3,T(````PX$`092`````!T!!E(`,B`@("`@("`@("`@
M("`@("`@("`@("!,H71T?&4\;VT@=C$N,#`@.B`R,2\P-2\Y,R`@```$`092
M`````!0!">H`/@``````7``^```"@`!<`#X```$``%P`/@````(`7`R$```5
M`1/<`#X``````%0+K@!4%%0`5!W2`%0,_``^``````!<`#8```#P```,`0!.
M!@(`!@`^``````!<`#X````````,`0!.!@(`2``^``````!<`#X```E@```"
M````,@$4=`!4$^@`)@`E("`@("!,H71T?&4\;VT@=C$N,#`@8GD@4V5M<')I
M;FD@("`@(```5`1V`%0$=@!4$^@`)@`4("!#5%),*T530R!T;R!1=6ET("``
M5`1V`%0$=@!4%&(```0!`E`!G```%0$`!@```@)X`/^B`/(`5``&``8"`&%X
M_Z(!W`!T``8```(">```?```-@$"O@!D$>C_H@`^````"/]8``8`!@(`87C_
MM@`^````0/]8``8`!@(`87C_K``^````6@+&``8`!@(`87C_H@`&``8"`&%X
M_\H`/@```$``5``&```"`G@`_Z(%4@!T``8`!@(`87@`?```-@$"O@!D$>C_
MH@`^````"/]8``8`!@(`87C_M@`^````8/]8``8`!@(`87C_K``^````>P+&
M``8`!@(`87C_H@`&``8"`&%X_\H`/@```&``5``&```"`G@`_Z(%4@!T``8`
M!@(`87@`?```%P$"O@`F``8```(">`#_9@`F```"Q@!.!@(`<@`^``````!<
M``8```(">`````\!``8`#`(`<V?_H@!.!@$`[@!T`#X``````'P``!8!`KX`
M)``&``P"`'-G_[8`/@`````"Q@1V!5(`=``&``P"`'-G`'P`9```#P$"7!'8
M`'0`/@```$4`?/]8$>C_H@`^````"````@````4!`$X&```L```6`0W^`#X`
K```!`%02G@`^````$`!4!/8`)@`-5'-6.DUE;G4N06UO<P```$%M0G,``#X`
 
end

From amos-request@svcs1.digex.net Thu Oct  5 16:58:27 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 3 Oct 1995 20:50:15 +0000
Subject: LittleCom
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

OK, here's a really tiny little program which should access the modem 
and allow you to send AT commands to and from it.  It's just 
incredibly simplistic with no features at all, but you do things like 
ATDT<number> to dial out using the <number> and so on.

Anyway, I'm sure (as always) I've completely missed the point with 
the question, so if so - very soon!

(Amos Pro only - sorry again!)

Oh, and it's called LITTLECO.AMO because the PC can't deal with 
LITTLECOM.AMOS.  :-(
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Thu Oct  5 17:21:09 1995
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	id AA0028n; Tue, 3 Oct 95 22:55:40 GMT
Date: Tue, 3 Oct 95 22:55:40 GMT
Message-Id: <9510032255.AA0028m@paston.co.uk.uucp>
In-Reply-To: <Pine.SUN.3.91.951003132804.3087A-100000@cicladi>
             (from Tesi Balossino <aldo@cicladi.educ.di.unito.it>)
             (on Tue, 03 Oct 95 13:33:35)
Lines: 13
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Vahalla question
Status: RO
X-Status: 

Greetings Tesi, you wrote some text on the subject Vahalla question, and
now I'm going to answer it

TB> Well, i'm come back on amos-list since yesterday and i have a question.
TB> A friend of mine told me that Vahalla has been creared with AMOS.
TB> Is it true? 

Yep.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ 1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Thu Oct  5 18:25:10 1995
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 	id AA181583137; Wed, 4 Oct 1995 08:52:17 +0100
Date: Wed, 4 Oct 1995 08:52:17 +0100 (MET)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: Speed optimisation of AMOS code.
In-Reply-To: <199510031523.QAA08139@perseus.aom.bt.co.uk>
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On Tue, 3 Oct 1995, Kevin Warren wrote:

> I am disheartened that my AMOS programs run so slow.  Does anyone
> have any advice at all, no matter how trivial, on how I can speed
> up my code?

I am not much into games making, so I have never really felt the need for 
optimisation.
Some things I have learned though. For instance, if you want to load in 
data, always load it in as banks. If you'd have to load in large files 
using the Open In and various Input# commands, it can take ages.
Recently we have been talking about drawing circles faster than the Amos 
Circle command does. In some cases this is actually possible. So it helps 
to try and build an own function, even if an Amos command that does 
the same exists.

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................


From amos-request@svcs1.digex.net Thu Oct  5 18:15:46 1995
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Date: Wed, 4 Oct 1995 08:15:12 GMT+2
From: jokivuori@joyl.joensuu.fi
Subject: Re: Wishlist for AMCAF V1.31?
In-reply-to: <wbvWUMD261aRz1@p22.sixpack.pfalz.org>
Sender: JOKIVUORI@joyl.joensuu.fi
To: Chris Hodges <chris@sixpack.pfalz.org>
Cc: amos-list@access.digex.net
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On Sun, 1 Oct 1995, Chris Hodges wrote:

> Hello everybody!
> 
> I'm currently preparing the next version of AMCAF, so I wanted to ask for
> any suggestions for new commands or functions... Some people did have
> hints for AMCAF, but I cannot remember all of them, so would you people

I bet you havent heard this before :) ...>> Faster bob routines...
                                         >> Fast chunky2planar....



From amos-request@svcs1.digex.net Thu Oct  5 19:11:01 1995
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Date: Wed, 04 Oct 1995 13:24:27 +0200
From: Dennis <D.Michels@dia.eur.nl>
Subject: Re: Wishlist for AMCAF V1.31?
To: amos-list@access.digex.net
Reply-to: d.michels@dia.eur.nl
Message-id: <9C719DE7D2B@NS1.uca.imb.eur.nl>
Organization: Erasmus Universiteit Rotterdam (NL)
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Hello everybody!

> > I'm currently preparing the next version of AMCAF, so I wanted to ask for
> > any suggestions for new commands or functions... Some people did have
> > hints for AMCAF, but I cannot remember all of them, so would you people
> > please speak up? Thx.
> > 
> > Best regards
> >       Chris Hodges <chris@sixpack.pfalz.org>
> > 
> > Aubusson (n.)
> >   The hairstyle a girl adopts for a special occasion which suddenly
> >   gives you a sense of what she will look like in twenty years' time.
> > (from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)
> > 
> > 
>    I got but one wish for AMCAF----> how about display of AGA hires-ham 
> screenss?  make that true and I'll be a happy customer :)

Also handy would be usage of Animbrushes, faster 3D...

Greets,
    Dennis
    
     *  Sie schmelzen den Osterhasen!   ** Ze smelten de paashaas * 
 * They're melting the easterbunny! ** De smalter  paskharen! * 
 * Ils fondent  le papin de paques! **  Ei topesc iepurasul!  *
 * Oni playvat  paskhal'hogo zaica! *     --space 4 rent--
 *     Ellos estan devorando o comiendo un conejo viejo!      *
 *         Stanno sciogliendo il coniglio di pasqua!          *

From amos-request@svcs1.digex.net Thu Oct  5 18:39:32 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Speed....
Date: Wed,  4 Oct 95 13:47:16 GMT
Message-ID:  <9510041350.aa23749@agora.stm.it>
Status: RO
X-Status: 



 > I am disheartened that my AMOS programs run so slow.  Does anyone
 > have any advice at all, no matter how trivial, on how I can speed
 > up my code?

Compile it!  :-)

     _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Thu Oct  5 18:46:37 1995
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Date: Wed, 4 Oct 1995 09:48:17 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: AGA
To: Garrett Moon <gmoon@blaze.bc.ca>
cc: amos-list@access.digex.net
In-Reply-To: <Pine.LNX.3.91.951002210330.2051A-100000@flame.blaze.bc.ca>
Message-ID: <Pine.3.89.9510040905.B6943-0100000@freenet3.scri.fsu.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

     Thanks for comments Garret, now I learned that hires w ham can cover 
the flicker.  How's the fringing in ham?  :)  I just got Dpaint AGA and 
still didn't get through the tutorial, anyways for those who might not 
know fringing is when you are working on a ham picture there might be 
streaks of color running to the right of the brush and it can be 
annoying, but after you paint it wil not affect the pic.  Actually with 
regular brush I couldnt see the fringing, when I loaded another brush 
then it was really messy!!!! I thought it was funny though,

     Thanks to all that answered about AGA :)

    Fernando Bartra
     Amiga will always rule


From amos-request@svcs1.digex.net Thu Oct  5 19:10:39 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: M.Berionne@agora.stm.it, AMOS-LIST@access.digex.net
Date:          Wed, 4 Oct 1995 18:05:50 0100
Subject:       Re: Val function
X-Pmrqc:       1
Priority: normal
X-Mailer:     Pegasus Mail v3.1 (R1)
Message-Id: <88F0BAB4014@ch.wssk.am.wroc.pl>
Status: RO
X-Status: 

Hi, Michele
You wrote :

> Hello,
> a problem to solve for all you!!
> 
> If you enter in Amos or AmosPro a line like:
>    Print Val("5+10")
> 
> Amos will print just 5.
> Is there a way to allow Amos to reply 15, making the operations in the
> string??

It's your error, not Amos problem because "5+10" is not "15"
Also "5"+"10" is not "15" but "510".
It's only string  and if Val function find another character than 0-9
give you only numeric value of string before this character.
In your example it's exactly - 5.

Try : Print Val("10Michele") -> effect - 10


Your second questions: Sorry I'm not good in Amal.

                                                      Jacek


 
______________________________________________________________________

                \\\\                Jacek Kubica
                 \\\\   ////  kubica@ch.wssk.am.wroc.pl
                  \\\\ ////    Regional Hospital Wroclaw
                   \\\X///             POLAND
                    =====
______________________________________________________________________

From amos-request@svcs1.digex.net Thu Oct  5 14:44:00 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Banks
Date: Thu,  5 Oct 95 17:44:46 GMT
Message-ID:  <9510051745.aa14595@agora.stm.it>
Status: RO
X-Status: 



> Is not quite good to adde all banks to source code, because
> the copmpiled code in very,very long.
> In my experiance is better using bsave and bload to save and load
> amos banks. It also hide fact that is part of amos program.

What should I do with a sample bank???
I have to save it with the program or like normal banks, but in this second
case, everybody can use my own samples!!
And bsave can't be used, since when you do bload the bank will not be seen
as a sample bank.

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Thu Oct  5 19:30:19 1995
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Date: Thu, 5 Oct 1995 12:29:29 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re: Fast sin() and Cos()
To: Amos List <amos-list@access.digex.net>
In-Reply-To: <9509272215.aa06786@agora.stm.it>
Message-ID: <Pine.3.89.9510051206.A3985-0100000@vifa1>
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On Wed, 27 Sep 1995 M.Berionne@agora.stm.it wrote:

>  > =A0=A0=A0=A0=A0=A0=A0=A0I'm sorry but that is inherently not true. I h=
appen to be
>  > learning of many faster ways of creating circles or arcs without using
>  > sin's cos's, floating numbers and the like. There are many algorithms
>  > available that will
>  > generate circles faster than a line approximation(and much more circle
>  > like as well).
>=20
> A fast algorithm to compute Sin and Cos funcions is:
>=20
> Sin(x)=3Dx-x^3/(3*2*1)+x^5/(5*4*3*2*1)-x^7/(7*6*5*4*3*2*1)
> Cos(x)=3D1-x^2/(2*1)+x^4/(4*3*2*1)+x^6/(6*5*4*3*2*1)
> Asin(x)=3Dx+x^3/(2*3)+1*3*x^5/(2*4*5)+1*3*5*x^7/(2*4*6*7)
>=20
> Actually, these are end-less, but are accurate enough to draw a circle.

I once wrote a small program to create a memory bank that
stored the Sin() and Cos() function results from 1-90 in a
2 byte space.  I took the original values and multiplied
them by 32700, getting the integer result and putting
it into a bank.  I found that I increased my tirg function
speed by 13% using this method.

I still have the program if anyone is interested.  Its
real small, and the created bank is about 980 bytes,
if my memory serves me correctly.

John C. Bintz - uv334@freenet.victoria.bc.ca
WWW:  http://www.lookup.com/Homepages/10794/home.html
"If at first you don't succeed, blame it on your parents!"
                                                 -Yakko Warner


From amos-request@svcs1.digex.net Thu Oct  5 21:12:08 1995
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Date: Thu, 5 Oct 1995 15:35:32 -0700 (PDT)
From: Norman Edwards <normedw@netcom.com>
Subject: Re: dev/amos
To: fernando Bartra <fer007@freenet.scri.fsu.edu>
cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9510021518.B18428-0100000@freenet3.scri.fsu.edu>
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Hi gang,

	I got AMOS Basic in a Amiga Format.  It is a self installing
disk.  I'm using DF1: and DH0:.  I have no DF0:.  The silly disk
wants to be in DF0: and will not install out of DF1:.  Any suggestions?

Thanks.





normedw@netcom.com
	


From amos-request@svcs1.digex.net Fri Oct  6 03:12:17 1995
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Date: Fri, 6 Oct 1995 16:09:05 +1200 (NZST)
From: Mike Crowl <mcrowl@earthlight.co.nz>
To: Norman Edwards <normedw@netcom.com>
cc: fernando Bartra <fer007@freenet.scri.fsu.edu>, amos-list@access.digex.net
Subject: Re: dev/amos
In-Reply-To: <Pine.3.89.9510051538.A22291-0100000@netcom7>
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On Thu, 5 Oct 1995, Norman Edwards wrote:

> 
> Hi gang,
> 
> 	I got AMOS Basic in a Amiga Format.  It is a self installing
> disk.  I'm using DF1: and DH0:.  I have no DF0:.  The silly disk
> wants to be in DF0: and will not install out of DF1:.  Any suggestions?
> 
You could assign DF0: to DF1: before running the program?



> Thanks.
> 
> 
Seeya,

               ???????????????????
               ?    ??     ? ??  ?
               ? ?? ??  ????  ?  ?
               ?     ?    ??     ?  <-- (BLUR YOUR EYES
               ? ??? ?  ????  ?  ?          AT THIS)
               ?    .?     ?  ?? ?
               ???????????????????


                 B  ?  E  ?  N

                C ? R ? O ? W ? L

         EMAIL : mcrowl@earthlight.co.nz
> 
> 
> 
> normedw@netcom.com
> 	
> 
> 


From amos-request@svcs1.digex.net Fri Oct  6 02:15:43 1995
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Date: Fri, 6 Oct 1995 00:10:08 -0400 (EDT)
From: Tim Wright <tewright@mailbox.syr.edu>
X-Sender: tewright@mothra.syr.edu
To: AMOS list <amos-list@access.digex.net>
Subject: Re: Names and Addresses
In-Reply-To: <215e38f5.u8t20e.4f4fd-dons@olympus.net>
Message-Id: <Pine.SUN.3.91.951006000358.8233A-100000@mothra.syr.edu>
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On Thu, 28 Sep 1995, Don Schmelling wrote:
> Hi Eddie, 
> >     One of the best ways to protect your copyright is to place a copy of your
> > game + documentation in an envelope, date seal it and put it a banks safety
> > deposit box.  They should automatically record the date you placed the
> > envelope in there.  If you then need to prove copyright, only remove the
> > deposit box when you definitely need to and get someone to witness that you
> > have not tampered with the contents in any way.
> > This is the best way I know of protection.  A good friend of mine uses this
> > method when copyrighting his music.
> But how can you prove that your witness is not lieing.

I've always heard one of the best methods for a 'simple' copyright is to 
stick a copy of the disk/tape/whatever in an envelope and mail it to 
yourself.  When you get it, don't open it, just put it away for 
safekeeping.  If need be, this government-dated package can be opened 
later in a court of law proving the date and origin of the package. :) 
Of course the best way in the US is to just send for a standard copyright 
which I believe costs $20 now.

,---------------------------------------------------------------------------.
| Tim Wright                                       tewright@mailbox.syr.edu |
| "Argh!"                                              tewright@usa.nai.net |
| BFA Art Media Studies, Computer Graphics    http://www.nai.net/~tewright/ |
`---------------------------------------------------------------------------'

From amos-request@svcs1.digex.net Fri Oct  6 02:49:23 1995
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Date: Fri, 6 Oct 1995 00:48:09 -0400 (EDT)
From: Tim Wright <tewright@mailbox.syr.edu>
X-Sender: tewright@mothra.syr.edu
To: AMOS list <amos-list@ACCESS.DIGEX.NET>
Subject: Re: 3D Engine
In-Reply-To: <Pine.3.87.9510031119.B2347-0100000@tlti>
Message-Id: <Pine.SUN.3.91.951006001839.8233B-100000@mothra.syr.edu>
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On Tue, 3 Oct 1995, Petri Hakkinen wrote:
> Everybody, spells/guns, which do you prefer?

   Hmmm... Having played quite a few Doom/Heretic incarnations on my 
friend's PC, I'd have to say I tend to like the 'gun' games better but 
maybe I just haven't seen any mind boggling 'spell' games yet.

   I have a BIG suggestion for you.  Personally, once I finished Doom I 
got rather bored with it.  Deathmatches renewed my interest for a little 
while, but then they got old too.  Then I discovered new .wad archives, 
and level & graphic editors!  Now I LOVE the game again because I can 
completely create my own scenarios!
   If you are storing the graphics and blueprints in banks or some 
external format, I would love to see the ability to replace these with 
custom modules.  Then you could include graphics for both a sci-fi AND a 
fantasy game (or anything else you could imagine).  If you store your 
weapons in some kind of external table (that keeps track of bullet speed, 
reload speed, bullet power, etc.), you could modify this to create 
new/unique weapons for whatever graphic style you'd like.  You might even 
be able to store the enemies in this manner.  You could even allow 
different graphics for each level! (it could lower memory requirements to 
not have to load even the unused graphics for every level)

   You know... You could even turn this into a 3-D construction kit!

   Of course this kinda wont effect me until I get my AGA machine next 
year.  Ever consider an ECS version? ;)

,---------------------------------------------------------------------------.
| Tim Wright                                       tewright@mailbox.syr.edu |
| "Argh!"                                              tewright@usa.nai.net |
| BFA Art Media Studies, Computer Graphics    http://www.nai.net/~tewright/ |
`---------------------------------------------------------------------------'

From amos-request@svcs1.digex.net Fri Oct  6 07:06:59 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9510060842.AA19337@diamond.bton.ac.uk>
Subject: Searching...
To: amos-list@access.digex.net
Date: Fri, 6 Oct 1995 09:42:00 +0100 (BST)
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> Hello, I'm a french student at LE MANS in France and I'm looking for
> AmigaNuts PD library which seems to be an extension to Amos Pro and provides
> to Work with AGA modes. I'm a developper under AmosPro and I'll be very
> grateful to you if you can reply and tell me where I Can find this very
> Extension.
> I think it's a question of life and death for me.
> My address : p9511@bigiup.univ-lemans.fr
>
> Thanks.

    Quite a few people I know have had trouble getting hold of the extension.
I think Ben Wyatt on this list managed to find it though.

    I think if we help you, you should invite all of us over to Le Mans to
watch the 24 hour race when it happens :-)))))

--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*      tl14@diamond.bton.ac.uk      *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Fri Oct  6 07:05:59 1995
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: amos-list@access.digex.net
Date:          Fri, 6 Oct 1995 09:26:59 0100
Subject:       Re: dev/amos
Priority: normal
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> Hi gang,
> 
>     I got AMOS Basic in a Amiga Format.  It is a self installing
> disk.  I'm using DF1: and DH0:.  I have no DF0:.  The silly disk
> wants to be in DF0: and will not install out of DF1:.  Any suggestions?
> 
> Thanks.
> 
> 
> 
> 
> 
> normedw@netcom.com
>     
> 
 Hmm, Amiga without DF0: ??????
 
 Try assign commands from shell or unpack this package manualy
 
                                                        Jacek
 
 
  
______________________________________________________________________

                \\\\                Jacek Kubica
                 \\\\   ////  kubica@ch.wssk.am.wroc.pl
                  \\\\ ////    Regional Hospital Wroclaw
                   \\\X///             POLAND
                    =====
______________________________________________________________________

From amos-request@svcs1.digex.net Fri Oct  6 08:33:41 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9510060850.AA19711@diamond.bton.ac.uk>
Subject: Re: Names and Addresses
To: amos-list@access.digex.net
Date: Fri, 6 Oct 1995 09:50:10 +0100 (BST)
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> Hi Eddie,
>
> >     One of the best ways to protect your copyright is to place a copy of your
> > game + documentation in an envelope, date seal it and put it a banks safety
> > deposit box.  They should automatically record the date you placed the
> > envelope in there.  If you then need to prove copyright, only remove the
> > deposit box when you definitely need to and get someone to witness that you
> > have not tampered with the contents in any way.
> >
> > This is the best way I know of protection.  A good friend of mine uses this
> > method when copyrighting his music.
> But how can you prove that your witness is not lieing.

	You have to make sure your witness is someone like the Bank Manager.  It
must be someone you don't know as a friend.  You can never prove that they are
not lieing I suppose.  This is why courts have oaths, lawyers and juries :-)

	If you believe that sort of thing (Justice prevails!) then you are
misguided!  Unless of course you have all of OJ's lawyers.  Then you're sorted
:-)))))))))

--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*      tl14@diamond.bton.ac.uk      *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Fri Oct  6 08:22:39 1995
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 	id AA069560776; Fri, 6 Oct 1995 10:12:56 +0100
Date: Fri, 6 Oct 1995 10:12:55 +0100 (MET)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: Valhalla
In-Reply-To: <1366AAE20C8@utb.shv.hb.se>
Message-Id: <Pine.HPP.3.91.951006100934.6917A-100000@mpih17>
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On Thu, 5 Oct 1995, Marco Eberhardt wrote:

> Luca Wrote on 5/10-95:
> > after few days from my first mail, a friend of mine said that he got 
> > Valhalla. So, i have been invited to play it.
> > Valhalla takes place on 6 disks DD.All files are signed with a capital 
> > letter followed by a number. Some of these files are protected but others
> > can be viewed with Dopus. I used it to view these files and i saw that..
> > they are Amos Banks!
> > Well, there are some packed pictures and music banks....
> 
> Nice that some people write games that uses Amos, and sell them!
> Anyone here seen the game Lost In Minds? It's also made in Amos! 

There was a demo of a commercial game written in Amos on last month's 
coverdisk. At least, looking through it with a hex monitor revealed it to 
be an Amos game, there were no other clues. I can't remember the name, 
but it was made by Vulcan software and the git^H^H^Hreviewer called it a 
cross between Lemmings and Valhalla. Actually, it was more like a cross 
between Lemmings and Mr. Chip Nibble.

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................


From amos-request@svcs1.digex.net Fri Oct  6 08:39:48 1995
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Date: Fri, 6 Oct 1995 10:32:06 +0100 (MET)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: slotmachine
Message-Id: <Pine.HPP.3.91.951006102920.7082A-100000@mpih17>
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A while ago, Greg Cox asked for a slotmachine, preferably written in 
Amos. I answered that I'd heard of such a thing and would try to get my 
hands on it. Well, it appears this game already is on Aminet. If anyone 
is still interested, the game is called Gox!, was written in AmosPro and 
can be dl'ed as Aminet:game/misc/gox2.lha. Have fun!

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................

From amos-request@svcs1.digex.net Fri Oct  6 08:51:23 1995
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From: James McArthur <jamesm@it.ntu.edu.au>
Message-Id: <199510061100.UAA08247@morinda.cs.ntu.edu.au>
Subject: Amos On AGA
To: amos-list@access.digex.net
Date: Fri, 6 Oct 1995 20:30:57 +0930 (CST)
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Does anyone know how to get Amos: The Creator to work with workbench
on AGA? I got the thing installed on my Harddrive okay, but when I multitask
with Amiga-A and do something on workbench (like opening PPaint) and return
to Amos the screen is garbled :-(

I managed to get the pointer back by removing the Hires Pointer and putting
a lowres one on workbench, but I cant seem to get Amos to work.

Any ideas??

From amos-request@svcs1.digex.net Fri Oct  6 09:42:37 1995
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	(1.37.109.4/16.2) id AA29986; Fri, 6 Oct 95 11:57:17 +0100
Subject: Re: Bits and Pieces
To: chris@sixpack.pfalz.org (Chris Hodges) (Chris Hodges)
Date: Fri, 6 Oct 95 11:57:13 MET
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <wZ6vlMD261aiz8@p22.sixpack.pfalz.org>; from "Chris Hodges" at Sep 26, 95 6:29 am
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

> MC> > MC> arrays of size like X(712,300,412,63)....?  :-P
> MC> > You couldn't anyway... that array would take up about 21 GB ;-)))) Just
> MC> > kidding ;-)
> MC> Only an '060 would be suited to that sort of memory, eh Chris ;-)
> ;-)))) Not even a 68060 would be able to... I think there are no computers
> in the world that use larger adresses than 32 bit? ;-))
--
Erm. I think the PPCs from motorola (PC601, 602, 603, 604)
are full 64bit. So I take it their bus is also 64 bit.
Maybe i'm wrong on this. Not very AMOS either.
---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Fri Oct  6 10:53:07 1995
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 	id AA007253645; Fri, 6 Oct 1995 13:47:25 +0100
From: Branko Collin <bcollin@mpi.nl>
Date: Fri, 6 Oct 1995 13:48:11 +0100 (MET)
X-Sender: bcollin@mpih18
To: Amos Discussion List Amos Discussion List<amos-list@access.digex.net>
Subject: Re: Amos On AGA
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On Fri, 6 Oct 1995, James McArthur wrote:

> Does anyone know how to get Amos: The Creator to work with workbench
> on AGA? I got the thing installed on my Harddrive okay, but when I multitask
> with Amiga-A and do something on workbench (like opening PPaint) and return
> to Amos the screen is garbled :-(
> 
> I managed to get the pointer back by removing the Hires Pointer and putting
> a lowres one on workbench, but I cant seem to get Amos to work.

It might be the version of Amos you have. Only v.1.36 (the latest/last) 
will work correctly on AGA machines. If you don't have this version, 
then download the update from Aminet.

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................


From amos-request@svcs1.digex.net Fri Oct  6 11:51:30 1995
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From: Simon Blake <sab@mfltd.co.uk>
To: Amos Discussion List <amos-list@access.digex.net>
Subject: RE: slotmachine
Date: Fri, 06 Oct 95 14:39:00 GMT
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If memory serves me, and it often fails as I get older, there was also an
AMOS slot machine game that appeared on an Amiga Computing Disk, it
was called Amos Coin Drop and was a reasonable attempt, back in the old
days of the creator.

If anyone is after it, I can probably dig it out, it's some where in my
piles of disks.



Simon Blake (sab@mfltd.co.uk)
aka: Insommy on IRC.
www: http://www.mfltd.co.uk/~sab
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=
Enterprise Client/Server COBOL Development Group
Micro Focus.
NEWBURY.
England.
Desk: 01635 565 522
Mobile: 0378 428333



 ----------
To: Amos Discussion List
Subject: slotmachine
Date: Friday, October 06, 1995 10:32AM

>A while ago, Greg Cox asked for a slotmachine, preferably written in
>Amos. I answered that I'd heard of such a thing and would try to get my
>hands on it. Well, it appears this game already is on Aminet. If anyone
>is still interested, the game is called Gox!, was written in AmosPro and
>can be dl'ed as Aminet:game/misc/gox2.lha. Have fun!
>
>.......................................................................
>.       Branko Collin          .                                      .
>.                              .  'Heineken is een harddrugsdealer'   .
>.   //  u249026@vm.uci.kun.nl  .                                      .
>. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
>.......................................................................

From amos-request@svcs1.digex.net Fri Oct  6 15:01:14 1995
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To: amos-list@access.digex.net
Subject: Re: Update me....
In-reply-to: Your message of "Thu, 28 Sep 1995 20:44:57." <199509282044.AA03469@dragon.res.cmu.edu>
Mime-Version: 1.0
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Date: Fri, 06 Oct 1995 16:53:45 +0100
From: Paul Hickman <ph@doc.ic.ac.uk>
Message-ID: <"lorikeet.d.766:06.09.95.15.53.47"@doc.ic.ac.uk>
Status: RO
X-Status: 


>   I think the maximum size for an array is 64k (the size of a 16-bit
> integer).  In Creator, it's actually 32k, because the size is signed, for
> some really weird reason.  (I.e. if you have an array >32k in size, Creator
> will start writing *below* the array's base address.)  So the answer is
> probably that you need to use banks.
> 
I think this bug was fixed in later versions of the creator (1.34+) and is
OK in AMOSPro. However there is still the strings problem that others have
mentioned and may be the cause of the problem.




From amos-request@svcs1.digex.net Fri Oct  6 14:11:51 1995
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To: amos-list@access.digex.com
Subject: AmosGuide beta-testers wanted
Mime-Version: 1.0
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Date: Fri, 06 Oct 1995 16:56:44 +0100
From: Paul Hickman <ph@doc.ic.ac.uk>
Message-ID: <"toucan.doc.872:06.09.95.15.56.50"@doc.ic.ac.uk>
Status: RO
X-Status: 


Title says it all really - I have been working on a new improved faster
and hopefully more reliable AmosGuide rewritting much of it from scratch
including the file reading and link handling routines which seem to be
causing the most trouble.

I would particularly like to hear from those people who have had problems
with previous versions.

For those who don't know what AmosGuide is, download Easylife from aminet,
and look in the accessories dir.



From amos-request@svcs1.digex.net Fri Oct  6 13:43:49 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Register!!
Date: Fri,  6 Oct 95 16:21:14 GMT
Message-ID:  <9510061625.aa21779@agora.stm.it>
Status: RO
X-Status: 



MB> But I'm not registered to AMCAF and then I couldn't compile it!!

 > Why don't you register then? ;-)))

 > Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __

It's a good idea, but it seems to me that you really DO WANT it, don't

you??

I have to say it's a very big and well done extension, but I don't think I
should register since I don't use it. Up to now, I could do whatever I
wanted without AMCAF, and I registered just to the extension I used at
least
once... You can't know, but I could be in the list of registered users in
the future!! ;-)

BTW, think about the ideas I gave you for the next version: it could
be a way to force me to register! :-)

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Fri Oct  6 12:27:34 1995
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In-Reply-To: <Pine.PMDF.3.91.951004081246.574800466B-100000@JOYL.JOENSUU.FI>
             (from jokivuori@joyl.joensuu.fi)
             (on Wed, 04 Oct 95 08:15:12)
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X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Wishlist for AMCAF V1.31?
Status: RO
X-Status: 

Greetings jokivuori@joyl.joensuu.fi, you wrote some text on the subject
Re: Wishlist for AMCAF V1.31?, and now I'm going to answer it

j> On Sun, 1 Oct 1995, Chris Hodges wrote:
j>=20
j> > Hello everybody!
j> >=20
j> > I'm currently preparing the next version of AMCAF, so I wanted to =
ask for
j> > any suggestions for new commands or functions... Some people did h=
ave
j> > hints for AMCAF, but I cannot remember all of them, so would you p=
eople
j>=20
j> I bet you havent heard this before :) ...>> Faster bob routines...
j>                                          >> Fast chunky2planar....

How about if you have a bank containing the colour of each point on a
screen, could you make a command to convert this to a normal screen?

Or is this what you meant? ;-)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Fri Oct  6 12:48:25 1995
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             (from <UNKNOWN>)
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From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Searching...
Status: RO
X-Status: 

> > Hello, I'm a french student at LE MANS in France and I'm looking fo=
r
> > AmigaNuts PD library which seems to be an extension to Amos Pro and=
 provides
> > to Work with AGA modes. I'm a developper under AmosPro and I'll be =
very
> > grateful to you if you can reply and tell me where I Can find this =
very
> > Extension.
> > I think it's a question of life and death for me.
> > My address : p9511@bigiup.univ-lemans.fr
> >
> > Thanks.
>=20
>     Quite a few people I know have had trouble getting hold of the ex=
tension.
> I think Ben Wyatt on this list managed to find it though.

I haven't been able to get hold of it yet...

I know one or two people who have sent off for it, but haven't heard
anything yet... I hope there haven't been any problems with the company=
,
they've stopped advertising in amiga format.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Fri Oct  6 15:37:17 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Wishlist for AMCAF V1.31?
Date: Thu, 05 Oct 1995 06:05:53 +0100
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 02.10.1995 some
text under the subject Re: Wishlist for AMCAF V1.31?. I can't leave this
uncommentated ;-)

fB>    I got but one wish for AMCAF----> how about display of AGA hires-ham 
fB> screenss?  make that true and I'll be a happy customer :)

Would it be enough to add an example program, how to do this via the
copper commands? I've allready got some of these, which are able to show
lores/hires/laced 8 bit pictures (i.e 256 colours or HAM8).

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Blitterlees (pl.n.)
  The little slivers of bamboo picked off a cane chair by a nervous
  guest which litter the carpet beneath and tell the chair's owner
  that the whole piece of furniture is about to uncoil terribly and
  slowly until it resembles a giant pencil sharpening.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct  6 16:21:14 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Wishlist for AMCAF V1.31?
Date: Thu, 05 Oct 1995 06:09:05 +0100
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Hello jokivuori@JOYL.JOENSUU.FI. You wrote some lines of text, which I
must comment on now:

ji> > I'm currently preparing the next version of AMCAF, so I wanted to ask for
ji> > any suggestions for new commands or functions... Some people did have
ji> > hints for AMCAF, but I cannot remember all of them, so would you people
ji> 
ji> I bet you havent heard this before :) ...>> Faster bob routines...

I bet you haven't heard this before :) >> Would override the limit of an
extension ;-)

ji>                                          >> Fast chunky2planar....

I've got one, but it's not the fastest ;-) and then, I've got some other
ones, which are not from me but seem to be optimized to the last bit ;-)

Question to all AMCAF users out there: Are there still users which only
have an MC68000 in their machine? I'd like to make AMCAF 68020+ if
possible ;-)

Best regards
	    Chris Hodges <chris@sixpack.pfalz.org>

Bodmin (n.)
  The irrational and inevitable discrepancy between the amount pooled
  and the amount needed when a large group of peoply try to pay a
  bill together after a meal.
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)


From amos-request@svcs1.digex.net Fri Oct  6 15:45:09 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: dev/amos
Date: Thu, 05 Oct 1995 06:13:26 +0100
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 02.10.1995 some
text under the subject dev/amos. I can't leave this uncommentated ;-)

fB>    Well, no one checked my demo in dev/amos/demo3.lha, it's okay becuase 
fB> Im just an amos begginer

Hey! I would have had a look at if, if I only could find it in our AmiNet
mirror... but I haven't yet... I suppose it got lost on the way or it's in
a different directory... :-\

Don't always think nobody looks at one of your programs because you call
yourself a 'beginner'. This isn't true at all ;-)

I've still kept your original mail as 'unread' so I don't forget to answer
it, as soon as I look at your probably marvellous games ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Boinka (n.)
  The noise through the wall which tells you that the people next
  door enjoy a better sex life than you do.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct  6 16:41:46 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF
Date: Thu, 05 Oct 1995 18:01:39 +0100
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M.Berionne@agora.stm.it wrote on 03.10.1995 some text under the subject
AMCAF. I can't leave this uncommentated ;-)

MB>  a> I'm currently preparing the next version of AMCAF, so I wanted to ask
MB> 
MB> for
MB>  a> any suggestions for new commands or functions... Some people did have
MB>  a> hints for AMCAF, but I cannot remember all of them, so would you people
MB>  a> please speak up? Thx.
MB> 
MB> Even if I'm not registered to AMCAF, I'd like to give you an idea for a
MB> function: write an alternative to A=Val(X$).
MB> If you enter: Print Val("12+5")
MB> Amos and AmosPro will reply just 12: why don't you make a new function to
MB> enable to print 17??

The Print-command is able to print "17" ;-))) <only joking> ;-)

Well, it would be some work to do really... an evaluation function uh oh
;-) If you don't use variables in it, it would be not /that/ difficult I
suppose ;-)

MB> Then, That's a command: Aexec A$
MB> So, entering Aexec "for t=1 to 10:plot t,40:next:degree:a=100*cos(90)"
MB> Amos will do just like:
MB>    For T=1 To 10
MB>       Plot T,40
MB>    Next
MB>    Degree
MB>    A=100*Cos(90)
MB> 
MB> Is it impossible?? Try, please!!

Impossible! <sorry, but this is really impossible>

Reason: AMOS tokenizes the commands you enter in the editor, and after the
program is compiled, there's NO way to tokenize a command anymore...

MB> If you do all it, I'll be the first registered user of the next version of
MB> AMCAF!!

Well probably I won't get you as registered user then? ;-))

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Botswana (n.)
  Something which is more fruitfully used for a purpose other than
  that for which it was designed. A fishknife used to lever open a
  stubborn tin of emulsion is a fine example of a botswana.
(from: "The Deeper Meaning of Liff")


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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Speed optimisation of AMOS code.
Date: Thu, 05 Oct 1995 18:04:17 +0100
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kevin@aom.bt.co.uk (Kevin Warren) wrote on 03.10.1995 some text under the
subject Speed optimisation of AMOS code.. I can't leave this uncommentated
;-)

KW> I am disheartened that my AMOS programs run so slow.  Does anyone
KW> have any advice at all, no matter how trivial, on how I can speed
KW> up my code?

Don't use floating points, use integers instead. Try to only use
multiplication or division factors which are a power of 2
(2,4,8,16,32,64,128,256...)...

Use as few colours in your screens as you require, when using many bobs or
similar...

Buy a faster machine or compile your programs ;-)))

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Brabant (abj.)
  Very much inclinded to see how far you can push someone.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct  6 16:14:23 1995
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From: dons@olympus.net (Don Schmelling)
Message-Id: <2168c2e1.u8t20e.51367-dons@olympus.net>
Subject: Re: Names and Addresses
In-Reply-To: <Pine.SUN.3.91.951006000358.8233A-100000@mothra.syr.edu>
        (from Tim Wright <tewright@mailbox.syr.edu>)
        (at Fri, 6 Oct 1995 00:10:08 -0400 (EDT))
Reply-To: dons@olympus.net
Cc: amos-list@access.digex.net
Date: Fri, 6 Oct 95 10:17:37 PDT
Status: RO
X-Status: 

Hi Tim,

> On Thu, 28 Sep 1995, Don Schmelling wrote:
> > Hi Eddie, 
> > >     One of the best ways to protect your copyright is to place a copy of your
> > > game + documentation in an envelope, date seal it and put it a banks safety
> > > deposit box.  They should automatically record the date you placed the
> > > envelope in there.  If you then need to prove copyright, only remove the
> > > deposit box when you definitely need to and get someone to witness that you
> > > have not tampered with the contents in any way.
> > > This is the best way I know of protection.  A good friend of mine uses this
> > > method when copyrighting his music.
> > But how can you prove that your witness is not lieing.
> 
> I've always heard one of the best methods for a 'simple' copyright is to 
> stick a copy of the disk/tape/whatever in an envelope and mail it to 
> yourself.  When you get it, don't open it, just put it away for 
> safekeeping.  If need be, this government-dated package can be opened 
> later in a court of law proving the date and origin of the package. :) 
> Of course the best way in the US is to just send for a standard copyright 
> which I believe costs $20 now.
I think this is even harder to prove.  It is posible to steal a postmark
stamp from a postoffice, or have a postmark backdated if you know someone.

-------------------------------------
Don Schmelling   Port Angeles, WA USA
    A1200/540/CD + A1230 50/50/8
           OMNIA EXTARES
-------------------------------------



From amos-request@svcs1.digex.net Fri Oct  6 17:18:31 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: doom source code (maybe)
Status: O
X-Status: 

Good news:I have some source code that I wrote for a doom like engine.

Bad news: It's for a PC and is written in C.


It draws simple dungeons and walls and lets you wander around. No monsters
yet, probably never (as the wolfenstein-doom thing has been done to death
on the PC and I don't think theres a fourtune to be made with it).

Now, I'm willing to part with the engine code. Perhaps you might want to
convert it to the amiga, but I don't have the time anymore, and want to
move on to other games.

Any offers on the code? Anything considered.

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
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From amos-request@svcs1.digex.net Fri Oct  6 16:51:14 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Made in AMOS
Date: Fri,  6 Oct 95 19:1:20 GMT
Message-ID:  <9510061905.aa26834@agora.stm.it>
Status: O
X-Status: 



 > Nice that some people write games that uses Amos, and sell them!
 > Anyone here seen the game Lost In Minds? It's also made in Amos!

 > Anyone more out there ho has seen more games made in Amos?

I'd like to pubblish a program made by me. It's really good, fast and
powerful. It's a version of the Logo version.

Does anyone of you know someone who could like to do it??
If it were italian, it would be better, since it's written enirely in
Italian... and I should translate it.

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Fri Oct  6 18:12:03 1995
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          6 Oct 95 20:40 +0100
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Date: Fri, 6 Oct 95 20:29:20 GMT
Message-Id: <9510062029.AA002nt@skittles.demon.co.uk>
X-Mailer: //\\miga Electronic Mail (AmiElm 4.159)
From: Stefan Holmes <StefanH@skittles.demon.co.uk>
To: amos-list@access.digex.net
Subject: BBS Doors.
Status: RO
X-Status: 

   I recently downloaded an extension for Amos that provided commands to
help write doors for Max's BBS. I was wondering if there was any comparable
extension/collection of procedures that could provide the same sort of
access to Ami Express.
   Anyway, if there isn't, could someone point me in the right direction
concerning Ami Express doors?

   Thanks in advance, 
             Stefan H.

-------------------------------------------------------------------------.
!Email StefanH@skittles.demon.co.uk
!Mail Sent Via Demon Internet Services                                    !
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From amos-request@svcs1.digex.net Sat Oct  7 03:17:18 1995
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          with SMTP (PP); Sat, 7 Oct 1995 07:00:59 +0100
Date: Sat, 07 Oct 95 07:01:04 -0700
From: Carl Drinkwater <hhylcpd@hhn99.hughall.nottingham.ac.uk>
X-Mailer: Mozilla 1.1N (Windows; I; 16bit)
MIME-Version: 1.0
To: amos-list@access.digex.net
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Status: RO
X-Status: 

   Hi!  Just writing to say that issue 1 of "Extreme AMOS" is available 
by sending a #1.00 cheque or P.O. made payable to Carl Drinkwater to :-

9 Eldercroft Road,
Timperley,
Altrincham,
Cheshire,
WA15 7HT.




From amos-request@svcs1.digex.net Sat Oct  7 08:27:28 1995
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Date: 	Sat, 7 Oct 95 15:25:48 GMT
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In-Reply-To: <wdCuTMD261aaz6@p22.sixpack.pfalz.org>
             (from <UNKNOWN>)
             (on Thu, 05 Oct 95 18:01:39)
Lines: 23
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: AMCAF
Status: RO
X-Status: 

Greetings Chris, you wrote some text on the subject Re: AMCAF, and
now I'm going to answer it

> MB> Even if I'm not registered to AMCAF, I'd like to give you an idea=
 for a
> MB> function: write an alternative to A=3DVal(X$).
> MB> If you enter: Print Val("12+5")
> MB> Amos and AmosPro will reply just 12: why don't you make a new fun=
ction to
> MB> enable to print 17??
>=20
> The Print-command is able to print "17" ;-))) <only joking> ;-)
>=20
> Well, it would be some work to do really... an evaluation function uh=
 oh
> ;-) If you don't use variables in it, it would be not /that/ difficul=
t I
> suppose ;-)

A mate of mine at school has writen a program to evaluate a string
function, except it's in C. If it would be of use to anyone, I could
probably squeeze it out of him... ;-)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Sat Oct  7 07:59:02 1995
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             (from <UNKNOWN>)
             (on Fri, 06 Oct 95 19:01:20)
Lines: 20
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Made in AMOS
Status: RO
X-Status: 

Greetings Michele, you wrote some text on the subject Made in AMOS,
and now I'm going to answer it

> I'd like to pubblish a program made by me. It's really good, fast and
> powerful. It's a version of the Logo version.
>=20
> Does anyone of you know someone who could like to do it??
> If it were italian, it would be better, since it's written enirely in
> Italian... and I should translate it.

I thought you wrote it in amos... ;-))

It would have to be exceptional if you want to release it commercially,
because I've seen at least one version of logo floating around on the
amiga, and the AMOS Craft extension has logo commands as well.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Sat Oct  7 13:37:56 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Wahat is it??
Date: Sat,  7 Oct 95 16:49:56 GMT
Message-ID:  <9510071650.aa24356@agora.stm.it>
Status: RO
X-Status: 



 > Hi!  Just writing to say that issue 1 of "Extreme AMOS" is available
 > by sending a #1.00 cheque or P.O. made payable to Carl Drinkwater to :-

 > 9 Eldercroft Road,
 > Timperley,
 > Altrincham,
 > Cheshire,
 > WA15 7HT.

Just a question: what is it??

Bye.
      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Sat Oct  7 14:02:05 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Made in AMOS
Date: Sat,  7 Oct 95 16:49:57 GMT
Message-ID:  <9510071650.aa24363@agora.stm.it>
Status: RO
X-Status: 



> Greetings Michele, you wrote some text on the subject Made in AMOS,
> and now I'm going to answer it

>> I'd like to pubblish a program made by me. It's really good, fast and
>> powerful. It's a version of the Logo version.
>> Does anyone of you know someone who could like to do it??
>> If it were italian, it would be better, since it's written enirely in
>> Italian... and I should translate it.

> I thought you wrote it in amos... ;-))

Of course!! :-))

> It would have to be exceptional if you want to release it commercially,
> because I've seen at least one version of logo floating around on the
> amiga, and the AMOS Craft extension has logo commands as well.

Could you tell me where I can get the Logo version for Amiga??

And my Logo language use CRAFT's turtle commands, but I added over 60
different commands, For/Next loops, If...Then/EndIf statements, sounds,
labels and Jump command, PROCEDURES (as well as Amos) and variables. And

all
it is very fast (as much as a compiled command can be), easy (more than
AMOS) and powerful!!

Any idea how to contact a software-house??

ThanX.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Sat Oct  7 14:07:17 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Val() function
Date: Sat,  7 Oct 95 16:49:59 GMT
Message-ID:  <9510071650.aa24372@agora.stm.it>
Status: RO
X-Status: 



>> MB> function: write an alternative to A=3DVal(X$).
>> MB> If you enter: Print Val("12+5")
>> MB> Amos and AmosPro will reply just 12: why don't you make a new fun=
>> MB> function to enable to print 17??

>> Well, it would be some work to do really... an evaluation function
>> If you don't use variables in it, it would be not /that/ difficult I
>> suppose ;-)

> A mate of mine at school has writen a program to evaluate a string
> function, except it's in C. If it would be of use to anyone, I could
> probably squeeze it out of him... ;-)

Do it, please!!!!  :-)
And, since I don't know C at all, could you translate it in an Amos
procedure??
It should be like this:

Procedure _VALUE[R$]
    ....
End Proc[R]

where R$ is the string and R the result!

Thank you very much, I relly need it soon.
Bye.
      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Sat Oct  7 15:26:37 1995
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To: amos-list@access.digex.net
Subject: AMCAF help
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-ID: <8B292DB.0005057F4D.uuout@the-matrix.com>
Date: Sat, 07 Oct 95 12:11:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
X-Mailreader: PCBoard Version 15.21
X-Mailer: PCBoard/UUOUT Version 1.10
Status: RO
X-Status: 

 Chris thanks for your help with my problems I was having with AMCAF. I
got the last AMOSList off Aminet and the fix for the samples worked like
a charm. I also found out that if I make a sample bank and NEVER touch
it again the POP at the start of the samples never appears. Its the GRAB
funtion of the sample editor that messes up the samples. But your hint
to use samples with no IFF header worked also, I have ProSound 2.0 and
the dump feature worked for that.
 Your check for the Registered version of AMCAF is now in the mail. That
was the only problem I had with the extension and had not registered it
before now. If I would stop reading my email at 3 o'clock in the morning
so I remembered what I read the next day I would have made far better
use of the list in the last months.
 And YES please add some examples of using the blitter to display AGA
ham using the Extension in the next release. Could you also please
explain the ptile commands. I might want to use them for the game maps
in CommBatt. I have looked at all the map editors on the Aminet that I
can find but have not found one that I can use yet.
 If anyone reading this is new to the list and you have Amos Pro then do
yourself a big favor and get AMCAF and Easylife extensions. They both
have features that make Amos so much more than it is without them.

jeff.webb@the-matrix.com

From amos-request@svcs1.digex.net Sat Oct  7 16:27:37 1995
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Date: 	Sat, 7 Oct 95 23:55:55 GMT
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In-Reply-To: <9510071650.aa24363@agora.stm.it>
             (from <UNKNOWN>)
             (on Sat, 07 Oct 95 16:49:57)
Lines: 26
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Made in AMOS
Status: RO
X-Status: 

Greetings Michele, you wrote some text on the subject Made in AMOS,
and now I'm going to answer it

> > It would have to be exceptional if you want to release it commercia=
lly,
> > because I've seen at least one version of logo floating around on t=
he
> > amiga, and the AMOS Craft extension has logo commands as well.
>=20
> Could you tell me where I can get the Logo version for Amiga??

It was on a child's art package program, I'll dig it out if you really
want it.

> And my Logo language use CRAFT's turtle commands, but I added over 60
> different commands, For/Next loops, If...Then/EndIf statements, sound=
s,
> labels and Jump command, PROCEDURES (as well as Amos) and variables. =
And
>=20
> all
> it is very fast (as much as a compiled command can be), easy (more th=
an
> AMOS) and powerful!!

Sounds exceptional. :-D

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Sat Oct  7 16:06:36 1995
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             (from <UNKNOWN>)
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X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Val() function
Status: RO
X-Status: 

Greetings Michele, you wrote some text on the subject Val() function,
and now I'm going to answer it

> > A mate of mine at school has writen a program to evaluate a string
> > function, except it's in C. If it would be of use to anyone, I coul=
d
> > probably squeeze it out of him... ;-)
>=20
> Do it, please!!!!  :-)
> And, since I don't know C at all, could you translate it in an Amos
> procedure??

I'm not too hot with C, but I'll do my best... it shouldn't be too
hard.

> It should be like this:
>=20
> Procedure _VALUE[R$]
>     ....
> End Proc[R]
>=20
> where R$ is the string and R the result!
>=20
> Thank you very much, I relly need it soon.

For your logo language?

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Sat Oct  7 21:08:07 1995
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Path: news1.digex.net!news2.digex.net!howland.reston.ans.net!agate!news.mindlink.net!van-bc!io.org!dyna-24
From: kafka@io.org (David Woolley)
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS professional
Date: 7 Oct 1995 20:47:40 GMT
Organization: Internex Online, Toronto, Ontario, Canada (416 363 3783)
Lines: 2
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Keywords: AMOS
To: ALL@ACCESS2.DIGEX.NET
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ReSent-Date: Sat, 7 Oct 1995 17:41:20 -0400 (EDT)
ReSent-From: Michael Cox of EDS <mcox@access.digex.net>
ReSent-To: AMOS Mailing List <amos-list@access.digex.net>
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Status: RO
X-Status: 

Anyone know of a intuition plugin (1.3) that would allow me 
to create Workbench aplications ?



From amos-request@svcs1.digex.net Sat Oct  7 18:46:51 1995
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Date: Sat, 7 Oct 1995 17:44:41 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: AMOS Mailing List Archive for 09-95
Message-ID: <Pine.SUN.3.91.951007174409.9246A-100000@access2.digex.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

I have uploaded it to AmiNet:

dev/amos AMOSList-0995.lzh

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From amos-request@svcs1.digex.net Sun Oct  8 04:32:23 1995
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	id DAA29130; Sun, 8 Oct 1995 03:28:59 -0400
Date: 08 Oct 95 03:27:10 EDT
From: "John F. Rodgers" <73654.3452@compuserve.com>
To: Amos List <amos-list@access.digex.net>
Subject: To Load an IFF Brush
Message-ID: <951008072710_73654.3452_DHR38-2@CompuServe.COM>
Status: RO
X-Status: 

Hello All,

I have been having considerable trouble getting AMOS to load IFF brushes (as
screens, of course) with much success.  Many brushes seem to load perfectly.
Some do not.  I have examined them using Project D's Editor Tool to see if there
was a common cause -- e.g., extra chunks, masking bits, even word or longword
alignment of the chunks.  There appears to be no pattern.  In fact, I saved out
brushes (8 color mode) from DPaint, from the same screen, same palette, same
size brushes, etc., and found that the actual graphic data seemed to be the
factor.  Also, the offending patterns would load properly at various sizes
larger or smaller, so size and bitplane data seems to be the deadly duo.  It's
like playing "brushian roulette!" =)

Does anyone have any technical knowledge to explain this?  Does anyone have an
IFF brush loading procedure that works?

Thanks.

John F. Rodgers
73654.3452@Compuserve.com


From amos-request@svcs1.digex.net Sun Oct  8 07:51:29 1995
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          8 Oct 95 11:48 +0100
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	id AA0000m; Sun, 8 Oct 95 11:45:44 GMT
Date: Sun, 8 Oct 95 11:45:44 GMT
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Lines: 30
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: Stephen W Williams <stevewil@stevewil.demon.co.uk>
To: amos-list@access.digex.net
Subject: New Amos game.
Status: RO
X-Status: 

Hi to all on the Amos mailing list
	 I have just got my subscription to the mailing list working
Since changing Internet provider.
So I would like to let you all know about my first Amos game, It's 
Based on an old VIC20 game called Radar Rat Race.
	In my game RadarRatRun (RRR for short) using a joystick
you guide the blue mouse (Mortimer) around a maze (one of four) 
trying to eat all the cheese before the rats catch Mortimer, If Mortimer
doesn't eat all the cheese in the time limit then he gets very tired 
and the rats can easier catch him, One thing in his favour is the rats
are very short sighted and find him more by smell than sight, So after
eating all this cheese Mortimer gets very flatulent (F##ts a lot) witch
is very handy when the rats get to close.
	Any one wishing to try this game it can be found on Aminet
games/misc/RadarRatRrun.lha the archive contains the compiled and
Amos source code. 
	As this is my first attempt at programing in Amos Any suggestions,
comments criticisms will be gratefully received.
	Very many thanks to Stuart Matthews for the music Three Blind Mice.
Check out his game Ultimatum a 3D tank game on Aminet its great.
Thanks to all on the mailing list I have learnt so much reading the messages.
bye Steve.





-- 
 Stephen W Williams - stevewil@stevewil.demon.co.uk (Demon Tenner-a-Month Account)
Connecting via Demon Internet, and CountB's great AmiTCP installer ^o^

From amos-request@svcs1.digex.net Sun Oct  8 10:36:37 1995
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From: panagop@aurora.eexi.gr (Panagopoulos Dimitris)
Subject: Max bbs doors
To: amos-list@access.digex.net
Date: Sun, 8 Oct 1995 15:37:24 +0200 (EET)
X-Mailer: ELM [version 2.4 PL23]
Content-Type: text
Content-Length: 234       
Organization: Association of Hellenic Internet Users
Status: RO
X-Status: 

Someone wrote recently about an amos extension for amos that helps to write
doors for max bbs,can anyone tell me it's name and where I can find it?
						
							Thank you
						    Dimitris Panagopoulos
						        panagop@eexi.gr

From amos-request@svcs1.digex.net Sun Oct  8 14:08:31 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Amiganuts
Date: Sun,  8 Oct 95 17:45:50 GMT
Message-ID:  <9510081750.aa20852@agora.stm.it>
Status: RO
X-Status: 



>> Hello, I'm a french student at LE MANS in France and I'm looking for
>> AmigaNuts PD library which seems to be an extension to Amos Pro and
>> provides
>> to Work with AGA modes. I'm a developper under AmosPro and I'll be
>> very
>> grateful to you if you can reply and tell me where I Can find this very
>> Extension.

 > I know one or two people who have sent off for it, but haven't heard
 > anything yet... I hope there haven't been any problems with the company,
 > they've stopped advertising in amiga format.


Its advertising IS on Amiga Format of October.
Amiganut's email address is: amiganuts@aladdin.co.uk

Bye.
      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Sun Oct  8 14:32:25 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Val() function
Date: Sun,  8 Oct 95 17:45:51 GMT
Message-ID:  <9510081750.aa20863@agora.stm.it>
Status: RO
X-Status: 



>>> A mate of mine at school has writen a program to evaluate a string
>>> function, except it's in C. If it would be of use to anyone, I could
>>> probably squeeze it out of him... ;-)

>> Do it, please!!!!  :-)
>> And, since I don't know C at all, could you translate it in an Amos
>> procedure??

 > I'm not too hot with C, but I'll do my best... it shouldn't be too
 > hard.

>> It should be like this:
>> Procedure _VALUE[R$]
>>     ....
>> End Proc[R]
>>
>> where R$ is the string and R the result!
> Thank you very much, I relly need it soon.

 > For your logo language?

Yes it is.
My Logo has 14 system variables and up to 100 user variable. Setting them

is
really easy:
 #1=100       will put the value 100 into variable number 1
 #2=50*2+10   will put the value 110 into variable number 2
 #3=#1+#2     will put the value 210  (100+110) into variable numer 3

Isn't it easy enough??

Bye and thanX


     _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Sun Oct  8 14:43:18 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Made in AMOS!!
Date: Sun,  8 Oct 95 17:45:53 GMT
Message-ID:  <9510081750.aa20872@agora.stm.it>
Status: RO
X-Status: 



>>> It would have to be exceptional if you want to release it commercially
>>> because I've seen at least one version of logo floating around on the
>>> amiga, and the AMOS Craft extension has logo commands as well.

>> Could you tell me where I can get the Logo version for Amiga??

 > It was on a child's art package program, I'll dig it out if you really
 > want it.

Yes please, dig it out!!! I have seen all logo I found even for Pc and

Mac!!
:-))

>> And my Logo language use CRAFT's turtle commands, but I added over 60
>> different commands, For/Next loops, If...Then/EndIf statements, sounds
>> labels and Jump command, PROCEDURES (as well as Amos) and variables.
>> And all it is very fast (as much as a compiled command can be), easy
>> (more than AMOS) and powerful!!

 > Sounds exceptional. :-D

IT'S EXCEPTIONAL!!!!
In the next weeks, I could upload a demo, but I'm not sure.

Bye and thanks!!

P.S.: Ben, I have already written your name in the info screen, becouse of
the PART_OF_CIRCLE procedure!!!

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Sun Oct  8 20:27:27 1995
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Date: Sun, 8 Oct 1995 18:33:31 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: dev/amos
To: Norman Edwards <normedw@netcom.com>
cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9510051538.A22291-0100000@netcom7>
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On Thu, 5 Oct 1995, Norman Edwards wrote:

> 
> Hi gang,
> 
> 	I got AMOS Basic in a Amiga Format.  It is a self installing
> disk.  I'm using DF1: and DH0:.  I have no DF0:.  The silly disk
> wants to be in DF0: and will not install out of DF1:.  Any suggestions?
> 
> Thanks.
> 
>FB- How about just trying copying the disk(dragging icon)on the hd?
   I couldn't istall amospro on my hd but then I just copied the disk to
   the directory I wanted and it worked fine :)

    Hope this helps,
      Fernando Bartra
 
8> 
> 
> 
> normedw@netcom.com
> 	
> 
> 

From amos-request@svcs1.digex.net Sun Oct  8 20:44:11 1995
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Date: Sun, 8 Oct 1995 18:35:15 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Good_morning!!
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510061905.aa26841@agora.stm.it>
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222

On Fri, 6 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> 
>  > M.Berionne@agora.stm.it wrote on 19.09.1995 some text under the subject
>  > Hello.. I can't leave this uncommentated ;-)
> MB> I'm a new user and I've just entered this mailing list.
>  > Welcome to the list!
>  > And for the programs you've written: What about uploading them to
> 
> AmiNet?
> 
> Good morning Chris!! Did you slip well???
> Look the date: 19.09.1995 but today is 06.10.1995...what's wrong?? Just a
> month... :-)))
> 
> And you mailed me also other messages in the past on this list, and I gave
> you suggestion... Ehi, what did you drink last night??
> 
         Yes!!!!! what did you drink again Chris?

> Bye.
> 
>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
> 
> 
> 
> 

From amos-request@svcs1.digex.net Sun Oct  8 21:08:40 1995
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Date: Sun, 8 Oct 1995 18:36:50 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Wishlist for AMCAF V1.31?
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wc4PRMD261aRz1@p22.sixpack.pfalz.org>
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2

On Thu, 5 Oct 1995, Chris Hodges wrote:

> fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 02.10.1995 some
> text under the subject Re: Wishlist for AMCAF V1.31?. I can't leave this
> uncommentated ;-)
> 
> fB>    I got but one wish for AMCAF----> how about display of AGA hires-ham 
> fB> screenss?  make that true and I'll be a happy customer :)
> 
> Would it be enough to add an example program, how to do this via the
> copper commands? I've allready got some of these, which are able to show
> lores/hires/laced 8 bit pictures (i.e 256 colours or HAM8).
      I guess something is better than nothing Chris, isn't it possible
     to use the AA chip?
       FB

> 
> Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
> GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
> E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
> tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/
> 
> Blitterlees (pl.n.)
>   The little slivers of bamboo picked off a cane chair by a nervous
>   guest which litter the carpet beneath and tell the chair's owner
>   that the whole piece of furniture is about to uncoil terribly and
>   slowly until it resembles a giant pencil sharpening.
> (from: "The Deeper Meaning of Liff")
> 
> 

From amos-request@svcs1.digex.net Sun Oct  8 20:36:55 1995
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Date: Sun, 8 Oct 1995 18:37:58 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Made in AMOS
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510061905.aa26834@agora.stm.it>
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On Fri, 6 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> 
>  > Nice that some people write games that uses Amos, and sell them!
>  > Anyone here seen the game Lost In Minds? It's also made in Amos!
> 
>  > Anyone more out there ho has seen more games made in Amos?
> 
> I'd like to pubblish a program made by me. It's really good, fast and
> powerful. It's a version of the Logo version.
> 
> Does anyone of you know someone who could like to do it??
    Help me out Amos users.  Isn't OTM looking for new programs to be 
published?

     Fernando Bartra


> If it were italian, it would be better, since it's written enirely in
> Italian... and I should translate it.
> 
> Bye.
> 
>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
> 
> 
> 
> 

From amos-request@svcs1.digex.net Sun Oct  8 19:15:08 1995
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          8 Oct 95 23:20:50 GMT0BST
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From: CARL DRINKWATER <HHYLCPD@hhn99.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: AMOS-LIST@access.digex.net, M.Berionne@agora.stm.it
Date:          Sun, 8 Oct 1995 23:20:12 GMT0BST
Subject:       Re: Wahat is it??
Priority: normal
X-mailer: Pegasus Mail v3.22
Message-ID: <4AAAFE4CBC@hhn99.hughall.nottingham.ac.uk>
Status: RO
X-Status: 

 
> 
>  > Hi!  Just writing to say that issue 1 of "Extreme AMOS" is available
>  > by sending a #1.00 cheque or P.O. made payable to Carl Drinkwater to :-
> 
>  > 9 Eldercroft Road,
>  > Timperley,
>  > Altrincham,
>  > Cheshire,
>  > WA15 7HT.
> 
> Just a question: what is it??
> 
> Bye.

    Errrr, yep.  I should have said!  It`s an AMOS diskmag.  It comes 
on two disks and has all kinds of tutorials, news, programs, example 
source etc.  It`s been reviewed in the Amiga Computing November Issue 
if you can get hold of it, you can have a look.

    thanks for the reply!
    

From amos-request@svcs1.digex.net Sun Oct  8 21:06:10 1995
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From: CARL DRINKWATER <HHYLCPD@hhn99.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: Amos List <amos-list@access.digex.net>,
        "John F. Rodgers" <73654.3452@compuserve.com>
Date:          Sun, 8 Oct 1995 23:28:00 GMT0BST
Subject:       Re: To Load an IFF Brush
Priority: normal
X-mailer: Pegasus Mail v3.22
Message-ID: <4ACC0B049C@hhn99.hughall.nottingham.ac.uk>
Status: RO
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> Hello All,
> 
> I have been having considerable trouble getting AMOS to load IFF brushes (as
> screens, of course) with much success.  Many brushes seem to load perfectly.
> Some do not.  I have examined them using Project D's Editor Tool to see if there
> was a common cause -- e.g., extra chunks, masking bits, even word or longword
> alignment of the chunks.  There appears to be no pattern.  In fact, I saved out
> brushes (8 color mode) from DPaint, from the same screen, same palette, same
> size brushes, etc., and found that the actual graphic data seemed to be the
> factor.  Also, the offending patterns would load properly at various sizes
> larger or smaller, so size and bitplane data seems to be the deadly duo.  It's
> like playing "brushian roulette!" =)
> 
> Does anyone have any technical knowledge to explain this?  Does anyone have an
> IFF brush loading procedure that works?
> 
    Errrmmm.  I afraid I can`t help you really.  I load IFF brushes 
in all the time and don`t ever have any problems.  I use DPaint III 
and AMOSPro v2.00.  Could you tell me what versions you use so I can 
try and work out what`s wrong?

BFN,
    Carl.
    
--- Just because you`re paranoid, it doesn`t mean they aren`t out to 
--- get you.

From amos-request@svcs1.digex.net Mon Oct  9 00:37:59 1995
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Date: Sun, 8 Oct 1995 23:24:56 -0400
From: longbow@mcd.on.ca (Seumas McNally)
To: amos-list@access.digex.net
Subject: My3dEngine
Message-ID: <1402.6487T447T2116@mcd.on.ca>
MIME-Version: 1.0
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Organization: Dark Unicorn Productions
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I finally got around to trying My3dEngine today (I downloaded it a few days
ago), and aside from a few problems (like the floors not aligning with the
walls quite right when you move) I thought it was quite good.

I think that heartbeat adds a lot of atmosphere; imho it shouldn't slow down
quite as much as it does though, and it should be sped up a bit when enemies
are near you.  What I liked the most were the enemies though, the first time I
was in the room with the invisible guy I didn't see him, once I cought a
glimpse but thought it was just a raycasting artifact or something, then I
finally noticed him.  I think that's a much better Invisible effect than what
Doom uses.  I also liked the Transparent floating head, the smoothness to the
turning, and the faint footsteps.

The engine uses an AGA Copperscreen, correct?  How much of it is in ASM?  Are
the Raycasting, Texture Mapping, and Copperscreen Setup all done in machine
code, or is some of that done in Amos?

-- Seumas McNally - longbow@mcd.on.ca - Dark Unicorn Productions
-- http://www.mcd.on.ca/longbow/dup/ - IRC Longbow on #AmigaCafe
-- v3.1:  GIT/M d- s+: !a C++>+++$ U P? L E- W++(+) N++ K- !w
-- !M PS+ PE++ Y+ t@ 5+++ X+ tv+ b++ DI>++++ D++ G e? h! y?

The right half of the brain controls the left half of the body.
This means that only left handed people are in their right mind.


From amos-request@svcs1.digex.net Mon Oct  9 03:20:43 1995
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Date: Mon, 9 Oct 1995 08:12:50 GMT+2
From: jokivuori@joyl.joensuu.fi
Subject: Re: Wishlist for AMCAF V1.31?
In-reply-to: <9510061754.AA002cd@paston.co.uk.uucp>
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To: Ben Wyatt <bwyatt@paston.co.uk>
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On Fri, 6 Oct 1995, Ben Wyatt wrote:

> j> > hints for AMCAF, but I cannot remember all of them, so would you people
> j> 
> j> I bet you havent heard this before :) ...>> Faster bob routines...
> j>                                          >> Fast chunky2planar....
> 
> How about if you have a bank containing the colour of each point on a
> screen, could you make a command to convert this to a normal screen?
> 
> Or is this what you meant? ;-)

That was just what i meant :-)



From amos-request@svcs1.digex.net Mon Oct  9 04:31:03 1995
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Date: Mon, 9 Oct 1995 08:35:27 GMT+2
From: jokivuori@joyl.joensuu.fi
Subject: Re: Wishlist for AMCAF V1.31?
In-reply-to: <wc4SRMD261aez2@p22.sixpack.pfalz.org>
Sender: JOKIVUORI@joyl.joensuu.fi
To: Chris Hodges <chris@sixpack.pfalz.org>
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On Thu, 5 Oct 1995, Chris Hodges wrote:

> ji> I bet you havent heard this before :) ...>> Faster bob routines...
> 
> I bet you haven't heard this before :) >> Would override the limit of an
> extension ;-)

Oh, in size?? Make another extension :-) Amcaf part 2 :-)) 
 
> ji>                                          >> Fast chunky2planar....
> 
> I've got one, but it's not the fastest ;-) and then, I've got some other
> ones, which are not from me but seem to be optimized to the last bit ;-)

Well, i think your version is still faster than plotting :-)
combination of your scale routine and C2P would create nice
fast 2*2 (or what ever) "chunky" screen......uuh, or would it ;-)

> Question to all AMCAF users out there: Are there still users which only
> have an MC68000 in their machine? I'd like to make AMCAF 68020+ if
> possible ;-)

I can handle 020+ only :-),... but mayby program "users" use still        
000 amigas?!?!


-JJ-


From amos-request@svcs1.digex.net Mon Oct  9 03:52:29 1995
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From: jokivuori@joyl.joensuu.fi
Subject: Re: My3dEngine
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On Sun, 8 Oct 1995, Seumas McNally wrote:

> The engine uses an AGA Copperscreen, correct?  How much of it is in ASM?  Are
> the Raycasting, Texture Mapping, and Copperscreen Setup all done in machine
> code, or is some of that done in Amos?

Errr, i am not THE coder, but i know him. And what i know almost all
are just amos, raycasting, copperscreen......in texturemapping
there is just 1 thing ASM, and it is texture line scaling....

(Pete, hope i didn't speak "paljonkaan potaskaa" :-)))


From amos-request@svcs1.digex.net Mon Oct  9 06:44:19 1995
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	(1.37.109.4/16.2) id AA00641; Mon, 9 Oct 95 10:41:32 +0100
Subject: AMCAF 68000!
To: chris@sixpack.pfalz.org
Date: Mon, 9 Oct 95 10:41:31 MET
Cc: amos-list@access.digex.net (Amos-Mailing-List)
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

If possible, Chris, don't make your extension full '20+
It will indeed be the problem (as pointed out) with other
'end-users' that is the most pressing decision.
I don't mind if you put '20+ code in it which will not be usable
but not crashing the machine if not used.
(Get what I mean ?)
IMHO: keep it 68000 for what it is now. But if you think it is
not neccecary to go to mapping and all that without '20+...
then just make those routines '20+ but make sure AMCAF is still
working on 68k!
Maybe you ought to get together with the MYengine guy and put
that code into commands for AMCAF ?


---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Mon Oct  9 07:45:06 1995
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	(1.37.109.4/16.2) id AA00681; Mon, 9 Oct 95 10:43:43 +0100
Subject: Re: AmosGuide beta-testers wanted
To: ph@doc.ic.ac.uk (Paul Hickman)
Date: Mon, 9 Oct 95 10:43:43 MET
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <"toucan.doc.872:06.09.95.15.56.50"@doc.ic.ac.uk>; from "Paul Hickman" at Oct 06, 95 4:56 pm
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

> 
> 
> Title says it all really - I have been working on a new improved faster
> and hopefully more reliable AmosGuide rewritting much of it from scratch
> including the file reading and link handling routines which seem to be
> causing the most trouble.
Great!!!
(including the 'turbo-mode' ???)

> I would particularly like to hear from those people who have had problems
> with previous versions.
I'm in!, tell me where to get it or mail it straight to me...
> 
> For those who don't know what AmosGuide is, download Easylife from aminet,
> and look in the accessories dir.


---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Mon Oct  9 10:53:15 1995
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Date: Sat, 7 Oct 1995 20:09:32 +1200 (NZST)
From: Mike Crowl <mcrowl@earthlight.co.nz>
To: amos-list@access.digex.net
Subject: A game I made
Message-ID: <Pine.SUN.3.91.951007200758.10883A-100000@sol.earthlight.co.nz>
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HI everyone,

this is the source code (amos 1.36) of a pairs type game I made
Please tell me what you think,

Thanks
Ben Crowl

---------------------- CUT HERE -------------------------------------------

begin 755 bigwipes.lha
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#_4``]
``
end
size 6303



From amos-request@svcs1.digex.net Mon Oct  9 14:41:41 1995
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To: amos-list@access.digex.net
Message-Id: <wd65dMD261aRz1@p22.sixpack.pfalz.org>
From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Help me!
Date: Sun, 08 Oct 1995 09:56:29 +0100
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mystic@tlti.tokem.fi (Petri Hakkinen) wrote on 29.09.1995 some text under
the subject Re: Help me!. I can't leave this uncommentated ;-)

PH> > AMCAF can also be used for the precalculated Sines and Cosines (QSin, QCo=
PH> s)
PH> > It uses 0-1023 as 0-359 degrees, so triple (approx.) STP.
PH> 
PH> Well, actually Qsin & QCos are slower than arrays :)
PH> At least on my machine (68030/50mhz). I don't know about 68060 :)))

;-))) but the values from the arrays probably have to scaled afterwards,
Qsin/Qcos does this directly within the command, so it's a little bit
slower than arrays, sure ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Buldoo (n.)
  A virulent red-coloured pus which generally accompanies clonmult
  (q.v.) and sadberge (q.v.).
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct  9 14:49:39 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: 3D Engine
Date: Sun, 08 Oct 1995 10:09:39 +0100
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mystic@tlti.tokem.fi (Petri Hakkinen) wrote on 03.10.1995 some text under
the subject Re: 3D Engine. I can't leave this uncommentated ;-)

PH> Ok. I'll try to fix this so that the walk/run modes would
PH> run equally fast/slow on all machines...
PH> This is a bit tricky because I have to use interrupts.

You don't really need interrupts if you have the "Timer" variable free.
You could simply measure, how long it took to draw the screen and call up
your movement routine as often as required to catch up the lost time...
:-)

PH> Everybody, spells/guns, which do you prefer?

Spells would be nicer than guns ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bures (pl.n.)
  (Medical) The scabs on the knees and elbows formed by a compulsion
  to make love on cheap floor-matting.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct  9 15:38:12 1995
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Subject: Re: dev/amos
Date: Sun, 08 Oct 1995 10:12:59 +0100
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X-Z-POST: Kennedystrasse 8; D-82178 Puchheim; Germany
Lines: 29
Status: RO
X-Status: 

normedw@netcom.com (Norman Edwards) wrote on 05.10.1995 some text under
the subject Re: dev/amos. I can't leave this uncommentated ;-)

NE>     I got AMOS Basic in a Amiga Format.  It is a self installing
NE> disk.  I'm using DF1: and DH0:.  I have no DF0:.  The silly disk
NE> wants to be in DF0: and will not install out of DF1:.  Any suggestions?

The file contained on the Amiga Format disk is a DMS file. To unpack it,
just copy the file to your harddisk and type:

DMS WRITE <nameofthedmsfile.DMS> TO DF1:

If you've done that before, and it's the installer program that mocks up,
try

Assign DF0: DF1: Defer

I hope this helps a bit :-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Burleston (n.)
  That peculairly tuneless humming and whistling adopted by people
  who are extremly angry.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct  9 09:15:08 1995
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Date: Mon, 9 Oct 1995 12:12:12 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: Color Fonts 
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I would like to know if it's possible to use color fonts with Amos without
using Cfont extension. If someone has a document about the format of
color fonts, could he send it to me?

Luca F.

PS: is there another extension permitting you to load Cfonts?



From amos-request@svcs1.digex.net Mon Oct  9 09:31:40 1995
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Date: Mon, 9 Oct 1995 12:15:44 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Paul Hickman <ph@doc.ic.ac.uk>
Cc: Amos Mailing List <amos-list@access.digex.net>
Subject: AmosGuide
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I can beta testing the new version of AmosGuide.
Last version generated a "Bank not reserved" error on my system.

  Luca F.
  
  e-mail: aldo@educ.di.unito.it
  http://www.di.unito.it/pub/WWW/www_student/amiga/LucaFerraris/



From amos-request@svcs1.digex.net Mon Oct  9 10:36:57 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9510091120.AA12530@diamond.bton.ac.uk>
Subject: Re: Wishlist for AMCAF V1.31?
To: jokivuori@joyl.joensuu.fi
Date: Mon, 9 Oct 1995 12:20:32 +0100 (BST)
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.PMDF.3.91.951009082824.574855892A-100000@JOYL.JOENSUU.FI> from "jokivuori@joyl.joensuu.fi" at Oct 9, 95 08:35:27 am
X-Mailer: ELM [version 2.4 PL22]
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[snipped]

> > Question to all AMCAF users out there: Are there still users which only
> > have an MC68000 in their machine? I'd like to make AMCAF 68020+ if
> > possible ;-)
>
> I can handle 020+ only :-),... but mayby program "users" use still
> 000 amigas?!?!
>
    Well, I'm afraid us poor people who work for Universities for a pittance
cannot afford spangly computers.  I still have my trusty old A500 v1.3 which
serves me well.  Don't get me wrong however, you must look to the future.  I
think that probably the majority of peeps have a 1200 or above.  Just don't
forget us poor users  who can't afford their weekly food bill, let alone a new
computer :-((

    Ho Hum.  Don't spose anyone wants to donate a nice new spangly A4000
060.......  No?   Thought not! ;-)
--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*      tl14@diamond.bton.ac.uk      *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Mon Oct  9 10:34:23 1995
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Date: Mon, 9 Oct 1995 08:53:19 -0400 (EDT)
From: Michael Cox of EDS <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@access.digex.net>
Subject: Shiva in your address?
Message-ID: <Pine.SUN.3.91.951009085145.14590A-100000@access5.digex.net>
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I was wondering if anyone else has gotten over 100 messages with siva! in
the hostname?  They are all repeats of previous messages from the end of
September.

If not, that's good.  If you have a shiva in your email address, let me
know, too.  I think I got rid of the offending site (undeliverable mail to
boot).

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From amos-request@svcs1.digex.net Mon Oct  9 11:28:45 1995
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From: "Marco Eberhardt" <SA437@utb.shv.hb.se>
Organization:  University of Boras
To: chris@sixpack.pfalz.org (Chris Hodges), Amos-List@access.digex.net
Date:          Mon, 9 Oct 1995 13:30:46 MET-1MEST
Subject:       Re: Wishlist for AMCAF V1.31?
X-Confirm-Reading-To: "Marco Eberhardt" <SA437@utb.shv.hb.se>
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Chris wrote:

> ji> > I'm currently preparing the next version of AMCAF, so I wanted to ask for
> ji> > any suggestions for new commands or functions... Some people did have
> ji> > hints for AMCAF, but I cannot remember all of them, so would you people
> ji> 
> ji> I bet you havent heard this before :) ...>> Faster bob routines...
> 
> I bet you haven't heard this before :) >> Would override the limit of an
> extension ;-)
> 
> ji>                                          >> Fast chunky2planar....
> 
> I've got one, but it's not the fastest ;-) and then, I've got some other
> ones, which are not from me but seem to be optimized to the last bit ;-)
> 
> Question to all AMCAF users out there: Are there still users which only
> have an MC68000 in their machine? I'd like to make AMCAF 68020+ if
> possible ;-)
Well, I have MC68000.... And I don't know when I'm able to get an 
A1200 or A4000.... 

/Marco.
                                                     

*********************************************************************
* Martial Arts makes life worth living  :-))                        *  
*********************************************************************
* The Place To Be Happy Is Here                                     *
* The Time To Be Happy Is Now                                       *
* The Way To Be Happy Is To Make Others So!                         *
*********************************************************************
* E-MAIL ME: SA437@UTB.SHV.HB.SE                                    *
*********************************************************************

From amos-request@svcs1.digex.net Mon Oct  9 11:58:30 1995
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Date:  9 Oct 95 14:32 +0100
From: Angel Alvarez <angel@labein.es>
To: <amos-list@access.digex.net>
Cc: ph@doc.ic.ac.uk
Message-Id: <359*angel@labein.es>
Subject: Re: AmosGuide
Status: RO
X-Status: 

On Mon Oct  9 14:12:21 1995, Tesi Balossino <aldo@cicladi.educ.di.unito.it> 
wrote:

> I can beta testing the new version of AmosGuide.
> Last version generated a "Bank not reserved" error on my system.

I had the same error with the previous version. I would like to be
beta testing too.

==============================================================================
                     _/_/_/ _/     _/_/  _/_/_/    _/_/_/ _/_/_/ _/_/_/ _/_/_/
 Angel Alvarez      _/  _/ _/     _/ _/   _/      _/     _/  _/ _/       _/
  (Aldi Soft)      _/_/_/ _/     _/  _/  _/      _/_/_/ _/  _/ _/_/     _/
angel@labein.es   _/  _/ _/     _/ _/   _/          _/ _/  _/ _/       _/
                 _/  _/ _/_/_/ _/_/  _/_/_/    _/_/_/ _/_/_/ _/       _/
==============================================================================

From amos-request@svcs1.digex.net Mon Oct  9 12:45:17 1995
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From: Kevin Warren <kevin@aom.bt.co.uk>
Message-Id: <199510091448.PAA10339@perseus.aom.bt.co.uk>
Subject: Re: Low spec Amiga.
To: T.Lewis@bton.ac.uk (Eddie)
Date: Mon, 9 Oct 1995 15:48:04 +0100 (BST)
Cc: amos-list@access.digex.com
In-Reply-To: <9510091120.AA12530@diamond.bton.ac.uk> from "Eddie" at Oct 9, 95 12:20:32 pm
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>     Well, I'm afraid us poor people who work for Universities for a pittance
> cannot afford spangly computers.  I still have my trusty old A500 v1.3 which
> serves me well.  Don't get me wrong however, you must look to the future.  I
> think that probably the majority of peeps have a 1200 or above.  Just don't
> forget us poor users  who can't afford their weekly food bill, let alone a new
> computer :-((

You have made my day.  I thought I was the only person left with an
Amiga A500 v1.3.  I have a full time job and still can't afford to
upgrade.  However, you may call me a black leg when you learn that
my wife bought me a 512k memory upgrade last Christmas so I now have
1Mb.

I was feeling rather lonely listening in on all the talk involving
high spec machines.

>     Ho Hum.  Don't spose anyone wants to donate a nice new spangly A4000
> 060.......  No?   Thought not! ;-)
> --

If you find someone who has one to spare, maybe they could send one
my way as well.

From amos-request@svcs1.digex.net Mon Oct  9 13:06:07 1995
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Date: Mon, 9 Oct 1995 15:56:29 +0100 (MET)
From: MeF <mfontana@ing.unico.it>
Subject: Re: Wishlist for AMCAF V1.31?
To: Eddie <T.Lewis@bton.ac.uk>
Cc: jokivuori@joyl.joensuu.fi, amos-list@access.digex.net
In-Reply-To: <9510091120.AA12530@diamond.bton.ac.uk>
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> > > Question to all AMCAF users out there: Are there still users which only
> > > have an MC68000 in their machine? I'd like to make AMCAF 68020+ if
> > > possible ;-)
> >
> > I can handle 020+ only :-),... but mayby program "users" use still
> > 000 amigas?!?!
> >
>     Well, I'm afraid us poor people who work for Universities for a pittance
> cannot afford spangly computers.  I still have my trusty old A500 v1.3 which
> serves me well.  Don't get me wrong however, you must look to the future.  I
> think that probably the majority of peeps have a 1200 or above.  Just don't
> forget us poor users  who can't afford their weekly food bill, let alone a new
> computer :-((

I am a lucky 020 owner.
But I disagree with the idea of having only 020 code.
The speed gained is really so little that can be confused with the 
stability of the clock. And the memory gain too.

So I think we have better to maintain 68000 compatibility.

Maybe you can release 2 version of the extension, one compiled for 68000  
and the other one for 020+.

Wouls be better having it exploiting the new features of AA chips!

MeF

From amos-request@svcs1.digex.net Mon Oct  9 19:41:45 1995
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Date: Mon, 9 Oct 1995 14:31:30 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re: Low spec Amiga.
To: Amos List <amos-list@access.digex.net>
In-Reply-To: <199510091448.PAA10339@perseus.aom.bt.co.uk>
Message-ID: <Pine.3.89.9510091441.A12185-0100000@vifa1>
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On Mon, 9 Oct 1995, Kevin Warren wrote:

> You have made my day.  I thought I was the only person left with an
> Amiga A500 v1.3.  I have a full time job and still can't afford to
> upgrade.  However, you may call me a black leg when you learn that
> my wife bought me a 512k memory upgrade last Christmas so I now have
> 1Mb.
> 
> I was feeling rather lonely listening in on all the talk involving
> high spec machines.

Don't feel too lonely.  My Amiga 500 is over 10 years old, and only has
1 Meg, as well.  And, considering the exchange rates between the
US and Europe, I don't think I'll be getting an A1200 or (heh heh)
an A4000T/060/66 very soon.  8^)

John C. Bintz - uv334@freenet.victoria.bc.ca
WWW:  http://www.lookup.com/Homepages/10794/home.html
"If at first you don't succeed, blame it on your parents!"
                                                 -Yakko Warner


From amos-request@svcs1.digex.net Tue Oct 10 08:11:57 1995
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Date: 10 Oct 95 06:22:47 EDT
From: "John F. Rodgers" <73654.3452@compuserve.com>
To: Amos List <amos-list@access.digex.net>
Subject: To Load an IFF Brush (again)
Message-ID: <951010102247_73654.3452_DHR5-4@CompuServe.COM>
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Hello All,

If anyone responded to me via the list concerning my IFF brush loading problems,
I did not receive it.  I wasn't on the AMOS list, although I tried to subscribe
(I accidentally re-subscribed to a list I currently get...)

If anyone has any wisdom concerning this problem, I'm all ears.

I'm using AMOS Pro 2.0 and the brushes are created in DPaint 4.0 (the original
release 4).

John F. Rodgers
73654.3452@Compuserve.com


From amos-request@svcs1.digex.net Tue Oct 10 11:09:43 1995
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Date: Tue, 10 Oct 1995 12:50:46 +0200
From: Dennis <D.Michels@dia.eur.nl>
Subject: Re: To Load an IFF Brush (again)
To: "John F. Rodgers" <73654.3452@compuserve.COM>, amos-list@access.digex.net
Reply-to: d.michels@dia.eur.nl
Message-id: <A568D072B60@NS1.uca.imb.eur.nl>
Organization: Erasmus Universiteit Rotterdam (NL)
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> If anyone responded to me via the list concerning my IFF brush loading problems,
> I did not receive it.  I wasn't on the AMOS list, although I tried to subscribe
> (I accidentally re-subscribed to a list I currently get...)
> 
> If anyone has any wisdom concerning this problem, I'm all ears.
> 
> I'm using AMOS Pro 2.0 and the brushes are created in DPaint 4.0 (the original
> release 4).

I once tried to load an iff picture smaller than the opened screen, 
and it got garbled up completely. I didn't understand this, because 
when I loaded the picture in dpaint it worked perfectly. 
Later I tried opening a screen the same size as the pictures and that 
worked. Maybe this also works with brushes...
thus if you have a brush that is 30x30 big you should open a screen 
30x30 big, but there is a limit, you can't open a screen smaller than 
20(I think)pixels, so the brushes need to be bigger than that size.

Greets,
    Dennis
    
    
 *  Sie schmelzen den Osterhasen!   ** Ze smelten de paashaas * 
 * They're melting the easterbunny! ** De smalter  paskharen! * 
 * Ils fondent  le papin de paques! **  Ei topesc iepurasul!  *
 * Oni playvat  paskhal'hogo zaica! *     --space 4 rent--
 *     Ellos estan devorando o comiendo un conejo viejo!      *
 *         Stanno sciogliendo il coniglio di pasqua!          *

From amos-request@svcs1.digex.net Tue Oct 10 09:16:13 1995
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Date: Tue, 10 Oct 1995 11:55:47 +0100 (BST)
From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list@access.digex.net
Subject: Re: Wishlist for AMCAF V1.31?
In-Reply-To: <wbvWUMD261aRz1@p22.sixpack.pfalz.org>
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On Sun, 1 Oct 1995, Chris Hodges wrote:

> Hello everybody!
> 
> I'm currently preparing the next version of AMCAF, so I wanted to ask for
> any suggestions for new commands or functions... Some people did have
> hints for AMCAF, but I cannot remember all of them, so would you people
> please speak up? Thx.
> 
> Best regards
> 	    Chris Hodges <chris@sixpack.pfalz.org>
> 
> Aubusson (n.)
>   The hairstyle a girl adopts for a special occasion which suddenly
>   gives you a sense of what she will look like in twenty years' time.
> (from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)
> 
> 

A command, say, GDim, that combines Global and Dim

Make your new font commands compatible with Interface Programs...please.

I'll think of some more later....

Cheers,

Mark

From amos-request@svcs1.digex.net Tue Oct 10 10:13:17 1995
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Date: Tue, 10 Oct 1995 12:04:38 +0100 (BST)
From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list@access.digex.net
Subject: Re: Names and Addresses
In-Reply-To: <9509300128.AA0021z@paston.co.uk.uucp>
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On Sat, 30 Sep 1995, Ben Wyatt wrote:

> Greetings Mark, you wrote some text on the subject Re: Names and Addresses,
> and now I'm going to answer it.
> 
> MC> Strangely enough, I received a letter from OTM2000 (I guess they are 
> MC> the same people) back in April.  They were asking for any software I 
> MC> might have written.
> MC> 
> MC> You see, the thing is, I used to right a game or two for the PeaSea 
> MC> back in the early ninties.  I released two biggish games as shareware 
> MC> and they were very succesful - by shareware standards.
> 
> Which language(s) did you use?

I'm ashamed to say it........Microsoft Quick Basic 4.5
Is that sad or what.....? 

> MC> > If you want any other addresses, they'll be listed in commercial games
> MC> > documentation.
> MC> 
> MC> Sadly, I dont buy many games - those I have bought seem to keep their 
> MC> addresses secret so that annoying spotty kids dont keep on asking 
> MC> them how to get past the grotesque walrus on level 381 of world 49 
> MC> and universe 3.
> 
> So, how do you get past him? ;-)

Using the superblasting turbo charger, you fool ;-)

> MC> Methinks there isnt much Amos in this message.
> MC> 
> MC> Well, I'll have to do something about that then!
> MC> 
> MC> Wouldn't it be good if you could cut and paste between Direct and 
> MC> Editor modes?
> 
> Yep (that's enough amos talk from me)
> 
> Now something else...
> 
> I can highly recommend getting this months Amiga Format with Real 3D on it.
> It's absolutly great!

How much did Amiga Format pay you to say that then?

> Bye  _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ )1995 Very Interesting Signatures
> 

Cheers,

Mark

From amos-request@svcs1.digex.net Tue Oct 10 09:12:20 1995
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From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: Amigaguide
In-Reply-To: <wbDXdMD261aiz8@p22.sixpack.pfalz.org>
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On Fri, 29 Sep 1995, Chris Hodges wrote:

> Mark@westmead.demon.co.uk (Mark Carter) wrote on 28.09.1995 some text
> under the subject Re: Amigaguide. I can't leave this uncommentated ;-)
> 
> MC> I think PPGuide should be used as much as possible and Guides should 
> MC> be pp'd as much as possible too!
> 
> There's a better one which can decrunch xpk-packed guides... I'd prefer
> that one ;-)

Tell me, tell me.....whats it called?
 
> Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
> GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
> E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
> tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/
> 
> Budby (n.)
>   A nipple clearly defined through flimsy or wet material.
> (from: "The Deeper Meaning of Liff")
> 
> 

Cheers,

Mark

From amos-request@svcs1.digex.net Tue Oct 10 10:13:59 1995
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From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: Joystick 2 Mouse
In-Reply-To: <wa5pjMD261aLz3@p22.sixpack.pfalz.org>
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On Fri, 29 Sep 1995, Chris Hodges wrote:

> Mark@westmead.demon.co.uk (Mark Carter) wrote on 22.09.1995 some text
> under the subject Joystick 2 Mouse. I can't leave this uncommentated ;-)
> 
> MC> 1.  At the start of each "main loop" have something like
> MC> 
> MC> Xmouse=Xmouse + (Jleft(Port) - Jright(Port))
> MC> Ymouse=Ymouse + (Jup(Port) - Jdown(Port))
> 
> AFAIK this doesn't work with Amos Pro either (the mouse pointer cannot be
> moved using the mouse anymore)?

Oh yes it does ;-)....Ive got it working in my game - no problems.  You can 
use the mouse or joystick to move the cursor.
 
> MC> (why doesnt Add work?)
> 
> Add only works with integer-variables.
> 
> MC> 2.  Use Amal (in a similar way)
> MC> 
> MC> Which is faster?
> 
> Amal would be easier, faster and doesn't get interrupted by your business
> ;-)
> 
> Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
> GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
> E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
> tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/
> 
> Bolsover (n.)
>   One of those brown plastic trays with bumps on, placed upside down
>   in the boxes of choclates to make you think you're getting two
>   layers.
> (from: "The Deeper Meaning of Liff")
> 
> 

Cheers,

Mark

From amos-request@svcs1.digex.net Tue Oct 10 10:34:21 1995
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From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: Names and Addresses
In-Reply-To: <wa6K4MD261aezC@p22.sixpack.pfalz.org>
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On Fri, 29 Sep 1995, Chris Hodges wrote:

> Mark@westmead.demon.co.uk (Mark Carter) wrote on 27.09.1995 some text
> under the subject Re: Names and Addresses. I can't leave this
> uncommentated ;-)
> 
> MC> Has anyone tried "selling" a game to a software house?  I would very 
> MC> much like to hear from you if you have.
> 
> Some years ago, I sent in my first gamedisk containing three games to some
> firm called "The Software Society", which was advertising for AMOS Pro
> products etc. I protected my disk with a copy protecting lock and an
> anti-list protection (which only worked with Kick 1.3-).
> 
> After we established a licence, I sent the full version in...
> 
> MC> Is it really a bad idea to send away completed games? - I thought all 
> MC> you needed to do was send you game to yourself so that the postmark 
> MC> proves when you wrote it.
> 
> There's a neat trick in the Game Makers Manual how to keep your copyrights
> on your game. Sent a letter containing the disk to yourself and keep it
> closed.

Yes, but would it stand up in court?

> 
> Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
> GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
> E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
> tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/
> 
> Bradford (n.)
>   A schoolteacher's old hairy jacket, now severely discoloured by
>   chalk, dust, ink, egg and the precipitations of unedifying chemical
>   reactions.
> (from: "The Deeper Meaning of Liff")
> 
> 

Cheers,

Mark

From amos-request@svcs1.digex.net Tue Oct 10 11:48:46 1995
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From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: Names and Addresses
In-Reply-To: <2168c2e1.u8t20e.51367-dons@olympus.net>
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On Fri, 6 Oct 1995, Don Schmelling wrote:

> Hi Tim,
> 
> > On Thu, 28 Sep 1995, Don Schmelling wrote:
> > > Hi Eddie, 
> > > >     One of the best ways to protect your copyright is to place a copy of your
> > > > game + documentation in an envelope, date seal it and put it a banks safety
> > > > deposit box.  They should automatically record the date you placed the
> > > > envelope in there.  If you then need to prove copyright, only remove the
> > > > deposit box when you definitely need to and get someone to witness that you
> > > > have not tampered with the contents in any way.
> > > > This is the best way I know of protection.  A good friend of mine uses this
> > > > method when copyrighting his music.
> > > But how can you prove that your witness is not lieing.
> > 
> > I've always heard one of the best methods for a 'simple' copyright is to 
> > stick a copy of the disk/tape/whatever in an envelope and mail it to 
> > yourself.  When you get it, don't open it, just put it away for 
> > safekeeping.  If need be, this government-dated package can be opened 
> > later in a court of law proving the date and origin of the package. :) 
> > Of course the best way in the US is to just send for a standard copyright 
> > which I believe costs $20 now.
> I think this is even harder to prove.  It is posible to steal a postmark
> stamp from a postoffice, or have a postmark backdated if you know someone.

Precisely, and even if you stick it into a bank safe, there is no record 
kept of when you take a look at whats inside.....I think :-(

> 
> -------------------------------------
> Don Schmelling   Port Angeles, WA USA
>     A1200/540/CD + A1230 50/50/8
>            OMNIA EXTARES
> -------------------------------------
> 
> 
> 

Cheers,


Mark

From amos-request@svcs1.digex.net Tue Oct 10 09:46:10 1995
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	id AA24907; Tue, 10 Oct 95 12:38:13 +0100
Date: Tue, 10 Oct 1995 12:38:11 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: Routines collection
Message-Id: <Pine.SUN.3.91.951010123118.24751A-100000@cicladi>
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Hi all.
I'm going to archive all routines,pieces of code, hacks, tips appeared on
the amos-list on a disk. At the moment, i've saved all these starting
from April/May to September.
I think i'll upload it when my disk will be full! (On Aminet of course)

 Send me suggestions, opinions and whatever you want about this

   Luca Ferraris

   e-mail: aldo@educ.di.unito.it
   http://www.di.unito.it/pub/WWW/www_student/amiga/

   PS: ADP (Amiga Developer Project) was mentioned like the most
       interesting Italian Web about Amiga by a national Amiga
       magazine!



From amos-request@svcs1.digex.net Tue Oct 10 12:53:24 1995
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To: amos-list@access.digex.net
Subject: AMCAF Wish
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-ID: <8B2B330.00050586AE.uuout@the-matrix.com>
Date: Mon, 09 Oct 95 13:36:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
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X-Status: 

 Hey Chris I have a wish for the next version of AMCAF.

How about fixing the MED use? I have a great collection of MED's thta
want convert to MOD's and would like to use.

From amos-request@svcs1.digex.net Tue Oct 10 12:46:50 1995
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Date: Tue, 10 Oct 1995 13:52:14 +0200
From: Dennis <D.Michels@dia.eur.nl>
Subject: Re: Wishlist for AMCAF V1.31?
To: amos-list@access.digex.net
Reply-to: d.michels@dia.eur.nl
Message-id: <A5793CD7915@NS1.uca.imb.eur.nl>
Organization: Erasmus Universiteit Rotterdam (NL)
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> I am a lucky 020 owner.
> But I disagree with the idea of having only 020 code.
> The speed gained is really so little that can be confused with the 
> stability of the clock. And the memory gain too.
> 
> So I think we have better to maintain 68000 compatibility.
> 
> Maybe you can release 2 version of the extension, one compiled for 68000  
> and the other one for 020+.

YES!  And also include AGA support in the 020+ version..

> Would be better having it exploiting the new features of AA chips!

Like AGA...

> MeF

Also, did I mention AGA?

Greets,
   Dennis
   
    
 *  Sie schmelzen den Osterhasen!   ** Ze smelten de paashaas * 
 * They're melting the easterbunny! ** De smalter  paskharen! * 
 * Ils fondent  le papin de paques! **  Ei topesc iepurasul!  *
 * Oni playvat  paskhal'hogo zaica! *     --space 4 rent--
 *     Ellos estan devorando o comiendo un conejo viejo!      *
 *         Stanno sciogliendo il coniglio di pasqua!          *

From amos-request@svcs1.digex.net Tue Oct 10 14:00:18 1995
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From: Kevin Warren <kevin@aom.bt.co.uk>
Message-Id: <199510101338.OAA26038@perseus.aom.bt.co.uk>
Subject: AMCAF V1.31
To: exet0007@sable.ox.ac.uk (Mark Carter)
Date: Tue, 10 Oct 1995 14:38:54 +0100 (BST)
Cc: amos-list@access.digex.com
In-Reply-To: <Pine.OSF.3.91.951010115246.3446A-100000@sable.ox.ac.uk> from "Mark Carter" at Oct 10, 95 11:55:47 am
X-Mailer: ELM [version 2.4 PL24]
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I really do not like the '>' notation, especially when that itself
is quoted to '> >' and so on.  So I'll break the mould with a little
text editing:

On Sun, 1 Oct 1995, Chris Hodges wrote, "I'm currently preparing
the next version of AMCAF, so I wanted to ask for any suggestions
for new commands or functions...  Some people did have hints for
AMCAF, but I cannot remember all of them, so would you people please
speak up?  Thx.".

Please excuse my ignorance, I have only been party to this AMOS mail
list for one week.  My curiosity has finally got the better of me
though: "What is AMCAF?".  It sounds to me like some sort of
extension to AMOS, but what is an extension and how do you add it to
your application?

On Tue, 10 Oct 1995, Mark Carter suggested, "A command, say, GDim,
that combines Global and Dim."

This command seems really useful, because let's face it 'Global' and
'Dim' are rarely separated.  These sort of "wishes" sound like a
wish list of improvements for AMOS full stop (period for US
readers).  If so, I think I can get into the spirit of things:

Is it possible for a procedure to return more than one value as
implemented with the PARAM feature?  Maybe using an array?  If this
isn't currently available then this would be one of my wishes.

Hmm.  I'm not convinced that my proposal for quoting previous
messages is any improvement.

Regards,

Kevin.

From amos-request@svcs1.digex.net Tue Oct 10 13:37:28 1995
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To: amos-list@access.digex.com
Subject: Re: Amigaguide
In-reply-to: Your message of "Tue, 10 Oct 1995 12:09:35 BST." <Pine.OSF.3.91.951010120831.14037A-100000@sable.ox.ac.uk>
Mime-Version: 1.0
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Date: Tue, 10 Oct 1995 14:48:11 +0100
From: Paul Hickman <ph@doc.ic.ac.uk>
Message-ID: <"lorikeet.d.987:10.09.95.13.48.57"@doc.ic.ac.uk>
Status: O
X-Status: 


> > MC> I think PPGuide should be used as much as possible and Guides should 
> > MC> be pp'd as much as possible too!
> > 
> > There's a better one which can decrunch xpk-packed guides... I'd prefer
> > that one ;-)
> 
> Tell me, tell me.....whats it called?
>  

A better solution is to use programs such as PdPro (On aminet) which allow any 
program
to read (And write if you register) xpk packed files. Distributing powerpacked 
guides is
not really worthwhile - the lha archives are crunched anyway, and there is no 
reason
to force people to use powerpacker.





From amos-request@svcs1.digex.net Tue Oct 10 13:09:19 1995
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	id m0t2fIx-0001dyC; Tue, 10 Oct 95 07:05 PDT
Date: Tue, 10 Oct 1995 07:05:15 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: ppACCESSORY v2.0 
Message-ID: <Pine.SCO.3.91.951010065814.13495A-100000@crash.cts.com>
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I am letting you all know that I have stopped working on the ppACCESSORY 
project in pursuit of other interest. If anyone has used or is still 
interested in my program better speak up now cuz I will continue to work 
on it and support it if I get enuff users who actually show interest or even
use it for that matter. So far my beta version of 2.0 does suppport 
PowerPacker, File Imploder (FImp) and if I get enuff response also ARexx. 

Greg




From amos-request@svcs1.digex.net Tue Oct 10 16:50:33 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 10 Oct 1995 19:27:44 +0000
Subject: Re: AMCAF V1.31
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: O
X-Status: 

> I really do not like the '>' notation, especially when that itself
> is quoted to '> >' and so on.  So I'll break the mould with a little
> text editing:

Makes it much easier to see who wrote what at a glance, though.  ;-)

> On Sun, 1 Oct 1995, Chris Hodges wrote, "I'm currently preparing
> the next version of AMCAF, so I wanted to ask for any suggestions
> for new commands or functions...  Some people did have hints for
> AMCAF, but I cannot remember all of them, so would you people please
> speak up?  Thx.".
> 
> Please excuse my ignorance, I have only been party to this AMOS mail
> list for one week.  My curiosity has finally got the better of me
> though: "What is AMCAF?".  It sounds to me like some sort of
> extension to AMOS, but what is an extension and how do you add it to
> your application?

Yes, it's an extension.  An extension contains more commands which 
you can use with AMOS.  Each extension slots is written in Assembler 
(I presume) and slots into a specific extension number.  You then get 
loads of extra (usually better) commands to play with!
 
> On Tue, 10 Oct 1995, Mark Carter suggested, "A command, say, GDim,
> that combines Global and Dim."
> 
> This command seems really useful, because let's face it 'Global' and
> 'Dim' are rarely separated.  These sort of "wishes" sound like a
> wish list of improvements for AMOS full stop (period for US
> readers).  If so, I think I can get into the spirit of things:

Yeah, I think that'd be quite a good idea too.  Another improvement 
I'd have is for you to be able to change the mouse pointer to a 
sprite which uses more than 4 colours.  Or is this possible already?

> Is it possible for a procedure to return more than one value as
> implemented with the PARAM feature?  Maybe using an array?  If this
> isn't currently available then this would be one of my wishes.

You can always set up your own GLOBAL variables (say PRAM1, PRAM2 etc 
- or an array if you like ;-) ) to do it.  Mind you, I suppose it is 
a little more clumsy that way.
 
> Hmm.  I'm not convinced that my proposal for quoting previous
> messages is any improvement.

Sorry, I must agree with that.  ;-)
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Wed Oct 11 09:49:20 1995
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	id AA15834; Wed, 11 Oct 95 12:20:42 +0100
Date: Wed, 11 Oct 1995 12:20:40 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: IFF loading...
Message-Id: <Pine.SUN.3.91.951011121741.15739A-100000@cicladi>
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Hi all.
I need a way to load IFF on an Amos screen without using Load Iff Amos
command. I would like to know if it's possible to realize and, if so,
if anyone has a document about IFF format and some suggestions about
this.

  Thanks,

     Luca Ferraris
     e-mail: aldo@di.unito.it
     http://www.di.unito.it/pub/WWW/www_student/amiga/   (ADP Web)



From amos-request@svcs1.digex.net Wed Oct 11 14:11:31 1995
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Date: Wed, 11 Oct 1995 11:24:21 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: annoying thing
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9510111123.A14307-0100000@freenet3.scri.fsu.edu>
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     Pls help me anyone, when I turn my a4000 on there is a file called
mouseter or something like that , everytime you move the mouse it increases
in mileage and shows you how much you moved the mouse.  That was ok, but
after installing AmosPro on the hd there is this annoying problem: everytime
I load AmosPro, when its on the hd starts loading like crazy and after a 
while I get a message window(on amospro) saying something silly like 
'time to change the mousepad' or 'have you oiled your mouse', after I click
ok on the message it starts loading again from hd nonstop, it never stops.
 It only stops when you load something on Amos, amos works fine I can 
program or do whatever, but whenever im not using drive it will load the 
stupid mouse message.  I don't like using Amos while is alwasy loading 
and bringing up this stupid mouseter message :(
    How do I get rid of this?
  Fernando Bartra


From amos-request@svcs1.digex.net Wed Oct 11 13:19:37 1995
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Date: Wed, 11 Oct 1995 11:26:32 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Craft 2 turbo
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9510111124.B14307-0100000@freenet3.scri.fsu.edu>
MIME-Version: 1.0
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    I got a disk with the craft 2 turbo extension for Amos(came on CU 
amiga magazine). Is it worth it using?  the instructions to load it looks 
like a pain and Im afraid if I set up extension on the config then I will 
always have the extension loaded.

    Fernando Bartra


From amos-request@svcs1.digex.net Wed Oct 11 16:17:27 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Undo
Date: Wed,  11 Oct 95 19:16:23 GMT
Message-ID:  <9510111920.aa13849@agora.stm.it>
Status: RO
X-Status: 



Hello,
now, again, a problem to be solved (who's programming: me or you?!?) :-)

What should I do to make an Undo effect?? I mean: I've a screen (hires, if
you think it's important, but NOT double buffered) with an imege: now I

draw
on it a line, or a circle, or just a dot. How can I have back the image??
The process should be quite... very fast.

Please help me once again. The lst times you did a fantastic work!!
Thank all you very much.
Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Wed Oct 11 15:41:24 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: ppAccessory
Date: Wed,  11 Oct 95 19:16:47 GMT
Message-ID:  <9510111920.aa13869@agora.stm.it>
Status: RO
X-Status: 



 > I am letting you all know that I have stopped working on the ppACCESSORY
 > project in pursuit of other interest. If anyone has used or is still
 > interested in my program better speak up now cuz I will continue to work

Excuse me, but what ppACCESSORY is??
I've never seen it and I'd like.
Please, let me know where I can get it!

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Wed Oct 11 16:33:38 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: AMCAF wishes
Date: Wed,  11 Oct 95 19:16:49 GMT
Message-ID:  <9510111920.aa13876@agora.stm.it>
Status: RO
X-Status: 



 > I really do not like the '>' notation, especially when that itself
 > is quoted to '> >' and so on.  So I'll break the mould with a little

But I like and I'm going to use!!

 > Please excuse my ignorance, I have only been party to this AMOS mail
 > list for one week.

Welcome to the list!

 > My curiosity has finally got the better of me
 > though: "What is AMCAF?".  It sounds to me like some sort of
 > extension to AMOS, but what is an extension and how do you add it to
 > your application?

AMCAF is a really big and good AmosPro extension! An extension is like a
list of new commands that can be added to the standard ones: even the

normal
Amos commands are in an extension!! Setting the prefs of Amos, you can
change the extension adding the new ones, and you'll have much more
commands. Some of them are just like the old ones, but faster, other are
totally new.

 > On Tue, 10 Oct 1995, Mark Carter suggested, "A command, say, GDim,
 > that combines Global and Dim."

I don't think it will be as useful as you think! What about, instead, the
ability of changing the dimension of an array??

 > Is it possible for a procedure to return more than one value as
 > implemented with the PARAM feature?  Maybe using an array?  If this
 > isn't currently available then this would be one of my wishes.

It would be a good program: Chris, can you do it??

Bye.
      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Thu Oct 12 11:41:19 1995
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Date: Wed, 11 Oct 1995 15:03:29 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Re: Undo
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510111920.aa13849@agora.stm.it>
Message-ID: <Pine.3.89.9510111429.A20730-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Wed, 11 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> What should I do to make an Undo effect?? I mean: I've a screen (hires, if
> you think it's important, but NOT double buffered) with an imege: now I
> 
> draw
> on it a line, or a circle, or just a dot. How can I have back the image??
> The process should be quite... very fast.
> 

There are only two ways I have found to perform an Undo on
a screen using Amos--Block and CBlock.  Block is memory-hungry,
and CBlock is so blasted slow!  To make it easier, though, you
can only clip the area that is actually drawn to.  For
Instance:  If you draw a straight line from 50,50 to 100,100,
you would only clip the area from 50,50 to 100,100.  Obviously,
you run into problems with extreme coordinates (a problem for those
who like to write paint programs) as either the memory needed is 
huge, or compression takes so long you could have lunch, come
back, and still not be done.  I hope this helps.

John C. Bintz - uv334@freenet.victoria.bc.ca
WWW:  http://www.lookup.com/Homepages/10794/home.html
"If at first you don't succeed, blame it on your parents!"
                                                 -Yakko Warner


From amos-request@svcs1.digex.net Wed Oct 11 20:19:12 1995
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Date: Wed, 11 Oct 1995 15:49:15 -0800
From: Jedon Thompson <jvt@acctrep.sannet.gov>
To: amos-list@access.digex.net
Subject:  Re: Undo -Reply
Status: O
X-Status: 

OK, a better way to do undo, but slower, is when you use the put pixel
or circle or whatever commands, get the olf color value and position of
the pixel before you write over it and save the data in an array. In this
manner, you can have multiple undo layers. But wait, I just thought of a
better way. How about instead of copying the whole screen as
proposed in the last message, open a large second screen, but use it to
hold images cut out of the original, say you drew a circle, to make an
undo buffer, copy the part of the screen affected by the circle command
into the second screen and record the x,y of that box. Now, when you
do an undo, just paste that image back in the correct place. 
-Jedon 


From amos-request@svcs1.digex.net Wed Oct 11 21:24:18 1995
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Received: by fn1.freenet.edmonton.ab.ca (AIX 3.2/UCB 5.64/4.03)
          id AA46212; Wed, 11 Oct 1995 17:50:16 -0600
Date: Wed, 11 Oct 1995 17:50:16 -0600 (MDT)
From: Vance Schowalter <viking@freenet.edmonton.ab.ca>
To: Ben Wyatt <bwyatt@paston.co.uk>
Cc: amos-list@access.digex.net
Subject: Re: Craft 2 turbo
In-Reply-To: <9510120020.AA002m8@paston.co.uk.uucp>
Message-Id: <Pine.A32.3.91.951011173212.19690A-100000@fn1.freenet.edmonton.ab.ca>
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Status: O
X-Status: 

This is actually for everyone, but I thought you might like to read this, 
too. *8^) Tyson's reference to "Devil" is part of a name of a local Amiga 
bbs, where he sends me his latest WARSTAR files (No, he currently doesn't 
have Internet access).

Some excerpts from a letter to me by Tyson Zwicker, author of WARSTAR:

Hi, it feels like a few millenia have past since I last got onto Devil. I have
to phone real late because of that bane of the telephone existance known as
call waiting (beep beep beep) and I can't stay up till 4AM like I use to
because class is at 8:55 AM. Oh well..

I'm glad to see Warstar has aroused so much interest (me thinks they should all
register). I read all the mail and all the reported bugs have been fixed, and
some cool new stuff added (including your suggestion of asteroids, gravity and
one of my own: radiation fields). As for the crew/medical ideas, there in the
works..give me a month!

My ego really hit the roof when I read that comment about it rivaling Tobias'
Star Trek. The Tobias version is _the_ version, if you know what I mean. Also
greatly enjoyed that comment from the guy who had to put his back on the
drawing board >:)=

I'll be sending a new demo version (bugless as far as I and my play testers up
here can tell) fairly soon. I'm just down-grading it a bit so that it won't be
competition for the registered version (so we can make some money)!

Also, I'll be sending a special version for 1.3 users, as I discovered last
weekend on my friends 1.3 OS A500 that it doesn't work unless its compiled on a
1.3 machine. Soon as I the get use of his machine for a few minutes I'll 
compile the 1.3 version and I'll TRY to send it to you (Basil needs more phone
lines!)

Look for this stuff sometime in the next week and a half..

                                                  Talk to you later
                                                       Tyson
------------------------------------------------------------------------
Ok, that's the latest word on what has been happening with WARSTAR. 

On a side-note, I am beta-testing some new commercial bbs software for 
the Amiga (to be available sometime in the near future) called OmniLink. 
I'm under an NDA, so I can't give out any details, except to say that all 
other Amiga bbs software (commercial or otherwise) will be like ashes 
once this Ferrari is released. *B^>

Vance.

*******************************************
*    Vance Schowalter >>Image Master<<    *
*                                         *
* Internet: viking@freenet.edmonton.ab.ca *
*                                         *
*     "Affable little snow creature."     *
*******************************************


From amos-request@svcs1.digex.net Wed Oct 11 22:02:10 1995
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	id m0t3Bdf-0000RkC; Wed, 11 Oct 95 17:36 PDT
Date: Wed, 11 Oct 1995 17:36:47 -0700 (PDT)
From: Greg Cox <gcox@cts.com>
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
Subject: Re: ppAccessory
In-Reply-To: <9510111920.aa13869@agora.stm.it>
Message-ID: <Pine.SCO.3.91.951011173126.589A-100000@crash.cts.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

On Wed, 11 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> 
>  > I am letting you all know that I have stopped working on the ppACCESSORY
>  > project in pursuit of other interest. If anyone has used or is still
>  > interested in my program better speak up now cuz I will continue to work
> 
> Excuse me, but what ppACCESSORY is??

It will crunch your source code that is currently in your AMOS Professional's
EDITOR using the powerpacker.library (or with v2.0 if I ever decide to 
continue to finish it will allow you to use File Imploder as well). As well
as decrunching it back to the EDITOR as well.

> I've never seen it and I'd like. 
> Please, let me know where I can get it!
 
You can get the latest version (v1.5) off of Aminet in the dev/amos drawer
called ppACC.lha

Greg


From amos-request@svcs1.digex.net Wed Oct 11 17:43:25 1995
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	id AA002m9; Thu, 12 Oct 95 00:20:27 GMT
Date: 	Thu, 12 Oct 95 00:20:27 GMT
Message-Id: <9510120020.AA002m8@paston.co.uk.uucp>
In-Reply-To: <Pine.3.89.9510111124.B14307-0100000@freenet3.scri.fsu.edu>
             (from <UNKNOWN>)
             (on Wed, 11 Oct 95 11:26:32)
Lines: 17
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Craft 2 turbo
Status: O
X-Status: 

Greetings Fernando, you wrote some text on the subject Craft 2 turbo,
and now I'm going to answer it

>     I got a disk with the craft 2 turbo extension for Amos(came on CU=
=20
> amiga magazine). Is it worth it using?  the instructions to load it l=
ooks=20
> like a pain and Im afraid if I set up extension on the config then I =
will=20
> always have the extension loaded.

Although it's called the craft 2 extension in the magazine, it is infac=
t
just the same as the turbo extension on aminet. IMHO, it's worth using
but if you've already got AMCAF installed, you'll get on fine without
it.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Wed Oct 11 18:23:08 1995
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             (from <UNKNOWN>)
             (on Wed, 11 Oct 95 11:24:21)
Lines: 24
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: annoying thing
Status: O
X-Status: 

Greetings Fernando, you wrote some text on the subject annoying thing,
and now I'm going to answer it

>      Pls help me anyone, when I turn my a4000 on there is a file call=
ed
> mouseter or something like that , everytime you move the mouse it inc=
reases
> in mileage and shows you how much you moved the mouse.  That was ok, =
but
> after installing AmosPro on the hd there is this annoying problem: ev=
erytime
> I load AmosPro, when its on the hd starts loading like crazy and afte=
r a=20
> while I get a message window(on amospro) saying something silly like=20
> 'time to change the mousepad' or 'have you oiled your mouse', after I=
 click
> ok on the message it starts loading again from hd nonstop, it never s=
tops.
>  It only stops when you load something on Amos, amos works fine I can=
=20
> program or do whatever, but whenever im not using drive it will load =
the=20
> stupid mouse message.  I don't like using Amos while is alwasy loadin=
g=20
> and bringing up this stupid mouseter message :(
>     How do I get rid of this?

Have a look in WBStartup in the root directory. If it's in there, delet=
e
the program and it should all be okay.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Wed Oct 11 18:27:43 1995
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From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Undo
Status: O
X-Status: 

Greetings Michele, you wrote some text on the subject Undo, and now
I'm going to answer it

> now, again, a problem to be solved (who's programming: me or you?!?) =
:-)

Hurrah!

> What should I do to make an Undo effect?? I mean: I've a screen (hire=
s, if
> you think it's important, but NOT double buffered) with an imege: now=
 I
>=20
> draw
> on it a line, or a circle, or just a dot. How can I have back the ima=
ge??
> The process should be quite... very fast.

When initialising your program, open an extra screen to hold the undo
data, and every time you're about to draw something, copy the whole
screen onto the spare one. Then, to undo, simply copy from the spare
screen, back onto the main one.

Hope that helps...

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Thu Oct 12 05:24:53 1995
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Date: Thu, 12 Oct 1995 08:38:24 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Ben Wyatt <bwyatt@paston.co.uk>
Cc: amos-list@access.digex.net
Subject: Re: Undo
In-Reply-To: <9510120108.AA002nr@paston.co.uk.uucp>
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On Thu, 12 Oct 1995, Ben Wyatt wrote:

>=20
> > What should I do to make an Undo effect?? I mean: I've a screen (hires,=
 if
> > you think it's important, but NOT double buffered) with an imege: now I
> >=20
> > draw
> > on it a line, or a circle, or just a dot. How can I have back the image=
??
> > The process should be quite... very fast.
>=20
> When initialising your program, open an extra screen to hold the undo
> data, and every time you're about to draw something, copy the whole
> screen onto the spare one. Then, to undo, simply copy from the spare
> screen, back onto the main one.
>=20
> Hope that helps...

Why not packing screen in a bank everytime you draw something?
So, it takes less memory and it works exactly like what Ben said
(it's possible that this operation will be slower for unpacking)

>=20
> Bye  _________________________________
>     /                                 \
>     > Ben Wyatt - bwyatt@paston.co.uk <
>     \_________________________________/ =A91995 Very Interesting Signatur=
es
>

Bye
 =20
   Luca Ferraris
   e-mail: aldo@educ.di.unito.it
   http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)

=20

From amos-request@svcs1.digex.net Thu Oct 12 07:56:42 1995
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Date: Thu, 12 Oct 1995 10:47:59 +0100 (BST)
From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: Amigaguide
In-Reply-To: <"lorikeet.d.987:10.09.95.13.48.57"@doc.ic.ac.uk>
Message-ID: <Pine.OSF.3.91.951012104534.9190A-100000@sable.ox.ac.uk>
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Status: RO
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On Tue, 10 Oct 1995, Paul Hickman wrote:

> 
> > > MC> I think PPGuide should be used as much as possible and Guides should 
> > > MC> be pp'd as much as possible too!
> > > 
> > > There's a better one which can decrunch xpk-packed guides... I'd prefer
> > > that one ;-)
> > 
> > Tell me, tell me.....whats it called?
> >  
> 
> A better solution is to use programs such as PdPro (On aminet) which allow any 
> program
> to read (And write if you register) xpk packed files. Distributing powerpacked 
> guides is
> not really worthwhile - the lha archives are crunched anyway, and there is no 
> reason
> to force people to use powerpacker.
> 

Yes, but theres a problem if you want your program to fit on one single 
disk - most people cant run programs from within lha archives - unless 
they have some wonderful proggie like DOpus5 - like me - and then its 
easy as the proverbial pie....

Cheers,


Mark

From amos-request@svcs1.digex.net Thu Oct 12 09:02:59 1995
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Date: Thu, 12 Oct 1995 12:19:29 +0200
To: amos-list@access.digex.net
From: Lasse.Nymoen@studserv.osir.hihm.no (Lasse Nymoen) (Lasse Nymoen)
Subject: 3D vectors
Status: RO
X-Status: 

Hi!!!

Is there anybody who knows how to code/calculate 3D vectors???

It will add a whole new dimension to my programs...

Lasse Nymoen

    ===> YTZ <===


From amos-request@svcs1.digex.net Thu Oct 12 11:19:45 1995
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Date: Thu, 12 Oct 1995 12:20:03 +0100
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Reply-To: rlthomas@GLAM.AC.UK
From: rlthomas@alpha.glam.ac.uk (Richard Thomas)
To: AMOS-LIST@access.digex.net
Subject: Amos AGA Extension
X-VMS-To: AMOS-LIST@ACCESS.DIGEX.NET
Status: RO
X-Status: 


Hi fellow Amiga owners and AMOS users,

This is my first question to the Amos list so here goes:

Recently I have seen a few adverts for the Amos AGA Extension in various United
Kingdom Amiga Mags.  As I have an AGA machine I am very interested in this
Extension to add to my Amos Pro and Craft system.

What I would like to know is has anyone used it yet?  If so does it work
effectively and transparent?

The AGA Extension is 10 UK Pounds including P&P if anyone`s interested and
is available from Petra Software in the UK.

****************************************************************************
* E-Mail : rlthomas@alpha.glam.ac.uk (Richard Thomas)                      *
* Degree in Software Engineering at Glamorgan University, UK               *
* Amiga 1200/28Mhz/6Mb RAM/80 Mb Hard Disk/CD-Rom Drive, etc               *
****************************************************************************

From amos-request@svcs1.digex.net Thu Oct 12 10:14:42 1995
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To: Kevin Warren <kevin@aom.bt.co.uk>
cc: amos-list@access.digex.net
Subject: Re: AMOS mailing list.
In-reply-to: Your message of "Thu, 12 Oct 1995 10:05:46 BST." <199510120905.KAA24686@perseus.aom.bt.co.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Date: Thu, 12 Oct 1995 12:25:16 +0100
From: Paul Hickman <ph@doc.ic.ac.uk>
Message-ID: <"toucan.doc.351:12.09.95.11.25.44"@doc.ic.ac.uk>
Status: RO
X-Status: 


> If I was to solve my problem of wanting to return more than one
> variable from a procedure using 'C' I would probable try doing it
> with a pointer.  Do pointers exist in AMOS?
> 

If you use my Easylife extension, you can have pointers and structs!
It is on aminet in /dev/amos.

P.s. If you only have E-Mail access to the internet, you can still get at 
aminet -
send a message "help" to ftpmail@doc.ic.ac.uk.



               M  I  C  R  O  S  O  F  T
         +------------------------------------+
         |  What do you want to crash today?  |
         +------------------------------------+
Paul Hickman - ph@doc.ic.ac.uk - Imperial College Student



From amos-request@svcs1.digex.net Thu Oct 12 09:42:55 1995
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Date: Thu, 12 Oct 1995 12:27:19 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: Text Viewer
Message-Id: <Pine.SUN.3.91.951012121830.3051A-100000@cicladi>
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I'm working on a text reader made with Amos Pro but i have some problems.

Basically, i load a file in a bank (reserved) and after i use the
Easylife =elmem$(start,max,char) to get a line (max 80 char if checking
there is no EOL char). Line i s printed on the screen (i use Text cmd)
and, when page is full , there is a loop to test if user presses up/down
cursor (line up/down).
The problem is:

- if i press down cursor, there is no problem and a new page is
  displayed. But if i press up cursor something go wrong because i have
  no idea to display the new page starting from the previous line.

  Any idea 

  (sorry if confused)

                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 
  

From amos-request@svcs1.digex.net Thu Oct 12 10:25:07 1995
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Date: Thu, 12 Oct 1995 13:27:40 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Lasse Nymoen <Lasse.Nymoen@studserv.osir.hihm.no>
Cc: amos-list@access.digex.net
Subject: Re: 3D vectors
In-Reply-To: <199510121126.HAA29810@mail1.access.digex.net>
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On Thu, 12 Oct 1995, Lasse Nymoen wrote:

> Hi!!!
> 
> Is there anybody who knows how to code/calculate 3D vectors???
> 
> It will add a whole new dimension to my programs...
> 
> Lasse Nymoen
> 
>     ===> YTZ <===
> 
>

Using Turbo Extension V1.9 Freeware (you can download it from Andy Church's
web site or from mine...see under for details)

                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 
  

From amos-request@svcs1.digex.net Thu Oct 12 11:12:36 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Craft 2 turbo
Date: Thu,  12 Oct 95 13:7:56 GMT
Message-ID:  <9510121310.aa12791@agora.stm.it>
Status: O
X-Status: 



 > I got a disk with the craft 2 turbo extension for Amos(came on CU
 > amiga magazine). Is it worth it using?  the instructions to load it

looks
 > like a pain and Im afraid if I set up extension on the config then I
will
 > always have the extension loaded.

Hey, The Craft 2 extension?? I've got Craft extension: is there out a new
version of it??
Is it powerful?? What does it allow??
You got the disk on CU amiga, didn't you?? But of which month??

Thank you very much.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Thu Oct 12 11:03:20 1995
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	id AA09899; Thu, 12 Oct 1995 14:12:39 +0100
Date: Thu, 12 Oct 1995 14:12:38 +0100 (MET)
From: MeF <mfontana@ing.unico.it>
Subject: Re: 3D vectors
To: Lasse Nymoen <Lasse.Nymoen@studserv.osir.hihm.no>
Cc: amos-list@access.digex.net
In-Reply-To: <199510121126.HAA29810@mail1.access.digex.net>
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On Thu, 12 Oct 1995, Lasse Nymoen wrote:

> Hi!!!
> 
> Is there anybody who knows how to code/calculate 3D vectors???
> 
> It will add a whole new dimension to my programs...
> 

I can do wire frame graphics.
But the AMOS is too slow to make something complicated. What do you need 
exactly?

MeF

From amos-request@svcs1.digex.net Thu Oct 12 11:32:06 1995
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	(1.37.109.4/16.2) id AA22952; Thu, 12 Oct 95 13:35:44 +0100
Subject: Re: Amigaguide
To: ph@doc.ic.ac.uk
Date: Thu, 12 Oct 95 13:35:41 MET
Cc: amos-list@access.digex.net (Amos-Mailing-List)
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: O
X-Status: 

Hi Paul,

I tried the AmosGuide program you encoded to the list and I
have had a try at it.
First of all, it crashed after selecting a link.

I am very pleased with the layout you choose, I it appealing IMHO.

I think your load-routine now works as I tried some (not many nor
any BIG guides. I have yet to test more.
I started the program, selected the AmosGuide.guide and got the 
guide allright. Scrolling works ok too.
Then I clicked on the first link and got a 80..03 guru.
Just the same as I got on the last version.
As far as I can see: one of the easylife commands is involved in the
crash.

I will try the program only with Easylife as only extension to
eliminate any other influences,.

My system now:
- A500 68000 revision 3
- 1 Chip, 2 Fast
- 1 Mb agnus (512 on board, 512 KCS board)
- KCS Power PC board
- A590 scsi (2 Mb fast)
- ext. HD drive
I start ONLY amospro from boot (using 'BangerMenu')
This way, any influences from the system are 
eliminated
However I have the 'ProFileSystem v10' installed on my RDB.

Have I left anything out ?

---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Oct 12 13:07:38 1995
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 	id AA081039518; Thu, 12 Oct 1995 15:51:58 +0100
From: Branko Collin <Branko.Collin@mpi.nl>
Date: Thu, 12 Oct 1995 15:53:00 +0100 (MET)
X-Sender: bcollin@mpih04
To: Amos Discussion List Amos Discussion List<amos-list@access.digex.net>
Subject: Re: Craft 2 turbo
In-Reply-To: <9510121310.aa12791@agora.stm.it>
Message-Id: <Pine.HPP.3.91.951012155023.5068A-100000@mpih04>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

On Thu, 12 Oct 1995 M.Berionne@agora.stm.it wrote:

>  > I got a disk with the craft 2 turbo extension for Amos(came on CU
>  > amiga magazine). Is it worth it using?  the instructions to load it
> 
> Hey, The Craft 2 extension?? I've got Craft extension: is there out a new
> version of it??
> Is it powerful?? What does it allow??
> You got the disk on CU amiga, didn't you?? But of which month??

It's 'just' the freeware version of the Turbo Extension, which CU decided 
to call Craft 2, even if Ryan Scott had nothing to do with Craft. It was 
on their coverdisk a long time ago.

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................


From amos-request@svcs1.digex.net Thu Oct 12 13:38:02 1995
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Date: Thu, 12 Oct 1995 17:07:37 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Wishlist for AMCAF V1.31?
To: Amos list <amos-list@access.digex.net>
In-Reply-To: <Pine.PMDF.3.91.951004081246.574800466B-100000@JOYL.JOENSUU.FI>
Message-ID: <Pine.3.87.9510121737.A10032-0100000@tlti>
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> 
> > Hello everybody!
> > 
> > I'm currently preparing the next version of AMCAF, so I wanted to ask for
> > any suggestions for new commands or functions... Some people did have
> > hints for AMCAF, but I cannot remember all of them, so would you people
> 
> I bet you havent heard this before :) ...>> Faster bob routines...
>                                          >> Fast chunky2planar....
> 
> 

How about Pt Sam Swapped?????????????? (Pt Sam Still Playing 8-)
And doublebuffered sample playing?

Pete
mystic@tlti.tokem.fi

> 


From amos-request@svcs1.digex.net Thu Oct 12 12:28:27 1995
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	(1.37.109.4/16.2) id AA24826; Thu, 12 Oct 95 16:03:09 +0100
Subject: Re: Amigaguide - Bug Report
To: ph@doc.ic.ac.uk (Paul Hickman)
Date: Thu, 12 Oct 95 16:03:05 MET
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <"heron.doc..150:12.09.95.12.37.38"@doc.ic.ac.uk>; from "Paul Hickman" at Oct 12, 95 1:37 pm
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: O
X-Status: 

> > any BIG guides. I have yet to test more.
Good idea, I'll try that..
> There is a line you can uncomment to load all
>the guides in the help directory.

> Try the new version I sent today - it may now give an error instead of 
> crashing.

Didn't get any new version. If it's not too much hassle, maybe you
might want to send one to me only.
(the mailserver was down for some time)
> Do the contents / browse buttons work? If so the bug is in the routine to 
> detect which link you clicked on.
> If these also fail, the bug is in the code to display the new
> node.
I'll check.

> AMOSPro version and other extensions.
V2.00 (i.e. full installed original version + updater 1
 + compiler updater)
AS said, no other ext's to make it easy.

---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Thu Oct 12 13:33:36 1995
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             (from <UNKNOWN>)
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Lines: 21
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Craft 2 turbo
Status: O
X-Status: 

Greetings Michele, you wrote some text on the subject Craft 2 turbo,
and now I'm going to answer it

>  > I got a disk with the craft 2 turbo extension for Amos(came on CU
>  > amiga magazine). Is it worth it using?  the instructions to load i=
t looks
>  > like a pain and Im afraid if I set up extension on the config then=
 I will
>  > always have the extension loaded.
>=20
> Hey, The Craft 2 extension?? I've got Craft extension: is there out a=
 new
> version of it??
> Is it powerful?? What does it allow??
> You got the disk on CU amiga, didn't you?? But of which month??

It isn't the craft 2 extension, CU Amiga got a bit confused and called =
it
that after having the craft extension on the coverdisk the month before=
.
It's just the PD Turbo extension.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Thu Oct 12 13:55:40 1995
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From: "Marco Eberhardt" <SA437@utb.shv.hb.se>
Organization:  University of Boras
To: M.Berionne@agora.stm.it, Amos-List@access.digex.net
Date:          Thu, 12 Oct 1995 16:11:28 MET-1MEST
Subject:       Re: Made in AMOS
X-Confirm-Reading-To: "Marco Eberhardt" <SA437@utb.shv.hb.se>
X-Pmrqc:       1
Priority: normal
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Message-Id: <1DE962D61FF@utb.shv.hb.se>
Status: O
X-Status: 

Michele wrote:

>  > Nice that some people write games that uses Amos, and sell them!
>  > Anyone here seen the game Lost In Minds? It's also made in Amos!
> 
>  > Anyone more out there ho has seen more games made in Amos?
> 
> I'd like to pubblish a program made by me. It's really good, fast and
> powerful. It's a version of the Logo version.
What kind of a game is't?
> 
> Does anyone of you know someone who could like to do it??
> If it were italian, it would be better, since it's written enirely in
> Italian... and I should translate it.
Hope soo! I would like to look at it!

Regards to ya all!

/Marco.
                                                     

*********************************************************************
* Martial Arts makes life worth living  :-))                        *  
*********************************************************************
* The Place To Be Happy Is Here                                     *
* The Time To Be Happy Is Now                                       *
* The Way To Be Happy Is To Make Others So!                         *
*********************************************************************
* E-MAIL ME: SA437@UTB.SHV.HB.SE                                    *
*********************************************************************

From amos-request@svcs1.digex.net Thu Oct 12 14:53:33 1995
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Date: Thu, 12 Oct 1995 17:16:59 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 3D Engine
To: Tim Wright <tewright@mailbox.syr.edu>
cc: AMOS list <amos-list@access.digex.net>
In-Reply-To: <Pine.SUN.3.91.951006001839.8233B-100000@mothra.syr.edu>
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> On Tue, 3 Oct 1995, Petri Hakkinen wrote:
> > Everybody, spells/guns, which do you prefer?
> 
>    Hmmm... Having played quite a few Doom/Heretic incarnations on my 
> friend's PC, I'd have to say I tend to like the 'gun' games better but 
> maybe I just haven't seen any mind boggling 'spell' games yet.

Ok... 

> 
>    I have a BIG suggestion for you.  Personally, once I finished Doom I  
> got rather bored with it.  Deathmatches renewed my interest for a little 
> while, but then they got old too.  Then I discovered new .wad archives, 
> and level & graphic editors!  Now I LOVE the game again because I can 
> completely create my own scenarios!
>    If you are storing the graphics and blueprints in banks or some 
> external format, I would love to see the ability to replace these with 
> custom modules.  Then you could include graphics for both a sci-fi AND a 
> fantasy game (or anything else you could imagine).  If you store your 
> weapons in some kind of external table (that keeps track of bullet speed, 
> reload speed, bullet power, etc.), you could modify this to create 
> new/unique weapons for whatever graphic style you'd like.  You might even 
> be able to store the enemies in this manner.  You could even allow 
> different graphics for each level! (it could lower memory requirements to 
> not have to load even the unused graphics for every level)
> 
>    You know... You could even turn this into a 3-D construction kit!
> 

That's just what I have planned. I like the idea too very much.
The engine will be as modular as possible eventually.

>    Of course this kinda wont effect me until I get my AGA machine next 
> year.  Ever consider an ECS version? ;)

Sorry, there wondt be a ecs version becoz I really need those 8 bitplanes.
It wouldn't be the same game under ecs.... you know 8*8 pixel blocks
instead of 3*2 (or 2*2).... looks terrible

Thanks for you ideas/opinions/comments!

Pete
mystic@tlti.tokem.fi

> 
> ,---------------------------------------------------------------------------.
> | Tim Wright                                       tewright@mailbox.syr.edu |
> | "Argh!"                                              tewright@usa.nai.net |
> | BFA Art Media Studies, Computer Graphics    http://www.nai.net/~tewright/ |
> `---------------------------------------------------------------------------'
> 


From amos-request@svcs1.digex.net Thu Oct 12 14:19:18 1995
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Date: Thu, 12 Oct 1995 17:48:35 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: My3dEngine
To: Seumas McNally <longbow@mcd.on.ca>
cc: amos-list@access.digex.net
In-Reply-To: <1402.6487T447T2116@mcd.on.ca>
Message-ID: <Pine.3.87.9510121735.E10032-0100000@tlti>
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> 
> I finally got around to trying My3dEngine today (I downloaded it a few days
> ago), and aside from a few problems (like the floors not aligning with the
> walls quite right when you move) I thought it was quite good.

These problems are fixed by now. The latest version will soon
be in aminet.

> 
> I think that heartbeat adds a lot of atmosphere; imho it shouldn't slow down
> quite as much as it does though, and it should be sped up a bit when enemies
> are near you.
No problem, I will do these soon.
  
> What I liked the most were the enemies though, the first time I
> was in the room with the invisible guy I didn't see him, once I cought a
> glimpse but thought it was just a raycasting artifact or something, then I
> finally noticed him.  I think that's a much better Invisible effect than what
> Doom uses.  I also liked the Transparent floating head, the smoothness to the
> turning, and the faint footsteps.
Thanx

> 
> The engine uses an AGA Copperscreen, correct?  
Correct.

>How much of it is in ASM?  Are
About 5% as it's said at the "introduction screen".
That very little... about 30 lines of asm code.

> the Raycasting, Texture Mapping, and Copperscreen Setup all done in machine
> code, or is some of that done in Amos?

Raycasting is in AMOS, there isn't actually texturemapping but
scaling which is done in asm, copper setup is all in amos.

Pete
mystic@tlti.tokem.fi



From amos-request@svcs1.digex.net Thu Oct 12 14:10:25 1995
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Date: Thu, 12 Oct 1995 18:07:38 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 3D Engine
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wd7FzMD261aLz3@p22.sixpack.pfalz.org>
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> 
> PH> Ok. I'll try to fix this so that the walk/run modes would
> PH> run equally fast/slow on all machines...
> PH> This is a bit tricky because I have to use interrupts.
> 
> You don't really need interrupts if you have the "Timer" variable free.
> You could simply measure, how long it took to draw the screen and call up
> your movement routine as often as required to catch up the lost time...
> :-)

Sure. I'll try it. Thanx for the idea! 8-)

> 
> PH> Everybody, spells/guns, which do you prefer?
> 
> Spells would be nicer than guns ;-)

I prefer spells too, but the main interest seems to be in guns
(well about 5 to 3)....

Pete
mystic@tlti.tokem.fi



From amos-request@svcs1.digex.net Thu Oct 12 18:12:51 1995
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From: "Robert Currie" <currie@za>
Message-Id: <9510121312.ZM823@za>
Date: Thu, 12 Oct 1995 13:12:06 -0600
In-Reply-To: M.Berionne@agora.stm.it
        "AMCAF wishes" (Oct 11,  7:16pm)
References: <9510111920.aa13876@agora.stm.it>
X-Mailer: Z-Mail (3.2.0 26oct94 MediaMail)
To: M.Berionne@agora.stm.it
Subject: Re: AMCAF wishes
Cc: amos-list@access.digex.net
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On Oct 11,  7:16pm, M.Berionne@agora.stm.it wrote:
> Subject: AMCAF wishes
>
>
>  > I really do not like the '>' notation, especially when that itself
>  > is quoted to '> >' and so on.  So I'll break the mould with a little
>
> But I like and I'm going to use!!
>
>  > Please excuse my ignorance, I have only been party to this AMOS mail
>  > list for one week.
>
> Welcome to the list!
>
>  > My curiosity has finally got the better of me
>  > though: "What is AMCAF?".  It sounds to me like some sort of
>  > extension to AMOS, but what is an extension and how do you add it to
>  > your application?
>
> AMCAF is a really big and good AmosPro extension! An extension is like a
> list of new commands that can be added to the standard ones: even the
>
> normal
> Amos commands are in an extension!! Setting the prefs of Amos, you can
> change the extension adding the new ones, and you'll have much more
> commands. Some of them are just like the old ones, but faster, other are
> totally new.
>
>  > On Tue, 10 Oct 1995, Mark Carter suggested, "A command, say, GDim,
>  > that combines Global and Dim."
>
> I don't think it will be as useful as you think! What about, instead, the
> ability of changing the dimension of an array??
>
>  > Is it possible for a procedure to return more than one value as
>  > implemented with the PARAM feature?  Maybe using an array?  If this
>  > isn't currently available then this would be one of my wishes.
>
> It would be a good program: Chris, can you do it??
>
> Bye.
>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
>
>
>
>-- End of excerpt from M.Berionne@agora.stm.it


	From my understanding of AMOS, changing the procedure so that it can
return more than one value is beyond the scope of what an extension can do. In
fact even C only allows you to return one thing, that thing may be an address
to a structured array but it is still only one thing.
	Your other request, that of providing a way to increase or decrease the
size of arrays is also not directly affectable from extensions. You could
probably fudge it by setting up banks and writing extension routines to access
the banks using addresses stored in the variable and then to increase the size
of the array you would create a new bank with the new size, copy the info over,
swap the banks and then delete the old bank... but that sounds a bit wasteful.
	I think the point I'm trying to make is that I'm sure there are many
things that could be changed about AMOS to make it easier to program, but if
they get changed then will it really be AMOS or some pseudo bastardized C
language.


-- 
-----------------------------------------------------------
			Robert Currie
		   currie@cpsc.ucalgary.ca
-----------------------------------------------------------

From amos-request@svcs1.digex.net Thu Oct 12 18:09:45 1995
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From: "Robert Currie" <currie@za>
Message-Id: <9510121328.ZM834@za>
Date: Thu, 12 Oct 1995 13:28:31 -0600
In-Reply-To: Petri Hakkinen <mystic@tlti.tokem.fi>
        "Re: Wishlist for AMCAF V1.31?" (Oct 12,  5:07pm)
References: <Pine.3.87.9510121737.A10032-0100000@tlti>
X-Mailer: Z-Mail (3.2.0 26oct94 MediaMail)
To: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Wishlist for AMCAF V1.31?
Cc: amos-list@access.digex.net
Mime-Version: 1.0
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On Oct 12,  5:07pm, Petri Hakkinen wrote:
> Subject: Re: Wishlist for AMCAF V1.31?
>
>
>
> >
> > > Hello everybody!
> > >
> > > I'm currently preparing the next version of AMCAF, so I wanted to ask for
> > > any suggestions for new commands or functions... Some people did have
> > > hints for AMCAF, but I cannot remember all of them, so would you people
> >
> > I bet you havent heard this before :) ...>> Faster bob routines...
> >                                          >> Fast chunky2planar....
> >
> >
>
> How about Pt Sam Swapped?????????????? (Pt Sam Still Playing 8-)
> And doublebuffered sample playing?
>
> Pete
> mystic@tlti.tokem.fi
>
> >
>
>-- End of excerpt from Petri Hakkinen

Why not write your own? It's not that difficult and then you can add things
like compression and so forth. I have my routine playing samples of any length
that are compressed using my own compression routine and they can play up to
25000 samples per second(using only a trivial 20K of memory-- and with a
128x112 animation running at the same time) and I only have a 1200-020. It's
not hard and you might enjoy it!



-- 
-----------------------------------------------------------
			Robert Currie
		   currie@cpsc.ucalgary.ca
-----------------------------------------------------------

From amos-request@svcs1.digex.net Thu Oct 12 14:10:55 1995
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In-Reply-To: <95101212200365@alpha.glam.ac.uk>
             (from rlthomas@GLAM.AC.UK)
             (on Thu, 12 Oct 95 12:20:03)
Lines: 28
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Amos AGA Extension
Status: O
X-Status: 

Greetings Richard, you wrote some text on the subject Amos AGA
Extension, and now I'm going to answer it

> Hi fellow Amiga owners and AMOS users,
>=20
> This is my first question to the Amos list so here goes:
>=20
> Recently I have seen a few adverts for the Amos AGA Extension in vari=
ous United
> Kingdom Amiga Mags.  As I have an AGA machine I am very interested in=
 this
> Extension to add to my Amos Pro and Craft system.

There are some great extensions on aminet you should get your paws onto=
.

> What I would like to know is has anyone used it yet?  If so does it w=
ork
> effectively and transparent?

I've sent an email asking for info, but heard nothing.

> The AGA Extension is 10 UK Pounds including P&P if anyone`s intereste=
d and
> is available from Petra Software in the UK.

I thought Amiganuts were distrubuting it... :-? What's the address of
Petra Software?

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Thu Oct 12 17:29:08 1995
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Message-Id: <199510122048.UAA05197@mail.enterprise.net>
Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Thu, 12 Oct 1995 20:21:45 +0000
Subject: (Fwd) Re: IFF loading...
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: O
X-Status: 

Is this one meant for the list too?  ;-)

------- Forwarded Message Follows -------
Date:          Thu, 12 Oct 1995 08:42:13 +0100 (MET)
From:          Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To:            Semprini <semprini@enterprise.net>
Cc:            Tesi Balossino <aldo@cicladi.educ.di.unito.it>
Subject:       Re: IFF loading...

On Wed, 11 Oct 1995, Semprini wrote:

> > Hi all.
> > I need a way to load IFF on an Amos screen without using Load Iff Amos
> > command. I would like to know if it's possible to realize and, if so,
> > if anyone has a document about IFF format and some suggestions about
> > this.
> 
> What do you need to do with it that can't be done with LOAD IFF?

Nothing more. I would like to know if it's possible to load an IFF image
(without packing it with spack) in an Amos Bank and so, working on it to
display it on an Amos Screen. But i think this is not important because
if it's possible, i will get the Load Iff command written in Amos!

  Luca Ferraris
 

.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Thu Oct 12 17:34:06 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Thu, 12 Oct 1995 20:21:45 +0000
Subject: (Fwd) Re: Craft 2 turbo
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: O
X-Status: 

You sent it to me, but I think you probably meant to send it to the 
list!  So, here it is!:

------- Forwarded Message Follows -------
Date:          Wed, 11 Oct 1995 15:19:12 -0400 (EDT)
From:          fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject:       Re: Craft 2 turbo
To:            Semprini <semprini@enterprise.net>

   OK Im gonna try Craft turbo later on, it says it adds like 130 commands
including starfields and star controls etc.  Is anyone else using this 
and is it good on your opinion?

 Fernando Bartra


.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Thu Oct 12 17:48:49 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Thu, 12 Oct 1995 20:21:45 +0000
Subject: Re: Undo
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: O
X-Status: 

> > now, again, a problem to be solved (who's programming: me or you?!?) :-)
> 
> Hurrah!
> 
> > What should I do to make an Undo effect?? I mean: I've a screen (hires, if
> > you think it's important, but NOT double buffered) with an imege: now I
> > 
> > draw
> > on it a line, or a circle, or just a dot. How can I have back the image??
> > The process should be quite... very fast.
> 
> When initialising your program, open an extra screen to hold the undo
> data, and every time you're about to draw something, copy the whole
> screen onto the spare one. Then, to undo, simply copy from the spare
> screen, back onto the main one.
 
Actually, a slightly better method, in my opinion, is to open the 
other screen as you suggested, but have a variable, say SCR, holding 
which screen should be displayed.

So, say you have screens 0 and 1.

Copy screen 0 to 1.
Draw everything to screen 0
To undo, change SCR to screen 1, put it to the front of the display.

That way, you can REDO your UNDO by changing the SCR back to 0.

(if that makes sense).  That's the way I did it for SemPaint 2, 
anyway.
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Thu Oct 12 16:53:10 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Thu, 12 Oct 1995 20:36:26 +0000
Subject: Re: AMOS mailing list.
Reply-to: semprini@enterprise.net
Priority: normal
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> How about having a return value from the ADD command:
>  -1 if it was clipped at the minimum
>   0 if it was increased without clipping
>   1 if it was clipped at the maximum

What would be nice is to have a 'ping-pong' version of ADD so that 
once if you have:

ADD A,1,1 TO 10

once it gets to 10, it goes back to 1 again and vice versa.
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Thu Oct 12 18:41:08 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Undo
Date: Thu,  12 Oct 95 22:15:31 GMT
Message-ID:  <9510122220.aa01776@agora.stm.it>
Status: O
X-Status: 



>>> What should I do to make an Undo effect?? I mean: I've a screen hires,
>>> if you think it's important, but NOT double buffered) with an imege:
>>> now I draw
>>> on it a line, or a circle, or just a dot. How can I have back the
>>> image??
>>> The process should be quite... very fast.

>> When initialising your program, open an extra screen to hold the undo
>> data, and every time you're about to draw something, copy the whole
>> screen onto the spare one. Then, to undo, simply copy from the spare
>> screen, back onto the main one.
>> Hope that helps...

 > Why not packing screen in a bank everytime you draw something?
 > So, it takes less memory and it works exactly like what Ben said
 > (it's possible that this operation will be slower for unpacking)


It's REALLY  too slow!!
It must be much faster: I haven't tried the Ben's idea, but I'm sure about
it.
It's too slow when crunching images, and not unpacking them!
Bye.
      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Thu Oct 12 18:54:40 1995
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Date: 	Fri, 13 Oct 95 01:41:55 GMT
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In-Reply-To: <199510122102.VAA05318@mail.enterprise.net>
             (from semprini@enterprise.net)
             (on Thu, 12 Oct 95 20:36:26)
Lines: 25
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: AMOS mailing list.
Status: O
X-Status: 

Greetings Semprini, you wrote some text on the subject Re: AMOS mailing
list., and now I'm going to answer it

> > How about having a return value from the ADD command:
> >  -1 if it was clipped at the minimum
> >   0 if it was increased without clipping
> >   1 if it was clipped at the maximum
>=20
> What would be nice is to have a 'ping-pong' version of ADD so that=20
> once if you have:
>=20
> ADD A,1,1 TO 10
>=20
> once it gets to 10, it goes back to 1 again and vice versa.

It does that anyway :-?

Or do you mean it changes the step from -1 to 1 when hitting 10 and 1
respectively. That's impossible. How would the command know which way
to go each time it's being called!!

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Fri Oct 13 06:41:29 1995
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Reply-To: rlthomas@GLAM.AC.UK
From: rlthomas@alpha.glam.ac.uk (Richard Thomas)
To: AMOS-LIST@access.digex.net
Subject: Amos AGA Extension
X-VMS-To: AMOS-LIST@ACCESS.DIGEX.NET
Status: O
X-Status: 


Hi Ben,

You asked me for the address of Petra Software, we`ll here it is:

          30 Hartington Road
          Southampton
          SO14 0EW
          UK

          Tel: 01703 348943 - Ask for Joe.

If you take a look at the November Issue of AUI in WHSmiths, then the ad is on
the very first page of the mag.

******************************************************************************
* E-Mail : rlthomas@alpha.glam.ac.uk (Richard Thomas)                        *
* Degree in Software Engineering at Glamorgan University                     *
* Amiga 1200/28 Mhz/6Mb RAM/80 MB HD/CD-Rom Drive, etc                       *
******************************************************************************

From amos-request@svcs1.digex.net Fri Oct 13 07:13:59 1995
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Date: Fri, 13 Oct 1995 09:02:02 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Semprini <semprini@enterprise.net>
Cc: amos-list@access.digex.net
Subject: Re: (Fwd) Re: Craft 2 turbo
In-Reply-To: <199510122047.UAA05181@mail.enterprise.net>
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On Thu, 12 Oct 1995, Semprini wrote:

> You sent it to me, but I think you probably meant to send it to the 
> list!  So, here it is!:
> 
> ------- Forwarded Message Follows -------
> Date:          Wed, 11 Oct 1995 15:19:12 -0400 (EDT)
> From:          fernando Bartra <fer007@freenet.scri.fsu.edu>
> Subject:       Re: Craft 2 turbo
> To:            Semprini <semprini@enterprise.net>
> 
>    OK Im gonna try Craft turbo later on, it says it adds like 130 commands
> including starfields and star controls etc.  Is anyone else using this 
> and is it good on your opinion?
> 
>  Fernando Bartra
> 
> 
> .oOo.
> "hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)
> 
> http://www.catalog.com/buttle/semprini/
> (for Semprini and Scrotax)
> 

Well, i think that a lot of extensions have the same commands (ex. star 
fields are supported by Turbo extension,starspro,craft...). I use
Craft extension too, but i think that the more interesting commands are
fractals & encrypting releated (yeh, there are two commands allowing
encryption of an Amos bank with a password!)

                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 


From amos-request@svcs1.digex.net Fri Oct 13 07:22:07 1995
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	(1.37.109.4/16.2) id AA02226; Fri, 13 Oct 95 09:15:16 +0100
Subject: tried amosguide...
To: ph@doc.ic.ac.uk
Date: Fri, 13 Oct 95 9:15:15 MET
Cc: amos-list@access.digex.net (Amos-Mailing-List)
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: O
X-Status: 

Hi Paul,

I tried to load a very big guide (FinalWriterv2.guide)
in this case a guide of about 300Kb and a crash occured
after<-!! the loading.

With your old version (the one that came with easylife)
I tried to find 'the bug' by 'monitor'ing at some positions
This normally would lead to a situation in which some
links work but after three times selecting still a guru would
get shown.
Now I did the same, placing a 'monitor' some three statements
after the first 'do' in the 'main' procedure.
This is after the second call to the read procedure.
Then I started and used the amosguide.guide to test on.
Selecting one link starts the monitor and quitting the monitor
shows the link on screen.
The contents and browse buttons work too in this manner.
The only *only* difference is the 'monitor'
being called after loading or so. I realy cannot imagine why
this happens. I must try a wait or multiwait or so, maybe
that helps or even a free command ?

Does this shed any light on the dark bug? I realy would
like to use the amosguide!

---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Fri Oct 13 08:37:19 1995
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Date: Fri, 13 Oct 1995 11:18:40 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: CFonts
Message-Id: <Pine.SUN.3.91.951013110634.20328A-100000@cicladi>
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Hi all.
Some days ago, i sent a mail about using Color Fonts with Amos. No one has
replyed and so i've been busy to found a solution. So, if i want to use
a color font, i can create an image with a paint program in which are shown
all fonts i need. After, i can pick up them with the Amos Object Editor and
store them as icons(better bobs?). Every font is stored in a bank position
with the number corrisponding to the ASCII code of the char stored in. If 
i want to print a word with color font on screen, i calculate string length,
i calculate the ASCII code of every char inside string and pick up associated
font from the bank, placing it on Screen at desidered coords.

I need replies about this. Is it a good way? 

I hope in suggestions


                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 


From amos-request@svcs1.digex.net Fri Oct 13 10:32:28 1995
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 	id AA148707784; Fri, 13 Oct 1995 13:36:24 +0100
Date: Fri, 13 Oct 1995 13:36:24 +0100 (MET)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: CFonts
In-Reply-To: <Pine.SUN.3.91.951013110634.20328A-100000@cicladi>
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On Fri, 13 Oct 1995, Tesi Balossino wrote:

> Some days ago, i sent a mail about using Color Fonts with Amos. No one has
> replyed and so i've been busy to found a solution. So, if i want to use
> a color font, i can create an image with a paint program in which are shown
> all fonts i need. After, i can pick up them with the Amos Object Editor and
> store them as icons(better bobs?). Every font is stored in a bank position
> with the number corrisponding to the ASCII code of the char stored in. If 
> i want to print a word with color font on screen, i calculate string length,
> i calculate the ASCII code of every char inside string and pick up associated
> font from the bank, placing it on Screen at desidered coords.
> 
> I need replies about this. Is it a good way? 

I think it is. I don't know about the difference between bobs. As you can 
do more with bobs, I take it it would be faster to use icons (although 
you can use just a few of a bobs bitplanes, maybe making it faster?).

I would keep an array with bankpointers and character-sizes, BTW. So:
COLF[33,1]=1	: Rem Char with ascii code 48 ("0") stored as bob # 1
COLF[33,2]=60   : Rem same char = 60 pixels wide.
This way you don't have to waste space storing control characters. Also 
accents may be stored only once this way. If you feel even this is a 
waste of space, you could reserve a bank of size number_of_chars*2 and 
store the data in there.

There was a commercial extension once that did all kinds of things with 
text. I cannot remember its name though. Anyone know if it can handle 
colourfonts and is still available?

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................

From amos-request@svcs1.digex.net Fri Oct 13 11:22:05 1995
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Date: Fri, 13 Oct 1995 09:36:55 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: graphics in games
To: amos-list@access.digex.net
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       Can anyone tell me what resolution the graphics in Flight of the 
Amazon Queen have?  I know they are 32 colors, but will like to know the res.
    Also what is the res in Simon the sorceror?
     
    Fernando Bartra


From amos-request@svcs1.digex.net Fri Oct 13 11:46:58 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: 3D vectors
Date: Fri,  13 Oct 95 14:19:27 GMT
Message-ID:  <9510131420.aa26288@agora.stm.it>
Status: O
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 > Hi!!!
 > Is there anybody who knows how to code/calculate 3D vectors???
 > It will add a whole new dimension to my programs...

You can use the 3D extension: it adds to the Amos a lot of commands to move
and animate easily 3D objects!!
Otherwise, there are some other extension, like Turbo, that allow you to
calculate in a simple way 3d vectors.
Check on Aminet for Turbo, or buy the 3d extension (it has also got an
editor for 3d objects!).

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Fri Oct 13 21:45:01 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Wishlist for AMCAF V1.31?
Date: Thu, 12 Oct 1995 06:31:40 +0100
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 08.10.1995 some
text under the subject Re: Wishlist for AMCAF V1.31?. I can't leave this
uncommentated ;-)

fB> > fB>    I got but one wish for AMCAF----> how about display of AGA hires-ham 
fB> > fB> screenss?  make that true and I'll be a happy customer :)
fB> > 
fB> > Would it be enough to add an example program, how to do this via the
fB> > copper commands? I've allready got some of these, which are able to show
fB> > lores/hires/laced 8 bit pictures (i.e 256 colours or HAM8).
fB>       I guess something is better than nothing Chris, isn't it possible
fB>      to use the AA chip?

Well, this /is/ the AA chip, or can you do this with ECS ;-)

You probably mean the other screen modes like Super72, Euro72,
Productivity etc? Hmmm... possibly possible ;-) But who ensures, that the
user can display this graphics mode? You could easily destroy his/her
monitor with a wrong screen mode :-\

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Abligo (n.)
  One who prides himself on not even knowing what day of the week it is.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct 13 22:30:51 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Wishlist for AMCAF V1.31?
Date: Thu, 12 Oct 1995 06:35:29 +0100
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jokivuori@joyl.joensuu.fi wrote on 09.10.1995 some text under the subject
Re: Wishlist for AMCAF V1.31?. I can't leave this uncommentated ;-)

ji> > ji> I bet you havent heard this before :) ...>> Faster bob routines...
ji> > 
ji> > I bet you haven't heard this before :) >> Would override the limit of an
ji> > extension ;-)
ji> 
ji> Oh, in size?? Make another extension :-) Amcaf part 2 :-)) 

Hmm I started another extension called Effects-Extension, which currently
contains some real 3D starfield routines and some aga copper commands...
;-)

But if I'd implement new bob routines, I suppose quite nobody would use
them :-)

ji> > ji>                                          >> Fast chunky2planar....
ji> > 
ji> > I've got one, but it's not the fastest ;-) and then, I've got some other
ji> > ones, which are not from me but seem to be optimized to the last bit ;-)
ji> 
ji> Well, i think your version is still faster than plotting :-)

Hehe... ;-)

ji> combination of your scale routine and C2P would create nice
ji> fast 2*2 (or what ever) "chunky" screen......uuh, or would it ;-)

Your 3dengine uses an copper screen doesn't it? Well, at least you can
zoom vertically with the copper ;-)

ji> > Question to all AMCAF users out there: Are there still users which only
ji> > have an MC68000 in their machine? I'd like to make AMCAF 68020+ if
ji> > possible ;-)
ji> 
ji> I can handle 020+ only :-),... but mayby program "users" use still        
ji> 000 amigas?!?!

Ok. I'll leave it 00-compatible ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Absecon (n.)
  An annual conference held at the Dragonara Hotel, Leeds, for people
  who haven't got any other conferences to go to.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct 13 22:06:41 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: Wishlist for AMCAF V1.31?
Date: Thu, 12 Oct 1995 06:39:02 +0100
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T.Lewis@bton.ac.uk (Eddie) wrote on 09.10.1995 some text under the subject
Re: Wishlist for AMCAF V1.31?. I can't leave this uncommentated ;-)

Ed> > I can handle 020+ only :-),... but mayby program "users" use still
Ed> > 000 amigas?!?!
Ed> >
Ed>     Well, I'm afraid us poor people who work for Universities for a pittance
Ed> cannot afford spangly computers.  I still have my trusty old A500 v1.3 which
Ed> serves me well.

I know... I sent somebody the new AMCAF version on disk and he told me
that there was a 'bug' because he could not read the FFS disks with his
1.3 amiga :-( ;-)

Ed> Don't get me wrong however, you must look to the future.  I
Ed> think that probably the majority of peeps have a 1200 or above.  Just don't
Ed> forget us poor users  who can't afford their weekly food bill, let alone a new
Ed> computer :-((

These users will remain in my brain for eternity ;-)

Ed>     Ho Hum.  Don't spose anyone wants to donate a nice new spangly A4000
Ed> 060.......  No?   Thought not! ;-)

I've got a A500'30 Kick 2.0, which I probably /could/ donate... but on the
other side, I *love* every single machine I've got ;')

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Acklings (pl.n.)
  The odd twinges you get in parts of your body when you scratch
  other parts.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct 13 12:44:51 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Amos reader
Date: Fri,  13 Oct 95 14:19:28 GMT
Message-ID:  <9510131420.aa26296@agora.stm.it>
Status: RO
X-Status: 



 > I'm working on a text reader made with Amos Pro but i have some

problems.

Good idea, but isn't there a standard reader for AmosPro??

 > Basically, i load a file in a bank (reserved) and after i use the
 > Easylife =elmem$(start,max,char) to get a line (max 80 char if checking
 > there is no EOL char). Line is printed on the screen (i use Text cmd)
 > and, when page is full , there is a loop to test if user presses up/down
 > cursor (line up/down).
 > The problem is:
 > - if i press down cursor, there is no problem and a new page is
 > displayed. But if i press up cursor something go wrong because i have
 > no idea to display the new page starting from the previous line.
 > Any idea

You have simply to display again all the lines!!
I suppose your lines are in an array, an you display just about 20 lines of
the whole text. So you need a proc like:

Procedure _DISPLAY[L]
    For T=L To L+20
       Text 5,(T-L)*10,LINEA$(T)
    Next
End Proc

where L is the first line on the screen and LINEA$() is a global array with
the lines of the text.
Is it clear??

Good luck!
Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Fri Oct 13 13:01:06 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Undo.
Date: Fri,  13 Oct 95 14:19:30 GMT
Message-ID:  <9510131420.aa26303@agora.stm.it>
Status: RO
X-Status: 



>> What should I do to make an Undo effect?? I mean: I've a screen (hires,
>> if
>> you think it's important, but NOT double buffered) with an imege: now I
>> draw
>> on it a line, or a circle, or just a dot. How can I have back the
>> image??
>> The process should be quite... very fast.

 > There are only two ways I have found to perform an Undo on
 > a screen using Amos--Block and CBlock.  Block is memory-hungry,
 > and CBlock is so blasted slow!  To make it easier, though, you
 > can only clip the area that is actually drawn to.  For
 > Instance:  If you draw a straight line from 50,50 to 100,100,
 > you would only clip the area from 50,50 to 100,100.  Obviously,
 > you run into problems with extreme coordinates (a problem for those
 > who like to write paint programs) as either the memory needed is
 > huge, or compression takes so long you could have lunch, come
 > back, and still not be done.  I hope this helps.

I tried both them and I must say that Block is much faster and easier, but
since it's as fast as Screen Copy A To B, I choose this last.
It works in the same way, but it's easier!!

Bye and ThanX!

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Fri Oct 13 12:36:55 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: AGA on AMOS
Date: Fri,  13 Oct 95 14:19:35 GMT
Message-ID:  <9510131420.aa26330@agora.stm.it>
Status: RO
X-Status: 



> This is my first question to the Amos list so here goes:

Welcome!!

 > Recently I have seen a few adverts for the Amos AGA Extension in various
 > United
 > Kingdom Amiga Mags.  As I have an AGA machine I am very interested in
 > this Extension to add to my Amos Pro and Craft system.
 > What I would like to know is has anyone used it yet?  If so does it work
 > effectively and transparent?

Sorry if I use this message to tell what I think: AGA on Amos isn't as
useful as it could seems!!  I mean: I have got an A1200 with AGA and I'd
like to use it with Amos, of course, but if I think well, I understand that
in over 3 years (about 10 games and utilities) I have never used HAM: what
could I do with an AGA screen??
Is it really as useful as you say?? Or is it just a will??

Bye and thanX.


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Fri Oct 13 13:06:33 1995
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From: "Robert Currie" <currie@zd>
Message-Id: <9510130847.ZM3303@zd>
Date: Fri, 13 Oct 1995 08:47:58 -0600
In-Reply-To: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
        "CFonts" (Oct 13, 11:18am)
References: <Pine.SUN.3.91.951013110634.20328A-100000@cicladi>
X-Mailer: Z-Mail (3.2.0 26oct94 MediaMail)
To: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
Subject: Re: CFonts
Cc: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Status: RO
X-Status: 

On Oct 13, 11:18am, Tesi Balossino wrote:
> Subject: CFonts
>
>
> Hi all.
> Some days ago, i sent a mail about using Color Fonts with Amos. No one has
> replyed and so i've been busy to found a solution. So, if i want to use
> a color font, i can create an image with a paint program in which are shown
> all fonts i need. After, i can pick up them with the Amos Object Editor and
> store them as icons(better bobs?). Every font is stored in a bank position
> with the number corrisponding to the ASCII code of the char stored in. If
> i want to print a word with color font on screen, i calculate string length,
> i calculate the ASCII code of every char inside string and pick up associated
> font from the bank, placing it on Screen at desidered coords.
>
> I need replies about this. Is it a good way?
>
> I hope in suggestions
>
>
>
> 			       Luca Ferraris
> 	              e-mail:aldo@educ.di.unito.it
>          http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)
>
>
>
>
>-- End of excerpt from Tesi Balossino

	It would probably be better if you used Icons and then squashed them in
a separate bank. Unsquashing takes almost no time at all and unless you are
performing a timing critical task you will not even notice it. If they all are
the same size of icon then you will only need one Icon of that size which is
where you will unsquash the data to. The squashed data should be put in another
bank which could have the bank offsets of each icon kept in 26 words at the
beginning of the bank. To unsquash the data, look up the nth and n+1th word
from
the bank. Copy the data from point Deek(Start(Bank_no)+n) ,
Deek(Start(Bank_no)+n+2) to Icon Base(Some_Icon_No). Invoke the unsquash
command at the location Icon Base(Some_Icon_No) , turn Masking on and then use
the Icon( This will all take a fraction of a second--really!). To avoid
duplication, you could also not compress the first 10 bytes of the Icon because
that is all header information and should be the same for all your
icons(assuming they are all the same size).



-- 
-----------------------------------------------------------
			Robert Currie
		   currie@cpsc.ucalgary.ca
-----------------------------------------------------------

From amos-request@svcs1.digex.net Fri Oct 13 14:34:26 1995
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Date: Fri, 13 Oct 1995 11:36:42 -0600 (MDT)
From: Vance Schowalter <viking@freenet.edmonton.ab.ca>
To: M.Berionne@agora.stm.it
Cc: AMOS-LIST@access.digex.net
Subject: Re: AGA on AMOS
In-Reply-To: <9510131420.aa26330@agora.stm.it>
Message-Id: <Pine.A32.3.91.951013113440.216030B-100000@freenet.edmonton.ab.ca>
Mime-Version: 1.0
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Status: O
X-Status: 

Well, AGA is not HAM only. You can also use graphics within the 256 
colour range, too. So, I say, go for it. I can certainly think of alot of 
games and things to make with 256 colours. *8^)


*******************************************
*    Vance Schowalter >>Image Master<<    *
*                                         *
* Internet: viking@freenet.edmonton.ab.ca *
*                                         *
*     "Affable little snow creature."     *
*******************************************


From amos-request@svcs1.digex.net Fri Oct 13 16:34:58 1995
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To: amos-list@access.digex.net
Subject: Re: Craft 2 turbo
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-ID: <8B2F2CB.00050596AF.uuout@the-matrix.com>
Date: Fri, 13 Oct 95 11:55:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
References: <8B2E3B9.0005059677.uuout@the-matrix.com>
X-Mailreader: PCBoard Version 15.21
X-Mailer: PCBoard/UUOUT Version 1.10
Status: O
X-Status: 


> >  > I got a disk with the craft 2 turbo extension for Amos(came on CU
> >  > amiga magazine). Is it worth it using?  the instructions to load it

> > Hey, The Craft 2 extension?? I've got Craft extension: is there out a

> It's 'just' the freeware version of the Turbo Extension, which CU decided
> to call Craft 2, even if Ryan Scott had nothing to do with Craft. It was
> on their coverdisk a long time ago.

 Is that the same version that crashes the A1200 when used with 
Amos Pro v2.0? If not could you please tell me the Month of the mag so I
can get it also.

Jeffery Webb <jeff.webb@the-matrix.com>

... Be reasonable.  Let's do it my way.
 * Q-Blue 2.0 [NR] *


From amos-request@svcs1.digex.net Fri Oct 13 15:53:12 1995
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Message-Id: <9510140045.AA026jk@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Craft 2 turbo
Status: O
X-Status: 

 B>     I got a disk with the craft 2 turbo extension for Amos(came on CU 
 B> amiga magazine). Is it worth it using?  the instructions to load it
 B> looks 
 B> like a pain and Im afraid if I set up extension on the config then I
 B> will 
 B> always have the extension loaded.

I have Craft. I never use it. No commands in it that are any interest to
me. Perhaps there are some command that you need from it- if so then use
it.

As for installing it: Get APME14 from aminet. It lets you select which
extensions to load when you boot amos. 

I've had no negative feed back on it, so I assume that it works on
everyone's machine now. 

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
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               # O # |____#-x.\ /++m\ /.x-#____| # O #
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From amos-request@svcs1.digex.net Fri Oct 13 16:20:07 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Fri, 13 Oct 1995 19:46:35 +0000
Subject: Re: CFonts
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: O
X-Status: 

> Hi all.
> Some days ago, i sent a mail about using Color Fonts with Amos. No one has
> replyed and so i've been busy to found a solution. So, if i want to use
> a color font, i can create an image with a paint program in which are shown
> all fonts i need. After, i can pick up them with the Amos Object Editor and
> store them as icons(better bobs?). Every font is stored in a bank position
> with the number corrisponding to the ASCII code of the char stored in. If 
> i want to print a word with color font on screen, i calculate string length,
> i calculate the ASCII code of every char inside string and pick up associated
> font from the bank, placing it on Screen at desidered coords.

When you said colour font, I presumed you meant as in usual fonts 
using colours rather than developing your own.  I suppose it depends 
what you want to use them for and what they look like.  I've always 
drawn a grid across the screen, popped each letter in a square, 
opened the screen, but kept it hidden, then screen copied each letter 
across when wanted.  I don't know if this is a good method though, 
probably not!
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Fri Oct 13 15:14:55 1995
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             (from <UNKNOWN>)
             (on Fri, 13 Oct 95 09:36:55)
Lines: 14
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: graphics in games
Status: O
X-Status: 

Greetings Fernando, you wrote some text on the subject graphics in
games, and now I'm going to answer it

>        Can anyone tell me what resolution the graphics in Flight of t=
he=20
> Amazon Queen have?  I know they are 32 colors, but will like to know =
the res.
>     Also what is the res in Simon the sorceror?

Lowres for both. The only graphic adventure ever to use Hires is The Bi=
g
Red Adventure (I think).

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Fri Oct 13 19:23:08 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Fonts.
Date: Fri,  13 Oct 95 23:3:29 GMT
Message-ID:  <9510132305.aa13243@agora.stm.it>
Status: O
X-Status: 



 > Hi all.
 > Some days ago, i sent a mail about using Color Fonts with Amos. No one
 > has replyed and so i've been busy to found a solution. So, if i want to
 > use a color font, i can create an image with a paint program in which

are
 > shown
 > all fonts i need. After, i can pick up them with the Amos Object Editor
 > and
 > store them as icons(better bobs?). Every font is stored in a bank
 > position with the number corrisponding to the ASCII code of the char
 > stored in. If i want to print a word with color font on screen, i
 > calculate string length,
 > i calculate the ASCII code of every char inside string and pick up
 > associated
 > font from the bank, placing it on Screen at desidered coords.
 > I need replies about this. Is it a good way?
 > I hope in suggestions

Yes, it's a good idea, and probable, the BEST.
I think that even Ctext extension uses this kind of tecnique.
It's easy, quite fast (icons aren't too slow!) and you can easily draw
other
personal fonts!!

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Sat Oct 14 09:45:32 1995
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Date: Sat, 14 Oct 95 12:47:29 GMT
Message-Id: <9510141247.AA0000r@stevewil.demon.co.uk>
From: Stephen W Williams <stevewil@stevewil.demon.co.uk>
To: amos-list@access.digex.net
Subject: Powerbobs Ext
Status: RO
X-Status: 

Hi all
	This morning I have just received the December issue of
Amiga Shopper and find they have started a tutorial on Amos
in the article they list extensions for Amos.
	What interests me is mention of Powerbobs Extension
by Magic Knight has anyone any info on this Extension.
	BTW next month A.S. is giving away IntOs on there cover 
	Its nice to know someone thinks Amos is worth supporting.
Bye Steve.
-- 
 Stephen W Williams - stevewil@stevewil.demon.co.uk (Demon Tenner-a-Month Account)
Connecting via Demon Internet, and CountB's great AmiTCP installer ^o^


From amos-request@svcs1.digex.net Sat Oct 14 09:02:52 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Craft extension
Date: Sat,  14 Oct 95 12:54:16 GMT
Message-ID:  <9510141255.aa00731@agora.stm.it>
Status: RO
X-Status: 



B>>     I got a disk with the craft 2 turbo extension for Amos(came on CU
B>> amiga magazine). Is it worth it using?  the instructions to load it

> I have Craft. I never use it. No commands in it that are any interest to
> me. Perhaps there are some command that you need from it- if so then use
> it.

WHAT???
You don't like Craft extension by Black Legend?? Is it possible??
I have got about 12 extension for AmosPro and if there is a really GOOD

one,
this is CRAFT (and Intuition, of course, since it allows incredible things
for AMOS!).
Of course, the commands about the fractals aren't important for any
programmer, but there are a lot of useful commands: in all my programs,
games and utilities, I use, at least once, commands of CRAFT!

Bye.


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Sat Oct 14 11:57:22 1995
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Date: 	Sat, 14 Oct 95 19:51:53 GMT
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In-Reply-To: <9510141247.AA0000r@stevewil.demon.co.uk>
             (from <UNKNOWN>)
             (on Sat, 14 Oct 95 12:47:29)
Lines: 21
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Powerbobs Ext
Status: RO
X-Status: 

Greetings Stephen, you wrote some text on the subject Powerbobs Ext,
and now I'm going to answer it

> 	This morning I have just received the December issue of
> Amiga Shopper and find they have started a tutorial on Amos
> in the article they list extensions for Amos.
> 	What interests me is mention of Powerbobs Extension
> by Magic Knight has anyone any info on this Extension.

I saw an advert for it in a PD library. Apparently, it makes bobs
much faster.

> 	BTW next month A.S. is giving away IntOs on there cover=20
> 	Its nice to know someone thinks Amos is worth supporting.

AS seem to be the only magazine who do support it...

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Sat Oct 14 14:59:58 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Joystick 2 Mouse
Date: Fri, 13 Oct 1995 23:09:13 +0100
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exet0007@sable.ox.ac.uk (Mark Carter) wrote on 10.10.1995 some text under
the subject Re: Joystick 2 Mouse. I can't leave this uncommentated ;-)

MC> > MC> Xmouse=Xmouse + (Jleft(Port) - Jright(Port))
MC> > MC> Ymouse=Ymouse + (Jup(Port) - Jdown(Port))
MC> > 
MC> > AFAIK this doesn't work with Amos Pro either (the mouse pointer cannot be
MC> > moved using the mouse anymore)?
MC> 
MC> Oh yes it does ;-)....Ive got it working in my game - no problems.  You can 
MC> use the mouse or joystick to move the cursor.

Oh no it doesn't! :-) Not under Amos Pro 2.0 (I don't know about other
versions)... I just typed in:

Do 
  X Mouse=X Mouse+(Jleft(1)-Jright(1))
  Y Mouse=Y Mouse+(Jup(1)-Jdown(1))
  Wait Vbl 
Loop 

... and I couldn't use my mouse anymore... can anyone confirm this please?
;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Aigburth (n.)
  Any piece of readily identifiable anatomy found amongst cooked meat.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Oct 14 15:14:55 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Register!!
Date: Fri, 13 Oct 1995 23:59:11 +0100
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M.Berionne@agora.stm.it wrote on 06.10.1995 some text under the subject
Register!!. I can't leave this uncommentated ;-)

MB>  > Why don't you register then? ;-)))
MB> 
MB> It's a good idea, but it seems to me that you really DO WANT it, don't
MB> you??

Well, who doesn't want to get some cash from his work? ;-)

MB> I have to say it's a very big and well done extension, but I don't think I
MB> should register since I don't use it. Up to now, I could do whatever I
MB> wanted without AMCAF, and I registered just to the extension I used at
MB> least once...

There are sooooo many features in AMCAF that you tell me you don't even
need ONE of it? (or even more?)

What about the protracker routines, the font routines, the new gfx
commands, the colour instructions, the blitter commands, the whole range
of new disk commands and don't forget the game port functions and the misc
instructions.

Nothing for you inbetween?

MB> You can't know, but I could be in the list of registered users in
MB> the future!! ;-)

Would be really nice ;-)

MB> BTW, think about the ideas I gave you for the next version: it could
MB> be a way to force me to register! :-)

Erm... I'll see what can be achieved and what not ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Albuquerque (n.)
  The shapeless squiggle which is utterly unlike your normal signa-
  ture, but which is, nevertheless, all you are able to produce when
  asked formally to identify yourself.
  Muslims, whose religion forbids the making of graven images, use
  albuquerques to decorate there towels, menu cards and pyjamas.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Oct 14 14:31:16 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: A game I made
Date: Sat, 14 Oct 1995 00:43:17 +0100
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Dear Ben,

I had problems starting you game as it said something like 'Bob not
defined'... however, it's nice you use procedures although it was rather
irritating to see them at the top of the program, and not at the end ;-)

Nice graphics, though ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Anjozorobe (n.)
  A loose, coloured garment someone brings you back from their
  travels which they honestly expect you to wear.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Oct 14 15:35:46 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF help
Date: Sat, 14 Oct 1995 00:51:08 +0100
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jeff.webb@the-matrix.com (JEFF WEBB) wrote on 07.10.1995 some text under
the subject AMCAF help. I can't leave this uncommentated ;-)

JW>  Chris thanks for your help with my problems I was having with AMCAF. I
JW> got the last AMOSList off Aminet and the fix for the samples worked like
JW> a charm. I also found out that if I make a sample bank and NEVER touch
JW> it again the POP at the start of the samples never appears. Its the GRAB
JW> funtion of the sample editor that messes up the samples. But your hint
JW> to use samples with no IFF header worked also, I have ProSound 2.0 and
JW> the dump feature worked for that.

Nice thing to hear... it has been a pleasure to help you... ;-)

JW>  Your check for the Registered version of AMCAF is now in the mail. That
JW> was the only problem I had with the extension and had not registered it
JW> before now. If I would stop reading my email at 3 o'clock in the morning
JW> so I remembered what I read the next day I would have made far better
JW> use of the list in the last months.

Grin... It's now about 1:45:29 and I've been reading emails the whole day
long... the last week I've really been busy and couldn't read or answer a
lot of mails... :-(

JW>  And YES please add some examples of using the blitter to display AGA
JW> ham using the Extension in the next release.

Ok... Will be done ;-)

JW> Could you also please explain the ptile commands.

Sure.

Ptile Bank banknr - sets the current ptile bank

Paste Ptile x,y,i - pastes the tile numbered i at the block coordinates
x,y. That's all about ;-)

The Ptile-Bank maker will be included in the next version of AMCAF.

JW> I might want to use them for the game maps in CommBatt.

Sounds nice ;-)

JW> I have looked at all the map editors on the Aminet that I
JW> can find but have not found one that I can use yet.

What about the original TOME IV editor, which is rather nice ;-)

Anyone that want's to have the AMOS Creator TOME -> AMOS Pro TOME update,
should mail me personally...

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ardcrony (n.)
  A remote acquaintance passed off as 'a very good friend of mine' by
  someone trying to impress people.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Oct 14 15:45:46 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Color Fonts 
Date: Sat, 14 Oct 1995 01:04:34 +0100
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aldo@cicladi.educ.di.unito.it (Tesi Balossino) wrote on 09.10.1995 some
text under the subject Color Fonts . I can't leave this uncommentated ;-)

TB> I would like to know if it's possible to use color fonts with Amos without
TB> using Cfont extension. If someone has a document about the format of
TB> color fonts, could he send it to me?

With the required diskfont.library available, AMCAFs font commands are
perfectly able to load standard colour fonts.

TB> PS: is there another extension permitting you to load Cfonts?

BTW: The Ctext-extension doesn't use real colour fonts but uses icons to
create coloured text.

Taken from includes/graphics/text.i

******* TextFont node ************************************************
 STRUCTURE      TextFont,MN_SIZE ; reply message for font removal
				; font name in LN_NAME  \ used in this
    UWORD   tf_YSize            ; font height           | order to best
    UBYTE   tf_Style            ; font style            | match a font
    UBYTE   tf_Flags            ; preference attributes / request.
    UWORD   tf_XSize            ; nominal font width
    UWORD   tf_Baseline         ; distance from the top of char to
baseline
    UWORD   tf_BoldSmear        ; smear to affect a bold enhancement

    UWORD   tf_Accessors        ; access count

    UBYTE   tf_LoChar           ; the first character described here
    UBYTE   tf_HiChar           ; the last character described here
    APTR    tf_CharData         ; the bit character data

    UWORD   tf_Modulo           ; the row modulo for the strike font data
    APTR    tf_CharLoc          ; ptr to location data for the strike font
				;   2 words: bit offset then size
    APTR    tf_CharSpace        ; ptr to words of proportional spacing
data
    APTR    tf_CharKern         ; ptr to words of kerning data
    LABEL   tf_SIZEOF

tf_Extension    EQU     MN_REPLYPORT

;------ tfe_Flags0 (partial definition) ------------------------------
    BITDEF  TE0,NOREMFONT,0     ; disallow RemFont for this font

 STRUCTURE      TextFontExtension,0     ; this structure is read-only
    UWORD   tfe_MatchWord       ; a magic cookie for the extension
    UBYTE   tfe_Flags0          ; (system private flags)
    UBYTE   tfe_Flags1          ; (system private flags)
    APTR    tfe_BackPtr         ; validation of compilation
    APTR    tfe_OrigReplyPort   ; original value in tf_Extension
    APTR    tfe_Tags            ; Text Tags for the font
    APTR    tfe_OFontPatchS     ; (system private use)
    APTR    tfe_OFontPatchK     ; (system private use)
    ; this space is reserved for future expansion
    LABEL   tfe_SIZEOF          ; (but allocated only by the system)


******* ColorTextFont node *******************************************
;------ ctf_Flags ----------------------------------------------------
CT_COLORFONT    EQU     $0001   ; color map contains designer's colors
CT_GREYFONT     EQU     $0002   ; color map describes even-stepped
brightnesses
				; from low to high
CT_ANTIALIAS    EQU     $0004   ; zero background thru fully saturated
char

	BITDEF  CT,MAPCOLOR,0   ; map ctf_FgColor to the rp_FgPen if the former
				; is a valid color within ctf_Low..ctf_High

;------ ColorFontColors ----------------------------------------------
 STRUCTURE      ColorFontColors,0
    UWORD   cfc_Reserved        ; must be zero
    UWORD   cfc_Count           ; number of entries in cfc_ColorTable
    APTR    cfc_ColorTable      ; 4 bit per component color map packed
xRGB
    LABEL   cfc_SIZEOF

;------ ColorTextFont ------------------------------------------------
 STRUCTURE      ColorTextFont,tf_SIZEOF
    UWORD   ctf_Flags           ; extended flags
    UBYTE   ctf_Depth           ; number of bit planes
    UBYTE   ctf_FgColor         ; color that is remapped to FgPen
    UBYTE   ctf_Low             ; lowest color represented here
    UBYTE   ctf_High            ; highest color represented here
    UBYTE   ctf_PlanePick       ; PlanePick ala Images
    UBYTE   ctf_PlaneOnOff      ; PlaneOnOff ala Images
    APTR    ctf_ColorFontColors ; struct ColorFontColors * for font
    STRUCT  ctf_CharData,8*4    ; pointers to bit planes ala tf_CharData
    LABEL   ctf_SIZEOF
 

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Babworth (n.)
  Something which justifies having a really good cry.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Sat Oct 14 15:11:27 1995
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Date: Sat, 14 Oct 95 11:48:27 1100
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: 3D vectors
Status: RO
X-Status: 

 > Hi!!!
 > Is there anybody who knows how to code/calculate 3D vectors???
 > It will add a whole new dimension to my programs...

There is, or was, an amos source code program on aminet about a Tank. It
rotated and was drawn in wireframe in real time.

I might upload a demo I did a long time ago that lets you create your own
wire frame objects and move, rotate, scale them. I only drew a cube and a
few other simple shapes, but the code is very valid.
I'll dig it up.
Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Sat Oct 14 20:24:37 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Powerbob ext.
Date: Sun,  15 Oct 95 0:30:8 GMT
Message-ID:  <9510150035.aa15887@agora.stm.it>
Status: RO
X-Status: 



>> This morning I have just received the December issue of
>> Amiga Shopper and find they have started a tutorial on Amos
>> in the article they list extensions for Amos.
>> What interests me is mention of Powerbobs Extension
>> by Magic Knight has anyone any info on this Extension.

 > I saw an advert for it in a PD library. Apparently, it makes bobs
 > much faster.

If it's a PD extension, could it be found on Internet??
And if it can, where??
ThanX.


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Sat Oct 14 21:04:31 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Mouse via Joy.
Date: Sun,  15 Oct 95 0:30:9 GMT
Message-ID:  <9510150035.aa15896@agora.stm.it>
Status: RO
X-Status: 



MC>> Oh yes it does ;-)....Ive got it working in my game - no problems.
MC>> You can use the mouse or joystick to move the cursor.

 > Oh no it doesn't! :-) Not under Amos Pro 2.0 (I don't know about other
 > versions)... I just typed in:
 >
 > Do
 > X Mouse=X Mouse+(Jleft(1)-Jright(1))
 > Y Mouse=Y Mouse+(Jup(1)-Jdown(1))
 > Wait Vbl
 > Loop
 >
 > ... and I couldn't use my mouse anymore... can anyone confirm this
 > please? ;-)

Of course it CANNOT work, and for a simple reason!!
Even if you move your mouse, the AMOS reads its old position and moves the
pointer to it +/- the joystick function. It means that it won't move it if
you don't move joystick! To avoid it, you have to use a different loop like
this:  (Sorry, but I can't test it now, so it could be wrong as well!)

   Do
      X=X mouse : Y=Y Mouse
      If M<>Joy(1) Then STP=1
      If Jup(1) Then Y Mouse=Y-STP : M=Joy(1) : K=1
      If Jdown(1) Then Y Mouse=Y+STP : M=Joy(1) : K=1
      If Jleft(1) Then X Mouse=X-STP : M=Joy(1) : K=1
      If Jright(1) Then X Mouse=X+STP : M=Joy(1) : K=1
      If K=1 Then K=0 : Inc STP
   Loop

Even if it could seem a bit difficult and strange, it should allow you
moving the mouse pointer by the mouse and the joystick 1, and it accelerate
the pointer if the joy is kept pressed on a direction, allowing also
oblique moviments!

I hope it works properly and you can enjoy it.
Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Sat Oct 14 22:09:27 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Good morning...
Date: Sun,  15 Oct 95 0:30:10 GMT
Message-ID:  <9510150035.aa15903@agora.stm.it>
Status: RO
X-Status: 



MB> And you mailed me also other messages in the past on this list, and I
MB> gave you suggestion... Ehi, what did you drink last night??

 > Welll.... I probably missed out one or more mailing buffers, so it could
 > be possible that I didn't get your replies. Which suggestions did you
 > mention?

I told you about the next version of AMCAF!!
What about more intelligent Val() function??
And an Aexec(A$) to exec amos codes inserted in a string??

Bye and don't worry about, I was just joking   :-)
I know the problems about the mail tranfer.

Bye.


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Sun Oct 15 05:52:34 1995
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Date: 15 Oct 95 04:49:19 EDT
From: "John F. Rodgers" <73654.3452@compuserve.com>
To: Amos List <amos-list@access.digex.net>
Subject: Colorfonts
Message-ID: <951015084918_73654.3452_DHR22-2@CompuServe.COM>
Status: RO
X-Status: 

Hello All,

I couldn't help noticing the thread on loading/using colorfonts.  Without
actually firing up AMOS to double-check my methods, I'm sure that colorfonts can
be loaded and typed on the screen just like any regular font.  I once puzzled
over how to do it, and then ended up just opening an 8-color screen, doing the
appropriate things to get the disk fonts list, specifying one of the colorfonts,
and bingo - colorfont on screen, invisibly handled by the ColorText driver
(standard with WB 2.0+).  Pre-2.0 users need to run ColorText, which comes with
DPaint.  I think I had to manually set the palette appropriately, since palette
info isn't readily available from colorfonts using AMOS (unless you access the
file according to its IFF data structure).  In case it matters, I did this under
WB 2.04 with AMOS Pro 2.0.

BTW, does anyone here have the hobby of creating/editing colorfonts via AMOS (or
any other language)?  I have Calligrapher, which is great for a WB 1.3 (or
earlier) program, and creates up to 16-color fonts.  But what of the File specs
on colorfonts, and (this is why I'm interested) could an AGA colorfont driver be
written to allow more than 16 colors in colorfonts?  This may not be an AMOS
project, per se, but one which could be interesting, and very useful.

Sincerely,

John F. Rodgers
73654.3452@Compuserve.com


From amos-request@svcs1.digex.net Sun Oct 15 08:29:58 1995
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From: Clarence Bakirtzidis  <s9506574@yallara.cs.rmit.edu.au>
Message-Id: <199510151115.VAA10380@yallara.cs.rmit.EDU.AU>
Subject: 3D vectors again...
To: amos-list@access.digex.net
Date: Sun, 15 Oct 1995 21:15:59 +1000 (EST)
X-Mailer: ELM [version 2.4 PL23]
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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Status: RO
X-Status: 

	I've noticed a bit of talk about programming 3D vectors lately.  I
am interested in learning about this topic myself and I wanted to know if
anyone can suggest any books (not necessarily AMOS oriented, C++ will do
just fine) on the topic, ideally for the complete beginner.
	Or is anyone willing to post a regular tutorial on the subject, or
perhaps suggest some sites where I can find out more on 3D vectors.
I already have one tutorial called ZED 3D, but it isn't really for a
beginner.

-- Clarence

+----------------------+-------------------------------------------------+
| Clarence Bakirtzidis | Email -> s9506574@minyos.xx.rmit.edu.au         |
| RMIT Uni. Melbourne  |  WWW  -> http://minyos.xx.rmit.EDU.AU/~s9506574 |
+----------------------+-------------------------------------------------+

From amos-request@svcs1.digex.net Sun Oct 15 06:28:48 1995
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Date: 	Sun, 15 Oct 95 14:17:41 GMT
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             (from <UNKNOWN>)
             (on Sun, 15 Oct 95 00:30:08)
Lines: 21
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Powerbob ext.
Status: RO
X-Status: 

Greetings Michele, you wrote some text on the subject Powerbob ext.,
and now I'm going to answer it

> >> =A0=A0=A0=A0This morning I have just received the December issue o=
f
> >> Amiga Shopper and find they have started a tutorial on Amos
> >> in the article they list extensions for Amos.
> >> =A0=A0=A0=A0What interests me is mention of Powerbobs Extension
> >> by Magic Knight has anyone any info on this Extension.
>=20
>  > I saw an advert for it in a PD library. Apparently, it makes bobs
>  > much faster.
>=20
> If it's a PD extension, could it be found on Internet??
> And if it can, where??

I've seen nothing of it. I might order it soon and upload it.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Sun Oct 15 11:10:44 1995
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Date: Sun, 15 Oct 1995 16:21:00 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Wishlist for AMCAF V1.31?
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wbvWUMD261aRz1@p22.sixpack.pfalz.org>
Message-ID: <Pine.3.87.9510151600.A21675-0100000@tlti>
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> Hello everybody!
> 
> I'm currently preparing the next version of AMCAF, so I wanted to ask for
> any suggestions for new commands or functions... Some people did have
> hints for AMCAF, but I cannot remember all of them, so would you people
> please speak up? Thx.
> 

please add med module support so I can throw the
amos music extension to the trashcan...

-Pete



From amos-request@svcs1.digex.net Mon Oct 16 00:12:37 1995
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On Fri, 13 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> 
>  > I'm working on a text reader made with Amos Pro but i have some
> 
> problems.
> 
> Good idea, but isn't there a standard reader for AmosPro??
> 
>  > Basically, i load a file in a bank (reserved) and after i use the
>  > Easylife =elmem$(start,max,char) to get a line (max 80 char if checking
>  > there is no EOL char). Line is printed on the screen (i use Text cmd)
>  > and, when page is full , there is a loop to test if user presses up/down
>  > cursor (line up/down).
>  > The problem is:
>  > - if i press down cursor, there is no problem and a new page is
>  > displayed. But if i press up cursor something go wrong because i have
>  > no idea to display the new page starting from the previous line.
>  > Any idea
> 
> You have simply to display again all the lines!!
> I suppose your lines are in an array, an you display just about 20 lines of
> the whole text. So you need a proc like:
> 
> Procedure _DISPLAY[L]
>     For T=L To L+20
>        Text 5,(T-L)*10,LINEA$(T)
>     Next
> End Proc
> 
> where L is the first line on the screen and LINEA$() is a global array with
> the lines of the text.
> Is it clear??
> 
I seen a better way, somewhere before. It went something like.

(Pseduo-code)

Open screen 640,256+8+8 (two extra text lines)
screen display 0,640,256 (so you can't see extra lines, only middle)
Repeat
   if down
      read in line below
      print text using TEXT command at 0,256+8
      screen copy 0,8,256+640,8 to screen 0,at 0,8
   end if
   if up
      read in line above
      print text using TEXT command at 0,0
      screen copy 0,0,320,8 to screen 0,at 0,8    
    end if
until EOF

I'm not exactly sure how you could read in the correct lines.

Maybe someone else could help you there.

Seeya,
BEN CROWL
       

> Good luck!
> Bye.
> 
>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
> 
> 
> 
> 


From amos-request@svcs1.digex.net Mon Oct 16 05:31:35 1995
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Date: Mon, 16 Oct 1995 08:39:46 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: "John F. Rodgers" <73654.3452@compuserve.com>
Cc: Amos List <amos-list@access.digex.net>
Subject: Re: Colorfonts
In-Reply-To: <951015084918_73654.3452_DHR22-2@CompuServe.COM>
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On 15 Oct 1995, John F. Rodgers wrote:

> Hello All,
> 
 
> BTW, does anyone here have the hobby of creating/editing colorfonts via AMOS (or
> any other language)?  I have Calligrapher, which is great for a WB 1.3 (or
> earlier) program, and creates up to 16-color fonts.  But what of the File specs
> on colorfonts, and (this is why I'm interested) could an AGA colorfont driver be
> written to allow more than 16 colors in colorfonts?  This may not be an AMOS
> project, per se, but one which could be interesting, and very useful.
> 
> Sincerely,
>

About driver for AGA Cfonts i have no idea but if you want a great program
to edit color fonts up to 256 colours, well, there is Personal Font Manager
by Cloanto Italia.It could be version 2.0!
 
> John F. Rodgers
> 73654.3452@Compuserve.com
> 
> 

                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 


From amos-request@svcs1.digex.net Mon Oct 16 06:00:12 1995
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Date: 16 Oct 95  9:25 +0100
From: Angel Alvarez <angel@labein.es>
To: <amos-list@access.digex.net>
Cc: ph@doc.ic.ac.uk
Message-Id: <361*angel@labein.es>
Subject: Re: Amosguide - Alpha Release 2
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On Thu Oct 12 12:50:26 1995, Paul Hickman <ph@doc.ic.ac.uk> wrote:

> Alpha release 2 follows. I've got one reply from release 1 so far:
>
> > Hi Paul.
> > Yesterday i loaded for the first time the alpha version of new Amosguide
> > program version to test.
> > 
> > Well, i have the same problem i had with the first version.
> > When i execute the Program (like accessory and not), Amos generates a
> > "Bank Not Reserved" error. This error come inside procedure releated to
> > horizontal & vertical sliders.
> > 
> > The line HSLD=St New(ST_SLIDER) is the line generating error.
> > 
> (stuff deleted)
>
> What is happening is that the HSLD= line is the first time in the programs 
> execution a structured variable is used, so Easylife.library calls the
> internal Amospro routine to get the address of bank 12. This function call is
> obviously failing on your system. It has nothing to do with the structures
> compilers or the OS version, as at this stage the code is only trying to
> locate the bank, not examine its contents. It is more likely that you have a
> different version of AMOSPro. 

I have the same problem (even with the new release you sent). If it is helpful,
I played with the AMOSGuide code and I found that if you reserve your own bank
before the above sentence (With Reserve As Data), it works perfectly.

> It would be helpful if you could all let me know what versions of AmosPro /
> OS Versions / Machine specs etc. you are using, and Luca, could you mail me
> the lha'd contents of the .s files in your AMOSPro_Tutorial:Extensions
> directory.

My configuration is:
	A4000/40 (8 Mb Fast + 2 Mb Chip)
	Kickstart 3.0
	Amos Pro 2.00 + Compiler

==============================================================================
                     _/_/_/ _/     _/_/  _/_/_/    _/_/_/ _/_/_/ _/_/_/ _/_/_/
 Angel Alvarez      _/  _/ _/     _/ _/   _/      _/     _/  _/ _/       _/
  (Aldi Soft)      _/_/_/ _/     _/  _/  _/      _/_/_/ _/  _/ _/_/     _/
angel@labein.es   _/  _/ _/     _/ _/   _/          _/ _/  _/ _/       _/
                 _/  _/ _/_/_/ _/_/  _/_/_/    _/_/_/ _/_/_/ _/       _/
==============================================================================

From amos-request@svcs1.digex.net Mon Oct 16 06:45:43 1995
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Date: Mon, 16 Oct 1995 10:26:57 +0100 (MET)
From: MeF <mfontana@ing.unico.it>
Subject: Re: 3D vectors again...
To: Clarence Bakirtzidis <s9506574@yallara.cs.rmit.edu.au>
Cc: amos-list@access.digex.net
In-Reply-To: <199510151115.VAA10380@yallara.cs.rmit.EDU.AU>
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On Sun, 15 Oct 1995, Clarence Bakirtzidis wrote:

> 	I've noticed a bit of talk about programming 3D vectors lately.  I
> am interested in learning about this topic myself and I wanted to know if
> anyone can suggest any books (not necessarily AMOS oriented, C++ will do
> just fine) on the topic, ideally for the complete beginner.
> 	Or is anyone willing to post a regular tutorial on the subject, or
> perhaps suggest some sites where I can find out more on 3D vectors.

Here you one on the best book about computer graphics ever written.

Can be used to all levels of knowledge, as it starts from vectors and end 
teaching ray-tracing and radiosity algorithms.

Many other useful things can be found. (Spline, Nurbs, Bezier Curves and 
all the known patch methods).

Here its name.

Computer Graphics
Principles and Practice

Foley - van Dam - Feiner - Hughes

Second Edition

ISBN 0-201-12110-7

It is about 1200 pages of text with many many pictures and very good 
colored tables. If you see it in a libray, have a look at it. It's worth it.

Otherwise, you can start learning how to use matrices (which are the 
basis for 3D graphic). With AMOSPro, use the Turbo Extension which helps 
with the 3D line command. It's not needed, but helps a lot (expecially at
the beginning).

If you need some more help you can e-mail me personally.

MeF

From amos-request@svcs1.digex.net Mon Oct 16 11:04:36 1995
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Date: Mon, 16 Oct 1995 11:23:03 +0100 (BST)
From: "C.Jackson" <C.Jackson@computer-science.hull.ac.uk>
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Reply-To: C.Jackson@computer-science.hull.ac.uk
To: amos-list@access.digex.net
Subject: AMCAF 
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Hello everyone,
      Having just joined the mailing list, I`ve heard a lot of talk about 
AMCAF, please can anyone tell me where to get it and how much it costs?

From amos-request@svcs1.digex.net Mon Oct 16 08:58:07 1995
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Date: Mon, 16 Oct 1995 11:33:48 +0100
Message-Id: <95101611334862@alpha.glam.ac.uk>
Reply-To: rlthomas@GLAM.AC.UK
From: rlthomas@alpha.glam.ac.uk (Top Gun Thomas)
To: AMOS-LIST@access.digex.net
Subject: Octamed Modules
X-VMS-To: AMOS-LIST@ACCESS.DIGEX.NET
Status: O
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hi everyone,

I am having trouble with regard to using Octamed Modules in my programs.

I can load them and then play them OK, but when I go to play a sample in a sam
bank, the sample repeats over and over again until I quit my program.

I am running Amos Pro 1.12 on an Amiga 1200 with 28Mhz 68030 6Mb RAM, 80 Mb HD
and a Zappo CD-Rom Drive (which I don`t mount until I need to access a CD).

Thank you to anyone who can help me.

Someone also asked me how the AGA extension whould help me. Well I could then
use 256 colour graphics without the need to resort to the slow HAM mode. I
could also have bigger sprites without the need to join 2 together (I think).

******************************************************************************
* E-Mail : rlthomas@alpha.glam.ac.uk (Richard Thomas)                        *
* Software Engineering At Glamorgan University, United Kingdom               *
* The Amiga leads the way, others follow in the Amiga`s dust.....            *
******************************************************************************

From amos-request@svcs1.digex.net Mon Oct 16 08:04:03 1995
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From: "PS Heald"  <u5o83@cc.keele.ac.uk>
Message-Id: <21213.199510161050@potter.cc.keele.ac.uk>
Subject: Amos evaluation
To: amos-list@access.digex.net (AMOS List)
Date: Mon, 16 Oct 1995 11:50:22 +0100 (BST)
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Hi everyone! I'm new to this list, and this is my first cry for help!

My problem involved the automatic evaluation functions in AMOS, eg Lvo
etc...

I'm getting a bit naffed of with the whole thing, as I make extensive use of
library calls, and I hate looking them up. I've got AMOS Pro, Version 2,0
and the compiler. I've also got an A1200, with 170 MB hard drive.

What seems to happen is that when I test a program with Lvo calls in it,
where the interpreter should look up the codes, and work out the jumps, the
editor loads the list from my hard drive. It then tells me that the list
cannot be found.

The list is in the right place, and when I checked this with SnoopDos, AMOS
is getting a lock, and opening the file sucessfully, but then telling me
that it can't! AGH! Please help me before I give up!

ALSO!!! Sorry, being new to this 'net buisness, could anyone tell me how to
access AMI-Net please, as I have no idea!

Thanks!


PAUL.

From amos-request@svcs1.digex.net Mon Oct 16 11:25:18 1995
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From: "C.Jackson" <C.Jackson@computer-science.hull.ac.uk>
X-Sender: cs7cj1@radley
Reply-To: C.Jackson@computer-science.hull.ac.uk
To: MailList Amos <amos-list@access.digex.net>
Subject: Craft Instruction list
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I have the craft extension from the CU Amiga coverdisk, but i am unable 
to use most of the commands because I don`t know what they are! CU was 
supposed to print a tutorial on how to use craft, but they didn`t. It 
there anyone out there who can send me a list of the instructions in 
craft.

From amos-request@svcs1.digex.net Mon Oct 16 12:06:47 1995
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From: "C.Jackson" <C.Jackson@computer-science.hull.ac.uk>
X-Sender: cs7cj1@humus
Reply-To: C.Jackson@computer-science.hull.ac.uk
To: PS Heald <u5o83@cc.keele.ac.uk>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Amos evaluation
In-Reply-To: <21213.199510161050@potter.cc.keele.ac.uk>
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Status: RO
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On Mon, 16 Oct 1995, PS Heald wrote:

> Hi everyone! I'm new to this list, and this is my first cry for help!
> 
> My problem involved the automatic evaluation functions in AMOS, eg Lvo
> etc...
> 
> I'm getting a bit naffed of with the whole thing, as I make extensive use of
> library calls, and I hate looking them up. I've got AMOS Pro, Version 2,0
> and the compiler. I've also got an A1200, with 170 MB hard drive.
> 
> What seems to happen is that when I test a program with Lvo calls in it,
> where the interpreter should look up the codes, and work out the jumps, the
> editor loads the list from my hard drive. It then tells me that the list
> cannot be found.
> 
> The list is in the right place, and when I checked this with SnoopDos, AMOS
> is getting a lock, and opening the file sucessfully, but then telling me
> that it can't! AGH! Please help me before I give up!
> 
> ALSO!!! Sorry, being new to this 'net buisness, could anyone tell me how to
> access AMI-Net please, as I have no idea!
> 
> Thanks!
> 

To access Aminet you need Amosaic and go to location :
http://ftp.netnet.net/~aminet/change.html
this will show you all the Aminet sites in the world!
 
> PAUL.
> 

From amos-request@svcs1.digex.net Mon Oct 16 12:21:00 1995
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Date: Mon, 16 Oct 1995 09:55:03 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: 3d objects
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9510160940.A9920-0100000@freenet3.scri.fsu.edu>
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     Thanks for replies about mousometer, I deleted a file and now 
AmosPro runs fine.
   This is my question, I have many nice 3d objects for imagine/lightwave 
(like human,robot,knight,dragon,cars,spaceships,etc)but my animation 
package Aladdin4d will not load them and I will really like to transfer 
them to Aladdin4d format.  I have a Vertex demo, in which I CAN load all 
these objects and admire their beauty but the save option is disabled (it 
CAN save in aladdin format) as it is a demo version. Is there any PD 
utility that will load imagine/lightwave objects and save them in other 
formats?  Pls tell me if you know, if there is none I guess I have to buy 
vertex :(
  What this has to do w AMos? well if I get some nice renders I can use a 
few frames as part of an amos game :)

    Fernando Bartra


From amos-request@svcs1.digex.net Mon Oct 16 12:43:19 1995
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          Mon, 16 Oct 1995 15:19:41 +0100
Date: Mon, 16 Oct 1995 15:19:41 +0100 (BST)
From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: Joystick 2 Mouse
In-Reply-To: <wfv+pMD261aRz1@p22.sixpack.pfalz.org>
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On Fri, 13 Oct 1995, Chris Hodges wrote:

> exet0007@sable.ox.ac.uk (Mark Carter) wrote on 10.10.1995 some text under
> the subject Re: Joystick 2 Mouse. I can't leave this uncommentated ;-)
> 
> MC> > MC> Xmouse=Xmouse + (Jleft(Port) - Jright(Port))
> MC> > MC> Ymouse=Ymouse + (Jup(Port) - Jdown(Port))
> MC> > 
> MC> > AFAIK this doesn't work with Amos Pro either (the mouse pointer cannot be
> MC> > moved using the mouse anymore)?
> MC> 
> MC> Oh yes it does ;-)....Ive got it working in my game - no problems.  You can 
> MC> use the mouse or joystick to move the cursor.
> 
> Oh no it doesn't! :-) Not under Amos Pro 2.0 (I don't know about other
> versions)... I just typed in:
> 
> Do 
>   X Mouse=X Mouse+(Jleft(1)-Jright(1))
>   Y Mouse=Y Mouse+(Jup(1)-Jdown(1))
>   Wait Vbl 
> Loop 
> 
> ... and I couldn't use my mouse anymore... can anyone confirm this please?
> ;-)
> 
> Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
> GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
> E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
> tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/
> 
> Aigburth (n.)
>   Any piece of readily identifiable anatomy found amongst cooked meat.
> (from: "The Deeper Meaning of Liff")
> 
> 

I'll test this out once and for all....tonight.

I use Amos Pro 2.0 too!

Thing is I use exactly that code in my BIG game and it works fine...

Cheers,


Mark

From amos-request@svcs1.digex.net Mon Oct 16 13:11:38 1995
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Date: Mon, 16 Oct 1995 15:57:40 +0100 (MET)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: AMCAF 
In-Reply-To: <Pine.SUN.3.91.951016111946.4857D-100000@radley>
Message-Id: <Pine.HPP.3.91.951016155314.26224A-100000@mpih17>
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X-Status: 

On Mon, 16 Oct 1995, C.Jackson wrote:

> Hello everyone,
>       Having just joined the mailing list, I`ve heard a lot of talk about 
> AMCAF, please can anyone tell me where to get it and how much it costs?

You can download a demo from Aminet. In order to do so you need an 
ftp-program. Start it up and type 'open src.doc.ic.ac.uk', then go to the 
Amos directory in the Aminet directory by typing 'cd 
packages/aminet/dev/amos/' and download the extension by first typing 
'bin', then 'get FN', where FN should be replaced with the name of the 
AMCAF archive. 

An elaborate answer, but this is both an answer to your and someone 
else's question :-).

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................


From amos-request@svcs1.digex.net Mon Oct 16 13:34:16 1995
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In-Reply-To: <Pine.SUN.3.91.951016112649.4891A-100000@radley>
             (from C.Jackson@computer-science.hull.ac.uk)
             (on Mon, 16 Oct 95 11:29:20)
Lines: 17
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Craft Instruction list
Status: RO
X-Status: 

Greetings C.Jackson, you wrote some text on the subject Craft
Instruction list, and now I'm going to answer it

> I have the craft extension from the CU Amiga coverdisk, but i am unab=
le=20
> to use most of the commands because I don`t know what they are! CU wa=
s=20
> supposed to print a tutorial on how to use craft, but they didn`t. It=
=20
> there anyone out there who can send me a list of the instructions in=20
> craft.

There's a help accessory included for AMOSPro users. If you don't have
AMOSPro, then have a look at the text file for it - that explains all
the commands.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Mon Oct 16 14:01:33 1995
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From: achurch@dragon.res.cmu.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: Octamed Modules
Date: Mon Oct 16 12:58:18 1995
Message-ID: <199510161258.AA04114@dragon.res.cmu.edu>
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Status: RO
X-Status: 

>I am having trouble with regard to using Octamed Modules in my programs.
>
>I can load them and then play them OK, but when I go to play a sample in a sam
>bank, the sample repeats over and over again until I quit my program.

  Yup - this is a known bug in AMOS.  Since the AMOS sample routines (along
with just about everything else) are not system-friendly, the MED player
can't tell that AMOS is also using the audio interrupts, so it takes them
over.  Then, when a sample is played through AMOS again, it doesn't know
when the end of the sample occurs since its interrupts are no longer in
place, so it can't stop the sample.

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
    AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

From amos-request@svcs1.digex.net Mon Oct 16 15:59:07 1995
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From: achurch@dragon.res.cmu.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: AMOS code
Date: Mon Oct 16 15:03:40 1995
Message-ID: <199510161503.AA04114@dragon.res.cmu.edu>
X-Mailer: MMail v4.31
Status: O
X-Status: 

>Since Lionet isn't supporting Amos and AmosPro even more, do you think it
>could be possible to get the code of AMOS??

  Nope. :(  We tried that already...

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/

From amos-request@svcs1.digex.net Mon Oct 16 15:20:10 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: AMOS code
Date: Mon,  16 Oct 95 18:52:55 GMT
Message-ID:  <9510161855.aa16967@agora.stm.it>
Status: O
X-Status: 



Since Lionet isn't supporting Amos and AmosPro even more, do you think it
could be possible to get the code of AMOS??

A friend of mine would really like to see them to study and even improve
(can Lionet be beaten??)   :-))

Thank you very much!

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Craft extension
Status: O
X-Status: 

> I have Craft. I never use it. No commands in it that are any interest to
> me. Perhaps there are some command that you need from it- if so then use
> it.

 MB> WHAT???
 MB> You don't like Craft extension by Black Legend?? Is it possible??
 MB> I have got about 12 extension for AmosPro and if there is a really
 MB> GOOD
 MB> one,
 MB> this is CRAFT (and Intuition, of course, since it allows incredible
 MB> things
 MB> for AMOS!).
 MB> Of course, the commands about the fractals aren't important for any
 MB> programmer, but there are a lot of useful commands: in all my
 MB> programs,
 MB> games and utilities, I use, at least once, commands of CRAFT!

Well, I might be wrong (wouldn't be the first time). So, what commands do
you think are really useful? Let me know so I can check them out.

Darryl


-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Mon Oct 16 21:40:37 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Wishlist for AMCAF V1.31?
Date: Sun, 15 Oct 1995 09:23:39 +0100
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X-Status: 

mystic@tlti.tokem.fi (Petri Hakkinen) wrote on 12.10.1995 some text under
the subject Re: Wishlist for AMCAF V1.31?. I can't leave this
uncommentated ;-)

PH> > I bet you havent heard this before :) ...>> Faster bob routines...
PH> >                                          >> Fast chunky2planar....
PH> > 
PH> > 
PH> 
PH> How about Pt Sam Swapped?????????????? (Pt Sam Still Playing 8-)
PH> And doublebuffered sample playing?

I don't want to make the same mistake as Francois did... moreover, if I
would set up my own audio interrupt ( there can only be one), it would be
very probable, that it would crash on exit, as the music extension would
try to remove its interrupt first. And I don't want to force the people
not using the music extension anymore. ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bedfont (n.)
  A lurching sensation in the pit of the stomach experienced at
  breakfast in a hotel, occassioned by the realization that it is
  about now that the chambermaid will have discovered the
  embarrassing strain on your bottom sheet.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 21:00:30 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: 3D Engine
Date: Sun, 15 Oct 1995 09:26:28 +0100
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mystic@tlti.tokem.fi (Petri Hakkinen) wrote on 12.10.1995 some text under
the subject Re: 3D Engine. I can't leave this uncommentated ;-)

PH> It wouldn't be the same game under ecs.... you know 8*8 pixel blocks
PH> instead of 3*2 (or 2*2).... looks terrible

;-)))) What about a 8*4 pixels copper screen? No chunky2planar conversion
and 4096 colours ;-)

<only joking ;-)>

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Belding (n.)
  The technical name for a stallion after its first ball has been cut
  off. Any notice which reads 'Beware of the Belding' should be taken
  very, very seriously.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 21:26:15 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMOS mailing list.
Date: Sun, 15 Oct 1995 09:47:03 +0100
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semprini@enterprise.net ("Semprini") wrote on 12.10.1995 some text under
the subject Re: AMOS mailing list.. I can't leave this uncommentated ;-)

Se> What would be nice is to have a 'ping-pong' version of ADD so that 
Se> once if you have:
Se> 
Se> ADD A,1,1 TO 10
Se>
Se> once it gets to 10, it goes back to 1 again and vice versa.

Very nice thought actually, but how should the extension remember, in
which direction the variable did go the last time? Moreover, I cannot
change the contents of a variable but the variable itself.

For your example however, this pingpong-effect can be achieved easily:

(Starting value of A=0)

Add A,1,-9 To 8
Print Abs(A)+1

That's the way I do it in most of my programs... ;)

Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
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tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Benburb (n.)
  The sort of man who becomes a returning officer.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 22:22:47 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF V1.31
Date: Mon, 16 Oct 1995 06:20:07 +0100
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kevin@aom.bt.co.uk (Kevin Warren) wrote on 10.10.1995 some text under the
subject AMCAF V1.31. I can't leave this uncommentated ;-)

KW> I really do not like the '>' notation, especially when that itself
KW> is quoted to '> >' and so on.  So I'll break the mould with a little
KW> text editing:

Well, I like it very much... in my text editor, quoted text is shown in a
different color than the replied text. ;-)

KW> Please excuse my ignorance, I have only been party to this AMOS mail
KW> list for one week.  My curiosity has finally got the better of me
KW> though: "What is AMCAF?".  It sounds to me like some sort of
KW> extension to AMOS, but what is an extension and how do you add it to
KW> your application?

AMOS is based on a modular system called 'Extensions'. In fact, every
command and function is kept in this extension file and if you want to get
new commands, just plug in the extension you've acquired into the right
so-called extension slot. There are quite a lot extensions for both AMOS
Creator and AMOS Pro, just see the AMOS FAQ for a nearly complete list of
it (hello Michael Cox, this extension list needs to be heavily updated ;-)
).

KW> On Tue, 10 Oct 1995, Mark Carter suggested, "A command, say, GDim,
KW> that combines Global and Dim."
KW> 
KW> This command seems really useful, because let's face it 'Global' and
KW> 'Dim' are rarely separated.  These sort of "wishes" sound like a
KW> wish list of improvements for AMOS full stop (period for US
KW> readers).

It sounds just like that... and I'm afraid, that such things cannot be
done from within an extension, or to say it in another way: It cannot be
done without the required documentation, which is not available at the
moment. :-(

KW> Is it possible for a procedure to return more than one value as
KW> implemented with the PARAM feature?

No. Not in a direct way.

KW> Maybe using an array?

Sure... a global array would be just sufficient ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bepton (n.)
  One who beams benignly after burping.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 21:20:41 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: My3dEngine
Date: Mon, 16 Oct 1995 06:22:47 +0100
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mystic@tlti.tokem.fi (Petri Hakkinen) wrote on 12.10.1995 some text under
the subject Re: My3dEngine. I can't leave this uncommentated ;-)

PH> > The engine uses an AGA Copperscreen, correct?  
PH> Correct.

Well, I always asked myself, how I could create 140ns pixels with the
copper... All what I get are 280ns (=8 pixel) blocks... Any clues you can
tell me? ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Berkhamsted (n.)
  The massive three-course midmoring blow-out enjoyed by a dieter
  who has already done his or her slimming duty by having a spoonful
  of cottage cheese fr breakfast.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 20:47:20 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF Wish
Date: Mon, 16 Oct 1995 06:24:21 +0100
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jeff.webb@the-matrix.com (JEFF WEBB) wrote on 09.10.1995 some text under
the subject AMCAF Wish. I can't leave this uncommentated ;-)

JW> How about fixing the MED use? I have a great collection of MED's thta
JW> want convert to MOD's and would like to use.

If you want med, you can have med, but you won't get samples with it I
suppose. Anyone got the autodocs/includes/offsets to the
medplayer.library?

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Berriwillock (n.)
  An unknown workmate who writes 'All the best' on your leaving card.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 22:23:05 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF V1.31
Date: Mon, 16 Oct 1995 06:26:54 +0100
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semprini@enterprise.net ("Semprini") wrote on 10.10.1995 some text under
the subject Re: AMCAF V1.31. I can't leave this uncommentated ;-)

Se> Yes, it's an extension.  An extension contains more commands which 
Se> you can use with AMOS.  Each extension slots is written in Assembler 
Se> (I presume) and slots into a specific extension number.  You then get 
Se> loads of extra (usually better) commands to play with!

Well explained ;)

Se> > This command seems really useful, because let's face it 'Global' and
Se> > 'Dim' are rarely separated.  These sort of "wishes" sound like a
Se> > wish list of improvements for AMOS full stop (period for US
Se> > readers).  If so, I think I can get into the spirit of things:
Se> 
Se> Yeah, I think that'd be quite a good idea too.  Another improvement 
Se> I'd have is for you to be able to change the mouse pointer to a 
Se> sprite which uses more than 4 colours.  Or is this possible already?

Well, there hardly a reason why it shouldn't work. Probably it's just
Francois' fault you can't use 16 colours sprites as mouse pointer via the
Change Mouse instruction.

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Berry Pomeroy (n.)
  1. The shape of a gourmet's lips.
  2. The droplet of saliva which hangs from them.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 21:52:23 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: annoying thing
Date: Mon, 16 Oct 1995 06:29:13 +0100
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fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 11.10.1995 some
text under the subject annoying thing. I can't leave this uncommentated
;-)

fB>      Pls help me anyone, when I turn my a4000 on there is a file called
fB> mouseter or something like that , everytime you move the mouse it increases
fB> in mileage and shows you how much you moved the mouse.  That was ok, but
fB> after installing AmosPro on the hd there is this annoying problem: everytime
fB> I load AmosPro, when its on the hd starts loading like crazy and after a 
fB> while I get a message window(on amospro) saying something silly like 
fB> 'time to change the mousepad' or 'have you oiled your mouse', after I click
fB> ok on the message it starts loading again from hd nonstop, it never stops.

AMOS Pro sends fake mouse events to intuition to avoid that a screen
blanker disturbs amos' display. These fake movements make mouseter go
insane ;-) Just quite mouseter before you start AMOS Pro and you should
not have any problems anymore. ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bilbster (n.)
  A bauple (q.v) so hideous and enormous that you have to cover it
  with sticking plaster and pretend you've cut yourself shaving.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 22:17:37 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF wishes
Date: Mon, 16 Oct 1995 06:37:06 +0100
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currie@za.UUCP ("Robert Currie") wrote on 12.10.1995 some text under the
subject Re: AMCAF wishes. I can't leave this uncommentated ;-)

RC>     From my understanding of AMOS, changing the procedure so that it can
RC> return more than one value is beyond the scope of what an extension can do.
RC>
RC>     Your other request, that of providing a way to increase or decrease the
RC> size of arrays is also not directly affectable from extensions.

Thx for getting my head out of the gibbet ;-)

But I'll try to do it anyway... ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Blean (n.)
  Scientific measure of luminosity: 1 glimmer = 100,000 bleans.
  Usherettes' torches are designed to produce between 2.5 and 4
  beans, enabling them to assist you in falling downstairs, treading
  on people or putting your hand into a Neapolitan tub when reaching
  for charge.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Mon Oct 16 16:32:34 1995
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From: "Robert Currie" <currie@zd>
Message-Id: <9510161207.ZM7318@zd>
Date: Mon, 16 Oct 1995 12:07:52 -0600
In-Reply-To: MeF <mfontana@ing.unico.it>
        "Re: 3D vectors again..." (Oct 16, 10:26am)
References: <Pine.3.89.9510161023.A20747-0100000@varano.ing.unico.it>
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To: MeF <mfontana@ing.unico.it>
Subject: Re: 3D vectors again...
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On Oct 16, 10:26am, MeF wrote:
> Subject: Re: 3D vectors again...
>
>
> On Sun, 15 Oct 1995, Clarence Bakirtzidis wrote:
>
> > 	I've noticed a bit of talk about programming 3D vectors lately.  I
> > am interested in learning about this topic myself and I wanted to know if
> > anyone can suggest any books (not necessarily AMOS oriented, C++ will do
> > just fine) on the topic, ideally for the complete beginner.
> > 	Or is anyone willing to post a regular tutorial on the subject, or
> > perhaps suggest some sites where I can find out more on 3D vectors.
>
> Here you one on the best book about computer graphics ever written.
>
> Can be used to all levels of knowledge, as it starts from vectors and end
> teaching ray-tracing and radiosity algorithms.
>
> Many other useful things can be found. (Spline, Nurbs, Bezier Curves and
> all the known patch methods).
>
> Here its name.
>
> Computer Graphics
> Principles and Practice
>
> Foley - van Dam - Feiner - Hughes
>
> Second Edition
>
> ISBN 0-201-12110-7
>
> It is about 1200 pages of text with many many pictures and very good
> colored tables. If you see it in a libray, have a look at it. It's worth it.
>
> Otherwise, you can start learning how to use matrices (which are the
> basis for 3D graphic). With AMOSPro, use the Turbo Extension which helps
> with the 3D line command. It's not needed, but helps a lot (expecially at
> the beginning).
>
> If you need some more help you can e-mail me personally.
>
> MeF
>-- End of excerpt from MeF

	Yes, our University uses it exclusively for all computer graphics
courses-- all the way up to the graduate level. If you are a bit fuzzy on math,
you might look up a book on linear algebra(matrices) so that you can learn how
to do all the multiplication yourself. It makes it easier to understand vectors
and such if you have the math to check things out.


-- 
-----------------------------------------------------------
			Robert Currie
		   currie@cpsc.ucalgary.ca
-----------------------------------------------------------

From amos-request@svcs1.digex.net Tue Oct 17 05:33:55 1995
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Date: Mon, 16 Oct 1995 16:44:46 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: graphics in games
To: Ben Wyatt <bwyatt@paston.co.uk>
cc: amos-list@access.digex.net
In-Reply-To: <9510132231.AA002pp@paston.co.uk.uucp>
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     Thanks to all that answer. I'm impressed, I didn't know lowres pics 
could be so pretty, no wonder they use 32 color lowres, this pics are 
great!!!!!!!
      Btw I have only the demo of FlightofAmazonQueen(shows some pics) so 
I don't know how to get out of the first room :(

   Fernando Bartra


From amos-request@svcs1.digex.net Mon Oct 16 18:39:18 1995
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Date: Mon, 16 Oct 1995 16:53:23 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Wishlist for AMCAF V1.31?
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wfMRcMD261aez4@p22.sixpack.pfalz.org>
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    I didn't know using wrong mode can destroy a monitor!!!!  Anyways I prob
won't use AA in my AMOS progs as most people dont have AA and I will want 
my games to run on all amigas :)
   Btw how do you do those nice fonts that are in your demos Chris?
   I would like to have same fonts as in Flight of the Amazon Queen.

   Fernando Bartra

From amos-request@svcs1.digex.net Mon Oct 16 18:10:31 1995
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Date: Mon, 16 Oct 1995 16:57:25 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Powerbobs Ext
To: Ben Wyatt <bwyatt@paston.co.uk>
cc: amos-list@access.digex.net
In-Reply-To: <9510141951.AA002qt@paston.co.uk.uucp>
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    Wrong Ben, CU Amiga also supports AMOS, I already found in their 
coverdisks two amos extensions and there are many tutorial in AMOS too,  I'll
have to check all the numbers to find all the amos tutorials :)

  Fernando Bartra


From amos-request@svcs1.digex.net Mon Oct 16 19:26:59 1995
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Date: Mon, 16 Oct 1995 17:01:10 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Good_morning!!
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wfw++MD261azz9@p22.sixpack.pfalz.org>
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222

On Sat, 14 Oct 1995, Chris Hodges wrote:

> fer007@freenet.scri.fsu.edu (fernando Bartra) wrote on 08.10.1995 some
> text under the subject Re: Good_morning!!. I can't leave this
> uncommentated ;-)
> 
> fB> 222
> 
> Eh? ;-)
> 
> fB> > And you mailed me also other messages in the past on this list, and I gave
> fB> > you suggestion... Ehi, what did you drink last night??
> fB>
> fB>          Yes!!!!! what did you drink again Chris?
> 
> Just for your knowledge and surprise: I don't drink any alcohol, and I
> won't do so in future. I don't even smoke, I know it sounds stupid, but
> the only thing I'm addicted to is my Amiga ;-)

    Don't feel bad, I'm addicted to my amiga too, my last aladdin animation
    took 23 hours to render, it looks pretty now though.  Only amiga poeple
    will spend so much time w a computer.  I also finished the valhalla demo
   while my mother was watching, she liked it so much she kept on asking me
   to make the guy talk :)  Now she wants me to buy the game for her :)

      FB
> 
> Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
> GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
> E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
> tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/
> 
> Alltami (n.)
>   The ancient art of being able to balance the hot and cold shower
>   taps.
> (from: "The Deeper Meaning of Liff")
> 
> 

From amos-request@svcs1.digex.net Tue Oct 17 04:43:57 1995
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Date: Mon, 16 Oct 1995 17:03:24 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Register!!
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wfwtfMD261aaz6@p22.sixpack.pfalz.org>
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     what are the font and gameport routines in AMCAF Chris?

    Fernando bartra


From amos-request@svcs1.digex.net Tue Oct 17 06:29:09 1995
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Date: Mon, 16 Oct 1995 17:09:11 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Craft 2 turbo
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510121310.aa12791@agora.stm.it>
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On Thu, 12 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> 
>  > I got a disk with the craft 2 turbo extension for Amos(came on CU
>  > amiga magazine). Is it worth it using?  the instructions to load it
> 
> looks
>  > like a pain and Im afraid if I set up extension on the config then I
> will
>  > always have the extension loaded.
> 
> Hey, The Craft 2 extension?? I've got Craft extension: is there out a new
> version of it??
> Is it powerful?? What does it allow??
> You got the disk on CU amiga, didn't you?? But of which month??
    Ok I will check my mags (I'm at school) and answer tomorrow in which
   CU Amiga Craft 2 AMos extension came. I didnt try it yet(still didnt 
set it up in config) so I don't know how good it is, the mag says it adds 
over 130 new commands, with lots of gfx starfields manipulation I guess,

    FB

> 
> Thank you very much.
> 
>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
> 
> 
> 
> 

From amos-request@svcs1.digex.net Mon Oct 16 19:40:18 1995
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Date: Mon, 16 Oct 1995 17:13:30 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: (Fwd) Re: Craft 2 turbo
To: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
cc: Semprini <semprini@enterprise.net>, amos-list@access.digex.net
In-Reply-To: <Pine.SUN.3.91.951013085840.14526A-100000@cicladi>
Message-ID: <Pine.3.89.9510161730.H29336-0100000@freenet3.scri.fsu.edu>
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2On Fri, 13 Oct 1995, Tesi Balossino wrote:

> 
> 
> On Thu, 12 Oct 1995, Semprini wrote:
> 
> > You sent it to me, but I think you probably meant to send it to the 
> > list!  So, here it is!:
     Thanks for directing my mail, my brain must be in the fridge :)
> > 
> > ------- Forwarded Message Follows -------
> > Date:          Wed, 11 Oct 1995 15:19:12 -0400 (EDT)
> > From:          fernando Bartra <fer007@freenet.scri.fsu.edu>
> > Subject:       Re: Craft 2 turbo
> > To:            Semprini <semprini@enterprise.net>
> > 
> >    OK Im gonna try Craft turbo later on, it says it adds like 130 commands
> > including starfields and star controls etc.  Is anyone else using this 
> > and is it good on your opinion?
> > 
> >  Fernando Bartra
> > 
> > 
> > .oOo.
> > "hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)
> > 
> > http://www.catalog.com/buttle/semprini/
> > (for Semprini and Scrotax)
> > 
> 
> Well, i think that a lot of extensions have the same commands (ex. star 
> fields are supported by Turbo extension,starspro,craft...). I use
> Craft extension too, but i think that the more interesting commands are
> fractals & encrypting releated (yeh, there are two commands allowing
> encryption of an Amos bank with a password!)
> 
   nice, I didnt know there was bank encription, looks like I will try the
   Craft turbo after all
      Fernando Bartra


>                                
> 			       Luca Ferraris
> 	              e-mail:aldo@educ.di.unito.it
>          http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)
> 
> 
> 	 
> 
> 

From amos-request@svcs1.digex.net Tue Oct 17 03:18:29 1995
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Date: Mon, 16 Oct 1995 17:25:53 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: 3d objects
To: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9510160940.A9920-0100000@freenet3.scri.fsu.edu>
Message-ID: <Pine.3.89.9510161745.J29336-0100000@freenet3.scri.fsu.edu>
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On Mon, 16 Oct 1995, fernando Bartra wrote:

>      Thanks for replies about mousometer, I deleted a file and now 
> AmosPro runs fine.
>    This is my question, I have many nice 3d objects for imagine/lightwave 
> (like human,robot,knight,dragon,cars,spaceships,etc)but my animation 
> package Aladdin4d will not load them and I will really like to transfer 
> them to Aladdin4d format.  I have a Vertex demo, in which I CAN load all 
> these objects and admire their beauty but the save option is disabled (it 
> CAN save in aladdin format) as it is a demo version. Is there any PD 
> utility that will load imagine/lightwave objects and save them in other 
      all the objects I need are in Imagine format, not lightwave,
    I actually found I have 3dmodeller which will load lightwave and 
sculpt 3d formats and save to aladdin(videoscape)format.
   Pls, is there any PD that loads Imagine objects and saves as 
lightwave,geo,sculpt 3d, or videoscape?
> formats?  Pls tell me if you know, if there is none I guess I have to buy 
> vertex :(
>   What this has to do w AMos? well if I get some nice renders I can use a 
> few frames as part of an amos game :)
> 
>     Fernando Bartra
> 
> 

From amos-request@svcs1.digex.net Tue Oct 17 06:18:42 1995
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Date: Mon, 16 Oct 1995 17:29:51 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: AMOS code
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510161855.aa16967@agora.stm.it>
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On Mon, 16 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> 
> Since Lionet isn't supporting Amos and AmosPro even more, do you think it
> could be possible to get the code of AMOS??
    Has anyone tried to contact Mr. Lionet about the amos code?
     FB
> 
> A friend of mine would really like to see them to study and even improve
> (can Lionet be beaten??)   :-))
> 
> Thank you very much!
> 
>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
> 
> 
> 
> @@@
> 

From amos-request@svcs1.digex.net Tue Oct 17 06:02:26 1995
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Date: Mon, 16 Oct 1995 17:31:50 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: AMOS code
To: Andy Church <achurch@dragon.res.cmu.edu>
cc: amos-list@access.digex.net
In-Reply-To: <199510161503.AA04114@dragon.res.cmu.edu>
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On Mon, 16 Oct 1995, Andy Church wrote:

> >Since Lionet isn't supporting Amos and AmosPro even more, do you think it
> >could be possible to get the code of AMOS??
> 
>   Nope. :(  We tried that already...
    How about offer to buy the code from him?  we could raise funds among
    all AMOS users and make the code PD if he sells to us,
      just an idea
    Fernando Bartra
 
   

> 
>   --Andy Church (achurch@cmu.edu)
>     WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
> 

From amos-request@svcs1.digex.net Mon Oct 16 19:39:42 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: AMCAF
Date: Mon,  16 Oct 95 22:29:10 GMT
Message-ID:  <9510162230.aa24253@agora.stm.it>
Status: O
X-Status: 



 a> Hello everyone,
 a> Having just joined the mailing list, I`ve heard a lot of talk about
 a> AMCAF, please can anyone tell me where to get it and how much it costs?

Welcome.  :-))

AMCAF is a very big and useful extension for AmosPro by Chris Hodges.

To get it is easy: you van find it on any Aminet site, in the directory
dev/amos.  The name of the archive is AMCAFExt119.lha  and is bigger than
1Mb!!!
The cost is $25 or DM30, but you'll find more infos in the LARGE guide of
the extension!!
It's useful and probably it's a MUST for every Amos coder!  (Chris, how

much
will you give me??)
Bye.
      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Mon Oct 16 19:18:43 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: MultiEnv
Date: Mon,  16 Oct 95 22:29:13 GMT
Message-ID:  <9510162231.aa24271@agora.stm.it>
Status: O
X-Status: 



Hello,
I installed MultiEnv to AmosPro 2.0, but I have big problems: it seems to
work: it opens its requester well, and allow me to choose one among my

three
different configs, but them it always opens the default config in s:
and if I delete the config in s:, AmosPro doesn't work at all!

What should I do??
I installed it with its Installer, and everything was fine.

Bye and thanks.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Mon Oct 16 19:01:09 1995
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             (from <UNKNOWN>)
             (on Mon, 16 Oct 95 16:57:25)
Lines: 14
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Powerbobs Ext
Status: O
X-Status: 

Greetings Fernando, you wrote some text on the subject Re: Powerbobs
Ext, and now I'm going to answer it

>     Wrong Ben, CU Amiga also supports AMOS, I already found in their=20
> coverdisks two amos extensions and there are many tutorial in AMOS to=
o,  I'll
> have to check all the numbers to find all the amos tutorials :)

They supported AMOS over a year ago, but they've stopped now. (At least
I haven't seen anything recently)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Mon Oct 16 22:52:59 1995
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From: CARL DRINKWATER <HHYLCPD@hhn99.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: Tesi Balossino <aldo@cicladi.educ.di.unito.it>,
        fernando Bartra <fer007@freenet.scri.fsu.edu>
Date:          Tue, 17 Oct 1995 02:47:33 GMT0BST
Subject:       Re: (Fwd) Re: Craft 2 turbo
CC: Semprini <semprini@enterprise.net>, amos-list@access.digex.net
Priority: normal
X-mailer: Pegasus Mail v3.22
Message-ID: <7A0C25D7D@hhn99.hughall.nottingham.ac.uk>
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    Hello AMOS coders!  I was just wondering if anyone out there has 
any decent ideas for programs to write in AMOS as I want a new 
challenge to have a go at.  I can't think for the life of me what to 
do so I thought I'll ask you people out there.

    Any type of program will do, util or game, big or small so post 
any ideas at all!

    In fact, maybe we could do it as a joint project between a few of 
us - who knows!

    Well, I'm hoping to hear from at least one person soon!
    
    BFN,
        Carl.
        
--- Trust no-one.

From amos-request@svcs1.digex.net Tue Oct 17 00:33:12 1995
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Date: Tue, 17 Oct 1995 15:45:40 +1200 (NZST)
From: Mike and Ben Crowl <mcrowl@earthlight.co.nz>
To: PS Heald <u5o83@cc.keele.ac.uk>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Amos evaluation
In-Reply-To: <21213.199510161050@potter.cc.keele.ac.uk>
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On Mon, 16 Oct 1995, PS Heald wrote:

> Hi everyone! I'm new to this list, and this is my first cry for help!
> 
> My problem involved the automatic evaluation functions in AMOS, eg Lvo
> etc...
> 
> I'm getting a bit naffed of with the whole thing, as I make extensive use of
> library calls, and I hate looking them up. I've got AMOS Pro, Version 2,0
> and the compiler. I've also got an A1200, with 170 MB hard drive.
> 
> What seems to happen is that when I test a program with Lvo calls in it,
> where the interpreter should look up the codes, and work out the jumps, the
> editor loads the list from my hard drive. It then tells me that the list
> cannot be found.
> 
> The list is in the right place, and when I checked this with SnoopDos, AMOS
> is getting a lock, and opening the file sucessfully, but then telling me
> that it can't! AGH! Please help me before I give up!
> 
I'm sorry, I can't help you with the above,

but..

> ALSO!!! Sorry, being new to this 'net buisness, could anyone tell me how to
> access AMI-Net please, as I have no idea!
Aminet is located in a few places.
You have to FTP to these places.
The three I know are:

1.  ftp.netnet.net   (america somewhere)
2.  src.doc.ic.ac.uk (uk)
3.  ftp.wustl.edu    (america again)

Seeya LATER
BEN CROWL
> 
> Thanks!
> 
> 
> PAUL.
> 

From amos-request@svcs1.digex.net Tue Oct 17 00:00:57 1995
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Date: Tue, 17 Oct 1995 15:53:11 +1200 (NZST)
From: Mike and Ben Crowl <mcrowl@earthlight.co.nz>
To: fernando Bartra <fer007@freenet.scri.fsu.edu>
cc: Ben Wyatt <bwyatt@paston.co.uk>, amos-list@access.digex.net
Subject: Re: Powerbobs Ext
In-Reply-To: <Pine.3.89.9510161601.D29336-0100000@freenet3.scri.fsu.edu>
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On Mon, 16 Oct 1995, fernando Bartra wrote:

>     Wrong Ben, CU Amiga also supports AMOS, I already found in their 
> coverdisks two amos extensions and there are many tutorial in AMOS too,  I'll
> have to check all the numbers to find all the amos tutorials :)
> 
Doesn't Amiga Computing also have a column for AMOS?
(They were pretty small though, when I last saw them!)


Ben Crowl
>   Fernando Bartra
> 
> 

From amos-request@svcs1.digex.net Tue Oct 17 08:37:34 1995
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          Tue, 17 Oct 95 09:18:16 BST
From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9510170818.AA03680@diamond.bton.ac.uk>
Subject: Re: Amos evaluation
To: u5o83@cc.keele.ac.uk (PS Heald)
Date: Tue, 17 Oct 1995 09:18:15 +0100 (BST)
Cc: amos-list@access.digex.net
In-Reply-To: <21213.199510161050@potter.cc.keele.ac.uk> from "PS Heald" at Oct 16, 95 11:50:22 am
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
Content-Length: 2711      
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>
> Hi everyone! I'm new to this list, and this is my first cry for help!
>
    Hello and welcome :-)

> My problem involved the automatic evaluation functions in AMOS, eg Lvo
> etc...
>
    Oh, Oh!!!

> I'm getting a bit naffed of with the whole thing, as I make extensive use of
> library calls, and I hate looking them up. I've got AMOS Pro, Version 2,0
> and the compiler. I've also got an A1200, with 170 MB hard drive.
>
    Library calls?  This is where your problems start!  AMOS and system calls
have never been friendly.  Chris Hodges will probably be able to help you out,
or any of the other extension coders for that matter.  In fact quite a few
people on this list :-)))  Come on guys - give the man a hand!

> What seems to happen is that when I test a program with Lvo calls in it,
> where the interpreter should look up the codes, and work out the jumps, the
> editor loads the list from my hard drive. It then tells me that the list
> cannot be found.
>
    Sounds typically AMOS - you might have some of the setup preferences
wrong!?

> The list is in the right place, and when I checked this with SnoopDos, AMOS
> is getting a lock, and opening the file sucessfully, but then telling me
> that it can't! AGH! Please help me before I give up!
>
    Maybe NOT!! :-(

> ALSO!!! Sorry, being new to this 'net buisness, could anyone tell me how to
> access AMI-Net please, as I have no idea!
>
    Aminet can be contacted at many sites around the world.  They can be very
busy though!
    You can FTP files from each site.
    src.doc.ic.ac.uk
    ftp.netnet.net

    these are two of the less busy sites (In my experience :-))))

    FTP can be a little daunting at times so if you can get www access you may
find this easier.  Each of the above sites have www pages.  You could also
check out http://www.futurenet.co.uk - Amiga FFormats home page.  They have a
list of all the Aminet sites and some links to some excellent Amiga based Web
pages.  Good luck!

> Thanks!
>
    Thats quite alright!
>
> PAUL.

--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*      tl14@diamond.bton.ac.uk      *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Tue Oct 17 08:26:44 1995
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To: amos-list@access.digex.com
Subject: KS3.1 problem?
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Date: Tue, 17 Oct 1995 10:40:23 +0100
From: Paul Hickman <ph@doc.ic.ac.uk>
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Status: O
X-Status: 


I got this message over private E-Mail, but I don't know anything
about the problem. If anyone can help, could you please E-Mail
the original author as I don't know if he's on this list.

------- Forwarded Message

Return-Path: <s.emerson@genie.geis.com>
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          id <21465-0@heron.doc.ic.ac.uk>; Tue, 17 Oct 1995 02:24:55 +0100
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From: s.emerson@genie.geis.com
Message-Id: <199510170124.AA063723048@relay1.geis.com>
Date: Tue, 17 Oct 95 00:53:00 UTC
To: ph@doc.ic.ac.uk
Subject: Amos problem
X-Genie-Id: 7594614
X-Genie-From: S.EMERSON

Paul,
   I'm having a problem with Amos and the new 3.1 ROMs that you might
be able to give me some advice on.  When I load a hires-laced NTSC screen
in the amos environment, 3.1 users complain that the graphics are
very distorted, as if some lines have been lost, and that the text is
unreadable.  Have you seen or can you duplicate this, and do you have
any suggestions on a fix?
 
      Sean (aka Subotai)
      s.Emerson@GEnie.com
      Check out Dark Unicorn Productions WWW page, including demo files!
      http://www.mcd.on.ca/longbow/dup/
 

------- End of Forwarded Message



               M  I  C  R  O  S  O  F  T
         +------------------------------------+
         |  What do you want to crash today?  |
         +------------------------------------+
Paul Hickman - ph@doc.ic.ac.uk - Imperial College Student



From amos-request@svcs1.digex.net Tue Oct 17 09:37:16 1995
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Date: Tue, 17 Oct 1995 11:15:12 +0100 (BST)
From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: Joystick 2 Mouse
In-Reply-To: <Pine.OSF.3.91.951016151800.14768A-100000@sable.ox.ac.uk>
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On Mon, 16 Oct 1995, Mark Carter wrote:

> 
> 
> On Fri, 13 Oct 1995, Chris Hodges wrote:
> 
> > exet0007@sable.ox.ac.uk (Mark Carter) wrote on 10.10.1995 some text under
> > the subject Re: Joystick 2 Mouse. I can't leave this uncommentated ;-)
> > 
> > MC> > MC> Xmouse=Xmouse + (Jleft(Port) - Jright(Port))
> > MC> > MC> Ymouse=Ymouse + (Jup(Port) - Jdown(Port))
> > MC> > 
> > MC> > AFAIK this doesn't work with Amos Pro either (the mouse pointer cannot be
> > MC> > moved using the mouse anymore)?
> > MC> 
> > MC> Oh yes it does ;-)....Ive got it working in my game - no problems.  You can 
> > MC> use the mouse or joystick to move the cursor.
> > 
> > Oh no it doesn't! :-) Not under Amos Pro 2.0 (I don't know about other
> > versions)... I just typed in:
> > 
> > Do 
> >   X Mouse=X Mouse+(Jleft(1)-Jright(1))
> >   Y Mouse=Y Mouse+(Jup(1)-Jdown(1))
> >   Wait Vbl 
> > Loop 
> > 
> > ... and I couldn't use my mouse anymore... can anyone confirm this please?
> > ;-)
> > 
> > Bye, Chris Hodges <chris@sixpack.pfalz.org>      __   __
> > A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
> > GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
> > E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
> > tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/
> > 
> > Aigburth (n.)
> >   Any piece of readily identifiable anatomy found amongst cooked meat.
> > (from: "The Deeper Meaning of Liff")
> > 
> > 
> 
> I'll test this out once and for all....tonight.
> 
> I use Amos Pro 2.0 too!
> 
> Thing is I use exactly that code in my BIG game and it works fine...
> 
> Cheers,
> 
> 
> Mark
> 

Well, I've now tested it................woooooppppppps!

Youre quite right Chris - know all....I wonder what your nickname is at 
school?

The reason why it works in my humungous program is that hidden away I had 
a test for whether the joystick was being used.  So the correct code 
would be:

Do
    If Joy(1)>0
        X Mouse = X Mouse + (Jleft(1) - Jright(1))
        Y Mouse = Y Mouse + (Jup(1) - Jright(1))
    End If
    Wait Vbl
Loop

I suppose its a matter of taste whether the wait vbl is left inside or 
outside the test - in the case where there are lots of other commands in 
the main loop (you may want it to run as fast as possible).

Who was that di***ead who ripped the piss out of the original code and then 
produced his own routine which was about 80 lines long?  In fact, the 
code was almost inefficient enough to impress Microsoft ;-)  IMHO the 
above code is much nicer, shorter and faster.  Actually, it can be done 
in 6 lines instead of 7....but thats another story.  And what 
was the point in making the mouse pointer accelerate?  I have a digital 
joystick (2 in fact), not some poxy anologue thingy you find on PeaSeas.  
IMHO, it is already difficult enough handling a pointer with a joystick 
without the need for acceleration to make it work.

Enough of my wittering on....

Gotta go.

Cheers,

Mark

From amos-request@svcs1.digex.net Tue Oct 17 21:21:15 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: To Load an IFF Brush
Date: Tue, 17 Oct 1995 06:28:02 +0100
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.22
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73654.3452@compuserve.com ("John F. Rodgers") wrote on 08.10.1995 some
text under the subject To Load an IFF Brush. I can't leave this
uncommentated ;-)

JR> I have been having considerable trouble getting AMOS to load IFF brushes (as
JR> screens, of course) with much success.  Many brushes seem to load perfectly.

I know I'm pretty late with this reply, but I'm having this problem, too
on some brushes, even on some pictures. They seem partly distorted... just
a few lines seem corrupt.

JR> Does anyone have any technical knowledge to explain this?  Does anyone have an
JR> IFF brush loading procedure that works?

Hmm... I'll try to find the fault one day, but just another question: you
did set the screen display parameters to the middle of the screen with
extreme small pictures? Amos is not capable of displaying all screen sizes
perfectly...

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS is valid from 21.10.95 on...

Blithbury (n.)
  A look someone gives you which indicates that they're much too
  drunk to have understood anything you've said to them in the last
  twenty minutes.
(from: "The Deeper Meaning of Liff")


From chris@sixpack.pfalz.org Tue Oct 17 19:05:41 1995
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To: kevin@aom.bt.co.uk, amos-request@svcs1.digex.net
Message-Id: <wg194MD261aLz3@p22.sixpack.pfalz.org>
From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMOS mailing list.
Date: Tue, 17 Oct 1995 06:47:04 +0100
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Hello kevin@aom.bt.co.uk (Kevin Warren). You wrote some lines of text,
which I must comment on now:

KW> I regret I have been asked to withdraw my name from the AMOS mailing
KW> list by the people that have provided me with a mail account.  Their
KW> policy is that receiving/sending personal mail is acceptable on a
KW> small scale, having the account on a mailing list is not.

The sysop of 'my' system called me last Saturday, and he told me that he
had received a bill of about 140 DM for my .org address and I should
change back to .de, which is even slower, but costs less...

KW> This is farewell.  Au revoir.  Tut ziens voor nu.  Adieu.  Auf

Not 'bye', but 'c u again' ;-)

KW> How about having a return value from the ADD command:
KW>  -1 if it was clipped at the minimum
KW>   0 if it was increased without clipping
KW>   1 if it was clipped at the maximum

No change for the add command... BUT:

What about this?

=Vinside(value+othervalue,lower To upper)

Will return the upper results...

And

=Vclip(value+othervalue,lower To upper)

Will perform a kind of Max(Min(value+othervalue,upper))...

=Vmod(value,upper)
=Vmod(value,lower To upper)

Will act similar to the add function but will act like the modulo
function: Example:

Add 99,1,1 To 100 -> res: 100. Same with Vmod.
Add 99,2,1 To 100 -> res: 1. Same with Vmod.
Add 99,3,1 To 100 -> res: 1. Vmod would give back 2.

KW> If I was to solve my problem of wanting to return more than one
KW> variable from a procedure using 'C' I would probable try doing it
KW> with a pointer.  Do pointers exist in AMOS?

Easylife probably uses some kind of this pointers... ;-)

Best regards
	    Chris Hodges <chris@sixpack.pfalz.DE>

*** ATTENSION *** The new EMAIL-ADDRESS is valid from 21.10.95 on!

Bodmin (n.)
  The irrational and inevitable discrepancy between the amount pooled
  and the amount needed when a large group of peoply try to pay a
  bill together after a meal.
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)


From amos-request@svcs1.digex.net Tue Oct 17 20:48:35 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: 3D vectors
Date: Tue, 17 Oct 1995 06:47:52 +0100
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Lasse.Nymoen@studserv.osir.hihm.no (Lasse Nymoen) (Lasse Nymoen) wrote on
12.10.1995 some text under the subject 3D vectors. I can't leave this
uncommentated ;-)

LN> Is there anybody who knows how to code/calculate 3D vectors???

The AMCAF-Extension provides some simple vector rotation commands... ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS is valid from 21.10.95 on...

Bogue (n.)
  The expanse of skin that appears between the top of your socks and
  the bottom of your trousers when you sit down.
    'The Duke of Ilford threw himself onto the chesterfield, brazenly
  displaying his bogues to the downager Lady Ingatestone.'
  (Come Soon, Strange Horseman, by Barbara Cartland)
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Oct 17 20:56:12 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AGA on AMOS
Date: Tue, 17 Oct 1995 06:50:00 +0100
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M.Berionne@agora.stm.it wrote on 13.10.1995 some text under the subject
AGA on AMOS. I can't leave this uncommentated ;-)

MB> Sorry if I use this message to tell what I think: AGA on Amos isn't as
MB> useful as it could seems!!  I mean: I have got an A1200 with AGA and I'd
MB> like to use it with Amos, of course, but if I think well, I understand that
MB> in over 3 years (about 10 games and utilities) I have never used HAM: what
MB> could I do with an AGA screen??

It is! Once you've seen or made all this superb AGA-fades or ham8 screens,
you'll never want to give it up again. Moreover you've got 8 bitplane in
*EVERY* resolution! That's a real advantage ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS is valid from 21.10.95 on...

Bolsover (n.)
  One of those brown plastic trays with bumps on, placed upside down
  in the boxes of choclates to make you think you're getting two
  layers.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Tue Oct 17 10:14:57 1995
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	id AA12378; Tue, 17 Oct 95 11:25:07 +0100
Date: Tue, 17 Oct 1995 11:25:07 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: CARL DRINKWATER <HHYLCPD@hhn99.hughall.nottingham.ac.uk>
Cc: amos-list@access.digex.net
Subject: Re: (Fwd) Re: Craft 2 turbo
In-Reply-To: <7A0C25D7D@hhn99.hughall.nottingham.ac.uk>
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On Tue, 17 Oct 1995, CARL DRINKWATER wrote:

>     Hello AMOS coders!  I was just wondering if anyone out there has 
> any decent ideas for programs to write in AMOS as I want a new 
> challenge to have a go at.  I can't think for the life of me what to 
> do so I thought I'll ask you people out there.
> 
>     Any type of program will do, util or game, big or small so post 
> any ideas at all!
> 
>     In fact, maybe we could do it as a joint project between a few of 
> us - who knows!
> 
>     Well, I'm hoping to hear from at least one person soon!
>     
>     BFN,
>         Carl.
>         
> --- Trust no-one.
> 

What about a POV front-end?
I know some people can help us..
                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 


From amos-request@svcs1.digex.net Tue Oct 17 11:52:42 1995
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 	id AA024795112; Tue, 17 Oct 1995 14:05:12 +0100
Date: Tue, 17 Oct 1995 14:05:11 +0100 (MET)
From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: Craft 2 turbo
In-Reply-To: <8B2F2CB.00050596AF.uuout@the-matrix.com>
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On Fri, 13 Oct 1995, JEFF WEBB wrote:

> > >  > I got a disk with the craft 2 turbo extension for Amos(came on CU
> > >  > amiga magazine). Is it worth it using?  the instructions to load it
> > > Hey, The Craft 2 extension?? I've got Craft extension: is there out a
> > It's 'just' the freeware version of the Turbo Extension, which CU decided
> > to call Craft 2, even if Ryan Scott had nothing to do with Craft. It was
> > on their coverdisk a long time ago.
>  Is that the same version that crashes the A1200 when used with 
> Amos Pro v2.0? If not could you please tell me the Month of the mag so I
> can get it also.

I have no idea, as I have 1.12. The issue was 88, the date August 1994. 
However, it can be had from the Amos web site, if I remember correctly.

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................


From amos-request@svcs1.digex.net Tue Oct 17 11:37:23 1995
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Date: Tue, 17 Oct 1995 09:50:47 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: (Fwd) Re: Craft 2 turbo
To: CARL DRINKWATER <HHYLCPD@hhn99.hughall.nottingham.ac.uk>
cc: Tesi Balossino <aldo@cicladi.educ.di.unito.it>,
        Semprini <semprini@enterprise.net>, amos-list@access.digex.net
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            My mother wants an olympics game or something like iceskating 
or dancing.  She loved the Valhalla demo(now wants me to buy it)  :)
    I loved the wizardry game 'Bane of the Cosmic Forge', it was written 
in C but I'm sure it can be made in AMOS, actually it was my plan to make 
something like that.
   Hope this helps

   Fernando Bartra
  Amiga will rise from its ashes



From amos-request@svcs1.digex.net Tue Oct 17 12:42:23 1995
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From: "PS Heald"  <u5o83@cc.keele.ac.uk>
Message-Id: <29514.199510171427@potter.cc.keele.ac.uk>
Subject: Re: AMOS code
To: amos-list@access.digex.net (AMOS List)
Date: Tue, 17 Oct 1995 15:27:20 +0100 (BST)
In-Reply-To: <no.id> from "u5o83" at Oct 17, 95 03:13:28 pm
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> 
> > 
> > 
> > 
> > On Mon, 16 Oct 1995 M.Berionne@agora.stm.it wrote:
> > 
> > > 
> > > 
> > > Since Lionet isn't supporting Amos and AmosPro even more, do you think it
> > > could be possible to get the code of AMOS??
> >     Has anyone tried to contact Mr. Lionet about the amos code?
> >      FB
> > > 
> > > A friend of mine would really like to see them to study and even improve
> > > (can Lionet be beaten??)   :-))
> 
> Yes, Lionet CAN be beaten, as we all know. Lets face it, how many problems
> enter this mailing list due to bugs in AMOS?
> 
> > > 
> > > Thank you very much!
> > > 
> > >       _____________________________________________________________
> > >       |   \ | /   Michele Berionne             Not tonight dear,  |
> > >       |    \|/                                 I have a modem!!   |
> > >       |   --*--   M.Berionne@agora.stm.it                         |
> > >       |    /|\                                 Don't panic!!      |
> > >       |   / | \                                                   |
> > >       | BASIC programmers never die, they GOSUB and don't RETURN. |
> > >       |-----------------------------------------------------------|
> > > 
> > > 
> > > 
> > > @@@
> > > 
> > 
> 
> 


From amos-request@svcs1.digex.net Tue Oct 17 12:57:48 1995
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From: M.Berionne@agora.stm.it
Received: by agora.stm.it id ac18562; 17 Oct 95 14:51    
To: AMOS-LIST@access.digex.net
Subject: Craft
Date: Tue,  17 Oct 95 14:44:51 GMT
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>>> I have Craft. I never use it. No commands in it that are any interest

to
>>> me. Perhaps there are some command that you need from it- if so then
use
>>> it.

 >MB> WHAT???
 >MB> You don't like Craft extension by Black Legend?? Is it possible??
 >MB> I have got about 12 extension for AmosPro and if there is a really
 >MB> GOOD
 >MB> one,
 >MB> this is CRAFT (and Intuition, of course, since it allows incredible
 >MB> things
 >MB> for AMOS!).
 >MB> Of course, the commands about the fractals aren't important for any
 >MB> programmer, but there are a lot of useful commands: in all my
 >MB> programs,
 >MB> games and utilities, I use, at least once, commands of CRAFT!

 > Well, I might be wrong (wouldn't be the first time). So, what commands
do
 > you think are really useful? Let me know so I can check them out.

I must say that NOT ALL commands are useful. I don't think I'll never use
the fractal commands, even if they're quite fast.
But I often used the commands about colours: first of all, there the
function to know which color you're using, that misses in Amos. Then the
Colour's banks can be useful for a painting program, can't they?? And what
about the commands about the components of each color: could it be easier
to
scale your palette??
I like, then, the guru command: iven not too much useful, it must be
present
as well as the iconify (EasyLife) or the various commands of Ldos.
About the audio, I can't say too much since I don't use mods too much, but
the best part is probably the turtle one. I've been writing a Logo language
for 6 months and I can say it's really food, fast and powerful: but some of
the drawing routines are by Craft and they are very fast and well done!!
:-)
About the string I must say there are better extensions (Ldos, for example)
and the disk/files system is very good, even if other extensions do the
same
job in the same way!!
Among the other commands, I like the ability to change the priority of
Amos,
speeding up your programs (if you don't use Intuition extension, of
course!!) and you can at least disable the multitask!

So, as you can see, it's a big extension (over 170 commands), covering a
lot
of different parts of the system. Amos needs it!!!
Of course, there are a lot of other nice extensions, but I must say that
according to me CRAFT is much more useful than other, like AMCAF or
Easylife, even if they are important and useful as well.

If you study the Craft commands you'll find how powerful some of them are!!

Bye.

P.S.: Now I have to go to Black Legend to be paid: Thay're going to give me
about 40$...   :-)))

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Tue Oct 17 13:44:24 1995
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From: "PS Heald"  <u5o83@cc.keele.ac.uk>
Message-Id: <14475.199510171604@potter.cc.keele.ac.uk>
Subject: Library Calls!
To: amos-list@access.digex.net (AMOS List)
Date: Tue, 17 Oct 1995 17:04:13 +0100 (BST)
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Thanks to everyone who helped me with the AMINet thing! I've had a great
time today, downloading loads of stuff! However, no-one has been able to
help me with the problem of library calls through AMOS! Agggh!

Please someone help ! Has anyone actually got the Lvo commands working?
Someone must have! Mustn't they? 

Hear from someone soon!

Thanks!

Paul

From amos-request@svcs1.digex.net Tue Oct 17 15:47:52 1995
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From: "PS Heald"  <u5o83@cc.keele.ac.uk>
Message-Id: <19367.199510171633@potter.cc.keele.ac.uk>
Subject: AMCAFEXT119
To: amos-list@access.digex.net (AMOS List)
Date: Tue, 17 Oct 1995 17:33:43 +0100 (BST)
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X-Status: 

Erm! Yes. I downloaded this today, but as I'm working on a silly little PC,
the file won't fit on a disk! Agh! Is there any version of this which is
spilt into a few lha archives, so I can get it onto my little AMIGA? Thanks!

-- 
 @@@@@@@                    
 @      @
 @      @                @
 @      @                @        ************************************
 @     @                 @        *                                  *
 @    @                  @        *  E-Mail : u5o83@keele.ac.uk      *
 @@@@@                   @        *                                  *
 @      @@@@@   @    @   @        *          :-) ;-) :-)             *
 @           @  @    @   @        *				     *
 @      @@@@@@  @    @   @	  *    Reply soon!!!!!!!!!!!!        *
 @     @     @  @    @   @  @     *                                  *
        @@@@@    @@@@@@   @@      ************************************                                  

From amos-request@svcs1.digex.net Tue Oct 17 17:33:31 1995
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Message-Id: <199510172057.UAA12991@mail.enterprise.net>
Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 17 Oct 1995 20:30:35 +0000
Subject: Equates
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: O
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Hello!

I think I may well have already asked this question twice, but no one 
has been able to answer me yet!

HOW DO I USE EQUATES!?!??  PLEASE!!

I can write the programs using the Call Editor type functions, that 
bits fine.  The problem occurs when TESTING the program because it 
ALWAYS says "Equates file not found" even though I can SEE the damn 
thing sitting there looking at me mischievously, and can check the 
filename with that stored in the Amos Pro Interpreter config!

This is v2.00 if that's any use!

Please help or I'll never be able to get 
"REMIFY_YOUR_WHOLE_PROGRAM.AMOS" to work!
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Tue Oct 17 17:02:54 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 17 Oct 1995 20:31:57 +0000
Subject: Amos Pro Compiling
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: O
X-Status: 

If I compile a program using the Amos Pro compiler as an Amos Pro 
Compiled file - that is, one that sits in an Amos Pro window - will 
it work with ALL versions of Amos Pro or only v2.00?

Also, if the program uses extension commands, are they compiled too 
or will the person running the program also need them?

Thanks!
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Tue Oct 17 17:43:07 1995
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From: "Marco Eberhardt" <SA437@utb.shv.hb.se>
Organization:  University of Boras
To: Amos-List@access.digex.net
Date:          Tue, 17 Oct 1995 20:42:37 MET-1MEST
Subject:       Some nice names!
X-Confirm-Reading-To: "Marco Eberhardt" <SA437@utb.shv.hb.se>
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Hi Everyone!

This is just a funny thing I discoverd when I read an Text sheet 
file for AmosPro! :)
(I don't know if anyone have seen this before, but I haven't!)

Load up AmosPro Editor:
Just type the following statment on an blank row and press help at 
the beginning of each word:

Lionet <press help on L)
Dithell <press help on D)

I have more statments back home, and if someone would have more of 
the funny texts just E-Mail me, and I will put it all out to the Amos-
Mailing list!

This is just for fun! Anyone else seen this before?

Regards to you all!

/Marco.                                                     

*********************************************************************
* Martial Arts makes life worth living  :-))                        *  
*********************************************************************
* The Place To Be Happy Is Here                                     *
* The Time To Be Happy Is Now                                       *
* The Way To Be Happy Is To Make Others So!                         *
*********************************************************************
* E-MAIL ME: SA437@UTB.SHV.HB.SE                                    *
*********************************************************************

From amos-request@svcs1.digex.net Tue Oct 17 18:09:00 1995
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From: "Marco Eberhardt" <SA437@utb.shv.hb.se>
Organization:  University of Boras
To: Amos-List@access.digex.net
Date:          Tue, 17 Oct 1995 20:51:56 MET-1MEST
Subject:       Re: Amos evaluation
X-Confirm-Reading-To: "Marco Eberhardt" <SA437@utb.shv.hb.se>
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> On Mon, 16 Oct 1995, PS Heald wrote:
> 
> > Hi everyone! I'm new to this list, and this is my first cry for help!
> > 
> > My problem involved the automatic evaluation functions in AMOS, eg Lvo
> > etc...
> > 
> > I'm getting a bit naffed of with the whole thing, as I make extensive use of
> > library calls, and I hate looking them up. I've got AMOS Pro, Version 2,0
> > and the compiler. I've also got an A1200, with 170 MB hard drive.
> > 
> > What seems to happen is that when I test a program with Lvo calls in it,
> > where the interpreter should look up the codes, and work out the jumps, the
> > editor loads the list from my hard drive. It then tells me that the list
> > cannot be found.
> > 
> > The list is in the right place, and when I checked this with SnoopDos, AMOS
> > is getting a lock, and opening the file sucessfully, but then telling me
> > that it can't! AGH! Please help me before I give up!
> > 
> I'm sorry, I can't help you with the above,
> 
> but..
> 
> > ALSO!!! Sorry, being new to this 'net buisness, could anyone tell me how to
> > access AMI-Net please, as I have no idea!
> Aminet is located in a few places.
> You have to FTP to these places.
> The three I know are:
> 
> 1.  ftp.netnet.net   (america somewhere)
> 2.  src.doc.ic.ac.uk (uk)
> 3.  ftp.wustl.edu    (america again)
And don't forget:
4. Ftp.luth.se (In SWEDEN!)
> 
> Seeya LATER
> BEN CROWL
> > 
> > Thanks!
> > 
> > 
> > PAUL.
> > 
>                                                      

*********************************************************************
* Martial Arts makes life worth living  :-))                        *  
*********************************************************************
* The Place To Be Happy Is Here                                     *
* The Time To Be Happy Is Now                                       *
* The Way To Be Happy Is To Make Others So!                         *
*********************************************************************
* E-MAIL ME: SA437@UTB.SHV.HB.SE                                    *
*********************************************************************

From amos-request@svcs1.digex.net Tue Oct 17 20:21:51 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: PowerBob Ext
Date: Tue,  17 Oct 95 23:3:54 GMT
Message-ID:  <9510172305.aa05322@agora.stm.it>
Status: O
X-Status: 



 > Wrong Ben, CU Amiga also supports AMOS, I already found in their
 > coverdisks two amos extensions and there are many tutorial in AMOS too,
 > I'll have to check all the numbers to find all the amos tutorials :)

Which extensions?? When??
Do you think their tutorials are good??
I live in Italy and to buy English magazines can be very expensive: do you
think they are so good??

ThanX.


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Tue Oct 17 20:15:07 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Mouse via Joystick...
Date: Tue,  17 Oct 95 23:3:57 GMT
Message-ID:  <9510172305.aa05336@agora.stm.it>
Status: O
X-Status: 



 > Who was that di***ead who ripped the piss out of the original code and
 > then produced his own routine which was about 80 lines long?

I was!!  :-(

 > In fact, the
 > code was almost inefficient enough to impress Microsoft ;-)

Sorry, but I couldn't test it and I wrote it!! However, I could earn a lot
working for Microsoft!! The worst coder are paid more!!

 > was the point in making the mouse pointer accelerate?  I have a digital
 > joystick (2 in fact), not some poxy anologue thingy you find on PeaSeas.

But not all have one!  And my routine was easy to be converted to move the
mouse via keyboard!!

 > IMHO, it is already difficult enough handling a pointer with a joystick
 > without the need for acceleration to make it work.

Oh no, you're wrong!! What about if you have to cross all the screen??
You have two ways:
  1) you wait for over 10 seconds (if the screen is hires)  :-(
  2) you accelerate your pointer!!  :-))

The code was long for this reason!!

Bye

P.S.: What does IMHO stand for??


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Tue Oct 17 19:41:19 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: On Error...
Date: Tue,  17 Oct 95 23:3:59 GMT
Message-ID:  <9510172305.aa05343@agora.stm.it>
Status: O
X-Status: 



Anyone of you knows why a line like:

On Error Proc OOOPPS[A]
.
.
.

Procedure OOOPPS[B]
   ....
End Proc

doesn't work??
As soon as it find the error, AmosPro tells me to wait and then reset my
Amiga.
Do you know the reason??

ThanX.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Wed Oct 18 04:46:53 1995
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Date: Tue, 17 Oct 1995 19:47:26 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Craft
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510171446.aa18340@agora.stm.it>
Message-ID: <Pine.3.89.9510171952.A9272-0100000@freenet3.scri.fsu.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 



On Tue, 17 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> 
> >>> I have Craft. I never use it. No commands in it that are any interest
> 
> to
> >>> me. Perhaps there are some command that you need from it- if so then
> use
> >>> it.
> 
>  >MB> WHAT???
>  >MB> You don't like Craft extension by Black Legend?? Is it possible??
>  >MB> I have got about 12 extension for AmosPro and if there is a really
>  >MB> GOOD
>  >MB> one,
>  >MB> this is CRAFT (and Intuition, of course, since it allows incredible
>  >MB> things
>  >MB> for AMOS!).
>  >MB> Of course, the commands about the fractals aren't important for any
>  >MB> programmer, but there are a lot of useful commands: in all my
>  >MB> programs,
>  >MB> games and utilities, I use, at least once, commands of CRAFT!
> 
>  > Well, I might be wrong (wouldn't be the first time). So, what commands
> do
>  > you think are really useful? Let me know so I can check them out.
> 
> I must say that NOT ALL commands are useful. I don't think I'll never use
> the fractal commands, even if they're quite fast.
> But I often used the commands about colours: first of all, there the
> function to know which color you're using, that misses in Amos. Then the
> Colour's banks can be useful for a painting program, can't they?? And what
> about the commands about the components of each color: could it be easier
> to
> scale your palette??
> I like, then, the guru command: iven not too much useful, it must be
> present
> as well as the iconify (EasyLife) or the various commands of Ldos.
> About the audio, I can't say too much since I don't use mods too much, but
> the best part is probably the turtle one. I've been writing a Logo language
> for 6 months and I can say it's really food, fast and powerful: but some of
                                         food? you mean it has a 
spaghetti extension or something like that? :)
> the drawing routines are by Craft and they are very fast and well done!!
> :-)
> About the string I must say there are better extensions (Ldos, for example)
> and the disk/files system is very good, even if other extensions do the
> same
> job in the same way!!
> Among the other commands, I like the ability to change the priority of
> Amos,
> speeding up your programs (if you don't use Intuition extension, o
f   really? I think I'm gonna try Craft then    ,jink3~3~
>  course!!) and you can at least disable the multitask!
> 
> So, as you can see, it's a big extension (over 170 commands), covering a
> lot
> of different parts of the system. Amos needs it!!!
> Of course, there are a lot of other nice extensions, but I must say that
> according to me CRAFT is much more useful than other, like AMCAF or
> Easylife, even if they are important and useful as well.
> 
> If you study the Craft commands you'll find how powerful some of them are!!
> 
> Bye.
> 
> P.S.: Now I have to go to Black Legend to be paid: Thay're going to give me
> about 40$...   :-)))
      Why are they paying you michelle? 
> 
> Bye.
  Bye, :)
> 
>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
> 
> 
> 
> @@@
> 

From amos-request@svcs1.digex.net Tue Oct 17 23:36:34 1995
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From: currie@cpsc.ucalgary.ca (Robert Currie)
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Subject: Re: On Error...
To: M.Berionne@agora.stm.it
Date: Tue, 17 Oct 1995 19:57:30 -0600 (MDT)
Cc: amos-list@access.digex.net
In-Reply-To:  <9510172305.aa05343@agora.stm.it> from "M.Berionne@agora.stm.it" at Oct 17, 95 11:03:59 pm
Content-Type: text
Content-Length: 945       
Status: O
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> 
> 
> 
> Anyone of you knows why a line like:
> 
> On Error Proc OOOPPS[A]
> .
> .
> .
> 
> Procedure OOOPPS[B]
>    ....
> End Proc
> 
> doesn't work??
> As soon as it find the error, AmosPro tells me to wait and then reset my
> Amiga.
> Do you know the reason??
> 
> ThanX.
> 
>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
> 
> 
> 
> @@@
> 
	Possibly because you can't pass parameters on a On x Param call!

				Robert Currie


From amos-request@svcs1.digex.net Wed Oct 18 06:04:45 1995
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Date: Wed, 18 Oct 1995 08:28:54 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Semprini <semprini@enterprise.net>
Cc: amos-list@access.digex.net
Subject: Re: Amos Pro Compiling
In-Reply-To: <199510172059.UAA12999@mail.enterprise.net>
Message-Id: <Pine.SUN.3.91.951018082425.23385A-100000@cicladi>
Mime-Version: 1.0
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On Tue, 17 Oct 1995, Semprini wrote:

> If I compile a program using the Amos Pro compiler as an Amos Pro 
> Compiled file - that is, one that sits in an Amos Pro window - will 
> it work with ALL versions of Amos Pro or only v2.00?
>
All versions (i tried it with 1.12 too) 
> Also, if the program uses extension commands, are they compiled too 
> or will the person running the program also need them?
> 
There is a problem. I installed Easylife extension,turbo extension and more.
If i compile a program which use some commands from these extensions Amos 
Pro Compiler generates some silly errors telling about extension not 
loaded and so on.Some months ago Michael Cox put on the list a tip to go 
over this problem. I don't remember it so well and so...(however, it 
works fine for max two new extensions)

> Thanks! > 
.oOo. > "hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)
> 
> http://www.catalog.com/buttle/semprini/
> (for Semprini and Scrotax)
> 

                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 


From amos-request@svcs1.digex.net Wed Oct 18 05:11:37 1995
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Date: 18 Oct 95  8:33 +0100
From: Angel Alvarez <angel@labein.es>
To: <amos-list@access.digex.net>
Message-Id: <364*angel@labein.es>
Subject: Re: Mouse via Joystick...
Status: O
X-Status: 

On Wed Oct 18 01:02:05 1995, Michele Berionne wrote:

> P.S.: What does IMHO stand for??

IMHO = In my humble opinion

You can find this abbreviation and much more (like IBM = Inferior But
Marketable or It's Better Manually or Insidious Black Magic or It's Been
Malfunctioning or Incontinent Bowel Movement) in the jargon file. "This is a
comprehensive compendium of hacker slang illuminating many aspects of hackish
tradition, folklore, and humor". You can find it somewhere in the net.

==============================================================================
                     _/_/_/ _/     _/_/  _/_/_/    _/_/_/ _/_/_/ _/_/_/ _/_/_/
 Angel Alvarez      _/  _/ _/     _/ _/   _/      _/     _/  _/ _/       _/
  (Aldi Soft)      _/_/_/ _/     _/  _/  _/      _/_/_/ _/  _/ _/_/     _/
angel@labein.es   _/  _/ _/     _/ _/   _/          _/ _/  _/ _/       _/
                 _/  _/ _/_/_/ _/_/  _/_/_/    _/_/_/ _/_/_/ _/       _/
==============================================================================

From amos-request@svcs1.digex.net Wed Oct 18 10:04:29 1995
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Date: Wed, 18 Oct 1995 10:52:07 +0200
From: Dennis <D.Michels@dia.eur.nl>
Subject: Re: AMCAFEXT119
To: amos-list@access.digex.net
Reply-to: d.michels@dia.eur.nl
Message-id: <A111517443@NS1.uca.imb.eur.nl>
Organization: Erasmus Universiteit Rotterdam (NL)
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> Erm! Yes. I downloaded this today, but as I'm working on a silly little PC,
> the file won't fit on a disk! Agh! Is there any version of this which is
> spilt into a few lha archives, so I can get it onto my little AMIGA? Thanks!

I had this problem for a while too, but I have the solution..
From a friend I got LHA for the PC, so if I dl a file to big to fit 
on a disk, I just decompress it on the pc and copy the files to disk 
seperately. If you want I can e-mail you the PC-version of LHA. 

Greets,
    Dennis
    
    
 *  Sie schmelzen den Osterhasen!   ** Ze smelten de paashaas * 
 * They're melting the easterbunny! ** De smalter  paskharen! * 
 * Ils fondent  le papin de paques! **  Ei topesc iepurasul!  *
 * Oni playvat  paskhal'hogo zaica! *     --space 4 rent--
 *     Ellos estan devorando o comiendo un conejo viejo!      *
 *         Stanno sciogliendo il coniglio di pasqua!          *

From amos-request@svcs1.digex.net Wed Oct 18 08:07:48 1995
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Date: 18 Oct 95 06:23:21 EDT
From: "John F. Rodgers" <73654.3452@compuserve.com>
To: Amos List <amos-list@access.digex.net>
Subject: AMOS Pro for sale
Message-ID: <951018102321_73654.3452_DHR37-1@CompuServe.COM>
Status: O
X-Status: 

Hello,

I might be selling my AMOS Pro 2.0 and Compiler 2.0.  I will be accepting offers
via private Email.  The highest bidder will get first chance if I do decide to
sell.

I don't want to draw any flames, but I have been looking at Blitz Basic lately.
I downloaded the demo version and it seems to be pretty good.  I have been
leaning towards C and "true" system programming anyway, and Blitz supports
intuition.  My products must be as "system-friendly" as possible, and Blitz
looks like a good stepping-stone to full applications programming in C.  Does
anyone here use Blitz Basic? Please reply to me directly via Email.

John F. Rodgers
73654.3452@Compuserve.com


From amos-request@svcs1.digex.net Wed Oct 18 09:08:26 1995
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Date: 18 Oct 95 06:23:24 EDT
From: "John F. Rodgers" <73654.3452@compuserve.com>
To: Amos List <amos-list@access.digex.net>
Subject: Re:To Load an IFF Brush
Message-ID: <951018102324_73654.3452_DHR37-2@CompuServe.COM>
Status: O
X-Status: 

Chris Hodges wrote:

>Hmm... I'll try to find the fault one day, but just another question: you
>did set the screen display parameters to the middle of the screen with
>extreme small pictures? Amos is not capable of displaying all screen sizes
>perfectly...

Yes, as a matter of fact, I made a loop to move the screen from left to right.
The distortion seemed to change at different locations, and some brushes looked
fine out towards the middle of the display.

I finally did come to a workable solution to this matter of loading IFF brushes.
Make sure the brush width is a multiple of 16, and the height a multiple of 8.
This is fine and dandy, but I have over 200 brushes in my product to tweak into
those dimensions.

John F. Rodgers
73654.3452@Compuserve.com


From amos-request@svcs1.digex.net Wed Oct 18 10:07:44 1995
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From: "Marco Eberhardt" <SA437@utb.shv.hb.se>
Organization:  University of Boras
To: Amos-List@access.digex.net
Date:          Wed, 18 Oct 1995 13:00:07 MET-1MEST
Subject:       Re: Amos Pro Compiling
X-Confirm-Reading-To: "Marco Eberhardt" <SA437@utb.shv.hb.se>
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Status: RO
X-Status: 

Seprini wrote on 95/10/18:

> If I compile a program using the Amos Pro compiler as an Amos Pro 
> Compiled file - that is, one that sits in an Amos Pro window - will 
> it work with ALL versions of Amos Pro or only v2.00?
It should only work with AmosPro v2.0...
 
> Also, if the program uses extension commands, are they compiled too 
> or will the person running the program also need them?
They are compiled in the Exe program.
> 
> Thanks!
Nothing to thanks for!

Regards,
        Marco.                                                     

*********************************************************************
* Martial Arts makes life worth living  :-))                        *  
*********************************************************************
* The Place To Be Happy Is Here                                     *
* The Time To Be Happy Is Now                                       *
* The Way To Be Happy Is To Make Others So!                         *
*********************************************************************
* E-MAIL ME: SA437@UTB.SHV.HB.SE                                    *
*********************************************************************

From amos-request@svcs1.digex.net Wed Oct 18 10:42:56 1995
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X-Mailer: exmh version 1.6.1 5/23/95
To: amos-list@access.digex.com
Subject: Re: Some nice names!
In-reply-to: Your message of "Tue, 17 Oct 1995 20:42:37 +0700." <25B1E7E1725@utb.shv.hb.se>
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Date: Wed, 18 Oct 1995 11:38:16 +0100
From: Paul Hickman <ph@doc.ic.ac.uk>
Message-ID: <"lorikeet.d.809:18.09.95.10.38.27"@doc.ic.ac.uk>
Status: RO
X-Status: 


> Load up AmosPro Editor:
> Just type the following statment on an blank row and press help at 
> the beginning of each word:
> 
> Lionet <press help on L)
> Dithell <press help on D)
> 
> I have more statments back home, and if someone would have more of 
> the funny texts just E-Mail me, and I will put it all out to the Amos-
> Mailing list!
> 
> This is just for fun! Anyone else seen this before?
> 
I know this spoils the fun, but you could just load AMOSPro_HELP.Txt  into your
favourite text editor and read all of them!


               M  I  C  R  O  S  O  F  T
         +------------------------------------+
         |  What do you want to crash today?  |
         +------------------------------------+
Paul Hickman - ph@doc.ic.ac.uk - Imperial College Student



From amos-request@svcs1.digex.net Wed Oct 18 11:30:31 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: POV front end
Date: Wed,  18 Oct 95 14:36:35 GMT
Message-ID:  <9510181440.aa27879@agora.stm.it>
Status: RO
X-Status: 



 > What about a POV front-end?
 > I know some people can help us..

What's a POV front-end??

ThanX.


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Wed Oct 18 12:19:11 1995
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From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: Re: Some nice names!
To: amos-list@access.digex.net
Date: Wed, 18 Oct 95 15:29:07 MET
In-Reply-To: <"lorikeet.d.809:18.09.95.10.38.27"@doc.ic.ac.uk>; from "Paul Hickman" at Oct 18, 95 11:38 am
Mailer: Elm [revision: 70.85]
Status: RO
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> 
> 
> > Load up AmosPro Editor:
> > Just type the following statment on an blank row and press help at 
> > the beginning of each word:
> > 
> > Lionet <press help on L)
> > Dithell <press help on D)
> > 
> > I have more statments back home, and if someone would have more of 
> > the funny texts just E-Mail me, and I will put it all out to the Amos-
> > Mailing list!
> > 
> > This is just for fun! Anyone else seen this before?
> > 
> I know this spoils the fun, but you could just load AMOSPro_HELP.Txt  into your
> favourite text editor and read all of them!

Great. But would you Pro-users please share this neat info with Creator-
users?

Maarten


From amos-request@svcs1.digex.net Wed Oct 18 12:41:31 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Compiled programs...
Date: Wed,  18 Oct 95 14:36:38 GMT
Message-ID:  <9510181440.aa27894@agora.stm.it>
Status: RO
X-Status: 



 > If I compile a program using the Amos Pro compiler as an Amos Pro
 > Compiled file - that is, one that sits in an Amos Pro window - will
 > it work with ALL versions of Amos Pro or only v2.00?

They should work on every version of AmosPro, since the procedure doesn't
have amos codes...

 > Also, if the program uses extension commands, are they compiled too
 > or will the person running the program also need them?

No, he won't: Amos will not use extension any more to run a compiled
program!

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Wed Oct 18 12:53:04 1995
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From: Clarence Bakirtzidis  <s9506574@yallara.cs.rmit.edu.au>
Message-Id: <199510181250.WAA21978@yallara.cs.rmit.EDU.AU>
Subject: Re: 3D vectors again...
To: mfontana@ing.unico.it (MeF)
Date: Wed, 18 Oct 1995 22:50:22 +1000 (EST)
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9510161023.A20747-0100000@varano.ing.unico.it> from "MeF" at Oct 16, 95 10:26:57 am
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> Here you one on the best book about computer graphics ever written.

> Can be used to all levels of knowledge, as it starts from vectors and end 
> teaching ray-tracing and radiosity algorithms.

> Here its name.
> 
> Computer Graphics
> Principles and Practice
> 
> Foley - van Dam - Feiner - Hughes
> 
> Second Edition
> 
> ISBN 0-201-12110-7
> 
> It is about 1200 pages of text with many many pictures and very good 
> colored tables. If you see it in a libray, have a look at it. It's worth it.

Thanks a lot for that.  I'll see if I can find a copy at a library.

> Otherwise, you can start learning how to use matrices (which are the 
> basis for 3D graphic). With AMOSPro, use the Turbo Extension which helps 
> with the 3D line command. It's not needed, but helps a lot (expecially at
> the beginning).

I have learnt about matrices this year at Uni, but I have forgotten a bit
already!  I better revise it, because I have exams in a week and a half!


> If you need some more help you can e-mail me personally.

Thanks for the offer =)

-- 
+----------------------+-------------------------------------------------+
| Clarence Bakirtzidis | Email -> s9506574@minyos.xx.rmit.edu.au         |
| RMIT Uni. Melbourne  |  WWW  -> http://minyos.xx.rmit.EDU.AU/~s9506574 |
+----------------------+-------------------------------------------------+

From amos-request@svcs1.digex.net Wed Oct 18 13:39:46 1995
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From: Clarence Bakirtzidis  <s9506574@yallara.cs.rmit.edu.au>
Message-Id: <199510181257.WAA22539@yallara.cs.rmit.EDU.AU>
Subject: Re: 3D vectors again...
To: T.Lewis@bton.ac.uk (Eddie)
Date: Wed, 18 Oct 1995 22:57:32 +1000 (EST)
Cc: amos-list@access.digex.net
In-Reply-To: <9510160745.AA07565@diamond.bton.ac.uk> from "Eddie" at Oct 16, 95 08:45:01 am
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> Hi there,
> 	3D vectors huh?  Not the easiest thing in the world to pull off!  I don't

So I've heard...but I'm willing to learn :-)

> know of any dedicated 3D books etc. but you would not go wrong picking up a
> maths book.  The stuff you are looking for is roughly A level standard in this
> country (ie 17-18 year old at college).  We were taught vector calculations in
> a 3-Dimensional plain.  I'm very rusty on the subject at the moment, but
> trigonometry is used quite heavily.  This will slow down a computers operation
> if you use them directly - you will probably have to create some lookup tables
> at some point!

	I am in 1st year Uni (nearly finished too!) and we covered matrices and
vectors this year, so I think I should be able to cope with a math book hehe.
The library seems to be the answer to most problems doesn't it?

> 	I hope this helps - the theory in Maths books can be a little confusing at
> first - but remeber that they are designed to teach people Vectors who have
> never come across them before.

That's good, because I'm not an expert in vectors myself.

> Good luck,

Thanks!

-- 
+----------------------+-------------------------------------------------+
| Clarence Bakirtzidis | Email -> s9506574@minyos.xx.rmit.edu.au         |
| RMIT Uni. Melbourne  |  WWW  -> http://minyos.xx.rmit.EDU.AU/~s9506574 |
+----------------------+-------------------------------------------------+

From amos-request@svcs1.digex.net Wed Oct 18 13:27:35 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: MultiEnv
Date: Wed,  18 Oct 95 14:36:37 GMT
Message-ID:  <9510181440.aa27886@agora.stm.it>
Status: RO
X-Status: 



>> Hello,
>> I installed MultiEnv to AmosPro 2.0, but I have big problems: it seems
>> to  work: it opens its requester well, and allow me to choose one among
>> my three
>> different configs, but them it always opens the default config in s:
>> and if I delete the config in s:, AmosPro doesn't work at all!
>>
>> What should I do??
>> I installed it with its Installer, and everything was fine.

 > Which version are you using?  Version 1.4 has been uploaded recently
 > and works brilliantly (thanks to whoever that was who uploaded it - I
 > finally got round to testing it lsat night and it's great!).  I had
 > exactly the same problem with v1.3.

Where can I get it??
On Aminet three days ago, I found just the version 1.3!!

ThanX.



      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Thu Oct 19 00:42:50 1995
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	id AA01779; Wed, 18 Oct 1995 16:54:28 +0100
Date: Wed, 18 Oct 1995 16:54:27 +0100 (MET)
From: MeF <mfontana@ing.unico.it>
Subject: Re: POV front end
To: M.Berionne@agora.stm.it
Cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510181440.aa27879@agora.stm.it>
Message-Id: <Pine.3.89.9510181619.A751-0100000@varano.ing.unico.it>
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>  > What about a POV front-end?
>  > I know some people can help us..

I tryied myself doing a POV GUI interface using AMOS.
But Amos is tto slow. Cannot be used to manage too many vectors and so I 
gave up. Don't talk about the compiler as too complex programs crassh 
when compiled. Compiling a program which draws wires, speeds up the 
program only 2-3 times. If you consider that at the best you can handle 
onle 20-30 wires when not complied, you see that 100 wires when compiled 
are not enough to produce a good program. 
We need at least 300 or 500 wires, expecially when redrawing the view, as 
rotation and translation can be performed simply with bounding box.

That's why I started lerning C. Faster and it uses Intuition.

I have lost all my useless work in a HD crash. However, if someone is 
really interested and really knows how to use 3D vectors can contact me.
We can create something useful, even if it is not a extra fast ultra 
featured graphic interface for POV.

For those who doesn-t know what os POV... well, it is the best PD 
raytracer you can find. It has a quality better than Imagine and maybe 
Real3D. Many features are better than in LightWave (textures and light 
refraction is of very high quality).
But being written in portable C which can be compiled on any machine 
which has a C compiler (from PC to Silicongraphics) the program does not 
have a graphic interface. It simply "eat" scripts which can be created 
with any text editor. The language used is simple and powerful, but you 
know. Not having a wireframe preview of what you are doing limits you a 
lot (only Mike Miller could do things without any graphical preview... but 
genii are rare on this world...).

If someone is interested i have produced 2 utility for POV-Ray. One is a 
Bezier Patch modeler with 3D rotating wireframe preview, and the other one,
which the compiler doesn't want to compile correctly, is a Blob (or 
Metaforms, as they are called in LightWave) renderer in 2D.
This lets you put on a plane as many blobs as you wants with all their 
parameters and then it calculates a fast 2D preview whose resolution can 
be changed by the user. The program is quite fast, but the compiled 
version when starts calculating the preview crashes!

The program avoids you to calculate the blobs preview in POV-Ray which is 
quite slow.

MeF

From amos-request@svcs1.digex.net Thu Oct 19 00:42:45 1995
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	id AA18204; Wed, 18 Oct 95 13:11:58 EDT
Date: Wed, 18 Oct 1995 13:11:56 -0400 (EDT)
From: Tim Wright <tewright@mailbox.syr.edu>
X-Sender: tewright@kong.syr.edu
To: AMOS list <amos-list@access.digex.net>
Subject: Re: POV front end
In-Reply-To: <9510181440.aa27879@agora.stm.it>
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On Wed, 18 Oct 1995 M.Berionne@agora.stm.it wrote:
>  > What about a POV front-end?
>  > I know some people can help us..
> What's a POV front-end??
> ThanX.

POV-Ray is a ray-tracing engine available on pratically every computing 
platform.  It is designed to be very flexible and reprogramable.  It 
relies on somewhat cryptic scripts which define all sorts of aspects of 
your rendering (objects, 'camera' position, world properties, etc.).
A front end could provide an intuitive graphical method of creating these 
scripts.

,---------------------------------------------------------------------------.
| Tim Wright                                       tewright@mailbox.syr.edu |
| "Argh!"                                              tewright@usa.nai.net |
| BFA Art Media Studies, Computer Graphics    http://www.nai.net/~tewright/ |
`---------------------------------------------------------------------------'


From amos-request@svcs1.digex.net Thu Oct 19 00:41:25 1995
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Message-Id: <199510182007.UAA27638@mail.enterprise.net>
Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: "PS Heald"  <u5o83@cc.keele.ac.uk>, amos-list@access.digex.net
Date: Wed, 18 Oct 1995 19:39:34 +0000
Subject: Re: Equates
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

(I'm sending a copy of this to the Amos mailing list as well so 
people can see that it's just not me1!)

> > Hello!
> > 
> > I think I may well have already asked this question twice, but no one 
> > has been able to answer me yet!
> > 
> > HOW DO I USE EQUATES!?!??  PLEASE!!
> > 
> > I can write the programs using the Call Editor type functions, that 
> > bits fine.  The problem occurs when TESTING the program because it 
> > ALWAYS says "Equates file not found" even though I can SEE the damn 
> > thing sitting there looking at me mischievously, and can check the 
> > filename with that stored in the Amos Pro Interpreter config!
> > 
> > This is v2.00 if that's any use!
> > 
> > Please help or I'll never be able to get 
> > "REMIFY_YOUR_WHOLE_PROGRAM.AMOS" to work!
> 
> MATE! I'm having EXACTLY the same problem, but NO-ONE seems to the the
> flipping anwser. Everyone elses version is working fine! It really naffs me
> off! Aggghh!

Ooh!  I'm very glad I'm not alone!  I thought everyone else could get 
it working except me.  It's really annoying, isn't it?!
 
> If you ever find then anwser, mail me, and I'll mail you if the secret is
> made known to me!

I certainly will!
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Thu Oct 19 05:55:07 1995
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Date: Wed, 18 Oct 1995 17:26:38 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Some nice names!
To: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
cc: amos-list@access.digex.net
In-Reply-To: <199510181418.KAA11748@mail1.access.digex.net>
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X-Status: 

     aaah
  Lionet will say something like 'he once set the alarm off at europress 
and almost got arrested' and Dithell will produce 'the world's best 
programmer' :)

   Fernando bartra


From amos-request@svcs1.digex.net Wed Oct 18 20:41:34 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Craft
Date: Wed,  18 Oct 95 22:35:3 GMT
Message-ID:  <9510182240.aa13825@agora.stm.it>
Status: O
X-Status: 



>>......
>> P.S.: Now I have to go to Black Legend to be paid: Thay're going to
>> give me about 40$...   :-)))

 > Why are they paying you michelle?

First of all, mi name is MICHELE.
Then They're going to pay me because I did advertising!!

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Wed Oct 18 19:19:30 1995
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Date: 	Thu, 19 Oct 95 00:20:21 GMT
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             (from <UNKNOWN>)
             (on Tue, 17 Oct 95 23:03:54)
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X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: PowerBob Ext
Status: O
X-Status: 

Greetings Michele, you wrote some text on the subject PowerBob Ext,
and now I'm going to answer it

>  > Wrong Ben, CU Amiga also supports AMOS, I already found in their
>  > coverdisks two amos extensions and there are many tutorial in AMOS=
 too,
>  > I'll have to check all the numbers to find all the amos tutorials =
:)
>=20
> Which extensions?? When??

Turbo (on aminet) and craft. About a year ago.

> Do you think their tutorials are good??

No. They were only a page, and it was really simple stuff.

> I live in Italy and to buy English magazines can be very expensive: d=
o you
> think they are so good??

No. They stopped supporting AMOS over a year ago. (but its still a grea=
t mag)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Thu Oct 19 00:38:39 1995
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X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Amos Pro Compiling
Status: O
X-Status: 

Greetings Luca, you wrote some text on the subject Re: Amos Pro
Compiling, and now I'm going to answer it

> On Tue, 17 Oct 1995, Semprini wrote:
>=20
> > If I compile a program using the Amos Pro compiler as an Amos Pro=20
> > Compiled file - that is, one that sits in an Amos Pro window - will=
=20
> > it work with ALL versions of Amos Pro or only v2.00?
> >
> All versions (i tried it with 1.12 too)=20
> > Also, if the program uses extension commands, are they compiled too=
=20
> > or will the person running the program also need them?
> >=20
> There is a problem. I installed Easylife extension,turbo extension an=
d more.
> If i compile a program which use some commands from these extensions =
Amos=20
> Pro Compiler generates some silly errors telling about extension not=20
> loaded and so on.Some months ago Michael Cox put on the list a tip to=
 go=20
> over this problem. I don't remember it so well and so...(however, it=20
> works fine for max two new extensions)

The only extension that causes any problems is the Easylife extension,
which needs the Easylife.library. (I think so, anyway)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Thu Oct 19 06:51:36 1995
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Date: Thu, 19 Oct 1995 09:56:43 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Wishlist for AMCAF V1.31?
To: Chris Hodges <chris@sixpack.pfalz.org>
cc: amos-list@access.digex.net
In-Reply-To: <wgOErMD261aez4@p22.sixpack.pfalz.org>
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> PH> How about Pt Sam Swapped?????????????? (Pt Sam Still Playing 8-)
> PH> And doublebuffered sample playing?
> 
> I don't want to make the same mistake as Francois did... moreover, if I
> would set up my own audio interrupt ( there can only be one), it would be
> very probable, that it would crash on exit, as the music extension would
> try to remove its interrupt first. And I don't want to force the people
> not using the music extension anymore. ;-)

I'd only need a command to check if the sample is still playing...
it can't be that hard...  Please. Does it need an interrupt?

-Pete



From amos-request@svcs1.digex.net Thu Oct 19 07:47:57 1995
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Date: Thu, 19 Oct 1995 10:45:27 +0100 (BST)
From: "C.Jackson" <C.Jackson@computer-science.hull.ac.uk>
X-Sender: cs7cj1@humus
Reply-To: C.Jackson@computer-science.hull.ac.uk
To: Dennis <D.Michels@dia.eur.nl>
cc: amos-list@access.digex.net
Subject: Re: AMCAFEXT119
In-Reply-To: <A111517443@NS1.uca.imb.eur.nl>
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On Wed, 18 Oct 1995, Dennis wrote:

> > Erm! Yes. I downloaded this today, but as I'm working on a silly little PC,
> > the file won't fit on a disk! Agh! Is there any version of this which is
> > spilt into a few lha archives, so I can get it onto my little AMIGA? Thanks!
> 
> I had this problem for a while too, but I have the solution..
> >From a friend I got LHA for the PC, so if I dl a file to big to fit 
> on a disk, I just decompress it on the pc and copy the files to disk 
> seperately. If you want I can e-mail you the PC-version of LHA. 
> 
> Greets,
>     Dennis

I have the same problem can you E-mail me a copy too!

<: C.JACKSON@dcs.hull.ac.uk :> 

>     
>     
>  *  Sie schmelzen den Osterhasen!   ** Ze smelten de paashaas * 
>  * They're melting the easterbunny! ** De smalter  paskharen! * 
>  * Ils fondent  le papin de paques! **  Ei topesc iepurasul!  *
>  * Oni playvat  paskhal'hogo zaica! *     --space 4 rent--
>  *     Ellos estan devorando o comiendo un conejo viejo!      *
>  *         Stanno sciogliendo il coniglio di pasqua!          *
> 

From amos-request@svcs1.digex.net Thu Oct 19 18:00:46 1995
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Date: Thu, 19 Oct 1995 14:55:55 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 3D Engine
To: Amos list <amos-list@access.digex.net>
In-Reply-To: <wgOHUMD261agz5@p22.sixpack.pfalz.org>
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> 
> PH> It wouldn't be the same game under ecs.... you know 8*8 pixel blocks
> PH> instead of 3*2 (or 2*2).... looks terrible
> 
> ;-)))) What about a 8*4 pixels copper screen? No chunky2planar conversion

Possible but can you recognize anything on that reso? haha 8-)))))))))

> and 4096 colours ;-)
> 
> <only joking ;-)>

Actually, a friend of mine is/was working on such an engine...
It had only walls (not texture mapped) but it worked on his A2000.

-Pete-


From amos-request@svcs1.digex.net Thu Oct 19 13:05:47 1995
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Date: Thu, 19 Oct 1995 14:58:54 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: My3dEngine
To: Amos list <amos-list@access.digex.net>
In-Reply-To: <wgghHMD261aez4@p22.sixpack.pfalz.org>
Message-ID: <Pine.3.87.9510191454.J9822-0100000@tlti>
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> [Chris Hodges wrote:]
> Well, I always asked myself, how I could create 140ns pixels with the
> copper... All what I get are 280ns (=8 pixel) blocks... Any clues you can
> tell me? ;-)

Sure, I guess it's not a big secret ;-)))))))

Can you believe if I tell you that
you can have even 1 pixel wide block if you want!
It can be done, but then you can have only 127 pixels/row... 

1st of all:
You have to use 8 bitplanes, unless you don't want to have 32 pixels/row...
(the # of pixels / row is number of colors on screen/2)

Now you draw dots (or boxes) of size 2*2 or whatever rosolution you
want to use on these bitplanes with increasing colors... like this:

1    2    3    4    5    6    7    8    9 ... 125 126 127    <- 1st row
X
128  129  130  131  132  133  134  135   ...  253 254 255    2nd row
Y
1    2    3    4 ... etc etc.


The numbers represent a box with that color. Now, this is the big thing:
before the 1st line you change the palette (with copper) so that the
colors are the same that in the actual picture. For example if you
change the color number 5 a dot will appear on that location...

You know, actually a column of dots will appear UNLESS you change
the palette before every horizontal row...
So at point X (check out the picture) you change the color values
128-255. And at point Y 1-127...

Hope this will help ya and others who want to do FAST chunky to planar.
Copying to chipram is all you have to do when you have build your
copperlist.  I wish chip ram wouldn't be so sloow.... 

It's easy.... 

-Pete-
mystic@tlti.tokem.fi



From amos-request@svcs1.digex.net Thu Oct 19 18:59:33 1995
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Date: Thu, 19 Oct 1995 15:19:11 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 3D Engine
To: Amos list <amos-list@access.digex.net>
In-Reply-To: <Pine.3.89.9510161637.B29336-0100000@freenet3.scri.fsu.edu>
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>     I prefer spells :)
>     Loved dungeon Master, not many good stuff like that,
> 
>    Fernando bartra

So it's 5 to 4 for guns... (still)

- Pete -


From amos-request@svcs1.digex.net Thu Oct 19 13:09:59 1995
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Date: Thu, 19 Oct 1995 15:29:21 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: AMCAFEXT119, transferring files from PC to Amy
To: Amos list <amos-list@access.digex.net>
In-Reply-To: <A111517443@NS1.uca.imb.eur.nl>
Message-ID: <Pine.3.87.9510191521.L9822-0100000@tlti>
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> > Erm! Yes. I downloaded this today, but as I'm working on a silly little PC,
> > the file won't fit on a disk! Agh! Is there any version of this which is
> > spilt into a few lha archives, so I can get it onto my little AMIGA? Thanks!

Backup your files using MSDOS Backup command and restore them back
with a program called PCRestore (it should be in aminet).
Handy if you have to transfer lots of files.

-Pete mystic@tlti.tokem.fi-


From amos-request@svcs1.digex.net Thu Oct 19 11:11:00 1995
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Date: Thu, 19 Oct 1995 15:32:34 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Zhandulin Helmi on aminet
To: Amos list <amos-list@access.digex.net>
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Hi!

If there's some Finnish persons on the list, you (and everybody else
interested) should upload ZhandulinHelmi.lha (game/role) from aminet, NOW! 
8-))))))
It's my textadventure with graphics & muzaks. Got 87% in a diskmag
review (an issue of SAKU, I don't remember which). 

- Petri H{kkinen / mystic@tlti.tokem.fi -




From amos-request@svcs1.digex.net Thu Oct 19 18:49:39 1995
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Date: Thu, 19 Oct 1995 15:51:49 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: XHelvetica
To: Amos list <amos-list@access.digex.net>
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Hi!

Anybody know who has drawn the XHelvetica font?
I used it in my game, and now I don't know who to credit...
If I cannot get touch with the author I probably have to draw
my own font... and I'm really no good at it........
Is the font even PD?

I really don't know... I just found it from my HD 8-)

Thanx

- Petri H{kkinen / mystic@tlti.tokem.fi -




From amos-request@svcs1.digex.net Thu Oct 19 18:59:22 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Mouse via joystick...
Date: Thu,  19 Oct 95 14:9:16 GMT
Message-ID:  <9510191410.aa06147@agora.stm.it>
Status: RO
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>>> Who was that di***ead who ripped the piss out of the original code
>>> and  then produced his own routine which was about 80 lines long?
>> I was!!  :-(
> Aha!

>>> In fact, the code was almost inefficient enough to impress Microsoft

;-)
>> Sorry, but I couldn't test it and I wrote it!! However, I could earn a
>> lot working for Microsoft!! The worst coder are paid more!!
> Yeah, too right...

>>> was the point in making the mouse pointer accelerate?  I have a digital
>>> joystick (2 in fact), not some poxy anologue thingy you find on
>>> PeaSeas.
>> But not all have one!  And my routine was easy to be converted to move
>> the mouse via keyboard!!

 > (you do like using exclamation marks, dont you?)

Of course!!!!!!!!!!! I'm a happy person!!!!!!   :-))))))  !!

 > Yes, and my routine can more easily be turned into an empty
 > loop.......see my point?

No, I don't!! (other exclamation marks?? or question marks??)

>>> IMHO, it is already difficult enough handling a pointer with a
>>> joystick without the need for acceleration to make it work.
>> Oh no, you're wrong!! What about if you have to cross all the screen??
>> You have two ways:
>>   1) you wait for over 10 seconds (if the screen is hires)  :-(
>>   2) you accelerate your pointer!!  :-))

 > But I bet those intricate movements would get annoyingly difficult.
 > How about holding down the shift key to accelerate the pointer???????

>> The code was long for this reason!!

 > But it could have been shorter, faster and more professional ;-)

Do you still have the code??
I'd like to see it again and to check if it works!  ;-)
...and HOW it works.

 > Good luck with the Microsoft thingy, though!

Don't tell anyone about it... I could be sent away from this list... ;-)

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Fri Oct 20 00:13:58 1995
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Date: Thu, 19 Oct 1995 11:24:47 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Craft
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510182240.aa13825@agora.stm.it>
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On Wed, 18 Oct 1995 M.Berionne@agora.stm.it wrote:

> 
> 
> >>......
> >> P.S.: Now I have to go to Black Legend to be paid: Thay're going to
> >> give me about 40$...   :-)))
> 
>  > Why are they paying you michelle?
> 
> First of all, mi name is MICHELE.
    sorry for misspelling :)  I'm sure you are as beautiful as your name is
> Then They're going to pay me because I did advertising!!
    OK way to go, I though you made a program for them
    
> 
> Bye.
    Bye
   Fernando
> 

>       _____________________________________________________________
>       |   \ | /   Michele Berionne             Not tonight dear,  |
>       |    \|/                                 I have a modem!!   |
>       |   --*--   M.Berionne@agora.stm.it                         |
>       |    /|\                                 Don't panic!!      |
>       |   / | \                                                   |
>       | BASIC programmers never die, they GOSUB and don't RETURN. |
>       |-----------------------------------------------------------|
> 
> 
> 
> @@@
> 

From amos-request@svcs1.digex.net Thu Oct 19 18:49:36 1995
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Date: Thu, 19 Oct 1995 11:28:21 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: POV front end
To: MeF <mfontana@ing.unico.it>
cc: M.Berionne@agora.stm.it, AMOS-LIST@access.digex.net
In-Reply-To: <Pine.3.89.9510181619.A751-0100000@varano.ing.unico.it>
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    How about including load of Imagine objects and conversion/save to 
Aladdin4d/videoscape format?

   Fernando bartra


From amos-request@svcs1.digex.net Thu Oct 19 18:48:41 1995
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             (from <UNKNOWN>)
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Lines: 19
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Wishlist for AMCAF V1.31?
Status: O
X-Status: 

> > PH> How about Pt Sam Swapped?????????????? (Pt Sam Still Playing 8-=
)
> > PH> And doublebuffered sample playing?
> >=20
> > I don't want to make the same mistake as Francois did... moreover, =
if I
> > would set up my own audio interrupt ( there can only be one), it wo=
uld be
> > very probable, that it would crash on exit, as the music extension =
would
> > try to remove its interrupt first. And I don't want to force the pe=
ople
> > not using the music extension anymore. ;-)
>=20
> I'd only need a command to check if the sample is still playing...
> it can't be that hard...  Please. Does it need an interrupt?

This is a command I've been meaning to suggest for ages... I'd certainl=
y
find it useful.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Thu Oct 19 21:45:19 1995
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From: achurch@dragon.res.cmu.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: Mouse via joystick... (Off Topic Alert!)
Date: Thu Oct 19 20:00:56 1995
Message-ID: <199510192000.AA04886@dragon.res.cmu.edu>
X-Mailer: MMail v4.30
Status: O
X-Status: 

  I missed most of this thread due to lack of time to read mail :( , but a
quick comment, possibly irrelevant:

>[What] was the point in making the mouse pointer accelerate?  I have a
>digital joystick (2 in fact), not some poxy anologue thingy you find on
>PeaSeas.

  More to the point: Why wouldn't you want the pointer to accelerate?  I've
been using a joystick-to-mouse converter of my own design (written in
assembly, with the main driver in C) for nearly two years, ever since a
short in my motherboard rendered the mouse useless except for the buttons.
I initially tried without acceleration, but found that either it took far
too long to get the pointer across the screen, or it was difficult to
position accurately over short distances.  Acceleration solves this problem
quite neatly.

  Now, to get on topic:  I apologize to all those who have been waiting for
the next version of the Intuition Extension.  I've been quite busy with
school (this is my first year at college) and have had less time to work on
it than anticipated.  However, it is now in beta-testing, so it will, in
all probability, be released within a few weeks.

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
    AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

From <@UConnVM.UConn.Edu:AFROGLEY@finearts.sfa.uconn.edu> Thu Oct 19 17:06:42 1995
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From: <AFROGLEY@finearts.sfa.uconn.edu>
Organization:  Univ. of CT - School of Fine Arts
To: amos-request@access.digex.net
Date:          Thu, 19 Oct 1995 17:07:01 EST
Subject:       double-buffering
Priority: normal
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Message-ID: <96451A57198@finearts.sfa.uconn.edu>
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X-Status: 

Dear reader,

I'm having major problems with double-buffering. I am trying to write a 
scrolling maze game. I am using the screen offset command to scroll. But 
I find that in places where I have to cover up an old bob with a new 
one, the double buffered screen refuses to do so. The only way I can 
turn the double buffering off is to make a new screen. Is there another 
way to turn double buffering off?

Thanks, 

Nicholas (aged 11)


From amos-request@svcs1.digex.net Fri Oct 20 06:22:35 1995
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Date: Fri, 20 Oct 1995 09:36:30 +0100 (MET)
From: MeF <mfontana@ing.unico.it>
Subject: Re: POV front end
To: fernando Bartra <fer007@freenet.scri.fsu.edu>
Cc: M.Berionne@agora.stm.it, AMOS-LIST@access.digex.net
In-Reply-To: <Pine.3.89.9510191132.B21174-0100000@freenet3.scri.fsu.edu>
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>     How about including load of Imagine objects and conversion/save to 
> Aladdin4d/videoscape format?
> 

We must know how Imagine and Alladin objects work. It is not very simple.
We first must build something which can be used, then we'll *TRY* to add 
extra features.

MeF

From amos-request@svcs1.digex.net Fri Oct 20 07:56:25 1995
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Date: Fri, 20 Oct 1995 11:10:56 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: MeF <mfontana@ing.unico.it>
Cc: AMOS-LIST@access.digex.net
Subject: Re: POV front end
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On Fri, 20 Oct 1995, MeF wrote:

> 
> 
> >     How about including load of Imagine objects and conversion/save to 
> > Aladdin4d/videoscape format?
> > 
> 
> We must know how Imagine and Alladin objects work. It is not very simple.
> We first must build something which can be used, then we'll *TRY* to add 
> extra features.
> 
> MeF
> 
About Imagine format there are no problems. All informations about TDDD 
format are included in the T3D pack on Aminet. Aladdin format is more
difficult to manage ( i have no idea about how it works).Same thing about
videoscape format.

                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 


From amos-request@svcs1.digex.net Fri Oct 20 15:11:32 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: AMCAF 
Date: Thu, 19 Oct 1995 07:39:34 +0100
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C.Jackson@computer-science.hull.ac.uk ("C.Jackson") wrote on 16.10.1995
some text under the subject AMCAF . I can't leave this uncommentated ;-)

C.> Hello everyone,
C.>       Having just joined the mailing list, I`ve heard a lot of talk about 
C.> AMCAF, please can anyone tell me where to get it and how much it costs?

AMCAF is available as Shareware-version and costs 30,- DM or $25. ;)

Just send me a letter containing your full address and email-address and
the money and you'll get your keyfile for the shareware-version
immediately.

The free demo version is available on AmiNet/dev/amos/AmcafExt119.lha,
which is updated in AmcafUpd130.lha (however, you need AmcafExt119.lha
anyway).

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS is valid from 21.10.95 on...

Bonkle (vb.)
  Of plumbing in old hotels, to make loud and unexplained noises in
  the night, particularly at about five o'clock in the morning.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct 20 16:38:01 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Mouse via Joy.
Date: Thu, 19 Oct 1995 08:11:52 +0100
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M.Berionne@agora.stm.it wrote on 14.10.1995 some text under the subject
Mouse via Joy.. I can't leave this uncommentated ;-)

MB>  > Do
MB>  > X Mouse=X Mouse+(Jleft(1)-Jright(1))
MB>  > Y Mouse=Y Mouse+(Jup(1)-Jdown(1))
MB>  > Wait Vbl
MB>  > Loop
MB> 
MB> Of course it CANNOT work, and for a simple reason!!

I knew this reason ;-)

MB> Even if you move your mouse, the AMOS reads its old position and moves the
MB> pointer to it +/- the joystick function.

That's the bug... AMOS Creator read out the current position of the
pointer.

MB>    Do
MB>       X=X mouse : Y=Y Mouse
MB>       If M<>Joy(1) Then STP=1
MB>       If Jup(1) Then Y Mouse=Y-STP : M=Joy(1) : K=1
MB>       If Jdown(1) Then Y Mouse=Y+STP : M=Joy(1) : K=1
MB>       If Jleft(1) Then X Mouse=X-STP : M=Joy(1) : K=1
MB>       If Jright(1) Then X Mouse=X+STP : M=Joy(1) : K=1
MB>       If K=1 Then K=0 : Inc STP
MB>    Loop

This should work ;-) But while you're pressing the stick, you still can't
move the mouse ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS is valid from 21.10.95 on...

Botley (n.)
  The prominent stain on a man's trouser crotch seen on his return
  from the lavatory. A botley proper is cuased by an accident with
  the push taps, and should not be confused with any strain caused by
  insufficent waggling of the willy (see piddletrenthide).
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct 20 16:03:42 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
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Subject: Re: Good morning...
Date: Thu, 19 Oct 1995 08:13:00 +0100
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M.Berionne@agora.stm.it wrote on 14.10.1995 some text under the subject
Good morning.... I can't leave this uncommentated ;-)

MB>  > Welll.... I probably missed out one or more mailing buffers, so it could
MB>  > be possible that I didn't get your replies. Which suggestions did you
MB>  > mention?
MB> 
MB> I told you about the next version of AMCAF!!
MB> What about more intelligent Val() function??

Noted down ;-)

MB> And an Aexec(A$) to exec amos codes inserted in a string??

I'm afraid this is impossible ;-\

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS is valid from 21.10.95 on...

Botolphs (pl.n.)
  huge benign turmours which archdeacons and old chemistry teachers
  affect to wear on the sides of their noses.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct 20 15:21:41 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Joystick 2 Mouse
Date: Thu, 19 Oct 1995 08:57:34 +0100
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semprini@enterprise.net ("Semprini") wrote on 15.10.1995 some text under
the subject Re: Joystick 2 Mouse. I can't leave this uncommentated ;-)

Se> > Do 
Se> >   X Mouse=X Mouse+(Jleft(1)-Jright(1))
Se> >   Y Mouse=Y Mouse+(Jup(1)-Jdown(1))
Se> >   Wait Vbl 
Se> > Loop 
Se> 
Se> Isn't port 0 for the joystick port and port 1 for the mouse port?

AFAIK: no ;) Port 0 is the standard mouse port and port 1 the joystick
port ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS is valid from 21.10.95 on...

Breckles (n.)
  A disease of artificial plants.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct 20 17:48:50 1995
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From: chris@sixpack.pfalz.org (Chris Hodges)
Path: alcatraz.org!sixpack.pfalz.de!chris
Subject: Re: Update me....
Date: Thu, 19 Oct 1995 09:11:29 +0100
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semprini@enterprise.net ("Semprini") wrote on 15.10.1995 some text under
the subject Re: Update me..... I can't leave this uncommentated ;-)

Se> > I always save data with the Bsave/Wsave instruction... it's MUCH quicker
Se> > ;-)
Se> 
Se> Right, I really am going to HAVE to search for my manual now, I 
Se> think.  We moved house recently, so lots of things are in boxes still 
Se> (we haven't unpacked them because we've still got to do some work 
Se> around the house, so we can't have too much mess!)  Hohum...

;-) And do you enjoy your new place to live at? ;-)

Se> With banks, though, do you need to know the precise length of every 
Se> variable in it?

Well, when storing integers, each on is 4 bytes long (Tubes, however just
uses 2 bytes integer in most cases).

For strings just write them sequential with a Chr$(0) at the end...

Se>  I'm not too sure how they work, are they more like
Se> RANDOM files rather than OPEN OUT ones?  If you see what I mean (!?)

Integer stored files are completely 'random access', whereas for strings
you'll need either some sort of index file, or you have fixed length
strings ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS is valid from 21.10.95 on...

Brindle (vb.)
  To remember suddenly where it is you're ment to be going after
  you've already been driving for ten minutes.
(from: "The Deeper Meaning of Liff")


From amos-request@svcs1.digex.net Fri Oct 20 11:34:17 1995
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Date: Fri, 20 Oct 1995 09:45:44 -0400 (EDT)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: POV front end
To: MeF <mfontana@ing.unico.it>
cc: M.Berionne@agora.stm.it, AMOS-LIST@access.digex.net
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On Fri, 20 Oct 1995, MeF wrote:

> 
> 
> >     How about including load of Imagine objects and conversion/save to 
> > Aladdin4d/videoscape format?
> > 
> 
> We must know how Imagine and Alladin objects work. It is not very simple.
> We first must build something which can be used, then we'll *TRY* to add 
> extra features.
> 
> MeF
> 
   If this helps, the pd program(in aminet) td3lib loads imagine objects 
and converts to diff formats, the program includes all code in C so a C 
programmer might learn fast :)

  Fernando Bartra


From amos-request@svcs1.digex.net Fri Oct 20 17:35:53 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: Sample bank
Date: Fri,  20 Oct 95 19:32:42 GMT
Message-ID:  <9510201935.aa29268@agora.stm.it>
Status: O
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Hello,
I have a question for all you:
Is there a way to check how many samples are stored in a bank??

Thank.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Fri Oct 20 18:42:18 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Fri, 20 Oct 1995 20:03:26 +0000
Subject: Re: 3D Engine
Reply-to: semprini@enterprise.net
Priority: normal
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> >     I prefer spells :)
> >     Loved dungeon Master, not many good stuff like that,
> > 
> >    Fernando bartra
> 
> So it's 5 to 4 for guns... (still)

Guns are more fun, but I think spells are probably better long run.  
A gun game, you pick up, you play, you have fun and you kill lots of 
things.  Spells games you get absorbed in, but when you get to the 
end you might give up.  Dungeon Master is such a brilliant game, 
though.  Oh dear, I'm talking crap.

I go for guns.  You get to kill more things.  ;-)
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Sat Oct 21 21:46:18 1995
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Date: Sat, 21 Oct 1995 20:06:06 -0400
From: longbow@mcd.on.ca (Seumas McNally)
To: amos-list@access.digex.net
Subject: Re: 3D Engine
In-Reply-To: <199510202030.UAA27594@mail.enterprise.net>
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On 20-Oct-95 20:03:26, Semprini spoke wisely of "Re: 3D Engine"

I think that since the game coming with the TextDemo engine is going to be a
Spell based RPG a lot more than a gun game that you should go for more fast
action and futeristic weaponry.  I'd say have normal guns like Uzis and
Shotguns, and far-out stuff like Blasters and heck maybe even enchanted Swords
and Bows & Arrows.  ;)  Be sure to include Thermal Detonators though, playing
Doom in Deathmatch the one thing I -really- want is to be able to lay a mine
down for my enemy to step on.  <g>

-- Seumas McNally - longbow@mcd.on.ca - Dark Unicorn Productions
-- http://www.mcd.on.ca/longbow/dup/ - IRC Longbow on #AmigaCafe
-- v3.1:  GIT/M d- s+: !a C++>+++$ U P? L E- W++(+) N++ K- !w
-- !M PS+ PE++ Y+ t@ 5+++ X+ tv+ b++ DI>++++ D++ G e? h! y?

He who praises everybody, praises nobody.


From amos-request@svcs1.digex.net Sat Oct 21 21:22:06 1995
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From: CARL DRINKWATER <HHYLCPD@hhn99.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: fernando Bartra <fer007@freenet.scri.fsu.edu>, MeF <mfontana@ing.unico.it>
Date:          Sun, 22 Oct 1995 01:01:52 GMT0BST
Subject:       Re: POV front end
CC: M.Berionne@agora.stm.it, AMOS-LIST@access.digex.net
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    Hi All!  I gather we are going for a POV front-end?  Well, we 
better oraginze who is doing what!

    Those who are interested, E-Mail me and I'll devise a little 
plan.  Remember to tell me what your strengths are etc.!  Right, I 
hope to hear from someone soon!

    Bye!
    
        Carl.
        

From amos-request@svcs1.digex.net Sun Oct 22 20:55:38 1995
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From: wraith@WOM.gun.de (Marco Smetz)
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Subject: Re: AMOS code
Date: 19 Oct 1995 10:12:15 +0100
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fB> On Mon, 16 Oct 1995, Andy Church wrote:
fB> 
fB> > >Since Lionet isn't supporting Amos and AmosPro even more, do you think it
fB> > >could be possible to get the code of AMOS??
fB> > 
fB> >   Nope. :(  We tried that already...
fB>     How about offer to buy the code from him?  we could raise funds among
fB>     all AMOS users and make the code PD if he sells to us,
fB>       just an idea

        This would be great ! I think there are enough AMOS-user on the
        list who could fix some nerving bugs out of it. I would send
        DM 20,- for buying the code if anyone or a group of People who
        would say `Yeah.. we`ll fix the bugs` and then really DO it ;-)



From amos-request@svcs1.digex.net Sun Oct 22 21:24:02 1995
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Subject: Re: Library Calls!
Date: 19 Oct 1995 10:22:31 +0100
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PH> Thanks to everyone who helped me with the AMINet thing! I've had a great
PH> time today, downloading loads of stuff! However, no-one has been able to
PH> help me with the problem of library calls through AMOS! Agggh!
PH> 
PH> Please someone help ! Has anyone actually got the Lvo commands working?
PH> Someone must have! Mustn't they? 
PH>

 Hi! I am using quite often Library calls via LIB CALL function.
 And I can tell you: THERE ARE BUGS IN IT. `Coz via Blitz Basic you are
 able to use functions of a BBS-library. If I call the same routines from
 AMOS the system crashes :-(((

 This is VERY nerving !! I am sure (100%) that I call the library functions
 exacly right `coz with another BBS-library (for another BBS-Program)
 everything works very good ! So if this bug could be fixed I would be
 very pleased.I like AMOS and I don`t want to get BB.




From amos-request@svcs1.digex.net Sun Oct 22 16:07:06 1995
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Date: Sun, 22 Oct 1995 20:43:55 +0200 (EET)
From: Jaakko Kaarlela <freak@tlti.tokem.fi>
Subject: Re: Sample bank
To: M.Berionne@agora.stm.it
cc: AMOS-LIST@access.digex.net
In-Reply-To: <9510201935.aa29268@agora.stm.it>
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On Fri, 20 Oct 1995 M.Berionne@agora.stm.it wrote:

> Hello,
Hello...

> I have a question for all you:
> Is there a way to check how many samples are stored in a bank??

Well, Yes..

NUMBER_OF_SAMPLES=Deek(Start(SamBankNumber))

- JK -


From amos-request@svcs1.digex.net Tue Oct 24 05:30:44 1995
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Date: Tue, 24 Oct 1995 19:24:45 +1200 (NZST)
From: Mike and Ben Crowl <mcrowl@earthlight.co.nz>
To: amos-list@access.digex.net
Subject: COLLISION DETECTION!
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Giday Everyone,

Can someone, anyone, please help me with this problem:

Say I have a bob of a circle on the screen which is moving about, right,  
How can i tell if anypart of the circle has touched another bob?

also..

Is there anyway of telling if the bob of the circle , again anypart of 
it,  have touched a colour on the screen besides colour 0.

Please please please please help me on this!!

Thanks
Ben Crowl

mcrowl@earthlight.co.nz


From amos-request@svcs1.digex.net Tue Oct 24 18:10:11 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 24 Oct 1995 21:26:10 +0000
Subject: PLEASE PLEASE PLEASE HELP!
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

Hello.

I left a message a while ago about EQUATES.

Basically, if I wrote a program with them in, then ran it it said 
"Equates file not found".

A way to easily recreate this problem, is load up the RETOKENISER, 
go to a random line and just insert a space in it.  Well, just change 
it in any way that makes no difference.  Then test the program.  I 
get an error.

Please tell me if it works for you or if not.  I just want to know 
someone's read this!  I've had one reply by someone else who has the 
same problem but doesn't know what to do either!

;-)

Can anyone else get this to work?
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Tue Oct 24 18:41:48 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 24 Oct 1995 21:26:12 +0000
Subject: The Mouse Pointer
Reply-to: semprini@enterprise.net
Priority: normal
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Status: RO
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OK, here are two unrelated questions about the mouse pointer:

1. I have changed the graphics of the mouse pointer to something more 
fun for one program.  This was a while ago, and I used SPRITE 5 as 
the new mouse pointer (using HIDE ON to get rid of the default).  I 
then moved it using AMAL.  This was fine EXCEPT :

a) When file selectors and Read Texts came up, I had to resort back 
to the old one.

b) I used an INTERFACE progran for an options screen.  With slider 
bars, if I tried to drag the bar, the mouse pointer did not move with 
my actions.

Recently, I found out that you could change the mouse pointer by 
using Sprite 0.  So, I changed the Sprite 5 into a Sprite 0, but it 
made no difference.

The new pointer uses about 4 or 5 colours, I think.


2) Using a NORMAL, old fashioned, default, old mouse pointer, how can 
I detect collisions between that and other sprites?

Thanks!!
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Wed Oct 25 10:18:21 1995
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Date: Wed, 25 Oct 1995 12:29:00 +0100 (MET)
From: calendin@MASSILIA
To: amos-request@access.digex.net
Subject: Here I am !
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ReSent-From: Michael Cox of EDS <mcox@access.digex.net>
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    Hi ! I'm a happy new member of the AMOS list ! In fact, I read with
real pleasure the amos-list archives present on AMINET CD-ROMs (thanx
Michael Cox for doing such a great job). Now, I have access to E-Mail, so
I'd really glad to contribute to AMOS community.

    I'm 22, and I'm studying computer science in France. I've already done
several things with and for AMOS : I wrote many programs (mainly for
personnal use or private firms (yes, some of them use AMOS !!)), wrote AMOS
programming articles in a french disk magazine, worked with the author of
the TURBO PLUS extension (Manuel Andre) as beta programmer and doc
translator, and much more !! I'm a pure AMOS addict !! ;-)

    I'm currently developping a MEGA COOL role playing game (let's stay
modest...), like the famous ULTIMA 7 on PC (even better !!).
    Features are : Multidirectionnal scrolling, really beautiful 64 colors
graphics (at least as good as those found in Chaos Engine, for ex.), totally
interactive world (you can take objects, talk to people, ...), hypertext
dialogs with people, each character has its "own life", and so on... I've
already coded a map editor, a dialog editor, a character creator, a scenario
designer, and all other tools needed to build the game.


    Unfortunately, our graphician seems to have desappeared into another 
dimension... So, our project seems to be dying. What a pity after 2 years
and a half of hard work !! So, if anyone is interested for drawing new
graphics, just let me know (real talent required ! ;-))



    You will also find on AMINET a nice program written by me, called
COLLECTOR, which enables you to create great pictures catalogs, like PICZOO
or IMAGEDESK (but it's better, for sure !! :-)). (you'll need an external
image processing program like ADPro, Image Studio or Image Engineer).




    Now, 2 little questions :


- Has anybody bought the AGA extension sold by AMIGANUTS ? Is it good ?

- I would like to speed up my mouse pointer in my AMOS programs. I 
thought of an AMAL program, but I don't know how to code an acceleration 
alogorithm... Any help ?

Bye !!


From amos-request@svcs1.digex.net Wed Oct 25 11:17:33 1995
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Date: Wed, 25 Oct 1995 16:28:49 +0200 (GMT+0200)
From: Saku Mikkola <smikkola@rack.improvers.fi>
To: amos-list@access.digex.net
Subject: For Finns only!
Message-ID: <Pine.LNX.3.91.951025161931.9099A-100000@rack.improvers.fi>
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(Sorry for all of you who are not from Finland, but this message
only applies to us Finnish AMOS-users.)

Niin, kysyn t{ss{ vain ett{ olisiko kukaan teist{ valmis jatkamaan
minun Telelasku-projektiani. Telelaskuhan on Ncomm/Term-puhelulogin
analysointi ja laskunlaskentaohjelma, tiet{{kseni ainoa suunniteltu
varta vasten Suomen kaukopuheluiden sekavaa laskutusta varten. Jos
haluat ottaa vastuun jatkokehittelyst{, niin emailia vaan minulle.

 ----------
Saku Mikkola (smikkola@rack.improvers.fi)


From amos-request@svcs1.digex.net Wed Oct 25 11:48:29 1995
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From: M.Berionne@agora.stm.it
To: AMOS-LIST@access.digex.net
Subject: COLLISION DETECTION!
Date: Wed,  25 Oct 95 14:37:16 GMT
Message-ID:  <9510251440.aa18063@agora.stm.it>
Status: RO
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 > Can someone, anyone, please help me with this problem:

Urrah, a problem! Sorry for you, but we like them!! :-))
And in the last days there were very few messages on the list!

 > Say I have a bob of a circle on the screen which is moving about, right,
 > How can i tell if anypart of the circle has touched another bob?

That's quite easy: use Bob Col(n[,s TO e])
where n is the bob number of the circle; s and e van be omitted: if they

are
present, the bob collision check will be done using the range of bobs from
s
up to e.

 > also..
 > Is there anyway of telling if the bob of the circle , again anypart of
 > it,  have touched a colour on the screen besides colour 0.

I would use Point command, but I don't think it's the best way to do it. If
the coloured parts are always in the same place, you can use Zone and check
the collision with it (I don't remember which extension allows it...)

 > Please please please please help me on this!!

The list is here to help you!!

But what are you writing: a pinball game?? or a billiard one??

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Wed Oct 25 08:39:58 1995
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Date: Wed, 25 Oct 1995 11:20:30 PDT
From: The engineer from hell <zgee9273@qmw.ac.uk>
Subject: Re: COLLISION DETECTION!
To: Mike and Ben Crowl <mcrowl@earthlight.co.nz>
cc: amos-list@access.digex.net
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On Tue, 24 Oct 1995, Mike and Ben Crowl wrote:

> Giday Everyone,
> 
> Can someone, anyone, please help me with this problem:
> 
> Say I have a bob of a circle on the screen which is moving about, right,  
> How can i tell if anypart of the circle has touched another bob?
> 
> also..
> 
> Is there anyway of telling if the bob of the circle , again anypart of 
> it,  have touched a colour on the screen besides colour 0.
> 
> Please please please please help me on this!!
> 
> Thanks
> Ben Crowl
> 
> mcrowl@earthlight.co.nz
> 
hi all Im new to the list so Im saying (typing) hello and answering a 
question at the same time (sorry but Im dislexsic so parden the spelling)

 there is a bob to bob detection command but off the top of my head I 
can not remember what it is. It is something like bobcol (n,a-b)
wher n is your circal bob(channal) and a-b is the list of bobs you check. 
eg : bob channals 5-10   or something like that 
 I can not remember the syntax (meny months and a hard disk crash :( 
since I used that command)

ps Im working on a small game and will need some testers if eneyone 
wonts to test   DYNABLOBS (blobs from hell)  let me know 
it will have bobs hitting each other so Id better start reading the manul

From amos-request@svcs1.digex.net Thu Oct 26 18:06:45 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: 3D wireframe engine
Status: RO
X-Status: 

'Theres been a bit of chat lately about 3D graphics. Heres a sample I did
'a while back that shows what can be done. 

'Darryl Lewis  
'All replies to Darryl_Lewis@comlink.mpx.com.au
'Compile it for really smooth animation. 
'I had always intended to write an object editor to create the data for the
'objects but (like most things) never go around to it. Perhaps one of you
'will. If so, I'd like a copy of it. That's all I ask. 

'Reserve As Chip Data 3,376400 
'Track Load Fsel$(""),3
'Track Play 3
'Track Loop On 
Screen Open 0,320,256,8,LORES
Curs Off : Paper 0 : Cls 0
For I=0 To 5 : Cdown : Next 
Centre "Darryl's first demo"
Cdown : Cdown 
Centre "Left mouse button for manual operation"
Cdown : Cdown 
Cdown 
Cdown 
Centre "Press any key to continue..."
Wait Key 
Double Buffer : Autoback 0
Curs Off : Flash Off : Cls 3 : Hide 
'Palette $0,$F00,$F0,$F,$F0,$F0F,$FF 

Fade 5,,,,0
'
'
Rem set 3 coloured bars
'
Set Rainbow 0,3,60,"","","(2,1,15)(2,-1,15)"
Set Rainbow 1,3,60,"","(2,1,15)(2,-1,15)",""
Rainbow 0,0,60,91
Rainbow 1,0,149,90

'Screen Open 0,320,256,2,LORES 
'Curs Off : Palette $0,$F0 
'Double Buffer : Autoback 0
NUMPOINTS=4 : Rem number of vertices 
NUMLINES=6 : Rem number of points 
Dim V(NUMPOINTS,3) : Rem vertices 
Dim P(NUMPOINTS,2) : Rem perspective points 
Dim L(NUMLINES,2) : Rem lines
Gosub CREATE_OBJECT
'screen centre 
CX=Screen Width/2 : CY=(Screen Height/2)+15
' viewpoint distance from origin 
DIST=300
Degree 
'rotation angles 
XANGLE=0 : YANGLE=0 : ZANGLE=0
Y2=32
Do 
   If Mouse Key=1 Then Add MANUAL,1,0 To 1
   Y1=Y1+1
   Y2=Y2-1
   Rainbow 0,Y2,,
   Rainbow 1,Y1,,
   If Y1>59 Then Y1=0
   If Y2<0 Then Y2=59
   If MANUAL=1
      YANGLE=X Screen(X Mouse)-CX : XANGLE=Y Screen(Y Mouse)-CY
      'comment out the next 3 line to have mouse control 
   Else 
   End If 
   Add XANGLE,5,0 To 359 : Add YANGLE,3,0 To 359
   'Add ZANGLE,2,0 To 359 
   
   Cls 3
   Gosub _DRAWOBJECT
   Screen Swap : Wait Vbl 
Loop 
_DRAWOBJECT:
' calculate sin and cos of each rotation angle 
XSIN#=Sin(XANGLE) : XCOS#=Cos(XANGLE)
YSIN#=Sin(YANGLE) : YCOS#=Cos(YANGLE)
ZSIN#=Sin(ZANGLE) : ZCOS#=Cos(ZANGLE)
'rotate each point and put it in perspective 
For N=1 To NUMPOINTS
   X#=V(N,1)
   Y#=V(N,2)
   Z#=V(N,3)
   'x rotation
   X1#=X#
   Y1#=Y#*XCOS#+Z#*XSIN#
   Z1#=Z#*XCOS#-Y#*XSIN#
   'y rotation
   X2#=X1#*YCOS#-Z1#*YSIN#
   Y2#=Y1#
   Z2#=X1#*YSIN#+Z1#*YCOS#
   'z rotation
   X3#=X2#*ZCOS#-Y2*ZSIN3
   Y3#=X2#*ZSIN#+Y2#*ZCOS#
   Z3#=Z2#
   ' perspective
   F#=DIST/(Z3#+DIST)
   P(N,1)=(X3#*F#)+CX
   P(N,2)=Screen Height-((Y3#*F#)+CY)
Next 
'draw lines between points 
For N=1 To NUMLINES
   Draw P(L(N,1),1),P(L(N,1),2) To P(L(N,2),1),P(L(N,2),2)
Next 
Return 
CREATE_OBJECT:
' change the following line to Restore SQUARE_VERTICES for a cube  

Restore VERTICES
For N=1 To NUMPOINTS
   Read V(N,1),V(N,2),V(N,3)
Next 
' change the following line to Restore SQUARE_LINES for a cube   

Restore LINES
For N=1 To NUMLINES
   Read L(N,1),L(N,2)
Next 
Return 
'
'cube data 
SQUARE_VERTICES:
Data -50,50,-50
Data 50,50,-50
Data 50,-50,-50
Data -50,-50,-50
Data -50,50,50
Data 50,50,50
Data 50,-50,50
Data -50,-50,50
'
SQUARE_LINES:
Data 1,2
Data 2,3
Data 3,4
Data 4,1
'
Data 5,6
Data 6,7
Data 7,8
Data 8,5
'
Data 1,5
Data 2,6
Data 3,7
Data 4,8
'  
'3 sided prism. The maths to calculate these points was quite a
'handful. It took me a long time to figure them out. 

VERTICES:
Data -50,-20.4,-28.85
Data 0,61.2,0
Data 50,-20.4,-28.85
Data 0,-20.4,57.7

LINES:
Data 1,2
Data 2,3
Data 3,4
Data 4,2
Data 4,1
Data 1,3



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From amos-request@svcs1.digex.net Fri Oct 27 02:05:22 1995
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Date: Fri, 27 Oct 1995 15:42:39 +1200 (NZST)
From: Mike and Ben Crowl <mcrowl@earthlight.co.nz>
To: amos-list@access.digex.net
Subject: Thanks for COLLISION answers!
Message-ID: <Pine.SUN.3.91.951027154106.18263C-100000@sol.earthlight.co.nz>
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Thanks to everybody who helped with the COLLISION DETECTION problem.  The 
problem wasn't as hard as I thought.  I always thought that a bob was 
only tested for its collision with its hotspot!

Once I checked it out I found I was wrong and you were  all right!!

Thanks again,

Seeya
Ben Crowl

From amos-request@svcs1.digex.net Sat Oct 28 03:40:31 1995
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	(1.37.109.4/16.2) id AA13367; Mon, 23 Oct 95 10:08:06 +0100
Subject: Re: Library Calls!
To: wraith@WOM.gun.de (Marco Smetz) (Marco Smetz)
Date: Mon, 23 Oct 95 10:08:05 MET
Cc: amos-list@access.digex.net (Amos-Mailing-List)
In-Reply-To: <whjT3MD38Baez2@wraith.wom.gun.de>; from "Marco Smetz" at Oct 19, 95 10:22 am
From: m.g.d.wehrens@chem.ruu.nl (Martijn Wehrens)
Organisation: Utrecht University
Reply: m.g.d.wehrens@chem.ruu.nl
Reply-To: m.g.d.wehrens@chem.ruu.nl
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

Someone wrote:
>  Hi! I am using quite often Library calls via LIB CALL function.
>  And I can tell you: THERE ARE BUGS IN IT. `Coz via Blitz Basic you are
>  able to use functions of a BBS-library. If I call the same routines from
>  AMOS the system crashes :-(((
> 
>  This is VERY nerving !! I am sure (100%) that I call the library functions
>  exacly right `coz with another BBS-library (for another BBS-Program)
>  everything works very good ! So if this bug could be fixed I would be
>  very pleased.I like AMOS and I don`t want to get BB.
> 
I try to use the req.library and until I changed some partitions on my
HD it worked. However, now it crashes while any other program using it
does not. I am totally absolutaly sure that I am calling the req.library
file requester in the correct way but I seem to be unable to fix the
problem it has. Maybe this also is related to AMOS !?#?$#$!? :-(


---------------------------------------------------------------
Martijn Wehrens, Theoretical Chemistry Group Utrecht University
email m.g.d.wehrens@chem.ruu.nl          
---------------------------------------------------------------

From amos-request@svcs1.digex.net Sat Oct 28 03:56:47 1995
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Date: Mon, 23 Oct 1995 13:05:38 +0200 (GMT+0200)
From: Saku Mikkola <smikkola@rack.improvers.fi>
To: Marco Smetz <wraith@WOM.gun.de>
cc: amos-list@access.digex.net
Subject: Re: Library Calls!
In-Reply-To: <whjT3MD38Baez2@wraith.wom.gun.de>
Message-ID: <Pine.LNX.3.91.951023125408.1289B-100000@rack.improvers.fi>
MIME-Version: 1.0
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Status: RO
X-Status: 


On 19 Oct 1995, Marco Smetz wrote:

> PH> Thanks to everyone who helped me with the AMINet thing! I've had a great
> PH> time today, downloading loads of stuff! However, no-one has been able to
> PH> help me with the problem of library calls through AMOS! Agggh!
> PH> 
> PH> Please someone help ! Has anyone actually got the Lvo commands working?
> PH> Someone must have! Mustn't they? 
> PH>
> 
>  Hi! I am using quite often Library calls via LIB CALL function.
>  And I can tell you: THERE ARE BUGS IN IT. `Coz via Blitz Basic you are
>  able to use functions of a BBS-library. If I call the same routines from
>  AMOS the system crashes :-(((
> 
>  This is VERY nerving !! I am sure (100%) that I call the library functions
>  exacly right `coz with another BBS-library (for another BBS-Program)
>  everything works very good ! So if this bug could be fixed I would be
>  very pleased.I like AMOS and I don`t want to get BB.

You don't have to get BB, get ACE! It supports library calls through 
.bmap files, which can be converted from standard .fds. And it is bundled 
with include files for OS's from 37 to 40 and supports Intuition and 
structures etc. and there is also a mailing list and the programmer 
is very helpful and best of all, its free! I use it for my utilities and 
AMOS for games. ACE 2.37 can be obtained from its FTP site 
ftp.appcomp.utas.edu.au on directory /pub/amiga/ACE.

 ----------
Saku Mikkola (smikkola@rack.improvers.fi)

From amos-request@svcs1.digex.net Sat Oct 28 04:49:43 1995
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From: MeF <mfontana@ing.unico.it>
Sender: MeF <mfontana@ing.unico.it>
Reply-To: MeF <mfontana@ing.unico.it>
Subject: Re: POV front end
To: CARL DRINKWATER <HHYLCPD@hhn99.hughall.nottingham.ac.uk>
Cc: fernando Bartra <fer007@freenet.scri.fsu.edu>, M.Berionne@agora.stm.it,
        AMOS-LIST@access.digex.net
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>     Hi All!  I gather we are going for a POV front-end?  Well, we 
> better oraginze who is doing what!
> 
>     Those who are interested, E-Mail me and I'll devise a little 
> plan.  Remember to tell me what your strengths are etc.!  Right, I 
> hope to hear from someone soon!

I am interested, but I'm doing that in C. I'm still learning C, but I 
hope to star doing something with the new year.

As I said I tried doing something with Amos, but it is too slow. And 
complex objects must be bounded, that is, you won't see them on the 
screen, which makes the program quite useless.

The best thing would be making a dedicated text editor. 
I mean, a text editor where much of the things can be done pushing on 
buttons there are autchecking for parenthesis, structures and things like 
that. 
I was thinking about a quite big window on the left of the screen and 
tons of buttons and "sliding panels" (a feature I "invented" for the old 
project) which semplifies things.

That means a program which makes writing script easier but which will not 
doing any scene preview. 

My specialities are doing quite good and original graphic interfaces 
using both the resource interface or my own procesdures. I have made 
procedures to manage sliders, scrollers lists, buttons and many things a 
graphic interface needs.

If someone which can program a good text editor wants to contact me... 
well you know my e-mail address (I supppose). See above 8)

Or if someone which can program C and knows mathematics very well can 
help me in a bigger and harder project. A real GUI interface for POV-RAY.

See ya.

MeF

From amos-request@svcs1.digex.net Sat Oct 28 10:31:26 1995
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Date: Mon, 23 Oct 1995 18:08:45 -0700 (PDT)
From: Garrett Moon <gmoon@blaze.bc.ca>
To: Petri Hakkinen <mystic@tlti.tokem.fi>
Cc: Amos list <amos-list@access.digex.net>
Subject: Re: 3D Engine
In-Reply-To: <Pine.3.87.9510191511.K9822-0100000@tlti>
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I'd prefer guns and stuff in a 3D game.  But not just the lame old 
thing. There's no reason why you can't use the 3D engine for more than 
just fighting in mazes. Make it strategic - make it interresting.  Don't 
just stick us in a dim 3D futuristic tunnel to kill things, put us in the 
everyday world (or the everyday world of tomorrow) and make us perform 
interresting and intreguing missions.  So, I'm not really into the old 
Doom style, but I'd rather not have another drab spell game. IMHO.
 
Garrett Moon
 gmoon@blaze.bc.ca
 
PS - I'd love to see a texture mapped racing sim or spaceflight game more 
than anything!! 


From amos-request@svcs1.digex.net Sat Oct 28 13:55:51 1995
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Date: Tue, 24 Oct 1995 10:49:36 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 3D Engine
To: Amos list <amos-list@access.digex.net>
In-Reply-To: <Pine.LNX.3.91.951023180459.13756A-100000@flame.blaze.bc.ca>
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> I'd prefer guns and stuff in a 3D game.  But not just the lame old 
> thing. There's no reason why you can't use the 3D engine for more than 
> just fighting in mazes. Make it strategic - make it interresting.  Don't 
> just stick us in a dim 3D futuristic tunnel to kill things, put us in the 
> everyday world (or the everyday world of tomorrow) and make us perform 
> interresting and intreguing missions.  So, I'm not really into the old 
> Doom style, but I'd rather not have another drab spell game. IMHO.
>  

Another drab spell game? I think there isn't many "spell games" around.
Not on Amiga at least...

About the more strategic approach, I agree with you. But then the development
of the game would last too long, I think... There's a vast amount of work
to do just to make the monsters move like intelligent beigns.

> Garrett Moon
>  gmoon@blaze.bc.ca
>  
> PS - I'd love to see a texture mapped racing sim or spaceflight game more 
> than anything!! 

Actually, I had a thought about making a MarioKarts style game with hills
and stuff... but more realistic of course. I already did some testing
on the subject and it seems pretty easy... At the moment I can race
on a flat road (no hills yet 8-) ). Next I'll have to raytrace some
vehicles (and of course add the hills 8-) )

Would that be the racing sim you're looking for? 8-)

- Pete



From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Fri Oct 27 17:06:43 1995
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: 3D Engine
Message-ID: <wj1C$MD261agz5@p22.sixpack.pfalz.de>
Date: Thu, 26 Oct 95 09:11:27 CET
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To: mystic@tlti.tokem.fi, amos-request@svcs1.digex.net
References: <Pine.3.87.9510191455.I9822-0100000@tlti>
Status: O
X-Status: 

Hello mystic@tlti.tokem.fi (Petri Hakkinen). You wrote some lines of text,
which I must comment on now:

PH> > PH> It wouldn't be the same game under ecs.... you know 8*8 pixel blocks
PH> > PH> instead of 3*2 (or 2*2).... looks terrible
PH> > 
PH> > ;-)))) What about a 8*4 pixels copper screen? No chunky2planar conversion
PH> 
PH> Possible but can you recognize anything on that reso? haha 8-)))))))))

Well, if it's fullscreen and you're a bit away from the screen... :-))

PH> > and 4096 colours ;-)
PH> > 
PH> > <only joking ;-)>
PH> 
PH> Actually, a friend of mine is/was working on such an engine...
PH> It had only walls (not texture mapped) but it worked on his A2000.

It it only had non-texture mapped walls, you could have drawn them with
the blitter on a normal screen ;-)

Best regards
	    Chris Hodges <chris@sixpack.pfalz.DE>

*** ATTENSION *** New EMAIL-ADDRESS!

Burwash (n.)
  The pleasureable cool sloosh of puddle water over the toes of your
  gumboots.
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)

From amos-request@svcs1.digex.net Sat Oct 28 05:46:43 1995
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Date: Sat, 28 Oct 1995 02:58:44 -0400 (EDT)
From: ERIC LEVERT <aac653@agora.ulaval.ca>
To: amos-list@access.digex.net
Subject: Amos Pro Compiler
Message-Id: <Pine.SOL.3.91.951028024612.27630A-100000@agora.ulaval.ca>
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Hi everybody

     If you have Amos Pro Compiler v2.0 for sale, please
send me a E-mail at aac653@agora.ulaval.ca

     I live in Quebec, and it's imposible to find it
in store, the product it's discontinued.

  Also, i search any doc of amospro in French, or maybe
contact someone else for discution.


From <@UConnVM.UConn.Edu:AFROGLEY@finearts.sfa.uconn.edu> Sat Oct 28 13:48:03 1995
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Organization:  Univ. of CT - School of Fine Arts
To: amos-request@access.digex.net
Date:          Sat, 28 Oct 1995 13:48:38 EST
Subject:       double-buffering . .  . again?
Priority: normal
X-mailer:     Pegasus Mail/Mac (v2.1.2)
Message-ID: <A3909870625@finearts.sfa.uconn.edu>
Status: RO
X-Status: 

I sent this out a week or so ago, but did not subscribe to the list. I 
haven't heard anything back from anyone, and wondered if perhaps I had 
to be subscribing to see the replies. So I'm sending this out again and 
subscribing at the same time. Thanks. 




Dear reader,

I'm having major problems with double-buffering. I am trying to write a 
scrolling maze game. I am using the screen offset command to scroll. But 
I find that in places where I have to cover up an old bob with a new 
one, the double buffered screen refuses to do so. The only way I can 
turn the double buffering off is to make a new screen. Is there another 
way to turn double buffering off?

Thanks, 

Nicholas (aged 11)


From amos-request@svcs1.digex.net Sat Oct 28 17:34:05 1995
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Here I am !
Status: RO
X-Status: 


 MAS> - I would like to speed up my mouse pointer in my AMOS programs. I 
 MAS> thought of an AMAL program, but I don't know how to code an
 MAS> acceleration 
 MAS> alogorithm... Any help ?

 MAS> Bye !!

You can't actually change the speed of the mouse in Amos. :-(
But there is a way of doing it! :-)

You need to turn off the mous pointer. Create another sprtie that looks
like the mouse pointer. You then can read in the mouse data and move the
'virtual' pointer at what ever scaling speed you want. You can then move
the invisible real mouse pointer under the virtual one to the position you
click on.

Darryl 

-- Via DLG Pro v1.0

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               ##### |         /_    /         | #####
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               # O # |____#-x.\ /++m\ /.x-#____| # O #
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               #####/    ######/     \######    \#####

From amos-request@svcs1.digex.net Sat Oct 28 16:17:39 1995
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In-Reply-To: <199510272345.XAA17650@mail.enterprise.net>
             (from semprini@enterprise.net)
             (on Fri, 27 Oct 95 22:38:37)
Lines: 28
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: Equates
Status: RO
X-Status: 

Greetings Semprini, you wrote some text on the subject Equates, and now
I'm going to answer it

> Since no one's really answering my question on the Amos mailing list,=
=20
> can you please just tell me one tiny thing!??
>=20
> Have you ever used Equates?
>=20
> If you've never tried them, please try this one thing for me and tell=
=20
> me if it works :
>=20
> 1. Load up the RETOKENISER into Amos Pro Editor
> 2. Change any line at all - ie make an ineffective change - add a=20
> space or something.  Just so it'd say "Save Changes?" on Autosave, if=
=20
> you see what I mean.
> 3. Test it.
>=20
> Does it say "No errors detected" or whatever, or does it say "Equates=
=20
> file not found?"  PLEAASSEEEE!!!!!! try I'm going a little bit funny.
>=20
> Thanks!

Works fine with me.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Sun Oct 29 22:00:26 1995
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In-Reply-To: <m0t1vNj-0008aVC@aurora.eexi.gr>
	     (from Panagopoulos Dimitris <panagop@aurora.eexi.gr>)
	     (at Sun, 8 Oct 1995 15:03:06 +0200 (EET))
X-Mailer: //\\miga Electronic Mail (AmiElm 4.159)
From: Stefan Holmes <StefanH@skittles.demon.co.uk>
To: panagop@aurora.eexi.gr
Cc: amos-list@access.digex.net
Subject: Re: BBS Doors.
Status: RO
X-Status: 

Hi Panagopoulos,

> > 
> >    I recently downloaded an extension for Amos that provided commands to
> > help write doors for Max's BBS. I was wondering if there was any comparable
>  
>  Can you tell me the name of that extension and where I can find it;
>  
> 						    Thank you
> 						Dimitris Panagopoulos
> 						   panagop@eexi.gr
> 

    I don't think it's available from Aminet, but it might be, I haven't
looked. I got the file from a local BBS, if you're agreeable, I'll
uuencode it and send it to you.

    The extension runs on Amos Creator 1.36 or Amos Pro, I've only tested
it with V2.00 of Amos Pro though.

    Regards,
       Stefan Holmes.

-------------------------------------------------------------------------.
!Email StefanH@skittles.demon.co.uk
!Mail Sent Via Demon Internet Services                                    !
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From amos-request@svcs1.digex.net Sun Oct 29 21:26:00 1995
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Date: Fri, 13 Oct 95 18:17:37 GMT
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In-Reply-To: <Pine.3.89.9510130955.A26419-0100000@freenet3.scri.fsu.edu>
	     (from fernando Bartra <fer007@freenet.scri.fsu.edu>)
	     (at Fri, 13 Oct 1995 09:36:55 -0400 (EDT))
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From: Stefan Holmes <StefanH@skittles.demon.co.uk>
To: fer007@freenet.scri.fsu.edu
Cc: amos-list@access.digex.net
Subject: Re: graphics in games
Status: RO
X-Status: 

Hi fernando,

>        Can anyone tell me what resolution the graphics in Flight of t=
he=20
> Amazon Queen have?  I know they are 32 colors, but will like to know =
the res.
>     Also what is the res in Simon the sorceror?
>     =20
>     Fernando Bartra
>=20
>=20

=20   I don't know about FotAQ, but StC ;-) uses lowres for the main di=
splay,
but I think it may use hires for the button panel.

=20   Regards,
=20      Stefan.

=20                      -->stefanh@skittles.demon.co.uk<--

From amos-request@svcs1.digex.net Mon Oct 30 01:43:11 1995
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Date: Tue, 24 Oct 1995 11:30:29 +0000 (GMT)
From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: PC to Amy
In-Reply-To: <Pine.3.87.9510191814.A1369-0100000@nalle>
Message-ID: <Pine.OSF.3.91.951024112728.2750B-100000@sable.ox.ac.uk>
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On Thu, 19 Oct 1995, Jaakko Kaarlela wrote:

> 
> >> Erm! Yes. I downloaded this today, but as I'm working on a silly little PC,
> >> the file won't fit on a disk! Agh! Is there any version of this which is
> >> spilt into a few lha archives, so I can get it onto my little AMIGA? Thanks!
> 
> > Backup your files using MSDOS Backup command and restore them back
> > with a program called PCRestore (it should be in aminet).
> > Handy if you have to transfer lots of files.
> 
> Or you can copy and split files on disks with this program called PCOPY.EXE 
> and then join them together with Join command...
> 
> - JK -
> 
> 

But far, far better....

Join the files using JSplit (somewhere on the aminet). Its amazingly fast 
and has a rather nice GUI. Whats more its really easy to join files 
directly from different floppies - I dont think this can be done easily 
using Join.

Where can I get PCopy from?

Cheers,

Mark

From amos-request@svcs1.digex.net Mon Oct 30 02:01:17 1995
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Date: Tue, 24 Oct 1995 11:39:54 +0000 (GMT)
From: Mark Carter <exet0007@sable.ox.ac.uk>
To: amos-list <amos-list@access.digex.net>
Subject: Re: Mouse via joystick... (Off Topic Alert!)
In-Reply-To: <199510192000.AA04886@dragon.res.cmu.edu>
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On Thu, 19 Oct 1995, Andy Church wrote:

>   I missed most of this thread due to lack of time to read mail :( , but a
> quick comment, possibly irrelevant:
> 
> >[What] was the point in making the mouse pointer accelerate?  I have a
> >digital joystick (2 in fact), not some poxy anologue thingy you find on
> >PeaSeas.
> 
>   More to the point: Why wouldn't you want the pointer to accelerate?  I've

Accelleration? absolutely.
But HOW to accelerate the mouse pointer is the problem.  OK, I confess 
that I have never used a joystick to control the mouse using some kind of 
accleration technique - however, I would imagine it to be a little fiddly 
due to the relative slowness of a joystick compared to a mouse.

IMHO, I think that a technique whereby the user holds down the shift key 
to accelerate the mouse pointer, would give him (or her) far more control.

> been using a joystick-to-mouse converter of my own design (written in
> assembly, with the main driver in C) for nearly two years, ever since a
> short in my motherboard rendered the mouse useless except for the buttons.
> I initially tried without acceleration, but found that either it took far
> too long to get the pointer across the screen, or it was difficult to
> position accurately over short distances.  Acceleration solves this problem
> quite neatly.

Yep.

>   Now, to get on topic:  I apologize to all those who have been waiting for
> the next version of the Intuition Extension.  I've been quite busy with
> school (this is my first year at college) and have had less time to work on
> it than anticipated.  However, it is now in beta-testing, so it will, in
> all probability, be released within a few weeks.
> 
>   --Andy Church (achurch@cmu.edu)
>     WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
>     AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/
> 

Cheers,


Mark

From amos-request@svcs1.digex.net Mon Oct 30 01:06:18 1995
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             (from <UNKNOWN>)
             (on Tue, 24 Oct 95 19:24:45)
Lines: 37
X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: COLLISION DETECTION!
Status: RO
X-Status: 

> Can someone, anyone, please help me with this problem:
>=20
> Say I have a bob of a circle on the screen which is moving about, rig=
ht, =20
> How can i tell if anypart of the circle has touched another bob?

HIT=3DBob Col(CIRCLEBOB,FIRSTBOB To LASTBOB)

> also..
>=20
> Is there anyway of telling if the bob of the circle , again anypart o=
f=20
> it,  have touched a colour on the screen besides colour 0.

Ooo, this is harder... try this:

Procedure _DETECT[X,Y,R]
   For XT=3DX-R To X+R
      For YT=3DY-R To Y+R
         If Sqr((XT-X)*(XT-X)+(YT-Y)*(YT-Y))<=3DR
            If Point(XT,YT)>0
               *HIT*
            Endif
         EndIf
      Next YT
   Next XT
Endproc

It's a bit slow, but can be made faster by having a higher step for
the For/Next loops.

> Please please please please help me on this!!

I hope this is of some use. ;-)

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Mon Oct 30 03:57:10 1995
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X-ZC-VIA: 19951029204140W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: PLEASE PLEASE PLEASE HELP!
Message-ID: <wk9k4MD261aLz11@p22.sixpack.pfalz.de>
Date: Sun, 29 Oct 95 19:42:48 CET
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Status: RO
X-Status: 

semprini@enterprise.net ("Semprini") wrote on 24.10.1995 some text under
the subject PLEASE PLEASE PLEASE HELP!. I can't leave this uncommentated
;-)

Se> A way to easily recreate this problem, is load up the RETOKENISER, 
Se> go to a random line and just insert a space in it.  Well, just change 
Se> it in any way that makes no difference.  Then test the program.  I 
Se> get an error.

I don't. I modified the retokeniser program before a lot and never got any
errors. Hope this helps ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS!

Ashdod (n.)
  Any object against which a smoker habitually knocks out his pipe.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Mon Oct 30 04:31:29 1995
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X-ZC-VIA: 19951029204140W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: The Mouse Pointer
Message-ID: <wk9m9MD261aez12@p22.sixpack.pfalz.de>
Date: Sun, 29 Oct 95 19:45:01 CET
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Status: RO
X-Status: 

semprini@enterprise.net ("Semprini") wrote on 24.10.1995 some text under
the subject The Mouse Pointer. I can't leave this uncommentated ;-)

Se> then moved it using AMAL.  This was fine EXCEPT :
Se> 
Se> b) I used an INTERFACE progran for an options screen.  With slider 
Se> bars, if I tried to drag the bar, the mouse pointer did not move with 
Se> my actions.

Seems as if the AMAL program is interrupted during the slider draging. No
cure for this without a bugfix of AMOS.

Bye, Chris Hodges <chris@sixpack.pfalz.DE>       __   __
A4000/60/5MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a18 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

ATTENSION: NEW EMAIL-ADDRESS!

Aubusson (n.)
  The hairstyle a girl adopts for a special occasion which suddenly
  gives you a sense of what she will look like in twenty years' time.
(from: "The Deeper Meaning of Liff")

From amos-request@svcs1.digex.net Sun Oct 29 19:15:34 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Sun, 29 Oct 1995 21:38:48 +0000
Subject: Spritey Bobby things
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

Is there a very simple way to change the resolution of a single bob 
or sprite?  Ie if I have a sprite using 4 colours itself but grabbed 
from a screen containing, say, 32 colours, is there a quick way to 
change its resolution?

Also, I presume if my sprite uses 4 colours - not including 
transparency - that I can't use it for a new mouse pointer without 
HIDE ONning and creating an AMAL routine, or something?
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Sun Oct 29 19:43:49 1995
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net, bwyatt@paston.co.uk (Ben Wyatt)
Date: Sun, 29 Oct 1995 22:00:57 +0000
Subject: Equates
Reply-to: semprini@enterprise.net
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

Whoops!

Sorry, slight mistake!  When I said change the program by doing 
anything ineffective at all, I was wrong!!

It only brings up the error if you change the line with something 
like:

CALL EDITOR "Aek_"  (or something else after it)

Please try adding a space to the line, then testing it and tell me 
what happens!

I ran SnoopDOS, but it didn't think there was an error with it.
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Mon Oct 30 00:19:42 1995
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Date: Sun, 29 Oct 1995 18:56:15 -0800 (PST)
From: Greg Cox <gcox@cts.com>
To: chris@sixpack.pfalz.de
cc: amos-list@access.digex.net
Subject: AMCAF131a
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Could you uuendode me this update once again as it got accidentally erased
from my HD.

Thanx!
Greg


From amos-request@svcs1.digex.net Mon Oct 30 07:01:55 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9510300855.AA12157@diamond.bton.ac.uk>
Subject: Re: POV front end
To: mfontana@ing.unico.it
Date: Mon, 30 Oct 1995 08:55:01 +0000 (GMT)
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9510231446.B13646-0100000@varano.ing.unico.it> from "MeF" at Oct 23, 95 03:30:38 pm
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> >     Hi All!  I gather we are going for a POV front-end?  Well, we
> > better oraginze who is doing what!
> >
> >     Those who are interested, E-Mail me and I'll devise a little
> > plan.  Remember to tell me what your strengths are etc.!  Right, I
> > hope to hear from someone soon!
>
> I am interested, but I'm doing that in C. I'm still learning C, but I
> hope to star doing something with the new year.
>
> As I said I tried doing something with Amos, but it is too slow. And
> complex objects must be bounded, that is, you won't see them on the
> screen, which makes the program quite useless.
>
    AMOS will be for such things. :-(

> The best thing would be making a dedicated text editor.
> I mean, a text editor where much of the things can be done pushing on
> buttons there are autchecking for parenthesis, structures and things like
> that.
> I was thinking about a quite big window on the left of the screen and
> tons of buttons and "sliding panels" (a feature I "invented" for the old
> project) which semplifies things.
>
> That means a program which makes writing script easier but which will not
> doing any scene preview.
>
> My specialities are doing quite good and original graphic interfaces
> using both the resource interface or my own procesdures. I have made
> procedures to manage sliders, scrollers lists, buttons and many things a
> graphic interface needs.
>
> If someone which can program a good text editor wants to contact me...
> well you know my e-mail address (I supppose). See above 8)
>
> Or if someone which can program C and knows mathematics very well can
> help me in a bigger and harder project. A real GUI interface for POV-RAY.
>
> See ya.
>
> MeF
>
    Sounds quite interseting!  The text editor will probably run easier in c.
These are not too hard to program either.  Making them good however, is
another matter entirely!  I can program c, however my maths was never my
strong point.  I did do A level maths but only got an 'E'! :-$
    As for GUI design - this is what I do for work :-))

Lets me know if you need any help (I don't have great system specs however)
A500 - 1meg <No HARDRIVE :-((((((((((((((>
SAS c (sort of - I can easily get hold of it)

--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*      tl14@diamond.bton.ac.uk      *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Mon Oct 30 07:23:44 1995
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From: MeF <mfontana@ing.unico.it>
Sender: MeF <mfontana@ing.unico.it>
Reply-To: MeF <mfontana@ing.unico.it>
Subject: Re: POV front end
To: Eddie <T.Lewis@bton.ac.uk>
Cc: amos-list <amos-list@access.digex.net>
In-Reply-To: <9510300855.AA12157@diamond.bton.ac.uk>
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>     Sounds quite interseting!  The text editor will probably run easier in c.
> These are not too hard to program either.  Making them good however, is
> another matter entirely!  I can program c, however my maths was never my
> strong point.  I did do A level maths but only got an 'E'! :-$
>     As for GUI design - this is what I do for work :-))
> 
> Lets me know if you need any help (I don't have great system specs however)
> A500 - 1meg <No HARDRIVE :-((((((((((((((>
> SAS c (sort of - I can easily get hold of it)

Well, I would like to make the text editor in AMOS.
The hardware specs are not a great problem, but you should be able to run 
AMOS pro 2.0 (or 1.12 at least) and at least the turbo and the easylife 
extension. The first could (note: could) be used to make some gfx a bit 
faster, the second is a MUST for every AMOS programmer. It would make the 
task of programming a text editor very simple thanks to the structures 
feature.

Mef

P.S. I too have programmed in AMOS using only two floppy drives, and apart 
from the time you spent saving on the disks your "work-in-progress", 
having a HD makes not a great difference.

From amos-request@svcs1.digex.net Mon Oct 30 09:08:17 1995
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Date: Mon, 30 Oct 1995 12:36:47 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 3D Engine
To: Amos list <amos-list@access.digex.net>
In-Reply-To: <wj1C$MD261agz5@p22.sixpack.pfalz.de>
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On Thu, 26 Oct 1995, Chris Hodges wrote:

> Hello mystic@tlti.tokem.fi (Petri Hakkinen). You wrote some lines of text,
> which I must comment on now:
> 
> PH> > PH> It wouldn't be the same game under ecs.... you know 8*8 pixel blocks
> PH> > PH> instead of 3*2 (or 2*2).... looks terrible
> PH> > 
> PH> > ;-)))) What about a 8*4 pixels copper screen? No chunky2planar conversion
> PH> 
> PH> Possible but can you recognize anything on that reso? haha 8-)))))))))
> 
> Well, if it's fullscreen and you're a bit away from the screen... :-))

Welllllllll.... maybe 8-)

> PH> Actually, a friend of mine is/was working on such an engine...
> PH> It had only walls (not texture mapped) but it worked on his A2000.
> 
> It it only had non-texture mapped walls, you could have drawn them with
> the blitter on a normal screen ;-)

I think by now it does tmapping too...

Pete



From amos-request@svcs1.digex.net Mon Oct 30 09:37:29 1995
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 	id AA095060174; Mon, 30 Oct 1995 11:49:34 +0100
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From: Branko Collin <bcollin@mpi.nl>
X-Sender: bcollin@mpih17
To: Amos Discussion List <amos-list@access.digex.net>
Subject: Re: Spritey Bobby things
In-Reply-To: <199510292245.WAA13258@mail.enterprise.net>
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On Sun, 29 Oct 1995, Semprini wrote:

> Is there a very simple way to change the resolution of a single bob 
> or sprite?  Ie if I have a sprite using 4 colours itself but grabbed 
> from a screen containing, say, 32 colours, is there a quick way to 
> change its resolution?

It seems to me that you'd have to paste the bobs on a 32 colour screen in 
Amos and then grab them again.

.......................................................................
.       Branko Collin          .                                      .
.                              .  'Heineken is een harddrugsdealer'   .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                     -Joop Visser     .
.......................................................................

From amos-request@svcs1.digex.net Mon Oct 30 09:21:11 1995
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Date: Mon, 30 Oct 1995 13:24:26 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Spritey Bobby things
To: Semprini <semprini@enterprise.net>
cc: amos-list@access.digex.net
In-Reply-To: <199510292245.WAA13258@mail.enterprise.net>
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> Is there a very simple way to change the resolution of a single bob 
> or sprite?  Ie if I have a sprite using 4 colours itself but grabbed 
> from a screen containing, say, 32 colours, is there a quick way to 
> change its resolution?

This isn't the quickest but...

Screen Open 7,320,256,4,lowres:rem or whatever reso you want
screen hide 7
load "bobs.abk"
for t=1 to length(1)
cls 0
put bob 0,0,t
get bob t,0,0 to bobw(t),bobh(t)
                 ---------------   or are they Bob Width & Bob Height??
                                   (turbo extension commands)
next
save "bobs.abk",1

Pete

> 
> Also, I presume if my sprite uses 4 colours - not including 
> transparency - that I can't use it for a new mouse pointer without 
> HIDE ONning and creating an AMAL routine, or something?
> .oOo.
> "hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)
> 
> http://www.catalog.com/buttle/semprini/
> (for Semprini and Scrotax)
> 


From amos-request@svcs1.digex.net Mon Oct 30 10:34:10 1995
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From: calendin <calendin@massilia.univ-mrs.fr>
X-Sender: calendin@MASSILIA
To: AMOS List <amos-list@access.digex.net>
Subject: Various...
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    Hi everybody !


    - I heard that AMOS interlaced screens don't display well with KS 3.1.
But what's the problem exactly ? Even static screens get corrupted ??

    - Is there a way to patch the AMOS.library for resolving this problem ?

    - Something totally different : I've tried to update the demo version of
AMCAF to version 1.30. But it didn't work ! (always the same error message :
"can't find the extension", or something like that.) I've done exactly what
the doc said, with no results... Any help ?

    - I agree that the AMOS music system is bullshit. But it has ONE great
feature. Indeed, if you want to play a sample over an AMOS tune, all is done
automatically : the channel is disabled, the sound is played, and then the
channel is activated again, and the music continues. With other extension
I've seen, that handle the Protracker format (MusiCraft, AMCAF...), we have
to disable a voice manually, play a sample, wait for the sample to finish,
then activate the channel again. In a shoot'em up game, it can considerably
slow down operations ! Another advantage : when you play a short sample with
Sam Play over an AMOS tune, if a long string was played, it is cutted off,
but when the sample is finished, the end of the string that was stopped
is played again !! With another extension, it is definitely cutted off, and
we have to wait the next note in the pattern for hearing sound again. (argh,
difficult to explain !! :-( ).
    I heard about EME, by Paul Reece. How does it work ? Is it as handy as
the AMOS sound system, with the power of Protracker ? If not, I will have to
stay with my old AMOS music extension (sob).


    - Now, about the Intuition Extension by Andy Church : Is it able to copy
graphics from an AMOS screen to an Intuition screen ? If not, this feature
would be great ! (something like an highly optimized "Icopy from
amos_screen_number to intuition_screen_number", with optional coordinates
parameters)
    By the way, I had a crazy idea (I even don't know if it's technically
possible) : Well, I know that AMOS screens and Intuition screens haven't the
same structure. But the raw data (bitplanes) are the same, no ? So would it
be possible to make an AMOS screen and an Intuition screen share the same
memory area (only for their raw data), thus an action on one screen would be
also seen on the other one ? (I suppose that what I say is pure bullshit,
but I would know why ;-)).


    Well, enough for today... Thanx for answers !


    Fred.


From amos-request@svcs1.digex.net Mon Oct 30 13:14:49 1995
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From: achurch@dragon.res.cmu.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: Various...
Date: Mon Oct 30 10:00:06 1995
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>    - Now, about the Intuition Extension by Andy Church : Is it able to copy
>graphics from an AMOS screen to an Intuition screen ? If not, this feature
>would be great ! (something like an highly optimized "Icopy from
>amos_screen_number to intuition_screen_number", with optional coordinates
>parameters)

  Yup - Amos Iscreen Copy amos_scr[,x1,y1,x2,y2] To intui_scr[,x,y]

>    By the way, I had a crazy idea (I even don't know if it's technically
>possible) : Well, I know that AMOS screens and Intuition screens haven't the
>same structure. But the raw data (bitplanes) are the same, no ? So would it
>be possible to make an AMOS screen and an Intuition screen share the same
>memory area (only for their raw data), thus an action on one screen would be
>also seen on the other one ? (I suppose that what I say is pure bullshit,
>but I would know why ;-)).

  It would be possible, yes... though I'm not sure what the ramifications
would be.

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/

From amos-request@svcs1.digex.net Mon Oct 30 12:53:47 1995
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From: <AFROGLEY@finearts.sfa.uconn.edu>
Organization:  Univ. of CT - School of Fine Arts
To: amos-list@access.digex.net
Date:          Mon, 30 Oct 1995 11:02:47 EST
Subject:       more double-buffering
Priority: normal
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Message-ID: <A6647362386@finearts.sfa.uconn.edu>
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Forgive me if you'll all seen this before, but now I've got my son 
properly hooked up to this list and want to make sure that this 
following query of his did get circulated. If anyone can help it would 
be greatly appreciated. Thanks.

Alain Frogley





Dear reader,

I'm having major problems with double-buffering. I am trying to write a 
scrolling maze game. I am using the screen offset command to scroll. But 
I find that in places where I have to cover up an old bob with a new 
one, the double buffered screen refuses to do so. The only way I can 
turn the double buffering off is to make a new screen. Is there another 
way to turn double buffering off?

Thanks, 

Nicholas (aged 11)


From amos-request@svcs1.digex.net Tue Oct 31 01:13:09 1995
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From: DM9200@conrad.appstate.edu
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 Tue, 24 Oct 1995 07:54:16 -0400 (EDT)
Date: Tue, 24 Oct 1995 07:54:16 -0400 (EDT)
Subject: COLLISION DETECTION!
To: amos-list@access.digex.net
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Ben Crowl was asking about collision detection for a circular bob
he had wandering around the screen:

  You just use something like C=Bob Col(1,2 to 9) assuming the circle
is bob 1 and you want to check collision against bobs 2 to 9.

Then if C (or whatever variable) equals -1 you have a hit otherwise
C equals 0. 

As for checking for a collision against a specific background color
you'd have to get the specific point with C=Point(x,y) which
could be used c=Point(Bob X+65, Bob Y) which would give you the
color of a point in the upper right corner of a 64 pixel wide bob.

You'd probably need to check several spots if your circlular bob
is moving in all directions, but I have actually done this I think
and it is not all that slow.

Gidluck Ben!

From amos-request@svcs1.digex.net Mon Oct 30 14:35:46 1995
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Date: Mon, 30 Oct 1995 16:47:40 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Saku Mikkola <smikkola@rack.improvers.fi>
Cc: Marco Smetz <wraith@WOM.gun.de>, amos-list@access.digex.net
Subject: Re: Library Calls!
In-Reply-To: <Pine.LNX.3.91.951023125408.1289B-100000@rack.improvers.fi>
Message-Id: <Pine.SUN.3.91.951030164440.19286A-100000@cicladi>
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On Mon, 23 Oct 1995, Saku Mikkola wrote:

> 
> On 19 Oct 1995, Marco Smetz wrote:
> 
> 
> You don't have to get BB, get ACE! It supports library calls through 
> .bmap files, which can be converted from standard .fds. And it is bundled 
> with include files for OS's from 37 to 40 and supports Intuition and 
> structures etc. and there is also a mailing list and the programmer 
> is very helpful and best of all, its free! I use it for my utilities and 
> AMOS for games. ACE 2.37 can be obtained from its FTP site 
> ftp.appcomp.utas.edu.au on directory /pub/amiga/ACE.
> 
>  ----------
> Saku Mikkola (smikkola@rack.improvers.fi)
>

Some months ago an Italian Amiga Magazine published an interesting program
able to extract library function from all .FD files.I tried it and it works
very well. Libraries are putted into AMOS procedures and all real registers
are used.
If someone is interested, i can send it to amos-list in uuencoded format. 

                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 


From amos-request@svcs1.digex.net Mon Oct 30 18:14:02 1995
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To: AMOS-LIST@access.digex.net
Subject: Accelerate the mouse
Date: Mon,  30 Oct 95 20:25:10 GMT
Status: RO
X-Status: 



 MAS> - I would like to speed up my mouse pointer in my AMOS programs. I
 MAS> thought of an AMAL program, but I don't know how to code an
 MAS> acceleration alogorithm... Any help ?

 > You can't actually change the speed of the mouse in Amos. :-(
 > But there is a way of doing it! :-)

Hey, could an extension be done with this ability??

Chris, could you add this to the next version of AMCAF??

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|



@@@

From amos-request@svcs1.digex.net Mon Oct 30 18:40:36 1995
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X-Mailer: ADMail 1.6 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@access.digex.net
Subject: Re: more double-buffering
Status: O
X-Status: 

> I'm having major problems with double-buffering. I am trying to write=
 a=20
> scrolling maze game. I am using the screen offset command to scroll. =
But=20
> I find that in places where I have to cover up an old bob with a new=20
> one, the double buffered screen refuses to do so. The only way I can=20
> turn the double buffering off is to make a new screen. Is there anoth=
er=20
> way to turn double buffering off?

Hmmm... how are you trying to cover up the old bob? Bob off? Paste bob?

The Double Buffer can be disactivated with Autoback 0 (Autoback 2 to
turn it back on).

I suggest that you temporaryly try your program without a double buffer=
,
to see if the same problems arise.

Bye  _________________________________
    /                                 \
    > Ben Wyatt - bwyatt@paston.co.uk <
    \_________________________________/ =A91995 Very Interesting Signat=
ures

From amos-request@svcs1.digex.net Tue Oct 31 08:17:15 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9510310851.AA01104@diamond.bton.ac.uk>
Subject: Re: more double-buffering
To: bwyatt@paston.co.uk (Ben Wyatt)
Date: Tue, 31 Oct 1995 08:51:56 +0000 (GMT)
Cc: amos-list@access.digex.net
In-Reply-To: <9510310003.AA0037c@paston.co.uk.uucp> from "Ben Wyatt" at Oct 31, 95 00:03:00 am
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>
> > I'm having major problems with double-buffering. I am trying to write=
>  a=20
> > scrolling maze game. I am using the screen offset command to scroll. =
> But=20
> > I find that in places where I have to cover up an old bob with a new=20
> > one, the double buffered screen refuses to do so. The only way I can=20
> > turn the double buffering off is to make a new screen. Is there anoth=
> er=20
> > way to turn double buffering off?
>
> Hmmm... how are you trying to cover up the old bob? Bob off? Paste bob?
>
> The Double Buffer can be disactivated with Autoback 0 (Autoback 2 to
> turn it back on).
>
> I suggest that you temporaryly try your program without a double buffer=
> ,
> to see if the same problems arise.

    Double buffer has big problems when scrolling.  Menus will not work
properly if you have a double buffered screen.  Bobs have been known to
appear, disappear and do all sorts of strange things.  Are you using more than
one original screen?  If so, this could be your problem.  Previously in my
experience, Double Buffer for screen 0 and screen 1 has used the same logical
screen.  This produces some interesting effects (to put it nicely).
    If this is not the problem, you may be forced to not use Double buffer.
This is annoying, I know.  I only use Creator 1.36 so I cannot comment on
other versions.  You could try using the screen swap command and keep swapping
screens every time you draw something new.  This can be quite complicated
though.  Anyone else have any ideas?
--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*      tl14@diamond.bton.ac.uk      *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Tue Oct 31 07:12:54 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9510310901.AA01708@diamond.bton.ac.uk>
Subject: RE: Various .....
To: amos-list@access.digex.net
Date: Tue, 31 Oct 1995 09:01:53 +0000 (GMT)
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>     Hi everybody !

[large chunk snipped]

>     By the way, I had a crazy idea (I even don't know if it's technically
> possible) : Well, I know that AMOS screens and Intuition screens haven't the
> same structure. But the raw data (bitplanes) are the same, no ? So would it
> be possible to make an AMOS screen and an Intuition screen share the same
> memory area (only for their raw data), thus an action on one screen would be
> also seen on the other one ? (I suppose that what I say is pure bullshit,
> but I would know why ;-)).
>
    It is not quite that simple, but is certainly possible.  Are the screens
going to be directly on top of each other?  If so all you need to do is keep a
logical screen where all the screen type stuff (Technical huh!!:-)))) is done
and then copy the phisical screen to BOTH th elogical screens.  If you screens
are both visible (ie side by side) you will then have to again use a logical
screen - making sure it is the size of ONE of the windows and then copy this
to the physical screen it is emulating.  To produce output in the other screen
you will then have to copy the memory in the area denoting screen 1 to the
area denoting screen 2! :-?  Make sense.  Sorry that was a bad explaination,
but the gist is there.  Now you need one of those Extension coders to help you
out properly :-))))))

--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*      tl14@diamond.bton.ac.uk      *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Tue Oct 31 07:23:29 1995
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9510310906.AA02046@diamond.bton.ac.uk>
Subject: Re: Spritey Bobby things
To: amos-list@access.digex.net
Date: Tue, 31 Oct 1995 09:06:13 +0000 (GMT)
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Content-Type: text
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> On Sun, 29 Oct 1995, Semprini wrote:
>
> > Is there a very simple way to change the resolution of a single bob
> > or sprite?  Ie if I have a sprite using 4 colours itself but grabbed
> > from a screen containing, say, 32 colours, is there a quick way to
> > change its resolution?
>
> It seems to me that you'd have to paste the bobs on a 32 colour screen in
> Amos and then grab them again.
>
    You could paste and grab again from the correct resolution screen.  I
assume your whole program runs with just four colours?  If you have just a
four colour screen and you open it AFTER you have loaded the sprite bank the
resolution of any BOBS/Sprites you paste there should be converted.  Colours
may go doolally but if you're careful........
--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*      tl14@diamond.bton.ac.uk      *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From amos-request@svcs1.digex.net Tue Oct 31 15:21:03 1995
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From: M.Berionne@agora.stm.it
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Message-Id: <199510311833.SAA23782@agora.stm.it>
To: AMOS-LIST@access.digex.net
Subject: Some questions...
Date: Tue,  31 Oct 95 18:31:19 GMT
Status: RO
X-Status: 



 > - Something totally different : I've tried to update the demo version
 > of AMCAF to version 1.30. But it didn't work ! (always the same error
 > message :
 > "can't find the extension", or something like that.) I've done exactly
 > what the doc said, with no results... Any help ?

Of course! The version 1.30 is JUST an update to version 1.19. So, to use

it,
YOU NEED the extension itself. You can get it on Aminet in dev/amos with
the
name AMCAFExt119.lha   It's a VERY big file (over 1Meg) and just then you
can
update to version 1.30.

 > - I agree that the AMOS music system is bullshit. But it has ONE great
 > feature. Indeed, if you want to play a sample over an AMOS tune, all is
 > done
 > automatically : the channel is disabled, the sound is played, and then
 > the channel is activated again, and the music continues. With other
 > extension I've seen, that handle the Protracker format (MusiCraft,
 > AMCAF...), we have
 > to disable a voice manually, play a sample, wait for the sample to
 > finish, then activate the channel again. In a shoot'em up game, it can
 > considerably slow down operations !

Well, I don't use music too much, but I wouldn't say it. First of all, the
music extension is separated from the rest since it must be improved
easily.
But I can't say it's too good. When you play a sample ALL the channel are
stopped, the sample's played and then all restart again. It isn't very
nice.
Instead, using Craft, you can stop just a channel, play the sample using
that
one and then restart that single channel: and the music goes on better.

 > I heard about EME, by Paul Reece. How does it work ? Is it as handy as
 > the AMOS sound system, with the power of Protracker ? If not, I will
have
 > to stay with my old AMOS music extension (sob).

What I can suggest is to change the Music extension with EME.
That's all.

 > - Now, about the Intuition Extension by Andy Church : Is it able to
 > copy graphics from an AMOS screen to an Intuition screen ?

Yes it is. And from the next version it could be able to copy also
Intuition
screens to Amos ones, or better, Andy said it. ;-)

 > Well, enough for today... Thanx for answers !

Ok, it was enough!

Bye.
     _____________________________________________________________
     |   \ | /   Michele Berionne             Not tonight dear,  |
     |    \|/                                 I have a modem!!   |
     |   --*--   M.Berionne@agora.stm.it                         |
     |    /|\                                 Don't panic!!      |
     |   / | \                                                   |
     | BASIC programmers never die, they GOSUB and don't RETURN. |
     |-----------------------------------------------------------|




From amos-request@svcs1.digex.net Tue Oct 31 18:07:20 1995
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	id OAA14575; Tue, 31 Oct 1995 14:21:19 -0500
Date: Tue, 31 Oct 1995 14:21:19 -0500
From: longbow@mcd.on.ca (Seumas McNally)
To: amos-list@access.digex.net
Subject: Re: more double-buffering
In-Reply-To: <9510310003.AA0037c@paston.co.uk.uucp>
Message-ID: <1721.6512T813T1791@mcd.on.ca>
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On 31-Oct-95 00:03:00, Ben Wyatt spoke wisely of "Re: more double-buffering"

>The Double Buffer can be disactivated with Autoback 0 (Autoback 2 to
>turn it back on).

I don't think that's quite how it works.  Autoback 0 means drawing operations
only go to the hidden screen, Autoback 2 means for each drawing function Amos
draws to both logical and physical screens and then does a Wait Vbl (if I
remember correctly).  If anything Autoback 2 would make the double buffering
seem to not be there, I believe, by making both screens stay the same.  I
don't think there's a way to truly deactivate Double Buffering, as in making
drawing go to only the one Physical screen and forgetting about the Logical
screen altogether.

Actually I haven't used Amos' automatic Double Buffering functions in a
loooong time, I always do it manually.  The basic shell of any Bob-using
program that I do is like this:

Screen Open 0,foo,bar,blah,blah,zzz
Double Buffer
Autoback 0
Update Off

'Stuff goes here

MAIN:
' Put "Bob n,x,y,i" commands and Enemy/Bullet/Etc. routines here
Bob Clear
 ' -OR-
 'Screen Copy MapBufferScreen To Logic(0)
 ' If I'm using a hidden single-buffered screen to hold a scrolling map,
 ' it'll overwrite the old bob images anyway so Bob Clear isn't needed.
Bob Draw
Screen Swap 0
Wait Vbl
Goto MAIN

That's basically what I use in Flying Tigers (with a hidden Map screen).

-- Seumas McNally - longbow@mcd.on.ca - Dark Unicorn Productions
-- http://www.mcd.on.ca/longbow/dup/ - IRC Longbow on #AmigaCafe
-- v3.1:  GIT/M d- s+: !a C++>+++$ U P? L E- W++(+) N++ K- !w
-- !M PS+ PE++ Y+ t@ 5+++ X+ tv+ b++ DI>++++ D++ G e? h! y?

When all else fails, read the instructions.


From amos-request@svcs1.digex.net Tue Oct 31 17:26:02 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 31 Oct 1995 19:26:38 +0000
Subject: Scrolling bits
Reply-to: semprini@enterprise.net
Priority: normal
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Hello!  Sorry, yet another silly question from me!

I've just done a very simple scrolltext using the default font.  It's 
placed on the screen using TEXT then scrolled across it using a DEF 
SCROLL type thing.

The DEF SCROLL moves it 2 pixels to the left.  Every 4 "SCROLL 1" 
instructions, I place another letter on the screen.

After calling the procedure to update the scrolltext, I have a WAIT 
VBL.

This is fine (strangely enough!) - very smooth and nice.  I have done 
this sort of thing before, so I expected it to be!!  ;-)

The problem is when I compile it.  If I compile into another Amos Pro 
window, thne run it the scrolltext becomes very jerky as if it's 
trying to keep up the speed, but not quite managing it.  This 
surprises me because I thought compiling it would make it smoother 
and better if anything?!

I'm not using a double buffered screen or anything remotely 
complicated.  Does anyone know what I'm doing wrong - or is it an 
Amos Pro (v2) bug?

Thanks!
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Tue Oct 31 18:01:37 1995
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Tue, 31 Oct 1995 19:26:38 +0000
Subject: Re: Spritey Bobby things
Reply-to: semprini@enterprise.net
Priority: normal
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> > > Is there a very simple way to change the resolution of a single bob
> > > or sprite?  Ie if I have a sprite using 4 colours itself but grabbed
> > > from a screen containing, say, 32 colours, is there a quick way to
> > > change its resolution?
> >
> > It seems to me that you'd have to paste the bobs on a 32 colour screen in
> > Amos and then grab them again.
> >
>     You could paste and grab again from the correct resolution screen.  I
> assume your whole program runs with just four colours?  If you have just a
> four colour screen and you open it AFTER you have loaded the sprite bank the
> resolution of any BOBS/Sprites you paste there should be converted.  Colours
> may go doolally but if you're careful........

Actually, it's the other way round.  The Screen is 32 colours and I 
have several  bobs which use a fair few colours.  But I also have an 
animating mouse pointer using 4 colours (excl transparency) although 
I might be able to get it down to 3.  I want to replace the mouse 
pointer with this one and still use interface etc.
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From amos-request@svcs1.digex.net Tue Oct 31 21:53:05 1995
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Date: Tue, 31 Oct 1995 18:50:44 -0500 (EST)
From: Chris Wysocki <synth@io.org>
To: Petri Hakkinen <mystic@tlti.tokem.fi>
cc: Semprini <semprini@enterprise.net>, amos-list@access.digex.net
Subject: Re: Spritey Bobby things
In-Reply-To: <Pine.3.87.9510301325.A27270-0100000@tlti>
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> 
> 
> > Is there a very simple way to change the resolution of a single bob 
> > or sprite?  Ie if I have a sprite using 4 colours itself but grabbed 
> > from a screen containing, say, 32 colours, is there a quick way to 
> > change its resolution?
> 
That depends if you want to preserve the hot spots of yuor images.  If 
no, then someone already answered your question.  If yes then I got a 
routine that will do it. E-mail me.



Chris "Synth" Wysocki <synth@io.org> Toronto, Canada

This messy was Synthesized by Synth.
Things that rule: Yanni, Jarre, AMIGA. (end of official entries)


From amos-request@svcs1.digex.net Tue Oct 31 22:06:19 1995
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Date: Tue, 31 Oct 1995 19:01:47 -0500 (EST)
From: Chris Wysocki <synth@io.org>
To: AFROGLEY@finearts.sfa.uconn.edu
cc: amos-list@access.digex.net
Subject: Re: more double-buffering
In-Reply-To: <A6647362386@finearts.sfa.uconn.edu>
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On Mon, 30 Oct 1995 AFROGLEY@finearts.sfa.uconn.edu wrote:

> Dear reader,
> 
> I'm having major problems with double-buffering. I am trying to write a 
> scrolling maze game. I am using the screen offset command to scroll. But 
> I find that in places where I have to cover up an old bob with a new 
> one, the double buffered screen refuses to do so. The only way I can 
> turn the double buffering off is to make a new screen. Is there another 
> way to turn double buffering off?
> 
> Thanks, 
> 
> Nicholas (aged 11)
No there isn't, at least not in Creator 1.36
You can disable the switching and work only on the phisical screen with 
autoback, but the logical screen will be still taking up memory.  Just 
copy your screen to a new one.  Then close the first one ( but you 
already knew it, youngster eh? :)


Chris "Synth" Wysocki <synth@io.org> Toronto, Canada

This messy was Synthesized by Synth.
Things that rule: Yanni, Jarre, AMIGA. (end of official entries)


