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Date: Thu, 29 Sep 1994 12:41:43 +0100 (MET)
From: Marco Beretta <mberetta@varano.ing.unico.it>
Subject: Re:structured variables?
To: Paul Hickman <ph@doc.ic.ac.uk>
Cc: amos-list@access.digex.net
In-Reply-To: <"lorikeet.d.135:27.08.94.13.50.20"@doc.ic.ac.uk>
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I have Easylife extension but the docs are not very good.
There's not an better (larger and more complete) version of the docs?
Maybe written in Amigaguide format?

And does anyone has a German to English (or Italian) translator or a
translated version of JDlib extension?
Thanks a lot

M&F


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From: Paul Smart <cs91pps2@brunel.ac.uk>
Message-Id: <20611.9410012329@molnir.brunel.ac.uk>
Subject: Extensions
To: amos-list@access.digex.net
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Hi, I'm new to this group and have got a couple of questions which have 
probably been asked before ...

When is the AGA extension for AMOS pro going to be released? - is there
such a thing as this extension?  And where would I get this in the UK?

Also Amiga Computing have a review for an intuition extension called Liberator
 - Is this the same one being coded by Playfield!? If not what will be the 
 difference(s) and which one would be best to buy?

 Any help/advice would be gratefully accepted.

 Paul


From amos-request@svcs1.digex.net Sun Oct  2 14:43:31 1994
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Date: Sat, 1 Oct 1994 23:48:04 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: What happens now...?
Cc: Amos Discussion List <amos-list@access.digex.net>
In-Reply-To: <ECS9409301106A@mpi.nl>
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On Fri, 30 Sep 1994, stud.ass. wrote:

> 
> There are enough reasons to knock Amos, even by Amos coders (well - 
> I see complaints about the language on this forum every day). But 
> that is beside the point. The reason we all use Amos is because it 
> has advantages that supercede the disadvantages. Amos is ideal for:
> 
> -prototyping
> -interfaces
> -intelligent viewers
> -(hate to admit it :-)) spaghetti programming
> -rereleasing 8-bit classics (i.e. Pacman, Donkey Kong, Break Out)
>

   I love Amos... but I agree things like this are needed to get more
out of the language.. that is why I am working on C compilier for amos..

Don't expect anything too quick though... I don't formally take my
compilier design course until next semester but I have started reading
the books... plus I am goign to cheat and use an LR(1) parser generator..

bye..

		mike



 
> ...and probably some more things I cannot think of right now. I 
> mean, would you still be using Amos if it had absolutely no value 
> to you? I am afraid you are just being a bit pessimistic.
> 
> Branko Collin
> bcollin@mpi.nl
> 
> 
> 

From amos-request@svcs1.digex.net Sun Oct  2 15:28:40 1994
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From: M Dolfan C <mcox>
Message-Id: <199410021013.AA06286@access4.digex.net>
Subject: Re: re what happens now....
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Sun, 2 Oct 1994 06:13:52 -0400 (EDT)
In-Reply-To: <9408287807.AA780770046@internetmail.pr.cyanamid.com> from "Joseph_Zaccardi_at_USPRMG41@internetmail.pr.cyanamid.com" at Sep 28, 94 09:25:57 am
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>Can the pro compiler deal with commands generated by turbo ECE etc. ?
>If so, when you compile as a stand alone program does it need to find the 
>appropriate extension library somewhere or does it imbed the needed code into 
>the program?  (the manual talks about amos.library but not extension libraries)
No, the extensions do not need to be distributed along with a standalone
program.  The compiler will add the appropriate code.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From amos-request@svcs1.digex.net Sun Oct  2 15:13:51 1994
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From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Amos Pro...
Status: RO

Andy Church wrote:
[mucho stuff snipped]

> ... I'm
> trying to get permission from Europress to continue development of AMOS,
> but I haven't heard from them yet.

Well Andy, if you don't have any luck with Europress, you could always
ignore their wishes that you don't continue Amos development and use
a dis-assembler to get at the code.

Then you could write "legit" patches for Amos.

Damned stupid company. (Europress, that is)

Me being sour,
G.


--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Sun Oct  2 22:39:16 1994
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Date: Sun, 2 Oct 1994 13:17:16 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
To: Bryan D Black <ceebdb@cee.hw.ac.uk>
Cc: Amoslist <amos-list@access.digex.net>
Subject: Re: * AMOS WWW Experimetal site *
In-Reply-To: <m0qqkgM-0001QoC@janus.cee.hw.ac.uk>
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On Fri, 30 Sep 1994, Bryan D Black wrote:

> check out my amos WWW pages 
> there only experimental just now so dont expect the world
> 
> it s on
> 
> http://www.cee.hw.ac.uk/~ceebdb/amos/
> 

Hey, cool stuff... I'll link mine to yours.  Can you do me a favor and 
make PLAYFIELD! like that <--- with the caps and the !

thanks!  ttyl

______________________________________________________________________________
Ryan Scott - rscott@gate.net		             CyberGate Support Manager
PLAYFIELD! AMOS Resources                                 1 800 NET GATE
http://www.gate.net/amos/play/                         Internet Connections  


From amos-request@svcs1.digex.net Sun Oct  2 22:50:05 1994
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Date: Sun, 2 Oct 1994 13:52:22 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
To: Paul Smart <cs91pps2@brunel.ac.uk>
Cc: amos-list@access.digex.net
Subject: Re: Extensions
In-Reply-To: <20611.9410012329@molnir.brunel.ac.uk>
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On Sun, 2 Oct 1994, Paul Smart wrote:

> 
> Hi, I'm new to this group and have got a couple of questions which have 
> probably been asked before ...
> 
> When is the AGA extension for AMOS pro going to be released? - is there
> such a thing as this extension?  And where would I get this in the UK?
> 
> Also Amiga Computing have a review for an intuition extension called Liberator
>  - Is this the same one being coded by Playfield!? If not what will be the 
>  difference(s) and which one would be best to buy?
> 
>  Any help/advice would be gratefully accepted.

The AGA extension is actually Intuition AGA, which is being coded by Andy 
Church.  It works with the new TURBO PLUS (when released) to give you AGA 
graphics capabilities.  At present you can open AGA screens, cut and 
paste icons and use the TURBO PLUS Scene commands for very fast AGA scene 
generation.  This should all be released soon.  If you have access to the 
world wide web, check out the web page its been growing slowly, but its 
getting there!

______________________________________________________________________________
Ryan Scott - rscott@gate.net		             CyberGate Support Manager
PLAYFIELD! AMOS Resources                                 1 800 NET GATE
http://www.gate.net/amos/play/                         Internet Connections  


From amos-request@svcs1.digex.net Mon Oct  3 04:15:14 1994
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From: Vincent Platt <platt@mhd1.moorhead.msus.edu>
Message-Id: <9410022255.AA25494@mhd1.moorhead.msus.edu>
Subject: Code Example: button procedure
To: amos-list@access.digex.net (amos)
Date: Sun, 2 Oct 1994 17:55:46 -0500 (CDT)
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Status: RO

There was a call for some example procedures, so here goes.  This 
procedure was made for a program that I never released.  However it still 
retains its usefulness outside the program.

This procedure is good for setting up buttons using zones or just setting up
button-like text boxes.

Note that when you have called this that there will be a new defined zone 
if you have asked for it.

If you use this code, and release the resultant program, you don't owe me 
anything except acknowledement in your doc file.

-------------

Procedure BUTTON[X,Y,IN$,Z_NUM]
   '
   ' x = x pos of text  
   ' y = y pos of text
   ' in$ = button label 
   ' z_num = zone number to assign (0 if no zone) 
   '
   ' set zone if we need too
   Ink 3
   If Z_NUM<>0
      Set Zone Z_NUM,X-3,Y-8 To(Len(IN$)*9+(X-3)),Y+2
   End If 
   ' draw box around everything 
   Box X-5,Y-10 To(Len(IN$)*9+X),Y+4
   ' draw box around the text inside the button to make it look nicer! :) 
   Box X-3,Y-8 To(Len(IN$)*9+(X-3)),Y+2
   ' put in button label
   Text X,Y,IN$
   Ink 1
End Proc


From amos-request@svcs1.digex.net Mon Oct  3 05:02:35 1994
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Date: Sun, 2 Oct 1994 19:26:07 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410022326.AA14089@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: AmosPro (bug report continued...)
Status: RO

>Help me AmosPro veterans (well, I've had Amos since the day Amos 1.1 was=20
>released, but I've been too lazy lately :-)

  Question (to other list members): did everyone else get that "=20" at the
end of some lines, or is it just me?

>This is what the AmosPro-directory looks like: Only Ldos and JD_Lib
>are in use of the non-standard libraries.

[...]

>     APSystem (dir)
>       3d.lib                           AMOSPro.Lib
>       AMOSPro.Lib.bak                  AMOSPro_3d.Lib

  What program created the AMOSPro.Lib.bak file?  I know that my "patch" to
AMOSPro.Lib (which I almost immediately discovered didn't work... remember?)
made a backup of AMOSPro.Lib before doing its stuff.  Try copying the .bak
file over AMOSPro.Lib and see if that fixes the problem.

  --Andy Church

From amos-request@svcs1.digex.net Mon Oct  3 06:09:48 1994
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Date: Sun, 2 Oct 1994 19:32:15 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410022332.AA14652@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: We need more code examples!
Status: RO

>After I sent the message about slider gadget coding, I came to the conclusion
>that we need to have more coding examples in the traffic!
>
>Something that will make people think, "Hey, I`ll try that!"
>
>Have YOU got a procedure that you`re really proud of?
>
>Doesn`t matter how small it is! You never know,  someone might find it really
>useful!

  If you're looking for code examples, try the Procedure Library (it's on the
AMOS WWW site, or dev/amos/ProcLib30.lha on AmiNet).  Speaking of which, I'm
willing to pick up the project again if people are willing to send me code...

  --Andy Church

From amos-request@svcs1.digex.net Mon Oct  3 06:29:15 1994
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Date: Sun, 2 Oct 1994 19:46:40 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410022346.AA14221@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Extensions
Status: RO

>When is the AGA extension for AMOS pro going to be released? - is there
>such a thing as this extension?  And where would I get this in the UK?

  There's not an AGA extension per se, but my Intuition Extension supports
AGA screen modes.

>Also Amiga Computing have a review for an intuition extension called
>Liberator - Is this the same one being coded by Playfield!? If not what
>will be the difference(s) and which one would be best to buy?

  Mine - I get the money. :-)

  Seriously, in my (as unbiased as I can make it) opinion, my extension is
the better one.  The Liberator extension is essentially an interface to
the system libraries - you can call a function like Intuition's
OpenWindow() by name rather than by Intcall() (or Execall(), etc.) and a
function offset; you still need to set up any structures or pointers
yourself.  The Intuition Extension, however, lets you use commands very
similar to AMOS's graphics commands to handle Intuition graphics.  For
example, you can open an Intuition screen with the command:

Iscreen Open number,width,height,colours,mode [,title$ [,displayID]]

while with Liberator you'd have to set up a NewScreen structure using
Pokes, Dokes, and Lokes, then call the OpenScreen() function.

  You can already buy the Intuition Extension from PLAYFIELD!, even though
I'm still working on it.  (After all, a program - or extension - as large
as this is never finished.)  E-mail Ryan Scott (rscott@gate.net) for
information.

  --Andy Church

From amos-request@svcs1.digex.net Sat Oct  1 05:16:18 1994
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Date: Sat, 1 Oct 1994 03:07:33 -0400 (EDT)
From: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Subject: Re: What happens now...?
To: AMOS mailing list <amos-list@access.digex.net>
In-Reply-To: <Pine.3.89.9409301623.A29689-0100000@teal.csn.org>
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Status: RO

   Agreed.  My interest in joining this list was that is was a great 
place to communicate with others and get information on AMOS and AMOS- 
related topics.  I too think this group could definetly become a key factor 
in the long term survival of AMOS.  I would not like to see other 
languages included in this group unless it has a  direct relation to AMOS 
(extensions, assembly routines, etc.).

---------- Tim Wright ----- 'Argh!' ----- tewright@mailbox.syr.edu ----------

On Fri, 30 Sep 1994, Edward R. Pope wrote:

> Just a note that I don't think it would be such a good idea to include 
> languages other tha AMOS in this group, for the reason that the focus 
> would be so diffused.  And by focusing on AMOS this might become main 
> source for keeping it vital, given the question about Europress 
> maintaining it.

From amos-request@svcs1.digex.net Mon Oct  3 08:39:56 1994
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From: Carl Wooltorton <zodiac@tartarus.uwa.edu.au>
Message-Id: <199410030447.MAA05027@lethe.uwa.edu.au>
Subject: Re: text adv. vs lucasfilm games
To: amos-list@access.digex.net
Date: Mon, 3 Oct 1994 12:47:33 +0800 (WST)
In-Reply-To: <9409301534.AA15645@sauron.hope.edu> from "Ben Marty" at Sep 30, 94 11:34:18 am
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Status: RO

Ben wrote:
> Carl wrote:
> > Still, I like the graphics ones better.  Maybe you should compromise and
> > have graphics, but a textual control rather than mouse.  Have commands
> > like:
> > 
> >   Walk to shelf.
> >   Look on shelf.
> >   Get the Babel fish.
> >   Stick Babel fish in left nostril.
> >   Snort.
> > 
> > Well...you get the drift.
> 
> 	So you're talking games like Kings Quest I-III (they lost the textual
> interface somewhere between IV and VI).

I don't know having never seen those games...but probably.

Carl.
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From amos-request@svcs1.digex.net Mon Oct  3 11:46:38 1994
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From: martinp@visionware.co.uk (Martin Powell)
Message-Id: <9410030848.AA20677@poohbear.visionware.co.uk>
Subject: Amiga Scrabble
To: amos-list@access.digex.net
Date: Mon, 3 Oct 1994 09:48:36 +0100 (BST)
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Status: RO

Yo Gang!!

	I have written Scrabble for the amiga using amos.

	You can get it from aminet, or from my ftp site

	ftp.visionware.co.uk in /pub/staff/martinp

	Check it out.  any comments appreciated.

Regards

   Martin.

PS: New version under development

-- 
Martin Powell                               EMail: martinp@visionware.co.uk

                   I TRY TO TAKE ONE DAY AT A TIME,
             but sometimes several days attack me at once.

From amos-request@svcs1.digex.net Mon Oct  3 13:28:52 1994
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Date: Mon, 3 Oct 1994 12:24:44 +0100
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Status: RO

Well, it seems 1 person wants other langauges on the list, and the rest don't, so can
we drop the 'What happens now?' thread - nothing needs to happen. All the postings
about 'AMOSPro should be PD' are a bit redundant as well - We would all like to be able to update it, only europress can give the permission, so repeatedly posting that it 
should be PD here is a total waste of our time - what do you expect - an argument?
Fill europresses mailbox with all this junk.

Also, on the question of not enough code examples being posted, I believe that
you shouldn't post code just for the sake of it - We have the procedure library for
usefull procedures (Which is now on the AMOS WWW site in unarchived form, so you can
browse though it), and demos can be uploaded to aminet, or the WWW Site (By mailing
them uuencoded to play@gate.net, or me if they are smallish).

However when you have a programming problem, then you shuold always post the section of
code that is going wrong - don't just describe it. There is much more chance that you
will get some help. 

P.S. Anyone expected an update to easylife today, blame Christian Mumenthaler for
writting colonial conquest (in AMOS of course). Soon.


From amos-request@svcs1.digex.net Mon Oct  3 14:01:16 1994
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From: M Dolfan C <mcox>
Message-Id: <199410031157.AA06859@access4.digex.net>
Subject: Monthly business
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Mon, 3 Oct 1994 07:57:31 -0400 (EDT)
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Status: RO

Well, I uploaded the September messages to Aminet.  Hopefully they will be
available within the day.  I also included the FAQ with it.

Does anyone wish to be on the AMOS FAQ list?  If you are already on the list,
you will receive it right after this message.  I hope.  :)

Anyone care to help with the FAQ?  The main thing I need is for people to check
my list of programs on Aminet.  I have not added Chaneques yet.  Are there
any others that I am missing?

Also, for all you extensions owners and authors, can you check the list to
make sure I have the right slots and versions?  Also, for the authors, please
send me a couple lines of description.  Include what it does, works with,
how to get it, etc.

Thanks.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From amos-request@svcs1.digex.net Mon Oct  3 14:59:33 1994
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Date: Mon, 3 Oct 1994 13:10:23 +0100
From: David Hollway <dmh11@tower.york.ac.uk>
X-Sender: dmh11@tower.york.ac.uk
To: amos-list@access.digex.net
Subject: AMTuition
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Status: RO

Hi all,
 Many moons ago I released a set of Intuition-simulating procedures as 
"Licenseware" under the name of "AMtuition". I haven't received any 
royalties for this product for quite some time, so I assume that interest 
in it has faded. Now, my question is this: if I was to go to the trouble 
of making it freeware (at the moment I have a distribution contract with 
CLR), would anyone be interested in it? Or shall I just leave it as 
licenseware, in the vain hope that I might get some more sales? The money 
doesn't matter particularly to me (much to my disappointment, no-one ever 
sent me a 4000-040Tower in payment.. :-) ), but I think that the procedres 
are good & worth using (I put a lot of work into them), and I guess that 
interest in them is going to plummet even further with the imminent 
release of Andy Church's "proper" Intuition extension..

Regards,

 David Hollway.

-----------------------------------------------------------------------------
David Hollway (dmh11@tower.york.ac.uk)   |   //Amiga 4000-030-SCSI-CDROM-PII-
Dept. of Computer Science, University of | \X/420MB "Amiga - Why Compromise?"
York, York YO1 5DD, ENGLAND.             | In Basel, Switzerland until 12/94 
WWW Home: http://www.york.ac.uk/~dmh11/  | 
-----------------------------------------------------------------------------




From amos-request@svcs1.digex.net Mon Oct  3 15:50:59 1994
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Date: Mon, 3 Oct 1994 08:59:49 +0500
From: marty@cs.hope.edu (Ben Marty)
Message-Id: <9410031259.AA01657@sauron.hope.edu>
To: amos-list@access.digex.net, Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: We need more code examples!
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> ... we need to have more coding examples in the traffic!
> 
> Something that will make people think, "Hey, I`ll try that!"
> 
> Have YOU got a procedure that you`re really proud of?
> 
> Doesn`t matter how small it is! You never know,  someone might find it really
> useful!
> 
	I got a bunch o' little procedures (for instance manual filled polygons,
linked lists and stuff), but I think, Unfortunately, I'm deciding to leave the
list since I've moved to IBM now.  I never thought it would be such a complete
turnover but I think the thing is that I just can't use two different systems
for general purposes in my life.  I automatically choose one.  Anyway, I'll
try to post some of those procedures to amos-list eventually.  If anyone
wants to write me about TechnoVenture (and/or find out its cheat codes), just
remember my E-Mail address: marty@cs.hope.edu.
	Oh, I just looked back and you may be wondering about the purpose for
manually filled polygons.  That program will let you have polygons with variable
number of sides up to ... was it 1,000 or 10,000... edges.  That would quite
impractical using an AMOS command line.  It is, however, a little slow.  Hey,
I could kill two balls of wax with one bird in the bush (ehh) by sending the
polygon program that uses linked list for edges!

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Date: Mon, 3 Oct 1994 06:23:48 -700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: Game Idea's
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Status: RO

Any AMOS/AMOSPro game writters out there here are a few game idea's:

- Burgertime (C=64 Conversion)
- Wizard Of Wor (C=64 Conversion)
- Crazy Climber (Arcade game)
- Targ (Arcade Game)

Also just an idea that you can add ARexx support to your code for adding 
cheats to your game as AMOSPro has the ability to add ARexx to your 
programs, same goes for any utilities or applications that you make.

Just a few idea's to grow on :)

Greg
gcox@ctsnet.cts.com


From amos-request@svcs1.digex.net Mon Oct  3 19:53:02 1994
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Organization: Home
X-Mailviewer: Mail 1.14
From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: AmosPro (bug report continued...)
Status: RO


> >Help me AmosPro veterans (well, I've had Amos since the day Amos 1.1 was=20
> >released, but I've been too lazy lately :-)

That Andy Church bloke wrote;
 
>   Question (to other list members): did everyone else get that "=20" at the
> end of some lines, or is it just me?

Yeah I (and probably everybody else) got the =20's.

To solve this problem you must turn of the MIME encoding on your mailing
program.

If you are using ELM, there is a cycle gadget for this option in the window
which pops up after you have finished editting your mail.(I think it is
the top-most gadget).

Simply cycle thru the options until you come to "NONE".

You wouldn't believe the amound of trouble I was having sending uuencoded
data while this option was turned on. :(

Starfish and coffee, anyone?
G.

--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Mon Oct  3 17:50:05 1994
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From: P}l Brovold L|berg <pallo@stud.unit.no>
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Subject: Problem with compiled programs.
To: amos-list@access.digex.net
Date: Mon, 3 Oct 1994 15:36:14 +0100 (MET)
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I am a quite experienced AMOS and AMOS Pro user, but since I upgraded to AMOS Pro 2.0 and the AMOS Pro Compiler things has started to get hard.

When I compile my programs, everything works fine, I can start it from CLI or WB, but!

When I try to use the program on an older Amiga with a std. MC68000 processor, something fucks up, and the well known GURU appears. 

I am working on an A1200 with a Blizzard 1230 running on 40MHz with an 68882 40MHz FPU, 4 megs of fast ram. But I think the same shit happened before I accelerated my A1200 and was running on a plain MC68020. What do I do wrong????

 - Paul

From amos-request@svcs1.digex.net Mon Oct  3 20:28:40 1994
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Date: Mon, 3 Oct 1994 17:05:40 +0100
From: jlubbers@fwi.uva.nl (Jan Lubbers)
X-Organisation: Faculty of Mathematics & Computer Science
                University of Amsterdam
                Plantage Muidergracht 24
                NL-1018 TV Amsterdam
                The Netherlands
X-Phone:        +31 20 525 5200
X-Fax:          +31 20 525 5101
To: amos-list@access.digex.net
Subject: Hello everyone
X-Sun-Charset: US-ASCII
Status: RO

Hello everyone,

I believe time has come to introduce myself to you.

I am 19 years old sophomore at the University of Amsterdam.
Artificial Intelligence is my major, but incidentally I attend Computer Science courses.

I have been taught/have learned the following languages:
- Basic  (Basic 2.0, Simon's Basic, GW Basic, Amiga Basic; all crap)
- Logo   (Which my father "taught" me, to educate me :-)
- Pascal (Part of college course)
- PROLOG ( "   "     "      "     ; Weird language!)
- C      (I am very inexperienced in this)
- AMOS   (*HURRAY*)  

My current equipment is a humble A2000, 1Mb, _no_ harddisk(!) and a Multisync.
I have plans to buy an A1200HD (shortage of money won't stop me).

Okay, now about AMOS:

I am using AMOS Classic 1.36. 
My programming interests are arcade games, especially platformers.
Past completed projects include an intelligent bat'n'ball game, a text-only 
adventure (which I lost due to SADDAM), and some personal stuff.  

I am currently working on an SF platformer/shoot'em-up.
(for more info: please mail me!)
Stage of development:

- game design is almost finished
- plot is nearing completion
- basic mechanics are coded
- graphics are being produced 
- music is put on hold (lost contact with musician)  
- sfx are put on hold

Why I joined this list:
 
Well, as far as I have experienced, AMOS (the way I use it) is not capable of
running my game; the compiler helps a bit, but it's still slooooow.  

I know most of you are skillfull, experienced programmers, so I turn to you for
help. 

More on this will be posted in later mailings.....

I believe I have introduced myself well, but if you have any question, please
feel free to ask!  

One last note:
It can (and sometimes will :-) take a while to reply your letters/comments,
because of irregular net-use. 
              
"          /|                      " 
      My  /-|miga loves AMOS!     

CU next time, bye!

  ___ _               _  _  __ __ ___
    //_)/| /   /  / //_)/_)/_ /_/(_
___// // |/   /__/_//_)/_)(_ / \___)



From amos-request@svcs1.digex.net Mon Oct  3 23:16:02 1994
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Date: 	Mon, 3 Oct 1994 12:41:23 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: =20!
To: amos-list@access.digex.net
Message-Id: <" 3-Oct-94 20:41:23 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

Yep =20!

I =20 got all =20 those =20 in with =20 that message =20 as well!
What =20 does it =20 mean =20!

	=20
	Mat. =20!

From amos-request@svcs1.digex.net Mon Oct  3 23:52:38 1994
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Date: 	Mon, 3 Oct 1994 12:48:08 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re. Aminet Code Examples...
To: amos-list@access.digex.net
Message-Id: <" 3-Oct-94 20:48:08 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

All very well! 

But I can`t access Aminet from my computer. :(

(It`s not an Amiga - but a Xerox 6085, yep, I`m mailing from work. It`s free you see! :)

	Mat.

From amos-request@svcs1.digex.net Tue Oct  4 00:11:31 1994
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Date: Mon, 3 Oct 1994 15:50:59 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
To: AMOS LIST SEND <amos-list@access.digex.net>
Subject: gone for 3 days
Message-Id: <Pine.A32.3.90.941003155027.36367C-100000@tequesta.gate.net>
Mime-Version: 1.0
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Status: RO


Don't think I'll be reading much mail for next 3 days, if you write to 
me.

______________________________________________________________________________
Ryan Scott - rscott@gate.net		             CyberGate Support Manager
PLAYFIELD! AMOS Resources                                 1 800 NET GATE
http://www.gate.net/amos/play/                         Internet Connections  


From amos-request@svcs1.digex.net Tue Oct  4 10:47:18 1994
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Message-Id: <9410031823.AA001mu@dynamo.demon.co.uk>
Organization: Fortune Software
X-Mailviewer: Mail 1.12
From: Dominic Ramsey <dom@dynamo.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Text adv. vs Lucasfilm games
Status: RO

Matthew Gorner.wgc-e@rx.xerox.com wrote:
> 
> Nah! I prefer mouse driven interfaces!
> 

Under no circumstances should you let your mouse drive.

The information super highway is dangerous enough as it is. Besides,
they can't reach the pedals.

(Oh god, I think I just said the ISH word.  =8-O )


--
Dominic Ramsey      email: dom@dynamo.demon.co.uk
http://www.gate.net/user/play/people/dramsey.html

From amos-request@svcs1.digex.net Tue Oct  4 09:35:52 1994
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From: Carl Wooltorton <zodiac@tartarus.uwa.edu.au>
Message-Id: <199410032349.HAA29379@lethe.uwa.edu.au>
Subject: Re: Game Idea's
To: amos-list@access.digex.net
Date: Tue, 4 Oct 1994 07:49:06 +0800 (WST)
In-Reply-To: <Pine.SCO.3.90.941003061842.29219A-100000@crash.cts.com> from "Greg Cox" at Oct 4, 94 05:27:44 am
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Status: RO

Greg Cox wrote:
> 
> Any AMOS/AMOSPro game writters out there here are a few game idea's:
> 
> - Burgertime (C=64 Conversion)
> - Wizard Of Wor (C=64 Conversion)
> - Crazy Climber (Arcade game)
> - Targ (Arcade Game)

You forgot the best of all... M.U.L.E!

Carl.
--------------------------------------------------------------------------------
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From amos-request@svcs1.digex.net Tue Oct  4 10:06:15 1994
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Date: Tue, 4 Oct 1994 02:26:16 +0200 (EET)
From: "K.Veijalainen" <Kimmo.Veijalainen@lut.fi>
To: Andy Church <achurch@goober.mbhs.edu>
Cc: amos-list@access.digex.net
Subject: Re: Amos Pro...
In-Reply-To: <9409272055.AA14650@goober.mbhs.edu>
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> >And another question, someone on the list was bugfixing AmosPro.

>   That was me.  I don't have the sources; I was using my debugger to
> write the bug-fixing code.  Unfortunately, it didn't work. :-(  I'm
> trying to get permission from Europress to continue development of AMOS,
> but I haven't heard from them yet.

I hope the best for you. AmosPro is, IMO, an excellent product -
editor, compiler, everything in one package a la PC compilers.
But since EuroPress dropped Amiga (grrr) I hope someone like you will
get the rights to update it. I'm willing to pay money to get a bugfixed
version. You should let EuroPress know that there are customers who
want _support_! I've bought Amos, Amos 3D, Amos Compiler, Amos Pro,
Amos Pro Compiler.... and now I don't get updates. I'll break some knees
if I don't get my AmosPro 2.1 :-)


From amos-request@svcs1.digex.net Tue Oct  4 10:30:11 1994
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Date: Tue, 4 Oct 1994 03:05:59 +0200 (EET)
From: "K.Veijalainen" <Kimmo.Veijalainen@lut.fi>
To: amos-list@access.digex.net
Subject: Re:AmosPro (bug report continued...) (fwd)
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>>Sometimes, after I either try "test" or "run" buttons or F1/F2, the mouse
>>pointer disappears and AmosPro hangs.  If the machine does not crash, click
>>left-right clicking on mousebuttons solves the situation for 10 seconds or
>>so, after which the machine hangs again.
>>
>>Sometimes when I launch Amos, the editor corrupts my program. I have to=20
>>reboot and reload the program....
>>
>What is this `=20' thing all about?
>Here's an idea - reinstalling AMOSPRo from scratch, or even running it from
>floppies - just to see if it works then. It could be one of your files is
>corrupt.

Ok, 1st the '=20'-thingy: My pine configuration is fucked.

I tried running AmosPro from floppies. I re-installed it from scratch.
And I noted something: When the top of the display area flashes,
and the mouse pointer hangs, what actually happens, is that I get
a recoverable alert:

Error: 0100 000F

The task address is irrelevant I think. I also tried AmosPro 2.00 on my
brothers 2MB (chip) A1200. Same problem: this same alert appeared when
I hit F1/F2/F3.


From amos-request@svcs1.digex.net Tue Oct  4 11:22:50 1994
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Date: Mon, 3 Oct 1994 22:24:29 -0400 (EDT)
From: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Subject: Re: text adv. vs lucasfilm games
To: AMOS mailing list <amos-list@access.digex.net>
In-Reply-To: <199410030447.MAA05027@lethe.uwa.edu.au>
Message-Id: <Pine.3.89.9410032115.A11095-0100000@mothra.syr.edu>
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   I have always loved strictly text adventures.  I never really took a 
liking to those text games with still graphics (I had the tendency to  
turn the pictures off if possible).  The early King's Quests brought a 
nice change to adventure games by adding interactive graphics while 
still retaining the text input.  This started to feel a bit old to me 
though, when the later Sierra games came out with the slick, graphical 
point-and-click interface.  I do feel however, that this interface is too 
simplified and limiting.  Lucasfilm games seem to have nice situation 
sensitive control but again I they feel too limited in options to me.
   What does this all mean?  I dunno.  It's just my humble $0.02 worth.  
I guess what Im trying to say is that each type of system has (to me at 
least) advantages AND disadvantages.  You have to decide which things are 
more important to your game.  My synopsis: text - probably most flexible but 
quite dated and relatively unpopular today; text+graphics - pretty 
pictures may not really enhance game; text+interactive graphics - great 
blend of flexibility and use of graphics but again rather dated;  
graphical interface - easy to use and most common today but not really
flexible.  Again remember this is just my OPINION. :)

---------- Tim Wright ----- 'Argh!' ----- tewright@mailbox.syr.edu ----------


From amos-request@svcs1.digex.net Tue Oct  4 13:38:08 1994
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Date: Tue, 4 Oct 1994 11:05:01 +0100 (MET)
From: Marco Beretta <mberetta@varano.ing.unico.it>
Subject: Extensions
To: amos-list <amos-list@access.digex.net>
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Status: RO


Where I can get the Intuition library for AmosPro?

M&F


From amos-request@svcs1.digex.net Tue Oct  4 23:00:33 1994
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To: amos-list@access.digex.net
Date: Tue, 04 Oct 94 09:49:33 BST
From: BryanB <ceebdb@caledonia.hw.ac.uk>
Status: RO

Subject: Re:Problem with compiled programs

Paul Brovold wrote:

>I am a quite experienced AMOS and AMOS Pro user, but since I
>upgraded to AMOS Pro 2.0 and the AMOS Pro Compiler things has
>started to get hard.

>When I compile my programs, everything works fine, I can
>start it from CLI or WB, but!

>When I try to use the program on an older Amiga with a std.
>MC68000 processor, something fucks up, and the well known
>GURU appears. 

>I am working on an A1200 with a Blizzard 1230 running on
>40MHz with an 68882 40MHz FPU, 4 megs of fast ram. But I
>think the same shit happened before I accelerated my A1200
>and was running on a plain MC68020. What do I do wrong????

I have had these problems as well and I know that it`s nothing
to do with your blizzard board.

I think the problem is with the Pro compiler itself.  When a
program gets over a certain size it seems to lose all
backward compatability.

The way I solved this problem was to use the AMOS 1.36
compiler. This caused more problems as I was using Amos Pro
to develop my programs.  At first Amos 1.36 would not
recognise my code but for some strange reason it does now,
perhaps its some extension I added to pro.

If you cant load your program into 1.36 you must save it as 
ASCII and all the banks to files. Now you must reassemble it
in 1.36.  I also found that sometimes packed screens fuck up
on the A500 and AMOS 1.36 when packed from AMOS Pro, the
answer is to repack them on the 1.36 from the original
pictures.

This is all a major chore but its worth it for your programs 
to work on all Amigas.  If anyone has any better ideas on how 
to do this please tell me cos this pisses me off no end.

Bryan

From amos-request@svcs1.digex.net Tue Oct  4 19:06:25 1994
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Date: Tue, 4 Oct 1994 10:17:59 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410041417.AA22940@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Fax from Europress
Status: RO

  Well, it finally came... I haven't seen it yet (I just got a message
from my dad at his office) but he says that the general idea is "We're
not going to develop AMOS anymore, we're glad you want to, we don't
object but can't help."

  So... it looks like the AMOS Development team is on!  I don't know yet
whether I can get the source or whether we'll have to disassemble the
code, but AMOS development will be continued.

  --Andy Church

From amos-request@svcs1.digex.net Tue Oct  4 16:24:07 1994
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Date: Tue, 4 Oct 1994 14:23:33 PDT
From: "stud.ass." <bcollin@mpi.nl>
Subject: Re: Text adv. vs Lucasfilm games
To: amos-list@access.digex.net
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On Mon, 3 Oct 94 18:23:32 GMT Dominic Ramsey wrote:

> Matthew Gorner.wgc-e@rx.xerox.com wrote:
> > 
> > Nah! I prefer mouse driven interfaces!
> > 
> 
> Under no circumstances should you let your mouse drive.
> 
> The [blasfemous hypename] is dangerous enough as it is. 
> 
> (Oh god, I think I just said the ISH word.  =8-O )
> 
> 

Yes, you did, and do not ever do it again!!! There are adults 
present!

Branko Collin
bcollin@mpi.nl



From amos-request@svcs1.digex.net Wed Oct  5 04:07:13 1994
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Date: Tue, 4 Oct 1994 23:12:24 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410050312.AA21825@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Problems with large compiled programs
Status: RO

  To all the people who've reported problems with running large compiled
programs: did you try using the LONG option when compiling?  If not, try
that - it might help.

  --Andy Church

From amos-request@svcs1.digex.net Wed Oct  5 05:18:02 1994
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Date: Tue, 4 Oct 1994 21:32:38 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: Extensions
Cc: amos-list@access.digex.net
In-Reply-To: <9410022346.AA14221@goober.mbhs.edu>
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On Sun, 2 Oct 1994, Andy Church wrote:

[...stuff deleted...]
> 
>   You can already buy the Intuition Extension from PLAYFIELD!, even though
> I'm still working on it.  (After all, a program - or extension - as large
> as this is never finished.)  E-mail Ryan Scott (rscott@gate.net) for
> information.
> 
>   --Andy Church
> 

	I just wanted to stay that from my experience if you are looking for
an intuition extension I would instantly want Andy's... why ?  From my
experience with Andy I found him to be an excellent coder and extremly
knowledgable... and I am not saying this because I am somehow involeved
with the extension.. I am not... I am saying this because it is the truth..
I have not ordered Andy's extension because right now I don't want easy
to use intuition... I want to learn it the hard way... and if I get Andy's
extension I never will... somedays I curse the fact that I bought Amos
in the first place... it makes everything (gfx wise) extremly easy... so
I have absolutely no desire to learn how do something equivalent in C or
ASM... anyways I just want to say good luck to you Andy with your extension
and I hope you do get some money... The funny thing to me is that the
equivalent in the IBM world would probably make you filthy rich... 
(but thats no excuse to go over to the dark side..)

	- mike

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From: "> Mark Fennell <" <mark_jf@postoffice.utas.edu.au>
Message-Id: <199410050431.PAA05642@bruny.cc.utas.edu.au>
Subject: Help with sound
To: amos-list@access.digex.net (Amos Mailing List)
Date: Wed, 5 Oct 94 15:31:38 EST
X-Mailer: ELM [version 2.3 PL11]
Status: RO

Hi, what I want to know is how to play a singe frequency continuosly in
one channel and another continous frequency in another channel. I have
played around a bit, but with no luck. Any help would be much appreciated.

-Mark

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                  .-.  =Mark Fennell=  Email: mark_jf@bruny.cc.utas.edu.au   =
=  .--_|\	  /   \           .-.                                 .-.     =
= /  oz  \  ///	 /     \         /   \       .-.     _     .-.       /   \    =
=-\_.--._/-///--/-------\-------/-----\-----/---\---/-\---/---\-----/-----\---=
=\      v ///  /         \     /       \   /     `-'   `-'     \   /       \  =
= \  \\\ ///  Amiga Owner \   /         `-'                     `-'         \ =
=  \  \\X//  /  & proud    `-'     == Computer Systems & Mechanical ==       `=
=   \ A1200 /			   ==  Engineering (Undergraduate)  ==        =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Its fun being Cruel.A live fly & a razor blade...BEAUTIFUL!-Prof Bill Joske =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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Date: Tue, 4 Oct 1994 21:39:44 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: AMTuition
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.SGI.3.90.940929164909.21605A-100000@tower.york.ac.uk>
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On Mon, 3 Oct 1994, David Hollway wrote:

> Hi all,
>  Many moons ago I released a set of Intuition-simulating procedures as 
> "Licenseware" under the name of "AMtuition". I haven't received any 
> royalties for this product for quite some time, so I assume that interest 
> in it has faded. 

	I remember downloading the demo and I was impressed... but I never
got around to ordering it.... Just a note the main reason I was going to
order it was not because I wanted to actaully use the routines I just
wanted them to look at... so I would be intrested in looking at the freeware
version... 


		- mike

> Now, my question is this: if I was to go to the trouble 
> of making it freeware (at the moment I have a distribution contract with 
> CLR), would anyone be interested in it? Or shall I just leave it as 
> licenseware, in the vain hope that I might get some more sales? The money 
> doesn't matter particularly to me (much to my disappointment, no-one ever 
> sent me a 4000-040Tower in payment.. :-) ), but I think that the procedres 
> are good & worth using (I put a lot of work into them), and I guess that 
> interest in them is going to plummet even further with the imminent 
> release of Andy Church's "proper" Intuition extension..
> 
> Regards,
> 
>  David Hollway.
> 
> -----------------------------------------------------------------------------
> David Hollway (dmh11@tower.york.ac.uk)   |   //Amiga 4000-030-SCSI-CDROM-PII-
> Dept. of Computer Science, University of | \X/420MB "Amiga - Why Compromise?"
> York, York YO1 5DD, ENGLAND.             | In Basel, Switzerland until 12/94 
> WWW Home: http://www.york.ac.uk/~dmh11/  | 
> -----------------------------------------------------------------------------
> 
> 
> 
> 

From amos-request@svcs1.digex.net Wed Oct  5 05:45:27 1994
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Date: Tue, 4 Oct 1994 21:44:28 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: Problem with compiled programs.
Cc: amos-list@access.digex.net
In-Reply-To: <199410031436.AA21391@signy1>
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On Mon, 3 Oct 1994, P}l Brovold L|berg wrote:

> I am a quite experienced AMOS and AMOS Pro user, but since I upgraded 
> to AMOS Pro 2.0  and the AMOS Pro Compiler things has started to get hard.
> 
> When I compile my programs, everything works fine, I can start it from 
> CLI or WB, but!
> 
> When I try to use the program on an older Amiga with a std. MC68000 processor, 
> something fucks up, and the well known GURU appears. 
> 

	This one caused me much pain... with the older workbenchs/cpu's amos
 does something screwy if you have any Icon or Sprite banks (I can't remeber
 which) saved with the program... this does not cuase an error if the 
 programs and just amos compilied (ie. a non-exec compile)... this is not a
 problem with the newer wb's/cpu's... I hope this helps...

		- mike



> I am working on an A1200 with a Blizzard 1230 running on 40MHz with an 68882 40MHz FPU, 4 megs of fast ram. But I think the same shit happened before I accelerated my A1200 and was running on a plain MC68020. What do I do wrong????
> 
>  - Paul
> 

From amos-request@svcs1.digex.net Wed Oct  5 06:41:54 1994
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Date: Tue, 4 Oct 1994 22:02:04 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: Hello everyone
Cc: amos-list@access.digex.net
In-Reply-To: <199410031605.AA00643@ow10.fwi.uva.nl>
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On Mon, 3 Oct 1994, Jan Lubbers wrote:

[...stuff ctrl-k'ed...]
> 
> I am currently working on an SF platformer/shoot'em-up.
> (for more info: please mail me!)
> Stage of development:
> 
> - game design is almost finished
> - plot is nearing completion
> - basic mechanics are coded
> - graphics are being produced 
> - music is put on hold (lost contact with musician)  
> - sfx are put on hold
> 
> Why I joined this list:
>  
> Well, as far as I have experienced, AMOS (the way I use it) is not capable of
> running my game; the compiler helps a bit, but it's still slooooow.  
> 

	I can't say anything exact because I don't know the specifics of
  your game... but I do believe that Amos is able to do a really good job
  at platform games.... for example this summer I finished coding Super
  Mario Brothers for Amos.. which I of course can not release but it ran
  at the same speed on my A4000 and my A500... But I am working on a 
  game that will incorporate these routines with of course different gfx..

	For example try to get rid of everything calculation... make tables
  for everything you can... for example make a table of jump values for
  your main character eg. DATA -8,-8,-8,-8,-4,-4,-4,-2,-2,-2,0,0,0,2,2, etc..
  then when your guy is jumping all you have to do is just keep reading
  values out the table.. also use x and ($F) instead on x mod 16 (or 
  equivalent values of 8 or 32).. if your map scrolls in all directions
  then have map stored in row-major format for the left/right and have
  the same map stored in col-major format for the up/down (this means that
  you can update the map by just using INC's) also don't use any procedures
  in your ''main loop'' just use procedures for anything that is not 
  speed critical.. ie. initialization/high score table/clean up.. plus
  unroll any loops you can.. this can get messy but it is worth it.. 

	The biggest disadvantage to this type of coding is that you
  really are optimizing for the specific and most frequent cases so you
  lose nice general routines... but it does work.. and gets messy when
  you have to change things...


	Anyways if you want to talk more just mail me..

			- mike
  

	



> I know most of you are skillfull, experienced programmers, so I turn to you for
> help. 
> 
> More on this will be posted in later mailings.....
> 
> I believe I have introduced myself well, but if you have any question, please
> feel free to ask!  
> 
> One last note:
> It can (and sometimes will :-) take a while to reply your letters/comments,
> because of irregular net-use. 
>               
> "          /|                      " 
>       My  /-|miga loves AMOS!     
> 
> CU next time, bye!
> 
>   ___ _               _  _  __ __ ___
>     //_)/| /   /  / //_)/_)/_ /_/(_
> ___// // |/   /__/_//_)/_)(_ / \___)
> 
> 
> 

From amos-request@svcs1.digex.net Wed Oct  5 10:24:32 1994
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Date: Wed, 5 Oct 94 09:46:35 +0100
From: Christian Mumenthaler <mumi@mol.biol.ethz.ch>
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Received: from hel.ethz.ch by odin id AA06114; Wed, 5 Oct 94 09:46:35 +0100
To: amos-list@access.digex.net
Subject: Re: Problems with large compiled programs
Status: RO

>   To all the people who've reported problems with running large compiled
> programs: did you try using the LONG option when compiling?  If not, try
> that - it might help.
> 
>   --Andy Church
> 

Hi there!

I remember that I had very big troubles with a compiled
program which was very long. It compiled well but always crashed
nearly immediately. (I use the Amos Creator 1.36)

The problem was that the maximal number of global variables
was set too low in the compiler configuration file.
There is a small AMOS program with the name "Compile_large.AMOS"
or something similar which automatically increases these values.
(In fact, the program just exchanges the actual configuration file
with another).
However, the compiled program did still NOT run because these values
were still TOO LOW. I increased them again massively (20000 global
variables or something, and I increased also all the other values)
and compiled again. After this, my program worked fine!
I never had to change this configuration file again, so I can not remember
everything exactly... All I can say is that since then all my programs
run fine.

Regards,

	Chris 


From amos-request@svcs1.digex.net Wed Oct  5 09:42:18 1994
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From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Fax from Europress
Status: RO

Andy Church wrote:
 
>   Well, it finally came... I haven't seen it yet (I just got a message
> from my dad at his office) but he says that the general idea is "We're
> not going to develop AMOS anymore, we're glad you want to, we don't
> object but can't help."

Can you transcribe it and e it to the list for all to see, Andy?
 
>   So... it looks like the AMOS Development team is on!  I don't know yet
> whether I can get the source or whether we'll have to disassemble the
> code, but AMOS development will be continued.

Yes, yes, yes, yes (Meg Ryan in "When Harry Met Sally")

I hope they give Andy, and whoever else is interested, the original source
code. Then we can see what was going thru the mad French-man  mind when he
wrote all those crashes and hangs into his code.

Well Andy, lets hope your Dad wasn't giving you the wind-up! ;)

Future's looking brighter ( apart from the fact that I've got to wait 'til
1995 to seen the next ep of Babylon5 :~( )

See y'all,
G.

--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Wed Oct  5 10:54:47 1994
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Date: Wed, 05 Oct 1994 11:02:35 +0100 (CET)
From: Dopex <D.Vissers@hi.ft.HSE.NL>
Subject: New 1200's ?
To: Amos-list@access.digex.net
Message-Id: <1047CB6C8D@hi.ft.hse.nl>
Organization: Hogeschool Eindhoven
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Priority: normal
Status: RO

Rumours have Commodore is quiting etc. etc. etc.

You all properbly heard about it...
Then fewer and fewer A1200 were for sale...

In The Netherlands, it was said to be sold out !

BUT NOW !

A company in The Netherlands sells A1200 again for a very low price
Something that would indicate either new A1200 of dump-prices...

They cost about   Dfl 550.-   (DM 480) (+/- US$ 330)

What's happening ?  Has anybody any more info ?


  #####    ####   #####   ######  ##  ##           vvvvvvv
  ##  ##  ##  ##  ##  ##  ##      ##  ##          >  /~~\ <
  ##  ##  ##  ##  ##  ##  ####     ####           > <_' ? <
  ##  ##  ##  ##  #####   ##      ##  ##          >   1.5G<
  #####    ####   ##      ######  ##  ##           ^^^^^^^  

"If MS-Windows were a woman, she would be a blond !!"

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Date: Wed, 5 Oct 1994 11:49:53 +0100 (MET)
From: Marco Beretta <mberetta@varano.ing.unico.it>
Subject: Re: Fax from Europress
To: Andy Church <achurch@goober.mbhs.edu>
Cc: amos-list@access.digex.net
In-Reply-To: <9410041417.AA22940@goober.mbhs.edu>
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>   Well, it finally came... I haven't seen it yet (I just got a message
> from my dad at his office) but he says that the general idea is "We're
> not going to develop AMOS anymore, we're glad you want to, we don't
> object but can't help."
> 
>   So... it looks like the AMOS Development team is on!  I don't know yet
> whether I can get the source or whether we'll have to disassemble the
> code, but AMOS development will be continued.
> 
>   --Andy Church

That sounds too good to me!!!!!!!
Is it the truth? 

How will you distribute your upgrades, extensions, or new versions of the
program? I am very interested.

M&F


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Date: Wed, 5 Oct 1994 12:03:17 +0100 (MET)
From: Marco Beretta <mberetta@varano.ing.unico.it>
Subject: Re: AMTuition
To: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9410042140.A19905-0100000@nyquist.ee.ualberta.ca>
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> > Hi all,
> >  Many moons ago I released a set of Intuition-simulating procedures as 
> > "Licenseware" under the name of "AMtuition". I haven't received any 
> > royalties for this product for quite some time, so I assume that interest 
> > in it has faded. 
> 
> 	I remember downloading the demo and I was impressed... but I never
> got around to ordering it.... Just a note the main reason I was going to
> order it was not because I wanted to actaully use the routines I just
> wanted them to look at... so I would be intrested in looking at the freeware
> version... 

> > Now, my question is this: if I was to go to the trouble 
> > of making it freeware (at the moment I have a distribution contract with 
> > CLR), would anyone be interested in it? Or shall I just leave it as 
> > licenseware, in the vain hope that I might get some more sales? The money 
> > doesn't matter particularly to me (much to my disappointment, no-one ever 
> > sent me a 4000-040Tower in payment.. :-) ), but I think that the procedres 
> > are good & worth using (I put a lot of work into them), and I guess that 
> > interest in them is going to plummet even further with the imminent 
> > release of Andy Church's "proper" Intuition extension..

I am interested in the extension.
Have you got the demo or can I find it somewhere?

What are the main features of this extension?

M&F


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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410051556.LAA00544@sefl.satelnet.org>
Subject: Re: Problems with large compiled programs
To: mumi@mol.biol.ethz.ch (Christian Mumenthaler)
Date: Wed, 5 Oct 1994 11:56:30 -0400 (EDT)
Cc: amos-list@access.digex.net
In-Reply-To: <9410050846.AA06114@odin> from "Christian Mumenthaler" at Oct 5, 94 09:46:35 am
Content-Type: text
Content-Length: 478       
Status: RO

The original AMOS compiler doesn't cope very well with any program with 
large numbers of variables, or with a small number of large variables.  I 
can't get it to compile anything that needs a Set Buffer command. Any ideas?

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+

              "Everything I say is shit." - David Connors.


From amos-request@svcs1.digex.net Wed Oct  5 20:09:56 1994
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Date: 	Wed, 5 Oct 1994 11:36:17 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: New 1200's ?
To: Amos-list@access.digex.net
Message-Id: <" 5-Oct-94 19:36:17 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

God knows!

Commodore is no longer a household name! Don`t use it! It`s either Amiga
International Inc. / Amiga Technologies Inc. (Provided the bid put forward by
David Pleasance/Colin Proudfoot [two MDs from CBM UK] is successful)

I need to get a new Amiga because my previous A1200 died after commiting
suicide from a six foot shelf! :*(

I tried everywhere but no one had any left, even ZCL (the biggest suppliers in
Britain.) Then I tried a small shop close to home and they claim to have a few
left - but they wouldn`t disclose any info!

My guess is, there are still *VERY FEW* numbers left in circulation that will
pop up now and again. What is interesting to note is that even in these times
of uncertainty, there is still a demand for Amigas?!?

	Mat.

BTW: What`s all this got to do with AMOS - except that without Amigas AMOS
wouldn`t exist!

From amos-request@svcs1.digex.net Wed Oct  5 23:17:54 1994
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Date: 	Wed, 5 Oct 1994 13:46:32 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: AMTuition
To: amos-list@access.digex.net
Message-Id: <" 5-Oct-94 21:46:32 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

I did a load of intuition procs` ages ago as well. (Probably at the same time
you were doing your in fact! :*)

I never released them, because you got there first!!! And you had a few
procedures that I didn`t manage to figure out completely! :*(
(ASL File Requesters and sliders. I had a cool Action Requester routine
though!)

But I thought they were impressive! I was however going to release mine as PD!

	Mat.
	E-Mail: matthew_gorner.wgc-e@rx.xerox.com

From amos-request@svcs1.digex.net Wed Oct  5 23:22:16 1994
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Date: 	Wed, 5 Oct 1994 14:00:00 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: More Help with sound! :*)
To: amos-list@access.digex.net
Message-Id: <" 5-Oct-94 22:00:00 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

Hello people!

That reminds me. Can AMOS play looped samples?
I know SamPlay doesn`t - just single shot ones.
But what about SamRaw?

At the moment I resort to making a module with the one sound effect that I`m
trying to loop, convert it to AMOS music bank format (because you can play
sound FX over the top of a module) and then shove in the necessary sound FX in
a different channel.

Any ideas?

	Regards, Mat

From amos-request@svcs1.digex.net Thu Oct  6 05:26:45 1994
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Date: Wed, 5 Oct 1994 21:21:19 -700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: Scroll Routine
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Mime-Version: 1.0
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Status: RO

Hi,

I am looking to create an Intro to one of my programs and I wanna be able 
to scroll the graphic fonts like the one's in TurboPlus and I am in need 
of some example code to show me how to do this as the method I wanna do 
is have some text at the top scroll back and forth like a swing kinda 
like the intro's you used to see back in the days of the Commodore 64. If 
anyone has some example code or mail me a uuencoded copy of it would be 
great :)

Thanks much !


From amos-request@svcs1.digex.net Thu Oct  6 02:29:59 1994
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Date: Wed, 5 Oct 1994 21:03:10 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410060103.AA22159@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Transcript of Europress fax
Status: RO

FACSIMILE MESSAGE

To:		Andrew Church

Company:	0101 301 794 2280

From:		Lee Cocker

Date:		3 October 1994


			Re: AMOS Professional

Dear Andrew

We are sorry to confirm that Francois Lionet is no longer developing
AMOS due to commitments on other projects.

At Europress, we are concentrating on developing software for the PC
and can only offer support on the existing range of Amiga programs.

It is nice to learn of the existence of your group and your interest
in continuing with AMOS.  We have no objection to any developments/
updates that you may wish to make to AMOS.  However with our
commitment to PC software we regret that we would not be able to offer
any support.

Yours sincerely

(signed)

Lee Cocker
Assistant Customer Services Manager

--------

  --Andy Church

From amos-request@svcs1.digex.net Thu Oct  6 04:01:04 1994
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Date: Thu, 6 Oct 1994 15:02:48 +1100 (DST)
From: Paul Reece <preece@clare.tased.edu.au>
Subject: Re: More Help with sound! :*)
To: Matthew_Gorner.wgc-e@rx.xerox.com
Cc: amos-list@access.digex.net
In-Reply-To: <" 5-Oct-94 22:00:00 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Message-Id: <Pine.3.89.9410061536.A7284-0100000@slick>
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Status: RO

On Wed, 5 Oct 1994 Matthew_Gorner.wgc-e@rx.xerox.com wrote:

> Hello people!
> 
> That reminds me. Can AMOS play looped samples?
> I know SamPlay doesn`t - just single shot ones.
> But what about SamRaw?
> 
> At the moment I resort to making a module with the one sound effect that I`m
> trying to loop, convert it to AMOS music bank format (because you can play
> sound FX over the top of a module) and then shove in the necessary sound FX in
> a different channel.

sam loop on
sam loop off

 - P

----------------------------------------------------------------------------
Paul Reece - Student & Network Assistant                          
Claremont College - Tasmania, Australia.

Email:    preece@clare.tased.edu.au, ds041@cleveland.freenet.edu
Finger:   preece@ftp.clare.tased.edu.au, preece@anfi.tas.gov.au
WWW:      http://www.clare.tased.edu.au/~preece/
Tasnet:   CC_REECE
----------------------------------------------------------------------------

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From amos-request@svcs1.digex.net Thu Oct  6 07:22:54 1994
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Date: Thu, 06 Oct 1994 02:20:19 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: More Help with sound! :*)
To: amos-list@access.digex.net
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Status: RO

Mat,

Sure, the Sam Loop command.  "Sam Loop On %ChannelList"  Thing is, Sam Loop
On is broken in Creator (an maybe Pro?), you have to do:

 Sam Loop On
 Sam Loop Off %1110

Put a ZERO in the Sam Loop Off command where you want the chanel to loop,
only Off works with a bit pattern so you have to turn looping ON for all
channels and then turn it off for the ones you don't want to loop.

Seumas

From amos-request@svcs1.digex.net Thu Oct  6 08:57:01 1994
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	id AA01042; Thu, 6 Oct 94 08:37:45 +0100
Date:  6 Oct 94  8:37 +0100
From: Angel Alvarez <angel@labein.es>
To: amos-list@access.digex.net
Message-Id: <131*angel@labein.es>
Subject: Re: Problems with large compiled programs
Status: RO

>The original AMOS compiler doesn't cope very well with any program with
>large numbers of variables, or with a small number of large variables.  I
>can't get it to compile anything that needs a Set Buffer command. Any ideas?

I don't have any problems compiling (with Pro Compiler) a program with a large
numbers of variables. Currently I am developing a football (or soccer) database
and the first line is Set Buffer 256 and there is no problem. The compiled
program run fine.

===============================================================================
                     _/_/_/ _/     _/_/   _/_/_/    _/_/_/ _/_/_/ _/_/_/ _/_/_/
 Angel Alvarez      _/  _/ _/     _/  _/   _/      _/     _/  _/ _/       _/   
  (Aldi Soft)      _/_/_/ _/     _/  _/   _/      _/_/_/ _/  _/ _/_/     _/    
angel@labein.es   _/  _/ _/     _/  _/   _/          _/ _/  _/ _/       _/     
                 _/  _/ _/_/_/ _/_/   _/_/_/    _/_/_/ _/_/_/ _/       _/      
===============================================================================
             | Note: Aldi Soft isn't a software company. It's me. |
             ======================================================

From amos-request@svcs1.digex.net Thu Oct  6 08:32:16 1994
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Date: 	Thu, 6 Oct 1994 00:43:29 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: More Help with sound! :*)
To: amos-list@access.digex.net
Message-Id: <" 6-Oct-94  8:43:29 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

OK, Sam loop On eh!

But doesn`t that just loop the WHOLE sample in memory?
Can you loop PART of a sample, via: repeat / replenish points?

	Mat.

From amos-request@svcs1.digex.net Thu Oct  6 10:05:02 1994
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From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: More Help with sound! :*)
Status: RO

Matthew_Gorner wrote:

> That reminds me. Can AMOS play looped samples?
> I know SamPlay doesn`t - just single shot ones.
> But what about SamRaw?

Yes, you can loop samples, but they have to be SamRaw samples (according to
the manual, I can't be arsed to check out SamPlay, cuz I lazt like that:)

Just use Sam Loop On.

The only problem is that it will loop samples played in any channel, so
once you've set samples to loop, every sample start after will loop. :(

Does Paul Reece's<sp?> EME solve this annoying problem?

I always use Sam Raw cuz then you can load them as iff or raw, cut
out the header (if iff) and play the sample without having to piss about 
with sample banks.

BTW, Does anybody want a copy of my "IFF 2 RAW 2 IFF" sample convertor?
it will load iff samples and remove/decode the iff header or you can
load raw samples. You can change the pitch of the note to what you think
sounds best. This is useful for saving samples as iff with a different
pitch. You can then save as iff (with correct iff header) or as raw.
Dead useful for correcting the pitch of iff samples.
I think it's name sums it up really; "IFF 2 RAW 2 IFF"

I have also written a sample player which can play either iff or raw
samples as a cli command.

ALSO, I have written a hypermedia program. You can creat your own
hypertext files (in ascii) and link it to sounds or still/animated (pre
AGA) images.

Mail me if you're interested.

*Paul Hickman/Ryan Scott* do you want these programs for the W3 site?

Enough blathering,
G.

--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Thu Oct  6 10:43:27 1994
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From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Transcript of Europress fax
Status: RO

Andy Church transcribed;
 
> FACSIMILE MESSAGE
> 
> To:		Andrew Church

[snipped at the mercy of bandwidth]

> Yours sincerely
> 
> (signed)
> 
> Lee Cocker
> Assistant Customer Services Manager

But...

Are they gonna give you access to the original code??

G.

--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Thu Oct  6 12:16:39 1994
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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Wed, 5 Oct 1994 13:46:52 GMT0BST
Subject:       Intuition Extension
Priority: normal
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Status: RO

Hi there. We keep reading about this extension on the list,
and I for one am most interested. Is there a full description of 
the extension available somewhere and/or a demo??

Much obliged.

Chris
c.j.coulson@ncl.ac.uk - Postgraduate research, Robotics Group

From amos-request@svcs1.digex.net Thu Oct  6 11:58:01 1994
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Date: Thu, 6 Oct 1994 11:14:36 +0100
From: jlubbers@fwi.uva.nl (Jan Lubbers)
X-Organisation: Faculty of Mathematics & Computer Science
                University of Amsterdam
                Plantage Muidergracht 24
                NL-1018 TV Amsterdam
                The Netherlands
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To: D.Vissers@hi.ft.HSE.NL
Subject: Re: New 1200's ?
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Hi!

Could you please tell me what company you're talking about?
I'll pay them a visit and buy my A1200 now! *yeah*; also I'll try to get more 
info on this weird situation,.

Regards,
 
          Jan Lubbers
email: jlubbers@fwi.uva.nl

From amos-request@svcs1.digex.net Thu Oct  6 13:40:05 1994
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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Wed, 5 Oct 1994 13:43:56 GMT0BST
Subject:       Midwinter mapping technique (was Re: Hello everyone]
Priority: normal
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> CJC> 1. A 2-D map generator, using the techniques described by
>CJC> Mike Singleton for his Midwinter program.

>Whats this Technique and whats Midwinter? Can you give me some more
>information? What types of maps does it generate - ie outdoor, dungon, 1st
>person perspective, top down etc...

Midwinter was a 3D first person perspective adventure/strategy/arcade 
type game released, oooooh, about 5 years ago (give or take a year),
and rereleased as a budget game a year ago. 
One of the features of the game was that the map of the playing area 
was generated by starting with a small predrawn map, then zooming 
into the map, interpolating the new pixels in such a way that the
zoomed map wasn`t just a blocky version of the original.

Imagine this:

A B
C D    are four pixels in your original map.

To perform the `Midwinter` Zoom you do this:

A      B

    E

C      D    where E is the average value of A,B,C and D, with a 
small random offset added (the seed for the randomize
function is generated from the current x,y coordinate so that
every time you generate the map it will look the same).

Then you do this:

A  F  B

G  E  H

C  I  D       where F, G, H and I are generated from the averages
of the pixels horizontally and vertically adjacent to them, plus
the random offset. e.g. G = Average(A,C,E, and the pixel to the
left of G which isn`t shown here] + random offset.

Note that you have to work out E first.

The maps produced look like satellite imagery of land masses,
clouds, the sea bed, whatever, depending on the output
technique used. Currently, my little prog shows the map after
removing isolated points, after smoothing, after false contouring
and after simple lightsourcing.

I suppose I could upload the current map generator somewhere,
Aminet for instance, if anyone is interested. And Darryl, if you`re
interested in the routines I could mail you a copy direct. 
Also, for anyone with back issues of ACE (a long deceased
multi-format magazine) the technique was descibed in one of
the later issues, issue number unretrievable from memory
at present time.

> CJC> 2. A raw 24-bit to 16 level greyscale converter (would be 256 level
> CJC> if AMOS had AGA support :-(. The conversion and plotting is
> CJC> done in 68k assembler with AMOS used for system setup and
> CJC> file/memory handling.

>Why not just use Art department pro, unless it's just for the exercise?

Well, you`ve answered part of the question. My final year as an
electronic engineering undergraduate introduced me to the world
of image processing, so I decided to have a go at coding some of
the theories presented in the course.
Additionally, I don`t feel like spending large sums of cash on ADPro
if I can write the software myself. Come on, this is an AMOS list
for petes sake. I don`t see you telling AMOS games writers to
just buy the commercial equivalent. If we all just bought 
commercially available programs instead of writing our own
progs, there`d be no point in packages like AMOS.......

Well, that microflame rounds off this message.

Chris
c.j.coulson@ncl.ac.uk - Postgraduate research, Robotics Group.

From amos-request@svcs1.digex.net Thu Oct  6 13:49:31 1994
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From: stan1@bigbird.bigcat.bellcore.com (ed stanczak)
To: amos-list@access.digex.net
Date:  6 Oct 1994   7:33 EDT
Subject: collision detection
Status: RO

Is there a simple way, assuming there are multiple BOBs and/or
sprites moving around, to detect which objects collide. It appears
you can detect that there was a collision easy enough but I can't
find a command that identifies the objects that collided. In addition,
is there a command that can detect when an object has reached the end
of the visible play field (i.e., physical terminal). This assumes that 
the playfield is larger than the physical terminal. If not, I'd sure
appreciate some examples of how to do this.

Ed  

From amos-request@svcs1.digex.net Thu Oct  6 14:16:24 1994
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Date: Thu, 6 Oct 1994 14:07:33 +0100 (MET)
From: Flint LaForge <Mathieu.Dhondt@rug.ac.be>
Subject: Re: More Help with sound! :*)
To: Matthew_Gorner.wgc-e@rx.xerox.com
Cc: amos-list@access.digex.net
In-Reply-To: <" 5-Oct-94 22:00:00 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
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On Wed, 5 Oct 1994 Matthew_Gorner.wgc-e@rx.xerox.com wrote:

> Hello people!
> 
> That reminds me. Can AMOS play looped samples?
> I know SamPlay doesn`t - just single shot ones.
> But what about SamRaw?
> 
> At the moment I resort to making a module with the one sound effect that I`m
> trying to loop, convert it to AMOS music bank format (because you can play
How do you convert ProTacker.. mods to AMOS music format in AMOSPro?
> sound FX over the top of a module) and then shove in the necessary sound FX in
> a different channel.
> 
> Any ideas?
> 
> 	Regards, Mat
> 

---------------------------------------------------------------------
"I figure you'll never refuse a ride."
"Yes, I really enjoy being in the saddle early in the morning."
"Well, I'm an early riser myself too."
- James Bond, talking to a Beautiful Foil(TM) in "A View to a Kill"


From amos-request@svcs1.digex.net Thu Oct  6 16:42:31 1994
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Date: Thu, 6 Oct 94 09:38:24 GMT
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Organization: Home
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From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: More Help with sound! :*)
Status: RO

Matthew Gorner wrote:

> Hello people!
> 
> That reminds me. Can AMOS play looped samples?
> I know SamPlay doesn`t - just single shot ones.
> But what about SamRaw?

I sorted this bit in an earlier post.
 
> At the moment I resort to making a module with the one sound effect that I`m
> trying to loop, convert it to AMOS music bank format (because you can play
> sound FX over the top of a module) and then shove in the necessary sound FX in
> a different channel.

I thought your 'Mig took a swan-dive from a shelf or cupboard of sum'ink.
At the moment, you're doin' nowt. Get round to that shop and
buy yoursen a new one.

Have you resurrected it?

Go on Matt tell the list exactly what 'appened to your 'Mig, *in detail*.

I'm sure they'd all like a laugh <hehehe>

Weeeee, crunch!

Me being evil >8^))
G.

PS. I know. I'd be knackered if my A4000 kicked it. But I don't store it in a 
high cupboard :)
--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Thu Oct  6 15:34:16 1994
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Date: Thu, 6 Oct 1994 14:05:50 +0100 (MET)
From: Flint LaForge <Mathieu.Dhondt@rug.ac.be>
Subject: Re: New 1200's ?
To: Dopex <D.Vissers@hi.ft.HSE.NL>
Cc: Amos-list@access.digex.net
In-Reply-To: <1047CB6C8D@hi.ft.hse.nl>
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Status: RO

On Wed, 5 Oct 1994, Dopex wrote:

> Rumours have Commodore is quiting etc. etc. etc.
> 
> You all properbly heard about it...
> Then fewer and fewer A1200 were for sale...
> 
> In The Netherlands, it was said to be sold out !
In Belgium as well.
> 
> BUT NOW !
Huh?
> 
> A company in The Netherlands sells A1200 again for a very low price
> Something that would indicate either new A1200 of dump-prices...
> 
> They cost about   Dfl 550.-   (DM 480) (+/- US$ 330)
What? That means BF11000? I bought mine at 18000;- (which is some fl 900)
A major fraud! I'm going to ask my money back!
(Shit... Why couldn't I wait just one more month?? :(
> 
> What's happening ?  Has anybody any more info ?
> 
> 
>   #####    ####   #####   ######  ##  ##           vvvvvvv
>   ##  ##  ##  ##  ##  ##  ##      ##  ##          >  /~~\ <
>   ##  ##  ##  ##  ##  ##  ####     ####           > <_' ? <
>   ##  ##  ##  ##  #####   ##      ##  ##          >   1.5G<
>   #####    ####   ##      ######  ##  ##           ^^^^^^^  
> 
> "If MS-Windows were a woman, she would be a blond !!"
Btw, Dopex, somewhere in the past, you sent me Madonna module or something.
Could you send it to me again please? I never downloaded it (erased it 
accidently :] 

---------------------------------------------------------------------
"I figure you'll never refuse a ride."
"Yes, I really enjoy being in the saddle early in the morning."
"Well, I'm an early riser myself too."
- James Bond, talking to a Beautiful Foil(TM) in "A View to a Kill"


From amos-request@svcs1.digex.net Thu Oct  6 16:20:46 1994
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Date: Thu, 6 Oct 1994 14:19:47 +0100 (MET)
From: Flint LaForge <Mathieu.Dhondt@rug.ac.be>
Subject: Some things...
To: AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.89.9410061437.A27175-0100000@eduserv>
Mime-Version: 1.0
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Status: RO

Sorry that I ask these things in public, but I can't remeber any of the 
names (let alone addresses) involved.
Some guy on this list made Chaneques (or something). Well, if he could 
send it to me, another happy person would inhabit this global village (is 
this a censored word as well?)
Also, somebody else made that EasyLife extension... I'm interested as 
well :)
Oh, and about commercial games... Hasn't anybody noticed that "Valhalla 
and the Lords of Infinity" is written in AMOS (in six weeks)? I read that 
in CU, in the readers' letters dept. The game wasn't really reviewed 
awfully positively, but some said it wasn't a bad try at all (scores 
ranging from 60% on...) In fact, I'm noticing a certain neglect towards AMOS 
from the side of the Amiga mags. Readers who ask them for advice on an 
easy, yet powerful programming language always get Blitz recommended. 
Also, when a game is written in Blitz, they can't stop telling us. 
(remember the war, er, Skidmarks. And that game was published by the same 
publishers as Blitz itself, so it's very probable that the programmer(s) 
of Blitz created the game, which prolly means they inserted a huge load 
of ASM code as well. IMHO Valhalla etc. is better publicity for AMOS than 
Shitmarks (oh dear, did I write that wrong?) is for Blitz, because 
Valhalla was written by a standalone programming team. Well, enuf about 
that.) 

				Flint.
---------------------------------------------------------------------
"I figure you'll never refuse a ride."
"Yes, I really enjoy being in the saddle early in the morning."
"Well, I'm an early riser myself too."
- James Bond, talking to a Beautiful Foil(TM) in "A View to a Kill"


From amos-request@svcs1.digex.net Thu Oct  6 15:57:17 1994
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Date: Thu, 6 Oct 1994 14:29:50 +0100 (MET)
From: Flint LaForge <Mathieu.Dhondt@rug.ac.be>
Subject: Ole!
To: AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.89.9410061420.A29193-0100000@eduserv>
Mime-Version: 1.0
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Status: RO

This is a chain letter. Everyone who is VERY happy with the fact that 
work on AMOS will be continued, express your joy here:
- YIPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
  Mathieu.Dhondt@rug.ac.be (aka Flint)


From amos-request@svcs1.digex.net Thu Oct  6 18:46:21 1994
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Date: Thu, 6 Oct 1994 11:28:50 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410061528.AA19642@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Transcript of Europress fax
Status: RO

  Sorry about the bogus reply... I'm working on the problem... (I'd try
to remove it entirely, but the real problem is the Macs we're forced to
use at school, and I don't think the CS staff would like it too much if
I threw them all out a window.)

>Andy Church transcribed;

[...]

>But...
>
>Are they gonna give you access to the original code??

  I don't know.  I'm trying to get it, though.

  --Andy Church

From amos-request@svcs1.digex.net Thu Oct  6 19:08:27 1994
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Date: Thu, 6 Oct 94 09:38:53 CST
From: hugor@staff.udg.mx (Hugo Ramses -Multimedia)
Message-Id: <9410061538.AA05402@staff.udg.mx>
To: amos-list@access.digex.net
Subject: Chaneques
Status: RO

Have you ever played Chaneques?

Aminet game/think/Chaneques_1.lha
                 /Chaneques_2.lha

_________________________
Hugo Ramses Moreno Ramos
Amoeba Software
hugor@cosmos.staff.udg.mx
Guadalajara, Mexico

From amos-request@svcs1.digex.net Thu Oct  6 20:42:25 1994
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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410061903.PAA00413@sefl.satelnet.org>
Subject: Re: collision detection
To: stan1@bigbird.bigcat.bellcore.com (ed stanczak)
Date: Thu, 6 Oct 1994 15:03:13 -0400 (EDT)
Cc: amos-list@access.digex.net
In-Reply-To: <199410061206.AA29710@bigbird.bigcat.bellcore.com> from "ed stanczak" at Oct 6, 94 07:33:00 am
Content-Type: text
Content-Length: 974       
Status: RO

> 
> Is there a simple way, assuming there are multiple BOBs and/or
> sprites moving around, to detect which objects collide. It appears
> you can detect that there was a collision easy enough but I can't
> find a command that identifies the objects that collided. In addition,
> is there a command that can detect when an object has reached the end
> of the visible play field (i.e., physical terminal). This assumes that 
> the playfield is larger than the physical terminal. If not, I'd sure
> appreciate some examples of how to do this.

I don't have my manual handy, but there is a function that tells you if 
two objects collided - I think it's something like Bob Col (a,b) which 
returns True if a and b collided.

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+

              "Everything I say is shit." - David Connors.


From amos-request@svcs1.digex.net Thu Oct  6 22:41:14 1994
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Date: Thu, 6 Oct 1994 13:30:22 -0700 (PDT)
From: Andrew Appleton <andrewa@atheria.europa.com>
To: amos-list@access.digex.net
Subject: Continued development of Amos
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Status: RO

I am real happy about the decision of Andy (whoops, forgot his 
family-name...) to continue development of Amos, but, and this is no 
reflection of his talents or commitment. But I think the key word is 
commitment and maybe Amos would be better in the hands of a developer who 
would be able to give 200% commitment to it.
Again, I am not trying to doubt Andy in any way, but there are a lot of 
people out there who are chomping at the bit for the next version of 
Amos, with all the latest additions and features, on a non-profit making 
(I assume, you haven't mentioned anything about taking it over as a 
commercial product) basis, are you sure you will not get totally p!$$@d 
off with the amount of pressure to release the newest version?

Oh well, that's all I gotta say for now, 'xcept I agree with the post 
about text adventures being abnormally cool.....
____________________________________________________________________________
Impossible? No, just highly improbable.... *8^)



From amos-request@svcs1.digex.net Fri Oct  7 00:02:25 1994
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410062037.WAA18981@liero.cc.lut.fi>
Subject: Voila!
To: amos-list@access.digex.net
Date: Thu, 6 Oct 1994 22:37:03 +0200 (EET)
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Status: RO

Forwarded message:

> This is a chain letter. Everyone who is VERY happy with the fact that 
> work on AMOS will be continued, express your joy here:
> - YIPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
>   Mathieu.Dhondt@rug.ac.be (aka Flint)

Huaaaaaaaaaagh!

Ok, does anyone know why I get recoverable alerts (error 0100 000F)
all the time with AmosPro?


From amos-request@svcs1.digex.net Fri Oct  7 00:44:49 1994
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From: Matt Pierce <mpierce@hpvclo.vcd.hp.com>
Message-Id: <9410062038.AA25800@hpvclo.vcd.hp.com>
Subject: Ole! (fwd)
To: amos-list@access.digex.net (amos list)
Date: Thu, 6 Oct 94 13:38:33 PDT
Mailer: Elm [revision: 70.85]
Status: RO

> 
> This is a chain letter. Everyone who is VERY happy with the fact that 
> work on AMOS will be continued, express your joy here:
> - YIPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
>   Mathieu.Dhondt@rug.ac.be (aka Flint)
ahem....YIPPYOUEEEEEEEEEE
Matt Pierce


From amos-request@svcs1.digex.net Thu Oct  6 23:40:01 1994
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Date: Thu, 6 Oct 1994 17:20:25 -0400 (EDT)
From: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Subject: What do we want to do with it?
To: AMOS mailing list <amos-list@access.digex.net>
Message-Id: <Pine.3.89.9410061704.A11381-0100000@mothra.syr.edu>
Mime-Version: 1.0
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Status: RO

   Well, now that it appears AMOS is no longer in the hands of 
Lionet and Europress, and that this list will be a major factor in 
keeping it alive, let's ask ourselves one question:

   What do we want to do with it?

   Let's address all the changes/additions that we would like to see in 
AMOS!  I'm going to make up a short list myself and I think that all of 
us should as well.  Hopefully, some of these suggestions might appear in  
the next release or in future extensions.

---------- Tim Wright ----- 'Argh!' ----- tewright@mailbox.syr.edu ----------

From amos-request@svcs1.digex.net Fri Oct  7 09:21:18 1994
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Date: Fri, 07 Oct 1994 01:37:20 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: collision detection
To: amos-list@access.digex.net
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Status: RO

Ed,

Once you know if an object has hit something (e.g. For A=FirstShotBob to
LastShotBob : If Bob Col(A,FirstEnemyBob to LastEnemyBob) : a hit : endif
: next), just do this:  For A=FirstTargetBob to LastTargetBob : if Col(A) :
the bob used in the last Bob Col hit object A : endif : next a.
Where FirstTargetBob and LastTargetBob are the Bob numbers of the things
that you want to check to see if they hit the object you just Bob Col
checked.

If you're using an extra large screen, you're probly using Screen Offset to
change what area of it you see, right?  If so, just check to see if the
Bob's X co-ord is more than 320+XF (where XF is the X offset in Screen
Offset), and if the X is less than 0+XF.  Do the same for the Y co-ord
of the Bob if you scroll up and down as well.  If you want the Bobs to be
bobbed even if they are only a little bit on the screen, and most of your
bobs are 32 pixels or less, just use this for horizontal scrolling:
"If X>-16+XF and X<336+XF then Bob n,X,Y,I"

Seumas

From amos-request@svcs1.digex.net Fri Oct  7 09:02:23 1994
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Date: Fri, 07 Oct 1994 01:37:29 -0400 (EDT)
From: sfmcnally@BIX.com
Subject: Re: Midwinter mapping technique (was Re: Hello everyone]
To: amos-list@access.digex.net
Message-Id: <9410070137.memo.89486@BIX.com>
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Status: RO

Chris,

I'd like to see your mapping routines.  Could you send them to me too
please?  Or just send them to Aminet.

Thanks.

Seumas (sfmcnally@bix.com)

From amos-request@svcs1.digex.net Fri Oct  7 09:52:04 1994
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Date: 	Fri, 7 Oct 1994 00:55:46 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: AMOS continuation.
To: amos-list@access.digex.net
Message-Id: <" 7-Oct-94  8:55:46 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

Hi Everyone!

OK, so it looks like AMOS may be continued. Personally I`m a bit dubious about
EuroPress handing over the source code. Even if they have no interest in
continuing, they may strike up some sort of "agreement". After all, they did
put a lot of time and money into the product, I don`t think they are just going
to hand it over to someone else who isn`t a software developer (registered I
mean - Are you Andy?)

If they do give up source/rights to AMOS - don`t expect any help!
And I would be careful with the source code, to prevent a multitude of "rouge"
versions running around. This needs to handled *professionally*
otherwise it may get out of hand.

Mat.

From amos-request@svcs1.digex.net Fri Oct  7 23:18:41 1994
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Date: 	Fri, 7 Oct 1994 01:59:42 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Obituary - My A1200
To: amos-list@access.digex.net
Message-Id: <" 7-Oct-94  9:59:42 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

Dear All,

(Sad organ music in background...)

Thankyou for being here today, for this is indeed a solom time for us all. What
can I say, A1200 was a dear fellow,  colleague, and may I say, a good friend.

I`d like to begin by saying that, we will all miss A1200, along with 60 Meg HD.
And hope that we can all remember A1200 for what he has contributed to the
Amiga society.

	- Half finished "Alien War" a fine production.
	- GUI-Ed. GadToolsBox for AMOS.
	- World Of Chaos, the fractal generator.
	- And countless effects that were never used!

Yes, A1200 has indeed contributed. But was never recognised for his true talent
(Ahem!) because he never released anything into PD!

This is a sad tale, of a life that ended so quickly, when really, it was only
beginning. (?)

A1200, denied a monitor for a while, was left to mooch around a room, with
nothing to do but get in the way. Because of this, A1200 was banished to "Six
foot shelf", where he was to spend the rest of his days without Mr. Monitor to
keep him company!

It was this, loneliness, this empty void of companionship that forced A1200 to
take the ultimate sacrifice - his own life.

It was one evening when A1200, locked in his cell of darkness (a cupboard!)
saw his opportunity when his keeper opened the door for a brief moment.

In desperation, A1200 lept from his domain and fell, six foot onto a *hard*
floor. There was no chance of survival, and A1200 knew this. (He also knew that
other A1200s are difficult to get hold of! He did this on purpose to piss me
off - the b*@!#*d! Ahem...)

There he lie. Cold and still. With six keys strewn across the floor.

In a mad attempt to revive A1200 I set about cardiovascular action, and plugged
him in. Only to hear the last breath of life squeeze out of the HD as it
stopped spinning. (Good job I had a backup!)

This was how life ended. And now it`s up to you to decide how life can start
again!!!
Donations will be taken at the following E-Mail address - please no flowers.

	matthew_gorner.wgc-e@rx.xerox.com

Thanks to you all, you are very kind!

From amos-request@svcs1.digex.net Fri Oct  7 19:32:51 1994
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Date: Fri, 07 Oct 1994 11:19:51 +0100 (CET)
From: Dopex <D.Vissers@hi.ft.HSE.NL>
Subject: Re: Re: New 1200's ?    Rollback.
To: Amos-list@access.digex.net
Message-Id: <1509393589@hi.ft.hse.nl>
Organization: Hogeschool Eindhoven
X-Envelope-To: Amos-list@access.digex.COM
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Status: RO

> God knows!
> 
> Commodore is no longer a household name! Don`t use it! It`s either Amiga
> International Inc. / Amiga Technologies Inc. (Provided the bid put forward by
> David Pleasance/Colin Proudfoot [two MDs from CBM UK] is successful)

sorry.

> 
> I need to get a new Amiga because my previous A1200 died after commiting
> suicide from a six foot shelf! :*(

sorry again. 

> 
> I tried everywhere but no one had any left, even ZCL (the biggest suppliers in
> Britain.) Then I tried a small shop close to home and they claim to have a few
> left - but they wouldn`t disclose any info!

shame shame.
 
> My guess is, there are still *VERY FEW* numbers left in circulation that will
> pop up now and again. What is interesting to note is that even in these times
> of uncertainty, there is still a demand for Amigas?!?

YES !

> Mat.
 
> BTW: What`s all this got to do with AMOS - except that without Amigas AMOS
> wouldn`t exist!

Stop bothering me...     ;)
I just thought perhaps someone on the amos-list might be slightly 
interested in Amiga's ???

 


 
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"Virtual Reality has many dangers,
 You don't have to wear a helmet for nothing."

From amos-request@svcs1.digex.net Fri Oct  7 17:57:18 1994
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Date: Fri, 07 Oct 1994 11:21:07 +0100 (CET)
From: Dopex <D.Vissers@hi.ft.HSE.NL>
Subject: Re: More Help with sound! :*)
To: Amos-list@access.digex.net
Message-Id: <150EDD4699@hi.ft.hse.nl>
Organization: Hogeschool Eindhoven
X-Envelope-To: Amos-list@access.digex.COM
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Status: RO

> Hello people!

euh.. hi.

> 
> That reminds me. Can AMOS play looped samples?
> I know SamPlay doesn`t - just single shot ones.
> But what about SamRaw?

Samraw can..   (SamLoop on) (Or something like that.)

> At the moment I resort to making a module with the one sound effect that I`m
> trying to loop, convert it to AMOS music bank format (because you can play
> sound FX over the top of a module) and then shove in the necessary sound FX in
> a different channel.

> Any ideas?

Try RAW !


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"Virtual Reality has many dangers,
 You don't have to wear a helmet for nothing."

From amos-request@svcs1.digex.net Fri Oct  7 19:26:44 1994
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Date: Fri, 07 Oct 1994 11:25:50 +0100 (CET)
From: Dopex <D.Vissers@hi.ft.HSE.NL>
Subject: 1200 + Mods   LaForge <-> Dopex
To: Amos-list@access.digex.net
Message-Id: <15234B62B6@hi.ft.hse.nl>
Organization: Hogeschool Eindhoven
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> What? That means BF11000? I bought mine at 18000;- (which is some fl 900)
> A major fraud! I'm going to ask my money back!
> (Shit... Why couldn't I wait just one more month?? :(

Forget it !

Fake.....

Publicity stunt...
> > 
> > What's happening ?  Has anybody any more info ?

Nothing's happening, that's the problem.

> Btw, Dopex, somewhere in the past, you sent me Madonna module or something.
> Could you send it to me again please? I never downloaded it (erased it 
> accidently :] 

Madonna ???  Module ?
ME ?????????????
Not !

Got a lot of modules ok... but not any from madonna..

All my modules are available on FTP...
Will pretty soon name the site in my sign, don't have it on me now...
Sorry...


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"Virtual Reality has many dangers,
 You don't have to wear a helmet for nothing."

From amos-request@svcs1.digex.net Fri Oct  7 17:51:38 1994
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Date: Fri, 07 Oct 1994 11:27:27 +0100 (CET)
From: Dopex <D.Vissers@hi.ft.HSE.NL>
Subject: Re: Ole!
To: Amos-list@access.digex.net
Message-Id: <1529A3221C@hi.ft.hse.nl>
Organization: Hogeschool Eindhoven
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> This is a chain letter. Everyone who is VERY happy with the fact that 
> work on AMOS will be continued, express your joy here:

> - YIPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
>   Mathieu.Dhondt@rug.ac.be (aka Flint)

- oh, JOY......
  D.Vissers@hi.ft.hse.nl
   
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"Virtual Reality has many dangers,
 You don't have to wear a helmet for nothing."

From amos-request@svcs1.digex.net Fri Oct  7 18:05:13 1994
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Date: Fri, 07 Oct 1994 11:29:12 +0100 (CET)
From: Dopex <D.Vissers@hi.ft.HSE.NL>
Subject: Re: Chaneques
To: Amos-list@access.digex.net
Message-Id: <153162319C@hi.ft.hse.nl>
Organization: Hogeschool Eindhoven
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Status: RO

> Have you ever played Chaneques?

YES....

It's a really challenging game..

Graphix not perfect..
Playability good.

> 
> Aminet game/think/Chaneques_1.lha
>                  /Chaneques_2.lha
 

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"Virtual Reality has many dangers,
 You don't have to wear a helmet for nothing."

From amos-request@svcs1.digex.net Fri Oct  7 22:44:39 1994
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Date: Fri, 07 Oct 1994 12:30:28 +0100 (CET)
From: Dopex <D.Vissers@hi.ft.HSE.NL>
Subject: Wedding <!Erik&Anke!>
To: Amos-list@access.digex.net
Message-Id: <1637291F89@hi.ft.hse.nl>
Organization: Hogeschool Eindhoven
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> Please FORWARD the following message to anyone you know or place
> it on any populair newsgroup. (And off course read it and give
> a short but happy reply :-)
 
Hi there! 

One of your fellow cyber-punks, Erik, got married to Anke on September
30th. 

Now he really hasn't got so much time left to travel trough cyberspace. To
compensate for this, why not send them your congratulations, so that
they'll find them when they return from their Honey-moon. 

E-mail addresses: 
Erik:  E.Gommer@ckskg.azu.nl
Anke:  ydv@oce.nl
 
> Thanx,
 
> Two friends of Erik and Anke's

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"Virtual Reality has many dangers,
 You don't have to wear a helmet for nothing."

From amos-request@svcs1.digex.net Fri Oct  7 22:26:44 1994
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 (for amos-list@access.digex.com)
From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410071132.NAA24918@liero.cc.lut.fi>
Subject: Re:Voila! (fwd)
To: amos-list@access.digex.net
Date: Fri, 7 Oct 1994 13:32:43 +0200 (EET)
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Forwarded message:
> >Ok, does anyone know why I get recoverable alerts (error 0100 000F)
> >all the time with AmosPro?
> 
> It means you are freeing memory twice. If it recovers OK, it was from a tasks private
> memory list (Like I use for structured variables in easylife - that's why i'm familiar
> with this error :-) - it you have to reboot, it was from the main system memory list.

I am doing nothing. I'm using the standard AmosPro "Reserve" and "Erase"
commands in my programs. I get these recoverable alerts when I either
run, test or save the program I'm editing.

From amos-request@svcs1.digex.net Fri Oct  7 23:20:19 1994
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Date: Fri, 7 Oct 1994 08:29:07 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410071229.AA22752@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Continued development of Amos
Status: RO

>I am real happy about the decision of Andy (whoops, forgot his 
>family-name...) to continue development of Amos, but, and this is no 
>reflection of his talents or commitment. But I think the key word is 
>commitment and maybe Amos would be better in the hands of a developer who 
>would be able to give 200% commitment to it.

  There are five of us... even if we only give 50% commitment each, that's
250%. :-)  Actually, we should be able to do much better as a team than
than anyone else would individually, and since most of us are extension
programmers, we already understand at least part of AMOS's internals.  And
I'm willing to commit as much to AMOS as I have to the Intuition Extension.

>Again, I am not trying to doubt Andy in any way, but there are a lot of 
>people out there who are chomping at the bit for the next version of 
>Amos, with all the latest additions and features, on a non-profit making 
>(I assume, you haven't mentioned anything about taking it over as a 
>commercial product) basis, are you sure you will not get totally p!$$@d 
>off with the amount of pressure to release the newest version?

  No... I've already had some pressure for Intuition, so I'm getting used
to it.

  --Andy Church

From amos-request@svcs1.digex.net Fri Oct  7 18:16:58 1994
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	id 22571W Fri,  7 Oct 1994 13:10:05 GMT
From: pieter.van.der.merwe@cool.alt.za (Pieter Van Der Merwe)
Subject: Amos Updates
Date: Fri,  7 Oct 1994 13:03:28 GMT
Message-Id: <941007151005700@cool.alt.za>
Organization: Cool BBS, South Africa <sysop@cool.iaccess.za>
To: aj639@cleveland.freenet.edu
Sender: mcox
Status: RO

Hi
  I'm a Amos programmer and was wondering if there is any new Amos 1.3
updates. I got my Amos 1.35 from a CUAmiga disk and got the 1.36 update
from a BBS and was wondering if there is any new ones higher than 1.36.

I have a problem with the tracker that is build into Amos. When I play
protracker 3.10b mods with it,it doesn't play it right as it suppose to
do. Can you help me please?????

Thanx for your time.
Pieter (Chip)
   (07-10-94)


From amos-request@svcs1.digex.net Fri Oct  7 15:26:45 1994
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From: muckleys <muckleys@helios.aston.ac.uk>
Date: Fri, 7 Oct 1994 13:14:24 +0000
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Hello,

       Can anybody out there give me some help with this little problem Im having?  

       The problem simply stated is that I am writing a 3d isometric walk around program (kind of like Heimdall 2 etc.).  I have created the basic building blocks ( wall partitions, and floor tiles) which I just want to paste down onto the screen then I can move bobs around on it.  Unfortunately the only way I could achieve this is by making the room up of Bobs on a first screen and then copying the screen onto another (using screen Copy) and then putting Bobs on top which Im sure you can appreciate looks messy to say the least.  Also the other problem is that walls etc (the bobs) sometimes fail to appear for some strange reason - has anybody else had this problem?

      If you can help me on either of these points then please contact me via the mailing list or by my mail address which is

muckleys@aston.ac.uk

      Thanks

      Stuart

From amos-request@svcs1.digex.net Fri Oct  7 17:13:17 1994
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Date: Fri, 7 Oct 94 14:29:37 +0100
From: Christian Mumenthaler <mumi@mol.biol.ethz.ch>
Message-Id: <9410071329.AA01164@odin>
Received: from hel.ethz.ch by odin id AA01164; Fri, 7 Oct 94 14:29:38 +0100
To: amos-list@access.digex.net
Subject: Modem games
Status: RO

Hello everybody!

I have programed a two player game (Colonial Conquest II)
and people don't stop asking me for modem support.
There are two big problems though: First, I do not own
a modem which will make development of such a version
very difficult and second, I have NO idea how to program
such a thing.
The second problem is the reason for asking you all. Does
somebody here have experience with two player modem games?

I think I would have to work it out in the following
way:
1) The players have to start the program and the program will
ask each player if he's the number one or the number two.
2) At the end of turn of player #1, the game saves all variables
to a bank and sends this bank through modem to the player #2
where the bank is read. (The "bank" part is easy, as I have 
such routines for the save and load game command, but how do
I send the bank?)
3) In the meantime, player #2 has to wait until he gets the data.
Once they arrive, player #2 makes his turn. Then, the data
are sent back to player #1 and the evaluation of the players
moves is done on BOTH computers (which implies that the radom
generators need the same seed to yield exactly the same results
on both machines).

Will this be easy to program? Any ideas?

Thanks a lot!

	Chris

From amos-request@svcs1.digex.net Fri Oct  7 19:51:45 1994
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Date: Fri, 7 Oct 1994 10:27:22 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410071427.AA20375@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: AMOS continuation.
Status: RO

>OK, so it looks like AMOS may be continued. Personally I`m a bit dubious about
>EuroPress handing over the source code. Even if they have no interest in
>continuing, they may strike up some sort of "agreement". After all, they did
>put a lot of time and money into the product, I don`t think they are just going
>to hand it over to someone else who isn`t a software developer (registered I
>mean - Are you Andy?)

  Nope.  I might be if C= were still around.  Then again, I might become
one after someone else picks up the Amiga again.

>If they do give up source/rights to AMOS - don`t expect any help!
>And I would be careful with the source code, to prevent a multitude of "rouge"

  You mean "rogue", right? :-)

>versions running around. This needs to handled *professionally*
>otherwise it may get out of hand.

  The source code, if I get it, will definitely be kept in a secure
place (i.e. no unauthorized access).

  --Andy Church

From amos-request@svcs1.digex.net Fri Oct  7 22:21:31 1994
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 (for amos-list@access.digex.com)
From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410071549.RAA27349@liero.cc.lut.fi>
Subject: Re: AMOS continuation.
To: amos-list@access.digex.net
Date: Fri, 7 Oct 1994 17:49:21 +0200 (EET)
X-Mailer: ELM [version 2.4 PL23]
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Status: RO

Forwarded message:

> If they do give up source/rights to AMOS - don`t expect any help!
> And I would be careful with the source code, to prevent a multitude of "rouge"
> versions running around. This needs to handled *professionally*
> otherwise it may get out of hand.
> 
> Mat.

Isn't this the idea behind ADT? To organize the updating of AmosPro
and prevent the thing that happened to some old version of Nethack,
ie. n^38 unofficial patches that partly fix the same bugs?


From amos-request@svcs1.digex.net Fri Oct  7 22:37:00 1994
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Date: Fri, 7 Oct 1994 12:31:31 PDT
From: "stud.ass." <bcollin@mpi.nl>
Subject: Re: What do we want to do with it?
To: Amos Discussion List <amos-list@access.digex.net>
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On Thu, 6 Oct 1994 17:20:25 -0400 (EDT) Timothy E. Wright wrote:

>    Well, now that it appears AMOS is no longer in the hands of 
> Lionet and Europress, and that this list will be a major factor
> in keeping it alive, let's ask ourselves one question:
> 
>    What do we want to do with it?
> 
>    Let's address all the changes/additions that we would like to
> see in AMOS!  I'm going to make up a short list myself and I 
> think that all of us should as well.  Hopefully, some of these
> suggestions might appear in the next release or in future
> extensions.
> 

There's really not much I would like to see:
-AGA graphics 
-smaller compiled code (why should Hello_World take up 60 k?)

I have not encountered any of the bugs that others seem to 
experience and am very happy with AMOS as it is.

Branko Collin
bcollin@mpi.nl




From amos-request@svcs1.digex.net Sat Oct  8 02:37:56 1994
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From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410072147.AA17176@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Modem games
Status: RO

>1) The players have to start the program and the program will
>ask each player if he's the number one or the number two.

  I would instead write it so that the player who originated the modem
connection chooses whether he's the first or second player - this way
you don't have to worry about resolving conflicts where both people
want to play first.

>2) At the end of turn of player #1, the game saves all variables
>to a bank and sends this bank through modem to the player #2
>where the bank is read. (The "bank" part is easy, as I have 
>such routines for the save and load game command, but how do
>I send the bank?)

  In theory, you just need to do a Serial Out on #1's end, wait for
the transmission to finish (Serial Check), then continue.  (I've never
tried it before, although I've given some thought to it.)  You should
also include a checksum with the bank, to make sure that the correct
data is sent and not corrupted.  A simple way of doing this is just to
reserve an extra 4 bytes at the end of the bank, then add up all the
values (one integer - 4 bytes - at a time) in the bank and store the
result in the extra location you reserved.  Then you'd have #2's side
reply with either a positive or negative response, indicating that it
either did or did not receive the data correctly (after calculating
the checksum itself and comparing the result to the sent checksum).

>3) In the meantime, player #2 has to wait until he gets the data.
>Once they arrive, player #2 makes his turn. Then, the data
>are sent back to player #1 and the evaluation of the players
>moves is done on BOTH computers (which implies that the radom
>generators need the same seed to yield exactly the same results
>on both machines).

  If you're going to need a seeded random number generator (which you
will in this case) then you can't use AMOS's Rnd() function, since it
doesn't always return the same sequence of numbers for the same seed.
The one I posted a while back, which is also on the PLAYFIELD! WWW
page, will do fine.

  --Andy Church

From amos-request@svcs1.digex.net Sat Oct  8 04:31:56 1994
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410072224.AAA29836@liero.cc.lut.fi>
Subject: ColConq2
To: amos-list@access.digex.net
Date: Sat, 8 Oct 1994 00:24:51 +0200 (EET)
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Forwarded message:

> I have programed a two player game (Colonial Conquest II)
> and people don't stop asking me for modem support.
> There are two big problems though: First, I do not own
> a modem which will make development of such a version
> very difficult and second, I have NO idea how to program
> such a thing.

I don't care, I just wanted to use this bandwith to tell you:
"THANK YOU FOR MAKING SUCHG A COOL GAME!".
Don't kill me please :-)

From amos-request@svcs1.digex.net Sat Oct  8 06:29:10 1994
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Date: Fri, 7 Oct 1994 17:41:43 -0700 (PDT)
From: Andrew Appleton <andrewa@thetics.europa.com>
To: Andy Church <achurch@goober.mbhs.edu>
Cc: amos-list@access.digex.net
Subject: Re: AMOS continuation.
In-Reply-To: <9410071427.AA20375@goober.mbhs.edu>
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>   The source code, if I get it, will definitely be kept in a secure
> place (i.e. no unauthorized access).
>   --Andy Church
> 
Hmm, this seems to me as though you would be the only person responsible 
for Amos updates, and in a way it is good that one source would be 
issuing updates (no confusion in the Amos community about which version a 
fellow user has), but as I said in my last post, it would be better if a 
for-profit company took over Amos, I would prefer paying a nominal fee 
for updates rather than sporadic updates from a non-developer who really 
has no need to update the product other than self-motivation.
I also imagine that EuroPress would probably want a fee for the transfer 
of the source code to you.
BTW, the majority of people can spell, so it isn't amusing or interesting 
to correct spelling mistakes.

ARA
___________________________________________________________________________
Impossible? No, just highly improbable.... *8^)


From amos-request@svcs1.digex.net Sat Oct  8 08:51:23 1994
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Date: Fri, 7 Oct 1994 23:06:42 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410080306.AA28596@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: AMOS continuation.
Status: RO

>>   The source code, if I get it, will definitely be kept in a secure
>> place (i.e. no unauthorized access).
>> 
>Hmm, this seems to me as though you would be the only person responsible 
>for Amos updates, and in a way it is good that one source would be 
>issuing updates (no confusion in the Amos community about which version a 
>fellow user has), but as I said in my last post, it would be better if a 
>for-profit company took over Amos, I would prefer paying a nominal fee 
>for updates rather than sporadic updates from a non-developer who really 
>has no need to update the product other than self-motivation.
>I also imagine that EuroPress would probably want a fee for the transfer 
>of the source code to you.

  As I said, there are several people who are part of the group I've
assembled.  Yes, I assembled the group, so I suppose you could look at me
as the one person who is responsible for development, but it won't be that
way - we'll all be working on it.  I also wouldn't be so hasty to say we'd
only update AMOS "sporadically" - besides, I'm sure you'll agree that
sporadic updates are better than none at all.

  You seem to imply that we'd be distributing AMOS for free - non-profit.
While we'll do this for minor updates, the same way that Europress did, we
don't know yet how we'll handle major upgrades.  It may be that we'll sell
it for profit.

  BTW, if you can find one software company that's willing to take on AMOS
*and* will update it regularly for as long as there is a demand, please
tell me.

>BTW, the majority of people can spell, so it isn't amusing or interesting 
>to correct spelling mistakes.

  Obviously you aren't one of them.  The word "rouge" is perfectly valid.
<flame mode off>  It could also lead to some strange misinterpretations,
if one is as demented as I am. :-)

  --Andy Church

From amos-request@svcs1.digex.net Sun Oct  9 10:17:46 1994
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From: Carl Wooltorton <zodiac@tartarus.uwa.edu.au>
Message-Id: <199410090812.QAA07566@lethe.uwa.edu.au>
Subject: Re: New 1200's ?
To: amos-list@access.digex.net
Date: Sun, 9 Oct 1994 16:12:41 +0800 (WST)
In-Reply-To: <" 5-Oct-94 19:36:17 +1".*.Matthew_Gorner.wgc-e@rx.Xerox.com> from "Matthew_Gorner.wgc-e@rx.xerox.com" at Oct 5, 94 11:36:17 am
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Mat wrote:
> My guess is, there are still *VERY FEW* numbers left in circulation that will
> pop up now and again. What is interesting to note is that even in these times
> of uncertainty, there is still a demand for Amigas?!?

I would give my right arm (or even maybe my left one) for an A1200.
My A500 is fossilizing before my eyes.

Carl (who beleives the only appendage you need to program is your mouth).
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From amos-request@svcs1.digex.net Sun Oct  9 12:01:34 1994
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Organization: Home
X-Mailviewer: Mail 1.14
From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Amos Updates
Status: RO

Pieter Van Der Merwe wrote:

>   I'm a Amos programmer and was wondering if there is any new Amos 1.3
> updates. I got my Amos 1.35 from a CUAmiga disk and got the 1.36 update
> from a BBS and was wondering if there is any new ones higher than 1.36.
> 
> I have a problem with the tracker that is build into Amos. When I play
> protracker 3.10b mods with it,it doesn't play it right as it suppose to
> do. Can you help me please?????

YES!

It's called AmosPro. 
AmosPro has an update that comes with the AmosPro compiler (update V2.0?)

Unfortunately, you'll have to pay "full whack" for AmosPro :(

G.

--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Sun Oct  9 16:16:12 1994
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From: M Dolfan C <mcox>
Message-Id: <199410091534.AA24661@access4.digex.net>
Subject: Enforcer Hits
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Sun, 9 Oct 1994 11:34:48 -0400 (EDT)
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Status: RO

I was wondering if anyone has run into these hits before?  Lionet had said that
he removed all hits, and I tested it and never had any.  Since then, though, I
have added newer extensions (Intuition, EME, EasyLife).

Any of you extension writers able to use enforcer?  Here are the hits.  The
last one happened when I QUIT AMOS Pro.

Enforcer Hit!  Bad Program!

09-Oct-94  11:26:15
BYTE-READ from 00000017                        PC: 00FB94C0
USP:  08095D04 SR: 0019 SW: 0751  (U0)(-)(-)  TCB: 08094C80
Data: 0816C6A0 0000FFFF 00000000 0816C6A0 00000011 00000000 000000FF 08182AE8
Addr: 0816C6A0 00000000 08182A88 0816C618 0816C6A0 080A8F9A 08000A7C --------
Stck: 0809EC6C 00000000 0000FFFF 0816C702 0816C9E0 08182AF2 0809DCD4 00000007
Stck: 00000000 00000007 00000011 00000000 000000FF 08182AE8 081A3F96 08182A88
----> 0809EC6C - "libs:amos.library"  Hunk 0000 Offset 000031A4
----> 0809DCD4 - "libs:amos.library"  Hunk 0000 Offset 0000220C
PC-8: 6706526C 001E200C 206E01A4 CD484EAE FF76CD48 4CDF3C7C 4E755369 001E6E08
PC *: 08290007 0017667E 4E7508A9 00070017 4269001E 137C000C 000841EE 008C2F0E
Name: " AMOS"

09-Oct-94  11:27:07
BYTE-READ from 00000017                        PC: 00FB94C0
USP:  08095D38 SR: 0019 SW: 0751  (U0)(-)(-)  TCB: 08094C80
Data: 0816DB58 00000001 00000000 00000001 00000260 FFFFFFC4 000000FF 081808D6
Addr: 0816DB58 00000000 0816DB58 0816C5C4 080C661C 080A8F9A 08000A7C --------
Stck: 0809EC6C 08160054 00000001 0809D2CA 000027A0 081808E0 0809EBA4 080D27F8
Stck: 080CA18E 00F9670C 00001000 414D4F53 50726F00 00000000 000002F8 00165844
----> 0809EC6C - "libs:amos.library"  Hunk 0000 Offset 000031A4
----> 08160054 - "XDS:AMOS_Pro/APSystem/AMOSPro_Editor"  Hunk 0000 Offset 000063A4
----> 0809D2CA - "libs:amos.library"  Hunk 0000 Offset 00001802
----> 0809EBA4 - "libs:amos.library"  Hunk 0000 Offset 000030DC
PC-8: 6706526C 001E200C 206E01A4 CD484EAE FF76CD48 4CDF3C7C 4E755369 001E6E08
PC *: 08290007 0017667E 4E7508A9 00070017 4269001E 137C000C 000841EE 008C2F0E
Name: " AMOS"

09-Oct-94  11:29:31
BYTE-READ from 00000008                        PC: 080E04C4
USP:  08095D06 SR: 0014 SW: 0751  (U0)(-)(-)  TCB: 08094C80
Data: FFFFFFFF 00000067 00000000 0000FFFF 000001F2 FFFFFFC4 000000FF 0110FFFC
Addr: 0807CEF8 00000000 00000000 0816C638 08083E78 080A8F9A 08172EE0 --------
Stck: 00000000 080DF4CC 00000000 08172EE0 080967B2 0000000D 080A9162 00000000
Stck: 0000FFFF 000001F2 FFFFFFC4 000000FF 01100000 080A98BA 0816C638 00000000
----> 080967B2 - "AMOSPro"  Hunk 0000 Offset 00000642
PC-8: 42A80004 21480008 2005600C 22452C78 00044EAE FE9E2005 4CDF04E0 4E752F0A
PC *: 0C290004 0008660A 223C446C 50026100 2B8E2448 4AAA000A 670A224A 2C780004
Name: " AMOS"

The first 2 I was not able to tell what I was doing since AMOS won't let the
screen pop up.

BTW, I was not using any commands from the mentioned extensions.  I was just
loading some of the Pro Examples.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From amos-request@svcs1.digex.net Mon Oct 10 08:07:38 1994
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Date: Mon, 10 Oct 1994 10:10:12 +0100 (MET)
From: Flint LaForge <Mathieu.Dhondt@rug.ac.be>
Subject: OK OK
To: AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.89.9410101018.A11581-0100000@eduserv>
Mime-Version: 1.0
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Status: RO

Ok, Ok. I know I'm not supposed to ask this on this list. But:
Could anyone send me an uuencoded Relocator? (You know, degrade your 1200 
to KS 1.3)
Where  should I write to in order to enlist on an Amiga Games List?


 			Sorry (slap!)
				Flint.

---------------------------------------------------------------------
"I figure you'll never refuse a ride."
"Yes, I really enjoy being in the saddle early in the morning."
"Well, I'm an early riser myself too."
- James Bond, talking to a Beautiful Foil(TM) in "A View to a Kill"


From amos-request@svcs1.digex.net Mon Oct 10 19:19:51 1994
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Some things...
Status: RO

 FLF> Also, when a game is written in Blitz, they can't stop telling us. 
 FLF> (remember the war, er, Skidmarks. And that game was published by the
 FLF> same 
 FLF> publishers as Blitz itself, so it's very probable that the
 FLF> programmer(s) 
 FLF> of Blitz created the game, which prolly means they inserted a huge
 FLF> load 
 FLF> of ASM code as well...

All the graphic movments appear to have been done in ASM.
The main loop-checking for the joystick, and the loading of the background
screen was Shitz, opps, I mean Blitz.
Darryl

-- Via DLG Pro v1.0


From amos-request@svcs1.digex.net Tue Oct 11 01:00:51 1994
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From: Robert Fentiman <rfentima@d.umn.edu>
Message-Id: <199410110045.TAA22360@ub.d.umn.edu>
Subject: How to get some respect (for Amos that is ;o)
To: amos-list@access.digex.net (AMOS List)
Date: Mon, 10 Oct 1994 19:45:40 -0500 (CDT)
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
Content-Length: 1628      
Status: RO

I am currently writing a game strategy game in AMOS similar to the game 
VGAPlanets (which is for Clones, obviously ;o), and I'm getting tired of 
the put downs AMOS gets.  Some people are so biased that as soon as they 
see the word AMOS, they already think it's bad (and some don't even let 
the program get farther than that).  On IRC, someone even created a 
special macro that as soon as someone types AMOS, it comes up with a 
nasty saying about it, and there's been a game lately where people just 
type AMOS to see the msg and laugh.

So here's what I suggest, AMOS fans: don't give people a chance to be 
biased.  Let them play your game/use your software, and only when they 
quit (after they've decided it's great [hopefully ;o)]) you mentioned the 
language that it was created in.

AMOS has gotten a really bad rap, much more than it deserves.  However, 
if we can get more positive exposure, maybe we can change at least SOME 
minds.

Thanks for taking the time to listen... uh, read ;o).

-- 
ALSO SPRACH RFENTIMA

   /===================================================================\
  // Robert Fentiman           IRC: Kosh | Star Wars, MST3K, and B5 Fan\\ 
 //   InterNet: rfentima@ub.d.umn.edu    | Amiga 2000/030/9/100   WB2.1 \\ 
//       or Robert.A.Fentiman-1@umn.edu  |   Future Astronaut Hopefull   \\
\\   At: University of Minnesota, Duluth | And all around great guy ;o)  //
 \\ Physics/Geology Major  CS/Math Minor |   ( THIS SPACE FOR RENT )    //
  \\              "All generalizations are bad." - R.H. Grenier        //
   \===================================================================/

From amos-request@svcs1.digex.net Tue Oct 11 06:44:47 1994
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Date: Mon, 10 Oct 1994 23:27:06 -0600 (MDT)
From: MAD MAX <hmamiri@ouray.Denver.Colorado.EDU>
To: Robert Fentiman <rfentima@d.umn.edu>
Cc: AMOS List <amos-list@access.digex.net>
Subject: Re: How to get some respect (for Amos that is ;o)
In-Reply-To: <199410110045.TAA22360@ub.d.umn.edu>
Message-Id: <Pine.ULT.3.90.941010232605.27761A-100000@ouray>
Mime-Version: 1.0
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Status: RO

On Mon, 10 Oct 1994, Robert Fentiman wrote:

> I am currently writing a game strategy game in AMOS similar to the game 
> VGAPlanets (which is for Clones, obviously ;o), and I'm getting tired of 
> the put downs AMOS gets.  Some people are so biased that as soon as they 
> see the word AMOS, they already think it's bad (and some don't even let 
> the program get farther than that).  On IRC, someone even created a 
> special macro that as soon as someone types AMOS, it comes up with a 
> nasty saying about it, and there's been a game lately where people just 
> type AMOS to see the msg and laugh.
> 
> So here's what I suggest, AMOS fans: don't give people a chance to be 
> biased.  Let them play your game/use your software, and only when they 
> quit (after they've decided it's great [hopefully ;o)]) you mentioned the 
> language that it was created in.
> 
> AMOS has gotten a really bad rap, much more than it deserves.  However, 
> if we can get more positive exposure, maybe we can change at least SOME 
> minds.
> 
> Thanks for taking the time to listen... uh, read ;o).
> 
> -- 
> ALSO SPRACH RFENTIMA
> 
>    /===================================================================\
>   // Robert Fentiman           IRC: Kosh | Star Wars, MST3K, and B5 Fan\\ 
>  //   InterNet: rfentima@ub.d.umn.edu    | Amiga 2000/030/9/100   WB2.1 \\ 
> //       or Robert.A.Fentiman-1@umn.edu  |   Future Astronaut Hopefull   \\
> \\   At: University of Minnesota, Duluth | And all around great guy ;o)  //
>  \\ Physics/Geology Major  CS/Math Minor |   ( THIS SPACE FOR RENT )    //
>   \\              "All generalizations are bad." - R.H. Grenier        //
>    \===================================================================/
> 

Do you Guys know that Vahalia (sp?) was written in amos pro ??
I read it in CU Amiga...Honest :)


From amos-request@svcs1.digex.net Tue Oct 11 07:39:22 1994
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410110607.IAA28228@liero.cc.lut.fi>
Subject: How to get some respect (for Amos that is ;o)
To: amos-list@access.digex.net
Date: Tue, 11 Oct 1994 08:07:37 +0200 (EET)
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Status: RO

Forwarded message:

> So here's what I suggest, AMOS fans: don't give people a chance to be 
> biased.  Let them play your game/use your software, and only when they 
> quit (after they've decided it's great [hopefully ;o)]) you mentioned the 
> language that it was created in.

Check out the "TopHatWillie" game on aminet.. :-) Quite cool, and made in 
Amos.

> AMOS has gotten a really bad rap, much more than it deserves.  However, 
> if we can get more positive exposure, maybe we can change at least SOME 
> minds.

Well Amos(Pro) deserves most of the bad reputation (it pisses on OS, has 
bugs, is slow etc). But Amos is easy and programming is fast, the editor 
is excellent (Pro) and the online-help rewlz :-) Too bad it always crashes...

From amos-request@svcs1.digex.net Tue Oct 11 10:05:51 1994
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Date: Tue, 11 Oct 94 09:18:54 +0100
From: Christian Mumenthaler <mumi@mol.biol.ethz.ch>
Message-Id: <9410110818.AA02125@odin>
Received: from hel.ethz.ch by odin id AA02125; Tue, 11 Oct 94 09:18:54 +0100
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

Hello everybody!

> I am currently writing a game strategy game in AMOS similar to the game 
> VGAPlanets (which is for Clones, obviously ;o), and I'm getting tired of 

Good luck with your game! ;-)

> the put downs AMOS gets.  Some people are so biased that as soon as they 
> see the word AMOS, they already think it's bad (and some don't even let 
> the program get farther than that).  On IRC, someone even created a 
> special macro that as soon as someone types AMOS, it comes up with a 
> nasty saying about it, and there's been a game lately where people just 
> type AMOS to see the msg and laugh.

Unfortunately, there is no natural selection concerning stupidity.
As you can see, the result is quite depressing sometimes, but
I would suggest to ignore it. You can't fight all stupid people.
There are too many.

> 
> So here's what I suggest, AMOS fans: don't give people a chance to be 
> biased.  Let them play your game/use your software, and only when they 
> quit (after they've decided it's great [hopefully ;o)]) you mentioned the 
> language that it was created in.

I would be interested to hear other peoples opinion about this.
It's true that the sentence "written in AMOS" is a bad publicity
for many people. On the other hand, I guess that if somebody has
downloaded it from Aminet and brought it to his machine at home,
he won't be that crazy to switch off his computer at the time
he reads the message BEFORE giving at least a look at it!

However, one thing I can recommend to everybody here is NOT to
mention AMOS in the Aminet .readme files or in the announcement
on the net. Some people wrote me that they nearly didn't upload
my game because of this! I can imagine that others were more
consequent! :-(

One problem related to this proposal is if it's legal NOT to
mention AMOS at the start of the game. I can't remember if
it has been explicitely specified in the manual at which point
of the game it has to be mentioned.
(By the way: has anybody played "fleet" from Aminet? It doesn't
mention AMOS either!)

> 
> AMOS has gotten a really bad rap, much more than it deserves.  However, 
> if we can get more positive exposure, maybe we can change at least SOME 
> minds.

I'm quite confident that the image of AMOS could change as soon as
the development continues... and I'm quite confident about it as
I trust Andy 200%.
In addition to this, some of the best PD/Shareware games have been
written in AMOS. Sooner or later somebody will realize this.
(Unfortunately, some of the best PD/Shareware games have also been
written in Blitz!)

Greetings,

	Chris

From amos-request@svcs1.digex.net Tue Oct 11 10:30:43 1994
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Date: Tue, 11 Oct 1994 10:52:46 +0100 (MET)
From: Flint LaForge <Mathieu.Dhondt@rug.ac.be>
Subject: (slap!)
To: AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.89.9410111033.A6621-0100000@eduserv>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Content-Length: 1467
Status: RO

Hey!
I just invented a new word!

			HELPHILE (instead of READ.ME, etc.)

Looks ok, don't you think?
	Damn. This hasn't got anything to do with AMOS.
		Sorry.

			(slap!)
				Flint.
PS I'm not good in remebering names (let alone faces, not to mention faeces)
   but who was it again who started working on AMOSPro? It was you who 
asked what ideas there were for improving AMOS...
  Hmmm. I now this sounds incredibly opportunistic, but anyway, here goes:
Perhaps you should include all the (official) extensions written for 
AMOSPro in the source. After all, extensions are written with the 
improvement of AMOS in mind, no? This, ofcourse, leads to the fact that 
money should be paid for such a drastic upgrade of AMOS (money, which 
could be split between the programmers of the extensions) 
I just read this over, and er... Don't flame moi :}  It's just an idea, 
and I _know_ it's not doable...
Oh, talking about extensions (rather Freudian word, now that I come 
(!) to think of it.) Ryan, it seems CU have stopped their tutorials on 
CRAFT II or TURBO v1 or whatever. The f*cks. Is there any way to know 
more about the commands in that extension?
  			Off again. 
				Flint.


---------------------------------------------------------------------
"I figure you'll never refuse a ride."
"Yes, I really enjoy being in the saddle early in the morning."
"Well, I'm an early riser myself too."
- James Bond, talking to a Beautiful Foil(TM) in "A View to a Kill"


From amos-request@svcs1.digex.net Tue Oct 11 12:02:16 1994
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Date: Tue, 11 Oct 94 11:41:23 +0100
From: Christian Mumenthaler <mumi@mol.biol.ethz.ch>
Message-Id: <9410111041.AA03381@odin>
Received: from hel.ethz.ch by odin id AA03381; Tue, 11 Oct 94 11:41:23 +0100
To: amos-list@access.digex.net
Subject: Shorter code?
Status: RO

Hello everybody!

Here are two questions for AMOS Pro users:

My game is just a bit too large to run on 
1MB Amigas. I guess I would just need 30 to 50 kB.

As I own Amos Creator v1.36, I was wondering if the
compiler of AMOS Pro did produce shorter code.
Can anybody tell me?

I was also wondering if AMOS Pro did allow the
use of 2-Byte Integers (instead of the standard 4-Byte
Integers). This point alone would save around 90 kB of memory!

Thanks in advance,

	Chris

PS: The compiled code alone is around 420 kB which is ridiculously
large. I'm sure that an equivalent code in C would need half
of that! (On the other hand, the source code would probably be
three times larger! ;-) )



From amos-request@svcs1.digex.net Tue Oct 11 17:34:51 1994
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Organization: Home
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From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

Robert Fentiman <rfentima@d.umn.edu> wrote:
> I am currently writing a game strategy game in AMOS similar to the game 
> VGAPlanets (which is for Clones, obviously ;o),

Is this game gonna be a copy of VGAPlanets or your own version??

The reason I ask is;
Some friends play VGAP and I have sometimes joined in when they have a
VGAP day, with about 4 PCs in one house.

I quite like the game and would love to be able to join in on my Amiga.

So, I guess what I'm askin is;

Will your game be compatible with VGAPlanets??

> and I'm getting tired of 
> the put downs AMOS gets.  Some people are so biased that as soon as they 
> see the word AMOS, they already think it's bad (and some don't even let 
> the program get farther than that).  On IRC, someone even created a 
> special macro that as soon as someone types AMOS, it comes up with a 
> nasty saying about it, and there's been a game lately where people just 
> type AMOS to see the msg and laugh.

> AMOS has gotten a really bad rap, much more than it deserves.  However, 
> if we can get more positive exposure, maybe we can change at least SOME 
> minds.

Isn't VGAPlanet written in MicroStuffed QuickBasic??
I could have sworn that this was the case.

When I write stuff in Amos, I *never* admit to the fact that it's
written in Amos. *NEVER*
As soon as Andy Church's Intuition extention is complete, we
can baffle the non-believers with full Intuition support. And when
the Turbo (or whatever it's gonna be called) is complete, that should
give a nice speed boost.

All we need now is to get rid of the screen "flick" in workbench when
you launch an Amos program in the background.

G.


--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Tue Oct 11 20:38:34 1994
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Date: Tue, 11 Oct 1994 16:11:39 +0100 (MET)
From: Marco Beretta <mberetta@varano.ing.unico.it>
Subject: Re: How to get some respect (for Amos that is ;o)
To: Christian Mumenthaler <mumi@mol.biol.ethz.ch>
Cc: amos-list@access.digex.net
In-Reply-To: <9410110818.AA02125@odin>
Message-Id: <Pine.3.07.9410111638.C25513-b100000@varano.ing.unico.it>
Mime-Version: 1.0
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Status: RO


> I trust Andy 200%.

So do I.

> In addition to this, some of the best PD/Shareware games have been
> written in AMOS. Sooner or later somebody will realize this.
> (Unfortunately, some of the best PD/Shareware games have also been
> written in Blitz!)
> 
> Greetings,
> 
> 	Chris

Why are you so racist about Blitz Basic? Have you tried it?
I've seen many reviews about that language and all says it is a great
developing system.

It has many features that AMOS lacks such as complete multitasking(!!!)
and easy intuition support, while auto compiling and producing faster code.
I have also seen some little demo made with Blitz Basic and I have to say
AMOS will not be able doing that!

I am an AMOS programmer. I like it as it is simple and produce quite good
programs, but you have to understand it is not the best thing on this
world! It has many bugs, many problems and lacks many features which are
standard in other languages. More it has NOT AGA SUPPORT!

So why treating Blitz basic in this way?
If you are so good in programming with all-doing AMOS, why you don't write
a program such as SkidMarks?  

I'll be happy to see that AMOS can programs be compared to BlitzBasic ones.
I'm not saying ALL BB programs are better than AMOS ones, but surely the
same program made by the same programmer will look better with a faster
code, multitasking support and intuition handling! (ohh, I was forgetting
AGA graphic!)

M&F
 


From amos-request@svcs1.digex.net Tue Oct 11 19:18:28 1994
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Date: Tue, 11 Oct 1994 11:14:07 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410111514.AA27605@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

>> So here's what I suggest, AMOS fans: don't give people a chance to be 
>> biased.  Let them play your game/use your software, and only when they 
>> quit (after they've decided it's great [hopefully ;o)]) you mentioned the 
>> language that it was created in.
>
>I would be interested to hear other peoples opinion about this.
>It's true that the sentence "written in AMOS" is a bad publicity
>for many people. On the other hand, I guess that if somebody has
>downloaded it from Aminet and brought it to his machine at home,
>he won't be that crazy to switch off his computer at the time
>he reads the message BEFORE giving at least a look at it!

  Some people might.  I don't know any personally, but I have seen people
do similar things.

>However, one thing I can recommend to everybody here is NOT to
>mention AMOS in the Aminet .readme files or in the announcement
>on the net. Some people wrote me that they nearly didn't upload
>my game because of this! I can imagine that others were more
>consequent! :-(
>
>One problem related to this proposal is if it's legal NOT to
>mention AMOS at the start of the game. I can't remember if
>it has been explicitely specified in the manual at which point
>of the game it has to be mentioned.

  Theoretically, you have to mention AMOS unless your program is commercial
(I think).  But since Europress doesn't care about AMOS anymore, I don't
think it matters.

>> AMOS has gotten a really bad rap, much more than it deserves.  However, 
>> if we can get more positive exposure, maybe we can change at least SOME 
>> minds.
>
>I'm quite confident that the image of AMOS could change as soon as
>the development continues... and I'm quite confident about it as
>I trust Andy 200%.

  Thank you!


  --Andy Church

From amos-request@svcs1.digex.net Tue Oct 11 20:31:41 1994
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Date: Tue, 11 Oct 1994 16:31:19 +0100 (MET)
From: Marco Beretta <mberetta@varano.ing.unico.it>
Subject: Re: (slap!)
To: Flint LaForge <Mathieu.Dhondt@rug.ac.be>
Cc: AMOS <amos-list@access.digex.net>
In-Reply-To: <Pine.3.89.9410111033.A6621-0100000@eduserv>
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> Oh, talking about extensions (rather Freudian word, now that I come 
> (!) to think of it.) Ryan, it seems CU have stopped their tutorials on 
> CRAFT II or TURBO v1 or whatever. The f*cks. Is there any way to know 
> more about the commands in that extension?

O damn, I wrote the answer and them I lost it pushing the wrong button :-(
Well, if you got your copy of CRAFT with CUAMIGA there is a HELP on the disk.
You can load it as an AMOS Pro accessory and then RUN it.
Turbo extension come with very good and complete docs.
You can find the 1.9 version on Aminet.

M&F


From amos-request@svcs1.digex.net Tue Oct 11 20:38:27 1994
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Date: Tue, 11 Oct 1994 11:32:23 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410111532.AA13431@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: (slap!)
Status: RO

  If you get a bogus reply, sorry... the computer lab here is rather messed
up at the moment.

>PS I'm not good in remebering names (let alone faces, not to mention faeces)
>   but who was it again who started working on AMOSPro? It was you who 
>asked what ideas there were for improving AMOS...

  The group includes me (author of the Intuition Extension), Paul Reece
(EME), Paul Hickman (EasyLife), Mike Sikorsky, and Ryan Scott; I'm hoping
to get the author of Turbo Plus (Manuel somebody-or-other) involved too.

>  Hmmm. I now this sounds incredibly opportunistic, but anyway, here goes:
>Perhaps you should include all the (official) extensions written for 
>AMOSPro in the source. After all, extensions are written with the 
>improvement of AMOS in mind, no? This, ofcourse, leads to the fact that 
>money should be paid for such a drastic upgrade of AMOS (money, which 
>could be split between the programmers of the extensions) 

>I just read this over, and er... Don't flame moi :}  It's just an idea, 
>and I _know_ it's not doable...

  You're probably right, but some of the extension authors are on the
team, so some of their work may be included later.  (Bug-fixing comes
first, though.)

  --Andy Church

From amos-request@svcs1.digex.net Tue Oct 11 21:19:51 1994
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Date: Tue, 11 Oct 1994 12:14:06 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410111614.AA27241@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Shorter code?
Status: RO

>Here are two questions for AMOS Pro users:
>
>My game is just a bit too large to run on 
>1MB Amigas. I guess I would just need 30 to 50 kB.
>
>As I own Amos Creator v1.36, I was wondering if the
>compiler of AMOS Pro did produce shorter code.
>Can anybody tell me?

  Yes, it does.  In fact, I've only compiled one program so far that is
larger than Creator's 50k "Hello world".

>I was also wondering if AMOS Pro did allow the
>use of 2-Byte Integers (instead of the standard 4-Byte
>Integers). This point alone would save around 90 kB of memory!

  No, but if you use a memory bank, you can use Deek and Doke.

  --Andy Church

From amos-request@svcs1.digex.net Tue Oct 11 16:20:27 1994
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Date: 	Tue, 11 Oct 1994 11:31:06 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: AMOSPro V3 (?) ideas...
To: amos-list@access.digex.net
Message-Id: <"11-Oct-94 19:30:58".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Importance: Normal
Sensitivity: Personal
Status: RO

Hi people!

I just thought I`d drop a few ideas onto you all! (Perhaps more towards Andy
:*)

I don`t know how Andy is going to go about developing AMOS, but why not make it
OS2.04+ only? And *FORGET* OS1.3, it really is *OLD* and *DEAD*!

I`m sorry if there are any 1.3 owners out there, but can you give me 1 good
reason why you won`t upgrade to a new machine? (I don`t want to hear financial
excuses!)

This would make it easier to integrate intuition into it etc. And it would be
more powerful.


Everybody complains about how hard it is to make AMOS programs not to look like
AMOS programs! Silly I know, but the mouse pointer is a DEAD give away!

And since AMOSPro V2.0 and up (what`s is the latest version anyway?) They
(Eurolazygits) incorporated the Mouse.ABK file into the AMOS.library, so now
you can`t change it! *WHY* the f*@!k they did this is beyond me!

Wouldn`t it have been simpler to have a command that made AMOS use the
*default* mouse pointer for the machine the program was running under? Or at
least have a way of editing it *PERMANANTLY* (I know you can just use an AMAL
driven sprite/bob etc.)

BTW: That reminds me - Andy, what plans do you have for AMAL? (Apart from a
complete re-write! :*)

	Regards, Mat

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Organization: Home
X-Mailviewer: Mail 1.14
From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

Christian Mumenthaler <mumi@mol.biol.ethz.ch> wrote:

> > So here's what I suggest, AMOS fans: don't give people a chance to be 
> > biased.  Let them play your game/use your software, and only when they 
> > quit (after they've decided it's great [hopefully ;o)]) you mentioned the 
> > language that it was created in.
> 
> I would be interested to hear other peoples opinion about this.
> It's true that the sentence "written in AMOS" is a bad publicity
> for many people. On the other hand, I guess that if somebody has
> downloaded it from Aminet and brought it to his machine at home,
> he won't be that crazy to switch off his computer at the time
> he reads the message BEFORE giving at least a look at it!

Trouble is, humans are a very prejudice species. Doesn't matter if the
program is Sierra Hotel, they will tend to look at it thru anything but
rose-tinted glasses if they know it's Amos before using it.
If you can get them to love it first, then drop it on them, they're less
likely to let their opinions cloud their judgment.
 
> However, one thing I can recommend to everybody here is NOT to
> mention AMOS in the Aminet .readme files or in the announcement
> on the net. Some people wrote me that they nearly didn't upload
> my game because of this! I can imagine that others were more
> consequent! :-(

I'm gonna put some of my compiled utilities onto the Aminet and I will
not reveal the fact that it's written in AMOS apart from in the
"about" button in a utils. Maybe..

To everybody who wanted my IFF2ASCII program, it should be ready as soon
as I've worked around the mad frenchman's bugs ;(
 
> One problem related to this proposal is if it's legal NOT to
> mention AMOS at the start of the game. I can't remember if
> it has been explicitely specified in the manual at which point
> of the game it has to be mentioned.
> (By the way: has anybody played "fleet" from Aminet? It doesn't
> mention AMOS either!)

You can write a program in Amos and not disclose the fact without 
problem. I believe that, if the program is commercial, you must
tell Europress who can disclose the fact to the media after 2 months
if they wish so.

As far as PD goes, there are no constraints (this include shareware, as
I wouldn't class this as commercial)

Beside, Europress have dropped Amos, so FUCK 'EM. They're a UK based
company, so they're hardly likely to sue. Now if they were based in
the US, well...  :)

G.

--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Tue Oct 11 22:44:34 1994
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Date: Tue, 11 Oct 1994 15:25:28 -0400 (EDT)
From: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Subject: Re: Shorter code?
To: AMOS mailing list <amos-list@access.digex.net>
In-Reply-To: <9410111041.AA03381@odin>
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Status: RO

   A GAME too large to run on 1MB Amigas? (I certainly hope you are not 
referring to Chip Mem.)  Maybe you should try to cut the code into 
shorter segments that can be loaded and executed seperately (Run, Prun, 
etc.)  I'm curious as to what kind of game this is, and how the code is 
handled.  Depending on how it works, you may be able to fiddle around 
with the size in other ways (tiling graphics, selective loading of 
parts, etc.)  It really is a good idea to try to keep your games playable 
on as many systems as possible... :)
   Oh well, thats the only input I can give, I dont have the ProCompiler 
yet :P
   
---------- Tim Wright ----- 'Argh!' ----- tewright@mailbox.syr.edu ----------

On Tue, 11 Oct 1994, Christian Mumenthaler wrote:

> My game is just a bit too large to run on 
> 1MB Amigas. I guess I would just need 30 to 50 kB.

From amos-request@svcs1.digex.net Wed Oct 12 00:13:26 1994
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Date: Tue, 11 Oct 1994 22:44:13 +0100
From: Daniel Johansson <d94djo@csd.uu.se>
Message-Id: <199410112144.AA15834@ibis.csd.uu.se>
To: amos-list@access.digex.net, config@ultim.demon.co.uk
Subject: Re: How to get some respect (for Amos that is ;o)
X-Charset: ASCII
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Status: RO

You said that you *never* admit it's written in AMOS...
but I don't think you have to. ItOr have you found a way to
override the Left-Amiga-A function? Please tell me how, if so...

/Daniel (d94djo@csd.uu.se)

From amos-request@svcs1.digex.net Wed Oct 12 03:31:33 1994
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Date: Tue, 11 Oct 1994 14:07:53 -0800
From: Kurt Yamamoto <kurty@urfim.ucla.edu>
To: amos-list@access.digex.net
Subject:  1.36 Update DMS format
Status: RO

Hi,
	I just downloaded some stuff from Aminet which
is supposed to update my AMOS from v1.34 to v1.36.
	The files are amos136.DMS and acomp136.DMS.
	My only problem is that I am unfamiliar with the
.DMS extension.   I assume it is some sort of compression
format but I need to know what program I need (and where
it lives on Aminet) in order to extract them.  
	
				Thanks,

				Kurt Yamamoto
				KurtY@urfim.ucla.edu



From amos-request@svcs1.digex.net Wed Oct 12 00:33:08 1994
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410112211.AAA08063@liero.cc.lut.fi>
Subject: AMOSPro V3 (?) ideas...
To: amos-list@access.digex.net
Date: Wed, 12 Oct 1994 00:11:51 +0200 (EET)
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Forwarded message:

> I don`t know how Andy is going to go about developing AMOS, but why not make it
> OS2.04+ only? And *FORGET* OS1.3, it really is *OLD* and *DEAD*!

I don't think Amos uses OS2+ specific functions much ;-)
But IMO it's ok to do 2.0+ only (or even 3.0+ only!) software. Why should 
software be crippled in favor of the program being runnable on old, 
obsolete OS versions?

From amos-request@svcs1.digex.net Wed Oct 12 00:46:01 1994
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Date: Tue, 11 Oct 1994 18:32:31 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410112232.AA26085@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: AMOSPro V3 (?) ideas...
Status: RO

>I don`t know how Andy is going to go about developing AMOS, but why not make it
>OS2.04+ only? And *FORGET* OS1.3, it really is *OLD* and *DEAD*!

  That's certainly a possibility, once we begin adding to AMOS instead of
fixing bugs.

>I`m sorry if there are any 1.3 owners out there, but can you give me 1 good
>reason why you won`t upgrade to a new machine? (I don`t want to hear financial
>excuses!)
>
>This would make it easier to integrate intuition into it etc. And it would be
>more powerful.
>
>
>Everybody complains about how hard it is to make AMOS programs not to look like
>AMOS programs! Silly I know, but the mouse pointer is a DEAD give away!

  Under AMOS Pro, the pointer looks exactly like the standard 2.x Intuition
pointer.  Change around color registers 17-19 to whatever you want.

>And since AMOSPro V2.0 and up (what`s is the latest version anyway?) They
>(Eurolazygits) incorporated the Mouse.ABK file into the AMOS.library, so now
>you can`t change it! *WHY* the f*@!k they did this is beyond me!

  2.0 is still the latest version.

>BTW: That reminds me - Andy, what plans do you have for AMAL? (Apart from a
>complete re-write! :*)

  None at the moment.  We'll take suggestions.

  --Andy Church

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Date: Tue, 11 Oct 1994 18:37:35 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410112237.AA20474@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

>All we need now is to get rid of the screen "flick" in workbench when
>you launch an Amos program in the background.

  That's easy enough - compile with the NODEFAULT and WB options from the
command line (or, for Creator users, "-s0 -w1").  There are probably
equivalent options in the Compiler Shell.

  --Andy Church

From amos-request@svcs1.digex.net Wed Oct 12 01:03:51 1994
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From: Robert Fentiman <rfentima@d.umn.edu>
Message-Id: <199410112246.RAA08169@ub.d.umn.edu>
Subject: Re: How to get some respect (for Amos that is ;o)
To: amos-list@access.digex.net (AMOS List)
Date: Tue, 11 Oct 1994 17:46:53 -0500 (CDT)
In-Reply-To: <9410111028.AA0013e@ultim.demon.co.uk> from "Gareth Edwards" at Oct 11, 94 10:28:31 am
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: 
: Robert Fentiman <rfentima@d.umn.edu> wrote:
: > I am currently writing a game strategy game in AMOS similar to the game 
: > VGAPlanets (which is for Clones, obviously ;o),
: 
: Is this game gonna be a copy of VGAPlanets or your own version??

My own version.  No-one can get the source code to VGAP - beleive me, 
it's been asked.  If you can get the author to let me program an Amiga 
version, I'd undertake the task - but I doubt it will happen. 
 
: Isn't VGAPlanet written in MicroStuffed QuickBasic??
: I could have sworn that this was the case.

I believe it is, which would make conversion relatively easy (I beleive). 
but as I said, it's unlikely to happen (I wrote the author once a couple 
years ago, and he didn't even bother to respond).
 
: When I write stuff in Amos, I *never* admit to the fact that it's
: written in Amos. *NEVER*
: As soon as Andy Church's Intuition extention is complete, we
: can baffle the non-believers with full Intuition support. And when
: the Turbo (or whatever it's gonna be called) is complete, that should
: give a nice speed boost.

The Intuition extension is *VERY* nice.  I just hope Andy isn't too busy 
in the future (recalling recent posts ;o).

-- 
ALSO SPRACH RFENTIMA

   /===================================================================\
  // Robert Fentiman           IRC: Kosh | Star Wars, MST3K, and B5 Fan\\ 
 //   InterNet: rfentima@ub.d.umn.edu    | Amiga 2000/030/9/100   WB2.1 \\ 
//       or Robert.A.Fentiman-1@umn.edu  |   Future Astronaut Hopefull   \\
\\   At: University of Minnesota, Duluth | And all around great guy ;o)  //
 \\ Physics/Geology Major  CS/Math Minor |   ( THIS SPACE FOR RENT )    //
  \\              "All generalizations are bad." - R.H. Grenier        //
   \===================================================================/

From amos-request@svcs1.digex.net Wed Oct 12 03:33:29 1994
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Organization: Home
X-Mailviewer: Mail 1.14
From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

Daniel Johansson  wrote:
> You said that you *never* admit it's written in AMOS...
> but I don't think you have to. ItOr have you found a way to
> override the Left-Amiga-A function? Please tell me how, if so...

Yeah, turn it off and tell them it doesn't multitask :)))

This, I admit, is one of Amos' problems.
When I got AmosPro, I tries to alter the key combi to LAmiga-M, but
to no avail.

Maybe the new Amos Dev. team can re-write the whole code so that it
will work in harmony with OS???

You guys have certainly got your work well and truly cut out for you:)

G.

--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Tue Oct 11 14:23:19 1994
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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Tue, 11 Oct 1994 14:10:03 GMT0BST
Subject:       Midwinter Mapping Technique
Priority: normal
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Status: RO

Hello again.

Well, after several requests for this program, I`ve
uploaded it to ftp.funet.fi (on 11th October 1994).
Hopefully it`ll appear for downloading soon, though
please note that this is the first time I`ve uploaded
anything to the net. If something goes wrong, bear
with me.

Note: I would have uploaded it to one of the Aminet
mirrors (micros.hensa or ftp.doc.ic) in the UK here, 
but I couldn`t get the upload instructions from them.
Anyone help with this?

BCNU

Chris
c.j.coulson@ncl.ac.uk
A4000/030/882 - 6Mb/540Mb

From amos-request@svcs1.digex.net Wed Oct 12 04:20:25 1994
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Date: Tue, 11 Oct 1994 22:41:23 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410120241.AA19802@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

>> In addition to this, some of the best PD/Shareware games have been
>> written in AMOS. Sooner or later somebody will realize this.
>> (Unfortunately, some of the best PD/Shareware games have also been
>> written in Blitz!)
>
>Why are you so racist about Blitz Basic? Have you tried it?
>I've seen many reviews about that language and all says it is a great
>developing system.
>
>It has many features that AMOS lacks such as complete multitasking(!!!)
>and easy intuition support, while auto compiling and producing faster code.
>I have also seen some little demo made with Blitz Basic and I have to say
>AMOS will not be able doing that!

  I've never seen Blitz myself, but I do think that my Intuition commands
are easy to use. :-)  And what makes you say AMOS doesn't multitask?  The
only real difference between it and other programs is that you have to
press Amiga+A to switch between its display and Intuition's.  (Of course,
I'm completely discounting the fact that Francois Lionet is an incompetent
programmer... his "wait for event" commands were probably written with
busy-wait loops...)

>I am an AMOS programmer. I like it as it is simple and produce quite good
>programs, but you have to understand it is not the best thing on this
>world! It has many bugs, many problems and lacks many features which are
>standard in other languages. More it has NOT AGA SUPPORT!

  All of which are going to be added, later if not sooner.

>So why treating Blitz basic in this way?
>If you are so good in programming with all-doing AMOS, why you don't write
>a program such as SkidMarks?  

  Some people (most people?) don't have the time and the assembler
experience to do so.  (From what I understand, much of SkidMarks was
written in assembler rather than Blitz.)

  --Andy Church

From amos-request@svcs1.digex.net Wed Oct 12 05:59:20 1994
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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410120425.AAA16876@sefl.satelnet.org>
Subject: Re: Shorter code?
To: tewright@mailbox.syr.edu (Timothy E. Wright)
Date: Wed, 12 Oct 1994 00:25:34 -0400 (EDT)
Cc: amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9410111540.A25978-0100000@hydra.syr.edu> from "Timothy E. Wright" at Oct 11, 94 03:25:28 pm
Content-Type: text
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> 
>    A GAME too large to run on 1MB Amigas? (I certainly hope you are not 
> referring to Chip Mem.)  Maybe you should try to cut the code into 
> shorter segments that can be loaded and executed seperately (Run, Prun, 

I can't remember the last program I wrote that didn't require more than 1 
meg, and pretty much everything I've written in the past year has 
required 1 meg CHIP and at least 1 meg FAST.  I'd rather have an 
excellent game that requires a better-than-stock machine than an average 
game that runs on a standard 500.  (See below :)

> etc.)  I'm curious as to what kind of game this is, and how the code is 
> handled.  Depending on how it works, you may be able to fiddle around 
> with the size in other ways (tiling graphics, selective loading of 
> parts, etc.)  It really is a good idea to try to keep your games playable 
> on as many systems as possible... :)

soapbox{

It's that kind of thing that has held back the Amiga for so long -
companies always pandered to the lowest common denominator, so there
wasn't such a demand for more powerful machines, a demand which may have
encouraged CBM to do a little more (i.e. SOME) development.  Look at the
clone market - the applications and games all require faster machines, and
the faster machines are consequently cheaper. 

However, now that CBM have gone belly up (and quite frankly, I'm no 
longer optimistic about the line ever being continued) it's too late to 
start forcing people to have larger machines, as there's none around.  A 
sad end to what could have been a glorious tale...  I'm now starting to 
learn my way around clones, as that's a platform that I can guarantee 
that people won't complain when I tell them it won't run on their XT with 
640K...

}

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+

              "Everything I say is shit." - David Connors.


From amos-request@svcs1.digex.net Wed Oct 12 05:04:17 1994
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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410120427.AAA16978@sefl.satelnet.org>
Subject: Re: How to get some respect (for Amos that is ;o)
To: d94djo@csd.uu.se (Daniel Johansson)
Date: Wed, 12 Oct 1994 00:27:42 -0400 (EDT)
Cc: amos-list@access.digex.net, config@ultim.demon.co.uk
In-Reply-To: <199410112144.AA15834@ibis.csd.uu.se> from "Daniel Johansson" at Oct 11, 94 10:44:13 pm
Content-Type: text
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Status: RO

> 
> You said that you *never* admit it's written in AMOS...
> but I don't think you have to. ItOr have you found a way to
> override the Left-Amiga-A function? Please tell me how, if so...

Make the first line of your program (after any Set Buffer commands)

Amos Lock

and Amiga-A is disabled.  Amos Unlock reverses the effect.

RTFM!

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+

              "Everything I say is shit." - David Connors.


From amos-request@svcs1.digex.net Wed Oct 12 06:48:18 1994
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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410120511.BAA18936@sefl.satelnet.org>
Subject: Re: AMOSPro V3 (?) ideas...
To: achurch@goober.mbhs.edu (Andy Church)
Date: Wed, 12 Oct 1994 01:11:28 -0400 (EDT)
Cc: amos-list@access.digex.net
In-Reply-To: <9410112232.AA26085@goober.mbhs.edu> from "Andy Church" at Oct 11, 94 06:32:31 pm
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Status: RO

> >BTW: That reminds me - Andy, what plans do you have for AMAL? (Apart from a
> >complete re-write! :*)
> 
>   None at the moment.  We'll take suggestions.

Change the damned syntax, and give us more registers.  (Is there any 
reason why it can't just be a Mini-AMOS-within-AMOS, with all the AMOS 
looping commands, Bob commands, Sprite commands, etc?  Just skip all the 
commands that aren't related to the sort of application AMAL is for...)

(But whatever you do, MORE REGISTERS!  :)

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+


From amos-request@svcs1.digex.net Wed Oct 12 08:07:12 1994
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Date: Wed, 12 Oct 1994 02:19:58 -0400 (EDT)
From: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Subject: Re: How to get some respect (for Amos that is ;o)
To: AMOS list <amos-list@access.digex.net>
In-Reply-To: <9410111514.AA27605@goober.mbhs.edu>
Message-Id: <Pine.3.89.9410120112.A25731-0100000@mothra.syr.edu>
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Status: RO

   Well from what I remember (if I'm wrong don't shoot me :), the AMOS 
manual specified that the words: 'This program was created using AMOS' 
and the AMOS logo must appear in any publically released program.  
   According to the AMOS Compiler manual, it was not necessary to include 
this in the program if Europress was notified that your program was 
created with AMOS.  They then reserved the right to release and use this 
information, two months after notification.
   I cant find ANYWHERE in the AMOSPro manual where anything like this is 
necessary.  I can only assume that this policy no longer stands for 
programs created in AMOSPro.

   As far as my personal opinion...  As an AMOS programmer, I like to see 
what products were created with AMOS, but I agree that specifying this 
information up front could be detremental to the product.  AMOS does have 
a bad reputation, and I'm sure many people wont bother with a product if 
they knew that it was written in AMOS before hand.
   I agree that a more subtle approach is necessary here.  Don't 
blatently specify this information right away.  If you are writing a 
game, shove it in the end credits.  This way, you can 'hook' people with 
the product itself, and then give them a bit of a surprise when they 
finally discover they have been thoroughly enjoying... AN AMOS PROGRAM!

   Just my two cents...

---------- Tim Wright ----- 'Argh!' ----- tewright@mailbox.syr.edu ----------

> >> So here's what I suggest, AMOS fans: don't give people a chance to be 
> >> biased.  Let them play your game/use your software, and only when they 
> >> quit (after they've decided it's great [hopefully ;o)]) you mentioned the 
> >> language that it was created in.
> 
> >However, one thing I can recommend to everybody here is NOT to
> >mention AMOS in the Aminet .readme files or in the announcement
> >on the net. Some people wrote me that they nearly didn't upload
> >my game because of this! I can imagine that others were more
> >consequent! :-(
> >
> >One problem related to this proposal is if it's legal NOT to
> >mention AMOS at the start of the game. I can't remember if
> >it has been explicitely specified in the manual at which point
> >of the game it has to be mentioned.
> 
>   Theoretically, you have to mention AMOS unless your program is commercial
> (I think).  But since Europress doesn't care about AMOS anymore, I don't
> think it matters.
> 
> >> AMOS has gotten a really bad rap, much more than it deserves.  However, 
> >> if we can get more positive exposure, maybe we can change at least SOME 
> >> minds.

From amos-request@svcs1.digex.net Wed Oct 12 08:59:55 1994
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Date: Wed, 12 Oct 94 09:02:08 +0100
From: Christian Mumenthaler <mumi@mol.biol.ethz.ch>
Message-Id: <9410120802.AA10717@odin>
Received: from hel.ethz.ch by odin id AA10717; Wed, 12 Oct 94 09:02:08 +0100
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

> 
> > In addition to this, some of the best PD/Shareware games have been
> > written in AMOS. Sooner or later somebody will realize this.
> > (Unfortunately, some of the best PD/Shareware games have also been
> > written in Blitz!)
> > 
> > Greetings,
> > 
> > 	Chris
> 
> Why are you so racist about Blitz Basic? Have you tried it?
> I've seen many reviews about that language and all says it is a great
> developing system.

Hello there!

I don't know if my mail wasn't clear at all or if you
missunderstood me completely, but I would guess that I'm
probably one of the *least* "racist" people on this list:
I think that BB2 is better than AMOS for nearly everything
(namely, I agree with ALL of your points) and the only reason
I continue with AMOS is that I really like the way it is *VERY*
easy to program: The codes just look nicer to me! :-)

Now, as I didn't attack BB2 in my mail, you probably
missunderstood the "unfortunately" which meant: "Unfortunately
for AMOS programmers, some of the...". In other words: It's
not enough for AMOS programers to make good AMOS PD games
if we want more respect for AMOS. The games have to be *better*
to draw attention to them! (Wheither this is possible or not
is another discussion!)

Considering this, it's a bit disappointing for me to face so
much aggression I believe I didn't deserve:

> 
> It has many features that AMOS lacks such as complete multitasking(!!!)
> and easy intuition support, while auto compiling and producing faster code.
> I have also seen some little demo made with Blitz Basic and I have to say
> AMOS will not be able doing that!
> 
> I am an AMOS programmer. I like it as it is simple and produce quite good
> programs, but you have to understand it is not the best thing on this
> world! It has many bugs, many problems and lacks many features which are
> standard in other languages. More it has NOT AGA SUPPORT!
> 
> So why treating Blitz basic in this way?
> If you are so good in programming with all-doing AMOS, why you don't write
> a program such as SkidMarks?  
> 
> I'll be happy to see that AMOS can programs be compared to BlitzBasic ones.
> I'm not saying ALL BB programs are better than AMOS ones, but surely the
> same program made by the same programmer will look better with a faster
> code, multitasking support and intuition handling! (ohh, I was forgetting
> AGA graphic!)
> 
> M&F

Greetings,

	Chris

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Date: Wed, 12 Oct 1994 10:17:15 +0100 (MET)
From: Flint <Mathieu.Dhondt@rug.ac.be>
Subject: Re: How to get some respect (for Amos that is ;o)
To: MAD MAX <hmamiri@ouray.Denver.Colorado.EDU>
Cc: Robert Fentiman <rfentima@d.umn.edu>,
        AMOS List <amos-list@access.digex.net>
In-Reply-To: <Pine.ULT.3.90.941010232605.27761A-100000@ouray>
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Status: RO

On Mon, 10 Oct 1994, MAD MAX wrote:

> On Mon, 10 Oct 1994, Robert Fentiman wrote:
> 
> > [SnippediSnipp] 
> 
> Do you Guys know that Vahalia (sp?) was written in amos pro ??
> I read it in CU Amiga...Honest :)
> 
> 
Hey hey. Read your mail! This same message was posted two days ago. 
(Accidently by 'moi') No hard feelings, though.:)

				Flint.

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Date: Wed, 12 Oct 1994 10:40:00 +0100 (MET)
From: Flint <Mathieu.Dhondt@rug.ac.be>
Subject: Re: How to get some respect (for Amos that is ;o)
To: Christian Mumenthaler <mumi@mol.biol.ethz.ch>
Cc: amos-list@access.digex.net
In-Reply-To: <9410110818.AA02125@odin>
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On Tue, 11 Oct 1994, Christian Mumenthaler wrote:

> Hello everybody!
> 
> I would be interested to hear other peoples opinion about this.
> It's true that the sentence "written in AMOS" is a bad publicity
> for many people. On the other hand, I guess that if somebody has
> downloaded it from Aminet and brought it to his machine at home,
> he won't be that crazy to switch off his computer at the time
> he reads the message BEFORE giving at least a look at it!
> 
For me it's simple. There are two options:
- (Bad Game)+(Written in AMOS)=AMOS a BAD language.
- (Good Game)+(Written in AMOS)=AMOS a marvellous language.
So: write good stuff. Never let them laugh at you. And if you're afraid 
people won't download it because the .readme says it's in AMOS then hit 
them in the face with it after they finished playing, toying,... (as 
-I-don't-know-who stated earlier.)
But I think you _should_ mention that it's written in AMOS. Never mind 
where, but just write it somewhere.(Not in the file comment though ;) 
Otherwise, AMOS'll never get the attention it deserves. Nobody'll know 
about its existence anymore.
Something else:
Nobody replied to my request for the Amiga Games List. Where should I 
subscribe to? Please.

			Flint.
 

From amos-request@svcs1.digex.net Wed Oct 12 10:27:37 1994
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Date: Wed, 12 Oct 1994 10:41:05 +0100
To: amos-list@access.digex.net
From: rpm@sys.uea.ac.uk (Richard May)
Subject: Re: How to get some respect (for Amos that is ;o)
X-Mailer: <PC Eudora Version 1.4b17>
Status: RO

>You said that you *never* admit it's written in AMOS...
>but I don't think you have to. It=7FOr have you found a way to
>override the Left-Amiga-A function? Please tell me how, if so...

There is a command to stop the Left-Amiga-A function, although this leaves=
=20
the Amos screen stuck in the foreground. A simple way around this problem is=
=20
to assign a different key combination, detect this and use this to call the=
=20
Amos Front and Back commands, remember your Amos program is still running,=
=20
even when it is at the back so it can still detect the keypress to bring it=
=20
to the front.

It is even possible to make the Amos screen behave as if it were a normal=20
intuition screen and cycle through the screens (including the Amos one)=20
using the normal gadget. Sadly this requires a clever trick which I am=20
unable to reveal since it is not one of mine!

Hopefully if Amos is developed by Andy's group then they will be able to=20
integrate it closer with intuition, however this would be a very hard task=
=20
to accomplish. Even if they get the source code, I don't imagine that it was=
=20
written with the view to anyone other than Francois working on it.

Richard May (Author of Mini Office Amiga - Graphics Module)

---------------------------------------------------------------------------
                 "On a clear disk you can seek forever."
---------------------------------------------------------------------------
Richard P. May BSc. (Hons), Postgraduate Student

Home Address           |  Term-Time Address         |  Email
                       |                            |
53 Rowan Avenue,       |  12 The Columbine,         |   rpm@sys.uea.ac.uk
Eastbourne,            |  Chapel Break,             |
E. Sussex,             |  Bowthorpe,                |
BN22 0RX.              |  Norwich,                  |
                       |  NR5 9NP.                  |
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From amos-request@svcs1.digex.net Wed Oct 12 10:48:49 1994
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Date: Wed, 12 Oct 1994 07:18:56 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410121118.AA20772@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: AMOSPro V3 (?) ideas...
Status: RO

>> I don`t know how Andy is going to go about developing AMOS, but why not make it
>> OS2.04+ only? And *FORGET* OS1.3, it really is *OLD* and *DEAD*!
>
>I don't think Amos uses OS2+ specific functions much ;-)
>But IMO it's ok to do 2.0+ only (or even 3.0+ only!) software. Why should 
>software be crippled in favor of the program being runnable on old, 
>obsolete OS versions?

  I don't think 3.0+ only is such a good idea yet.  Maybe if/when the
A4000 and A1200 are re-released and become more common... but I don't
think too many people have them yet.  (I certainly don't - and I want
one!)

  --Andy Church

From amos-request@svcs1.digex.net Wed Oct 12 11:29:31 1994
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Date: 	Wed, 12 Oct 1994 04:55:22 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: DMS format
In-Reply-To: <se9a9c4e.001@urfim.ucla.edu>
To: amos-list@access.digex.net
Message-Id: <"12-Oct-94 12:55:15".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

Hi,

.DMS means that the file is a "DiskMasher"  file. Where the whole disk
structure is compacted into one file. You then need a program called "DMS"
(really!) to unpack it to another disk.

I don`t know where DMS is on Aminet though. There have been quite a few new DMS
programs on cover disks of mags like: CU AMIGA / Amiga User International
lately, (one was actually programmed in Blitz Basic!)

	Mat.

From amos-request@svcs1.digex.net Wed Oct 12 12:04:40 1994
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Date: 	Wed, 12 Oct 1994 05:00:33 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: How to get some AMOS respect!
In-Reply-To: <9410120202.AA0014s@ultim.demon.co.uk>
To: amos-list@access.digex.net
Message-Id: <"12-Oct-94 13:00:31".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO


About this "L-Amiga A" thingy:

You *can* change this so that it becomes "L-Amiga M/N" in the config somewhere
(AMOS Pro V2.00) but, because AMOS takes over the entire system, whenever you
use "L-Amiga whatever" it won`t cycle through the applications! Just between WB
and AMOS, so someone would still notice this!

	Mat.

From amos-request@svcs1.digex.net Wed Oct 12 13:44:40 1994
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Date: Wed, 12 Oct 1994 15:12:55 +0100
From: jlubbers@fwi.uva.nl (Jan Lubbers)
X-Organisation: Faculty of Mathematics & Computer Science
                University of Amsterdam
                Plantage Muidergracht 24
                NL-1018 TV Amsterdam
                The Netherlands
X-Phone:        +31 20 525 5200
X-Fax:          +31 20 525 5101
To: Mathieu.Dhondt@rug.ac.be
Subject: Re: How to get some respect (for Amos that is ;o)
Cc: amos-list@access.digex.net
X-Sun-Charset: US-ASCII
Status: RO

Hi all!

On Wed, 12 Oct 1994, Mathieu.Dhondt@rug.ac.be (Flint) wrote:
 
>On Mon, 10 Oct 1994, MAD MAX wrote:
>
>> On Mon, 10 Oct 1994, Robert Fentiman wrote:
>> 
>> > [SnippediSnipp] 
>> 
>> Do you Guys know that Vahalia (sp?) was written in amos pro ??
>> I read it in CU Amiga...Honest :)
>> 
>> 
>Hey hey. Read your mail! This same message was posted two days ago. 
>(Accidently by 'moi') No hard feelings, though.:)
>
>				Flint.

Maybe he is suffering from the same problem as I do:

It seems that I do not receive all mail posted to the list.
So people who have asked me for favours, maybe I did not receive them.

I found this out when someone quoted another letter, that _I_ had not
read although it was sent to the list. Even worse:
I did not see MAD MAX's letter, until Flint quoted it! 

Imagine what would have happened if he did not quote it :( 

Any help?

		Jan 

From amos-request@svcs1.digex.net Wed Oct 12 20:07:12 1994
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Date: Wed, 12 Oct 94 15:03:50 GMT
Message-Id: <9410121503.AA001tt@dynamo.demon.co.uk>
Organization: Fortune Software
X-Mailviewer: Mail 1.12
From: Dominic Ramsey <dom@dynamo.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

Marco Beretta <mberetta@varano.ing.unico.it> wrote:

> > I trust Andy 200%.
> 
> So do I.

You're all mad! :)

> Why are you so racist about Blitz Basic? Have you tried it?
> I've seen many reviews about that language and all says it is a great
> developing system.

Blitz is a real pig (No offence to any pigs reading this). The editor
is awful, and the manuals are no help at all. You would be better off
learning assembler.

I wasted good money on Blitz. At least I got AMOS Pro free!  :)

Dom


--
Dominic Ramsey      email: dom@dynamo.demon.co.uk
http://www.gate.net/user/play/people/dramsey.html

From amos-request@svcs1.digex.net Wed Oct 12 15:59:30 1994
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          id AA30902; Wed, 12 Oct 1994 11:04:48 -0400
Date: Wed, 12 Oct 1994 11:04:48 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410121504.AA30902@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

>>You said that you *never* admit it's written in AMOS...
>>but I don't think you have to. It=7FOr have you found a way to
>>override the Left-Amiga-A function? Please tell me how, if so...
>
>There is a command to stop the Left-Amiga-A function, although this leaves=
>=20
>the Amos screen stuck in the foreground. A simple way around this problem is=
>=20
>to assign a different key combination, detect this and use this to call the=
>=20
>Amos Front and Back commands, remember your Amos program is still running,=
>=20
>even when it is at the back so it can still detect the keypress to bring it=
>=20
>to the front.

  Nope - when AMOS is in the back, it doesn't read any input.  (The exception
is whichever key you use for switching AMOS to the back and front, which is
read using interrupts.)

>Hopefully if Amos is developed by Andy's group then they will be able to=20
>integrate it closer with intuition, however this would be a very hard task=
>=20
>to accomplish. Even if they get the source code, I don't imagine that it was=
>=20
>written with the view to anyone other than Francois working on it.

  Pessimist! :-)  But you're probably right - we may be better off
disassembling it and working from that.  Francois' code is probably
unreadable, if his programming style is any indication.

  --Andy Church

From amos-request@svcs1.digex.net Wed Oct 12 16:57:02 1994
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Date: Wed, 12 Oct 1994 16:08:01 +0100 (MET)
From: Marco Beretta <mberetta@varano.ing.unico.it>
Subject: Re: AMOSPro V3 (?) ideas...
To: Andy Church <achurch@goober.mbhs.edu>
Cc: amos-list@access.digex.net
In-Reply-To: <9410121118.AA20772@goober.mbhs.edu>
Message-Id: <Pine.3.07.9410121600.B8211-a100000@varano.ing.unico.it>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO



> >I don't think Amos uses OS2+ specific functions much ;-)
> >But IMO it's ok to do 2.0+ only (or even 3.0+ only!) software. Why should 
> >software be crippled in favor of the program being runnable on old, 
> >obsolete OS versions?
> 
>   I don't think 3.0+ only is such a good idea yet.  Maybe if/when the
> A4000 and A1200 are re-released and become more common... but I don't
> think too many people have them yet.  (I certainly don't - and I want
> one!)
> 
>   --Andy Church

I agree.
I have OS 3.0, but I see there are not so many differnces between 2.04 and 3.0
to make only 3.0 software. Maybe some extension could have some commands
who takes advantages of the new staff included with the os 3.0 but the os 2.0
is still good enough to be supported.

M&F


From amos-request@svcs1.digex.net Wed Oct 12 18:10:12 1994
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Date: Wed, 12 Oct 1994 18:23:30 +0100
From: Daniel Johansson <d94djo@csd.uu.se>
Message-Id: <199410121723.AA01080@falcon.csd.uu.se>
To: d94djo@csd.uu.se, mentat@sefl.satelnet.org
Subject: Re: How to get some respect (for Amos that is ;o)
Cc: amos-list@access.digex.net, config@ultim.demon.co.uk
X-Charset: ASCII
X-Char-Esc: 29
Status: RO

I suppose this works only in Amos Pro? I still use Creator and
the FM doesn't mention it. Thanks anyway.

/Daaniel (d94djo@csd.uu.se) (soon Pro owner...)

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Date: Wed, 12 Oct 1994 18:26:47 +0100
From: Daniel Johansson <d94djo@csd.uu.se>
Message-Id: <199410121726.AA01268@falcon.csd.uu.se>
To: amos-list@access.digex.net, kurty@urfim.ucla.edu
Subject: Re: 1.36 Update DMS format
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Status: RO

>My only problem is that I am unfamiliar with the
>.DMS extension.   I assume it is some sort of compression ...

Right. It's a file generated by Disk Masher.
I don't know what the latest version is but I'm sure you'll
find it somewhere, it's rather standard for packing whole disks.


From amos-request@svcs1.digex.net Thu Oct 13 00:41:52 1994
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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410121943.PAA15771@sefl.satelnet.org>
Subject: Re: How to get some respect (for Amos that is ;o)
To: jlubbers@fwi.uva.nl (Jan Lubbers)
Date: Wed, 12 Oct 1994 15:43:56 -0400 (EDT)
Cc: Mathieu.Dhondt@rug.ac.be, amos-list@access.digex.net
In-Reply-To: <199410121412.AA06015@ow2.fwi.uva.nl> from "Jan Lubbers" at Oct 12, 94 03:12:55 pm
Content-Type: text
Content-Length: 1044      
Status: RO

> >Hey hey. Read your mail! This same message was posted two days ago. 
> >(Accidently by 'moi') No hard feelings, though.:)
> >
> >				Flint.
> 
> Maybe he is suffering from the same problem as I do:
> 
> It seems that I do not receive all mail posted to the list.
> So people who have asked me for favours, maybe I did not receive them.
> 
> I found this out when someone quoted another letter, that _I_ had not
> read although it was sent to the list. Even worse:
> I did not see MAD MAX's letter, until Flint quoted it! 
> 
> Imagine what would have happened if he did not quote it :( 
> 
> Any help?
> 
> 		Jan 
> 

I think the problem is that some people's mailreaders don't automatically 
reply to the group, just to the individual who posted the message.  Check 
the TO: line in your headers, and make sure it says 

amos-list@access.digex.net

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+

From amos-request@svcs1.digex.net Thu Oct 13 01:54:39 1994
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Date: Wed, 12 Oct 1994 16:32:36 -0400 (EDT)
From: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Sender: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Reply-To: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Subject: Re: AMOSPro V3 (?) ideas...
To: AMOS list <amos-list@access.digex.net>
In-Reply-To: <Pine.3.07.9410121600.B8211-a100000@varano.ing.unico.it>
Message-Id: <Pine.3.89.9410121621.A23437-0100000@rodan.syr.edu>
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Status: RO

   Me too, Me too...! :)  But seriously I agree, with the state of things 
at Amiga Intl. I am too hesitant to buy an AGA machine right now (but I 
REALLY, REALLY want one ;)  I also don't think that 3.0 is common enough 
to follow a 3.0 only path.  So while I think making AMOS 2.0 only is not 
that bad (it's a big upgrade at a cheap price.), 3.0+ is best left as an 
extension.

   Oh yeah, In my post about trying to make a game fit on as many 
machines as possible... Didn't the original writer of the note say they 
only needed about 90k more than 1MB?  My response to keep things 
available to most computers was based on the fact that this game does not 
seem to need a signifigant amount of extra memory.  It is probably better 
to cut things down. (IMHO)
   I'd like to see programs that take advantage of extra memory and speed 
too (my 2000's got 1MB chip, 8MB fast, a 40Mhz 030 accelerator, and an 882 
FPU), but I still think it's nice to write for as many machines as 
possible.  Of course I'll admit, since I mainly use AMOS to whip up 
'quick 'n' dirty' programs on the fly for whatever needs to be done, I 
rarely practice what I preach :)

---------- Tim Wright ----- 'Argh!' ----- tewright@mailbox.syr.edu ----------

On Wed, 12 Oct 1994, Marco Beretta wrote:
> > >I don't think Amos uses OS2+ specific functions much ;-)
> > >But IMO it's ok to do 2.0+ only (or even 3.0+ only!) software. Why should 
> > >software be crippled in favor of the program being runnable on old, 
> > >obsolete OS versions?
> >   I don't think 3.0+ only is such a good idea yet.  Maybe if/when the
> > A4000 and A1200 are re-released and become more common... but I don't
> > think too many people have them yet.  (I certainly don't - and I want
> > one!)
> >   --Andy Church
> 
> I agree.
> I have OS 3.0, but I see there are not so many differnces between 2.04 and 3.0
> to make only 3.0 software. Maybe some extension could have some commands
> who takes advantages of the new staff included with the os 3.0 but the os 2.0
> is still good enough to be supported.
> M&F


From amos-request@svcs1.digex.net Wed Oct 12 22:36:38 1994
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Date: Thu, 13 Oct 1994 09:00:14 +1100 (DST)
From: Paul Reece <preece@clare.tased.edu.au>
X-Sender: preece@slick
To: Andy Church <achurch@goober.mbhs.edu>
Cc: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
In-Reply-To: <9410120241.AA19802@goober.mbhs.edu>
Message-Id: <Pine.SUN.3.90.941013085936.6207A-100000@slick>
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On Tue, 11 Oct 1994, Andy Church wrote:

>   All of which are going to be added, later if not sooner.
> 
> >So why treating Blitz basic in this way?
> >If you are so good in programming with all-doing AMOS, why you don't write
> >a program such as SkidMarks?  
> 
>   Some people (most people?) don't have the time and the assembler
> experience to do so.  (From what I understand, much of SkidMarks was
> written in assembler rather than Blitz.)

>From what has been said, about 80% of Skidmarks was written in basic...
(I'll check the manual anyway)

 - P

----------------------------------------------------------------------------
Paul Reece - Student & Network Assistant                          
Claremont College - Tasmania, Australia.

Email:    preece@clare.tased.edu.au, ds041@cleveland.freenet.edu
Finger:   preece@ftp.clare.tased.edu.au, preece@anfi.tas.gov.au
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Lunar lander
Status: RO


 Has anyone written a lunar lander game in amos?
 I'm trying at the moment, but would like to see anyone elses examples, so
 that I don't reinvent the wheel.
Additionally, I'm having a problem detecting a collision between a sprite
and a series of bobs that I've put on the screen using Paste Bob. Will
spritebob col detect this?


 Darryl



-- Via DLG Pro v1.0


From amos-request@svcs1.digex.net Wed Oct 12 23:17:29 1994
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410122349.BAA22437@liero.cc.lut.fi>
Subject: Re: 1.36 Update DMS format
To: amos-list@access.digex.net
Date: Thu, 13 Oct 1994 01:49:24 +0200 (EET)
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Status: RO

Forwarded message:

> >My only problem is that I am unfamiliar with the
> >.DMS extension.   I assume it is some sort of compression ...
> 
> Right. It's a file generated by Disk Masher.
> I don't know what the latest version is but I'm sure you'll
> find it somewhere, it's rather standard for packing whole disks.

My opinion is that DMS is shit. The last OFFICIAL version of DMS was 1.11, 
and it had bugs, was slow, etc. The new versions (1.5x, 2.x) are all illegal.
DMS is not only slow, but it's inefficient... it's only good 
for NDOS disks like shit-trackloader-demos. For any GOOD software that 
comes on standard AmigaDos disks, DMS is worthless.

Avoid it. This trackload-stuff should have died before 1990...


From amos-request@svcs1.digex.net Wed Oct 12 23:48:48 1994
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Date: Thu, 13 Oct 1994 11:43:56 +1100 (DST)
From: Paul Reece <preece@clare.tased.edu.au>
X-Sender: preece@slick
To: Dominic Ramsey <dom@dynamo.demon.co.uk>
Cc: Amos List <amos-list@access.digex.net>
Subject: Re: How to get some respect (for Amos that is ;o)
In-Reply-To: <9410121503.AA001tt@dynamo.demon.co.uk>
Message-Id: <Pine.SUN.3.90.941013114152.7255A-100000@slick>
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On Wed, 12 Oct 1994, Dominic Ramsey wrote:

> Marco Beretta <mberetta@varano.ing.unico.it> wrote:
> 
> > > I trust Andy 200%.
> > 
> > So do I.
> 
> You're all mad! :)
> 
> > Why are you so racist about Blitz Basic? Have you tried it?
> > I've seen many reviews about that language and all says it is a great
> > developing system.
> 
> Blitz is a real pig (No offence to any pigs reading this). The editor
> is awful, and the manuals are no help at all. You would be better off
> learning assembler.

I totally disagree...  Its more powerfull, quicker, easier to write 
system-friendly software and the support (so far) is far better than what
Europress offered.  I agree that the editor is quite bad, but it's being
worked on...

I have nothing against either language, but I personally think that this 
ISN'T the place to "flame" blitz (or amos)..  take that to alt.flame or
comp.sys.amiga.advocacy or something...

 - Paul

> I wasted good money on Blitz. At least I got AMOS Pro free!  :)

Blitz is cheaper too... ;-)

----------------------------------------------------------------------------
Paul Reece - Student & Network Assistant                          
Claremont College - Tasmania, Australia.

Email:    preece@clare.tased.edu.au, ds041@cleveland.freenet.edu
Finger:   preece@ftp.clare.tased.edu.au, preece@anfi.tas.gov.au
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From amos-request@svcs1.digex.net Thu Oct 13 01:11:17 1994
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Date: Wed, 12 Oct 1994 21:54:30 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410130154.AA27295@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Lunar lander
Status: RO

> Has anyone written a lunar lander game in amos?
> I'm trying at the moment, but would like to see anyone elses examples, so
> that I don't reinvent the wheel.
>Additionally, I'm having a problem detecting a collision between a sprite
>and a series of bobs that I've put on the screen using Paste Bob. Will
>spritebob col detect this?

  Nope.  Paste Bob only draws the bob's *image* on the screen - it
doesn't actually create a bob.  If you're going to check for collisions,
you need real bobs.

  --Andy Church

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Date: Thu, 13 Oct 1994 02:57:21 +0100
From: Daniel Johansson <d94djo@csd.uu.se>
Message-Id: <199410130157.AA10595@falcon.csd.uu.se>
To: amos-list@access.digex.net, Darryl_Lewis@comlink.mpx.com.au
Subject: Re: Lunar lander
X-Charset: ASCII
X-Char-Esc: 29
Status: RO

>Additionally, I'm having a problem detecting a collision between a sprite
>and a series of bobs that I've put on the screen using Paste Bob.

You can't detect such collisions, because there aren't any.
Once you have pasted a bob, it becomes part of the background.
You'll have to check if the sprite has entered the area in which
you pasted the bob, but you can't do that with SpriteBob Col or
anything like that. Maybe you can solve the problem with Zones?

/Daniel Johansson (d94djo@csd.uu.se) 

From amos-request@svcs1.digex.net Thu Oct 13 02:10:28 1994
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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410130237.WAA03604@sefl.satelnet.org>
Subject: Re: Lunar lander
To: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
Date: Wed, 12 Oct 1994 22:37:33 -0400 (EDT)
Cc: amos-list@access.digex.net
In-Reply-To: <9410130441.AA00jvd@comlink.mpx.com.au> from "Darryl Lewis" at Oct 12, 94 10:41:48 pm
Content-Type: text
Content-Length: 451       
Status: RO

> Additionally, I'm having a problem detecting a collision between a sprite
> and a series of bobs that I've put on the screen using Paste Bob. Will
> spritebob col detect this?

Nope - once a BOb has been pasted, it's just part of the screen, not a 
BOb...

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+


From amos-request@svcs1.digex.net Thu Oct 13 03:02:23 1994
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Date: Thu, 13 Oct 1994 04:24:10 +0100
From: Daniel Johansson <d94djo@csd.uu.se>
Message-Id: <199410130324.AA10788@falcon.csd.uu.se>
To: amos-list@access.digex.net, Kimmo.Veijalainen@lut.fi
Subject: Re: 1.36 Update DMS format
X-Charset: ASCII
X-Char-Esc: 29
Status: RO

>My opinion is that DMS is shit.

That's possible. But it's the best I have for packing of whole disks.
I presume you have some recommendations of better packers?

/Daniel Johansson (d94djo@csd.uu.se) 

From amos-request@svcs1.digex.net Thu Oct 13 03:02:54 1994
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From: Matt Pierce <mpierce@hpvclo.vcd.hp.com>
Message-Id: <9410130329.AA13059@hpvclo.vcd.hp.com>
Subject: Re: Lunar lander
To: amos-list@access.digex.net (amos list)
Date: Wed, 12 Oct 94 20:29:56 PDT
Mailer: Elm [revision: 70.85]
Status: RO

> 
> 
>  Has anyone written a lunar lander game in amos?
>  I'm trying at the moment, but would like to see anyone elses examples, so
>  that I don't reinvent the wheel.
> Additionally, I'm having a problem detecting a collision between a sprite
> and a series of bobs that I've put on the screen using Paste Bob. Will
> spritebob col detect this?

I think that your problem is in using the Paste Bob command rather than
the  Bob command (Paste Bob draws the image into the background rather
placing the bob on the screen hence no bob to collision-detect with).

Matt Pierce

From amos-request@svcs1.digex.net Thu Oct 13 04:45:28 1994
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Date: 13 Oct 94 02:08:16 EDT
From: "Malcolm O'Brien" <76703.4243@compuserve.com>
To: <amos-list@access.digex.net>
Subject: Mail vs. News
Message-Id: <941013060816_76703.4243_CHN22-1@CompuServe.COM>
Status: RO

> some people's mailreaders don't automatically reply to the group, just
> to the individual who posted the message.

Jan,

I can vouch for that. I'm reading the list through CompuServe using
AutoPilot, which recognizes the individual as the sender. When I reply, it
goes directly to the poster. I had to originate this one and used
PowerSnap for the quote.

            //
 Malcolm  \X/



From amos-request@svcs1.digex.net Thu Oct 13 06:46:37 1994
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	id AA02580; Thu, 13 Oct 1994 09:06:18 --100
Date: Thu, 13 Oct 1994 09:06:18 +0100 (MET)
From: Flint <Mathieu.Dhondt@rug.ac.be>
Subject: Re: How to get some respect (for Amos that is ;o)
To: Jan Lubbers <jlubbers@fwi.uva.nl>
Cc: Mathieu.Dhondt@rug.ac.be, amos-list@access.digex.net
In-Reply-To: <199410121412.AA06015@ow2.fwi.uva.nl>
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Mime-Version: 1.0
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Status: RO

On Wed, 12 Oct 1994, Jan Lubbers wrote:

> Hi all!
> 
> On Wed, 12 Oct 1994, Mathieu.Dhondt@rug.ac.be (Flint) wrote:
>  
> >On Mon, 10 Oct 1994, MAD MAX wrote:
> >
> >> On Mon, 10 Oct 1994, Robert Fentiman wrote:
> >> 
> >> > [SnippediSnipp] 
> >> 
> >> Do you Guys know that Vahalia (sp?) was written in amos pro ??
> >> I read it in CU Amiga...Honest :)
> >> 
> >> 
> >Hey hey. Read your mail! This same message was posted two days ago. 
> >(Accidently by 'moi') No hard feelings, though.:)
> >
> >				Flint.
> 
> Maybe he is suffering from the same problem as I do:
> 
> It seems that I do not receive all mail posted to the list.
> So people who have asked me for favours, maybe I did not receive them.
> 
> I found this out when someone quoted another letter, that _I_ had not
> read although it was sent to the list. Even worse:
> I did not see MAD MAX's letter, until Flint quoted it! 
> 
> Imagine what would have happened if he did not quote it :( 
> 
> Any help?
> 
> 		Jan 
> 
Whaah! This is the second time I got this post! Did you do that on 
purpose or is there a Ghost in the Machine?

			Flint.			

"My boy, if ever you are lost at sea, drop right in and think of me."
- J. Heller


From amos-request@svcs1.digex.net Thu Oct 13 07:24:51 1994
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Date: Thu, 13 Oct 1994 09:33:32 +0100 (MET)
From: Flint <Mathieu.Dhondt@rug.ac.be>
Subject: Weird...
To: AMOS <amos-list@access.digex.net>
Message-Id: <Pine.3.89.9410130909.A2728-0100000@eduserv>
Mime-Version: 1.0
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Status: RO

Neon hello's.
I got a very weird error in AMOSPro (2.0) yesterday night. I set my 
buffer to 450 and the dimension of A$ to 10000. (I was trying to make a 
basic sort of text reader; it meant to delete all those lines with 
"X-Terminal:",... in PC downloaded mail) Both Crossdos and its commodity 
were running in the background (on my standard A1200), together with 100K 
on RAM: disk and Ed. I started the proggy, AMOS sought access to my disk, 
the first line appeared and then ther came, in a AMOS Pro requester, 
something like: Programming error (and then something like :"This is 
fatal, shut me down or I'll explode ;) + two options "Suspend" and 
"I-cannnot-remember-what-the-other-one-was". I clicked on suspend and the 
machine Guru'd.
My A1200 is fairly new, and I think it's old already: 50% of my disks 
start getting RW errors when they're half-full. And I just don't get to 
make bootable disks (I know, not AMOS related (slap!)]: when I format a 
disk in Wb, I can't boot from it... Is this on purpose of what?
So two things I'd like to ask:
- "Programming error" Was Francois so modest to include a requester which 
should state that he's no good at programming? (I think he is, though he 
has his flaws)
- How can I know what Set Buffer command I should use? If, eg, I have a 
variable like A$(10000), what should my argument at Set Buffer be?

		Yours, in eternal debt,
					Flint.


"My boy, if ever you are lost at sea, drop right in and 
think of me." - J. Heller


From amos-request@svcs1.digex.net Thu Oct 13 11:40:29 1994
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Date: Thu, 13 Oct 1994 07:50:38 MET
From: Daniel Joensson <d94djo@efd.lth.se>
To: amos-list@access.digex.net
Subject: Re: Lunar lander
Status: RO


Hi Darryl

As far as I know, a bob that is pasted will be part of your background sc=
reen
and will not show up in any colision-checking.

Daniel

From amos-request@svcs1.digex.net Thu Oct 13 13:16:56 1994
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Date: Thu, 13 Oct 94 09:33:44 GMT
Message-Id: <9410130933.AA0015r@ultim.demon.co.uk>
Organization: Home
X-Mailviewer: Mail 1.14
From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

Andy Church <achurch@goober.mbhs.edu> wrote:

> >Hopefully if Amos is developed by Andy's group then they will be able to
> >integrate it closer with intuition, however this would be a very hard task
> >to accomplish. Even if they get the source code, I don't imagine that it was
> >written with the view to anyone other than Francois working on it.
> 
>   Pessimist! :-)  But you're probably right - we may be better off
> disassembling it and working from that.  Francois' code is probably
> unreadable, if his programming style is any indication.

He's French for-crying-out-loud!!! ;)
All the comments will be in code. Maybe Flint can help. His French is
probably better than mine (unless there's a French person on the list)

All the French are bothered about is eating good food, drinking lots of
alcoholic beverages, having smelly garlic breath and making sure British Lamb
can't flood their country. Oh. AND speaking French.

Apart from the food & drink bit, *bleeeuuuuuggh*

Voules-vous couche avec moi sur soir, madamouselle. (Terrible spelling,
I know)

BTW, the French are ok, I was only kidding !! (Apart from the Lamb bit, blood
farmers)

By happy,
G.

--
Gareth Edwards, Leeds, W.Yorks., England.  E-Mail:config@ultim.demon.co.uk


From amos-request@svcs1.digex.net Thu Oct 13 08:42:18 1994
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Organization: Fortune Software
X-Mailviewer: Mail 1.12
From: Dominic Ramsey <dom@dynamo.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

icqo410@indyunix.iupui.edu you wrote:

> > I wasted good money on Blitz. At least I got AMOS Pro free!  :)
> > 
> > Dom
> >
> Dominic,
> 	How was it that you got Amos Pro for free?  I bought it and the 
> compiler about 6 months ago.  Was it some kind of magizine promotion?
> 						Roger L Waldrip

No, I wrote 2 of the demo games that come with it.

Dom

--
Dominic Ramsey      email: dom@dynamo.demon.co.uk
http://www.gate.net/user/play/people/dramsey.html

From amos-request@svcs1.digex.net Thu Oct 13 09:08:48 1994
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Date: Thu, 13 Oct 1994 11:05:13 +0100
To: amos-list@access.digex.net
From: rpm@sys.uea.ac.uk (Richard May)
Subject: Re: How to get some respect (for Amos that is ;o)
X-Mailer: <PC Eudora Version 1.4b17>
Status: RO

>  Nope - when AMOS is in the back, it doesn't read any input.  (The exception
>is whichever key you use for switching AMOS to the back and front, which is
>read using interrupts.)

Oh dear, I am forgetting how to program in Amos already. What I forgot to 
say is that the keypress to bring Amos back to the front was detected by 
making intuition calls, which is not as frightening as it sounds. I know 
this is possible, I have a program written by a collegue of mine which uses 
a completely different key to toggle the screen to the front and back.

Richard.

---------------------------------------------------------------------------
                 "On a clear disk you can seek forever."
---------------------------------------------------------------------------
Richard P. May BSc. (Hons), Postgraduate Student

Home Address           |  Term-Time Address         |  Email
                       |                            |
53 Rowan Avenue,       |  12 The Columbine,         |   rpm@sys.uea.ac.uk
Eastbourne,            |  Chapel Break,             |
E. Sussex,             |  Bowthorpe,                |
BN22 0RX.              |  Norwich,                  |
                       |  NR5 9NP.                  |
                       |                            |
---------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Oct 13 12:14:28 1994
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Date: Thu, 13 Oct 1994 08:25:30 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410131225.AA20282@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Weird...
Status: RO

>Neon hello's.
>I got a very weird error in AMOSPro (2.0) yesterday night. I set my 
>buffer to 450 and the dimension of A$ to 10000. (I was trying to make a 
>basic sort of text reader; it meant to delete all those lines with 
>"X-Terminal:",... in PC downloaded mail) Both Crossdos and its commodity 
>were running in the background (on my standard A1200), together with 100K 
>on RAM: disk and Ed. I started the proggy, AMOS sought access to my disk, 
>the first line appeared and then ther came, in a AMOS Pro requester, 
>something like: Programming error (and then something like :"This is 
>fatal, shut me down or I'll explode ;) + two options "Suspend" and 
>"I-cannnot-remember-what-the-other-one-was". I clicked on suspend and the 
>machine Guru'd.

  Actually, you got the infamous "Software Error" requester - it's the
step before a Guru on KS 2.0 and above.  The two options were "Suspend"
and "Reboot".

>- "Programming error" Was Francois so modest to include a requester which 
>should state that he's no good at programming? (I think he is, though he 
>has his flaws)

  No - see above.

>- How can I know what Set Buffer command I should use? If, eg, I have a 
>variable like A$(10000), what should my argument at Set Buffer be?

  Each element of an array (pointer or integer) takes up 4 bytes.  In
addition, each string requires two bytes plus its length (non-empty
strings only).  So you'd need 40k plus (if your lines are 70 characters
each) 72 bytes per line, for a maximum requirement of 760k (e.g. Set Buffer
760).  Of course, an AMOS string can theoretically hold 65534 characters,
but then you'd need about half a gig, which isn't usually available. :-)

  --Andy Church

From amos-request@svcs1.digex.net Thu Oct 13 15:26:59 1994
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From: ph@doc.ic.ac.uk (Paul Hickman)
Date: Thu, 13 Oct 1994 16:31:20 +0100
X-Mailer: Mail User's Shell (7.2.5 10/14/92)
To: amos-list@access.digex.net
Subject: Easylife / Midwinter Mapping / AMOS Web Site
Status: RO

The latest version of easylife & Chirs Coulson's midwinter mapping demo can be now be
downloaded from the AMOS web site:

WWW
===

Open URL "http://www.gate.net/amos/play/". Select the links "software", "demos",
"midwinter mapping techniques" then the download file link. For easylife, select
"software", "extensions", "easylife".


FTP
===

Ftp to "gate.net", login as "ftp", password is your E-Mail address. Then download the
files "pub/amos/software/demos/MapCreator.lha"
      "pub/amos/software/extensions/Easylife108_P1.lha"
      "pub/amos/software/extensions/Easylife108_P2.lha"


Also, the list of E-Mail addresses / WWW homepages of amos programmers is still quite
short. If you wish to be added, E-Mail me with the relevant details (Someone did this
last week but I lost the message - Please send it again whoever you are...). This list
is intended to help you if you forget the address of someone on the list, rather than
posting messages meant for an individual to this list.


New Easylife Features
=====================

  - Documentation for structured variables.

  - Improved structured variable compiler with constants and enumerated types.

  - Various bug fixes.

  - MagicWB style 8 colour icons.

  - New font commands. AMOS font commands now completely replaced - no need for that
    horid Get Fonts, Find required font in array, set font anymore.



From amos-request@svcs1.digex.net Thu Oct 13 17:18:56 1994
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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Thu, 13 Oct 1994 17:13:41 GMT0BST
Subject:       DMS
Priority: normal
X-Mailer:     Pegasus Mail/Windows v1.11
Status: RO


>>My opinion is that DMS is shit.
>
>That's possible. But it's the best I have for packing of whole disks.
>I presume you have some recommendations of better packers?
>
>/Daniel Johansson (d94djo@csd.uu.se) 

I agree with Daniel here. I`ve experimented with DMS, XPK, LhA
and Powerpacker and DMS _always_ produces smaller archives
when asked to compress the entire disk contents, except when
I try using some of the more efficient XPK compressors like 
SHRI etc. However, a compression rate of 6Kb/sec. is not
my idea of fun. Given that DMS has never ever caused me any
problems, either on a KS1.3 A500 or my KS3.0 A4000, I`ll
stick with it until something better comes along.


Chris
c.j.coulson@ncl.ac.uk
A4000/030 with a few extras...

From amos-request@svcs1.digex.net Thu Oct 13 17:39:01 1994
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Date: Thu, 13 Oct 1994 09:24:40 -0800
From: Kurt Yamamoto <kurty@urfim.ucla.edu>
To: amos-list@access.digex.net
Subject:  1.36 AMOS Update - AA compatibiliy
Status: RO

Hi,
	Thanks to all of you for your help with my confusion
about the DMS formatted files.  My problem was that I
was looking in the util/pack subdir of Aminet and not the
util/arc.
	I have un-mashed the disk and have read the docs
which state that the only difference between the 1.34 and
1.36 versions is that the new version will allow you to use
an AA machine.
	Does this mean that this upgrade allows me to
program using a AA machine or that the programs I
write will run on a AA machine or both?
	Since I just have an ECS A3000 is it really
necessary for me to upgrade?  

					Still Confused,

					Kurt Yamamoto
					KurtY@urfim.ucla.edu



From amos-request@svcs1.digex.net Thu Oct 13 18:09:18 1994
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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Thu, 13 Oct 1994 17:35:54 GMT0BST
Subject:       Re: How to get some respect (for Amos that is ;o)
Priority: normal
X-Mailer:     Pegasus Mail/Windows v1.11
Status: RO

[Snip, snip]
>> 
>> Blitz is a real pig (No offence to any pigs reading this). The editor
>> is awful, and the manuals are no help at all. You would be better off
>> learning assembler.
>
>I totally disagree...  Its more powerfull, quicker, easier to write 
>system-friendly software and the support (so far) is far better than what
>Europress offered.  I agree that the editor is quite bad, but it's being
>worked on...

If Blitz is so system friendly, then explain why all the Intuition
based Blitz progs I`ve seen cause problems on my WB3.0 A4000.
Things like not being font sensitive, grabbing a whole load
of processor cycles without appearing to do anything with them,
and crashing the system when I try to quit the prog.
I`m not saying every Intution Blitz prog has all these faults,
but I certainly can`t agree that Blitz allows programmers to
_easily_ create system friendly code. If it is so easy, why can`t
the programmers actually do it?

I`ve got nothing against Blitz, but I wish people wouldn`t go on 
about how AMOS is so crap and we should all switch to Blitz
instead. I like programming in AMOS. I also like programming in
Pascal, AREXX and assembler. It`s MY choice what language
I use for a particular task, no-one elses. If the end result works
then why should the language used be of concern???

Taken to the logical extreme, why not argue the case for
replacing every language with assembler, after all, if you
can`t do a task with an assembler program, you sure can`t
do it in any other language. This is of course a crazy idea,
but is hurling abuse at AMOS any less crazy?


Chris
c.j.coulson@ncl.ac.uk
A4000/030 with a dollop of goodies

From amos-request@svcs1.digex.net Thu Oct 13 21:42:39 1994
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          13 Oct 94 21:56 GMT-60:00
Date: Thu, 13 Oct 1994 21:33:46 GMT
From: Dominic Ludlam <Avatar@turing.demon.co.uk>
Reply-To: Avatar@turing.demon.co.uk
Message-Id: <661@turing.demon.co.uk>
To: amos-list@access.digex.net
Subject: Procedures
X-Mailer: PCElm 1.10
Lines: 9
Status: RO


Is there any way of closeing procedures and keeping them
closed so that no prying eyes could see the code?

P.S.  In a couple of days, there will be a game called

           Othello.lha

      appearing in ftp.doc.ic.ac.uk, It`s great :)
-- 
Dominic Ludlam

From amos-request@svcs1.digex.net Thu Oct 13 22:52:45 1994
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Date: Thu, 13 Oct 1994 17:51:56 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410132151.AA15230@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: 1.36 AMOS Update - AA compatibiliy
Status: RO

>	Thanks to all of you for your help with my confusion
>about the DMS formatted files.  My problem was that I
>was looking in the util/pack subdir of Aminet and not the
>util/arc.
>	I have un-mashed the disk and have read the docs
>which state that the only difference between the 1.34 and
>1.36 versions is that the new version will allow you to use
>an AA machine.
>	Does this mean that this upgrade allows me to
>program using a AA machine or that the programs I
>write will run on a AA machine or both?

  Just that AMOS will function correctly on an AA (AGA) machine.  It
*still* doesn't have AGA support.  (Yes, that's one of the first things
we'll add when we get to that stage.)

>	Since I just have an ECS A3000 is it really
>necessary for me to upgrade?  

  Probably not.

  --Andy Church

From amos-request@svcs1.digex.net Thu Oct 13 22:58:43 1994
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          13 Oct 94 22:27 GMT-60:00
Date: Thu, 13 Oct 1994 22:13:47 GMT
From: Dominic Ludlam <Avatar@turing.demon.co.uk>
Reply-To: Avatar@turing.demon.co.uk
Message-Id: <691@turing.demon.co.uk>
To: amos-list@access.digex.net
Subject: HELP!!!
X-Mailer: PCElm 1.10
Lines: 11
Status: RO


Can anyone tell me how to uplad to the ftp sites?

I tried at ftp.doc.ic.ac.uk and tried to cd incoming,
but it said Permision denied, so I tried uploading to
the AMOS directory direct, but that said Permision denied
(upload)!

Please help!
-- 
Dominic Ludlam

From dreyfusj@issy.cnet.fr Fri Oct 14 07:47:15 1994
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 Relayed; 14 Oct 94 12:51:00+0100
Date: 14 Oct 94 12:51:00+0100
From: Jean-Francois Dreyfuss <dreyfusj@issy.cnet.fr>
Message-Id: <9410141151.AA02830@dworkin>
To: amos-request@svcs1.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

> All the French are bothered about is eating good food, drinking lots of
> alcoholic beverages, having smelly garlic breath and making sure British Lamb
> can't flood their country. Oh. AND speaking French.
> ...
> BTW, the French are ok, I was only kidding !! (Apart from the Lamb bit, blood
> farmers)

Actually, what we are concerned about are the lambs that are coming from the
commonwealth (what a joke) and then send to UK and sold as if they were raised
in EU. 

=jfd=



From amos-request@svcs1.digex.net Fri Oct 14 11:14:31 1994
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From: jkt@crash.cts.com (Jedon Thompson)
Date: Thu, 13 Oct 1994 20:33:03 -0700
X-Mailer: Mail User's Shell (7.2.5 10/14/92)
To: amos-list@access.digex.net
Subject: Lunar Kander Game
Status: RO

A friend of mine, George Lancaster wrote a Lunar Lander game in AMOSPro
2.0, it is on Aminet in games somewhere. If ya want th
the code, I'll ask him for it.
                                           -Jedon

From amos-request@svcs1.digex.net Fri Oct 14 11:15:56 1994
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Date: Fri, 14 Oct 1994 14:58:53 +1100 (DST)
From: Paul Reece <preece@clare.tased.edu.au>
X-Sender: preece@slick
To: Amos List <amos-list@access.digex.net>
Cc: preece@clare.tased.edu.au
Subject: Re: How to get some respect (for Amos that is ;o)
In-Reply-To: <MAILQUEUE-101.941013173554.320@TOWN4>
Message-Id: <Pine.SUN.3.90.941014145200.13666A@slick>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO

On Thu, 13 Oct 1994, C.J.COULSON wrote:

> [Snip, snip]
> >> 
> >> Blitz is a real pig (No offence to any pigs reading this). The editor
> >> is awful, and the manuals are no help at all. You would be better off
> >> learning assembler.
> >
> >I totally disagree...  Its more powerfull, quicker, easier to write 
> >system-friendly software and the support (so far) is far better than what
> >Europress offered.  I agree that the editor is quite bad, but it's being
> >worked on...
> 
> If Blitz is so system friendly, then explain why all the Intuition
> based Blitz progs I`ve seen cause problems on my WB3.0 A4000.

To be honest, I have no idea..  Some problems are due to the programmer(s)
themselves though!!

> Things like not being font sensitive, grabbing a whole load
> of processor cycles without appearing to do anything with them,
> and crashing the system when I try to quit the prog.

Font sensitivity is up to the programmer!! - Not up to blitz2 itself!

> I`m not saying every Intution Blitz prog has all these faults,
> but I certainly can`t agree that Blitz allows programmers to
> _easily_ create system friendly code. If it is so easy, why can`t
> the programmers actually do it?

Don't ask me..  I've had *NO* problems - And I also write new libraries 
for the language too..  (if you REALLY want to know, ask the 
programmers!! - acid@iconz.co.nz)

Well, what have you got to say about Blitz2 'Blitz' programs??

(ie. Skidmarks, Zombie Apocolypse, Defender, Roketz etc..)

Can AMOS manage games like that EVEN with the likes of TurboPlus etc?

> I`ve got nothing against Blitz, but I wish people wouldn`t go on 
> about how AMOS is so crap and we should all switch to Blitz
> instead. I like programming in AMOS. I also like programming in
> Pascal, AREXX and assembler. It`s MY choice what language
> I use for a particular task, no-one elses. If the end result works
> then why should the language used be of concern???

I'm *NOT* saying that AMOS is crap - if it was, I wouldn't be in ADT or I 
would not be updating/writing EME...

Blitz2 is just a good way to write faster, (and smaller) code with MORE
commands..

AND I'M *NOT* telling you to switch!
 
> Taken to the logical extreme, why not argue the case for
> replacing every language with assembler, after all, if you
> can`t do a task with an assembler program, you sure can`t
> do it in any other language. This is of course a crazy idea,
> but is hurling abuse at AMOS any less crazy?

I DIDN'T HURL ANY ABUSE!!  GEEZ!  If you remember, at the top of this 
email I SAID that I don't prefer either!!!!

(possible bad comment not included)

 - Paul Reece

> A4000/030 with a dollop of goodies

dollop?  Hmm...

----------------------------------------------------------------------------
Paul Reece - Student & Network Assistant                          
Claremont College - Tasmania, Australia.

Email:    preece@clare.tased.edu.au, ds041@cleveland.freenet.edu
WWW:      http://www.clare.tased.edu.au/~preece/
Tasnet:   CC_REECE
----------------------------------------------------------------------------

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From amos-request@svcs1.digex.net Fri Oct 14 11:15:46 1994
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Date: Fri, 14 Oct 94 11:56:32 CST
From: "F. van Dijk" <f.vandijk@student.utwente.nl>
Message-Id: <55804.S9403647@mail.student.utwente.nl>
X-Minuet-Version: Minuet1.0_Beta_15
Reply-To: <f.vandijk@student.utwente.nl>
X-Popmail-Charset: English
To: amos-list@access.digex.net
Subject: The need for "Respect for Amos" messages + introduction dvf
Status: RO

Hello everyone,

Part 1

I've been a member of this group for a few week now and usually get 
interesting information. But to explain the title of this mail: I think 
there is no need to do comparisons between Amos and Blitz or any other 
language.
Amos has it's advantages and disadvantages and so has Blitz, Amiga-basic 
(aarghh!) and every other letters. It's getting a bit boring to read(and 
delete) all those lousy mails about this lousy subject. It's better to 
write some mail about how to improve Amos (pro), programming 
examples/problems, etc. than this waste of time. Who agrees?

Part 2

As I said in part one, I've been subscribed to the Amos-List for a few 
weeks now, so it might be time to introduce myself to you all out 
there. I'm a Dutch electrotechnics student, got an amiga 5 years ago. 
Since (+/-)three years I've been programming in Amos.
I'm not programming the usual stuff {games/utils (very good things to 
program :) }but I'm developing programms to control a modell-train 
track(Marklin Digital). I'm one of those people who plays with small 
trains ;) . Perhaps there's someone else who has the same hobby. 
I'm working on version 4, using the Amos-Pro Interface. The program 
displays the track on screen. Using the mouse I can control trains, see 
where trains are using blocks, etc. 
Anyone who is interested just ask. Maybe I'll upload a demo to Aminet 
sometime.
QUESTION: Is it possible to use the Amos-Pro Interface with the 
available Intuition-Xtensions?
Keep up the good work, 

Fred van Dijk

email: f.vandijk@student.utwente.nl

From amos-request@svcs1.digex.net Fri Oct 14 12:58:13 1994
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Date: Fri, 14 Oct 1994 14:13:45 +0100
From: David Hollway <dmh11@tower.york.ac.uk>
X-Sender: dmh11@tower.york.ac.uk
To: amos-list@access.digex.net
Subject: Re: HELP!!!
In-Reply-To: <m0qvlgp-0004OiC@doc.ic.ac.uk>
Message-Id: <Pine.SGI.3.90.941014141008.23252A-100000@tower.york.ac.uk>
Mime-Version: 1.0
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Status: RO

On Fri, 14 Oct 1994, Paul Hickman wrote:

> The whole network here is being upgraded. It should be relatively stable now.

Great.. as long as it speeds up FTP'ing I'm happy :-)

> >There should be a 
> >"new" directory in the /pub/computing/systems/amiga directory, but there 
> >isn't. Goodness knows why. 
> 
> There never was a new directory. Officially, the only aminet upload sites are
> ftp.luth.se and wuarchive.wustl.edu

Sorry, I thought there had been at one time. I must be confused. I could 
have *sworn* I once uploaded something to /new at src.doc..

> Isn't it? I've never noticed.

Well, I've noticed a few files missing at src.doc that are on the other 
Aminet sites. Mind you, I don't need the Aminet so much now that I've got 
it on CD-ROM :-)

Regards,

 David Hollway

-----------------------------------------------------------------------------
David Hollway (dmh11@tower.york.ac.uk)   |   //Amiga 4000-030-SCSI-CDROM-PII-
Dept. of Computer Science, University of | \X/420MB "Amiga - Why Compromise?"
York, York YO1 5DD, ENGLAND.             | In Basel, Switzerland until 12/94 
WWW Home: http://www.york.ac.uk/~dmh11/  | 
-----------------------------------------------------------------------------



From amos-request@svcs1.digex.net Fri Oct 14 18:08:57 1994
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Date: Thu, 13 Oct 94 19:27:26 1100
Message-Id: <9410140127.AA00kby@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

 DJ> You said that you *never* admit it's written in AMOS...
 DJ> but I don't think you have to. ItOr have you found a way to
 DJ> override the Left-Amiga-A function? Please tell me how, if so...

 DJ> /Daniel (d94djo@csd.uu.se)

Try using :

AMOS LOCK
'This disables the Amiga -A function
BREAK OFF
'this stops the control-c break. MAKE SURE YOU PROGRAM WORKS BEFORE USING
'THIS! If it hangs in a loop there is no way out of it!!! 

-- Via DLG Pro v1.0


From amos-request@svcs1.digex.net Fri Oct 14 22:15:34 1994
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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410140437.AAA28587@sefl.satelnet.org>
Subject: Re: Procedures
To: Avatar@turing.demon.co.uk
Date: Fri, 14 Oct 1994 00:37:21 -0400 (EDT)
Cc: amos-list@access.digex.net
In-Reply-To: <661@turing.demon.co.uk> from "Dominic Ludlam" at Oct 13, 94 09:33:46 pm
Content-Type: text
Content-Length: 515       
Status: RO

> Is there any way of closeing procedures and keeping them
> closed so that no prying eyes could see the code?

AMOS 1.36 came with a program called "ProcedureLock" or something which 
did just what you want, but I've experienced a few problems trying to use 
it with AMOS Pro.  Anyway, you ought to be compiling stuff! :)

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+

From amos-request@svcs1.digex.net Fri Oct 14 14:12:24 1994
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From: "Carsten Bernhard" <W_CBE@bigred.ebs.de>
Organization:  European Business School
To: amos-list@access.digex.net
Date:          Fri, 14 Oct 1994 15:38:59 +1100
Subject:       Re: Procedures
Return-Receipt-To: "Carsten Bernhard" <W_CBE@bigred.ebs.de>
Priority: normal
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Message-Id: <24351DC5C88@bigred>
Status: RO


> > Is there any way of closeing procedures and keeping them
> > closed so that no prying eyes could see the code?
> 
> AMOS 1.36 came with a program called "ProcedureLock" or something which 
> did just what you want, but I've experienced a few problems trying to use 
> it with AMOS Pro.  Anyway, you ought to be compiling stuff! :)

It's true that there is an Procedure Locker, anyway there is another
program available since years called Procedure Unlocker. You will
guess that locked procedures are not really the right choice to
keep things secret. 
Better: Compile it and include an compiled procedure in your program!

Bye,

   Carsten

-------
w_cbe@ebs.de        Carsten Bernhard
-------

From amos-request@svcs1.digex.net Fri Oct 14 15:55:15 1994
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Date: Fri, 14 Oct 1994 08:22:03 +0100
From: David Hollway <dmh11@tower.york.ac.uk>
X-Sender: dmh11@tower.york.ac.uk
To: amos-list@access.digex.net
Subject: Re: HELP!!!
In-Reply-To: <691@turing.demon.co.uk>
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Mime-Version: 1.0
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Status: RO

On Thu, 13 Oct 1994, Avatar wrote:

> Can anyone tell me how to uplad to the ftp sites?
> I tried at ftp.doc.ic.ac.uk and tried to cd incoming,
> but it said Permision denied, so I tried uploading to
> the AMOS directory direct, but that said Permision denied
> (upload)!

Yes, the UK Aminet site (Imperial College, London, otherwise known as 
src.doc.ic.ac.uk) is a bit confused at the moment. There should be a 
"new" directory in the /pub/computing/systems/amiga directory, but there 
isn't. Goodness knows why. *And* it isn't a complete mirror of Aminet, 
either. 
I suggest that you upload to an alternative site.. ftp.funet.fi and 
ftp.uni-paderborn.de are two sites that I've found to be pretty fast from 
the UK.
 Do you know the procedure for uploading?

> Please help! 
> -- 
> Dominic Ludlam

TTFN,

David Hollway.

-----------------------------------------------------------------------------
David Hollway (dmh11@tower.york.ac.uk)   |   //Amiga 4000-030-SCSI-CDROM-PII-
Dept. of Computer Science, University of | \X/420MB "Amiga - Why Compromise?"
York, York YO1 5DD, ENGLAND.             | In Basel, Switzerland until 12/94 
WWW Home: http://www.york.ac.uk/~dmh11/  | 
-----------------------------------------------------------------------------



From amos-request@svcs1.digex.net Fri Oct 14 22:23:37 1994
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Date: Fri, 14 Oct 94 10:52:26 +0100
From: jp_dejong@hgl.signaal.nl (Jong J.P. de)
Message-Id: <9410140952.AA14992@suns8c2.signaal>
To: mumi@mol.biol.ethz.ch
Subject: Colonial Conquest II
Cc: amos-list@access.digex.net
Reply-To: jp_dejong@hgl.signaal.nl
Classification: Unclassified
Status: RO

Hello Christian,
		The following message is from my oldest son.
His main interests (in computing) are AMOS and games like
"the Settlers" (with or without null-modem).
His message:

     I'm interested in Colonial Conquest II.
     I found Colonial Conquest I (on the Aminet III CD) and
     my friend and I really like it very much ! 
     Can you please send me Colonial Conquest II ?
     I also heard that you have an Editor for ColConq II ?

     I have also a list of things you could implant in Colonial Conquest:

     KernFusion Plant - Not split atoms (nuclear plant) but combine them
     Antimatter Plant - Use antimatter (as in Star-Trek)
     Wave power Plant - Use the waves to generate power 
     Spacestation     - Sort of limited planet :
                        * travel slow 
                        * small compared to planet
                        * you can build ships there, greenhouses, 
                          power plants and city complexes 

     Warn if a Collector isn't economic (produce only 1 or 2 power signs) 

     If you want to know how to send a bank with the serial port in AmosPro
     then ask for it. (I don't know if you have AmosPro) 

     Mark de Jong

That was the message. So mail me if you still want to know how to send a bank.

Best regards,
               Joop de Jong.

 Joop  de Jong              department: DNCS-Systems
 jp_dejong@hgl.signaal.nl   Hollandse Signaalapparaten B.V.
======================[ Unclassified ]======================

From amos-request@svcs1.digex.net Fri Oct 14 14:24:57 1994
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From: M Dolfan C <mcox>
Message-Id: <199410141339.AA04498@access3.digex.net>
Subject: Re: Procedures
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Fri, 14 Oct 1994 09:39:50 -0400 (EDT)
In-Reply-To: <661@turing.demon.co.uk> from "Dominic Ludlam" at Oct 13, 94 09:33:46 pm
X-Mailer: ELM [version 2.4 PL24beta]
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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Status: RO

>Is there any way of closeing procedures and keeping them
>closed so that no prying eyes could see the code?
You can LOCK them.  A prorgram is included that locks them.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From amos-request@svcs1.digex.net Fri Oct 14 15:29:59 1994
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From: M Dolfan C <mcox>
Message-Id: <199410141341.AA04533@access3.digex.net>
Subject: Re: HELP!!!
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Fri, 14 Oct 1994 09:40:59 -0400 (EDT)
In-Reply-To: <691@turing.demon.co.uk> from "Dominic Ludlam" at Oct 13, 94 10:13:47 pm
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Status: RO

>Can anyone tell me how to uplad to the ftp sites?
FTP to wuarchive.wustl.edu
cd /pub/aminet/incoming
bi
put filename
bye

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From amos-request@svcs1.digex.net Fri Oct 14 16:07:19 1994
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Date: Fri, 14 Oct 1994 09:58:17 -0400
From: M Dolfan C <mcox>
Message-Id: <199410141358.AA05148@access3.digex.net>
To: amos-list@access.digex.net
Subject: Amiga C Programming Mailing List?
Status: RO

This is for those who were asking about other programming mailing lists.
Here it is.  No other messages need to be sent to the list concerning these
lists.  Reply to me directly, please.

The only lists I know about are for Dice and gcc. From the FAQ:

Some mailing lists are:
     Topic           Server
     
     Amok            listserv@amokle.stgt.sub.org
     Dice            dice-request@castrov.cuc.ab.ca         or
                     dice-request@hactar.hanse.de (Germany)
     gcc             listserv@lists.funet.fi
     Lisp            amigalisp@contessa.phone.net
     Mui             mui-request@taloa.unice.fr
     Oberon-A        oberon-a-request@wossname.apana.org.au

Send a mail containing "help" (w/o quotation marks) to get subscription info.

Mike
--
Michael Cox                             Work:   mcox@access.digex.net
A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From amos-request@svcs1.digex.net Fri Oct 14 14:57:20 1994
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Date: Fri, 14 Oct 1994 10:59:34 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410141459.AA31373@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: The need for "Respect for Amos" messages + introduction dvf
Status: RO

>Part 1
>
>I've been a member of this group for a few week now and usually get 
>interesting information. But to explain the title of this mail: I think 
>there is no need to do comparisons between Amos and Blitz or any other 
>language.
>Amos has it's advantages and disadvantages and so has Blitz, Amiga-basic 
>(aarghh!) and every other letters. It's getting a bit boring to read(and 
>delete) all those lousy mails about this lousy subject. It's better to 
>write some mail about how to improve Amos (pro), programming 
>examples/problems, etc. than this waste of time. Who agrees?

  They have been getting a bit out of hand, but there are uses for
comparisons - if, for example, someone says that Blitz Basic has some
function that AMOS doesn't, then perhaps that function can be added
to AMOS.  Besides, the thread began with the legitimate question of
how to get more respect for AMOS - i.e. how to show other people that
AMOS can produce programs of high quality.

>Part 2
[...]
>QUESTION: Is it possible to use the Amos-Pro Interface with the 
>available Intuition-Xtensions?

  No - the Interface language only works with AMOS screens.  You
can, however, set up windows with gadgets which will act the same
way.

  --Andy Church

From amos-request@svcs1.digex.net Fri Oct 14 23:52:35 1994
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Date: Fri, 14 Oct 1994 17:18:20 -700 (PDT)
From: Greg Cox <gcox@cts.com>
To: amos-list@access.digex.net
Subject: Locking Procedures
Message-Id: <Pine.SCO.3.90.941014171100.6169A-100000@crash.cts.com>
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Status: RO

I must agree with what was mentioned before ... I wouldn't recommend 
using the locked procedures program, because it isn't 100% as I have 
written a program that will totally de-protect all locked procedures. The 
original locking procedure program that came with AMOS doesn't work with 
AMOSPro unless you modify it a bit, not a whole lot, you just have to 
call it as a subroutine from within your program then delete the line of 
code that calls/and performs the locking. I have heard of another 
Unlocking procedure program before in a Euro magazine and couldn't find 
it in the US so I wrote one myself and it works perfectly.

I wish I could figure how to get the Trojan LightGun Driver for AMOS to 
work with a Sega Lightgun (The original Sega system before the Sega 
system with the CD-ROM, the one that used those little cartridges) anyone 
have any idea's ?



From amos-request@svcs1.digex.net Fri Oct 14 17:36:14 1994
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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Fri, 14 Oct 1994 17:39:14 GMT0BST
Subject:       Re: How to get some respect (for Amos that is ;o)
Priority: normal
X-Mailer:     Pegasus Mail/Windows v1.11
Status: RO

[snippety snip]
>> If Blitz is so system friendly, then explain why all the Intuition
>> based Blitz progs I`ve seen cause problems on my WB3.0 A4000.
>
>To be honest, I have no idea..  Some problems are due to the programmer(s)
>themselves though!!

OK, so it`s not so easy to write system friendly stuff in Blitz then
is it.

>> Things like not being font sensitive, grabbing a whole load
>> of processor cycles without appearing to do anything with them,
>> and crashing the system when I try to quit the prog.

>Font sensitivity is up to the programmer!! - Not up to blitz2 itself!

I don`t own Blitz so I didn`t know this. Even so, how difficult
is it for a programmer to at least use Topaz in their window title
bars, gadgets, menus etc. rather than assuming everyone
has Topaz (or equivalent sized font) as their selected font.

>> I`m not saying every Intution Blitz prog has all these faults,
>> but I certainly can`t agree that Blitz allows programmers to
>> _easily_ create system friendly code. If it is so easy, why can`t
>> the programmers actually do it?
>
>Don't ask me..  I've had *NO* problems - And I also write new libraries 
>for the language too..  (if you REALLY want to know, ask the 
>programmers!! - acid@iconz.co.nz)

Are you saying you write code using the OS directly?? If this
is the case then you shouldn`t have any problems writing OS
legal programs in Blitz. The point is, what about people with
no OS knowledge who want to write programs, can they
use Blitz without having to understand the workings of the OS
in any detail???

>Well, what have you got to say about Blitz2 'Blitz' programs??
>
>(ie. Skidmarks, Zombie Apocolypse, Defender, Roketz etc..)

First the good:

Defender is really very good, and it has a permanent place
on my hard drive. Zombie Apocalypse I recall being apparently
well programmed, although I wasn`t that keen on the game itself.

No comment about Roketz, as I haven`t seen it.

Now the bad:

Skidmarks. Oh dear. First off, the hard drive installation
is a joke. Secondly, why does my 4Mb Amiga have to
keep reloading the AGA car graphics inbetween races, can`t
the program use a RAMDisk?
Thirdly, during races the car graphics occasionally distort.
When it occurs, it looks like the car image is replaced by a
random chunk of graphics memory. Usually this only lasts for
a frame or two, and occurs most often when the race ends and
the cars drive past the score board.
Fourth, where`s the support for multiple floppy drives????

I`m sorry, Skidmarks may be impressive due to it`s Blitz
origin, but there are too many badly thought out parts of
the design to make it a shining example of programming
in general, especially for a commercial release.

>Can AMOS manage games like that EVEN with the likes of TurboPlus etc?

I don`t know, I`m not into writing games. On the other hand, is Blitz
as friendly as AMOS when it comes to creating programs? Not just
the editor interface, but the whole language structure and syntax?

>> I`ve got nothing against Blitz, but I wish people wouldn`t go on 
>> about how AMOS is so crap and we should all switch to Blitz
>> instead. I like programming in AMOS. I also like programming in
>> Pascal, AREXX and assembler. It`s MY choice what language
>> I use for a particular task, no-one elses. If the end result works
>> then why should the language used be of concern???
>
>I'm *NOT* saying that AMOS is crap - if it was, I wouldn't be in ADT or I 
>would not be updating/writing EME...
>

You may not be, but other Blitz advocates are. Note I said "people"
rather than "Paul Reece".

>Blitz2 is just a good way to write faster, (and smaller) code with MORE
>commands..
>
>AND I'M *NOT* telling you to switch!

Refer to above comment.
 
>> Taken to the logical extreme, why not argue the case for
>> replacing every language with assembler, after all, if you
>> can`t do a task with an assembler program, you sure can`t
>> do it in any other language. This is of course a crazy idea,
>> but is hurling abuse at AMOS any less crazy?
>
>I DIDN'T HURL ANY ABUSE!!  GEEZ!  If you remember, at the top of this 
>email I SAID that I don't prefer either!!!!

And again. 

Apologies to Paul Reece if my comments seemed directed
directly at him. That wasn`t my intention. Remember these messages
are part of a mailing list, everyone reads them.

>(possible bad comment not included)
>
> - Paul Reece
>
>> A4000/030 with a dollop of goodies
>
>dollop?  Hmm...

Yes, dollop. Anything wrong with that???

Chris
c.j.coulson@ncl.ac.uk
A4000/030 with extras (any better Paul?)

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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Fri, 14 Oct 1994 17:45:49 GMT0BST
Subject:       Midwinter Mapping Technique
Priority: normal
X-Mailer:     Pegasus Mail/Windows v1.11
Status: RO

Hello once again.

Following on from my attempt to upload this
prog to ftp.funet.fi, I have now finally uploaded
it to wuarchive, so it should (fingers crossed)
be on Aminet in a few days.

Also thanks to Paul Hickman for accepting the
prog on the web site.

I guess I should now go off and do some more work
on the program.

CU

Chris
c.j.coulson@ncl.ac.uk
A4000/030 with things attached

From amos-request@svcs1.digex.net Fri Oct 14 18:53:13 1994
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Date: Fri, 14 Oct 94 18:31:52 1100
Message-Id: <9410150031.AA00kcl@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: collisions
Status: RO

ARRRRRRRRGGGGGGGGGGGGG!!!!!
 (sorry I had to get that out of my system)
 (Blitz is starting to look tempting- or maybe even C)

I'm using the paste bob command to construct a 'line landscape' for a lunar
lander game I'm writing. I orginally used the 'draw to' command, but then
discovered that there is no way to detect if a sprite or bob collides with
the background.

Now I find out that there is no way to detect if a collision occurs with
pasted bobs! Arrrrrgggggggg! This is not in the manual! 

Using the point command to detect colours is no good, as the lander can end
up half way through the 'landscape' before the collision routine is called.
Trying to point all around the lander is silly.

Is there an extension that might help (If not, there is an idea for the
extension coders!), if so what one????

If not, anyone got any other ideas that may help. The lander is a bob (a
lot of colours) or a line drawing bob -user selectable.
          _
         / \
        |   |
         \-/
       -------
       |     |
       -------
       /  /\  \
      /        \
    ---        ---

Darryl :-(       


----------------------------------------------------------------------------

    is this becoming the standard symbol for amos users :-( ?
----------------------------------------------------------------------------


-- Via DLG Pro v1.0


From amos-request@svcs1.digex.net Fri Oct 14 20:43:46 1994
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Date: Fri, 14 Oct 1994 14:13:02 -0700 (PDT)
From: Andrew Appleton <andrewa@thetics.europa.com>
To: amos-list@access.digex.net
Subject: weird....
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Status: RO


Hmm, odd this but my reply to FLINT got lost somewhere and never seems to 
have been posted.

Anyway, he had a problem with formatting disks in WB and then not being 
able to boot from them. Now it might seem like a stupid question, but is 
he 'INSTALL'ing them after he formats them?




_______________________________________________
Impossible? No, just highly improbable.... *8^)


From amos-request@svcs1.digex.net Fri Oct 14 22:59:51 1994
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From: Matt Pierce <mpierce@hpvclo.vcd.hp.com>
Message-Id: <9410142346.AA06904@hpvclo.vcd.hp.com>
Subject: Re: collisions
To: amos-list@access.digex.net (amos list)
Date: Fri, 14 Oct 94 16:46:58 PDT
Mailer: Elm [revision: 70.85]
Status: RO

> 
> ARRRRRRRRGGGGGGGGGGGGG!!!!!
>  (sorry I had to get that out of my system)
>  (Blitz is starting to look tempting- or maybe even C)
> 
> I'm using the paste bob command to construct a 'line landscape' for a lunar
> lander game I'm writing. I orginally used the 'draw to' command, but then
> discovered that there is no way to detect if a sprite or bob collides with
> the background.

That is because if you paste down a bob you are only pasting down its image,
not placing a bob on the screen.

> 
> Now I find out that there is no way to detect if a collision occurs with
> pasted bobs! Arrrrrgggggggg! This is not in the manual! 

You are correct that it is not explicitly stated, but it also states that
the paste command draws the bob into the background and does not imply that
it places a bob down like the 'bob' command does.  You should look at the 
'bob' command as it will do what you need.

> 
> Using the point command to detect colours is no good, as the lander can end
> up half way through the 'landscape' before the collision routine is called.
> Trying to point all around the lander is silly.
> 
> Is there an extension that might help (If not, there is an idea for the
> extension coders!), if so what one????

No extension needed, look in your manual for the 'bob' command and use it
in place of the 'Paste Bob' command and all will be well.

> 
> If not, anyone got any other ideas that may help. The lander is a bob (a
> lot of colours) or a line drawing bob -user selectable.

The bob command is of the form: Bob bob_num, x_pos, y_pos, image_num
(or something like that).

Matt Pierce

From amos-request@svcs1.digex.net Fri Oct 14 23:24:33 1994
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From: MenTaT - !Productions <mentat@sefl.satelnet.org>
Message-Id: <199410142354.TAA11400@sefl.satelnet.org>
Subject: Re: collisions
To: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
Date: Fri, 14 Oct 1994 19:54:52 -0400 (EDT)
Cc: amos-list@access.digex.net
In-Reply-To: <9410150031.AA00kcl@comlink.mpx.com.au> from "Darryl Lewis" at Oct 14, 94 06:31:52 pm
Content-Type: text
Content-Length: 1260      
Status: RO

A sticky problem, this bob-colliding-with-the-background thing.  You'd 
probably be best off picking a few strategic points on the lander (the 
feet, the centre, and a few points at the top) and doing a Point() at 
each of them, OR...

Carry on as you have been doing, but plot the bobs directly below and to
the sides of the lander, and testing for collsions with them.  (I'm
assuming your landscape is made up of tiles, seeing as you're drawing it
with Bobs anyway.)


Kinda like this.  (. is background stuff, X is the lander, and ! is a 
background-replaced with Bobs bit.)




                                    X

.........  ...       ........  ....        ....
................    ...............!     .......       .       ......
................. ..................!   .........     ..      .......
.....................................!............   .... . .........
.....................................................................


I didn't explain it very well, but you get the idea.

(Alternatively, do the whole thing with vectors and stuff...)

--
                            !Productions 1994

GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+


From amos-request@svcs1.digex.net Sat Oct 15 05:34:42 1994
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Date: Sat, 15 Oct 1994 00:23:37 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: Shorter code?
Cc: amos-list@access.digex.net
In-Reply-To: <9410111041.AA03381@odin>
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On Tue, 11 Oct 1994, Christian Mumenthaler wrote:

[snip]
> 
> As I own Amos Creator v1.36, I was wondering if the
> compiler of AMOS Pro did produce shorter code.
> Can anybody tell me?
> 
 
   Not really.... it still has to slap all its 'main' routines into the
executable... but there is a library option to use a library to save
on this... ( but that would be admitting to using amos :) )


> I was also wondering if AMOS Pro did allow the
> use of 2-Byte Integers (instead of the standard 4-Byte
> Integers). This point alone would save around 90 kB of memory!
> 

	nope... but you could do it yourself... not nice but it
  works..

			mike



> Thanks in advance,
> 
> 	Chris
> 
> PS: The compiled code alone is around 420 kB which is ridiculously
> large. I'm sure that an equivalent code in C would need half
> of that! (On the other hand, the source code would probably be
> three times larger! ;-) )
> 
> 
> 

From amos-request@svcs1.digex.net Sat Oct 15 06:24:04 1994
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Date: Sat, 15 Oct 1994 01:18:06 -0600 (MDT)
From: Mike Sikorsky <sikorsky@ee.ualberta.ca>
Subject: Re: AMOSPro V3 (?) ideas...
Cc: amos-list@access.digex.net
In-Reply-To: <199410120511.BAA18936@sefl.satelnet.org>
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On Wed, 12 Oct 1994, MenTaT - !Productions wrote:

> 
> Change the damned syntax, and give us more registers.  (Is there any 
> reason why it can't just be a Mini-AMOS-within-AMOS, with all the AMOS 
> looping commands, Bob commands, Sprite commands, etc?  Just skip all the 
> commands that aren't related to the sort of application AMAL is for...)
> 

	ya... speed.  Essentially amal operates on the same principle
as microcode for contoilling primarily cisc processors.  Amal is like
a mini-language in a language where as microcode is like a mini-processor
in a processor... it is in that syntax because it is it's own language...
it is a simpleand a little krazy because Amos is executing this mini
program every N vbls... you can think of it like writting a simple
assmebly language and specifying the architecture of the processor 
(ie. PC, SR, registers) and then just exec the program just like the
processor does.. read from PC, decode INS, inc PC, etc etc.. so you 
could desing your own 'amal' type program with amos.. just use the
Every On cmd to give you your intterupt then in this interrupt for
example just simulate the way your processor executtes code on your
own 'amal' program... if you do this you will see why Amal's language
is pretty simple and basic just like an assembly language is.


> (But whatever you do, MORE REGISTERS!  :)
>

	This I agree with... I don't know the inner workings of amal but
  I would hope that it doesn't save/restore registers on a context switch
  between programs.. because this wouldn't maketoo much sense...
 

						mike

> --
>                             !Productions 1994
> 
> GCS -d+ H+ s++:- g+ p? !au a- w+++ v* C+++ UB+++A++++ P++ L++ E+ N+++ K+ !W---
> M-- V po- Y+ t++ 5+ jx R G? tv++ D- B--- e+ u** h f r++ !n y+
> 
> 

From amos-request@svcs1.digex.net Sat Oct 15 16:16:33 1994
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	id AA001vz; Sat, 15 Oct 94 19:43:33 GMT
Date: Sat, 15 Oct 94 19:43:33 GMT
Message-Id: <9410151943.AA001vy@dynamo.demon.co.uk>
Organization: Fortune Software
X-Mailviewer: Mail 1.12
From: Dominic Ramsey <dom@dynamo.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Locking Procedures
Status: RO

Hi Greg Cox <gcox@cts.com>

> I wish I could figure how to get the Trojan LightGun Driver for AMOS to 
> work with a Sega Lightgun (The original Sega system before the Sega 
> system with the CD-ROM, the one that used those little cartridges) anyone 
> have any idea's ?

Email Nigel Critten at ncritten@cix.compulink.co.uk and ask him about
his Sticks2 extension.

While you're at it, ask him why he hasn't joined the amos-list yet!

Dom

--
Dominic Ramsey      email: dom@dynamo.demon.co.uk
http://www.gate.net/user/play/people/dramsey.html

From amos-request@svcs1.digex.net Sat Oct 15 19:02:35 1994
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Date: Sat, 15 Oct 1994 16:15:42 -0500
From: Christopher C Burke <cb7388@coewl.cen.uiuc.edu>
Message-Id: <199410152115.AA29484@cehpx9.cen.uiuc.edu>
To: amos-list@access.digex.net, root@coewl.cen.uiuc.edu
Subject: Re: How to get some respect (for Amos that is ;o)
Status: RO

>>> I`m not saying every Intution Blitz prog has all these faults,
>>> but I certainly can`t agree that Blitz allows programmers to
>>> _easily_ create system friendly code. If it is so easy, why can`t
>>> the programmers actually do it?

It's never easy to write system friendly code, in Blitz or anything else.
Unfortunatly, in AMOS it is impossible.
	
>>Well, what have you got to say about Blitz2 'Blitz' programs??
>>
>>(ie. Skidmarks, Zombie Apocolypse, Defender, Roketz etc..)
>
>
>Skidmarks. Oh dear. First off, the hard drive installation
>is a joke. Secondly, why does my 4Mb Amiga have to
>keep reloading the AGA car graphics inbetween races, can`t
>the program use a RAMDisk?
>Thirdly, during races the car graphics occasionally distort.
>When it occurs, it looks like the car image is replaced by a
>random chunk of graphics memory. Usually this only lasts for
>a frame or two, and occurs most often when the race ends and
>the cars drive past the score board.
>Fourth, where`s the support for multiple floppy drives????
>
>I`m sorry, Skidmarks may be impressive due to it`s Blitz
>origin, but there are too many badly thought out parts of
>the design to make it a shining example of programming
>in general, especially for a commercial release.

This has nothing to do with its origins.  Alien Breed lacks multiple drive
support, and it certainly isn't a Blitz Basic game.

>>Can AMOS manage games like that EVEN with the likes of TurboPlus etc?
>
>I don`t know, I`m not into writing games. On the other hand, is Blitz
>as friendly as AMOS when it comes to creating programs? Not just
>the editor interface, but the whole language structure and syntax?

Blitz isn't as friendly as AMOS by any means, its more powerful.  Does that
make it better?  Well, it depends on ones programming ability and the task
one is trying to accomplish.  For the beginning programmer, AMOS would 
certainly be the better choice.  For someone who has mastered AMOS and wants
more than AMOS has (like Intuition support), but isn't ready for the likes
of C - Blitz would be a good thing to take a look at.

- Christopher Burke
  burke@uiuc.edu
  N9UIN


From ggeorge@her.tei.gr Wed Oct 19 07:00:32 1994
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Date: Wed, 19 Oct 94 13:02:14 +0200
From: ggeorge@her.tei.gr (Georgilas George)
Message-Id: <9410191102.AA11007@her.tei.gr>
Organization: TEI-Heraclion, Crete, Greece
To: amos-request@svcs1.digex.net
Status: RO

Talking about collision problems:

if you create a bob or sprite using AMOS spite editor or
 by using "GET BOB" command, whatever shape it has, AMOS treats it
like a rectangular box. (you can see this using "MAKE MASK" command).

so lets assume that we have two bobs with circle shape.
we want to detect collision between them.

AMOS detects collision without bobs touched!!
when their rectangular zones met each other AMOS believes that this is 
collision!
this is really happened when you approach the one bob with the other 
from  beneath and from left to right.

like the following diagram:
                                    ---------------
                                    |      @      |
                                    |     @@@     |
                                    |    @@@@@    |
                              ------|---  @@@     |
                                    |  |   @      |
                                    @- |----------
                                   @@@ | 


this is collision for AMOS...

			anyone who can help me?

                             george.

Ps:   I work with an old Amiga500 with 1mb +external FD and using Amos 1.36.

ps2: where can I find all the beautiful extensions you talk about?`

                           thanks




From amos-request@svcs1.digex.net Fri Oct 21 08:01:01 1994
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Date: Fri, 21 Oct 1994 11:08:42 +0200 (EET)
From: Petri Hakkinen <mystic%tlti@tlti.tokem.fi>
Subject: Whats wrong with Amoslist?
To: Amos list <amos-list@access.digex.net>
Message-Id: <Pine.3.87.9410211141.C28876-0100000@tlti>
Mime-Version: 1.0
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Status: RO



Hi!

I haven't received anything from Amoslist for three days, whats the problem?
Has somebody accidentally removed my name from the list or something?

I myself have send 3 emails recently to the list but haven't received them 
back yet, so there's definetely something wrong, or is the list just "lagging"?

Please, if somebody reads this, email to me (I could at least know that
my email is going through)!!!! Thanks!
                                           Petri Hakkinen
					   mystic@tlti.tokem.fi
        



From amos-request@svcs1.digex.net Fri Oct 21 07:23:18 1994
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Date: Fri, 21 Oct 1994 11:14:19 +0200 (EET)
From: Petri Hakkinen <mystic%tlti@tlti.tokem.fi>
Subject: Power of Amos & Pucman Worlds
To: Amos list <amos-list@access.digex.net>
Message-Id: <Pine.3.87.9410211119.D28876-0100000@tlti>
Mime-Version: 1.0
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I've made a demo called Power of Amos (which is now pretty old thought)
and a pacman clone called Pucman Worlds... How do I put them into
gate.net ? should I just ftp there and put?

                                           Petri Hakkinen
					   mystic@tlti.tokem.fi
        



From amos-request@svcs1.digex.net Fri Oct 21 12:25:56 1994
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Date: Fri, 21 Oct 1994 13:34:55 +0100 (MET)
From: Marco Beretta <mberetta@varano.ing.unico.it>
Subject: Re: Whats wrong with Amoslist?
To: Petri Hakkinen <mystic%tlti@tlti.tokem.fi>
Cc: Amos list <amos-list@access.digex.net>
In-Reply-To: <Pine.3.87.9410211141.C28876-0100000@tlti>
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> 
> 
> Hi!
> 
> I haven't received anything from Amoslist for three days, whats the problem?
> Has somebody accidentally removed my name from the list or something?
> 
> I myself have send 3 emails recently to the list but haven't received them 
> back yet, so there's definetely something wrong, or is the list just "lagging"?
> 
> Please, if somebody reads this, email to me (I could at least know that
> my email is going through)!!!! Thanks!
>                                            Petri Hakkinen
> 					   mystic@tlti.tokem.fi
>         

No you are not alone.
Here I am.
If it is all right you should receive two copies of this messages.
One personal, and one from the list.

Maybe they are developing something and have no time ;-) 

M&F


From amos-request@svcs1.digex.net Fri Oct 21 13:12:38 1994
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From: M Dolfan C <mcox>
Message-Id: <199410211338.AA11954@access3.digex.net>
Subject: Problems with list
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Fri, 21 Oct 1994 09:38:53 -0400 (EDT)
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Status: RO

There were problems with the hardware where the list is stored.  It was to
be fixed on the 18th, but 3 days later, it is finally fixed.  So, if you
receive this message, then all is well.

Sorry for the problems.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

From amos-request@svcs1.digex.net Fri Oct 21 14:47:12 1994
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410211641.SAA18943@liero.cc.lut.fi>
Subject: AmosPro crashing...
To: amos-list@access.digex.net
Date: Fri, 21 Oct 1994 18:41:28 +0200 (EET)
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Hi again.
I'm the one who couldn't get AmosPro working and got recoverable
alerts (error 0100 000F) all the time.

The problem seems to be program-specific.
Whoever it was who was fixing Amos, email me and I'll send you the source 
so you can check what causes the problems. The program only uses 
AmosPro's standard extensions, does not contain machine code banks, etc. 
I can't trace the problem with the Amospro monitor.


From amos-request@svcs1.digex.net Fri Oct 21 17:14:26 1994
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Date: Fri, 21 Oct 1994 12:31:41 -0500 (EST)
From: <icqo410@indyunix.iupui.edu>
Subject: Amos FTP sites.
To: Amos-ListServ <amos-list@access.digex.net>
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	Could someone tell me where the best FTP sites to visit for 
AMOS-Pro stuff is?  Thanks in advance.
						Roger L Waldrip
PS  This is my first post to the list-serv (big ya from the audience)


From amos-request@svcs1.digex.net Fri Oct 21 20:56:18 1994
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Date: Fri, 21 Oct 1994 16:04:16 -0400 (EDT)
From: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Subject: yeah!
To: AMOS list <amos-list@access.digex.net>
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   Yeah! this list is back up! (sorry :)

---------- Tim Wright ----- 'Argh!' ----- tewright@mailbox.syr.edu ----------


From amos-request@svcs1.digex.net Sat Oct 22 07:33:25 1994
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Date: Sat, 22 Oct 94 01:35 BST-1
From: moro@cix.compulink.co.uk (Denis Jackman)
Subject: A LIST OF EXTENSIONS
To: amos-request@access.digex.net
Reply-To: moro@cix.compulink.co.uk
Message-Id: <memo.737692@cix.compulink.co.uk>
Sender: mcox
Status: RO

Has anyone got a list of extensions and their 
suppliers for a body.

                TIA 
                        /\/\oro.



From amos-request@svcs1.digex.net Sat Oct 22 10:24:32 1994
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          22 Oct 94 13:43 GMT-60:00
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Date: Sat, 22 Oct 94 13:05:55 GMT
Message-Id: <9410221305.AA001yh@dynamo.demon.co.uk>
Organization: Fortune Software
X-Mailviewer: Mail 1.12
From: Dominic Ramsey <dom@dynamo.demon.co.uk>
To: amos-list@access.digex.net
Subject: Easy AMOS
Status: RO

Just a quick note to say Amiga Computing will be giving away Easy AMOS
on next month's (January '95!) cover disk.

On sale November 17th.

Dom


--
Dominic Ramsey      email: dom@dynamo.demon.co.uk
http://www.gate.net/user/play/people/dramsey.html

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From: "C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>
To: amos-list@access.digex.net
Date:          Sat, 22 Oct 1994 14:56:23 GMT0BST
Subject:       AMOS & Coverdisks
Priority: normal
X-Mailer:     Pegasus Mail/Windows v1.11
Message-Id: <361028266C@TOWN4.ncl.ac.uk>
Status: RO

Well, my first mailing on this subject seems to have
been lost in the black hole that was the list up to a
few days ago...

However, since then I`ve got new news, so I`ll repeat
the original news and add the new bit on as well.

Firstly, Amiga Format have mentioned that they will be
carrying AMOS Pro on a future coverdisk. All they said,
in their subscriber newsletter, was that they had AMOS Pro
available for a future disk, nothing more.


Now, the second bit of news is this. The NEXT issue of
Amiga Computing (that`ll be the issue released in November)
is supposedly going to have Easy AMOS on the coverdisk.
This was actually stated in the "What`s in next month`s issue"
page, so it`s fairly likely to be accurate, unless there are any
last minute problems, like when Amiga Format promised
Real 3D and we got Imagine 2 instead (but hey, problems like
that I can live with :-)


So, for all of you wanting to get a new version of AMOS, just
wait around, and your wishes will be granted.


Good to see the list back on its feet, my mailbox was really
looking a bit empty without it.

Chris
c.j.coulson@ncl.ac.uk
"2,500,000 tons of spinning metal, all alone in the night..."

From amos-request@svcs1.digex.net Sat Oct 22 20:43:32 1994
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Date: Sat, 22 Oct 1994 21:00:00 +0100
From: rbeekman <rbeekman@xs4all.nl>
Message-Id: <199410222000.AA24890@xs1.xs4all.nl>
To: amos-list@access.digex.net
Subject: serialhandling
Status: RO


earlier today i've send this message;

could anyone explain something in amos pro?

i've been working on a couple of things that access the serial port.
in the serialport handling amos pro uses 'channels' ...
what the ... are they ?
the 'manual' only mentions them and 'forgets' to elaborate ...
( has anyone ever counted the number of "if you do not know exactly what
you are doing, do not use this command"-explanations in the so-called
userguide, what do they think a manual is for??? )

anywayz... the problem is this;
i tried controlling my modem from within the script. works fine as long as
i use channel 2, try and use a differend channel and the modem does not
respond ( yes, i did open that other channel, just like i had opened and
setup channel 2 )
last week i was trying a couple of things involving midi...
same thing; i can receive midicodes from my dx7 through channel 0 ( loadza
$FE's ), but sending them through that channel seems to be interpreted
as nil: ...
both my dx7 and my sampler ( the latter one has a midi-page, so you can
see what it receives ) keep insisting they did not receive any midi data.

my guess is that it has something to do with the channel-stuff ...
but, as said before; the manual didn't help in this ...
is it an amos-peculiar-type-a-thing this channel-stuff or is it
amiga-specific ? i speed-checked some c-manuals about serial-handling, but
i could not find any refference to 'channels' ...

thanx a mill...

rene

but i forgot to mention;
please reply through my private address as i am not subscribed to the list
( yet )
thanx


            rbeekman@xs4all.nl / local: rbeekman@dds.xs4all.nl
       specalized in video- / audio- / computer- and interactive art
 warning: smileyz will cauz hartattackz, sudden blindness, impotance, the
  braincapacity of unicellulars, ... and that's just my copper suffering!



From amos-request@svcs1.digex.net Sat Oct 22 19:57:14 1994
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Date: Sat, 22 Oct 94 20:25:13 GMT
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Organization: Fortune Software
X-Mailviewer: Mail 1.12
From: Dominic Ramsey <dom@dynamo.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: AMOS & Coverdisks
Status: RO

"C.J.COULSON" <C.J.Coulson@newcastle.ac.uk>  wrote:

> Now, the second bit of news is this. The NEXT issue of
> Amiga Computing (that`ll be the issue released in November)
> is supposedly going to have Easy AMOS on the coverdisk.
> This was actually stated in the "What`s in next month`s issue"
> page, so it`s fairly likely to be accurate, unless there are any
> last minute problems, like when Amiga Format promised
> Real 3D and we got Imagine 2 instead (but hey, problems like
> that I can live with :-)

I don't think there will be any problems like that, seeing as AC is
published by Europress!

It will give you all a chance to play my Challenge Quiz! (Wow!)

Dom


--
Dominic Ramsey      email: dom@dynamo.demon.co.uk
http://www.gate.net/user/play/people/dramsey.html

From amos-request@svcs1.digex.net Mon Oct 24 07:14:00 1994
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Date: Mon, 24 Oct 1994 09:36:08 +0100 (MET)
From: Flint <Mathieu.Dhondt@rug.ac.be>
Subject: Turbo ext.
To: AMOS <amos-list@access.digex.net>
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Status: RO

How can I clip icons FPasted in the Turbo version that starred on a 
recent CU coverdisk?

"My boy, if ever you are lost at sea, drop right in and think of me."
- J. Heller


From amos-request@svcs1.digex.net Mon Oct 24 07:20:55 1994
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Date: Mon, 24 Oct 1994 09:37:49 +0100 (MET)
From: Flint <Mathieu.Dhondt@rug.ac.be>
Subject: Trubo ext.
To: AMOS <amos-list@access.digex.net>
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Status: RO

Is there a way to 'clip' icons that were FPasted using the command from 
the Turbo version that starred on a recent CU coverdisk?

Mucho thanks,
	Flint.

"My boy, if ever you are lost at sea, drop right in and think of me."
- J. Heller


From amos-request@svcs1.digex.net Mon Oct 24 08:54:11 1994
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Date: Mon, 24 Oct 1994 12:58:22 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Blitz vs. Amos
To: Amos list <amos-list@access.digex.net>
Message-Id: <Pine.3.87.9410241222.B21577-0100000@tlti>
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Status: RO


Actually, what makes Blitz Basic faster than Amos??
I've tried Blitz (well once) and found it disgusting;
the editor was crap!

Well, my friend has written a fractal cloud generator in Amos and
then he experimentally converted it into blitz basic and...
(fanfare, drum roll)

THE AMOS VERSION WAS FASTER!!!!

He used Amiga 1200 with fast ram in both tests.

Sure you can make fast code in Blitz... no prob to me,
but forget the damn multitasking! In my opinion all
multitasking progs should be written in 680x0 machine code
so the system won't slow down dramatically when several tasks
are run.

Again, my friend made a simple program to test integer calculation speed.
I haven't seen the code, but he told me it looks something like this:

A=10000:B=5:C=5   <- i dunno the exact values
FOR T=1 TO 1000000
  A=A+B
  A=A-B
  A=A*C
  A=A/C
NEXT


uncompiled program in amos took about 350 seconds on A1200,
compiled blitz program 130 or so and
compiled amos program 30 SECS!!!


**********************
*   Petri Hakkinen   *
*mystic@tlti.tokem.fi*
**********************




From amos-request@svcs1.digex.net Mon Oct 24 12:29:44 1994
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Date: Mon, 24 Oct 1994 12:41:06 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: serialhandling
To: rbeekman <rbeekman@xs4all.nl>
Cc: amos-list@access.digex.net
In-Reply-To: <199410221937.AA23031@xs1.xs4all.nl>
Message-Id: <Pine.3.87.9410241206.B20605-0100000@tlti>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO


> could anyone explain something in amos pro?
> 
> i've been working on a couple of things that access the serial port.
> in the serialport handling amos pro uses 'channels' ...
> what the ... are they ?
> the 'manual' only mentions them and 'forgets' to elaborate ...
> ( has anyone ever counted the number of "if you do not know exactly what
> you are doing, do not use this command"-explanations in the so-called
> userguide, what do they think a manual is for??? )
> 
> anywayz... the problem is this;
> i tried controlling my modem from within the script. works fine as long as
> i use channel 2, try and use a differend channel and the modem does not
> respond ( yes, i did open that other channel, just like i had opened and
> setup channel 2 )
> last week i was trying a couple of things involving midi...
> same thing; i can receive midicodes from my dx7 through channel 0 ( loadza
> $FE's ), but sending them through that channel seems to be interpreted
> as nil: ...
> both my dx7 and my sampler ( the latter one has a midi-page, so you can
> see what it receives ) keep insisting they did not receive any midi data.
> 
> my guess is that it has something to do with the channel-stuff ...
> but, as said before; the manual didn't help in this ...
> is it an amos-peculiar-type-a-thing this channel-stuff or is it
> amiga-specific ? i speed-checked some c-manuals about serial-handling, but
> i could not find any refference to 'channels' ...
> 
> thanx a mill...
> 
> rene
> 

The channels are crap, reminds me of Amigabasic.
My only advice is to use Serial XXX commands or LSerial extension's.
Lserial is shareware and made by a swedish dude, Niklas Sjoberg.

Petri Hakkinen
mystic@tlti.tokem.fi


From amos-request@svcs1.digex.net Mon Oct 24 11:01:10 1994
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Date: Mon, 24 Oct 1994 12:54:39 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: improvement idea for amos developers
To: Amos list <amos-list@access.digex.net>
Message-Id: <Pine.3.87.9410241239.A21577-0100000@tlti>
Mime-Version: 1.0
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Status: RO


Why not add a raster plane system to Amos ???
It would dramatically reduce the time spent in blitter operations...

For those who don't know the rasterplane system:

Normally bitplanes are stored in memory like this:

   ------------  
   ! plane 1  !
   !          !
   !          !
   ------------
   ! plane 2  !
   !          !
   !          !
   ------------
   !          !
   .          .
   .          .

So if you blit a bob to the screen you have to copy each plane seperately
like this:

   wait for the blitter to finish
   blitcopy plane1
   wait blitter again
   blitcopy plane2
   wait blit
   blit copy plane 3
   and so on

But in raster mode the screen is stored in memory like this:

   -----------------------------------------
   !  plane 1  !  plane 2  !  plane 3  !
   !           !           !           !
   !           !           !           !
   -----------------------------------------

The difference is that now you can actually blit a bob (or icon or anything)
with only *one* blitter operation by choosing a modulo of plane width in
bytes and multiplying the height of the operation with the number of planes.

You have to do only one big blitting instead of several small blits,
but one big operation is actually faster becoz you don't have to wait
every blit in a busyloop and in a big blit the CPU can do something when
the blitter is doing the copying.

Thought all the drawing routines should be rewritten there should
be about 50% (or more, just a guess) speed increase.

At least this should be worth to test... (this is a common trick
in assembly games and demos)

Maybe somebody else has thought about this too???
   
                                           Petri Hakkinen
					   mystic@tlti.tokem.fi
        
        



From amos-request@svcs1.digex.net Mon Oct 24 14:40:10 1994
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Date: Mon, 24 Oct 1994 12:51:56 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: floating point bug strikes back!!!
To: Amos list <amos-list@access.digex.net>
Message-Id: <Pine.3.87.9410241256.A21532-0100000@tlti>
Mime-Version: 1.0
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Status: RO


I have already sent this mesg last week but due the list probs.
you haven't seen it, so here's the mesg. again:

Hi!

Well, several weeks ago I reported of a floating point bug and eh,
the example which ought to have caused problems didn't!

Actually one of my (many ;)) friends told me about the bug he had
discovered.
I decided to add it to my bug list (which I send to the Amos list also)
without checking anything (how stooopid!).

After finding out that the example did work perfectly well I contacted
him (my friend, who by the way don't have internet/email access)
and he told me to try these:

A=Sqr(12345)/20       OR    A#=Sqr(12345)/20
A=123456/Sqr(12345)   OR    A#=123456/Sqr(12345)

Becoz I've sold my Amiga recently, I cannot try that myself, so could
somebody try those for me, please?

The problem is occuring only when the above line(s) are compiled (with Pro 
Compiler) and then only occasionally(!).
Please compile the program several times and check the
printouts (remember to add Screen Opens and Prints ;)) )
My friend told me that the results vary which should not happen of course..

The problem can be (at least he told) removed by adding a "A#=0" line at
the very beginning of the program.


                                           Petri Hakkinen
					   mystic@tlti.tokem.fi
        



From amos-request@svcs1.digex.net Tue Oct 25 03:05:29 1994
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Date: Mon, 24 Oct 94 01:47:13 EDT
Message-Id: <9410240547.AA003yi@ckbbs.tor.hookup.net>
From: Shinobi@ckbbs.tor.hookup.net (Shinobi)
To: amos-list@access.digex.net
Subject: Hello
Status: RO

Hi Everyone.  I've finally gotten an e-mail address, and I am please to
discover the Amos mailing list!  I hope we can all share our questions and
experiences.

So let me start with a question:

I was thinking the other day about Pinball Illusions, and how their ball
handling routines are so realistic.  Hell, the entire pinball machine is
realistic.  Does anyone have any ideas, or has anyone experimented, with a
pinball simulator in Amos?  I'd really like to hear your ideas.

Thanks!

Paul Thompson
(Sig?  I'm supposed to have a Sig?????)

-- Via DLG Pro v1.0


From amos-request@svcs1.digex.net Tue Oct 25 13:57:55 1994
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Date: Tue, 25 Oct 1994 12:59:25 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Trubo ext.
To: Flint <Mathieu.Dhondt@rug.ac.be>
Cc: AMOS <amos-list@access.digex.net>
In-Reply-To: <Pine.3.89.9410250855.A3855-0100000@eduserv>
Message-Id: <Pine.3.87.9410251225.E18317-0100000@tlti>
Mime-Version: 1.0
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Status: RO

> > 
> > 
> > > Is there a way to 'clip' icons that were FPasted using the command from 
> > > the Turbo version that starred on a recent CU coverdisk?
> > > 
> > > Mucho thanks,
> > > 	Flint.
> > > 
> > > "My boy, if ever you are lost at sea, drop right in and think of me."
> > > - J. Heller
> > > 
> > > 
> > 
> > What exactly you're trying to do?
> > I wonder what do u mean about that "clipping" anyway...
> Well, there's something about that in the AMOS(Pro - note) manual. The 
> idea is that you can paste icons, draw lines, boxes, etc. within a 
> particular field of the screen. In other words, all drawing outside a 
> certain area is hidden from view (erased or something). This comes in 
> handy when you need some sort of a panel round the border of your 
> playfield. When using "clipping" (I think the command's called "clip" as 
> well), the panel won't get corrupted.
> Ofcourse you could do this with Cls-ing, but then the panel gets 
> corrupted anyway. Clipping, as I said, doesn't touch that what has been 
> drawn  before "clipping".
> I hope I made that clearer now :)

Ok, now I got it! :)

Thats pretty tricky you know... as the icons are pasted by blitter (or
CPU if special turbo command is used) and the width has to be a multiply
of 8 in such operations, sure you can mask the blitter d-channel (output)
but isn't easy in amos. Maybe you should save the panel background before
pasting the icons and restore them back after pasting.
> > 
> > PETRI HAKKINEN
> > MYSTIC@TLTI.TOKEM.FI
> > 
> > 
> Flint.
> 
> "My boy, if ever you are lost at sea, drop right in and think of me."
> - J. Heller
> 
> 

PETRI HAKKINEN
mystic@tlti.tokem.fi


From amos-request@svcs1.digex.net Tue Oct 25 14:15:15 1994
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Date: Tue, 25 Oct 1994 12:57:37 +0001 (GMT)
From: "Richard Stitson (Genetics)" <rnms@mole.bio.cam.ac.uk>
Subject: Re: Hello
To: Shinobi <Shinobi@ckbbs.tor.hookup.net>
Cc: amos-list@access.digex.net
In-Reply-To: <9410240547.AA003yi@ckbbs.tor.hookup.net>
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Status: RO



On Mon, 24 Oct 1994, Shinobi wrote:
> 
> So let me start with a question:
> 
> I was thinking the other day about Pinball Illusions, and how their ball
> handling routines are so realistic.  Hell, the entire pinball machine is
> realistic.  Does anyone have any ideas, or has anyone experimented, with a
> pinball simulator in Amos?  I'd really like to hear your ideas.
> 
> 
I would like to suggest that perhaps someone could come up with a 
mechanics/dynamics extension for amos so that for example, gravity, 
inertia, momentum, etc could be easily applied - I am presently designing 
the basics of a Clay Pigeon simulator and such extension commands would 
be of great value to me eg defining a Gravity vector at the start of the 
program.
Anyone else think that this would be useful - it certainly would be for 
pinball.

Richard
 


From amos-request@svcs1.digex.net Tue Oct 25 14:27:47 1994
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Date: Tue, 25 Oct 1994 15:20:35 +0100 (MET)
From: Flint <Mathieu.Dhondt@rug.ac.be>
To: Petri Hakkinen <mystic@tlti.tokem.fi>
Cc: Flint <Mathieu.Dhondt@rug.ac.be>, AMOS <amos-list@access.digex.net>
Subject: Re: Trubo ext.
In-Reply-To: <Pine.3.87.9410251225.E18317-0100000@tlti>
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Status: RO

On Tue, 25 Oct 1994, Petri Hakkinen wrote:

> > > 
> > > 
> > > > Is there a way to 'clip' icons that were FPasted using the command from 
> > > > the Turbo version that starred on a recent CU coverdisk?
> > > > 
[Snip!]
> 
> Ok, now I got it! :)
> 
> Thats pretty tricky you know... as the icons are pasted by blitter (or
> CPU if special turbo command is used) and the width has to be a multiply
> of 8 in such operations, sure you can mask the blitter d-channel (output)
> but isn't easy in amos. Maybe you should save the panel background before
> pasting the icons and restore them back after pasting.
> > > 
Well, it seems it's not _that_ tricky, for I'm sure the command exists in 
the standard version of AMOSPro. And if it's so tricky while using the 
blitter, then why, oh Ryan and the rest, isn't it implemented in Turbo 
(for that uses the CPU) ?

(Ofcourse, it could be that I'm horribly mistaken ;) I'l check this out 
at home)

Flint.

[Snip!]
"My boy, if you're ever lost at sea, drop right in and think of me."
- J. Heller


From amos-request@svcs1.digex.net Tue Oct 25 14:28:55 1994
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Date: Tue, 25 Oct 1994 11:29:22 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410251529.AA18057@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Trubo ext.
Status: RO

>Well, there's something about that in the AMOS(Pro - note) manual. The 
>idea is that you can paste icons, draw lines, boxes, etc. within a 
>particular field of the screen. In other words, all drawing outside a 
>certain area is hidden from view (erased or something). This comes in 
>handy when you need some sort of a panel round the border of your 
>playfield. When using "clipping" (I think the command's called "clip" as 
>well), the panel won't get corrupted.

  What clipping does is prevent any drawing from occurring outside the
region specified as the clipping region.  Any graphics drawn outside the
region simply get ignored.

>Ofcourse you could do this with Cls-ing, but then the panel gets 
>corrupted anyway. Clipping, as I said, doesn't touch that what has been 
>drawn  before "clipping".

  Cls can be limited to one section of the screen with the syntax
Cls pen,x1,y1,(x2+1),(y2+1).  Note that the lower-right coordinates
of Cls must be one greater than the actual coordinate values.  (Yes,
this is a bug.)

  --Andy Church

From amos-request@svcs1.digex.net Tue Oct 25 16:44:08 1994
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Date: Tue, 25 Oct 1994 12:03:06 -0800
From: Kurt Yamamoto <kurty@urfim.ucla.edu>
To: amos-list@access.digex.net
Subject:  Re: Trubo ext. 
Status: RO

Hi,
	Turbo Extension as a cover disk?  Which month?
I wouldn't mind picking a copy up myself.
					
					Kurt
					KurtY@urfim.ucla.edu



From amos-request@svcs1.digex.net Tue Oct 25 17:06:50 1994
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To: M Dolfan C <mcox@access.digex.net>
Subject: Re: AMOS:craft..what is it? 
In-Reply-To: Your message of "Mon, 24 Oct 1994 15:25:53 -0400."
             <199410241925.AA22750@access1.digex.net> 
Date: Tue, 25 Oct 1994 12:17:13 +0100
From: Samik Sen <samik@maths.tcd.ie>
Message-Id:  <9410251217.aa26983@salmon.maths.tcd.ie>
Sender: mcox
Status: RO

 What is the intuition extension from andy ...i haven't heard about it and
where can i find out about it.

Samik


From amos-request@svcs1.digex.net Tue Oct 25 22:11:12 1994
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Date: 	Tue, 25 Oct 1994 14:24:07 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Maybe another AMOS bug?
To: amos-list@access.digex.net
Message-Id: <"25-Oct-94 21:24:11".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Importance: Normal
Sensitivity: Personal
Status: RO

Hi ya`ll

Has anyone else discovered a bug with the "Get Block / Paste Block" commands?

Because I had loads of problems with it when I was using it to temporarily
store the underneath of a "System Requester" when I was faking intuition
requesters.

The basic structure of the code was:

	Copy the part of the screen in question.

	Draw "Requester" onto the screen.

		Do user input routines (button clicking etc.)

	Quit loop, and paste the block back at the original coords. (Remove
requester)

This should be fine. But when I paste it back, the requester is there but there
is an extra piece around the bottom and right hand sides of the requester!?!

WHERE does this come from?

It doesn`t happen if I plonk the block at 0,0. But it screws up the more I go
across and down the screen. (And no I don`t have a "growing" grab routine!)

Any ideas?

I resorted to using the EXACT same coordinates system, but with "Screen Copy"
for cutting / pasting the blocks. And that worked perfectly! But it means that
I have to have two screens open!

	Regards, Mat.
_______________________________________________

"City living heavy trouble, city living rough.
We are given angry heart, but anger`s not enough"

From amos-request@svcs1.digex.net Tue Oct 25 22:18:45 1994
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Date: Tue, 25 Oct 1994 20:00:27 -0400
From: achurch@goober.mbhs.edu (Andy Church)
Message-Id: <9410260000.AA19988@goober.mbhs.edu>
To: amos-list@access.digex.net
Subject: Re: Maybe another AMOS bug?
Status: RO

[...]

>This should be fine. But when I paste it back, the requester is there but there
>is an extra piece around the bottom and right hand sides of the requester!?!
>
>WHERE does this come from?
>
>It doesn`t happen if I plonk the block at 0,0. But it screws up the more I go
>across and down the screen. (And no I don`t have a "growing" grab routine!)

  It sounds like you've got the syntax wrong.  The syntax for Get Block is:

Get Block n,x,y,width,height

If you try using coordinates (x2,y2) instead of width and height, you'll get
exactly the situation you describe.

  --Andy Church

From amos-request@svcs1.digex.net Wed Oct 26 08:39:09 1994
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From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Maybe another AMOS bug?
Status: RO

Matthew_Gorner [he of the flying 'Miga club] wrote:

> Has anyone else discovered a bug with the "Get Block / Paste Block" commands?
> 
> Because I had loads of problems with it when I was using it to temporarily
> store the underneath of a "System Requester" when I was faking intuition
> requesters.

[...algorithm snipped...] 

> This should be fine. But when I paste it back, the requester is there but there
> is an extra piece around the bottom and right hand sides of the requester!?!
> 
> WHERE does this come from?

[...]

> Any ideas?

I think it's something to do with Amos' amazing 16 pixel round-up technique.
Although, you think that you've grabbed a block the correct size, if you
are less than one of the 16 pixel points, it will round down to the lower
16 pixel point. Thus, you are left with a block which is a few pixels
too short.
In your case, it seems Amos is rounding UP and grabbing more than it should.

What is it with Amos and 16 pixel boundaries??

Ya know what I hate??

I hate the way that the screen display command only allows 16 pixels
increments.

You can spot an Amos screen a mile (or km) off, cuz the screen is always
shifted either left or right of the WB screen.

F**kin' Franios. Pig, traitor and all round bad programmer.
(And French to boot :) [Only kidding]

G.
--
Gareth D. Edwards, 25 Somerville Green, Leeds, West Yorkshire, England.  
E-Address: config@ultim.demon.co.uk
Web Home Page: http://www.gate.net/amos/play/people/GarethEdwards.html
Editor of the Seal FAQ and Future Love Paradise W3 site.

From amos-request@svcs1.digex.net Wed Oct 26 08:49:41 1994
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Date: Wed, 26 Oct 1994 11:24:59 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Trubo ext.
To: Flint <Mathieu.Dhondt@rug.ac.be>
Cc: Flint <Mathieu.Dhondt@rug.ac.be>, AMOS <amos-list@access.digex.net>
In-Reply-To: <Pine.SOL.3.91.941025151702.3765D-100000@eduserv>
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> > > > 
> > > > 
> > > > > Is there a way to 'clip' icons that were FPasted using the command from 
> > > > > the Turbo version that starred on a recent CU coverdisk?
> > > > > 
> [Snip!]
> > 
> > Ok, now I got it! :)
> > 
> > Thats pretty tricky you know... as the icons are pasted by blitter (or
> > CPU if special turbo command is used) and the width has to be a multiply
> > of 8 in such operations, sure you can mask the blitter d-channel (output)
> > but isn't easy in amos. Maybe you should save the panel background before
> > pasting the icons and restore them back after pasting.
> > > > 
> Well, it seems it's not _that_ tricky, for I'm sure the command exists in 
> the standard version of AMOSPro. And if it's so tricky while using the 
> blitter, then why, oh Ryan and the rest, isn't it implemented in Turbo 
> (for that uses the CPU) ?
> 
> (Ofcourse, it could be that I'm horribly mistaken ;) I'l check this out 
> at home)
> 
> Flint.
> 
> [Snip!]
> "My boy, if you're ever lost at sea, drop right in and think of me."
> - J. Heller
> 
> 

What I remember is that "clipping" can only be done to polygons, lines,
bars and such... I can be wrong thought :)
Yeah, it could be better to recheck the manual (I don't have it at
hands reach at the moment)

Petri Hakkinen
mystic@tlti.tokem.fi


From amos-request@svcs1.digex.net Thu Oct 27 00:52:42 1994
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Date: Tue, 25 Oct 1994 09:01:54 +0100 (MET)
From: Flint <Mathieu.Dhondt@rug.ac.be>
Subject: Re: Trubo ext.
To: Petri Hakkinen <mystic@tlti.tokem.fi>
Cc: AMOS <amos-list@access.digex.net>
In-Reply-To: <Pine.3.87.9410241300.C21577-0100000@tlti>
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On Mon, 24 Oct 1994, Petri Hakkinen wrote:

> 
> 
> > Is there a way to 'clip' icons that were FPasted using the command from 
> > the Turbo version that starred on a recent CU coverdisk?
> > 
> > Mucho thanks,
> > 	Flint.
> > 
> > "My boy, if ever you are lost at sea, drop right in and think of me."
> > - J. Heller
> > 
> > 
> 
> What exactly you're trying to do?
> I wonder what do u mean about that "clipping" anyway...
Well, there's something about that in the AMOS(Pro - note) manual. The 
idea is that you can paste icons, draw lines, boxes, etc. within a 
particular field of the screen. In other words, all drawing outside a 
certain area is hidden from view (erased or something). This comes in 
handy when you need some sort of a panel round the border of your 
playfield. When using "clipping" (I think the command's called "clip" as 
well), the panel won't get corrupted.
Ofcourse you could do this with Cls-ing, but then the panel gets 
corrupted anyway. Clipping, as I said, doesn't touch that what has been 
drawn  before "clipping".
I hope I made that clearer now :)
> 
> PETRI HAKKINEN
> MYSTIC@TLTI.TOKEM.FI
> 
> 
Flint.

"My boy, if ever you are lost at sea, drop right in and think of me."
- J. Heller


From amos-request@svcs1.digex.net Wed Oct 26 20:39:14 1994
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Date: Wed, 26 Oct 1994 17:24:54 -0400 (EDT)
From: "Timothy E. Wright" <tewright@mailbox.syr.edu>
Subject: Re: Maybe another AMOS bug?
To: AMOS list <amos-list@access.digex.net>
In-Reply-To: <199410261205.OAA00589@liero.cc.lut.fi>
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Status: RO

   It's an AMOS bug from what I'm told.  Make this the first suggestion 
on my "list": FIX THIS BUG!!!

(I WILL get an AMOS suggested improvement list out soon, but I've been 
quite busy lately and haven't had the time to put one together yet...)

---------- Tim Wright ----- 'Argh!' ----- tewright@mailbox.syr.edu ----------

> quickie question: I made a dual playfield out of two 2-bitplane lowres 
> 640*200 pixels screens.. visible area is 320*200. Horizontal scrolling is 
> choppy (I just change the screen offset)... what causes this?


From amos-request@svcs1.digex.net Thu Oct 27 03:46:05 1994
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From: Carl Wooltorton <zodiac@tartarus.uwa.edu.au>
Message-Id: <199410270557.NAA00491@lethe.uwa.edu.au>
Subject: Re: Hello
To: amos-list@access.digex.net
Date: Thu, 27 Oct 1994 13:57:12 +0800 (WST)
In-Reply-To: <Pine.3.89.9410251223.A7912-0100000@mole.bio.cam.ac.uk> from "Richard Stitson" at Oct 25, 94 12:57:37 pm
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Status: RO

Richard wrote:
> > 
> I would like to suggest that perhaps someone could come up with a 
> mechanics/dynamics extension for amos so that for example, gravity, 
> inertia, momentum, etc could be easily applied - I am presently designing 
> the basics of a Clay Pigeon simulator and such extension commands would 
> be of great value to me eg defining a Gravity vector at the start of the 
> program.
> Anyone else think that this would be useful - it certainly would be for 
> pinball.

Oh yeah...I'd certainly find it useful.
Over summer, I'm going to try to write a thrust (aka 64) type game...you
know, where a ship flies down through carverns to pick up a ball with a
tractor beam and fly out type of gig.
Anyway...I started coding the other day and realized what a pain in the
ass inertia and gravity are to code in amos.  An extension like this
would indeed be fab.  Chances are though that no-one will finish it
before I have to unsubscribe from the list for summer break (oh
yeah...Australian summers are THE most wicked!)...but still, It'd have
my support.
I'm pleased to hear that Amos Pro is going PD...FINALLY I'll be rid of
those Creator Blues.

Later.
Carl.
--------------------------------------------------------------------------------
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Find me at zodiac@tartarus.uwa.edu.au or woolto_c@kultarr.cs.uwa.edu.au.
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'Bows and arrows against the lightning....' - Jeff Wayne's War of the Worlds.
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From amos-request@svcs1.digex.net Thu Oct 27 08:36:32 1994
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Organization: UltiMedia Graphics
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From: Gareth Edwards <config@ultim.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Hello
Status: RO

 Carl Wooltorton <zodiac@tartarus.uwa.edu.au> wrote:

> Oh yeah...I'd certainly find it useful.
> Over summer, I'm going to try to write a thrust (aka 64) type game...

For a moment there I thought your mail had taken 6 months to reach the list.

Then I looked at your e-mail address. Duuurrr

This "Net" thing takes some time to get too gripps with.

FYI, it's just gone autumn big time here. The trees have decided to 
de-frock over-night and there's frost on the ground. Depressing, but great
programming/gfx drawing weather ;)

G.
--
Gareth D. Edwards, 25 Somerville Green, Leeds, West Yorkshire, England.  
E-Address: config@ultim.demon.co.uk
Web Home Page: http://www.gate.net/amos/play/people/GarethEdwards.html
Editor of the Seal FAQ and Future Love Paradise W3 site.

From amos-request@svcs1.digex.net Thu Oct 27 09:17:51 1994
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From: mcox
Message-Id: <199410271131.AA06111@access4.digex.net>
Subject: Gravity/Inertia extension
To: amos-list@access.digex.net (AMOS Mailing List)
Date: Thu, 27 Oct 1994 07:31:52 -0400 (EDT)
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Well, if someone is going to write it, they may need any and all formulas
required.  Anyone have them?  Has anyone written short procedures to do the
same things?  If so, it may be easy to write little ASM banks until such an
extension is added.

Mike
-- 
Michael Cox                             Work:   mcox@access.digex.net
A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
             For AMOS Pro news, finger mcox@access.digex.net

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From: ggeorge@her.tei.gr (Georgilas George)
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Status: RO


I sent the following last week but it seems like was lost...so here it is:


Talking about collision problems:

if you create a bob or sprite using AMOS spite editor or
 by using "GET BOB" command, whatever shape it has, AMOS treats it
like a rectangular box. (you can see this using "MAKE MASK" command).

so lets assume that we have two bobs with circle shape.
we want to detect collision between them.

AMOS detects collision without bobs touched!!
when their rectangular zones met each other AMOS believes that this is 
collision!
this is really happened when you approach the one bob with the other 
from  beneath and from left to right.

like the following diagram:
                                    ---------------
                                    |      @      |
                                    |     @@@     |
                                    |    @@@@@    |
                              ------|---  @@@     |
                                    |  |   @      |
                                    @- |----------
                                   @@@ | 


this is collision for AMOS...

			anyone who can help me?

                             george.

Ps:   I work with an old Amiga500 with 1mb +external FD and using Amos 1.36.

ps2: where can I find all the beautiful extensions you talk about?`

                           thanks





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Date: Thu, 27 Oct 1994 15:01:42 MET
From: Daniel Joensson <d94djo@efd.lth.se>
To: amos-request@svcs1.digex.net
Subject: Re: Bob problems
Sender: mcox
Status: RO



 ggeorge@her.tei.gr (Georgilas George) wrote that he had problems with am=
os
treating all bobs as if they were rectangular boxes.

I think that you should call MakeMask or MakeBobMask or something similar=
, =

(I haven't got the manual at hand). =



*------------------------------------------------------------------------=
-----*
|                             Daniel J=F6nsson                           =
       |
|                Student of Computer Science and Technology              =
     |
|                                                                        =
     |
|                        E-Mail: d94djo@efd.lth.se                       =
     |
*------------------------------------------------------------------------=
-----*



From amos-request@svcs1.digex.net Thu Oct 27 14:33:45 1994
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Date: 	Wed, 26 Oct 1994 01:14:43 PDT
From: Matthew_Gorner.wgc-e@rx.xerox.com
Subject: Re: Maybe another AMOS bug?
In-Reply-To: <9410260000.AA19988@goober.mbhs.edu>
To: amos-list@access.digex.net
Message-Id: <"26-Oct-94  8:14:33".*.Matthew_Gorner.wgc-e@rx.Xerox.com>
Status: RO

> It sounds like you've got the syntax wrong.  The syntax for Get Block is:
>
>Get Block n,x,y,width,height
>
>If you try using coordinates (x2,y2) instead of width and height, you'll get
>exactly the situation you describe.
>
>  --Andy Church

Not that Andy! I checked the syntax over and over again. But still no joy.

Mat.

From amos-request@svcs1.digex.net Thu Oct 27 15:54:28 1994
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From: Kimmo Veijalainen <Kimmo.Veijalainen@lut.fi>
Message-Id: <199410261205.OAA00589@liero.cc.lut.fi>
Subject: Re: Maybe another AMOS bug?
To: amos-list@access.digex.net
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> > It sounds like you've got the syntax wrong.  The syntax for Get Block is:
> >
> >Get Block n,x,y,width,height
> >
> >If you try using coordinates (x2,y2) instead of width and height, you'll get
> >exactly the situation you describe.
> >
> >  --Andy Church

Whaat? (...,width,height)? This solved a problem I was experiencing... 
Thanks :-)

quickie question: I made a dual playfield out of two 2-bitplane lowres 
640*200 pixels screens.. visible area is 320*200. Horizontal scrolling is 
choppy (I just change the screen offset)... what causes this?

From amos-request@svcs1.digex.net Thu Oct 27 16:36:55 1994
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Date: Thu, 27 Oct 1994 13:23:48 -0500
From: Christopher C Burke <cb7388@coewl.cen.uiuc.edu>
Message-Id: <199410271823.AA14496@cehpx9.cen.uiuc.edu>
To: amos-list@access.digex.net, root@coewl.cen.uiuc.edu
Subject: Re:  Gravity/Inertia extension
Status: RO

>Well, if someone is going to write it, they may need any and all formulas
>required.  Anyone have them?  Has anyone written short procedures to do the
>same things?  If so, it may be easy to write little ASM banks until such an
>extension is added.

Well, there's really only one formula:

		dP
		-- = F
		dt

unless you start to get into rotational dynamics.  (For you non-engineering
types, the above means that the change in momentum is equal to the force
exerted on a body.  Everything else comes from that, like F=ma, and 
conservation of momentum.  I knew that dynamics class was good for something!
Being a Civil Engineer, the usual rule is if it moves, that's bad... :)

I'd love to write the extension myself, but I don't know how, or really
what an extension is (is it AMOS code, machine code?).  Perhaps if someone
could shed a little light on that subject for me...

- Christopher Burke
  burke@uiuc.edu
  N9UIN


From rnms@mole.bio.cam.ac.uk Fri Oct 28 11:47:29 1994
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Date: Fri, 28 Oct 1994 15:35:35 +0001 (GMT)
From: "Richard Stitson (Genetics)" <rnms@mole.bio.cam.ac.uk>
Subject: Re: Gravity/Inertia extension
To: mcox@access.digex.net
Cc: AMOS Mailing List <amos-list@access.digex.net>
In-Reply-To: <199410271131.AA06111@access4.digex.net>
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On Thu, 27 Oct 1994 mcox@access.digex.net wrote:

> Well, if someone is going to write it, they may need any and all formulas
> required.  Anyone have them?  Has anyone written short procedures to do the
> same things?  If so, it may be easy to write little ASM banks until such an
> extension is added.
> 
> Mike
> -- 
> Michael Cox                             Work:   mcox@access.digex.net
> A1200/465 w/1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
>              For info on the AMOS Mailing List, contact me!
>              For AMOS Pro news, finger mcox@access.digex.net
> 
A series of ASM banks for sub-routines sound good to me - I realise that 
the actual equations used are simple - it's just producing USEFUL 
routines that anyone can call without having to think too much that I 
think would be of value.

Richard



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   ----- Transcript of session follows -----
:include:/export/ftp/pub/access/mcox/amos... Cannot open /export/ftp/pub/access/mcox/amos: No such file or directory
500 "|/usr/lib/sendmail -odq -oi -famos-request amos-out"... Bad usage

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Date: Sat, 29 Oct 1994 12:53:17 +0100
From: rbeekman <rbeekman@xs4all.nl>
Message-Id: <199410291153.AA14615@xs1.xs4all.nl>
To: amos-list@access.digex.net
Subject: def fn


i've tried calling a 'def fn' from within a procedure, but got nothing but
'user function not defined' ...
something like;

def fn x(a,b)=a+b

pro

procedure pro
print fn x(10,2)
end proc

gives a 'user function not defined' at line 'print fn x(10,2)'
why ? and is it possible to call a def fn from within a procedure ?
when i use gosubs and labels instead of procedures, then it seems to work
correctly ... can somebody shed some light please ...

rene

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Date: Mon, 31 Oct 1994 13:42:48 -0500 (EST)
From: Dolfan in VA <mcox@access.digex.net>
To: distribution:; (see end of body)

iup.edu, 
    tn93el@mail.soton.ac.uk, toreinar@oslonett.no, TPOPE@macc.wisc.edu, 
    TQFB@grove.iup.edu, turbin@prairienet.org, umkhawaj@ccu.umanitoba.ca, 
    veijalai@cc.lut.fi, w_cbe@sunny.ebs.de, whittakb@tomcat.acccss.af.mil, 
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    ZAJICE3@JONAS.ZCU.CZ, zodiac@tartarus.uwa.edu.au
Subject: Gravity/Inertia
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 > Well, if someone is going to write it, they may need any and all
 > formulas
 > required.  Anyone have them?  Has anyone written short procedures to do
 > the
 > same things?  If so, it may be easy to write little ASM banks until
 > such an
 > extension is added.

 > Mike

Come on Mike! They aren't that hard to figure out :-)

I've got a bag full of equations for gravity and inertia. I'll write a full
description of them if enough people are interested and upload it to the
list.
Until then, for those that can't wait a few days, have a look again at
Dithell's Wonder Land. There is an inertia routine that controls the main
"Mario" character.

If I upload a few equations I'm not sure you will really need to write any
asm banks, as most of them are only 2 or 3 lines long( not much processing
time to calculate). After all, they all came from my C64 programs I
released many moons ago and they were ok back then.
Hey, bugger it! Who's  willing to convert them back to 68XXX assember and
make them banks for us.

Darryl

-- Via DLG Pro v1.0

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From mcox Mon Oct 31 14:43:47 1994
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iup.edu, 
    tn93el@mail.soton.ac.uk, toreinar@oslonett.no, TPOPE@macc.wisc.edu, 
    TQFB@grove.iup.edu, turbin@prairienet.org, umkhawaj@ccu.umanitoba.ca, 
    veijalai@cc.lut.fi, w_cbe@sunny.ebs.de, whittakb@tomcat.acccss.af.mil, 
    XADAMEC@dinf.fsv.cvut.cz, XPQJBXA@grove.iup.edu, xracton@fullerton.edu, 
    xtc@eden.fipnet.fi, yakitori@access.digex.com, yount@bnr.ca, 
    ZAJICE3@JONAS.ZCU.CZ, zodiac@tartarus.uwa.edu.au
Subject: Gravity/Inertia
Message-ID: <Pine.SUN.3.91.941031134121.12622A-100000@access3.digex.net>
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 > Well, if someone is going to write it, they may need any and all
 > formulas
 > required.  Anyone have them?  Has anyone written short procedures to do
 > the
 > same things?  If so, it may be easy to write little ASM banks until
 > such an
 > extension is added.

 > Mike

Come on Mike! They aren't that hard to figure out :-)

I've got a bag full of equations for gravity and inertia. I'll write a full
description of them if enough people are interested and upload it to the
list.
Until then, for those that can't wait a few days, have a look again at
Dithell's Wonder Land. There is an inertia routine that controls the main
"Mario" character.

If I upload a few equations I'm not sure you will really need to write any
asm banks, as most of them are only 2 or 3 lines long( not much processing
time to calculate). After all, they all came from my C64 programs I
released many moons ago and they were ok back then.
Hey, bugger it! Who's  willing to convert them back to 68XXX assember and
make them banks for us.

Darryl

-- Via DLG Pro v1.0

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