From amos-request@svcs1.digex.net Mon Sep  1 01:59:01 1997
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Message-Id: <24fe1525.u8t20e.3d292-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7181.2783.4854544@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sat, 30 Aug 1997 10:05:55 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: The Wall
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To the one known as Mr.,

> Seems that we've hit the wall. All work seems to have halted on CB. I used to

..nah...  ;-)

Still working.

cyagain.


 _   _   _        _     _   _     |  Well, I don't know about you people-
|_> |_| |_| |\ | |_ |  | | /   |  |  ple-ple, but I'm going for a walk.  I
|_> | \ | | | \| |_ |_ |_| \_  .  |  wonder where this wire goes ?
                                  |                      - Max Headroom
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Sep  2 03:12:09 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Mon, 01 Sep 1997 07:46:32 EST5
Message-ID: <yam7183.1613.139577376@cu.cu-muc.de>
In-Reply-To: <tcppop3.527419@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Some handy Hints
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andy@agasinc.demon.co.uk wrote on 01-Sep-97:

> Have  you  ever  had this message when trying to compile an Amos prog via
> the Pro Compiler ... `Not an Amos Program'???

Old bug, be sure all amos banks have an even length.

> 2:
> ~~
> When  creating  a  program  with  an  Icon  Bank, if compiled via the Pro
> compiler,  the  exe file won't run on an A500/A600!!!

Old bug, do not save icon/sprites banks along the  program  but  load  them
after start.

> 3:
> ~~
> When  using  the  HUNT command (in a loop) it keeps on searching for your
> search  string,  but  won't  stop at the first occurence!

Your fault :)

> BNK=Start(10)
> POS=Start(BNK)

Now I wonder what Start(BNK) will  result  to.  Start(2435213124)=somewhere
where it is green? :)

> (unlike the Hunt command version which would hold all the cheats!!!)

Hunt does work indeed.  And  it's  one  of  the  few  commands  that  /are/
bugfree...

-- 
Bye,ChrisHodges (http://home.pages.de/~platon/)  ____
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix__/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/




From amos-request@svcs1.digex.net Mon Sep  1 17:24:21 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Mon, 01 Sep 1997 17:56:49 +0500
Message-ID: <yam7183.2499.2014440616@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Amos stuff
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Hi,

#Does anyone have a version of amos pro to sell ?#

I know that sevral people have mailed the list already looking
for Amos Pro but everyone wants to keep there version 8O)

But there is still *alot* of people who want to buy AMOS !

I have got some requests for it on IRC and I just thaught Id ask
as I want to keep my version 8O)

#Could some one mail me the upgrade for AMOS1.2 - 1.3 ?#

(I just said 'AMOS' on IRC and everyone wanted to buy it
or to upgrade there version  hehe 8O] )

thanks,
-- 

Peter Cahill          Team *AMOS*             |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Mon Sep  1 20:02:33 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Peter Cahill <cahill4@iol.ie>
CC: amos-list@access.digex.net
Date: Mon, 01 Sep 1997 18:39:02 -0500
Message-ID: <yam7183.138.4920600@mail.redrose.net>
In-Reply-To: <yam7183.2499.2014440616@gpo.iol.ie>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
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X-Status: 

The man most directly responsible for this twaddle was Peter Cahill, who did
thus comment on Amos stuff on the night of 01-Sep-97:

> (I just said 'AMOS' on IRC and everyone wanted to buy it
> or to upgrade there version  hehe 8O] )

My distributor can almost get it, but rest assured when he does, I shall be
definately selling it from my homepages!

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep  2 01:14:56 1997
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Message-Id: <24ff4c26.u8t20e.668d-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Cap'n Bubba Graphics.
Status: O
X-Status: 

Well, my level is well on track now, but I'M STILL AFTER SOME MORE GRAPHICS !!
Particularly for the artic level (which I would REALLY like to do) and a
TOTAL LACK of enemy fighter aircraft !  As stated on the list page info,
closest to player views, at a sensible angle to the player considering the
style of level I'm doing.  New demo will be out any minute now with a lot of
stuff included that wasn't there before.  You'll like it.  Probably.

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Can the people on TV see me, or am I
|_> | \ | | | \| |_ |_ |_| \_  .  |   just paranoid ?"
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Sep  2 00:45:41 1997
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Message-Id: <24ff4e6d.u8t20e.9ef9f-Braneloc@mirex.demon.co.uk>
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Samples.
Status: O
X-Status: 

Anyone got any amos code for playing samples from fast mem ??  I'll write it
*IF* I abolutely have to, but I'd really prefer not to.  Paging to chip mem
will do.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Red Alert !"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Sep  2 02:53:42 1997
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Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Cap'n Bubba and the Nasty Alien Tax Man^H^H^H^H^H^H^H^H Menace
Status: O
X-Status: 

I'd like to do a blow the smeg out of the programmers wave...  I'll need
photo's/pictures/digi-pics/PCD images of everyone responsible for part of
the game, preferably in your best 'Men In Black' pose...   Shades, guns,
black suits..   Full length, facing front, y'know what I mean.  Just like
the cardboard cut outs.  Oh, I'll need your respective vertical altitudes,
errm, height.

Besides, if we do imaged credits, it'll just look cool.

 _   _   _        _     _   _     |  Max Headroom - Amiga  Babylon-5 - Amiga
|_> |_| |_| |\ | |_ |  | | /   |  |  SeaQuest     - Amiga  RoboCop   - Amiga
|_> | \ | | | \| |_ |_ |_| \_  .  |  ST:Voyager   - Amiga  Red Dwarf - Amiga
                                  |  What computer am I using ?        Amiga.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Tue Sep  2 07:44:47 1997
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Date: Tue, 2 Sep 1997 12:54:30 +0200 (DFT)
From: Jan Krejci <root@A3703294.iva.br.ds.mfcr.cz>
X-Sender: root@A3703294
To: AMOS MAILING LIST <amos-list@access.digex.net>
Subject: Compiler 2.0
Message-ID: <Pine.A32.3.95.970902125051.25508A-100000@A3703294>
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hi all,
I have this BIG problem:
When im using functions or commands from extensions (EasyLife,JD..)
in Interpreter is all OK, but in compiler:
	compiler says "extension not loaded"

where is error ???
				PLEASE HELP !
						Chain of K.O.P.R.

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From amos-request@svcs1.digex.net Tue Sep  2 10:01:27 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jan Krejci <root@A3703294.iva.br.ds.mfcr.cz>
CC: amos-list@access.digex.net
Date: Tue, 02 Sep 1997 08:10:24 -0500
Message-ID: <yam7184.1226.4819664@mail.redrose.net>
In-Reply-To: <Pine.A32.3.95.970902125051.25508A-100000@A3703294>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Compiler 2.0
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Status: O
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The man most directly responsible for this twaddle was Jan Krejci, who did
thus comment on Compiler 2.0 on the night of 02-Sep-97:
-> hi all,
-> I have this BIG problem:
-> When im using functions or commands from extensions (EasyLife,JD..)
-> in Interpreter is all OK, but in compiler:
-> compiler says "extension not loaded"

Are you using a previously compiled executable of the compiler? I often find
that the executable
compiler was usually compiled off my system with the extensions that I have,
and if I add any new
ones, then I have to re-compile the executable.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep  2 11:23:11 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 02 Sep 1997 08:15:09 -0500
Message-ID: <yam7184.455.4819664@mail.redrose.net>
In-Reply-To: <24ff6911.u8t20e.6ec4e-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Cap'n Bubba and the Nasty Alien Tax Man^H^H^H^H^H^H^H^H Menace
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Keith Hill, who did
thus comment on Cap'n Bubba and the Nasty Alien Tax Man^H^H^H^H^H^H^H^H Menace
on the night of 02-Sep-97:
-> I'd like to do a blow the smeg out of the programmers wave...  I'll need
-> photo's/pictures/digi-pics/PCD images of everyone responsible for part of
-> the game, preferably in your best 'Men In Black' pose...   Shades, guns,
-> black suits..   Full length, facing front, y'know what I mean.  Just like
-> the cardboard cut outs.  Oh, I'll need your respective vertical altitudes,
-> errm, height.

-> Besides, if we do imaged credits, it'll just look cool.

Couldnt agree with you more. What limits do you want, I say no more than 32
colours (or 64 EHB pushing it) to get the best possible quality.

I have a nice pose I normally use for VDOPhone (full length) and one
wearing my AMOS t-shirt, which isnt full length, and you dont see much of
my face (now dont all answer yes to this one at once!  ;))

Ill scan it on the PC [spit] later today, as my Amiga scanner is only Black
and White.

P.S. My morphing sequence is coming on great. Check out a speccy game
     called Solaris for a similar methos of name entering!

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep  2 12:21:12 1997
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Date: 02 Sep 97 10:38:25 EDT
From: Steve Wood <SWOOD@CSI.CompuServe.COM>
To: "'Amos Mailing List'" <amos-list@access.digex.net>
Subject: I need some input
Message-ID: <CSI_6369-44255@CompuServe.COM>
Status: O
X-Status: 

All,

Just setting up an Amiga related web site.

I want to add to my Amos pages but I don't have a huge amount of material.  If
you want to spread files, tutorials or just a comment about Amos, or indeed the
Amiga in general, mail me at my address, please don't respond through the list.

Everyone will be credited for their input.

Thanx,

Steve W
Interface Products Specialist (UK)

Woody's World of Amiga can be found at:
http://ourworld.compuserve.com/homepages/wodys_world/
Mail me at:
mailto:swood@csi.compuserve.com


From amos-request@svcs1.digex.net Tue Sep  2 15:13:34 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jan Krejci <root@A3703294.iva.br.ds.mfcr.cz>
CC: amos-list@access.digex.net
Date: Tue, 02 Sep 1997 10:15:57 -0500
Message-ID: <yam7184.2850.2938536@mail.redrose.net>
In-Reply-To: <Pine.A32.3.95.970902143327.15446A-100000@A3703294>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Compiler 2.0
MIME-Version: 1.0
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The man most directly responsible for this twaddle was Jan Krejci, who did
thus comment on Re: Compiler 2.0 on the night of 02-Sep-97:

-> hi,
-> that is it!
-> But i dont know how i ADD EXTENSION TO COMPILER !
-> ( i have cover version without manual :-(( )
-> see ya
->   Chain
-> P.S: excuse my terrible english, its hard language to learn :-(

When an executable version of the compiler is made, it is compiled with the
extensions that are in the AMOS setup folder at that time. There is no
other way to add new extensions unless you load the compiler source into
AMOSPro, and re-compile it, with the extensions loaded in the config
menu's.

You should have the compiler shell as a shortcut in your menu anyhow, its
much easier.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep  2 13:43:46 1997
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Date: Tue, 2 Sep 1997 10:34:52 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Jan Krejci <root@A3703294.iva.br.ds.mfcr.cz>
cc: AMOS MAILING LIST <amos-list@access.digex.net>
Subject: Re: Compiler 2.0
In-Reply-To: <Pine.A32.3.95.970902125051.25508A-100000@A3703294>
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	JAN,
	I'm not positive about this but I think the Compiler may have it's
own config files that you have to tell to use the extensions, check under
the compiler setup stuff. Also some of the PD/Shareware extensions don't
compile unless registered, but I don't have any so I don't knwo which ones
they are.

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Tue Sep  2 13:51:37 1997
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Date:     Tue, 2 Sep 1997 15:35 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009B9B3E5D7B7000.2678@mcs.co.uk>
To: amos-list@digex.net
Subject:  Re: Compiler 2.0
X-VMS-To: MCSDEV::SMTP%"amos-list@digex.net"
Status: O
X-Status: 

Subj:	Re: Compiler 2.0

>-> I have this BIG problem:
>-> When i=B4m using functions or commands from extensions (EasyLife,JD..)
>-> in Interpreter is all OK, but in compiler:
>-> compiler says "extension not loaded"

>Are you using a previously compiled executable of the compiler? I often find
>that the executable
>compiler was usually compiled off my system with the extensions that I have,
>and if I add any new
>ones, then I have to re-compile the executable.

Woah!

I had this problem when I bought Craft, and I eventually gave up, and
just never used the Craft extension. It cost money, but I basically
wrote off that cost. I've never used any extensions since then.

It would never have occurred to me to have to recompile the compiler.

What'd you do? Load the compiler source into Amos and, er, compile it?

hehe!

Ah well, now I know what the problem is. Maybe I'll get a chance to use
that Craft extension I paid for.

Cheers.

    / |\   /
    \ | \ /
    / |_/ \_
(Simon Champion)

From amos-request@svcs1.digex.net Tue Sep  2 14:46:06 1997
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Date: Tue, 2 Sep 1997 10:41:47 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@kimbark.uchicago.edu
Reply-To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
To: Mush <mushypd@redrose.net>
cc: Jan Krejci <root@A3703294.iva.br.ds.mfcr.cz>, amos-list@access.digex.net
Subject: Re: Compiler 2.0
In-Reply-To: <yam7184.1226.4819664@mail.redrose.net>
Message-ID: <Pine.GSO.3.95.970902103821.3446C-100000@kimbark.uchicago.edu>
MIME-Version: 1.0
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Status: O
X-Status: 

> Are you using a previously compiled executable of the compiler? I often find
> that the executable
> compiler was usually compiled off my system with the extensions that I have,
> and if I add any new
> ones, then I have to re-compile the executable.

	Mush,
	This sounds nuts to me, the compiler laods it's command set from a
config file.  Moreover, I've added the turbo extension and never had to
re-compiled the compiler-shell, infact I've only ever used the compiled
version that came with the package.  But oh well I guess if it works, it
works, although I can't believe there isn't an easier way.
	Scott Matott sXe



From amos-request@svcs1.digex.net Tue Sep  2 15:43:32 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
CC: amos-list@access.digex.net
Date: Tue, 02 Sep 1997 11:49:03 -0500
Message-ID: <yam7184.181.2907912@mail.redrose.net>
In-Reply-To: <Pine.GSO.3.95.970902103821.3446C-100000@kimbark.uchicago.edu>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Compiler 2.0
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Scott Douglas Matott,
who did thus comment on Re: Compiler 2.0 on the night of 02-Sep-97:

-> Mush,
-> This sounds nuts to me, the compiler laods it's command set from a
-> config file.  Moreover, I've added the turbo extension and never had to
-> re-compiled the compiler-shell, infact I've only ever used the compiled
-> version that came with the package.  But oh well I guess if it works, it
-> works, although I can't believe there isn't an easier way.

I find it works OK with the compiled version of the compiler, but more
often than not, I just use it from the User menu, so I never have to alter
any compiler config files. Still, there should be an easier way.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep  2 15:29:58 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 02 Sep 1997 12:14:09 -0500
Message-ID: <yam7184.477.4686688@huron.net>
In-Reply-To: <24ff6911.u8t20e.6ec4e-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba and the Nasty Alien Tax Man^H^H^H^H^H^H^H^H Menace
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On 02-Sep-97, Keith Hill wrote:
> in your best 'Men In Black' pose...   Shades, guns,
>black suits..   Full length, facing front, y'know what I mean.  Just like
>the cardboard cut outs.

I'll do mine today.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep  2 16:42:09 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 02 Sep 1997 12:20:02 -0500
Message-ID: <yam7184.105.4686688@huron.net>
In-Reply-To: <yam7183.2137.2015293040@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: irc
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On 01-Sep-97, Peter Cahill wrote:
>that IAPA prog is cool! - I like it alot  8O)

I'm incorporating it into the menu. I need some cool fx and such for it.

>PS: Mr. "tomorrow for sure" told me that he sees you on IRC
>   sometimes - what time of day are you normally on at ?
>   I go on Everyday but I never saw you 8O(

I am on pulsarnet.net (stupid name, trying to get it changed) on
timequake.unterlab.org 6667 or irc.kuai.se 5278 around 10 am my time.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep  2 22:09:10 1997
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Message-Id: <25006f8d.u8t20e.417fe-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7184.455.4819664@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Tue, 02 Sep 1997 08:15:09 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Cap'n Bubba and the Nasty Alien Tax Man^H^H^H^H^H^H^H^H Menace
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To the one known as Mush,
> -> I'd like to do a blow the smeg out of the programmers wave...  I'll need
> -> photo's/pictures/digi-pics/PCD images of everyone responsible for part of
> -> the game, preferably in your best 'Men In Black' pose...   Shades, guns,
> -> black suits..   Full length, facing front, y'know what I mean.  Just like
> -> the cardboard cut outs.  Oh, I'll need your respective vertical altitudes,
> -> errm, height.
> -> Besides, if we do imaged credits, it'll just look cool. 
> Couldnt agree with you more. What limits do you want, I say no more than 32
> colours (or 64 EHB pushing it) to get the best possible quality.

Colours ?  24bit will do, they'll all have to be in the same palette anyway,
I'll scrunch them down this end.  Any file format imagefx can handle.  I
need your vertical altitudes for scaling purposes, so the shortest person
doesn't appear the tallest.

> I have a nice pose I normally use for VDOPhone (full length) and one
> wearing my AMOS t-shirt, which isnt full length, and you dont see much of
> my face (now dont all answer yes to this one at once!  ;))

Great, though it'd be better if we somehow managed everyone wearing the same
type of outfit though.  It'll add to the value of the pics in the end  ;-)

> Ill scan it on the PC [spit] later today, as my Amiga scanner is only Black
> and White.

Shudder.  Now got two video digitizers (b/w & colour), full photoCD set up
(errm, like a CD drive & camera), and access to a full colour flatbed
scanner.  No probs.  Thinking about digital camera, and writing an amiga
driver for it.  Not sure about the price though, they're a bit much.  If it
was that quality, and under a hundred pounds, I'd probably get one today.

> P.S. My morphing sequence is coming on great. Check out a speccy game

Cool.

cyagain.
 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "You can't mesmorize me, I'm British !"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - Peter Cushing, At The Earth's Core.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Wed Sep  3 00:54:50 1997
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From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Captain Bubba
Content-Type: text/plain
Date: Tue, 02 Sep 1997 20:24:35 PDT
Status: O
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Hi all!

1.  'The Wall':  Well, Bubba's Bonus Bubbles is shaping up, as you can
                 see from Peters latest demo.
2.  'MIB Photos': I like the idea, Time to borrow my friends I*M digital 
camera!
Off topic, Men In Black is starting at the movies here on saturday!
3.  'IAPA':  Cool logo!
4.  'Publicity':   Is Captian Bubba ever going to get any? :-)

James

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Wed Sep  3 15:59:01 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Wed, 03 Sep 1997 11:19:34 +0500
Message-ID: <yam7185.1712.2014436936@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: New Pang & Extension slots
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Hi,

  *A NEW PANG IS UP ON THE WEBPAGE - DOWNLOAD IT!!*

In my extension for amos I wasnt sure which slot to use
(#The Game extension#)

I have slots 7-15 & a few others free
Or I could add It in to the Music extension so
You could have the Music extension + the Game extension
in the same slot  (I could also debug the music ext too)

Which slot would you prefare (1/7-15) ?


bye,
-- 

Peter Cahill          Team *AMOS*             |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Wed Sep  3 13:58:59 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 03 Sep 1997 11:02:22 -0500
Message-ID: <yam7185.1151.4688952@huron.net>
In-Reply-To: <19970903032437.12568.qmail@hotmail.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Captain Bubba
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 02-Sep-97, James Brown wrote:
>2.  'MIB Photos': I like the idea, Time to borrow my friends I*M digital 
>camera!

Ya, very neat. Do you need full body shots or is from the waist up okay?

>3.  'IAPA':  Cool logo!

Glad you like it.

>4.  'Publicity':   Is Captian Bubba ever going to get any? :-)

As soon as we have something from all levels, I'll put together a slideshow
thing and put it on the page. If everyone likes it, we'll send it to aminet's
announce section.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Wed Sep  3 19:26:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 03 Sep 1997 11:22:41 -0500
Message-ID: <yam7185.2085.3664968@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: demos not so hot
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Content-Type: text/plain
Status: O
X-Status: 

system: a500 1Meg CHIP 4 Meg FAST 202/14MHz

Castle Assault

Loads up some stuff, puts a red bar on the top of the screen, then ends. No
error message is generated.

Pang
Asks for amospro_system:

Bad boy! No assigns!

If assigned to amos_pro: says file not found.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep  4 01:51:14 1997
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In-Reply-To: <yam7185.2085.3664968@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Wed, 03 Sep 1997 11:22:41 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: demos not so hot
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X-Status: 

To the one known as Mr.,

> system: a500 1Meg CHIP 4 Meg FAST 202/14MHz
> Castle Assault
> Loads up some stuff, puts a red bar on the top of the screen, then ends. No
> error message is generated.

....it should say 'probably very low on chip mem'.  It should work if you
shut everything else down, it IS using less than a meg chip.  I am trying
VERY hard to keep it under a meg, but it is gonna go right to the limit,
can't help that, at least till later.  The object optimising routine hasn't
been written yet.  (The kill all objects that aren't used so people with
1meg chip can play routine - very important with dragon - 630 frames of
graphics on that level, errr, actually 650.)

I'm going to be relying on fast mem to get round the 1meg chip limit, that
will hopefully be implemented in the next demo which may use less chip mem. 
Loads of paging.  This is almost entirely so Mr Giark can run the game.

If any people with 2meg chip have any problems loading it, I'm astonished.

> Pang
> Asks for amospro_system:
> Bad boy! No assigns!

Yeah, very naughty.

> If assigned to amos_pro: says file not found.

Took me several minutes to get it working.  First:
	assign amos_pro: ram:
	makedir ram:pang
	cd ram:pang
	lha x pang
	pang

..and it should load.  That was from memory, so don't complain if it doesn't
work.  It's actually quite nice !  I really like the bit at the bottom of
the screen where the score is, but it's a tad big.  Collisions need work
though.  <HINT> A standard score routine for ALL levels is a good idea </HINT>

..am I gonna have to support the bonus level on my level ?  This could be
interesting.  I can see the hard drive light going crazy..


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Sorry to disturb you Sir, Reality Control"
|_> | \ | | | \| |_ |_ |_| \_  .  |   - The Inquisitor, Red Dwarf.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Sep  4 02:58:18 1997
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Message-Id: <2501f336.u8t20e.2e298-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7185.1151.4688952@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Wed, 03 Sep 1997 11:02:22 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Captain Bubba vs the MIB
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id BAA17997
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To the one known as Mr.,
> On 02-Sep-97, James Brown wrote:
> >2.  'MIB Photos': I like the idea, Time to borrow my friends I*M digital 
> >camera!
> Ya, very neat. Do you need full body shots or is from the waist up okay?

Full body would be best.  Facing front.  At an angle maybe, but still facing
front.  Otherwise it'll just look dead wierd.  ..Plus, as a bonus, when we
all send in the photos, and it's all scaled and composited correctly, it'll
make one hell of a cool image on the other credits page.  World map &
People.  Fascinating stuff.  Scary somehow though.  Hi-res, full colour 
images will be best, 'cos they'll all need scaling for height anyway !
If THIS bit works, it'll be one heck of an international success in
cooperation !  ..an easy to remove background would be nice.  A second
photo, head + shoulders area would be good as well (as well, meaning not
instead.)  This is one we ALL need to put an effort into, otherwise the idea
won't work.  If digital form is difficult at your end, I can scan a hard
copy.

> >3.  'IAPA':  Cool logo!
> Glad you like it.

It needs a dead cool, err, sound(!) to go with the logo.

> >4.  'Publicity':   Is Captian Bubba ever going to get any? :-)
> As soon as we have something from all levels, I'll put together a slideshow
> thing and put it on the page. If everyone likes it, we'll send it to aminet's
> announce section.

Also, my tame artist is itching to sketch some composite artwork comprising
stuff from all levels.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Baby's got purple hair.."
|_> | \ | | | \| |_ |_ |_| \_  .  |     - Fluke
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Thu Sep  4 04:39:02 1997
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To: amos-list@access.digex.net
Date: Thu, 04 Sep 1997 03:31:58 -0500
Message-ID: <yam7186.2939.2919640@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: FTP Site
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X-Status: 

Im going to try and leave my FTP site running from now (3.30am) until at
least 5pm USA EST time.

I apologize for all those who cannot get through to it. My ISP has recently
changed all of its modems to 56K compatable, and im still not sure why,
mine and the wife's modem often drops a couple of hours later, or usually
after a few minutes. Im logging onto a line which doesnt have them yet, but
it is usually so packed, i fall off after a while anyhow.

Anyhow, its late here, so many people shouldnt be on, and the lines will be
OK. Can I please stress to people uploading, that you must include a
.Readme file with your program, otherwise it may not be included.

Thanks

Andrew "Mushroom" Kellett

P.S. Anyone know why a partition suddenly starts to generate checksum
     errors for no apparent reason?

--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Sep  4 09:34:54 1997
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To: amos-list@access.digex.net
Date: Thu, 04 Sep 1997 07:37:29 -0500
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In-Reply-To: <yam7186.2939.2919640@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: FTP Site
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Status: O
X-Status: 

The man most directly responsible for this twaddle was Mush, who did thus
comment on FTP Site on the night of 04-Sep-97:

-> I apologize for all those who cannot get through to it. My ISP has recently
-> changed all of its modems to 56K compatable, and im still not sure why,
-> mine and the wife's modem often drops a couple of hours later, or usually
-> after a few minutes. Im logging onto a line which doesnt have them yet, but
-> it is usually so packed, i fall off after a while anyhow.

Well, its 8am and im still online OK. I guess the line is going to hold for
quite a while.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Sep  4 12:46:45 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 04 Sep 1997 10:34:36 -0500
Message-ID: <yam7186.1812.5092288@huron.net>
In-Reply-To: <yam7184.2099.2014295592@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CD32 Pad support in *The Game Extension*
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 02-Sep-97, Peter Cahill wrote:
>You said 'All 11 buttons' are they:
>Up
>Down
>Left
>Right

>Red Button
>Blue Button

Green Button
Yellow Button

>Left shoulder button
>Right shoulder button

Pause Button

>Should I do the CD32 Pad support as:

>Up=+1
>Down=+2
>Left=+4

>X=CD32(1)

>and Down+Left was been pressed it would make
>X=6

Yes.

Peter (Pete?), if you grab my cd32 procs from the game page, you'll see how
I'd like it. 

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep  4 19:38:35 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 04 Sep 1997 11:20:21 -0500
Message-ID: <yam7186.1088.3680944@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Extension slots
MIME-Version: 1.0
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Status: O
X-Status: 

Extension slots

 1 AP Music
 2 AP Compact
 3 AP Requester
 4 AP 3D
 5 AP Compiler
 6 AP IO Ports
14 Intuition
16 EasyLife

Is there a comprehensive list anywhere of amos extensions and slots? If not,
let's put one together.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep  4 20:32:11 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Thu, 04 Sep 1997 21:42:53 +0500
Message-ID: <yam7186.2690.2016194936@gpo.iol.ie>
In-Reply-To: <yam7185.2085.3664968@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: demos not so hot
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Somebody by the name of Mr. Giark To You wrote a letter for some reason
possibly 'demos not so hot' and so heres a reply 8)  :
>system: a500 1Meg CHIP 4 Meg FAST 202/14MHz

>Castle Assault

>Loads up some stuff, puts a red bar on the top of the screen, then ends. No
>error message is generated.

It works for me !

>Pang
>Asks for amospro_system:

>Bad boy! No assigns!
>If assigned to amos_pro: says file not found.

Sorry about that 8(
Ive mailed you the code that doesnt need the assign
It was just a small little thing that I forgot to remove 8/


bye,
-- 

Peter Cahill          Team *AMOS*             |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Thu Sep  4 20:40:38 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Thu, 04 Sep 1997 21:51:23 +0500
Message-ID: <yam7186.1186.2016194936@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: the Castle assault stage
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Hi,

 The new castle-assault stage looks *alot* diffrent
and better

The new bubba & his dohnuts look cool too 8O)
The new sfx are also nice

But its way too hard I think that bubba should have more
energy

Apart from that its really cool!


PS: What has happend stage 1 - The side shooter ?

bye,
-- 

Peter Cahill          Team *AMOS*             |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |                               | Pang              |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Thu Sep  4 19:59:33 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 04 Sep 1997 13:12:18 -0500
Message-ID: <yam7186.939.3689928@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Extension List
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Slot Extension Name
 1   AMOSPro_Music.Lib
 2   AMOSPro_Compact.Lib
 3   AMOSPro_Request.Lib
 4   AMOSPro_3d.Lib
 5   AMOSPro_Compiler.Lib
 6   AMOSPro_IOPorts.Lib
 10   Ercole.Lib
     AMOSPro_Ercole.Lib
     LDos.Lib
11   LSerial.LIB
13   AMOSPro_PowerBobs.LIB
14   Intuition.lib
15   AMOSPro_Delta.Lib
16   AMOSPro_EasyLife.Lib
     MAXSDoorHandler.Lib
17   AMOSPro_locale.lib
20   starspro.lib
     AMOSPRO_THX.lib
21   AMOSPro_Prt.Lib
23   AMOSPro_Tools.Lib
     AMOSPro_Misc.Lib
24   AMOSPro_GUI.Lib
25   AMOSPro_P61.Lib

Slot Extension name (No idea where these ones go)
 ?   AMOSPro_TOME.Lib
 ?   AMOSPro_Range.Lib
 ?   AMOSPro_JD.Lib
 ?   AMOSPro_AMCAF.Lib

Let me know what others you know of. If you know the slots for the ones that I
don't, tell me.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep  4 17:50:14 1997
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Date: Thu, 4 Sep 1997 12:22:35 -0700 (PDT)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: IT'S DONE!!!
To: amos-list@access.digex.net
Message-ID: <Pine.3.89.9709041232.A12432-0100000@vifa1>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

Finally!  The RPG Engine I've been talking about for who know HOW LONG is 
on AMinet!  Its in game/role.  DOwnload it, try it out, and join in the 
competition!

#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@
        John C. Bintz - * uv334@freenet.victoria.bc.ca *
@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#*@#
Come Visit Internext Software - the home of great Amiga software!
    http://www.dragonfire.net/~JohnBintz/inext/inextsoft.html
*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#@*#


From amos-request@svcs1.digex.net Thu Sep  4 19:11:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 04 Sep 1997 15:51:48 -0500
Message-ID: <yam7186.2435.4734208@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: tcp
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Command needed

Get #1,A$

To read a byte from a channel and return control if there is or is not one
there.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep  5 02:33:02 1997
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Fri, 05 Sep 1997 01:53:45 +0500
Message-ID: <yam7187.2254.2906608@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: the Castle assault stage
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Sep-97, Peter Cahill wrote:


>Hi,

   Hello. Your new Pang is MUCH better!

   There was a bit of a problem with collision-detection and
   active/inactive status of some of the objects...

   I will send you more detailed feedback in a day or two.

   Overall, GREAT work. The bonus stage is really shaping up well.


> The new castle-assault stage looks *alot* diffrent
>and better.
>The new bubba & his dohnuts look cool too 8O)
>The new sfx are also nice.

   I agree completely! Looks VERY nice.


>But its way too hard I think that bubba should have more
>energy
>Apart from that its really cool!

   Er, I agree to a degree. I actually made it through first time.
   Matter of fact, made it to a stage of NOTHING. Well, there was
   background-scenery, but NO enemies or scaling interactive
   scenery...

   At the beginning it did seem quite difficult though.

   Overall, GREAT WORK Keith!! The spiders look cool, like pencil
   sketches... I seem to have missed the webs though. I'll be more
   observant in my next "test"...


>PS: What has happened stage 1 - The side shooter ?

   You will be happy (I think) to know that I will be returning to
   work on the SideShooter within the next week.

   Our father passed away, so Robert and I have been VERY BUSY
   handling all the associated issues and I really haven't been in
   much of a programming mood... BUT, it won't be long now!!


   A bit off the topic, but anybody know where I can find a GOOD
   PD language for the IBM?

   I'd like a nice INEXPENSIVE C/C++ compiler and a good
   INEXPENSIVE gfx-library. Is YAK-Icons still available?
   Really can't afford Fastgraph right now...

   PLEASE Reply To Me Personally!!
 


                 ----------------------------------------------
      Take Care, | Member of Team AMOS - For details contact  |
       GARFIELD  | Andrew Kellett- email: mushypd@redrose.net |
  -------------------------------------------------------------
  |   Looking for a small, playable game on Aminet?           |
  | - SHOOT/Tinvaders.LHA (BLITZ)                             |
  | - ACTION/SS2000.LHA   (AMOS)   - ACTION/Tsmash.LHA (AMOS) |
  -------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Sep  4 20:02:06 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Thu, 4 Sep 1997 16:48:24 -0600
MIME-Version: 1.0
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Content-transfer-encoding: 7BIT
Subject: E-mail change.
Reply-to: parrottsoft@usa.net
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

Well, unknown to me, Hotmail had me on a "trial period" for accessing 
my mail via POP3 with my email software (Pegasus), and the trial has 
ended. Now they want me to PAY $18.00 for a year's usage of POP 
access. heh. I don't think so, at least, not now, maybe later.

Anyhow, I will soon be closing up my Hotmail accounts, and would 
prefer if everyone that doesn't (or hasn't been) using my forwarding 
accounts @usa.net, to please use them instead.

And you say Hotmail is free? :)

Bagpipes (n): an octopus wearing a kilt.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net

From amos-request@svcs1.digex.net Thu Sep  4 21:24:33 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Thu, 04 Sep 1997 19:57:23 -0500
Message-ID: <yam7186.1166.2941944@mail.redrose.net>
In-Reply-To: <yam7186.1088.3680944@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Extension slots
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Extension slots on the night of 04-Sep-97:

-> Is there a comprehensive list anywhere of amos extensions and slots? If
not,
-> let's put one together.
->

This is all that I could find, its from an old Micheal Cox file. I really
should update it. I will reconstruct a new FAQ eventually.

AMOS                          AMOS Pro
1+Music or EME v4.64Music or EME v4.64
2Compact v1.2 Picture Compactor v2.00
3Request v1.41 Requester v2.00
43D v1.003D v1.02AP
5Compiler v1.36 Pro Compiler v2.00
6Serial v1.2 IO Devices v2.00
7TOME v4.24
8CText v2.5
9Range (AMOS Club Ext.) v2.8
10Dump Lib
10LDos v2.5 LDos v2.5
11LSer v2.1 LSer v2.1
12TURBO PLUS v1.0 TURBO PLUS v1.0
14-*Intuition v1.0  Intuition v1.0
15DSAM v????  DSAM v????
16*EasyLife v1.4b  EasyLife v1.4b
18CRAFT v1.00  CRAFT v1.00
19MusiCRAFT v1.00  MusiCRAFT v1.00
20-*AMOS OS Interface v3.4  AMOS OS Interface v3.4
21*PRT_Extension v1.1  PRT_Extension v1.1
22*JD_Extension v4.6  JD_Extension v4.6

(+ = EME is Enhanced Music Extension and is a replacement of the Music.Lib)
(- = These are 2 Intuition extensions.  Extension #14 is by Andrew Church and
     is excellently easy!)
(* = Not official as far as I know, so the numbers may change)

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Sep  4 23:48:27 1997
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Date: Thu, 4 Sep 1997 22:53:58 -0400 (EDT)
From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: CD32 Pad support in *The Game Extension*
To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>
In-Reply-To: <yam7186.1812.5092288@huron.net>
Message-ID: <Pine.3.89.9709042206.A15593-0100000@bc>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: O
X-Status: 

On Thu, 4 Sep 1997, Mr. Giark To You wrote:

> On 02-Sep-97, Peter Cahill wrote:
> >You said 'All 11 buttons' are they:
> >Up
> >Down
> >Left
> >Right
> 
> >Red Button
> >Blue Button
> 
> Green Button
> Yellow Button
> 
> >Left shoulder button
> >Right shoulder button
> 
> Pause Button
> 
> >Should I do the CD32 Pad support as:
> 
> >Up=+1
> >Down=+2
> >Left=+4
> 
> >X=CD32(1)
> 
> >and Down+Left was been pressed it would make
> >X=6
> 
> Yes.
> 
> Peter (Pete?), if you grab my cd32 procs from the game page, you'll see how
> I'd like it. 
> 
> Well met and godspeed,
>                       Giark

You don't need an extension to do that easy stuff any idiot with a CD32
JoyPad, and the lowlevel.libray can do that easy shit, but reading all
the various combinations of firing buttons, and firing buttons & D-Pad
combinations is tough. If your not going to tackle the tough stuff then
don't even bother!

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Fri Sep  5 00:24:12 1997
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From: Rod Whiteley <rwhiteley@magnet.com.au>
Reply-To: rwhiteley@magnet.com.au
To: AMOS Mailing List <amos-list@access.digex.net>
Date: Fri, 05 Sep 1997 12:54:44 +1000
Message-ID: <yam7187.2204.269929392@mail01.mel.magnet.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mitchell & Whiteley Physiotherapy
Subject: 3-D to 2D Conversion
MIME-Version: 1.0
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Status: O
X-Status: 

Dear AMOSers,
Just a quick question that I hope there's a quick answer for.
I want to make some measurements from some digitised video sequences (of
people throwing). Specifically I need to know the angle of elbow flexion (the
angle made between the upper arm and the forearm) at various parts of the
throw. The standard solution to this is to use 2, 3, or even 4 (film) cameras
sync'd together, then the 3-D data is extrapolated from these. This makes for
a very accurate but expensive solution. Then I thought that since the the two
vectors we are measuring are of a known length, I should be able to
extrapolate (by accounting for the perspective foreshortening) what the actual
angle between the two parts of the limb are. The problem is that I don't know
the relevant 3-D maths. I figure though, that anyone writing (for e.g.) a 3-D
modeller, a raycaster, a CAD programme, etc. should be able to point me in the
right direction. So, can anyone help or point me in the right direction?
Rod
-- 
Mitchell & Whiteley Physiotherapy.



From amos-request@svcs1.digex.net Fri Sep  5 01:03:10 1997
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Message-Id: <250346cd.u8t20e.e38ae-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7186.1186.2016194936@gpo.iol.ie>
	     (from Peter Cahill <cahill4@iol.ie>)
	     (at Thu, 04 Sep 1997 21:51:23 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: the Castle assault stage
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To the one known as Peter,
>  The new castle-assault stage looks *alot* diffrent
> and better
> The new bubba & his dohnuts look cool too 8O)
> The new sfx are also nice

..this is why it took so long ;-)  Glad you like it.  There is (cough) MORE
to come.  Particularly IF I GET ANY MORE GRAPHICS <***HINT***>

Whaddya think to 64EHB mode now then people ???  

> But its way too hard I think that bubba should have more
> energy

Hard ?  You sure ?  I sail thru it without losing a life nearly every
time...   Then again, I've played it a thousand times, and know exactly what
the enemies are thinking...   Can you give more details on hard please..

The update I sent has a couple more powerups in it.  Unarchive on top of the
old one.  They appear right in a nest of spikey columns...  ;-)
 
> Apart from that its really cool!

Glad you like it !   ...Is it FAST enough though ?

ATM, I'm trying to make it run in 1meg chip a lot better, adding more SFX,
more flightpaths, getting the dragon moving properly, looking to add
multi-hittable objects (not many), object triggered SFX other stuff.
A new level is slowly under way, with many of the same objects, and (sob)
only three new ones so far.  Arctic level nowhere to be seen...

Mr Giark: On level size, it uses less than 70k source, (a hell of a lot less
when I take out the level generators and other programmers utils), and less
than 110k compiled.  Chip mem size, well, it pushes 1meg to the wall.  Get
that 2meg chip upgrade....   Fast mem, well, it'll end up using about a meg
or so in the end.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "When I say run, run." - The Doctor
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Sep  5 00:30:51 1997
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Message-Id: <25034940.u8t20e.21071-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7186.1621.3680944@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Thu, 04 Sep 1997 11:22:32 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: CB Assigns
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To the one known as Mr.,

> To all CBATNAM coders
> The main dir is assigned from within the program now as
> Cap'nBubba:

> If you MUST use assigns, use these ones so the rest of us will have no
> trouble running your demo.

Urk.  I'll put support for it in.  I remember one person having some wierd
trouble, and the 'locate level two please' file requester came up.  This
should never happen..
 
> Remember, all code will be made into one game. Your section is a procedure. If
> you already have 400k of code, you've gone too far.

..relax..   I don't think anyone will have this problem.

Wonder how big Adam's level is ??  ;-)
Wonder what it looks like....

..actually, Adam.  Is there a poseable Bubba available ?  Need the gun
pointing straight forward for my level, and by the looks of it, straight up
in the pang level, and to the right for the sideshooter.  Oh, a few frames
of 'falling out the sky' would be appreciated.


 _   _   _        _     _   _     |  Do security guards ever hold a party ?
|_> |_| |_| |\ | |_ |  | | /   |  |  ..And if they do, do they let each
|_> | \ | | | \| |_ |_ |_| \_  .  |  other in ?  - Max Headroom
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Sep  5 04:45:11 1997
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Message-Id: <25037b75.u8t20e.6b103-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7187.2254.2906608@smtp.ix.netcom.com>
	     (from Garfield Benjamin <gbenjam@ix.netcom.com>)
	     (at Fri, 05 Sep 1997 01:53:45 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: the Castle assault stage
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>    Hello. Your new Pang is MUCH better!
>    There was a bit of a problem with collision-detection and
>    active/inactive status of some of the objects...
>    Overall, GREAT work. The bonus stage is really shaping up well.
 
I totally agree.
 
> > The new castle-assault stage looks *alot* diffrent
> >and better.
> >The new bubba & his dohnuts look cool too 8O)
> >The new sfx are also nice.
> 
>    I agree completely! Looks VERY nice.

;-)

> >But its way too hard I think that bubba should have more
> >energy
> >Apart from that its really cool!
>    Er, I agree to a degree. I actually made it through first time.
>    Matter of fact, made it to a stage of NOTHING. Well, there was
>    background-scenery, but NO enemies or scaling interactive
>    scenery...

Yeah, fully aware of that..  It should have had an early dragon at the
beginning before the nothing though.  It is going to have more dragon
frames, errr, and a few columns.  Then it goes onto the next level. 
Completely unwritten.

>    At the beginning it did seem quite difficult though.
>    Overall, GREAT WORK Keith!! The spiders look cool, like pencil
>    sketches... I seem to have missed the webs though. I'll be more
>    observant in my next "test"...

Webs..  errr, soon.


 _   _   _        _     _   _     |  I'm rather busy actually.  I've just
|_> |_| |_| |\ | |_ |  | | /   |  |  succeeded in computer generating a
|_> | \ | | | \| |_ |_ |_| \_  .  |  parrot onto the screen. - Bryce Lynch
                                  |  Whatever next ? - Grosberg
                                  |  It squarks. -Bryce.
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Sep  5 15:44:59 1997
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X-TCP-IDENTITY: Platon
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Fri, 05 Sep 1997 08:02:41 EST5
Message-ID: <yam7187.2074.138470880@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Amos Extension List
MIME-Version: 1.0
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X-Status: 

5)  What extension slots are being used?  Thanks to Steffen Medrow
    (smedrow@fh-stralsund.de)!

Slot |  AMOS                        |   AMOS Pro
---------------------------------------------------------------------------
     |                              |
 1   |  Music or EME V4.64          |   Music or EME V4.64
     |                              |
 2   |  Compact V1.2                |   Picture Compactor V2.00
     |                              |
 3   |  Request V1.41               |   Requester V2.00
     |                              |
 4   |  3D V1.00                    |   3D V1.02AP
     |                              |
 5   |  Compiler V1.36              |   Pro Compiler V2.00
     |                              |
 6   |  Serial V1.2                 |   IO Devices V2.00
     |                              |
 7   |  TOME V4.24                  |   TOME V4.24
     |                              |
 8   |  CText V2.5                  |   AMCAF V1.44
     |                              |
 9   |  Range (AMOS Club Ext.) V2.8 |   Range (AMOS Club Ext.) V2.9 Plus
     |  Shuffle                     |
     |                              |
10   |  Ercole V1.6                 |   Ercole V1.7
     |  Dump Lib                    |
     |  LDos V2.5                   |   LDos V2.5
     |                              |
11   |  LSer V2.1                   |   LSer V2.1
     |                              |
12   |  TURBO PLUS V2.0             |   Turbo Plus V2.0
     |                              |
13   |                              |   PowerBobs V1.0
     |                              |
14   |  Intuition V1.3              |   Intuition V1.3b
     |                              |
15   |  DSAM V1.01                  |   DSAM V1.01
     |                              |   DOOM Music V1.1
     |                              |   Delta V1.4
     |                              |   EffectsExtension V0.15
     |                              |   
16   |  EasyLife V1.4b              |   EasyLife V1.1
     |                              |
17   |                              |   MakeLib V1.30
     |                              |   Locale Extension V0.26
     |                              |   Sticks V1.0b
     |                              |   Cool Stars ! V1.0
     |                              |
18   |  CRAFT V1.00                 |   CRAFT V1.00
     |                              |   JD Int V1.3
     |                              |
19   |  MusiCRAFT V1.00             |   MusiCRAFT V1.00
     |                              |   JD K3 V1.1
     |                              |
20   |  AMOS OS Interface V3.4      |   AMOS OS Interface V3.4
     |  Stars                       |   Stars V2.33
     |                              |   JD Colour V2.0
     |                              |   THX Extension V0.6
     |                              |   AMOS OS Devkit V1.20
     |                              |
21   |  PRT_Extension V1.1          |   JD Prt V1.4
     |  OpalVision V1.1             |         
     |                              |
22   |  JD_Extension V5.3           |   JD V6.4
     |                              |
23   |                              |   Misc V1.0
     |                              |   Tools V1.01
     |                              |
24   |                              |   GUI Extension V1.62
     |                              |
25   |                              |   P61 V1.2
----------------------------------------------------------------------------
 some important contacts for usefull extensions :
 AMCAF , P61 extension by Chris Hodges    platon@cum.de
                                          http://www.cum.de/user/platon/
 DOOM Music extension by Thomas Reetz     deven@t-online.de
 EasyLife extension by Paul Hickman       ph@doc.ic.ac.uk
 GUI extension by Pietro Ghizzoni         ghizzo@agonet.it
 Andy Kellett's (Mush) Homepage           http://www.mushy-pd.demon.co.uk

Taken from the AMOS.FAQ contained in every AMOSList Archive on Aminet  with
some slight modifications.

-- 
Bye,ChrisHodges (http://home.pages.de/~platon/)  ____
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix__/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/




From amos-request@svcs1.digex.net Fri Sep  5 12:43:34 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 05 Sep 1997 16:06:14 +0100
Message-ID: <yam7187.749.139548648@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Cap'n Bubba
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Comments on the new demos:

Level 2 (castle assault)

! Looks really good!
! Let Bubba be invulnerable in 5 seconds after he died!
! How about some animated frames of Bubba? Would look even better!
! Scrolling background. Just a little bit would do well.
! I still think the attack waves are too fast! Not the update speed, but the
speed between each update.
! How about an animated rainbow to illustrate the speed-effect?
! Sound missing when Bubba shoots!

Level 5 (Pang)

! Won't load! File missing?

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
 - what do you want for you? just for you?   - i want to be a good person...


From amos-request@svcs1.digex.net Fri Sep  5 13:51:18 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 05 Sep 1997 10:26:30 -0500
Message-ID: <yam7187.1548.4686704@huron.net>
In-Reply-To: <250346cd.u8t20e.e38ae-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: the Castle assault stage
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Sep-97, Keith Hill wrote:
>Mr Giark: On level size, it uses less than 70k source, (a hell of a lot less
>when I take out the level generators and other programmers utils), and less
>than 110k compiled.

Good.

> Chip mem size, well, it pushes 1meg to the wall.  Get
>that 2meg chip upgrade....

I'm not the only amiga owner that doesn't have aga. We're trying to make a
game for everyone's amiga, remember?

> Fast mem, well, it'll end up using about a meg
>or so in the end.

Okay, so people will need a bit of expansion to play it. I don't know anyone
with no fast memory.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep  5 14:53:49 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 05 Sep 1997 10:57:44 -0500
Message-ID: <yam7187.2212.3680016@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Extension List
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Slot Extension Name
 1   AMOSPro_Music.Lib
     EME
 2   AMOSPro_Compact.Lib
 3   AMOSPro_Request.Lib
 4   AMOSPro_3d.Lib
 5   AMOSPro_Compiler.Lib
 6   AMOSPro_IOPorts.Lib
     Serial
 7   AMOSPro_TOME.Lib
 8   CText
     AMOSPro_AMCAF.Lib
 9   AMOSPro_Range.Lib
10   Ercole.Lib
     AMOSPro_Ercole.Lib
     LDos.Lib
     Dump.Lib
11   LSerial.LIB
12   Turbo Plus
13   AMOSPro_PowerBobs.LIB
14   Intuition.lib
15   AMOSPro_Delta.Lib
     DSAM
     AMOSPro_DOOM_Music.Lib
16   AMOSPro_EasyLife.Lib
     MAXSDoorHandler.Lib
17   AMOSPro_locale.lib
18   Craft
19   Musicraft
20   starspro.lib
     AMOSPRO_THX.lib
     Amos OS Interface
21   AMOSPro_Prt.Lib
22   AMOSPro_JD.Lib
23   AMOSPro_Tools.Lib
     AMOSPro_Misc.Lib
24   AMOSPro_GUI.Lib
25   AMOSPro_P61.Lib

Thanks for the updates. Any more?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep  5 14:53:32 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 05 Sep 1997 11:15:38 -0500
Message-ID: <yam7187.1953.3688352@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Demos
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Status: O
X-Status: 

Pang:

Very nice, but:

Collision with small bubbles is a bit dodgy
Bubbles don't hurt bubba
Timer is now way too slow
Put shot in one channel and speech in another

Castle Assault
Neat-o
Need a few more powerups
with 925k Chip, never saw a dragon
Spiders look neat

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep  5 17:01:21 1997
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Message-Id: <25041ec7.u10t12e.49c3c-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7187.1548.4686704@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Fri, 05 Sep 1997 10:26:30 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: the Castle assault stage
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> > Chip mem size, well, it pushes 1meg to the wall.  Get
> >that 2meg chip upgrade....
> I'm not the only amiga owner that doesn't have aga. We're trying to make a
> game for everyone's amiga, remember?

Go on, you know you want more chipmem.  I'll be squeezing it down shortly,
gonna be moving the samples to fast mem to start with.  That'll help a lot.


 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "I have to go now, my giraffe is on fire."
|_> | \ | | | \| |_ |_ |_| \_  .  |    - Enigma from Guiness Ad.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Fri Sep  5 19:48:54 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Chris Hodges <platon@cu-muc.de>
CC: amos-list@access.digex.net
Date: Fri, 05 Sep 1997 17:10:27 -0500
Message-ID: <yam7187.1399.4384944@mail.redrose.net>
In-Reply-To: <yam7187.2074.138470880@cu.cu-muc.de>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Amos Extension List
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Status: O
X-Status: 

The man most directly responsible for this twaddle was Chris Hodges, who did
thus comment on Amos Extension List on the night of 05-Sep-97:

I would like any information as to the whereabouts of any of the extensions
listed in the below reply. I have cut out those I think I already have/know
about.

If they are shareware/freeware and anyone has a demo of them, I wuld be
gratefull if you could email them to me at mushypd@redrose.net and
information as to wether they must be bought directly is also welcome.

-> Slot |  AMOS                        |   AMOS Pro
-> ---------------------------------------------------------------------------
->      |                              |
->  1   |  Music or EME V4.64          |   Music or EME V4.64
->  8   |  CText V2.5                  |
->  9   |  Range (AMOS Club Ext.) V2.8 |   Range (AMOS Club Ext.) V2.9 Plus
->      |  Shuffle                     |
-> 10   |  Dump Lib                    |
-> 14   |  Intuition V1.3              |   Intuition V1.3b
-> 15   |  DSAM V1.01                  |   DSAM V1.01
->      |                              |   Delta V1.4
-> 17   |                              |   MakeLib V1.30
->      |                              |   Sticks V1.0b
->      |                              |   Cool Stars ! V1.0
-> 19   |  MusiCRAFT V1.00             |   MusiCRAFT V1.00
->      |                              |   JD K3 V1.1
-> 20   |  AMOS OS Interface V3.4      |   AMOS OS Interface V3.4
->      |                              |   AMOS OS Devkit V1.20
->      |  OpalVision V1.1             |
-> 23   |                              |   Tools V1.01
->
----------------------------------------------------------------------------

->  Andy Kellett's (Mush) Homepage           http://www.mushy-pd.demon.co.uk

I didnt know I was on the FAQ file, hehe. Why isnt it posted to the actual
list itself once a month, so we can all see what extensions should be where
etc.

Andrew "Mushroom" Kellett
--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep  5 19:59:05 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Fri, 05 Sep 1997 23:56:41 +0100
Message-ID: <yam7187.2087.1748096848@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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Hi

Just an update to the extension lists you're running, the folowing extensions
are all Danish for AMOS Pro...

Slot 23: Colours V1.00                   By: Jan Normann Nielsen 
         (Quick identification of basic colours)
         (Public Domain)

Slot 24: SLN V2.00                       By: Sren Nielsen
         (New sample commands, Pt-replayer, Trackdisc-device)
         (Uncrippled ShareWare)

Slot 25: JVP-NoKids V1.00                By: Jens Vang Petersen
         (Fast binary sorting, String formating, Message Banks)
         (MailWare)

-----

Oh yes, where does one get the update to Turbo Plus 2.0, I've got V1.0, and
how much is changed in the newer verz..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 God is real, unless declared integer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Sep  6 12:07:01 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 06 Sep 1997 10:08:35 -0500
Message-ID: <yam7188.1795.4688064@huron.net>
In-Reply-To: <yam7187.1672.2014414096@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CB Assigns
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 05-Sep-97, Peter Cahill wrote:
>>Remember, all code will be made into one game. Your section is a procedure.
>>If you already have 400k of code, you've gone too far.
>Is that 400k of code+gfx+sfx+music
>or 400k of code alone ?
>either way pang wont be more than 400K

About 50k for your code. about 600-700k of LOADED graphics and sound. As you
can see from the castle assault, as long as you load it separately, you can do
as many graphics as you want. 

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep  6 11:48:53 1997
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Date: Sat, 06 Sep 1997 10:15:39 -0500
Message-ID: <yam7188.1989.4688064@huron.net>
In-Reply-To: <25044326.u10t12e.97631-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Menu.
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On 05-Sep-97, Keith Hill wrote:
>...interesting new menu proggie.  I like the exit routine..  Perfect.  

Oh, I need a drink.

>I think you should have Bubba speak the difficulty level though.  Maybe a
>couple more comments elsewhere ?

Can do.

>..I'm actually quite worried, I find myself occasionally quoting Bubba.  I
>think I've been at the screen too long.

Take that, you nasty alien!

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep  6 15:28:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 06 Sep 1997 13:31:55 -0500
Message-ID: <yam7188.2780.4695448@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Script
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The final storyline has been put into script form. You can find it on the
page. Also, you can find the full set of samples for the script (3:43
minutes), complete vocals by Giark.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep  8 20:39:17 1997
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To: "AMOS List" <amos-list@access.digex.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Sat, 06 Sep 1997 21:09:01 +0100
Reply-To: "AMOS List" <amos-list@access.digex.net>
X-Mailer: PINT v2.2 (24.6.97)
Subject: Cap'n Bubba
Message-ID: <92709872@rydh.bengtsfors.se>
Status: O
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Hi!

I've been reading all the time I has been subscribed to this AMOS Mailinglist
about this Cap'n Bubba.

What is Cap'n Bubba? That it is an game (probebly made in AMOS :) is rather clear to me...

Is there any betas or something to download on aminet?

I wish you all good luck with it, whatever it is!

---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Sat Sep  6 17:20:46 1997
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Message-Id: <25058267.u10t12e.248b8-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7188.2780.4695448@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sat, 06 Sep 1997 13:31:55 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Script
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To the one known as Mr.,
> The final storyline has been put into script form. You can find it on the
> page. Also, you can find the full set of samples for the script (3:43
> minutes), complete vocals by Giark.

Terrific stuff this.  Download it people, you'll love it !  
Read the script at the same time as playing the samples.

"..you'll never get MY taxes..."

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Take that, you nasty alien !"
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Sep  7 02:54:28 1997
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From: Mush <mushypd@redrose.net>
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To: amos-list@access.digex.net
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What is the IAPA I keep seeing on the sigs of some of the people on the
list? Ive tried going to the homepages of the people who have it, but cant
seem to find and links to anywhere.

Mush

P.S. Braneloc - Great togs man! I want that tie...

--
   Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS*  Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Sep  7 05:38:53 1997
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From: "Rune J. Keller" <keller@vip.cybercity.dk>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 07 Sep 1997 10:51:07 +0100
Message-ID: <yam7189.394.138447656@vip.cybercity.dk>
In-Reply-To: <yam7189.975.4283120@mail.redrose.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Query
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On 07-Sep-97, Mush wrote:
>What is the IAPA I keep seeing on the sigs of some of the people on the
>list? Ive tried going to the homepages of the people who have it, but cant
>seem to find and links to anywhere.

International AMOS Programmers Association?

Just a guess...

-- 
rune j. keller - sporuplundsvej 105 - dk-8472 sporup - keller@vip.cybercity.dk
 - what do you want for you? just for you?   - i want to be a good person...


From amos-request@svcs1.digex.net Sun Sep  7 07:36:01 1997
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Date: Sun, 7 Sep 1997 12:16:56 +0200
To: "Mr. Giark To You" <joehick@golden.net>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: The Wall
In-Reply-To: <yam7181.2783.4854544@huron.net>
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In message <yam7181.2783.4854544@huron.net>, "Mr. Giark To You"
<joehick@golden.net> writes
>EJ - tunes?

Erm, I've given my tune directly to Mr. Cahill for his bonus section,
and he wants me to do it in PT now so he can see how it fits the game
(as I think his part his nearly finished).. so I might make an exception
for him...

I'll send you the THX version tonight.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sun Sep  7 12:40:46 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 07 Sep 1997 11:43:41 -0500
Message-ID: <yam7189.2088.4693832@huron.net>
In-Reply-To: <25057cb0.u10t12e.a1558-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Timeline.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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On 06-Sep-97, Keith Hill wrote:
>...been reading one of the amos list archives on aminet, and extracted a few
>hightlights for the Cap'n Bubba project's early days.

Nice job. Can you keep it up? I'll definitely add it to the page and put it in
the promotional stuff dir as well.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Sep  7 13:34:52 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 07 Sep 1997 11:45:32 -0500
Message-ID: <yam7189.1635.4693832@huron.net>
In-Reply-To: <25058267.u10t12e.248b8-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Script
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Sep-97, Keith Hill wrote:
>To the one known as Mr.,
>> The final storyline has been put into script form. You can find it on the
>> page. Also, you can find the full set of samples for the script (3:43
>> minutes), complete vocals by Giark.
>Terrific stuff this.  Download it people, you'll love it !  
>Read the script at the same time as playing the samples.
>"..you'll never get MY taxes..."

"Oh, Cap'n Bubba, you're my hero!"

I still laugh when I hear Shawna. And the aliens (can anyone figure out what
it really says?)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Sep  7 12:59:43 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 07 Sep 1997 11:48:00 -0500
Message-ID: <yam7189.41.4693832@huron.net>
In-Reply-To: <yam7188.1121.2014443424@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Demos
MIME-Version: 1.0
Content-Type: text/plain
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On 06-Sep-97, Peter Cahill wrote:
>>Bubbles don't hurt bubba
>Are they ment to ?

I dunno. As it is, its pretty easy to get the power ups. Maybe have him bounce
off them or get momentarily stunned?

>>Put shot in one channel and speech in another
>and then where will music go ?

In the other two channels. EJ leaves two channels free so we can do speech and
fx along with the music. I think we have channels 3 and 4 for fx.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Sep  7 13:10:04 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 07 Sep 1997 11:50:48 -0500
Message-ID: <yam7189.2432.4693832@huron.net>
In-Reply-To: <yam7189.975.4283120@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Query
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 07-Sep-97, Mush wrote:
>What is the IAPA I keep seeing on the sigs of some of the people on the
>list? Ive tried going to the homepages of the people who have it, but cant
>seem to find and links to anywhere.

Try downloading the latest menu. Or reading your mail. Q8-{)

International AMOS Programmers Association - Us! The collection of nutbars
writing CBATNAM. I'll get a smaller version of the logo and put it on the web
page. Hmm, animgif again.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Sep  7 13:48:22 1997
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In-Reply-To: <yam7189.2088.4693832@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sun, 07 Sep 1997 11:43:41 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Timeline.
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To the one known as Mr.,

> On 06-Sep-97, Keith Hill wrote:
> >...been reading one of the amos list archives on aminet, and extracted a few
> >hightlights for the Cap'n Bubba project's early days.
> Nice job. Can you keep it up? I'll definitely add it to the page and put it in
> the promotional stuff dir as well.

Ok, will do.


 _   _   _        _     _   _     |  "I've got this shocking pain right
|_> |_| |_| |\ | |_ |  | | /   |  |  behind the eyes." - Vila
|_> | \ | | | \| |_ |_ |_| \_  .  |  "Have you considered amputation ?" - Avon
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Sep  7 18:36:51 1997
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From: Palle Anker Larsen <p.larsen@vip.cybercity.dk>
To: amos-list@access.digex.net
Date: Sun, 07 Sep 1997 23:24:33 +0100
Message-ID: <yam7189.1673.139603416@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: skodsoft
Subject: Hello.
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Hi!!

I'm a Amos fan who just got on the net :+).

I'm a danish male 35year's old and AMIGAFREAK.

I'm using AmosPRO v2.00 + Compiler and GUI-Extension.... what else ;+) (hi
Pietro)

I'm programming tools and utilities but I have not releaset much they often
stay in alpha stage B+), I'm lazy thats why ;+).

OK, enough said about me.

Excuse my *VERY* broken english.

-- 
Best Wishes
Palle.


From amos-request@svcs1.digex.net Sun Sep  7 21:30:29 1997
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Message-Id: <25070193.u10t12e.1be68-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7189.1635.4693832@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sun, 07 Sep 1997 11:45:32 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: joehick@golden.net
Cc: amos-list@access.digex.net
Subject: Re: Script
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To the one known as Mr.,
> On 06-Sep-97, Keith Hill wrote:
> >To the one known as Mr.,
> >> The final storyline has been put into script form. You can find it on the
> >> page. Also, you can find the full set of samples for the script (3:43
> >> minutes), complete vocals by Giark.
> >Terrific stuff this.  Download it people, you'll love it !  
> >Read the script at the same time as playing the samples.
> >"..you'll never get MY taxes..."
> "Oh, Cap'n Bubba, you're my hero!"
> I still laugh when I hear Shawna. And the aliens (can anyone figure out what
> it really says?)

Shawna is worrying.  The aliens ?  I have software ;-)

Ha ha.  it's all mine now, Cap'n Bubba.

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  "Get the hell out of our galaxy - 
|_> | \ | | | \| |_ |_ |_| \_  .  |   both of you."
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Sep  7 20:55:17 1997
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Message-Id: <25070252.u10t12e.50c74-Braneloc@mirex.demon.co.uk>
In-Reply-To: <739.7189T1357T344@lobster.demon.nl>
	     (from Evert-Jan Slypen <jazz@lobster.demon.nl>)
	     (at 07 Sep 97 22:37:06 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Demos
Status: O
X-Status: 

To the one known as Evert-Jan,
> On 07-Sep-97 11:48:00 Mr. Giark To You wrote something about Re: Demos.
> >>>Put shot in one channel and speech in another
> >>and then where will music go ?
> >In the other two channels. EJ leaves two channels free so we can do speech
> HOOOOOOOOOOOOOOOOOOOOOOOOLD IT! :)
> All the Captain Bubba musics are *three* channels, so EJ leaves one channel
> free for SFX.
> Making normal music using two channels (with lead, bass, drums, and chords)
> is neigh on impossible.
> So one track for SFX. That's enough isn't it?

Nope !  ;-)  Mine is configgable though, and will work with one channel.

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  Ah, Ha ha ha ho !  Bubbles !
|_> | \ | | | \| |_ |_ |_| \_  .  |  
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Sep  7 20:36:43 1997
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In-Reply-To: <yam7189.2432.4693832@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Sun, 07 Sep 1997 11:50:48 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Query
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To the one known as Mr.,
> International AMOS Programmers Association - Us! The collection of nutbars
> writing CBATNAM. I'll get a smaller version of the logo and put it on the web
> page. Hmm, animgif again.

Nice animgif.  Find Cap'n Bubba, my minions.

 _   _   _        _     _   _     |  Well, I don't know about you people-
|_> |_| |_| |\ | |_ |  | | /   |  |  ple-ple, but I'm going for a walk.  I
|_> | \ | | | \| |_ |_ |_| \_  .  |  wonder where this wire goes ?
                                  |                      - Max Headroom
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Sun Sep  7 21:27:09 1997
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From: Henrik Andreasen <larsa@post7.tele.dk>
To: Amos ML <amos-list@access.digex.net>
Date: Mon, 08 Sep 1997 02:39:23 +0100
Message-ID: <yam7190.1199.1746566944@post7.tele.dk>
In-Reply-To: <yam7189.1673.139603416@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: A.W.O.L.
Subject: Re: Hello.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 07-Sep-97, Palle Anker Larsen wrote:
>Hi!!

Hello Palle

>I'm a Amos fan who just got on the net :+).

Welcome to the list and the net Palle.

>Excuse my *VERY* broken english.

It's good enough for me.


Henrik

-- 

larsa@post7.tele.dk                          Member of *Team Amiga*
http://home7.inet.tele.dk/larsa/frames/      PGP key available on request!!!

-- 


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Date: 07 Sep 97 22:37:06 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: Demos
To: Amos ML <amos-list@access.digex.net>
In-Reply-To: <yam7189.41.4693832@huron.net>
Message-ID: <739.7189T1357T344@lobster.demon.nl>
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On 07-Sep-97 11:48:00 Mr. Giark To You wrote something about Re: Demos.

>>>Put shot in one channel and speech in another
>>and then where will music go ?

>In the other two channels. EJ leaves two channels free so we can do speech

HOOOOOOOOOOOOOOOOOOOOOOOOLD IT! :)

All the Captain Bubba musics are *three* channels, so EJ leaves one channel
free for SFX.

Making normal music using two channels (with lead, bass, drums, and chords)
is neigh on impossible.

So one track for SFX. That's enough isn't it?
               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Mon Sep  8 13:56:52 1997
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To: amos-list@access.digex.net
Date: Mon, 08 Sep 1997 11:54:02 -0500
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X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: LISTVIEW bug in GUI Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Im not too sure if anyone else has noticed (I think Adam Parrott had at
some point) there is a bug in the GUI extension (both 1.62 and 1.63) which
causes the conents of the displayed listview to become corrupt.

I have noticed this several times when testing my mailinglist manager with
large lists of files (im testing with 2,000+ entries). I have however,
found a way to overcome the problem. The contents are not altered within
the array being used, it is some kind of refresh bug. If you call the
routine GUI SET again shortly after, it should be OK. The best way to
overcome it (how I have done it anyhow) is like so:

Procedure GETLIST[LST$]
   (blah blah blah)
   Gui Set 1,0,1,ARRAY(TP$(0))
End Proc

Procedure MAIN
   Proc GETLIST["AMOSList"]
   Gui Set 1,0,0,0
   ' The list is displayed, but can be corrupted at this time if the system
   ' wants to be a pain in the bum.

   Repeat
      Gui Set 1,0,1,ARRAY(TP$(0)) : Rem Reset the display so it is corrected

      A=Gui Wait

      If A=0: Rem A Listview Function was Called
         Gui Set 1,0,1,ARRAY(TP$(0)) : Rem Reset to prevent Error
         ....  Add any other Code for the listview function ...
      End If
   Until A=-1 or A=1
End Proc

... And hey presto, its gone! If you dont have the set just before the GUI
Wait command, you often see the mess on the screen until you hit something
inside the listview window, so its nicer to leave it there. Please feel
free to place this message/example in the GUI Guide on the GUI SET command
for Listview, or under the "Known Problems" section.

Pietro, is this a bug as such, or just something that the OS does rather
crazily?

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep  8 15:48:53 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 08 Sep 1997 12:17:08 -0500
Message-ID: <yam7190.430.4567312@huron.net>
In-Reply-To: <yam7189.1673.139603416@vip.cybercity.dk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Hello.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 07-Sep-97, Palle Anker Larsen wrote:
>Hi!!
>I'm a Amos fan who just got on the net :+).

Welcome to the list.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep  8 17:44:12 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 08 Sep 1997 12:22:49 -0500
Message-ID: <yam7190.2457.4567312@huron.net>
In-Reply-To: <250704d8.u10t12e.ea54e-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Script
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Sep-97, Keith Hill wrote:
>showed Alex (graphics guy) the script, and you should see the preliminary
>scetches he drew.  The barman looks exactly right, the taxman suitably
>menacing, Shawna's a babe, and the STAB guys are worrying.  I'll probably
>(with any luck) get a chance to scan the early stuff at the end of the week,
>before he starts on the animation.  The bar scetch is pretty damn good too.  

I can hardly wait.

>His idea for disabling the spaceship is gonna look dead cool animated.

Can you make the animations in sections? Obviously, some will be played
between stages, but I'd like to see no one part bigger than 500k (so we can
distribute on floppy). Also, the `play intro' entry on the menu will have two
options: Intro and whole movie. And, could you possibly make the anims about
160 or so high? Then the Bubba movie will look like a 70mm movie.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep  8 21:25:39 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 08 Sep 1997 17:38:35 -0500
Message-ID: <yam7190.1757.5621016@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: bug in GUI Extension with Listview
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Sorry if this appears twice, the old title didnt seem to send the mail
view, so I changed it a bit.

Im not too sure if anyone else has noticed (I think Adam Parrott had at
some point) there is a bug in the GUI extension (both 1.62 and 1.63) which
causes the conents of the displayed listview to become corrupt.

I have noticed this several times when testing my mailinglist manager with
large lists of files (im testing with 2,000+ entries). I have however,
found a way to overcome the problem. The contents are not altered within
the array being used, it is some kind of refresh bug. If you call the
routine GUI SET again shortly after, it should be OK. The best way to
overcome it (how I have done it anyhow) is like so:

Procedure GETLIST[LST$]
   (blah blah blah)
   Gui Set 1,0,1,ARRAY(TP$(0))
End Proc

Procedure MAIN
   Proc GETLIST["AMOSList"]
   Gui Set 1,0,0,0
   ' The list is displayed, but can be corrupted at this time if the system
   ' wants to be a pain in the bum.

   Repeat
      Gui Set 1,0,1,ARRAY(TP$(0)) : Rem Reset the display so it is corrected

      A=Gui Wait

      If A=0: Rem A Listview Function was Called
         Gui Set 1,0,1,ARRAY(TP$(0)) : Rem Reset to prevent Error
         ....  Add any other Code for the listview function ...
      End If
   Until A=-1 or A=1
End Proc

... And hey presto, its gone! If you dont have the set just before the GUI
Wait command, you often see the mess on the screen until you hit something
inside the listview window, so its nicer to leave it there. Please feel
free to place this message/example in the GUI Guide on the GUI SET command
for Listview, or under the "Known Problems" section.

Pietro, is this a bug as such, or just something that the OS does rather
crazily?

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep  8 23:04:03 1997
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	id AA001ke; Mon, 8 Sep 97 22:53:51 GMT
Date: Mon, 8 Sep 97 22:53:51 GMT
Message-Id: <9709082253.AA001kd@mirex.demon.co.uk>
Message-Id: <250842fc.u10t12e.1b6ab-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7190.2457.4567312@huron.net>
	     (from "Mr. Giark To You" <joehick@golden.net>)
	     (at Mon, 08 Sep 1997 12:22:49 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Script
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id VAA17595
Status: O
X-Status: 

To the one known as Mr.,
> On 08-Sep-97, Keith Hill wrote:
> >showed Alex (graphics guy) the script, and you should see the preliminary
> >scetches he drew.  The barman looks exactly right, the taxman suitably
> >menacing, Shawna's a babe, and the STAB guys are worrying.  I'll probably
> >(with any luck) get a chance to scan the early stuff at the end of the week,
> >before he starts on the animation.  The bar scetch is pretty damn good too.  
> I can hardly wait.
> >His idea for disabling the spaceship is gonna look dead cool animated.
> Can you make the animations in sections? Obviously, some will be played

Natch.

> between stages, but I'd like to see no one part bigger than 500k (so we can
> distribute on floppy). Also, the `play intro' entry on the menu will have two

Archived on floppy, or running from floppy ?  I'll assume running on floppy
for now.  Please insert disk 12..

> options: Intro and whole movie. And, could you possibly make the anims about
> 160 or so high? Then the Bubba movie will look like a 70mm movie.

Consider it done.  I'll also be sending you a (very) preliminary animation
player shortly.  I don't think the EVD format will work for this one.
Of course, the whole movie would probably have a bad ending from the menu.. ;-)

cyagain.

 _   _   _        _     _   _     |  
|_> |_| |_| |\ | |_ |  | | /   |  |  Yabba Dabba Doo !
|_> | \ | | | \| |_ |_ |_| \_  .  |                   - Fred Flintstone.
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Sep  8 22:46:00 1997
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Message-Id: <2508438f.u10t12e.16bcc-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7190.133.3922656@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Mon, 08 Sep 1997 11:54:02 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: LISTVIEW bug in GUI Extension
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id TAA16421
Status: O
X-Status: 

To the one known as Mush,

> Im not too sure if anyone else has noticed (I think Adam Parrott had at
> some point) there is a bug in the GUI extension (both 1.62 and 1.63) which
> causes the conents of the displayed listview to become corrupt.

Oh yeah.  I know this one.  I just keep refreshing it, that solves it. 
Messy though.

> [..] 
> ... And hey presto, its gone! If you dont have the set just before the GUI

Hey, thats much easier !


 _   _   _        _     _   _     |  Ferengi Rule of Acquisition #59
|_> |_| |_| |\ | |_ |  | | /   |  |  
|_> | \ | | | \| |_ |_ |_| \_  .  |  Free advice is seldom cheap
                                  |  
                    --------------+---------------
                     http://www.mirex.demon.co.uk
                      Member: IAPA & Team *AMOS*

From amos-request@svcs1.digex.net Mon Sep  8 22:30:05 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 08 Sep 1997 20:24:04 -0500
Message-ID: <yam7190.212.5399120@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Hello.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Palle Anker Larsen, who
did thus comment on Hello. on the night of 07-Sep-97:

-> I'm a Amos fan who just got on the net :+).

Cool, another one. Hope you enjoy your stay.

-> I'm programming tools and utilities but I have not releaset much they often
-> stay in alpha stage B+), I'm lazy thats why ;+).

Cool. If you have released any demos/full versions for release to the
public, you should email them to me for inclusion into my PD Library. Check
it out for all the latest AMOS extension and other bits and pieces, and
also tto joing my library mailinglist.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep  8 21:46:30 1997
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Date: 08 Sep 97 22:01:38 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Samples :))
To: Amos ML <amos-list@access.digex.net>
Message-ID: <423.7190T1321T1909@lobster.demon.nl>
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Giark :

Great samples, maybe a little .. ehr... forgot the english word.. :) you
know, not too clear (in quality) but great nonetheless. Love shawna's
accent!!! The minions are great too :)

               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Tue Sep  9 07:44:21 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 09 Sep 1997 06:46:22 -0500
Message-ID: <yam7191.1144.5000232@mail.redrose.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: FTP site CD ROM
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Im going to experiment with my CD ROM drive attached to the FTP site. As
far as I know, it can only be reached with an FTP client (not a browser) by
typing in CD0: in the path at the top (where the "/" usually appears).

Ill keep my AGA Experience 1 CD in it (from Amiga Format) which has lots of
cool and usefull stuff, ranging from demos, to pics, and all sorts of games
and raycasters etc.

Ive also added a script to my miami config, which automatically activates
my PD library server as soon as it comes online, as im at a job interview
today, and will be leaving it up all day.

Anyone know of a stats program which also measures how much information (in
K or bytes) which was saved/read by the CD, HD and Floppy drives?

Mush
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep  9 14:46:53 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 09 Sep 1997 10:18:30 -0500
Message-ID: <yam7191.1549.4915400@huron.net>
In-Reply-To: <423.7190T1321T1909@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Samples :))
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Sep-97, Evert-Jan Slypen wrote:
>know, not too clear (in quality) but great nonetheless. Love shawna's
>accent!!! The minions are great too :)

Considering the fact that ALL the samples are done by me, Shawna is really
funny.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep  9 14:29:36 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 09 Sep 1997 10:26:05 -0500
Message-ID: <yam7191.259.4915400@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: TCP:
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Is anyone using socket.library calls to hit a tcp port? If so, can you send me
the code?
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From postmaster@axion.bt.co.uk Tue Sep  9 14:54:49 1997
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To: amos-request@svcs1.digex.net
Subject: Delivery Report (failure) for mfegan@bfsec.bt.co.uk
Message-Type: Delivery Report
Date: Tue, 9 Sep 1997 19:53:25 +0100
Message-ID: <"zaphod.axion:081020:970909185314"@axion.bt.co.uk>
Content-Identifier: Re: Samples :))
Status: O
X-Status: 


------------------------------ Start of body part 1

This report relates to your message: Subject: Re: Samples :)),
  Message-ID: <yam7191.1549.4915400@huron.net>,
  To: AMOS List <amos-list@access.digex.net>
        of Tue, 9 Sep 1997 19:53:06 +0100

Your message was not delivered to   mfegan@bfsec.bt.co.uk
        for the following reason:
        Unknown Address
        MTA 'mailhost.bfsec.bt.co.uk' gives error message  Unknown
        local user 'mfegan' 

***** The following information is directed towards the local administrator
***** and is not intended for the end user
* 
* DR generated by: mta UK.CO.BT
*         in /PRMD=UK.CO.BT/ADMD=GOLD 400/C=GB/
*         at Tue, 9 Sep 1997 19:53:14 +0100
*
* Converted to RFC 822 at axion.bt.co.uk
*         at Tue, 9 Sep 1997 19:53:25 +0100
*
* Delivery Report Contents:
*
* Subject-Submission-Identifier: [/PRMD=UK.CO.BT/ADMD=GOLD 400/C=GB/;<yam7191.1549.4915400@huron.net>]
* Content-Identifier: Re: Samples :))
* Original-Encoded-Information-Types: ia5-text
* Subject-Intermediate-Trace-Information:  /PRMD=UK.CO.BT/ADMD=GOLD 400/C=GB/arrival Tue, 9 Sep 1997 19:53:06 +0100 action Relayed
* Content-Correlator: Subject: Re: Samples :)),
*                   Message-ID: <yam7191.1549.4915400@huron.net>,
*                   To: AMOS List <amos-list@access.digex.net>* Recipient-Info: mfegan@bfsec.bt.co.uk,
*         /S=mfegan/OU=BFSEC/O=BT Axion/PRMD=UK.CO.BT/ADMD=GOLD 400/C=GB/;
*         FAILURE reason Unable-To-Transfer (1);
*         diagnostic Unrecognised-ORName (0);
*         last trace (ia5-text) Tue, 9 Sep 1997 19:53:06 +0100;
*         converted eits ia5-text;
*         supplementary info "MTA 'mailhost.bfsec.bt.co.uk' gives error
*         message  Unknown local user 'mfegan'";
****** End of administration information 

------------------------------ Start of forwarded message 1

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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 09 Sep 1997 10:18:30 -0500
Message-ID: <yam7191.1549.4915400@huron.net>
In-Reply-To: <423.7190T1321T1909@lobster.demon.nl>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Samples :))
MIME-Version: 1.0
Content-Type: text/plain

On 08-Sep-97, Evert-Jan Slypen wrote:
>know, not too clear (in quality) but great nonetheless. Love shawna's
>accent!!! The minions are great too :)

Considering the fact that ALL the samples are done by me, Shawna is really
funny.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


------------------------------ End of forwarded message 1

From amos-request@svcs1.digex.net Tue Sep  9 15:31:09 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 09 Sep 1997 10:14:40 -0500
Message-ID: <yam7191.2019.4915400@huron.net>
In-Reply-To: <92709872@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 06-Sep-97, Johannes Rydh wrote:
>What is Cap'n Bubba? That it is an game (probebly made in AMOS :) is rather
>clear to me...

What is Cap'n Bubba?!? "You nasty alien!"

>Is there any betas or something to download on aminet?

Not on aminet yet (someone has not send anything for the dungeon level yet) so
we don't hve a demo, but, if you want to sign on as a betatester, send me
mail.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep  9 16:20:45 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 09 Sep 1997 10:22:30 -0500
Message-ID: <yam7191.1511.4915400@huron.net>
In-Reply-To: <250842fc.u10t12e.1b6ab-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Script
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 08-Sep-97, Keith Hill wrote:
>> Can you make the animations in sections? Obviously, some will be played
>Natch.

Good.

>> between stages, but I'd like to see no one part bigger than 500k (so we can
>> distribute on floppy). Also, the `play intro' entry on the menu will have
>>two
>Archived on floppy, or running from floppy ?  I'll assume running on floppy
>for now.  Please insert disk 12..

Running from floppy if absolutely necessary. I can hardly wait to see the
anims. Can you give me the name and other info for the art dude?

>> options: Intro and whole movie. And, could you possibly make the anims
about
>> 160 or so high? Then the Bubba movie will look like a 70mm movie.
>Consider it done.  I'll also be sending you a (very) preliminary animation
>player shortly.  I don't think the EVD format will work for this one.

Cool. Everyone I talk to thinks the 70mm look would be very good.

>Of course, the whole movie would probably have a bad ending from the menu..

I will probably make it randomly select good ending or bad. Or maybe it should
only show the good ending if you actually win?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep  9 16:23:13 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 09 Sep 1997 10:25:14 -0500
Message-ID: <yam7191.709.4915400@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Thanks for all the help, guys. Here's the latest list of all extensions. I
don't know if they are AMOS, AMOSPro or what. If anyone is working on that,
feel free to use this listing.

Slot Extension Name
 1   AMOSPro_Music.Lib
     EME
 2   AMOSPro_Compact.Lib
 3   AMOSPro_Request.Lib
 4   AMOSPro_3d.Lib
 5   AMOSPro_Compiler.Lib
 6   AMOSPro_IOPorts.Lib
     Serial
 7   AMOSPro_TOME.Lib
 8   CText
     AMOSPro_AMCAF.Lib
 9   AMOSPro_Range.Lib
     Shuffle
10   Ercole.Lib
     AMOSPro_Ercole.Lib
     LDos.Lib
     Dump.Lib
11   LSerial.LIB
12   Turbo Plus
13   AMOSPro_PowerBobs.LIB
14   Intuition.lib
15   AMOSPro_Delta.Lib
     DSAM
     AMOSPro_DOOM_Music.Lib
     EffectsExtension
16   AMOSPro_EasyLife.Lib
     MAXSDoorHandler.Lib
17   AMOSPro_locale.lib
     MakeLib
     Sticks
     Cool Stars!
     AMOSPro_Falcon.Lib
18   Craft
     AMOSPro_JdInt.Lib
19   Musicraft
     Jd K3
20   starspro.lib
     AMOSPRO_THX.lib
     Amos OS Interface
     Jd Colour
     AMOS OS Devkit
21   AMOSPro_Prt.Lib
     Jd Prt
22   AMOSPro_JD.Lib
23   AMOSPro_Tools.Lib
     AMOSPro_Misc.Lib
     Colours
24   AMOSPro_GUI.Lib
     SLN
25   AMOSPro_P61.Lib
     JVP-NoKids

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep  9 17:01:15 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Amos-List <amos-list@access.digex.net>
Date: Tue, 09 Sep 1997 19:48:21 +0100
Message-ID: <yam7191.1079.2015773304@mail.agonet.it>
In-Reply-To: <yam7189.1673.139603416@vip.cybercity.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Hello.
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

On 07-Set-97, Palle Anker Larsen wrote: Hello.

>Hi!!

Hi!

>I'm a Amos fan who just got on the net :+).

Cool...

>I'm a danish male 35year's old and AMIGAFREAK.

>I'm using AmosPRO v2.00 + Compiler and GUI-Extension.... what else ;+) (hi
>Pietro)

Hi Palle! I'm very happy to meet you here...

>I'm programming tools and utilities but I have not releaset much they often
>stay in alpha stage B+), I'm lazy thats why ;+).

You aren't the only one :) I've 1Gb of unreleased software ;)


>OK, enough said about me.
>
>Excuse my *VERY* broken english.

The broken english is my preferred language ;)

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Tue Sep  9 20:27:13 1997
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Date: Tue, 09 Sep 1997 21:42:34 -0700
From: --==Murray==-- <malcolm.murray@virgin.net>
X-Mailer: Mozilla 2.02E-VN006  (Win16; I)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: Bubba Beta + some other stuff
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

I've got round to having another look at the Bubba work in progress so thought I'd give some 
comments.

Pang:
Very good graphics.
Not too keen on the gun. One of the elements which I think made Pang special was the ropey gun 
thing where it sticks to the roof and stays there for a certain time.
Also, maybe the bubbles need better movement. They are too perfect diagonals too look right.
Use either some Sin and Cos calculations or probably better would be a speed and acceleration 
routine.
So the X-Speed of a bubble would stay constant but the Y speed would alter.
So if its in mid air and the Y-Speed is Zero, say you increase it each turn (acting as gravity) 
and thats how many pixels it moves down so it speeds up as a real object would as it falls (a 
maximum Y-speed may be needed too) then when it hits the ground you just make the y-speed 
negative so it is now going upwards and will reach the same height it started from.
I also found a few bugs but couldn't say what the problem was.
All sorts of weird things happened which I assumed weren't meant to happen.
A still bubble appeared at the bottom of the screen and did nothing.
After a while, all collision detection just stopped working too.

Castle Assault:
Much better graphics than the last time I played it. looking very nice now.
I maybe think the player is a bit unresponsive.
I think it relys FAR too much on memorising the entire level because you have no real hope of 
avoiding anything once you see it.
I know I don't have the patience or desire to just play a game over and over again when I think 
little skill is actually involved.
Collision detection is a bit dodgy, I sometimes died when nothing was anywhere near me.

Sorry for all the negative comments but at this stage I suppose theres alot of tweaking involved 
to get things just right. Just recommending some tweaks...

Oh and a couple of other things.
Can people tell me how five pounds converts to other currencies approx? (mainly US and DM really)
Just enquiring for future shareware things.

Also, I asked this before but got no response. Does noone have the full easylife manuel?
Mine has all the sections on Structures missing as well as several other things. 

Thanks,
-Murray

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



From amos-request@svcs1.digex.net Wed Sep 10 02:05:56 1997
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	Tue, 09 Sep 1997 21:23:27 PDT
X-Originating-IP: [147.41.64.63]
From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Timeline
Content-Type: text/plain
Date: Tue, 09 Sep 1997 21:23:27 PDT
Status: O
X-Status: 

Hi,
   Slight correction to the timeline, I proposed the Bubble Bobble level 
not Mush.
The I stuffed up the disk and instead started pang.

James

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Wed Sep 10 03:14:27 1997
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X-Sender: polyestr@redrose.net
X-Mailer: Windows Eudora Light Version 1.5.4 (32)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Date: Wed, 10 Sep 1997 01:13:19 -0400
To: amos-list@access.digex.net
From: Donna Lancaster Kellett <polyestr@redrose.net>
Subject: IMPORTANT: Library Shutdown
Status: RO
X-Status: 

Until further notice, Mushroom PD will b shut down on a permanant basis. I
have gone and done the stupid thing of completely erasing my 1Gb HD, whilst
messing around with the rigid disk block on another HD I had connected.
Somehow, the system got these 2 mixed up, and wrote a 203Mb HD diskblock to
my 1Gb, causing me to lose evrything.

I have a lot of my PD library on PC (on tape storage) from around christmas
time, and I am open to absolutely any possible suggestions as to what
utilities I can run on my Amiga to recover as much of my data as possible. I
have lost everything, including my mailinglist manager source code (which
was almost near completion) and the entire PD library.

My amiga is barely online with my other HD, so please email me at
mushypd@redrose.net with your suggestions. I am sat here almost in tears
wishing I had made a backup a lot sooner than christmas.

Thank-you

Mush


   **********************************************************
   *   polyestr@redrose.net is Donna Lancaster Kellett      *
   ********************************************************** 
   * What we need is more people who specialize in the      *
   * impossible.                                            *
   *                 Theodore Roethke                       * 
   ********************************************************** 
                                   


From amos-request@svcs1.digex.net Tue Sep  9 19:51:15 1997
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          Tue, 9 Sep 1997 22:48:57 +0200
From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Tue, 09 Sep 1997 22:49:35 +0100
Message-ID: <yam7191.1785.1747267000@post8.tele.dk>
In-Reply-To: <yam7191.709.4915400@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 09-Sep-97, Mr. Giark To You smashed the keyboard with:
>Thanks for all the help, guys. Here's the latest list of all extensions. I
>don't know if they are AMOS, AMOSPro or what. If anyone is working on that,
>feel free to use this listing.

^Sure here's what I know, just wondered now you've started this, how about
adding a little description to what the extension does:

>Slot Extension Name
> 1   AMOSPro_Music.Lib
>     EME
> 2   AMOSPro_Compact.Lib
> 3   AMOSPro_Request.Lib
> 4   AMOSPro_3d.Lib
> 5   AMOSPro_Compiler.Lib
> 6   AMOSPro_IOPorts.Lib
>     Serial
> 7   AMOSPro_TOME.Lib
> 8   CText
>     AMOSPro_AMCAF.Lib
> 9   AMOSPro_Range.Lib
>     Shuffle
>10   Ercole.Lib
>     AMOSPro_Ercole.Lib
>     LDos.Lib
+LDos is both out for AMOS TC and PRO..
>     Dump.Lib
>11   LSerial.LIB
+LSerial is for both TC and PRO..
>12   Turbo Plus
>13   AMOSPro_PowerBobs.LIB
+PowerBobs is PRO only
>14   Intuition.lib
>15   AMOSPro_Delta.Lib
>     DSAM
>     AMOSPro_DOOM_Music.Lib
>     EffectsExtension
>16   AMOSPro_EasyLife.Lib
+Easylife is both on PRO and TC, but the TC verz. is not as compleate..
>     MAXSDoorHandler.Lib
>17   AMOSPro_locale.lib
+Locale is PRO only..
>     MakeLib
>     Sticks
>     Cool Stars!
>     AMOSPro_Falcon.Lib
>18   Craft
>     AMOSPro_JdInt.Lib
>19   Musicraft
>     Jd K3
>20   starspro.lib
>     AMOSPRO_THX.lib
>     Amos OS Interface
>     Jd Colour
>     AMOS OS Devkit
>21   AMOSPro_Prt.Lib
>     Jd Prt
>22   AMOSPro_JD.Lib
>23   AMOSPro_Tools.Lib
>     AMOSPro_Misc.Lib
>     Colours
+ Colours is PRO only, latest is 1.0..
>24   AMOSPro_GUI.Lib
>     SLN
+ SLN is PRO only, latest verz. is 2.0
>25   AMOSPro_P61.Lib
>     JVP-NoKids
+NoKids is PRO only, latest verz. is 1.00


-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Avoid temporary variables and strange women.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Sep  9 21:12:33 1997
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Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Tue, 09 Sep 1997 19:52:00 -0500
Message-ID: <yam7191.43.2951912@mail.redrose.net>
In-Reply-To: <yam7191.259.4915400@huron.net>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: TCP:
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on TCP: on the night of 09-Sep-97:
-> Is anyone using socket.library calls to hit a tcp port? If so, can you send
me
-> the code?

I would be interested to see any code too. Thanks

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep  9 18:22:08 1997
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	Tue, 9 Sep 1997 20:13:42 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Mush <mushypd@redrose.net>, Amos-List <amos-list@access.digex.net>
Date: Tue, 09 Sep 1997 19:37:34 +0100
Message-ID: <yam7191.1738.2015773304@mail.agonet.it>
In-Reply-To: <yam7190.1757.5621016@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: bug in GUI Extension with Listview
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On 08-Set-97, Mush wrote: bug in GUI Extension with Listview

>Sorry if this appears twice, the old title didnt seem to send the mail
>view, so I changed it a bit.

>Im not too sure if anyone else has noticed (I think Adam Parrott had at
>some point) there is a bug in the GUI extension (both 1.62 and 1.63) which
>causes the conents of the displayed listview to become corrupt.

AArrggghhhh!!!!


>Procedure GETLIST[LST$]
>   (blah blah blah)
>   Gui Set 1,0,1,ARRAY(TP$(0))
>End Proc

>Procedure MAIN
>   Proc GETLIST["AMOSList"]
>   Gui Set 1,0,0,0
>   ' The list is displayed, but can be corrupted at this time if the system
>   ' wants to be a pain in the bum.


Remove the Gui Set 1,0,1,ARRAY(TP$(0)) from the procedure GETLIST, and put
it outside.. just after the call to GETLIST. i.e.:

Procedure MAIN
   Proc GETLIST["AMOSList"] : Gui Set 1,0,1,ARRAY(TP$(0)) : Gui Set 1,0,0,0

Now it should (...must :-)) works fine without the extra calls to Gui Set. 


>... And hey presto, its gone! If you dont have the set just before the GUI
>Wait command, you often see the mess on the screen until you hit something
>inside the listview window, so its nicer to leave it there. Please feel
>free to place this message/example in the GUI Guide on the GUI SET command
>for Listview, or under the "Known Problems" section.


Oh no.... the bug will be fucked as soon as possible!! Im my programs the
"Know Problems" section never exist! :) If i know a bug i kill it before
the release of the program.


>Pietro, is this a bug as such, or just something that the OS does rather
>crazily?

Probably it's a problem of the refresh routine.... probably i already have
the solution :) Stay tuned.... 


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Wed Sep 10 20:10:35 1997
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Wed, 10 Sep 1997 16:51:27 +0500
Message-ID: <yam7192.1381.4119640@mail.redrose.net>
In-Reply-To: <yam7192.162.4915608@huron.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Mushroom PD
Subject: Re: Extension
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On 10-Sep-97, Mr. Giark To You wrote:

>I just compiled the list. Someone else can take over from there. Maybe Mush,
>keeper of the archives?

I will, as soon as I can recover the damn extensions (and the rest of my
library)
<grumble>

Mush


From amos-request@svcs1.digex.net Wed Sep 10 20:21:40 1997
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Wed, 10 Sep 1997 16:52:55 +0500
Message-ID: <yam7192.2784.4119640@mail.redrose.net>
In-Reply-To: <yam7192.422.4915608@huron.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Mushroom PD
Subject: Re: IMPORTANT: Library Shutdown
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On 10-Sep-97, Mr. Giark To You wrote:

>Ouch. If you haven't formatted the partition or anythin (or even if you have)
>try writing the old setup back to the system then run disksalv to recover the
>data. I've seen this procedure work.

Ive got this far, it puts it in all kinds of wierd drawers (disksalv data 
drawers) and doesnt preserve the path. Is this normal?

Mush


From amos-request@svcs1.digex.net Wed Sep 10 14:08:50 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 10 Sep 1997 10:33:46 -0500
Message-ID: <yam7192.2316.4915608@huron.net>
In-Reply-To: <yam7191.2589.2014634744@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Script
MIME-Version: 1.0
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On 09-Sep-97, Peter Cahill wrote:
>The script & vocals are very impressive !
>The Whole thing is Brillant

Glad you liked it.

>(Ill give more comments later as Im busy atm)

Isn't what you said already enough? (blush)

>When are they going to have gfx ?

That's up to the tame artist.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Sep 10 14:56:40 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 10 Sep 1997 10:44:59 -0500
Message-ID: <yam7192.2988.4915608@huron.net>
In-Reply-To: <3416253A.5FBB@virgin.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Bubba Beta + some other stuff
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 09-Sep-97, --==Murray==-- wrote:
>Sorry for all the negative comments but at this stage I suppose theres alot
of
>tweaking involved to get things just right. Just recommending some tweaks...

Comments are appreciated. Considering the optimistic future of CBATNAM,
anything that makes the final game better is good, wot?

>Also, I asked this before but got no response. Does noone have the full
>easylife manuel?
>Mine has all the sections on Structures missing as well as several other
>things. 

Mine has all that (actually, they're separate guide files) and I got it from
aminet I think. EasyLife/docs/extensions/ MUI.guide and STRUCT.guide

Let me know if you don't find them.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Sep 10 13:42:00 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 10 Sep 1997 10:47:03 -0500
Message-ID: <yam7192.162.4915608@huron.net>
In-Reply-To: <yam7191.1785.1747267000@post8.tele.dk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Extension
MIME-Version: 1.0
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On 09-Sep-97, Jens Vang Petersen wrote:
>^Sure here's what I know, just wondered now you've started this, how about
>adding a little description to what the extension does:

I just compiled the list. Someone else can take over from there. Maybe Mush,
keeper of the archives?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Sep 10 20:41:59 1997
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From: Anthony Sherratt <SHEZZOR@mail.talk-101.com>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 10 Sep 1997 23:26:10 +0500
Message-ID: <yam7192.534.2014614416@mail.talk-101.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Script
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Status: O
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Where shall I start first ?

I would just like to know if anyone has had a look at my gfx on the web
page ?  (story pics)   Its just that I have had no replys since I 
started and its not giving me any incouragement.  I know I`ve been slow
but I`ve been very busy recently with 2 games and starting my new year
at college :(

Also I am now hearing that Keith Hills `tame` gfx artist is also on the
act with animations and stuff. Does this mean I`m out of the picture 
now or just up with some competition :)  ?  

Dont get me wrong, I am still doing the pics its just that im busy. I
can get most of them done soon. Just wait while I get settled at 
college and I`ll get on.

Anthony Sherratt

-- 
     _       ____  ____`------------------------------------------'
     /.\    / __/  / __,\      *http://www.talk-101.com/users/asp*
  ,_/ _\_ _/__ \_ /  ___/  OO
 ,_____/  Y_      Y_      o   #Monty The Wolf - OUT VERY SOON#     o
  |      ( )     ( ) | -- Oo.....................................O
  :   :   *DESIGN*  :   :  



From amos-request@svcs1.digex.net Wed Sep 10 18:27:57 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Wed, 10 Sep 1997 14:46:37 -0600
MIME-Version: 1.0
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Subject: Update and graphics.
Reply-to: parrottsoft@usa.net
CC: "Mr. Giark To You" <joehick@golden.net>, Braneloc@mirex.demon.co.uk
Priority: normal
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

Want to cover a few things real fast.

Firstly (sp? hehe), I want to apologize for not having my level ready 
when I said I would. It's taken more time than I thought to get a 
working raycasting routine (after writing two using Bintz's qbasic 
routine, and finally two of my own, which almost work). I'm getting 
the final quirks out now, and after I get some textures ready, it 
will be on it's way to Giark (ya!)

> Wonder how big Adam's level is ??  ;-)
> Wonder what it looks like....

hehe, I'm not sure how big it will be compiled, but the source is 
about 20k or so right now, may get bigger.

> Actually, Adam.  Is there a poseable Bubba available ?  Need the gun 
> pointing straight forward for my level, and by the looks of it, 
> straight up in the pang level, and to the right for the sideshooter. 
> Oh, a few frames of 'falling out the sky' would be appreciated.

Ah, yes. For those of you who asked for pictures, Keith of Hill and 
James Brown, I will have those to you as soon as I can (probably this 
weekend is the only time I'll be able to do them, maybe sooner.)

Thanks again everyone.

Advertising (n): the science of arresting the human
intelligence for long enough to get money from it.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Wed Sep 10 23:54:20 1997
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Date: Thu, 11 Sep 1997 00:09:54 -0230 (NDT)
From: Irene E Hewitt <ihewitt@calvin.stemnet.nf.ca>
To: amoslist <amos-list@access.digex.net>
Subject: Game in development - test players wanted
Message-ID: <Pine.OSF.3.91.970911000316.4494C-100000@calvin.stemnet.nf.ca>
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Hi!

	I am currently working on an anime-style RPG in AMOS. Having
just finished the first part of the adventure, I would like to get
some opinions on the interface, graphics, and gameplay before moving
on with the rest of the program.
	If you are interested in trying this game, and possibly
telling me what you think of it, just reply to this message. I can
send you the lha file as an email attachment, or if you aren't able
to recieve MIME something else can be worked out.

					Thanks!
					Joseph Hewitt.



From amos-request@svcs1.digex.net Thu Sep 11 10:12:27 1997
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 11 Sep 1997 08:15:43 +0500
Message-ID: <yam7193.2175.3635120@mail.redrose.net>
In-Reply-To: <199709100423.VAA06141@f85.hotmail.com>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Mushroom PD
Subject: Re: Timeline
MIME-Version: 1.0
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On 10-Sep-97, James Brown wrote:
>Hi,
>   Slight correction to the timeline, I proposed the Bubble Bobble level 
>not Mush.
>The I stuffed up the disk and instead started pang.

In the original proposal, I did suggest that we do a bubble bobble clone, 
as that game was so addictive. Even after we all voted, it was declined 
to be used.

Mush


From amos-request@svcs1.digex.net Thu Sep 11 14:27:11 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 11 Sep 1997 10:20:04 -0500
Message-ID: <yam7193.243.4914936@huron.net>
In-Reply-To: <199709101948.MAA13489@geocities.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Update and graphics.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Sep-97, Adam Parrott wrote:
>Firstly (sp? hehe), I want to apologize for not having my level ready 
>when I said I would.

If you had, who would we tease?

>hehe, I'm not sure how big it will be compiled, but the source is 
>about 20k or so right now, may get bigger.

Very nice. And the engine?

>Ah, yes. For those of you who asked for pictures, Keith of Hill and 
>James Brown, I will have those to you as soon as I can (probably this 
>weekend is the only time I'll be able to do them, maybe sooner.)

Okay.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 11 14:32:34 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 11 Sep 1997 10:30:47 -0500
Message-ID: <yam7193.2377.4914936@huron.net>
In-Reply-To: <yam7192.534.2014614416@mail.talk-101.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Script
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 10-Sep-97, Anthony Sherratt wrote:
>I would just like to know if anyone has had a look at my gfx on the web
>page ?

I've seen them and liked them, as you know.

>Also I am now hearing that Keith Hills `tame` gfx artist is also on the
>act with animations and stuff. Does this mean I`m out of the picture 
>now or just up with some competition :)  ?  

Not everyone will want to see all the anims between levels, nor see them all
the time, so you are still on the hook for pictures. You're no slower at it
than any other member of IAPA.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 11 13:20:37 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 11 Sep 1997 10:32:10 -0500
Message-ID: <yam7193.520.4914936@huron.net>
In-Reply-To: <yam7193.2175.3635120@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Timeline
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 11-Sep-97, Andy Kellett wrote:
>In the original proposal, I did suggest that we do a bubble bobble clone, 
>as that game was so addictive. Even after we all voted, it was declined 
>to be used.

Actually, as was said, the code got munched. 

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 11 16:08:02 1997
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From: Andy Kellett <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 11 Sep 1997 12:37:22 +0500
Message-ID: <yam7193.1142.3656288@mail.redrose.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Mushroom PD
Subject: PD Library Update
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Well, thought I would let you know how it is going. At the moment, i havent 
been able to recover anything whatsoever, and am coming to terms with the fact

that I have lost every piece of code that I had ever done.

I also found 52 megs of stuff on the PC (copied from when I was sending
mail off the PC) so it looks like i'll be formatting my disks and copying
that over. Im waiting for a few programs to arrive first to see what they
can offer.

Could the chap who offered me Amiback by email, please send it. I have the
CD ROM disk with quaterback tools on it, so ill give that a try tonight.

Mush


From amos-request@svcs1.digex.net Thu Sep 11 20:23:37 1997
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           id aa0919120; 11 Sep 97 22:07 BST
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Thu, 11 Sep 1997 19:05:43 -0000
Message-ID: <yam7193.2195.2289160@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Hello all!
MIME-Version: 1.0
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Status: O
X-Status: 

Just a quick message to all members of the Amos List.

I'm now subscribed and although it took about three weeks, I'd just like to
wish you all well with the List Game you all seem to be working on.

If I can help in any way, please email me. I'd love to see the progress on the
game too if it's not too much trouble.

BTW I think you should get in touch with Anthony Sherratt to do some gfx for
the game. His gfx are excellent, but you alredy know that - right?

While I'm here, I may as well ask, does anyone have some code for a gfx
inventory for a gfx adventure game panel? I'm having a bit of a problem with
mine! Just a simple bit of code to paste icons (3 at a time) which can be
clicked through.

You know what I mean. Myself and Anthony Sherratt are working on a gfx
adventure called Roswell which has been in the making for a while now,
but only just back in development.

A demo will be ready very soon.

BTW send example inventory code in MIME or UUEncode with email to:

andy@agasinc.demon.co.uk

Thanx in advance :)

Has anyone heard anything about the new AGA Extension lately?

Is this just another hoax. And what about the rumour of Amos Pro source being
released as PD from Europress? Guess this is just a dream too :(

Ho hum..

Thanx for your time guys `n' gals.

ttfn

-- 
        _             _        _         _
9T7    _)\        ____)\      _)\   _____)\  #cONTACT mE fOR mORE iNFO#
      /o \      /o____)    /o \ /o_____) #oN aREA51 rELEASES aLSO.#
..  //    \    // /  __    //    \\\ \____ 
-*- /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
   \ __/ \___/\_________ /\___/ \ __//______/        *Team AMOS*
    Y                   Y        Y   Y      
L8R :                   :                         #cOMING sOON#
    .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
             -=<(aka SKiDZ/A51)>=-


From amos-request@svcs1.digex.net Thu Sep 11 19:33:21 1997
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Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: mushypd@redrose.net
Date: Thu, 11 Sep 1997 16:51:53 -0600
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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Subject: Re: PD Library Update
Reply-to: parrottsoft@usa.net
CC: amos-list@access.digex.net
Priority: normal
In-reply-to: <yam7193.1142.3656288@mail.redrose.net>
X-mailer: Pegasus Mail for Win32 (v2.54)
Status: O
X-Status: 

Greetings.

> Well, thought I would let you know how it is going. At the moment, I 
> havent been able to recover anything whatsoever, and am coming to 
> terms with the fact that I have lost every piece of code that I had 
> ever done.

ooo, ouch. I'll bet that smarts. How much are we talking about here, 
just for curiousity sake?
 
> I also found 52 megs of stuff on the PC (copied from when I was
> sending mail off the PC) so it looks like i'll be formatting my
> disks and copying that over. Im waiting for a few programs to arrive
> first to see what they can offer.
 
> Could the chap who offered me Amiback by email, please send it. I
> have the CD ROM disk with quaterback tools on it, so ill give that a
> try tonight.

Quarterback Tools? Alright. This should be a definite help. It's the 
only thing I need (and can really depend on or use that works) that 
will do everything you need or could imagine! Salvage, format, 
unformat, reorganize (which is how I erased my A3000's HD0 partition 
about a month ago, remember? hehe), etc. Anyhow, best of luck.

Dictatorship (n): a form of government under which
everything which is not prohibited is compulsory.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Fri Sep 12 07:19:15 1997
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From: Craig M Train <Craig.M.Train@soc.soton.ac.uk>
Date: Fri, 12 Sep 1997 10:14:25 GMT
Message-Id: <1229.199709121014@moo.soc.soton.ac.uk>
To: amos-list@access.digex.net
Subject: Back again
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Hi all... can anyone tell me what has been going on on the mailing list for the 
past couple of months?  I had to un-subscribe ages ago because of a change in my 
e-mail address, and have only just got around to re-joining...  If i remember, 
just before i left everyone was talking about writing a killer game  (and a 
couple people where complaining that it would never get off the ground)...

Cheers

Craig.

From amos-request@svcs1.digex.net Fri Sep 12 13:14:44 1997
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Date: Fri, 12 Sep 1997 11:02:48 -0400
To: Chris Hodges <platon@cu-muc.de>
From: Donna Lancaster Kellett <polyestr@redrose.net>
Subject: Re: IMPORTANT: Library Shutdown
Cc: amos-list@access.digex.net
Status: O
X-Status: 

At 07:36 AM 9/11/97 EST5, you wrote:

>Before you start using any disk  salvage  utility,  I  have  the  following
>suggestion:
>
>I'm sure you know about the size of your first partition on your  gigi.  So
>load  HD Toolbox and delete all the partitions but the first one. Set it to
>a reasonable size - guess the size of the original  parition  and  save  it
>back.
>
>Then reset and see if it's there. If not, increase/decrease the  number  of
>cylinders  until  it's  there.  Then  proceed with the next partition until
>everything is ok again. But  you'll  have  to  do  this  before  you  start
>scratching with a salvaging utility on the original harddisk!

I had been using the above method on setting up partition 2 (my PD Library)
and even though I had aligned up DekSID to show the root blockl for DH2 and
DH3, it still wouldnt show when I reset.

However, it struck me after dallying around, to align disk 4 first, then 3,
then 2 etc. I have now managed to recover all partitions except 1 (my
workbench partition) as this was screwed up. The library is completely
intact, which I am certainly glad, plus I was able to recover all my source
code etc.

My Work partition before going down, had developed a read error, as i dont
know why, but the second HD i had attached to the line would also trigger
the 1Gb to make noises. Im running Disksalv 4 on it at the moment (a mate of
mine had registered, so he gladly helped me out).

I expect to be back online with the FTP site by monday. Im working this
afternoon so will have all weekenbd to try and rebuild a workbench partition.

Thank-you to everyone who helped me out by sending programs and advice. With
my first paycheck im gonna buy either a tape drive, or a CD ROM Writer (the
wife wants one too) so I can put my library on CD at the same time.

Andrew "Mushroom" Kellett


   **********************************************************
   *   polyestr@redrose.net is Donna Lancaster Kellett      *
   ********************************************************** 
   * What we need is more people who specialize in the      *
   * impossible.                                            *
   *                 Theodore Roethke                       * 
   ********************************************************** 
                                   


From amos-request@svcs1.digex.net Fri Sep 12 12:26:11 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 12 Sep 1997 10:04:06 -0500
Message-ID: <yam7194.330.4915048@huron.net>
In-Reply-To: <1229.199709121014@moo.soc.soton.ac.uk>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Back again
MIME-Version: 1.0
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Status: O
X-Status: 

On 12-Sep-97, Craig M Train wrote:
>Hi all... can anyone tell me what has been going on on the mailing list for
>the past couple of months?

Go to AmiNet and download the monthly summaries.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep 12 14:10:00 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 12 Sep 1997 11:08:41 -0500
Message-ID: <yam7194.2091.3695096@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Anim
MIME-Version: 1.0
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Status: O
X-Status: 

A couple notes:

The anim prelim drawings are on the page.

How long will it take to do the anims?

Make Shawna less heroic looking. The idea is good, but she looks to much like
a superhero.

The STAB agents should look less threatening and more comical. Ill fitting
uniforms and floppy hats maybe?

The bartender is a robot, not a fat guy.

The sketches are a great beginning.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep 12 13:52:12 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 12 Sep 1997 11:11:28 -0500
Message-ID: <yam7194.1450.3695096@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: BOT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

In case you were wondering, I am currently writing an IRC bot. I use the TCP:
port for access and Line Input for getting data. It works, but line input (and
=Input$()) will not return from a call until there is a full line if text in
the tcp: buffer. I need the docs for accessing the socket.library to see if I
can get the silly thing to multitask properly.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 13 14:46:34 1997
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Date: Thu, 11 Sep 1997 19:24:25 +0200
To: Anthony Sherratt <SHEZZOR@mail.talk-101.com>
Cc: AMOS List <amos-list@access.digex.net>
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Script
In-Reply-To: <yam7192.534.2014614416@mail.talk-101.com>
MIME-Version: 1.0
X-Mailer: Turnpike Version 3.03a <CHSsSE8A4FiTFIbytgVhrAfJ$P>
Status: O
X-Status: 

In message <yam7192.534.2014614416@mail.talk-101.com>, Anthony Sherratt
<SHEZZOR@mail.talk-101.com> writes

>I would just like to know if anyone has had a look at my gfx on the web
>page ?  (story pics)   Its just that I have had no replys since I 
>started and its not giving me any incouragement.  I know I`ve been slow
>but I`ve been very busy recently with 2 games and starting my new year
>at college :(

Well I thought the story pics were very nice indeed. Very well drawn.

So there. :)

Now you have to tell me my musics are great ;)


-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sat Sep 13 02:07:04 1997
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	Sat, 13 Sep 1997 06:42:40 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: "Mr. Giark To You" <joehick@golden.net>,
        Amos-List <amos-list@access.digex.net>
Date: Sat, 13 Sep 1997 06:40:29 +0100
Message-ID: <yam7195.1483.2015960496@mail.agonet.it>
In-Reply-To: <yam7194.1450.3695096@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: BOT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 12-Set-97, Mr. Giark To You wrote: BOT

>In case you were wondering, I am currently writing an IRC bot. I use the TCP:
>port for access and Line Input for getting data. It works, but line input
(and
>=Input$()) will not return from a call until there is a full line if text in
>the tcp: buffer. I need the docs for accessing the socket.library to see if I
>can get the silly thing to multitask properly.

The GUI Extension offers asynchronous read/write operations. See the
NetDemo program included in the archive (v1.62). The TCP commands aren't
documented in the doc :( ... but they are very easy to use... just see the
demo source.

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Sep 13 11:38:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 13 Sep 1997 10:58:16 -0500
Message-ID: <yam7195.824.4940576@huron.net>
In-Reply-To: <yam7195.2623.2015343704@mail.talk-101.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Future or not future ?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Sep-97, Anthony Sherratt wrote:
>Errm, I maybe missing something here, but when was it decided that
>Cap'n'Bubba was set in the future ?

Hmm, jetpaks, space aliens, other planets... Doesn't sound much like the
present. You should go to the web page and read all the texts.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 13 12:35:22 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 13 Sep 1997 11:36:21 -0500
Message-ID: <yam7195.1079.5242328@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: BOT
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I will check out the GUI ex , Pietro.

About the compiler multitask thing. Exactly what does the fix do? Right now,
my bot, as usual, grabs 100% cpu because that's what compiled prgs do. Does
your fix correct this?
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 15 20:52:03 1997
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Date: Sat, 13 Sep 1997 11:12:43 -0600
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Subject: Memory Banks??
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     Greetings,
     
        I have a bit of a dilemma about a program I am thinking about 
     coding.  I have a few questions for you that I hope will either set me 
     on my way or stop me before I start what I cannot finish.  We have all 
     heard that you should not begin to code something that may be beyond 
     your abilities so here I am asking for some pointers before I do 
     begin.
     
        I have a music synthesizer that allows me to edit,save & load voice 
     banks.  So I want to code a program that will allow me to load about 5 
     of these banks into memory and say pick the best voices from this 5 
     and put them into one bank.  Save it to disk and load them back into 
     my synthesizer.  Sounds simple enough, right??
     
        This is my first attempt at using and manipulating memory banks and 
     I know I may have picked a bad way to start but bear with me.  Before 
     I go into the details my first question is would I have to use machine 
     code to manipulate the memory banks to achieve what I want?
     
        Do I have to load the file into a memory bank?
     
        I have experimented using BLOAD to load the file into my Amiga and 
     it loads just fine.  The size of the example file I tried is 53,248 
     bytes, obviously it would vary with the number of voices in the bank.  
     I have used RESERVE AS WORK 10,55000 to reserve the bank and loaded 
     the file into Bank 10.  I have also noticed that I can load the same 
     file into memory when I use RESERVE AS WORK 10,2500.  Does the Bank 
     Length have to be the same size as the file I load into memory.
     
       Obviously I will have to know the file structure before I can do 
     anything but I am working on getting this from the manufacturer.
     
        Any help or advice, good or bad, would be greatly appreciated.  I 
     know that coding an application like this is much different that 
     coding a game but I am up for the challenge.  Thanks in advance.
     
     
     Declan.

From amos-request@svcs1.digex.net Sat Sep 13 15:29:52 1997
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Date: Sat, 13 Sep 1997 16:09:21 -0230 (NDT)
From: Irene E Hewitt <ihewitt@calvin.stemnet.nf.ca>
To: amoslist <amos-list@access.digex.net>
Subject: Game in Development - Realm of Sendai Bug Fixed
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I have fixed a bug in Realm of Sendai which would cause the game to
crash if a player died of poisoning during combat. In addition, the
speed of the game has been improved considerably. Send me a message
and I can send you the fixed archive.

The comments on the game that I have recieved so far have been of
great help. I look forward to hearing from more of you in the
future. :)

				- Joe.



From amos-request@svcs1.digex.net Sun Sep 14 12:48:27 1997
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From: Anthony Sherratt <SHEZZOR@mail.talk-101.com>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 13 Sep 1997 19:18:17 -0000
Message-ID: <yam7195.887.2017237376@mail.talk-101.com>
In-Reply-To: <uJPZlHAJlCG0IwFc@lobster.demon.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Script
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On 11-Sep-97, Evert-Jan Slypen wrote:
>Well I thought the story pics were very nice indeed. Very well drawn.

Why, thank you :)

>Now you have to tell me my musics are great ;)

Your musics are great ;P   No seriously, they are. If it was up to
me I'd keep the THX samples (But then Im still stuck in the C64
ways :)

Anthony Sherratt

-- 
     _       ____  ____`------------------------------------------
     /.\    / __/  / __,\      *http://www.talk-101.com/users/asp*
  ,_/ _\_ _/__ \_ /  ___/  OO
 ,_____/  Y_      Y_      o   #Monty The Wolf - OUT VERY SOON#     o
  |      ( ) |   ( ) | -- Oo.....................................O
  :   :   *DESIGN*  :   :  


From amos-request@svcs1.digex.net Sat Sep 13 17:37:17 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 13 Sep 1997 16:24:54 -0500
Message-ID: <yam7195.2722.5139568@huron.net>
In-Reply-To: <yam7195.2950.118670408@m6.sprynet.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: BOT
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Status: O
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On 13-Sep-97, Richard Griffith wrote:
>>BSDsocket.library.
>>Does either one list the offsets?
>Check the AmiTCP SDK on Aminet:
>http://ftp.wustl.edu/pub/aminet/comm/tcp/AmiTCP-SDK-4.3.lha

I don't care anymore. Pietro's GUI extension has TCP commands in it. I'm just
waiting on some input from him, then I'll switch over to that.

Speaking of GUIs, anyone find GadToolsBox one of the most cryptic prgs ever
invented?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 13 17:59:39 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Sat, 13 Sep 1997 22:50:19 +0100
Message-ID: <yam7195.980.1748089392@post8.tele.dk>
In-Reply-To: <yam7195.1079.5242328@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: BOT
MIME-Version: 1.0
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Status: O
X-Status: 

On 13-Sep-97, Mr. Giark To You smashed the keyboard with:
>I will check out the GUI ex , Pietro.

>About the compiler multitask thing. Exactly what does the fix do? Right now,
>my bot, as usual, grabs 100% cpu because that's what compiled prgs do. Does
>your fix correct this?

^Just wondered, If you want to free some power to other programs, then use
the 'Multi Wait' command in your loops, that'll alow other programs to run
nicely at the same time, note that it's best used in loops where some action
is awaited (key press, or menu choice)...


-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Foolproof operation = All parameters are hard coded.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sat Sep 13 18:37:20 1997
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Message-Id: <199709132152.OAA19749@geocities.com>
Comments: Authenticated sender is <parrottsoft@mail.geocities.com>
From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: amos-list@access.digex.net
Date: Sat, 13 Sep 1997 16:51:12 -0600
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Subject: Assembly zoom routine.
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Greetings.

Mush said he had an asm zoom routine, but he never sent it, probably 
because of his recent troubles, for which I don't hold against him.

Anyhow, I was wondering if anyone had what he was talking about 
(there had mention of this before on the List). The routine was Asm 
and was directly insertable into AMOS code (it zoomed AMOS screens, I 
think at different widths of 2x, 4x, 8x, 16x, etc.) If someone has 
this routine (or any other routine like this, with or without the 
different magnifications), please send it, by all means.

Thanks again.

Advertising (n): the science of arresting the human
intelligence for long enough to get money from it.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

From amos-request@svcs1.digex.net Sun Sep 14 15:45:40 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 14 Sep 1997 14:36:28 -0500
Message-ID: <yam7196.1446.5010000@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: GUI
MIME-Version: 1.0
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Status: O
X-Status: 

Every time I create a GUI with GadToolsBox and send it into amos, the thing
gets munched! The ones in the demos use the Screen Text (set to Helvetica 11)
with no problems, but my GUI gets squished in width and stretched in height.
What am I setting improperly? The program is useless if it's going to eat my
interface.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Sep 14 11:21:05 1997
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To: AMOS List <amos-list@access.digex.net>
Subject: Multitasking
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Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

I've got a similar problem to what I think Mr Giark had.

If I remember correctly he wanted AMOS so I wouldn't grab 100% of the CPU.
Well I'm using the easylife Iconify command so AMOS becomes a little window in the workbench,
the thing is, everything else still goes super slow when using this (as if I had just presses
Amiga A to return to workbench and left the AMOS program running), this seems pretty stupid to me 
and seems to defeat the point of having an iconify command.

I've tried various Multitasking commands in all the extension, (JD Multi On, Multi Yes etc) but 
whatever they do do (which I couldn't figure out) they don't help.
I can't even do a loop with Multi Wait in it as the command Z=Iconify blah blah, waits until the 
window is closed to return to the amos commands.

Any ideas?

Thanks,
-Murray

-- 

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects:                         |
|    dev/amos/keystate   | >Kill Em All        >Hanger 18 II        |
|    dev/amos/picpack    | >Skool Daze         >The Crow            |
|   game/shoot/traitor   | >Game Creator       >Banana Islands      |
|   game/jump/blobby     | >The Turtleminator                       |
|  game/shoot/extinct    | >Chaos 2                                 |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Tue Sep 16 00:45:39 1997
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	Mon, 15 Sep 1997 21:07:28 -0500
Date: 14 Sep 97 15:55:03 -0500
From: "Rand R. Fredricksen" <rand@catamaran.netwave.net>
Subject: Re: IMPORTANT: Library Shutdown
To: "Donna Lancaster Kellett" <polyestr@redrose.net>
In-Reply-To: <1.5.4.32.19970912150248.0067f1ec@redrose.net>
Message-ID: <1421.196T193T9552406@netwave.net>
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Status: O
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Andrew "Mushroom" (Donna Lancaster) Kellett digitized on 12-Sep-97
10:02:48: DLK> At 07:36 AM 9/11/97 EST5, you wrote:

 DLK> I expect to be back online with the FTP site by monday. Im
 DLK> working this afternoon so will have all weekenbd to try and
 DLK> rebuild a workbench partition.

Good deal!

 DLK> Thank-you to everyone who helped me out by sending programs and
 DLK> advice. With my first paycheck im gonna buy either a tape drive,
 DLK> or a CD ROM Writer (the wife wants one too) so I can put my
 DLK> library on CD at the same time.

For backups consider a ZIP or JAZ for the rewriteability vs. a CD
Writer, though a CD Writer would be KICK, and the disks are cheaper.

I mean you don't have to "mirror" every partition every time you make
a backup. Just save work that has changed. I am very happy with my
ZIP. We have two. The first broke early on, but Iomega replaced it
overnite delivery. No problem with the replacement (used on a 2.1
A500) or the second Zip on my A3000.

Once a year or so I backup almost everything. In the meantime I use
the Archive bit to keep an eye on files that have been altered. But I
don't want to keep overwriting my backups, I usually keep them for
about a year. So you might need about half again as many disks as you
need to make one full backup.

I've been using ABackup, but I downloaded fback yesterday, and it
looks promising.

 - Rand


From amos-request@svcs1.digex.net Sun Sep 14 17:34:27 1997
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	Sun, 14 Sep 1997 22:51:32 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: "Mr. Giark To You" <`oeh`ck@`olden.net>,
        Amos-List <amos-list@access.digex.net>
Date: Sun, 14 Sep 1997 22:49:12 +0100
Message-ID: <yam7196.618.2015074816@mail.agonet.it>
In-Reply-To: <yam7195.1079.5242328@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: BOT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Set-97, Mr. Giark To You wrote: BOT

>I will check out the GUI ex , Pietro.

Good :)

>About the compiler multitask thing. Exactly what does the fix do? Right now,
>my bot, as usual, grabs 100% cpu because that's what compiled prgs do. Does
>your fix correct this?


The GUI Extension correct this.... AMOS doesn't use a OS friendly system
for waiting events like key press, menus select etc and for this reason a
tipical Do....Loop grabs the 100% of the CPU power.

Using the GUI Extension and the Gui Wait command, your program grabs the
0% of the CPU like all the other standard Amiga programs.



                            *The GUI Compiler*

                      *What is it, and what it does???*


The GUI compiler is a patched version of the AMOSPro Compiler.

It creates a more OS friendly code(... i've removed ALL the AMOS hacks!
Now we are working under intution, and we don't need the fucked amos patches)

The programs works in multitasking! as you know you can't run 2 or more AMOS
programs togheter. But using the GUI Compiler, you can do it ;)

the GUI compiler has a Purify function. If you zap the executable produced
by the AMOSPro compiler, you'll find tons of AMOS-related rubbish... using
the GUI Compiler all the rubbish is removed

i've removed/hacked some internal functions... now is impossible to discover
the AMOS nature of your program! You can use SnoopDos, Scout, ARTM, SIP and
so on... nothing! Expecially if you have used the Gui Amiga 1 command at
the start of your program (... see the GUI Ext. doc)

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sun Sep 14 18:37:13 1997
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Date: Sun, 14 Sep 1997 18:00:58 -0400
To: amos-list@access.digex.net
From: Donna Lancaster Kellett <polyestr@redrose.net>
Subject: Re: GUI
Status: O
X-Status: 

Firstly, I think that you can only create a GUI using Topaz/8 (im not sure
whatever happens if you use another font), and are you using the GUI
SENSITIVE command at all? If not, try to Experiment with it.

My Mailinglist GUI seems to work pretty good when I turn sensitive off.

Mush @ the wife`s PC


   **********************************************************
   *   polyestr@redrose.net is Donna Lancaster Kellett      *
   ********************************************************** 
   * What we need is more people who specialize in the      *
   * impossible.                                            *
   *                 Theodore Roethke                       * 
   ********************************************************** 
                                   


From amos-request@svcs1.digex.net Sun Sep 14 18:59:54 1997
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	Sun, 14 Sep 1997 23:21:20 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>, joehick@golden.net
Date: Sun, 14 Sep 1997 23:18:56 +0100
Message-ID: <yam7196.2805.2015074816@mail.agonet.it>
In-Reply-To: <yam7195.1079.5242328@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: BOT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Set-97, Mr. Giark To You wrote: BOT

>I will check out the GUI ex , Pietro.

Good :)

>About the compiler multitask thing. Exactly what does the fix do? Right now,
>my bot, as usual, grabs 100% cpu because that's what compiled prgs do. Does
>your fix correct this?


The GUI Extension correct this.... AMOS doesn't use a OS friendly system
for waiting events like key press, menus select etc and for this reason a
tipical Do....Loop grabs the 100% of the CPU power.

Using the GUI Extension and the Gui Wait command, your program grabs the
0% of the CPU like all the other standard Amiga programs.



                            *The GUI Compiler*

                      *What is it, and what it does???*


The GUI compiler is a patched version of the AMOSPro Compiler.

It creates a more OS friendly code(... i've removed ALL the AMOS hacks!
Now we are working under intution, and we don't need the fucked amos patches)

The programs works in multitasking! as you know you can't run 2 or more AMOS
programs togheter. But using the GUI Compiler, you can do it ;)

the GUI compiler has a Purify function. If you zap the executable produced
by the AMOSPro compiler, you'll find tons of AMOS-related rubbish... using
the GUI Compiler all the rubbish is removed

i've removed/hacked some internal functions... now is impossible to discover
the AMOS nature of your program! You can use SnoopDos, Scout, ARTM, SIP and
so on... nothing! Expecially if you have used the Gui Amiga 1 command at
the start of your program (... see the GUI Ext. doc)

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Sep 15 13:07:45 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: --==Murray==-- <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Mon, 15 Sep 1997 10:29:49 +0500
Message-ID: <yam7197.2491.4884824@mail.redrose.net>
In-Reply-To: <341C4DB0.789A@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Multitasking
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was --==Murray==--, who did
thus comment on Multitasking on the night of 15-Sep-97:
-> I've got a similar problem to what I think Mr Giark had.

-> If I remember correctly he wanted AMOS so I wouldn't grab 100% of the CPU.
-> Well I'm using the easylife Iconify command so AMOS becomes a little window
in
-> the workbench,
-> the thing is, everything else still goes super slow when using this (as if
I
-> had just presses
-> Amiga A to return to workbench and left the AMOS program running), this
seems
-> pretty stupid to me 
-> and seems to defeat the point of having an iconify command.

-> I've tried various Multitasking commands in all the extension, (JD Multi
On,
-> Multi Yes etc) but 
-> whatever they do do (which I couldn't figure out) they don't help.
-> I can't even do a loop with Multi Wait in it as the command Z=Iconify blah
-> blah, waits until the 
-> window is closed to return to the amos commands.

What I did before using the GUI Extension, was simply open up a CLI
window from within my AMOS program using CON and a DOSCALL routine, and then
have a second routine respond only to when something has been entered in the
windiw, or clicked on. The sources I had were originally written by Volker
Stepparth.

To see this in action, try running MMPlay CLI (Or titchyplay) as these were
written with those routines, and not the GUI extension. I can dig these
routines out if you want them.

Mush

--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep 15 04:43:44 1997
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Date: Mon, 15 Sep 1997 8:39:00 +0100
From: "Wayne O'Donnell" <wayneo@bacg.com>
Sender: "Wayne O'Donnell" <wayneo@bacg.com>
Organization: *
To: amos-list@access.digex.net (AMOS List)
Subject: Compiler problem.
Importance: Normal
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Status: O
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Hi all,
I think someone had this problem recently so hopefully someone will be able 
to help.

Problem is using extensions with Pro Compiler.
Program running via AMOSPro runs fine but when I compile I get 'Extension 
not loaded'
Strange thing is that it used to work fine before as I am using a couple of 
programs which I have previously compiled with extensions.

I think the trouble started when I lost a load of data from Workbench:  I 
was getting invalid checksum errors so I backed up all the data and 
reformatted the disk. (Probably a silly thing to do really!)  It appeared 
that for some reason QB tools only backed up part of the stuff (probably 
forgot to tell it to do all so it checked for archive bit or something.

I managed to find an old config file but obviously it was different and now 
I am unable to compile using extensions.

Any help would be much appreciated.

From amos-request@svcs1.digex.net Mon Sep 15 07:26:31 1997
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To: amos-list@access.digex.net
From: Peter Falkesand <peter.falkesand@vux.alingsas.se>
Subject: AGA
Status: O
X-Status: 

Hi there!.
I'm pretty new at this so it would be nice if anyone of ya, could tell me
how to 
make some AGA graphics in AMOS Pro... I' also wanna know how to make a sinus
flag.. I've made one this weekend but it IS VERY slow.. Is it AMOS or is it
just 
my code.????

I'm using " F#=0.2*sin(x) " for the curve.
and i do use plot for putting it on the screen.. 

          " Plot 310,F#*51+350,2 " 

Is it Plot who is that slow or is it sinus... I'we tried to put all the sin(x)
results in an array, but it wouldn't get better..

HELP
!


From amos-request@svcs1.digex.net Tue Sep 16 00:34:44 1997
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From: Cori Skagen <cskagen@ican.net>
Reply-To: cskagen@ican.net
To: amos-list@access.digex.net
Date: Mon, 15 Sep 1997 15:14:28 +0500
Message-ID: <yam7197.1437.3606320@mail.ican.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: none
Subject: Arkanoid clone problems, please help!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Okay, I'm trying to make an arkanoid type game, but my routine for the ball
hitting the bricks is flawed if not fatally.

What I have right now, is a 5x5 pixel ball, which is a sprite, and the bricks
are just screen zones(I figured 300+ bobs was out of the question :) ), what I
do is I check for 4 points on the ball, one on the center of each side, and if
it enters a zone, it checks which one, deletes the brick, and changes the
angle of the ball, depending on which side of the ball is in the zone, thereby
also detecting which side of the brick was hit, and at which angle to change
to.  
You see, what the problem is, is sometimes at strange angles, the wrong side
of the ball is in the zone, and the angle is changed wrong as well.

Anyways, Anybody have any better ideas, on how I might do this?

Any help would be appreciated.

~~~~~~~~~~~~~~~~~~~~~~~~~
Cori Skagen

cskagen@ican.net

~~~~~~~~~~~~~~~~~~~~~~~~~~
If Wisdom Teeth are so smart, why don't they know where to grow?


From amos-request@svcs1.digex.net Mon Sep 15 11:19:44 1997
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Date: Mon, 15 Sep 1997 14:49:54 +0200 (CEST)
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To: amos-list@access.digex.net
From: Peter Falkesand <peter.falkesand@vux.alingsas.se>
Subject: GUI-Extension
Status: O
X-Status: 

Hi!

Does anyone know when Pietro Ghizzoni are releasing GUI-Extension???
.-------------------------------------------------.
|    Peter Falkesand        __  /// Amiga 12OO    |
|                           \\\/// 'O3O  5OMhz    |
|                            \/// 34MB - 33k6     |
|                                                 |
`-------------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 15 18:08:06 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 15 Sep 1997 11:12:03 -0500
Message-ID: <yam7197.196.4928064@huron.net>
In-Reply-To: <1.5.4.32.19970914220058.0067cdb4@redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 14-Sep-97, Donna Lancaster Kellett wrote:
>Firstly, I think that you can only create a GUI using Topaz/8 (im not sure
>whatever happens if you use another font), and are you using the GUI
>SENSITIVE command at all? If not, try to Experiment with it.
>My Mailinglist GUI seems to work pretty good when I turn sensitive off.

Thanks, Mush. I'm betting Pietro is getting tired of me by now. (Sent him
about 5 mail yesterday)

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 15 18:23:43 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 15 Sep 1997 11:21:14 -0500
Message-ID: <yam7197.742.4928064@huron.net>
In-Reply-To: <yam7196.618.2015074816@mail.agonet.it>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: BOT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 14-Sep-97, Pietro Ghizzoni wrote:
>>About the compiler multitask thing. Exactly what does the fix do? Right now,
>>my bot, as usual, grabs 100% cpu because that's what compiled prgs do. Does
>>your fix correct this?
>Using the GUI Extension and the Gui Wait command, your program grabs the
>0% of the CPU like all the other standard Amiga programs.

Okay, but what if I DO want to use amos screens? GadToolsBox can't create a
scrolling game screen. Your APCmp patch does what?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 15 15:32:08 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 15 Sep 1997 11:25:06 -0500
Message-ID: <yam7197.334.4928064@huron.net>
In-Reply-To: <199709151249.OAA15375@vux.alingsas.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI-Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 15-Sep-97, Peter Falkesand wrote:
>Does anyone know when Pietro Ghizzoni are releasing GUI-Extension???

It's been released for quite some time. Get it from AmiNet in dev/AMOS/

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 16 02:00:41 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: "Wayne O'Donnell" <wayneo@bacg.com>
CC: amos-list@access.digex.net
Date: Mon, 15 Sep 1997 22:49:19 +0500
Message-ID: <yam7197.974.2616600@mail.redrose.net>
In-Reply-To: <A304D93001F73000@c2gate.tcom.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Compiler problem.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Wayne O'Donnell, who
did thus comment on Compiler problem. on the night of 15-Sep-97:

-> Hi all,
-> I think someone had this problem recently so hopefully someone will be able

-> to help.

-> Problem is using extensions with Pro Compiler.
-> Program running via AMOSPro runs fine but when I compile I get 'Extension 
-> not loaded'
-> Strange thing is that it used to work fine before as I am using a couple of

-> programs which I have previously compiled with extensions.

-> I think the trouble started when I lost a load of data from Workbench:  I 
-> was getting invalid checksum errors so I backed up all the data and 
-> reformatted the disk. (Probably a silly thing to do really!)  It appeared 
-> that for some reason QB tools only backed up part of the stuff (probably 
-> forgot to tell it to do all so it checked for archive bit or something.

-> I managed to find an old config file but obviously it was different and now

-> I am unable to compile using extensions.

-> Any help would be much appreciated.

Are you compiling with disks, or a HD? If you are compiling on floppies, try
the @Copy all libraries to RAM@ option switched on.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 16 01:33:49 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 15 Sep 1997 23:05:48 +0500
Message-ID: <yam7197.2438.3181896@mail.redrose.net>
In-Reply-To: <199709151249.OAA15375@vux.alingsas.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI-Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Peter Falkesand, who
did thus comment on GUI-Extension on the night of 15-Sep-97:
-> Hi!

-> Does anyone know when Pietro Ghizzoni are releasing GUI-Extension???
-> .-------------------------------------------------.
-> |    Peter Falkesand        __  /// Amiga 12OO    |
-> |                           \\\/// 'O3O  5OMhz    |
-> |                            \/// 34MB - 33k6     |
-> |                                                 |
-> `-------------------------------------------------'

The V1.62 of the extension is already out, and is available from my PD
library. The latest version will be out in a couple of weeks or so.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 16 01:48:09 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 15 Sep 1997 23:08:39 +0500
Message-ID: <yam7197.1956.3181896@mail.redrose.net>
In-Reply-To: <yam7197.196.4928064@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: GUI on the night of 15-Sep-97:
-> On 14-Sep-97, Donna Lancaster Kellett wrote:
-> >Firstly, I think that you can only create a GUI using Topaz/8 (im not sure
-> >whatever happens if you use another font), and are you using the GUI
-> >SENSITIVE command at all? If not, try to Experiment with it.
-> >My Mailinglist GUI seems to work pretty good when I turn sensitive off.

-> Thanks, Mush. I'm betting Pietro is getting tired of me by now. (Sent him
-> about 5 mail yesterday)

No problems, just send me them stonking GUI creations for inclusion in the
library if you ever release them to the public!

Im pretty much a wiz at the extension now, so if you have any more questions
(this applies to everyone) just give me a bell.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 16 02:08:02 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Mon, 15 Sep 1997 23:15:17 +0500
Message-ID: <yam7197.853.3181896@mail.redrose.net>
In-Reply-To: <yam7197.742.4928064@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: BOT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: BOT on the night of 15-Sep-97:
-> On 14-Sep-97, Pietro Ghizzoni wrote:
-> >>About the compiler multitask thing. Exactly what does the fix do? Right
now,
-> >>my bot, as usual, grabs 100% cpu because that's what compiled prgs do.
Does
-> >>your fix correct this?
-> >Using the GUI Extension and the Gui Wait command, your program grabs the
-> >0% of the CPU like all the other standard Amiga programs.

-> Okay, but what if I DO want to use amos screens? GadToolsBox can't create a
-> scrolling game screen. Your APCmp patch does what?

Simply make sure you dont use the GUI AMIGA function on, and just compile with
the regular compiler.

plus, i dont think it would be worth placing a GUI and an AMOS screen in the
same program. Try experimenting with some of the GUI scrolling commands etc.

One of the newer features will be to copy AMOS screens directly to a window
(when do i get to test this update, pietro?)

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 16 01:02:01 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: Adam Parrott <parrottsoft@usa.net>
CC: amos-list@access.digex.net
Date: Mon, 15 Sep 1997 23:15:57 +0500
Message-ID: <yam7197.2885.3181896@mail.redrose.net>
In-Reply-To: <199709132152.OAA19749@geocities.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Assembly zoom routine.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Adam Parrott, who did
thus comment on Assembly zoom routine. on the night of 14-Sep-97:
-> Greetings.

-> Mush said he had an asm zoom routine, but he never sent it, probably 
-> because of his recent troubles, for which I don't hold against him.

Gimme just a day or 2, i`ll dig it out for you just as soon as I get the rest
of my 1Gb drive back to normal. Im now back using it, and online etc. but lost
all my DH0 partition, and am trying to find all the bits again  =(

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep 15 20:39:48 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: "Mr. Giark To You" <joehick@golden.net>,
        Amos-List <amos-list@access.digex.net>
Date: Mon, 15 Sep 1997 20:10:18 +0100
Message-ID: <yam7197.943.2015952528@mail.agonet.it>
In-Reply-To: <yam7196.1446.5010000@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 14-Set-97, Mr. Giark To You wrote: GUI

>Every time I create a GUI with GadToolsBox and send it into amos, the thing
>gets munched! The ones in the demos use the Screen Text (set to Helvetica 11)
>with no problems, but my GUI gets squished in width and stretched in height.
>What am I setting improperly? The program is useless if it's going to eat my
>interface.

Probably you haven't used the topaz.font/8 with the GadToolsBox. You must
create your GUI using the topaz/8... after the GUI Extension will adapt the
GUI to the current screen font. If you don't like font sensitivity, you can
turn it off using Gui Sensitive Off.


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Sep 15 21:39:16 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 15 Sep 1997 16:55:13 -0500
Message-ID: <yam7197.670.4074016@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: TCP
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Here's a .guide file containing the TCP commands from the GUI extension. I was
going to send them to Pietro directly, but a lot of you already have the GUI
extension. Anyway, following is the .giude file.

--------------CUT----------------
@DATABASE TCP Commands

@NODE Main "GUI Extension TCP Commands"

                                   @{b}GUI Extension@{ub}

                                   @{u}TCP Commands@{uu}

                                  @{" Introduction " LINK "Introduction"}
                                  @{"   Commands   " LINK "Commands"}
@ENDNODE

@NODE "Introduction"
@NEXT "Commands"
@PREV "Main"
@TOC "Main"
                                  !!!
                                  o o
                  +-----------oOO-(_)-OOo----------------+
                  |                                      |
                  |  Pietro Ghizzoni - Dairymen Soft     |
                  |     E-Mail:  ghizzo@agonet.it        |
                  |            Team AMIGA                |
                  |                                      |
                  | Amos Professional Team Coordinator   |
                  |                                      |
                  +--------------------------------------+

This document was created by Giark (C. Edward Stewart) after examining the
TCP example programs and email response from Pietro Ghizzoni.
@ENDNODE

@NODE "Commands"
@NEXT "Tcp Open"
@PREV "Introduction"
@TOC "Main"

                               @{u}The TCP Command List@{uu}

                                  @{" =Tcp Open    " LINK "Tcp Open"}
                                  @{" =Tcp F Open  " LINK "Tcp F Open"}
                                  @{" =Tcp Put$    " LINK "Tcp Put$"}
                                  @{" =Tcp Read    " LINK "Tcp Read"}
                                  @{" =Tcp Code    " LINK "Tcp Code"}
                                  @{" =Tcp Time    " LINK "Tcp Time"}
                                  @{" =Tcp Send    " LINK "Tcp Send"}
                                  @{" Tcp Reset    " LINK "Tcp Reset"}
                                  @{" =Tcp Channel " LINK "Tcp Channel"}
                                  @{" =Tcp Buffer  " LINK "Tcp Buffer"}
@ENDNODE

@NODE "Tcp Open"
@NEXT "Tcp F Open"
@PREV "Commands"
@TOC "Main"
=Tcp Open(<logical file number>,<port data$>)

Open a TCP channel using the port data

e.g. X=Tcp Open(1,"timequake.unterlab.org/6667") to open a port to IRC
@ENDNODE

@NODE "Tcp F Open"
@NEXT "Tcp Put$"
@PREV "Tcp Open"
@TOC "Main"
=Tcp F Open(<logical File number>,<path$>)

Open a file to write your incoming TCP data to

e.g. X=Tcp F Open(2,"RAM:IRC.log")
@ENDNODE

@NODE "Tcp Put$"
@NEXT "Tcp Read"
@PREV "Tcp F Open"
@TOC "Main"
=Tcp Put$(<Logical file number>,<string$>)

Send a string to the TCP port

e.g. X=Tcp Put$(1,"NICK Giark")
@ENDNODE

@NODE "Tcp Read"
@NEXT "Tcp Code"
@PREV "Tcp Put$"
@TOC "Main"
=Tcp Read(<logical file number>,<buffer>,<size>)

Get <size> bytes from the channel, and put them into the <buffer>, a
previously defined AMOS bank.

e.g  S=Start(10) : X=Tcp Read(1,S,100)

Using the bank as a buffer allows the command to run asynchronously. The
command doesn't wait for data to become available, it just sends a request
to the channel. When there is data to be read, Gui Wait will inform you.

A very simple example:

S=Start(10)
A=Tcp Read(1,S,100)
B=Gui Wait
If B=-9 : Rem TCP/IP message received
 D=Tcp Code : Rem D=number of bytes received
 B=Tcp Buffer : Rem B=address of the buffer where the data is stored
EndIf
@ENDNODE

@NODE "Tcp Code"
@NEXT "Tcp Time"
@PREV "Tcp Read"
@TOC "Main"
=Tcp Code

When you receive a TCP/IP message (Gui wait returns -9) you can obtain the
associated code

e.g. if you receive the result of a read request, Tcp Code returns the number
of bytes received. If it's a write request, Tcp Code returns the number of
bytes transferred.
@ENDNODE

@NODE "Tcp Time"
@NEXT "Tcp Send"
@PREV "Tcp Code"
@TOC "Main"
=Tcp Time

Returns the amount of time elapsed since the last Tcp Reset.
@ENDNODE

@NODE "Tcp Send"
@NEXT "Tcp Reset"
@PREV "Tcp Time"
@TOC "Main"
=Tcp Send(<logical file number>,<buffer>,<code>)

Send the specified number of bytes, starting from <buffer>, to the channel.
Like Tcp Read, this command is asynchronous. The command doesn't wait for the
end of the transfer, but quits immediately so your program can continue its
work. When the transfer is complete, you will receive a TCP/IP message. See
the @{"above" LINK "Tcp Read"} example.

e.g. X=Tcp Send(1,S,125)
@ENDNODE

@NODE "Tcp Reset"
@NEXT "Tcp Channel"
@PREV "Tcp Send"
@TOC "Main"
Tcp Reset

Resets the TCP internal timer. After using Tcp Time you can read the amount
of time elapsed since the last Tcp Reset.
@ENDNODE

@NODE "Tcp Channel"
@NEXT "Tcp Buffer"
@PREV "Tcp Reset"
@TOC "Main"
=Tcp Channel

Returns the channel number associated with the TCP/IP message returned by
Gui Wait
@ENDNODE

@NODE "Tcp Buffer"
@PREV "Tcp Channel"
@TOC "Main"
=Tcp Buffer

Returns the buffer address associated with the TCP/IP message returned by
Gui Wait.

e.g if you receive the result of a read request (Tcp Read) Tcp Buffer is
the address where the data is stored.
@ENDNODE

---------------CUT------------------

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 15 23:14:21 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Declan_Gorman@modusmedia.com
CC: amos-list@access.digex.net
Date: Tue, 16 Sep 1997 03:29:48 +0100
Message-ID: <yam7198.2440.1748171672@post8.tele.dk>
In-Reply-To: <0000E7BD.@modusmedia.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Memory Banks??
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 13-Sep-97, Declan_Gorman@modusmedia.com smashed the keyboard with:

>        I have a music synthesizer that allows me to edit,save & load voice 
>     banks.  So I want to code a program that will allow me to load about 5 
>     of these banks into memory and say pick the best voices from this 5 
>     and put them into one bank.  Save it to disk and load them back into 
>     my synthesizer.  Sounds simple enough, right??
>     
>        This is my first attempt at using and manipulating memory banks and 
>     I know I may have picked a bad way to start but bear with me.  Before 
>     I go into the details my first question is would I have to use machine 
>     code to manipulate the memory banks to achieve what I want?

^You should be able to use the 'copy' command to move the data to another bank
     
>        Do I have to load the file into a memory bank?

^I see little other alternative (You could ofcourse reserve a bit of memory
with an exec call and put it there, but the result would be the same...),
another alternative could be to use arrays to hold values, but that would
REALY need some memory...

     
>        I have experimented using BLOAD to load the file into my Amiga and 
>     it loads just fine.  The size of the example file I tried is 53,248 
>     bytes, obviously it would vary with the number of voices in the bank.  
>     I have used RESERVE AS WORK 10,55000 to reserve the bank and loaded 
>     the file into Bank 10.  I have also noticed that I can load the same 
>     file into memory when I use RESERVE AS WORK 10,2500.  Does the Bank 
>     Length have to be the same size as the file I load into memory.

^Nope, But it should be AT LEAST as long as the file you'd like to load, if
the bank is smaller you begin to write to none alocated memory, and if
another (or even your own) program uses that area, well down you go.. You
should always check the file length before loading something into a bank.

     
>       Obviously I will have to know the file structure before I can do 
>     anything but I am working on getting this from the manufacturer.
>     
>        Any help or advice, good or bad, would be greatly appreciated.  I 
>     know that coding an application like this is much different that 
>     coding a game but I am up for the challenge.  Thanks in advance.
   
^When you've gotten hold of the structure, then it should be quite easy to
do, the only problem will proberly come up if you'd like to hear the
voices in your program, (Sam Raw might help there), simply copy/move data
from memory banks (or parts thereoff) to other memorybanks, is a piece of
cake.....

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 I haven't lost my mind; it's backed up on tape somewhere.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Sep 16 01:13:43 1997
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To: Declan_Gorman@modusmedia.com
cc: amos-list@access.digex.net, sdmatott@midway.uchicago.edu
Subject: Re: Memory Banks?? 
In-reply-to: Your message of "Sat, 13 Sep 1997 11:12:43 MDT."
             <0000E7BD.@modusmedia.com> 
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-ID: <17490.874378540.1@harper.uchicago.edu>
Date: Mon, 15 Sep 1997 21:55:40 -0500
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Status: O
X-Status: 

Declan_Gorman@modusmedia.com said:

>     
>     Greetings,
>     
>        I have a bit of a dilemma about a program I am thinking about 
>     coding.  I have a few questions for you that I hope will either set me 
>     on my way or stop me before I start what I cannot finish.  We have all 
>     heard that you should not begin to code something that may be beyond 
>     your abilities so here I am asking for some pointers before I do 
>     begin.
>     
	Don't worry if you can't finish what you start in AMOS, it's not quite the same as say starting somethign at the local Pub :)

>        I have a music synthesizer that allows me to edit,save & load voice 
>     banks.  So I want to code a program that will allow me to load about 5 
>     of these banks into memory and say pick the best voices from this 5 
>     and put them into one bank.  Save it to disk and load them back into 
>     my synthesizer.  Sounds simple enough, right??
>     
	Yeah, maybe...

>        This is my first attempt at using and manipulating memory banks and 
>     I know I may have picked a bad way to start but bear with me.  Before 
>     I go into the details my first question is would I have to use machine 
>     code to manipulate the memory banks to achieve what I want?
>     
	Most likely yes.  Do you have the AMOS manaul?  The AMOS machine code
commands you'll have to use are pretty simply, just readin and writing stuff to memory addresses, and as an added benefit AMOS will tell you what address so all you have to do is know the bank number and how big your samples are.

>        Do I have to load the file into a memory bank?
>     
	Yes.

>        I have experimented using BLOAD to load the file into my Amiga and 
>     it loads just fine.  The size of the example file I tried is 53,248 
>     bytes, obviously it would vary with the number of voices in the bank.  
>     I have used RESERVE AS WORK 10,55000 to reserve the bank and loaded 
>     the file into Bank 10.  I have also noticed that I can load the same 
>     file into memory when I use RESERVE AS WORK 10,2500.  Does the Bank 
>     Length have to be the same size as the file I load into memory.
>     
	No, AMOS is smart it will automatically resize the bank if you try to load more data into it than it has room for.  See while it may seem intimidating at first, AMOS memory bank manipulation is really pretty easy.

>       Obviously I will have to know the file structure before I can do 
>     anything but I am working on getting this from the manufacturer.
>     
>        Any help or advice, good or bad, would be greatly appreciated.  I 
>     know that coding an application like this is much different that 
>     coding a game but I am up for the challenge.  Thanks in advance.
>     
>     
>     Declan.
>
	Yeah you will need the file structure, hopefully it has as little overhead as possible, since that will make life alot easier on you.  Well I'm not sure what to tell you, perhaps if you can get more specifics about the file strucutre, maybe post a file to the list and folks here can examineit for you.  
OTherwise, good luck, and don't worry, just sace before you run your prog and the worst thign that can happen is your AMiga resets, I'm sure you're familiar with the words "GURU MEDITATION" by now. 

	Thanks,
		Scott Matott
			sXe
 

From amos-request@svcs1.digex.net Tue Sep 16 10:00:25 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 16 Sep 1997 08:57:36 +0500
Message-ID: <yam7198.1839.4211008@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
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OK, the system is pretty much back online now. I have (sort of) replaced all
my
assigns, libs, fonts etc. and the next step will be to recover the FTP data
files (they are there, but not activiating for some reason).

If any of you have ordered stuff from the library (some 60 people, well over
200
programs) then please please be patient. I will get to your order as soon as I
possibly can.

In the next 2 or 3 days, i will be releasing a new library report and update
of
new software, so if you have anything you would like included, please send it
to
me as soon as possible.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 16 03:35:41 1997
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Date: Tue, 16 Sep 1997 09:01:30 +0200
To: amos-list@access.digex.net
From: Fabrizio Bazzo <fabrizio@mail.seta.it>
Subject: Re: AGA
In-Reply-To: <199709151005.MAA14854@vux.alingsas.se>
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At 12.05 15/09/97 +0200, you wrote:

... I' also wanna know how to make a sinus
>flag.. I've made one this weekend but it IS VERY slow.. Is it AMOS or is
it just my code.????
>
>I'm using " F#=0.2*sin(x) " for the curve.
>and i do use plot for putting it on the screen.. 
>
>          " Plot 310,F#*51+350,2 " 
>
The best way to deal with sin & cos is to build a precalculated table and
store the values of the curve into an array.
I wrote a little demo using real time wire frame rotation solid  some years
ago, i'll e-mail you the source if i can remember where #*?) i put it...
        ________________
  __//_____                            0481-31655        fabrizio@mail.seta.it
  \//abrizio Bazzo                   _ SE.T.A. srl _      http://www.seta.it


From amos-request@svcs1.digex.net Tue Sep 16 04:46:19 1997
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Date: Tue, 16 Sep 1997 8:30:00 +0100
From: "Wayne O'Donnell" <wayneo@bacg.com>
Sender: "Wayne O'Donnell" <wayneo@bacg.com>
Organization: *
To: amos-list@access.digex.net (AMOS List)
Subject: My Compiler Problem.
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Thanks to all who suggested how to sort my compiler problem.

It was sorted in minutes using the following steps sent to me by Magnus 
Sjberg:

(Text by Pietro Ghizzoni.)

1) Load the Compiler_Shell.Amos program.
2) Open all the procedures.
3) Go to line number 573.
4) Replace "Until R<-26" with "Until R<-42".
5) Save the program.
6) It's done! :)

The same error is in the Tiny_Shell.Amos program at line 288.

Basically I changed that number and recompiled and all is now fine.

Wayne.

From amos-request@svcs1.digex.net Tue Sep 16 13:59:46 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 16 Sep 1997 09:56:44 -0500
Message-ID: <yam7198.2210.4928216@huron.net>
In-Reply-To: <0000E7BD.@modusmedia.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Memory Banks??
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On 13-Sep-97, Declan_Gorman@modusmedia.com wrote:
>        Do I have to load the file into a memory bank?

Probably.

>     I have used RESERVE AS WORK 10,55000 to reserve the bank and loaded 
>     the file into Bank 10.  I have also noticed that I can load the same 
>     file into memory when I use RESERVE AS WORK 10,2500.  Does the Bank 
>     Length have to be the same size as the file I load into memory.

Try
Open In 1,"<filename>"
A=Lof(1)
Close1
Reserve As Work 10,A

To move the info around, use

Copy <start of data location>,<end of data location> To <new location>

all locations are memory addresses
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 16 14:37:48 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 16 Sep 1997 10:03:28 -0500
Message-ID: <yam7198.1404.4928216@huron.net>
In-Reply-To: <yam7197.853.3181896@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: BOT
MIME-Version: 1.0
Content-Type: text/plain
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X-Status: 

On 15-Sep-97, Mush wrote:
>Simply make sure you dont use the GUI AMIGA function on, and just compile
with
>the regular compiler.

Okay.

>plus, i dont think it would be worth placing a GUI and an AMOS screen in the
>same program. Try experimenting with some of the GUI scrolling commands etc.

I don't want both. I just wanted to know what the apcmp patch fixes. The docs
in the extension say it patches several things, but not what they are.

>One of the newer features will be to copy AMOS screens directly to a window
>(when do i get to test this update, pietro?)

Pietro, how about a command to set the version info of the prg so when you do
a version command it will return something other than amos Pro 2.00?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 16 19:12:05 1997
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From: Carl Drinkwater <carl@scaryred.demon.co.uk>
To: amos-list@access.digex.net
Date: Tue, 16 Sep 1997 16:34:33 -0000
Message-ID: <yam7198.1664.2015047576@post.demon.co.uk>
In-Reply-To: <3.0.1.32.19970916090130.007944d0@mail.seta.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Scary Red Demon Software
Subject: Re: AGA
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Content-Type: text/plain
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X-Status: 

Hello!

> The best way to deal with sin & cos is to build a precalculated table and
> store the values of the curve into an array.
> I wrote a little demo using real time wire frame rotation solid  some years
> ago, i'll e-mail you the source if i can remember where #*?) i put it...

The major way of gaining speed is not to use floating point arithmetic ...

For example ...

For G=0 To 359
   MYCOS(G)=Cos(G)*256
   MYSIN(G)=Sin(G)*256
Next

Now when using MYCOS(), just divide everything by 256 ...

For G=0 To 359
   Plot 160+(MYCOS(G)*100/256),128+(MYSIN(G)*100/256)
Next

Which draws (Hopefully!) a 100 radius circle!

Carl.

============================================================================
  I don't care who you are, you aren't walking on water when I'm fishing!
============================================================================
   Carl Drinkwater - carl@scaryred.demon.co.uk (Scary Red Demon Software)

Look at http://www.scaryred.demon.co.uk/ for details of our latest projects
           or if you are interested in becoming involved with us.
============================================================================ 


From amos-request@svcs1.digex.net Wed Sep 17 00:39:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jamie Bentley <sniper@technet2000.com.au>
CC: amos-list@access.digex.net
Date: Tue, 16 Sep 1997 23:25:31 +0500
Message-ID: <yam7198.1586.3595520@mail.redrose.net>
In-Reply-To: <yam7199.814.270870024@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: I need HELP
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Jamie Bentley, who did
thus comment on I need HELP on the night of 17-Sep-97:
->  Okay guys.

->  I'm making a Lemmings clone, and I've got to make the lemming BOBS trace
the
-> ground, so they appear to be walking on it, the ground is NOT a bob, and is
a
-> background (basicly I PASTE bobs to it, so its more or less an IFF
picture).

->  Does anybody know a sort of easy way I can have a lemmings walk up and
down
-> along the ground, and if he comes up to a wall (about 6 pixels high) turns
-> around?

Once again, another possibility for the for the F Point command (Scan the
point
of a screen for the colour of the pixel).

If your floor is based of a series of pallete colours (say 5 to 11) and using
a
SET HOTSPOT on the lemming sprite (or something along those lines) you could
retrieve the colour of the point directly under his feet, and also, directly
in
front say, the 6 pixels high. A second point under his feet should check 1
above
for a non-hit, so that you ensure he is not walking through a floor/wall.

If there is no pixel a the point underneath his feet, then it is presumed that
he is droping down the floor, so move him down until he hits a point. Scanning
to the left/right side of the character at the height of a wall limit, will
produce a hit of wall if the wall is too high, and if it is blank, then you
know
that he can walk up there, else he will not be able to move in that direction.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Sep 17 00:51:41 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Tue, 16 Sep 1997 23:32:15 +0500
Message-ID: <yam7198.787.3595520@mail.redrose.net>
In-Reply-To: <yam7199.626.1747263896@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: TextEditors..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Jens Vang Petersen, who
did thus comment on TextEditors.. on the night of 17-Sep-97:
-> Hello out there...

-> I'm working on a rewrite of the AlienBreed 3DII Editors, as I went along
-> I found that I need to write a simple (one screen 80*20 chars) text-editor,
so
-> now I'm wondering, how a fast editor like 'GoldED' or 'McEmacs' is working
-> when one's just typing ahead, does it simply reserves an amount of memory
and
-> then when I enter a new letter (Inserting) it simply moves the text after
the
-> new character a place (Using something like AMOS 'copy' command) or is
there
-> some other better way to do something like this ??

Usually, the programs reserve a chunk of memory upon loading (hence why some
need a lot of memory) which is increased automatically when a certain size is
reached in memory, of your document size.

Usually, the buffer is all in one part of the memory to make loading/saving a
file a heck of a lot easier.

Here is an example:

This is how it could look like.00000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000

would be how it looks in the buffer. a small flag within the program knows the
exact place to save to, and a BSAVE command is issued, so you dont get the
full
length of the buffer, aven if the file is only 1 character.

If the map is only 80x20, then make a line of 80 characters, copy+paste it 20
times, then make the map using an overwrite mode instead of insert.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 16 20:21:30 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Tue, 16 Sep 1997 19:59:21 -0000
Message-ID: <yam7198.1099.3673976@post.demon.co.uk>
In-Reply-To: <0000E7BD.@modusmedia.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Memory Banks??
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Status: O
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On 13-Sep-97, Declan_Gorman@modusmedia.com wrote:
>     
>     Greetings,

Hi there...

> This is my first attempt at using and manipulating memory banks and 
> I know I may have picked a bad way to start but bear with me.  Before 
> I go into the details my first question is would I have to use machine 
> code to manipulate the memory banks to achieve what I want?

>  Do I have to load the file into a memory bank?

It's the best way m8 :)

> I have experimented using BLOAD to load the file into my Amiga and 
> it loads just fine.  The size of the example file I tried is 53,248 
> bytes, obviously it would vary with the number of voices in the bank.  
> I have used RESERVE AS WORK 10,55000 to reserve the bank and loaded 
> the file into Bank 10.  I have also noticed that I can load the same 
> file into memory when I use RESERVE AS WORK 10,2500.  Does the Bank 
> Length have to be the same size as the file I load into memory.

Try this out...

F$="name of file"
BNK=10
Open In 1,F$
L=Lof(1)
Close 1
Reserve As Work BNK
Bload F$,Start(BNK)

This  will  open in your file and get it's actual size. Then Amos will
create a bank this size and simply load the file into it.

Coz you're new to Amos, you can save this bank easily with:

Bsave "new filename),Start(BNK) to Start(BNK)+Length(BNK)

This  would save the original file to disk for you, but you don't need
to do that just yet.....read on...

> Obviously I will have to know the file structure before I can do 
> anything but I am working on getting this from the manufacturer.

Could  you  be a bit more specific? Is this just a RAW sample or what?
If not, you may need to remove headers etc :(

Can  you  send a file to myself (or the Amos List guys if it's not too
big)? So we can try and understand the file a bit more?

> Any help or advice, good or bad, would be greatly appreciated.  I 
> know that coding an application like this is much different that 
> coding a game but I am up for the challenge.  Thanks in advance.

Some aspects are the same and it's not too hard when you get going m8.
BTW Do you have the Amos manual and is it Amos Classic or Amos Pro you
are using? Coverdisk or full versions? Let us know :)

Right,  you  also  wanted  to  copy banks to other banks. Well, simply
follow  the  above procedure and load you 5 or so files into different
banks.

eg 10, 11, 12, 13 and 14

Now  you  will need a bank to hold ALL the others. Simply do something
like this...
ST=0
For X=10 to 14
XXX=Length(X)
Add ST,XXX
Next X

Now reserve a new BIG bank to hold all the others...

Reserve As Work 16,ST

And  use  the  Amos Copy command to copy the other banks across. Don't
forget  to  update  mem  position also after each copy so next bank is
copied to the BIG bank after the previously copied data :)

This is all from memory and may have little errors, but hey, I hope it
helps.

Now  simply  save the Big bank as described earlier with BSave and you
have your file :)

Let us know how you get on Declan.

Andy Gibson `97

-- 
        _             _        _         _
9T7    _)\        ____)\      _)\   _____)\  #cONTACT mE fOR mORE iNFO#
      /o \      /o____)    /o \ /o_____) #oN aREA51 rELEASES aLSO.#
..  //    \    // /  __    //    \\\ \____ 
-*- /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
   \ __/ \___/\_________ /\___/ \ __//______/        *Team AMOS*
    Y                   Y        Y   Y      
L8R :                   :                         #cOMING sOON#
    .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
             -=<(aka SKiDZ/A51)>=-


From amos-request@svcs1.digex.net Tue Sep 16 19:52:42 1997
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Message-Id: <199709162004.PAA14009@harper.uchicago.edu>
To: cskagen@ican.net
cc: amos-list@access.digex.net, sdmatott@midway.uchicago.edu
Subject: Re: Arkanoid clone problems, please help! 
In-reply-to: Your message of "Mon, 15 Sep 1997 15:14:28 +0500."
             <yam7197.1437.3606320@mail.ican.net> 
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-ID: <13993.874440279.1@harper.uchicago.edu>
Date: Tue, 16 Sep 1997 15:04:39 -0500
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Status: O
X-Status: 

	Cori,
	Hey instead of setting up complicated Screen zones, why not
	jsut use Point or F Point to check the colour around your ball
	then just make the bricks use a set range of colours, like
	the alst 16 or something.  This will work identical to 
	using screen zones only is Much Easier to implment
	and shoudl use a ton less memory.  As for the angle business
	I recommend only checking certain sides of the ball
	depending on the Angle, so if is going up and right you only
	check points on those sides.  This should let you check
	more points and also will make sure you only catch the right
	bounces.  Well otherwise more specifics about your
	code will be needed.  
		Thanks,
		Scott Matott sXe
 

From amos-request@svcs1.digex.net Tue Sep 16 21:40:54 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Wed, 17 Sep 1997 09:22:16 +1000
Message-ID: <yam7199.814.270870024@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: I need HELP
MIME-Version: 1.0
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Status: O
X-Status: 

 Okay guys.

 I'm making a Lemmings clone, and I've got to make the lemming BOBS trace the ground, so they appear to be walking on it, the ground is NOT a bob, and is a background (basicly I PASTE bobs to it, so its more or less an IFF picture).

 Does anybody know a sort of easy way I can have a lemmings walk up and down along the ground, and if he comes up to a wall (about 6 pixels high) turns around?

 Thanks.
 
 *** SNIPER PRODUCTIONS ***

 JAMIE BENTLEY

 EMAIL: sniper@technet2000.com.au

 =B^)


From amos-request@svcs1.digex.net Tue Sep 16 20:27:30 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Wed, 17 Sep 1997 00:38:12 +0100
Message-ID: <yam7199.626.1747263896@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: TextEditors..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hello out there...

I'm working on a rewrite of the AlienBreed 3DII Editors, as I went along
I found that I need to write a simple (one screen 80*20 chars) text-editor, so
now I'm wondering, how a fast editor like 'GoldED' or 'McEmacs' is working
when one's just typing ahead, does it simply reserves an amount of memory and
then when I enter a new letter (Inserting) it simply moves the text after the
new character a place (Using something like AMOS 'copy' command) or is there
some other better way to do something like this ??

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 I haven't lost my mind; it's backed up on tape somewhere.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Wed Sep 17 01:48:10 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Wed, 17 Sep 1997 14:39:38 +1000
Message-ID: <yam7199.1922.270790360@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Help with Lem Clone
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

 Hi guys,

 Because I'm making a Lemmings clone, I also want a level editor, it should
work in the way that the user can put down any of the gfx cut outs, and 
paste then down, the editor should record where it put them, in say, COORDS
or something, save it and then load it. But how do I make it save this type
of command?

 What is more, how do I WRITE it in the first place?

 *** SNIPER PRODUCTIONS ***

 JAMIE BENTLEY

 =B^)


From amos-request@svcs1.digex.net Wed Sep 17 05:28:42 1997
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From: "Ragnar Fyri" <ragnar_fyri@hotmail.com>
To: amos-list@access.digex.net
Cc: tilbake@hotmail.com
Subject: CB First impressions
Content-Type: text/plain
Date: Wed, 17 Sep 1997 01:49:49 PDT
Status: RO
X-Status: 

Well, i dl'ed some files from the secret page a while ago, so it looks 
like time for some comments. Un14-8ly the machine I'm using only runs 
Netscrape which messes up everything it doesn't know, so the only things 
that got through unscathed was the text files (which is my answer to the 
question in one of them about "why are you reading this and not playing 
the game) and the zip file, so the only thing i can comment on is the 
Castle Assault level.
Actually i have only played it a couple of times and didn't get far 
enough to see the dragon (?) and whatever comes further in, but as the 
heading says this is just first impressions. I got further the second 
time than the first, so I would say the difficulty is about right. *But* 
there is one thing that is really a killer. The reason most games make 
the hero invulnerable for a few seconds after losing a life is to keep 
him from hitting the same baddie over and over not getting anywhere. 
That's what happened to me the last time. "Oh, i'm hit! Get ready, go! 
Oh, i'm hit! Get ready, go! Oh, i'm hit! Game over!"
BTW, groovy voice, Giark. I feel tempted to ask if you're related to 
Rowan Atkinson or something.
And i liked the ringshaped missiles (or whatever they are supposed to 
be) too. Un14/8ly it looks like i won't be able to comment on any newer 
versions or the other levels for a while because the library has started 
locking the disk drives again, which means no dl for a while.

************************************************************
* Web site: http://www.angelfire.com/ny/wontolla           *
************************************************************
* Stuff on Aminet:                                         *
* crm-hih1.lha     demo/slide 407K Scandinavian slide show *
* crm-hih2.lha     demo/slide 362K                         * 
* cheshire.lha     pix/misc    14K A nice effect in search *
*                                  of better graphics      *
* hlayk.jpg        pix/imagi   70K Here's Looking At       *
*                                  You Kid!                *
************************************************************  


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Wed Sep 17 12:16:20 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 16 Sep 1997 10:40:08 -0500
Message-ID: <yam7198.425.3839064@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: GUI Design
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Your GUI needs to be designed on a non-interlace screen, otherwise the heights
will be munched.

The width is still not coming out right. I design it 640 wide, but it shows up
about 500 wide, but that may be the font sensitivity.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
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From amos-request@svcs1.digex.net Wed Sep 17 12:46:25 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 17 Sep 1997 09:36:57 -0500
Message-ID: <yam7199.2874.4928200@huron.net>
In-Reply-To: <19970917084950.9142.qmail@hotmail.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
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On 17-Sep-97, Ragnar Fyri wrote:
>Netscrape which messes up everything it doesn't know, so the only things 
>that got through unscathed was the text files

Does the Shift-DL thing not work?

>"Oh, i'm hit! Get ready, go! 
>Oh, i'm hit! Get ready, go! Oh, i'm hit! Game over!"
>BTW, groovy voice, Giark. I feel tempted to ask if you're related to 
>Rowan Atkinson or something.

Nope. Too bad you can't grab the script voices.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Sep 17 20:52:46 1997
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Date: 15 Sep 97 22:51:48 -0500
From: Evert-Jan Slypen <jazz@lobster.demon.nl>
Subject: Re: Script
To: Amos ML <amos-list@access.digex.net>
In-Reply-To: <yam7195.887.2017237376@mail.talk-101.com>
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On 13-Sep-97 14:18:17 Anthony Sherratt wrote something about Re: Script.

>>Well I thought the story pics were very nice indeed. Very well drawn.

>Why, thank you :)

And if you're the guy who drew the sketches, they're very good aswell! (Oh,
and if you aren't they're still good :)

>>Now you have to tell me my musics are great ;)

>Your musics are great ;P   No seriously, they are. If it was up to
>me I'd keep the THX samples (But then Im still stuck in the C64
>ways :)

Yeah me too, but most people can't stand all that bleeping, and it isn't
possible to use samples with THX music.

> ,_____/  Y_      Y_      o   #Monty The Wolf - OUT VERY SOON#     o

Yeah when's that coming out? I thought it looked very nice.

               ________________________
              (                        )
               \_  Evert-Jan Slypen?  /
        \||||/  o\___________________/
        ([Oo]) .
         \()/            Grtz!
  ----oOo----oOo-----


From amos-request@svcs1.digex.net Wed Sep 17 21:35:49 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Wed, 17 Sep 1997 20:18:51 +0500
Message-ID: <yam7199.2582.118951648@m6.sprynet.com>
In-Reply-To: <yam7198.787.3595520@mail.redrose.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: TextEditors..
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Jens Vang Petersen asked:

> now I'm wondering, how a fast editor like 'GoldED' or 'McEmacs' is working
> when one's just typing ahead, does it simply reserves an amount of memory
> and then when I enter a new letter (Inserting) it simply moves the text
> after the  new character a place ...

The micro-emacs strategy, at least in the flavors I studied, had
a line structure like:
  - list link (pointer to next line)
  - allocated size (how much memory allocated for this line)
  - actual size (how much used for this line)
  - buffer pointer (to the line data)

The memory allocated was based on the expected growth of the
line. A line read from a file was given just enough allocation
to hold it (not growing). Then when edited the line allocation
would be increased to a multiple of a preset block size. An
insert or delete of a character would indeed 'copy' the rest
of the line's data to new positions in the buffer.

Anyway, the allocation scheme isn't really where the 'speed'
comes from. (Good thing, too, as I would expect that to be
a nightmare to try and mimic in Amos. Probably easier to
allocate for a very big line, and leave it.) Speed is judged
by the response time the user sees, and the slowest part is
actually putting the characters on the screen. There are
many ways to do this (many Memacs variations had a 'cost'
table, where several ways to refresh the screen would each
be 'scored' for cost, and the strategy with the lowest score
was used to paint the screen. Definite overkill for your
case.) 

The core of the strategy always came down to update as little
as possible, and the most common case was erase from cursor
to end of line and reprint what should be there. That should
be a lot more practical.

Hope this helps,
-Richard



From amos-request@svcs1.digex.net Thu Sep 18 01:48:38 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Thu, 18 Sep 1997 00:09:50 +0500
Message-ID: <yam7200.2542.3890512@mail.redrose.net>
In-Reply-To: <yam7198.425.3839064@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI Design
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The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on GUI Design on the night of 16-Sep-97:
-> Your GUI needs to be designed on a non-interlace screen, otherwise the
heights
-> will be munched.

-> The width is still not coming out right. I design it 640 wide, but it shows
up
-> about 500 wide, but that may be the font sensitivity.

Hmm, are you sure your doing it right?

My Mailinglist Manager program uses a window of 640 wide, and when in the
program, it comes out fine.

In the first line of your program before any GUI commands called, put the GUI
SENSITIVE OFF command in there. This stops the program auto-squashing windows,
gadgets and buttons to the sizes of the proportional fault set in your
workbench
prefs.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Sep 18 01:39:18 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Thu, 18 Sep 1997 01:07:06 +0500
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X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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Well, its good news folks (i hope). The FTP site is back up and flowing
again...

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Sep 18 00:31:40 1997
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From: "James Brown" <amigogcc@hotmail.com>
To: amos-list@access.digex.net
Subject: Re: CB First impressions
Content-Type: text/plain
Date: Wed, 17 Sep 1997 20:22:11 PDT
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>>Netscrape which messes up everything it doesn't know, so the only 
>>things that got through unscathed was the text files

>Does the Shift-DL thing not work?
I'll awnser that on for him, as I have the same problem.... NO!
The problem appears to be not with netscape, as all other site's I've
tryed are downloading fine, rather it seems Golden has stuffed up it's
mime types.

>>"Oh, i'm hit! Get ready, go! 
>>Oh, i'm hit! Get ready, go! Oh, i'm hit! Game over!"
>>BTW, groovy voice, Giark. I feel tempted to ask if you're related to 
>>Rowan Atkinson or something.

>Nope. Too bad you can't grab the script voices.
Yeah, I wish I could as well!


James Brown -- amigogcc@hotmail.com -- Amigo/Gcc -- Iapa member
Team *AMOS* -- Gcc International.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Thu Sep 18 11:43:48 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Thu, 18 Sep 1997 23:45:52 +1000
Message-ID: <yam7200.2640.270865928@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: How do I kill a bob?
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 I'm having trouble making a bullet kill the enemy, because I have to trace which one it hit, and I'm not sure how.

 But the main reason I'm writing is with my lemming game, how do I record all 100 lemmings? (their coordinates that is).

 Any ideas?

 *** SNIPER PRODUCTIONS ***

 JAMIE BENTLEY

 =B^)


From amos-request@svcs1.digex.net Thu Sep 18 13:33:33 1997
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From: Anthony Sherratt <SHEZZOR@mail.talk-101.com>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 18 Sep 1997 12:58:36 -0000
Message-ID: <yam7200.1805.2015377952@mail.talk-101.com>
In-Reply-To: <957.7197T1371T2422@lobster.demon.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Script
MIME-Version: 1.0
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On 16-Sep-97, Evert-Jan Slypen wrote:

>And if you're the guy who drew the sketches, they're very good aswell! (Oh,
>and if you aren't they're still good :)

No Im not the person who drew the sketches but I could do some also if
thier wanted. Im much better with pencil and paper than I am with mouse
and err... screen :)

But even if I did it wouldnt be any use, I dont have access to a
scanner :(   There use to be one at my college but it seemed to have
vanished.

>Yeah me too, but most people can't stand all that bleeping, and it isn't
>possible to use samples with THX music.

Sorry thats what I meant (Bleeping), I just thought Id sound (pun
intended) intelligent :)

>> ,_____/  Y_      Y_      o   #Monty The Wolf - OUT VERY SOON#     o

>Yeah when's that coming out? I thought it looked very nice.

Very soon. Its still needs a bit of work and should be out early
October at the latest.

I could sent you a new improved demo if you want ?  Email me
personnally and that goes for anyone else who wants a new demo to try.

Ta Ta

Anthony Sherratt

-- 
     _       ____  ____`------------------------------------------'
     /.\    / __/  / __,\      *http://www.talk-101.com/users/asp*
  ,_/ _\_ _/__ \_ /  ___/  OO
 ,_____/  Y_      Y_      o   #Monty The Wolf - OUT VERY SOON#     o
  |      ( )     (_) | -- Oo.....................................O
  :   :   *DESIGN*  :   :  



From amos-request@svcs1.digex.net Thu Sep 18 15:02:26 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 18 Sep 1997 10:52:57 -0500
Message-ID: <yam7200.2874.4926056@huron.net>
In-Reply-To: <yam7199.2580.3711000@194.129.188.3>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: TCP
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 17-Sep-97, Ben Wyatt wrote:
>> Here's a .guide file containing the TCP commands from the GUI extension.
>I'm doing the docs for the next version (as with previous versions). Is it
>OK if I integrate this into the new guide? Full credit, of course.

Sure. I noticed that I forgot Tcp Close. I wonder if there are any other tcp
commands that were not in the demo?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 18 15:00:52 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 18 Sep 1997 11:13:49 -0500
Message-ID: <yam7200.2477.4926056@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: CB
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

This is one reason why I was the best choice for coordinator. I WILL be
annoying and bug you all. Where are the updates? Where are the levels? How is
the intro anim coming? How are the between level pics coming?

Next week, I will be sending mail to ALL those who have access to the
listpage. I want a final tally of who did what and asking you politely isn't
working. 

I was hoping to have CBATNAM ready for September release, but now, can we
possibly get it done for Christmas? 1997, that is.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 18 19:04:44 1997
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From: Ben Wyatt <bwyatt@paston.co.uk>
To: Jamie Bentley <sniper@technet2000.com.au>,
        AMOS Mailing List <amos-list@access.digex.net>
Date: 	Thu, 18 Sep 1997 00:00:21 -0000
Message-ID: <yam7200.1078.4584432@194.129.188.3>
In-Reply-To: <yam7199.814.270870024@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: I need HELP
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8BIT
Status: O
X-Status: 

On 16-Sep-97, Jamie Bentley sat on a keyboard and produced this mess:

>  I'm making a Lemmings clone, and I've got to make the lemming BOBS trace the ground, so they appear to be walking on it, the ground is NOT a bob, and is a background (basicly I PASTE bobs to it, so its more or less an IFF picture).

>  Does anybody know a sort of easy way I can have a lemmings walk up and down along the ground, and if he comes up to a wall (about 6 pixels high) turns around?

Yep, it's quite easy to do. Assuming the hot-spot of the lemming is at the
bottom of him you can do this for walking right - it's something similar
for walking left...

   If Point(x+1,y-6)=0
      ' x+1 - for next pixel
      ' y-6 - to check if wall to the right is too high
      ' =0  - 0 is background colour

      ' Isn't too steep, so he can move right
      Inc x

      ' Now we have to find out how steep the land is...
      If Point(x,y-1)=0
         ' Check at ground level first because it's the most likely case
         ' Here we don't need to move him up at all because the land is
         ' flat or slops down - if it slops down, he can fall down when he
         ' next gets updated.

      Else If Point(x,y-2)=0
         ' Now he has to move up one pixel
         Dec y

      Else If Point(x,y-3)=0
         ' Moves up two pixels
         Add y,-2

      Else If etc - Could do this with a loop but it may be slightly slower
      End If

   Else : Rem Must have hit a wall
      ' Change direction
   End If

I hope that helps.

Bye ____________________________________________________
   /                                                    \
  / Ben Wyatt - bwyatt@paston.co.uk or b.wyatt@uea.ac.uk \
  \   http://www.paston.co.uk/users/bwyatt/index.html    /
   \____________________________________________________/
        (c)1995-97 Very Interesting Signatures Ltd.

From amos-request@svcs1.digex.net Thu Sep 18 16:16:17 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 18 Sep 1997 11:07:01 -0500
Message-ID: <yam7200.97.4926056@huron.net>
In-Reply-To: <yam7200.2542.3890512@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI Design
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 18-Sep-97, Mush wrote:
>> The width is still not coming out right. I design it 640 wide, but it shows
>>up about 500 wide, but that may be the font sensitivity.
>In the first line of your program before any GUI commands called, put the GUI
>SENSITIVE OFF command in there. This stops the program auto-squashing
windows,
>gadgets and buttons to the sizes of the proportional fault set in your
>workbench prefs.

No, it's that sometimes, the proportional font is actually wider than the
topaz font.

On a different note, how does the Tcp work? For my bot, I need to read in a
line of text, process it, read in the next.

Now, the size of the lines will vary, so what happens when I read a line
calling a set number of bytes? I figure I should use 256 for the size, as
that's the max size of a single IRC line. But, will the buffer grab part of
the next line too? I don't think it will, but an explanation of how the TCP
commands work (not how you use them, I got that part) would be nice.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep 19 00:34:04 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Thu, 18 Sep 1997 23:29:16 +0500
Message-ID: <yam7200.834.3948040@mail.redrose.net>
In-Reply-To: <yam7200.2477.4926056@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: CB
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on CB on the night of 18-Sep-97:
-> This is one reason why I was the best choice for coordinator. I WILL be
-> annoying and bug you all. Where are the updates? Where are the levels? How
is
-> the intro anim coming? How are the between level pics coming?

-> Next week, I will be sending mail to ALL those who have access to the
-> listpage. I want a final tally of who did what and asking you politely
isn't
-> working. 

-> I was hoping to have CBATNAM ready for September release, but now, can we
-> possibly get it done for Christmas? 1997, that is.

Once i get back on track with my system (still re-configuring a lot of
different
bits and pieces) i will finish up my high score routine.

Christmas. hmmm. ho ho ho ...

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 02:46:31 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 01:35:22 +0500
Message-ID: <yam7201.1123.4418856@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: AMOS News
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

In case some of you were still wondering, im back on mirroring the AMOS list
to
news.

PS, could the guy who creates the large AMOS list files to be uploaded to
aminet
please get in touch. I want to test the digest function of my mailinglist
manager on the end of september's list, and upload it to aminet instead, or
just
have it checked out and see if you like the easier-to-look at features it has!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 03:05:46 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 01:39:58 +0500
Message-ID: <yam7201.2910.4418856@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: GUI Question/Problem
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

One of the problems im experiencing in my mailinglist manager program will be
the size of the overall source code, and lack of usability. I have opted to
use
several external modules (now that several AMOS programs can run in
accordance)

Is there a way to tell the GUI extension to shut up for say, 30 seconds,
without
a massive suck on the processor. One of the modules is a statistics viewer,
which will update every 30 seconds (or whatever the user sets). I can do it,
just wondered how the GUI Extension would see the less CPU using time and
method.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 03:40:06 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 01:52:26 +0500
Message-ID: <yam7201.1302.4418856@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Mailinglist Manager Status
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

OK, just abrief few words on my mailinglist manager programs, and how it will
help the AMOS mailing list (i hope).

At time of release, I shall also be keeping a catalogue of email receivers, so
it is optional to either subscribe to the list directly, or to go through my
address. My list is just a mirror of the AMOS list, and there are no real
extras
as all the commands can be made accessable from either way.

As i mentioned in a previous email, it will have a module to save the entire
days postings in the form of a digest. This is where instead of just pasting
lots of ugly headers, followed by the message, then the next set of headers
etc.
it will firstly display all of the mail topics in one part of the top, then
underneath, each page will be cortioned off and have only limited headers
(such
as from: subject: etc.) and a nice divider system, so the overall document is
not so tatty and easier to read.

The newest quality I have been adding on, is the fact it can open its own
public
screen on any screenmode, including AGA and graphics cards mode. This prevents
the rather nasty flickering and stretching some cards use to display lower Hz
screens.

It now supports backlog postings, in the way you can send a message and the
program will automatically archive, and send you the postings made on the date
you request. I have set it to work by day, month, or year sensitive, or to
have
all postings ever mailed to you (phew!) at any address that you specify.

A similar system developed from the above idea is running a fileserver through
email, which as some of you have experienced from my library, can be a
helpfull
thing to have as I am currently doing it all be hand. This is still in
planning,
and not sure wether to add it or not.

I have a few ideas, but I dont want to bore you to death. Please contact me
through the list if you have any suggestions, so everyone else can put their
piece in too. Im especially interested to hear about any features current list
members would like to see/not see.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 03:23:40 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 01:56:00 +0500
Message-ID: <yam7201.27.4418856@mail.redrose.net>
In-Reply-To: <yam7200.2874.4926056@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: TCP
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: TCP on the night of 18-Sep-97:
-> On 17-Sep-97, Ben Wyatt wrote:
-> >> Here's a .guide file containing the TCP commands from the GUI extension.
-> >I'm doing the docs for the next version (as with previous versions). Is it
-> >OK if I integrate this into the new guide? Full credit, of course.

-> Sure. I noticed that I forgot Tcp Close. I wonder if there are any other
tcp
-> commands that were not in the demo?

I cant immediately see any other commands not covered as I remember (i lost
that
guide email, any chance someone could send the guide as an attachment
please??)
but if I discover any, I shall surely let you know about it.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 03:59:12 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 02:06:45 +0500
Message-ID: <yam7201.2252.4418856@mail.redrose.net>
In-Reply-To: <yam7200.97.4926056@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI Design
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: GUI Design on the night of 18-Sep-97:

-> On 18-Sep-97, Mush wrote:
-> >> The width is still not coming out right. I design it 640 wide, but it
shows
-> >>up about 500 wide, but that may be the font sensitivity.
-> >In the first line of your program before any GUI commands called, put the
GUI
-> >SENSITIVE OFF command in there. This stops the program auto-squashing
-> windows,
-> >gadgets and buttons to the sizes of the proportional fault set in your
-> >workbench prefs.

-> No, it's that sometimes, the proportional font is actually wider than the
-> topaz font.

I see, well why didnt you say that! The only way around that, would be if the
screen it is opened on can accomodate the GUI, otherwise it will do rather odd
things. A GUI SENSITIVE ON command might do a little bit of help if the screen
is slightly thinner, but im not sure how your fonts would react with it.

-> On a different note, how does the Tcp work? For my bot, I need to read in a
-> line of text, process it, read in the next.

Cool, sounds easy enough. Use the TCP READ command.

-> Now, the size of the lines will vary, so what happens when I read a line
-> calling a set number of bytes? I figure I should use 256 for the size, as
-> that's the max size of a single IRC line. But, will the buffer grab part of
-> the next line too? I don't think it will, but an explanation of how the TCP
-> commands work (not how you use them, I got that part) would be nice.

The way the command works, is it will store stuff directly into a bank/buffer,
so you could either wait until a TCP message has been received (the extension
has a flag which you can make warn you if you have a TCP message waiting to be
read in) and so just read in the new stack. It should only be one line, but
you
could optionaly check for the EOF character, or simply the IRC command
(remember, an IRC input/output string is *NOT* just the text you want the
channel/nick to see). An example input would be (copied from a log) :

PRIVMSG Mush :hello there, mush old bean!

would make the bot MSG me!

Mind you, you should already know all this, otherwise you will have to sit and
learn all the nescessary bits and pieces to respond to pings, nick changes,
messages etc.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 04:19:59 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 02:12:11 +0500
Message-ID: <yam7201.555.4418856@mail.redrose.net>
In-Reply-To: <UPMAIL02.199709170528300570@classic.msn.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: I having trouble connecting here?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was SYLVIA SANCHEZ, who did
thus comment on I having trouble connecting here? on the night of 17-Sep-97:
-> Dear Amos Auto-Repliers:

-> I have a slight problem. I have been trying to contact Declan Gorman at
-> Declan_Gorman@modusmedia.com

-> My email seems to be going through, but apparently he is not getting
-> them.

-> Am I the only one having this problem? 

I havent heard anything from him in a while. Maybe he is just on holiday, or
not
getting his email from the server. Be patient.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 03:42:00 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 02:14:51 +0500
Message-ID: <yam7201.2597.4418856@mail.redrose.net>
In-Reply-To: <yam7197.670.4074016@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: TCP
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on TCP on the night of 16-Sep-97:
-> Here's a .guide file containing the TCP commands from the GUI extension. I
was
-> going to send them to Pietro directly, but a lot of you already have the
GUI
-> extension. Anyway, following is the .giude file.

OK, i found it folks, no need to send it me via private mail. =)

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 04:05:14 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 02:17:41 +0500
Message-ID: <yam7201.2064.4418856@mail.redrose.net>
In-Reply-To: <199709151005.MAA14854@vux.alingsas.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AGA
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Peter Falkesand, who
did thus comment on AGA on the night of 15-Sep-97:
-> Hi there!.
-> I'm pretty new at this so it would be nice if anyone of ya, could tell me
-> how to 
-> make some AGA graphics in AMOS Pro... 

OK, the only real AMOSPro graphics i have seen is in the form of a simple
copper
effect (which is about the only thing out) but the GUI Extension I am
currently
messing around with for Pietro opens GUI Workbench public screens, and will
draw
and paste bobs etc. with the greatest of ease.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 11:57:40 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 09:33:44 +0500
Message-ID: <yam7201.2245.4625376@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: My AP has died  =(
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Could someone please send me the "Locate_APSYSTEM_Folder" program (compiled)
which is supposed to reside in the APSystem drawer, and write its whereabouts
to
the config file. Mine is heavily busted, and I cant find me disks.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 14:34:07 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 19 Sep 1997 10:13:00 -0500
Message-ID: <yam7201.23.4928328@huron.net>
In-Reply-To: <yam7201.1302.4418856@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Mailinglist Manager Status
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id KAA20005
Status: RO
X-Status: 

On 19-Sep-97, Mush wrote:
>OK, just abrief few words on my mailinglist manager programs, and how it will
>help the AMOS mailing list (i hope).

Well, here's my BOT info (not really a response to the MLM, but...).

Logs onto a channel
Accepts commands from owner only
Has Dr. Freud for online therapy
Has tag mode for internet fun
Has moderate mode to run channel conferences
Has FunScript mode for adding your own commands
Lots of other options
New version using GUI extension

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep 19 18:29:45 1997
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Message-ID: <34202862.78CB@psln.com>
Date: Wed, 17 Sep 1997 11:58:42 -0700
From: "John F. Rodgers" <jfr@psln.com>
X-Mailer: Mozilla 2.02E-KIT  (Win16; U)
MIME-Version: 1.0
To: AMOS List <amos-list@access.digex.net>
Subject: AMOS and WB 3.1
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Hello,

I'm new to the list (again, after a couple of years).  I am currently 
working on a project for which AMOS should be sufficient.  However, in my 
internet browsing for information, I came across a comment that seemed to 
indicate that AMOS has trouble with Hires Laced screens in WorkBench 3.1. 
 Is this true?  I am not too concerned with unusual WorkBench modes, 
because my project is intended for dedicated systems which won't be 
bogged down with any fancy modes or other software to interfere with AMOS 
(or AMOS to interfere with them).

I'm using AMOS Professional and its accompanying compiler.  My Amiga is 
an A500 with WB 2.04.  Does anyone have a list of caveats when 
developing for the A1200?  I won't need any AGA information, just 
backwards compatibility info for 3.1, 3.0, 2.0, etc.

Can I expect my AMOS program written under 2.04 to work on a new Amiga?

BTW, I have a really great file requester procedure I wrote a couple of 
years ago which looks like the 2.0 or the reqtools requester, but instead 
of a "Volumes" button it has "Devices" and "Assigns," like the DPaint 
requester.  It needs no extensions or anything, it's just written in 
regular AMOS Professional.  I thought about offering it to the AMOS List 
before, but never did it.  If anyone is interested, send me email and 
I'll email it to you.

Thank you,

John F. Rodgers
jfr@psln.com


From amos-request@svcs1.digex.net Fri Sep 19 18:22:04 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 17:19:02 +0500
Message-ID: <yam7201.102.2014476416@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: AGA in 'The Game Extension'
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 


Hi,

As work is progressing well on #The Game Extension# I was
considering to put in AGA support aswell (This would be
Super Hi-res laced screens aswell as 256 colour)

But AGA is a lot of extra work and will delay the
relase of the extension by about 1-2 months !

I know that Evert Jan Slypen was doing a AGA extension
a while ago but I dont know how near it is to be finished
cos I think that it might be a waste of time for me to
start to add in AGA when EJS might be doing AGA aswell

AGA will also be alot slower than 16col LowRes
as there are more colours,bitplanes,better gfx,etc......

But a 16col,LowRes in my extension will be faster han a normal
Amos Screen

Anyway.... Does *EVERYONE* want *AGA* /quickly/ ?


bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |    dev/amos/clipfonts.lha     | Cap'in Bubba      |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Fri Sep 19 17:42:21 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 17:29:44 +0500
Message-ID: <yam7201.2203.2014476416@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Im Back (forever I hope !)
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 


Hi,

  I was somehow Unsubscribed from the list 8O((((
but Im back now so If anyone sent mail for me
or about pang, #The Game Extension#, or anything
that would be of intrest to me could the just resend them



thanks,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                               |             V     |
 |            AMINET:            |      e-mail:      |
 |                               |   cahill4@iol.ie  |
 |    game/patch/alfred.lha      |                   |
 |    pix/icon/intel.lha         | Current Projects: |
 |    dev/amos/clipfonts.lha     | Cap'in Bubba      |
 |                               | Independence      |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Fri Sep 19 15:56:08 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 19 Sep 1997 10:18:04 -0500
Message-ID: <yam7201.237.4928328@huron.net>
In-Reply-To: <yam7201.2252.4418856@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI Design
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 19-Sep-97, Mush wrote:
>-> No, it's that sometimes, the proportional font is actually wider than the
>-> topaz font.
>I see, well why didnt you say that! The only way around that, would be if the
>screen it is opened on can accomodate the GUI, otherwise it will do rather
odd

No, I just have to make the GUI a bit wider and leave a bit more space between
gadgets. Q8-{)

>-> Now, the size of the lines will vary, so what happens when I read a line
>-> calling a set number of bytes? I figure I should use 256 for the size, as
>-> that's the max size of a single IRC line. But, will the buffer grab part
of
>-> the next line too? I don't think it will, but an explanation of how the
TCP
>-> commands work (not how you use them, I got that part) would be nice.
>The way the command works, is it will store stuff directly into a
bank/buffer,
>so you could either wait until a TCP message has been received (the extension
>has a flag which you can make warn you if you have a TCP message waiting to
be
>read in) and so just read in the new stack. It should only be one line, but
>you could optionaly check for the EOF character, or simply the IRC command

I just don't want any slowdowns, as GUI looks to be a speed up function.

>(remember, an IRC input/output string is *NOT* just the text you want the
>channel/nick to see). An example input would be (copied from a log) :

I know that. My bot would be pretty lame if I couldn't do any channel stuff,
eh?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep 19 21:25:00 1997
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	 Fri, 19 Sep 1997 17:28:29 -0700
Date: Fri, 19 Sep 97 16:13:30 UT
From: "SYLVIA SANCHEZ" <CHILDRENOFSUN@classic.msn.com>
Message-Id: <UPMAIL02.199709200027560310@classic.msn.com>
To: amos-list@access.digex.net
Subject: Still not connecting but thanks anyway
Status: RO
X-Status: 

To all AMOS auto-repliers:  Please, let there be no confusion, even though 
there apparently is.  I am not woman!

Thanks to Andrew "Mushroom" Kellett for his reply to my question. Well, I sent 
him some artwork for review around 8-21-97, just to see if there would be any 
problems getting attachments. Did not get any response for some time, until 
9-14-96 (last Sunday) when I got email which stated that he had not heard from 
me lately, so I send an email in response to see if he got the pics. Tues 
rolls around and still no reply, however he did submit a question to the AMOS 
list group on 9-16-97. So I figured that maybe he is connecting at the least 
with the list group, so I tried connecting through the group. Still no reply.

My first impression is that he is receiving email, but is not replying for 
some unknown reason.  However...I did receive an email on 9-14-96?  So, I do 
not know.  Maybe he is not getting email from his receiver. I personally am 
not familiar with this problem so far.

Really, I do have alot of things that I need to work on, so I do not feel 
inclined to continue with this so-called "connecting" problem.  Sorry, to have 
bother you all with it, however I do appreciate the reply to question.

>From the one NOT known as Sylvia but rather known as Rudy 
ChildrenOfSun@msn.com


From amos-request@svcs1.digex.net Fri Sep 19 19:59:17 1997
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To: "AMOS List" <amos-list@access.digex.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Fri, 19 Sep 1997 18:09:26 +0100
Reply-To: "AMOS List" <amos-list@access.digex.net>
X-Mailer: PINT v2.2 (24.6.97)
Subject: Cap'n Bubba
Message-ID: <92709964@rydh.bengtsfors.se>
Status: O
X-Status: 

Hi all Cap'n Bubba programmers!

I've recently downloaded a lot of Cap'n Bubba stuff from internet (adress from Giark).
I couldn't make it to work properly! "Castle Assault", "pang" and "Bubba" won't start at all and sideshooterdemo will only work if it's located in the Ram Disk!!!!! Hmmm...

This "NiteDem3.lha", shall this really be in the game!!?? Also, the sounds sounded wierd.

I liked the sideshooterdemo, my only critic i have is that is sometimes gets really slow when theres many enemys...

Else, this looks good.


---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Fri Sep 19 18:48:29 1997
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          for <amos-list@access.digex.net>; Fri, 19 Sep 1997 18:05:41 +0100
From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 19 Sep 97 17:48:45 +0000
Subject: Mainly for Chris Hodges
Message-Id: <3422BAFD.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

When using the AMCAF disk accesing commands, such as Examine Dir,
Examine Next$ etc. I've found a problem.
I first noticed it using the Fsel program in the AMCAF examples but
now its become a big problem.
For some strange reason, if you don't set the Set Buffer to a high
number then it all messes up. Read a directory more than once and all
sorts of files will be randomly missed out.
Now I've obviously tried just having a large Set Buffer at the start
of the program but the thing is its a very complicated program which
uses a very big set buffer as it is. And even when it starts out OK,
after a while of variables being shifted here and there, the file
commands mess up again.
Is there anyway of avoiding this?
Why does the Set Buffer affect it at all in fact?

Thanks,
-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Sep 19 18:33:58 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 19 Sep 97 17:54:27 +0000
Subject: AGA extension bullsh**ers
Message-Id: <3422BC53.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: RO
X-Status: 

Can whoever it was that wa communicating with the list about this
amazing sounding AGA extension (was it Evert Jan?) PLEASE say
something about it.
I think its very unfair to say it will be out any day now and then not
mention it again for 3+ months. I some ways, the announcement stopped
me concedering a change of language because of lack of things like
AGA.
Now if it IS still coming out, then when???? You told us it was almost
ready except for testing 3 months ago. Is it all just a complete lie
or is there some problem with it?

-Murray in a bad mood.

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Sep 19 23:45:22 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 22:58:51 +0500
Message-ID: <yam7201.2562.3865224@mail.redrose.net>
In-Reply-To: <3422BC53.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AGA extension bullsh**ers
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Alastair Murray, who
did thus comment on AGA extension bullsh**ers on the night of 19-Sep-97:
-> Can whoever it was that wa communicating with the list about this
-> amazing sounding AGA extension (was it Evert Jan?) PLEASE say
-> something about it.
-> I think its very unfair to say it will be out any day now and then not
-> mention it again for 3+ months. I some ways, the announcement stopped
-> me concedering a change of language because of lack of things like
-> AGA.
-> Now if it IS still coming out, then when???? You told us it was almost
-> ready except for testing 3 months ago. Is it all just a complete lie
-> or is there some problem with it?

Bravo, I agree with you completely here. The only official AGA extension is
the
GUI extension (although still being tested before releaseing) and I know it
works, as im testing it. The examples are also available from pietro.

I think whoever it is should at least release a demo, because im thinking it
is
crap too. If it is just coppers like every other extension, I dont even think
i
will bother placing it in the library.

Also in a bad mood, Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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From amos-request@svcs1.digex.net Sat Sep 20 02:05:18 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: SYLVIA SANCHEZ <CHILDRENOFSUN@classic.msn.com>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 23:08:29 +0500
Message-ID: <yam7201.1469.3865224@mail.redrose.net>
In-Reply-To: <UPMAIL02.199709200027560310@classic.msn.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Still not connecting but thanks anyway
MIME-Version: 1.0
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Status: O
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The man most directly responsible for this twaddle was not a woman named
SYLVIA SANCHEZ, but a bloke who did thus comment on Still not connecting but
thanks anyway on the night of 19-Sep-97:

-> To all AMOS auto-repliers:  Please, let there be no confusion, even though 
-> there apparently is.  I am not woman!

Err, ok, hehe.

-> Thanks to Andrew "Mushroom" Kellett for his reply to my question. Well, I
sent
-> him some artwork for review around 8-21-97, just to see if there would be
any 
-> problems getting attachments. Did not get any response for some time, until

-> 9-14-96 (last Sunday) when I got email which stated that he had not heard
from
-> me lately, so I send an email in response to see if he got the pics. Tues 
-> rolls around and still no reply, however he did submit a question to the
AMOS 
-> list group on 9-16-97. So I figured that maybe he is connecting at the
least 
-> with the list group, so I tried connecting through the group. Still no
reply.

I glad you got my reply. I dont remember getting any pics, and if you had been
following my escapades for the last few days, my system was totally trashed,
and
I lost a hell of a lot of emails, so yours could have been in there before I
lost all my workbench partition.

Another factor, is that i get nearly 80 emails a day, and so yours could have
just been in my queue waiting to be replied too. Sorry.

-> My first impression is that he is receiving email, but is not replying for 
-> some unknown reason.  However...I did receive an email on 9-14-96?  So, I
do 
-> not know.  Maybe he is not getting email from his receiver. I personally am

-> not familiar with this problem so far.

Im getting my mail. maybe there is a huge lag between your ISP and mine when
it
comes to mail transfer?

-> Really, I do have alot of things that I need to work on, so I do not feel 
-> inclined to continue with this so-called "connecting" problem.  Sorry, to
have
-> bother you all with it, however I do appreciate the reply to question.

No problems, were all here to help.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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From amos-request@svcs1.digex.net Sat Sep 20 01:22:05 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "John F. Rodgers" <jfr@psln.com>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 23:11:28 +0500
Message-ID: <yam7201.1422.3865224@mail.redrose.net>
In-Reply-To: <34202862.78CB@psln.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMOS and WB 3.1
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was John F. Rodgers, who
did thus comment on AMOS and WB 3.1 on the night of 17-Sep-97:

-> BTW, I have a really great file requester procedure I wrote a couple of 
-> years ago which looks like the 2.0 or the reqtools requester, but instead 
-> of a "Volumes" button it has "Devices" and "Assigns," like the DPaint 
-> requester.  It needs no extensions or anything, it's just written in 
-> regular AMOS Professional.  I thought about offering it to the AMOS List 
-> before, but never did it.  If anyone is interested, send me email and 
-> I'll email it to you.

I would like a copy of the source for my PD library, if its ok with you. As
for
the problem with laced screens in WB 3, i dont normally use them, and dont
know
about backward compatibility as I only have WB3.

Why not use the excellent GUI extension by pietro ghizzeno, available from my
PD
library and its freeware.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 20 00:28:59 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Peter Cahill <cahill4@iol.ie>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 23:13:44 +0500
Message-ID: <yam7201.2227.3865224@mail.redrose.net>
In-Reply-To: <yam7201.2203.2014476416@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Im Back (forever I hope !)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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The man most directly responsible for this twaddle was Peter Cahill, who did
thus comment on Im Back (forever I hope !) on the night of 19-Sep-97:

-> Hi,

->   I was somehow Unsubscribed from the list 8O((((
-> but Im back now so If anyone sent mail for me
-> or about pang, #The Game Extension#, or anything
-> that would be of intrest to me could the just resend them

Cool, just request a tineframe, and I can Lha every post made from news and
mail
from my mailinglist manager.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 20 01:31:59 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 23:22:10 +0500
Message-ID: <yam7201.509.3865224@mail.redrose.net>
In-Reply-To: <yam7201.23.4928328@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mailinglist Manager Status
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id XAA00204
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: Mailinglist Manager Status on the night of 19-Sep-97:
-> On 19-Sep-97, Mush wrote:
-> >OK, just abrief few words on my mailinglist manager programs, and how it
will
-> >help the AMOS mailing list (i hope).

-> Well, here's my BOT info (not really a response to the MLM, but...).

-> Logs onto a channel

Erm, cool. Id get worried otherwise...

-> Accepts commands from owner only

=O

I dont think thats a good idea. I think you should have an operator status,
and
have access to commands depending on the amount of status you have, otherwise
its useless to everyone except you.

-> Has Dr. Freud for online therapy

Dr Freud?

-> Has tag mode for internet fun

Hmmm.

-> Has moderate mode to run channel conferences

Good idea, but better to have a Query window, sending messages to everyone
else
rather than moderating the actual channel.

-> Has FunScript mode for adding your own commands

better.

-> Lots of other options
-> New version using GUI extension

Ahh, hehe.

I suggest you join #AMOS on stealth and check out Mami (yes, he is back now,
he
re-activated himself after a telnet from turkey [nice one citrone]) as he has
a
few usefull commands, including autoop and a cool SEEN feature.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 20 01:50:45 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 23:26:20 +0500
Message-ID: <yam7201.1016.3865224@mail.redrose.net>
In-Reply-To: <3422BAFD.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mainly for Chris Hodges
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Alastair Murray, who
did thus comment on Mainly for Chris Hodges on the night of 19-Sep-97:
-> When using the AMCAF disk accesing commands, such as Examine Dir,
-> Examine Next$ etc. I've found a problem.
-> I first noticed it using the Fsel program in the AMCAF examples but
-> now its become a big problem.
-> For some strange reason, if you don't set the Set Buffer to a high
-> number then it all messes up. Read a directory more than once and all
-> sorts of files will be randomly missed out.
-> Now I've obviously tried just having a large Set Buffer at the start
-> of the program but the thing is its a very complicated program which
-> uses a very big set buffer as it is. And even when it starts out OK,
-> after a while of variables being shifted here and there, the file
-> commands mess up again.
-> Is there anyway of avoiding this?
-> Why does the Set Buffer affect it at all in fact?

I converted my mailinglist manager disk access to the AMCAF extension
commands,
andd havent experienced any problems whatsoever with it. However, i noticed a
problem between the AMCAF and JD extensions, when commands from them both are
used, but thats all.

Try a simple, 2 line prrogram to read in a dir and print the files to
screen/file and you'll see the command works ok, even on a low buffer.

Did you set the file filter to all, or just a format where it would skip files
if the criteria didnt match?

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 20 00:40:24 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 23:28:40 +0500
Message-ID: <yam7201.2042.3865224@mail.redrose.net>
In-Reply-To: <yam7201.1753.5229416@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI goes on
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on GUI goes on on the night of 20-Sep-97:
-> How about a REAL iconify? You know, an actual icon? MUI (sucks) does it, so
-> why not the GUI extension? If not in GUI, does anyone know how it is done?

Yes, would be a good feature to see, especially if you could have the image
stored in a bob/sprite, and be able to pick from the bank.

I use a CLI window and DOSCALL so the program will re-open when the window is
closed/something entered specific, this way, i free all processor time, eve
from
within AMOS as the DOSCALL locks AMOS till a window activity occurs.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 20 00:59:31 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jamie Bentley <sniper@technet2000.com.au>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 23:31:10 +0500
Message-ID: <yam7201.514.3865224@mail.redrose.net>
In-Reply-To: <yam7202.1591.270793224@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Damn LEMMINGS, PLEASE HELP
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Jamie Bentley, who did
thus comment on Damn LEMMINGS, PLEASE HELP on the night of 20-Sep-97:
->  OKay, the BOB idea was just far to slow because they were always checking
the
-> pixels underneither them, and anymore than 20 lemmings was a waste of time.

->  I also need to know how to make a large size level, but without making a
-> screen larger than 320x256 (some sort of array mabye?)

->  Would anybody have any idea how to have 100 lemmings on screen moving at
-> 15fps? (OR at least smoothly), I thought about Sprites, but I'm not sure I
-> could do it.

Hmm, you could try an AMAL string for each lemming (you wouldnt get 100 at
15fps
either) but AMAL is a pain in the rear end, took me 3 weeks to create a target
renegade man, walk around with the joystick and respond ok.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 20 01:32:52 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jamie Bentley <sniper@technet2000.com.au>
CC: amos-list@access.digex.net
Date: Fri, 19 Sep 1997 23:48:23 +0500
Message-ID: <yam7201.1166.3818112@mail.redrose.net>
In-Reply-To: <yam7202.2873.270793224@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: New Project: Project X
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Jamie Bentley, who did
thus comment on New Project: Project X on the night of 20-Sep-97:
->  My group are now making a PROJECT X - Type game.

->  But we're having trouble (me in particular), having the enemies come in.
Once
-> one wave is gone, how do I start the next, if its based around a procedure?

->  Its driving me mad! I want to be able to trigger one... Ahh, would jumping
to
-> the next loop do?

->  At the moment the main problem I have is simply having multiple SHOTS on
-> screen at once, the max I want is 5, but is there an easier way that making
a
-> large set of arrays for this?

Hmm, the best way to do this is through AMAL, as you can have a possible 50fps
animation rate, and a large amount of seperate waves running, and have each
one
monitored for action with an AMREG command etc.

Look in my PD library for a game called Galax, also an example with the
AMOSPro
V2 package. An excellent AMOS shoot-em-up clone, which supports all the
features
you would need, including AMAL wave attacks etc.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 19 17:32:03 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 19 Sep 1997 14:13:34 -0500
Message-ID: <yam7201.1753.5229416@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: GUI goes on
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

How about a REAL iconify? You know, an actual icon? MUI (sucks) does it, so
why not the GUI extension? If not in GUI, does anyone know how it is done?
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep 19 20:24:08 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 19 Sep 97 23:27:50 +0000
Subject: Re: AGA in 'The Game Extension'
Message-Id: <34230A76.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7201.102.2014476416@gpo.iol.ie>
To: PeterCahill<cahill4@iol.ie>, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

> But AGA is a lot of extra work and will delay the
> relase of the extension by about 1-2 months !

If evert-jan doesn't say anything soon then YES DO IT!!!
Personally what I really what is 256 col and hires support.
HAM8 not bothered really.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Fri Sep 19 23:22:10 1997
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	for <amos-list@access.digex.net>; Sat, 20 Sep 1997 12:57:50 +1000
From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sat, 20 Sep 1997 12:41:31 +1000
Message-ID: <yam7202.1591.270793224@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Damn LEMMINGS, PLEASE HELP
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Status: O
X-Status: 

 OKay, the BOB idea was just far to slow because they were always checking the pixels underneither them, and anymore than 20 lemmings was a waste of time.

 I also need to know how to make a large size level, but without making a screen larger than 320x256 (some sort of array mabye?)

 Would anybody have any idea how to have 100 lemmings on screen moving at 15fps? (OR at least smoothly), I thought about Sprites, but I'm not sure I could do it.

 *** SNIPER PRODUCTIONS ***

 JAMIE BENTLEY

 =B^)


From amos-request@svcs1.digex.net Fri Sep 19 23:33:10 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sat, 20 Sep 1997 12:45:57 +1000
Message-ID: <yam7202.2873.270793224@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: New Project: Project X
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Status: O
X-Status: 

 My group are now making a PROJECT X - Type game.

 But we're having trouble (me in particular), having the enemies come in. Once one wave is gone, how do I start the next, if its based around a procedure?

 Its driving me mad! I want to be able to trigger one... Ahh, would jumping to the next loop do?

 At the moment the main problem I have is simply having multiple SHOTS on screen at once, the max I want is 5, but is there an easier way that making a large set of arrays for this?

 Like a 3 line command so I can have mulitple shots on screen?
 

 Also, how would I go about making a game linkup?

 *** SNIPER PRODUCTIONS ***

 JAMIE BENTLEY

 =B^)


From amos-request@svcs1.digex.net Sat Sep 20 11:50:29 1997
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Message-Id: <25170b0b.u10t12e.45e8c-Braneloc@mirex.demon.co.uk>
In-Reply-To: <92709964@rydh.bengtsfors.se>
	     (from "Johannes Rydh" <johannes@ibrium.se>)
	     (at Fri, 19 Sep 1997 18:09:26 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: Cap'n Bubba
Status: O
X-Status: 

To the one known as Johannes,

> Hi all Cap'n Bubba programmers!
> I've recently downloaded a lot of Cap'n Bubba stuff from internet (adress from Giark).
> I couldn't make it to work properly! "Castle Assault", "pang" and "Bubba" won't start 
>at all and sideshooterdemo will only work if it's located in the Ram Disk!!!!! Hmmm...

Castle Assault needs about 900k chipmem and some fast mem, (at the moment), and the
easylife.library.  The menu is a tad iffy to load first time, but I can't remember off
hand what I did to fix it, and pang, well, needs an assign, and to be in a directory
called pang, and sideshooter will work, if its in a directory that isn't too deep on
yer hard disk.  All of these problems are being addressed.
 
> This "NiteDem3.lha", shall this really be in the game!!?? Also, the sounds sounded wierd.
> 
> I liked the sideshooterdemo, my only critic i have is that is sometimes gets really slow
>when theres many enemys...

It does ?  Upgrade.....   ;-)
 
> Else, this looks good.

They all work, they just need kicking.

From amos-request@svcs1.digex.net Sat Sep 20 07:33:15 1997
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From: Michel Bijlsma <cloak@xs4all.nl>
To: amos-list@access.digex.net
Date: Sat, 20 Sep 1997 12:47:18 +0500
Message-ID: <yam7202.910.1745874632@smtp.xs4all.nl>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
Subject: Aga Extension
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Content-Type: text/plain
Status: O
X-Status: 


Okay, i know everybody is waiting for the aga extension Evert j. Slypen
was talking about, but he is getting crazy with all the mial he gets.
So, from now on, all the Jade related mail will go to me.
Please be a little patient for a bit longer...
Maybey we will make a little demo showing off the new screenmodes, just
to show you all we are not pulling your legs!

Okay, that's about it for now....

Greets, Michel Bijlsma (cloak@xs4all.nl)


From amos-request@svcs1.digex.net Sat Sep 20 15:06:39 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Michel Bijlsma <cloak@xs4all.nl>
CC: amos-list@access.digex.net
Date: Sat, 20 Sep 1997 13:15:26 +0500
Message-ID: <yam7202.1310.3859968@mail.redrose.net>
In-Reply-To: <yam7202.910.1745874632@smtp.xs4all.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Aga Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Michel Bijlsma, who did
thus comment on Aga Extension on the night of 20-Sep-97:

-> Okay, i know everybody is waiting for the aga extension Evert j. Slypen
-> was talking about, but he is getting crazy with all the mial he gets.
-> So, from now on, all the Jade related mail will go to me.
-> Please be a little patient for a bit longer...
-> Maybey we will make a little demo showing off the new screenmodes, just
-> to show you all we are not pulling your legs!

Screenmode demo? Pah!

If the extension is just being debugged, how about a small AGA demo with all
these screen and bob effects we were promised. After all, if the commands have
been coded, then why cant you just throw sometthing together.

The GUI extension will handle bobs on an AGA screen (been there, done it) and
I
wont be convinced of this extension till I actually see it as an AMOS listing,
and running when I hit F1!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 20 14:52:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: Mush <mushypd@redrose.net>
To: amos-list@access.digex.net
Date: Sat, 20 Sep 1997 13:20:45 +0500
Message-ID: <yam7202.2270.3859968@mail.redrose.net>
In-Reply-To: <yam7202.1241.4929024@huron.net>
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The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: TCP on the night of 20-Sep-97:

-> >By the way, what are the values a lot of the functions return? Are they
-> >error notification? Are they <>0 if there was an error?

-> There are no docs but what I did. Pietro should be supplying this info
soon.

Basically, they just return true and false numbers, to check in the source
that
the operation was in fact successfull, or a failure.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 20 08:46:31 1997
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Date: Sat, 20 Sep 1997 11:44:48 +0200
To: Alastair Murray <malcolm.murray@virgin.net>
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: AGA extension bullsh**ers
In-Reply-To: <3422BC53.MD-0.196.malcolm.murray@virgin.net>
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In message <3422BC53.MD-0.196.malcolm.murray@virgin.net>, Alastair
Murray <malcolm.murray@virgin.net> writes

>Can whoever it was that wa communicating with the list about this
>amazing sounding AGA extension (was it Evert Jan?) PLEASE say
>something about it.


>I think its very unfair to say it will be out any day now and then not
>mention it again for 3+ months. I some ways, the announcement stopped

The reason I have been very quiet about it is because it is all taking a
bit longer than expected, the entire code has been rewritten, and some
people have been very impatient about it. I know it was my fault to
start talking prematurely about it, and I deserve to receive some flak
for this. It was in testing when I said it was, but then the coder
decided to rewrite the entire code.

It isn't a lie either, I have a beta version here on my HD and it does
everything you'd expect from an AGA extension, handling screens bobs
sprites etc.

It's just that we want more in it. We're in a no-win situation here. If
we release it now people are going to complain it doesn't do what they
want, if we wait longer to put more stuff in people are going to
complain it all takes too long. We've decided to opt for the latter, it
might take a little longer, but it will be good when it's finished. I am
sorry we could not meet the deadline I said it would be finished.

I said to Peter it would be fine with me if he did an AGA option in his
extension, it might be the thing to tell our coder to get his ass in
gear and hurry up coding the extension.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sat Sep 20 08:02:11 1997
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Date: Sat, 20 Sep 1997 11:49:53 +0200
To: mushypd@redrose.net
Cc: Alastair Murray <malcolm.murray@virgin.net>, amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: AGA extension bullsh**ers
In-Reply-To: <yam7201.2562.3865224@mail.redrose.net>
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In message <yam7201.2562.3865224@mail.redrose.net>, Mush
<mushypd@redrose.net> writes

>-> Now if it IS still coming out, then when???? You told us it was almost
>-> ready except for testing 3 months ago. Is it all just a complete lie
>-> or is there some problem with it?
>
>Bravo, I agree with you completely here. The only official AGA extension is
>the
>GUI extension (although still being tested before releaseing) and I know it
>works, as im testing it. The examples are also available from pietro.
>
>I think whoever it is should at least release a demo, because im thinking it
>is
>crap too. If it is just coppers like every other extension, I dont even think
>i
>will bother placing it in the library.

I could tell you that it isn't just coppers, but you would want to see
it ofcourse. As I said, it's entirely my fault that I got you all
excited to soon when it would take a little longer, but it is NOT my
fault it is all taking so long. I'm annoyed at this too, because I get
all the complaints, not the coder.

Anyway, I'll suggest making a small demo with the AGA extension as it is
now.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sat Sep 20 03:47:12 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Sat, 20 Sep 1997 07:56:02 EST5
Message-ID: <yam7202.128.140633496@cu.cu-muc.de>
In-Reply-To: <tcppop3.543984@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: Mainly for Chris Hodges
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malcolm.murray@virgin.net wrote on 20-Sep-97:

> When using the AMCAF disk accesing commands, such as Examine Dir,
> Examine Next$ etc. I've found a problem.

Hmm...  could  you  please  send  in  an  example  program?  And  a  deeper
description on whats happening and what's going wrong. I never had problems
with the Examine #? Commands. I DO have problems  with  strings  sometimes,
but  this  is  an  AMOS  related  bug and using a large Buffer and the Free
function from time to time should cure the problem, if it's the AMOS String
Bug.

> For some strange reason, if you don't set the Set Buffer to a high
> number then it all messes up. Read a directory more than once and all
> sorts of files will be randomly missed out.

Can't be. Examine Next$ just uses the DOS functions,  so  it  can't  really
cock up the list of files :-?

> Now I've obviously tried just having a large Set Buffer at the start
> of the program but the thing is its a very complicated program which
> uses a very big set buffer as it is. And even when it starts out OK,
> after a while of variables being shifted here and there, the file
> commands mess up again.

Sounds like a  string  buffer  problem  to  me.  AMCAF  doesn't  mess  with
variables  nor  does  it heavily rely on the consistence of the AMOS string
buffer...

> Is there anyway of avoiding this?

Use DUMMY=Free somewhere to do the string garbage collection.

> Why does the Set Buffer affect it at all in fact?

Well, no idea...

Each modification to a string creates a copy of it in the variable  buffer,
the  old  one  still  stays  there until the buffer is full. Then a garbage
collection is applied and all unused strings are thrown away.

But this process is a bit buggy in AMOS,  so  you  should  do  it  manually
BEFORE the buffer gets full.

-- 
Bye,ChrisHodges (http://home.pages.de/~platon/)  ____
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix__/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/




From amos-request@svcs1.digex.net Sat Sep 20 12:18:45 1997
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To: mushypd@redrose.net
cc: Jamie Bentley <sniper@technet2000.com.au>, amos-list@access.digex.net,
        sdmatott@midway.uchicago.edu
Subject: Re: Damn LEMMINGS, PLEASE HELP 
In-reply-to: Your message of "Fri, 19 Sep 1997 23:31:10 +0500."
             <yam7201.514.3865224@mail.redrose.net> 
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Date: Sat, 20 Sep 1997 09:55:52 -0500
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Status: O
X-Status: 

>->  OKay, the BOB idea was just far to slow because they were always checking
>the
>-> pixels underneither them, and anymore than 20 lemmings was a waste of time.

	No, turn the bob masks off, put the bobs in clear write mode
	in which they replace everything underneath them.  It
	will be trick as to how to do this, you'll need to leave
	black lines on the edges of the bob, so it cleans up behind
	him as he moves, and you'll need to black out different edges
	for different directions of motion, but it can be done, and
	pretty easily.  This will make the bobs move hyper fast
	and also don't worry about the background being destroyed
	make it all black except the ground, recall this is exactly
	what Lemmings looks like, no Bkgrd gfx just foreground and Black
	Well good luck with anymore questions, like how to set the
	bob drawing mode just ask, or use the online help in AmosPro.
		Thanks,
		Scott Matott sXe

From amos-request@svcs1.digex.net Sat Sep 20 21:38:46 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Michel Bijlsma <cloak@xs4all.nl>
CC: amos-list@access.digex.net
Date: Sat, 20 Sep 1997 20:13:54 +0500
Message-ID: <yam7202.2728.5353240@mail.redrose.net>
In-Reply-To: <yam7202.911.1747262000@smtp.xs4all.nl>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Aga Extension
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The man most directly responsible for this twaddle was Michel Bijlsma, who did
thus comment on Re: Aga Extension on the night of 20-Sep-97:

-> > Screenmode demo? Pah!

-> listen up... the only thing you do is complain about it...
-> our coder is havinf a hell of a time to make amos do the things
-> he wants, and if you only complain about it, it's not helping...
-> so just sit back and wait!

Im not complaining, its just that all we have seen in the range of an AGA demo
at this time, is just simple screen coppers, which look nice, and basically do
nothing but just sit there.

The wait doesnt bother me really, as im not about to write the next AGA game
or
anything with it. I get a lot of questions from the web pages asking about
AGA.

-> gui extension DAH!
-> very good program, but do you really think you can code FAST games and 
-> demos using os?????

Well, for your information, the 3D demos and line drawing routines in the GUI
extension work out approximately 20 to 30 lines a second *faster* than the
AMOS
command DRAW (and F Draw) so I have no questions about the GUI extension being
slightly quicker at most GFX options.

The sneech-type routines im working on run a little too fast to be visible on
the screen too.

-> stop whining about it and wait a little longer!

I aint wining. Just that if the code has been written, why doesnt he compile a
small demo to keep people on the line, otherwise you'll lose them all to the
AGA
in the GUI Extension.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Sep 21 09:32:28 1997
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From: Peter Cahill <cahill4@iol.ie>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 20 Sep 1997 20:19:42 +0500
Message-ID: <yam7202.2146.2014513176@gpo.iol.ie>
In-Reply-To: <92709964@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba
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Somebody by the name of Johannes Rydh wrote a letter for some reason possibly 'Cap'n Bubba' and so heres a reply 8)  :
>Hi all Cap'n Bubba programmers!

>I've recently downloaded a lot of Cap'n Bubba stuff from internet (adress from Giark).
>I couldn't make it to work properly! "Castle Assault", "pang" and "Bubba" won't start at all and sideshooterdemo will only work if it's located in the Ram Disk!!!!! Hmmm...

Hmmm.....
What browser did you download it with ?

Did it Un-Lha with No errors ?

Do you have the 'AMOS.library' *Ver 2.0* ?



Ive never had this problem before so I can give you a solution straight-away

bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
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 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Sat Sep 20 12:43:58 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 20 Sep 1997 10:50:24 -0500
Message-ID: <yam7202.1241.4929024@huron.net>
In-Reply-To: <yam7201.2125.3696752@194.129.188.3>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: TCP
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 19-Sep-97, Ben Wyatt wrote:
>> Sure. I noticed that I forgot Tcp Close. I wonder if there are any other
tcp
>> commands that were not in the demo?
>No good asking me. :) I know nothing whatsoever about the Tcp commands. What
>should I put for Tcp Close then? Is it just Tcp Close(channel) to close the
>channel?

Yes, Tcp Close <logical file>

>By the way, what are the values a lot of the functions return? Are they
>error notification? Are they <>0 if there was an error?

There are no docs but what I did. Pietro should be supplying this info soon.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 20 12:55:09 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 20 Sep 1997 11:06:17 -0500
Message-ID: <yam7202.863.4929024@huron.net>
In-Reply-To: <92709964@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 19-Sep-97, Johannes Rydh wrote:
>I couldn't make it to work properly! "Castle Assault", "pang" and "Bubba"
>won't start at all and sideshooterdemo will only work if it's located in the
>Ram Disk!!!!! Hmmm...

This is a concern that I would like you all to address. Each level should be
grabbing all graphics and sound from disk, not compiling them into the
program. Put your main program in the Cap'nBubba drawer itself. Add

A$=Dir$
Assign "Cap'nBubba:" To A$

Then load your graphics/sound from Cap'nBubba:Level# (# being level 1-5, you
can find out which dir is yours from the docs on the page).

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 20 12:28:51 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 20 Sep 1997 11:08:25 -0500
Message-ID: <yam7202.1293.4929024@huron.net>
In-Reply-To: <yam7201.1230.2014476384@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: CB
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 19-Sep-97, Peter Cahill wrote:
>>I was hoping to have CBATNAM ready for September release, but now, can we
>>possibly get it done for Christmas? 1997, that is.
>Maybe......
>Tell me when you want pang to be finished - Its coming on well
>but I could have it finished before the end of september
>thats *If EJS has the music ready by then !!!!! *

Okay, deadline for the next batch of submissions is October 15. I want to see
at least one update from ALL programmers by that date, as well as an estimate
of how much longer your level will take.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 20 14:21:42 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 20 Sep 1997 11:15:41 -0500
Message-ID: <yam7202.2088.4929024@huron.net>
In-Reply-To: <yam7201.509.3865224@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Mailinglist Manager Status
MIME-Version: 1.0
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On 19-Sep-97, Mush wrote:
>-> Logs onto a channel
>Erm, cool. Id get worried otherwise...

So would I.

>-> Accepts commands from owner only
>=O
>I dont think thats a good idea. I think you should have an operator status,
>and have access to commands depending on the amount of status you have,
otherwise
>its useless to everyone except you.

Exactly. I'm not writing a clone of Kuang or Eggdrop. I may fix that one
later, but for now it's my bot, not the channel's.

>-> Has Dr. Freud for online therapy
>Dr Freud?

Yes, Dr. Freud. Very funny.

>-> Has tag mode for internet fun
>Hmmm.

Don't worry, all modes can be shut off.

>-> Has moderate mode to run channel conferences
>Good idea, but better to have a Query window, sending messages to everyone
>else rather than moderating the actual channel.

Huh?

>-> Has FunScript mode for adding your own commands
>better.

I was hardcoding them, but developed a script language instead. Then the
whiners can't bug me about not having the twiddle my thumbs command.

>-> Lots of other options
>-> New version using GUI extension
>Ahh, hehe.

It makes things easier. The old version HAD to be addressed from IRC to get it
to do anything.

>I suggest you join #AMOS on stealth and check out Mami (yes, he is back now,
>he re-activated himself after a telnet from turkey [nice one citrone]) as he
has
>a few usefull commands, including autoop and a cool SEEN feature.

Sounds like Eggdrop to me. Seen feature is already available on other Bots.
Why should I duplicate it?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 20 13:33:20 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 20 Sep 1997 11:19:32 -0500
Message-ID: <yam7202.1611.4929024@huron.net>
In-Reply-To: <yam7201.2042.3865224@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI goes on
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 19-Sep-97, Mush wrote:
>-> How about a REAL iconify? You know, an actual icon? MUI (sucks) does it,
so
>-> why not the GUI extension? If not in GUI, does anyone know how it is done?
>Yes, would be a good feature to see, especially if you could have the image
>stored in a bob/sprite, and be able to pick from the bank.

I'd rather see it use the icon image stored in a dir so the end user can
change the iconified image to one that he likes.

>I use a CLI window and DOSCALL so the program will re-open when the window is
>closed/something entered specific, this way, i free all processor time, even
>from within AMOS as the DOSCALL locks AMOS till a window activity occurs.

Whereas for my program, I'd like to be able to Iconify the Bot without halting
execution. Maybe a flag in the commad to halt or just watch an interrupt?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 20 13:54:29 1997
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          Sat, 20 Sep 1997 16:54:13 +0100
From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 20 Sep 97 16:34:17 +0000
Subject: Re: Mainly for Chris Hodges
Message-Id: <3423FB09.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7201.1016.3865224@mail.redrose.net>
To: mushypd@redrose.net, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
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> Try a simple, 2 line prrogram to read in a dir and print the files to
> screen/file and you'll see the command works ok, even on a low buffer.

Hmm. Thats exacty what I did to prove there was a problem!
If I repeatedly loaded the same dir and displayed it's results I got
different results with a low buffer. i'll redo the program and show
you it.

> Did you set the file filter to all, or just a format where it would skip files
> if the criteria didnt match?

I tried both.
Maybe there is a problem with the JD extension although I don't use
any of its commands any more because all of a sudden it became
unreliable on me. i'll try removing it.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Sep 20 13:21:36 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 20 Sep 97 16:37:51 +0000
Subject: Re: AGA extension bullsh**ers
Message-Id: <3423FBDF.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <hU5ljCAQs5I0Iwkq@lobster.demon.nl>
To: Evert-JanSlypen<Jazz@lobster.demon.nl>, amos-list@access.digex.net
Mime-Version: 1.0
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> It's just that we want more in it. We're in a no-win situation here. If
> we release it now people are going to complain it doesn't do what they
> want, if we wait longer to put more stuff in people are going to
> complain it all takes too long. We've decided to opt for the latter, it
> might take a little longer, but it will be good when it's finished. I am
> sorry we could not meet the deadline I said it would be finished.

Well thanks for letting us know anyway. Why not just release what you
have along with a "things to do" section so we know what to expect
from it?

-Murray In a better mood.

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Sep 20 13:45:30 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 20 Sep 97 16:46:35 +0000
Subject: Re: Damn LEMMINGS, PLEASE HELP
Message-Id: <3423FDEB.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7202.1591.270793224@marvin.technet2000.com.au>
To: sniper@technet2000.com.au, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

>  OKay, the BOB idea was just far to slow because they were always checking the pixels underneither them, and anymore than 20 lemmings was a waste of time.
> 
>  I also need to know how to make a large size level, but without making a screen larger than 320x256 (some sort of array mabye?)
> 
>  Would anybody have any idea how to have 100 lemmings on screen moving at 15fps? (OR at least smoothly), I thought about Sprites, but I'm not sure I could do it.

I remember trying to do a lemmings style game many, many years ago and
failing. Well, probably partly because of my inexperience then but
otherwise realise that you will never be a ble to recreate lemmings on
amos. I'd say 20 lemmings (as you got) would be about the best you
could manage.
Only help is to make sure you are using the fast Point instructions
from an extension as amos point is unbelievably slow. Also check out
the Optimisation tips on aminet to see if there is anything there that
you've missed. They are quite handy and show you a few things that
shouldn't seem to be correct but because AMOS has a strange way of
doing things they are.... (if you see what I mean)

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Sep 20 14:05:57 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 20 Sep 97 16:50:45 +0000
Subject: Re: New Project: Project X
Message-Id: <3423FEE5.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7202.2873.270793224@marvin.technet2000.com.au>
To: sniper@technet2000.com.au, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
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X-Status: 

>  But we're having trouble (me in particular), having the enemies come in. Once one wave is gone, how do I start the next, if its based around a procedure?
> 
>  Its driving me mad! I want to be able to trigger one... Ahh, would jumping to the next loop do?

Just set up something so that once the player reaches X position on
the map, wave 2 is started.
 
>  At the moment the main problem I have is simply having multiple
SHOTS on screen at once, the max I want is 5, but is there an easier
way that making a large set of arrays for this?

Eh? A large set of arrays for 5 shots?
 
>  Like a 3 line command so I can have mulitple shots on screen?

I don't get that. Just have an array like SHOTX(5), SHOTY(5) and all
the other details if needed (speed, image etc) and then call a shot
procedure that will work for any shot.
e..g procedure shot[n]

Add SHOTX(N),SHOTSPEED(N)

end proc

obviously a very simple example and thats what you may be doing anyway
but I'm not sure I understand the question.
 
>  Also, how would I go about making a game linkup?

Use serial commands. Actually I think AMOS serial commands are buggy
but soemwhere there are replacements but I'm not sure where.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sun Sep 21 18:36:39 1997
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To: "AMOS List" <amos-list@access.digex.net>
In-Reply-To: <25170b0b.u10t12e.45e8c-Braneloc@mirex.demon.co.uk>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Sat, 20 Sep 1997 18:34:25 +0100
Reply-To: "AMOS List" <amos-list@access.digex.net>
X-Mailer: PINT v2.2 (24.6.97)
Subject: Re: Cap'n Bubba
Message-ID: <92709969@rydh.bengtsfors.se>
Status: O
X-Status: 

>> Hi all Cap'n Bubba programmers!
>> I've recently downloaded a lot of Cap'n Bubba stuff from internet
>> (adress from Giark).
>> I couldn't make it to work properly! "Castle Assault", "pang" and
>> "Bubba" won't start
>> at all and sideshooterdemo will only work if it's located in the Ram
>> Disk!!!!! Hmmm...

> Castle Assault needs about 900k chipmem and some fast mem, (at the
> moment), and the
> easylife.library.  The menu is a tad iffy to load first time, but I
I don't have easylife.library. Where can I find it? 

> can't remember off
> hand what I did to fix it, and pang, well, needs an assign, and to be in
> a directory
> called pang, and sideshooter will work, if its in a directory that isn't
I tried to make an drawer, named "pang", in the ram disk and assign it to "pang:". Didn't work. Should the assign be something else, like "pang_demo:" ?

> too deep on
> yer hard disk.  All of these problems are being addressed.

Ah, that's why running it on "Archive:Johannes/Cap'nBubba/Sideshooterdemo/" didn't work!


>> This "NiteDem3.lha", shall this really be in the game!!?? Also, the
>> sounds sounded wierd.

>> I liked the sideshooterdemo, my only critic i have is that is sometimes
>> gets really slow
>> when theres many enemys...

> It does ?  Upgrade.....   ;-)

I've already have an 33 Mhz Amiga 1200 68030 with an turbocard and 10 MB RAM...

>> Else, this looks good.

> They all work, they just need kicking.

;-)

---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Sat Sep 20 17:14:21 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Sat, 20 Sep 1997 20:03:06 +0100
Message-ID: <yam7202.308.1748005112@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Compiler Bugs !!!
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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Hi, everyone..

I hope I don't waste your time or HD-space, but as I've seen many having
problems with the compiler, and today it was my turn, I tried out all the
tricks I knew, but couldn't find a way, but suddenly it worked, I thought
I had found the place of the error, but no, I tried again and it didn't
work, so eventualy I understood what has happend, so I thought I would
share this with you as I havn't seen it written on the list before...


What happens: The compiler hangs after about 1/5 of the work, the program
runs great from the editor, and it worked with no problems the last time.

Try: Check your loops (While-Wend, For-Next, Do-Loop, Repeat-Until) if they
are quite long and/or spans complex code (eg. many If-Else If-Endif), then
try and pick parts (or all) of the code into a subroutine and call it in
the loop, sometimes the compiler don't work right even if the editor does,
the so-called 'option for long jumps' appears to hang the compiler when
the span of the jumps gets long..
eg:
-------
   Do
      blah.blah.blah.
      lots more blah.blah.blah.
   Loop
-------
Replace this with:
-------
   Do
      Gosub Chk
   Loop
Chk:
   blah.blah.blah.
   lots more blah.blah.blah.
Return
-------
.. I found that problems began at a span of about 250 lines of code, but I
think that'll depend on what type of code is in the lines...
.. I suspect that If-Else-Endif constructions might get the same errors...

If the above does not work, then a chance might be to try and run the
'retokeniser', another go is to save the entire program as ASCII (Mark all
as a block and save), save the banks as an 'ABS' file, then shut down, and
start a new project, oad the program using 'merge ascii' and load the
banks back up, if some sort of illegal char has been placed somewhere, or
the structure of the program-data is screwed up this ought to fix that..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 God is real, unless declared integer.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Sun Sep 21 05:51:41 1997
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Date: Sun, 21 Sep 1997 10:22:17 +0200
To: Alastair Murray <malcolm.murray@virgin.net>
Cc: amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: AGA extension bullsh**ers
In-Reply-To: <3423FBDF.MD-0.196.malcolm.murray@virgin.net>
MIME-Version: 1.0
X-Mailer: Turnpike Version 3.03a <CHSsSE8A4FiTFIbytgVhrAfJ$P>
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X-Status: 

In message <3423FBDF.MD-0.196.malcolm.murray@virgin.net>, Alastair
Murray <malcolm.murray@virgin.net> writes

>> might take a little longer, but it will be good when it's finished. I am
>> sorry we could not meet the deadline I said it would be finished.
>
>Well thanks for letting us know anyway. Why not just release what you
>have along with a "things to do" section so we know what to expect
>from it?

That is our plan now. We figure it's the least you people deserve for
being so patient all this time, so we're going to put out a little demo
to show what it does up till now.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sun Sep 21 06:35:32 1997
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Message-ID: <kArkGGAeoNJ0IwtD@lobster.demon.nl>
Date: Sun, 21 Sep 1997 10:26:06 +0200
To: mushypd@redrose.net
Cc: Michel Bijlsma <cloak@xs4all.nl>, amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Aga Extension
In-Reply-To: <yam7202.1310.3859968@mail.redrose.net>
MIME-Version: 1.0
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In message <yam7202.1310.3859968@mail.redrose.net>, Mush
<mushypd@redrose.net> writes

>Screenmode demo? Pah!

I think he means AGA screens with all the bells and whistles (bobs etc).

>If the extension is just being debugged, how about a small AGA demo with all
>these screen and bob effects we were promised. After all, if the commands have
>been coded, then why cant you just throw sometthing together.

Like I said to Mr. Murray, we will. We've been telling you crowd a lot
and not showing anything for it, and we will.

>The GUI extension will handle bobs on an AGA screen (been there, done it) and
>I
>wont be convinced of this extension till I actually see it as an AMOS listing,
>and running when I hit F1!

Well, maybe we could make a very cutdown version of the extension so you
can see the AGA commands (and the online help) in action. I'd have to
talk this over with Mr. Bijlsma though.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sun Sep 21 06:18:26 1997
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Date: Sun, 21 Sep 1997 10:29:10 +0200
To: mushypd@redrose.net
Cc: Michel Bijlsma <cloak@xs4all.nl>, amos-list@access.digex.net
From: Evert-Jan Slypen <Jazz@lobster.demon.nl>
Subject: Re: Aga Extension
In-Reply-To: <yam7202.2728.5353240@mail.redrose.net>
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In message <yam7202.2728.5353240@mail.redrose.net>, Mush
<mushypd@redrose.net> writes

>-> > Screenmode demo? Pah!
>
>-> listen up... the only thing you do is complain about it...
>-> our coder is havinf a hell of a time to make amos do the things
>-> he wants, and if you only complain about it, it's not helping...
>-> so just sit back and wait!
>
>Im not complaining, its just that all we have seen in the range of an AGA demo
>at this time, is just simple screen coppers, which look nice, and basically do
>nothing but just sit there.

Erm, forgive my nicotine addicted friend, he seems to have missed a few
diplomacy lessons :)

The AGA extension is more than just a few coppers, it's a whole new
range of commands to control the AGA functions of the Amiga. As I have
said, we're going to make a demo to show you what it can do now, and
probably this week if I can help it.

-- 
Evert-Jan Slypen

From amos-request@svcs1.digex.net Sun Sep 21 18:25:37 1997
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X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
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Status: O
X-Status: 

OK, everubody knows I release these every now and then. Im going to release
another one very soon, as I have quite a bit of stuff to add from before the
little "accident" and also from afterwards.

Im wondering if anyone wants to contribute any AMOS texts to it, as I shall
certainly be covering some of the AGA releases for AMOS (mainly the GUI
extension). Would the guy writing the AMOS AGA extension like to cntribute a
text with some details on his command, as im sure people want to know what
kind
of commands to expect etc.

Well, i leave it up to you. Any comments/suggestions/questions also welcome.
Just send them as text files, with the width no greater than 79 chars.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Sep 21 21:38:16 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 21 Sep 1997 20:17:55 +0500
Message-ID: <yam7203.2777.4499936@mail.redrose.net>
In-Reply-To: <92709969@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Cap'n Bubba
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X-Status: 

The man most directly responsible for this twaddle was Johannes Rydh, who did
thus comment on Re: Cap'n Bubba on the night of 20-Sep-97:

-> I don't have easylife.library. Where can I find it? 

It cmes with the easylife extension. ill send the lib personally, as I have to
re-install it myself.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Sep 21 12:32:34 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 21 Sep 1997 11:38:08 -0500
Message-ID: <yam7203.444.5065720@huron.net>
In-Reply-To: <3423FEE5.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: New Project: Project X
MIME-Version: 1.0
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Status: O
X-Status: 

On 20-Sep-97, Alastair Murray wrote:
>>  Also, how would I go about making a game linkup?
>Use serial commands. Actually I think AMOS serial commands are buggy
>but soemwhere there are replacements but I'm not sure where.

Serial commands work fine. For a look, try downloading Dungeon V2u from
aminet.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Sep 21 13:01:07 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 21 Sep 1997 11:42:42 -0500
Message-ID: <yam7203.2112.5065720@huron.net>
In-Reply-To: <yam7202.2728.5353240@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Aga Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 20-Sep-97, Mush wrote:
>-> stop whining about it and wait a little longer!
>I aint wining. Just that if the code has been written, why doesnt he compile
a
>small demo to keep people on the line, otherwise you'll lose them all to the
>AGA in the GUI Extension.

I have to agree. If you have an extension half done, release it as beta to a
few listers. We'll test it out and can tell the list at large that it is
actually a workable extension. I'm not volunteering for the betalist, as I am
already doing too much and don't have aga yet. But you must see the advantage
of releasing something to people other than press releases.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Sep 21 18:07:52 1997
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Date: Sun, 21 Sep 1997 17:01:35 -0400 (EDT)
From: fernando Bartra <fer007@freenet.tlh.fl.us>
To: AMOS <amos-list@access.digex.net>
Subject: Wiz.lha game
Message-ID: <Pine.OSF.3.95.970921170006.5960A-100000@fn5.freenet.tlh.fl.us>
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X-Status: 

  I recently uploaded my demo-roleplay game to aminet, Wiz.lha, 
all done in amospro. check it out if u have the time, i have to unsubscrbe
off the list for a while but ill be back.

   Fernando Bartra



From amos-request@svcs1.digex.net Mon Sep 22 00:37:39 1997
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From: "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: Compiler Bugs !!!
Date: Mon, 22 Sep 1997 13:18:49 +1000
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I found a problem with the compiler, but it's only been doing it lately.
	
	I can't use data in my program, because the compiler hangs when it
tries to save, adn unvalidates the harddisk. 
	I found that if you save the data using bsave and some other stuff
(which I wont tell you, because my maps are done using it.), it compiles
and is remarkable quicker to use becasue bload loads it straight into
the dimed array, and it's almost instantanious.

	- J. Templeton

>	- Realm Productions
>
>

From amos-request@svcs1.digex.net Mon Sep 22 05:47:46 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 08:56:12 GMT+0
Subject: More compiler bugs
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <141F17C38@mail-gw.uclan.ac.uk>
Status: O
X-Status: 

The compiler is riddled with bugs.
One I found was the VAL command.
Works OK from the editor but in some cases when compiled doesnt.
Any more?
____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Theres never a frown, with golden brown!
________________________________________

From amos-request@svcs1.digex.net Sat Sep 20 14:21:22 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 17 Oct 120 06:38:42 +0000
Subject: Re: Mainly for Chris Hodges
Message-Id: <5F8A9172.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7202.128.140633496@cu.cu-muc.de>
To: ChrisHodges<platon@cu-muc.de>, amos-list@access.digex.net
Mime-Version: 1.0
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 > > When using the AMCAF disk accesing commands, such as Examine Dir,
> > Examine Next$ etc. I've found a problem.
> 
> Hmm...  could  you  please  send  in  an  example  program?  And  a  deeper
> description on whats happening and what's going wrong. I never had problems
> with the Examine #? Commands. I DO have problems  with  strings  sometimes,
> but  this  is  an  AMOS  related  bug and using a large Buffer and the Free
> function from time to time should cure the problem, if it's the AMOS String
> Bug.

This is only a quick demo of the problem cos I don't have much time. I
am now beginning to suspect that it is due to strings in the pattern
thing although I'm (almost) sure that I foudn the same thing without a
pattern.
Anyway, try this.
Load the AMCAF example FileReq program and adjust the OP$ box to have
"P" in it (so that you have the pattern box) now load a dir with a few
Abks or whatever and try selecting .Abk in the pattern box, now do it
over and over again. Each time I get a different reading of the dir.
Hmm.. definately sounds like a string problem now doesn't it.
I'll do some more checking but otherwise would you think Dummy=Free
before a Examine dir command would help?

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Mon Sep 22 11:26:00 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 08:19:23 +0500
Message-ID: <yam7204.1166.3780944@mail.redrose.net>
In-Reply-To: <141F17C38@mail-gw.uclan.ac.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: More compiler bugs
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Status: O
X-Status: 

The man most directly responsible for this twaddle was Lee., who did thus
comment on More compiler bugs on the night of 22-Sep-97:
-> The compiler is riddled with bugs.
-> One I found was the VAL command.
-> Works OK from the editor but in some cases when compiled doesnt.
-> Any more?

Sheesh, well where could we start eh?

The DATA error also happened to me a few times, which was apain in the arse as
I
was trying to compile one of my 3D demo's with lots of various shapes etc. and
it didnt want ny of it. How would I load and save an array directly to disk
BTW
and know it will work correctly when loaded back in? At the moment, im reading
a
700 line file, 1 line at a time and putting it in the array that way.

Other compiler bugs, hmm, the compiling with icons on an A1200 is a popular
one,
as is the odd sized AMOS banks. Plus, I think everyone knows that the Squash
function from within the compiler is a major bug in itself, in the pro version
anyhow.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep 22 15:19:20 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 22 Sep 97 12:41:18 +0000
Subject: AMCAF pattern match
Message-Id: <3426676D.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

I now think that th last problem I wrote about about (the AMCAF disk
reading instructions) is not actually the problem. Looks like I made I
mistake. Sorry.
Anyway there definately is SOME problem there but I now think its to
do with the pattern match command.
Luckily I suppose its pretty simple to write my own pattern match
routine but it this a problem with AMCAF or is it to do with AMOS
variables as was suggested at one point?

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Mon Sep 22 13:52:15 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 13:53:09 +0100
Message-ID: <yam7204.489.1747267224@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Extensions..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi there..

Is anyone working on an 'ultimate extension list' with latest versions,
amos supported, and a short description of the extension. (Mush ?)??.

If not then I'm going to try and build one over a short period of time,
then I'll mail it to the list say, once a month or something.. Any
coments on that ????

Just wondered what is the 'range' extension (What does it do ??), is it a 
PRO extension ??, and where can I get it ???
-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Sep 22 09:53:30 1997
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Message-ID: <34266AF2.583D@geocities.com>
Date: Mon, 22 Sep 1997 13:56:18 +0100
From: Kevin Warren <keaven@geocities.com>
Reply-To: keaven@geocities.com
X-Mailer: Mozilla 3.01C-SEISMIC  (WinNT; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: 3D Objects advice required - Filled polygons or Bobs?
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

I am writing a game which includes falling rocks which I wish to display
as 3D objects.  I want the rocks to be a variety of shapes and sizes.

I have thought of two options, filled polygons or bobs.  If anyone can
think of others I would be happy to hear them.

Filled polygons.
================

Pros.
-----

Fast.
Scope for shape/size limited only by my math ability!

Cons.
-----

Drab images.  (All same colour).  Are textured fills possible?

Bobs.
=====

Pros.
-----

Detailed images.
No complex math, except for the falling motion which will be the same
for filled polygos.

Cons.
-----

Limited variety.  There is a limit of 55 images and a handful of images
will be required per rock for fluid movement.


There's another issue which will effect things:  When two rocks collide
I want them to split.  For bobs this will mean double the images, but
with polygons just a new shape.

It may sound as though I have made up my mind but I haven't.  The 64
limit on bob images pretty much well wins it for filled polygons, but I
haven't seen any 3D object routines in AmiNet.  The combination of
working out the maths along with the drab images leaves me in doubt.

I suppose I could use the HREV()/VREV()/ZOOM() functions to vary the
limited number of bob images but I haven't been impressed with any of
the results seen by using them.

Advice appreciated.

From amos-request@svcs1.digex.net Mon Sep 22 18:58:16 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 18:00:54 +0500
Message-ID: <yam7204.2713.2015723184@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: AGA at last !
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 


Hi !

 This mail is probably good news for everyone !

As of now #The Game Extension# will support AGA in AMOS screens !

Im not promising anything yet but heres a very breif description
of what I plan to do : -

Full 256 colour screens
Super Hires interlaced screens
Fast 256 colour bob support
Fast 256 colour sprite support
Various AGA effects
Copper support
All AMOS screen,gfx commands will(hopefully) be fully replaced

I wont promise anything yet but I will relase more details
at a later date.

PS: A4000 beta testers wanted for #The Game Extension# .


bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Mon Sep 22 14:52:54 1997
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Date: Mon, 22 Sep 1997 14:09:36 +0100
From: Kevin Warren <keaven@geocities.com>
Reply-To: keaven@geocities.com
X-Mailer: Mozilla 3.01C-SEISMIC  (WinNT; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Mouse pointer/sprite 0 invisible in compiled code on bootable disk.
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

This could be:

1) Compiler bug.
2) Boot-disk maker bug.
3) Source code bug.

I would place money on option 2).

Scenario:

Mouse pointer is invisible in a pairs game I compiled and placed on a
bootable disk using the boot-disk maker.  If you can place the invisible
pointer on a card you can select/delselect it, so it still functions.

If I compile Planet Zybex (sample game on apps disk 2) and boot from
floppy as above then the space ship is invisible, but able to shoot and
die.  I believe it is sprite 0 (normally the mouse pointer).

The reason why I don't think it is a compiler bug is that if I boot my
system off the hard disk first and then run it all is fine.

The reason why I don't think it is a source code bug is that I have
checked that HIDE is OFF.  What else can be effecting it?

Why do I think it is the boot-disk maker then if the mouse.device file
exists?  Pass.  Mayber the boot configuration is wrong or something.

Side note:  Planet Zybex is difficult enough, without the spaceship
being invisible!  (Can anyone actually get anywhere with this game?)

From amos-request@svcs1.digex.net Mon Sep 22 20:41:47 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Mon, 22 Sep 1997 18:54:37 +0500
Message-ID: <yam7204.1882.118495672@m6.sprynet.com>
In-Reply-To: <yam7204.2942.1747267224@post8.tele.dk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Lacking; Does not play well with others.
Subject: Re: Locale Extension.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 22-Sep-97, Jens Vang Petersen wrote:
>I'm in trouble, I'd like to add locale support to a program of mine, and
>the locale Extension looks great, but how am I generating the catalog file
>I know that I proberly need some sort of converter but which, and where
>can I get it ???.

Commodore had a program called CatComp that was part of their
developer package. (I would guess it would also be on the
developer CD, but I can't verify that at the moment.) There
are also quite a few alternatives on Aminet, mostly in
dev/misc. I haven't used any enough to make any worthwhile
comment, but I have heard glowing reports on FlexCat. Here's
some of the choices:
   CatEdit1_2b.lha
   EasyCatalog.lha
   FlexCat.lha
   KitCat_V11.lha
   ReCatIt.lha
   simplecat.lha

Hope this helps,
-Richard


From amos-request@svcs1.digex.net Mon Sep 22 22:04:09 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: ragriffi@sprynet.com
To: AMOS mailing list <amos-list@access.digex.net>
Date: Mon, 22 Sep 1997 19:14:23 +0500
Message-ID: <yam7204.1175.118495672@m6.sprynet.com>
In-Reply-To: <251a561d.u10t12e.75f5f-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Lacking; Does not play well with others.
Subject: Re: More compiler bugs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On the ongoing topic of the AMOS compiler:

>> The compiler is riddled with bugs.

The software failure that follows 'run "another.program"'
in the Pro Compiler is the one that drove me nuts. So
much for modular code.

-Richard


From amos-request@svcs1.digex.net Mon Sep 22 13:17:29 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 15:14:58 +0100
Message-ID: <yam7204.2942.1747267224@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Locale Extension.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi..

I'm in trouble, I'd like to add locale support to a program of mine, and
the locale Extension looks great, but how am I generating the catalog file
I know that I proberly need some sort of converter but which, and where
can I get it ???.

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Mon Sep 22 16:55:37 1997
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Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: l.a.atkins@uclan.ac.uk
Cc: amos-list@access.digex.net
Subject: Re: More compiler bugs
Status: O
X-Status: 

To the one known as Lee.,

> The compiler is riddled with bugs.
> One I found was the VAL command.

Oh yeah, well familiar with that one.  Took me AGES to figure that
one out.

> Works OK from the editor but in some cases when compiled doesnt.
> Any more?

Yeah, but luckily there aren't a huge ammount you'll actually notice.
Off hand, with amos, the val bug, the interlace bug with WB3.1, serial
commands are notorious, sound is buggy, particularly music.  There are
one or two other numeric bugs, but that might be my memory.

cyagain.


From amos-request@svcs1.digex.net Mon Sep 22 20:38:51 1997
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Message-Id: <251a57ae.u10t12e.6370c-Braneloc@mirex.demon.co.uk>
In-Reply-To: <c=AU%a=_edu%p=Tased%l=KANINA-970922031849Z-348@kanina.cosgrove.tased.edu.au>
	     (from "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>)
	     (at Mon, 22 Sep 1997 13:18:49 +1000)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
MMDF-Warning:  Parse error in original version of preceding line at punt-2.mail.demon.net
Cc: amos-list@access.digex.net
Subject: RE: Compiler Bugs !!!
Status: O
X-Status: 

To the one known as Templeton,,

> I found a problem with the compiler, but it's only been doing it lately.
> 	
> 	I can't use data in my program, because the compiler hangs when it
> tries to save, adn unvalidates the harddisk. 

		******************************************

			BACK UP YOUR HARDDISK NOW

		******************************************


Don't argue, just DO IT.  Don't say you havn't got enought floppies.  This
is almost definately the symptom of a larger problem.  If you are NOT 
running AFS, run a recovery tool.  Parnet your hard disk onto another machine
if you have to.

> 	I found that if you save the data using bsave and some other stuff
> (which I wont tell you, because my maps are done using it.), it compiles
> and is remarkable quicker to use becasue bload loads it straight into
> the dimed array, and it's almost instantanious.

Yeah, thats a good way of doing things, but I still like peek & poke into
memory banks.  I always hated calculating the END address of the array, 
something about it starting at 0 or 1, and never remembering. the 
multiplication.

cyagain.


From amos-request@svcs1.digex.net Mon Sep 22 18:58:24 1997
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Message-Id: <251a58a9.u10t12e.84954-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7204.1166.3780944@mail.redrose.net>
	     (from Mush <mushypd@redrose.net>)
	     (at Mon, 22 Sep 1997 08:19:23 +0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
MIME-Version: 1.0
Content-Type: text/plain
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: More compiler bugs
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id MAA14026
Status: O
X-Status: 

To the one known as Mush,

> The man most directly responsible for this twaddle was Lee., who did thus
> comment on More compiler bugs on the night of 22-Sep-97:
> -> The compiler is riddled with bugs.
> -> One I found was the VAL command.
> -> Works OK from the editor but in some cases when compiled doesnt.
> -> Any more?
> Sheesh, well where could we start eh?
> The DATA error also happened to me a few times, which was apain in the arse as
> I
> was trying to compile one of my 3D demo's with lots of various shapes etc. and
> it didnt want ny of it. How would I load and save an array directly to disk
> BTW
> and know it will work correctly when loaded back in? At the moment, im reading
> a
> 700 line file, 1 line at a time and putting it in the array that way.
> 
> Other compiler bugs, hmm, the compiling with icons on an A1200 is a popular
> one,

Never spotted that one, never got me.  Then again, my normal machine is CD32.
I guess it'll get me soon though..

> as is the odd sized AMOS banks. Plus, I think everyone knows that the Squash
> function from within the compiler is a major bug in itself, in the pro version
> anyhow.

Those two did.

From amos-request@svcs1.digex.net Mon Sep 22 20:01:16 1997
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Message-Id: <251a5b77.u10t12e.eff23-Braneloc@mirex.demon.co.uk>
In-Reply-To: <34266AF2.583D@geocities.com>
	     (from Kevin Warren <keaven@geocities.com>)
	     (at Mon, 22 Sep 1997 13:56:18 +0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
Website: http://www.mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: keaven@geocities.com
Cc: amos-list@access.digex.net
Subject: Re: 3D Objects advice required - Filled polygons or Bobs?
Status: O
X-Status: 

To the one known as Kevin,

> I am writing a game which includes falling rocks which I wish to display
> as 3D objects.  I want the rocks to be a variety of shapes and sizes.
> 
> I have thought of two options, filled polygons or bobs.  If anyone can
> think of others I would be happy to hear them.
> 
> Filled polygons.
> Fast.

You're joking, right ?

> Scope for shape/size limited only by my math ability!
> Drab images.  (All same colour).  Are textured fills possible?

Quite easily in amos.  Errr, set pattern I think.  Unless you mean
texture mapping, which will take several minutes.  (Hey, Adam, you
wanna comment on that ?? ;-)
 
> Bobs.
> Detailed images.
> No complex math, except for the falling motion which will be the same
> for filled polygos.
> Limited variety.  There is a limit of 55 images and a handful of images
> will be required per rock for fluid movement.
 
> There's another issue which will effect things:  When two rocks collide
> I want them to split.  For bobs this will mean double the images, but
> with polygons just a new shape.

Sounds easy enough.
 
> It may sound as though I have made up my mind but I haven't.  The 64
> limit on bob images pretty much well wins it for filled polygons, but I
> haven't seen any 3D object routines in AmiNet.  The combination of
> working out the maths along with the drab images leaves me in doubt.

Sod the 64 limit, that can be cranked up.  Use icons.  One of the amos
config screens lets you change the max bobs.

> I suppose I could use the HREV()/VREV()/ZOOM() functions to vary the
> limited number of bob images but I haven't been impressed with any of
> the results seen by using them.
> Advice appreciated.

Try zooming from a paint package and storing the images ??  Hire an 
artist ?  In real terms, it depends on what you are trying to do.
Are you going for a 3D asteroid field ?  Either way, it'll be FASTER
using pixel mapped graphics, and more detailed unless you are very
skilled with polygon graphics.  How fast is your machine ?  If it is
very fast, consider polygons, 'cos they are way cool and I have an 060.
If it is slow, use pixels, cos the blitter is fast with few colours.
3D object routines, 20 second version: Draw distant objects smaller 
and first.  Depending on what you are doing, you may or may not need
real maths.

cyagain.

From amos-request@svcs1.digex.net Mon Sep 22 16:51:34 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 22 Sep 1997 11:26:27 -0500
Message-ID: <yam7204.1396.4928424@huron.net>
In-Reply-To: <92709969@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 20-Sep-97, Johannes Rydh wrote:
>> easylife.library.  The menu is a tad iffy to load first time, but I
>I don't have easylife.library. Where can I find it? 

On the page in the "Things you might need" area, or on aminet if you want the
full release.

>I've already have an 33 Mhz Amiga 1200 68030 with an turbocard and 10 MB
>RAM...

Runs fine on my 020/14 Amiga 500.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 22 16:56:48 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 22 Sep 1997 11:39:21 -0500
Message-ID: <yam7204.1085.4928424@huron.net>
In-Reply-To: <yam7204.1166.3780944@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: More compiler bugs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 22-Sep-97, Mush wrote:
>The DATA error also happened to me a few times, which was apain in the arse
as
>I was trying to compile one of my 3D demo's with lots of various shapes etc.
and
>it didnt want ny of it. How would I load and save an array directly to disk
>BTW and know it will work correctly when loaded back in? At the moment, im
reading
>a 700 line file, 1 line at a time and putting it in the array that way.

How about copying the array to a bank and saving the bank, then load the bank
and recopy? It would probably be a net gain in speed.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 22 16:39:33 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 22 Sep 1997 11:42:21 -0500
Message-ID: <yam7204.1070.4928424@huron.net>
In-Reply-To: <34266AF2.583D@geocities.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: 3D Objects advice required - Filled polygons or Bobs?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 22-Sep-97, Kevin Warren wrote:
>Limited variety.  There is a limit of 55 images and a handful of images
>will be required per rock for fluid movement.

Huh? Because of space limits or because you have not adjusted the max bobs in
the config?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 23 01:29:09 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Alastair Murray <malcolm.murray@virgin.net>
CC: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 22:35:40 +0500
Message-ID: <yam7204.2014.4971056@mail.redrose.net>
In-Reply-To: <3426676D.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: AMCAF pattern match
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Alastair Murray, who
did thus comment on AMCAF pattern match on the night of 22-Sep-97:
-> I now think that th last problem I wrote about about (the AMCAF disk
-> reading instructions) is not actually the problem. Looks like I made I
-> mistake. Sorry.
-> Anyway there definately is SOME problem there but I now think its to
-> do with the pattern match command.
-> Luckily I suppose its pretty simple to write my own pattern match
-> routine but it this a problem with AMCAF or is it to do with AMOS
-> variables as was suggested at one point?

Hmm, i have never had any probs with AMCAF whatsoever. Im curently using it
for
my mailinglist manager mail incoming etc. as it has speeded it up drastically
over the standard AMOS commands.

I have it set at the moment to read 498 files on the disk, and process them
into
mails to be distributed to myself. It deletes each one after use, and there
isnt
any left in the drawer when i re-copy them back oer, so i guess it works fine.
Im usinf files of all names and length names (mainly YAM mailfiles) and ascii
etc.

AMOS does have a few string bugs, but after some thinking there are a few ways
round them.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

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From amos-request@svcs1.digex.net Tue Sep 23 01:28:35 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 22:38:35 +0500
Message-ID: <yam7204.1750.4971056@mail.redrose.net>
In-Reply-To: <yam7204.489.1747267224@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Extensions..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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The man most directly responsible for this twaddle was Jens Vang Petersen, who
did thus comment on Extensions.. on the night of 22-Sep-97:
-> Hi there..

-> Is anyone working on an 'ultimate extension list' with latest versions,
-> amos supported, and a short description of the extension. (Mush ?)??.

ZZzZzZzzzZz Eh, what?

Oh yeah, hehe. I promised just before I went down I would do one. I'll attempt
to run every single extension in the library I have, and write a few bits of
ASCII characters about each one, as well as features that stand out etc.

-> If not then I'm going to try and build one over a short period of time,
-> then I'll mail it to the list say, once a month or something.. Any
-> coments on that ????

Yeah, ill do it. I probably have the best access to extensions that are
readily
available, so I can do it. Feel free to contribute if you want to though.

-> Just wondered what is the 'range' extension (What does it do ??), is it a 
-> PRO extension ??, and where can I get it ???

Range extension, cant say that ive heard of that one.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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From amos-request@svcs1.digex.net Tue Sep 23 01:18:51 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Kevin Warren <keaven@geocities.com>
CC: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 22:42:06 +0500
Message-ID: <yam7204.322.4971056@mail.redrose.net>
In-Reply-To: <34266E10.19A9@geocities.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mouse pointer/sprite 0 invisible in compiled code on bootable disk.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Kevin Warren, who did
thus comment on Mouse pointer/sprite 0 invisible in compiled code on bootable
disk. on the night of 22-Sep-97:
-> This could be:

-> 1) Compiler bug.
-> 2) Boot-disk maker bug.
-> 3) Source code bug.

-> I would place money on option 2).

Ive had this problem many times, and not just with AMOS, but with boot intros
etc.

Its your system - look at when you boot the game from floppy, and you will
notice that the "AmigaDOS copyright blah blah blah" doesnt appear, so the
default mouse ROM isnt accessed yet.

One way around this, is to place an Echo " " in the first line of the
startup-sequence of the disk, and bobs yer uncle, the problem will be
resolved!

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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From amos-request@svcs1.digex.net Tue Sep 23 00:40:32 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 22:45:35 +0500
Message-ID: <yam7204.1782.4971056@mail.redrose.net>
In-Reply-To: <251a57ae.u10t12e.6370c-Braneloc@mirex.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: RE: Compiler Bugs !!!
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Status: O
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The man most directly responsible for this twaddle was Keith Hill, who did
thus comment on RE: Compiler Bugs !!! on the night of 22-Sep-97:

-> ******************************************
-> BACK UP YOUR HARDDISK NOW
-> ******************************************

Yes, after my little mishap, i would definately have to agree here. Do it now,
whilst you can still use your HD.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

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From amos-request@svcs1.digex.net Tue Sep 23 00:59:43 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 22:50:52 +0500
Message-ID: <yam7204.2620.4971056@mail.redrose.net>
In-Reply-To: <yam7204.1085.4928424@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: More compiler bugs
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Status: O
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The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: More compiler bugs on the night of 22-Sep-97:

-> How about copying the array to a bank and saving the bank, then load the
bank
-> and recopy? It would probably be a net gain in speed.

How the heck do i save a large array directly to disk/bank and load it back in
again quickly? Its been puzzling me for yonks.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

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From amos-request@svcs1.digex.net Tue Sep 23 01:44:00 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Declan_Gorman@modusmedia.com
CC: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 22:54:56 +0500
Message-ID: <yam7204.2815.4971056@mail.redrose.net>
In-Reply-To: <00015A5E.@modusmedia.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Re : Memory Banks??
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was
Declan_Gorman@modusmedia.com, who did thus comment on Re : Memory Banks?? on
the night of 23-Sep-97:

->      
->      I am using Amos Pro V1.0 and do have all the manuals.  I am still 
->      trying to find out if the updater disk is PD.  Any help here?

No, it came with the Pro Compiler (which was the V2 update anyhow) and isnt PD
im afraid.

->      
->      I am now using LOF(F$) to determine the size of memory bank to 
->      reserve.  But another question arose......
->      
->      When I rearange a bank to contain all the voices that I require the 
->      bank length may be greater than what was initially reserved.  Scott 
->      Douglas said that AMMOS will automatically resize the bank in order to

->      fit the data.  I have checked the Bank Length and it displays the 
->      original size that I reserved.  I reckon there is something here, am I

->      right?

Why not just make a much larger reserved size anyhow, and have a variable
which
holds the new length. That way, you dont have to worry how much over you go
(if
you reserved it 2x the original size, for example) and the variable can be
used
like BSAVE "File",start(newbank) to start(newbank)+variablelength

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 23 01:13:59 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Carl Drinkwater <carl@scaryred.demon.co.uk>
CC: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 22:57:41 +0500
Message-ID: <yam7204.2077.4971056@mail.redrose.net>
In-Reply-To: <yam7204.2609.2014033192@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Compiler Bugs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Carl Drinkwater, who
did thus comment on Compiler Bugs on the night of 23-Sep-97:
-> Hello all

-> With all this talk of Compiler Bugs, has anyone archived enough messages to
-> make a full list to post maybe on Mushs web site?  I'd certainly like a
-> checklist of reasons why my latest AMOS program won't run when compiled!

If anyone wants to contribute to this, ill glady put the doc on my webpage for
viewing. I seem to remember being quite a few explained in Extreme AMOS 3 when
i
think back. I'll have to unpack it and look for it...

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

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                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep 22 16:27:46 1997
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Date: Mon, 22 Sep 1997 14:49:11 -0600
Message-ID: <00015A5E.@modusmedia.com>
Subject: Re : Memory Banks??
To: Amos List <amos-list@access.digex.net>
Content-Type: text/plain; charset=US-ASCII
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Status: O
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     Hi guys,
     
        Thanks for your replys, they have been more than helpful.  
     
     I have figured out the file structure using New-Zap, a utility I never 
     thought I would have much use for.  The manufacturer refused to give 
     me any details on the file structure as this sort of info is not for 
     public viewing.  Not to worry......
     
     I have gotten used to the machine code functions required to 
     manipulate the banks teh way I want them.
     
     A few more things noted while reading and trying your suggestions.....
     
     I am using Amos Pro V1.0 and do have all the manuals.  I am still 
     trying to find out if the updater disk is PD.  Any help here?
     
     I am now using LOF(F$) to determine the size of memory bank to 
     reserve.  But another question arose......
     
     When I rearange a bank to contain all the voices that I require the 
     bank length may be greater than what was initially reserved.  Scott 
     Douglas said that AMMOS will automatically resize the bank in order to 
     fit the data.  I have checked the Bank Length and it displays the 
     original size that I reserved.  I reckon there is something here, am I 
     right?

From amos-request@svcs1.digex.net Mon Sep 22 20:31:35 1997
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: <amos-list@access.digex.net>
Subject: Saving/Loading Arrays
Date: Mon, 22 Sep 1997 16:59:31 -0400
X-MSMail-Priority: Normal
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> How would I load and save an array directly to disk BTW and know it will
> work correctly when loaded back in? At the moment, im reading a 700
> line file, 1 line at a time and putting it in the array that way.

Easy to do! Funny you should mention this as I converted my Side
Shooter stage to directly load all arrays just a month back or so...

Anyway, just use VarPtr(ARRAYNAME(0)) to find the start of the Array.
Then compute the number of bytes by multiplying the number of
Array-elements by 4.
Now, just BSave the area out to disk.
As in...

' Allocate TEST array...
Dim TEST(9)

' Fill TEST-array with values...
For REP=0 To 9
   TEST(REP)=REP*10
Next REP

' Define Pointer to start of TEST-array...
VP=VarPtr(TEST(0))

' Determine size of TEST-array to save...
BYTESIZE=9*4 : Rem 9 elements*4bytes each

' Save out the Array...
BSave "RAM:TEST.BIN",VP to VP+BYTESIZE
' -------------------------------------------------------------------

Rem Now here's where we load it back in to see if it worked...

' Nullify TEST-array...
For REP=0 to 9
   TEST(REP)=0
Next REP

' Define Pointer...
VP=VarPtr(TEST(0))

' Load in the Array...
BLoad "RAM:TEST.BIN",VP

' Show the results...
For REP=0 to 9
   print TEST(REP)
Next REP

End


Hope this helps!!


Take Care
GARFIELD




From amos-request@svcs1.digex.net Mon Sep 22 20:04:51 1997
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Message-ID: <B0000109162@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: <amos-list@access.digex.net>
Subject: Save/Load Arrays FIX
Date: Mon, 22 Sep 1997 17:04:04 -0400
X-MSMail-Priority: Normal
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OOPS!!!

I just mailed the reply to Array Saving/Loading and noticed I overlooked
the 0-element in bytesize calculation.

Should be...

BYTESIZE=10*4 

(LastElement+1)*4 is the true formula...



Take Care
GARFIELD


From amos-request@svcs1.digex.net Mon Sep 22 20:03:48 1997
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From: Carl Drinkwater <carl@scaryred.demon.co.uk>
To: amos-list@access.digex.net
Date: Mon, 22 Sep 1997 23:09:52 -0000
Message-ID: <yam7204.2609.2014033192@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Scary Red Demon Software
Subject: Compiler Bugs
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Hello all

With all this talk of Compiler Bugs, has anyone archived enough messages to
make a full list to post maybe on Mushs web site?  I'd certainly like a
checklist of reasons why my latest AMOS program won't run when compiled!

Carl.

 


From amos-request@svcs1.digex.net Tue Sep 23 00:56:35 1997
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From: Joseph Hewitt <ataraxia@thezone.net>
Reply-To: ataraxia@thezone.net
To: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 00:09:22 -0330
Message-ID: <yam7205.1106.127400696@mail.thezone.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Realm of Sendai Major Update - Test Players Wanted
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

I've finally gotten a private internet account of my own, so from now
on this is where all Sendai discussion should be directed. In the confusion
of changing systems there have been a few messages that I haven't had
the chance to reply to, but all of your comments and suggestions have
been most appreciated. :]

As some of you already know, Realm of Sendai is an anime-style RPG that
I have been writing. The current version is 0.62; new features include
joystick control, expanded graphics, three new dungeons and two new
characters, and a bunch of minor improvements. As before, I am looking
for people to try this game and tell me what they think.

If you would like to recieve a copy of the test archive, simply reply to
this message and I can send it to you as a MIME attachment (~200k).

                     - Joseph Hewitt.


From amos-request@svcs1.digex.net Tue Sep 23 02:47:48 1997
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From: Eric Hyland <a007193t@bc.seflin.org>
Sender: Eric Hyland <a007193t@bc.seflin.org>
Reply-To: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Aga Extension
To: Evert-Jan Slypen <Jazz@lobster.demon.nl>
cc: amos-list@access.digex.net
In-Reply-To: <kApkmKAWrNJ0IwN6@lobster.demon.nl>
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Will this extension allow for rotating, and scaling of bobs, and sprites like
Apple soft vector graphics?

Any chance for better 3D more colors, more detailed surfacing, lightsourcing?

Any chance for a variable bank save command so you can save all program 
variables to a bank file of your naming instead of having to mess around with
BSAVing?

Any chance for a tool type read command?

Will the screens be OS friendly, so if some one writes a PAL program I can
make it run on a NTSC Overscan Autoscroll screen? 

Eric Hyland
a007193t@bc.seflin.org




From amos-request@svcs1.digex.net Tue Sep 23 06:44:21 1997
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From: Eric Hyland <a007193t@bc.seflin.org>
Subject: Re: Aga Extension (PS.)
To: Evert-Jan Slypen <Jazz@lobster.demon.nl>, amos-list@access.digex.net
In-Reply-To: <Pine.3.89.9709230000.A23768-0100000@bc>
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PS.

Any chance for multi-layered translucent screens IE real screens used like
DUAL PLAYFIELD screens so you could open a Super Hi RES Laced Dungeon Master
window over a Hi RES background etc...?

Any chance of increasing the number of screens that can be opened at once?

Eric Hyland
a007193t@bc.seflin.org



From amos-request@svcs1.digex.net Tue Sep 23 22:51:10 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Declan_Gorman@modusmedia.com
CC: Amos List <amos-list@access.digex.net>
Date: Wed, 05 Jun 1996 16:29:05 -0000
Message-ID: <yam6730.290.2284880@post.demon.co.uk>
In-Reply-To: <00016BE5.@modusmedia.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Amos Pro Update Disk
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On 23-Sep-97, Declan_Gorman@modusmedia.com wrote:
>Which software company produces the Compiler and upgrade?  Does anyone 
>have a contact address, email or snail mail.  Thanx.

Well, Europress did! hehehe

Seriously,  if  you're  looking  to buy it, F1 Software has it for 15
plus postage.

Please note that F1 has now moved address and owner!

Contact:

Phil Wilkinson

email:

phil@ware5d.demon.co.uk

He'll give you all the details you need and snail address etc...

Tell him I sent ya ;)

ttfn, Andy Gibson

-- 
     _             _        _         _
    _)\        ____)\      _)\   _____)\  #cONTACT mE fOR mORE iNFO#
   /o \      /o____)    /o \ /o_____) #oN aREA51 rELEASES aLSO.#
  //    \    // /  __    //    \\\ \____ 
 /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
\ __/ \___/\_________ /\___/ \ __//______/        Team *AMOS*
 Y                   Y        Y   Y      
L8R                  :                       #cOMING sOON'ish#
 .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
          -=<(aka SKiDZ/A51)>=-


From amos-request@svcs1.digex.net Tue Sep 23 20:25:09 1997
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To: "AMOS List" <amos-list@access.digex.net>
In-Reply-To: <yam7202.2146.2014513176@gpo.iol.ie>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Mon, 22 Sep 1997 15:26:20 +0100
Reply-To: "AMOS List" <amos-list@access.digex.net>
X-Mailer: PINT v2.2 (24.6.97)
Subject: Re: Cap'n Bubba
Message-ID: <92709990@rydh.bengtsfors.se>
Status: O
X-Status: 

>> Hi all Cap'n Bubba programmers!

>> I've recently downloaded a lot of Cap'n Bubba stuff from internet
>> (adress from Giark).
>> I couldn't make it to work properly! "Castle Assault", "pang" and
>> "Bubba" won't start at all and sideshooterdemo will only work if it's
>> located in the Ram Disk!!!!! Hmmm...

> Hmmm.....
> What browser did you download it with ?

I used Voyager NG. Version unknown.


> Did it Un-Lha with No errors ?

I think so, but you can never be sure enough... :)


> Do you have the 'AMOS.library' *Ver 2.0* ?

Wait, i'll check...

...

Ah, *THERE'S* the problem. I found out it was version *1.00*. I have AMOS Professional 1.03... Must upgrade sometime. Right, I acually have 1.12, but thats a copied version from the net, using it to run a chess program made in 1.12. So I dont use it, perhaps it's because there's no editor...
I have an newer version, 1.10 in version 1.12 of AMOS Professional. But it wont work anyway?

But... aren't the programs *compiled??* Are they AMOS programs!? It didn't seem like that to me...
What else must I use amos.library for?


---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Tue Sep 23 13:37:44 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 22 Sep 97 15:59:21 +0000
Subject: Re: 3D Objects advice required - Filled polygons or Bobs?
Message-Id: <342695D9.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <34266AF2.583D@geocities.com>
To: keaven@geocities.com, amos-list@access.digex.net
Mime-Version: 1.0
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> It may sound as though I have made up my mind but I haven't.  The 64
> limit on bob images pretty much well wins it for filled polygons,

In the Interpreter Editor you can change the max amount of bobs I believe.
I don't know by how much by but I've certainly used at least 70 before and
would imaging more is OK.
And anyway... would you want 64 polygon rocks? I think you'd have one hell
of a job pulling that one off if you do.

> but I
> haven't seen any 3D object routines in AmiNet.  The combination of
> working out the maths along with the drab images leaves me in doubt.

Well if you don't have AMOS 3D it would take some time to write routines
from scratch and AMOS isn't the best thing for coding 3D routines as it's
too slow.

> I suppose I could use the HREV()/VREV()/ZOOM() 
> functions to vary the
> limited number of bob images but I haven't been impressed with any of
> the results seen by using them.

Hrev and Vrev are good unless your bobs are massive and there's loads of
them, Zoom is basically, useless for real time programs but OK for
precalculating things. AMCAF has a much faster zoom (only for 2x, 4x, 8x
etc but for variety it would probably do) but then you'd have to cut and
paste bobs all over the place to do it.

Personally I'd go for bobs any day. I'm not sure about the 55 image limit
you were talking about, I take it you mean that limit is something inbuilt
into your program because I don't think AMOS has any such limit.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


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To: Eric Hyland <a007193t@bc.seflin.org>
CC: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 07:43:30 +0500
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Status: O
X-Status: 

The man most directly responsible for this twaddle was Eric Hyland, who did
thus comment on Re: Aga Extension on the night of 23-Sep-97:

-> Will this extension allow for rotating, and scaling of bobs, and sprites
like
-> Apple soft vector graphics?

Very nice function to have. It would certainly cut the size of some program
banks down by shreds.

-> Any chance for better 3D more colors, more detailed surfacing,
lightsourcing?

This also would be great (if updated with the Pro capabilities) as the Voodoo
extension is starting to age a bit, and not everyone can get it to work
correctly

-> Any chance for a variable bank save command so you can save all program 
-> variables to a bank file of your naming instead of having to mess around
with
-> BSAVing?

This, would be even greater to have. Its not only good for saving the bank,
but
you can compile it with the actual program.

-> Any chance for a tool type read command?

Im pretty sure AMCAF does this already. yes, the TOOL$=Tool Type$(File)
function
wors OK as far as I know.

-> Will the screens be OS friendly, so if some one writes a PAL program I can
-> make it run on a NTSC Overscan Autoscroll screen? 

This will be very handy too, especially if there was some kind of setting you
could place in the tooltype of the program/command line.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 23 09:58:03 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 07:46:29 +0500
Message-ID: <yam7205.1499.3806880@mail.redrose.net>
In-Reply-To: <Pine.3.89.9709230423.A23529-0100000@bc>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Aga Extension (PS.)
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Eric Hyland, who did
thus comment on Re: Aga Extension (PS.) on the night of 23-Sep-97:

-> PS.

-> Any chance for multi-layered translucent screens IE real screens used like
-> DUAL PLAYFIELD screens so you could open a Super Hi RES Laced Dungeon
Master
-> window over a Hi RES background etc...?

-> Any chance of increasing the number of screens that can be opened at once?

Yet again, another great idea. It would be nice if we cant actually use the
screens as such, but be able to use them to unpack images to, and copy blocks
to and from etc. but the option to see them would be very nice indeed.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 23 12:45:22 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 23 Sep 97 12:24:08 +0000
Subject: Re: Aga Extension
Message-Id: <3427B4E8.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <Pine.3.89.9709230000.A23768-0100000@bc>
To: EricHyland<a007193t@bc.seflin.org>, amos-list@access.digex.net
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> Will this extension allow for rotating, and scaling of bobs, and
sprites like
> Apple soft vector graphics?
> Any chance for better 3D more colors, more detailed surfacing,
lightsourcing?

Hey! Don't delay them any more!
 
> Any chance for a tool type read command?

There is at least two extensions I've seen that do that. Amcaf is one,
I can't remember the other. The falcon extension was going to too but
I don't whether it was put in before they gave it up.
I think I've also seen AMOS source code to do it. All on AMINET or
from Mushy PD.

> Will the screens be OS friendly, so if some one writes a PAL program
I can
> make it run on a NTSC Overscan Autoscroll screen? 

What I really want is for GFX card users to be able to stop moaning at
me cos the amos screens mess them about.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Tue Sep 23 14:22:17 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: Mush <mushypd@redrose.net>
CC: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 14:23:35 +0100
Message-ID: <yam7205.1760.1748113904@post8.tele.dk>
In-Reply-To: <yam7204.1750.4971056@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Extensions..
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 22-Sep-97, Mush smashed the keyboard with:

>ZZzZzZzzzZz Eh, what?

'Morning, mate :-))))


>Oh yeah, hehe. I promised just before I went down I would do one. I'll
attempt
>to run every single extension in the library I have, and write a few bits of
>ASCII characters about each one, as well as features that stand out etc.

Ok, how many characters ??, I thought about making a shot desc (like a list
of keywords) and then a longer with more detail, and perhaps an evaluation of
the extension (bugs, problems, how well it works, U know)..


>Yeah, ill do it. I probably have the best access to extensions that are
>readily
>available, so I can do it. Feel free to contribute if you want to though.

Sure thing, Pro tells me that I have 23 extensions, so I think I can write
something usefull about some of 'em, as I were a memeber of the dead user
group in Denmark, I've got a few that you problerly have never heard about,
just let me know how you'd planed to make the entries..


>Range extension, cant say that ive heard of that one.

Neither have I, except some notes on various extension-lists, It's bothering
me as I have an empty space in my config in that position and It's about the
only one I'm missing..

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 f u cn rd ths, u cn gt a gd jb n cmptr prgrmmng.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Tue Sep 23 12:47:28 1997
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Date: Tue, 23 Sep 1997 09:41:52 -0500 (CDT)
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
X-Sender: sdmatott@harper.uchicago.edu
To: Amos List <amos-list@access.digex.net>
Subject: Lemmings Game...
Message-ID: <Pine.GSO.3.95.970923093826.21519A-100000@harper.uchicago.edu>
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	Hello everybody,
	Some one was talking about making a lemmings game and I
recommmended turning off the background replacement under the bobs, jsut
wondering if you've tried this yet and how it worked out, I'd be
interested to know, as alot of folks were saying controlling so many bobs
(100) was impossible because amos was to slow, but I think if you turn off
the backgorund replacement it can certainly be done, and I myself wonder
if that's not how the orginal Lemmings got away with the trick in the
first place.  Well just curious.

			Thanks,
				Scott Matott sXe


From amos-request@svcs1.digex.net Tue Sep 23 15:07:21 1997
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Message-Id: <199709231452.JAA26670@harper.uchicago.edu>
To: Braneloc@mirex.demon.co.uk
cc: keaven@geocities.com, amos-list@access.digex.net,
        sdmatott@midway.uchicago.edu
Subject: Re: 3D Objects advice required - Filled polygons or Bobs? 
In-reply-to: Your message of "Mon, 22 Sep 1997 16:19:05 GMT."
             <9709221619.AA001q6@mirex.demon.co.uk> <251a5b77.u10t12e.eff23-Braneloc@mirex.demon.co.uk> 
MIME-Version: 1.0
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Date: Tue, 23 Sep 1997 09:52:49 -0500
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Status: O
X-Status: 

Keith Hill said:

>To the one known as Kevin,
>
>> Limited variety.  There is a limit of 55 images and a handful of images
>> will be required per rock for fluid movement.
	Are you sure you need this many frame of aniomation, check
	out the asteroids clone that came with Amos 1.3, anyone
	rember it? it had very cool looking asteroids that were bobs
	and I think they used less than 10 frames each.

>> There's another issue which will effect things:  When two rocks collide
>> I want them to split.  For bobs this will mean double the images, but
>> with polygons just a new shape.
	Here's a trick, start the Asteroids out as a composite of two
bobs, make them half the asteroid each, when the asteroid is struck, 
give them a new direction and change the image to a smaller one.
	
>
>Sod the 64 limit, that can be cranked up.  Use icons.  One of the amos
>config screens lets you change the max bobs.
>
	How big do you want these asteroids, 64 could be plenty enough to
	fill the screen anyway.  Use icons??  I'm not sure how that would
	work.

>> I suppose I could use the HREV()/VREV()/ZOOM() functions to vary the
>> limited number of bob images but I haven't been impressed with any of
>> the results seen by using them.
>> Advice appreciated.
>artist ?  In real terms, it depends on what you are trying to do.
>Are you going for a 3D asteroid field ? 

 Either way, it'll be FASTER
>using pixel mapped graphics, and more detailed unless you are very
>skilled with polygon graphics. 
	Yes, and don't be fooled, you'll want to texture map polygons if
you use them, Amos's pattern fill will make them look incredibly flat. 
But this will more than double the math required.  If you want to know how
Amos bobs can look good in 3d routines down load that Calvin and Hobbes
derivative game form the web, anyone recall the name?  it has a 3-d level
that looks pretty good.
		Thanks,
			Scott Matott sXe


From amos-request@svcs1.digex.net Tue Sep 23 21:07:04 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 20:27:33 +0500
Message-ID: <yam7205.1683.2014476192@gpo.iol.ie>
In-Reply-To: <Pine.3.89.9709230000.A23768-0100000@bc>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Aga Extension
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Somebody by the name of Eric Hyland wrote a letter for some reason possibly 'Re: Aga Extension' and so heres a reply 8)  :

>Will this extension allow for rotating, and scaling of bobs, and sprites like
>Apple soft vector graphics?

Maybe - I dont want to promise anything yet

>Any chance for better 3D more colors, more detailed surfacing, lightsourcing?

Theres a chance for better 3D (Im strongly considering it)
There will be more colours 256 to be exact

>Any chance for a variable bank save command so you can save all program 
>variables to a bank file of your naming instead of having to mess around with
>BSAVing?

Sure - Ill put it on my command list

>Any chance for a tool type read command?

Yup - Its already on the list

>Will the screens be OS friendly, so if some one writes a PAL program I can
>make it run on a NTSC Overscan Autoscroll screen? 

Yup - Ill be adding in AGA by replacing All of AMOSes screen stuff
to normal OS screens


bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
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 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
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 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 20:29:44 +0500
Message-ID: <yam7205.2225.2014476192@gpo.iol.ie>
In-Reply-To: <Pine.3.89.9709230423.A23529-0100000@bc>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: Re: Aga Extension (PS.)
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Somebody by the name of Eric Hyland wrote a letter for some reason possibly 'Re: Aga Extension (PS.)' and so heres a reply 8)  :

>PS.

>Any chance for multi-layered translucent screens IE real screens used like
>DUAL PLAYFIELD screens so you could open a Super Hi RES Laced Dungeon Master
>window over a Hi RES background etc...?

Ill see how the AGA goes before I try to add in that sort of stuff

>Any chance of increasing the number of screens that can be opened at once?

Once I transfear the screens to be normal OS it shouldnt be a problem
for more than 7 screens


bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Tue Sep 23 18:31:55 1997
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From: Michel Bijlsma <cloak@xs4all.nl>
To: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 20:46:58 +0500
Message-ID: <yam7205.2917.1747291624@smtp.xs4all.nl>
X-Mailer: YAM 1.3.3a [020] - Amiga Mailer by Marcel Beck
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               Here's a command list of the JADE extension.

         --- DO NOT SPREAD THIS FILE OUTSIDE THE MAILINGLIST! ---


---[ Aga Screen Commands ]------------------------------------------------

Aga Init Bmap   <Bitmap_Number> , <Width> , <Height> , <Depth>
Aga Free Bmap   <Bitmap_Number>
Aga Set Bmap   <CopList_Number> , <Bitmap_Number>
Aga Set Active Bmap<Bitmap_Number>
Aga Scroll Bmap<Bitmap_Number> , <X-Offset> , <Y-Offset>
Aga Bmap To Bank   <Bitmap_Number> TO <Bank_Number>
Aga Grab Bmap   <Bank_Number> TO <Bitmap_Number>
Aga Quad Scroll<Bitmap_Number> , <X-SuperOffset> , <Y-SuperOffset>
Aga Dual Bmap      <CopList_Number> , <Bitmap#1> , <Bitmap#2>

---[ Aga Copperlist Commands ]--------------------------------------------

Aga Init Coplist   <CopList_Number> , <Number Of Planes> , <Flags>
Aga Free Coplist   <CopList_Number>
Aga Set Coplist      <CopList_Number>
Aga Remove Coplist   <CopList_Number>

---[ Aga palette Commands ]-----------------------------------------------

Aga Init Palette     <Palette_Number>
Aga Free Palette   <Palette_Number>
Aga Set Rgb      <Palette_Number> , <Colour_Number> , <R> , <G> , <B>
Aga Set Palette<CopList_Number> , <Palette_Number>
Aga Fade Out    <Palette_Number> , <Speed>
Aga Fade In      <Palette#1> TO <Palette#2> , <Speed>
Aga Clear Palette   <Palette_Number>
Aga Palette To Bank<Palette_Number> TO <Bank_Number>
Aga Grab Palette   <Bank_Number> TO <Palette_Number>

---[ Aga Iff Commands ]---------------------------------------------------

Aga Load Iff   <FileName> TO <Bitmap_Number> , <Palette_Number> ,
<Palette_Offset>
Aga Load Bmap   <FileName> TO <Bitmap_Number>
Aga Load Palette   <FileName> TO <Palette_Number> , <Palette_Offset>
Aga Save Iff   <Bitmap_Number> , <Palette_Number> TO <FileName>

---[ Aga Mouse Commands ]-------------------------------------------------

Aga Mouse Button   <- Return: Mouse Button Clicked
Aga Mouse Hardx<- Return: Hardware X Coordinate Of Mouse
Aga Mouse Hardy<- Return: Hardware Y Coordinate Of Mouse
Aga Reset Mouse
Aga Set Mouse   <Hard_X> , <Hard_Y>

---[ Aga Joystick Commands ]----------------------------------------------

Aga Joy Button      <- Return: Button Clicked On JoyStick (CD32 Supported)
Aga Joy Right   <- Return: JoyStick Pressed Right
Aga Joy Left   <- Return: JoyStick Pressed Left
Aga Joy Up      <- Return: JoyStick Pressed Up
Aga Joy Down   <- Return: JoyStick Pressed Down

---[ Aga Graphics Commands ]----------------------------------------------

Aga Screen Copy<Start_X> , <Start_Y> , <Width> , <Height> TO <New_X> , <New_Y>
, <Bitmap_Number>
Aga Draw Line   <Start_X> , <Start_Y> TO <Stop_X> , <Stop_Y>
Aga Put Pix      <Start_X> , <Start_Y> , <Colour>
Aga Get Pix      <- Return: Colour Number <Start_X> , <Start_Y>

---[ Aga Blitter Objetcs Commands ]---------------------------------------

Aga Use Bob Set<Memory_Pointer_To_PAB_File>
Aga Bob Width   <- Return: Width Of BOB <BOB_Number>
Aga Bob Height   <- Return: Height Of BOB <BOB_Number>
Aga Bob Depth   <- Return: Depth Of BOB <BOB_Number>
Aga Bob Block   <Start_X> , <Start_Y> , <BOB_Number>
Aga Bob Xparant<Start_X> , <Start_Y> , <BOB_Number>
Aga Bob Buffer On
Aga Bob Buffer Off
Aga Init Bob Buffer<Buffer_Number> , <Buffer_Size>
Aga Free Bob Buffer<Buffer_Number>

---[ Aga Audio Commands ]-------------------------------------------------

Aga Audio Init
Aga Audio Free
Aga Audio Set Sample<Number> , <Size> , <RepStart> , <RepSize> , <Volume> ,
<FineTune> , <Sample_Address>
Aga Audio Set Voice<Voice_Number> , <Sample_Number> , <Pitch> , <EffectID> ,
<EffectData>
Aga Audio Update

---[ Aga Animation Commands ]---------------------------------------------

Aga Anim Init
Aga Anim Deinit
Aga Depack Frame   <Anim_Address> , <Frame_Number> TO <BMap_Number> ,
<PAL_Number>

---[ Aga Misc Commands ]-------------------------------------------------- 

Aga Available   <- Return: AGA Chipset Available
Aga Free All

---[ Aga Predefined Variable's ]------------------------------------------

Agacoplowres   Lowres Enabled (Flag)
Agacophires      Hires Enabled (Flag)
Agacopshires   Super Hires Enabled (Flag)
Agacoplace      Interlace Mode Enabled (Flag)
Agacopscroll   CopperList Scrolling Enabled(Flag)
Agacopsprite16   16 Pixels Width Sprites Enabled (Flag)
Agacopsprite32   32 Pixels Width Sprites Enabled (Flag)
Agacopsprite64   64 Pixels Width Sprites Enabled (Flag)
Agacd32red      Recognision Value For Red Button On JoyPad
Joy Button      Recognision Value For Fire Button On JoyStick
Agacd32green   Recognision Value For Green Button On JoyPad
Agacd32blue      Recognision Value For Blue Button On JoyPad
Agacd32yellow   Recognision Value For Yellow Button On JoyPad
Agacd32play      Recognision Value For Play Button On JoyPad
Agacd32ffw      Recognision Value For FFW Button On JoyPad
Agacd32rwd      Recognision Value For RWD Button On JoyPad

I hope you are all convinced that Jade will become a reality soon!

(NB: these are commands who already work, more commands will follow!)

Kind Regards, Michel Bijlsma.


From amos-request@svcs1.digex.net Tue Sep 23 18:08:50 1997
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From: Ken Axsom <kaxsom@comsoltx.com>
To: "'Templeton, Jeremy'" <J.Templeton@cosgrove.tased.edu.au>
Cc: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: Realms of Darkness Beta Test Announcement
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TO: Jeremy Templeton
I'm CCing the list because my server was unable 
to find your address or something like that.
I'd like to offer puzzle ideas & sub-quests.
Thanks, Ken

> -----Original Message-----
> From:	Templeton, Jeremy [SMTP:J.Templeton@cosgrove.tased.edu.au]
> Sent:	Sunday, September 21, 1997 10:11 PM
> To:	'Adam Parrott'; 'Dynas Sjoberg Magnus'; 'James Brown'; 'Jens
> Vang Petersen'; 'Ken Axsom'; 'Murray'; 'Mush'; 'Scott Douglas Matott';
> 'Steve Wood'
> Subject:	Realms of Darkness Beta Test Announcement
> 
> Hi Guys!
> 
> 	You should have the first version of RoD soon,  probably some
> time this week.
> 	The current version is a totally uninhabited world, except for
> you, and the game world is only about 400x200 squares in size.  You
> would have had more, except I had some compiling problems and had to
> rewrite part of my map reading code.  It seems I couldn't use data in
> the program, so i've had to save it out externally, but it can't be
> edited easily, so hopefully my maps are safe.
> 
> 	If you would like to contribute to the game in more ways, the
> tell me in what ways you can help, and I'll see if your help's needed.
> It probably will be.
> 
> 	- J. Templeton
> 
> 	- Realm Productions
> 

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<BODY>
<P><FONT COLOR=3D"#0000FF" SIZE=3D2>TO: Jeremy Templeton</FONT>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2>I'm CCing the list because my =
server was unable </FONT>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2>to find your address or something =
like that.</FONT>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2>I'd like to offer puzzle ideas =
&amp; sub-quests.</FONT>
<BR><FONT COLOR=3D"#0000FF" SIZE=3D2>Thanks, Ken</FONT>
<BR>
<UL><P><FONT SIZE=3D1 FACE=3D"Arial">-----Original Message-----</FONT>
<BR><B><FONT SIZE=3D1 FACE=3D"Arial">From:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1 FACE=3D"Arial">Templeton, Jeremy =
[SMTP:J.Templeton@cosgrove.tased.edu.au]</FONT>
<BR><B><FONT SIZE=3D1 FACE=3D"Arial">Sent:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1 FACE=3D"Arial">Sunday, September 21, 1997 10:11 PM</FONT>
<BR><B><FONT SIZE=3D1 =
FACE=3D"Arial">To:&nbsp;&nbsp;&nbsp;&nbsp;</FONT></B> <FONT SIZE=3D1 =
FACE=3D"Arial">'Adam Parrott'; 'Dynas Sjoberg Magnus'; 'James Brown'; =
'Jens Vang Petersen'; 'Ken Axsom'; 'Murray'; 'Mush'; 'Scott Douglas =
Matott'; 'Steve Wood'</FONT></P>
<P><B><FONT SIZE=3D1 =
FACE=3D"Arial">Subject:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</FONT>=
</B> <FONT SIZE=3D1 FACE=3D"Arial">Realms of Darkness Beta Test =
Announcement</FONT>
<BR>
<BR><FONT SIZE=3D2 FACE=3D"Arial">Hi Guys!</FONT>
<BR>
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT SIZE=3D2 =
FACE=3D"Arial">You should have the first version of RoD soon,&nbsp; =
probably some time this week.</FONT>
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT SIZE=3D2 =
FACE=3D"Arial">The current version is a totally uninhabited world, =
except for you, and the game world is only about 400x200 squares in =
size.&nbsp; You would have had more, except I had some compiling =
problems and had to rewrite part of my map reading code.&nbsp; It seems =
I couldn't use data in the program, so i've had to save it out =
externally, but it can't be edited easily, so hopefully my maps are =
safe.</FONT></P>
<BR>
<P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT SIZE=3D2 =
FACE=3D"Arial">If you would like to contribute to the game in more =
ways, the tell me in what ways you can help, and I'll see if your =
help's needed.&nbsp; It probably will be.</FONT></P>
<BR>
<P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT SIZE=3D2 =
FACE=3D"Arial">- J. Templeton</FONT>
<BR>
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <FONT SIZE=3D2 =
FACE=3D"Arial">- Realm Productions</FONT>
<BR>
</P>
</UL>
</BODY>
</HTML>
------ =_NextPart_001_01BCC812.A5343580--

From amos-request@svcs1.digex.net Tue Sep 23 16:17:25 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 23 Sep 1997 11:35:32 -0500
Message-ID: <yam7205.1609.4926328@huron.net>
In-Reply-To: <00015A5E.@modusmedia.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Re : Memory Banks??
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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On 22-Sep-97, Declan_Gorman@modusmedia.com wrote:
>     I am using Amos Pro V1.0 and do have all the manuals.  I am still 
>     trying to find out if the updater disk is PD.  Any help here?

Isn't it on aminet?

>     I am now using LOF(F$) to determine the size of memory bank to 
>     reserve.  But another question arose......
>     When I rearange a bank to contain all the voices that I require the 
>     bank length may be greater than what was initially reserved.  Scott 
>     Douglas said that AMMOS will automatically resize the bank in order to 
>     fit the data.  I have checked the Bank Length and it displays the 
>     original size that I reserved.  I reckon there is something here, am I 
>     right?

He meant that when you load 600 bytes after reserving 500 bytes, it will
resize. It will not resize if you are copying data into it. Do a Lof of all
the banks you are loading and make the new bank that big. Once you have put
the info you want into it, use bank shrink to remove any unneeded space at the
end.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 23 15:38:47 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 23 Sep 1997 11:59:02 -0500
Message-ID: <yam7205.114.4926328@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: STD IN/OUT
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Content-Type: text/plain
Status: O
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To extension writers (especially Pietro)

I would like to see five commands in an extension:

Std In Open
Std Out Open
Std Close
Std Input
Std Output

But wait, you say, EasyLife has them. Bah! The EasyLife ones work fine
uncompiled. After compiling, they die after about 20 uses. Also, they do NOT
work with WB3+. I am currently using lib calls to get these functions. I can
give you the code that does the job for you to convert to extension code.
These commands are VERY important for me right now.

The author of EasyLife never replied to my mail about the Elin and Elout
commands not working under Wb3+. I need them to update my Lunar Conquest CNet
PFile.

As soon as I am able to do so, my bot will be able to inhabit #amos on a
permanent basis (#amos on pulsarnet.net)
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


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Date: Tue, 23 Sep 1997 11:06:46 -0600
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     Which software company produces the Compiler and upgrade?  Does anyone 
     have a contact address, email or snail mail.  Thanx.
     
     Declan.

From amos-request@svcs1.digex.net Wed Sep 24 03:17:56 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 22:22:57 +0500
Message-ID: <yam7205.2893.4595424@mail.redrose.net>
In-Reply-To: <3427B4E8.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Aga Extension
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The man most directly responsible for this twaddle was Alastair Murray, who
did thus comment on Re: Aga Extension on the night of 23-Sep-97:

-> There is at least two extensions I've seen that do that. Amcaf is one,
-> I can't remember the other. The falcon extension was going to too but
-> I don't whether it was put in before they gave it up.
-> I think I've also seen AMOS source code to do it. All on AMINET or
-> from Mushy PD.

Yes, AMCAF will do this, and i think i have some pure AMOS code that does it
too. AMCAF is slightly better though

-> > Will the screens be OS friendly, so if some one writes a PAL program
-> I can
-> > make it run on a NTSC Overscan Autoscroll screen? 

-> What I really want is for GFX card users to be able to stop moaning at
-> me cos the amos screens mess them about.

I know the GUI Extension V1.63 does it, although it is still being tested
before
release to the public.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Sep 24 01:02:28 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jens Vang Petersen <top_cat@post8.tele.dk>
CC: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 22:27:36 +0500
Message-ID: <yam7205.1825.4595424@mail.redrose.net>
In-Reply-To: <yam7205.1760.1748113904@post8.tele.dk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Extensions..
MIME-Version: 1.0
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Status: O
X-Status: 

The man most directly responsible for this twaddle was Jens Vang Petersen, who
did thus comment on Re: Extensions.. on the night of 23-Sep-97:

-> Ok, how many characters ??, I thought about making a shot desc (like a list
-> of keywords) and then a longer with more detail, and perhaps an evaluation
of
-> the extension (bugs, problems, how well it works, U know)..

It was a sarcastic kind of remark, i intend to docu,ent the extensions as best
that I can, so some will range from a few lines (if they are very basic) to
great paragraphs (like GUI and AMCAF).

-> Sure thing, Pro tells me that I have 23 extensions, so I think I can write
-> something usefull about some of 'em, as I were a memeber of the dead user
-> group in Denmark, I've got a few that you problerly have never heard about,
-> just let me know how you'd planed to make the entries..

Hmm, i only have 7. Havent been mithered to place them all back in the config
since I lost them all. I have a fair few which go in the same slot, so ill
have
some messing around to do too.

You should send me the extensions (if they are share/free ware) that I dont
have, so I have the best possible list.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Sep 24 01:02:39 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Joseph Hewitt <ataraxia@thezone.net>
CC: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 22:38:25 +0500
Message-ID: <yam7205.1286.4595424@mail.redrose.net>
In-Reply-To: <yam7205.1530.127276688@mail.thezone.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Compressing Text
MIME-Version: 1.0
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Status: O
X-Status: 

The man most directly responsible for this twaddle was Joseph Hewitt, who did
thus comment on Compressing Text on the night of 24-Sep-97:
-> Is there an extension or procedure avaliable that would allow me to
-> easily crunch text files to be later read by an AmosPro program?
-> Prefrerably, I'd like something that would not require the user to
-> have any special software installed; ideally, the largest commitment
-> it would require would be a shared library.

-> I know that the compiler extension allows the PowerPacking of memory
-> banks; is there anything that allows one to powerpack disk files?

Hmm, i recall there was a bank squash command.routine somewhere for both
classic
and Pro AMOS, maybe that can work.

I also (for extreme AMOS 4) was slipped some code which uses library calls to
the stonecracker.library, which unpacks anything crunched with it as data
files.
Im sure it could be altered to pack them too. Stonecracker is a much more
powerfull cruncher than powerpacker. This code is also in the library, and can
be seen on the webpages.

Easylife Extension has Powerpacker load and save commands, and AMCAF has some
Imploder commands.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 23 19:25:39 1997
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From: Joseph Hewitt <ataraxia@thezone.net>
Reply-To: ataraxia@thezone.net
To: amos-list@access.digex.net
Date: Tue, 23 Sep 1997 17:14:30 -0330
Message-ID: <yam7205.1530.127276688@mail.thezone.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Compressing Text
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Status: O
X-Status: 

Is there an extension or procedure avaliable that would allow me to
easily crunch text files to be later read by an AmosPro program?
Prefrerably, I'd like something that would not require the user to
have any special software installed; ideally, the largest commitment
it would require would be a shared library.

I know that the compiler extension allows the PowerPacking of memory
banks; is there anything that allows one to powerpack disk files?

                  - Joseph Hewitt


From amos-request@svcs1.digex.net Tue Sep 23 20:32:23 1997
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To: "Mr. Giark To You" <joehick@golden.net>
cc: AMOS List <amos-list@access.digex.net>, sdmatott@midway.uchicago.edu
Subject: Re: Re : Memory Banks?? 
In-reply-to: Your message of "Tue, 23 Sep 1997 11:35:32 CDT."
             <yam7205.1609.4926328@huron.net> 
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Date: Tue, 23 Sep 1997 16:11:57 -0500
From: Scott Douglas Matott <sdmatott@midway.uchicago.edu>
Status: O
X-Status: 

>>     Scott 
>>     Douglas said that AMMOS will automatically resize the bank in order to 
>>     fit the data.  I have checked the Bank Length and it displays the 
>>     original size that I reserved.  I reckon there is something here, am I 
>>     right?
>
>He meant that when you load 600 bytes after reserving 500 bytes, it will
>resize. It will not resize if you are copying data into it.
 
	Thanks for coming to the aide of my good name there Giark, I was
kinda worried maybe I'd done the poor fellow an injustice, but I guess it
was just a misunderstanding. :)
		Scott Matott sXe


From amos-request@svcs1.digex.net Wed Sep 24 00:37:28 1997
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From: "Templeton, Jeremy" <J.Templeton@cosgrove.tased.edu.au>
To: "'ataraxia@thezone.net'" <ataraxia@thezone.net>
Cc: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: Compressing Text
Date: Wed, 24 Sep 1997 12:50:39 +1000
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>
>
>>Is there an extension or procedure avaliable that would allow me to
>>easily crunch text files to be later read by an AmosPro program?
>>Prefrerably, I'd like something that would not require the user to
>>have any special software installed; ideally, the largest commitment
>>it would require would be a shared library.
>
>>I know that the compiler extension allows the PowerPacking of memory
>>banks; is there anything that allows one to powerpack disk files?
>
Is this so that people can't edit the files, or just because they're too
big?

	- J. Templeton

	- Realm Productions
>

From amos-request@svcs1.digex.net Tue Sep 23 23:54:30 1997
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From: Joseph Hewitt <ataraxia@thezone.net>
Reply-To: ataraxia@thezone.net
To: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Date: Wed, 24 Sep 1997 00:15:43 -0330
Message-ID: <yam7206.2187.127399224@mail.thezone.net>
In-Reply-To: <c=AU%a=_edu%p=Tased%l=KANINA-970924025039Z-561@kanina.cosgrove.tased.edu.au>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: RE: Compressing Text
MIME-Version: 1.0
Content-Type: text/plain
Status: O
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>Is this so that people can't edit the files
> or just because they're too
> big?

It's because they're too big. Or, rather, they might not be too big
now but I foresee them becoming astronomically huge... :]



From amos-request@svcs1.digex.net Wed Sep 24 05:48:03 1997
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Date: Wed, 24 Sep 1997 08:30:40 -0600
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Subject: Re[2]: Re : Memory Banks?? 
Cc: AMOS List <amos-list@access.digex.net>
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     I understood what Scott meant about bank resizing so as an exercise I 
     reserved a bank of 2K and proceeded to load a file of 55K into this 
     bank.  The file did load with no problems but when I did a "List Bank" 
     it displayed the bank length as the original size I reserved and not 
     the size of the file I loaded.  It does seem to load the file 
     correctly into the bank so I'm happy enough with that but is there a 
     bug with List Bank?
     
     Declan.

From amos-request@svcs1.digex.net Wed Sep 24 20:02:37 1997
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           id aa1202076; 24 Sep 97 18:27 BST
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Wed, 05 Jun 1996 17:18:38 -0000
Message-ID: <yam6730.1936.4241296@post.demon.co.uk>
In-Reply-To: <801AD93001F73000@c2gate.tcom.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Printer Errors
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
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>On 23-Sep-97, Wayne O'Donnell wrote:

>Does anyone anywhere have a printer driver for a Canon BJC150?
>Currently I am using the closest I could find which is for a BJC600.
>works fine for graphics but plainly refuses to let me print text.

I  thought  I did have, but don't!!! I have a couple of different ones
which you may like to try.

I did send a personal email to you along with all my canon driver, but
the mail was returned!!!

email me direct if you still need some drivers to try :)

andy@agasinc.demon.co.uk

>From AMOS I have tried LPRINT, Open Print/Print #1 etc but to no avail.
>Even if I try something as simple as 'Echo HELLO > PRT:' from shell I get 
>nothing.

No text at all? I know this might sound silly, but have you loaded the
printer prefs proggy in WB Prefs? What kickstart are you using? Do you
have a HD.

Please also check in your L Dir for the Port-Handler.

(If  using  WB  3, please note that there are a couple of printer pref
proggies  to  use,  one  for text and one for gfx. There may even be a
postscrit prefs proggy too!)

Make sure you alter the settings :)

>Has anybody else had this problem or does anyone have a printer specific 
>driver lying around which they could send me?

I've never had this problem apart from a missing Port-Handler, but I'd
imagine that even without it, no gfx could be printed either!

>Any help would be greatly appreciated.

No  probs,  lemme  know how you get on. I'll keep looking for a BJC150
driver for you also :)

>Thanks, Wayne.

TTFN, Andy.

-- 
     _             _        _         _
    _)\        ____)\      _)\   _____)\  #cONTACT mE fOR mORE iNFO#
   /o \      /o____)    /o \ /o_____) #oN aREA51 rELEASES aLSO.#
  //    \    // /  __    //    \\\ \____ 
 /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
\ __/ \___/\_________ /\___/ \ __//______/        Team *AMOS*
 Y                   Y        Y   Y      
L8R                  :                       #cOMING sOON'ish#
 .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
          -=<(aka SKiDZ/A51)>=-                     9T7


From amos-request@svcs1.digex.net Thu Sep 25 08:26:41 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 05 Jun 1996 17:48:25 -0000
Message-ID: <yam6730.1271.3442264@post.demon.co.uk>
In-Reply-To: <00017F0B.@modusmedia.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: Re[2]: Re : Memory Banks??
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
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X-Status: 

On 24-Sep-97, Declan_Gorman@modusmedia.com wrote:
>     
>I understood what Scott meant about bank resizing so as an exercise I 
>reserved a bank of 2K and proceeded to load a file of 55K into this 
>bank.  The file did load with no problems but when I did a "List Bank" 
>it displayed the bank length as the original size I reserved and not 
>the size of the file I loaded.  It does seem to load the file 
>correctly into the bank so I'm happy enough with that but is there a 
>bug with List Bank?

Probably another Amos bug! :(

Which type of banks are you reserving? Data, Work, Chip or Fast?

The  best  way  to  reserve  a  bank  for  loading any data into is as
follows: (elite should know this :)

F$="yourfilename"
BNK=10
Open In 1,F$
L=Lof(1)
Close 1
Reserve As Data BNK,L
Bload F$,Start(BNK)

BNK holds bank you want to reserve.
Open In opend the file you want to load.
Lof(1) Gets the size of file.

Reserve  As  Data  will  allow the bank to be compiled inside the Amos
listing,  if  you  use Work instead, it's only a temp bank and will be
erased  when  you  save  your  listing.  These type of banks cannot be
compiled in your code either.

Bload simply loads the file into the bank (BNK) you specified.

The  above  is the best way to load any file into a bank and should be
used instead of just guessing size of banks.

You could put it into a simple Proc to use anytime also. eg.

Procedure _FILE_TO_BANK[F$,BNK]
  '
  If Exist(F$)=0 : Pop Proc : End If
  Open In 1,F$
  L=Lof(1)
  Close 1
  Reserve As Data BNK,L
  Bload F$,Start(BNK)
  '
End Proc

Call the proc like so...

Proc _FILE_TO_BANK["yourfle",10]

Easy as that ;^)

(Even ascii text files and exec files can be loaded this way :)

TTFN, Andy G.

-- 
     _             _        _         _
    _)\        ____)\      _)\   _____)\  #cONTACT mE fOR mORE iNFO#
   /o \      /o____)    /o \ /o_____) #oN aREA51 rELEASES aLSO.#
  //    \    // /  __    //    \\\ \____ 
 /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
\ __/ \___/\_________ /\___/ \ __//______/        Team *AMOS*
 Y                   Y        Y   Y      
L8R                  :                       #cOMING sOON'ish#
 .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
          -=<(aka SKiDZ/A51)>=-


From amos-request@svcs1.digex.net Thu Sep 25 21:27:01 1997
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           id aa1128948; 25 Sep 97 20:58 BST
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Peter Falkesand <peter.falkesand@vux.alingsas.se>
CC: Amos List <amos-list@access.digex.net>
Date: Wed, 05 Jun 1996 18:53:14 -0000
Message-ID: <yam6730.745.3144920@post.demon.co.uk>
In-Reply-To: <199709251310.PAA14538@vux.alingsas.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: (no subject)
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id QAA06821
Status: RO
X-Status: 

On 25-Sep-97, Peter Falkesand wrote:
>Hi all!

>I know this question is kinda funny.. but..
>I seems to have some problems with my amal commands...
>I can't have more than 1 Amal on scrren at the same time?
>The others are probobly there but i can't see them..?
>What am i doing wrong?, i want to show letters that are bouncing
>but i only see one of them???
>Regards Peter

Could you be a bit more specific. Are you using seperate Amal Channels
and switching each one on in turn etc?

More info would help the list guys give you a proper answer :)

Sorry I'm of no real help for now :(

-- 
     _             _        _         _
    _)\        ____)\      _)\   _____)\   #cONTACT mE fOR mORE iNFO#
   /o \      /o____)    /o \ /o_____)  #oN aREA51 rELEASES aLSO.#
  //    \    // /  __    //    \\\ \____ 
 /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
\ __/ \___/\_________ /\___/ \ __//______/        Team *AMOS*
 Y                   Y        Y   Y      
L8R                  :                       #cOMING sOON'ish#
 .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
          -=<(aka SKiDZ/A51)>=-                      9T7


From amos-request@svcs1.digex.net Wed Sep 24 11:50:51 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Kevin Warren <keaven@geocities.com>
CC: amos-list@access.digex.net
Date: Wed, 24 Sep 1997 08:06:10 +0500
Message-ID: <yam7206.503.3875840@mail.redrose.net>
In-Reply-To: <3428D4C3.234E@geocities.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mouse pointer/sprite 0 invisible in compiled code on bootable disk.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Kevin Warren, who did
thus comment on Re: Mouse pointer/sprite 0 invisible in compiled code on
bootable disk. on the night of 24-Sep-97:

-> Yup, no copyright message.

Hehe, thought so. I had similar problems with Twinz, and also some fancy intro
files I did. I also had probs with it in programs other than AMOS ones.

-> > One way around this, is to place an Echo " " in the first line of the
-> > startup-sequence of the disk, and bobs yer uncle, the problem will be
-> > resolved!

-> Thank you very much Mush.  Your suggestion fixed my problem.  I am
-> really gratefull because I use my Amigas for a youth club and I didn't
-> want them accessing my hard disk.  To get Planet Zybex running I had
-> conceded to let them boot the hard disk first.  Now I won't have to. 
-> Sigh!

Yes, it can be a relief in a way, especially if they have no idea what they
are
doing, as it could be quite easy to delete stuff. Why is it the unfamiliar
always delete that stuff most important to you? hehe.

-> Incidently on first power up my hard disk isn't accessed, even with no
-> floppy inside.  After a soft reboot (Ctrl-A-A) it boots.  I'm not
-> complaining as it is perfect for youth club useage (They put a disk in
-> and the game loads without the hard disk showing its face) - I just
-> wondered if this is normal behaviour because it does seem a bit weird.

I have that problem every morning (well, not for the last 3 days, turned my
Amiga off after 3 full days and nights of being on the net, running the FTP
site) or whenever I first power up, it goes straight to the purple "Insert
Disk"
screen. This is something to do with the CD ROM i have, and I cant get onto
any
fraction of the HD until I do a soft reboot also.

-> Thanks again Mush,

No probs. Just send some of your AMOS productions to the library.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Sep 24 11:36:49 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 24 Sep 1997 08:08:53 +0500
Message-ID: <yam7206.2661.3875840@mail.redrose.net>
In-Reply-To: <009BAC5D8495D6A0.0851@mcs.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Aga Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Simon Champion -
simonc@mcs.co.uk, who did thus comment on Re: Aga Extension on the night of
24-Sep-97:

-> I'd echo your question about being OS friendly... If it's OS friendly,
-> perhaps we could use a screen mode requester - then the problem with
-> GFX card-owners would disappear.

The GUI extension V1.63 (and my mailinglist manager) support such a screenmode
requester, so any screenmode with any number of colours is available to the
user.

Pietro, when will this extension be released to the public, or is there a bit
more to be done by us testers yet?

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Sep 24 10:34:30 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Wed, 24 Sep 1997 08:18:28 +0500
Message-ID: <yam7206.1416.3926928@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Centering Windows
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Is there a way to tell GadToolsBox to center its windows directly in the
middle
of the screen. Ive tried looking for such a flag and cant immediately see it.

Not really AMOS related, but it is for an AMOS project in the GUI Extension.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Wed Sep 24 07:08:56 1997
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Message-ID: <3428D4C3.234E@geocities.com>
Date: Wed, 24 Sep 1997 09:52:19 +0100
From: Kevin Warren <keaven@geocities.com>
Reply-To: keaven@geocities.com
X-Mailer: Mozilla 3.01C-SEISMIC  (WinNT; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re: Mouse pointer/sprite 0 invisible in compiled code on bootable disk.
References: <yam7204.322.4971056@mail.redrose.net>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

Mush wrote:
> 
> Its your system - look at when you boot the game from floppy, and you will
> notice that the "AmigaDOS copyright blah blah blah" doesnt appear, so the
> default mouse ROM isnt accessed yet.

Yup, no copyright message.

> One way around this, is to place an Echo " " in the first line of the
> startup-sequence of the disk, and bobs yer uncle, the problem will be
> resolved!

Thank you very much Mush.  Your suggestion fixed my problem.  I am
really gratefull because I use my Amigas for a youth club and I didn't
want them accessing my hard disk.  To get Planet Zybex running I had
conceded to let them boot the hard disk first.  Now I won't have to. 
Sigh!

Incidently on first power up my hard disk isn't accessed, even with no
floppy inside.  After a soft reboot (Ctrl-A-A) it boots.  I'm not
complaining as it is perfect for youth club useage (They put a disk in
and the game loads without the hard disk showing its face) - I just
wondered if this is normal behaviour because it does seem a bit weird.

Thanks again Mush,

Kevin.

From amos-request@svcs1.digex.net Wed Sep 24 07:03:41 1997
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Date:     Wed, 24 Sep 1997 10:31 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009BAC5D8495D6A0.0851@mcs.co.uk>
To: amos-list@access.digex.net
Subject:  Re: Aga Extension
X-VMS-To: MCSDEV::SMTP%"amos-list@access.digex.net"
Status: O
X-Status: 

On the 23rd September, Alastair Murray wrote....

> Will the screens be OS friendly, so if some one writes a PAL program I can
> make it run on a NTSC Overscan Autoscroll screen? 

>What I really want is for GFX card users to be able to stop moaning at
>me cos the amos screens mess them about.

Hey! I own a GFX card..... Amos programs work fine for me. The only thing
I can't use are the AGA screen modes, but Amos doesn't use them anyway
(at the moment!). I've got a Picasso IV... I know that other cards do
have problems with Amos, though.

I'd echo your question about being OS friendly... If it's OS friendly,
perhaps we could use a screen mode requester - then the problem with
GFX card-owners would disappear.


That's all for now.


      SimonC.

(simonc@mcs.co.uk  -- http://village.vossnet.co.uk/c/champion)

From amos-request@svcs1.digex.net Thu Sep 25 19:04:47 1997
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From: Chris Hodges <platon@cu-muc.de>
To: amos-list@access.digex.net
Date: Wed, 24 Sep 1997 07:29:16 EST5
Message-ID: <yam7206.826.139738984@cu.cu-muc.de>
In-Reply-To: <tcppop3.546233@cu.cu-muc.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Re: STD IN/OUT
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-MIME-Autoconverted: from quoted-printable to 8bit by svcs1.digex.net id PAA05996
Status: O
X-Status: 

joehick@golden.net wrote on 24-Sep-97:

> I would like to see five commands in an extension:

> Std In Open
> Std Out Open
> Std Close
> Std Input
> Std Output

' Written by Chris Hodges
'Amos To Back  
_ASSIGNSTDOUT[1]
_ASSIGNSTDIN[2]
'Open In 2,"RAW:/200//100/RAW-Console/AUTO/WAIT/CLOSE" 
Set Input 10,-1
Print #1,"Please enter a string: ";
T$=""
Do 
  _WAITFORCHAR[2,5000]
  BOOL=Param
'  If Not BOOL 
'    Print #1,"."; 
'  Else  
    A$=Input$(2,1)
    Exit If A$=Chr$(27)
    Print #1,Chr$(10);"You pressed a key: ";A$;Chr$(10);
    T$=T$+A$
'  End If  
  If Inkey$=Chr$(27) Then Exit 
Loop 
_REMSTD[1]
_REMSTD[2]
'Close 2 
'Amos To Front 
Print "You typed: ";T$
End 
Procedure _ASSIGNSTDIN[CHAN]
  If CHAN<1 or CHAN>8 Then Error 23
  STIN=Doscall(-54)
  AD=Areg(5)+$8BC+(CHAN-1)*10
  If Leek(AD)<>0 Then Error 96
  Loke AD,STIN : Doke AD+4,$200 : Loke AD+6,0
End Proc
Procedure _ASSIGNSTDOUT[CHAN]
  If CHAN<1 or CHAN>8 Then Error 23
  STIN=Doscall(-60)
  AD=Areg(5)+$8BC+(CHAN-1)*10
  If Leek(AD)<>0 Then Error 96
  Loke AD,STIN : Doke AD+4,$100 : Loke AD+6,0
End Proc
Procedure _REMSTD[CHAN]
  If CHAN<1 or CHAN>8 Then Error 23
  AD=Areg(5)+$8BC+(CHAN-1)*10
  If Leek(AD)=0 Then Error 97
  Loke AD,0 : Doke AD+4,0 : Loke AD+6,0
End Proc
Procedure _WAITFORCHAR[CHAN,TIMOUT]
  If CHAN<1 or CHAN>8 Then Error 23
  AD=Areg(5)+$8BC+(CHAN-1)*10
  If Leek(AD)=0 Then Error 97
  Dreg(1)=Leek(AD)
  Dreg(2)=TIMOUT
  RES=Doscall(-$CC)
End Proc[RES]


-- 
Bye,ChrisHodges (http://home.pages.de/~platon/)  ____
A4000/60, 24MB, 3.6GB HD, CD-ROM, CV64, FliFix__/////_____
GCSdHs-:++!gp?!aua20w++v?C+++   \\\/////_/___/LOGOUT
E----N++K-W-------po+t++@!5j--R+G?   \XX/\__/__/FASCISM!
tv-b+D--B?e+(++)*u++h!f!rn+!y+   AMIGARULEZ! \/




From amos-request@svcs1.digex.net Thu Sep 25 01:14:01 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 24 Sep 97 12:32:05 +0000
Subject: Re: Aga Extension
Message-Id: <34290845.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7205.2893.4595424@mail.redrose.net>
To: mushypd@redrose.net, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

> I know the GUI Extension V1.63 does it, although it is still being tested
> before
> release to the public.

But will it do it whilst using normal AMOS screens with normal amos
commands?

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Wed Sep 24 17:27:52 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Wed, 24 Sep 1997 17:47:25 +0500
Message-ID: <yam7206.1286.2014477440@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: The Game Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 


Hi,

 After I got all the replys on 'Aga at last' I couldn't
reply to everyone but most people got replys.

As for the people who didnt get replys this mail will
answer there questions....

Thanks go to all the people who replyed giving ideas,
support and wanting to test it.


All testing positions are now gone but If one arises I
will inform You all about the position.

A webpage for #The Game Extension# will be made soon
It will have Info,examples & stuff on it.


I'll send a letter to the list every 2/3 weeks on
the progress on #The Game Extension# so please don't
ask too many questions !

Also Im not going to be here this week-end so There
wont be any replys or stuff from me but on monday all
questions will be answered.

I dont mind a mail or two a day on #The Game Extension#
but please dont send too many as the more time I spend
reading mail and replying to mail the less time I have to
work on #The Game Extension#


thanks,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Wed Sep 24 13:09:11 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 24 Sep 1997 10:01:25 -0500
Message-ID: <yam7206.1296.4928312@huron.net>
In-Reply-To: <92709991@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 22-Sep-97, Johannes Rydh wrote:
>Hey! There are not any AMOS files to run except some configprogram and a
>controllerprogram!
>When you refer to "main program", what do you mean?

The levels you see are not going to be separate. Once all the coding is done,
they will be made into one large program.

The fact that you don't think the programs are AMOS gives you an idea of how
the CBATNAM game will look.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Sep 24 14:05:52 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 24 Sep 1997 10:07:03 -0500
Message-ID: <yam7206.177.4928312@huron.net>
In-Reply-To: <199709232111.QAA21657@harper.uchicago.edu>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Re : Memory Banks??
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 23-Sep-97, Scott Douglas Matott wrote:
>>He meant that when you load 600 bytes after reserving 500 bytes, it will
>>resize. It will not resize if you are copying data into it.
>Thanks for coming to the aide of my good name there Giark, I was
>kinda worried maybe I'd done the poor fellow an injustice, but I guess it
>was just a misunderstanding. :)

No problem. I'm just getting into bank work myself, so it was fresh in my
mind.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Wed Sep 24 14:42:11 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 24 Sep 1997 10:16:39 -0500
Message-ID: <yam7206.1992.4928312@huron.net>
In-Reply-To: <3428D4C3.234E@geocities.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Mouse pointer/sprite 0 invisible in compiled code on bootable disk.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Sep-97, Kevin Warren wrote:
>Incidently on first power up my hard disk isn't accessed, even with no
>floppy inside.  After a soft reboot (Ctrl-A-A) it boots.  I'm not
>complaining as it is perfect for youth club useage (They put a disk in
>and the game loads without the hard disk showing its face) - I just
>wondered if this is normal behaviour because it does seem a bit weird.

Sounds like a slow spin up hd. Either it's just slow, or the power supply is
close to its limit. You can put a Wait 1 or something similar to get your
startup to wait a second to let the hd spin up before continuing.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 25 04:26:12 1997
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To: Alastair Murray <malcolm.murray@virgin.net>, amos-list@access.digex.net
Date: Wed, 24 Sep 1997 23:22:56 +0500
Message-ID: <yam7206.2824.3783088@mail.redrose.net>
In-Reply-To: <34290845.MD-0.196.malcolm.murray@virgin.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Aga Extension
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Alastair Murray, who
did thus comment on Re: Aga Extension on the night of 24-Sep-97:
-> > I know the GUI Extension V1.63 does it, although it is still being tested
-> > before
-> > release to the public.

-> But will it do it whilst using normal AMOS screens with normal amos
-> commands?

No  =(

If using public screens however, it has its own set of commands for graphics
etc.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Sep 25 04:26:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Wed, 24 Sep 1997 23:28:10 +0500
Message-ID: <yam7206.512.3783088@mail.redrose.net>
In-Reply-To: <yam7206.1992.4928312@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Mouse pointer/sprite 0 invisible in compiled code on bootable disk.
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: Mouse pointer/sprite 0 invisible in compiled code on
bootable disk. on the night of 24-Sep-97:

-> Sounds like a slow spin up hd. Either it's just slow, or the power supply
is
-> close to its limit. You can put a Wait 1 or something similar to get your
-> startup to wait a second to let the hd spin up before continuing.

If the HD was reading and attempting to load the s/s sequence, if it is
reading
this wait command, wouldnt it be pointless? ;)

If the guy has a cd rom, it could be that, as mine does it since I added it.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Sep 25 00:59:46 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Wed, 24 Sep 1997 23:38:05 +0500
Message-ID: <yam7206.285.3783088@mail.redrose.net>
In-Reply-To: <yam7206.2903.4970408@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI kablooie
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on GUI kablooie on the night of 25-Sep-97:
-> Well, this is annoying.

-> I can get the irc hookup started, but then the extension seems to stop
-> working.

-> I open the tcp port.
-> I send the nick and password
-> It sends me the ping
-> I respond

-> then nothing.

-> Do I have to tcp reset after each read? Do I have to call tcp read$ after
each
-> read? Why is this happening to me?

Hmmm, sounds like you could be trying to read something which isnt there, and
the program is locking up. One thing you could do is to telnet to the server,
and perform the exact same function as your program will do, and carefully
watch
to see what is being received and sent when you key in things.

When I was experimenting with my POP3 client, I often used to lock the system
up
whilst testing it. AMOS doesnt seem to let go after a timeout, either  =(

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Thu Sep 25 16:23:53 1997
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To: "AMOS List" <amos-list@access.digex.net>
In-Reply-To: <yam7206.1296.4928312@huron.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Wed, 24 Sep 1997 20:23:50 +0100
Reply-To: "AMOS List" <amos-list@access.digex.net>
X-Mailer: PINT v2.2 (24.6.97)
Subject: Re: Cap'n Bubba
Message-ID: <92710002@rydh.bengtsfors.se>
Status: O
X-Status: 

>> Hey! There are not any AMOS files to run except some configprogram and
>> a
>> controllerprogram!
>> When you refer to "main program", what do you mean?

> The levels you see are not going to be separate. Once all the coding is
> done,
> they will be made into one large program.

I thought it would be something like that.


> The fact that you don't think the programs are AMOS gives you an idea of
> how
> the CBATNAM game will look.

So you mean the programs really are in AMOS format? I mean so you can load them in AMOS?


---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Wed Sep 24 17:16:08 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Wed, 24 Sep 1997 14:35:58 -0500
Message-ID: <yam7206.2903.4970408@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: GUI kablooie
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Well, this is annoying.

I can get the irc hookup started, but then the extension seems to stop
working.

I open the tcp port.
I send the nick and password
It sends me the ping
I respond

then nothing.

Do I have to tcp reset after each read? Do I have to call tcp read$ after each
read? Why is this happening to me?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 25 11:31:54 1997
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X-Mailer: AEMAIL (Amiga eMail), Version 1.30 (September 1 1997), (c) 1997 by John F. Zacharias
Date: Thu, 25 Sep 1997 15:04:29 +0100 
From: Peter Falkesand <pet6fal@vux.alingsas.se>
Organization: Deucalion Dezign
Reply-To: peter.falkesand@vux.alingsas.se
To: Amos Mailing list <amos-list@access.digex.net>
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Hi all!

I know this question is kinda funny.. but..

I seems to have some problems with my amal commands...

I can't have more than 1 Amal on scrren at the same time?

The others are probobly there but i can't see them..?

What am i doing wrong?, i want to show letters that are bouncing

but i only see one of them???

Regards Peter


From amos-request@svcs1.digex.net Thu Sep 25 14:06:01 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 25 Sep 1997 10:11:21 -0500
Message-ID: <yam7207.1071.4928928@huron.net>
In-Reply-To: <yam7206.285.3783088@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI kablooie
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Sep-97, Mush wrote:
>-> Do I have to tcp reset after each read? Do I have to call tcp read$ after
>->each read? Why is this happening to me?
>Hmmm, sounds like you could be trying to read something which isnt there, and
>the program is locking up. One thing you could do is to telnet to the server,
>and perform the exact same function as your program will do, and carefully
>watch to see what is being received and sent when you key in things.

Nope. I'm doing exactly the same stuff I do with my regular TCP: commands. The
BOT works, you've seen it online. 

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 25 15:10:56 1997
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From: neil@albanyis.com.au
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  (5.67b/IDA-1.5 for amos-list@access.digex.net); Fri, 26 Sep 1997 08:08:38 +0800
Date: 26 Sep 97 00:03:39 +0800
Subject: RE: Compressing Text
To: ataraxia <amos-list@access.digex.net>
In-Reply-To: <yam7206.2187.127399224@mail.thezone.net>
Message-Id: <611.7208T3T1985@albanyis.com.au>
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: THOR 2.4 (Amiga;TCP/IP) *UNREGISTERED*
Status: O
X-Status: 

>>Is this so that people can't edit the files
>> or just because they're too
>> big?

>It's because they're too big. Or, rather, they might not be too big
>now but I foresee them becoming astronomically huge... :]


A long time ago, I wrote a text processor called "Reform".

One of its functions was to allow people to process text files larger
than available memory.  This is becuase it never actually loaded the file,
but rather processed it on the fly using a set of rules.

It read only the part of the view you were viewing at the time.

Is this the sort of fanction you wanted?

Regards,

Neil McKnight.


From amos-request@svcs1.digex.net Thu Sep 25 09:54:12 1997
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Date: Thu, 25 Sep 1997 11:15:20 -0600
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Subject: Re[4]: Re : Memory Banks??
To: AMOS List <amos-list@access.digex.net>
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     Thanks again for all your help on this one.  I kinda have it figured 
     out but like I said I would have been lost with out your help.
     
     Dec
     
     *8^)

From amos-request@svcs1.digex.net Thu Sep 25 16:19:33 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Thu, 25 Sep 1997 13:03:34 -0500
Message-ID: <yam7207.1739.4966912@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI kablooie
MIME-Version: 1.0
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On 24-Sep-97, Mush wrote:
>-> Do I have to tcp reset after each read? Do I have to call tcp read$ after
>->each read? Why is this happening to me?
>Hmmm, sounds like you could be trying to read something which isnt there, and
>the program is locking up. One thing you could do is to telnet to the server,
>and perform the exact same function as your program will do, and carefully
>watch to see what is being received and sent when you key in things.

Found the error there, Pop Proc in the wrong place.

Now, I have a new problem. Using Tcp Read gives me far too much data at once
and in the wrong format as well. For IRC I really need a Tcp Read Line$
command that would only read from the port the next LINE, not # of characters.
I've sent the details to Pietro and I hope he will add this command. As it is,
not only does it give too much info, it seems to strip the CR-LF that
indicates the end of an IRC line, making it impossible to parse the IRC
commands properly.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Thu Sep 25 18:11:25 1997
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From: Jens Vang Petersen <top_cat@post8.tele.dk>
To: amos-list@access.digex.net
Date: Thu, 25 Sep 1997 21:42:41 +0100
Message-ID: <yam7207.2099.1747325344@post8.tele.dk>
In-Reply-To: <199709251310.PAA14538@vux.alingsas.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
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X-Status: 

On 25-Sep-97, Peter Falkesand smashed the keyboard with:

>I know this question is kinda funny.. but..

^sounds great :-))


>I seems to have some problems with my amal commands...
>I can't have more than 1 Amal on scrren at the same time?
>The others are probobly there but i can't see them..?
>What am i doing wrong?, i want to show letters that are bouncing
>but i only see one of them??

Please be a little more specific, what letters are you using (bobs, sprites)
how many have you got ??..

If bobs: are you using double-buffer ??
Have you set your 'channel to bob/sprite' for all ??
Are you using the same amal-program for all the letters ??
You're sure you've started all the programs (I know...) ??
What channel-numbers on AMAL are you using ??
(Remember that each bob/sprite has got to have a seperate channel !!)

If you don't mind I'd like to see what you're trying to do, you can mail
(the part) program to me private and I'll try to figure something out for
you, I think it sounds quite strange...

-- 
Happy greetings, Yours..
__________________________________________________________________________
 /_  __/ __  / __  /\  ___\  __ \__  _\           aka. JENS VANG PETERSEN
  / / / /_/ / ____/  \ \___\  __ \ \ \  Nyvej 8, DK-4450 Jyderup, Denmark
 /_/ /_____/_/        \_____\_\ \_\ \_\             top_cat@post8.tele.dk
--------------------------------------------------------------------------
 Meets quality standards = It compiles without errors.
--------------------------------------------------------------------------


From amos-request@svcs1.digex.net Thu Sep 25 18:57:02 1997
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From: "Peter Clark" <clarkpeter@hotmail.com>
To: amos-list@access.digex.net
Subject: AMOS 3D thingy(OM)
Content-Type: text/plain
Date: Thu, 25 Sep 1997 15:03:35 PDT
Status: O
X-Status: 

Hello mailing list
     Please please please could someone please e-mail me a copy of the 
AMOS 3D object modeller OM. Cheers

    Pete
     _______________________
    |     Peter Clark       |
    |clarkpeter@hotmail.com |
    |  Magic Lamp Software  |
    |_______________________|
www.users.globalnet.co.uk/~clarkr/


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

From amos-request@svcs1.digex.net Fri Sep 26 06:17:12 1997
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From: "Lee." <l.a.atkins@uclan.ac.uk>
Organization: University of Central Lancashire
To: amos-list@access.digex.net
Date: Fri, 26 Sep 1997 09:19:51 GMT+0
Subject: Re:Mouse pointer/sprite 0 etc...
Priority: normal
X-mailer: Pegasus Mail for Windows (v2.33)
Message-ID: <61780D1B63@mail-gw.uclan.ac.uk>
Status: O
X-Status: 

When HD's dont boot first time (only after a reset) this is usually 
because the drive is slow at spinning up to speed.  Are you sure this 
isnt your problems?

More and more people are having this problem and the only way I know 
of of solving it is to either reboot or do a small hardware 
modification!


____________________________________
Lee Atkins.
L.A.ATKINS@UCLAN.AC.UK

IRC nick : EMBWBAM
________________________________________
Boiled beef and carrots!
________________________________________

From amos-request@svcs1.digex.net Sat Sep 27 07:27:00 1997
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Message-ID: <342A22D4.4062@psln.com>
Date: Thu, 25 Sep 1997 01:37:40 -0700
From: "John F. Rodgers" <jfr@psln.com>
X-Mailer: Mozilla 2.02E-KIT  (Win16; U)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Set Bob doesn't work right
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Status: O
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Hello,

I've been working with fonts and bobs in AmosPro.  By trial and error, I discovered that 
 setting a font, gr writing mode, or ink color only affects the current screen.  The 
user manual doesn't mention this.  Little things like this can waste a lot of time when 
your program doesn't perform as it ought to, because the commands don't perform as they 
are advertised.

Well, the same thing has happend with bobs.  I am trying to render out some text with 
outline and shadow.  My intent was to render it in color 7 (all bitplanes in 8 color 
mode), pick it up as a bob (#1), then set the bob mask screen planes to whatever color I 
want to stamp down.  It works if I position the bob with Bob 1,x,y,1 and then Put Bob.  
But only the first time.  Subsequent Bob masks do not perform properly.  I even tried 
picking up the bob again before setting the mask.  It still fails to perform as it 
ought.  Here is the code of a short test program:

Screen Open 0,320,200,8, : Curs Off : Flash Off
Screen 0
Cls 0
Palette $000,$222,$444,$666,$888,$AAA,$CCC,$EEE

Ink 7
Bar 0,150 To 49,159 : Rem Draw the image using all bitplanes (Color 7)

Get Bob 0,1,0,150 To 49,159

For C=1 To 7
Set Bob 1,-1,C,%11001010 : Rem Transparent color zero, BG redraw off
Bob 1,C*20,c*20,1
Put Bob
Wait Vbl
Next C

Wait Key

Edit


When I run this, all seven bob stampings use the first color mask value.  In this case, 
all of them are stamped in color zero (invisible against color zero BG).  Changing the 
loop to "For C=2 To 7" causes the bob to be drawn in color 2 seven times.

I thought perhaps picking the bob up each time might help, so I moved the line which 
picks up the bob to right before the Set Bob line, as follows:

...etc...

For C=0 To 7
Get Bob 0,1,0,150 To 49,159
Set Bob 1,-1,C,%11001010 : Rem Transparent color zero... etc

...etc...

This performs exactly as the original version, except for the extra time it takes to get 
the bob each time.

Does anyone know what is happening here?  Am I missing something obvious?  I am tearing 
hair out over these bobs.  What is the best way to pick up a single-color image and 
stamp it down in different colors?  What about Screen Copy?  Isn't there some sort of 
command which will just do a blitter operation, without bob banks and so forth?  It 
seems logical that an image using all bitplanes can be masked to draw any color you 
want.  Why can't I?

Sincerely,

John F. Rodgers
jfr@psln.com


From amos-request@svcs1.digex.net Sat Sep 27 07:12:53 1997
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Message-ID: <342A2BC7.5DF@psln.com>
Date: Thu, 25 Sep 1997 02:15:51 -0700
From: "John F. Rodgers" <jfr@psln.com>
X-Mailer: Mozilla 2.02E-KIT  (Win16; U)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Set Bob - I figured it out
Content-Type: text/plain; charset=us-ascii
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Status: O
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Hello,

I did a little more experimenting and found that the program I posted in 
my previous message will work properly if I add two lines after the Put 
Bob 1 and Wait Vbl commands:

Put Bob 1
Wait Vbl
Bob Off 1
Wait Vbl

Evidently, changing a bob's mask information while it is being displayed 
is a no-no.  Personally, I could do without the bob system and just use 
get and put commands to do simple image manipulation.  I've never 
programmed anything with bobs and Amal.  Just pick up an image, and stamp 
it down.  Kind of like DPaint's Brush...  But AMOS is still a great 
language.  I'm not complaining.  Not much, anyhow...

The Wait Vbl commands are necessary.  Otherwise the bobs do not stamp 
down in the right colors.  Does anyone know of a faster way to do this?  
I need to stamp down quite a few copies of my images, and Wait Vbl in 
between them slows it down!

Sincerely,

John F. Rodgers
jfr@psln.com


From amos-request@svcs1.digex.net Fri Sep 26 16:38:00 1997
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           id aa1206307; 26 Sep 97 16:46 BST
From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Anthony Sherratt <SHEZZOR@mail.talk-101.com>
CC: Amos List <amos-list@access.digex.net>
Date: Thu, 25 Sep 1997 16:41:13 -0000
Message-ID: <yam7207.695.2284824@post.demon.co.uk>
In-Reply-To: <yam7208.305.2014174240@mail.talk-101.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: _Switcher AMOS_ ????
MIME-Version: 1.0
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Status: O
X-Status: 

On 26-Sep-97, Anthony Sherratt wrote:
>Does anyone know what a '_Switcher AMOS_` is ?

It  switches  between  Amos  and  WB basically :) This also stops Amos
Multitasking with other Amos jobbbies too I belive!

`_AMOS  SWITCHER_'  is  just  a  name.  the actual TASK is called AMOS
(funnily enough).

Just  as  a  matter  of  interest,  if  you want to disguise your Amos
compiled  programs, load it into a binary editor (or hex one) and do a
search  for Amos. Alter all the AMOS text found to whatever you want -
even the `_AMOS Switcher_' and AMOS task names :)

(You  can  also find all your loaded extensions there too, rename them
if you want also.

I  think  the  GUI  Compiler does something similar and I might get my
Amos Compiler to automatically remove all Amos realted text too. (it's
all held in config files and CLI Header etc)

>Its just that my AMOS executable wont work. So I run Snoop_DOS and
>get something about a '_Swither AMOS_` being Failed ?!?!?

Snoop  Dossy  Dos!  Great proggy. BTW I've had this problem many times
with  Amos, mainly when trying to run another Amos compiled jobby from
within another Amos compiled proggy!

I take it your Monty game is doing something weird. Maybe a FONT can't
be found or an Assign etc.

ReCompile the code and try again (TEST it) before loading the Compiler
Shell  from  the  menu  as this sometimes helps out (so I've been told
many times via Amoszine :)

>I think it has something todo with it not finding the AMOS Task, can
>someone help me ?

The  AMOS task is found, but switching from WB to AMOS doesn't seem to
be working. Why not try and open a 640,256,8,hires screen 0. Make sure
the palette is altered to BLACK and cleared (ya don't want that crappy
default orange thingy rearing it's ugly head!!!)

Sometimes when an Amos compiled proggy doesn't have screen 0 opened as
it's first screen, this fault happens :(

Same  applies  to  if  you try to access fonts with no screen, failure
most times :(

Send  me  a  private  email  m8 and we'll discuss your problem in more
detail.  Dunno  why  ya never sent me a direct email about this in the
first place!!!

>The executable is compiled by the AMOSPro Complier/AMOSPro 2 if that
>helps ?

HeHeHe ; Does it ever?

Don't  worry  m8,  together  we'll sort it out and send a reply to the
list guyz in case they have the same probs in the future :)

CU L8R (Jimmy!)

Andy fae Glasga'

-- 
     _             _        _         _
    _)\        ____)\      _)\   _____)\   #cONTACT mE fOR mORE iNFO#
   /o \      /o____)    /o \ /o_____)  #oN aREA51 rELEASES aLSO.#
  //    \    // /  __    //    \\\ \____ 
 /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
\ __/ \___/\_________ /\___/ \ __//______/        Team *AMOS*
 Y                   Y        Y   Y      
L8R                  :                       #cOMING sOON'ish#
 .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
          -=<(aka SKiDZ/A51)>=-                      9T7


From amos-request@svcs1.digex.net Sat Sep 27 18:31:53 1997
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Message-ID: <342AD231.203F@psln.com>
Date: Thu, 25 Sep 1997 14:05:53 -0700
From: "John F. Rodgers" <jfr@psln.com>
X-Mailer: Mozilla 2.02E-KIT  (Win16; U)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re: Set Bob doesn't work right
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

> From your program it seemed pretty
>clear that you couldn't use Set Bob when you are already displaying it as
>was your previous explanation. Anyway heres a fix but there are other
>ways of getting around it too.
>
>Replace this:
> 
>> For C=1 To 7
>> Set Bob 1,-1,C,%11001010 : Rem Transparent color zero, BG redraw off
>> Bob 1,C*20,c*20,1
>> Put Bob
>> Wait Vbl
>> Next C
>
>With This:
> For C=1 To 7
> Set Bob C,-1,C,%11001010 : Rem Transparent color zero, BG redraw off
> Bob C,C*20,c*20,1
> Put Bob C
> Wait Vbl
> Bob Off C
> Next C

There has to be a Wait Vbl after the Bob Off command, or the thing doesn't display 
properly.

I found the section on Blocks in the Icons and Blocks section, and I've got it going ok, 
except I have another problem:

When stamping down a Block (or even the Bobs, when I was using them) over an existing 
image, if I mask the bitplanes, the new image doesn't replace the old, but where they 
intersect, the bitplanes are merged.  Obviously if I'm masking out a bitplane, and its 
bits are zero, it can't zero out the bits in the corresponding destination bitplane.  So 
I have to get the Block, stamp it down with a mask, pick it up again, then stamp it down 
with all bitplanes active.  Then it will overwrite the destination image.  This is to 
produce the effect of a shadow, then outline colors, then the face color of a graphic 
text font.  I could just use the Text command several times, but I'm going through a 
routine which allows kerning between characters, and it renders the text lines slow 
enough as it is.

Anyone have any suggestions for fast blitting of an image like this?

Sincerely,

John F. Rodgers
jfr@psln.com


From amos-request@svcs1.digex.net Fri Sep 26 12:42:32 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Anthony Sherratt <SHEZZOR@mail.talk-101.com>
CC: amos-list@access.digex.net
Date: Fri, 26 Sep 1997 08:19:48 +0500
Message-ID: <yam7208.2420.3871776@mail.redrose.net>
In-Reply-To: <yam7208.305.2014174240@mail.talk-101.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: _Switcher AMOS_ ????
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Anthony Sherratt, who
did thus comment on _Switcher AMOS_ ???? on the night of 26-Sep-97:

-> Does anyone know what a '_Switcher AMOS_` is ?

-> Its just that my AMOS executable wont work. So I run Snoop_DOS and
-> get something about a '_Swither AMOS_` being Failed ?!?!?

-> I think it has something todo with it not finding the AMOS Task, can
-> someone help me ?

-> The executable is compiled by the AMOSPro Complier/AMOSPro 2 if that
-> helps ?

The AMOS Switcher is the bit of code which "fires up" AMOS when you select a
compiled program to run. Its the bit which runs the interpreter so that it can
run your code (dont quote me though, i could be wrong).

Try to recompile your program, and also check that it runs from source format
in
the editor and try again.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 26 11:12:34 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 26 Sep 1997 08:21:52 +0500
Message-ID: <yam7208.2643.3871776@mail.redrose.net>
In-Reply-To: <61780D1B63@mail-gw.uclan.ac.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re:Mouse pointer/sprite 0 etc...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Lee., who did thus
comment on Re:Mouse pointer/sprite 0 etc... on the night of 26-Sep-97:
-> When HD's dont boot first time (only after a reset) this is usually 
-> because the drive is slow at spinning up to speed.  Are you sure this 
-> isnt your problems?

-> More and more people are having this problem and the only way I know 
-> of of solving it is to either reboot or do a small hardware 
-> modification!

I used to have the problem long before I got my HD, and was using just an
external disk drive. Wow, to think i used to do everything on floppies, hehe.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 26 08:03:19 1997
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From: Anthony Sherratt <SHEZZOR@mail.talk-101.com>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 26 Sep 1997 11:40:06 +0500
Message-ID: <yam7208.305.2014174240@mail.talk-101.com>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: _Switcher AMOS_ ????
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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X-MIME-Autoconverted: from base64 to 8bit by svcs1.digex.net id GAA23051
Status: O
X-Status: 

Does anyone know what a '_Switcher AMOS_` is ?

Its just that my AMOS executable wont work. So I run Snoop_DOS and
get something about a '_Swither AMOS_` being Failed ?!?!?

I think it has something todo with it not finding the AMOS Task, can
someone help me ?

The executable is compiled by the AMOSPro Complier/AMOSPro 2 if that
helps ?

Anthony Sherratt
-- 
     _       ____  ____`------------------------------------------
     /.\    / __/  / __,\      *http://www.talk-101.com/users/asp*
  ,_/ _\_ _/__ \_ /  ___/  OO
 ,_____/  Y_      Y_      o   #Monty The Wolf - OUT VERY SOON#     o
  |      [ ] |   [ ] | -- Oo.....................................O
  :   :   *DESIGN*  :   :  


From amos-request@svcs1.digex.net Fri Sep 26 15:59:56 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 26 Sep 1997 12:27:09 +0500
Message-ID: <yam7208.484.4417792@mail.redrose.net>
In-Reply-To: <342C1397.372F@asdo.se>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re:Mouse pointer/sprite 0 etc...
MIME-Version: 1.0
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Status: O
X-Status: 

The man most directly responsible for this twaddle was Magnus Sjberg, who did
thus comment on Re:Mouse pointer/sprite 0 etc... on the night of 27-Sep-97:
-> >When HD's dont boot first time (only after a reset) this is usually
-> >because the drive is slow at spinning up to speed.  Are you sure this
-> >isnt your problems?

-> AFAIK this was fixed when they released KS3.1 as they extended the
-> delay for the HD's spin-up.

Yes, they did even with 3.0  When I had my A600 on a HD, the delay from reset
to
disk clicking was about 1 second. Upon doing it on my A1200, it was increased
to
about 5 or 6 seconds.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 26 14:27:16 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Fri, 26 Sep 1997 12:29:57 +0500
Message-ID: <yam7208.2860.4417792@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: AMOSPro Compiler for sale
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

I am now awaiting the conformation of the order I have placed for several
copies
of the AMOSPro Compiler, and updater disk. I have also asked about getting
hold
of the AMOSPro V2 itself.

If anyone wants to purchase from me for either of these products, please get
in
touch with me. First come will be first served with the first few copies I
receive. I will order more if the interest is great.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Fri Sep 26 13:26:58 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 26 Sep 1997 09:39:07 -0500
Message-ID: <yam7208.364.4927464@huron.net>
In-Reply-To: <yam7206.826.139738984@cu.cu-muc.de>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: STD IN/OUT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Sep-97, Chris Hodges wrote:
>> I would like to see five commands in an extension:
>> Std In Open
>> Std Out Open
>> Std Close
>> Std Input
>> Std Output
>' Written by Chris Hodges
>'Amos To Back  

<SNIP>

That's pretty much what I use now, Chris. If there is a fail in the prg before
closing the channels, Lockup! I'd like someone to put them into an extension
so the prg will be less lockup prone.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Fri Sep 26 12:17:39 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Fri, 26 Sep 1997 09:40:38 -0500
Message-ID: <yam7208.1905.4927464@huron.net>
In-Reply-To: <92710002@rydh.bengtsfors.se>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Cap'n Bubba
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Sep-97, Johannes Rydh wrote:
>> The fact that you don't think the programs are AMOS gives you an idea of
>> how the CBATNAM game will look.
>So you mean the programs really are in AMOS format? I mean so you can load
>them in AMOS?

No, they are compiled. It makes it easier for beta testing and such if you
don't have to load the interpreter.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 27 15:23:09 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Mush <mushypd@redrose.net>
CC: Amos List <amos-list@access.digex.net>
Date: Fri, 26 Sep 1997 15:59:11 -0000
Message-ID: <yam7208.556.3006048@post.demon.co.uk>
In-Reply-To: <yam7208.2860.4417792@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: Re: AMOSPro Compiler for sale
MIME-Version: 1.0
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On 26-Sep-97, Mush wrote:

>I am now awaiting the conformation of the order I have placed for
>several copies of the AMOSPro Compiler, and updater disk.  I have
>also asked about getting hold of the AMOSPro V2 itself.

You'll  be very lucky to get hold of Amos Pro V2 m8 :( Steve Bye tried
once  before  from Europress and didn't get anywhere. The reproduction
of  the  manual  would have cost too much to produce for Steve to make
any profit from sales after paying Europress royalties!

What are your plans for getting hold of it?

Surely  an  idea  would  be  for  Europress  to just use an Amigaguide
instead of the printed manual?

Put this to them maybe :)

I  believe  Phil at 5D is supplying you with the Compiler? He's a fine
chappy indeed and you should have no probs there :)

>If anyone wants to purchase from me for either of these products,
>please get in touch with me. First come will be first served with
>the first few copies I receive. I will order more if the interest
>is great.

I'm  not interested m8! Sorry, but I bought both when they were widely
available.  I  also have another copy of the Compiler which i got from
Steve  as  a freebie to give away as a prize for Amoszine. But Az dies
and I was left with it!!!

I'll  maybe  offer  it  in  a  compo  in another disk mag. AREA 51 are
currently producing an Amos disk mag called Saucey Blighters and issue
one is now available. Seeing as I'm a member of AREA 51 (SKiDZ/A51), I
guess I should really offer them the compiler for the disk mag.

(BTW  It's  Shaun  Watters (Zamara/A51) who is behind the disk mag and
not me.)

If  you  wanna  shove  a few ads in it (or any of our other disk mags,
such as Beyond The Frontier), send an email to me and I'll get them in
there for ya for FREE :)

-- 
     _             _        _         _
    _)\        ____)\      _)\   _____)\   #cONTACT mE fOR mORE iNFO#
   /o \      /o____)    /o \ /o_____)  #oN aREA51 rELEASES aLSO.#
  //    \    // /  __    //    \\\ \____ 
 /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
\ __/ \___/\_________ /\___/ \ __//______/        Team *AMOS*
 Y                   Y        Y   Y      
L8R                  :                       #cOMING sOON'ish#
 .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
          -=<(aka SKiDZ/A51)>=-                      9T7


From amos-request@svcs1.digex.net Fri Sep 26 11:16:41 1997
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Date: Fri, 26 Sep 1997 20:57:11 +0100
From: Magnus Sj=?iso-8859-1?Q?=F6?=berg <magnus.sjoberg@asdo.se>
X-Mailer: Mozilla 2.02 (Win16; I)
MIME-Version: 1.0
To: amos-list@access.digex.net
Subject: Re:Mouse pointer/sprite 0 etc...
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

>When HD's dont boot first time (only after a reset) this is usually
>because the drive is slow at spinning up to speed.  Are you sure this
>isnt your problems?
>
>More and more people are having this problem and the only way I know
>of of solving it is to either reboot or do a small hardware
>modification!

AFAIK this was fixed when they released KS3.1 as they extended the
delay for the HD's spin-up.

From amos-request@svcs1.digex.net Sat Sep 27 14:16:51 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Jamie Bentley <sniper@technet2000.com.au>
CC: amos-list@access.digex.net
Date: Sat, 27 Sep 1997 12:38:14 +0500
Message-ID: <yam7209.703.4590096@mail.redrose.net>
In-Reply-To: <yam7209.1523.272034320@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Palette swapping, changing...
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Jamie Bentley, who did
thus comment on Palette swapping, changing... on the night of 27-Sep-97:
->  Hi guys,

->  I'm trying to work out how to use palette organising, like in Mk2 and any
-> beat em up.

->  Each character uses 16 cols, but I need it so they can take up wither the
-> first 16, or the next 16 cols, even if they aren't actually MADE in that
-> palette (so character 1 uses the first 16 colours and the next characters
uses
-> the next 16, but they were both drawn using a  different palette).

->  HOW THE HELL DO I DO THIS?

This is extremely simple to do when you come to think about it. You will need
to
make a "Remapping" routine which scans the RGB colour of the true sprite, and
will re-draw to the screen the nearest equivalent in the qctual palette.

You would paste the sprite on one screen, and use FPoint to get its colour
value, and on the new screen with the new palette, you would plot in exactly
the
same place, with the equivalentt colour, then GET BOB to read it into the temp
space for the characters.

Providing you dont have masses of sprites, or ones that arent too big, this
procedure could be greatly optimized to run very quickly, and even quicker is
you use a bank and the MULTI PLOT in the Falcon extension.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 27 14:46:06 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Sat, 27 Sep 1997 12:50:35 +0500
Message-ID: <yam7209.1771.4590096@mail.redrose.net>
In-Reply-To: <yam7209.1198.5564672@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Help
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Help on the night of 27-Sep-97:
-> Once you have a listview array going, how do you delete items from it? The
gui
-> set command looks like the one, but how does it owrk? Pietro's docs suck.

OK, i'll reply back to the list with this one also, as its quite an
interesting
subject to work from.

The GUI Extension (as we know) has an excellent function of being able to
display a rather good set of listviews, all completely independant of
themselves. One of the features which wasnt covered with the above extension,
was removing Items from it.

The removal process is really quite simple, you must simply remove the item
from
the array in which you are mirroring, and move the next item down up to where
the old one is, otherwise it will mess up the variables of the listview, for
example, my array could be :

   1
   2
   3
   4
   5

And I want to remove line 3, so I would make the position in the array null,
and
move everything up, so the array would look like:

   1
   2
   4
   5

Also remember, that the array MUST start at position 0 in the listview, and if
you leve a blank line in between lines, even though you are clicking on them
in
the listview, it skips blanks when drawing, and doesnt incrememnt its position
in the array, so if the first 3 lines were blank, followed by some text, then
the first line in the listview would be the first line of text, and clicking
on
it, using GUI READ to get where in the listview it is, would return 0 as your
hitting the first item on display.

Using the above method is OK, but you must proceed to re-display the listview
in
order for it to be displayed on the screen correctly.

If anyone has anymore questions about the GUI extension, please feel free to
ask
me about them.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 27 05:50:31 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 18:57:30 +1000
Message-ID: <yam7209.1523.272034320@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Palette swapping, changing...
MIME-Version: 1.0
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Status: O
X-Status: 

 Hi guys,

 I'm trying to work out how to use palette organising, like in Mk2 and any beat em up.

 Each character uses 16 cols, but I need it so they can take up wither the first 16, or the next 16 cols, even if they aren't actually MADE in that palette (so character 1 uses the first 16 colours and the next characters uses the next 16, but they were both drawn using a  different palette).

 HOW THE HELL DO I DO THIS?

 *** SNIPER PRODUCTIONS ***

 JAMIE BENTLEY

 =B^)


From amos-request@svcs1.digex.net Sat Sep 27 19:38:04 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Pietro Ghizzoni <ghizzo@agonet.it>, Amos-List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 16:06:29 +0500
Message-ID: <yam7209.1454.4589672@mail.redrose.net>
In-Reply-To: <yam7209.2193.2014823272@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: GUI goes on
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Pietro Ghizzoni, who
did thus comment on Re: GUI goes on on the night of 28-Sep-97:

-> >I use a CLI window and DOSCALL so the program will re-open when the window
is
-> >closed/something entered specific, this way, i free all processor time,
eve
-> >from
-> >within AMOS as the DOSCALL locks AMOS till a window activity occurs.


-> Why???

-> Gui Iconify 1 : A=Gui Wait


-> can do it with the same result.

Yes, but I wasnt using the GUI Extension at this time, so had to rely on
simpler
commands from basic AMOS structure. Ill use this method in MLM though.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sat Sep 27 13:58:56 1997
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To: "AMOS List" <amos-list@access.digex.net>
From: "Johannes Rydh" <johannes@ibrium.se>
Date: Sat, 27 Sep 1997 14:13:25 +0100
Reply-To: "AMOS List" <amos-list@access.digex.net>
X-Mailer: PINT v2.2 (24.6.97)
Subject: Interface Program
Message-ID: <92710028@rydh.bengtsfors.se>
Status: O
X-Status: 

Hi!

Is anyone interested in doing a AMOS Program, an Interface editor, I mean so that you can place, move and delete things with the mouse? No code.

I'm really tired of coding Interface in the editor myself. I have many times thinked of doing this kind of program myself, but i dont know so much about Interface.

The program could also have an option, that allows the user to edit the code in an extern (or even intern) editor. I don't know if you're able to load and run Interface programs in ASCII in AMOS, but you could else use this program as an Accessory (AMOSPro) and then copy the code directy into the amos editor.

Anyone interested? I dont know much about AMOS Interface myself, else I would do it. Perhaps I'll learn and do it myself sometime? Who knows...


---

Regards, Johannes Rydh


From amos-request@svcs1.digex.net Sat Sep 27 14:47:11 1997
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 Sat, 27 Sep 1997 12:15:47 -0400
Message-ID: <B0000111750@mailhost.sosbbs.com>
From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: <sniper@technet2000.com.au>, "AMOS HELP" <amos-list@access.digex.net>
Subject: Re: Palette swapping, changing...
Date: Sat, 27 Sep 1997 12:21:03 -0400
X-MSMail-Priority: Normal
X-Priority: 3
X-Mailer: Microsoft Internet Mail 4.70.1155
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
Status: O
X-Status: 

>  Hi guys,

Hello...

 
> I'm trying to work out how to use palette organising, like in Mk2 and any
> beat em up.

Useful in many projects.

 
> Each character uses 16 cols, but I need it so they can take up either the
> first 16, or the next 16 cols, even if they aren't actually MADE in that
> palette (so character 1 uses the first 16 colours and the next characters
> uses the next 16, but they were both drawn using a  different palette).

Yes, this would be ideal for many situations.


>  HOW THE HELL DO I DO THIS?

You have two primary options:

Option #1 - Store TWO GFX/ANIM Sets on disk (harddisk preferrably)
   Now, you can simply load in the desired GFX-Set. Say character 1 uses
   the first 16 colors, so you load in CHAR1GfxSet1.

Advantages are SPEED and EASE of use.
Disadvantages are DOUBLE memory requirements for your GFX/ANIMs.


Option #2 - Dynamically create each GFX-Set as needed. This would 
essentially involve a simple image-palette remapping routine. In this case,
you would load in a character and then remap all of the char's images to
use the first or second set of 16 colors as needed.

Advantages are FLEXIBILITY and LOW MEMORY OVERHEAD.
Disadvantages are LARGE DELAYS while the chars are remapped.


If it was me, I'd probably choose the second option. It would allow the
most control and flexibility. This routine could also be re-used in future
projects.

If you need some assistance implementing the second option then just let
me know...

Or, you might prefer the first option. In this case you'd just create all
of your images for the characters. Then go into a GOOD Paint program like
PPaint and remap all the images to the first 16 colors to create the
LowerGFXSet and then remap all the images to the last 16 colors to create
the UpperGFXSet.

Anyway, I hope this helps...

 
 
Take Care
GARFIELD


From amos-request@svcs1.digex.net Sat Sep 27 17:32:43 1997
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          ID# 0-33929U70000L2S50) with ESMTP id AAA23351;
          Sat, 27 Sep 1997 20:41:35 +0100
From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 27 Sep 97 17:48:10 +0000
Subject: Re: Set Bob - I figured it out
Message-Id: <342D46DA.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <342A2BC7.5DF@psln.com>
To: "JohnF.Rodgers"<jfr@psln.com>, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

> Evidently, changing a bob's mask information while it is being displayed 
> is a no-no.

No, otherwise things would get all messed up when you have displayed
it, saved its background and then decided not to use that background.

> Personally, I could do without the bob system and just use 
> get and put commands to do simple image manipulation.

Then why not use Paste Bob or Paste Icon or the other similar
commands?

> The Wait Vbl commands are necessary.  Otherwise the bobs do not stamp 
> down in the right colors.  Does anyone know of a faster way to do this?  
> I need to stamp down quite a few copies of my images, and Wait Vbl in 
> between them slows it down!

Wait Vbl causes the program to wait until the screen has been
displayed. If you don't do this then the screen will swap (as in
double buffering) when half a redraw is complete and it will flicker.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Sep 27 18:22:55 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 27 Sep 97 17:58:52 +0000
Subject: Re: Set Bob doesn't work right
Message-Id: <342D495C.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <342A22D4.4062@psln.com>
To: "JohnF.Rodgers"<jfr@psln.com>, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

> I've been working with fonts and bobs in AmosPro.  By trial and error, I discovered that 
>  setting a font, gr writing mode, or ink color only affects the current screen.  The 
> user manual doesn't mention this.  Little things like this can waste a lot of time when 
> your program doesn't perform as it ought to, because the commands don't perform as they 
> are advertised.

sorry :)

Actually its pretty obvious. If those commands set it for EVERY screen then
you would have to keep changing them for every screen operation which would
slow your program down and then you'd still complain.
 
> Well, the same thing has happend with bobs.  I am trying to render out some text with 
> outline and shadow.  My intent was to render it in color 7 (all bitplanes in 8 color 
> mode), pick it up as a bob (#1), then set the bob mask screen planes to whatever color I 
> want to stamp down.  It works if I position the bob with Bob 1,x,y,1 and then Put Bob.  
> But only the first time.  Subsequent Bob masks do not perform properly.  I even tried 
> picking up the bob again before setting the mask.  It still fails to perform as it 
> ought.  Here is the code of a short test program:

Right. This is a bug which I've been having problems with too. If you use the same
bob for different things (I know what they are put are too complicated to be bothered
explaining them now) then they mess up. From your program it seemed pretty
clear that you couldn't use Set Bob when you are already displaying it as
was your previous explanation. Anyway heres a fix but there are other
ways of getting around it too.

Replace this:
 
> For C=1 To 7
> Set Bob 1,-1,C,%11001010 : Rem Transparent color zero, BG redraw off
> Bob 1,C*20,c*20,1
> Put Bob
> Wait Vbl
> Next C

With This:
 For C=1 To 7
 Set Bob C,-1,C,%11001010 : Rem Transparent color zero, BG redraw off
 Bob C,C*20,c*20,1
 Put Bob C
 Wait Vbl
 Bob Off C
 Next C

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Sep 27 17:35:12 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 27 Sep 97 18:02:33 +0000
Subject: Re: Palette swapping, changing...
Message-Id: <342D4A39.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7209.1523.272034320@marvin.technet2000.com.au>
To: sniper@technet2000.com.au, amos-list@access.digex.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status: 

>  I'm trying to work out how to use palette organising, like in Mk2 and any beat em up.
> 
>  Each character uses 16 cols, but I need it so they can take up wither the first 16, or the next 16 cols, even if they aren't actually MADE in that palette (so character 1 uses the first 16 colours and the next characters uses the next 16, but they were both drawn using a  different palette).
> 
>  HOW THE HELL DO I DO THIS?

Well heres two possabilities which mya or may not be practical.

1.Sprites use colours 16-31 so if one character was a bob and the other a
sprite then they would have the colours as you described.

2.Load the character bob bank and open a hidden temporary screen. Display each one
and alter any colour to be 16+ whatever it is currently. Then Get the bob over
the current image. May be slow but if you saved the bank afterwards you could
just load that one in from then on.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Sat Sep 27 17:05:15 1997
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	Sat, 27 Sep 1997 21:03:13 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Mush <mushypd@redrose.net>, Amos-List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:39:43 +0100
Message-ID: <yam7209.2193.2014823272@mail.agonet.it>
In-Reply-To: <yam7201.2042.3865224@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI goes on
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 19-Set-97, Mush wrote: Re: GUI goes on

>-> How about a REAL iconify? You know, an actual icon? MUI (sucks) does it,
so
>-> why not the GUI extension? If not in GUI, does anyone know how it is done?

>Yes, would be a good feature to see, especially if you could have the image
>stored in a bob/sprite, and be able to pick from the bank.

>I use a CLI window and DOSCALL so the program will re-open when the window is
>closed/something entered specific, this way, i free all processor time, eve
>from
>within AMOS as the DOSCALL locks AMOS till a window activity occurs.


Why???

Gui Iconify 1 : A=Gui Wait


can do it with the same result.


-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Sep 27 16:30:37 1997
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	Sat, 27 Sep 1997 21:03:08 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Mush <mushypd@redrose.net>, Amos-List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:40:01 +0100
Message-ID: <yam7209.62.2014823272@mail.agonet.it>
In-Reply-To: <yam7201.2910.4418856@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Question/Problem
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 18-Set-97, Mush wrote: GUI Question/Problem


>Is there a way to tell the GUI extension to shut up for say, 30 seconds,
>without
>a massive suck on the processor. One of the modules is a statistics viewer,
>which will update every 30 seconds (or whatever the user sets). I can do it,
>just wondered how the GUI Extension would see the less CPU using time and
>method.


I've already added this command in the GUI Extension 1.63. At the moment
you can use the dos.library Delay() function.

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Sep 27 17:47:04 1997
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	Sat, 27 Sep 1997 21:03:04 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: "Mr. Giark To You" <joehick@golden.net>,
        Amos-List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:40:26 +0100
Message-ID: <yam7209.1308.2014823272@mail.agonet.it>
In-Reply-To: <yam7200.97.4926056@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Design
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 18-Set-97, Mr. Giark To You wrote: Re: GUI Design


>No, it's that sometimes, the proportional font is actually wider than the
>topaz font.

NO! The XHelvetica/11 is bigger, but the topaz/8 is wider than it!

>On a different note, how does the Tcp work? For my bot, I need to read in a
>line of text, process it, read in the next.

>Now, the size of the lines will vary, so what happens when I read a line
>calling a set number of bytes? I figure I should use 256 for the size, as
>that's the max size of a single IRC line. But, will the buffer grab part of
>the next line too? I don't think it will, but an explanation of how the TCP
>commands work (not how you use them, I got that part) would be nice.

The IRC server send you the lines separately.... using different Tcp
Read call you'll get them without problems. Tcp Code will tell you the size of
the received line.

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Sep 27 16:57:26 1997
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	Sat, 27 Sep 1997 21:03:00 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: "Mr. Giark To You" <joehick@golden.net>,
        Amos-List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:40:42 +0100
Message-ID: <yam7209.2103.2014823272@mail.agonet.it>
In-Reply-To: <yam7198.425.3839064@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI Design
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 16-Set-97, Mr. Giark To You wrote: GUI Design

>Your GUI needs to be designed on a non-interlace screen, otherwise the
heights
>will be munched.

Yes... you must create your GUI in:

- a PAL Hires-NOLACE screen
- using the Topaz/8 font

after the GUI Extension will adapt automatically for you the GUI to the
current resolution and screen font


>The width is still not coming out right. I design it 640 wide, but it shows
up
>about 500 wide, but that may be the font sensitivity.

Of course.... your WB fonts are smaller than the Topaz/8! Yes.. the
XHelvetica/11 are smaller! because they aren't a fixed width fonts like
topaz.

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: "Mr. Giark To You" <joehick@golden.net>,
        Amos-List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:40:56 +0100
Message-ID: <yam7209.2846.2014823272@mail.agonet.it>
In-Reply-To: <yam7205.114.4926328@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: STD IN/OUT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 23-Set-97, Mr. Giark To You wrote: STD IN/OUT

>To extension writers (especially Pietro)

>I would like to see five commands in an extension:

>Std In Open
>Std Out Open
>Std Close
>Std Input
>Std Output

OK... no problem.. you'll find these commands in the GUI Extension v 1.63

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Sep 27 16:36:12 1997
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	Sat, 27 Sep 1997 21:02:52 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Mush <mushypd@redrose.net>, Amos-List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:41:23 +0100
Message-ID: <yam7209.1168.2014823272@mail.agonet.it>
In-Reply-To: <yam7206.1416.3926928@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Centering Windows
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 24-Set-97, Mush wrote: Centering Windows

>Is there a way to tell GadToolsBox to center its windows directly in the
>middle
>of the screen. Ive tried looking for such a flag and cant immediately see it.

>Not really AMOS related, but it is for an AMOS project in the GUI Extension.


No... you can't do it using te GadToolsBox... i'll add this command in the
GUI Extension ;)


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Sep 27 17:56:50 1997
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	Sat, 27 Sep 1997 21:02:35 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: "Mr. Giark To You" <joehick@golden.net>,
        Amos-List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:42:35 +0100
Message-ID: <yam7209.1753.2014823272@mail.agonet.it>
In-Reply-To: <yam7207.1739.4966912@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: GUI kablooie
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 25-Set-97, Mr. Giark To You wrote: Re: GUI kablooie


>Now, I have a new problem. Using Tcp Read gives me far too much data at once
>and in the wrong format as well. For IRC I really need a Tcp Read Line$
>command that would only read from the port the next LINE, not # of
characters.
>I've sent the details to Pietro and I hope he will add this command. As it
is,
>not only does it give too much info, it seems to strip the CR-LF that
>indicates the end of an IRC line, making it impossible to parse the IRC
>commands properly.

Mmmmhhh.... probably your're using the command in the wrong way. If your
BOT works using the TCP: device, it *must* works with the GUI Extension too.

It isn't a handicap the possibility to specify the # of bytes to
download... if i remember correctly the maximum length of a IRC string is
256 chars (right?)... and so for example Tcp Read(1,Start(10),256) is the
best choice.

When the IRC server will send you the string, you must simply read it:

A=Gui Wait


IF A=-9 : Rem TCP/IP datas received

   IRC$=Peek$(Tcp Buffer,Tcp Code)

EndIf


Tcp Code indicates the number of bytes received (i.e the string length). It
isn't neccesary 256... in this case 256 is the maximum number of bytes to
download... if only 100 bytes are available, only 100 bytes will be
downloaded ;)

-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sat Sep 27 22:35:18 1997
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	for <amos-list@access.digex.net>; Sat, 27 Sep 1997 20:34:19 -0400
From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:25:17 -0500
Message-ID: <yam7209.855.5470544@huron.net>
In-Reply-To: <yam7209.2193.2014823272@mail.agonet.it>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI goes on
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Sep-97, Pietro Ghizzoni wrote:
>>-> How about a REAL iconify? You know, an actual icon
>>Yes, would be a good feature to see, especially if you could have the image
>>stored in a bob/sprite, and be able to pick from the bank.
>Gui Iconify 1 : A=Gui Wait
>can do it with the same result.

No, it does not do the same thing. It's NOT an icon. Definitely not from a
sprite, though. Someone should look into how an icon is put on the screen when
you iconify. It should do like the MUI(sucks) ones do. You can set the icon
for it to use.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 27 22:35:59 1997
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	for <amos-list@access.digex.net>; Sat, 27 Sep 1997 20:34:26 -0400
From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:30:00 -0500
Message-ID: <yam7209.22.5470544@huron.net>
In-Reply-To: <yam7209.1308.2014823272@mail.agonet.it>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI Design
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Sep-97, Pietro Ghizzoni wrote:
>>No, it's that sometimes, the proportional font is actually wider than the
>>topaz font.
>NO! The XHelvetica/11 is bigger, but the topaz/8 is wider than it!

YES. Try making a button that is exactly wide enough for `Connect' in topaz/8.
It will be too small in width to fit the text of the word in Helvetica.
Proportional does not alwys mean smaller.

>>Now, the size of the lines will vary, so what happens when I read a line
>>calling a set number of bytes?

What happens so far is that the next line gets tagged in as well. This makes
the IRC commands totally screwed up.

>The IRC server send you the lines separately.... using different Tcp
>Read call you'll get them without problems. Tcp Code will tell you the size
of
>the received line.

How? None of your commands terminate at the eol character. The IRC sometimes
sends 6 or 7 lines at once, like at log on, and the Tcp read mushes them all
together. It seems to strip the cr-lf out too, so I can't parse the lines at
all.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 27 22:03:56 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:32:26 -0500
Message-ID: <yam7209.1347.5470544@huron.net>
In-Reply-To: <yam7209.2846.2014823272@mail.agonet.it>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: STD IN/OUT
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Sep-97, Pietro Ghizzoni wrote:
>>I would like to see five commands in an extension:
>>Std In Open
>>Std Out Open
>>Std Close
>>Std Input
>>Std Output
>OK... no problem.. you'll find these commands in the GUI Extension v 1.63


Asynchronous?

Now, they need to work for CNet BBS and such, not just CON: Some of the ones
I've tried don't, but you seem to know what you are doing, Pietro.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sat Sep 27 22:46:02 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sat, 27 Sep 1997 20:36:07 -0500
Message-ID: <yam7209.375.5470544@huron.net>
In-Reply-To: <yam7209.1753.2014823272@mail.agonet.it>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI kablooie
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Sep-97, Pietro Ghizzoni wrote:
>>Now, I have a new problem. Using Tcp Read gives me far too much data at once
>>and in the wrong format as well. For IRC I really need a Tcp Read Line$
>>command that would only read from the port the next LINE, not # of
>>characters.
>>not only does it give too much info, it seems to strip the CR-LF that
>>indicates the end of an IRC line, making it impossible to parse the IRC
>>commands properly.
>Mmmmhhh.... probably your're using the command in the wrong way. If your
>BOT works using the TCP: device, it *must* works with the GUI Extension too.

That's what I thought too.

>It isn't a handicap the possibility to specify the # of bytes to
>download... if i remember correctly the maximum length of a IRC string is
>256 chars (right?)... and so for example Tcp Read(1,Start(10),256) is the
>best choice.
>When the IRC server will send you the string, you must simply read it:
>A=Gui Wait
>IF A=-9 : Rem TCP/IP datas received
>   IRC$=Peek$(Tcp Buffer,Tcp Code)
>EndIf
>Tcp Code indicates the number of bytes received (i.e the string length). It
>isn't neccesary 256... in this case 256 is the maximum number of bytes to
>download... if only 100 bytes are available, only 100 bytes will be
>downloaded ;)

But, if the IRC sends me 5 lines before I read the port, it mushes them all
together. Maybe I have something backwards. I'll try it again, and if the
error continues, I'll send you the code to look at.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Sun Sep 28 00:38:00 1997
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From: Jamie Bentley <sniper@technet2000.com.au>
Reply-To: sniper@technet2000.com.au
To: AMOS HELP <amos-list@access.digex.net>
Date: Sun, 28 Sep 1997 13:38:58 +1000
Message-ID: <yam7210.2947.270791160@marvin.technet2000.com.au>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Organization: sniper productions
Subject: Graphics for offer
MIME-Version: 1.0
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Status: RO
X-Status: 

 Hi all...

 Especially the guy who made Hanger 18.. I forgot to mention that I'm a pro-animator/graphic artist, and I would be more than happy to donate to you graphics for your programs/games.

 Thats all (provided my name gets in the credits).
 
 *** SNIPER PRODUCTIONS ***

 JAMIE BENTLEY

 =B^)


From amos-request@svcs1.digex.net Sun Sep 28 06:33:04 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Mush <mushypd@redrose.net>, "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Sun, 28 Sep 1997 06:52:19 +0100
Message-ID: <yam7210.960.2015658040@mail.agonet.it>
In-Reply-To: <yam7209.1771.4590096@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Help
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 27-Set-97, Mush wrote: Re: Help

>The GUI Extension (as we know) has an excellent function of being able to
>display a rather good set of listviews, all completely independant of
>themselves. One of the features which wasnt covered with the above extension,
>was removing Items from it.

???? Very easy ...reset the item i.e. A$(3)="" and refresh the listview
using Gui Set.

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Sun Sep 28 18:38:49 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Pietro Ghizzoni <ghizzo@agonet.it>,
        "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Sun, 28 Sep 1997 15:15:37 +0500
Message-ID: <yam7210.1893.3807440@mail.redrose.net>
In-Reply-To: <yam7210.960.2015658040@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Help
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Pietro Ghizzoni, who
did thus comment on Re: Help on the night of 28-Sep-97:
-> On 27-Set-97, Mush wrote: Re: Help

-> >The GUI Extension (as we know) has an excellent function of being able to
-> >display a rather good set of listviews, all completely independant of
-> >themselves. One of the features which wasnt covered with the above
extension,
-> >was removing Items from it.

I know how to do it, but the way giark wanted to do it, was to make the lists
so
that if the values underneath that were clicked, the program would be stored
with the right name. The method here will place a blank line in the array, and
mess up the GUI READ function.

The mail I sent fully explained the problem, and the solution. I should do
this
as one of the 1.63 examples.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Sun Sep 28 15:06:26 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Sun, 28 Sep 1997 11:29:53 -0500
Message-ID: <yam7210.2658.4933720@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Tcp
MIME-Version: 1.0
Content-type: multipart/mixed; boundary="BOUNDARY.7210.2658.4933720.2"
Status: O
X-Status: 

Warning: This is a message in MIME format. Your mail reader does not
support MIME. Some parts of this message will be readable as plain text.
To see the rest, you will need to upgrade your mail reader.

This message was composed on an Amiga using the YAM mailer.
YAM is available at http://bitcom.ch/~mbeck/

--BOUNDARY.7210.2658.4933720.2
Content-Type: text/plain

The latest version of the TCP commands from Pietro's GUI extension. Some are
already there, some are in V1.63.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'

--BOUNDARY.7210.2658.4933720.2
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4<R!C;VUM86YD+@I`14Y$3D]$10H@1
``
end
size 9380

--BOUNDARY.7210.2658.4933720.2--



From amos-request@svcs1.digex.net Mon Sep 29 02:16:45 1997
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	by mago.agonet.it (8.8.5/8.8.5) with SMTP id GAA02283;
	Mon, 29 Sep 1997 06:44:29 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: joehick@golden.net, Amos-List <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 06:33:18 +0100
Message-ID: <yam7211.933.2014812784@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: TCP command needed
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi!

Ok Giark.. you've win :))  Now there is a new TCP command in the GUI
Extension:

A$=Tcp Line$(<channel>)

It reads a line of text from the specified channel. Like Tcp Get you can
specify the timeout period using Tcp Limit.
 
-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Sep 29 06:49:49 1997
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	for <amos-list@access.digex.net>; Mon, 29 Sep 1997 12:08:36 +0200 (CEST)
Date: Mon, 29 Sep 1997 12:08:36 +0200 (CEST)
Message-Id: <199709291008.MAA22612@vux.alingsas.se>
X-Sender: pet6fal@vux.alingsas.se
X-Mailer: Windows Eudora Light Version 1.5.2
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
To: amos-list@access.digex.net
From: Peter Falkesand <peter.falkesand@vux.alingsas.se>
Subject: Hex
Status: RO
X-Status: 

Hi all.!

I'm thinking of doing a Hiscore merger for Poing5.. BUT!!

It saves the score in HEX format.. Or something.. I'm wondering if anyone know 
how to read hex from a position in the hiscore file..

(Download poing5 from aminet and take a look)..

I need that merger..!!!
.----------------------------------------------------------------.
|  Peter Falkesand                         __  /// Amiga 12OO    |
|  E-Mail:falkesnd@hem2.passagen.se        \\\/// 'O3O  5OMhz    |
|   Projects:                               \/// 34MB - 33k6     |
|        The Miners,Soccer Manager,Poing5 Hiscore Merger         |
|                                                                |
|                                                                |
|                                                                |
|                                                                |
`----------------------------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 29 14:23:58 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: amos-list@access.digex.net
Date: Mon, 29 Sep 1997 09:13:47 +0500
Message-ID: <yam7211.2357.4419000@mail.redrose.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Free FTP Space up for grabs
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Im offering free FTP space to anyone who wants it, if they are interested. All
you need do is supply me with a name for the site (no spaces, no more than 15
characters) so that in the FTP client, you can enter its volume. For example,
say I picked the name Mushroom_PD, in my FTP client in the section where the
path goes, to enter it I would enter:

Mushroom_PD:

And your directory would be listed. At this time, I havent figured out how to
make wu-ftpd accept any entries I enter into it to allow names and passwords,
and transport it to various directories etc. Anyone who knows how to do this,
knowledge will be appreciated.

In the meantime, files will have to be emailed to me, or DCC on IRC. The site
is
usually up from 7.30am to around 4pm (usually later) EST, or 12.30pm to 9.00pm
Great Britain time. At weekends, its usually up for a lot longer, and most
nights, I leave my Amiga online from 11pm onwards.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep 29 22:58:31 1997
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From: Cori Skagen <cskagen@ican.net>
Reply-To: cskagen@ican.net
To: amos-list@access.digex.net
Date: Mon, 29 Sep 1997 12:59:40 +0500
Message-ID: <yam7211.2038.3560152@mail.ican.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: none
Subject: arrary searching help required
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

Hi all,

I'm trying to write a file requester, and I need a way of searching through
the list, and updating its position in the requester according to what I type
in the filename.  For an example, look at either asl or reqtools requesters,
they both do this, any ideas?

The 'match' command seems to be useless in this case, since it seems to do
only whole strings and I need to do a partial string search.

I don't want to search the entire array, as this would be inefficent and slow,
I need a sort of a shell sort routine, but instead of sorting it searches
instead.

Any help would be appreciated.

-- 
~~~~~~~~~~~~~~~~~~~~~~~~~
Cori Skagen

cskagen@ican.net
Cori.Skagen@saultc.on.ca

~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Mon Sep 29 21:24:47 1997
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From: Peter Cahill <cahill4@iol.ie>
To: amos-list@access.digex.net
Date: Mon, 29 Sep 1997 17:17:06 +0500
Message-ID: <yam7211.332.2014804440@gpo.iol.ie>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Subject: 000/010/020 ?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 


Hi !

  Does anyone still have a A500 thats a 68000 (not 010/020/etc...) ?

As if I make #The Game Extension# 010/020 Only - then the speed
would increse even MORE !


bye,

Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
                                            \ o o /
http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
 _________________________________________oOo-\ /-oOo_
 |                              |              V     |
 |            AMINET:           |      e-mail:       |
 |                              |   cahill4@iol.ie   |
 |    game/patch/alfred.lha     |                    |
 |    pix/icon/intel.lha        | Current Projects:  |
 |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
 |                              | #The Game Extension# |
 |---------------------------------------------------|
 |                                                   |
 |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
 |___________________________________________________|


From amos-request@svcs1.digex.net Mon Sep 29 12:52:30 1997
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From: "[r]FoX" <house@tlnet.de>
To: AMOS MAILING LIST <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 13:20:37 +0100
Message-ID: <yam7211.1850.1741671176@mail.tlnet.de>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Hello People - Cars and Colours
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
X-Status: 

Hi all,

i try to make a little Game with 2 little cars (32x32,16c) to run on
an 800x600,32,Lowres Screen.
First i rendered the Bobs with a Retracer in 16 Images for a full rotation.
I put them with the ObjectEd to a Bank.
I converted them to 16 colours (cause Bob 1 use 1-8 and Bob 2 use 9-16 )
Now i have my Bob Palette with 16 colours, so evry Bob can use 8 of them.
And thats my Problem....i cannot handle that.
I try to use the mask for Bob 1+2 with digits (%11111111, %1111111100000000)
but the Bobs uses both the first 8 colours.
I try to use Palette (Palette $0,$CC0,$990,...) to use it with a mask, but
the Bobs have evry Time the same colour.
I try to use the Colour-Bitplanes and then i saw, that i can handle the
Bitplanes for the Bobs, but not there colour.
What can be wrong here ?
I called the Bobs with Bob 1,XA,YA,IA
                       Bob 2,XB,YB,IB
                       ...
Maybe someone can help me ?...

oki, greetz from Germany...

Mick
-----
                       


From amos-request@svcs1.digex.net Mon Sep 29 14:45:57 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 10:07:15 -0500
Message-ID: <yam7211.778.4927872@huron.net>
In-Reply-To: <yam7210.1893.3807440@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Help
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 28-Sep-97, Mush wrote:
>-> >was removing Items from it.
>I know how to do it, but the way giark wanted to do it, was to make the lists
>The mail I sent fully explained the problem, and the solution. I should do
>this as one of the 1.63 examples.

I did it a bit differently. I keep a variable with the current max number of
items in it and when I delete one, I copy the top item into it and lower the
total by one. I obviously don't care about sorting.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Mon Sep 29 23:04:59 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 20:19:40 +0500
Message-ID: <yam7211.2039.118457968@m6.sprynet.com>
In-Reply-To: <009BB0853D36EB60.278C@mcs.co.uk>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Lacking; Does not play well with others.
Subject: Re: More compiler problems....
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 29-Sep-97, Simon Champion - simonc@mcs.co.uk wrote:

>I've got three extensions loaded (Craft, Musicraft and Delta). Before my
...
>Now that everything is re-installed, I find that trying to compile anything
>results in "File Not Found" errors.
>Using snoopdos, I traced this back to the extensions' .Lib files, being
>searched for in the compiler's temp directory in Ram:
>It seems that although the compiler knows about these extensions, it's
>not copying their libraries across to Ram: with everything else, and then
>it's not finding them when it tries to read them.

Sounds like your compiler is not using the same AMOS configuration
as the interpreter. By default it is different. Change it in the
compiler setup and things should be better.

As for the missing files in RAM:, there is an option (also in the
compiler ocnfig) to copy the lib files to RAM: before compiling.
Unless you are running a floppy system, its usually easier to
set this to 'No'.

Hope this helps,
-Richard


From amos-request@svcs1.digex.net Tue Sep 30 00:26:45 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 20:58:49 +0500
Message-ID: <yam7211.2492.118457968@m6.sprynet.com>
In-Reply-To: <yam7209.855.5470544@huron.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Lacking; Does not play well with others.
Subject: Re: GUI goes on
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 28-Sep-97, Mr. Giark To You wrote:

> ... Someone should look into how an icon is put on the screen when
>you iconify. It should do like the MUI(sucks) ones do. You can set the icon
>for it to use.

Well, I know how to put an icon on the workbench, but I really 
can't translate it to AMOS at the moment.

In the 1.3 days, an 'icon' was a small window, lacking all system
gadgets except the drag bar, which had to cover the entire window.
The icon's image was just a basic intuition image, which could
be borrowed from a real icon by using GetDiskObject to load it
and using the GadgetRender (an Image for Icons) from within its
Gadget structure.

For 2.0 and up the workbench.library provides AddAppIcon, which
puts a real icon on the workbench. In this case you need an
real DiskObject (a la GetDiskObject) not just the image, so
borrowing a real icon is the path of least resistance.

The problem with both of these, is that you need to wait for a
message to come back to a port, something lacking in pure AMOS :(
(It is sad that AMOS only exploited the Hardware and not the OS.
That tendency to POLL instead of WAIT gives us the familiar 100%
CPU use, and numerous other shortfalls.)

In both cases, you are just substituting waiting for the icon
signal for waiting for normal GUI signals. You create the icon
(with OpenWindow of AddAppIcon) close your regular window(s). Then
wait for the wakeup click(s) and whatever else you need to pay
attention to (such as TCP I/O, for example.) When you see the
wakeup event, re-open the GUI, and withdraw the icon (CloseWindow
or RemoveAppIcon.)  It should be easy to add these to a GUI
environment that already is adept at waiting for intuition
(actually, exec) style messages.

I could supply details for any of these if it would help, but,
unfortunately, have too much in front of me at the moment to go
extention writing.

Hope this helps,
-Richard


From amos-request@svcs1.digex.net Tue Sep 30 01:49:35 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Mon, 29 Sep 1997 22:21:51 +0500
Message-ID: <yam7211.2590.3872968@mail.redrose.net>
In-Reply-To: <yam7211.778.4927872@huron.net>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Help
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Mr. Giark To You, who
did thus comment on Re: Help on the night of 29-Sep-97:

-> I did it a bit differently. I keep a variable with the current max number
of
-> items in it and when I delete one, I copy the top item into it and lower
the
-> total by one. I obviously don't care about sorting.

Hmm, it doesnt really matter what you keep as the maximum number of items when
it comes to updating the array. Ill try and make it a little bit more
graphical
so you can understand what im saying a bit better. Here is an array, and next
to
it, how it would be displayed when the listview calls it:

     ARRAY                              LISTVIEW
     -=-=-                              -=-=-=-=

      One                                One
      Two                                Two
      Three                              Three
      Four                               Four

Now, just blanking out the necessary line (like you and Pietro said to do)
would
cause this to happen (... being the blank line) :

      One                                One
      ....                               Three
      Three                              Four
      Four

Now you see the problem a little bit more clearly, the listview will not
display
*any* null lines as empty, unless you fill them with just a space or
something.
Now when you click on an item within the listview, anything above the blank
line
will be screwed when you use GUI READ to get its position from within the
array.
If you clicked on "Four" in the listview, GUI READ and then PRINT
ARRAY$(result)
would print on the screen "Three" because even though there is a blank line,
the
listview ignored it, and started continuing in sequence from the next line
*after* the blank.

If you are having a non-selectable list, which doesnt require data to be read,
then you dont have to worry about pulling up the blank line, as it doesnt
really
matter. In my mailing list manager program, where several items can be deleted
at once, and the system relies on data selected in the listview, this is a
very
important procedure to stop the wrong displaying of data.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 30 01:46:39 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: "Simon Champion - simonc@mcs.co.uk" <"SIMONC%MARS.decnet"@mcs.co.uk>
CC: amos-list@access.digex.net
Date: Mon, 29 Sep 1997 22:25:46 +0500
Message-ID: <yam7211.2309.3872968@mail.redrose.net>
In-Reply-To: <009BB0853D36EB60.278C@mcs.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: More compiler problems....
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Simon Champion -
simonc@mcs.co.uk, who did thus comment on More compiler problems.... on the
night of 29-Sep-97:

-> I had a bit of a fight with my Amos pro a while ago, and I've finally
-> managed to get it back up and running.

-> I do still have one problem. It's a nuicance rather than a disaster, but
-> it's rather strange, so I thought I'd ask you guys about it...

-> I've got three extensions loaded (Craft, Musicraft and Delta). Before my
-> accident with my copy of Amos, no commands from these would compile (it
-> reported "Extension not loaded", even though they were fine in the editor).
-> But that's history, anyway...

-> Now that everything is re-installed, I find that trying to compile anything
-> results in "File Not Found" errors.
-> Using snoopdos, I traced this back to the extensions' .Lib files, being
-> searched for in the compiler's temp directory in Ram:
-> It seems that although the compiler knows about these extensions, it's
-> not copying their libraries across to Ram: with everything else, and then
-> it's not finding them when it tries to read them.

-> I've managed to work around this problem, by manually copying the .Lib
-> files myself into the working directory, and that works fine, but I'd still
-> love to know what's happening!

Hmm, are you using floppies to do this with, as sometimes if you dont select
the
"copy all libs to RAM" option, it crashes when compiling.

Otherwise, go through all the settings and see if anything absurd is going on.

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Mon Sep 29 15:09:11 1997
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Date:     Mon, 29 Sep 1997 17:26 GMT
From: "SIMONC%MARS.decnet"@mcs.co.uk (Simon Champion - simonc@mcs.co.uk)
Message-Id: <009BB0853D36EB60.278C@mcs.co.uk>
To: amos-list@access.digex.net
Subject:  More compiler problems....
X-VMS-To: MCSDEV::SMTP%"amos-list@access.digex.net"
Status: O
X-Status: 

Hello all.


I had a bit of a fight with my Amos pro a while ago, and I've finally
managed to get it back up and running.

I do still have one problem. It's a nuicance rather than a disaster, but
it's rather strange, so I thought I'd ask you guys about it...

I've got three extensions loaded (Craft, Musicraft and Delta). Before my
accident with my copy of Amos, no commands from these would compile (it
reported "Extension not loaded", even though they were fine in the editor).
But that's history, anyway...

Now that everything is re-installed, I find that trying to compile anything
results in "File Not Found" errors.
Using snoopdos, I traced this back to the extensions' .Lib files, being
searched for in the compiler's temp directory in Ram:
It seems that although the compiler knows about these extensions, it's
not copying their libraries across to Ram: with everything else, and then
it's not finding them when it tries to read them.

I've managed to work around this problem, by manually copying the .Lib
files myself into the working directory, and that works fine, but I'd still
love to know what's happening!


See y'all!


      SimonC.

----------------------------------------------------------------------------
"Smith & Wesson - the first point+click interface."

From amos-request@svcs1.digex.net Tue Sep 30 00:58:13 1997
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From: Mush <mushypd@redrose.net>
Reply-To: mushypd@redrose.net
To: Pietro Ghizzoni <ghizzo@agonet.it>
CC: amos-list@access.digex.net
Date: Mon, 29 Sep 1997 22:30:18 +0500
Message-ID: <yam7211.912.3872968@mail.redrose.net>
In-Reply-To: <yam7211.1526.2015883248@mail.agonet.it>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: Mushroom PD - AMOS Public Domain Library
Subject: Re: Help
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

The man most directly responsible for this twaddle was Pietro Ghizzoni, who
did thus comment on Re: Help on the night of 30-Sep-97:

-> >The mail I sent fully explained the problem, and the solution. I should do
-> >this as one of the 1.63 examples.

-> Ah! Now i've understood the problem ;) And so i've created 2 new commands..

-> A=Gui Array(win,listview gadget)

-> it's the equivalent of Gui Read, but it returns the number of the array
-> associated to the actual position of the specified listview.

Does this include blank lines too?

-> and this:

-> A=Gui Array

-> it's the equivalent of Gui Code... but it returns the number of the array
-> associated to the selected item of the listview.

-> I hope this solve the problem ;)

Im sure it will, cheers ears

Andrew "Mushroom" Kellett
--
 Email: Andy Kellett <mushypd@redrose.net>  Team *AMOS* + IAPA Team *AMIGA*
  alt.religion.amos - AMOS now on usenet! AMOS Mailinglist also mirrored

     World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk

         Massive FTP site with AMOS/C64 and Mods/Samples + more at
                            mushy-pd.dyn.ml.org


From amos-request@svcs1.digex.net Tue Sep 30 01:54:23 1997
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From: Richard Griffith <ragriffi@sprynet.com>
Reply-To: Richard Griffith <ragriffi@sprynet.com>
To: AMOS mailing list <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 23:36:21 +0500
Message-ID: <yam7211.1065.118772744@m6.sprynet.com>
In-Reply-To: <yam7211.1850.1741671176@mail.tlnet.de>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Organization: Lacking; Does not play well with others.
Subject: Re: Hello People - Cars and Colours
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 29-Sep-97, [r]FoX wrote:
>Hi all,

>i try to make a little Game with 2 little cars (32x32,16c) to run on
>an 800x600,32,Lowres Screen.
>First i rendered the Bobs with a Retracer in 16 Images for a full rotation.
>I put them with the ObjectEd to a Bank.
>I converted them to 16 colours (cause Bob 1 use 1-8 and Bob 2 use 9-16 )
>Now i have my Bob Palette with 16 colours, so evry Bob can use 8 of them.
>And thats my Problem....i cannot handle that.
>I try to use the mask for Bob 1+2 with digits (%11111111, %1111111100000000)

The the pick-plane mask uses one bit for each bit plane,
not for each pallet color. That is to use the bottom three
planes (for 8 colors) would be %111 not %11111111. The first
value you mention would be for a 256 color screen. The second
is for over 64,000 colors. (I wish!!)

Also, if the car bobs are 16 color, and only use 8 each,
rendering them has already created data for 4 bit planes.
Depending on the color assignments, there may or may not be
any unused planes in the images. The pick planes for the 
blitter will only determine if they go to the bottom 4 (lowest
16 colors), top 4 (every other color) planes, or some other
combination (like top 2 and bottom 2 for example). One bit
from each plane combines to form the color index for that
screen pixel. A 32 color screen has 5 planes.

One easy way to solve this is to render the cars to the full
screen depth, so that each will pick up its appropriate colors.
Once you get things looking right, then start converting them
to more efficient forms by reducing the bit planes on the cars.
You will need to arrange the 32 color pallette to have the
right colors in the right places. For example, if you decided
that bob2 would get its 8 colors (3 bit planes) from planes
1, 3 and 5 (%10101) it would use color indexes 0,1,4,5,16,17,
20, and 21, assuming that the unused planes were set to zero
in the blit.

Good Luck, and here's to fast cars!
-Richard



From amos-request@svcs1.digex.net Mon Sep 29 11:38:56 1997
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Date: Mon, 29 Sep 1997 13:32:53 -0600
Message-ID: <0001C41E.@modusmedia.com>
Subject: Problem
To: amos-list@access.digex.net
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit
Content-Description: cc:Mail note part
Status: O
X-Status: 

     
     The following is a routine I am using to print text on screen and give 
     it a zone.  The text is taken from a memory bank address.
     
     N=1 : Window 1
     For X=16 To 250 Step 75
     For Y=8 To 256 Step 8
     Text X,Y,Zone$(Peek$(Start(10)+Val(VCE$(N)),10),N)
     Inc N
     Next : Next
     
     When N=1, VCE$(1)="HousePiano" so the Text line would read
     Text 16,8,Zone$("HousePiano",1)
     
     What this actually prints on screen is |Z0HousePiano|Z
     
     In direct mode, Text X,Y,Zone$(Peek$(Start(10)+Val(VCE$(N)),10),N) 
     prints correctly on screen, ie. without the |Z0 added to the text.
     
     I am left thinking this is a bug within Amos or is it something I am 
     doing wrong?  Any help would be appreciated.
     
     
     Declan.

From amos-request@svcs1.digex.net Mon Sep 29 21:21:48 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 20:34:30 +0100
Message-ID: <yam7211.1526.2015883248@mail.agonet.it>
In-Reply-To: <yam7210.1893.3807440@mail.redrose.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Help
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 28-Set-97, Mush wrote: Re: Help

>I know how to do it, but the way giark wanted to do it, was to make the lists
>so that if the values underneath that were clicked, the program would be
stored
>with the right name. The method here will place a blank line in the array,
and
>mess up the GUI READ function.

>The mail I sent fully explained the problem, and the solution. I should do
>this as one of the 1.63 examples.

Ah! Now i've understood the problem ;) And so i've created 2 new commands..

A=Gui Array(win,listview gadget)

it's the equivalent of Gui Read, but it returns the number of the array
associated to the actual position of the specified listview.

and this:

A=Gui Array

it's the equivalent of Gui Code... but it returns the number of the array
associated to the selected item of the listview.


I hope this solve the problem ;)


-- 


Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Mon Sep 29 19:42:12 1997
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From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: Pietro Ghizzoni <ghizzo@agonet.it>
To: Amos-List <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 20:34:41 +0100
Message-ID: <yam7211.2052.2015883248@mail.agonet.it>
In-Reply-To: <yam7210.2658.4933720@huron.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Tcp
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 28-Set-97, Mr. Giark To You wrote: Tcp

>The latest version of the TCP commands from Pietro's GUI extension. Some are
>already there, some are in V1.63.
> 

All these commands are already available in the GUI Extension V1.62 ;)

---

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Tue Sep 30 14:17:24 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 30 Sep 1997 09:37:43 -0500
Message-ID: <yam7212.2171.5077904@huron.net>
In-Reply-To: <yam7211.332.2014804440@gpo.iol.ie>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: 000/010/020 ?
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 29-Sep-97, Peter Cahill wrote:
>  Does anyone still have a A500 thats a 68000 (not 010/020/etc...) ?

My 500 has a switch to put it back into 68000/7 mode, but I rarely do (just
for OLD games). I think we have at least one user on the list that still uses
68000/7.

>As if I make #The Game Extension# 010/020 Only - then the speed
>would increse even MORE !

Why not make the regular version, then make an 020+ version as well?

BTW, I will soon be entering the world of AGA myself.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 30 16:03:26 1997
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From: Ken Axsom <kaxsom@comsoltx.com>
To: "'Peter Cahill'" <cahill4@iol.ie>
Cc: "'amos-list@access.digex.net'" <amos-list@access.digex.net>
Subject: RE: 000/010/020 ?
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YES, I do, but plan to get an A1200 around December.
> -----Original Message-----
> From:	Peter Cahill [SMTP:cahill4@iol.ie]
> Sent:	Monday, September 29, 1997 7:17 AM
> To:	amos-list@access.digex.net
> Subject:	000/010/020 ?
> 
> 
> Hi !
> 
>   Does anyone still have a A500 thats a 68000 (not 010/020/etc...) ?
> 
> As if I make #The Game Extension# 010/020 Only - then the speed
> would increse even MORE !
> 
> 
> bye,
> 
> Peter Cahill     Team *AMOS* - *IAPA Member*    |||||||
>                                             \ o o /
> http://www.iol.ie/~cahill4/peter/index.html /\ _ /\
>  _________________________________________oOo-\ /-oOo_
>  |                              |              V     |
>  |            AMINET:           |      e-mail:       |
>  |                              |   cahill4@iol.ie   |
>  |    game/patch/alfred.lha     |                    |
>  |    pix/icon/intel.lha        | Current Projects:  |
>  |    dev/amos/clipfonts.lha    | Cap'in Bubba       |
>  |                              | #The Game Extension# |
>  |---------------------------------------------------|
>  |                                                   |
>  |   A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD     |
>  |___________________________________________________|

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<P><FONT COLOR=3D"#0000FF" SIZE=3D2>YES, I do, but plan to get an A1200 =
around December.</FONT>
<UL><P><FONT SIZE=3D1 FACE=3D"Arial">-----Original Message-----</FONT>
<BR><B><FONT SIZE=3D1 FACE=3D"Arial">From:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1 FACE=3D"Arial">Peter Cahill [SMTP:cahill4@iol.ie]</FONT>
<BR><B><FONT SIZE=3D1 FACE=3D"Arial">Sent:&nbsp;&nbsp;</FONT></B> <FONT =
SIZE=3D1 FACE=3D"Arial">Monday, September 29, 1997 7:17 AM</FONT>
<BR><B><FONT SIZE=3D1 =
FACE=3D"Arial">To:&nbsp;&nbsp;&nbsp;&nbsp;</FONT></B> <FONT SIZE=3D1 =
FACE=3D"Arial">amos-list@access.digex.net</FONT>
<BR><B><FONT SIZE=3D1 =
FACE=3D"Arial">Subject:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</FONT>=
</B> <FONT SIZE=3D1 FACE=3D"Arial">000/010/020 ?</FONT>
<BR>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">Hi !</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&nbsp; Does anyone =
still have a A500 thats a 68000 (not 010/020/etc...) ?</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">As if I make #The =
Game Extension# 010/020 Only - then the speed</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">would increse even =
MORE !</FONT>
<BR>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">bye,</FONT>
<BR>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">Peter =
Cahill&nbsp;&nbsp;&nbsp;&nbsp; Team *AMOS* - *IAPA =
Member*&nbsp;&nbsp;&nbsp; |||||||</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \ o o =
/</FONT>
<BR><U><FONT COLOR=3D"#0000FF" SIZE=3D2 FACE=3D"Arial"><A =
HREF=3D"http://www.iol.ie/~cahill4/peter/index.html" =
TARGET=3D"_blank">http://www.iol.ie/~cahill4/peter/index.html</A></FONT>=
</U><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial"> /\ _ /\</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;_________________________________________oOo-\ =
/-oOo_</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp; V&nbsp;&nbsp;&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp; =
AMINET:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
e-mail:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |&nbsp;&nbsp; =
cahill4@iol.ie&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|&nbsp;&nbsp;&nbsp; =
game/patch/alfred.lha&nbsp;&nbsp;&nbsp;&nbsp; =
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|&nbsp;&nbsp;&nbsp; =
pix/icon/intel.lha&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; | Current =
Projects:&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|&nbsp;&nbsp;&nbsp; =
dev/amos/clipfonts.lha&nbsp;&nbsp;&nbsp; | Cap'in =
Bubba&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; | #The Game =
Extension# |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|--------------------------------------------------=
-|</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 FACE=3D"Arial">&nbsp;|&nbsp;&nbsp; =
A1200 030/50Mhz/10Meg/4xCDRom/850MegHD/2 FD&nbsp;&nbsp;&nbsp;&nbsp; =
|</FONT>
<BR><FONT COLOR=3D"#000000" SIZE=3D2 =
FACE=3D"Arial">&nbsp;|__________________________________________________=
_|</FONT>
</P>
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From amos-request@svcs1.digex.net Tue Sep 30 15:58:17 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 30 Sep 1997 09:42:22 -0500
Message-ID: <yam7212.1137.5077904@huron.net>
In-Reply-To: <yam7211.2492.118457968@m6.sprynet.com>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: GUI goes on
MIME-Version: 1.0
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Status: O
X-Status: 

On 29-Sep-97, Richard Griffith wrote:
>> ... Someone should look into how an icon is put on the screen when
>>you iconify. It should do like the MUI(sucks) ones do. You can set the icon
>>for it to use.
>For 2.0 and up the workbench.library provides AddAppIcon, which
>puts a real icon on the workbench. In this case you need an
>real DiskObject (a la GetDiskObject) not just the image, so
>borrowing a real icon is the path of least resistance.
>The problem with both of these, is that you need to wait for a
>message to come back to a port, something lacking in pure AMOS :(
>(It is sad that AMOS only exploited the Hardware and not the OS.
>That tendency to POLL instead of WAIT gives us the familiar 100%
>CPU use, and numerous other shortfalls.)
>In both cases, you are just substituting waiting for the icon
>signal for waiting for normal GUI signals. You create the icon
>(with OpenWindow of AddAppIcon) close your regular window(s). Then
>wait for the wakeup click(s) and whatever else you need to pay
>attention to (such as TCP I/O, for example.) When you see the
>wakeup event, re-open the GUI, and withdraw the icon (CloseWindow
>or RemoveAppIcon.)  It should be easy to add these to a GUI
>environment that already is adept at waiting for intuition
>(actually, exec) style messages.
>I could supply details for any of these if it would help, but,
>unfortunately, have too much in front of me at the moment to go
>extention writing.

Richard, send me the code to do this in whatever language you have it in. I
will pass it on to all those interested in it. From what you say, I bet Pietro
could incorporate your info into the GUI extension quite easily.

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 30 14:32:36 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 30 Sep 1997 09:49:22 -0500
Message-ID: <yam7212.1149.5077904@huron.net>
In-Reply-To: <yam7211.2590.3872968@mail.redrose.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Re: Help
MIME-Version: 1.0
Content-Type: text/plain
Status: O
X-Status: 

On 29-Sep-97, Mush wrote:
>-> I did it a bit differently. I keep a variable with the current max number
of
>-> items in it and when I delete one, I copy the top item into it and lower
the
>-> total by one. I obviously don't care about sorting.
>so you can understand what im saying a bit better. Here is an array, and next
>to it, how it would be displayed when the listview calls it:

Umm, I understood what you were saying. I think you be the cofused one, this
time.

>Now, just blanking out the necessary line (like you and Pietro said to do)

I didn't say to do that, you silly brit. Q8-{)

>will be screwed when you use GUI READ to get its position from within the
>array.

That's why I keep track of the highest data position. Whenever I erase an
entry, I pull the last item down and put it in at that spot, to avoid the
blank line in the array problem.

My Graphical explanation:

0 - fred
1 - barney
2 - george
3 - newton

Delete item 1 would result in:

0 - fred
1 -
2 - george
3 - newton

Which, as you said, messes up the listview, so I do the following:
 
0 - fred
1 - newton
2 - george
3 - 

Shuffling the top item down to avoid any blanks in the listview. See?

Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 30 12:28:59 1997
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From: "Mr. Giark To You" <joehick@golden.net>
To: AMOS List <amos-list@access.digex.net>
Date: Tue, 30 Sep 1997 09:52:55 -0500
Message-ID: <yam7212.2786.5077904@huron.net>
X-Mailer: YAM 1.3.3 - Amiga Mailer by Marcel Beck
Subject: Deadline
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Well ladies and gentlemen (are there any ladies?),

The deadline is approaching. I want to see demo levels of all the levels etc.
being worked on by October 15. At this point, there are a couple shaky levels,
so if you have a level that you think would fit the game, get it to me by the
15th.
 
Well met and godspeed,
                      Giark
                                           joehick@golden.net
                             http://www.golden.net/~joehick/fbn/index.html
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !     on A2000 060/50MHz (519)579-0173     !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
         IAPA Member          `------------------------------------------'


From amos-request@svcs1.digex.net Tue Sep 30 19:09:47 1997
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From: Andy Gibson <andy@agasinc.demon.co.uk>
To: Amos List <amos-list@access.digex.net>
Date: Mon, 29 Sep 1997 17:50:30 -0000
Message-ID: <yam7211.1509.2284824@post.demon.co.uk>
X-Mailer: YAM 1.3.4 [020] - Amiga Mailer by Marcel Beck
Organization: AGAS Productions
Subject: GUI Ext
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Mainly to Giark,

I have a question about the GUI Ext for ya...

If  I  install  it,  can I make use of the Iconify option even if it's
used in a normal Amos proggy such as a game etc?

I'm  not  really  interested  in writing WB Aplications with Amos as I
feel it's a bit too slow for this, or am I wrong about this too?

Thanx in advance...

Andy Gee!

-- 
     _             _        _         _
    _)\        ____)\      _)\   _____)\   #cONTACT mE fOR mORE iNFO#
   /o \      /o____)    /o \ /o_____)  #oN aREA51 rELEASES aLSO.#
  //    \    // /  __    //    \\\ \____ 
 /.  O   \  /. /___\ \  /.  O   \\____  \  *andy@agasinc.demon.co.uk*
/    _    \/   Y   Y  \/    _    \ ___\\ \
\ __/ \___/\_________ /\___/ \ __//______/        Team *AMOS*
 Y                   Y        Y   Y      
L8R                  :                       #cOMING sOON'ish#
 .     Andy Gibson (AGAS Productons)           *Roswell Gfx Adv*
          -=<(aka SKiDZ/A51)>=-                      9T7


From amos-request@svcs1.digex.net Wed Oct  1 00:00:49 1997
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Message-Id: <2524e133.u10t12e.6cee5-Braneloc@mirex.demon.co.uk>
In-Reply-To: <yam7211.332.2014804440@gpo.iol.ie>
	     (from Peter Cahill <cahill4@iol.ie>)
	     (at Mon, 29 Sep 1997 17:17:06 +0500)
Organization: Mirex Software
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Website: http://www.mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@access.digex.net
Subject: Re: 000/010/020 ?
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To the one known as Peter,
> Hi !
>   Does anyone still have a A500 thats a 68000 (not 010/020/etc...) ?

Yep.....  It's gathering dust nicely.
 
> As if I make #The Game Extension# 010/020 Only - then the speed
> would increse even MORE !

Fine by me.  As long as it runs on 68060 as well as 68020.

From amos-request@svcs1.digex.net Tue Sep 30 20:34:25 1997
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 30 Sep 97 16:52:55 +0000
Subject: Re: 000/010/020 ?
Message-Id: <34312E67.MD-0.196.malcolm.murray@virgin.net>
In-Reply-To: <yam7211.332.2014804440@gpo.iol.ie>
To: PeterCahill<cahill4@iol.ie>, amos-list@access.digex.net
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>   Does anyone still have a A500 thats a 68000 (not 010/020/etc...) ?
> 
> As if I make #The Game Extension# 010/020 Only - then the speed
> would increse even MORE !

Well personally I don't program on an 68000 although I do have one I
prefer to use my A1200.
BUT... I don't like to create AGA only games (unless of course I was
using AGA graphics) so would prefer that the games would run on any
amiga when compiled.
Although I suppose... I'm not to fussed.

-Murray

--

           \\|//     Alastair Murray
           (o o)       malcolm.murray@virgin.net
|~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|         AMINET         |Web-Page (Amiga/Games/AMOS/trek/Music/    |
|     game/role/CHAOS    |                  +more)                  |
|game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
|   game/shoot/Hanger18  |Current Projects: >Chaos 2                |
|    dev/amos/keystate   | >Kill Em All     >Hanger 18 II           |
|    dev/amos/picpack    | >Skool Daze      >The Crow               |
|   game/shoot/traitor   | >Banana Islands                          |
|   game/shoot/extinct   | >The Turtleminator                       |
|     game/jump/blobby   | >Backbone - The Game Creator             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


From amos-request@svcs1.digex.net Tue Sep 30 19:21:22 1997
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From: Joseph Hewitt <ataraxia@thezone.net>
Reply-To: ataraxia@thezone.net
To: amos-list@access.digex.net
Date: Tue, 30 Sep 1997 15:46:11 -0330
Message-ID: <yam7212.599.127400448@mail.thezone.net>
X-Mailer: YAM 1.3.4 [040] - Amiga Mailer by Marcel Beck
Subject: Sendai v063
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A minor upgrade, Realm of Sendai v0.63, is now avaliable to anyone
who would like to try it out. The main improvements to this version
are the completion of the tunnel adventure and the addition of a
third town.

The next big thing that I plan to add to the game is music, and I'm
looking for advice. How do the rest of you go about procuring
music? Any suggestions for .mods or composers I should check out?

I would like to thank everyone who has tried the game so far for the
feedback they've provided. I haven't recieved many responses from the
v0.62 archive yet; if anyone has any first impressions, I'd love to
hear about them.

         - Joseph Hewitt


From amos-request@svcs1.digex.net Tue Sep 30 21:36:12 1997
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	Tue, 30 Sep 1997 23:11:06 +0200
From: Pietro Ghizzoni <ghizzo@agonet.it>
Reply-To: ghizzo@agonet.it
To: Mush <mushypd@redrose.net>, "Mr. Giark To You" <joehick@golden.net>
CC: amos-list@access.digex.net
Date: Tue, 30 Sep 1997 23:08:50 +0100
Message-ID: <yam7212.2517.2015744760@mail.agonet.it>
In-Reply-To: <yam7211.2590.3872968@mail.redrose.net>
X-Mailer: YAM 1.3.4 - Amiga Mailer by Marcel Beck
Organization: Dairymen Soft
Subject: Re: Help
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On 29-Set-97, Mush wrote: Re: Help

>Hmm, it doesnt really matter what you keep as the maximum number of items
when
>it comes to updating the array. Ill try and make it a little bit more
>graphical
>so you can understand what im saying a bit better. Here is an array, and next
>to
>it, how it would be displayed when the listview calls it:

>     ARRAY                              LISTVIEW
>     -=-=-                              -=-=-=-=

>      One                                One
>      Two                                Two
>      Three                              Three
>      Four                               Four

>Now, just blanking out the necessary line (like you and Pietro said to do)
>would
>cause this to happen (... being the blank line) :

>      One                                One
>      ....                               Three
>      Three                              Four
>      Four


Ok,ok.... stop! Now all these kind of sorting,mixing,rotating etc. routines
aren't necessary! Now there is the Gui Array command! If you click on
'Four' Gui Array returns 4! The natural way for remove a item from a
litview is blanking it.

-- 

Bye!


                                     !!!
                                     o o
   +-----------------------------oOO-(_)-OOo----------------------------+
   |                                                                    |
   |  Pietro Ghizzoni - Dairymen Soft              __  /// Amiga 12OO   |
   |     E-Mail:  ghizzo@agonet.it                 \\\/// 'O3O  5OMhz   |
   |            Team AMIGA                          \/// 1OMB - CD4x    |
   |                                                                    |
   | Amos Professional Team Coordinator               AMIGA RULEZ!!     |
   |                                                                    |
   +--------------------------------------------------------------------+


From amos-request@svcs1.digex.net Tue Sep 30 22:02:59 1997
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From: "Adam Parrott" <parrottsoft@usa.net>
Organization: Parrottsoft, Ltd.
To: Peter Cahill <cahill4@iol.ie>
Date: Tue, 30 Sep 1997 17:28:53 -0600
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Subject: Re: 000/010/020 ?
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Status: O
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Greetings.

> Does anyone still have a A500 thats a 68000 (not 010/020/etc...) ?

Well, I DO, but I only use it for beta-testing programs or games I'm 
about to release to make sure they work on 68000s (from a standard, 
stock A500 upto my '040 A2000).

> As if I make #The Game Extension# 010/020 Only
> - then the speed would increse even MORE !

I agree with Giark. Make a standard 68000 version plus an 020+ 
version as well. This will help not only us, but other AMOSer's that 
MAY not be on the List, if you plan to release it public right off.

Concerto (n): a fight between a piano and a pianist.

Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft

