From mystic@tlti.tokem.fi Sat Mar  2 05:56:36 1996
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Date: Sat, 2 Mar 1996 12:22:27 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
To: Amos List <amos-list@conan.eds-ms.com>
Subject: Amos Copperlist and extensions
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Anyone know how to get the address of the amos current copperlist inside
an extension? I think it is pointed by a5 but what is the offset...

- Petri H{kkinen / mystic@tlti.tokem.fi -



From DM9200@conrad.appstate.edu Fri Mar  1 13:31:30 1996
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Date: 	Fri, 01 Mar 1996 12:37:14 -0400 (EDT)
Subject: Make Money Off a Well-written AMOS Game?
To: amos-list@conan.eds-ms.com
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Someone named Sewards (I think) was asking if his proposed quality AMOS
RPG would make him any money:

 Don't do it for the money, or you'll end up one among a legion of disgruntled
 shareware authors.

 Actually, I think in the UK the "License-Ware" market could possibly maybe
 perhaps allow you to make a small amount if it's real good. They have this
 large gaming crowd there which is virtually non-existent stateside.

 You might talk to someone who has actually made some money this way. Shane
 Munroe (author of Scorched Tanks) comes to mind. Ben Wyatt's excellent
 efforts should have netted him sommethhing if he ever tried to sell them.
 The german author (whose name eludes me) of that monkey-island RPG (whose
 name eludes me) wrote the list saying it wasn't selling well.

 Oh yeah, that was Parrot Island.

 Bottom line: if you're going to write it, write it firstly for the fun of
 it, secondly for the experience, and thirdly (if at all) for the money.

-Daniel Miller

From sewards@jinxster.demon.co.uk Sat Mar  2 11:38:37 1996
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From: Carl Seward <sewards@jinxster.demon.co.uk>
Message-Id: <00511e003138bda728sewards@jinxster>
To: amos-list@conan.eds-ms.com
Reply-To: sewards@jinxster.demon.co.uk
Subject: Re: Make Money Off a Well-written AMOS Game?
X-Mailer: Amiga MetaTool 40.4
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Date: Sat, 2 Mar 96 15:29:12 GMT
Organization: Demon Account
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Hi,

 >  Don't do it for the money, or you'll end up one among a legion of disgruntled
 >  shareware authors.
 > 
 >  Actually, I think in the UK the "License-Ware" market could possibly maybe
 >  perhaps allow you to make a small amount if it's real good. They have this
 >  large gaming crowd there which is virtually non-existent stateside.
 > 
 >  You might talk to someone who has actually made some money this way. Shane
 >  Munroe (author of Scorched Tanks) comes to mind. Ben Wyatt's excellent
 >  efforts should have netted him sommethhing if he ever tried to sell them.
 >  The german author (whose name eludes me) of that monkey-island RPG (whose
 >  name eludes me) wrote the list saying it wasn't selling well.
 > 
 >  Oh yeah, that was Parrot Island.
 > 
 >  Bottom line: if you're going to write it, write it firstly for the fun of
 >  it, secondly for the experience, and thirdly (if at all) for the money.

 Well, actually I'm doing it for all of those things, hopefully with some cash
thrown in. :) But I suppose how well a product sells depends how one markets 
the demo version. If, for example, I sent a demo into Amiga Format for inclusion
on their coverdisks it would be reaching many people who would essentially be 
FORCED to take a look at it. Don't forget, on the Aminet, people make a choice
of what they actually download and a small .readme file could never tell anyone
how good a game is. I mean, who wants to take the risk of downloading a muli-
megabyte game which could be a load of rubbish? 

 A good example of success by coverdisk inclusion is Brian Bell's 'Charlie Chimp' 
game. This was on the AF coverdisk and he sold over 2000 copies of it. The fact 
that it won the Gamesmaster AMOS competition is entirely irrelavent. People were
inclined to look at it because it was 'just there on the disk' and consequently, 
many people liked it and bought it. 

 As for the Licenseware option, I'm none too happy about the way companies like
'F1 Licenceware' treat the people who send in programs. For example, if one sends
a program into F1, they only give the programmer 1ukp for each sale. If they charge
4ukp for a 1 disk program, they are making 3ukp on each sale. A cheap disk should
only cost about 20p at the most and the labels are probably printed in bulk for 
an extremely low cost. In the end, F1 are making at least 2.50ukp on every sale.
Of course, this would be more if the program was on more than one disk. What is
it? 25p to the programmer for each additional disk? Taking this into consideration,
if a program was on 5 disks, and F1 sold it for 8ukp, they would be making a massive
5ukp if not more on each sale! This is, in my opinion, explotiation. 

 I will take everyone's comments into consideration (Send me more!) because, after
all, you are the sorts of people who would be buying it in the end. :)

L8r,

CS.

P.S. The comments about F1 are my own and if anyone wants to argue with me, send me 
a private message at my address and I'll explain why I feel this way. Thanks. 

From amos-list@sneech.demon.co.uk Sat Mar  2 16:54:09 1996
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X-Mailviewer: Mail 1.15
From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: Make Money Off a Well-written AMOS Game? (fwd)
Status: RO
X-Status: 

Carl Seward wrote:-

>  Well, actually I'm doing it for all of those things, hopefully with some cash
> thrown in. :) But I suppose how well a product sells depends how one markets 
> the demo version. If, for example, I sent a demo into Amiga Format for inclusion
> on their coverdisks it would be reaching many people who would essentially be 
> FORCED to take a look at it. Don't forget, on the Aminet, people make a choice
> of what they actually download and a small .readme file could never tell anyone
> how good a game is. I mean, who wants to take the risk of downloading a muli-
> megabyte game which could be a load of rubbish? 

Don't expect a game to sell loads just because it's on a coverdisk. I've had
5 coverdisk releases so far and the orders that I recieved from the coverdisk
release only range from 10-100. This shows that it depends on what the game is
like, how your demo version is crippled and how much you are charging.

If you do want to make money DONT give a full version away!!!!!! I've done
this once and only got 3 registers.

> A good example of success by coverdisk inclusion is Brian Bell's 'Charlie Chimp' 
> game. This was on the AF coverdisk and he sold over 2000 copies of it. The fact 
> that it won the Gamesmaster AMOS competition is entirely irrelavent. People were
> inclined to look at it because it was 'just there on the disk' and consequently, 
> many people liked it and bought it. 

NOT because of the coverdisk but because of the competition!!!!

As for licenceware, if you want to make money don't use licenceware.


--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From cosmo@sci.fi Sat Mar  2 19:53:14 1996
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From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: amos-list@conan.eds-ms.com
Subject: Amos Pro secret codes
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Hi all!

Try getting help in AmosPro editor from following letters:

P,S,D,L,C,V,M.



,----- -- -         - -- ------- --------.-S-- ---------------.
|     =AB Ville Ranki =BB               =B7::::| n Ville Ranki  =B7:::|
:  - E-Mail: cosmo@sci.fi              =B7:: A Mansikkakuja 6  :|
:  - WWW:    http://www.sci.fi/~cosmo/  =B7: i 33960 Pirkkala  =B7|
|  - IRC:    CoSMo @ #Amiga              | L    Finland       |
`-------------- -- -         - -- -------'-------------- --- -'


From magic1@acca.nmsu.edu Sun Mar  3 04:15:02 1996
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From: Technomancer <magic1@acca.nmsu.edu>
To: amos-list@conan.eds-ms.com
Subject: From the Back Row(&New address)
In-Reply-To: <00511e003138bda728sewards@jinxster>
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Hi all!

I'm often silent (cause I'm still new to the Amiga) but thought I'd finaly
speak up after this long wait...and long move to California...

1) I DID get the Amos 3-D running on my 1200 finally! Nice...hope I can 
use it with Amos Pro.

2) Still looking for Amos Pro Compiler *sob*sob*...

3) Thanks for keeping many of your responses geared toward 
beginners...I've been programming for more than 10 years, but only 1 on the
Amiga...so every bit helps! (hehe I'm punny)...

4) My NEW address is xenotech@sj-coop.net
	if this is the right list!

'Any sufficiently advanced technology is indistinguishable from magic.'
		    __	--++=={[  F.R.P.  ]}==++--    
xenotech@sj-coop.net\_\
Las Cruces, NM 	   \/_/		A1200/030/40Mhz 10MegRam/85MegHD  <-"AMIGA!"




From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Sun Mar  3 10:18:04 1996
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From: chrisevans@cubic.xg.com
Date: 03 Mar 1996 05:00:40 +0500
Subject: reply re: WAC
To: amos-list@conan.eds-ms.com
Message-Id: <08258292407139277D@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> BTW, does anyone know what has happened to Paul Gumsley? (Of
> WAC)
> I've sent him a letter ages ago, but have had no reply yet. :(

[Whitby AMOS Club]
I was wondering the same thing ... I did his intro titling and he has used
quite a few of my articles and code but the last I heard from him was issue 6
last summer, August I think.  His issues were always late but he had quite a
bit of support and I thought he'd hang in there, and I was surprised when he
didn't do an Xmas issue.  I wrote him in Nov but no reply.  I thought he tutor
series on RPGs was good.

So it looks like the only club left is AMOSzine, 3 disks per issue, and very
well done, issue 10 was the Xmas issue.  Do you need an address for them?
CYA,
-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Sun Mar  3 10:21:46 1996
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From: chrisevans@cubic.xg.com
Date: 03 Mar 1996 05:00:40 +0500
Subject: Make Money Off a Well-written AMOS Game?
To: amos-list@conan.eds-ms.com
Message-Id: <08258292407139277E@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

I agree with Dan Miller comments:

> Someone named Sewards (I think) was asking if his proposed
> quality AMOS
> RPG would make him any money:

>  Don't do it for the money, or you'll end up one among a
> legion of disgruntled
>  shareware authors.
>  Actually, I think in the UK the "License-Ware" market could
> possibly maybe
>  perhaps allow you to make a small amount if it's real good.

The best shot at licenceware is "F1 Licenceware" in the UK, the owner Steve
Bye used to be on this conf but has unsubsscribed recently, likely because he
usually checks his e-mail once a week or so, and if you do that you end up
with about a zillion List messages, probably blew away his BBS time limit :-)

But he does a good job of marketing if he accepts your work, and where many
marketing companies get floods of complaints he gets next to none.  You hear
back within the week about whether the quality is good enough, and what price
range you are beiZxng slotted into.  Go with what he suggests, he knows what
he's doing.  All the F1 stuff advertised in the UK mags is his company.  He'll
send you a demo game is you want to see what level of quality he expects.  To
touch base with him his e-address is below, and give him a few days to reply:

steve@dcancy.demon.co.uk

NEW INTERNET SOFTWARE STORE

There is also a new Internet store called Albert's Ambry that has set up a Web
site 2 months ago where users can download a demo of your program, and if they
like it they can enter their credit card number and then DL the whole program.
AA keeps 20% of the sale amount.  They sent authors their money every yearly
quarter, and if you want to see how your sales are going there is a Web page
to look that up.  If you want to do this they send you a legal agreement to
sign which states that they have exclusive Internet sales rights, but it
allows the author to market in other areas like Compuserve, so I don't really
see the point of it.  And you agree to support users questions or problems
with the software, and if you don't and AA gets complaints, they have the
right to refun2om=8P@ë\HX'jBq
=@ˉW*ާMyωdCV>ƃ%Ka>PuHd
3!u
Their e-address is:

raycoche@voicenet.com

and if you're in the USA you can call them (Ray or Jeff) toll free at
800-996-2252.
Anyone have



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Sun Mar  3 10:16:35 1996
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From: chrisevans@cubic.xg.com
Date: 03 Mar 1996 05:00:41 +0500
Subject: rest of marketing message
To: amos-list@conan.eds-ms.com
Message-Id: <08258292417139277F@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

Sorry dudes, my message about software marketing got cut off, but I think it
will go through.  I was just about done anyway, but here's the rest:

If AA gets complaints that you haven't supported purchasers, they could refund
the money to the buyer and debit your account.

Anyone had any experiences with Albert's Ambry?
-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Sun Mar  3 12:53:02 1996
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Help:iff format
Status: RO
X-Status: 

I'm wondering if there is any way to peek the RGB values of an AGA screen
in AMOS.
The screen is 640 x 512 Hires with 256 colours.
Amos is unable to open a screen of this many colours.

My next option is to actually read the IFF file directly and figure out the
indivdual colour (RGB) values from the file structure.

I then wanted to dump the values to the screen or to a file.

Has anyone done something similar before? Does anyone know if this is
possible? Is there any programs which will peek these values?
HELP!!!!!!

------
PS. My Anim2bob convert will be made available from my website for FREE!
If Andy's been good enough to send out his Intution extension to us, I'm
going to release all my previous written utilities and games.

It should have been up this week, but for some weird reason, my modem keeps
droping carrier during a Z modem upload. Any ideas?

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
                      Profession-  Disk Jockey
                       WWW page opening soon

From dejong@cpt6.stm.tudelft.nl Sun Mar  3 07:31:48 1996
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From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: AMOS2Ascii converter?
To: amos-list@conan.eds-ms.com
Date: Sun, 3 Mar 96 13:17:03 MET
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

Hi!

Is there a *program* which is capable of converting an AMOS program into
a plain ASCII file? My new monitor does not allow me to run AMOS, and I would
like to obtain a hardcopy from some of my programs. If the program can also
do a ASCII to AMOS conversion, I'd be very happy.

Maarten

(Please note: an executable *program*, *not* by choosing the correct options
from within AMos (1.36)).


From D.Voogd@caiw.nl Sun Mar  3 08:08:26 1996
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From: D.Voogd@caiw.nl (Donald Voogd)
Message-Id: <3139f4e8@caiw.nl>
Subject: irc-channel about amos?
Date: 03 Mar 96 13:37:12 CET
Organization: Artwave's UserNet gate
To: amos-list@conan.eds-ms.com
X-Mailer: AmiGate 1.6 (13.11.95)
Status: RO
X-Status: 

Hello all.

I've been on irc for a few hours, but I've got a question: Is there an
irc-channel for amos, or amos pro? I want to chat about it.

Greetings,

Donald Voogd



From cosmo@sci.fi Sun Mar  3 09:57:26 1996
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Date: Sun, 3 Mar 1996 16:28:31 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: xenotech@sj-coop.net
Cc: amos-list@conan.eds-ms.com
Subject: Re: From the Back Row(&New address)
In-Reply-To: <Pine.SUN.3.91.960303014351.24868A-100000@acca>
Message-Id: <Pine.sol.3.90.960303162401.3589A-100000@borg>
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On Sun, 3 Mar 1996, Technomancer wrote:

> Hi all!
>=20
> I'm often silent (cause I'm still new to the Amiga) but thought I'd final=
y
> speak up after this long wait...and long move to California...
>=20
> 1) I DID get the Amos 3-D running on my 1200 finally! Nice...hope I can=
=20
> use it with Amos Pro.

Yes, you can. Check the 'Latest News' in help menu (In AP 1.12). if yo=20
have problems, contact me.

Btw, the Amos 3D sucks, but there's nothing better available now..=20
Somebody should write a new 3D-extension!


,----- -- -         - -- ------- --------.-S-- ---------------.
|     =AB Ville Ranki =BB               =B7::::| n Ville Ranki  =B7:::|
:  - E-Mail: cosmo@sci.fi              =B7:: A Mansikkakuja 6  :|
:  - WWW:    http://www.sci.fi/~cosmo/  =B7: i 33960 Pirkkala  =B7|
|  - IRC:    CoSMo @ #Amiga              | L    Finland       |
`-------------- -- -         - -- -------'-------------- --- -'


From cosmo@sci.fi Sun Mar  3 09:55:45 1996
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Date: Sun, 3 Mar 1996 16:31:47 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: Donald Voogd <D.Voogd@caiw.nl>
Cc: amos-list@conan.eds-ms.com
Subject: Re: irc-channel about amos?
In-Reply-To: <3139f4e8@caiw.nl>
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On 3 Mar 1996, Donald Voogd wrote:

> Hello all.
>=20
> I've been on irc for a few hours, but I've got a question: Is there an
> irc-channel for amos, or amos pro? I want to chat about it.

I have never heard of a amos channel, but logically it would be #amos.=20
See you all there!



,----- -- -         - -- ------- --------.-S-- ---------------.
|     =AB Ville Ranki =BB               =B7::::| n Ville Ranki  =B7:::|
:  - E-Mail: cosmo@sci.fi              =B7:: A Mansikkakuja 6  :|
:  - WWW:    http://www.sci.fi/~cosmo/  =B7: i 33960 Pirkkala  =B7|
|  - IRC:    CoSMo @ #Amiga              | L    Finland       |
`-------------- -- -         - -- -------'-------------- --- -'


From S93044370@ACS.SAULTC.ON.CA Sun Mar  3 14:26:27 1996
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Date: Sun, 03 Mar 1996 13:48:42 -0500 (EST)
From: Cori Skagen <S93044370@ACS.SAULTC.ON.CA>
Subject: Drawing Circles
To: amos-list@conan.eds-ms.com
Message-Id: <01I1WK8K32X0000PWW@ACS.SAULTC.ON.CA>
Mime-Version: 1.0
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X-Status: 

Hi there, I was wondering, how exactly does Amos draw circles, it doesn't
seem to use the math functions(sin, cos), when I try to do a circle using
these functions it looks real ugly.  I need to draw a circle manually, but
a good looking one.

I used this code to draw my circle:

Degree 
Circle 60,100,15
For I#=0 To 360 Step 4
X=16*Cos(I#) : Y=16*Sin(I#)
Plot 100+X,100-Y
Next 

Any help would be appreciated.

Cori Skagen
 - Computer Engineering Student @ Sault College Of Applied Arts & Technology

| E-Mail Me:                 |   A.K.A. `TASL'
| ~~~~~~~~~~                 |          -The Nicest Guy On the IRC!
| cd556@torfree.net          |
| s93044370@acs.saultc.on.ca |


From u5o83@cc.keele.ac.uk Sun Mar  3 14:36:29 1996
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Date: Sun, 03 Mar 1996 19:06:29 +0000
To: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Help:iff format
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>I'm wondering if there is any way to peek the RGB values of an AGA screen
>in AMOS.
>The screen is 640 x 512 Hires with 256 colours.
>Amos is unable to open a screen of this many colours.
>
>My next option is to actually read the IFF file directly and figure out the
>indivdual colour (RGB) values from the file structure.
>
>I then wanted to dump the values to the screen or to a file.
>
>Has anyone done something similar before? Does anyone know if this is
>possible? Is there any programs which will peek these values?
>HELP!!!!!!

Yep, it's possible, and it shouldn't be too hard, just open the file, look
for the palette longword (Which I can't remember off the top of my head,
COLS, Or CREG, or something like that - should be quite obvious. Then the
colours are stored in order, as simple RGB numbers!

I THINK! :)

>
>------
>PS. My Anim2bob convert will be made available from my website for FREE!
>If Andy's been good enough to send out his Intution extension to us, I'm
>going to release all my previous written utilities and games.
>
>It should have been up this week, but for some weird reason, my modem keeps
>droping carrier during a Z modem upload. Any ideas?
>
>-- Via DLG Pro v1.0
>
>--
>Darryl
>
> IMAGINE INFO  #####\             _             /#####    AMOS INFO
>Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
>Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
>486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
>Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
>Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
>               #####/    ######/     \######    \#####
>                      Profession-  Disk Jockey
>                       WWW page opening soon
>
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+

Dear John,

Just a quick note, as I'm bored, and I've got my PGP key to attach to my
messages! Good isn't it, so now, you could send me secure messages!!!!!

See you soon.

Paulie


-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: 2.6.2i

mQCNAzEatCcAAAEEAM1MpjU9wsGEBXIAOtDvZT5RlDCVpzIGQIPFrlo3vqBpX0/G
txrFZPscCNORdJNnCF0XCYIF+C2nBQgYL7VdNzLNLCXJUlG3dUQcj3fF8X4BSb7T
NqQEHyRZyNhSJJ/HPQpcEzj6uu+uGvv11wfZmtZVZ/fepQlhfbX70+rbje89AAUR
tCtQYXVsIFMuIEhFQUxEIDx1NW84M0Bwb3R0ZXIuY2Mua2VlbGUuYWMudWs+
=m6cC
-----END PGP PUBLIC KEY BLOCK-----


From cosmo@sci.fi Sun Mar  3 15:12:13 1996
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Date: Sun, 3 Mar 1996 21:49:32 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: Cori Skagen <S93044370@ACS.SAULTC.ON.CA>
Cc: amos-list@conan.eds-ms.com
Subject: Re: Drawing Circles
In-Reply-To: <01I1WK8K32X0000PWW@ACS.SAULTC.ON.CA>
Message-Id: <Pine.sol.3.90.960303214707.20099B-100000@borg>
Organization: Scifi Communications International Oy
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=ISO-8859-1
Content-Transfer-Encoding: QUOTED-PRINTABLE
Status: RO
X-Status: 

On Sun, 3 Mar 1996, Cori Skagen wrote:

> Hi there, I was wondering, how exactly does Amos draw circles, it doesn't
> seem to use the math functions(sin, cos), when I try to do a circle using
> these functions it looks real ugly.  I need to draw a circle manually, bu=
t
> a good looking one.
>=20
> I used this code to draw my circle:
>=20
> Degree=20
> Circle 60,100,15
> For I#=3D0 To 360 Step 4
> X=3D16*Cos(I#) : Y=3D16*Sin(I#)
> Plot 100+X,100-Y
> Next=20

Try something like this:

 For I=3D0 To 360 Step 4         (use Step 1 to get it more good-looking)
 X=3D16*Sin(I) : Y=3D16*Cos(I)
 If I=3D0 Then Plot 100+X,100-Y : Else Draw To 100+X,100-Y
 Next


,----- -- -         - -- ------- --------.-S-- ---------------.
|     =AB Ville Ranki =BB               =B7::::| n Ville Ranki  =B7:::|
:  - E-Mail: cosmo@sci.fi              =B7:: A Mansikkakuja 6  :|
:  - WWW:    http://www.sci.fi/~cosmo/  =B7: i 33960 Pirkkala  =B7|
|  - IRC:    CoSMo @ #Amiga              | L    Finland       |
`-------------- -- -         - -- -------'-------------- --- -'


From cosmo@sci.fi Sun Mar  3 15:22:45 1996
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Date: Sun, 3 Mar 1996 22:03:26 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: amos-list@conan.eds-ms.com
Subject: Clipped line
Message-Id: <Pine.sol.3.90.960303215910.21595B-100000@borg>
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Hi!

I'd need a procedure that 'Clips' a drawn line to the screen.
Amos crashes when my program draws >10000 pixels long lines, and the Amos=
=20
Clip command doesn't help.=20

The procedure should work line Draw command, and it should use variables=20
XMIN, XMAX, YMIN, and YMAX to set the drawing area.

Can anyone help?

,----- -- -         - -- ------- --------.-S-- ---------------.
|     =AB Ville Ranki =BB               =B7::::| n Ville Ranki  =B7:::|
:  - E-Mail: cosmo@sci.fi              =B7:: A Mansikkakuja 6  :|
:  - WWW:    http://www.sci.fi/~cosmo/  =B7: i 33960 Pirkkala  =B7|
|  - IRC:    CoSMo @ #Amiga              | L    Finland       |
`-------------- -- -         - -- -------'-------------- --- -'


From cosmo@sci.fi Sun Mar  3 16:19:02 1996
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Date: Sun, 3 Mar 1996 22:59:59 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: amos-list@conan.eds-ms.com
Subject: My game again
Message-Id: <Pine.sol.3.90.960303225536.24409A-100000@borg>
Organization: Scifi Communications International Oy
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 


So, i have put my games separately on the web now.

Filenames:
http://www.sci.fi/~cosmo/[file.lha]

  aok.lha 9150 dogfight.lha 137305 escape.lha 27666 fmv.lha 48963
  raketx.lha 294531 rescue.lha 542022 splatter.lha 151208 
  underwater.lha 190924 z&r.lha 582
  TICG.DMS   291193

Don't forget to send some feedback!-)

Bye,
,----- -- -         - -- ------- --------.-S-- ---------------.
|    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'


From D.Voogd@caiw.nl Sun Mar  3 17:27:07 1996
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X-Smtp-Client: Amiga PutMail 1.23 by Martin Lanza.
From: D.Voogd@caiw.nl (Donald Voogd)
Message-Id: <313a7771@caiw.nl>
Subject: Re: irc channel for... amos! :)
Date: 03 Mar 96 22:57:48 CET
Organization: Artwave's UserNet gate
To: amos-list@conan.eds-ms.com
X-Mailer: AmiGate 1.6 (13.11.95)
Status: RO
X-Status: 

In a message of 03 Mar 96 Ville Ranki wrote to All:

Hello Ville.

 >> I've been on irc for a few hours, but I've got a question: Is there an
 >> irc-channel for amos, or amos pro? I want to chat about it.

 VR> I have never heard of a amos channel, but logically it would be #amos.
 VR> See you all there!


Well I'll be there (#amos) on monday 4 march GMT 20.00-20.30
So if anyone wants to chat about Amos, games,program techniques ect... I'll
see ya there. And Ville just be there if ya can! :)

Greetings,

Donald Voogd



From currie@cpsc.ucalgary.ca Mon Mar  4 03:34:18 1996
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Message-Id: <199603040808.BAA14205@fsf.cpsc.ucalgary.ca>
Subject: Re: Drawing Circles
To: S93044370@ACS.SAULTC.ON.CA (Cori Skagen)
Date: Mon, 4 Mar 1996 01:08:40 -0700 (MST)
Cc: amos-list@conan.eds-ms.com
In-Reply-To: <01I1WK8K32X0000PWW@ACS.SAULTC.ON.CA> from "Cori Skagen" at Mar 3, 96 01:48:42 pm
Content-Type: text
Status: RO
X-Status: 

> 
> Hi there, I was wondering, how exactly does Amos draw circles, it doesn't
> seem to use the math functions(sin, cos), when I try to do a circle using
> these functions it looks real ugly.  I need to draw a circle manually, but
> a good looking one.
> 
> I used this code to draw my circle:
> 
> Degree 
> Circle 60,100,15
> For I#=0 To 360 Step 4
> X=16*Cos(I#) : Y=16*Sin(I#)
> Plot 100+X,100-Y
> Next 
>

	This is a routine which uses second order differences to generate
the circle. Notice that this does not use any sin or cos functions.

Proc Circle[RADIUS,XC,YC,COLOR]

  X=0
  Y=RADIUS
  D=1-RADIUS
  DELTAE=3
  DELTASE=-2*RADIUS + 5
  
  Ink COLOR,,
  Plot XC,YC+RADIUS
  Plot XC+RADIUS,YC
  Plot XC,YC-RADIUS
  Plot XC-RADIUS,YC
 
  While Y<X
      If D<0
          D=D+DELTAE
          DELTAE=DELTAE+2
          DELTASE=DELTASE+2
          Inc X
      Else
          D=D+DELTASE
          DELTAE=DELTAE+2
          DELTASE=DELTASE+4
          Inc X
          Dec Y
      EndIf
    
      Plot XC+X,YC+Y
      Plot XC-X,YC+Y
      Plot XC+X,YC-Y
      Plot XC-X,YC-Y
      Plot XC+Y,YC+X
      Plot XC-Y,YC+X
      Plot XC+Y,YC-X
      Plot XC-Y,YC-X

  Wend
END PROC
  
Notice that this employs 8 fold symmetry and can in fact be optimised even
further by keeping 8 sets of coordinates and incrementing or decrementing
them accordingly. 


				Robert Currie

				currie@cpsc.ucalgary.ca
				http://www.cpsc.ucalgary.ca/~currie



From currie@cpsc.ucalgary.ca Mon Mar  4 03:51:01 1996
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Subject: Re: Clipped line
To: cosmo@sci.fi (Ville Ranki)
Date: Mon, 4 Mar 1996 01:27:21 -0700 (MST)
Cc: amos-list@conan.eds-ms.com
In-Reply-To: <Pine.sol.3.90.960303215910.21595B-100000@borg> from "Ville Ranki" at Mar 3, 96 10:03:26 pm
Content-Type: text
Status: RO
X-Status: 

> 
> 
> Hi!
> 
> I'd need a procedure that 'Clips' a drawn line to the screen.
> Amos crashes when my program draws >10000 pixels long lines, and the Amos=
> =20
> Clip command doesn't help.=20
> 
> The procedure should work line Draw command, and it should use variables=20
> XMIN, XMAX, YMIN, and YMAX to set the drawing area.
> 
> Can anyone help?
>

You should try to implement a binary search of coordinates along the line 
in question. The routine should follow this method:

Check boundary conditions-- If its totally in, draw the line
                            If its totally out, discard it
      
If one endpoint is in then
Recursively discard segments of the line--
  (Can be implemented with a while loop)
  Find the midpoint of the line inx,iny-->outx,outy
  Is that point within the clip region?
     If it is, temparily adopt that as the new 'in' point
     If it isn't then adopt it as the new 'out' point
  Recurse until one of the coordinates equals one of the clip coordinates
Draw line using the final point 

If both endpoints are out but a line segment is in then
  Binary search the line to find a point that resides in the clip zone
  Find endpoints using a technique similar to the one above
  Draw the two lines

Exit



Either that or you can simply write your own line routine and not plot points
that occur outside of the clip plane. There are several good line algorithms
that can be used such as Bresenhams algorithm for line drawing which only
uses incremetal integer calculations.


				Robert Currie
				
				currie@cpsc.ucalgary.ca
				http://www.cpsc.ucalgary.ca/~currie



From bwyatt@paston.co.uk Mon Mar  4 11:45:24 1996
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In-Reply-To: <08258292407139277E@multiboard.com>
             (from chrisevans@cubic.xg.com)
             (on Sun, 03 Mar 96 05:00:40)
Lines: 39
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: Make Money Off a Well-written AMOS Game?
Status: RO
X-Status: 

Greetings chrisevans@cubic.xg.com, you wrote some text on the subject
Make Money Off a Well-written AMOS Game?, and now I'm going to answer
it

c> > Someone named Sewards (I think) was asking if his proposed
c> > quality AMOS
c> > RPG would make him any money:
c> 
c> >  Don't do it for the money, or you'll end up one among a
c> > legion of disgruntled
c> >  shareware authors.
c> >  Actually, I think in the UK the "License-Ware" market could
c> > possibly maybe
c> >  perhaps allow you to make a small amount if it's real good.
c> 
c> The best shot at licenceware is "F1 Licenceware" in the UK, the owner Steve
c> Bye used to be on this conf but has unsubsscribed recently, likely because he
c> usually checks his e-mail once a week or so, and if you do that you end up
c> with about a zillion List messages, probably blew away his BBS time limit :-)
c> 
c> But he does a good job of marketing if he accepts your work, and where many
c> marketing companies get floods of complaints he gets next to none.  You hear
c> back within the week about whether the quality is good enough, and what price
c> range you are beiZxng slotted into.  Go with what he suggests, he knows what
c> he's doing.  All the F1 stuff advertised in the UK mags is his company.  He'll
c> send you a demo game is you want to see what level of quality he expects.  To
c> touch base with him his e-address is below, and give him a few days to reply:
c> 
c> steve@dcancy.demon.co.uk

He's now got a full internet account and rarely uses his old BBS one.
His new address is :

steve@f1lw.demon.co.uk

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From cosmo@sci.fi Mon Mar  4 10:21:42 1996
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Date: Mon, 4 Mar 1996 16:02:19 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: Mike Baron <xenotech@piglet.amscons.com>
Cc: amos-list@conan.eds-ms.com
Subject: Re: From the Back Row(&New address)
In-Reply-To: <Pine.3.89.9603031559.A14762-0100000@piglet.amscons.com>
Message-Id: <Pine.sol.3.90.960304160057.11131A-100000@borg>
Organization: Scifi Communications International Oy
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On Sun, 3 Mar 1996, Mike Baron wrote:

> wow. someone actually got my message. And it looks like my address was
> corrected too!
> 
> I had a strange error though. It returned my mail, saying too many 
> bounces maximum 25...anyone else have this problem?

I get ~3 of them every time i send a message. Have you people get my 
messages about my games in the web again, the psdlcvm-trick and stuff?


,----- -- -         - -- ------- --------.-S-- ---------------.
|    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'


From cosmo@sci.fi Mon Mar  4 10:12:44 1996
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Date: Mon, 4 Mar 1996 16:19:07 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: Robert Currie <currie@cpsc.ucalgary.ca>
Cc: amos-list@conan.eds-ms.com
Subject: Re: Clipped line
In-Reply-To: <199603040827.BAA14611@fsf.cpsc.ucalgary.ca>
Message-Id: <Pine.sol.3.90.960304160812.11131D-100000@borg>
Organization: Scifi Communications International Oy
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Mon, 4 Mar 1996, Robert Currie wrote:

> You should try to implement a binary search of coordinates along the line 
> in question. The routine should follow this method:
> 
> Check boundary conditions-- If its totally in, draw the line
>                             If its totally out, discard it
>       
> If one endpoint is in then
> Recursively discard segments of the line--
>   (Can be implemented with a while loop)
>   Find the midpoint of the line inx,iny-->outx,outy
>   Is that point within the clip region?
>      If it is, temparily adopt that as the new 'in' point
>      If it isn't then adopt it as the new 'out' point
>   Recurse until one of the coordinates equals one of the clip coordinates
> Draw line using the final point 

This might help, if i can make it fast enough.

> If both endpoints are out but a line segment is in then
>   Binary search the line to find a point that resides in the clip zone
>   Find endpoints using a technique similar to the one above
>   Draw the two lines
> 
> Exit

I'm doing this in Amos and for line vector graphics, so it should be 
_fast_.

> Either that or you can simply write your own line routine and not plot points
> that occur outside of the clip plane. There are several good line algorithms
> that can be used such as Bresenhams algorithm for line drawing which only
> uses incremetal integer calculations.

Not in amos :(

There is a formula doing the clipping perfectly, but i can't get it 
working in all corners of screen. Here's a quick ascii version:

(bottom of the screen)

       . (X1,Y1)
    ^  ^\
    | A| \
    |  V  \ XL
----|--<--->---------------------------(320,256)
   C|    B  \
    |        \ 
    |         \.(X2,Y2)
    V<--------->          
          D

A=256-Y1
D=X2-X1
C=Y2-Y1

B=(A*D)/C

XL=X3+B
Y=256

Clipped end point=(XL,Y)



,----- -- -         - -- ------- --------.-S-- ---------------.
|    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'


From sewards@jinxster.demon.co.uk Mon Mar  4 19:05:30 1996
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From: Carl Seward <sewards@jinxster.demon.co.uk>
Message-Id: <003f88d0313b77fd26sewards@jinxster>
To: amos-list@conan.eds-ms.com
Reply-To: sewards@jinxster.demon.co.uk
Subject: Re: Amos Pro secret codes
X-Mailer: Amiga MetaTool 40.4
Content-Type: text/plain
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Date: Mon, 4 Mar 96 17:08:46 GMT
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Status: RO
X-Status: 

Hi,

 > Try getting help in AmosPro editor from following letters:
 > 
 > P,S,D,L,C,V,M.

Blimey, that's old isn't it! :) I think it was something to do
with the people involved with AMOSpro wasn't it? Tells you
things about them or something. 

Actually, it's not a bad idea, as well as making a list of
optimisation tips, we should send in secret codes/tips
and hidden features etc. (If there are any!) and make a
big list for downloading. :)

L8r,

CS

From mcrowl@phoenix.earthlight.co.nz Mon Mar  4 22:57:44 1996
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Date: Tue, 5 Mar 1996 16:21:49 +1300 (NZDT)
From: Mike & Ben Crowl <mcrowl@phoenix.earthlight.co.nz>
To: Ville Ranki <cosmo@sci.fi>
Cc: Mike Baron <xenotech@piglet.amscons.com>, amos-list@conan.eds-ms.com
Subject: Re: From the Back Row(&New address)
In-Reply-To: <Pine.sol.3.90.960304160057.11131A-100000@borg>
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On Mon, 4 Mar 1996, Ville Ranki wrote:

> On Sun, 3 Mar 1996, Mike Baron wrote:
> 
> > wow. someone actually got my message. And it looks like my address was
> > corrected too!
> > 
> > I had a strange error though. It returned my mail, saying too many 
> > bounces maximum 25...anyone else have this problem?
> 
> I get ~3 of them every time i send a message. Have you people get my 
> messages about my games in the web again, the psdlcvm-trick and stuff?
> 
> 
> ,----- -- -         - -- ------- --------.-S-- ---------------.
> |    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
> :  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
> :  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
> |  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
> `-------------- -- -         - -- -------'-------------- --- -'
> 
Giday Ville,

I downloaded your underwater.lha and the animations were great!!  
unfortunately I could not try the game because I only have amos the 
creator. Would it be possible for you to get the games and stuff for amos 
creator, or is this an impossiblity?

Thanks,

BEN CROWL


From amos-list@sneech.demon.co.uk Tue Mar  5 00:21:53 1996
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Date: Tue, 5 Mar 96 03:34:30 GMT
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Organization: None
X-Mailviewer: Mail 1.15
From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: Make Money Off a Well-written AMOS Game?
Status: RO
X-Status: 

Darryl_Lewis said:-

> I've been interested in getting some of my stuff on a coverdisk. Who do
> you send it to? What are their rules?
>
> What were your programs that made it to cover disks? Were they written
> in Amos?

Well you just send it to the coverdisk department of the magazine. They
sometimes have a contact address in the coverdisk pages.

As for rules, they don't really have any major rules. Basicly the smaller
the better so cut down on the samples etc... You should really aim for
the 200k mark unless it's amazing.

All my coverdisk releases were written in AMOS and they were:-

Picturesque       ; graphics utility
Peg-It            ; puzzle game
Jelly Othelly     ; board game
Sneech            ; you must know this one :)

Some appeared on more than one magazine and one (jelly othelly) appeared
on the same magazine twice!!! for some strange reason :)

Sneech has sold well over 300 copies while Jelly-Othelly has been on
AUI magazine twice, and has sold less than 50 copies. Jelly Othelly
only took a couple of weeks to write though so I'm not too bothered ;)
One think it does show you is that coverdisks don't sell games for you!!

My last game Piles'o'Tiles never made it onto a magazine coverdisk although
I consider it one of my best games. Although with no coversisk release it
has still sold more copies than most of my games.

Cheers!


--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From jeff.webb@matrix.the-matrix.com Tue Mar  5 02:24:59 1996
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To: amos-list@conan.eds-ms.com
Subject: Compiler v2.0 Died Big Time
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-Id: <8BC201F.000507CD18.uuout@the-matrix.com>
Date: Tue, 05 Mar 96 00:31:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
References: <8BAC32C.0005077DEA.uuout@the-matrix.com>
X-Mailreader: PCBoard Version 15.21
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X-Status: 


 Help! Lost my Compiler!

 I just finished a new beta version of CommBatt and started to compile it
for testing when what should happen? Disk Error: <Filename> not found.
That was hard to belive because I was compiling form the program listing
and it was telling me that <Filename> what I named the output file was the
program that could not be found. Anyone ever hear of this?
 Okay before you ask yes I tried other programs. They all did the same
thing except when I tried to save to floppie and not Harddrive the compiler
just locked up everytime.
 The only thing that has changed sence the last time I used it was I tested
PowerBobs and the Newest AMCAF demo. Okay thats not all. Here is
everything I had installed when it stopped working.

PowerBobs Demo version      
AMCAF Newest Demo version <--
Tome Updated for Pro      <-- The only things NEW from last use.
Range Updated for Pro     <--
EasyLife Latest version

New 1942 Commodore Multisync Monitor <-- Well this is new also.

 I removed everything except the monitor and it still will not compile. I
also noticed that I had to reinstall all the error messages in the Editor.
When I installed the Compiler Update they became empty somehow. I even
removed all Commodities for my system before trying the compiler because I
had changed a few and still nothing. Anyone have an idea? If all else fails
I will backup all the examples, procs, libs, and source code I have
gathered in the last five years and reinstall Amos all over again.
 Please help me before I spend a whole day archiving everyting again
clearing my harddrive off and ReOrging my drive and then reinstalling!!

Jeffery Webb <jeff.webb@the-matrix.com>

... Clairvoyants convention cancelled due to unforseen circumstances.
 * Q-Blue 2.0 [NR] *


From C.Jackson@dcs.hull.ac.uk Tue Mar  5 07:55:35 1996
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From: "C.Jackson" <C.Jackson@dcs.hull.ac.uk>
X-Sender: cs7cj1@humus
Reply-To: C.Jackson@dcs.hull.ac.uk
To: MailList Amos <amos-list@conan.eds-ms.com>
Subject: Re: Compiler v2.0 Died Big Time
In-Reply-To: <8BC201F.000507CD18.uuout@the-matrix.com>
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On Tue, 5 Mar 1996, JEFF WEBB wrote:

> 
>  Help! Lost my Compiler!
> 
>  I just finished a new beta version of CommBatt and started to compile it
> for testing when what should happen? Disk Error: <Filename> not found.
> That was hard to belive because I was compiling form the program listing
> and it was telling me that <Filename> what I named the output file was the
> program that could not be found. Anyone ever hear of this?
>  Okay before you ask yes I tried other programs. They all did the same
> thing except when I tried to save to floppie and not Harddrive the compiler
> just locked up everytime.
>  The only thing that has changed sence the last time I used it was I tested
> PowerBobs and the Newest AMCAF demo. Okay thats not all. Here is
> everything I had installed when it stopped working.
[SNIP]

Yes I had this problem once, I ended up replaceing the compiler-config file
in S directory I think??. Anyway after that every thing seemed to work fine.

From mveldman@pobox.leidenuniv.nl Tue Mar  5 14:15:59 1996
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Comments: Authenticated sender is <mveldman@pobox.LeidenUniv.NL>
From: "M.C. Veldman" <mveldman@pobox.leidenuniv.nl>
Organization:  Leiden University
To: amos-list@conan.eds-ms.com, jeff.webb@the-matrix.com (JEFF WEBB)
Date:          Tue, 5 Mar 1996 18:48:23 +0100
Subject:       Re: Compiler v2.0 Died Big Time (AMCAF)
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
Status: RO
X-Status: 

The great Jeff Webb send a disturbing message of the
following nature. I, the glorious Marco Veldman, have
had almost the same problem.

>  Help! Lost my Compiler!
>  The only thing that has changed sence the last time I used it was I tested
> PowerBobs and the Newest AMCAF demo. Okay thats not all. Here is
> everything I had installed when it stopped working.

I just got the Compiler (great!) and I had also installed the
latest AMCAF demo version. After removing PowerBOBs and AMCAF
everything worked fine again. With me it wasn't disk errors,
but screen flashes and lockups and I was extremely low on
memory. Perhaps because you can't compile AMCAF-programs, or 
because PowerBOBs needs you to press enter if you've got the 
demo version.

> If all else fails
> I will backup all the examples, procs, libs, and source code I have
> gathered in the last five years and reinstall Amos all over again.
>  Please help me before I spend a whole day archiving everyting again
> clearing my harddrive off and ReOrging my drive and then reinstalling!!

Sorry, Jeff, that's exactly what I have been doing last Saturday.
It works, though. With me there was another problem, that of AMOS
not being correctly installed on my HD. I had to let the compiler
reorganize backups of my AMOS disks and then reinstall AMOS again.

Please, AMOS wizards, help poor Jeff, we've all been waiting for
Commbatt (well, I have).

Good luck,

Marco.

From cosmo@sci.fi Tue Mar  5 15:02:15 1996
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Date: Tue, 5 Mar 1996 21:11:38 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: Mike & Ben Crowl <mcrowl@phoenix.earthlight.co.nz>
Cc: Mike Baron <xenotech@piglet.amscons.com>, amos-list@conan.eds-ms.com
Subject: Re: From the Back Row(&New address)
In-Reply-To: <Pine.LNX.3.91.960305162000.619A-100000@phoenix.earthlight.co.nz>
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On Tue, 5 Mar 1996, Mike & Ben Crowl wrote:

> Giday Ville,
> 
> I downloaded your underwater.lha and the animations were great!!  
> unfortunately I could not try the game because I only have amos the 
> creator. Would it be possible for you to get the games and stuff for amos 
> creator, or is this an impossiblity?

If the games use AmosPro commands, they don't work with Creator.. so you 
might get them working if you replace all Pro-code with Creator-code 
which does the same thing. Otherwise it is impossible.

..but what if i'd compile the games you want?


,----- -- -         - -- ------- --------.-S-- ---------------.
|    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'



From amos-list@sneech.demon.co.uk Tue Mar  5 21:07:43 1996
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Date: Tue, 5 Mar 96 21:59:44 GMT
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X-Mailviewer: Mail 1.15
From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: Make Money Off a Well-written AMOS Game?
Status: RO
X-Status: 

Ben Wyatt said:-

> PB> Well you just send it to the coverdisk department of the magazine. They
> PB> sometimes have a contact address in the coverdisk pages.
>
> My game, Bounce, got put on to Amiga Power's coverdisk without me even
> sending it to them! They must have just taken it off Aminet.
>
> BTW, Paul, did you ever get PAID for your coverdisk programs?

Ahhh, my favorite topic, money :)

Well it depends on who uses your program and what their current payment
rules are and what restrictions YOU put on your software.

Amiga Computing paid 150 for each program that was in 1991 and 1995. AUI
didn't pay anything for any of them :(

If you tell them you want to be paid money for your stuff then they will
pay, but then again they might not use it if they have to pay. Years ago
I remember seeing adverts in magazines offering up to 1500 for a single
coverdisk program!!! I'm sure they get enough offers for free stuff these
days so they seem to have stopped giving away that sort of silly money :(

As payment goes, you should expect to get more money from Registrations
that you do from a 1 off magazine payement so thats the main reason for
sending programmes to them. I haven't had much luck with 'game based'
magazines up till now so maybe a game on a games magazine would do
better than a game on a more serious mag :-/

You also find that they sometimes go from PD games to shareware utils to
commercial demos to "exclusive give aways" so there are times when a
magazine won't even consider what you have.

We should have a competition to see who can make it onto a magazine cover
disk from now!!!! Everyone should send their programs off now and we'll
wait and see what happens. I haven't bought an amiga magazine for a few
months so if anyone can look through a few and send some addresses and
details into this list we could all have a go :)

It would be cool if two or even three of us shared the same disk :)

cheers,


--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Wed Mar  6 06:07:09 1996
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From: chrisevans@cubic.xg.com
Date: 06 Mar 1996 05:00:54 +0500
Subject: for Xenotech
To: amos-list@conan.eds-ms.com
Message-Id: <0826088454213D1C09@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> I'm often silent (cause I'm still new to the Amiga) but
> thought I'd finaly
> speak up after this long wait...and long move to California...

You might be interested in another coder in CA ... Rudy Sanchez in Coronado,
quite active, we've shared some projects, but he doesn't have e-mail yet.  If
you want his address or phone let me know.
-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Wed Mar  6 06:17:06 1996
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From: chrisevans@cubic.xg.com
Date: 06 Mar 1996 05:00:54 +0500
Subject: more on Whitby AMOS Club
To: amos-list@conan.eds-ms.com
Message-Id: <0826088454213D1C0A@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

[Whitby AMOS Club]
> > BTW, does anyone know what has happened to Paul Gumsley? (Of
> > WAC)
> > I've sent him a letter ages ago, but have had no reply yet. :(

> I was wondering the same thing ... I did his intro titling and
> he has used
> quite a few of my articles and code but the last I heard from
> him was issue 6
> last summer, August I think.  His issues were always late but

I wrote the above answer, but I should have waited a couple more days, because
I just got his issues 7 and 8 in the mail ... he must have heard us talking :)

Issue 7 is 2 disks, and 8 is one disk.  With issue 8, WAC is becoming
licenceware under 5th Dimension Licenceware run by Saddletramps PD, and will
cost 2.95 UK pounds per issue.  He doesn't have e-mail yet but plans to, but
he wrote that he has got some things cleared up so he has more time to devote
to WAC, and has big plans.

I just got these issues in the mail and haven't looked at them yet, but when I
do I'll put a note on the List about what's on them.  WAC's address is:

Paul Gumsley
5 Lockton Rd.
Whitby, No. Yorkshire
UK    YO21 3NB

-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Wed Mar  6 06:04:10 1996
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From: chrisevans@cubic.xg.com
Date: 06 Mar 1996 05:00:55 +0500
Subject: AMOS Engines delivered
To: amos-list@conan.eds-ms.com
Message-Id: <0826088455213D1C0B@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

Hi All,
Got a note from Cori that he received the AMOS Engines in the mail and will UL
them to Aminet shortly.
-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From mips.pfalz.de!dog.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Mar  6 19:54:35 1996
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X-Zc-Via: 19960305023528W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: speed
Message-Id: <xOpVMMD261aRz1@p22.sixpack.pfalz.de>
Date: Mon, 4 Mar 96 07:01:32 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.26
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@conan.eds-ms.com
References: <Pine.SUN.3.91.960217204814.21199A-100000@hatert.nijmegen.inter.nl.net>
Status: RO
X-Status: 

JP.de.Jong@inter.nl.net (JP.de.Jong) wrote on 17.02.1996 some text under
the subject speed. I can't leave this uncommentated ;-)

JP>    ' My way
JP>    Timer=0
JP>    For X=1 To 1000
JP>       S=Varptr(S$)-1
JP>       Poke S,Peek(S)-1

Nice idea, but will fail on strings larger than 255 characters and will
create a lot of mess when the string already was 0 chars/bytes long...

Better use:

S=Varptr(S$)-2
P=Deek(S)
If P Then Doke S,P-1

JP> 2) Don't use Start(BANK) in a routine that must be fast

Yip and all the other stuff ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Aith (n.)
  The single bristle that sticks out sideways on a cheap paintbrush.
(from: "The Deeper Meaning of Liff")

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Thu Mar  7 06:01:02 1996
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From: chrisevans@cubic.xg.com
Date: 07 Mar 1996 05:01:04 +0500
Subject: AMOS Clubs
To: amos-list@conan.eds-ms.com
Message-Id: <0826174864913E6D95@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

Hi Carl,

> > [Whitby AMOS Club]

I guess we spoke too soon ... did you see my message the other day that WAC
has mailed issues 7 and 8?  Anyway Paul is back at WAC, and has got 5TH
Dimension to market WAC as licenceware, for 2.95 UKP.

> Hmm, yeah, I've heard of AMOSzine but never bothered to buy
> it. Isn't it
> run by Steve Bye? If it is, I know the address, but if not,
> could you
> send me it?

Steve has turned the editor job over to Andy Gibson in Scotland, here's his
address:

Andy Gibson
c/o L. Cruikshanks
Top Flat 2/2,  75 Dunira St.
Tollcross, Glasgow
Scotland  G32 8PQ

> BTW, have you made any of your source public? (Apart from that
> in the dev/amos
> drawer) Like on a web page or something?

Not sure which source you mean ... my school game Night Math Attack is in the
MISC/EDU dir of Aminet without source, but everything else I've done for mags
or whatever shows the source.  Anything in particular you're looking for?
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Thu Mar  7 06:01:08 1996
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From: chrisevans@cubic.xg.com
Date: 07 Mar 1996 05:01:04 +0500
Subject: F1 Licenceware
To: amos-list@conan.eds-ms.com
Message-Id: <0826174864913E6D94@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

> c> The best shot at licenceware is "F1 Licenceware" in the UK, the owner
> Steve

> He's now got a full internet account and rarely uses his old
> BBS one.
> His new address is :

> steve@f1lw.demon.co.uk

Thx Ben ... BTW, what's your opinion of his operation? ... have you ever had
him market anything?
-Chris.



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From bwyatt@paston.co.uk Thu Mar  7 11:17:11 1996
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In-Reply-To: <0826174864913E6D94@multiboard.com>
             (from chrisevans@cubic.xg.com)
             (on Thu, 07 Mar 96 05:01:04)
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X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: F1 Licenceware
Status: RO
X-Status: 

Greetings chrisevans@cubic.xg.com, you wrote some text on the subject F1
Licenceware, and now I'm going to answer it

c> > c> The best shot at licenceware is "F1 Licenceware" in the UK, the owner
c> > Steve
c> 
c> > He's now got a full internet account and rarely uses his old
c> > BBS one.
c> > His new address is :
c> 
c> > steve@f1lw.demon.co.uk
c> 
c> Thx Ben ... BTW, what's your opinion of his operation? ... have you ever had
c> him market anything?

I am having a game marketed by him. So far his work has been very efficent
and quick. IMO, he's very good.

Keep a look out for the demo version of Borisball in game/demo soon!

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From uv334@freenet.victoria.bc.ca Fri Mar  8 17:47:44 1996
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Date: Fri, 8 Mar 1996 14:09:29 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: RayCasting Demo!
To: Amos List <amos-list@conan.eds-ms.com>
Message-Id: <Pine.3.89.9603081447.A15155-0100000@vifa1>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

Finally got all the pieces together and put a cheesy raycasting demo at 
ftp.dragonfire.net/users/JohnBintz/raycast2.lzh.  Can't find it?  Check 
out my Web page below.

When you get it, write me and tell me how many FPS you get, and all that 
other hardware stuff--mainly, CPU speed (020 33mHz, that stuff), and the 
amount and type of Fast Ram you have (4 meg, 16-bit, for example).  If 
you break 15 FPS, write me ASAP and tell me your specs.

One note--there is no machine language (because I don't know it for the 
Amiga), and I can scrape along at exactly one FPS.  Its very 
exhilirating.  (PS:  No baddies!)

John C. Bintz - * uv334@freenet.victoria.bc.ca *
WWW:  http://www.dragonfire.net/~JohnBintz/HOME.HTM
      NetScape Friendly!!

Check these out on Aminet:
  game/role/RPGEdito.lzh    RPG Editor Version 1.0


From mips.pfalz.de!dog.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Mar  9 10:51:06 1996
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X-Zc-Via: 19960307213746W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: From the Back Row(&New address)
Message-Id: <xP1UYMD261aHzB@p22.sixpack.pfalz.de>
Date: Thu, 7 Mar 96 21:28:56 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.27
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To: amos-list@conan.eds-ms.com
References: <Pine.sol.3.90.960303162401.3589A-100000@borg>
Status: RO
X-Status: 

cosmo@sci.fi (Ville Ranki) wrote on 03.03.1996 some text under the subject
Re: From the Back Row(&New address). I can't leave this uncommentated ;-)

VR> Btw, the Amos 3D sucks, but there's nothing better available now..=20
VR> Somebody should write a new 3D-extension!

Yeah! Why don't YOU write a new vector gfx extension, eh? Preferably for
free, because I think it's LAME to try to make money of that kind of
software!

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Badgebup (n.)
  The splotch on a child's face where the ice-cream cone has missed.
(from: "The Deeper Meaning of Liff")

From mcox@access.digex.net Sat Mar  9 07:54:07 1996
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From: ib94_eme@isk.kth.se (Elie Messo)
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS: How to detect when a track is finished !!
Date: 7 Mar 1996 21:45:56 GMT
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Status: RO
X-Status: 

Can anyone please help me with this one:
How can you in Amos Pro detect that the track which is playing is finished ?

I want to play track1 and when it's over play track2 and so on..!!
Thnx for any help...




From cosmo@sci.fi Sat Mar  9 11:17:50 1996
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Date: Sat, 9 Mar 1996 17:50:21 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: Chris Hodges <chris@sixpack.pfalz.de>
Cc: amos-list@conan.eds-ms.com
Subject: Re: From the Back Row(&New address)
In-Reply-To: <xP1UYMD261aHzB@p22.sixpack.pfalz.de>
Message-Id: <Pine.sol.3.90.960309174728.25581B-100000@borg>
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Status: RO
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On Thu, 7 Mar 1996, Chris Hodges wrote:

> Yeah! Why don't YOU write a new vector gfx extension, eh?

I wish i had the skill..

> Preferably for
> free, because I think it's LAME to try to make money of that kind of
> software!

Depends on how good it would be. If it would beat the original Amos 3D, 
it could be commerical (i would probably pay for a better version of 
Amos 3D if it were shareware). 


,----- -- -         - -- ------- --------.-S-- ---------------.
|    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'


From cosmo@sci.fi Sat Mar  9 12:31:39 1996
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From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: amos-list@conan.eds-ms.com
Subject: 2 Useful programs!
Message-Id: <Pine.sol.3.90.960309184851.29828A-100000@borg>
Organization: Scifi Communications International Oy
Mime-Version: 1.0
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Status: RO
X-Status: 


Hi! 

Here are two programs you might find useful.. Coordinates
and Zonemake. More info in program listings..

(sorry for the size of the message)

-- Coordinates --
'
'
'                COORDiNATES   
'                     by 
'         Ville Ranki (cosmo@sci.fi) 
'
'--------------------------------------------- 
' This program is for looking at coordinates     
' of a iff-picture.
'
' Move the cursor to a line with Iff-picture 
' name inside "'s, and run coordinates.
' If picture name not found, a file selector   
' will appear. 
'
' Press LMB to exit. 
'
' THIS PROGRAM MUST BE RUN AS AN ACCESSORY!
'        (add it to your user menu)
'--------------------------------------------- 
Set Accessory 
Change Mouse 2
Ask Editor 1
F$=Param$
For Z=1 To Len(F$)
If STAR=0 Then If Right$(Left$(F$,Z),1)=Chr$(34) Then STAR=Z
If STAR>0 Then If Right$(Left$(F$,Z),1)=Chr$(34) Then LOP=Z
If STAR>0 and LOP>0 Then Z=Len(F$)

Next Z
If STAR=0 or LOP=0 Then LOYLY : Goto SUUPPA

F$=Left$(F$,LOP-1)
F$=Right$(F$,Len(F$)-STAR)

On Error Proc LOYLY
Load Iff F$,0

SUUPPA:

If EILOYDY=1 Then Load Iff Fsel$("*.Iff","","File not found -","Select 
Iff-picture:"),0

Screen Open 1,320,20,2,Lowres
Double Buffer 
Autoback 0
Palette $422,$FFF
Curs Off 
Pen 1
Paper 0

Repeat 
Screen 0
If Y Screen(Y Mouse)>Screen Height/2 Then Screen Display 1,140,50,320,10 
: Else Screen Display 1,140,290,320,10

XMO=X Screen(X Mouse)
YMO=Y Screen(Y Mouse)
CO=Point(X Screen(X Mouse),Y Screen(Y Mouse))
Screen 1
Locate 0,0
Print "X=";XMO;", Y=";YMO;", Colour=";CO;"    "
Wait Vbl 
Screen Swap 
Until Mouse Key=1

Screen Close 1
Screen Close 0
Change Mouse 1
Wait 10
End 

Procedure LOYLY
Shared EILOYDY
EILOYDY=1
End Proc


-- Zonemake --

'
'               ZONEMAKE   
'                  by
'       Ville Ranki (cosmo@sci.fi) 
'--------------------------------------- 
' Sick&tired of typing zone coordinates  
' and too lazy to do it in Interface?  
' This program lets you draw zones with  
' mouse and outputs working Amos code  
' to read them!
'
' Move cursor to wanted line in your 
' program and start this. Load the 
' background picture.  
'
' Press and HOLD lmb at Zone starting
' (top left) point and release it
' at ending point. 
'
'      THIS PROGRAM MUST BE RUN  
'          AS AN ACCESSORY!    
'        (add it to user menu) 
'--------------------------------------

Set Accessory 
I$=Dir$
F$=Fsel$("*.Iff","","Please selelect","IFF-File")
Load Iff F$,0
Change Mouse 2
MC=Screen Colour
DARK=0
BRIGHT=1
For Z=0 To MC-1
If Min(Colour(Z),DARK)=Colour(Z) Then DARK=Z
Next Z
For Z=0 To MC-1
If Max(Colour(Z),BRIGHT)=Colour(Z) Then BRIGHT=Z
Next Z
NUMERO["How many zones do you want?",1,1,999]
N=Param

Dim X1(N)
Dim Y1(N)
Dim X2(N)
Dim Y2(N)

For Z=1 To N
Locate 0,0
Pen BRIGHT
Paper DARK
Print "Zone";Z;": Press&HOLD LMB at starting pt.."
Repeat 
Until Mouse Key=1
X1(Z)=X Screen(X Mouse)
Y1(Z)=Y Screen(Y Mouse)
Ink BRIGHT
Draw X1(Z)-5,Y1(Z) To X1(Z)+5,Y1(Z)
Draw X1(Z),Y1(Z)-5 To X1(Z),Y1(Z)+5
Locate 0,0
Pen BRIGHT
Paper DARK
Print "Zone";Z;": Release mouse at end pt        "
Repeat 
Until Mouse Key=0
Locate 0,0
Pen BRIGHT
Paper DARK
Print "Zone";Z;" done, THANK YOU.                 "
X2(Z)=X Screen(X Mouse)
Y2(Z)=Y Screen(Y Mouse)
Ink BRIGHT
Draw X2(Z)-5,Y2(Z) To X2(Z)+5,Y2(Z)
Draw X2(Z),Y2(Z)-5 To X2(Z),Y2(Z)+5
Bar X1(Z),Y1(Z) To X2(Z),Y2(Z)
Wait 40
Next Z
SEND[" "]
SEND["Reserve Zone "+Str$(N)]
SEND["NUMBAH=0"]
For Z=1 To N
SEND["Set Zone "+Str$(Z)+","+Str$(X1(Z))+","+Str$(Y1(Z))+" To 
"+Str$(X2(Z))+","+Str$(Y2(Z))]
Next Z

SEND["While NUMBAH=0"]
SEND["Repeat"]
SEND["' Insert your code here if you want to"]
SEND["Until Mouse key=1"]
SEND[" "]
SEND["NUMBAH=Mouse Zone "]
SEND["Wend"]
SEND["'NUMBAH' Now holds the zone number. "]

Screen Close 0
Dir$=I$
End 




Procedure SEND[A$]
Call Editor 69,,A$
Call Editor 2
Call Editor 29
End Proc

Procedure NUMERO[TIT$,DEF,MIKS,MAKS]
Screen Open 1,640,60,4,Hires
Screen Display 1,140,500,640,60
Flash Off 
Curs Off 
Cls 3
Palette $0,$A88,$FEE,$0

BBS[10,5,630,50,1]

Ink 2,1
Text 50,17,TIT$

Ink 0
Bar 30,23 To 600,32

T=1

UUZI:
Do 
If T=>30 Then Exit 
Screen Display 1,140,240+50/T,640,60
If T<100 Then T=T+1
Wait Vbl 
Loop 
Curs On 
Curs Pen 2
Pen 2
Paper 0
Locate 4,3
If DEF<>0 Then Put Key Str$(DEF)-" "
Wind Open 1,32,24,71,1
Window 1
Set Curs 254,254,254,254,254,254,254,254
Input "";AA
Wind Close 
Window 0
Pen 2
Paper 1
If AA>MAKS or AA<MIKS Then Locate 3,5 : Print "Only numbers from ";MIKS;" 
to";MAKS;" allowed!" : Goto UUZI

Goto XOPETA

XOPETA:

Repeat 
Y=Y+1
Until Mouse Key=0 or Y>5

For T=10 To 1 Step -1
Screen Display 1,140,240+10/T,640,60
Wait Vbl 
Next T
Screen Close 1
End Proc[AA]

Procedure BBS[X,Y,X2,Y2,BOR]

If BOR=0
Ink 1
Bar X,Y To X2,Y2
End If 


If BOR=1
Ink 1,0
Set Pattern 2
Bar X,Y To X2,Y2
Set Pattern 0
Ink 1
Bar X+6,Y+3 To X2-4,Y2-3
End If 

If BOR=2
Ink 1,0
Set Pattern 2
Bar X,Y To X2,Y2
Set Pattern 0
End If 

Ink 2
Box X,Y To X2,Y2
Draw X+1,Y To X+1,Y2

Ink 0
Polyline X,Y2 To X2,Y2 To X2,Y
Draw X2-1,Y To X2-1,Y2
Ink 2
Plot X,Y2
Ink 2
Plot X2-1,Y

End Proc


..if you think i should upload them to Aminet, tell me =)


,----- -- -         - -- ------- --------.-S-- ---------------.
|    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'


From bwyatt@paston.co.uk Sat Mar  9 14:23:16 1996
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Lines: 22
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Flood filling with a bob image
Status: RO
X-Status: 

Hello all

I'm having a few problems in getting AMOS's Paint command to use a bob
image to fill with. The AMOSPro manual says this should do it :

   Ink 15,0 : Rem Or Ink 15,1
   Set Pattern -1
   Paint X,Y

But it treats it as a monochrome image, using only the ink and paper colours
to draw it.

Any ideas anyone?

Even better would be a routine that replaces a certain colour in a screen
with a bob image or another screen. Is this possible with some clever
Blitter commands in AMCAF, or something...

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sun Mar 10 13:52:19 1996
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Message-Id: <9603101851.AA02iyk@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Help Iff
Status: RO
X-Status: 

  I'm interested in any information that anyone may have on the
 format
  of IFF files.
 What is the magor difference in internal structure between standard
 and AGA ?
 Does the "CMAP" repeat, or is all colour data just placed after
 it's first occurance.
HOw would you determine the colour of each individual pixel.

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
                      Profession-  Disk Jockey
                       WWW page opening soon

From amos-request@svcs1.digex.net Sun Mar 10 15:15:53 1996
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From: achurch@dragonfire.net (Andy Church)
To: amos-list@access.digex.net
Subject: Re: Help Iff
Date: Sun Mar 10 13:25:16 1996
Message-ID: <199603101325.AA16012@dragon.res.cmu.edu>
X-Mailer: MMail v4.41
Status: RO
X-Status: 

>  I'm interested in any information that anyone may have on the
> format
>  of IFF files.

  I'm sure there's real documentation somewhere; just look at the source of
any IFF ILBM read/write program, or pull out the Includes/Autodocs RKM.

> What is the magor difference in internal structure between standard
> and AGA ?

  There *is* no difference.  They are one and the same format.

> Does the "CMAP" repeat, or is all colour data just placed after
> it's first occurance.

  Um, no... what do you mean?  The CMAP chunk stores the RGB values of each
color index.

>HOw would you determine the colour of each individual pixel.

  The same way you'd determine the color of a pixel on a screen: get its
color index (done here by loading/uncompressing the file), then look up the
red, green, and blue color values for that index.

  --Andy Church (achurch@dragonfire.net)
    WWW: http://www.dragonfire.net/~achurch/

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Mon Mar 11 06:06:29 1996
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From: chrisevans@cubic.xg.com
Date: 11 Mar 1996 05:00:53 +0500
Subject: for Carl
To: amos-list@conan.eds-ms.com
Message-Id: <08265204532143B385@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

Hi Carl,
[source on Web page]
No I haven't done that, I've sent a bunch off to the clubs over the years,
routines to do this and that, but not enough to deserve a Web site :-)
-
[WAC]
That's strange you haven't heard from him.  His target date for submissions
for issue 9 is March 19, so I'll be sending him some stuff in a few days, and
I can tell him to shape up.  Have you paid for an issue that you haven't got? 
Issue 7 is still the old price of 2.50 UKP but with #8 they're licenceware and
it's 2.95 UKP.  Give me your address and I'll pass that along too.
Major contributors get complimentary issues, but I always send a pound for
postage, cause clubs have gone broke handing out freebees and trying to absorb
the cost of disks and postage.
From me he
he's using mostly animation effects, rather than code, because that's what I'm
into now, but anim files are large and often hard to fit on club disks.
TTYL,
-Chris.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Mon Mar 11 23:31:52 1996
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From: chrisevans@cubic.xg.com
Date: 11 Mar 1996 22:42:03 +0500
Subject: for Scott Matott
To: amos-list@conan.eds-ms.com
Message-Id: <08265841231144AC3E@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

Hi Scott,
Got your message about the coverdisks ... I'll reply via personal e-mail from
my other address, and I'll use your @craft.camp ... address.  This is Mon
night; let me know if you don't get the other message by Wed.
-Chris.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From amos-request@svcs1.digex.net Tue Mar 12 14:55:41 1996
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Date: Tue, 12 Mar 96 21:56:02 1100
Message-Id: <9603130356.AA02j2l@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: Re: Help Iff
Status: RO
X-Status: 

> What is the magor difference in internal structure between standard
> and AGA ?

 AC>   There *is* no difference.  They are one and the same format.
Does that mean that the only difference is the number of bitplanes?
My documentation (Abacus books -Amiga graphics inside and out) only covers
the earlier (85) standard. It's information, I suspect, is even incorrect
for that. Following it's information, I get complete garbage trying to get
info off the file of it's picture size.

>HOw would you determine the colour of each individual pixel.

 AC>   The same way you'd determine the color of a pixel on a screen: get
 AC> its
 AC> color index (done here by loading/uncompressing the file), then look
 AC> up the
 AC> red, green, and blue color values for that index.

Basically, my machine can't do AGA. So, my only way of getting data from
the file is to read directly off it's file format. I'm not trying to
display it, just get the RGB value of each pixel.
Does anyone know how to uncompress the IFF format to get the RGB value of
each pixel in Amos?  My attempts have failed miserably.

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
                      Profession-  Disk Jockey
                       WWW page opening soon

From mips.pfalz.de!dog.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Mar 13 20:12:46 1996
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X-Zc-Via: 19960313023330W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: AMOS: How to detect when a track is finished !!
Message-Id: <xRgNXMD261aaz6@p22.sixpack.pfalz.de>
Date: Tue, 12 Mar 96 23:05:59 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.27
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@conan.eds-ms.com
References: <207.6640T1354T1833@isk.kth.se>
Status: RO
X-Status: 

ib94_eme@isk.kth.se (Elie Messo) wrote on 07.03.1996 some text under the
subject AMOS: How to detect when a track is finished !!. I can't leave
this uncommentated ;-)

EM> Can anyone please help me with this one:
EM> How can you in Amos Pro detect that the track which is playing is finished ?
EM> 
EM> I want to play track1 and when it's over play track2 and so on..!!

The amcaf extensions protracker routines will inform you about the end of
the song with a special value of the =Pt Signal function.

A demo version of amcaf is available from aminet/dev/amos

Note that the amos music extension noisetracker routines will play on
pattern to far.

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bodmin (n.)
  The irrational and inevitable discrepancy between the amount pooled
  and the amount needed when a large group of peoply try to pay a
  bill together after a meal.
(from: "The Deeper Meaning of Liff")

From miked@mhv.net Wed Mar 13 19:48:56 1996
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To: amos-list@conan.eds-ms.com
From: miked@mhv.net (Michael Drummond)
Subject: Flood-fill with bob image
X-Mailer: <PC Eudora Version 1.4b22>
Status: RO
X-Status: 

Hi2all - I'm Mike Drummond from Rosendale, New York. Ben Wyatt couldn't
get the set pattern -n command to work.  It seems to work okay for me.
Ben, did you remember to "Get Sprite Palette"? You're not using colour
registers above 15, are you? I got correct colour in all resolutions.

Elie Messo wanted to know how to tell a track was finished playing. (I 
assume he 
means one tune in a multi-mod.) Even with Paul Reece's Music Extension, there
doesn't seem to be a handy way.  The only hack I can think of is to set a volume
level in the last block to some unique value, and use Vumeter to check for it.
Yuck.  In fact, music in AMOS is a sorry subject.  I got MIDI to work, though.
Mike   


From amos-request@svcs1.digex.net Thu Mar 14 02:49:28 1996
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From: Joe Bedard <gamesrme@ix.netcom.com>
To: "'Amos List (Post)'" <amos-list@access.digex.net>
Subject: AMOS 3D and OM
Date: Thu, 14 Mar 1996 00:07:41 -0500
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------ =_NextPart_000_01BB113A.57076B60
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Does anyone know alot about AMOS 3D ( I know , I know WHY?!!!!) What I'm =
interested in is the data structure of the 3D objects. Also is there a =
replacement for OM  (Preferably AMOS Pro source code) that anyone knows =
about? If so where is it available?

Thanks much,
Joe



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From bwyatt@paston.co.uk Thu Mar 14 12:23:42 1996
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Message-Id: <7801042203.AA0057d@paston.co.uk.uucp>
In-Reply-To: <9603132354.AA01798@mhv.net>
             (from miked@mhv.net (Michael Drummond))
             (on Wed, 13 Mar 96 18:54:54)
Lines: 15
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: Flood-fill with bob image
Status: RO
X-Status: 

Greetings Michael, you wrote some text on the subject Flood-fill with
bob image, and now I'm going to answer it

MD> Hi2all - I'm Mike Drummond from Rosendale, New York. Ben Wyatt couldn't
MD> get the set pattern -n command to work.  It seems to work okay for me.
MD> Ben, did you remember to "Get Sprite Palette"? You're not using colour
MD> registers above 15, are you? I got correct colour in all resolutions.

Yes, I've made sure of all that. It only fills using the first two colour
registers. :-(

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From U249026@VM.UCI.KUN.NL Thu Mar 14 10:06:59 1996
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 for amos-list@conan.eds-ms.COM; Thu, 14 Mar 1996 14:47:04 +0100 (MET)
Date: Thu, 14 Mar 1996 14:24:43 +0100 (MET)
From: Branko Collin <U249026@VM.UCI.KUN.NL>
Subject: About F1
To: amos-list@conan.eds-ms.com
Message-Id: <01I2BZDHXGEQ0072N8@VMS.UCI.KUN.NL>
Organization: University of Nijmegen, The Netherlands
Content-Transfer-Encoding: 7BIT
Status: RO
X-Status: 

Some people were wondering how serious F1 are about licensing their
programming efforts. As far as I can see quite serious.

My editor called asking if I were willing to write a review, as the
deadline for the next issue of Amiga Magazine is nearing and they
still have a few pages to fill. Apparently F1 had been flooding his
desk with review copies of the software they sell. So in the next issue
there will be a review of Magic Paint Box (not by me, BTW) and
hopefully my review of The Graphical Adventure Creator (GRAC 2).

The packaging looks nothing special, but you notice that at least
some care has gone into it.
On the front of the manual it says: "Recommended retail price of #6.99,
of which the programmer will receive a 25 % royalty payment share from
F1 Software."
The two disks used are TDK.
I estimate that P&P (I don't know if it's included in the price, though)
would run up to somewhere around #1.75.

As the deadline is approaching rapidly (Amiga Magazine had originally
hoped to use the space for a review of the Surfer package, but
apparently AT is giving them the cold shoulder [not just them though,
the package still isn't for sale]) I invite you all to send in comments
you might have about GRAC 2. I cannot give you a mention or pay you for
any help you might give. The only reason I ask for help is that I
cannot hope to explore the program fully in the time I have left for
writing the article.

--
Branko Collin, Nijmegen
u249026@vm.uci.kun.nl

From amos-request@svcs1.digex.net Thu Mar 14 14:17:49 1996
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Date: Thu, 14 Mar 1996 18:03:19 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: amos-list@access.digex.net
Subject: Amos meetigs on IRC!
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+----------------------------------------------------------------------------+

                          AMOS MEETINGS ON IRC

   Join us to discuss in real time about Amos and Amos Professional.
   If you have something to ask about Amos, would like to get Amos
   programs by other programmers, would like to send your program to
   others or just chat about Amos, this is for you.

           Join #Amos Saturdays 22:30 and Wednesdays 20:00 GMT
                          on Internet Relay Chat

+----------------------------------------------------------------------------+

Spread this to BBS's near you! ..and don't forget to come there..



,----- -- -         - -- ------- --------.-S-- ---------------.
|    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'


From stp486@mail.usask.ca Thu Mar 14 13:38:55 1996
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Date: Thu, 14 Mar 1996 11:58 -0600 (CST)
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From: Sturla Pettersen <stp486@mail.usask.ca>
Subject: Reading MS-DOS from AMOS
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Anyone out there got any ideas on how to read MS-DOS discs from AMOS ? I
guess one have to make use of the trackdisk.device, but I`m not really into
this stuff.

In addition, I have CrossDOS, but I have forgotten where I placed the
manuals. (Bogger!)

Cheers,
Sturla

----------------------------------------------------------------------------
-----
This message was most likely sent by me. However, I might be deceiving you.
Chances are that this is not my signature after all. Err...philosophy...

Sturla Pettersen - University of Saskatchewan - majors: Economics and Philosophy

Politically Incorrect - and I`m proud of it!
----------------------------------------------------------------------------
-----
e-mail: stp486@mail.usask.ca

- visit tHE bETTER hOMEPAGE at
http://arts.usask.ca/~stp486/index.htm
  or go straight to my soccerweb
http://arts.usask.ca/~stp486/soccer/index.htm

So that.
----------------------------------------------------------------------------
-----


From S93044370@ACS.SAULTC.ON.CA Thu Mar 14 20:23:37 1996
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Date: Thu, 14 Mar 1996 19:47:16 -0500 (EST)
From: Cori Skagen <S93044370@ACS.SAULTC.ON.CA>
Subject: Can I paste bob's or whatever in multiple colours?
To: amos-list@conan.eds-ms.com
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Is it possible to paste bob's or icons or blocks or whatever in the current
ink colour, these objects are monochrome.

Just like color mode in Deluxe Paint.

Any help would be appreciated.

Cori Skagen
 - Computer Engineering Student @ Sault College Of Applied Arts & Technology

| E-Mail Me:                 |   A.K.A. `TASL'
| ~~~~~~~~~~                 |          -The Nicest Guy On the IRC!
| cd556@torfree.net          |
| s93044370@acs.saultc.on.ca |


From KUBICA@ch.wssk.am.wroc.pl Fri Mar 15 02:30:50 1996
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: amos-list@conan.eds-ms.com
Date:          Fri, 15 Mar 1996 08:06:37 0100
Subject:       Re: Reading MS-DOS from AMOS
Priority: normal
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Hello Sturla ,U wrote:

> Anyone out there got any ideas on how to read MS-DOS discs from 
> AMOS ? I
> In addition, I have CrossDOS, but I have forgotten where I placed the
> manuals. (Bogger!)

If U have CrossDOS its no problem to read PC-DOS disk (except it must
be disk formated to 720 kB ,if U dont have high density floppy drive 
in Amiga).

Simple use device name PC0: to read MS-DOS disk from DF0: and its all.

If U want read text file using Input commands from pc format U should
use Set Input 13,10 first.(on Amiga -> Set Input 10,-1)

    Best Regards :)

        Jacek

______________________________________________________________________

                \\\\                Jacek Kubica
                 \\\\   ////  kubica@ch.wssk.am.wroc.pl
                  \\\\ ////    Regional Hospital Wroclaw
                   \\\X///             POLAND
                    =====
______________________________________________________________________

From u5o83@cc.keele.ac.uk Fri Mar 15 10:58:51 1996
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Date: Fri, 15 Mar 1996 15:06:36 +0000
To: Sturla Pettersen <stp486@mail.usask.ca>
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Reading MS-DOS from AMOS
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>Anyone out there got any ideas on how to read MS-DOS discs from AMOS ? I
>guess one have to make use of the trackdisk.device, but I`m not really into
>this stuff.
>
>In addition, I have CrossDOS, but I have forgotten where I placed the
>manuals. (Bogger!)
>
>Cheers,
>Sturla

If you just mount PC0: through crossdos then all you have to do is refer to
the drive as PC0: instead of Df0: I'm sure there are numerous "difficult"
ways of doing this, but why make life hard?

>
>----------------------------------------------------------------------------
>-----
>This message was most likely sent by me. However, I might be deceiving you.
>Chances are that this is not my signature after all. Err...philosophy...
>
>Sturla Pettersen - University of Saskatchewan - majors: Economics and
Philosophy
>
>Politically Incorrect - and I`m proud of it!
>----------------------------------------------------------------------------
>-----
>e-mail: stp486@mail.usask.ca
>
>- visit tHE bETTER hOMEPAGE at
>http://arts.usask.ca/~stp486/index.htm
>  or go straight to my soccerweb
>http://arts.usask.ca/~stp486/soccer/index.htm
>
>So that.
>----------------------------------------------------------------------------
>-----
>
>
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+

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From u5o83@cc.keele.ac.uk Fri Mar 15 11:04:01 1996
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Date: Fri, 15 Mar 1996 15:06:37 +0000
To: Cori Skagen <S93044370@ACS.SAULTC.ON.CA>
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Can I paste bob's or whatever in multiple colours?
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>Is it possible to paste bob's or icons or blocks or whatever in the current
>ink colour, these objects are monochrome.
>
>Just like color mode in Deluxe Paint.
>
>Any help would be appreciated.
>
>Cori Skagen


I've not fully thought this through, but you could do it like this (I think!)

Make the bob 6 planes deep, and draw in the top colour (ie 63, hence all
bitplanes are filled)

Then Draw the bob, with the mask set to the screen colour, (Ie, you'll have
to work out what bitplanes are required by each colour - not too hard!)

I think this'll work!

> - Computer Engineering Student @ Sault College Of Applied Arts & Technology
>
>| E-Mail Me:                 |   A.K.A. `TASL'
>| ~~~~~~~~~~                 |          -The Nicest Guy On the IRC!
>| cd556@torfree.net          |
>| s93044370@acs.saultc.on.ca |
>
>
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+

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Version: 2.6.2i

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From m9414645@chaos.kulnet.kuleuven.ac.be Fri Mar 15 10:58:30 1996
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From: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
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Date: Fri, 15 Mar 1996 16:01:02 -0600
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Subject: 
Status: RO
X-Status: 



  *****   *****    * (R)
  *   *     *      *
  *****     *      *
  *    *    *      *               Reduced Instruction Language
  *    *  *****    *****       Interpreter written in AMOS PRO v1.12
 
  All rights reserved By Pascal Felique.  Author of RIL multimedia language.


Did you know that it is possible to write a full-working interpreter in AMOS !!

I have written my own language in AMOS. I have called it R I L . 
RIL stands for Reduced Instruction Language.
RIL is especially designed for developping Multimedia applications. In very
short time you can write powerful applications with only a tiny space of code.

  Example of new improved zone command :
 ---------------------------------------

  Z (x1-y1) (x2-y2) (action,parameter,mousebutton) 'filename'


This instruction creates a zone at coordinates (x1-y1) - (x2-y2)
The zone will be activated by mousebutton defined in "mousebutton".


  0   Reaching Zone (clicking not necessary) will activate action

  1   Left button activates action

  2   Right button activates action


"Action" specifies the action that will be executed by activating the zone.

 Possible actions in RIL environment :


  0    load other RIL application

  1    load RAW sample   ( optional parameter specifies Kherz)

  2    load MOD file     

  3    load MED file

  4    Load IFF file

  5    Load IFF animation ( optional parameter specifies amount of repeating )

  6    Load Text file in window

  7    Dump Screen to printer  ( HARDCOPY )

  8    Print ASCII Text file to Printer specified in PREFERENCES

  9    Exit Action


  " filename" specifies the appropriate file that has to be loaded.


 The commandset of the RIL language is very flexible. You don't have to
 use the exact notation.

  Examples :
 ------------

  The following 4 lines are all correct in RIL environment :


    1       R(20-20)(620-230)

    2       R    ( 20 - 20 ) ( 6 2 0 - 2 3 0 )

    3       Rectangle (20-20) (620-230)

    4       Rechthoek (20-20)(620-230)

  Only the first CAPITAL LETTER will be evaluated, then the interpreter
  searches for the bracket "(" and so on ....

   This is ideal , it can be used for multilingual purposes :

   for example :  

    Rectangle (x1-y1) (x2-y2)      (english)
    Rechthoek (x1-y1) (x2-y2)      (dutch)
    
    Line (x1-y1) (x2-y2)    (english)
    Lijn (x1-y1) (x2-y2)    (dutch)          

    Ink (FFF)                 (english)
    Inktkleur (FFF)           (dutch)

   
  I have also written a Graphical RIL editor. You can draw in it, and
  specify zones on screen. Add actions to it. The Graphical Editor produces
  code in RIL format. 


  If you are interested in the new standard programming language RIL 
  send me some E-mail :

     PASCAL.FELIQUE@student.kuleuven.ac.be

  RIL   Reduced Instruction Language

    - Easy commandset
    - Flexible commandset ( multilingual purposes )

 
  P.S : If you send me a disk with your own Amos programs, I will send
        you a disk with all my Amos programs (including RIL system )

      My address :  Pascal Felique
                    Kraasbeekstraat 40 B
                    3390 Tielt- Winge
                    Belgium
                    
   

   



From m9414645@chaos.kulnet.kuleuven.ac.be Fri Mar 15 10:58:42 1996
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From: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
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Date: Fri, 15 Mar 1996 16:11:29 -0600
To: amos-list@conan.eds-ms.com
Subject: Re : IFF Interchange File Format
Status: RO
X-Status: 



  Amos users who are interested in the IFF format might be interested in 
  the documentation I have :

   - I have some listings in Amiga Basic for reading an IFF file without
     using the "graphics.bmap" file. I have it from a dutch book :

     " Werken in Amiga Basic  Data Becker Holland "

      In this book there is also a chapter which explains the inner workings
      of the IFF graphic format ( CMAP ; CHUNK , ... )

      If a lot of you are interested I will put an english  translation of
it on       the mailing.

    
  





From m9414645@chaos.kulnet.kuleuven.ac.be Fri Mar 15 11:35:33 1996
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Date: Fri, 15 Mar 1996 16:37:04 -0600
To: amos-list@conan.eds-ms.com
Subject: AMOS interface Language
Status: RO
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In the Amos Interface language you can define an EDIT ZONE:

Can this Edit zone be larger than one line. 

( I want to write my own text editor )



From KUBICA@ch.wssk.am.wroc.pl Sat Mar 16 02:38:42 1996
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: amos-list@conan.eds-ms.com
Date:          Sat, 16 Mar 1996 08:18:55 0100
Subject:       Re: AMOS interface Language
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Pascal wrote:

> In the Amos Interface language you can define an EDIT ZONE:
> Can this Edit zone be larger than one line. 
> ( I want to write my own text editor )

IMHO is no way to set more than one line in ED interface command.

Jacek


______________________________________________________________________

                \\\\                Jacek Kubica
                 \\\\   ////  kubica@ch.wssk.am.wroc.pl
                  \\\\ ////    Regional Hospital Wroclaw
                   \\\X///             POLAND
                    =====
______________________________________________________________________

From spatial@dircon.co.uk Sat Mar 16 13:46:35 1996
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Date: Sat, 16 Mar 1996 18:21:59 GMT
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From: spatial@dircon.co.uk (Jeff Robb)
Subject: IFF format
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Re IFF RGB values

By converting an IFF file to a SCUPT file (which is uncompressed) and
reading it as a HEX file in DirectoryOpus the RGB values can be read. This
sound long winded but it works. Any comments?

Jeff Robb
      ,,,
      (o o)
 -oOO--(_)--OOo-----------------------------------
                     
   VISIT OUR WEB SITE: http://www.dircon.co.uk/spatial/

   // Jeffrey Robb                               \\
  //  Spatial Imaging Ltd.                        \\
 //  Tel/Fax 01932 564 899                         \\
 --------------------------------------------------





From u5o83@cc.keele.ac.uk Sun Mar 17 11:46:45 1996
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To: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: AMOS interface Language
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>
>In the Amos Interface language you can define an EDIT ZONE:
>
>Can this Edit zone be larger than one line. 
>
>( I want to write my own text editor )
>
>
>
`Fraid not! You'd have to have loads of edit zones, and flick between tehm
with TAB. If you look at the old Amal Editor, that had a reasonable code for
a small text editor. I too tried to write my own language in AMOS, called
MISC (MultImedia System Creator.) and the editor was based on the AMAL
editor. MISC worked very well BTW, but I abandoned the project due to boredom!
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+

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From amos-request@svcs1.digex.net Mon Mar 18 11:12:29 1996
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Date: Mon, 18 Mar 1996 21:35:24 +0800
From: neil@albanyis.com.au (Neil)
To: amos-list@access.digex.net
Subject: Introduction
Message-Id: <1559.6651T1163T1855@albanyis.com.au>
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I'd like to introduce myself.  My name is Neil McKnight, I live in Albany,
Western Australia, and I have been using AMOS since v1.0.  Whya have I not
joined to list until now?  Easy - Albany is at the edge of the net, and I
wasn't the first to join either.

Anyway, I've been reading the AMOS list files from Aminet to get up to date
with what is happening with AMOS, before I had to ask silly questions which
you would probably already have answered.

Because I have no knowledge of assembly, I must thank all those who have
provided little snippets over the last year or so, as I have found them to be
most helpful.  I would never have worked them out for myself.

My current project is a Point of Sale, inventory and stock control program for
Amigas called "Poswiz".  See biz/demo for a demo of version 1.  This is a
commercial product.

As I use a plain AmosPro v2.0, without any of the nice extensions I have since
heard of, I created my own interface routines using standard AMOS commands.
The total code size of Poswiz v2 is presently just over 750k of source and it
is almost finished.  Screen shots will be uploaded to Aminet soon.

I would much prefer to keep using AMOS as long as possible.

If there is anything that I can be of assistance with, let me know.  As I have
said, I have done considerable work with GUI routines (not using AMOS
interface), disk handling and other areas of general programming.  Although I
have written a few games, they are not my stong point.  Look for Elevators.lha
or LaserRace.lha for examples if you are curious.


From HHYLCPD@hhn1.hughall.nottingham.ac.uk Mon Mar 18 12:58:51 1996
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From: Northerner <HHYLCPD@hhn1.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: Paul Burkey <amos-list@sneech.demon.co.uk>, amos-list@conan.eds-ms.com
Date:          Mon, 18 Mar 1996 15:48:33 GMT0BST
Subject:       Re: Make Money Off a Well-written AMOS Game?
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> My last game Piles'o'Tiles never made it onto a magazine coverdisk although
> I consider it one of my best games. Although with no coversisk release it
> has still sold more copies than most of my games.
> 
Because it appears on Extreme AMOS, and Paul's bloody game seemed to 
have got more interest than my magazine :)

Hello again Paul - Whatya upto!?!?
 -*:.        . . <uu .u
  9$$$$$U*XW$$$N@$$*R*$**~     -= Carl Drinkwater =-
  .u$$$$$$T***#
 '$$$$$$$$$:
 ..!$$$$$$::        The Official Unofficial Radiohead Web Page At
 *$$$$$$$$$            http://www.cs.nott.ac.uk/~cpd/radiohead/
 '*$$$$$$$*`
  $$$$$$$$b!      "I wish it was the 60's, I wish I could be happy,
  X$$$$$$$F~       I wish, I wish, I wish something would happen."
  MR$$$$$$$i:                               - The Bends, Radiohead.
    """"

From cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA Mon Mar 18 12:28:39 1996
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From: "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>
To: AMOS-All <amos-list@conan.eds-ms.com>
Subject: Amos 3-d
Date: Mon, 18 Mar 96 10:20:00 CST
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     Does anyone have some amos 3-d source for moving around on a 2-d 
surface? The samples that come with Amos 3-d don't have a ground. 


From cosmo@sci.fi Mon Mar 18 13:39:47 1996
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Date: Mon, 18 Mar 1996 19:46:15 +0200 (EET)
From: Ville Ranki <cosmo@sci.fi>
X-Sender: cosmo@borg
To: "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>
Cc: AMOS-All <amos-list@conan.eds-ms.com>
Subject: Re: Amos 3-d
In-Reply-To: <314D8D60@BLDGSVCS.LAN1.UMANITOBA.CA>
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On Mon, 18 Mar 1996, Driscoll, Chris wrote:

>      Does anyone have some amos 3-d source for moving around on a 2-d 
> surface? The samples that come with Amos 3-d don't have a ground. 

I have coded a lot with Amos 3D, but i have not yet have been able to 
make a working ground routine with all rotations. But if you're moving 
only in 2D space (like cars or boats), you have to draw ground yourself
with Td Background.  



,----- -- -         - -- ------- --------.-S-- ---------------.
|    <: Ville Ranki :>               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 33960 Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'


From mystic@tlti.tokem.fi Mon Mar 18 15:09:53 1996
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Date: Mon, 18 Mar 1996 21:26:59 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
To: Ville Ranki <cosmo@sci.fi>
Cc: Chris Hodges <chris@sixpack.pfalz.de>, amos-list@conan.eds-ms.com
Subject: new 3d extension?
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> > Yeah! Why don't YOU write a new vector gfx extension, eh?
> 
> I wish i had the skill..
> 
> > Preferably for
> > free, because I think it's LAME to try to make money of that kind of
> > software!
> 
> Depends on how good it would be. If it would beat the original Amos 3D, 
> it could be commerical (i would probably pay for a better version of 
> Amos 3D if it were shareware). 
> 

How does a McExtension sound? ;) That's the name of the extension I'm 
working on and
it will have gourad & texturemapping polygon filling commands ... 256 
cols... Probably won't be finished until xmas'96 thought.
Gourad shading works already (on AGA screen of course)...
 
Pete
mystic@tlti.tokem.fi

From D.J.Davies@exeter.ac.uk Tue Mar 19 04:51:20 1996
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Subject: new 3d extension? 
To: amos-list@conan.eds-ms.com (Amos List)
Date: Tue, 19 Mar 1996 08:50:55 +0000 (GMT)
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> > Depends on how good it would be. If it would beat the original Amos 3D, 
> > it could be commerical (i would probably pay for a better version of 
> > Amos 3D if it were shareware). 
> > 
> 
> How does a McExtension sound? ;) That's the name of the extension I'm 
> working on and
> it will have gourad & texturemapping polygon filling commands ... 256 
> cols... Probably won't be finished until xmas'96 thought.
> Gourad shading works already (on AGA screen of course)...
>  
> Pete
> mystic@tlti.tokem.fi
> 

This sounds fantastic, will it have c2p routines or write to planes?
Would an imagine 3.0 object converter be a good idea, It would save writing
an object editor.

Also another graphics related area I'm interested in would be a viewer, 
converter for Fractle image compression. This is a resolution independant
bitmap that can store a 24 bit image (works best with photo graphs in 5-10k
If you want lower quality then it's possible to save a 24 bit image in less
than 800bytes, that looks resonable on a 320x256 screen.

There are plenty of progs for the PC, also a viewer which is a Netscape 
plug-in If we had a A-rexx version of the same thing, then not only 
IBrowse, but also Scala etc. could be able to view these files.

The makers of this math compression method are Iterated Systems Inc.

You have to see this to belive it..

(Remember Blade Runner? Zooming in on a photo which contains more information
than it's scanned resolution..

If Everyone on the net used this for images (WWW) it would speed up
considerably, making screen image quality for graphics take up the same
bandwidth as text.

I'm just interested in the maths behind it too. I think the maths is'nt too
dificult, but to di it fast is a trade secret (from itereaated systems)

-- 
  ____    __    ____  ____  ____  _  _    ____    __  _  _  ____  ____  ___ 
 (  _ \  /__\  (  _ \(  _ \( ___)( \( )  (  _ \  /__\( \/ )(_  _)( ___)/ __)
  )(_) )/(__)\  )   / )   / )__)  )  (    )(_) )/(__)\\  /  _)(_  )__) \__ \
 (____/(__)(__)(_)\_)(_)\_)(____)(_)\_)  (____/(__)(__)\/  (____)(____)(___/

 I.T. Technician, School of Education - Exeter University /\/\/\/\/\/\///OO,

From jlubbers@fwi.uva.nl Tue Mar 19 11:15:11 1996
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Date: Tue, 19 Mar 1996 15:07:44 +0100 (MET)
From: jlubbers@fwi.uva.nl (Jan Lubbers)
X-Organisation: Faculty of Mathematics, Computer Science, Physics & Astronomy
                University of Amsterdam
                Plantage Muidergracht 24
                NL-1018 TV Amsterdam
                The Netherlands
X-Phone:        +31 20 525 5200
X-Fax:          +31 20 525 5101
To: amos-list@conan.eds-ms.com
Subject: fine grained movement
X-Sun-Charset: US-ASCII
Status: RO
X-Status: 

Hi all!

I do have a question, and I hope someone can help...
For a game I'm programming, I have modeled the movement for a car as follows:

The car has variable speed, say 0-10

When I move the car north (0 degrees):
I multiply the speed with 1 (angle-modifier).

When I move the car northeast (45 degrees):
I multiply the speed with 0.5 * sqrt(2), obviously

For coordinates I use fixed-point maths.
So I store in a table the calculated angle-modifiers (sine of angle)
For readability I have used a factor of 1000 here instead of
a large power of 2, which I actually use.

degrees  x_movement y_movement
   0           0      -1000
  45         707      - 707
  90        1000          0
etc.

Ok, what happens when my car moves at speed 1, direction northeast?
Assume (startx,starty) = (100,000 , 100,000)

x: 100,000  100,707  101,414 102,121 102,828
y: 100,000   99,293  98,586   97,879  97,172

On screen this would result in the folling coordinate list:

x: 100 100 101 102 102
y: 100  99  98  97  97
      
dx:   0   1   0    1
dy:  -1  -1  -1    0

Which of course causes a jerk in the movement and THAT is the biiiiiig
PROBLEM. I don't want that jerk in my movement. :-(

However, after bumping my head to a wall for days (after having tried
numerous other solutions, like moving 1 pixel every n frames, where a
is a variable depending on the angle and the speed),
I come to you for help! I'm desparate...
When I look at a game like Super Cars 2 or Nitro, or All Terrain Racing
I __never__ see the jerk movements in these games like in my own game.

Why-oh-Why?

Regards,

Yours desparately,

Jan Lubbers, student AI






From achurch@dragon.res.cmu.edu Tue Mar 19 13:31:53 1996
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From: achurch@dragonfire.net (Andy Church)
To: amos-list@conan.eds-ms.com
Subject: Re: fine grained movement
Date: Tue Mar 19 12:13:11 1996
Message-Id: <199603191213.AA17427@dragon.res.cmu.edu>
X-Mailer: MMail v4.41
Status: RO
X-Status: 

>Ok, what happens when my car moves at speed 1, direction northeast?
>Assume (startx,starty) = (100,000 , 100,000)
>
>x: 100,000  100,707  101,414 102,121 102,828
>y: 100,000   99,293  98,586   97,879  97,172
>
>On screen this would result in the folling coordinate list:
>
>x: 100 100 101 102 102
>y: 100  99  98  97  97
>      
>dx:   0   1   0    1
>dy:  -1  -1  -1    0
>
>Which of course causes a jerk in the movement and THAT is the biiiiiig
>PROBLEM. I don't want that jerk in my movement. :-(

  You might try rounding instead of truncating the values:

x: 100 101 101 102 103
y: 100  99  99  98  97

dx:   1   0   1   1
dy:  -1   0  -1  -1

  Just a thought...

  --Andy Church (achurch@dragonfire.net)
    WWW: http://www.dragonfire.net/~achurch/
    AMOS Web Site: http://www.dragonfire.net/~achurch/amos/

From matottsd@craft.camp.clarkson.edu Tue Mar 19 14:20:19 1996
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Date: Tue, 19 Mar 1996 13:24:20 -0500
From: matottsd@craft.camp.clarkson.edu (Scott D. Matott)
Message-Id: <9603191824.AA177281@craft.camp.clarkson.edu>
To: amos-list@conan.eds-ms.com, jlubbers@fwi.uva.nl
Subject: Re: fine grained movement
Status: RO
X-Status: 

	Jan,
		Did you try an AMAL routine?  You probly 
	did, but just checking, I'm not sure if AMAL's known to 
	be choppy or not, but I've never really expierianced 
	severe Jerkiness in my moves save when things aren't
	synched right.
			Scott Matott sXe

From Roy.Antonsen@fix.no Tue Mar 19 18:07:23 1996
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Received: by fix; 19 Mar 96 22:10:16
From: Roy.Antonsen@fix.no (Roy Antonsen)
Date: 19 Mar 96 23:07:18 +0100
Subject: Timer
Message-Id: <7ac_9603192309@bbs.fix.no>
Organization: Fredrikstad Information eXchange - telnet:/fix.no
To: AMOS-LIST@CONAN.eds-ms.com
Status: RO
X-Status: 


Hi all. I'm making a musicpack, and want to have a timer showing the play-lengh
of the module currently beeing played. Now, I've got this so far:

        B=Timer
        B$=Ct Time$(B) : Rem AMCAF command.
        Text X,Y,B$

But it won't jump back to 0 after it has hit 59, it continues to 60 and further
on, like this:

00:00:59
00:00:60
00:00:61
00... and so on. See? How do I make it work like a normal timer/'stopwatch'?

PS! Reply to my email-address, as I'm not a member of this list, please.

Roy Antonsen aka // A1200T - EMail: roy.antonsen@fix.bbs.no
  KillJoy/BDZ. \x/ THOR 2.22 - Current time: Clock down!

--- BBBS/2 v3.33 ToMmIk-7

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Wed Mar 20 05:48:04 1996
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From: chrisevans@cubic.xg.com
Date: 20 Mar 1996 05:00:23 -0500
Subject: hi to Neil at Earth's end :-)
To: amos-list@conan.eds-ms.com
Message-Id: <0827298023614F90E9@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

Hi Neil,

> I'd like to introduce myself.  My name is Neil McKnight, I
> live in Albany,
> Western Australia, and I have been using AMOS since v1.0.

Welcome to the zoo.  Were you ever a member of the Aussie AMOS Club? I sure
liked their newsletter.  Used to e-mail the Code Clinic editor Jason Hutchins
a bit, now he's into E and C.  Francois said the club had 2000 members at one
time.

Are you aware of the 2 AMOS disk clubs in the UK ... WAC and AZ?
CYA,
-Chris.

Chris.Evans@onlinesys.com



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From zgee9273@qmw.ac.uk Wed Mar 20 05:52:33 1996
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Date: Wed, 20 Mar 1996 10:24:15 +0000 (GMT)
From: JJ Street <zgee9273@qmw.ac.uk>
Subject: Re: fine grained movement
To: Jan Lubbers <jlubbers@fwi.uva.nl>
Cc: amos-list@conan.eds-ms.com
In-Reply-To: <199603191407.PAA02394@ow59.fwi.uva.nl>
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Status: RO
X-Status: 



On Tue, 19 Mar 1996, Jan Lubbers wrote:

> Hi all!
> 
> I do have a question, and I hope someone can help...
> For a game I'm programming, I have modeled the movement for a car as follows:
> 
> The car has variable speed, say 0-10
> 
> When I move the car north (0 degrees):
> I multiply the speed with 1 (angle-modifier).
> 
> When I move the car northeast (45 degrees):
> I multiply the speed with 0.5 * sqrt(2), obviously
> 
> For coordinates I use fixed-point maths.
> So I store in a table the calculated angle-modifiers (sine of angle)
> For readability I have used a factor of 1000 here instead of
> a large power of 2, which I actually use.
>  
> Which of course causes a jerk in the movement and THAT is the biiiiiig
> PROBLEM. I don't want that jerk in my movement. :-(
> 
> However, after bumping my head to a wall for days (after having tried
> numerous other solutions, like moving 1 pixel every n frames, where a
> is a variable depending on the angle and the speed),
> I come to you for help! I'm desparate...
> When I look at a game like Super Cars 2 or Nitro, or All Terrain Racing
> I __never__ see the jerk movements in these games like in my own game.
> 
> Why-oh-Why?
> 
> Regards,
> 
> Yours desparately,
> 
> Jan Lubbers, student AI
> 
I got some code for a ship combat game Im working on (its a but jerky but 
i havent optamised it yet) if you want it let me know 
jase


From cm4bcans@bs47c.staffs.ac.uk Wed Mar 20 06:31:36 1996
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Date: Wed, 20 Mar 1996 10:53:58 +0000 (GMT)
From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Subject: 
To: amos list <amos-list@conan.eds-ms.com>
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Status: RO
X-Status: 

How can I call the Amos routines such as Screen Open from within a 
machine code program?  I intend to include my machine code programs into 
amos procedures for speed and I am wondering if anybody knows how to do this.

Thanks in advance.

-------------------------------------------------------------------------------
Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From neil@albanyis.com.au Wed Mar 20 07:24:47 1996
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Date: Wed, 20 Mar 1996 19:22:45 +0800
From: neil@albanyis.com.au (Neil)
To: amos-list@conan.eds-ms.com
Subject: Hello!
In-Reply-To: <0827298023614F90E9@multiboard.com>
Message-Id: <1261.6653T1159T1671@albanyis.com.au>
Mime-Version: 1.0
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X-Status: 

>Hi Neil,

>Were you ever a member of the Aussie AMOS Club?
>Francois said the club had 2000 members at one time.

>Chris.Evans@onlinesys.com

Yes I was when it first started - I still have a few newsletters laying about
somewhere...  I think I was member #103 or such, but that was a LONG time ago.

I've been pretty much isolated here since the world began, and had to work out
everything for myself.  Although I could code before I got AMOS, I have got a
lot better in last 8 or nine years :)

Once I wrote a program for Video Libraries in Amiga-BASIC, that was used for
about 4 years, until the library was finally closed down.  It used an A500
with 2 floppies and could handle 12000 movies and 8500 members.  That was back
in 1987.

I realise the above is not strickly AMOS related, but the following is:
Poswiz v2.0 - a point of sale, marketing and stock control program, is almost
complete.  A set of screen shots will be available soon, and there is always
the demo of version 1 on Aminet to give you an idea.  Of course it is written
in AMOS PRO v2.0

Pet peeve - only being able to open 9 files at once (not 10 as stated in the
manual), make writting a database handler interesting.

I am willing to supply certian routines if anyone would like them.


From tommy@cybent.demon.co.uk Wed Mar 20 17:28:37 1996
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Lines: 18
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: Tom Davies <tommy@cybent.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: FAQ
Status: RO
X-Status: 


Hi there.


Just to say I'd LOVE a copy of the FAQ you mention. 

Also I'd like to say I'm working on an AMOS megagame at the moment called
Darkness. It's got 3 layer paralax, rotoscoped animations, megabytes of
levels, gratuated backdrops, gore, blood and extremem violence !


C ya


-- 
-Tom Davies - tommy@cybent.demon.co.uk 

-Call my BBS in th UK on 0144-322-6418 10pm-7am GM

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Thu Mar 21 05:45:44 1996
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From: chrisevans@cubic.xg.com
Date: 21 Mar 1996 05:00:52 -0500
Subject: Coverdisk sale - what's left
To: amos-list@conan.eds-ms.com
Message-Id: <08273844523150E285@multiboard.com>
Organization: Cubic BBS - St. Thomas, Ontario +15196336357
Status: RO
X-Status: 

Hi Everyone,

Here's which coverdisks are left after the Xmas list I posted:

AMOS 3D
Craft 1 AMOS Ext
Craft 2 Turbo AMOS Ext
Easy AMOS
LDos AMOS Ext
DevPac 3 Light
Clarissa 2.0
Imagine 2.0

$3.00 for first disk, $2.00 each additional one, incl postage, including the
mag pages that go with them.

For info contact me at:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

... This copy of GEdit has been unregistered for 30 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From l.a.atkins@uclan.ac.uk Thu Mar 21 07:52:32 1996
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From: "L.A.ATKINS" <l.a.atkins@uclan.ac.uk>
Organization:  University of Central Lancashire
To: amos-list@conan.eds-ms.com
Date:          Thu, 21 Mar 1996 12:06:43 GMT+0
Subject:       just arrived
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
Message-Id: <361EF89209A@mail-gw.uclan.ac.uk>
Status: RO
X-Status: 

Hello.
So glad I am here.
While I'me typing, has anyone done any code on decoding a captured
video signal?
My result so far is a wobbly picture of henries cat!
A small modification in my custom built hardware should cure the 
problem though.(Details not yet available)


Another amazing piece of mail from
Lee 'Nuke em' till they glow' Atkins.
L.A.ATKINS@UCLAN.AC.UK

From D.Voogd@caiw.nl Thu Mar 21 07:42:38 1996
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	id sma009039; Thu Mar 21 12:49:45 1996
From: D.Voogd@caiw.nl (Donald Voogd)
To: amos-list@conan.eds-ms.com (AMOS maillist)
Date: Thu, 21 Mar 1996 12:49:12
Message-Id: <yam6654.769622.3107464@mailserv.caiw.nl>
X-Mailer: Amiga YAM 1.1 by Marcel Beck
Subject: AMOS meetings on IRC
Status: RO
X-Status: 

+----------------------------------------------------------------------------+

                          AMOS MEETINGS ON IRC

   Join us to discuss in real time about Amos and Amos Professional.
   If you have something to ask about Amos, would like to get Amos
   programs by other programmers, would like to send your program to
   others or just chat about Amos, this is for you.

           Join #Amos Saturdays 22:30 and Wednesdays 20:00 GMT
                          on Internet Relay Chat

There is also an Amos IRC meetings homepage! Just navigate you browser
   to: http://www.caiw.nl/~dvoogd/ and click on 'AMOS IRC meetings'.
+----------------------------------------------------------------------------+


From <@mail.uunet.ca:joehick@waterloo.net> Thu Mar 21 15:38:12 1996
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	id m0tzlag-0005UJC; Thu, 21 Mar 96 09:43 EST
Date: Thu, 21 Mar 1996 09:43:50 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: Donald Voogd <D.Voogd@caiw.nl>
Cc: AMOS maillist <amos-list@conan.eds-ms.com>
Subject: FBN New ReleaseRe: AMOS meetings on IRC
In-Reply-To: <yam6654.769622.3107464@mailserv.caiw.nl>
Message-Id: <Pine.LNX.3.91.960321093644.17669B-100000@ophelia.waterloo.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

FBN-D21u.lha

A new AMOS game based on the old text-style adventures!  Features a verb 
vocabulary of over 35 words and an unlimited noun vocabulary.  Point and 
click interface for the local user.  Solo, Modem, or Null Modem game 
options.  Eight different game maps already.

Dungeon V2.00 is an adventure game with a twist - you can play it over 
the modem against anyone with an ANSI compatible term prog.

With its modular design, it's easy to create a new dungeon (dungeon 
editor still under development) so you can go from a medieval castle to a 
spaceship.  Or how about recreating your favourite book or movie?

Grab Dungeon V21u from aminet, or, send me mail and I will attach a copy 
for you.

FBN-D21u.lha

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From DM9200@conrad.appstate.edu Thu Mar 21 16:34:06 1996
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Date: 	Thu, 21 Mar 1996 12:30:22 -0400 (EDT)
Subject: Quick Question
To: amos-list@conan.eds-ms.com
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A quick question t
hat I've been meaning to ask:

I have a program with a huge amount of cutting and pasting in the code,
ridiculously bad programming that started when I first got Amos and is
too far goone to correct now that this dusty project nears completion.

I'm running out of space in the text buffer, there are simply too many lines of code. "Set Buffer" does not seem to do a damn thing to fix this. Any suggestions ???

-Daniel Miller

From k5claah@ITU.LiU.SE Fri Mar 22 03:16:29 1996
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To: amos-list@conan.eds-ms.com
From: k5claah@ITU.LiU.SE (Claes Ahlberg)
Subject: Re: Quick Question
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X-Status: 

Daniel Miller asked:
>
>I'm running out of space in the text buffer, there are simply too many 
lines of code. "Set Buffer" does not seem to do a damn thing to fix this. 
Any suggestions ???


If I understand you right you're trying to enlarge the text buffer. You can 
do this in two ways:
1. In one of the menues there are a command to set the text buffer. Enlarge 
it by 10k and you will have some room for more lines.
2. To always have a larger text buffer you can set this in the interpreter.

The command <Set Buffer> allocates memory for variables. Not for sourcecode.

I hope this will help.

- Claes


From mcox@access.digex.net Fri Mar 22 09:13:54 1996
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From: Tim Peers <tpeers@paston.co.uk>
Newsgroups: comp.sys.amiga.programmer
Subject: Need help finding AMOS AGA and EMM
Date: 20 Mar 1996 22:30:25 GMT
Organization: Paston Chase Internet
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Don't laugh, please. :}

I'm looking for the AMOS AGA expansion, and also EMM (I think),
the music/sound expansion. Could someone please tell me:

1) Where I can get them (duh)
2) Can AMOS AGA provide 16 colour dual playfield screens (ie two
16 colour screens dualled together)?
3) Does it support AGA sprites?

Thanks for any help. Email would be appreciated in case I miss any
replies....

Tim
-----------------------------------------------------------------
         Only the insane have strength enough to prosper
         Only those who prosper truly judge what is sane
-----------------------------------------------------------------





From u5o83@cc.keele.ac.uk Fri Mar 22 17:13:03 1996
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Date: Fri, 22 Mar 1996 14:36:00 +0000
To: DM9200@conrad.appstate.edu
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Quick Question
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>
>A quick question t
>hat I've been meaning to ask:
>
>I have a program with a huge amount of cutting and pasting in the code,
>ridiculously bad programming that started when I first got Amos and is
>too far goone to correct now that this dusty project nears completion.
>
>I'm running out of space in the text buffer, there are simply too many
lines of code. "Set Buffer" does not seem to do a damn thing to fix this.
Any suggestions ???

Have you tried including your procedures?

Ie. Get all the "Dusty" procedures, that you're no longer working on, put
them into another program, and Include them (AMOSPro Only!)

>
>-Daniel Miller
>
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+

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From <@mail.uunet.ca:joehick@waterloo.net> Fri Mar 22 15:04:39 1996
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	id m0u0Abl-0005VwC; Fri, 22 Mar 96 12:26 EST
Date: Fri, 22 Mar 1996 12:26:36 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: DM9200@conrad.appstate.edu
Cc: amos-list@conan.eds-ms.com
Subject: Re: Quick Question
In-Reply-To: <01I2LMJ1LQ4YAC3ZVG@conrad.appstate.edu>
Message-Id: <Pine.LNX.3.91.960322122541.11527A-100000@ophelia.waterloo.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

If you're working on APro, you can edit the interpreter config and make 
your buffer larger.  I'm not sure how to do it in Creator.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From cosmo@sci.fi Fri Mar 22 17:55:57 1996
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From: cosmo@sci.fi (Ville Ranki)
Reply-To: cosmo@sci.fi
To: amos-list@conan.eds-ms.com (Amos List)
Date: Sat, 23 Mar 1996 00:13:21
Message-Id: <yam6656.131037.506396056@mail.sci.fi>
X-Mailer: YAM 1.2 by Marcel Beck
Subject: Coordinates+Zonemake uploaded
Status: RO
X-Status: 

Hi!

I have made release versions of 'Coordinates' and
'ZoneMake'. They have been uploaded in Aminet, and
also attached to this message.

(see you at the meetings)

Bye,
,---- -- -       - -- --------- -  - ----.-S-- ---------------.
|    [: Ville Ranki :]               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 3396O Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'

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``
end
size 6935



From mcox@access.digex.net Sat Mar 23 08:44:34 1996
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From: tchun@nyx10.cs.du.edu (Terrence Chun)
Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.graphics,comp.sys.amiga.applications
Subject: Promoting AMOS screens
Date: 21 Mar 1996 21:28:01 -0700
Organization: University of Denver, Dept. of Math & Comp. Sci.
Lines: 11
Message-Id: <4ita8h$nfj@nyx10.cs.du.edu>
Nntp-Posting-Host: nyx10.nyx.net
Xref: news3.digex.net comp.sys.amiga.misc:117248 comp.sys.amiga.graphics:46501 comp.sys.amiga.applications:50345
Resent-Date: Sat, 23 Mar 1996 08:11:21 -0500 (EST)
Resent-From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
Resent-To: AMOS Mailing List <amos-list@conan.eds-ms.com>
Resent-Message-Id: <Pine.SUN.3.91.960323081121.3446A@access2.digex.net>
Apparently-To: AMOS Mailing List <amos-list@conan.eds-ms.com>
Status: O
X-Status: 


I've been trying out ModePro and find it to be quite good at promoing 
different screens.  However, I seem to be unable to get it to pick up 
AMOS screens.  I would like to be able to promote them to PAL whilst my 
WB is in NSC.  Does anyone have any suggestions?

Thanks!

-- Terrence





From cosmo@sci.fi Sat Mar 23 13:03:32 1996
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	id AA00729; Sat, 23 Mar 1996 12:17:22 -0500
Received: from sci.fi (XIII.dyn.sci.fi [194.215.81.13]) by r2d2.sci.fi (8.6.12/8.6.11) with SMTP id TAA24872 for <amos-list@conan.eds-ms.com>; Sat, 23 Mar 1996 19:16:50 +0200
From: cosmo@sci.fi (Ville Ranki)
Reply-To: cosmo@sci.fi
To: amos-list@conan.eds-ms.com (Amos List)
Date: Sat, 23 Mar 1996 00:13:21
Message-Id: <yam6656.131037.506396056@mail.sci.fi>
X-Mailer: YAM 1.2 by Marcel Beck
Subject: Coordinates+Zonemake uploaded
Status: RO
X-Status: 

Hi!

I have made release versions of 'Coordinates' and
'ZoneMake'. They have been uploaded in Aminet, and
also attached to this message.

(see you at the meetings)

Bye,
,---- -- -       - -- --------- -  - ----.-S-- ---------------.
|    [: Ville Ranki :]               ::::| N Ville Ranki   :::|
:  - E-Mail: cosmo@sci.fi              ::: A Mansikkakuja 6  :|
:  - WWW   : http://www.sci.fi/~cosmo/  :: I 3396O Pirkkala  :|
|  - IRC   : CoSMo - #Amiga             .| L    Finland      .|
`-------------- -- -         - -- -------'-------------- --- -'

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``
end
size 6935



From tommy@cybent.demon.co.uk Sat Mar 23 14:33:06 1996
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X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: Tom Davies <tommy@cybent.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: A query
Status: RO
X-Status: 


Hi folks.


I'm using AMOS Pro v2, and am having some Variable-related problems. 
I am programming a Flashback style game and am using a variable _LOOP that
controls the Animation algorithm. However, this variable seems to be a dud!
Whenever I "Inc" it, its value remains the same, whatever I do to it! It's
vital that this variable can be incremented, but it refuses to do so. It
just stays at a value of 1, unless I specify another value for it. I have
had this problem a few times and its REALLY getting to me !!


Help !!!!

Cya on IRC sometime. Bye ! 



-- 
-Tom Davies - tommy@cybent.demon.co.uk 

-Call my BBS in th UK on 0144-322-6418 10pm-7am GM

From mips.pfalz.de!dog.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sun Mar 24 01:42:28 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Hello
Message-Id: <xUuVtMD261aRz1@p22.sixpack.pfalz.de>
Date: Fri, 22 Mar 96 17:37:49 CET
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To: amos-list@conan.eds-ms.com
References: <Pine.SOL.3.91.960208125150.24678B-100000@red>
Status: RO
X-Status: 

cs922069@ariel.cs.yorku.ca (The Grifter) wrote on 08.02.1996 some text
under the subject Hello. I can't leave this uncommentated ;-)

TG> Hello.  I finally got around to joining the list.

Hi Grifter ;-) sorry for the long delay of this mail... I just couldn't
get around to reply on all the mails at once ;-)

TG> My current setup is as follows: 2000 w/1M chip & WB 2.04
TG>                                 Gvp 030-33 w/8M
TG>                                 52M Hd :(  (I hoping to get a Gig)
TG>                                 AmosPro V2 w/compiler

Nice equipment ;-)

TG>                                 following extensions:   EasyLife
TG>                                                         Craft (CU Amiga)
TG>                                                         Jd4.x (just got 5.x)
TG>                                 testing the following:  Amcaf

;-))

TG>                                                         Powerbobs
TG>
TG> Top 5 tv shows: X-Files, Babylon 5, ST:DS9, Reboot (incredible 3D 
TG> animation), Xena.

What's Reboot and Xena? Never heard of them here in Germany :-(

I'm quite surprised to find DS9 in your list and not TNG ;-)

TG> Now for some questions:
TG> 1) Do all ECS machines come with 1M chip as standard?  I think so, but am 
TG> not completely sure.

Yes. All (true) ECS machines come with 1 MB of chip mem... You shouldn't
really care of machines with less than 1 MB chip mem. ;-)

TG> 2) Is the Jd extension shareware?  I can't read German (I had to use an 
TG> English/German dictionary to translate the command syntax) and cannot see 
TG> anything that might be stating shareware fees.  I have checked the 
TG> English docs in the current version.

The JD extension is FreeWare AFAIK.

TG> 3) Is there anyway for the screen copy command to make colour 0 
TG> transparent?  Amcaf does but only for individual bitplanes (I could be 
TG> wrong though).  I have tried the various mask combinations to no avail.  
TG> I think its because it doesn't use blitter area A.  Currently I'm 
TG> grabbing selecting areas with  the get sprite command, then pasting over 
TG> selected areas.

Try this one:

Load Iff "dh1:grafik/dpaint/picture/misc/A500.iff",0
Wait Vbl 
WX=Screen Width : WY=Screen Height : AC=Screen Colour : PL=Binlog(AC)
' Target screen
Screen Open 1,WX,WY,AC,0
Curs Off : Flash Off : Paper 0 : Pen 1 : Cls 
Get Palette 0
' Temporary bitplane 
Screen Open 7,WX,WY,2,0 : Screen Hide 
Curs Off : Flash Off : Paper 0 : Pen 1 : Cls 
Blitter Copy Limit 7
' Create mask: 
Blitter Clear 7,0
For A=0 To PL-1
  Blitter Copy 0,A,7,0 To 7,0,%11111100
Next 
' Change background of target screen 
Screen 1
For Y=0 To WY-1
  Ink Y/4 : Draw 0,Y To WX,Y
Next 
' Copy with mask only
For A=0 To PL-1
  Blitter Copy 0,A,1,A,7,0 To 1,A,%11110100
Next 
Screen To Front 

It first creates the mask of the picture and then copies the parts with
are not transparent to the target screen.

TG> 4) Is it possible to save a portion of the screen to a bank without 
TG> compression? I'm asking this because it would be faster on '000 machines 
TG> than if I used packed images which I am currently doing.  I cannot 
TG> degrade to '000 anymore at home.

Well, you could simply try the following.

Procedure STOREPICCY[scr,bank]
  OLDSCREEN=Screen
  Screen SCR
  WX=Screen Width/8 : WY=Screen Height : AC=Screen Colour
  PL=Min(Binlog(AC),6) : RES=Screen Mode
  Reserve As Work BANK,WX*WY*PL+16
  ST=Start(BANK)
  Doke ST,WX : Doke ST+2,WY : Doke ST+4,AC : Doke ST+6,PL
  Doke ST+8,RES
  For A=0 To PL-1
    Copy Logbase(A),Logbase(A)+WX*WY To ST+16+A*WX*WY
  Next
  Screen OLDSCREEN
End Proc

Procedure EXTRACTPICCY[scr,bank]
  ST=Start(BANK)
  WX=Deek(ST) : WY=Deek(ST+2) : AC=Deek(ST+4) : PL=Deek(ST+6)
  RES=Deek(ST+8)
  Screen Open SCR,WX,WY,AC,RES : Screen Hide
  Curs Off : Flash Off : Paper 0 : Pen 1 : Cls 0
  For A=0 To PL-1
    Copy ST+16+A*WX*WY,ST+16+(A+1)*WX*Wy To Logbase(A)
  Next
  Screen Show
End Proc

Haven't tested this, but it should work...

TG> I have a few more questions but I think I'll keep them for latter.  I'm 
TG> getting close to that 4K limit.  I'll keep my postings short in the 
TG> future if there are any complaints.

Oh, I think you shouldn't really care about that 4KB limit for you really
got some nice questions hehe ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bromsgrove (n.)
  Any urban environment containing a small amount of dog turd and
  about forty-five tons of bent steel pylon or a lump of concrete
  with holes claiming to be sculpture.
    Oh come my dear, and come with me
    And wander 'neath the bromsgrove tree - Betjeman
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!dog.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sun Mar 24 01:42:27 1996
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X-Zc-Via: 19960323125028W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Extensions
Message-Id: <xUuarMD261aez2@p22.sixpack.pfalz.de>
Date: Fri, 22 Mar 96 17:43:07 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.27
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References: <199602161856.AA14821@pobox>
Status: RO
X-Status: 

mveldman@pobox.LeidenUniv.NL (M.C. Veldman) wrote on 16.02.1996 some text
under the subject Extensions. I can't leave this uncommentated ;-)

MV> What extensions are good for what?
MV> Is AMCAF less well suited than Turbo when 
MV> it comes to speeding up a non-graphical
MV> program?

Erm? I think both extensions are quite well suited for speeding up
programs, however I guess amcaf has more non-graphical commands?

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Brough Sowerby (n.)
  One who has been working at the same desk in the same office for
  fifteen years and has very much his own ideas about why he is
  continually passed over for promotion.
(from: "The Deeper Meaning of Liff")

From mcox@access.digex.net Sun Mar 24 07:55:45 1996
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From: Tim Peers <tpeers@paston.co.uk>
Newsgroups: comp.sys.amiga.programmer
Subject: AMOS AGA- The Nastier Question... :)
Date: 22 Mar 1996 22:35:39 GMT
Organization: Paston Chase Internet
Lines: 28
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Resent-Date: Sun, 24 Mar 1996 07:27:33 -0500 (EST)
Resent-From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
Resent-To: AMOS Mailing List <amos-list@conan.eds-ms.com>
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Status: RO
X-Status: 

First, thanks to everyone who replied to my last post- I got too
many replies to deal with individually, but YOU KNOW WHO YOU ARE..
:D

Now, the nasty question. I'm reliably informed that the AGA expansion
does NOT provide a twin 16 colour dual playfield display, even though
the AGA architecture supports this screenmode. So the question is, can
I fool/trick/bully/bludgeon AMOS Pro into opening such a screen anyway,
given that once open the architecture should handle the screen transparently
to AMOS?

Possibilities:
1) After opening the screens and dualling them, reformat the screens
from 8 to 16 colour without alerting AMOS... (ouch!)
2) Somehow kill off the error checking that stops me dualling two 16 
colour screens (double ouch!)
3) Rewrite the Dual Playfield system from scratch (yeah, right!)
4) Open the screen through Intuition, then hand it over to AMOS somehow. (Hmm.)

Any suggestions? As before, Email would be preferred.

Tim
-----------------------------------------------------------------
         Only the insane have strength enough to prosper
         Only those who prosper truly judge what is sane
-----------------------------------------------------------------





From mcox@access.digex.net Sun Mar 24 07:55:40 1996
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From: depeters@inst.augie.edu (Doug Peters)
Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.graphics,comp.sys.amiga.applications
Subject: Re: Promoting AMOS screens
Date: 23 Mar 1996 04:37:05 -0600
Organization: Augstana College
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References: <4ita8h$nfj@nyx10.cs.du.edu>
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Resent-From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
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In article <4ita8h$nfj@nyx10.cs.du.edu>,
Terrence Chun <tchun@nyx10.cs.du.edu> wrote:
>I've been trying out ModePro and find it to be quite good at promoing 
>different screens.  However, I seem to be unable to get it to pick up 
>AMOS screens.  I would like to be able to promote them to PAL whilst my 
>WB is in NSC.  Does anyone have any suggestions?

Terrence:
	AMOS wedges itself UNDER the AmigaOS and becomes an OS of it's 
own (notice the OS in AMOS?).  You'd probably have to write code 
specifically to adress this, I'm not sure.  Maybe someone else can help.
			-dp		depeters@inst.augie.edu




From mcox@access.digex.net Sun Mar 24 07:54:21 1996
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Path: news3.digex.net!news2.digex.net!howland.reston.ans.net!torn!info!mart4372
From: mart4372@mach1.wlu.ca (Reg Martin)
Subject: Re: Promoting AMOS screens
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X-Status: 

Christopher Naas (christon@sn.no) wrote:
: Terrence Chun wrote:
: 
: >I've been trying out ModePro and find it to be quite good at promoing
: >different screens.  However, I seem to be unable to get it to pick up
: >AMOS screens.  I would like to be able to promote them to PAL whilst my
: >WB is in NSC.  Does anyone have any suggestions?
: 
: AMOS doesn't open a screen, it opens a View, and as of yet, there is no way to
: promote a View.
: IMO, AMOS sucks anyway, so I stay clear of everything written in it.

This isn't a solution to the original problem, but has anybody seen
the new OS friendly extensions for AMOSPro?  I seem to remember reading
something about it in AR and seeing it in c.s.a.announce too.  Supposedly
you can write completely OS friendly programs in AMOS with this extension.
Is it true?

Reg Martin



From panam!Doug_Colpitts@uucp.wimsey.com Sun Mar 24 09:35:13 1996
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From: Doug_Colpitts@panam.wimsey.com (Doug Colpitts)
To: amos-list@conan.eds-ms.com
Subject: Set Input but no Set Output?
Status: RO
X-Status: 

I am using Amos Pro. The Set Input command will let me indicate whether the
text file being loaded has both a line feed and a return cahracter at the
end of each line. Lovely. 
     But when Amos saves a text file, it always saves the line feed and
return character. I want it to save in the Amiga format, with just the line
feed. Is there a command to make this happen? 


-- Via DLG Pro v1.0


From andyh@kracka.demon.co.uk Sun Mar 24 17:51:59 1996
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Date: Sat, 23 Mar 96 23:17:25 PST
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To: amos-list@conan.eds-ms.com
Subject: RE: AMOS meetings on IRC
Status: RO
X-Status: 


>                          AMOS MEETINGS ON IRC
>
>           Join #Amos Saturdays 22:30 and Wednesdays 20:00 GMT
>                          on Internet Relay Chat
>

Is there any specific IRC server to connect to as I tried a few on Saturday 
23rd March just after 22:30 GMT but I couldn't find #Amos. Did I miss it or 
what?

Quick Plug while I'm here:
Visit my web site (URL below). It is mainly about Panik software and our 
products. You will be able to download them and do loads of other things too, 
like how we slag each other off! It will also have a section on Amos soon.  
The site is under construction at the moment so I apologize in advance. Most 
of it should be ready in a week or two (If all goes to plan).
--
  _______    _______  ___    __   ____  _______
 |       \  |       ||   \  |  | |    ||      /
 |   |    | |   |   ||    \ |  | |____||     /
 |   |  __| |   |   ||     \|  |  ____ |    /
 |     |    |  ___  ||   |\    | |    ||    \
 |     |    |  | |  ||   | \   | |    ||     \
 |_____|    |__| |__||___|  \__| |____||______\ SOFTWARE

Andy Henson	       Email: andyh@kracka.demon.co.uk 	
Panik Software      Web Site: http://www.dragonfire.net/~Panik/index.htm

      





From <@mail.uunet.ca:joehick@waterloo.net> Sun Mar 24 10:27:23 1996
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	id m0u0rGg-0005XCC; Sun, 24 Mar 96 09:59 EST
Date: Sun, 24 Mar 1996 09:59:42 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: Tom Davies <tommy@cybent.demon.co.uk>
Cc: amos-list@conan.eds-ms.com
Subject: Re: A query
In-Reply-To: <9603231457.AA000cs@cybent.demon.co.uk>
Message-Id: <Pine.LNX.3.91.960324095852.14238B-100000@ophelia.waterloo.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

Is the variable in a procedure?  Or is the INC instruction in a 
procedure?  If so, is the variable global?

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From Braneloc@mirex.demon.co.uk Sun Mar 24 16:01:10 1996
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Message-Id: <22496dc5.u8t20e.aec0e-Braneloc@mirex.demon.co.uk>
In-Reply-To: <9603240024.AA05392@panam.wimsey.com>
	     (from Doug_Colpitts@panam.wimsey.com (Doug Colpitts))
	     (at Sat, 23 Mar 96 16:24:59 PST)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: Doug_Colpitts@panam.wimsey.com
Cc: amos-list@conan.eds-ms.com
Subject: Re: Set Input but no Set Output?
Status: RO
X-Status: 

To the one known as Doug,

> I am using Amos Pro. The Set Input command will let me indicate whether the
> text file being loaded has both a line feed and a return cahracter at the
> end of each line. Lovely. 
>      But when Amos saves a text file, it always saves the line feed and
> return character. I want it to save in the Amiga format, with just the line
> feed. Is there a command to make this happen? 

astonishly simple...!  Just do a...

	print #1,a$;chr$(10);

or equivalent, puts it into amiga format.

 _   _   _        _     _   _     |  "Well, the thing about a black hole, it's main
|_> |_| |_| |\ | |_ |  | | /   |  |  distinguishing feature, is it's black, and the
|_> | \ | | | \| |_ |_ |_| \_  .  |  thing about space, the colour of space, your
                                  |  basic space colour, is it's black, so how you
                                  |  supposed to see 'em ?" - Holly.

From mcox@access.digex.net Tue Mar 26 07:44:44 1996
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From: mworden@public.compusult.nf.ca (Mark Worden)
Newsgroups: comp.sys.amiga.applications
Subject: RemDate...PAL or AMOS screen?
Date: 25 Mar 1996 17:22:03 GMT
Organization: Compusult Limited - Public Access Unix
Lines: 17
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Resent-From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
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Status: O
X-Status: 

I recently tried a program from Aminet called RemDate on my A3000 
(NTSC).  When I ran it, the bottom part of the screen drops off the 
bottom of my monitor screen (and yes, my monitor is properly adjusted).  
Is this one of those AMOS programs or is it just a PAL screen?

Right now I'm having problems getting PAL screens to display on my A3000 
due to recently installing an IV-24.

Any help greatly appreciated.

Thanks.

--
/ Mark Worden                           mworden@public.compusult.nf.ca \
| St. John's, Newfoundland, Canada      Member of TEAM AMIGA           |
| "The smallest good deed is greater than the best good intention."    |
\ "John Doe: generic tractor the John Deere Co. is coming out with."   /



From mcox@access.digex.net Tue Mar 26 07:45:14 1996
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Date: Mon, 25 Mar 1996 16:10:58 -0800
From: "Chris b." <ajak@sasknet.sk.ca>
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Was wondering also, if you (somebody) could point me in the right 
direction as to purchase AMOS etc......   Thanks...


From <@mail.uunet.ca:joehick@waterloo.net> Tue Mar 26 10:51:30 1996
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Date: Tue, 26 Mar 1996 10:03:49 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: amos-list@conan.eds-ms.com
Subject: Web Site Woes
Message-Id: <Pine.LNX.3.91.960326095948.31671A-100000@ophelia.waterloo.net>
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Well, I was hoping to use this message to announce the FBN website being 
completed.

You can still get there: http://www.waterloo.net/~joehick/
but the files aren't working properly.  Maybe one of you can help me.

When I call AmiNET, the files show up in a list that you can click on in 
AWeb, but they aren't FTP.  Does anybody know how they do this?

Anyway, all the FBN files (all written in AMOS (See, it IS amos related)) 
are there.  You'll just hve to tell your browser to download it as a 
file, not an HTML document.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From zgee9273@qmw.ac.uk Wed Mar 27 04:53:09 1996
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From: the Engineer from hell <zgee9273@qmw.ac.uk>
Subject: Re: SUBSCRIBE
To: "Chris b." <ajak@sasknet.sk.ca>
cc: amos-request@access.digex.net
In-Reply-To: <31573612.2A8C@sasknet.sk.ca>
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yer F1 licenace ware (if i could spell it)
I cant remember how mutch it costs (about 15 squwid i think(thats amos 
pro v2(v1.12 has got lots of bugs in it (beleve me i know:( ))))



                                    ______--------------_________-------
                      _____-----""""                                   |
              __---"""                                           |     |
         _.-""                 _________------------_______            |
      _-"  _____-------""""""""                            """""""|""""|
    .#--"""                                                       |    |
__________________________________________________________________|____|______
|    War Famine Pestalance Death JASE   | work      work???                  | 
|                                       | college   see above                |
|    intel (and half a ton of           | Play      zgee9273@qmw.ac.uk       |
|           RAM chips just to           |                                    |
|           run the oparating           |  "had fingers in my eyes           |
|           system)           Inside    |   had nedels in my vanes           |
|                                       |   a knife though my hart           |
|         Jase for dog                  |   i am a victory"       Megadeth   |
|    dislecsix people unite             |                                    |
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""|""""|""""""""""
                                                              |    |
                                                              """"""
            

On Mon, 25 Mar 1996, Chris b. wrote:

> Was wondering also, if you (somebody) could point me in the right 
> direction as to purchase AMOS etc......   Thanks...
> 

From mips.pfalz.de!dog.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Mar 27 12:31:44 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: 
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cm4bcans@bs47c.staffs.ac.uk (A.N.Smith) wrote on 20.03.1996 some text
under the subject . I can't leave this uncommentated ;-)

A.> How can I call the Amos routines such as Screen Open from within a 
A.> machine code program?  I intend to include my machine code programs into 
A.> amos procedures for speed and I am wondering if anybody knows how to do this.

... and I wonder...

I've had the same problem, so I searched through the list of screen
functions and finally found out, that it has to be the EcCree offset,
which will create a screen, however, I never found out the syntax...

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Burslem (n.)
  One who goes on talking at three o'clock in the morning after
  everyone else has gone to sleep. The principal habitat of burslems
  is Radio 2.
(from: "The Deeper Meaning of Liff")

From calendin@massilia.univ-mrs.fr Wed Mar 27 12:49:27 1996
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From: calendin <calendin@massilia.univ-mrs.fr>
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Subject: Collector 1.01
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Hi folks !

Just a little message to tell you that my program Collector (entirely 
coded in AMOS) is available on Aminet (gfx/misc).

It's a picture catalogger like Piczoo, Picview or ImageDesk...

Give me your opinion if you try it ! ;-)

Bye !

*****************************************************
*                                                   *
*  Fred. Calendini :  calendin@massilia.univ-mrs.fr *
*                                                   *
*****************************************************

From multib!cubic.xg.com!chrisevans@lightning.mgl.ca Thu Mar 28 00:55:23 1996
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From: chrisevans@cubic.xg.com
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Subject: for Chris B.
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Organization: Cubic BBS - St. Thomas, Ontario +15196336357
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> From: "Chris b." <ajak@sasknet.sk.ca>

> Was wondering also, if you (somebody) could point me in the
> right
> direction as to purchase AMOS etc......   Thanks...

Hi Chris,

That's the big problem, it's no longer being published by Europress and no one
else has taken over the rights, altho' plenty have tried, including the editor
of the AMOS Club USA, and I think Steve at F1 in the UK tried too.  So unless
Francois gets his act in gear the pirates will be in charge soon.

If you want Easy Amos I have it on an Amiga Format coverdisk for $3.00, it will
get you started.  AMOS Pro was on a later coverdisk but was a crippled version,
but I don't have that one.
-Chris E.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.xg.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

... This copy of GEdit has been unregistered for 37 days.


 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.xg.com <Chrisevans> 

From D.Voogd@caiw.nl Thu Mar 28 14:51:00 1996
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From: D.Voogd@caiw.nl (Donald Voogd)
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Subject: AMOS IRC meetings
Status: RO
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+----------------------------------------------------------------------------+

                          AMOS MEETINGS ON IRC

   Join us to discuss in real time about Amos and Amos Professional.
   If you have something to ask about Amos, would like to get Amos
   programs by other programmers, would like to send your program to
   others or just chat about Amos, this is for you.

           Join #Amos Saturdays 22:30 and Wednesdays 20:00 GMT
                          on Internet Relay Chat

There is also an Amos IRC meetings homepage! Just navigate you browser
              to: http://www.caiw.nl/~dvoogd/amosmeet.html
+----------------------------------------------------------------------------+



From mveldman@pobox.leidenuniv.nl Thu Mar 28 17:50:19 1996
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From: "M.C. Veldman" <mveldman@pobox.leidenuniv.nl>
Organization:  Leiden University
To: amos-list@conan.eds-ms.com
Date:          Thu, 28 Mar 1996 22:58:25 +0100
Subject:       Buying Amos
Priority: normal
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> > Was wondering also, if you (somebody) could point me in the
> > right
> > direction as to purchase AMOS etc......   Thanks...

I've had the same problem. After searching a month and phoning
several companies, and getting help from F1-Licenseware I ended up 
with:

Exclusive PD
7 Beresford Close, Waterlooville,
Hants
PO7 5UN
(0705)642409
United Kingdom

I could order by creditcard and got AmosPro 2.0 for less than
20 English Pounds. Even though I live in the Netherlands, I got
it within a week.

Greets,

Marco.

From mystic@tlti.tokem.fi Fri Mar 29 10:20:59 1996
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Date: Fri, 29 Mar 1996 16:19:37 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
To: D.J.Davies@exeter.ac.uk
Cc: Amos List <amos-list@conan.eds-ms.com>
Subject: Re: new 3d extension? 
In-Reply-To: <17405.199603190850@cen>
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- Petri H{kkinen / mystic@tlti.tokem.fi -


On Tue, 19 Mar 1996 D.J.Davies@exeter.ac.uk wrote:

> 
> > > Depends on how good it would be. If it would beat the original Amos 3D, 
> > > it could be commerical (i would probably pay for a better version of 
> > > Amos 3D if it were shareware). 
> > > 
> > 
> > How does a McExtension sound? ;) That's the name of the extension I'm 
> > working on and
> > it will have gourad & texturemapping polygon filling commands ... 256 
> > cols... Probably won't be finished until xmas'96 thought.
> > Gourad shading works already (on AGA screen of course)...
> >  
> > Pete
> > mystic@tlti.tokem.fi
> > 
> 
> This sounds fantastic, will it have c2p routines or write to planes?
It already has c2p routines ;) Only 2x2 and 2x1 pixelsizes at the moment.


> Would an imagine 3.0 object converter be a good idea, It would save writing
> an object editor.

Already done ;)

> 
> Also another graphics related area I'm interested in would be a viewer, 
> converter for Fractle image compression. This is a resolution independant
> bitmap that can store a 24 bit image (works best with photo graphs in 5-10k
> If you want lower quality then it's possible to save a 24 bit image in less
> than 800bytes, that looks resonable on a 320x256 screen.
> 
> There are plenty of progs for the PC, also a viewer which is a Netscape 
> plug-in If we had a A-rexx version of the same thing, then not only 
> IBrowse, but also Scala etc. could be able to view these files.
> 
> The makers of this math compression method are Iterated Systems Inc.
> 
> You have to see this to belive it..
> 
> (Remember Blade Runner? Zooming in on a photo which contains more information
> than it's scanned resolution..
> 
> If Everyone on the net used this for images (WWW) it would speed up
> considerably, making screen image quality for graphics take up the same
> bandwidth as text.
> 
> I'm just interested in the maths behind it too. I think the maths is'nt too
> dificult, but to di it fast is a trade secret (from itereaated systems)

As always ;)

Pete
mystic@tlti.tokem.fi

> 
> -- 
>   ____    __    ____  ____  ____  _  _    ____    __  _  _  ____  ____  ___ 
>  (  _ \  /__\  (  _ \(  _ \( ___)( \( )  (  _ \  /__\( \/ )(_  _)( ___)/ __)
>   )(_) )/(__)\  )   / )   / )__)  )  (    )(_) )/(__)\\  /  _)(_  )__) \__ \
>  (____/(__)(__)(_)\_)(_)\_)(____)(_)\_)  (____/(__)(__)\/  (____)(____)(___/
> 
>  I.T. Technician, School of Education - Exeter University /\/\/\/\/\/\///OO,
> 

From amos-request@svcs1.digex.net Sun Mar 31 07:44:59 1996
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From: Paul Reece <paul@vex.net>
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Hello there everyone.

Basically, I wish to ask all of you a favour..  

ANYONE who has either BOUGHT the "Enhanced Music Extension" for AMOS/AMOSPro
*or* have
seen it advertised - could you PLEASE drop me an email detailling where you
got it, when, and
how much it cost.

I'd especially be interested if it is being sold in the UK or other parts of
Europe at all.

Your response much appreciated (in private email please - I dont subscribe to
the amos list)

Regards,
Paul.

-- 
Paul Reece
paul@vex.net



From amos-request@svcs1.digex.net Sat Mar 30 14:44:27 1996
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Date: Sat, 30 Mar 96 19:18:07 1100
Message-Id: <9603310118.AA02krb@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: amos web page
Status: RO
X-Status: 

Hi, all
I'm just putting the finishing touches on my web page. Groan. It's taking
longer than expected.
You can check it out, as it has an amos/amiga page.
Not all the links are fully working yet. They should be in about a week.

Thanks to Andy Church, for the Web space.

-- Via DLG Pro v1.0

--
Darryl

IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm

From amos-request@svcs1.digex.net Sat Mar 30 15:20:04 1996
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Date: Sat, 30 Mar 96 19:22:28 1100
Message-Id: <9603310122.AA02krg@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: iff decoding
Status: RO
X-Status: 

I'm still trying to figure out how to read IFF files.
I'm trying to figure out how to read the coulour of each pixel.
Can anyone help me, I seem to be stuck figuring out how to decode the BODY
to get the colour.
Here's what I've go so far:
--------cut-------------------
_START:
Screen Open 0,640,320,8,Hires
Print 
' Ask for filename of picture
F$=Fsel$("","","Please select your picture file")
If F$="" Then End 
' Load picture file in bank 10 
Open In 1,F$ : L=Lof(1) : Close 1
Reserve As Work 10,L
Bload F$,10

_POINTER=Start(10)

'************get basic info on picture 

POS=Hunt(_POINTER To Start(10)+Length(10),"BMHD")
Print "BMHD position=",POS
'offset to start of data 
POS=POS+8
Print "Width of graphic=",Deek(POS+0)
Print "Height of graphic=",Deek(POS+2)
Print "X position of graphic=",Deek(POS+4)
Print "Y position of graphic=",Deek(POS+6)
BITPLANES=Peek(POS+8) : Print "bitplanes=",BITPLANES
COMPRESSION=Peek(POS+10) : Print "compression=",COMPRESSION
If Peek(POS+10)=0 Then Print " No encoding"
If Peek(POS+10)=1 Then Print " RLE encoding"
If Peek(POS+10)>1 Then Print " Unknown encoding. Cannot proceed."
WIDTH=Deek(POS+16)
Print "Width of source page=",WIDTH
HEIGHT=Deek(POS+18)
Print "Height of source page=",HEIGHT


'*********** get the colour map data 
S_COLOUR=2^BITPLANES
Print "screen colours=",S_COLOUR
POS=Hunt(_POINTER To Start(10)+Length(10),"CMAP")
Print "Cmap position=",POS
'offset to start of data 
POS=POS+8
'************* calculate RGB Table 
Print "R         G         B     RGB"
For I=POS To POS+S_COLOUR-1 Step 3
   RED=Peek(I+0)
   GREEN=Peek(I+1)
   BLUE=Peek(I+2)
   RGB=(GREEN+16)*(RED+(1/16))*BLUE
   Print RED;
   Locate 9,
   Print BLUE;
   Locate 17,
   Print GREEN;
   Locate 25,
   Print RGB
Next 

'********************Body data 
COUNT=0
POS=Hunt(_POINTER To Start(10)+Length(10),"BODY")
Print "BODY positions=",POS
'offset to data
POS=POS+8
For I=POS To POS+BITPLANES
   Inc COUNT
   Print COUNT,":",Peek(I)
Next 

--------cut---------------------

-- Via DLG Pro v1.0

--
Darryl

IMAGINE INFO   #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
             Profession- Disk Jockey/System Administrator
                http://www.dragonfire.net/~daz/home.htm

From gcox@cts.com Sat Mar 30 15:33:00 1996
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Date: Sat, 30 Mar 1996 07:56:48 -0800 (PST)
From: Greg Cox <gcox@cts.com>
To: amos-list@conan.eds-ms.com
Subject: Dialog Procs v3.6
Message-Id: <Pine.SCO.3.91.960330075353.19821B-100000@crash.cts.com>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 


If anyone is interested Amiga Shopper, Issue 60 March 96 has the full F1 
Licenseware version of this program in it. Basically a set of procedures 
for creating an Intuition Interface look-a-like.



From ghizzo@galactica.it Sun Mar 31 05:24:13 1996
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From: ghizzo@galactica.it
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	id AA00494; Sun, 31 Mar 1996 04:42:32 -0500
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Message-Id: <199603310945.LAA01224@galactica.galactica.it>
To: amos-list@conan.eds-ms.com
Date: 31 Mar 1996 10:05:28 GMT
Subject: Gui Extension!
Status: RO
X-Status: 

Hello Amos Maniacs!
I've recently put to Aminet my last creation: The GUI Extension!
(GuiExt15.lha). This is a new intuition extension for AmosPro. Some
features:

- FREEWARE :)
- GadToolsBox Editor Support!! now you can (...you must!) create you
interfaces with this great gui builder
- support custom gadgets and ALL the gadtools.library gadgets
- menus
- gui font sensitive
- gfx support
- unlimited number of windows and gadgets
- very easy to use!
- requester and Asl.library support

I need some beta testers..... :)
Please send me your opinions and ideas! And now a little message for
italian readers only :)

Cari amici, vi prego di entrare a far parte dell'Italy Amos User Club!
Chiamate la BBS di supporto al CLUB:
    Amiga Professional 049/604488
Troverete molto materiale Amos (..anche l'AmosCD) e amiga, e l'area di
supporto della GUI extension. L'accesso alla BBS  gratuito come
l'iscrizione al Club! Uniti saremo pi forti, quindi chiamate e
lasciatemi un messaggio!! Per maggior informazioni mandatemi un
messaggio via E-Mail. CIAO!

Pietro Ghizzoni - ghizzo@galactica.it - Italy Amos User Club Coordinator

P.S .... see also the DairyDemos!

From ghizzo@galactica.it Sun Mar 31 05:24:13 1996
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From: ghizzo@galactica.it
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	id AA00494; Sun, 31 Mar 1996 04:42:32 -0500
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Message-Id: <199603310945.LAA01224@galactica.galactica.it>
To: amos-list@conan.eds-ms.com
Date: 31 Mar 1996 10:05:28 GMT
Subject: Gui Extension!
Status: RO
X-Status: 

Hello Amos Maniacs!
I've recently put to Aminet my last creation: The GUI Extension!
(GuiExt15.lha). This is a new intuition extension for AmosPro. Some
features:

- FREEWARE :)
- GadToolsBox Editor Support!! now you can (...you must!) create you
interfaces with this great gui builder
- support custom gadgets and ALL the gadtools.library gadgets
- menus
- gui font sensitive
- gfx support
- unlimited number of windows and gadgets
- very easy to use!
- requester and Asl.library support

I need some beta testers..... :)
Please send me your opinions and ideas! And now a little message for
italian readers only :)

Cari amici, vi prego di entrare a far parte dell'Italy Amos User Club!
Chiamate la BBS di supporto al CLUB:
    Amiga Professional 049/604488
Troverete molto materiale Amos (..anche l'AmosCD) e amiga, e l'area di
supporto della GUI extension. L'accesso alla BBS  gratuito come
l'iscrizione al Club! Uniti saremo pi forti, quindi chiamate e
lasciatemi un messaggio!! Per maggior informazioni mandatemi un
messaggio via E-Mail. CIAO!

Pietro Ghizzoni - ghizzo@galactica.it - Italy Amos User Club Coordinator

P.S .... see also the DairyDemos!

From <@mail.uunet.ca:joehick@waterloo.net> Sun Mar 31 10:53:28 1996
Received: from conan.eds-ms.com (conan.eds-ms.com [204.240.136.11]) by mail1.access.digex.net (8.6.12/8.6.12) with SMTP id KAA29529;  for <mcox@access.digex.net> ; Sun, 31 Mar 1996 10:53:23 -0500
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	id AA00585; Sun, 31 Mar 1996 10:23:17 -0500
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	id m0u3Omb-0004xFC; Sun, 31 Mar 96 10:11 EST
Date: Sun, 31 Mar 1996 10:11:08 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: amos-list@conan.eds-ms.com
Subject: requester
Message-Id: <Pine.LNX.3.91.960331100710.31898A-100000@ophelia.waterloo.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

A while back, someone asked about a file requester for amos.  I've just 
finished a file requester (no amos interface or fsel used) which has the 
following features:

Pattern matching
point and click to change dir, pattern
double click to select file
slider bar
uses NO mouse zones, so it can easily port into any program

If anyone is interested, let me know.  It's only about 9k.  Would it be 
too large to uuencode and post?

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From llevert@mail.accent.net Sun Mar 31 11:18:47 1996
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Date: Sun, 31 Mar 1996 10:50:36 -0500 (EST)
From: llevert@mail.accent.net (Louis Levert)
To: amos-list@conan.eds-ms.com (mailing List Amos)
Subject: OS DevKit for sale
Message-Id: <192.6664T647T10@accent.net>
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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X-Mailer: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
Lines: 12
Status: RO
X-Status: 

Hi everybody

  I have the last version of extention OS_DevKit AmosPro for sale
Manual in english and French.


Make me an offer...
I paid shipping anywhere.

Louis Levert
llevert@accent.net



