From philhy@innotts.co.uk Mon Jan  1 12:05:33 1996
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To: amos-list@tarkan.eds-ms.com
From: philhy@innotts.co.uk (Phil Hacker Young)
Subject: Updater problem
X-Mailer: <PC Eudora Version 1.4>
Status: RO
X-Status: 

Hello!
I've downloaded an updater (v1.36) for the creater compiler.
I can't get it to update because the program won't recognise the updater disk.
I believe this to be because the disk has to have an actual name used in the 
program
and I don't know what to call the disk because the file I downloaded doesn't 
tell me!
Does anyone know what I should call the disk?
Thanks for any help
Pete

P.S.  Thanks to everyone who explained how to use lha


From M.Berionne@agora.stm.it Mon Jan  1 13:11:04 1996
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From: M.Berionne@agora.stm.it
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Message-Id: <199601011843.SAA19386@agora.stm.it>
To: amos-list@tarkan.eds-ms.com
Subject: Some questions...
Date: Mon,  1 Jan 96 18:34:47 GMT
Status: RO
X-Status: 



 p> Hello

Hello

 p> I've just downloaded the update for the AMOS creater compiler but it's
 p> in a file format that I don't recognise.  It ends with a '.lha' which I
 p> presume is the same as a PC '.zip' file.  Can anybody tell me how to
 p> decompress or use this upgrade?

Yes, lha is the most common packer for Amiga. Quite all the files on Aminet
end by .lha. There must be a version of it also on Aminet ot look on some
of the disks sold with the magazine like AmigaFormat.
It's very easy to use: read the manual.

 p> Also, can anyone tell me if there are any AMOS extensions available to
 p> download from any FTP sites?

There are some extension:
on Aminet you can get Turbo extension, Easylife, Ldos and JDextension.
Using the WWW, you can get Intuition extension
(http://mmm.mbhs.edu/cgi-bin/achurch/amos/)

If you're using AmosPro, you can find also AMCAF from Aminet.

 p> I'm trying to find the compresser program for sprites that the Compiler
 p> manual refers to.  Does anyone know where I can find it?

I don't know about it, sorry.

 p> Thanks for any help!

U're welcome!

Bye

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*




@@@

From semprini@mail.enterprise.net Mon Jan  1 15:11:28 1996
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@tarkan.eds-ms.com
Date: Mon, 1 Jan 1996 19:39:18 +0000
Subject: Re: AMOS Interface: Inactive List
Reply-To: semprini@enterprise.net
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

> Cheers everybody!
> 
> I have some problems with the AMOS Interface instruction IL (Inactive List)
> It reports an error nomatter what I do. I looks like the command is not present.
> 
> Any help ?
> 
> (AMOS Pro v2.00)

I've had this problem too.  No matter what I did I couldn't get it to 
work either.  It looks like it wasn't actually implemented, as far as 
I could see.  Mind you, ActiveList does work.  You wouldn't have 
thought it would be much effort to write an InactiveList from the 
code for the ActiveList, would you?  Never mind...

Also, there is an Interface instruction (can't remember what it's 
called) to change the colour of a scrollbar.  Has anyone got this to 
work as I had similar problems with it?
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From semprini@mail.enterprise.net Mon Jan  1 15:12:07 1996
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From: "Semprini" <semprini@enterprise.net>
To: amos-list@tarkan.eds-ms.com
Date: Mon, 1 Jan 1996 19:39:18 +0000
Subject: Re: File counter
Reply-To: semprini@enterprise.net
Priority: normal
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Status: RO
X-Status: 

> MB>  > By the way. Does anyone know how I fast can check
> MB>  > how many files there is in a directory and is it possible
> MB>  > to redimension a variable after I already have dimensioned it?

This is probably a very clumsy method, but could you use the CLI 
command DIR to put the contents of the directory in a temporary file 
in RAM.  Does DIR show at the end xxx files!?  If not, you'd have to 
count all the lines in it, but as it's in RAM it would hardly take 
forever.

Probably slower in general though.  :-(
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Tue Jan  2 13:13:22 1996
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: amoner
Status: RO
X-Status: 

 WCJ> I did like the AMOSZine issue that was also on the disks.  It was
 WCJ> made
 WCJ> using DMC.  I only wish Gal-on and I had that when we were doing
 WCJ> AmoNER!

 If you are no longer making AmoNER, is there any chance that you
 might up load the old issues to aminet?

 Darryl

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
                      Profession-  Disk Jockey
                       WWW page opening soon

From fer007@freenet.scri.fsu.edu Tue Jan  2 18:11:43 1996
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Date: Tue, 2 Jan 1996 16:52:10 -0500 (EST)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
To: l.mcgahey@genie.com
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: WB 3.1
In-Reply-To: <199512220505.AA200698742@relay1.geis.com>
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On Fri, 22 Dec 1995 l.mcgahey@genie.com wrote:

> Will AMOSPro run on workbench 3.1?
> It seems I recall someone saying there was a problem
> but I can't remember for sure.
> Thanks,
> Larry
> 
    I believe I have workbench 3.1 and amospro runs perfect and I love it.
   Only problem was I couldn't get amos1.3 compiler to work w amospro(it
    worked once) otherwise it was worth the money and more.  Don't
    take my word for it yet, I'll make sure at home (i'm in school) that my
    wb is 3.1 and then I tell you.

    Fernando Bartra


  

From tbouchar@ptialaska.net Tue Jan  2 22:14:53 1996
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Date: Tue, 2 Jan 1996 17:20:18 -0900
From: tbouchar@ptialaska.net (Troy Bouchard)
To: amos-list@tarkan.eds-ms.com (Amos-List)
Subject: Hello
Message-Id: <459.6575T1038T2669@ptialaska.net>
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X-Status: 

Hello Everyone!

Just thought I would toss this out.  I'm new to programming with AmosPro
althought I've had AmosPro for 2 years I haven't done alot with it.  Maybe
ran a few programs now and then - but no programming - SO - I will have
lots of questions - please - no flames ... :)





===================================
Troy Bouchard
tbouchar@ptialaska.net
http://www.ptialaska.net/~tbouchar

       02-Jan-96 17:17:37
===================================


From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Wed Jan  3 14:04:04 1996
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Some questions...
Status: RO
X-Status: 

 p> I'm trying to find the compresser program for sprites that the Compiler
 p> manual refers to.  Does anyone know where I can find it?

The compressor came with the compiler, in the same box. I'd check your
disks again, because it may be on there.
I've never used it myself. I was interested in it once, but never got
around to finding out if it works with amospro, so I haven't used it.
Darryl

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
                      Profession-  Disk Jockey
                       WWW page opening soon

From aolipitz@edu.uni-klu.ac.at Thu Jan  4 06:23:05 1996
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Date: Thu, 04 Jan 1996 11:39:19 +0100
To: amos-list@tarkan.eds-ms.com
From: aolipitz@edu.uni-klu.ac.at (Andreas Olipitz)
Subject: 
Status: RO
X-Status: 


This is Andrew with some very important questions!!!
Dominic Ramsey gave me this adress, and told me, that you can help me.

I would be very glad, if you get time to check out and answer my questions.!

1.) If you use AMOS assembled code, am I allowed to access the banks as normal
    (I think this works) But, does it work in another way,.... like that:
    From an Amos main program I call an amos assembled and correct installed
machinecode. This machinecode should be able to call another machinecode,
where I want to manipulate music or bob banks which I use in the above 
    !!main!! - program. 

2.) How does the Pload and the Call- command from Amos work.
    Can I get the sourcecode from somewhere? This would be very usefull and
very helpfull to me, because I would not need to debug tghe Amos.Lib

3.) Are there any information about the connections from the Areg(5) in the 
    Internet, i mean, with an useful description.

OKAY, no more questions this time.
I would be happy, if you can answer my questions 


PS: I really need the question and maybe some sources! 
 C u Doc Oles Thanks 

SUBSCRIBE: aolipitz@edu.uni-klu.ac.at


From M.Berionne@agora.stm.it Thu Jan  4 06:22:14 1996
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Message-Id: <199601041153.LAA08128@agora.stm.it>
To: amos-list@tarkan.eds-ms.com
Subject: New Logo
Date: Thu,  4 Jan 96 11:45:13 GMT
Status: RO
X-Status: 



Hello everybody,

I want to tell all you that is available my LOGO language on Aminet.
After 6 moths of hard work, it's finally ready!!
Unfortunately it's totally in Italian, but you can get it just to see how I
did it: it's totally in AMOS Pro!

It's fast (not as Amos, of course!!), easy and goodlooking.

To watch a program: type "carica" and select the program you want to run:
enjoy it!!
To esc a running program press Esc.

The Logo is shareware: at the beginning you have to wait some seconds: if

you
register, you'll have a keyfile to jump the delay.

Thank you and bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From bwyatt@paston.co.uk Thu Jan  4 11:12:32 1996
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             (from M.Berionne@agora.stm.it)
             (on Thu, 04 Jan 96 11:45:13)
Lines: 27
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: My programs on aminet
Status: RO
X-Status: 

Hello all!

I thought I'd just take this opportunity to advertise some of my programs
on aminet, including my latest uploads and newest versions. ;-)

Knockout in game/2play - My most popular game ever. There are 8 cars on
a shrinking circle and the idea is to knock each other off by ramming
into them. 1-7 human players can take part, with the rest computer
controlled. It used to need loads of memory and a fast processor, but
now it *should* work on any Amiga with 1Mb.

Bounce in game/jump - Move the bouncing ball through 25 levels, collecting
jewels, swimming through water, getting sucked through pipes and avoiding
the spikes.

Battle of the Blobs in game/2play - My first ever AMOS game, and it shows.
;-) It's still quite fun for 2 players though, with (I think) 60 levels.

3D Pro in gfx/3d - The most powerful and easy-to-use stereogram/magic
eye picture generator available. ;-)

Any comments/suggestions please, good or bad. ;-)

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From Mark@westmead.demon.co.uk Thu Jan  4 16:36:56 1996
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From: Mark Carter <Mark@westmead.demon.co.uk>
Organization: None Whatsoever
To: amos-list@tarkan.eds-ms.com
Date: Thu, 4 Jan 1996 18:41:21 +0000
Subject: Write Protection
Reply-To: mark@westmead.demon.co.uk
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.20)
Message-Id: <820782291.21815.0@westmead.demon.co.uk>
Status: RO
X-Status: 

Sorry if anyone has received this before but...

What is the best way to check whether it is possible to save 
something to an assign (from within Amos, of course).  I do not want 
ANY requesters appearing on the Amos or Workbench screens.

For example, suppose I want to save a bank to disk under the name 
"BankName" under the directory given by the assign "ProgName:".  The 
main problem I'm thinking of is if the assign corresponds to a floppy 
disk which is write protected (although other problems such as the 
volume being full etc, could be detected).

Am I making any sense?!?!?!?!?!?!?

The thing is, I know how to test whether the disks in DF0: or DF1: 
are write protected, but I dont know whether "ProgName:" corresponds 
to DF0:, DF1:, or neither.

I could examine the output from the DOS "Info" command but this would 
be clumsy :-(

I expect there is an easy solution using some Error trapping, but it 
would be nice to know the BEST way to do it since almost every long 
Amos program writes something to disk...

Please help!!!!

Cheers,

Mark

e-mail: mark@westmead.demon.co.uk,   exet0007@sable.ox.ac.uk

From jeff.webb@matrix.the-matrix.com Thu Jan  4 15:41:34 1996
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To: amos-list@tarkan.eds-ms.com
Subject: Amos Extensions
From: jeff.webb@the-matrix.com (JEFF WEBB)
Message-Id: <8B8334C.000506D42F.uuout@the-matrix.com>
Date: Thu, 04 Jan 96 14:04:00 -0600
Organization: The MATRIX, Birmingham, AL (205) 252 9888
Reply-To: jeff.webb@the-matrix.com (JEFF WEBB)
References: <8B83453.000506D368.uuout@the-matrix.com>
X-Mailreader: PCBoard Version 15.21
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 Hello again fellow AMOSPro fans.

 Its been along time between post from me but thats because I've been 
working my happy little tail off on my BIG project. For those of you who 
have forgot or who are new to the list here is a short description of my
game in progress.

 CommBatt, a two player only, direct modem to modem war game.
It was inspired by the great game Dune II. Each player has upto 25 units of
armored attack forces who are compeating over the mineral Sunderium, the
only isotope powerful enough to kick Jump ships into Hyper Space.
 There are three different types of Armored Forces to pick from, each with
different attack strengths and weakness's. Fifteen different buildings to
increase the strength of your forces and mining operations. Armored walls
with Gun, Laser and Missle turrets to protect your fortress.
 The game is Pal Lowres in 32 glorious colors. Features a Chat mode for
gloating over your latest kill. In game Save mode so you can stop in the
middle of those long battles to let Mom have the phone. Eight different
maps ranging from Easy to Impossible ( Easy = Lots of starting Ore ). A map
editor for custom level design. Is Hard Drive Installable and will be 
Shareware.
 The unregistered version will have many of these features disabled and
will not include the map editor.
 This project is coming along quiet well and should see the light of day in
a few short weeks. I will post to the list when it goes up on the Aminet.

 Okay enough about that. I wont to make this program even better than it is
now by using the features of many of the great extensions now out for
AMOSPro v2.0. I have just recived enough money to make this possible and am
here to ask many people for some info about thier extensions.
 
 Chris H. of AMCAF fame. I live in the USA and have never ordered anything
outside the US. What form of payment is best to send you? And how much
should I send for fast snail mail? My Email provider does not allow file
attachments.

 Manuel Andre (If on the list or anyone who can answer this) of Power Bobs
and Turbo Plus. Power Bobs is great but, ALL Turbo extension demos I have 
tried on my A1200 has caused a CRASH. Can I use Turbo on the A1200?

 To Anyone with EME (Enhanced Music Extension). Does this extension fix all
the bugs in the Music Lib? Is it as good as AMCAF's protracker support?
Will it fix the Med sample loop problem? Should I spend $15.00 on it?

 Can anyone tell me where I can buy TOME for the A1200? Living in Backwater
Alabama USA I never saw any of these great programs for AMOS until I joined
the AMOS List. I really want TOME.

 Andy C. of Intuition Extension. Should I ignore Zipperware and buy the
extension from you? Is the new version near release? Should I wait on it or
will I be able to upgrade when it comes out?

 I just bought Ultimate AMOS are thier any other books I should get?

 And last but not least should I delay CommBatt just a little longer and
Include 64 color Raytraced graphics?

 Any and all help on any of the above will be a BIG help to me. I have
really gotten the AMOS bug and this List is the Best! Thanks to any and all
who have helped me in the past or who have just posted tips of any kind. I
have learned so much from here and look forward to learning more.

 Opps! Almost forgot. Daryll sorry I never sent you a beta version of
Commbatt but as I said earlyer this provider will not support file
atachmments and the game has gotten so huge that UUe is out of the
question. I will send you a full version Regestered when done. If you still
wont it. Do you have some friends you could play it with? 

Jeffery Webb <jeff.webb@the-matrix.com>

... I wrote a few children's books... Not on purpose.
 * Q-Blue 2.0 [NR] *


From bwyatt@paston.co.uk Thu Jan  4 19:05:55 1996
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In-Reply-To: <820782291.21815.0@westmead.demon.co.uk>
             (from mark@westmead.demon.co.uk)
             (on Thu, 04 Jan 96 18:41:21)
Lines: 45
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Write Protection
Status: RO
X-Status: 

Greetings Mark, you wrote some text on the subject Write Protection, and
now I'm going to answer it

MC> Sorry if anyone has received this before but...
MC> 
MC> What is the best way to check whether it is possible to save 
MC> something to an assign (from within Amos, of course).  I do not want 
MC> ANY requesters appearing on the Amos or Workbench screens.
MC> 
MC> For example, suppose I want to save a bank to disk under the name 
MC> "BankName" under the directory given by the assign "ProgName:".  The 
MC> main problem I'm thinking of is if the assign corresponds to a floppy 
MC> disk which is write protected (although other problems such as the 
MC> volume being full etc, could be detected).
MC> 
MC> Am I making any sense?!?!?!?!?!?!?
MC> 
MC> The thing is, I know how to test whether the disks in DF0: or DF1: 
MC> are write protected, but I dont know whether "ProgName:" corresponds 
MC> to DF0:, DF1:, or neither.
MC> 
MC> I could examine the output from the DOS "Info" command but this would 
MC> be clumsy :-(
MC> 
MC> I expect there is an easy solution using some Error trapping, but it 
MC> would be nice to know the BEST way to do it since almost every long 
MC> Amos program writes something to disk...

It should be possible doing something like :

Request Off
Repeat
   Trap Save FILE$,BANK
   If Errtrap=Something
      Print "Disk full"
   Else If Errtrap=Somethingelse
      Print "Disk error"
   Else ...etc
   Endif
Until Errtrap=0

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From amos-request@svcs1.digex.net Sat Jan  6 00:36:05 1996
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Message-Id: <199510251244.MAA17660@dragon.res.cmu.edu>
From: achurch@dragon.res.cmu.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: Here I am !
Date: Wed Oct 25 12:44:52 1995
X-Mailer: MMail v4.23
Status: RO
X-Status: 

>    I'm currently developping a MEGA COOL role playing game (let's stay
>modest...), like the famous ULTIMA 7 on PC (even better !!).
>    Features are : Multidirectionnal scrolling, really beautiful 64 colors
>graphics (at least as good as those found in Chaos Engine, for ex.), totally
>interactive world (you can take objects, talk to people, ...), hypertext
>dialogs with people, each character has its "own life", and so on... I've
>already coded a map editor, a dialog editor, a character creator, a scenario
>designer, and all other tools needed to build the game.

  Uh oh... I have competition! :)

  Also, a quick note: your address came out as @MASSILIA with no domain
name... you asked for the Intuition Extension, and I can't mail it to you
without a domain name. :)

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/

From amos-request@svcs1.digex.net Sun Jan  7 09:55:49 1996
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@access.digex.net
Subject: bambi
Status: RO
X-Status: 

 DM> Does anyone know how to listen to a 600k sample with the .wav suffix?

.wav is the PC format for sounds. Either play it on a PC that has windows
and a soundblaster or look for a converter file on aminet. I know there is
atleast one there, as I had it once to convert a number of .wav files to
use on the amiga.

 DM> And while I'm at it whoever posted to the amos-list that we should
 
That was me. Darryl Lewis :-)

DM> check
 DM> out the "Bambi meets Godzilla" animation on aminet should have
 DM> mentioned
 DM> that it is a monstrous (700k) file and will not run on a 3.5 meg 1
 DM> Chip
 DM> RAM machine and in fact it appears to have little to do with amos.

In the readme (you should always check out the readme with the file on
aminet!) I mentioned that it might need more than 1 meg. I was not sure, as
all my amigas have been modified to 2 meg.
700k is not that monstrous. If you think that's big, don't get into 3D
graphics or raytracing. All my future games will be that big or bigger and
use my new anim2bob 3D engine.
Another reason it is so big is the sound sample that I us as a backing
track on it.

So, did you like it?

Darryl

-- Via DLG Pro v1.0

               #####\             _             /#####
               #( )# |          _( )__         | #( )# 
               ##### |         /_    /         | #####
               #" "# |     ___m/I_ //_____     | #" "#
               # O # |____#-x.\ /++m\ /.x-#____| # O #
               #m.m# |   /" \ ///###\\\ / "\   | #m.m#
               #####/    ######/     \######    \#####

From MAILER-DAEMON Wed Jan 10 04:02:28 1996
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X-MailViewer: RRR/DIGITAL CANDY E-Mail
From: Steve <Steve@dcandy.demon.co.uk>
To: amos-list@access.digex.net
Subject: crap



>Is the AS AMOS column yours? It's terrible.
 For an intelligent person such as yourself you should be able to work out 
 if the Amos column is 'mine'.

>It's terrible.
 You can please some of the peeps some of the time but not all.......


>I was very angry. It's probably the worst column I've ever seen.
 It's funny aint it, I was warned that writing a column in the mags
 makes you public property and people think they have the right to publicly
 insult and embarass you. That is your opinion and you are entitled to it
 of course.
 But if you knew how the magazines work as far as freelancing goes you may 
 not of been so harsh on me. I will not go into details as I don't feel I 
 have to justify anything to anyone. I was my first bit of paid freelance 
 work and thanks to you probably my last on Amos, so I hope that makes you 
 happy?
 So there goes another chunk of the Amos scene, don't expect any new Amos
 users if the mags don't cover it. 

 I belive I have done my bit to try and keep Amos alive, 
 WHAT HAVE YOU DONE MATE?

>but please, make the column a bit more serious.
 I write what I am told to write. I was told to keep it simple, I thought
 this was good as it would encorrage new users.

>why not some words about the Easylife zone system?
 I covered extensions briefly in part 1 and my 'usless example' would of
 been even more useless to PEOPLE WITHOUT THE EXTENSION DOH!, and what about
 Amos Classic users as far as I recall it doesn't work on AC (?could be
 wrong there though) 

>the disk with AMOS stuff was faulty and I couldn't watch it:
>were there something interesting?
 That's my fault I purposely corrupted your copy of the disk but noone
 elses. I did it so you couldn't see how pathetic my code is.

>Why don't you get AmosProc on Aminet (I can't remember the real name) and
>check for interesting stuff?
 Because I wanted new stuff previously unreleased. What flaming would you
 of given me for doing that? Using procs off the Aminet, it would of been
 totally useless to you wouldn't it? And you would of been flaming me again.
 As it turned out I had to use oldish stuff anyway.
 
>If you improve the column I could even order AS every month, but going like
>now, I think it's better to kill it: people must think Amos as a GOOD
>programming language, not crap.
 Ok it is dead, just for you as of part 6 it is no more, even if I am offered
 it again.

/\Steve Bye/\



 

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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9601100906.AA03375@diamond.bton.ac.uk>
Subject: Hello
To: amos-list@access.digex.net
Date: Wed, 10 Jan 1996 09:06:45 +0000 (GMT)
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Content-Length: 1207      

Hello all,
    Is this the correct address to send to now?  After a lot of traffic I
haven't recieved any mail from the list for two days now!

    Can someone mail me if this gets through.  Thanks.

Also, whatis the standard no. of colours used in AMOS programs, assuming low
res.  I have been using 32, but scrolling especially is slow and gets alot of
colour flicker.  And YES, I have been using double buffer and Wait VBL.  The
double buffer doesn't actually seem to make any difference anyway!  Weird!!

Any ideas?
--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*                                   *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

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Date: Wed, 10 Jan 1996 15:36:51 -0100 (GMT)
From: Oscar Moller <oscarm@uppbro.se>
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To: Amos Mailinglist <amos-list@access.digex.net>
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Ive got some problems compiling programs. I always getting a "out of 
memory" message when im trying to run the compiled program. Does anyone 
know how to get programs to run on 1 Mb of ram.

			/Oscar


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From FRANK@ZINOCAVE.wind.dbn.dinet.com Wed Jan 10 11:49:02 1996
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From: FRANK@ZINOCAVE.wind.dbn.dinet.com (Frank Otto)
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Subject: Lost On Parrot Island
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Hi,

I just uploaded my new AMOS-game to Aminet. It's shareware and an
adventure like Monkey Island or Indiana Jones. You'll find it under
game/demo/ParrotIsland.lha
Check it out and give me some mail. Or buy the complete game (only $15 :-)

Maybe you also want to see a shoot'em up, even on Aminet under
game/shoot/offence.lha



Frank Otto (Author of AMOS Pro Misc Extension)
==============================================
      Frank@Zinocave.Wind.DBN.Dinet.Com



From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 12:35:26 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: 
Message-Id: <w77ACMD261aez2@p22.sixpack.pfalz.de>
Date: Sun, 7 Jan 96 11:35:30 CET
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To: amos-list@tarkan.eds-ms.com
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Status: RO
X-Status: 

aolipitz@edu.uni-klu.ac.at (Andreas Olipitz) wrote on 04.01.1996 some text
under the subject . I can't leave this uncommentated ;-)

AO> 1.) If you use AMOS assembled code, am I allowed to access the banks as normal

Yes... all you have to do is to load the address of the bank into one of
the Areg() or Dreg() registers before you 'call' your routine or if you
are using the procedure type of asm implemention, you can put the args on
the (a3) stack. Remember to preserve the A3-A6/D6/D7 registers.

Your asm procedure/bank has to be 100% pc relative. Only one (the first)
hunk is supported.

AO>     (I think this works) But, does it work in another way,.... like that:
AO>     From an Amos main program I call an amos assembled and correct installed
AO> machinecode. This machinecode should be able to call another machinecode,
AO> where I want to manipulate music or bob banks which I use in the above 
AO>     !!main!! - program. 

The A5 register holds the base address of the AMOS data base. Using the
offsets described in the AMOS-includes you can access all banks etc.

AO> 2.) How does the Pload and the Call- command from Amos work.

Pload loads the executable asm file into memory, cuts off the header bit
and that's it. No relocation is done.

Call jumps to the address supplied and the code has to preserve the
A3-A6/D6/D7 registers and has to quit with RTS.

AO>     Can I get the sourcecode from somewhere? This would be very usefull and
AO> very helpfull to me, because I would not need to debug tghe Amos.Lib

No. No source code available, but you could have a look at the extension
source code and includes.

For Procedure-in-line asm code have a look at this example:

You want a procedure that does this:

Procedure WRITECLI[st$]

End Proc

Now your asm procedure has to look like this:

	movem.l a4-a6/d6/d7,-(sp)
	move.l  DosBase(a5),a6
	jsr     _LVOOutput(a6)
	move.l  d0,d1
	move.l  (a3)+,a0        ; This the parameter st$
	move.w  (a0)+,d3        ; A string contains the word-length
	ext.l   d3
	move.l  a0,d2           ; And then the string itself.
	jsr     _LVOWrite(a6)
	movem.l (sp)+,a4-a6/d6/d7
	rts

Note that parameters on -(a3) are in reverse order.

To include the asm file you simply have to assemble the source, place the
cursor between the Procedure and the End Proc-line and then select "Insert
Program" from the menu. You now can call your routine just with:

WRITECLI["foo bar"]

However, I encountered some problems with multiple asm procedures... there
might be some bugs when using more than one asm-procedure.

AO> 3.) Are there any information about the connections from the Areg(5) in the 
AO>     Internet, i mean, with an useful description.

Well, with a little bit french and some fantasy you'll find out the
meanings of the variables yourself ;-) I'm afraid there are no docs
whatsoever ;-(

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Burbage (n.)
  The sound made by a liftful of people all trying to breathe through
  their noses.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 12:03:53 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: My programs on aminet
Message-Id: <w77BRMD261aLz3@p22.sixpack.pfalz.de>
Date: Sun, 7 Jan 96 11:36:49 CET
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Status: RO
X-Status: 

bwyatt@paston.co.uk (Ben Wyatt) wrote on 04.01.1996 some text under the
subject My programs on aminet. I can't leave this uncommentated ;-)

BW> Knockout in game/2play - My most popular game ever. There are 8 cars on
BW> a shrinking circle and the idea is to knock each other off by ramming
BW> into them. 1-7 human players can take part, with the rest computer
BW> controlled. It used to need loads of memory and a fast processor, but
BW> now it *should* work on any Amiga with 1Mb.

This is really a great game! Everyone should check it out! ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Burleston (n.)
  That peculairly tuneless humming and whistling adopted by people
  who are extremly angry.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 12:36:15 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Amos Extensions
Message-Id: <w77NSMD261aez4@p22.sixpack.pfalz.de>
Date: Sun, 7 Jan 96 11:49:38 CET
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To: amos-list@tarkan.eds-ms.com
References: <8B8334C.000506D42F.uuout@the-matrix.com>
Status: RO
X-Status: 

jeff.webb@the-matrix.com (JEFF WEBB) wrote on 04.01.1996 some text under
the subject Amos Extensions. I can't leave this uncommentated ;-)

JW>  This project is coming along quiet well and should see the light of day in
JW> a few short weeks. I will post to the list when it goes up on the Aminet.

I'm looking forward to trying that game ;-)

JW>  Chris H. of AMCAF fame. I live in the USA and have never ordered anything
JW> outside the US. What form of payment is best to send you?

Here's a new AMCAF registration form. I would appreciate if you and users
that have already registered AMCAF could send me these in :-)

How to register AMCAF

If you enjoyed the demo version, you can get the fully registered version
for only $25 or 30 DM. Just fill out the registration form below and send
it to me either via e-mail or snail-mail. The registered version or the
keyfile will be sent to you within two weeks.

Snail-Mail:

Chris Hodges
Kennedystrasze 8
D-82178 Puchheim
West Germany
Tel: +49-89/8005856 (Voice/Modem)

Bank account:

Christopher Hodges
Account 359 68 63
Sparkasse Fuerstenfeldbruck
BLZ 700 530 70

E-Mail:

chris@sixpack.pfalz.de
   
Registration Form:
~~~~~~~~~~~~~~~~~~

	    To Chris Hodges
	       Kennedystrasze 8
	     D-82178 Puchheim
	       Germany

	YES, I want to register AMCAF.
    I have enclosed the shareware fee as (please tick):

    O Cash (30 DM or US$20 or 15)
    O Cheque (inside Germany: 30 DM)
    O Cheque (outside Germany: 35 DM or US$24 or 17)
    O Bank Transfer (30 DM)

	You MUST fill out the following four lines!

	Name: ______________________________________

      Street: ______________________________________

    PC, City: ______________________________________

     Country: ______________________________________

	The latest version of AMCAF and the keyfile
	will be sent to the above address.

	This is optional:

     Phone #: ______________________________________

      E-Mail: ______________________________________

   Kickstart: ______________________________________

    Computer: ______________________________________
   (CPU, RAM
    Add-ons)  ______________________________________

  AMOS Vers.: ______________________________________

  Extensions: ______________________________________

	Send me:

    O the full version on two disks (some examples may be
      cut off, due to lack of space)
    O the full version on two disks, lha packed (all
      examples probably plus some bonus files)
    O the keyfile and the update on disk, as I got this
      archive here (which is required for updating)
    O the keyfile and the update via email.

	Send me:

    O the english version of the installer & docs
    O the german version of the installer & docs
    O the german docs only.

	I can use (multiple ticks possible):

    X OFS disks (less disk space (837 KB), slow access)
    O FFS disks (more disk space (878 KB), faster access)
    O PFS+diskspare.device disks (even more disk space
      (1007616 Bytes per DD disk), very fast access)
    O High density disks

	For future versions of AMCAF:

    O I want to be informed about the updates
    O I want to get the update via email (no size limit.)
    O I want to get the small update archive via email
    O I'll get the update via FTP/AmiNet
    O I'll wait for the AmiNet CD
    O I'll call via modem to transfer the update &-)
    O I don't want updates, AMCAF is best anyway ;-)

	How do you rate AMCAF:

	very good-1   2   3   4   5   6-very poor

	 features O   O   O   O   O   O
     installation O   O   O   O   O   O
	 examples O   O   O   O   O   O
	     docs O   O   O   O   O   O
      price/value O   O   O   O   O   O
	  support O   O   O   O   O   O
	      fun O   O   O   O   O   O

    Comments, suggestions, new ideas, bugs...:

    ____________________________________________________

    ____________________________________________________

    ____________________________________________________

    ____________________________________________________

 

JW> And how much should I send for fast snail mail?

I'll send it via snail mail as fast as possible. No extra money required
;-)

JW> My Email provider does not allow file attachments.

What about uuencoded or mime files? The keyfile required for the full
AMCAF version is only 512 bytes big ;-)

JW>  Manuel Andre (If on the list or anyone who can answer this) of Power Bobs
JW> and Turbo Plus. Power Bobs is great but, ALL Turbo extension demos I have 
JW> tried on my A1200 has caused a CRASH. Can I use Turbo on the A1200?

I heard the registered version of Turbo is much better and won't crash
anymore.

JW>  Can anyone tell me where I can buy TOME for the A1200? Living in Backwater
JW> Alabama USA I never saw any of these great programs for AMOS until I joined
JW> the AMOS List. I really want TOME.

TOME by Aaron Fothergill is only available for Creator. However, some
years (?) ago, I resourced the TOME extension and made a TOME Pro out of
it. It is available directly from me for free if you got the original TOME
IV Creator pack and can verify this (e.g via manual copy protection hehe
;-) )

JW>  I just bought Ultimate AMOS are thier any other books I should get?

It depends. I would recommend you the 'Game Makers Manual' by Stephen Hill
if you are not already an AMOS-ace ;-)

JW>  And last but not least should I delay CommBatt just a little longer and
JW> Include 64 color Raytraced graphics?

Your decision ;-) I would appreciate that ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Burlingjobb (n.)
  (Archaic) A seventeenth-century crime by which excrement is thrown
  into the street from a ground-floor window.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 11:41:14 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Write Protection
Message-Id: <w77TLMD261agz5@p22.sixpack.pfalz.de>
Date: Sun, 7 Jan 96 11:55:55 CET
X-Zc-Telefon: V+49-89/8005856
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To: amos-list@tarkan.eds-ms.com
References: <820782291.21815.0@westmead.demon.co.uk>
Status: RO
X-Status: 

Mark@westmead.demon.co.uk (Mark Carter) wrote on 04.01.1996 some text
under the subject Write Protection. I can't leave this uncommentated ;-)

MC> What is the best way to check whether it is possible to save 
MC> something to an assign (from within Amos, of course).  I do not want 
MC> ANY requesters appearing on the Amos or Workbench screens.

The AMCAF Disk State() function returns the state of a device (i.e write
protection and in-use state). It does not however catch the no disk in
drive requester. So something like this is required for getting the
correct state ;-)

Request Off
Trap FLAGS=Disk State("PROGDIR:")
Request On
If Errtrap Then FLAGS=-1

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Burnt Yates (pl.n.)
  Condition to which yates (q.v.) will suddenly pass without any
  apparent intervening period, after the spirit of the throckmorton
  (q.v.) has finally been summoned by increased throcking (q.v.).
(from: "The Deeper Meaning of Liff")

From mcox@access.digex.net Wed Jan 10 11:31:55 1996
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Date: Sun, 7 Jan 1996 07:25:04 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: amos-list@tarkan.eds-ms.com
Subject: Old Messages
Message-Id: <Pine.SUN.3.91.960107072303.6982A-100000@access2.digex.net>
Mime-Version: 1.0
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Status: RO
X-Status: 

If anyone here has been getting a rash of old messages, you can tell how
screwed up the old machine is.  Sorry about all those.  of course, people
who have been unsubscribed after those messages also got them.  If you get
this one and want to be unsubscribed, reply to me.  Also, include ALL
possible addresses as some people have multiple ones in the list.

Has anyone bought the AMOS PD CD #2?  I have #1 so I am wondering about the
major differences.

Michael
--
Michael Cox                                Work:   mcox@access.digex.net
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play:   aj639@Cleveland.FreeNet.EDU
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From mcox@access.digex.net Wed Jan 10 11:31:45 1996
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From: Peter Hutchison <p.j.hutchison@hud.ac.uk>
To: amos-request <amos-request@svcs1.digex.net>
Subject: Re: AMOS library
Date: Mon, 08 Jan 96 12:44:00 gmt
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>Thanks, but that's not what I meant. I heard that it was illegal to
>include the AMOS.Library as a separate file with anything you are going
>to release. I was interested to know if that is true or not.
>
I think it was the Amos Editor you can`t distribute but its safe to copy the 
library, its pretty useless
by itself anyway and Europress aren`t going to compain are they (since 
they`ve lost interest
ages ago).

Peter


From C.J.Coulson@newcastle.ac.uk Wed Jan 10 12:43:43 1996
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From: "Chris Coulson" <C.J.Coulson@newcastle.ac.uk>
Organization: You must be joking!
To: amos-list@tarkan.eds-ms.com
Date: Mon, 8 Jan 1996 13:36:38 GMT0BST
Subject: Re: Extensions for Amos Pro..
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> essentially nowhere; I'm currently borrowing a friend's A4000, but there
> are NO 68040-compatible debuggers, and I don't have the time to write one.

Have you tried the debugger included with BarFly?  It works
fine on a 68060, so I guess it`ll work on a `040 too :-)

Regards
Chris

-----------------------------------------------------------------------
Chris Coulson				| A4000-060/CV64 - 20MB/530MB
Robotics Postgraduate			| Pentium60 - 16MB/1.4GB/CDROM
University of Newcastle upon Tyne	| A500 - 1MB
					| Sinclair Spectrum - 48KB
E-Mail:					| Sinclair ZX81 - 1KB
c.j.coulson@ncl.ac.uk			| "The times are a'changing..."

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From cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA Wed Jan 10 11:27:18 1996
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From: "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>
To: AMOS-All <amos-list@tarkan.eds-ms.com>
Subject: Fast zoom
Date: Mon, 08 Jan 96 09:58:00 CST
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     Does anyone know of an extension that has a fast zoom routine? I know 
that there's an assembly proc that came with the Pro Compiler or something. 
However, this proc was very limited. There were only 2 different zoom 
factors. I need one that has an identicle format to the amos Zoom command 
only faster.



From cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA Wed Jan 10 11:22:48 1996
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From: "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>
To: AMOS-All <amos-list@tarkan.eds-ms.com>
Subject: Pal games
Date: Mon, 08 Jan 96 14:36:00 CST
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     Hi, I program in amos in NTSC. Will my games work on a computer using 
PAL?  Are NTSC games usually frowned uppon by PAL users because they don't 
use the botom portion of the screen?



From pduijn@globalxs.nl Wed Jan 10 11:50:12 1996
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Date: Mon, 8 Jan 1996 21:49:31 +0100
From: pduijn@globalxs.nl (Peter Duijnstee)
To: amos-list@tarkan.eds-ms.com (Amos Mailing List)
Subject: Introduction
Message-Id: <340.6581T1117T2898@globalxs.nl>
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Hello everyone,

 I'm new to the AMOS mailinglist and I thought I should introduce
myself, I'm Peter Duijnstee, and I've been programming AMOS for
about a year now, though I never actually finished any of my bigger
projects. Well that's about it..

Be excellent to eachother,
 Peter Duijnstee

... This virus requires Microsoft Windows 3.x


From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 12:32:43 1996
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X-Zc-Via: 19960109073855W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Lost&old messages coming through?
Message-Id: <w8hgDMD261aez2@p22.sixpack.pfalz.de>
Date: Tue, 9 Jan 96 07:23:47 CET
X-Zc-Telefon: V+49-89/8005856
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X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
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Status: RO
X-Status: 

Hello everybody on the list!

Am I the only one who gets 71 to 28 days old messages? :-?

Best regards
	    Chris Hodges <chris@sixpack.pfalz.de>

*** ATTENTION *** New EMAIL-ADDRESS!

Affcot (n.)
  The sort of fart you hope people will talk after.
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)

From mcox@access.digex.net Wed Jan 10 12:10:55 1996
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Date: Tue, 9 Jan 1996 10:47:17 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: amos-list@tarkan.eds-ms.com
Subject: OS3.x FD, includes
Message-Id: <Pine.SUN.3.91.960109104453.26535B-100000@access1.digex.net>
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n case people are looking for the OS3.x include, fd, etc. files, they are
located at:

ftp.dfv.rwth-aachen.de (/cdrom/bbs/cbm)

Also, I am writing a small program that I want to always stay on top of
any screens or windows that the user has open.  Can this be done on the
AMiga?  It is similar to the Microsoft Office Toolbars where you have icons
that you can click on to launch programs, but it is always on top of
whatever screen is open.

Thanks.  Source in asm, c, AMOS, Blitz, whatever.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From uv334@freenet.victoria.bc.ca Wed Jan 10 11:30:07 1996
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Date: Wed, 10 Jan 1996 06:44:55 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: PowerPacker Woes
To: Amos List <amos-list@tarkan.eds-ms.com>
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Has anyone else had problems when PowerPacking an AmosPro compiled 
program?  Whenever I do it, and run the program, I get all sorts of 
lovely error messages, usually bringing the Amiga to a screeching halt.  
I have tried many different compression ratios and decomp flash settings, 
but they all give the same results--Software Failure.  HELP!

John C. Bintz - * uv334@freenet.victoria.bc.ca *
WWW:  http://www.lookup.com/Homepages/10794/home.html

Now Surfing the 'Net on his Amiga!!

"Marge, Marge, Marge...
 When kids today say 'bad', they mean 'good'...
 And to 'shake your booty' means to wiggle one's butt...
 Permit me to demonstrate..."
                                    -Homer Simpson                           


From cm4bcans@bs47c.staffs.ac.uk Wed Jan 10 12:26:09 1996
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Date: Wed, 10 Jan 1996 16:17:10 +0000 (GMT)
From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Subject: Re: PowerPacker Woes
To: John Bintz <uv334@freenet.victoria.bc.ca>
Cc: Amos List <amos-list@tarkan.eds-ms.com>
In-Reply-To: <Pine.3.89.9601100658.A26673-0100000@vifa1>
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On Wed, 10 Jan 1996, John Bintz wrote:

> Has anyone else had problems when PowerPacking an AmosPro compiled 
> program?  Whenever I do it, and run the program, I get all sorts of 
> lovely error messages, usually bringing the Amiga to a screeching halt.  
> I have tried many different compression ratios and decomp flash settings, 
> but they all give the same results--Software Failure.  HELP!

I can't say I've ever had that problem.  Make sure you don't use the AMOS 
squasher and then Powerpacker because that could be nasty.  Why don't you 
use either Stonecracker or Crunchmania?  They're much better than 
Powerpacker and they're free!


Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 13:26:57 1996
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X-Zc-Via: 19960109073855W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Datatypes...
Message-Id: <w8hiqMD261aLz3@p22.sixpack.pfalz.de>
Date: Tue, 9 Jan 96 07:26:34 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
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To: amos-list@tarkan.eds-ms.com
References: <9510262155.aa12876@agora.stm.it>
Status: RO
X-Status: 

M.Berionne@agora.stm.it wrote on 26.10.1995 some text under the subject
Datatypes.... I can't leave this uncommentated ;-)

MB> Well, is there anyone who could be able to do it??
MB> I mean, a procedure who support datatypes would be a great thing for Amos,
MB> since it would "expand" it much over his actual limits.
MB> 
MB> Hey Chris, why don't you make it??

If I got the time to, I'll start with a datatypes-extension, ok? ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ahenny (adj.)
  The way people stand when examining other people's bookshelves.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 13:25:31 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Image Processing
Message-Id: <w8hm5MD261aez4@p22.sixpack.pfalz.de>
Date: Tue, 9 Jan 96 07:31:05 CET
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References: <Pine.SUN.3.91.951208151447.27366A-100000@kong.syr.edu>
Status: RO
X-Status: 

tewright@mailbox.syr.edu (Tim Wright) wrote on 08.12.1995 some text under
the subject Re: Image Processing. I can't leave this uncommentated ;-)

TW> [psuedocode for finding RGB value on HAM screen... snip]
TW> 
TW> I think after I wrote that stuff someone mentioned an extension that had 
TW> a command to automatically do this, and return a hex string of the rgb 
TW> value.  Certainly a lot less messy... don't remeber which it is though :}

AMCAF V1.40 has got a rgb=Ham Point(x,y) command. The documentation still
has to be updated, but the release should be within 3-4 weeks.

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Aigburth (n.)
  Any piece of readily identifiable anatomy found amongst cooked meat.
(from: "The Deeper Meaning of Liff")

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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: BobColors
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Date: Tue, 9 Jan 96 07:31:57 CET
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To: amos-list@tarkan.eds-ms.com
References: <30CC73DA@BLDGSVCS.LAN1.UMANITOBA.CA>
Status: RO
X-Status: 

cdrisco@bldgsvcs.lan1.umanitoba.ca (Driscoll, Chris) wrote on 11.12.1995
some text under the subject BobColors. I can't leave this uncommentated
;-)

DC>      Hey, does anyone know of a way of changing the colors of a bob. Not 
DC> changing the palette, but the actual colours. So if I was, say making a 
DC> street fighter game, and I wanted to have a Ken in blue clothes fight a ken 
DC> in red clothes, and use the same bob.

The Range (Shuffle)-Extension that came with TOME has got such commands.
Also available for AMOS Pro.

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ainderby Steeple (n.)
  One who asks you a question with the apparent motive of wanting to
  hear your answer, but who cuts short your opening sentence by
  leaning forward and saying 'and I'll tell you why I ask...' and
  then talking solidly for the next hour.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 13:58:22 1996
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X-Zc-Via: 19960109073855W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Extensions for Amos Pro..
Message-Id: <w8ho3MD261aaz6@p22.sixpack.pfalz.de>
Date: Tue, 9 Jan 96 07:33:11 CET
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References: <199512091303.AA19812@dragon.res.cmu.edu>
Status: RO
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achurch@dragon.res.cmu.edu (Andy Church) wrote on 00.01.1996 some text
under the subject Re: Extensions for Amos Pro... I can't leave this
uncommentated ;-)

AC> are NO 68040-compatible debuggers, and I don't have the time to write one.

What about Monam3? I heard that you just have to turn off the caches to
make it compatible?

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ainsworth (n.)
  The length of time it takes to get served in a camera shop.
  Hence, also, how long we will have to wait for the abolition of
  income tax or the Second Coming.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 14:25:04 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: About Aminet FREE CD
Message-Id: <w8hsXMD261alz7@p22.sixpack.pfalz.de>
Date: Tue, 9 Jan 96 07:36:55 CET
X-Zc-Telefon: V+49-89/8005856
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To: amos-list@tarkan.eds-ms.com
References: <9510270320.AA027jn@comlink.mpx.com.au>
Status: RO
X-Status: 

Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis) wrote on 06.01.1996 some
text under the subject Re: About Aminet FREE CD. I can't leave this
uncommentated ;-)

DL>  TB> I would like to know if anyone has got the Aminet FREE CD for authors
DL>  TB> who 
DL>  TB> contributed. What type of CD is it?It's a full or small version of
DL>  TB> the 
DL>  TB> original Aminet CD? Has you payed for it?
DL> 
DL> WHAT?!!!
DL>  Some of my stuff is on the latest CD. Are authors susposed to get a free
DL> copy of it? :-o

The anim2bob.lzh is on the AmiNet CD 8.

DL> If so how?

===========================================================================

Your command 'HELP FREEBIES' created the following output:

This is how to order your free Aminet CD 7:


1. Unless you have special permission (see below), you first have to
   get the file docs/lists/Aminet-CD-7.lha from Aminet (that's the
   index of Aminet CD 7). Find your software in that list. Note down 
   the name of your software on the CD (which might be different from 
   its name on Aminet). Almost everything uploaded between 18-Apr-95
   and 26-Jun-95 should be in that list. If none of your software is
   in that index, then, sorry, no free CD.


2. Send a freebie request mail to aminet-server@wuarchive.wustl.edu 
   similar to the one below (don't send CUT HERE lines). Example:

-------------------------------CUT HERE---------------------------------
FREEBIE
CD: 7
File: biz/dbase/Aminet4Patch.lha
Address:
Urban Mueller
Schulhausstrasse 83
6312 Steinhausen
SWITZERLAND

-------------------------------CUT HERE---------------------------------

   Important notes: 

   * FREEBIE must be the first word in the body of the mail
   * CD number must be 7, no freebies for older CDs
   * File must be FULL PATH as found on the Aminet CD 7 index
   * THE FILE NAME MUST BE THE NAME ON CD, NOT THE NAME ON AMINET!
   * The Address: keyword must be the only word on that line
   * LAST LINE OF THE ADDRESS MUST BE THE COUNTRY NAME! MANDATORY!
   * No blank lines within the request or the address
   * THERE MUST BE A BLANK LINE AFTER THE LAST LINE OF THE ADDRESS!
   * Only one freebie per file and per author
   * No freebies for uploaders, sorry

   You can replace File: <filename> by Special: <explanation> if you
   have been authorized by me to do so. The rest of the request mail
   remains. Example:
   Special: Mirror admin of ftp.uni-paderborn.de


3. Wait for a confirmation from the server. If you don't get a 
   confirmation within a day or two, submit your request once more.
   If that again produces no result, contact umueller@aminet.org


4. Wait for the CD to arrive. It will be shipped anywhere in the world
   for free. We however reserve the right to refuse the free CD in
   special cases (e.g. obvious abuse).

===========================================================================

This way I got my freebie CD 8 ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Aith (n.)
  The single bristle that sticks out sideways on a cheap paintbrush.
(from: "The Deeper Meaning of Liff")

From mcox@access.digex.net Wed Jan 10 13:43:06 1996
Received: from tarkan.eds-ms.com (tarkan.eds-ms.com [204.240.136.10]) by mail1.access.digex.net (8.6.12/8.6.12) with SMTP id NAA08015;  for <mcox@access.digex.net> ; Wed, 10 Jan 1996 13:43:02 -0500
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	id AA00534; Wed, 10 Jan 1996 12:26:54 -0500
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Date: Tue, 9 Jan 1996 11:18:43 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: amos-list@tarkan.eds-ms.com
Subject: AMOS List info: Please READ!
Message-Id: <Pine.SUN.3.91.960109111507.15923B@access4.digex.net>
Mime-Version: 1.0
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Status: RO
X-Status: 

Just wanted to remind everyone that the new machine to send messages to for
the list is: amos-list@tarkan.eds-ms.com

The unsubscribe address is still amos-request@access.digex.net

If you receive this message and want to unsubscribe, just reply directly to
me.  If you have already unsubscribed and get this message, tell me any
other addresses that you may go by.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 17:31:15 1996
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X-Zc-Via: 19960110033112W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: AMOS-Recompiler
Message-Id: <w8r3RMD261aRz1@p22.sixpack.pfalz.de>
Date: Tue, 9 Jan 96 19:11:13 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
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References: <wq5p7MD0aez2@frosch.zinocave.wind.dbn.dinet.com>
Status: RO
X-Status: 

FRANK@ZINOCAVE.wind.dbn.dinet.com (Frank Otto) wrote on 16.11.1995 some
text under the subject AMOS-Recompiler. I can't leave this uncommentated
;-)

FO> what do you think: Is it a recompiler for AMOS possible? If so,
FO> why don't someone of you write one?

I'm sure it's possible, even if you can't get the variables-names back.
However, I don't have the time to do an AMOS resourcer ;-)

Long time ago, I wrote a program to rip amos banks from the source. It's
old, it's ugly, but it works ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Alcoy (adj.)
  Wanting to be bullied into having another drink.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 10 17:55:01 1996
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X-Zc-Via: 19960110033112W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Banks
Message-Id: <w8sGJMD261aez2@p22.sixpack.pfalz.de>
Date: Tue, 9 Jan 96 19:27:05 CET
X-Zc-Telefon: V+49-89/8005856
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To: amos-list@tarkan.eds-ms.com
References: <199512150546.QAA13975@canb.cin.gov.au>
Status: RO
X-Status: 

jamesb@cin.gov.au (James Brown) wrote on 15.12.1995 some text under the
subject Banks. I can't leave this uncommentated ;-)

JB> Amos The Creator V1.35 (I think) coverdisk. With SOME example progs. I've
JB> learnt a lot about it but im stuck on some things (Long List follows :-> )  :
JB> 
JB> How to Pack pictures. I used Pack 1 to 2 but came up with some german message.

Use "Spack screenno To bankno" for whole screens. Pack only packs a part
of a screen without screen information and palette.

JB> How to Create and Edit Message and Icon banks.

For Icon banks just use the erm... icon bank editor (?) or the sprite
editor (then just swap bank 1,2) or just grab them using Get Icon. ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Aldclune (n.)
  One who collects ten-year-old telephone directories.
(from: "The Deeper Meaning of Liff")

From calendin@massilia.univ-mrs.fr Wed Jan 10 13:51:59 1996
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From: calendin <calendin@massilia.univ-mrs.fr>
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To: AMOS List <amos-list@tarkan.eds-ms.com>
Subject: 2x2 routine
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Hi !

As my last message seemed to be lost in nature, I send it again...

Well, recently I checked out a game called Desert Apache (coded in AMOS 
by Dark Unicorn), which is a FMV copters fight, rather impressive.

In fact, the coder uses a 2x2 pixels asm routine, that doubles the size of 
pixels (this effect is seen in many recent demos,for displaying long anims)

As I made some Scenery Animator anims, I would like to reduce them to a 
quarter of the screen, and then display them in full screen with a 2x2 
routine (I'd lost a bit of resolution, but gain much memory).

So, did someone coded such a routine, in highly optimized asm code ?

If yes, could you send it to me, please ?

Thanks in advance ! Bye !


*****************************************************
*                                                   *
*  Fred. Calendini :  calendin@massilia.univ-mrs.fr *
*                                                   *
*****************************************************


*****************************************************
*                                                   *
*  Fred. Calendini :  calendin@massilia.univ-mrs.fr *
*                                                   *
*****************************************************

From cm4bcans@bs47c.staffs.ac.uk Wed Jan 10 13:25:39 1996
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Date: Wed, 10 Jan 1996 17:06:55 +0000 (GMT)
From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Subject: Re: My programs on aminet
To: Chris Hodges <chris@sixpack.pfalz.de>
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <w77BRMD261aLz3@p22.sixpack.pfalz.de>
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On Sun, 7 Jan 1996, Chris Hodges wrote:

> bwyatt@paston.co.uk (Ben Wyatt) wrote on 04.01.1996 some text under the
> subject My programs on aminet. I can't leave this uncommentated ;-)
> 
> BW> Knockout in game/2play - My most popular game ever. There are 8 cars on
> BW> a shrinking circle and the idea is to knock each other off by ramming
> BW> into them. 1-7 human players can take part, with the rest computer
> BW> controlled. It used to need loads of memory and a fast processor, but
> BW> now it *should* work on any Amiga with 1Mb.
> 
> This is really a great game! Everyone should check it out! ;-)
> 
What directory can I obtain it from?

-------------------------------------------------------------------------------
Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From fer007@freenet.scri.fsu.edu Wed Jan 10 15:27:38 1996
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Date: Wed, 10 Jan 1996 14:25:15 -0500 (EST)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Pal games
To: "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>
Cc: AMOS-All <amos-list@tarkan.eds-ms.com>
In-Reply-To: <30F1812F@BLDGSVCS.LAN1.UMANITOBA.CA>
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On Mon, 8 Jan 1996, Driscoll, Chris wrote:

>      Hi, I program in amos in NTSC. Will my games work on a computer using 
> PAL?  Are NTSC games usually frowned uppon by PAL users because they don't 
> use the botom portion of the screen?
> 
> 
> 
  They should work fine on PAL machines, but instead of being full screen
  they will occupy only portion of it.
    Fernando Bartra


From mveldman@pobox.eds-ms.com Wed Jan 10 17:55:14 1996
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From: "M.C. Veldman" <mveldman@pobox.LeidenUniv.NL>
Organization:  Leiden University
To: amos-list@tarkan.eds-ms.com
Date:          Wed, 10 Jan 1996 20:43:15 +0100
Subject:       AMOS 2
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
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X-Status: 

I have some questions to you, the old, the wise, and the 
productive ones. Just like someone wrote recently, I am 
also one of those people who owns AMOS for a few years, but 
who hasn't done much with it. Well, actually I have done a 
lot of programming in AMOS, but none of my work is finished. 
Am I a slacker ? I guess I am (was).

Anyway, I have some questions. The first is probably a very 
stupid question, but you will let know, won't you ? I've read 
some messages and docs stating something about AMOS 2. Is it 
true that AMOS has evolved ? What is it (compiler + interpreter)?
What does it cost? How do I get it?

Another question: I'm interested in sprite and bob banks in 
the PD. Are there little Lemming-like soldiers / people in 
the PD that I can use, or do I have to force my brother to 
draw some? Where can I get my hands on them, how much...etc.

Final question. Has anyone in ANY programming-language made 
a game / simulation which looks like Civilization (either 
the Microprose or the Avalon-Hill version). Don't refer to 
Colonization. I'm asking this because I think that Civ. sucks 
the way it is as it is. So I'm working on a multi-player version 
which is more challenging and more realistic. But if someone 
else has made something similar, please let me know. If not, 
I could use some help: I'm looking for national anthem-like 
music, small bobs, nice requesters and above all historic 
information.

Once again, I apologize, this time for the length.

P.S. I now own AMOS Pro 1.12 (don't laugh), so that's why I'm
asking.

Marco Veldman
mveldman@POBOX.LeidenUniv.NL



You may not be interested in war,
but war is certainly interested in you. 
- Trotski -

From stephenw@inetgw.chichester.ac.uk Wed Jan 10 16:38:26 1996
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From: "stephen wood  student" <stephenw@inetgw.chichester.ac.uk>
Organization: Chichester College of Technology
To: amos-list@tarkan.eds-ms.com
Date: Wed, 10 Jan 1996 20:24:47 GMT
Subject: HELP .info
Return-Receipt-To: "stephen wood  student" <stephenw@inetgw.chichester.ac.uk>
Priority: normal
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Hi everybody,
  Haven't sent a message in for a while, but I hope one of you kind 
souls
  will be able to help me with a smallish problem.  First though just 
  a  brief run-down of what I have been up to:
  - Trying to complete my Footy program
  - Writing a HexEditor (needed one, didn't own one, writing one!)
  - Writing a HTML thingy (!) [8-)
  - Writing a test reader thingy, bit like DMC (I think)
  - Converting Chucky Egg (game)

  My system is as follows:
  A1200 (Commodore type), AMOS Pro 1.12, with loads-a-extensions
  - JD 4.6 (witout FAST ram (!) write for details)
  - 3D ??
  - Easylife 1.10 (1st class)
  - Printer (can't remember exact name but came with JD)
  - TURBO
  - Craft 2

  Now to the question, want to be able to read the .info files to check
  a) what type of file it is and b) any tooltypes that are included and if
  at all possible c) read the image file including number of planes, 
  colours(?) so that it can be redisplayed on an AMOS screen.

  BTW INTOS what do you think?  I thought that this was an extension?
  Not so, it's a .Lib file and procedures.

  Lastly does anybody have a contact address for the guy who wrote the 
  power procedures?  If you do can you pass it on as I would like to get
  in touch with him.

  Steve W
  THE TRUTH IS HIDING

  PS.  Steve form F1 could you please email me details of F1's compiler
  deal, what it includes, price etc.  Thanx.

From WA549@greenwich.ac.uk Wed Jan 10 23:05:14 1996
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From: WALKER ALEXANDER CARLISLE <WA549@greenwich.ac.uk>
Organization: the University of Greenwich
To: amos-list@tarkan.eds-ms.com
Date: Tue, 9 Jan 1996 14:05:52 GMT
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Subject: Re: Banks
Priority: normal
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Status: RO
X-Status: 

> Date:          Fri, 15 Dec 1995 16:46:36 +1100
> To:            Amos-list@access.digex.net
> From:          jamesb@cin.gov.au (James Brown)
> Subject:       Banks

> Can SOMEONE help me!
> 
>                         I brought CU amiga issue XXXX and it came with an
> Amos The Creator V1.35 (I think) coverdisk. With SOME example progs. I've
> learnt a lot about it but im stuck on some things (Long List follows :-> )  :
> 
> How to Pack pictures. I used Pack 1 to 2 but came up with some german message.
     
         Spack 1 to 10

The above piece of code will pack screen 1 into bank 10.

The Syntax of  'Spack' is:  SPACK screen TO bank

To unpack the screen: UNPACK bank TO screen
> 
> How to Create and Edit Message and Icon banks.
> 
> 
> Can anyone help?
> 
> 
> 

From Braneloc@mirex.demon.co.uk Thu Jan 11 00:18:03 1996
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Date: Wed, 10 Jan 96 04:29:07 GMT 0
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Message-Id: <21e70190.u7t150e.9c41-Braneloc@mirex.demon.co.uk>
In-Reply-To: <Pine.LNX.3.91.951228113956.31562A-100000@ophelia.waterloo.net>
	     (from Mark Coles <joehick@ophelia.waterloo.net>)
	     (at Thu, 28 Dec 1995 11:41:10 -0500)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: amos-list@tarkan.eds-ms.com
Subject: Animation.
Status: RO
X-Status: 

Anyone out there got any GOOD animation routines ?  Preferably that spo=
ol
audio and video from hard drive.  A bit like CDXL.  Alright then, exact=
ly
like CDXL.  Or similar.

Chunky HAM anyone ?  Oh well.

Failing that, who wants a copy of my routines when they're finished in =
a few
days ?

=20_   _   _        _     _   _     | =20
|_> |_| |_| |\ | |_ |  | | /   |  |  "You are number 6"=09
|_> | \ | | | \| |_ |_ |_| \_  .  | =20
=20                                 |=20

From u5o83@cc.keele.ac.uk Thu Jan 11 01:24:52 1996
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Date: Wed, 10 Jan 1996 12:03:15 +0000
To: amos-list@tarkan.eds-ms.com
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Equates...
Status: RO
X-Status: 

Has anyone got the equates system working? 

If anyone can use equates, please let me know!

Signed

        DESPERATE!
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From u5o83@cc.keele.ac.uk Thu Jan 11 01:22:55 1996
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Date: Wed, 10 Jan 1996 12:03:17 +0000
To: amos-list@tarkan.eds-ms.com
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: AMIGA Modulator
Status: RO
X-Status: 

Has anyone got any idea where I can get hold of an AMIGA 1200 internal
modulator, as I've damaged mine!!!

Thanks!
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From <@mail.uunet.ca:joehick@waterloo.net> Wed Jan 10 19:24:07 1996
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	id m0ta4B4-0005TGC; Wed, 10 Jan 96 12:19 EST
Date: Wed, 10 Jan 1996 12:19:09 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>
Cc: AMOS-All <amos-list@tarkan.eds-ms.com>
Subject: Re: Pal games
In-Reply-To: <30F1812F@BLDGSVCS.LAN1.UMANITOBA.CA>
Message-Id: <Pine.LNX.3.91.960110121737.28082B-100000@ophelia.waterloo.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

NTSC games will run slower on PAL machines and yes, the bottom of the 
screen will not be used.  That can be fixed by putting some silly 
graphics on your screen from 201 to 255.  NTSC users won't see it, but 
PAL users won't bitch so much.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From p.j.hutchison@hud.ac.uk Wed Jan 10 20:35:55 1996
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From: Peter Hutchison <p.j.hutchison@hud.ac.uk>
To: "'smtp:amos-list@tarkan.eds-ms.com'" <amos-list@tarkan.eds-ms.com>
Subject: Amos Library
Date: Wed, 10 Jan 96 18:23:00 gmt
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Encoding: 16 TEXT
X-Mailer: Microsoft Mail V3.0
Status: RO
X-Status: 


>
>>Thanks, but that's not what I meant. I heard that it was illegal to
>>include the AMOS.Library as a separate file with anything you are going
>>to release. I was interested to know if that is true or not.
>>
>I think it was the Amos Editor you can`t distribute but its safe to copy 
the
>library, its pretty useless
>by itself anyway and Europress aren`t going to compain are they (since
>they`ve lost interest
>ages ago).
>
>Peter
>
>

From p.j.hutchison@hud.ac.uk Wed Jan 10 20:35:48 1996
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From: Peter Hutchison <p.j.hutchison@hud.ac.uk>
To: "'smtp:amos-list@tarkan.eds-ms.com'" <amos-list@tarkan.eds-ms.com>
Subject: AMOS & Pics
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>>Anyway, on topic, I've only got a CU amiga coverdisk version of Creator.
>>This has some of the example progs. But does anyone get how to Create
>>Message Banks and Icon banks. Also how to Pack Pictures? I suppose theirs
>>instructions in the manual but when I sent money in to CU to get them they
>>were no longer avalible.
>>
>>Can anyone point me in the right direction?
>
>Icons, bobs, sprites are made with the Object or Sprite Editor provided 
with
>Amos.
>To pack pictures, LOAD IFF "mypic.pic" and then SPACK to a bank.
>
>Peter

From bwyatt@paston.co.uk Wed Jan 10 20:37:23 1996
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In-Reply-To: <30F1812F@BLDGSVCS.LAN1.UMANITOBA.CA>
             (from "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>)
             (on Mon, 08 Jan 96 14:36:00)
Lines: 13
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Pal games
Status: RO
X-Status: 

Greetings Driscoll,, you wrote some text on the subject Pal games, and
now I'm going to answer it

DC>      Hi, I program in amos in NTSC. Will my games work on a computer using 
DC> PAL?  Are NTSC games usually frowned uppon by PAL users because they don't 
DC> use the botom portion of the screen?

Doesn't bother me. I usually try to make all my games NTSC compatible.

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From bwyatt@paston.co.uk Wed Jan 10 20:01:49 1996
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             (from "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>)
             (on Mon, 08 Jan 96 09:58:00)
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X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Fast zoom
Status: RO
X-Status: 

Greetings Driscoll,, you wrote some text on the subject Fast zoom, and
now I'm going to answer it

DC>      Does anyone know of an extension that has a fast zoom routine? I know 
DC> that there's an assembly proc that came with the Pro Compiler or something. 
DC> However, this proc was very limited. There were only 2 different zoom 
DC> factors. I need one that has an identicle format to the amos Zoom command 
DC> only faster.

I'm looking for a similar thing that can shrink sprites. Does anyone
have an assembly proc that can do this?

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From mcox@access.digex.net Wed Jan 10 18:59:35 1996
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Date: Wed, 10 Jan 1996 18:10:05 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
Subject: AMOS UK Club alive?
Message-Id: <Pine.SUN.3.91.960110180606.2719B-100000@access5.digex.net>
Mime-Version: 1.0
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Status: RO
X-Status: 

I was wondering if anyone knows whether or not the AMOS UK Club still
exists?  I had joined quite awhile ago and only received 4 of my 6
newsletters.  I am also wondering if anyone ever saw the Extension Maker
program that was supposed to be on The Disk 2 (disk with all the newsletter
source and stuff typed in.
The address I have is:
The AMOS Club, 1 Lower Moor, Whiddon Valley, Barnstaple, N. Devon, EX32 8NW

Thanks for any info!

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From bwyatt@paston.co.uk Wed Jan 10 19:59:27 1996
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In-Reply-To: <Pine.3.89.9601101732.A5875-0100000@bs47c.staffs.ac.uk>
             (from "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>)
             (on Wed, 10 Jan 96 17:06:55)
Lines: 23
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: Re: My programs on aminet
Status: RO
X-Status: 

Greetings A.N.Smith, you wrote some text on the subject Re: My programs
on aminet, and now I'm going to answer it

A> > BW> Knockout in game/2play - My most popular game ever. There are 8 cars on
A> > BW> a shrinking circle and the idea is to knock each other off by ramming
A> > BW> into them. 1-7 human players can take part, with the rest computer
A> > BW> controlled. It used to need loads of memory and a fast processor, but
A> > BW> now it *should* work on any Amiga with 1Mb.
A> > 
A> > This is really a great game! Everyone should check it out! ;-)

Thanks for the ad, Chris! ;-)

A> What directory can I obtain it from?

A> > BW> Knockout in game/2play - My most popular game ever. There are 8 cars on
                     ^^^^^^^^^^
                     on aminet ;-)

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From Branko.Collin@mpi.nl Thu Jan 11 03:59:06 1996
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 	id AA216818902; Thu, 11 Jan 1996 09:28:22 +0100
From: Branko Collin <Branko.Collin@mpi.nl>
Date: Thu, 11 Jan 1996 09:28:31 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: OS3.x FD, includes
In-Reply-To: <Pine.SUN.3.91.960109104453.26535B-100000@access1.digex.net>
Message-Id: <Pine.HPP.3.91.960111092328.14072A-100000@mpih19>
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On Tue, 9 Jan 1996, World Cup 2002 in Japan! (I hope!) wrote:

> In case people are looking for the OS3.x include, fd, etc. files, 
> they are located at:
> 
> ftp.dfv.rwth-aachen.de (/cdrom/bbs/cbm)

Is this legal?

> Also, I am writing a small program that I want to always stay on top of
> any screens or windows that the user has open.  Can this be done on the
> AMiga?  It is similar to the Microsoft Office Toolbars where you have icons
> that you can click on to launch programs, but it is always on top of
> whatever screen is open.

There was some discussion about interface issues on comp.sys.be where 
this came up. Apparently, clocks that stay on the front most screen work 
this way. I guess it should be programmed as a commodity to catch all 
click-to-front/back commands. 
I suggest you look on Aminet in the utils drawer for sources of progs 
that do the same.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From Branko.Collin@mpi.nl Thu Jan 11 04:16:37 1996
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 	id AA096559655; Thu, 11 Jan 1996 09:40:56 +0100
From: Branko Collin <Branko.Collin@mpi.nl>
Date: Thu, 11 Jan 1996 09:41:05 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: HELP .info
In-Reply-To: <AAEEE93E82@inetgw.chichester.ac.uk>
Message-Id: <Pine.HPP.3.91.960111093444.14072B-100000@mpih19>
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On Wed, 10 Jan 1996, stephen wood student wrote:

>   Haven't sent a message in for a while, but I hope one of you kind 
>   souls will be able to help me with a smallish problem.  First though 
>   just a brief run-down of what I have been up to:
>   - Trying to complete my Footy program
>   - Writing a HexEditor (needed one, didn't own one, writing one!)
>   - Writing a HTML thingy (!) [8-)
>   - Writing a test reader thingy, bit like DMC (I think)
>   - Converting Chucky Egg (game)

Nice :-).
 
>   Now to the question, want to be able to read the .info files to check
>   a) what type of file it is and b) any tooltypes that are included and if
>   at all possible c) read the image file including number of planes, 
>   colours(?) so that it can be redisplayed on an AMOS screen.

Reading filetype and tooltypes shouldn't be that hard. Unfortunately (for 
you :-) ), I haven't got my "Libraries and Devices" here at work, so I 
cannot answer where to find them exactly.
The image is a bit harder, as it isn't a standard IFF-ILBM type file.

>   BTW INTOS what do you think?  I thought that this was an extension?
>   Not so, it's a .Lib file and procedures.

If I figured out right how it works, it isn't even that. It seems to be a 
standalone program disguised as a library, that you feed commands as 
paramaters.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From Branko.Collin@mpi.nl Thu Jan 11 04:35:57 1996
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 	id AA093980902; Thu, 11 Jan 1996 10:01:42 +0100
From: Branko Collin <Branko.Collin@mpi.nl>
Date: Thu, 11 Jan 1996 10:01:51 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: AMIGA Modulator
In-Reply-To: <21366.199601101154@potter.cc.keele.ac.uk>
Message-Id: <Pine.HPP.3.91.960111095145.14072D-100000@mpih19>
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Status: RO
X-Status: 

On Wed, 10 Jan 1996, Paul S. HEALD wrote:

> Has anyone got any idea where I can get hold of an AMIGA 1200 internal
> modulator, as I've damaged mine!!!

If everything else fails, try asking postmaster@amiga.de for the address 
of your nearest repair centre. In theory you should be able to go to an 
Escom store and ask for help there, in practice everyone working at Escom 
shops are morons. Nevertheless, you could try :-).

If there are any Dutch who have got Amiga stuff that needs repairing, a 
press release on the Dutch Escom homepages says that Commodore has closed 
a deal with Computer Repair Schoonbrood in Simpelveld. You could bring 
any broken Amigas to the nearest Amiga dealer (no Escom shops) or send 
them to Simpelveld. No address or telephonenumber was given.
For those who don't know: Commodore B.V. is a subsidiary of Escom who 
produce PCs and peripherals (or more like relabel them), but who also 
handle the distribution of Amigas in the Netherlands.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From mcox@access.digex.net Thu Jan 11 07:43:21 1996
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Date: Thu, 11 Jan 1996 06:58:12 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: Branko Collin <Branko.Collin@mpi.nl>
Cc: Amos Discussion List Amos Discussion List <amos-list@tarkan.eds-ms.com>
Subject: Re: OS3.x FD, includes
In-Reply-To: <Pine.HPP.3.91.960111092328.14072A-100000@mpih19>
Message-Id: <Pine.SUN.3.91.960111065720.28417A-100000@access5.digex.net>
Mime-Version: 1.0
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X-Status: 

On Thu, 11 Jan 1996, Branko Collin wrote:
> > In case people are looking for the OS3.x include, fd, etc. files, 
> > they are located at:
> Is this legal?
Yes.  They include the copyright notice with it.  It says you can copy them
as long as you only copy them from the CD.  Strange but true.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From mcox@access.digex.net Thu Jan 11 07:46:46 1996
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Date: Thu, 11 Jan 1996 06:59:35 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: Branko Collin <Branko.Collin@mpi.nl>
Cc: Amos Discussion List Amos Discussion List <amos-list@tarkan.eds-ms.com>
Subject: Re: HELP .info
In-Reply-To: <Pine.HPP.3.91.960111093444.14072B-100000@mpih19>
Message-Id: <Pine.SUN.3.91.960111065840.28417B-100000@access5.digex.net>
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Status: RO
X-Status: 

On Thu, 11 Jan 1996, Branko Collin wrote:
> >   BTW INTOS what do you think?  I thought that this was an extension?
> >   Not so, it's a .Lib file and procedures.
> If I figured out right how it works, it isn't even that. It seems to be a 
> standalone program disguised as a library, that you feed commands as 
> paramaters.
I agree with this.  It uses EXEC to run it with parameters.  Sounds like
pretty false advertising as an extension.  At least in the way AMOS defines
an extension.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From mcox@access.digex.net Thu Jan 11 07:49:29 1996
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Date: Thu, 11 Jan 1996 07:01:55 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: Branko Collin <Branko.Collin@mpi.nl>
Cc: Amos Discussion List Amos Discussion List <amos-list@tarkan.eds-ms.com>
Subject: Re: AMOS 2
In-Reply-To: <Pine.HPP.3.91.960111094223.14072C-100000@mpih19>
Message-Id: <Pine.SUN.3.91.960111070004.28417C-100000@access5.digex.net>
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On Thu, 11 Jan 1996, Branko Collin wrote:
> > stupid question, but you will let know, won't you ? I've read 
> > some messages and docs stating something about AMOS 2. Is it 
> > true that AMOS has evolved ? What is it (compiler + interpreter)?
> is no Amos 2. Maybe people were talking about Pro? That seems to be the 
AMOS 2 was the original/code name for AMOS Pro back when it was in the
planning stage.

> > Another question: I'm interested in sprite and bob banks in 
> > the PD. Are there little Lemming-like soldiers / people in 
> > the PD that I can use, or do I have to force my brother to 
> > draw some? Where can I get my hands on them, how much...etc.
I have the AMOS PD CD and there are lots of sprite banks on that.  I could
try to compile them all but it would be a huge file and I don't have much
time to search each one.  If you know of one in particular, I can check it
out.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From SA9437@ida.utb.hb.se Thu Jan 11 07:49:27 1996
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From: "Marco Eberhardt" <SA9437@ida.utb.hb.se>
Organization:  University of Boras, Sweden
To: chris@sixpack.pfalz.de (Chris Hodges), Amos-list@tarkan.eds-ms.com
Date:          Thu, 11 Jan 1996 13:07:05 +0100
Mime-Version:  1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7BIT
Subject:       Re: Lost&old messages coming through?
Priority: normal
X-Mailer: Pegasus Mail v3.2 (pr2)
Message-Id: <3F7F8B031F@ida.utb.hb.se>
Status: RO
X-Status: 

> Hello everybody on the list!
> 
> Am I the only one who gets 71 to 28 days old messages? :-?
NOPE! I did it some days ago too... 

What have happend?????

Regards to all Amos Programmers!

/Marco.

                                                     

*********************************************************************
* Martial Arts makes life worth living  :-))                        *  
*********************************************************************
* The Place To Be Happy Is Here                                     *
* The Time To Be Happy Is Now                                       *
* The Way To Be Happy Is To Make Others So                          *
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* E-MAIL ME: SA9437@IDA.UTB.HB.SE                                   *  
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From mcox@access.digex.net Thu Jan 11 08:09:26 1996
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From: Edward Farrow <eddster@electranet.com>
Newsgroups: alt.religion.amos
Subject: Nervous Software! 
Date: Wed, 10 Jan 96 16:20:05 +0000 (GMT)
Lines: 48
Message-Id: <9601101623.aa24647@news.demon.net>
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Resent-Date: Thu, 11 Jan 1996 07:16:36 -0500 (EST)
Resent-From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
Resent-To: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
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Apparently-To: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
Status: RO
X-Status: 

Thank You For Taking The Time To Read This! Be Sure To Read My Latest And
Unfortunate Post To: comp.sys.amiga.misc & comp.sys.amiga.programmer
What Will Nervous Software Be?
Nervous Software will be a group of people (myself included) who are
programming small/big freeware games/utilities At Current there is one
member - me :o(  If you think you would like to become a member please read
on...
What Does Nervous Software Need?
Nervous Software requires another programmer, 2 graphics artists, 2 music
programmers. This will be a FREEWARE group so there is NO profit envolved.
This group will be used to produce software for everyone. That is OS2+  :o)
What Do I Need To Become A Memeber Of Nervous Software?
To Become A member of Nervous Software You Must Either Be Able To Make;
graphics (anims, 3D, Or Anything like that), music (Soundtracker or IFF
sound files), Programmer (Amos Only!)
Anything from the above will do, and members will be chosen on a first come
first served basis.
Why Program In Only Amos?
The Only Amos Bit Is There As A Saftey Barrier And To Make Games That Little
More Easier To Program. The Saftey Barrier Bit Is A Load Of Codswallop :o) I
just wrote it there cos I wanted to :o) It is no secret that Amos is a very
easy to use language and is vastly expandable. Not only this it makes sure
that people program for OS2 as well as OS3.
So How Do I Become A Member?
Send An Email To: eddster@electranet.com
Subject: NS Membership
Body Of Letter: NS Membership - <Email> <Computer Type> <OS> <Ram>
<graphics/music/programming>
Ok, Ive Sent The Letter Now What?
Wait. I will reply ASAP. So do not send 30 messages! In English though please!
Further Notes:
Nervous Software was founded in 1995 by Edward Farrow & Scott Cox, We Had No
Access To The World (NET) and made a few anims,simple games - None of which
will be ever released!


Thanxs For Reading This! - Tis The Set Of Sails And Not The Gails That Tells
Us The Way To Go!
This Aint A War Against Hoodlems And Vandles, This Is A War Against Politics
And Democratic Rights! You Send Us Out The Catch The Villans And Some Times
We Dont Even Know Who They Are Or What They Look Like! - Dominion Tank
Police Acts I & II
Eddster 9T6
                                Edward Farrow | IRC: Eddster
                                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                PC's Decay, Amigaz R ForEva!




From cm4bcans@bs47c.staffs.ac.uk Thu Jan 11 09:51:09 1996
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Date: Thu, 11 Jan 1996 13:16:52 +0000 (GMT)
From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Subject: Re: Equates...
To: "Paul S. HEALD" <u5o83@cc.keele.ac.uk>
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <21357.199601101154@potter.cc.keele.ac.uk>
Message-Id: <Pine.3.89.9601111353.A8390-0100000@bs47c.staffs.ac.uk>
Mime-Version: 1.0
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Status: RO
X-Status: 

On Wed, 10 Jan 1996, Paul S. HEALD wrote:

> Has anyone got the equates system working? 
> 
> If anyone can use equates, please let me know!
> 
Yes I have the equates system working (in AMos Pro right?)

I can call an equate just like this...

result=Doscall(Lvo("SetComment"))

This seems to work fine....
if you are using an earlier version of Amos Pro (less than 2.0) then you 
must use Set Equate Bank in your program.

I hope that is what you wanted to know.

-------------------------------------------------------------------------------
Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From cm4bcans@bs47c.staffs.ac.uk Thu Jan 11 10:29:20 1996
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Date: Thu, 11 Jan 1996 12:55:41 +0000 (GMT)
From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Subject: Re: HELP .info
To: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
Cc: Branko Collin <Branko.Collin@mpi.nl>,
        Amos Discussion List Amos Discussion List <amos-list@tarkan.eds-ms.com>
In-Reply-To: <Pine.SUN.3.91.960111065840.28417B-100000@access5.digex.net>
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On Thu, 11 Jan 1996, World Cup 2002 in Japan! (I hope!) wrote:

> On Thu, 11 Jan 1996, Branko Collin wrote:
> > >   BTW INTOS what do you think?  I thought that this was an extension?
> > >   Not so, it's a .Lib file and procedures.
> > If I figured out right how it works, it isn't even that. It seems to be a 
> > standalone program disguised as a library, that you feed commands as 
> > paramaters.
> I agree with this.  It uses EXEC to run it with parameters.  Sounds like
> pretty false advertising as an extension.  At least in the way AMOS defines
> an extension.
> 

I think that's pretty unfair.  So what if it isn't a proper extension?  
It does its job, which is to provide intuition features, so why 
complain?  The advantage of not being a proper extension is that it 
doesn't take up a slot number in the extension list.

-------------------------------------------------------------------------------
Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From Branko.Collin@mpi.nl Thu Jan 11 10:24:12 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Thu, 11 Jan 1996 14:43:29 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: HELP .info
In-Reply-To: <Pine.3.89.9601111228.A15163-0100000@bs47c.staffs.ac.uk>
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On Thu, 11 Jan 1996, A.N.Smith wrote:

> On Thu, 11 Jan 1996, World Cup 2002 in Japan! (I hope!) wrote:
> 
> > On Thu, 11 Jan 1996, Branko Collin wrote:
> > > someone:
> > > >   BTW INTOS what do you think?  I thought that this was an extension?
> > > >   Not so, it's a .Lib file and procedures.
> > > If I figured out right how it works, it isn't even that. It seems to be a 
> > > standalone program disguised as a library, that you feed commands as 
> > > paramaters.
> > I agree with this.  It uses EXEC to run it with parameters.  Sounds like
> > pretty false advertising as an extension.  At least in the way AMOS defines
> > an extension.
> 
> I think that's pretty unfair.  So what if it isn't a proper extension?  
> It does its job, which is to provide intuition features, so why 
> complain?  The advantage of not being a proper extension is that it 
> doesn't take up a slot number in the extension list.

Your right, it can be called an extension, as it provides an extension to 
the language, even if it is in a non-standard way. But it has one big 
disadvantage, and that is that you have to make sure that anyone using 
your program also has the extra 'library', which is hardly user friendly.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From cm4bcans@bs47c.staffs.ac.uk Thu Jan 11 11:14:11 1996
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Date: Thu, 11 Jan 1996 14:47:04 +0000 (GMT)
From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Subject: Re: HELP .info
To: Branko Collin <Branko.Collin@mpi.nl>
Cc: Amos Discussion List Amos Discussion List <amos-list@tarkan.eds-ms.com>
In-Reply-To: <Pine.HPP.3.91.960111143916.10883A-100000@mpih19>
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On Thu, 11 Jan 1996, Branko Collin wrote:

> Your right, it can be called an extension, as it provides an extension to 
> the language, even if it is in a non-standard way. But it has one big 
> disadvantage, and that is that you have to make sure that anyone using 
> your program also has the extra 'library', which is hardly user friendly.

But most programs these days require externals libraries anyway.  Lots of 
programs require reqtools.library for instanc.  Even commercial companies 
have their own libraries which need to be installed.  It's not a big 
problem, you just need a user-friendly installation program.

-------------------------------------------------------------------------------
Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From mcox@access.digex.net Thu Jan 11 12:58:59 1996
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Date: Thu, 11 Jan 1996 11:19:06 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
Cc: Amos Discussion List <amos-list@tarkan.eds-ms.com>
Subject: Re: HELP .info
In-Reply-To: <Pine.3.89.9601111420.C15566-0100000@bs47c.staffs.ac.uk>
Message-Id: <Pine.SUN.3.91.960111111652.6816A-100000@access5.digex.net>
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On Thu, 11 Jan 1996, A.N.Smith wrote:
> have their own libraries which need to be installed.  It's not a big 
> problem, you just need a user-friendly installation program.
Speaking of installation program, has anyone written one that will modify
the Loaded Extensions?  I assume you could launch it from the Installer
script.  I was looking at TOME trying to figure out how it does it.  BTW, I
tried Chris' AMOSProTOME Update and it works great.  I don't do much with
mapping but in case others were wanting to get TOME for Pro, you can!

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

From cm4bcans@bs47c.staffs.ac.uk Thu Jan 11 13:39:00 1996
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From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
To: amos list <amos-list@tarkan.eds-ms.com>
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Is TOME a map-editor by any chance?  I've not really seen anybody elses 
map editors and such like because I usually write my own, but is it any 
good?  Is it PD and where can I get it from?  I'm curious to see what it 
looks like.

-------------------------------------------------------------------------------
Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From cm4bcans@bs47c.staffs.ac.uk Thu Jan 11 14:17:59 1996
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Date: Thu, 11 Jan 1996 17:29:57 +0000 (GMT)
From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Subject: Re: Equates...
To: Me <HHYLCPD@hhn1.hughall.nottingham.ac.uk>
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <1CD7E2A76@hhn1.hughall.nottingham.ac.uk>
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On Thu, 11 Jan 1996, Me wrote:

>     How the hell did you get it to work?  I have tried for ages now 
> :( And it's very frustrating!
>          ___     _,.--.,_
>       .-~   ~--"~-.   ._ "-.
>      /      ./_    Y    "-. \       From Carl Drinkwater!
>     Y       :~     !         Y
>     lq p    |     /         .|      Long list of E-Mail addresses :-
>  _   \. .-, l    /          |j
> ()\___) |/   \_/";          !       hhylcpd@hhn1.nott.ac.uk
>  \._____.-~\  .  ~\.      ./        cpd@cs.nott.ac.uk
>             Y_ Y_. "vr"~  T         cpd@oblivion.nott.ac.uk
>             (  (    |L    j         dermot@nether.net
>             [nn[nn..][nn..]         psylcpd@ccn4.nott.ac.uk
>         ~~~~~~~~~~~~~~~~~~~~~~~
> 

I don't know.  It just works.  I can call the Lvo function just fine and 
it seems to work.  I don't know what's going wrong with your copy of Amos 
Pro.

Please tell me exactly what happens, with error messages and stuff.

-------------------------------------------------------------------------------
Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From mcox@access.digex.net Thu Jan 11 16:49:54 1996
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Date: Thu, 11 Jan 1996 15:15:57 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Cc: amos list <amos-list@tarkan.eds-ms.com>
Subject: Re: your mail
In-Reply-To: <Pine.3.89.9601111710.A32612-0100000@bs47c.staffs.ac.uk>
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Mime-Version: 1.0
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On Thu, 11 Jan 1996, A.N.Smith wrote:
> Is TOME a map-editor by any chance?  I've not really seen anybody elses 
> map editors and such like because I usually write my own, but is it any 
> good?  Is it PD and where can I get it from?  I'm curious to see what it 
> looks like.
Yes, TOME is, apparently, *the* map editor for AMOS.  It can be used for
other platforms, it says (if you can translate the files).  It is pretty
good.  To be honest, I don't use it (so I sold it).  When I did use it, it
was pretty simple.  As usual the hardest part is making the graphics!

It is not PD.  It was/is available from the AMOS UK Club.  I guess I could
upload a game from one of it's examples, compiled of course, as a demo.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From u5o83@cc.keele.ac.uk Fri Jan 12 02:50:13 1996
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To: "stephen wood  student" <stephenw@inetgw.chichester.ac.uk>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: HELP .info
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: 


>  - JD 4.6 (witout FAST ram (!) write for details)

Go on then... How have you managed that... I tried for ages, but to no avail!



>  Now to the question, want to be able to read the .info files to check
>  a) what type of file it is and b) any tooltypes that are included and if
>  at all possible c) read the image file including number of planes, 
>  colours(?) so that it can be redisplayed on an AMOS screen.
   ^^^^^^^^^^ Icon's don't store a palette!!!

        I don't know anymore, but I am interested... Any help anyone??  
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From HHYLCPD@hhn1.hughall.nottingham.ac.uk Fri Jan 12 04:17:00 1996
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From: Me <HHYLCPD@hhn1.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: Branko Collin <Branko.Collin@mpi.nl>, amos-list@tarkan.eds-ms.com
Date:          Thu, 11 Jan 1996 15:41:30 GMT0BST
Subject:       Re: AMOS 2
Priority: normal
X-Mailer: Pegasus Mail v3.22
Message-Id: <1C50E4460@hhn1.hughall.nottingham.ac.uk>
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> > Final question. Has anyone in ANY programming-language made 
> > a game / simulation which looks like Civilization (either 
> > the Microprose or the Avalon-Hill version). Don't refer to 
> > Colonization. I'm asking this because I think that Civ. sucks 
> > the way it is as it is. So I'm working on a multi-player version 
> > which is more challenging and more realistic. But if someone 
> > else has made something similar, please let me know. If not, 
> > I could use some help: I'm looking for national anthem-like 
> > music, small bobs, nice requesters and above all historic 
> > information.
> 
> Christian Mumenthal(er?) programmed Colonial Conquest in Amos which has 
> some very Civilisation like aspects. It is available from Aminet (game/?).
> 
    I am programming a game much like Colonial Conquest but also 
borrows bits from UFO : Enemy Unknown and Civilization.  It's not 
very historic but I may be able to help anyway.  Look on the Aminet 
for music and I might be able to find bobs etc.  Let me know exactly 
what you want.
         ___     _,.--.,_
      .-~   ~--"~-.   ._ "-.
     /      ./_    Y    "-. \       From Carl Drinkwater!
    Y       :~     !         Y
    lq p    |     /         .|      Long list of E-Mail addresses :-
 _   \. .-, l    /          |j
()\___) |/   \_/";          !       hhylcpd@hhn1.nott.ac.uk
 \._____.-~\  .  ~\.      ./        cpd@cs.nott.ac.uk
            Y_ Y_. "vr"~  T         cpd@oblivion.nott.ac.uk
            (  (    |L    j         dermot@nether.net
            [nn[nn..][nn..]         psylcpd@ccn4.nott.ac.uk
        ~~~~~~~~~~~~~~~~~~~~~~~

From HHYLCPD@hhn1.hughall.nottingham.ac.uk Fri Jan 12 04:17:13 1996
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From: Me <HHYLCPD@hhn1.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>, amos-list@tarkan.eds-ms.com
Date:          Thu, 11 Jan 1996 15:43:35 GMT0BST
Subject:       Re: Equates...
Priority: normal
X-Mailer: Pegasus Mail v3.22
Message-Id: <1CD7E2A76@hhn1.hughall.nottingham.ac.uk>
Status: RO
X-Status: 

> > Has anyone got the equates system working? 
> > 
> > If anyone can use equates, please let me know!
> > 
> Yes I have the equates system working (in AMos Pro right?)
> 
> I can call an equate just like this...
> 
> result=Doscall(Lvo("SetComment"))
> 
> This seems to work fine....
> if you are using an earlier version of Amos Pro (less than 2.0) then you 
> must use Set Equate Bank in your program.
> 
> I hope that is what you wanted to know.
> 
    How the hell did you get it to work?  I have tried for ages now 
:( And it's very frustrating!
         ___     _,.--.,_
      .-~   ~--"~-.   ._ "-.
     /      ./_    Y    "-. \       From Carl Drinkwater!
    Y       :~     !         Y
    lq p    |     /         .|      Long list of E-Mail addresses :-
 _   \. .-, l    /          |j
()\___) |/   \_/";          !       hhylcpd@hhn1.nott.ac.uk
 \._____.-~\  .  ~\.      ./        cpd@cs.nott.ac.uk
            Y_ Y_. "vr"~  T         cpd@oblivion.nott.ac.uk
            (  (    |L    j         dermot@nether.net
            [nn[nn..][nn..]         psylcpd@ccn4.nott.ac.uk
        ~~~~~~~~~~~~~~~~~~~~~~~

From <@mail.uunet.ca:joehick@waterloo.net> Thu Jan 11 19:52:23 1996
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Date: Thu, 11 Jan 1996 11:07:26 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: "M.C. Veldman" <mveldman@pobox.LeidenUniv.NL>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: AMOS 2
In-Reply-To: <199601101952.AA12871@pobox>
Message-Id: <Pine.LNX.3.91.960111110526.32525A-100000@ophelia.waterloo.net>
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There are public domain amos banks, they're just hard to find.  I used to 
have some until the hd crash of 95.

Yes amos has evolved past Pro 1.12.  As a matter of fact, I had creator, 
and when I got AP1.12, I used it for about ten minuted and then erased 
the disks.  AP2.00, now there's a good version.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From HHYLCPD@hhn1.hughall.nottingham.ac.uk Fri Jan 12 02:54:16 1996
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From: Me <HHYLCPD@hhn1.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>, amos-list@tarkan.eds-ms.com
Date:          Fri, 12 Jan 1996 03:27:27 GMT0BST
Subject:       Re: Equates...
Priority: normal
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> >     How the hell did you get it to work?  I have tried for ages now 
> > :( And it's very frustrating!

> I don't know.  It just works.  I can call the Lvo function just fine and 
> it seems to work.  I don't know what's going wrong with your copy of Amos 
> Pro.
> 
> Please tell me exactly what happens, with error messages and stuff.
> 
    It comes up with (something like!) Equates file not found.  This 
is a lie, however, because I have used SnoopDOS and AMOSPro finds the 
correct file and opens it.  I don't know why it don't work :(
         ___     _,.--.,_
      .-~   ~--"~-.   ._ "-.
     /      ./_    Y    "-. \       From Carl Drinkwater!
    Y       :~     !         Y
    lq p    |     /         .|      Long list of E-Mail addresses :-
 _   \. .-, l    /          |j
()\___) |/   \_/";          !       hhylcpd@hhn1.nott.ac.uk
 \._____.-~\  .  ~\.      ./        cpd@cs.nott.ac.uk
            Y_ Y_. "vr"~  T         cpd@oblivion.nott.ac.uk
            (  (    |L    j         dermot@nether.net
            [nn[nn..][nn..]         psylcpd@ccn4.nott.ac.uk
        ~~~~~~~~~~~~~~~~~~~~~~~

From p.j.hutchison@hud.ac.uk Fri Jan 12 05:26:11 1996
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From: Peter Hutchison <p.j.hutchison@hud.ac.uk>
To: "'Amos-list'" <amos-list@tarkan.eds-ms.com>
Subject: RE: Tome
Date: Fri, 12 Jan 96 09:24:00 gmt
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>Is TOME a map-editor by any chance?  I've not really seen anybody elses
>map editors and such like because I usually write my own, but is it any
>good?  Is it PD and where can I get it from?  I'm curious to see what it
>looks like.

Tome is a map editor. I believe it is shareware is is compatible with 
Classic Amos (not sure
about Pro). Try F1 Licenseware for a copy.

Peter

From Branko.Collin@mpi.nl Fri Jan 12 05:55:19 1996
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 	id AA015631219; Fri, 12 Jan 1996 11:06:59 +0100
From: Branko Collin <Branko.Collin@mpi.nl>
Date: Fri, 12 Jan 1996 11:07:03 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: HELP .info
In-Reply-To: <Pine.HPP.3.91.960111093444.14072B-100000@mpih19>
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On Thu, 11 Jan 1996, Branko Collin wrote:

> On Wed, 10 Jan 1996, stephen wood student wrote:
> 
> >   Now to the question, want to be able to read the .info files to check
> >   a) what type of file it is and b) any tooltypes that are included and if
> >   at all possible c) read the image file including number of planes, 
> >   colours(?) so that it can be redisplayed on an AMOS screen.
> 
> Reading filetype and tooltypes shouldn't be that hard. Unfortunately (for 
> you :-) ), I haven't got my "Libraries and Devices" here at work, so I 
> cannot answer where to find them exactly.
> The image is a bit harder, as it isn't a standard IFF-ILBM type file.

Well, I looked it up. The format in which the .info files are stored on 
disk are much like, but unfortunately not entirely the same as the format 
in which they are loaded into memory. The RKRM L&D doesn't list the 
file format. The OS has functions (GetIcon and PutIcon if I remember 
correctly) that does the conversion for you. That pretty much rules out 
making a small hack that bypasses standard system libraries.
 
AmosPro will allow you to load system libraries and use their functions. 
It seems, however, that those who bought the FULL VERSION on coverdisk 
didn't get the full version after all -a trick that British mags seem to 
use a lot. Apparently Amos Pro needs something called the 'equates file'. 
Let me know if your version of Pro is complete and I may send you the 
necessary information after all.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


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 	id AA050701376; Fri, 12 Jan 1996 11:09:36 +0100
From: Branko Collin <Branko.Collin@mpi.nl>
Date: Fri, 12 Jan 1996 11:09:41 +0100 (MET)
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To: Amos Discussion List Amos Discussion List<amos-list@access.digex.net>
Subject: Re: Equates...
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On Fri, 12 Jan 1996, Me wrote:

> > >     How the hell did you get it to work?  I have tried for ages now 
> > > :( And it's very frustrating!
> 
> > I don't know.  It just works.  I can call the Lvo function just fine and 
> > it seems to work.  I don't know what's going wrong with your copy of Amos 
> > Pro.
> > 
> > Please tell me exactly what happens, with error messages and stuff.
> > 
>     It comes up with (something like!) Equates file not found.  This 
> is a lie, however, because I have used SnoopDOS and AMOSPro finds the 
> correct file and opens it.  I don't know why it don't work :(

Are you sure it finds the file? It gives the same error with me, but 
mentions it needs something like the productivities(?) disk, which I 
don't have. (See "Re: .info" for how I found out). 

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


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From MAILER-DAEMON Fri Jan 12 06:06:43 1996
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From: Oscar Moller <oscarm@uppbro.se>
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To: Amos Mailinglist <amos-list@access.digex.net>
Subject: Re: Equates...
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On Wed, 10 Jan 1996, Paul S. HEALD wrote:

> Has anyone got the equates system working? 
> 
> If anyone can use equates, please let me know!
> 

Could someone tell me what the equates system does?

			/Oscar


--FAB23765.821442338/svcs1.digex.net--


From u5o83@cc.keele.ac.uk Fri Jan 12 08:12:32 1996
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Date: Thu, 11 Jan 1996 14:09:10 +0000
To: "M.C. Veldman" <mveldman@pobox.LeidenUniv.NL>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: AMOS 2
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: 

>I have some questions to you, the old, the wise, and the 
>productive ones. Just like someone wrote recently, I am 
>also one of those people who owns AMOS for a few years, but 
>who hasn't done much with it. Well, actually I have done a 
>lot of programming in AMOS, but none of my work is finished. 
>Am I a slacker ? I guess I am (was).

I've got about 10 progs on the run since about 1992! ANd yes... I'm a slacker!

>
>Anyway, I have some questions. The first is probably a very 
>stupid question, but you will let know, won't you ? I've read 
>some messages and docs stating something about AMOS 2. Is it 
>true that AMOS has evolved ? What is it (compiler + interpreter)?
>What does it cost? How do I get it?

AMOS2 was the name that the magazines assigned AMOSPro, before AMOSPro was
released... So no, we're stuck with what we've got... However, updating to
AMOSPro 2,00 might do you some good!

>
>Another question: I'm interested in sprite and bob banks in 
>the PD. Are there little Lemming-like soldiers / people in 
>the PD that I can use, or do I have to force my brother to 
>draw some? Where can I get my hands on them, how much...etc.

Just look round AMINET.... There's loads of things there!

>
>Final question. Has anyone in ANY programming-language made 
>a game / simulation which looks like Civilization (either 
>the Microprose or the Avalon-Hill version). Don't refer to 
>Colonization. I'm asking this because I think that Civ. sucks 
>the way it is as it is. So I'm working on a multi-player version 
>which is more challenging and more realistic. But if someone 
>else has made something similar, please let me know. If not, 
>I could use some help: I'm looking for national anthem-like 
>music, small bobs, nice requesters and above all historic 
>information.

Don't think so... Have you playes coloni(z)(s)ation?

>
>Once again, I apologize, this time for the length.
>
>P.S. I now own AMOS Pro 1.12 (don't laugh), so that's why I'm
>asking.

*Hee hee* (Only joking!)

>
>Marco Veldman
>mveldman@POBOX.LeidenUniv.NL
>
>
>
>You may not be interested in war,
>but war is certainly interested in you. 
>- Trotski -
>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From cm4bcans@bs47c.staffs.ac.uk Fri Jan 12 07:25:17 1996
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Date: Fri, 12 Jan 1996 11:47:22 +0000 (GMT)
From: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>
Subject: Re: Equates...
To: Me <HHYLCPD@hhn1.hughall.nottingham.ac.uk>
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <258DD69FF@hhn1.hughall.nottingham.ac.uk>
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Status: RO
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On Fri, 12 Jan 1996, Me wrote:

> > >     How the hell did you get it to work?  I have tried for ages now 
> > > :( And it's very frustrating!
> 
> > I don't know.  It just works.  I can call the Lvo function just fine and 
> > it seems to work.  I don't know what's going wrong with your copy of Amos 
> > Pro.
> > 
> > Please tell me exactly what happens, with error messages and stuff.
> > 
>     It comes up with (something like!) Equates file not found.  This 
> is a lie, however, because I have used SnoopDOS and AMOSPro finds the 
> correct file and opens it.  I don't know why it don't work :(

Are you using an original bought copy or one off a coverdisk???


-------------------------------------------------------------------------------
Andy Smith                        
Staffordshire University

       "I never forget a face, but in your case I'll make an exception"
-------------------------------------------------------------------------------


From s142062@ia.pw.edu.pl Fri Jan 12 07:52:12 1996
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Subject: Re: HELP .info
From: Pawel Karabin <s142062@ia.pw.edu.pl>
To: stephenw@inetgw.chichester.ac.uk (stephen wood  student)
Date: 	Fri, 12 Jan 1996 12:48:53 +0100 (MET)
Cc: amos-list@tarkan.eds-ms.com (amoslist)
In-Reply-To: <AAEEE93E82@inetgw.chichester.ac.uk> from "stephen wood  student" at Jan 10, 96 08:24:47 pm
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>   Now to the question, want to be able to read the .info files to check
>   a) what type of file it is and b) any tooltypes that are included and if
>   at all possible c) read the image file including number of planes, 
>   colours(?) so that it can be redisplayed on an AMOS screen.
> 
Info files consist of few parts. First of them is DIsk-Object-Structure, and
it holds some general informations. The most important bytes are:

offset	bytes	name		what is it?
-------------------------------------------
0	2	do_Magic	it's always $e310.
16	2	gg_Flags	how icon changes when clicked
48	1	do_Type		type of icon (disk, tool, drawer etc.)
50	4	do_DefTool	pointer to DefaultToolStructure
54	4	do_ToolTypes	pointer to ToolTypesStructure
74	4	do_StackSize	size of the stack.

do_StackSize is the end of this structure.

If info is drawer or disk type, next comes Drawer-Structure, 56 bytes long
which holds informations on window that opens after clicking on icon.


Next is Image-Structure:
offset	bytes	name		what...
--------------------------------------
0	2	im_LeftEdge	left edge of image
2	2	im_TopEdge	top
4	2	im_Width	width of image (in pixels)
6	2	im_Height	height of image
8	2	im_Depth	number of bitplanes
10	4	im_ImageData	pointer to first bitplane of image
14	1	im_PlanePick	which of bitplanes are used to
				make the image (eg. if 1st and 2nd bitplane,
				PlanePick = 3).
15	1	im_PlaneOnOff	?
16	4	im_NextImage	pointer to second image (if used)
------------ end -----

Now comes data of image (normal, not packed bitplanes).

Next is DefaultTool Structure:

char_num	4 bytes		number of chars 
chars		  ??		string of chars          
char_end	1 byte		0

And, finally, ToolTypes:

string_num	4 bytes		(number of strings +1)*4
				for instance, if in ToolTypes there's
				only one line of text, string_num=(1+1)*4=8
string 1	?		first line of tooltypes
string1end	1		zero byte
string 2	?		second line
string2end	1		zero byte
    . 		.		.
    .		.		.
string n	?		n-th line of tooltypes
stringnend	1		zero byte
 
and that's all about .info files. 

If you want more informations, please contact me.

  
             \|/						wrt
             @ @
   -------oOO(_)OOo--------------------------------------------------------
   |     Pawel Karabin     |       Institute of Control        /**/ /#####|
   |pkarabin@elka.pw.edu.pl|   and Computation Engeneering    /**/ /##/|##|
   |  tel.(48+22)-115465   |      Faculty of Electronics     /**/ /##/ |##|
   |    03-209 Warszawa    |   and Information Technology   /**/ /####>|##|
   |  ul. Skrajna 3 m 49   |Warsaw University of Technology/**/ /##/   |IS|
   ------//----------------------------------------------------------------
   | \\ // C= A500 1MB 2 Floppy, VBS, 1084s, Star NX-1000                 |
   |  \X/           "Dead king is even better ... than nothing"           |
   ------------------------------------- http://www.ia.pw.edu.pl/~s142062 - 

From MAILER-DAEMON Fri Jan 12 08:37:40 1996
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"|/usr/lib/sendmail -odq -oi -famos-request amos-out"  (unrecoverable error)
    (expanded from: amos)

   ----- Transcript of session follows -----
Message delivered to mailing list amos
:include:/export/ftp/pub/access/mcox/amos... Cannot open /export/ftp/pub/access/mcox/amos: No such file or directory
amos-out... aliasing/forwarding loop broken
500 "|/usr/lib/sendmail -odq -oi -famos-request amos-out"... Bad usage

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--IAA01477.821453856/svcs1.digex.net
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Date:          Fri, 12 Jan 1996 14:49:53 0
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Hi, I`m starting a software company and i`m looking for games, 
utilities and other software (no matter what language, as long as 
it`s professional and compiled) to sell.  If you have written 
software that you would like me to consider then please contact me at 
ntm00031@cyberpub.adr.co.uk

Thanks

Jonathan Brown
Zombee International

--IAA01477.821453856/svcs1.digex.net--


From m9414645@chaos.kulnet.kuleuven.ac.be Fri Jan 12 10:28:25 1996
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From: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
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Date: Fri, 12 Jan 1996 15:39:28 -0600
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 I was wondering :

1) Is it possible to use the old-Amos compiler to compile
   Amos Pro programs by adding some libs to it.

2) What's the main difference between Amos Pro 1.12 and 2.0
   I am still working with 1.12 , do I miss  lot ?

3) Isn't it possible to create a fonts-list without using the
   get disc fonts command. I find it rather slow when used in 
   conjunction with a floppydrive.

4) The fonts-accessory delivered with Amos Pro can it read all graphic fonts ?
   I don't succeed in loading some huge fonts !!!

5) Is it possible to create an edit zone larger than one line, like the
   editor for instance. ( Using Amos Interface Language ?)


From MAILER-DAEMON Fri Jan 12 11:09:43 1996
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   ----- Transcript of session follows -----
Message delivered to mailing list amos
:include:/export/ftp/pub/access/mcox/amos... Cannot open /export/ftp/pub/access/mcox/amos: No such file or directory
amos-out... aliasing/forwarding loop broken
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To: amos-list@access.digex.com
cc: ph@doc.ic.ac.uk
Subject: Re: <no subject>
In-reply-to: Your message of "Fri, 12 Jan 1996 15:39:28 CST."             <199601121424.PAA13290@chaos.kulnet.kuleuven.ac.be> 
Mime-Version: 1.0
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Date: Fri, 12 Jan 1996 15:42:53 +0000
From: Paul Hickman <ph@doc.ic.ac.uk>

>  I was wondering :
> 
> 1) Is it possible to use the old-Amos compiler to compile
>    Amos Pro programs by adding some libs to it.
No.
> 
> 2) What's the main difference between Amos Pro 1.12 and 2.0
>    I am still working with 1.12 , do I miss  lot ?
Not really - it mean mainly changes for the AmosPro compiler to work.

> 
> 3) Isn't it possible to create a fonts-list without using the
>    get disc fonts command. I find it rather slow when used in 
>    conjunction with a floppydrive.
The is a wonderful program called cachefont that allows you do get over 400
disc fonts in 1-2 seconds! Basically, you run a program makefontlist each
time you add a font to the system, and run cachefont from your startup-sequence.
It then patches the availfonts system call to use the prebuilt list. This means you
get fast font lists for all applications, not just AMOS.

> 
> 4) The fonts-accessory delivered with Amos Pro can it read all graphic fonts ?
>    I don't succeed in loading some huge fonts !!!
No idea. 
> 
> 5) Is it possible to create an edit zone larger than one line, like the
>    editor for instance. ( Using Amos Interface Language ?)
> 
No.



--LAA23328.821462976/svcs1.digex.net--


From mcox@access.digex.net Fri Jan 12 11:44:42 1996
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Date: Fri, 12 Jan 1996 10:46:41 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: your mail
In-Reply-To: <199601121424.PAA13290@chaos.kulnet.kuleuven.ac.be>
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On Fri, 12 Jan 1996, PASCAL.FELIQUE wrote:
> 1) Is it possible to use the old-Amos compiler to compile
>    Amos Pro programs by adding some libs to it.
I think as long as you do not have any AMOS Pro commands (Equates, etc.).

> 2) What's the main difference between Amos Pro 1.12 and 2.0
>    I am still working with 1.12 , do I miss  lot ?
I think v1.12 is rather buggy.  I can't say what, though, as I never had
to use it.  But, when Francois and I were keeping each other up to date on
AMOS Pro, he said to stay away from it.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From MAILER-DAEMON Fri Jan 12 13:04:59 1996
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   ----- Transcript of session follows -----
Message delivered to mailing list amos
:include:/export/ftp/pub/access/mcox/amos... Cannot open /export/ftp/pub/access/mcox/amos: No such file or directory
amos-out... aliasing/forwarding loop broken
500 "|/usr/lib/sendmail -odq -oi -famos-request amos-out"... Bad usage

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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: amos-list@access.digex.net
Date: Fri, 12 Jan 1996 17:53:29 +0000
Subject: Re: AMOS-Recompiler
Reply-to: semprini@enterprise.net
Priority: normal
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> Hi,
> 
> what do you think: Is it a recompiler for AMOS possible? If so,
> why don't someone of you write one?

Perhaps because no one's code would be safe any more.
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

--NAA11898.821469894/svcs1.digex.net--


From p.j.hutchison@hud.ac.uk Fri Jan 12 22:15:22 1996
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From: Peter Hutchison <p.j.hutchison@hud.ac.uk>
To: "'smtp:amos-list@tarkan.eds-ms.com'" <amos-list@tarkan.eds-ms.com>
Subject: Re: HELP .info
Date: Thu, 11 Jan 96 12:50:00 gmt
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>>   Now to the question, want to be able to read the .info files to check
>>   a) what type of file it is and b) any tooltypes that are included and 
if
>>   at all possible c) read the image file including number of planes,
>>   colours(?) so that it can be redisplayed on an AMOS screen.
>
>Reading filetype and tooltypes shouldn't be that hard. Unfortunately (for
>you :-) ), I haven't got my "Libraries and Devices" here at work, so I
>cannot answer where to find them exactly.
>The image is a bit harder, as it isn't a standard IFF-ILBM type file.
>
It is more likely to be a RAW bitmap type image. Image struct?!


From u5o83@cc.keele.ac.uk Fri Jan 12 20:38:37 1996
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Date: Thu, 11 Jan 1996 14:09:07 +0000
To: John Bintz <uv334@freenet.victoria.bc.ca>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: PowerPacker Woes
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: 

>Has anyone else had problems when PowerPacking an AmosPro compiled 
>program?  Whenever I do it, and run the program, I get all sorts of 
>lovely error messages, usually bringing the Amiga to a screeching halt.  
>I have tried many different compression ratios and decomp flash settings, 
>but they all give the same results--Software Failure.  HELP!

Fraid not, Powerpacker seems to work fine on my AMOSPro programs! Can anyone
else give the guy a hand?

>
>John C. Bintz - * uv334@freenet.victoria.bc.ca *
>WWW:  http://www.lookup.com/Homepages/10794/home.html
>
>Now Surfing the 'Net on his Amiga!!
>
>"Marge, Marge, Marge...
> When kids today say 'bad', they mean 'good'...
> And to 'shake your booty' means to wiggle one's butt...
> Permit me to demonstrate..."
>                                    -Homer Simpson                           
>
>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From HHYLCPD@hhn1.hughall.nottingham.ac.uk Fri Jan 12 21:13:19 1996
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Organization:  HSH, University of Nottingham
To: stephen wood student <stephenw@inetgw.chichester.ac.uk>,
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Date:          Thu, 11 Jan 1996 15:34:35 GMT0BST
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>   Now to the question, want to be able to read the .info files to check
>   a) what type of file it is and b) any tooltypes that are included and if
>   at all possible c) read the image file including number of planes, 
>   colours(?) so that it can be redisplayed on an AMOS screen.
> 
    I was thinking about writing a program which needed the icon of a 
program to be displayed on the screen and, so got the Amiga autodocs 
type books out the library and it has the icon file format in there.  
I'll send it as soon as I have read it myself!  But if anyone has 
AMOS source for it already, please sent it me to save me the hassle!
         ___     _,.--.,_
      .-~   ~--"~-.   ._ "-.
     /      ./_    Y    "-. \       From Carl Drinkwater!
    Y       :~     !         Y
    lq p    |     /         .|      Long list of E-Mail addresses :-
 _   \. .-, l    /          |j
()\___) |/   \_/";          !       hhylcpd@hhn1.nott.ac.uk
 \._____.-~\  .  ~\.      ./        cpd@cs.nott.ac.uk
            Y_ Y_. "vr"~  T         cpd@oblivion.nott.ac.uk
            (  (    |L    j         dermot@nether.net
            [nn[nn..][nn..]         psylcpd@ccn4.nott.ac.uk
        ~~~~~~~~~~~~~~~~~~~~~~~

From u5o83@cc.keele.ac.uk Fri Jan 12 21:13:19 1996
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Date: Fri, 12 Jan 1996 12:32:05 +0000
To: Branko Collin <Branko.Collin@mpi.nl>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: HELP .info
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: A

>On Thu, 11 Jan 1996, A.N.Smith wrote:
>
>> On Thu, 11 Jan 1996, World Cup 2002 in Japan! (I hope!) wrote:
>> 
>> > On Thu, 11 Jan 1996, Branko Collin wrote:
>> > > someone:
>> > > >   BTW INTOS what do you think?  I thought that this was an extension?
>> > > >   Not so, it's a .Lib file and procedures.
>> > > If I figured out right how it works, it isn't even that. It seems to
be a 
>> > > standalone program disguised as a library, that you feed commands as 
>> > > paramaters.
>> > I agree with this.  It uses EXEC to run it with parameters.  Sounds like
>> > pretty false advertising as an extension.  At least in the way AMOS defines
>> > an extension.
>> 
>> I think that's pretty unfair.  So what if it isn't a proper extension?  
>> It does its job, which is to provide intuition features, so why 
>> complain?  The advantage of not being a proper extension is that it 
>> doesn't take up a slot number in the extension list.
>
>Your right, it can be called an extension, as it provides an extension to 
>the language, even if it is in a non-standard way. But it has one big 
>disadvantage, and that is that you have to make sure that anyone using 
>your program also has the extra 'library', which is hardly user friendly.

Oh for goodness sake! Does it matter! The AMIGA relies on people having
extra libaries, but we don't complain about that! Where can I get this file
by the way?


>
>.......................................................................
>.       Branko Collin          .                                      .
>.                              .                                      .
>.   //  u249026@vm.uci.kun.nl  .                                      .
>. \X/   bcollin@mpi.nl         .                                      .
>.......................................................................
>
>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From cubic!chrisevans Sat Jan 13 01:32:27 1996
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From: chrisevans@cubic.mbcc.com (chrisevans)
Date: 12 Jan 96 12:21:00 -0500
Subject: why use TOME?
Message-Id: <653_9601130100@mbcc.com>
Organization: Multiboard Communications
To: amos-list@tarkan.eds-ms.com
Content-Type: text
Status: RO
X-Status: A


Hi Dudes,

Re the messages about using TOME ... why would anyone want to use it when you
can use Turbo Plus / Craft II? ... does the same but better.
-Chris.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Work:  Chris.Evans@onlinesys.com
Play:  ChrisEvans@cubic.mbcc.com
Fido:  Chris Evans 1:2401/302
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



 /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|  The views of the author are of their own and not the originating system  |
 \_________________________________________________________________________/

   Email: chrisevans@cubic.mbcc.com <Chrisevans>


From fer007@freenet.scri.fsu.edu Fri Jan 12 15:30:25 1996
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Date: Fri, 12 Jan 1996 14:04:49 -0500 (EST)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: your mail
To: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <199601121424.PAA13290@chaos.kulnet.kuleuven.ac.be>
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Mime-Version: 1.0
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Status: RO
X-Status: 



On Fri, 12 Jan 1996, PASCAL.FELIQUE wrote:

> 
>  I was wondering :
> 
> 1) Is it possible to use the old-Amos compiler to compile
>    Amos Pro programs by adding some libs to it.
     According to the AmosPro help latest news/ you can use
     the old compiler with amospro to compile programs, but 
     they have to be 1.3 compatible.  I got the old compiler
      to work w amospro once, now it never work anymore :(
      and I followed all instructions and yes I didnot get
     amospro on coverdisk, i bought original.
> 
> 2) What's the main difference between Amos Pro 1.12 and 2.0
>    I am still working with 1.12 , do I miss  lot ?
> 
> 3) Isn't it possible to create a fonts-list without using the
>    get disc fonts command. I find it rather slow when used in 
>    conjunction with a floppydrive.
      I think AMCAF can do that, I still didn't check it but
     heard good things about its font commands. You might want to
    take a look at it.
> 
> 4) The fonts-accessory delivered with Amos Pro can it read all graphic fonts ?
>    I don't succeed in loading some huge fonts !!!
> 
> 5) Is it possible to create an edit zone larger than one line, like the
>    editor for instance. ( Using Amos Interface Language ?)
> 
> 
       Fernando Bartra
      will not trade amos for C :)


From Braneloc@mirex.demon.co.uk Sat Jan 13 02:27:57 1996
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Date: Sat, 13 Jan 96 03:12:30 GMT 0
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In-Reply-To: <9601100429.AA000x7@mirex.demon.co.uk>
	     (from Keith Hill <Braneloc@mirex.demon.co.uk>)
	     (at Wed, 10 Jan 96 04:29:07 GMT 0)
Organization: Mirex Software
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Mime-Version: 1.0
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From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: Braneloc@mirex.demon.co.uk
Cc: amos-list@tarkan.eds-ms.com
Subject: Animation, CD32 joypad
Status: RO
X-Status: 

Ok.  I've finished the double buffered sample routines, and complete
handing of a CD32 joypad, but I'm still fighting with animation
routines.

Whats with the iff anim commands anyway ?  Does anyone know why they
are so nasty ?  Does anyone know why none of my anims work, no matter
which way I pre-process them before using frame play commands ?  I've
tried changing resolutions, locking palettes, different screen sizes,
and the built in routines just corrupt the anims, and often crash the
machines.

Oh well.  A few more days of fighting and I should be doing stuff
straight from disk, even if I have to compress the anims.

What do you prefer, full screen running a tad slowly, or stuff at full
speed on a smaller screen ?  Yeah, I know, fast, and full screen.

Please let me know.  Also let me know of any working anim formats you
have, or failing that, any NON-working anim formats, so I don't 
duplicate :-)  ..and as much as I'd like to do AGA, I'd like to keep
it compatable with my other amigas, and not just the CD32.

I'd also be interestred in any copper routines you have out there..

AGA or not AGA..?  Using ImageFX to cheat a little or not ?
Compressed or quick ?  All suggestions gratefully appreciated.
I *NEED* these routines !!  ANY ideas would help.


=20_   _   _        _     _   _     |  Ferengi Rule of Acquisition #27
|_> |_| |_| |\ | |_ |  | | /   |  | =20
|_> | \ | | | \| |_ |_ |_| \_  .  |  There's nothing more dangerous tha=
n an
=20                                 |  honest businessman.

From mcox@access.digex.net Sat Jan 13 07:14:54 1996
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From: eric.giguere@ramses.fdn.org (Eric Giguere)
Message-Id: <30f5c866@ramses.fdn.org>
Newsgroups: comp.sys.amiga.applications
X-Ftn-To: yours truly
Subject: Re: Help updating AMos Pro?
Date: 11 Jan 96 20:33:10 +0200
Mime-Version: 1.0
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Lines: 37
Resent-Date: Sat, 13 Jan 1996 06:38:20 -0500 (EST)
Resent-From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
Resent-To: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
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Apparently-To: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
Status: RO
X-Status: 

Hello,

In a message of 04 Jan 96 yours truly wrote to All:


 yt> I just got AMos PRo compiler and it tells me I have to update to  amos
 yt> pro version 2 or higher for it to run.  Can anyone tell me how to update
 yt> amos pro please?  

 In Amiga Shopper;

 Contact: F1 LICENCEWARE
          31 Wellington Road
          Exeter
          Devon    EX2 9DU

                       U.K.

   Phone: 1 1392 493

  F1 have leased the compiler from Europress for a limited period only
  and they've slashed a massive 20 off the original price of 34,99,
  parthly by replacing the original box with a neat plastic sleeve.
  The compiler commes complete with a 50-pages manual and a disk
  to upgrade to AMOS PRO to version 2

  You can get the AMOS Pro COmpiler plus the AMOS AGA extension
  for only 16,99 (dont'forget postage, I don't know price, for uk
  it's 50p.)
  Just say in your command that you saw the offer in Amiga shopper
  when you order.

  A+


 




From mcox@access.digex.net Sat Jan 13 07:09:32 1996
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Date: Sat, 13 Jan 1996 06:25:15 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: "Paul S. HEALD" <u5o83@cc.keele.ac.uk>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: HELP .info
In-Reply-To: <6373.199601121334@potter.cc.keele.ac.uk>
Message-Id: <Pine.SUN.3.91.960113062355.22521A-100000@access2.digex.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Fri, 12 Jan 1996, Paul S. HEALD wrote:
> extra libaries, but we don't complain about that! Where can I get this file
> by the way?
I think from F1 Licenceware.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From mcox@access.digex.net Sat Jan 13 07:09:29 1996
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Date: Sat, 13 Jan 1996 06:26:41 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: chrisevans <chrisevans@cubic.mbcc.com>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: why use TOME?
In-Reply-To: <653_9601130100@mbcc.com>
Message-Id: <Pine.SUN.3.91.960113062537.22521B-100000@access2.digex.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On 12 Jan 1996, chrisevans wrote:
> Re the messages about using TOME ... why would anyone want to use it when you
> can use Turbo Plus / Craft II? ... does the same but better.
True, but everyone has preferences.  There is a new editor called GRIME.
Looks decent, too.

BTW, what does CRAFT II have that is in common with TOME?

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From u5o83@cc.keele.ac.uk Sat Jan 13 09:58:15 1996
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Date: Sat, 13 Jan 1996 13:35:58 +0000
To: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: 
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: 

>
> I was wondering :
>
>1) Is it possible to use the old-Amos compiler to compile
>   Amos Pro programs by adding some libs to it.

No, I don't think so, and I think you'll find that the AMOSPro compiler is
worth it anyway, as it's much neater, and the compiled programs run faster!
I suppose if your program is 1,3 compatible (See the 1,3 Check option) then
it would work...! 

>
>2) What's the main difference between Amos Pro 1.12 and 2.0
>   I am still working with 1.12 , do I miss  lot ?

Everything has been tidied up... In terms of commands, there's not a big
difference, but in terms of operation, V2,00 is a bit more reliable.

>
>3) Isn't it possible to create a fonts-list without using the
>   get disc fonts command. I find it rather slow when used in 
>   conjunction with a floppydrive.

Again, don't think so... You could use the cachefont program (AMINET) which
will speed up the operation. I suppose if you wanted to get in deep enough,
you could emulate the cachefont program from with AMOS, but I really don't
think it's worth the hassle!

>
>4) The fonts-accessory delivered with Amos Pro can it read all graphic fonts ?
>   I don't succeed in loading some huge fonts !!!

Not used it, so can't help you there! Sorry!

>
>5) Is it possible to create an edit zone larger than one line, like the
>   editor for instance. ( Using Amos Interface Language ?)

Again, don't think so. You'd have to either string a few lines togerther, or
create a mini text processor.. Look at the AMAL Editor for a few clues!

>


Good luck :-)

>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From u5o83@cc.keele.ac.uk Sat Jan 13 10:01:45 1996
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Date: Sat, 13 Jan 1996 13:36:00 +0000
To: fernando Bartra <fer007@freenet.scri.fsu.edu>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: uu decode
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: 

>    Sorry for bother you, but can anyone pls tell me how
>  to uu decode a program I got with my mail? I never used
>   uu encoding/decoding before?
>    Thanks,

Well, if you're on a un*x machine, you just type...

uudecode "filename"

If you're on an AMIGA then you will need to find a suitable uudecode
program... I suppose there must be one on Aminet. Iff all else fails, send
it to me, I'll decode it, and send it back to you as an attachment to an email!


>
>     Fernando Bartra
>    amos+amiga=heaven    
>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From u5o83@cc.keele.ac.uk Sat Jan 13 09:25:41 1996
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Date: Sat, 13 Jan 1996 13:47:50 +0000
To: amos-list@tarkan.eds-ms.com
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Structures..
Status: RO
X-Status: 

Can anyone tell me of any web sites that would list the internal AMIGA
structures (ie. How icons are made up specifically! - but not just for that!)

Thanks!
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From DM9200@conrad.appstate.edu Sat Jan 13 11:44:38 1996
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 Sat, 13 Jan 1996 11:09:32 -0400 (EDT)
Date: 	Sat, 13 Jan 1996 11:09:32 -0400 (EDT)
Subject: Bounce
To: amos-list@tarkan.eds-ms.com
Message-Id: <01HZYJI9HOIK9I59IB@conrad.appstate.edu>
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X-Status: 


I recently downloaded Ben Wyatt's "Bounce" game from Aminet (game/jump I
think) and had to mention that I am totally impressed by it. Good graphics
and slick production make it pleasing to the eyes and ears. Several levels
ensure durable playability.

This is the kind of game that would have sold for a chunk of cash not so
long ago, a very professional presentation.

The object is to maneuver a bouncing ball with an assortment of cute faces
through a series of scrolling levels past a gauntlets of spikes and nintendo
style baddies to the exit. So far I have made it to level 4.

The only problems are the occasion glitch (probably due to Amos) where the
ball goes through solid walls and the slightly awkward "Please Wait" screen
between levels which could easily be replaced by music and a simple 
animation.

All in all a strictly solid effort that rates 9 out of 10 bananas on my
"Are You Game?" PD/Shareware scale. Well done Ben!

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From uv334@freenet.victoria.bc.ca Sat Jan 13 12:52:13 1996
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Date: Sat, 13 Jan 1996 09:03:02 -0800 (PST)
From: John Bintz <uv334@freenet.victoria.bc.ca>
Subject: Need a Tester for my Program
To: Amos List <amos-list@tarkan.eds-ms.com>
Message-Id: <Pine.3.89.9601130833.A23071-0100000@vifa1>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

I've written a really snazzy RPG system for AMOS.  It has:

  *Maps up to 500*500 Blocks
  *32 color screens
  *256 Objects and Map Blocks
  *Map Compression, resulting in very small map files

I've only written the editor so far...I'm going to finish the engine by 
the end of this week.  I want someone to go through the editor with a 
fine-toothed comb, finding every small, annoying bug so I can fix them.  
Any help would be appreciated.

John C. Bintz - * uv334@freenet.victoria.bc.ca *
WWW:  http://www.lookup.com/Homepages/10794/home.html

Now Surfing the 'Net on his Amiga!!

"Marge, Marge, Marge...
 When kids today say 'bad', they mean 'good'...
 And to 'shake your booty' means to wiggle one's butt...
 Permit me to demonstrate..."
                                    -Homer Simpson                           


From bwyatt@paston.co.uk Sat Jan 13 13:21:58 1996
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	id AA004m7; Sat, 13 Jan 96 17:00:56 GMT
Date: 	Sat, 13 Jan 96 17:00:56 GMT
Message-Id: <9601131700.AA004m6@paston.co.uk.uucp>
In-Reply-To: <01HZYJI9HOIK9I59IB@conrad.appstate.edu>
             (from DM9200@conrad.appstate.edu)
             (on Sat, 13 Jan 96 11:09:32)
Lines: 36
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Bounce
Status: RO
X-Status: 

Greetings DM9200@conrad.appstate.edu, you wrote some text on the subject
Bounce, and now I'm going to answer it

D> I recently downloaded Ben Wyatt's "Bounce" game from Aminet (game/jump I
D> think) and had to mention that I am totally impressed by it. Good graphics
D> and slick production make it pleasing to the eyes and ears. Several levels
D> ensure durable playability.
D> 
D> This is the kind of game that would have sold for a chunk of cash not so
D> long ago, a very professional presentation.
D> 
D> The object is to maneuver a bouncing ball with an assortment of cute faces
D> through a series of scrolling levels past a gauntlets of spikes and nintendo
D> style baddies to the exit. So far I have made it to level 4.
D> 
D> The only problems are the occasion glitch (probably due to Amos) where the
D> ball goes through solid walls and the slightly awkward "Please Wait" screen
D> between levels which could easily be replaced by music and a simple 
D> animation.
D> 
D> All in all a strictly solid effort that rates 9 out of 10 bananas on my
D> "Are You Game?" PD/Shareware scale. Well done Ben!

Cheers!

I've tried to fix the ball going through walls problem but I simply
couldn't follow my programming. The game is about 3 years old and
was written at a "learning AMOS" stage, so it's filled with terrible
programming and no comments. :-(

Thanks for the comments!

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From <@mail.uunet.ca:joehick@waterloo.net> Sat Jan 13 14:42:49 1996
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Date: Sat, 13 Jan 1996 13:49:53 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: fernando Bartra <fer007@freenet.scri.fsu.edu>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: uu decode
In-Reply-To: <Pine.3.89.9601121432.C15238-0100000@freenet3.scri.fsu.edu>
Message-Id: <Pine.LNX.3.91.960113134825.13515A-100000@ophelia.waterloo.net>
Mime-Version: 1.0
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Status: RO
X-Status: 

You need to get a uudecoder from aminet or some such.

ftp.wustl.edu /pub/aminet/comm/networks is one path to try.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From <@mail.uunet.ca:joehick@waterloo.net> Sat Jan 13 14:42:50 1996
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	id m0tbB2o-0004pBC; Sat, 13 Jan 96 13:51 EST
Date: Sat, 13 Jan 1996 13:51:14 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: chrisevans <chrisevans@cubic.mbcc.com>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: why use TOME?
In-Reply-To: <653_9601130100@mbcc.com>
Message-Id: <Pine.LNX.3.91.960113135048.13515B-100000@ophelia.waterloo.net>
Mime-Version: 1.0
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Status: RO
X-Status: 

Where can I get turbo plus or Craft II?


Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From <@mail.uunet.ca:joehick@waterloo.net> Sat Jan 13 13:46:35 1996
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Date: Sat, 13 Jan 1996 13:52:46 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
cc: chrisevans <chrisevans@cubic.mbcc.com>, amos-list@tarkan.eds-ms.com
Subject: Re: why use TOME?
In-Reply-To: <Pine.SUN.3.91.960113062537.22521B-100000@access2.digex.net>
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Status: RO
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Where can I get Grime or a version of TOME for Amos Pro 2.0?

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From DM9200@conrad.appstate.edu Sat Jan 13 15:54:36 1996
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 Sat, 13 Jan 1996 15:13:21 -0400 (EDT)
Date: 	Sat, 13 Jan 1996 15:13:21 -0400 (EDT)
Subject: More on Fantasy game
To: amos-list@tarkan.eds-ms.com
Message-Id: <01HZYSEN9BZM9PM9XA@conrad.appstate.edu>
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X-Status: 


Michele,

I don't know if you know this but there is a review of your amos shoot-em-
up Fantasy on an old issue of Amiga Report, #2.29 if you would like to
check it out.

I get there through http://www.omnipresence.com

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From mcox@access.digex.net Sat Jan 13 15:40:27 1996
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Date: Sat, 13 Jan 1996 15:03:18 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: Mark Coles <joehick@ophelia.waterloo.net>
Cc: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
Subject: Re: why use TOME?
In-Reply-To: <Pine.LNX.3.91.960113135048.13515B-100000@ophelia.waterloo.net>
Message-Id: <Pine.SUN.3.91.960113150238.29530A-100000@access5.digex.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

On Sat, 13 Jan 1996, Mark Coles wrote:
> Where can I get turbo plus or Craft II?
TURBO PLUS v2 can be bought from Zipperware for $29.95.  zipware@nwlink.com
for more info.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From mcrowl@phoenix.earthlight.co.nz Sat Jan 13 19:05:12 1996
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Date: Sun, 14 Jan 1996 12:29:58 +1300 (NZDT)
From: Mike & Ben Crowl <mcrowl@phoenix.earthlight.co.nz>
To: Mark Coles <joehick@ophelia.waterloo.net>
Cc: fernando Bartra <fer007@freenet.scri.fsu.edu>, amos-list@tarkan.eds-ms.com
Subject: Re: uu decode
In-Reply-To: <Pine.LNX.3.91.960113134825.13515A-100000@ophelia.waterloo.net>
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On Sat, 13 Jan 1996, Mark Coles wrote:

> You need to get a uudecoder from aminet or some such.
> 
> ftp.wustl.edu /pub/aminet/comm/networks is one path to try.
> 
You could also try:

ftp.netnet.net /pub/aminet/util/arc? or arch? you'd see it when you get 
there?  There are heaps of UUdecodes and UUencoders in there?

L8r

BEN CROWL

> Well met and godspeed,
>                       Giark
>                                      joehick@ophelia.waterloo.net
>      ______  ______    _____  .------------------------------------------.
>     / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
>    / /__   / /_/ /   / /  / / !                                          !
>   / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
>  / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
> /_/     /______/  /_/  /_/    !                                          !
>    Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
>                               `------------------------------------------'
> 

From u5o83@cc.keele.ac.uk Sun Jan 14 07:54:15 1996
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Date: Fri, 12 Jan 1996 12:23:47 +0000
To: amos-list@tarkan.eds-ms.com
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Using .infos from AMOS...
Status: RO
X-Status: 

I completed my .info decoder... If anyone want's a copy, then send me a
request, and I'll send it to you as an attatchment, or as a uuencode.
(Please state which.. Attachment is easier!!!!!)

	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sun Jan 14 16:48:57 1996
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X-Zc-Via: 19960113110245W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: PowerPacker Woes
Message-Id: <w94y0MD261aLz3@p22.sixpack.pfalz.de>
Date: Sat, 13 Jan 96 10:43:00 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@tarkan.eds-ms.com
References: <Pine.3.89.9601100658.A26673-0100000@vifa1>
Status: RO
X-Status: 

uv334@freenet.victoria.bc.ca (John Bintz) wrote on 10.01.1996 some text
under the subject PowerPacker Woes. I can't leave this uncommentated ;-)

JB> Has anyone else had problems when PowerPacking an AmosPro compiled 
JB> program?

No. But I don't use Powerpacker anymore, because IMHO it's crap ;-)

JB> Whenever I do it, and run the program, I get all sorts of
JB> lovely error messages, usually bringing the Amiga to a screeching halt.  

Which version of Powerpacker do you use? there once was an early beta
version floating around, which was obviously very buggy ;-)

JB> I have tried many different compression ratios and decomp flash settings, 
JB> but they all give the same results--Software Failure.  HELP!

The problem with AMOS compiled programs is: They don't use /any/
relocation information. Francois searches through the seg-list to find all
the associated datas and banks...

If PowerPacker disorders these hunks just a little, the program will fail.

Use CrunchMania or similar instead ;-)

Warning: CrunchMania will not decrunch executables correctly on MC68060
machines with enabled CopyBack...

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bepton (n.)
  One who beams benignly after burping.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sun Jan 14 16:56:42 1996
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X-Zc-Via: 19960113223132W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: HELP .info
Message-Id: <w96F5MD261agz13@p22.sixpack.pfalz.de>
Date: Sat, 13 Jan 96 12:11:37 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@tarkan.eds-ms.com
References: <Pine.SUN.3.91.960111111652.6816A-100000@access5.digex.net>
Status: RO
X-Status: 

mcox@access.digex.net (World Cup 2002 in Japan! (I hope!)) wrote on
11.01.1996 some text under the subject Re: HELP .info. I can't leave this
uncommentated ;-)

Wh> > have their own libraries which need to be installed.  It's not a big 
Wh> > problem, you just need a user-friendly installation program.
Wh> Speaking of installation program, has anyone written one that will modify
Wh> the Loaded Extensions?

The AMCAF installing program does automatically add the AMOSPro_AMCAF.Lib
to slot 8 of the S:Interpreter_Config file ;-)

Wh> I assume you could launch it from the Installer script.

I can send you the source code of it... actually, it has been ripped from
the interpreter-setup program and modified a bit.

Wh> I was looking at TOME trying to figure out how it does it.

Wh> BTW, I tried Chris' AMOSProTOME Update and it works great.

Some other people did not have the same success, as there are so many
different versions of Tome floating around.

Probably I will be writing a new updating program, which will be much
smaller and include a manual protection check ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Boinka (n.)
  The noise through the wall which tells you that the people next
  door enjoy a better sex life than you do.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sun Jan 14 17:06:04 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Hunk Extract
Message-Id: <w+DLIMD261aRz1@p22.sixpack.pfalz.de>
Date: Sat, 13 Jan 96 22:31:36 CET
X-Zc-File: hunkex.asc
Return-Receipt-To: chris@sixpack.pfalz.de (Chris Hodges)
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Status: RO
X-Status: 

' ***************************************
' *                                     *
' *       Hunk Extract V1.1 gamma       *
' *       Written by Chris Hodges       *
' *                                     *
' ***************************************
'
Dim HL(100)
P$=Command Line$
Screen Open 0,640,256,2,$8000
Curs Off 
Centre "Hunk Extract V1.1gamma" : Print 
Centre "Written by Chris Hodges" : Print : Print 
If P$=""
  Print "This tool enables you to rip memory banks out of compiled AMOS programs."
  Print "Currently it works with AMOS Creator and AMOS Professional executables,"
  Print "AMOS-squashed and unpacked. The only exception: old AMOS Creator Sprite banks"
  Print "can be saved, but cannot be reloaded into AMOS (so don't try to do that)."
  Print "I'll try to write a special save-routine for the next version."
  Print 
  Print "Rip and enjoy.."
  Print 
  Print "Press any key to continue..."
  Repeat 
    I$=Inkey$ : Multi Wait 
  Until I$<>""
  Cls 
End If 
Repeat 
  Gosub RIPHUNKS
  Print String$("-",80);
  Print "Another file (Y/N)? ";
  Repeat 
    I$=Upper$(Inkey$) : Multi Wait 
  Until I$="N" or I$="Y"
  Print I$
Until I$="N"
End 
RIPHUNKS:
  If P$=""
    F$=Fsel$("","","Select an unpacked","AMOS executable")
    If F$="" : End : End If 
  Else 
    F$=P$ : P$=""
  End If 
  If Exist(F$)=0 Then Print "File not found!" : Return 
  Print "Loading: ";F$
  Wload F$,9
  ST=Start(9)
  If Leek(ST)<>$3F3 Then Print "Not an executable!" : Return 
  Add ST,4
  While Leek(ST)
    Add ST,Leek(ST)*4+4
  Wend 
  Add ST,4
  NH=Leek(ST)
  SH=Leek(ST+4)
  LH=Leek(ST+8)
  Add ST,12
  Print "Hunks:";NH
  Print "First:";SH
  Print "Last :";LH
  For A=SH To LH
    HL(A)=Leek(ST)*4 : Add ST,4
    Print "Hunk";A;"  Length:";HL(A)
  Next 
  For A=SH To LH
    HT=Leek(ST) and $FFFFFF : HL=Leek(ST+4)*4 : Add ST,8
    Print "Hunk";A;": ID=";Hex$(HT,8)
    If HL<>HL(A) Then Print "Error: Length error";HL;"<>";HL(A)
    If HT=$3EB Then HL=4
    If HT=$3E9 or HT=$3EA
      OST=ST : OHL=HL
      BN=Leek(ST) : ABN$=Peek$(ST+8,8)
      If BN=Asc.l("xVdg")
        Gosub CRUNCHED
        BN=Leek(ST) : ABN$=Peek$(ST+8,8)
      End If 
      If BN=Asc.l("AmSp")
        Print String$("-",80);
        Print "Found AMOS Pro sprite bank"
        BN$="Sprites.abk"
        Gosub FSPRITE
      End If 
      If BN=Asc.l("AmIc")
        Print String$("-",80);
        Print "Found AMOS Pro icons bank"
        BN$="Icons.abk"
        Gosub FSPRITE
      End If 
      FL=Deek(ST+4)
      For B=1 To 8
        P=Asc(Mid$(ABN$,B,1))
        Exit If P<32 or P>127
      Next 
      If B=9
        If ABN$="Sprites " or ABN$="Icons   "
          If ABN$="Sprites "
            Print String$("-",80);
            Print "Found AMOS Creator sprite bank"
            BN$="Sprites.abk" : ID$="AmSp"
          Else 
            Print String$("-",80);
            Print "Found AMOS Creator icons bank"
            BN$="Icons.abk" : ID$="AmIc"
          End If 
          Gosub FSPRITECREATOR
        Else 
          If Abs((BN and $FFFFFFC)-HL)<17 and((FL and $FFFFFF)<17)
            BL=(BN and $FFFFFFC) : BN=(FL and $FFFFFFF)
            FL=Lsr(Peek(ST),6)
            Print String$("-",80);
            Print "Probably found bank: AMOS Creator"
            Gosub FBANK
            Print 
          Else 
            If(BN and $FFFFFFF)<$8000
              BL=HL-16 : BN=BN and $FFFFFFF
              Print String$("-",80);
              Print "Probably found bank: AMOS Pro"
              Gosub FBANK
              Print 
            End If 
          End If 
        End If 
      End If 
      ST=OST : HL=OHL
      Add ST,HL
      Do 
        HE=Leek(ST) : Add ST,4
        Exit If HE=$3F2
        If HE<$3EC or HE>$3EE
          Print "Warning: Unknown hunk ID=";Hex$(HE,8)
        Else 
          Print "Warning: Hunk has reloc table (maybe not AMOS!)"
        End If 
        Do 
          AO=Leek(ST) : Add ST,4
          Exit If AO=0
          HN=Leek(ST) : Add ST,4+AO*4
        Loop 
      Loop 
    Else 
      Add ST,HL
    End If 
    Erase 10
  Next 
  Erase 9
  Print "No more hunks in file."
Return 
CRUNCHED:
  LP=Leek(ST+4)
  L=Leek(ST+8)
  Print "Hunk is squashed. Packed:";L;At(35,);"Unpacked:";LP;At(55,);"Rate:";100-((L*100)/LP);"%"
  Reserve As Work 10,LP
  Copy ST+12,ST+12+L To Start(10)
  ST=Start(10)
  X=Unsquash(ST,L)
'  HL=(Leek(ST) and $FFFFFFC)+8
  HL=LP
Return 
FSPRITE:
  Print "Images:";Deek(ST+4);
  If Deek(ST+4)=39 Then Print " (Probably mouse.abk)" Else Print 
  Print "Save bank (Y/N)? ";
  Repeat 
    I$=Upper$(Inkey$) : Multi Wait 
  Until I$="N" or I$="Y"
  Print I$
  If I$="N" Then Return 
  F$=Fsel$("",BN$,"Enter name for","the bank")
  If F$="" Then Return 
  Print "Saving: ";F$
  Bsave F$,ST To ST+HL
Return 
FSPRITECREATOR:
  Print "Images:";BN
  Print "Save bank (Y/N)? ";
  Repeat 
    I$=Upper$(Inkey$) : Multi Wait 
  Until I$="N" or I$="Y"
  Print I$
  If I$="N" Then Return 
  F$=Fsel$("",BN$,"Enter name for","the bank")
  If F$="" Then Return 
  Print "Saving: ";F$
  Open Out 1,F$
    Print #1,ID$;
    Ssave 1,ST+16 To ST+HL
  Close 1
Return 
FBANK:
  Print "Number:";BN
  Print "Flags : ";Hex$(FL,4)
  Print "Length:";BL
  Print "Name  : ";ABN$
  Print "Save bank (Y/N)? ";
  Repeat 
    I$=Upper$(Inkey$) : Multi Wait 
  Until I$="N" or I$="Y"
  Print I$
  If I$="N" Then Return 
  Print "Save as raw (Y/N)? ";
  Repeat 
    I$=Upper$(Inkey$) : Multi Wait 
  Until I$="N" or I$="Y"
  Print I$
  BN$="Bank"+Mid$(Str$(BN),2)
  If I$="N" Then BN$=BN$+".Abk"
  F$=Fsel$("",BN$,"Enter name for","Bank"+Str$(BN))
  If F$="" Then Return 
  Print "Saving: ";F$
  Open Out 1,F$
    If I$="N" Then Print #1,"AmBk"+Chr.l$(BN)+Chr.l$(FL)+Chr.l$(BL+8)+ABN$;
    Ssave 1,ST+16 To ST+BL+16
  Close 1
Return 

From semprini@mail.enterprise.net Sun Jan 14 11:06:25 1996
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>,
        amos-list@tarkan.eds-ms.com
Date: Sun, 14 Jan 1996 15:23:01 +0000
Subject: Re: 
Reply-To: semprini@enterprise.net
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

> 1) Is it possible to use the old-Amos compiler to compile
>    Amos Pro programs by adding some libs to it.

Doubt it.  Someone else may know better though.

> 2) What's the main difference between Amos Pro 1.12 and 2.0
>    I am still working with 1.12 , do I miss  lot ?

Not a lot.  I think v2.00 was "re-written" in some ways to make it 
more flexible for adding extra bits to Amos.  In the Help it says 
it's just to make it easier to add things like the compiler "and 
AGA/Intuition support" for the future.  Hohum.  Don't think there's 
all that much else different really.
 
> 3) Isn't it possible to create a fonts-list without using the
>    get disc fonts command. I find it rather slow when used in 
>    conjunction with a floppydrive.

Not without using an extension.  I think AMCAF has a command where 
you can specify something like GET FONT "Topax",12 or something 
similar.
 
> 4) The fonts-accessory delivered with Amos Pro can it read all graphic fonts ?
>    I don't succeed in loading some huge fonts !!!

How big are they?
 
> 5) Is it possible to create an edit zone larger than one line, like the
>    editor for instance. ( Using Amos Interface Language ?)

Don't think so.  Not with the EDit Zones, anyway.  I don't think 
there are any commands in Amos for doing that very easily.  You'd 
have to write a routine, probably without Interface.  :-(
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From semprini@mail.enterprise.net Sun Jan 14 11:07:03 1996
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: "A.N.Smith" <cm4bcans@bs47c.staffs.ac.uk>, amos-list@tarkan.eds-ms.com
Date: Sun, 14 Jan 1996 15:23:01 +0000
Subject: Re: Equates...
Reply-To: semprini@enterprise.net
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

> > Has anyone got the equates system working? 
> > 
> > If anyone can use equates, please let me know!
> > 
> Yes I have the equates system working (in AMos Pro right?)
> 
> I can call an equate just like this...
> 
> result=Doscall(Lvo("SetComment"))
> 
> This seems to work fine....
> if you are using an earlier version of Amos Pro (less than 2.0) then you 
> must use Set Equate Bank in your program.

Set Equate Bank!?  What's this?  Just as it stands "Set Equate 
Bank"?!

Must try this...
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From <@mail.uunet.ca:joehick@waterloo.net> Sun Jan 14 13:28:39 1996
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	id m0tbWg5-0004tDC; Sun, 14 Jan 96 12:57 EST
Date: Sun, 14 Jan 1996 12:57:12 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: Equates...
In-Reply-To: <9601150021.AA02dlk@comlink.mpx.com.au>
Message-Id: <Pine.LNX.3.91.960114125550.15971A-100000@ophelia.waterloo.net>
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Yes.  What they don't mention is that the library is different from the 
original translator.library.

I used it for a psychiatrist program I translated from an old VIC game.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Sun Jan 14 12:54:23 1996
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Message-Id: <9601150021.AA02dlk@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Equates...
Status: RO
X-Status: 


>     How the hell did you get it to work?  I have tried for ages now 
> :( And it's very frustrating!

 ANS> I don't know.  It just works.  I can call the Lvo function just fine
 ANS> and 
 ANS> it seems to work.  I don't know what's going wrong with your copy of
 ANS> Amos 
 ANS> Pro.

 ANS> Please tell me exactly what happens, with error messages and stuff.

I can also get it to work. I'll try and find some of my old programs that
use it and post them to the list. Don't worry, they are small, about 10 or
so lines. 
     I write all my programs this small, so that when I want to write a big
program I can just load them in, change them slightly, call them a
procedure, and finish quickly.

Along the same lines, I've never been able to get the mouth command to work
correctly. Has anyone else?

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
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Status: RO
X-Status: 


For more than a year, on and off, I've been working on a Pirates style
RPG. It's still deep in the beta stages but the scrolling map with first
continent are completed. It's a big ole map. Also there are misc knick
knacks completed and it's progressed far enough that you can get an idea
where the game is going.

But my artwork is a little weak. If there is anyone who fancies improving
on the rough drafts of sailboats and maps that I have, just for the fun of
it I'd like to get the source, iff's, and etc to you. It's unlikely that 
this project will ever be marketed but if it is of course you would get
credit and cash for your help.

Let me know, then, through email or the list. Thanks!

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Sun Jan 14 12:53:11 1996
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Looking for Dominic Ramsey
Status: RO
X-Status: 

I've got some code that Dominic Ramsey posted about 2 years ago. I'm trying
to locate him, as I don't have his net address, via this list. Is he still
on the list?
If you are still on the list, I've 90% finished a game, but it uses one of
your procedures. I need some info on it, as some of the ideas behind it are
a bit complicated.

Please respond.

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
                      Profession-  Disk Jockey
                       WWW page opening soon

From S93044370@ACS.SAULTC.ON.CA Sun Jan 14 21:15:10 1996
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Date: Sun, 14 Jan 1996 20:41:18 -0500 (EST)
Subject: Help me!
To: amos-list@tarkan.eds-ms.com
Message-Id: <01I00I4H8SAA000I1N@ACS.SAULTC.ON.CA>
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Okay, I was wondering if anyone could help me with a problem, I want to write
an artillery type game, but my physics are really rusty. Can anyone give me
the formulas that will give me the x and y coordinates of an object at time T
given the intial velocity and angle that it was fired at? I took this in high
school but I can't remember them, oh yeah also taking into account gravity
of course!

Any help would be really appreciated, and if I ever finish the game, you would
definately get credit.

Cori Skagen
(s93044370@acs.saultc.on.ca)


From mystic@tlti.tokem.fi Mon Jan 15 03:33:46 1996
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Date: Mon, 15 Jan 1996 09:26:33 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 
To: Chris Hodges <chris@sixpack.pfalz.de>
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <w77ACMD261aez2@p22.sixpack.pfalz.de>
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> Now your asm procedure has to look like this:
> 
> 	movem.l a4-a6/d6/d7,-(sp)
> 	move.l  DosBase(a5),a6
> 	jsr     _LVOOutput(a6)
> 	move.l  d0,d1
> 	move.l  (a3)+,a0        ; This the parameter st$
> 	move.w  (a0)+,d3        ; A string contains the word-length
> 	ext.l   d3
> 	move.l  a0,d2           ; And then the string itself.
> 	jsr     _LVOWrite(a6)
> 	movem.l (sp)+,a4-a6/d6/d7
> 	rts
> 

Just a tip: you don't have to preserve a4-a6/d6/d7 registers... 
Amos does it automaticly with asm procedures =)

Pete
mystic@tlti.tokem.fi


From mystic@tlti.tokem.fi Mon Jan 15 03:57:22 1996
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Date: Mon, 15 Jan 1996 09:54:21 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Help me!
To: S93044370@ACS.SAULTC.ON.CA
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <01I00I4H8SAA000I1N@ACS.SAULTC.ON.CA>
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> Okay, I was wondering if anyone could help me with a problem, I want to write
> an artillery type game, but my physics are really rusty. Can anyone give me
> the formulas that will give me the x and y coordinates of an object at time T
> given the intial velocity and angle that it was fired at? I took this in high
> school but I can't remember them, oh yeah also taking into account gravity
> of course!
> 
> Any help would be really appreciated, and if I ever finish the game, you would
> definately get credit.
> 
> Cori Skagen
> (s93044370@acs.saultc.on.ca)
> 

x=vx*t=v0*cos(a)*t
y=vy*t-0.5*g*t^2=v0*sin(a)*t-0.5*g*t^2

where:
v0 = velocity
vx = x velocity (=v0*cos(a))
vy = y velocity (=v0*sin(a))
a  = angle
t  = time in seconds
g  = gravity 9.81 m/s^2
x,y= location of the bullet

Mind you, you can optimize these calculations a lot...

Pete
mystic@tlti.tokem.fi


From MAILER-DAEMON Mon Jan 15 05:33:35 1996
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This is a MIME-encapsulated message

--EAB22626.821698875/svcs1.digex.net

The original message was received at Mon, 15 Jan 1996 04:41:10 -0500
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From: Quackers <ssumorti@reading.ac.uk>
To: Mark Carter <exet0007@sable.ox.ac.uk>
cc: amos-list <amos-list@access.digex.net>
Subject: Re: Misc
In-Reply-To: <Pine.OSF.3.91.951211173743.15536D-100000@sable.ox.ac.uk>
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On Mon, 11 Dec 1995, Mark Carter wrote:
> 
> 
> On Mon, 11 Dec 1995, Quackers wrote:
> 
> > Theres a proggy called sound machine somewhere on Aminet that converts 
> > wav samples to raw, iff or voc, or the other way round, It also flips 
> > samples, for wav seems to be stored as an inverse wavform to what the 
> > amiga onse are.
> > 
> > 	Steve.
> 
> I think its in the mus/conv (or maybe mus/play) directory...
> 
> I always seem to get a problem when using stereo WAVs with this proggie, 
> though :-(
> 
> Cheers,
> 
> Mark
> 

Your right, it doesnt like stereo wav files. There is a wav datatype, so 
you can get deletracker to play then. Ill let you know what happens.

	Steve

--EAB22626.821698875/svcs1.digex.net--


From Branko.Collin@mpi.nl Mon Jan 15 06:21:38 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Mon, 15 Jan 1996 11:11:56 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: HELP .info
In-Reply-To: <30F507D5@ariel.hud.ac.uk>
Message-Id: <Pine.HPP.3.91.960115111104.9107B-100000@mpih19>
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On Thu, 11 Jan 1996, Peter Hutchison wrote:

> >>   Now to the question, want to be able to read the .info files to check
> >>   a) what type of file it is and b) any tooltypes that are included and 
> if
> >>   at all possible c) read the image file including number of planes,
> >>   colours(?) so that it can be redisplayed on an AMOS screen.
> >
> >Reading filetype and tooltypes shouldn't be that hard. Unfortunately (for
> >you :-) ), I haven't got my "Libraries and Devices" here at work, so I
> >cannot answer where to find them exactly.
> >The image is a bit harder, as it isn't a standard IFF-ILBM type file.
> >
> It is more likely to be a RAW bitmap type image. Image struct?!

An image struct in a gadget struct, I believe.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From Branko.Collin@mpi.nl Mon Jan 15 06:21:38 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Mon, 15 Jan 1996 11:18:28 +0100 (MET)
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To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: Bounce
In-Reply-To: <01HZYJI9HOIK9I59IB@conrad.appstate.edu>
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On Sat, 13 Jan 1996 DM9200@conrad.appstate.edu wrote:

[snipped high praise about Ben Wyatt's Bounce] 
> All in all a strictly solid effort that rates 9 out of 10 bananas on my
> "Are You Game?" PD/Shareware scale. Well done Ben!

You can actually rate the games that you dl from Aminet. I don't know 
exactly how or to what purpose, but I guess information about it can be 
found on Aminet itself.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From amos-request@svcs1.digex.net Mon Jan 15 07:37:00 1996
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Subject: AMOSProand3.1
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Is there anyone out there with AMOSPro running
WB 3.1? It seems I heard that there was a problem
but I can't remember.

Thanks,
Larry

From amos-request@svcs1.digex.net Mon Jan 15 08:16:31 1996
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Date: Tue, 19 Dec 1995 09:20:34 +0100 (MET)
From: Tesi Balossino <aldo@cicladi.educ.di.unito.it>
To: Amos Mailing List <amos-list@access.digex.net>
Subject: INTOS Review
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Ok.I recived only one reply , so i think you are not intrested in INTOS...
and you're right because: (read below)

First: i would like to start with the final rate:  sufficient!
Now let me tell.

Amiga Magazine Italia reviewed Intos this month. Article starts 
explaining what is Intos. Intos is not an extension like promised but a 
set of procedures. Alt. These procedure are noy like Amtuition procs that 
emulate Intuition on an Amos screen.Intos Procedures really open 
intuition screen and windows. Interesting? No, because every Intos 
procedures (corresponding to a particular command such as Open Window and 
so on) is executed by a small program distribuited with Intos. It is 
called Intos.CustLib and it takes place in the APSystem folder. This is 
like a "pre-processor" for Intos procedures. 
And now problems are coming. Intos has been tested on 
A500/A2000/A3000/A1200. No problems with AGA machines and A500/2000. With 
the A3000 Intos refused to work! 
However, you can use Intos in your programs but you can't distribuite it 
because it needs Intos.CustLib and this is copyrighted. Article finished 
telling that "Intos could be a great program to make Amos Intuition 
compatible, but, due to its problems, Intos is simply a software to make 
a little longer the Amos falling".

I don't agree with them. We have more and powerfull extensions than BB. 
If we want to use Intuition we have Andy's great Intuition extension and 
for the future hopefully the OS-DevKit extension. We have Paul's Easylife 
and Chris' AMCAF too. Why we need Intos?

Bye...

                               
			       Luca Ferraris
	              e-mail:aldo@educ.di.unito.it
         http://www.di.unito.it/pub/WWW/www_student/amiga/  (ADP Web)


	 


From amos-request@svcs1.digex.net Mon Jan 15 08:52:58 1996
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From: Petri Hakkinen <mystic@tlti.tokem.fi>
Sender: Petri Hakkinen <mystic@tlti.tokem.fi>
Reply-To: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: 40*25 copper
To: Martijn Wehrens <m.g.d.wehrens@chem.ruu.nl>
cc: Amos-Mailing-List <amos-list@access.digex.net>
In-Reply-To: <199512180822.DAA22258@mail1.access.digex.net>
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> I hope the result would be as described. I know the copper can change
> the colorvalue of some color in 8 (lores)pixels. So this should be
> possible. 
> Also, I recon this should be possible through a copperlist and as
> such in 'regular' amos (I hope :-) 
> Anyway, the problems seems to be with sprites or so. 
> My 'custom'copperlists have thus far gone as far as what the
> manual shows. I don't know how to proceed on this.
> 
> Anyone ?
> Help is greatly appreciated !
> (PS sprites should stay visible if possible ?)


I'm not sure, but you want to display sprites on your custom
copperlist, right?

That is possible but you have to do everything by yourself, coz Amos
can't do the job for you if your use a custom copperlist.
First you have to set sprite pointers to your copperlist. They point
to the sprite data area where is a 2 bitplane image of the sprite and
some bytes of information (coordinates etc). Coz I haven't got my
Hardware manuals with me I can't tell your the exact structure of the
sprite data. Hmm,and don't forget to set the sprite DMA on in DMACON
(register $dff096)... Poke $dff096,$8020 will do it for you.

Hope this helped a bit.


Btw,
You can do smaller pixels using copper if you use more colors and arrange
the bitplanes like this (these values represent a pixel on screen)

1 2 3 4 5 6 7 8 9 10 11...  61 62 63 (this is a one row of the display)
Now you just change the palette for each line of the display and WOW
you can have almost any size pixels on your screen. You can alter the
pixelsize ...for example if you like to use 4*4 pixels just arrange
the pixels like this

1111222233334444...
1111222233334444...
1111222233334444...
1111222233334444...

Now just change color palette for colors 0-63 in your copperlist. You have
to do this for EVERY pixel row in the screen.

Gee, this would be easier to do with 680x0 asm 8-)))

Petri Hakkinen
mystic@tlti.tokem.fi


From mcox@access.digex.net Mon Jan 15 07:27:47 1996
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From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
X-Sender: mcox@access2.digex.net
To: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
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(I hate doing this on my own list!)
If anyone has Amiga Shopper #55, Id like to see what they say about
monitors.  Im in the market for a better on for my A1200.  Something that
supports all the modes and a small dot pitch.

Thanks.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/



From Branko.Collin@mpi.nl Mon Jan 15 09:51:03 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Mon, 15 Jan 1996 14:55:09 +0100 (MET)
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To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: Structures..
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On Sat, 13 Jan 1996, Paul S. HEALD wrote:

> Can anyone tell me of any web sites that would list the internal AMIGA
> structures (ie. How icons are made up specifically! - but not just for that!)

Michael Cox posted this a few days ago:
FTP://ftp.dfv.rwth-aachen.de/cdrom/bbs/cbm/

I don't know which is which in this directory, but it seems you should dl 
the nduk-files. I take it 37, 39 and 40 stand for versions of the OS.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................

From oscarm@mufasa.uppbro.se Mon Jan 15 08:53:02 1996
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Date: Mon, 15 Jan 1996 13:42:55 -0100 (GMT)
From: Oscar Moller <oscarm@uppbro.se>
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To: S93044370@ACS.SAULTC.ON.CA
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: Help me!
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On Sun, 14 Jan 1996 S93044370@ACS.SAULTC.ON.CA wrote:

> Okay, I was wondering if anyone could help me with a problem, I want to write
> an artillery type game, but my physics are really rusty. Can anyone give me
> the formulas that will give me the x and y coordinates of an object at time T
> given the intial velocity and angle that it was fired at? I took this in high
> school but I can't remember them, oh yeah also taking into account gravity
> of course!
> 
> Any help would be really appreciated, and if I ever finish the game, you would
> definately get credit.

I don't know if this is any help to you, but instead of using that 
formula you can use Sin() and Cos() to make the same movement. Something 
like:
X=Sin(D)*V
Y=Cos(D)*V
D is Degree And V is Velocity...

			/Oscar


From p.j.hutchison@hud.ac.uk Mon Jan 15 10:46:13 1996
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From: Peter Hutchison <p.j.hutchison@hud.ac.uk>
To: "'Amos-list'" <amos-list@tarkan.eds-ms.com>
Subject: RE: AMOSProand3.1
Date: Mon, 15 Jan 96 14:52:00 gmt
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>Is there anyone out there with AMOSPro running
>WB 3.1? It seems I heard that there was a problem
>but I can't remember.
>
>Thanks,
>Larry

Its mainly to due with screen modes such as Interlaced screens.

Peter

From MAILER-DAEMON Mon Jan 15 11:33:58 1996
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From: Mark Coles <joehick@ophelia.waterloo.net>
To: l.mcgahey@genie.com
cc: amos-list@access.digex.net
Subject: Re: AMOSProand3.1
In-Reply-To: <199512190733.AA052898419@relay1.geis.com>
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Yes, I'm running WB3.1 and AMOSPro.  No problems here.  Except with the 
EasyLife extension, but I think Paul is working on that.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


--KAB08851.821721465/svcs1.digex.net--


From <@mail.uunet.ca:joehick@waterloo.net> Mon Jan 15 12:07:15 1996
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From: Mark Coles <joehick@ophelia.waterloo.net>
To: Peter Hutchison <p.j.hutchison@hud.ac.uk>
Cc: "'Amos-list'" <amos-list@tarkan.eds-ms.com>
Subject: RE: AMOSProand3.1
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I use interlace screens on AMOS Pro with WB 3.1 and have no problems.  
Does anyone actually have a specific example or is this all rumour?

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From M.Berionne@agora.stm.it Mon Jan 15 15:26:19 1996
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Date: Fri,  5 Jan 96 23:11:43 GMT
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 j> Hello again fellow AMOSPro fans.

Hello guy.

 j> Okay enough about that. I wont to make this program even better than it
 j> is now by using the features of many of the great extensions now out

for
 j> AMOSPro v2.0. I have just recived enough money to make this possible
and
 j> am here to ask many people for some info about thier extensions.

 j> .... And how much should I send for fast snail mail? My Email provider
 j> does not allow file attachments.

Well, I'm not Chris and he will give you the right answer, but why not an
uuencoded file?? The keyfile is really very small and must be placed in the
directory of AMCAF's installer. You can surely receive an email containing
it!

 j> Manuel Andre (If on the list or anyone who can answer this) of Power
Bobs
 j> and Turbo Plus. Power Bobs is great but, ALL Turbo extension demos I
have
 j> tried on my A1200 has caused a CRASH. Can I use Turbo on the A1200?

Sorry, but Manuel Andre is not on the list and he hasn't got neither an
email
address. BTW, it's turbo extension (version 1.19 available on Aminet) works
fine on my 1200. I'm also waiting to have more news about his extensions: I
got Powerbobs and I liked it, but the demo is not usable at all: al the
defaults produce a delay screen.

 j> Andy C. of Intuition Extension. Should I ignore Zipperware and buy the
 j> extension from you? Is the new version near release? Should I wait on
it
 j> or will I be able to upgrade when it comes out?

The new version of Andy's extension has been waited for a long time.
Unfortunately, it isn't ready yet: ehi, Andy, what are you waiting for??

BTW, you'll be able to have the upgrades even if you'll have to pay a
little
more fee. Is it right?

Bye.

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   M.Berionne@agora.stm.it                         |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From mcox@access.digex.net Mon Jan 15 14:11:07 1996
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Date: Mon, 15 Jan 1996 13:08:22 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
Cc: Amos Discussion List Amos Discussion List <amos-list@tarkan.eds-ms.com>
Subject: Re: Structures..
In-Reply-To: <Pine.HPP.3.91.960115145440.1494C-100000@mpih19>
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On Mon, 15 Jan 1996, Branko Collin wrote:
> Michael Cox posted this a few days ago:
> FTP://ftp.dfv.rwth-aachen.de/cdrom/bbs/cbm/
> I don't know which is which in this directory, but it seems you should dl 
> the nduk-files. I take it 37, 39 and 40 stand for versions of the OS.
Yes, 37 is os2, 39 is os3.0, and 40 is os3.1

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From mcox@access.digex.net Mon Jan 15 14:15:31 1996
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Date: Mon, 15 Jan 1996 13:24:05 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
Subject: Do you have Web access?
Message-Id: <Pine.SUN.3.91.960115131929.18661D-100000@access5.digex.net>
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Please let me know if you have WWW access.  Text or Graphical.  I am
working on a form for bug reports.  I figured this would be a quicker and
easier way than writing a program.

I hope it will assign numbers for quick searches.  Any PERL gurus out there
want to help?  I've not learned PERL yet, so I should.  If anyone wants to
help, let me know.

I figure we can also make forms for making a database of AMOS programs that
people post on AmiNet or wherever, but with more description.  Or, does
that just repeat Aminet's job?

There could be forms for AMCAF, Intuition, EasyLife, etc.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From stephenw@inetgw.chichester.ac.uk Mon Jan 15 14:57:14 1996
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Hi everybody,
Just a quick message thanking everyone for there help.
I think I have all I need now, but will lwt you know if I need more 
[8-)

Steve W
THE TRUTH IS HIDING
(Signature soon)

From M.Berionne@agora.stm.it Mon Jan 15 14:35:08 1996
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To: amos-list@tarkan.eds-ms.com
Subject: Not amos related
Date: Mon,  15 Jan 96 19:37:48 GMT
Status: RO
X-Status: 



 > (I hate doing this on my own list!)
 > If anyone has Amiga Shopper #55, Id like to see what they say about
 > monitors.  Im in the market for a better on for my A1200.  Something

that
 > supports all the modes and a small dot pitch.

Since you did it, I'll do something like, even if probably is more related
to
Amos.

Amiga Shopper (probably #57) had a coverdisk with IntOS: has any of you got
it?  Please let me know.


P.S.: Hey Michael, could you send me the replies about monitors: I'm in the
same situation and I saved enough money to afford a new one.


Please, email to Michele_Berionne@amp.flashnet.it


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele.Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From M.Berionne@agora.stm.it Mon Jan 15 14:53:53 1996
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From: M.Berionne@agora.stm.it
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Message-Id: <199601151943.TAA18079@agora.stm.it>
To: amos-list@tarkan.eds-ms.com
Subject: IntOS
Date: Mon,  15 Jan 96 19:37:49 GMT
Status: RO
X-Status: 



 > If we want to use Intuition we have Andy's great Intuition extension and
 > for the future hopefully the OS-DevKit extension. We have Paul's

Easylife
 > and Chris' AMCAF too. Why we need Intos?

That's true, but we have been waiting Andy's Intuition for a long and newer
versions seem not coming. :-(  It's buggy and it must be upgraded soon to
allow serious Intuition programs via Intuition.

And OS-Devkit?
We add a great demo on Internet, but where is it? Who is doing it? We don't
know the author: just the friend who uploaded it (Corinne). I sent emails
and
a letter, but I had not reply.

Luckly Easylife seems to be ok, but I want to show a pseudo-error: I
compiled
a program that uses it (the command to iconify Amos) and I gave it to a
friend; I forgot the Easylife.library and when he runned the program he add
an error displaying the string "Out of memory". It was strange, since he
has
got 6Mb of ram and so I tested the program for a lot of time looking for
bugs. AFter all, I realized that the problem was just a missing library.
Why
the Out of memory error??

And at last, AMCAF: this is really very good and it's often updated: thank
you Chris!!

But please, don't forget the Turbo extension: does anyone know about the
Turbo v2.0?? And I have to add the PowerBobs extensions: is it finished?

Bye

Please, email to: Michele_Berionne@agora.stm.it

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*




@@@

From bwyatt@paston.co.uk Mon Jan 15 16:12:02 1996
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Date: 	Sun, 14 Jan 96 19:22:50 GMT
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In-Reply-To: <9601150021.AA02dlk@comlink.mpx.com.au>
             (from Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis))
             (on Sun, 14 Jan 96 18:21:47)
Lines: 17
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: Mouth and Randomize commands
Status: RO
X-Status: 

Greetings Darryl, you wrote some text on the subject Re: Equates..., and
now I'm going to answer it

DL> Along the same lines, I've never been able to get the mouth command to work
DL> correctly. Has anyone else?

I got it to work last time I tried it (which was quite a while ago). How
do they not work? Have a look at the example with AMOSPro.

Along the same lines again, can anyone get the command Randomize to work?
If I set this to a particular value, Rnd() values are always random and
never the same (as they should be!). :-(

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From MAILER-DAEMON Mon Jan 15 16:20:48 1996
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This is a MIME-encapsulated message

--PAB29948.821739024/svcs1.digex.net

The original message was received at Mon, 15 Jan 1996 15:50:23 -0500
from daemon@localhost

   ----- The following addresses had delivery problems -----
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   ----- Transcript of session follows -----
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From: achurch@dragon.res.cmu.edu (Andy Church)
To: amos-list@access.digex.net
Subject: Re: IntOS
Date: Mon Jan 15 15:49:59 1996
Message-ID: <199601151549.AA14573@dragon.res.cmu.edu>
X-Mailer: MMail v4.30

> > If we want to use Intuition we have Andy's great Intuition extension and
>
>That's true, but we have been waiting Andy's Intuition for a long and newer
>versions seem not coming. :-(  It's buggy and it must be upgraded soon to
>allow serious Intuition programs via Intuition.

  I know, I know, I know...  The problem is that I can't debug it on the
Amiga (4000/68040) I currently have.  I'm working on a solution, and if I'm
lucky that problem will be nullified shortly, but that is the reason for
the current excessive delays.  (I'd have continued using my Amiga 2000, but
it shorted out, unfortunately.)  And, as much as I wish I could write
bug-free programs on the first try, such simply doesn't happen, especially
not with such a large piece of software (over 12,000 lines so far).

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
    AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

--PAB29948.821739024/svcs1.digex.net--


From u5o83@cc.keele.ac.uk Tue Jan 16 03:30:20 1996
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Date: Mon, 15 Jan 1996 12:14:28 +0000
To: S93044370@ACS.SAULTC.ON.CA
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: Help me!
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: 

>Okay, I was wondering if anyone could help me with a problem, I want to write
>an artillery type game, but my physics are really rusty. Can anyone give me
>the formulas that will give me the x and y coordinates of an object at time T
>given the intial velocity and angle that it was fired at? I took this in high
>school but I can't remember them, oh yeah also taking into account gravity
>of course!
>
>Any help would be really appreciated, and if I ever finish the game, you would
>definately get credit.

Okay... Let me remember..

A Particle, B
        X= X position
        Y= Y position
        A= Angle of Trajectory
        V= Initial Velocity
        G= Gravity (9,8 for now?)
        t= Time

So X....

        X=(V cos A)*t
        Y=(V sin A)*t - 1/2 * (g)(t)(t)

(From S=ut +1/2 at(t) )  (Sorry, I can't find squared!)

If you need any more equations, I'll try to remember them... I only finished
A-Level physics a few months ago, but I was trying to forget!!!



>
>Cori Skagen
>(s93044370@acs.saultc.on.ca)
>
>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From u5o83@cc.keele.ac.uk Tue Jan 16 01:12:33 1996
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Date: Mon, 15 Jan 1996 12:20:39 +0000
To: Branko Collin <Branko.Collin@mpi.nl>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: HELP .info
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: 

>On Thu, 11 Jan 1996, Peter Hutchison wrote:
>
>> >>   Now to the question, want to be able to read the .info files to check
>> >>   a) what type of file it is and b) any tooltypes that are included and 
>> if
>> >>   at all possible c) read the image file including number of planes,
>> >>   colours(?) so that it can be redisplayed on an AMOS screen.
>> >
>> >Reading filetype and tooltypes shouldn't be that hard. Unfortunately (for
>> >you :-) ), I haven't got my "Libraries and Devices" here at work, so I
>> >cannot answer where to find them exactly.
>> >The image is a bit harder, as it isn't a standard IFF-ILBM type file.
>> >
>> It is more likely to be a RAW bitmap type image. Image struct?!
>
>An image struct in a gadget struct, I believe.

Yup, that is true, and you can cheat on the colours, by nicking them from
the workbench screen! My procedure is quite system friendly, except it only
works on wb3,0! (Sorry, I don't know the prefs structures for any other
workbench!)

>
>.......................................................................
>.       Branko Collin          .                                      .
>.                              .                                      .
>.   //  u249026@vm.uci.kun.nl  .                                      .
>. \X/   bcollin@mpi.nl         .                                      .
>.......................................................................
>
>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From u5o83@cc.keele.ac.uk Tue Jan 16 03:29:55 1996
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Date: Mon, 15 Jan 1996 12:20:41 +0000
To: amos-list@tarkan.eds-ms.com
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: People who requested .info decoder!!!
Status: RO
X-Status: 

        Sorry! One thing that I forgot to mention was that the colours are
taken from a wb3,00 prefs file. If it's not there, the procedure will halt
the program. If you're working on a wb lower than this, then just remove the
colour procedure.

        Sorry. That's not very friendly use. I must admit, that I forgot all
about it, but I did warn you that it was basic!!!

Have fun, live long, and give me feedback!
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From achurch@dragon.res.cmu.edu Mon Jan 15 19:05:06 1996
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From: achurch@dragon.res.cmu.edu (Andy Church)
To: amos-list@tarkan.eds-ms.com
Subject: Re: IntOS
Date: Mon Jan 15 18:21:33 1996
Message-Id: <199601151821.AA14573@dragon.res.cmu.edu>
X-Mailer: MMail v4.30
Status: RO
X-Status: 

> > If we want to use Intuition we have Andy's great Intuition extension and
>
>That's true, but we have been waiting Andy's Intuition for a long and newer
>versions seem not coming. :-(  It's buggy and it must be upgraded soon to
>allow serious Intuition programs via Intuition.

  I know, I know, I know...  The problem is that I can't debug it on the
Amiga (4000/68040) I currently have.  I'm working on a solution, and if I'm
lucky that problem will be nullified shortly, but that is the reason for
the current excessive delays.  (I'd have continued using my Amiga 2000, but
it shorted out, unfortunately.)  And, as much as I wish I could write
bug-free programs on the first try, such simply doesn't happen, especially
not with such a large piece of software (over 12,000 lines so far).

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
    AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

From DM9200@conrad.appstate.edu Tue Jan 16 00:33:44 1996
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 Mon, 15 Jan 1996 23:40:57 -0400 (EDT)
Date: 	Mon, 15 Jan 1996 23:40:57 -0400 (EDT)
Subject: Need a Palette Matcher
To: amos-list@tarkan.eds-ms.com
Message-Id: <01I022NR3XUQ9I5F2L@conrad.appstate.edu>
X-Vms-To: IN%"amos-list@tarkan.eds-ms.com"
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Status: RO
X-Status: 


Does anyone know of a preferably 'net available program that will
take different pictures and rewrite them into pictures with a common
palette?

On the same note (sort of) I recently came across a program on aminet
called ArtCoder.lha which allegedly will translate an iff picture into
a series of amos commands. Interesting, no? Haven't tried it yet...

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From KUBICA@ch.wssk.am.wroc.pl Mon Jan 15 23:22:30 1996
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: Amos-list <amos-list@tarkan.eds-ms.com>
Date:          Tue, 16 Jan 1996 01:33:58 0100
Subject:       RE: AMOSProand3.1
Priority: normal
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Message-Id: <6AECD71755@ch.wssk.am.wroc.pl>
Status: RO
X-Status: 


> I use interlace screens on AMOS Pro with WB 3.1 and have no problems.  
> Does anyone actually have a specific example or is this all rumour?
> 
> Well met and godspeed,
>                       Giark

When I open hires-laced screen (on KS 3.1) in Amos, this screen is
not laced even screen size OK.(but without laced lines)
When I'm saving this screen from direct mode and loading him to 
external (not Amos) viewer ... screen is still laced.
The same effect I have on A4000 and A3000 ..so IMHO its Amos problem.
I have Amos Pro v.2.0+compiler
On 1.3 an 2.0 KS .. all is OK with hires-laced mode.

                                         Best Regards

                                              Jacek   


______________________________________________________________________

                \\\\                Jacek Kubica
                 \\\\   ////  kubica@ch.wssk.am.wroc.pl
                  \\\\ ////    Regional Hospital Wroclaw
                   \\\X///             POLAND
                    =====
______________________________________________________________________

From mystic@tlti.tokem.fi Tue Jan 16 04:28:14 1996
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Date: Tue, 16 Jan 1996 10:27:20 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Animation, CD32 joypad
To: Keith Hill <Braneloc@mirex.demon.co.uk>
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <9601130312.AA00111@mirex.demon.co.uk>
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> 
> Please let me know.  Also let me know of any working anim formats you
> have, or failing that, any NON-working anim formats, so I don't
> duplicate :-)  ..and as much as I'd like to do AGA, I'd like to keep
> it compatable with my other amigas, and not just the CD32.

I made my own animation system half year or so ago. It was written in 
asm. The asm part unpacked a frame directly into my copperscreen (3*3 
pixelsize, fullscreen, 4096 colors etc.)... 
It was pretty fast and had a sort of huffman compressing method (lha type)
so there was no delta encoding. 
Unfortunately I lost the source code due to hd crash lately 8-(

I did use it in my demo which was never officially released due to
many bugs, but I could send it to you (and some other people) if 
you would like to have a look at it. No promises it works on your system ;)
Oh, it needs AGA.

> I'd also be interestred in any copper routines you have out there..
Any?
Well I have some, what type of routines/copperlists are you looking for?


Pete
mystic@tlti.tokem.fi

PS: Would there be interest in some sort of CopperScreen extension which
    would build up a copperdisplay with customizable pixel size (3*2, 3*3,
    4*3, 4*4 etc.) with 4096 colors. This extension would be AGA only...


From J.M.Jones@dl.ac.uk Tue Jan 16 04:22:19 1996
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Precedence: first-class
Message-Id: <199601160835.IAA05393@mserv1.dl.ac.uk>
Date:  Tue, 16 Jan 1996    8:37:18  GMT+0
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Subject: Info
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This is to Pawel Karabin, who sent an e-mail on the 12th January on the
subject of .info files.

I would very much like to know more about these files,
1.  Because I want to write an icon-editor
2.  Because I want to write a program manager

But...
1.  I don't understand about "Pointers"
2.  How are the images stored

Basically, what I'm saying is "Can you give me a lot more info so that
I can  understand!"

Also, does anyone know how to:-
1.  Get the screenmode and palette prefs from wb
2.  Get WB icon tooltypes and args
3.  Get CLI arguments?
4.  Grab the WB screen from inside AMOS, like PPaint

Thanks very much,

Stuart Jones (13)

P.S.
Are there any people who would like to write music for a game (Small profit
to be made!)  E-mail me for more info!!!

     //  The Amiga lives forever!!!
  \ //  A1200+428MB+2MB=3DNOT SO SPEEDY!!
  \X/   386+80MB+4MB=3DSLOOOOOOOW!!


From Branko.Collin@mpi.nl Tue Jan 16 04:28:59 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Tue, 16 Jan 1996 09:50:06 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: Do you have Web access?
In-Reply-To: <Pine.SUN.3.91.960115131929.18661D-100000@access5.digex.net>
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On Mon, 15 Jan 1996, World Cup 2002 in Japan! (I hope!) wrote:

> Please let me know if you have WWW access.  Text or Graphical.  I am
> working on a form for bug reports.  I figured this would be a quicker and
> easier way than writing a program.

At the moment yes.
 
> I hope it will assign numbers for quick searches.  Any PERL gurus out there
> want to help?  I've not learned PERL yet, so I should.  If anyone wants to
> help, let me know.

I understand the Perl syntax is similar to C. If that is so, then I can 
at least help you looking for those horrible =/== errors :-).

> I figure we can also make forms for making a database of AMOS programs that
> people post on AmiNet or wherever, but with more description.  Or, does
> that just repeat Aminet's job?

Aminet does a great job at what it is. I have seen similar ftp-nets for 
Mac and PC, but none as good as Aminet.

Having said that, you cannot expect the Aminet administrators to make 
extensive descriptions of every file they get, or make easy-to-follow 
guides of where to find what. So, yes, it is a good idea to have separate 
databases for special interest groups -like Amos programmers. 

You can have several things:
-a review with every program in the database (even if the database 
actually consists of links to Aminet:dev/basic).
-a 'Where to find what'?

Any more, anyone?

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From mystic@tlti.tokem.fi Tue Jan 16 04:41:26 1996
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Date: Tue, 16 Jan 1996 10:55:44 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re:
To: Amos List <amos-list@tarkan.eds-ms.com>
Cc: chris@sixpack.pfalz.de
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> Now your asm procedure has to look like this:
> 
> 	movem.l a4-a6/d6/d7,-(sp)
> 	move.l  DosBase(a5),a6
> 	jsr     _LVOOutput(a6)
> 	move.l  d0,d1
> 	move.l  (a3)+,a0        ; This the parameter st$
> 	move.w  (a0)+,d3        ; A string contains the word-length
> 	ext.l   d3
> 	move.l  a0,d2           ; And then the string itself.
> 	jsr     _LVOWrite(a6)
> 	movem.l (sp)+,a4-a6/d6/d7
> 	rts
> 

Just a tip: you don't have to preserve a4-a6/d6/d7 registers... 
Amos does it automaticly with asm procedures =)

Pete
mystic@tlti.tokem.fi




From u5o83@cc.keele.ac.uk Tue Jan 16 06:51:38 1996
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Date: Tue, 16 Jan 1996 11:55:22 +0000
To: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: Do you have Web access?
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: A

>Please let me know if you have WWW access.  Text or Graphical.  I am
>working on a form for bug reports.  I figured this would be a quicker and
>easier way than writing a program.

Yep, I have www. access! I'm not sure what you're trying to create tho'!

>
>I hope it will assign numbers for quick searches.  Any PERL gurus out there
>want to help?  I've not learned PERL yet, so I should.  If anyone wants to
>help, let me know.

Yep, I'll help, if I can (Don't know PERL though!)

>
>I figure we can also make forms for making a database of AMOS programs that
>people post on AmiNet or wherever, but with more description.  Or, does
>that just repeat Aminet's job?

As I say. I'm not sure what you're trying to do!

>
>There could be forms for AMCAF, Intuition, EasyLife, etc.
>
>Michael
>--
>Michael Cox                                Work: michaelc@gsg.eds.com 
>A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
>             For info on the AMOS Mailing List, contact me!
>	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/
>
>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From fer007@freenet.scri.fsu.edu Tue Jan 16 12:37:50 1996
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Date: Tue, 16 Jan 1996 11:08:56 -0500 (EST)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: HELP .info
To: "Paul S. HEALD" <u5o83@cc.keele.ac.uk>
Cc: Branko Collin <Branko.Collin@mpi.nl>, amos-list@tarkan.eds-ms.com
In-Reply-To: <6373.199601121334@potter.cc.keele.ac.uk>
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      I agree that even if INTOs is not a proper extension it does its job
 well, it came on a coverdisk on Amiga Shopper Christmas 95 issue.

    Fernando Bartra


From fer007@freenet.scri.fsu.edu Tue Jan 16 12:44:03 1996
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Date: Tue, 16 Jan 1996 11:30:51 -0500 (EST)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: Not amos related
To: M.Berionne@agora.stm.it
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <199601151943.TAA18068@agora.stm.it>
Message-Id: <Pine.3.89.9601161153.G24518-0100000@freenet3.scri.fsu.edu>
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      I got IntOs with the Amiga SHopper magazine, I thought it was great
because I wanted to have IntoS.  But I have not tried it yet as I don't 
have much free time, all I did was load it to take a look at it without
using it.  And now messages in the list virtually say all you need to kknow
about Intos, all I really wanted was to be able to display AGA screens in
AMOS (don't care about intuition<-me) and thanks to Steve Bye excellent 
article I found out that you can display AGA without Intos!!!!!

   Fernando Bartra

 PS: Steve Bye's article about display of AGA w/o intos is in the same
   AShopper magazine w Intos.


From <@mail.uunet.ca:joehick@waterloo.net> Tue Jan 16 13:18:06 1996
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	id m0tcDrG-0004wmC; Tue, 16 Jan 96 11:03 EST
Date: Tue, 16 Jan 1996 11:03:38 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: Jacek Kubica <KUBICA@ch.wssk.am.wroc.pl>
Cc: Amos-list <amos-list@tarkan.eds-ms.com>
Subject: RE: AMOSProand3.1
In-Reply-To: <6AECD71755@ch.wssk.am.wroc.pl>
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Well, I have amos pro 2.0 and compiler and WB3.1.  Interlace gives me no 
problems at all.  I think it's AGA, not AMOS that is giving you grief.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From <@mail.uunet.ca:joehick@waterloo.net> Tue Jan 16 13:09:25 1996
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Date: Tue, 16 Jan 1996 11:05:46 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: DM9200@conrad.appstate.edu
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: Need a Palette Matcher
In-Reply-To: <01I022NR3XUQ9I5F2L@conrad.appstate.edu>
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Any version of Deluxe Paint will do so.  Load the picture with the best 
palette. Grab a brush of part of it.  Now load one of the other 
pictures.  In the colour menu under palette, use brush palette then 
remap.  That will change your palette to what the brush (from the first 
picture) to the one you want.  then resave the picture.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From fer007@freenet.scri.fsu.edu Tue Jan 16 13:08:00 1996
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Date: Tue, 16 Jan 1996 11:42:03 -0500 (EST)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: various
To: amos-list@tarkan.eds-ms.com
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X-Status: A

  1- I am getting duplicate mail (2 of many letters).
  2- do people really want aga games?
  3- I solved my problem with the keyboard (keys m, u, and j don't work) just
       by creating macros in amosPro, easy!!! now I just press ctrl-n and 
       is like pressing m.  Got to love amos!!!!
  4-   thanks to all that replied about uudecode, I found out my server
       has easy to use uudecode-encode command and I got it to work.
  5-  Does Amos3d extension supports texture on the 3 d objects, like
       having a 3d cube and I want it to be a dice, so I need everyside
       covered with 1 to 6 dots to represent the dice.

    Fernando Bartra
   Amos=eternal fun


From C.J.Coulson@newcastle.ac.uk Tue Jan 16 14:10:04 1996
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From: "Chris Coulson" <C.J.Coulson@newcastle.ac.uk>
Organization: You must be joking!
To: bwyatt@paston.co.uk (Ben Wyatt)
Date: Tue, 16 Jan 1996 17:39:08 GMT0BST
Subject: Re: Mouth and Randomize commands
Cc: amos-list@tarkan.eds-ms.com
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.23)
Message-Id: <3F84FDB10B1@TOWN4.ncl.ac.uk>
Status: RO
X-Status: 

Hello Ben, you asked...

> Along the same lines again, can anyone get the command Randomize to work?
> If I set this to a particular value, Rnd() values are always random and
> never the same (as they should be!). :-(

A-ha!  The old Randomize your Randoms problem :-)

What you need to do is call Rnd with a -ve number.

e.g.

For a=1 To 10
   Randomize 42
   For b=1 To 10
      Print Rnd(-100)
   Next b
Next a

Then you`ll get 10 random numbers, repeated 10 times.

If, on the other hand, you were to do this

For a=1 To 10
   Randomize 42
   For b=1 To 10
      Print Rnd(100)
   Next b
Next a

you`d get ten sets of totally different random numbers.


Regards
Chris

-----------------------------------------------------------------------
Chris Coulson				| A4000-060/CV64 - 20MB/530MB
Robotics Postgraduate			| Pentium60 - 16MB/1.4GB/CDROM
University of Newcastle upon Tyne	| A500 - 1MB
					| Sinclair Spectrum - 48KB
E-Mail:					| Sinclair ZX81 - 1KB
c.j.coulson@ncl.ac.uk			| "The times are a'changing..."

-----------------------------------------------------------------------
 

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Tue Jan 16 17:26:24 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: 2x2 routine
Message-Id: <w+qAWMD261aRz1@p22.sixpack.pfalz.de>
Date: Mon, 15 Jan 96 18:42:30 CET
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Status: RO
X-Status: 

calendin@massilia.univ-mrs.fr (calendin) wrote on 10.01.1996 some text
under the subject 2x2 routine. I can't leave this uncommentated ;-)

ca> Well, recently I checked out a game called Desert Apache (coded in AMOS 
ca> by Dark Unicorn), which is a FMV copters fight, rather impressive.

Erm... I didn't find it too good... probably because I couldn't find out
what the aim had been...

ca> In fact, the coder uses a 2x2 pixels asm routine, that doubles the size of 
ca> pixels (this effect is seen in many recent demos,for displaying long anims)

Yeah... and also in my xmas card ;-) and the BzoomAnimPlayer Example
supplied with AMCAF V1.30.

ca> As I made some Scenery Animator anims, I would like to reduce them to a 
ca> quarter of the screen, and then display them in full screen with a 2x2 
ca> routine (I'd lost a bit of resolution, but gain much memory).
ca> 
ca> So, did someone coded such a routine, in highly optimized asm code ?

AMCAFs Bzoom routine is not 100% optimized, as it supports a lot of
different zooming factors (1*x,2*x,4*x,8*x), but it's still nearly as fast
as the original 2*2 routine.

ca> If yes, could you send it to me, please ?

If you haven't got the routine yet, I can send it to you, if you still
want it ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Botcherby (n.)
  The principle by which British roads are signposted.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Tue Jan 16 18:01:22 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Misc questions
Message-Id: <w+qILMD261aLz3@p22.sixpack.pfalz.de>
Date: Mon, 15 Jan 96 18:50:51 CET
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Status: RO
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PASCAL.FELIQUE@student.kuleuven.ac.be (PASCAL.FELIQUE) wrote on 12.01.1996
some text under the subject . I can't leave this uncommentated ;-)

PA> 1) Is it possible to use the old-Amos compiler to compile
PA>    Amos Pro programs by adding some libs to it.

Indeed it is possible to use the old compiler in conjunction with Amos
Pro, but it will only compile Amos Creator V1.34 compatible programs.

PA> 2) What's the main difference between Amos Pro 1.12 and 2.0
PA>    I am still working with 1.12 , do I miss  lot ?

No... AP20 is mainly a bug fixing update, but you miss a lot without the
compiler ;-)

PA> 3) Isn't it possible to create a fonts-list without using the
PA>    get disc fonts command. I find it rather slow when used in 
PA>    conjunction with a floppydrive.

Yes it is possible. Both the Easylife (?) and AMCAF extensions provide
commands for setting a font immediately if you know it's name and it's
size.

PA> 4) The fonts-accessory delivered with Amos Pro can it read all graphic fonts ?
PA>    I don't succeed in loading some huge fonts !!!

I haven't used the supplied accessories for a long time now, so I don't
exactly know what ya mean... the 8*8 font accessory will indeed only load
8*8 non proportional fonts...

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Botolphs (pl.n.)
  huge benign turmours which archdeacons and old chemistry teachers
  affect to wear on the sides of their noses.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Tue Jan 16 18:29:26 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Animation, CD32 joypad
Message-Id: <w+q9CMD261alz7@p22.sixpack.pfalz.de>
Date: Mon, 15 Jan 96 19:47:14 CET
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Braneloc@mirex.demon.co.uk (Keith Hill) wrote on 13.01.1996 some text
under the subject Animation, CD32 joypad. I can't leave this uncommentated
;-)

KH> Ok.  I've finished the double buffered sample routines, and complete
KH> handing of a CD32 joypad,

Why inventing the wheel a second time? ;-)

KH> but I'm still fighting with animation routines.
KH> 
KH> Whats with the iff anim commands anyway ?

- They don't support multiple palettes (this can be added with AMOS using
  some tricks)
- The buffer for a dlta frame is too small (about 40 KB), which will crash
  your machine with large HAM animations.
- The last frame cannot be replayed. Therefore you have to add
  'FORM'+Chr.l$(0)+'DLTA' at the end of your animation to get it working.
- They don't support other formats than anim5 (no anim7_16, anim7_32, or
  anim8 allowed)
- They don't support aga ;-)

KH> Does anyone know why none of my anims work, no matter
KH> which way I pre-process them before using frame play commands ?

Don't use Start(9) for your animation, but Start(9)+12. Enable Double
Buffering and set Autoback 0 after the first frame. Don't try to replay
the last frame unless you have followed the instructions above.

KH> Oh well.  A few more days of fighting and I should be doing stuff
KH> straight from disk, even if I have to compress the anims.

Here's a direct-disk anim reader I wrote long time ago ;)

' ************************************ 
' *                                  * 
' *      AMOS Anim Player V1.0       * 
' *     Written by Chris Hodges      * 
' *                                  * 
' ************************************ 
'
' This animation player was written to load anims that are larger than the

' available memory. Due to the instant loading, it isn't useful to load
' anims from disk and because disk anims can't be larger than aproximately

' 840 KB, the memory should be sufficent to load it using Iff Anim.
' NOTE: There must be a bug either in this program or in AMOS Pro because in
'       one of my 4MB anims the display got very, very corrupted (plus memory
'       corruption). After analysing the length of the frames, I found out
'       that frames that exceed the 40000 Bytes threshold make the display
'       corrupt. Please write to my, if you have the same problem or want 
'       to have some neat fractal landscape anims. 
'
'       Christopher Hodges 
'       Kennedystr. 8
'       82178 Puchheim 
'       W-Germany
'       Tel. 089/805847
'
' Key functions: 
' F1-F10: Set replay speed. F1=Screen update every 50th of a second
'                           F10=Update every 5th of a second 
' Space : Pause animation
' "a"   : Advance one frame  
' ESCape: Exit 
'
Screen Open 0,640,80,2,$8000
Dim F(500),L(500)
F$=Fsel$("*.anim","","Select an IFF-Anim","")
If F$="" Then End 
Hide 
Open In 1,F$
LE=Lof(1) : MXFR=0 : DLTA=0
A$=Input$(1,12)
If Left$(A$,4)<>"FORM" or Right$(A$,4)<>"ANIM" Then Print "Not an IFF-ANIM file!" : End
Print "Length of animation:";LE;" Bytes."
Print "Counting frames..."
P=12
Repeat 
  Pof(1)=P : F(MXFR)=P
  A$=Input$(1,8)
  L(MXFR)=Leek(Varptr(A$)+4)+8
  If DLTA=0 Then DLTA=L(MXFR) Else DLTA=(DLTA+L(MXFR))/2
  Add P,L(MXFR) : Inc MXFR
Until P=LE
Print "Number of frames:";MXFR-2
Print "Average DLTA length:";DLTA;" Bytes per frame."
Print : Print "Press a key to start."
Wait Key 
Dec MXFR
FIRST=0 : FR=0 : DB=0 : WA=1 : RPSP=1 : PAUS=0 : Timer=0 : FAD=32
Repeat 
  I$=Upper$(Inkey$) : SC=Scancode : Clear Key 
  If I$=" " Then PAUS=1-PAUS
  If SC>79 and SC<90 Then RPSP=SC-79
  If FAD<32 Then Add FAD,-Timer-1
  If(PAUS=0) or(I$="A")
    Gosub ANI
  Else 
    Timer=0 : Wait Vbl 
  End If 
  If Mouse Key>0 or I$=Chr$(27) Then Dec FAD : Fade 3
Until FAD<=0
Close 1
Screen Close 0
End 
ANI:
  DB=1-DB
  Reserve As Work 9+DB,L(FR)+12
  ST=Start(9+DB)
  Pof(1)=F(FR) : Sload 1 To ST,L(FR)+12
  If FR=MXFR Then Poke$ ST+L(FR),"FORM"+String$(Chr$(0),4)+"ILBM"
  While Timer<Max(WA,RPSP) : Wait Vbl : Wend 
  Timer=0
  If FIRST=0
    X=Frame Play(ST,1,0)
    Paper 0 : Pen 1
    Double Buffer 
    Autoback 0
    FIRST=1
  Else 
    X=Frame Play(ST,1)
  End If 
  Screen Swap 
  Inc FR : If FR>MXFR Then FR=2
  WA=Max(Frame Param,1)
Return 

Note that the frame counting process could be left out with some simple
routine ;-) also, the huge arrays could be replaced by a bank ;-)

KH> What do you prefer, full screen running a tad slowly, or stuff at full
KH> speed on a smaller screen ?  Yeah, I know, fast, and full screen.

Try zooming the animation to full screen ;-)

KH> AGA or not AGA..?

No aga ;-)

KH> Using ImageFX to cheat a little or not ?

???

KH> Compressed or quick ?

If you use the file imploder, the file can be loaded without extra memory
and will decompress rather quickly ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/8MB/420HD/CD; AMOS Extension-Coder __  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Breckles (n.)
  A disease of artificial plants.
(from: "The Deeper Meaning of Liff")

From viking@freenet.edmonton.ab.ca Tue Jan 16 15:52:46 1996
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Date: Tue, 16 Jan 1996 11:42:39 -0700 (MST)
From: Vance Schowalter <viking@freenet.edmonton.ab.ca>
To: Mark Coles <joehick@ophelia.waterloo.net>
Cc: Jacek Kubica <KUBICA@ch.wssk.am.wroc.pl>,
        Amos-list <amos-list@tarkan.eds-ms.com>
Subject: RE: AMOSProand3.1
In-Reply-To: <Pine.LNX.3.91.960116110054.32084A-100000@ophelia.waterloo.net>
Message-Id: <Pine.A32.3.91.960116113932.49558A-100000@freenet.edmonton.ab.ca>
Mime-Version: 1.0
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Status: RO
X-Status: 

On Tue, 16 Jan 1996, Mark Coles wrote:

> Well, I have amos pro 2.0 and compiler and WB3.1.  Interlace gives me no 
> problems at all.  I think it's AGA, not AMOS that is giving you grief.
> 
> Well met and godspeed,
>                       Giark

I have an A3000T with WB3.1 and interlaced AMOS Pro 1.12 definitely has 
problems. It may have been fixed in 2.0, but your message is the first 
I've ever read about it working properly. In any case, it's not AGA 
related, just poor programming on Lionet's part.

*******************************************
*    Vance Schowalter >>Image Master<<    *
*                                         *
* Internet: viking@freenet.edmonton.ab.ca *
*                                         *
*     "Affable little snow creature."     *
*******************************************


From T.Lewis@bton.ac.uk Wed Jan 17 03:54:49 1996
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          Tue, 16 Jan 96 08:59:33 GMT
From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9601160859.AA01649@diamond.bton.ac.uk>
Subject: Do you have Web access?
To: amos-list@tarkan.eds-ms.com
Date: Tue, 16 Jan 1996 08:59:31 +0000 (GMT)
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
Status: RO
X-Status: 

> Please let me know if you have WWW access.  Text or Graphical.  I am
> working on a form for bug reports.  I figured this would be a quicker and
> easier way than writing a program.
>
	It cetainly would! :-))

> I hope it will assign numbers for quick searches.  Any PERL gurus out there
> want to help?  I've not learned PERL yet, so I should.  If anyone wants to
> help, let me know.
>
	Have you considered using Java?  Netscape 2 will support it and it should
become the new standard! It is very good BTW.  I've not used PERL but am
currently learning JAVA!  Hopefully we should see a Java browser for the Amiga
within '96! :-)))

> I figure we can also make forms for making a database of AMOS programs that
> people post on AmiNet or wherever, but with more description.  Or, does
> that just repeat Aminet's job?
>
	No, thats a good idea.  It would cetainly beat Aminets descriptions!

> There could be forms for AMCAF, Intuition, EasyLife, etc.

BTW, Michael.  I am receiving each message twice for some reason!!!  Could you
look into it for me, before my mail manager goes ballistic!!! :-)

Thanks,
--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*                                   *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From bwyatt@paston.co.uk Wed Jan 17 02:42:07 1996
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	id AA004op; Tue, 16 Jan 96 15:48:43 GMT
Date: 	Tue, 16 Jan 96 15:48:43 GMT
Message-Id: <9601161548.AA004oo@paston.co.uk.uucp>
In-Reply-To: <01I022NR3XUQ9I5F2L@conrad.appstate.edu>
             (from DM9200@conrad.appstate.edu)
             (on Mon, 15 Jan 96 23:40:57)
Lines: 23
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Need a Palette Matcher
Status: RO
X-Status: 

Greetings DM9200@conrad.appstate.edu, you wrote some text on the subject
Need a Palette Matcher, and now I'm going to answer it

D> Does anyone know of a preferably 'net available program that will
D> take different pictures and rewrite them into pictures with a common
D> palette?

Should be possible to write such a program using AMOS and AMCAF, with
commands such as Best Pen and Count Pixels.

D> On the same note (sort of) I recently came across a program on aminet
D> called ArtCoder.lha which allegedly will translate an iff picture into
D> a series of amos commands. Interesting, no? Haven't tried it yet...

I've tried that. Actually, you have to draw the picture with the
supplied art package and then that is converted to AMOS code. The
example graphics are actually quite good, but I couldn't get it to
do much. :-(

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From bwyatt@paston.co.uk Wed Jan 17 02:53:53 1996
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In-Reply-To: <9601160905.AA02066@diamond.bton.ac.uk>
             (from T.Lewis@bton.ac.uk (Eddie))
             (on Tue, 16 Jan 96 09:05:25)
Lines: 19
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Mouth and Randomize commands
Status: RO
X-Status: 

Greetings Eddie, you wrote some text on the subject Re: Mouth and
Randomize commands, and now I'm going to answer it

E> [snip]
E> > Along the same lines again, can anyone get the command Randomize to work?
E> > If I set this to a particular value, Rnd() values are always random and
E> > never the same (as they should be!). :-(
E> >
E>     Yes, I have this problem!!  It is a real pain, especially for fractal
E> landscape generators.  I have written a FLG but can never recall a landscape
E> that looks good due to the stupid way rnd() doesn't work properly! :-((((

Yes, I've written a side-on "Worms" type landscape generator. But I can't
get it to produce the same maps. :-(

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From S93044370@ACS.SAULTC.ON.CA Wed Jan 17 01:37:18 1996
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From: S93044370@ACS.SAULTC.ON.CA
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Date: Tue, 16 Jan 1996 14:02:34 -0500 (EST)
Subject: Mailing Problems
To: amos-list@tarkan.eds-ms.com
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I seem to be getting a lot of errors on this list, like I sent out a message
and I got like 6 different bounce backs from different spots, I'm even getting
errors on other people's mail, at least that's what it looks like, what
is going on here?

Cori Skagen
(393044370@acs.saultc.on.ca)


From S93044370@ACS.SAULTC.ON.CA Wed Jan 17 01:44:29 1996
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From: S93044370@ACS.SAULTC.ON.CA
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Date: Tue, 16 Jan 1996 14:05:32 -0500 (EST)
Subject: Scrolling Dual-Playfield screens
To: amos-list@tarkan.eds-ms.com
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I need some help on scrolling dual playfield screens using screen offset.
The manual says that you should only scroll the front screen, but it seems 
possible to scroll the back screen as well, but when I try to scroll both
of them at the same time, they get out of sync and start to jump, first one
then the other, could I be programming this wrong, or is this just impossible
with Amos?

Cori Skagen
(s93044370@acs.saultc.on.ca)


From mcrowl@phoenix.earthlight.co.nz Tue Jan 16 19:33:38 1996
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Date: Wed, 17 Jan 1996 11:57:00 +1300 (NZDT)
From: Mike & Ben Crowl <mcrowl@phoenix.earthlight.co.nz>
To: DM9200@conrad.appstate.edu
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: Need a Palette Matcher
In-Reply-To: <01I022NR3XUQ9I5F2L@conrad.appstate.edu>
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On Mon, 15 Jan 1996 DM9200@conrad.appstate.edu wrote:

> 
> Does anyone know of a preferably 'net available program that will
> take different pictures and rewrite them into pictures with a common
> palette?
> 

It probably wouldn't be that hard to make in amos.
Let me just check that what you mean is:
You have a picture with a certain palette
You also have a picture with the same kinda palette just mixed up a little.

All you would need to do is store the colors in a dimension, read the 
colors from the dest picture, and compare with the ones in the dimension, 
simple (i think)

Seeya later

BEN CROWL

> On the same note (sort of) I recently came across a program on aminet
> called ArtCoder.lha which allegedly will translate an iff picture into
> a series of amos commands. Interesting, no? Haven't tried it yet...
> 
> -----------------------------------------------------------------------------
>    From the Desk of Daniel Miller: "as I run through November's leaves..."
> -----------------------------------------------------------------------------
> 

From mcox@access.digex.net Tue Jan 16 20:12:19 1996
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Date: Tue, 16 Jan 1996 19:13:32 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: Vance Schowalter <viking@freenet.edmonton.ab.ca>
Cc: Amos-list <amos-list@tarkan.eds-ms.com>
Subject: RE: AMOSProand3.1
In-Reply-To: <Pine.A32.3.91.960116113932.49558A-100000@freenet.edmonton.ab.ca>
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On Tue, 16 Jan 1996, Vance Schowalter wrote:
> I have an A3000T with WB3.1 and interlaced AMOS Pro 1.12 definitely has 
Yes, v1.12 was a version that everyone should stay away from.  I had it for
about a day before Francois sent me the v2.0 saying to avoid 1.12.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From S93044370@ACS.SAULTC.ON.CA Wed Jan 17 01:44:31 1996
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From: S93044370@ACS.SAULTC.ON.CA
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 id <01I03EX7JTSG000RBR@ACS.SAULTC.ON.CA>; Tue, 16 Jan 1996 22:42:36 -0500 (EST)
Date: Tue, 16 Jan 1996 22:42:36 -0500 (EST)
Subject: Using bobs or icons with mask colours other than 0
To: amos-list@tarkan.eds-ms.com
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Okay I saw in one of the procedure collections on Aminet a neat little trick
of giving a bob or icon a mask with other than colour 0, I don't suppose
anyone would have this procedure, or know how to do it?

I'd appreciate any help one could give.

Oh yeah, I posted earlier about scrolling dual playfield screens; about glitcheswhen both screens are scrolled with screen offset. I seem to have noticed it
only happens when either screen is on a 16 pixel boundry, what I have done to
solve this is just skip over a pixel when this happens, but does anybody know
why this happens, and if there's a better way to fix this?

Cori Skagen
(s93044370@acs.saultc.on.ca)


From tewright@sinon.net Wed Jan 17 03:14:04 1996
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Date: Wed, 17 Jan 1996 02:28:15 -0500 (EST)
From: Argh <tewright@sinon.net>
To: AMOS list <amos-list@tarkan.eds-ms.com>
Subject: Re: Scrolling Dual-Playfield screens
In-Reply-To: <01I02WXFDJ48000QII@ACS.SAULTC.ON.CA>
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On Tue, 16 Jan 1996 S93044370@ACS.SAULTC.ON.CA wrote:
> I need some help on scrolling dual playfield screens using screen offset.
> The manual says that you should only scroll the front screen, but it seems 
> possible to scroll the back screen as well, but when I try to scroll both
> of them at the same time, they get out of sync and start to jump, first one
> then the other, could I be programming this wrong, or is this just impossible
> with Amos?

   I Got your first message too.  I have a feeling the manual only says this 
because Francios couldn't figure out how to fix that 16 pixel boundary bug.
One of the help examples from Pro even scrolls both front and back screens 
(carefully avoiding hitting any 16 pixel boundaries)!  I "solved" it much 
like you by not offsetting one of the screens if it would land on a 16 pixel 
boundary (which is still slightly jerky).
   Quite a while back someone on this list mentioned having a "proper" 
solution, but not being able to release it for some (legal?) reason.  
Considering the state of AMOS, is it possible to release this info now?  
I'd still like a real solution, instead of just writing code to avoid the 
problem. :>

,---------------------------------------------------------------------------.
| Tim Wright  "Argh!"                  http://www.sinon.net/users/tewright/ |
| BFA Art Media Studies, Computer Graphics               tewright@sinon.net |
`---------------------------------------------------------------------------'

From KUBICA@ch.wssk.am.wroc.pl Wed Jan 17 04:39:34 1996
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: Amos-list <amos-list@tarkan.eds-ms.com>
Date:          Wed, 17 Jan 1996 09:39:31 0100
Subject:       RE: AMOSProand3.1
Priority: normal
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> Well, I have amos pro 2.0 and compiler and WB3.1.  Interlace gives me no 
> problems at all.  I think it's AGA, not AMOS that is giving you grief.
> 
> Well met and godspeed,
>                       Giark
                                      joehick@ophelia.waterloo.net

No, I have A3000/030/25 mhz/FPU/MMU (without AGA) and on KS 3.1 (not
    WB 3.1!!) have problems with interlaced mode in amos pro programs
    On KS 1.3 and 2.0 all is ok so I mean its AMOS Pro problem.
    
    Amos Pro 2.0+compiler Kickstart 3.1 rev.40.68 
    All another applications working ok in hires laced modes
    
    Jacek
      

______________________________________________________________________

                \\\\                Jacek Kubica
                 \\\\   ////  kubica@ch.wssk.am.wroc.pl
                  \\\\ ////    Regional Hospital Wroclaw
                   \\\X///             POLAND
                    =====
______________________________________________________________________

From mcox@access.digex.net Wed Jan 17 09:45:11 1996
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Date: Wed, 17 Jan 1996 08:19:37 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: S93044370@ACS.SAULTC.ON.CA
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: Mailing Problems
In-Reply-To: <01I02WVBOJ76000QII@ACS.SAULTC.ON.CA>
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On Tue, 16 Jan 1996 S93044370@ACS.SAULTC.ON.CA wrote:
> I seem to be getting a lot of errors on this list, like I sent out a message
> and I got like 6 different bounce backs from different spots, I'm even getting
> errors on other people's mail, at least that's what it looks like, what
> is going on here?
If you send a message to the list, error messages are reported to you (and
me).  That way you can check to see if anyone important missed your
message.  If errors such as user unknown or host unknown appear, I delete
them, so it should not happen often unless you send a lot of messages
before I see the errors.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From M.Berionne@agora.stm.it Wed Jan 17 11:26:13 1996
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Message-Id: <199601171504.PAA27821@agora.stm.it>
To: amos-list@tarkan.eds-ms.com
Subject: Some answer
Date: Wed,  17 Jan 96 14:53:18 GMT
Status: RO
X-Status: 



Hello,

 JM> Also, does anyone know how to:-
 JM> 1.  Get the screenmode and palette prefs from wb

There should be something about it on Craft extension (Wb Prefs), but it's
copyrighted.

 JM> 2.  Get WB icon tooltypes and args

If I'm not wrong, you could read the tooltypes and args of the Amos

compiled
runned program using Tool Type$ of AMCAF extension and Command Line$ of
Amos.

 JM> 4.  Grab the WB screen from inside AMOS, like PPaint

Well, I asked about it to Andy Church to put in the next version of his
Intuition extension: we have to wait...

 JM> Thanks very much,

 JM> P.S.
 JM> Are there any people who would like to write music for a game (Small
 JM> profit to be made!)  E-mail me for more info!!!

If there's a profit, I would write for you even a whole music disk :-))

Bye


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From MAILER-DAEMON Wed Jan 17 11:07:10 1996
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Date: Wed, 17 Jan 1996 10:36:02 -0500
From: Mail Delivery Subsystem <MAILER-DAEMON@svcs1.digex.net>
Subject: Returned mail: aliasing/forwarding loop broken
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This is a MIME-encapsulated message

--KAB10747.821892963/svcs1.digex.net

The original message was received at Wed, 17 Jan 1996 10:35:57 -0500
from daemon@localhost

   ----- The following addresses had delivery problems -----
amos-out  (unrecoverable error)
:include:/export/ftp/pub/access/mcox/amos  (unrecoverable error)
    (expanded from: amos-people)

   ----- Transcript of session follows -----
550 :include:/export/ftp/pub/access/mcox/amos... Cannot open /export/ftp/pub/access/mcox/amos: No such file or directory
554 amos-out... aliasing/forwarding loop broken

   ----- Original message follows -----

--KAB10747.821892963/svcs1.digex.net
Content-Type: message/rfc822

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To: amos-list@access.digex.net
Subject: changing the mouse pointer

O.K. I've made a mouse pointer using the proper rules (16 pixels across, 4
colours, etc), loaded it into the sprite bank, and done change mouse 4, now,
I get my pointer shape, but in those crappy yellowy colours that the bog
standard mouse pointer uses, and I want them to use the colours I designed it
in. How do I do this.... or more precisely, what am I doing wrong?

--KAB10747.821892963/svcs1.digex.net--


From mcox3@tarkan.eds-ms.com Wed Jan 17 12:24:39 1996
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To: amos-list@tarkan.eds-ms.com
Subject: Oops, wrong URL!
Status: RO
X-Status: 

I gave the wrong URL.  The beta form is in:

http://tarkan.eds-ms.com/amiga/

If you have problems, let me know.

Michael Cox

From viking@freenet.edmonton.ab.ca Wed Jan 17 15:40:42 1996
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Date: Wed, 17 Jan 1996 09:35:01 -0700 (MST)
From: Vance Schowalter <viking@freenet.edmonton.ab.ca>
To: Mark Coles <joehick@ophelia.waterloo.net>
Cc: Jacek Kubica <KUBICA@ch.wssk.am.wroc.pl>,
        Amos-list <amos-list@tarkan.eds-ms.com>
Subject: RE: AMOSProand3.1
In-Reply-To: <Pine.LNX.3.91.960117113251.3047B-100000@ophelia.waterloo.net>
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On Wed, 17 Jan 1996, Mark Coles wrote:

> Amos Pro 1.12?  Do you also sit around hitting your head with a hammer? ;-)
> 
> AP1.12 is so buggy, I had it on my system for a total of about 15 minutes 
> before going back to creator.  I was really leery of AP2.0 but it has 
> fixed all those annoying errors in 1.12.
> 
> If you have the opportunity, throw away 1.12!
> 
> Well met and godspeed,
>                       Giark

I'll throw away 1.12 if I can find 2.0. *8^>

*******************************************
*    Vance Schowalter >>Image Master<<    *
*                                         *
* Internet: viking@freenet.edmonton.ab.ca *
*                                         *
*     "Affable little snow creature."     *
*******************************************


From MAILER-DAEMON Wed Jan 17 16:04:56 1996
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From: joseph bolin <jbolin@info.niacc.cc.ia.us>
Message-Id: <199601172036.OAA08347@info.niacc.cc.ia.us>
Subject: Re: changing the mouse pointer
To: amos-list@access.digex.net
Date: Wed, 17 Jan 1996 14:36:49 -0600 (CST)
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> O.K. I've made a mouse pointer using the proper rules (16 pixels across, 4
> colours, etc), loaded it into the sprite bank, and done change mouse 4, now,
> I get my pointer shape, but in those crappy yellowy colours that the bog
> standard mouse pointer uses, and I want them to use the colours I designed it
> in. How do I do this.... or more precisely, what am I doing wrong?

   You have to change the colors from 17 to 19 to the colors you used for
your sprite. That is, color 16 of the sprite will be transparent, color 17
will be the first color, 18 will be the second, and 19 will be the third


-- 
*--------------------------------*--------------------------------*
|           Joseph Bolin         |   jbolin@info.niacc.cc.ia.us   |
*--------------------------------*--------------------------------*


--PAB05347.821911264/svcs1.digex.net--


From p.j.hutchison@hud.ac.uk Thu Jan 18 10:19:08 1996
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From: Peter Hutchison <p.j.hutchison@hud.ac.uk>
To: "'Amos-list'" <amos-list@tarkan.eds-ms.com>
Subject: RE: WB3.1 and AmosPro
Date: Mon, 15 Jan 96 16:09:00 gmt
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>
>
>>Is there anyone out there with AMOSPro running
>>WB 3.1? It seems I heard that there was a problem
>>but I can't remember.
>>
>>Thanks,
>>Larry
>
Its mainly to due with screen modes such as Interlaced screens.

Peter

From KUBICA@ch.wssk.am.wroc.pl Thu Jan 18 09:53:07 1996
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: Braneloc@mirex.demon.co.uk, amos-list@tarkan.eds-ms.com
Date:          Wed, 17 Jan 1996 10:33:42 0100
Subject:       RE: AMOSProand3.1
Priority: normal
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> I have no problems doing ANYTHING with Amos on any of my amigas.  3.1, 3.0,
> or 1.3.  (The machine with 2.0 is softkicked to 3.0 :)
> 
> I tried to duplicate the error, and the only way I could was by spelling
> laced wrongly.

I observe this effect from time to time also on KS.2.04 ant KS 3.0 
when I'm swich Amos with opened hires laced screen and WB screen ...  
but on KS 3.1 have still the same effect before and after compiling

______________________________________________________________________

                \\\\                Jacek Kubica
                 \\\\   ////  kubica@ch.wssk.am.wroc.pl
                  \\\\ ////    Regional Hospital Wroclaw
                   \\\X///             POLAND
                    =====
______________________________________________________________________

From KUBICA@ch.wssk.am.wroc.pl Thu Jan 18 09:50:31 1996
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From: "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>
To: amos-list@tarkan.eds-ms.com
Date:          Wed, 17 Jan 1996 10:51:06 0100
Subject:       Re: Need a Palette Matcher
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> Any version of Deluxe Paint will do so.  Load the picture with the best 
> palette. Grab a brush of part of it.  Now load one of the other 
> pictures.  In the colour menu under palette, use brush palette then 
> remap.  That will change your palette to what the brush (from the first 
> picture) to the one you want.  then resave the picture.

  Simple way is also load one screen to DPaint, press "j" to get
  second DP screen and load screen with another palette and now
  use restore palette from Colour/Palette->Restore menu to restore
  palette from first screen.
  
  Is also available usefull procedure to change,load and save palette
  in DP palette format from and to amos screen.
  
        Jacek  
______________________________________________________________________

                \\\\                Jacek Kubica
                 \\\\   ////  kubica@ch.wssk.am.wroc.pl
                  \\\\ ////    Regional Hospital Wroclaw
                   \\\X///             POLAND
                    =====
______________________________________________________________________

From DM9200@conrad.appstate.edu Thu Jan 18 09:18:05 1996
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 Wed, 17 Jan 1996 09:17:47 -0400 (EDT)
Date: 	Wed, 17 Jan 1996 09:17:47 -0400 (EDT)
Subject: Palette Matcher/ArtPro
To: amos-list@tarkan.eds-ms.com
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Regarding the program to matc



h palettes for a series of pictures:
 I don't think DPaints
 "use brush pallete" command will work. All that did
 was (if I recall) was set the current picture to the brush palette, screwing
 up the colours of the current picture. Amos Classic's "fade [screen] to 
 [screen] does the same thing. 

 I guess what I am seeking is an intelligent palette matcher which will match
 pictures without screwing up any colours. Thus you could cut and paste from
 different pictures (hopefully right up through HAM pictures) onto a common
 screen, something I've often wanted to do.

Regarding ArtPro.amos:

 It _does_ save iff images as amos code but you have to paint them with the
 supplied paint program. Be quite a trick if you could actually import iffs
 and save them to code! The sample pictures provided are quite nice and some
 of them appear to have been traced from digitized pictures. Classy program.
 We should get that guy on the list (if he's not here).

-Daniel

From fer007@freenet.scri.fsu.edu Thu Jan 18 13:32:45 1996
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Date: Thu, 18 Jan 1996 10:30:14 -0500 (EST)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: amos 3d
To: amos-list@tarkan.eds-ms.com
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   Does the amos3d extension on coverdisk have all that you need to
 do the surface and modeler, etc.   What is it missing?

    Fernando Bartra


From u5o83@cc.keele.ac.uk Fri Jan 19 05:30:05 1996
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To: fernando Bartra <fer007@freenet.scri.fsu.edu>
From: u5o83@cc.keele.ac.uk (Paul S. HEALD)
Subject: Re: various
Cc: amos-list@tarkan.eds-ms.com
Status: RO
X-Status: 

>  1- I am getting duplicate mail (2 of many letters).

Don't worry about it, so are we!!! And loads of returned mail too!

>  2- do people really want aga games?

Oh yes.. What's the point of the chipset otherwise?

>  3- I solved my problem with the keyboard (keys m, u, and j don't work) just
>       by creating macros in amosPro, easy!!! now I just press ctrl-n and 
>       is like pressing m.  Got to love amos!!!!

Well, there you go then... If you can cope with that! Imagine getting back
to a conventional keyboard tho' ;)

>  4-   thanks to all that replied about uudecode, I found out my server
>       has easy to use uudecode-encode command and I got it to work.

That's okay!

>  5-  Does Amos3d extension supports texture on the 3 d objects, like
>       having a 3d cube and I want it to be a dice, so I need everyside
>       covered with 1 to 6 dots to represent the dice.

Oh god, it's a long time since I used AMOS3D, but I think you can draw on
the sides, so you can stick the spots on, yeah!

>
>    Fernando Bartra
>   Amos=eternal fun
>
>
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From mcox@access.digex.net Fri Jan 19 04:36:42 1996
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Date: Thu, 18 Jan 1996 14:42:41 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@tarkan.eds-ms.com>
Subject: New Machine!
Message-Id: <Pine.SUN.3.91.960118144057.12354A-100000@access2.digex.net>
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I hate doing this but the mailing list was so active that we had to move it
to a bigger and better machine.  The new machine is:

amos-list@conan.eds-ms.com

The old address (tarkan) will forward messages to conan so we should not
lose anything.  However, please point to conan as soon as you can.

Thanks and sorry for the inconvience.

Michael
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From semprini@mail.enterprise.net Fri Jan 19 03:49:02 1996
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Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis),
        amos-list@tarkan.eds-ms.com
Date: Thu, 18 Jan 1996 19:45:49 +0000
Subject: Re: Equates...
Reply-To: semprini@enterprise.net
Priority: normal
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> Along the same lines, I've never been able to get the mouth command to work
> correctly. Has anyone else?

Mouth as in the Amos pro command that goes with SAY?  There's a demo 
for it somewhere on the Amos pro disks.  Does that work for you?
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From stralle@karkis.canit.se Fri Jan 19 03:42:26 1996
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From: stralle@karkis.canit.se (Magnus Strahlert)
To: amos-list@tarkan.eds-ms.com
Subject: Word()
Status: RO
X-Status: 

In Arexx there is a command called Word() which pick out a word in a string.
Is there a common command in Amos Pro (2.0) which can do the same? I have
searched the manual and havn't found anything like it.. Does anyone in the list
know about a command like Word() or have a procedure doing the same and would
like to share it to me I would be greatful.. 
        /Magnus



From m9414645@chaos.kulnet.kuleuven.ac.be Fri Jan 19 04:59:55 1996
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From: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
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Date: Thu, 18 Jan 1996 19:22:16 -0600
To: amos-list@tarkan.eds-ms.com
Subject: FMV cartridge on CD32 control via AMOS Pro
Status: RO
X-Status: 


Could someone help me out with the following problems :


 -1-  In Amos Pro there is a command for opening libraries.
      How can you use this libraries, is there any information about
      the internal structure of these system libraries.
      
      I have seen some new extensions for amos pro. AMCAF makes it possible
      to load a font directly into memory without first getting a list
      of all the available fonts on the current master disc.
      
      I only need this facility in my current Amos program, and I don't need
      all the other functions of this extension , that's why I want to
      implement it myself.

      I want to load a font directly without using " Get Disc Fonts ".
      Is it possible to do this directly in Amos by using the command
      for opening a system library in combination with the DISKFONT.LIBRARY.

 -2-  I am trying to write an application especially for the CD32 console.
      Is it possible to control the Full Motion Video Cartridge from 
      Amos. If you have more information of the internal addresses the
      FMV cartridge uses please contact me.
      Maybe the cartridge can be controlled by AREXX protocol, like many
      genlocks do.



 

     



From DM9200@conrad.appstate.edu Fri Jan 19 05:41:47 1996
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 Thu, 18 Jan 1996 21:50:24 -0400 (EDT)
Date: 	Thu, 18 Jan 1996 21:50:24 -0400 (EDT)
Subject: Nah, That'd Be Too Easy
To: amos-list@tarkan.eds-ms.com
Message-Id: <01I064ZL9M0M9I5680@conrad.appstate.edu>
X-Vms-To: IN%"amos-list@tarkan.eds-ms.com"
Mime-Version: 1.0
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Status: RO
X-Status: 


Someone was heard to explain to Daniel Miller:
 "Next timere, read the whole message."

I guess what I was hoping for was some program that would match the palettes
of a series of pictures democratically, without placing precedence on any
specific picture of the bunch.

With HAM's 4096 colours, you would have enough leeway that you could match
almost any series of pictures. But Amos Classic's support of HAM has been
a little iffy, with some artifacting. It would be nice if they fixed this
in Amos Pro, dunno yet.

Thanks to all who volunteered to help with the graphics for my Black Coast
Raider game. I intend to stick in every little contribution I can, and keep
developing the game until it is sickeningly complex and confusing.

As for the Parrot Island game wofuer ein Frank Otto uns eine Bewerbung gegeben
hat, habe ich nur ein Paar Fragen: Warum soll der Kerl gelb sein? Warum fast
kein NTSC support? Ausserdem ist das Spiel OK (aber die Musik ist wunderbar)
obwohl ich habe Probleme mit crashes beim untererden Wasser.

What else? ...has anyone heard if Amazing Amiga magazine will fold or are
they going strong. I need a subscription. And why are we (I?) getting all 
these blank messages from an address named joehick?

-----------------------------------------------------------------------------      From the Desk of Daniel Miller: "cold, eternally cold and slender pale"
-----------------------------------------------------------------------------

From Branko.Collin@mpi.nl Fri Jan 19 06:57:10 1996
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 	id AA236032521; Fri, 19 Jan 1996 10:08:41 +0100
From: Branko Collin <Branko.Collin@mpi.nl>
Date: Fri, 19 Jan 1996 10:05:46 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: Word()
In-Reply-To: <30fea773@karkis.canit.se>
Message-Id: <Pine.HPP.3.91.960119100414.1040C-100000@mpih19>
Mime-Version: 1.0
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Status: RO
X-Status: 

On 18 Jan 1996, Magnus Strahlert wrote:

> In Arexx there is a command called Word() which pick out a word in a string.
> Is there a common command in Amos Pro (2.0) which can do the same? I have
> searched the manual and havn't found anything like it.. Does anyone in the list
> know about a command like Word() or have a procedure doing the same and would
> like to share it to me I would be greatful.. 

Doesn't the Instr() function do that? I.e. 
POS = Instr("This is a test","test")?

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From ph@doc.ic.ac.uk Fri Jan 19 06:00:21 1996
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To: M.Berionne@agora.stm.it
Cc: amos-list@tarkan.eds-ms.com, ph@doc.ic.ac.uk
Subject: Re: IntOS 
In-Reply-To: Your message of "Mon, 15 Jan 1996 19:37:49 GMT."             <199601151943.TAA18079@agora.stm.it> 
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Date: Fri, 19 Jan 1996 09:51:26 +0000
From: Paul Hickman <ph@doc.ic.ac.uk>
Status: RO
X-Status: 


> Luckly Easylife seems to be ok, but I want to show a pseudo-error: I
> compiled
> a program that uses it (the command to iconify Amos) and I gave it to a
> friend; I forgot the Easylife.library and when he runned the program he add
> an error displaying the string "Out of memory". It was strange, since he
> has
> got 6Mb of ram and so I tested the program for a lot of time looking for
> bugs. AFter all, I realized that the problem was just a missing library.
> Why
> the Out of memory error??

Haven't the foggiest, has I haven't got the compiler. I'll see what happens ifI
remove the library from the interpreted AMOS. The reason the library is always 
needed
is that each AMOS extension has an internal data area, and the main AMOS 
datastructure
contains a pointer to each.

Instead of having seperate areas for the extension commands and the library 
routines,
I simply use the library base as the pointer to easylife's data area, and 
store all data
in the library. This makes it easy for the extension and library routines to 
share
information.

I also acts as an advert when compiled programs are distributed :-)




               M  I  C  R  O  S  O  F  T
         +------------------------------------+
         |  What do you want to crash today?  |
         +------------------------------------+
Paul Hickman - ph@doc.ic.ac.uk - Imperial College Student



From Braneloc@mirex.demon.co.uk Fri Jan 19 09:48:08 1996
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In-Reply-To: <6AECD71755@ch.wssk.am.wroc.pl>
	     (from "Jacek Kubica  " <KUBICA@ch.wssk.am.wroc.pl>)
	     (at Tue, 16 Jan 1996 01:33:58 0100)
Organization: Mirex Software
Reply-To: Braneloc@mirex.demon.co.uk
From: Keith Hill <Braneloc@mirex.demon.co.uk>
To: KUBICA@ch.wssk.am.wroc.pl
Cc: amos-list@tarkan.eds-ms.com
Subject: RE: AMOSProand3.1
Status: RO
X-Status: 

> > I use interlace screens on AMOS Pro with WB 3.1 and have no problems.  
> > Does anyone actually have a specific example or is this all rumour?

> When I open hires-laced screen (on KS 3.1) in Amos, this screen is
> not laced even screen size OK.(but without laced lines)
> When I'm saving this screen from direct mode and loading him to 
> external (not Amos) viewer ... screen is still laced.
> The same effect I have on A4000 and A3000 ..so IMHO its Amos problem.
> I have Amos Pro v.2.0+compiler
> On 1.3 an 2.0 KS .. all is OK with hires-laced mode.

I have no problems doing ANYTHING with Amos on any of my amigas.  3.1, 3.0,
or 1.3.  (The machine with 2.0 is softkicked to 3.0 :)

I tried to duplicate the error, and the only way I could was by spelling
laced wrongly.

 _   _   _        _     _   _     |  Max Headroom - Amiga  Babylon-5 - Amiga
|_> |_| |_| |\ | |_ |  | | /   |  |  SeaQuest     - Amiga  RoboCop   - Amiga      
|_> | \ | | | \| |_ |_ |_| \_  .  |  Red Dwarf    - Amiga  Dr Who    - Amiga
                                  |  What computer am I using ?        Amiga.

From mcox3@conan.eds-ms.com Fri Jan 19 09:20:04 1996
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To: amos-list@conan.eds-ms.com
Subject: AMOS List Info
Status: RO
X-Status: 

There was a period of time when the list was unreachable.  By now it should
be all fixed.  Give it till Monday though to have everything switched over
to conan.

If you have send a message to tarkan but do not see it by Monday, please
resend it to conan.

AMOS List: amos-list@conan.eds-ms.com
Beta Bug Report: http://tarkan.eds-ms.com/amiga/

Michael
--
Michael Cox

From MAILER-DAEMON Fri Jan 19 10:12:19 1996
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This is a MIME-encapsulated message

--JAB16664.822061532/svcs1.digex.net

The original message was received at Fri, 19 Jan 1996 09:25:31 -0500
from daemon@localhost

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From: k5claah@ITU.LiU.SE (Claes Ahlberg)
Subject: Execute commands
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content-length: 460

Help me somebody!

I've got an id=E9a about a quite handy tool but to be able to code it I have=
=20
to ask for help.
It's not hard to lauch a command from within AmosPro, but how should I do to=
=20
read the result this command returns?

In example: Let's say I want to run Date (it's not it, but I won't reveal my=
=20
id=E9a) and want the reply stored in a string-variable. How should I do=
 this?

Please help me!

Claes  (also known as Dixie Flatliner)



--JAB16664.822061532/svcs1.digex.net--


From <@mail.uunet.ca:joehick@waterloo.net> Fri Jan 19 12:02:07 1996
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	id m0tdJFR-00053VC; Fri, 19 Jan 96 11:01 EST
Date: Fri, 19 Jan 1996 11:01:03 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: Magnus Strahlert <stralle@karkis.canit.se>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: Word()
In-Reply-To: <30fea773@karkis.canit.se>
Message-Id: <Pine.LNX.3.91.960119105726.23388E-100000@ophelia.waterloo.net>
Mime-Version: 1.0
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Status: RO
X-Status: 

How about:

A$="Wordtofind"
A=Len(A$)
B$="String to be searched for the word"
B=len(B$)-A
For C=1 To B
If Mid$(B$,C,A)=A$ Then Print "Found it"
Next C

You could use the string manipulation Upper$ to get rid of case sensitivity.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Fri Jan 19 13:23:22 1996
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Date: Mon, 15 Jan 96 21:16:02 1100
Message-Id: <9601160316.AA02dov@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Animation, CD32 joypad
Status: RO
X-Status: 


 KHB> Whats with the iff anim commands anyway ?  Does anyone know why they
 KHB> are so nasty ?  Does anyone know why none of my anims work, no
 KHB> matter
 KHB> which way I pre-process them before using frame play commands ? 
 KHB> I've
 KHB> tried changing resolutions, locking palettes, different screen
 KHB> sizes,
 KHB> and the built in routines just corrupt the anims, and often crash
 KHB> the
 KHB> machines.

I suggest you look on aminet for my interactive iff game  "situp.lzh"
If you think that's the sort of playback you want, let me know.

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
                      Profession-  Disk Jockey
                       WWW page opening soon

From <@mail.uunet.ca:joehick@waterloo.net> Fri Jan 19 12:05:40 1996
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	id m0tdJGV-00053VC; Fri, 19 Jan 96 11:02 EST
Date: Fri, 19 Jan 1996 11:02:11 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: Semprini <semprini@enterprise.net>
Cc: Darryl Lewis <Darryl_Lewis@comlink.mpx.com.au>,
        amos-list@tarkan.eds-ms.com
Subject: Re: Equates...
In-Reply-To: <199601182004.UAA15103@mail.enterprise.net>
Message-Id: <Pine.LNX.3.91.960119110128.23388F-100000@ophelia.waterloo.net>
Mime-Version: 1.0
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Status: RO
X-Status: 

Like I said, you have to use the new library for it to work.  Check out 
FBN-Ther.lha on aminet for an example of how it works.



From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Fri Jan 19 15:08:16 1996
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Date: Mon, 15 Jan 96 21:18:27 1100
Message-Id: <9601160318.AA02dp0@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Help updating AMos Pro?
Status: RO
X-Status: 


 yt> I just got AMos PRo compiler and it tells me I have to update to  amos
 yt> pro version 2 or higher for it to run.  Can anyone tell me how to
update
 yt> amos pro please?  

The updater disk should have come with the compiler. That was the only
reason for the update, to get the compiler to work. Otherwise you do not
need it.

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
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From u5o83@cc.keele.ac.uk Fri Jan 19 18:49:53 1996
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Date: Fri, 19 Jan 1996 17:35:03 +0000
To: Mark Coles <joehick@ophelia.waterloo.net>
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Word()
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>How about:
>
>A$="Wordtofind"
>A=Len(A$)
>B$="String to be searched for the word"
>B=len(B$)-A
>For C=1 To B
>If Mid$(B$,C,A)=A$ Then Print "Found it"
>Next C
>
>You could use the string manipulation Upper$ to get rid of case sensitivity.

Why bother when there is an Instr$ command which is faster?

>
>Well met and godspeed,
>                      Giark
>                                     joehick@ophelia.waterloo.net
>     ______  ______    _____  .------------------------------------------.
>    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
>   / /__   / /_/ /   / /  / / !                                          !
>  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
> / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
>/_/     /______/  /_/  /_/    !                                          !
>   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
>                              `------------------------------------------'
>
>
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From JP.de.Jong@inter.nl.net Fri Jan 19 18:06:08 1996
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Date: Fri, 19 Jan 1996 20:21:39 +0100 (MET)
From: "JP.de.Jong" <JP.de.Jong@inter.nl.net>
To: amos-list@tarkan.eds-ms.com
Subject: Re: Mouth and Randomize commands
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E> [snip]
E> > Along the same lines again, can anyone get the command Randomize to work?
E> > If I set this to a particular value, Rnd() values are always random and
E> > never the same (as they should be!). :-(
E> >
E>     Yes, I have this problem!!  It is a real pain, especially for fractal
E> landscape generators.  I have written a FLG but can never recall a landscape
E> that looks good due to the stupid way rnd() doesn't work properly! :-((((
>
> Yes, I've written a side-on "Worms" type landscape generator. But I can't
> get it to produce the same maps. :-(

It isn't documented in the AMOS(Pro) manual, but to make use of the
seed you supply, you'll have to give a negative number with the Rnd
command. If you want to have a number of 0-50 generated with you seed
then use X=Rnd(-50).



This message was written by   A2000/00 / 1MB Chip / 4MB Fast / 540 MEG HD
(-:     Mark de Jong    :-)   Press any key... no, no, no, NOT THAT ONE !



From MAILER-DAEMON Fri Jan 19 15:09:04 1996
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Date: Fri, 19 Jan 1996 20:22:51 +0100 (MET)
From: "JP.de.Jong" <JP.de.Jong@inter.nl.net>
To: amos-list@access.digex.net
Subject: changing the mouse pointer
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> O.K. I've made a mouse pointer using the proper rules (16 pixels across, 4
> colours, etc), loaded it into the sprite bank, and done change mouse 4, now,
> I get my pointer shape, but in those crappy yellowy colours that the bog
> standard mouse pointer uses, and I want them to use the colours I designed it
> in. How do I do this.... or more precisely, what am I doing wrong?

Use Get Sprite Palette.



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(-:     Mark de Jong    :-)   Press any key... no, no, no, NOT THAT ONE !


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From M.Berionne@agora.stm.it Fri Jan 19 17:29:47 1996
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To: amos-list@conan.eds-ms.com
Subject: Re: IntOS
Date: Fri,  19 Jan 96 21:39:45 GMT
Status: RO
X-Status: 



>> Luckly Easylife seems to be ok, but I want to show a pseudo-error: I
>> compiled
>> a program that uses it (the command to iconify Amos) and I gave it to a
>> friend; I forgot the Easylife.library and when he runned the program he
>> add
>> an error displaying the string "Out of memory". It was strange, since he
>> has
>> got 6Mb of ram and so I tested the program for a lot of time looking for
>> bugs. AFter all, I realized that the problem was just a missing library.
>> Why the Out of memory error??

 p> Haven't the foggiest, has I haven't got the compiler. I'll see what
 p> happens if I
 p> remove the library from the interpreted AMOS. The reason the library is
 p> always needed
 p> is that each AMOS extension has an internal data area, and the main

AMOS
 p> datastructure contains a pointer to each.

 p> Instead of having seperate areas for the extension commands and the
 p> library routines,
 p> I simply use the library base as the pointer to easylife's data area,
and
 p> store all data
 p> in the library. This makes it easy for the extension and library
routines
 p> to share information.

 p> I also acts as an advert when compiled programs are distributed :-)

So, well, I have to tell everybody that my Logo language is on Aminet in
the
directory dev/lang.

BTW, I'm going to release a newer version in the few next days (as soon as
wuarchive.wustl.edu is working again).

And for Paul: I used a command of Easylife extension: I didn't tell you
before since I forgot about it.

Do you really think that an external library is better? It makes harder the
installation and the distribution of software.

Bye

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From M.Berionne@agora.stm.it Fri Jan 19 17:29:47 1996
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From: M.Berionne@agora.stm.it
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Message-Id: <199601192144.VAA26786@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: Fonts....
Date: Fri,  19 Jan 96 21:39:48 GMT
Status: RO
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 m> Could someone help me out with the following problems :

Yes, of course, I can!

 m> -1-  In Amos Pro there is a command for opening libraries.
 m> How can you use this libraries, is there any information about
 m> the internal structure of these system libraries.
 m> I have seen some new extensions for amos pro. AMCAF makes it
 m> possible
 m> to load a font directly into memory without first getting a list
 m> of all the available fonts on the current master disc.
 m> I only need this facility in my current Amos program, and I don't
 m> need
 m> all the other functions of this extension , that's why I want to
 m> implement it myself.
 m> I want to load a font directly without using " Get Disc Fonts ".
 m> Is it possible to do this directly in Amos by using the command
 m> for opening a system library in combination with the
 m> DISKFONT.LIBRARY.

If your problem is to open the font, why don't you use Easylife extension:
it's available on Aminet in dev/amos. The only "problem" is that it needs

an
external library (Easylifelibrary) to work: it's in the archive but when
you
compile it you must put it with your own code.

Bye


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From stp486@mail.usask.ca Fri Jan 19 17:02:21 1996
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Date: Fri, 19 Jan 1996 15:40 -0600 (CST)
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From: Stu <stp486@mail.usask.ca>
Subject: Re: Still testing
X-Sender: stp486@mail.usask.ca
To: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
Message-id: <0DLG6VTG100HPX@mail.usask.ca>
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Michael!

I`ve got your message - here`s your answer!

By the way, I`ve seen some "this is what I am working on in AMOS". Here is
my list

PBMFilofax v1.04
A program that will store all players, adresses of other managers, your own
printouts etc. etc. Works with SOCCER STAR Pbm only. Note: This is not a PBM
program, it just store all information from it.
Finished; Feb 1, latest

SoccerBoss v1.00
A soccer manager game. Lots of great features.
Finished; ??? Dec 1, 1996 ? I don`t know. This is a huge project.

PBMSoccer v1.00
I`ll transform SoccerBoss into a PBM game when I completed it (SB). Guess
this won`t be completed till next year.

AMOSBank Editor v1.00
A program that allows you to put together lots of ".abk" files into one
".abs" file. Not that a great program - I`ll probably never use it...but, if
anyone needs it - here it soon is...
Finished; will complete it after I have completed the filofax.

TextEditor v1.00
Won`t be great or anything - I`m doing this one just to test myself. It
looks good so far.
Finished; May 1 ??? Most likely, it won`t released though. There are far
better text editors on the market.


That`s it. Thank you
Sturla


From stralle@karkis.canit.se Fri Jan 19 20:36:14 1996
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From: stralle@karkis.canit.se (Magnus Strahlert)
To: amos-list@tarkan.eds-ms.com
Subject: Re:
Status: RO
X-Status: 

>> In Arexx there is a command called Word() which pick out a word in a >>
string. Is there a common command in Amos Pro (2.0) which can do the >> same? I
have searched the manual and havn't found anything like it.. >> Does anyone in
the list know about a command like Word() or have >> a procedure doing the same
and would like to share it to me I would >> be greatful..

> Doesn't the Instr() function do that? I.e.
>
> POS = Instr("This is a test","test")?

Not really.. It gets the position. But i have already done a procedure doing
what I needed it to do for me.. For all of you who doesn't know what Word() is
I will write an example:

a = Word('Hallo there',2)

the string a will now consists of "there"



From stephenw@inetgw.chichester.ac.uk Sat Jan 20 09:11:15 1996
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From: "stephen wood  student" <stephenw@inetgw.chichester.ac.uk>
Organization: Chichester College of Technology
To: amos-list@conan.eds-ms.com
Date: Sat, 20 Jan 1996 10:51:18 GMT
Subject: Knockout
Priority: normal
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Message-Id: <2A58CD640D@inetgw.chichester.ac.uk>
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It appears that congratulations are in ore\der for Ben Wyatt.  Not 
only did he manage to get _two_ pieces of his work reviewed in Februarys AF, 
ie.
Knockout (game/2play/knockout.lha) and 3DPro (gfx/3d/3D_Pro.lha), he 
also got Knockout selected as 'PD Selection of the month' with the author 
of the review saying,
'It's played viewed from above, Micro Machines style, and strangely
reminds me of Demolition Derby on the Playstation.  Although
not quite as hi-tech......'

I'm off to down-load knockout and would recommend those of you who do 
not yet have a copy to do like wise.

Steve W
THE TRUTH IS HIDING
             .
            /^\
      _.---//^\\---._
     /_.---.   .---._\
     \ \  # | | #  / /
     /+ \_.-~ ~-._/ +\
     \._  (./^\.)  _./
        \  (._.)  /   Steve Wood
         \. ._. ./    ~~~~~~~~~~
           \   /  (c) 1996 - Gizmo & Co.
            ~-~       STEPHENW@INETGW.CHICHESTER.AC.UK


From stephenw@inetgw.chichester.ac.uk Sat Jan 20 09:35:56 1996
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From: "stephen wood  student" <stephenw@inetgw.chichester.ac.uk>
Organization: Chichester College of Technology
To: amos-list@conan.eds-ms.com
Date: Sat, 20 Jan 1996 10:52:31 GMT
Subject: JD without Fast Ram
Priority: normal
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Message-Id: <2A5E6D0817@inetgw.chichester.ac.uk>
Status: RO
X-Status: 

To all those who want to be able to use JD 4.6 with AMOS, but
without any _real_ Fast RAM:

First of all I do not have a hard drive so this description is
for an AMOS Pro bootdisk. (you should be able to use the same
princeples for hard drive use(?) )

1 - Get hold of a program called RunIt(*) and place it in your
    C: directory;
2 - Ensure that you also have AVAIL in the C: directory, this
    can be found on the Workbench disk;
3 - Add the following to the top of your StartUp-Sequence:

    Avail Fast >NIL:
    If Not Warn
        RunIt HalfFast NIL>:
    EndIf

4 - Save and then boot your disk.

If all has gone to plan you should notice that your machine
starts loading and then re-boots before loading fully.

I uses the above method on my machine A1200, 2Mb Chip, 0Mb Fast,
Amos Pro V1.12 (Upgraded from the AF's coverdisk version, meaning
I now have Equates stuff!) and all works fine.  [8-)

Steve W
THE TRUTH IS HIDING
         .
        /^\
  _.---//^\\---._
 /_.---.   .---._\
 \ \  # | | #  / /
 /+ \_.-~ ~-._/ +\
 \._  (./^\.)  _./
    \  (._.)  /   Steve Wood
     \. ._. ./    ~~~~~~~~~~
       \   /  (c) 1996 - Gizmo & Co.
        ~-~       StephenW@inetgw.chichester.ac.uk


(*) The version I have is 1.8 and came on AUI's Superdisk 38.
I think it is PD, so if you are unable to locate it Mail me and
I'll send you an UUencoded version.


From stephenw@inetgw.chichester.ac.uk Sat Jan 20 09:22:50 1996
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From: "stephen wood  student" <stephenw@inetgw.chichester.ac.uk>
Organization: Chichester College of Technology
To: amos-list@conan.eds-ms.com
Date: Sat, 20 Jan 1996 10:53:25 GMT
Subject: Misc
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.23)
Message-Id: <2A61F12168@inetgw.chichester.ac.uk>
Status: RO
X-Status: A

Hi all,

I have noticed recently that a few people being asked to upgrade a 
piece of software have replied by stating that it was coded way back as a 
'learning experience' and as it is complicated and uncommented (sin) it would 
be difficult to do so.  Therefor I will make an offer.  If you send me 
the code I will have a go at either, making the upgrade; or putting comments 
into the code (English only i'm afraid) and even restructure it to make it 
more readable.  If you wish to take up this offer E-Mail me by the end of 
January please as from March I will be trying to get my own projects 
finished.

On the subject of my projects, if there are any football (soccer) 
fans out there, who are willing to test one of programs please mail me 
with your setup details (as I wisj it to be tested on a wide range of 
machines).
It is not a game!  I will give more details to people who contact me.

Cheers,
Steve W
THE TRUTH IS HIDING

             .
            /^\
      _.---//^\\---._
     /_.---.   .---._\
     \ \  # | | #  / /
     /+ \_.-~ ~-._/ +\
     \._  (./^\.)  _./
        \  (._.)  /   Steve Wood
         \. ._. ./    ~~~~~~~~~~
           \   /  (c) 1996 - Gizmo & Co.
            ~-~       STEPHENW@INETGW.CHICHESTER.AC.UK


From M.Berionne@agora.stm.it Sat Jan 20 12:07:54 1996
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From: M.Berionne@agora.stm.it
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Message-Id: <199601201513.PAA20763@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: Aminet
Date: Sat,  20 Jan 96 15:8:12 GMT
Status: RO
X-Status: 



Hello,

I have a little question for the list:
is there anyone who knows if it's possible to delete a file from Aminet?

I want to upload a newer version of a program already present on it: what
should I do??

Thank you very much!
Bye

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From M.Berionne@agora.stm.it Sat Jan 20 12:22:42 1996
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From: M.Berionne@agora.stm.it
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	id AA01048; Sat, 20 Jan 1996 09:11:57 -0500
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Message-Id: <199601201513.PAA20778@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: Anims...
Date: Sat,  20 Jan 96 15:8:14 GMT
Status: RO
X-Status: 



 KHB> and the built in routines just corrupt the anims, and often crash
 KHB> the machines.

Well, I don't know if this problem can be the same I had some time ago.
I was using a painting program (but I can't remember its name) and when I
made an image I saved in Iff to import it in my own Amos program. But it

was
always corrupted. I didn't understand it, but if I loaded the same image
with
another paint program and then I over-saved it, the Amos could read it
well.

Probably, even if the Iff is a standard, some programs use not too standard
systems and Amos can't undderstand them, even if all the other programs do.

It's a possibility: check it.

Load your anim with another anim program and the save it again, withoun
changing it. Then try to load with Amos.

Bye

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From M.Berionne@agora.stm.it Sat Jan 20 12:25:28 1996
Received: from conan (conan.eds-ms.com [204.240.136.11]) by mail1.access.digex.net (8.6.12/8.6.12) with SMTP id MAA00111;  for <mcox@access.digex.net> ; Sat, 20 Jan 1996 12:25:27 -0500
From: M.Berionne@agora.stm.it
Received: from agora.stm.it by conan (5.x/SMI-SVR4)
	id AA01049; Sat, 20 Jan 1996 09:11:58 -0500
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Message-Id: <199601201513.PAA20784@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: Update
Date: Sat,  20 Jan 96 15:8:15 GMT
Status: RO
X-Status: 



 > The updater disk should have come with the compiler. That was the only
 > reason for the update, to get the compiler to work. Otherwise you do not
 > need it.

Well, the update is not just to allow the compiler since version 2.0 is

very
different from 1.12. I don't mean that it works in a different way (faster
or
more commands or less bugs...), but I want to say that the Amos code is
really very different. Try using Intuition extension with AmosPro 1.12: you
can't since a bug stops the loading routine.

Bye


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*




@@@

From matottsd@d106-5.dw.clarkson.edu Sat Jan 20 13:48:35 1996
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          id AA10488; Sat, 20 Jan 1996 10:41:53 -0500
Date: Sat, 20 Jan 1996 10:41:53 -0500
From: matottsd@d106-5.dw.clarkson.edu (Scott D. Matott)
Message-Id: <9601201541.AA10488@d106-5.dw.clarkson.edu>
To: amos-list@conan.eds-ms.com
Subject: Great Idea
Status: RO
X-Status: 

	Hey,
		This is a great idea, thanks to all who ahve helped
	put it together!
	
	Now a question,  I own AMOS PRO and would like
	to use it to create simple 3D objects, such as cubes	
	bars, ect.  What I want to do with these is to port
	bitmaps of them over to DPaint for animations.
	I currently own Imagine 2.o and have been using it
	for this purpose, but it is a very slow process and
	a horrific under use of Imagin's power.  
	Does anyone know where I can get a copy of AMOS 3D
	or have any clue how to write the code for such
	simple 3D effects, perhaps some mathematical 
	models/formulas??? 
			Thanks, 
				Scott Matott sXe

From semprini@mail.enterprise.net Sat Jan 20 16:03:16 1996
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Message-Id: <199601202024.UAA20995@mail.enterprise.net>
Comments: Authenticated sender is <semprini@mail.enterprise.net>
From: "Semprini" <semprini@enterprise.net>
To: M.Berionne@agora.stm.it, amos-list@conan.eds-ms.com
Date: Sat, 20 Jan 1996 20:05:31 +0000
Subject: Re: Aminet
Reply-To: semprini@enterprise.net
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.10)
Status: RO
X-Status: 

> I have a little question for the list:
> is there anyone who knows if it's possible to delete a file from Aminet?
> 
> I want to upload a newer version of a program already present on it: what
> should I do??

If you upload a file with the same name, I think it just overwrites 
the old one.
.oOo.
"hello" (c) 1995 semprini@enterprise.net (All Rights Reserved)

http://www.catalog.com/buttle/semprini/
(for Semprini and Scrotax)

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 20 17:35:02 1996
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X-Zc-Via: 19960119214430W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: IntOS
Message-Id: <xAAEbMD261aRz1D@p22.sixpack.pfalz.de>
Date: Fri, 19 Jan 96 20:37:47 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@tarkan.eds-ms.com
References: <199601151821.AA14573@dragon.res.cmu.edu>
Status: RO
X-Status: 

achurch@dragon.res.cmu.edu (Andy Church) wrote on 00.01.1996 some text
under the subject Re: IntOS. I can't leave this uncommentated ;-)

AC>   I know, I know, I know...  The problem is that I can't debug it on the
AC> Amiga (4000/68040) I currently have.

I can't do much debugging either with my amiga :-(

AC> I'm working on a solution, and if I'm
AC> lucky that problem will be nullified shortly, but that is the reason for
AC> the current excessive delays.  (I'd have continued using my Amiga 2000, but
AC> it shorted out, unfortunately.)  And, as much as I wish I could write
AC> bug-free programs on the first try, such simply doesn't happen, especially
AC> not with such a large piece of software (over 12,000 lines so far).

It's nearly impossible to write bug free programs, especially for the
programs are getting bigger and bigger by the time. Although AMCAF
consists of nearly 17000 lines of source (320 KB), it's much easier to
debug it that it's the case with the intuition extension. Amcaf has a lot
of independant commands whereas with Intuition everything is knit together
tightly. Give Andy some time, please ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W----- -po+ t++@ 5++ j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Acle (n.)
  The rogue pin which shirtmakers conceal in a hidden fold of a new
  shirt. Its function is to stab you when you done the garment.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 20 17:24:59 1996
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X-Zc-Via: 19960119214430W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Mouth and Randomize commands
Message-Id: <xAAHvMD261aez1E@p22.sixpack.pfalz.de>
Date: Fri, 19 Jan 96 20:41:19 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@tarkan.eds-ms.com
References: <9601141922.AA004mb@paston.co.uk.uucp>
Status: RO
X-Status: 

bwyatt@paston.co.uk (Ben Wyatt) wrote on 14.01.1996 some text under the
subject Mouth and Randomize commands. I can't leave this uncommentated ;-)

BW> Along the same lines again, can anyone get the command Randomize to work?
BW> If I set this to a particular value, Rnd() values are always random and
BW> never the same (as they should be!). :-(

They are the same out of a set of different random number series. To say
it in a different way. One special number generates a limited number of
different random number series ;-)

Completely useless ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Addis Ababa (n.)
  The torrent of incomprehensible gibberish which emanates from the
  loudspeakers on top of cars covered in stickers.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 20 17:33:52 1996
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X-Zc-Via: 19960119214430W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: A little 'scorched tanks' game (?)
Message-Id: <xAAkZMD261aLz1F@p22.sixpack.pfalz.de>
Date: Fri, 19 Jan 96 21:11:53 CET
Comments: Requires AMCAF!
X-Zc-File: Glglglgl.AMOS
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Zc-Typ: BIN
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@tarkan.eds-ms.com
References: <01I00I4H8SAA000I1N@ACS.SAULTC.ON.CA>
Status: RO
X-Status: 

begin 777 Glglglgl.AMOS
M04U/4R!"87-I8R!6,3,T(   %*87 092 "8@*BHJ*BHJ*BHJ*BHJ*BHJ*BHJX
M*BHJ*BHJ*BHJ*BHJ*BHJ*BHJ*@  %P$&4@ F("H@(" @(" @(" @(" @(" @X
M(" @(" @(" @(" @(" @(" @("H  !<!!E( )B J(" @(" @(" @($=L9VQGX
M;&=L9VP@5C N-R @(" @(" @(" J   7 092 "8@*B @(" @(%=R:71T96X@X
M8GD@0VAR:7,@2&]D9V5S(" @(" @*@  %P$&4@ F("H@(" @(" @(" @(" @X
M(" @(" @(" @(" @(" @(" @(" @("H  !<!!E( )B J*BHJ*BHJ*BHJ*BHJX
M*BHJ*BHJ*BHJ*BHJ*BHJ*BHJ*BHJ*BHJ   $ 092     ",!!E( /B!(86(@X
M:6-H(&=A;GH@:W5R>B!G97-C:')I96)E;BP@=6T@:F5M86YD96X@>G4@>F5IX
M9V5N+"!D8=\@;6%N   C 092 #X@9OQR('-O(&5I;B!'86UE('=I92!38V]RX
M8VAE9"!486YK<R!K96EN92 G:/9H97)E($UA=&AE;6%T:6LG(   &P$&4@ NX
M(&)R875C:'0@=6YD(&1AWR!E<R!E:6YF86-H('IU('!R;V=G96X@:7-T(#HMX
M*0   P$=X   %@$)Z@ ^      !< #X   %  %P /@   0  7  ^    ! !<X
M #X        1 11& %0-- !4$]P /@      5!/2 #X    ! %0+K@  $@$,X
M_  V   $  !< #8   B( %P -@  #_\ 7  V   /\   ' $-'  ^    $0!<X
M #8   $A %0-'  ^    $@!< #8   )2 %0-'  ^    $P!< #8   5U   <X
M 0T< #X    5 %P -@   A$ 5 T< #X    6 %P -@  !2( 5 T< #X    7X
M %P -@  !U4  !P!#1P /@   !D 7  V   !(@!4#1P /@   !H 7  V   "X
M50!4#1P /@   !L 7  V   %=P  ' $-'  ^    '0!< #8   (A %0-'  ^X
M    '@!< #8   52 %0-'  ^    'P!< #8   =U   1 0 &   " 'EP_Z(&X
MA@!T #X   "@ 'S_P  ^    0   # $&0  &  8"0&AG '0 /@   3\ ?   X
M$ $"/ "F  8 # ( > #_H@ ^      "4 #X   $_   6 P &   " 'EP_Z( X
M!@   @!Y</_ !H8 =  ^    !@!\_\H /@    ,  !$#  8 !@) :&< =  &X
M  P" '@  'S_H@ &   " 'EP   ; P!." 40%@ &  P" '@  %P !@   @!YX
M< "4  8 # ( >   7  ^    _P!< #X    !   # 0)&   0 09   8 $@) X
M<&$ =  ^     P!< #X    # 'P  ! ! CP!6  & !@" '  _Z( /@      X
ME  ^     P  &P, !@ 2 D!P80!T  8 & ( <   7  ^      !\_Z(&A@!TX
M #X   $P 'S_P  ^    "   )0, !@ 2 D!P80!T  8 & ( <   7  ^    X
M 0!\_Z( !@ & D!H9P!T  8 $@) <&$ =  & !@" '   %P /@      ? !\X
M   4 P & !("0'!A '0 !@ 8 @!P  !< #X    " 'S_H@ ^    6@  % , X
M!@ 2 D!P80!T  8 & ( <   7  ^     P!\_Z( /@   "@  #,#&I0 !@ 8X
M @!P /_B #X    " %P+[@!T  8 $@) <&$ =  & !@" '   %P /@      X
M? !\ %P,!@!T  8 $@) <&$ =  & !@" '   %P /@    $ ? !\ %P /@  X
M  $   ,! D8   H!  8 & ( < #_H@ ^        "P$ !@ >! !G<F%V_Z( X
M/@    ,   0! GX.W@  $0, !@ D @!W:?^B!H8 =  ^     @!\_\H /@  X
M  $   ,#$Y(  !0#!'8 )@ &4&QA>65R_\ %F !T  8 & ( < #_P  ^    X
M 0!\   2 QYN #X      %P /@      E  ^    M !< #X   !C   # PS*X
M   2 QX6_Z( !@ 2 D!P80!T  8 & ( <   7  ^     @!\   2 QXD_Z( X
M!@ 2 D!P80!T  8 & ( <   7  ^     P!\   5 P & "H" &]M_Z+_R@ ^X
M     0!4  8 , ( ;W#_HO_* #X    !   ) P)H  X>,@!4(]  5 )T   $X
M P)0!"(   ,%(]   ",%  8 $@) <&$ =  & !@" '   %P /@    ( ?/^BX
M'A8 5  & !("0'!A '0 !@ 8 @!P  !< #X    # 'S_HAXD   7!0*^ /( X
M!@ P @!O</]F  8 $@) <&$ =  & !@" '   %P /@    , ?   )@<01  ^X
M     P!4#L@ /@   -@ 7  ^    " "4 #X   #9_\  !@ 2 D!P80!T  8 X
M& ( <   7  ^     P!\ %P /@    \  "8'$$0 /@      5 [( #X   #8X
M_\  !@ 2 D!P80!T  8 & ( <   7  ^     P!\ %P /@    @ E  ^   !X
M/0!< #X    /   5!P & # " &]P_Z( !@ 2 D!P80!T  8 & ( <   7  ^X
M     P!\   #!0+:   7!0*^ M  !@ J @!O;?]F  8 $@) <&$ =  & !@"X
M '   %P /@    ( ?   $ <"/ &*  8 -@( 80#_H@ ^      "4 #X    !X
M   9"0 & #P" &YW_Z( =  & "H" &]M_^( /@  !   ?/_L #X   %H_\  X
M/@   @   "<)  8 0@( <WC_H@!." (1% !T  8 / ( ;G< 7  ^    !P!\X
M %0 !@!( @!S>?^B $X( A$& '0 !@ \ @!N=P!< #X    ' 'P  %\) $X(X
M!A P  8 $@) <&$ =  & !@" '   %P /@      ? !<  8 $@) <&$ =  &X
M !@" '   %P /@    $ ?/_* #X    % )0 !@ 2 D!P80!T  8 & ( <   X
M7  ^      !\_\  !@!" @!S> !<  8 $@) <&$ =  & !@" '   %P /@  X
M  $ ?/_   8 2 ( <WG_R@ ^    !0!<  8 -@( 80#_X@ ^     @!< #X X
M   "   5"0 & "H" &]M_Z( !@ 2 D!P80!T  8 & ( <   7  ^     @!\X
M   #!P)&  !(!QJ4  8 & ( < #_X@ ^     @!<"^X =  & !("0'!A '0 X
M!@ 8 @!P  !< #X      'P ? !<# 8 =  & !("0'!A '0 !@ 8 @!P  !<X
M #X    ! 'P ? !< #X    !_\H =  & !("0'!A '0 !@ 8 @!P  !< #X X
M   " 'S_M@ ^    6@!\   *!Q-X #X      %P /@    $  #<'!'8 )@ %X
M5VEN9#H _\ %F !T  8 ) ( =VD ?/_  "8 "2 @06YG;&4Z( #_P !." (.X
MN !T  8 $@) <&$ =  & !@" '   %P /@    ( ? !< #X    # 'S_P  FX
M  @@(%!O=V5R.@   P4"V@  ! ,"7!XR  !: P!." 80,  & !("0'!A '0 X
M!@ 8 @!P  !< #X      'P 7  & !("0'!A '0 !@ 8 @!P  !< #X    !X
M 'S_R@ ^    !0"4  8 $@) <&$ =  & !@" '   %P /@      ?/_   8 X
M0@( <W@ 7  & !("0'!A '0 !@ 8 @!P  !< #X    ! 'S_P  & $@" '-YX
M_\H /@    4 7  ^      !< #X    "   C P & #P" &YW_Z( =  & !("X
M0'!A '0 !@ 8 @!P  !< #X    " 'S_X@ ^   $  !\_^P /@   6C_P  ^X
M   "    10, !@!" @!S>/^B $X( A$4 '0 !@ \ @!N=P!<  8 $@) <&$ X
M=  & !@" '   %P /@    , ?/_B #X    $ 'P 5  & $@" '-Y_Z( 3@@"X
M$08 =  & #P" &YW %P !@ 2 D!P80!T  8 & ( <   7  ^     P!\_^( X
M/@    0 ?   ,0, !@ , @!X /^B  8 $@) <&$ =  & !@" '   %P /@  X
M    ?/_B #X   "  %0 !@!. @!Y /^B  8 $@) <&$ =  & !@" '   %P X
M/@    $ ?/_B #X   "    0 P18  8 # ( >   7  & $(" '-X_^( /@  X
M  0  ! #!%@ !@!. @!Y  !<  8 2 ( <WG_X@ ^    !   ! ,"?@6B   ,X
M!018  8 # ( >   7  & $(" '-X   ,!018  8 3@( >0  7  & $@" '-YX
M   -!018  8 2 ( <WD 7  & !X$ &=R878   T%!%@ !@!" @!S> !<  8 X
M5 0 =VEN9   *P4:E  & !@" '  _^( /@    +_P  ^     0!<"^X =  &X
M  P" '@ _^P /@   (  ? !<# 8 =  & $X" 'D _^P /@   (  ? !< #X X
M   #   6!0*0!-X "@ &  P" '@ _ZP /@    #_3  &  P" '@ _[8 /@  X
MG_\  !L% KX$J  & $X" 'D _^P /@   (#_M@ &  8"0&AG '0 !@ , @!XX
M /_L #X   "  'P   \'&;  !@ 8 @!P /_B #X    "_\  /@    $   8'X
M$$0 /@    ,  !T'  8 6@( >'C_H@ &  P" '@ _^P /@   (  5  & & "X
M 'EY_Z( !@!. @!Y /_L #X   "    0!P(\ $X !@ V @!A /^B #X    !X
M )0 /@    H  !,) $X( P7F  8 6@( >'@ 7  & & " 'EY %P !@ V @!AX
M     PD,R@   P<"1@  !@<01  ^        %0<"/ !4  8 -@( 80#_H@ ^X
M    "@"4 #X    ! U;_R@ ^     0  $0D.F@ & %H" 'AX %P !@!@ @!YX
M>0!<  8 -@( 80    ,)#,H   ,' D8  !(' $X( P7F  8 6@( >'@ 7  &X
M & " 'EY %P /@    H  !(' $X( P.(  8 6@( >'@ 7  & & " 'EY %P X
M/@       "@' CP#   &  P" '@ _Z(&]@!T  8 6@( >'C_R@ ^    "P!<X
M #X      'P E ;J '0 !@!: @!X>/_  #X    + %P /@   3\ ?   $PD X
M!@!F @!H /^B #X      %0 !@!L @!L /^B #X        <"0(\ >@ !@!.X
M @!Y /^B  8 !@) :&< =  &  P" '@  'P E  & & " 'EY_\  /@   !0 X
M !(+ KX!6@!." (#G@!T  8 # ( >   7  & $X" 'D  'P   @- KX ]  &X
M &P" &P    D#P!." 80,  &  P" '@  %P !@!F @!H  "4  8 # ( >   X
M7  & &P" &P _\H /@    $ 7  ^      !< #X    !   L#P!." 80,  &X
M  P" '@  %P !@!. @!Y /_* '0 !@!L @!L /_*  8 9@( :   ? "4  8 X
M# ( >   7  & $X" 'D  %P /@    $ 7  ^     0  #P\ !@!. @!Y /^BX
M  8 9@( : #_R@ ^     0  $P\ !@!L @!L /^B #X      %0 !@!F @!HX
M /^B #X        $#0+0 #X   P/ KX ,  & &8" &@ _Z( /@        L1X
M  8 9@( : #_H@ & $X" 'D    ##P+:   ##0+:   $"P+0 %   !4- KX X
M0@ & &8" &@ _[8 /@    #_6  & &P" &P _Z( /@        L/  8 ; ( X
M; #_H@ & $X" 'D    ##0+:   #"P+:   #"0)&   @"0(\ )@ !@!. @!YX
M /^B  8 !@) :&< =  &  P" '@  'S_R@ ^    "@"4  8 8 ( >7G_P  ^X
M    %   $@L"O@!2 $X( @.> '0 !@ , @!X  !<  8 3@( >0  ?   $0T X
M!@ & D!H9P!T  8 # ( >   ?/^B  8 3@( >0    4- IX $  8   #"P+:X
M   #"0)&   #!P)&   %!P*> !8 "@   P4"V@   P4,R@   P,"A@  #P,9X
ML  & !@" '  _^( /@    +_P  ^     0  $ ,"/ &@  8 -@( 80#_H@ ^X
M      "4 #X    #   G!0*^ 7H !@ 2 D!P80!T  8 -@( 80  7  ^    X
M 0!\_ZP !@ & D!H9P!T  8 $@) <&$ =  & #8" &$  %P /@      ? !\X
M   L!P(\ -P !@!. @!Y /^B  8 $@) <&$ =  & #8" &$  %P /@    $ X
M? "4  8 !@) :&< =  & !("0'!A '0 !@ V @!A  !< #X      'P ?   X
M/@D:E  & #8" &$ _^( /@    ( 7 ON '0 !@ 2 D!P80!T  8 -@( 80  X
M7  ^      !\ 'P 7 P& '0 !@!. @!Y  !\ %P /@    '_R@!T  8 $@) X
M<&$ =  & #8" &$  %P /@    ( ?/^V #X   !: 'P   ,)#,H   ,' D8 X
M "4'  8 $@) <&$ =  & #8" &$  %P /@    $ ?/^B  8 !@) :&< =  &X
M !("0'!A '0 !@ V @!A  !< #X      'P ?    P4"V@   P,"1@  $P,$X
M8@ & !@" '   %P /@    $ 7  ^      "4 #X    #   # 0*&  !!;4)SX
M  %!;5-P  ,  0 (  ( !P & +B@# %8> ]__I_]:JH__ #X7_P H'_^@ !JX
MJA54     0 (  ( !P &'0 P!1J \!Y__K_Y558__!\ /_H% '_^  %55BJHX
M     0 !  (     @ "     "D /_PB #P  \  /!F8%50,S!S,#<P=S S<'X
C-P-W   .R Q@#J .0 Z #J .X C@ *  K@0("@X.#@X(#NX
 X
end

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 20 17:24:47 1996
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X-Zc-Via: 19960120073321W+1@kiste.pfalz.de
X-Zc-Via: 19960119214430W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: People who requested .info decoder!!!
Message-Id: <xAApYMD261aez20@p22.sixpack.pfalz.de>
Date: Fri, 19 Jan 96 21:17:12 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@tarkan.eds-ms.com
References: <20795.199601151218@potter.cc.keele.ac.uk>
Status: RO
X-Status: 

u5o83@cc.keele.ac.uk (Paul S. HEALD) wrote on 15.01.1996 some text under
the subject People who requested .info decoder!!!. I can't leave this
uncommentated ;-)

PH>         Sorry! One thing that I forgot to mention was that the colours are
PH> taken from a wb3,00 prefs file. If it's not there, the procedure will halt
PH> the program. If you're working on a wb lower than this, then just remove the
PH> colour procedure.

This small piece of code will get the four workbench colours on every
kickstart version.

  Dim WBC(3)
  Reserve As Chip Work 9,232
  ST=Start(9)
  Areg(0)=ST : Dreg(0)=232
  A=Intcall(-132)
  For A=0 To 3
    WBC(A)=Deek(ST+110+A*2)
  Next 
  Erase 9

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Adrigole (n.)
  The centre piece of a merry-go-round on which the man with the
  tickets stands unnervingly still.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 20 16:41:59 1996
Received: from phoenix.inka.de (root@phoenix.inka.de [193.197.85.1]) by access1.digex.net (8.6.12/8.6.12) with SMTP id QAA26554 ; for <mcox@access.digex.net>; Sat, 20 Jan 1996 16:41:52 -0500
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X-ZC-VIA: 19960119214430W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Do you have Web access?
Message-ID: <xAAqhMD261agz21@p22.sixpack.pfalz.de>
Date: Fri, 19 Jan 96 21:18:25 CET
X-ZC-TELEFON: V+49-89/8005856
X-ZC-POST: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: mcox@access.digex.net
References: <Pine.SUN.3.91.960115131929.18661D-100000@access5.digex.net>
Status: RO
X-Status: 

Hello mcox@access.digex.net (World Cup 2002 in Japan! (I hope!)). You
wrote some lines of text, which I must comment on now:

Wh> I figure we can also make forms for making a database of AMOS programs that
Wh> people post on AmiNet or wherever, but with more description.  Or, does
Wh> that just repeat Aminet's job?
Wh> 
Wh> There could be forms for AMCAF, Intuition, EasyLife, etc.

Nice idea, what do you want me to write? ;-)

Best regards
	    Chris Hodges <chris@sixpack.pfalz.de>

*** ATTENTION *** New EMAIL-ADDRESS!

Affpuddle (n.)
  A puddle which is hidden under a pivoted paving stone. You only
  know it's there when you step on the paving stone and the puddle
  shoots up your leg.
(from "The Deeper Meaning of Liff" by Douglas Adams & John Lloyd)

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 20 17:32:21 1996
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X-Zc-Via: 19960119214431W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Info
Message-Id: <xAAyTMD261aaz22@p22.sixpack.pfalz.de>
Date: Fri, 19 Jan 96 21:26:43 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@tarkan.eds-ms.com
References: <199601160835.IAA05393@mserv1.dl.ac.uk>
Status: RO
X-Status: 

J.M.Jones@dl.ac.uk wrote on 16.01.1996 some text under the subject Info. I
can't leave this uncommentated ;-)

JM> 1.  I don't understand about "Pointers"

Pointers are longwords, which contain addresses, which 'point' to another
memory area containing specific information.

JM> 2.  Get WB icon tooltypes and args

AMCAF has a Tool Types$ function. The args of a wb program (i.e optional
selected icons using the shift-key) can be read like cli args.

JM> 3.  Get CLI arguments?

Use the Command Line$ function of AMOS.

JM> 4.  Grab the WB screen from inside AMOS, like PPaint

Uh oh... not that easy and you won't get far without some knowledge of
intuition and structures, but it works by locking the public screen called
'Workbench', then getting the screen information about it, copying it's
contents to the AMOS screen (BltBitmapRastPort could work)...

Have a look at the autodocs ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ahenny (adj.)
  The way people stand when examining other people's bookshelves.
(from: "The Deeper Meaning of Liff")

From amos-list@sneech.demon.co.uk Sat Jan 20 20:50:41 1996
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	id AA000hh; Sat, 20 Jan 96 04:27:17 GMT
Date: Sat, 20 Jan 96 04:27:17 GMT
Message-Id: <9601200427.AA000hg@sneech.demon.co.uk>
In-Reply-To: <Pine.LNX.3.91.960119105726.23388E-100000@ophelia.waterloo.net>
Organization: The Random Factor Co.
X-Mailviewer: Mail 1.15
From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: Word()
Status: RO
X-Status: 

Hi Mark Coles wrote:

> A$="Wordtofind"
> A=Len(A$)
> B$="String to be searched for the word"
> B=len(B$)-A
> For C=1 To B
> If Mid$(B$,C,A)=A$ Then Print "Found it"
> Next C

Instr() does this and more!!!!!

It's one of my fav. commands :)

Cheers,

--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From bwyatt@paston.co.uk Sat Jan 20 21:26:43 1996
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	id AA004tg; Sat, 20 Jan 96 15:26:55 GMT
Date: 	Sat, 20 Jan 96 15:26:55 GMT
Message-Id: <9601201526.AA004tf@paston.co.uk.uucp>
In-Reply-To: <2A58CD640D@inetgw.chichester.ac.uk>
             (from "stephen wood  student" <stephenw@inetgw.chichester.ac.uk>)
             (on Sat, 20 Jan 96 10:51:18)
Lines: 31
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: Knockout
Status: RO
X-Status: 

Greetings stephen, you wrote some text on the subject Knockout, and now
I'm going to answer it

sws> It appears that congratulations are in ore\der for Ben Wyatt.

As the reviewer guessed, I am somewhat chuffed! ;-)

sws> Not 
sws> only did he manage to get _two_ pieces of his work reviewed in Februarys AF, 
sws> ie.
sws> Knockout (game/2play/knockout.lha) and 3DPro (gfx/3d/3D_Pro.lha), he 
sws> also got Knockout selected as 'PD Selection of the month' with the author 
sws> of the review saying,
sws> 'It's played viewed from above, Micro Machines style, and strangely
sws> reminds me of Demolition Derby on the Playstation.  Although
sws> not quite as hi-tech......'

I personally thought the best quote was from 3D Pro saying,
"Minutes to learn and minutes to master." :-)

sws> I'm off to down-load knockout and would recommend those of you who do 
sws> not yet have a copy to do like wise.

As it happens, it appears that the review copy he had was the oldest
version of Knockout available. It now has 7 players! (The next version
will almost certainly have 8, as well as a vechicle editor)

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From bwyatt@paston.co.uk Sat Jan 20 20:52:33 1996
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	id AA004tl; Sat, 20 Jan 96 15:47:06 GMT
Date: 	Sat, 20 Jan 96 15:47:06 GMT
Message-Id: <9601201547.AA004tk@paston.co.uk.uucp>
In-Reply-To: <2A61F12168@inetgw.chichester.ac.uk>
             (from "stephen wood  student" <stephenw@inetgw.chichester.ac.uk>)
             (on Sat, 20 Jan 96 10:53:25)
Lines: 35
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: Misc
Status: RO
X-Status: 

Greetings stephen, you wrote some text on the subject Misc, and now I'm
going to answer it

sws> I have noticed recently that a few people being asked to upgrade a 
sws> piece of software have replied by stating that it was coded way back as a 
sws> 'learning experience' and as it is complicated and uncommented (sin) it would 
sws> be difficult to do so.  Therefor I will make an offer.  If you send me 
sws> the code I will have a go at either, making the upgrade; or putting comments 
sws> into the code (English only i'm afraid) and even restructure it to make it 
sws> more readable.  If you wish to take up this offer E-Mail me by the end of 
sws> January please as from March I will be trying to get my own projects 
sws> finished.

Well you can try to sort out Bounce (Quick advert: it's in game/jump,
dl it everyone! ;-) )... It needs a few bugs fixing, but they're nothing
major. I've just had a look at the source code and I have these warnings :

There is not a /single/ comment.

Variable/array/label names are mostly meaningless.

There are no blank lines, ie all the programming is in one massive block.

There are no procedures.

It is filled with Gotos and Gosubs.

The only way to figure out this game is to single step through it with
the monitor and try to see what changes have been made after each
line. Still want to try?

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From bwyatt@paston.co.uk Sat Jan 20 19:47:31 1996
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Date: 	Sat, 20 Jan 96 20:33:39 GMT
Message-Id: <9601202033.AA004tu@paston.co.uk.uucp>
In-Reply-To: <199601201513.PAA20763@agora.stm.it>
             (from M.Berionne@agora.stm.it)
             (on Sat, 20 Jan 96 15:08:12)
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X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: Aminet
Status: RO
X-Status: 

Greetings M.Berionne@agora.stm.it, you wrote some text on the subject
Aminet, and now I'm going to answer it

M> I have a little question for the list:
M> is there anyone who knows if it's possible to delete a file from Aminet?
M> 
M> I want to upload a newer version of a program already present on it: what
M> should I do??

In the *.readme file, you can put a Replaces: thing, much like this :

----------------------------------------------------------------------
Short:    Knock each other off the circle! 1-7 players.
Author:   bwyatt@paston.co.uk (Ben Wyatt)
Uploader: bwyatt@paston.co.uk (Ben Wyatt)
Type:     game/2play
Replaces: Knockout.lha
Version:  1.02
----------------------------------------------------------------------

So if your program is called "File_v1.lha" and you want to replace it
by "File_v2.lha", you'd do:

Replaces: File_v1.lha

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From matottsd@logic.camp.clarkson.edu Sat Jan 20 19:53:35 1996
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Date: Sat, 20 Jan 1996 18:35:01 -0500
From: matottsd@logic.camp.clarkson.edu (Scott D. Matott)
Message-Id: <9601202335.AA30476@logic.camp.clarkson.edu>
To: amos-list@conan.eds-ms.com
Subject: POint command
Status: RO
X-Status: 

	Hye,
	oh that's Hey,
			From what I've seen so far most of the peole
	on this list are light years ahead of me, but I thought I
	I'd write in a bit of advice for those that aren't so far
	ahead.  
	Alright this was a life saver for me and I only discovered
	it by accident as the Amos MAnual gives this command really short 
	shrift.  
	At any rate, there's a command in Amos called Poin(x,y)
	which returns the colour number at point (x,y)
	At first glance, nothing bug right?  
	Yes, but this command is in fact the most useful command
	in all of AMos (at least as near as I can tell, I like I said	
	that isn't much) 
	For example, want to make reliable platforms?
		Screw monkeying with Zones or Collisoins
	do this, outline all of your platforms in one colour
	or reserve certain colours only for use on platforms
	Now as your little bob hops around the screen, 
	keep a constant check of what colour the pixels beneath him
	are (you really only need monitor the one directly below
	the center of your bob/sprite) To do this use the Point
	command, if Point returns the number of the colour outlining
	your platforms, the bob is on a platform, if not 
	well it's time to call your fall procedure.
	
	I've applied this same princible to at least a dozen other
	aplications (collision detect, zone detect, making walls,
	ect. ect.)  and the code is always a thousand times
	easier to write, (no need for level specific Zone definions,
	or lengthy collion detections) What's more I've found Point to 
	be much  more reliable than anything else.

	I just had to write this for Ppint was the command that made
	Amos for me.  As for the more expieranced and knowledgeable
	among you, do you know of reason why I shouldn't use Point??
	IS there a better way??
					Thanks,
						Scott Matott sXe

From MAILER-DAEMON Sun Jan 21 10:02:27 1996
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This is a MIME-encapsulated message

--JAB08895.822235004/svcs1.digex.net

The original message was received at Sun, 21 Jan 1996 09:36:44 -0500
from daemon@localhost

   ----- The following addresses had delivery problems -----
amos-out  (unrecoverable error)
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    (expanded from: amos-people)

   ----- Transcript of session follows -----
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--JAB08895.822235004/svcs1.digex.net
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Date: Sun, 21 Jan 96 14:35:37 0000
Sender: ssu95jh1@reading.ac.uk
From: John Hawkins <ssu95jh1@reading.ac.uk>
Organization: The University of Reading
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If you are writing a game or utility in AMOSpro that needs two mouse pointers,
or simply one mouse pointer but in the second port, you may have run into
difficulties.
I tried doing this purely with AMOS code, and although I was mostly successful,
I couldn't get the right mouse button to register, and the code seemed very
inefficient....
...and so the extension was born.....
If you want a copy of this extension (not quite complete at the time of writing
this message), point a web browser:

http://www.reading.ac.uk/~ssu95jh1/Amiga.html
(I think the A in Amiga needs to stay capital)

for more details. It should also be available to download from this site in the
very near future.

There's also already two other freely distributable programs to download on
this site that may be of interest to AMOS users.

John Hawkins of Havoc software.



--JAB08895.822235004/svcs1.digex.net--


From mcox@access.digex.net Sun Jan 21 12:02:52 1996
Received: from conan (conan.eds-ms.com [204.240.136.11]) by mail1.access.digex.net (8.6.12/8.6.12) with SMTP id MAA03127;  for <mcox@access.digex.net> ; Sun, 21 Jan 1996 12:02:51 -0500
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	id AA01785; Sun, 21 Jan 1996 11:34:53 -0500
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Date: Sun, 21 Jan 1996 11:34:17 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@conan.eds-ms.com>
Subject: AMOS Books
Message-Id: <Pine.SUN.3.91.960121113246.22440A-100000@access5.digex.net>
Mime-Version: 1.0
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Status: RO
X-Status: 

I saw an ad from Software Hut here in USA that lists 2 books.  AMOS In
Actio and AMOS In Education.  I think the AMOS In Action is by Len Tucker
and would probably have some good stuff in it.  Has anyone else seen
these?

Michael
AMOS List:       amos-list@conan.eds-ms.com
AMOS Bug Form:   http://tarkan.eds-ms.com/amiga/
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From <@mail.uunet.ca:joehick@waterloo.net> Sun Jan 21 12:25:02 1996
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	id m0te38f-00057WC; Sun, 21 Jan 96 12:01 EST
Date: Sun, 21 Jan 1996 12:01:09 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: Chris Hodges <chris@sixpack.pfalz.de>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: IntOS
In-Reply-To: <xAAEbMD261aRz1D@p22.sixpack.pfalz.de>
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Not really to you, Chris, but...

Is anyone using the alt.religion.amos newsgroup yet?  I've been checking 
in but there's never anything there.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From conrad.appstate.edu!conrad.appstate.edu!DM9200@eisbaer.bb.bawue.de Mon Jan 22 00:03:26 1996
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From: DM9200@conrad.appstate.edu (DM9200)
To: amos-list@conan.eds-ms.com
Subject: Oops, screwed up PAL compatibility
Message-Id: <01I0ACGA99DO9I5IU7@conrad.appstate.edu>
Date: Sun, 21 Jan 96 21:50:00 +0200
Reply-To: DM9200@conrad.appstate.edu (DM9200)
Organization: Maus BB - Public BBS & Internet Site - member of MausNet(R)
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Status: RO
X-Status: 

On that boxing game I threw out there on Aminet I thought I had made it
PAL friendly by expanding the screen to 320 x 240 BUT I bumped up the
screen with screen display so it would all be visible NTSC and come to 
think of it that would bump it up on PAL too leaving another awkward
blankspot filled with garbage there.

<sigh>

I think I fixed the prob by using Amos' NTSC detect but in case any PAL 
user was going to download it on my suggestion wait until I get this 
checked out by a PAL user via email.

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From DM9200@conrad.appstate.edu Sun Jan 21 16:56:42 1996
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 Sun, 21 Jan 1996 16:11:59 -0400 (EDT)
Date: 	Sun, 21 Jan 1996 16:11:59 -0400 (EDT)
Subject: Rocko, a Truly Cheesy Digitized Boxing Game
To: amos-list@tarkan.eds-ms.com
Message-Id: <01I0A0B9A2AQAIC0BD@conrad.appstate.edu>
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Status: RO
X-Status: 


I recently downloaded Darryl Lewis's Situp.lzh "game" featuring a supermodel
doing situps (how does Cindy work out in those tight denim shorts, looks
kind of painful) and was inspired to upload my old digitized boxing game
called _Rocko_ where you have to hit the right key or waggle the joystick
in the right direction to avoid being punched out by the big russian
juggernaut, Druggo.

I dusted off and tarted up the program by expanding the visible screen to
something like 240 horizontal rows to make it more appealing to PAL users.

So everybody who craves mindless entertainment now and then, with really
awful quality (but colorized!) digitized animations, download Rocko.lha
which should soon be in Aminet's game/misc directory.

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From M.Berionne@agora.stm.it Sun Jan 21 16:25:50 1996
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From: M.Berionne@agora.stm.it
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Message-Id: <199601212153.VAA20793@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: KnockOut
Date: Sun,  21 Jan 96 21:51:9 GMT
Status: RO
X-Status: 



 s> Knockout (game/2play/knockout.lha) and 3DPro (gfx/3d/3D_Pro.lha), he
 s> also got Knockout selected as 'PD Selection of the month' with the

author
 s> of the review saying,
 s> 'It's played viewed from above, Micro Machines style, and strangely
 s> reminds me of Demolition Derby on the Playstation.  Although
 s> not quite as hi-tech......'

 s> I'm off to down-load knockout and would recommend those of you who do
 s> not yet have a copy to do like wise.

Your words are very true!

I got KnockOut and I must say: IT'S FANTASTIC!!!

Bye


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From M.Berionne@agora.stm.it Sun Jan 21 16:28:12 1996
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From: M.Berionne@agora.stm.it
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	id AA01875; Sun, 21 Jan 1996 15:51:51 -0500
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Message-Id: <199601212153.VAA20799@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: Workbench colours
Date: Sun,  21 Jan 96 21:51:9 GMT
Status: RO
X-Status: 



Chris wrote:

PH> Sorry! One thing that I forgot to mention was that the colours are
PH> taken from a wb3,00 prefs file. If it's not there, the procedure will
PH> halt the program. If you're working on a wb lower than this, then just
PH> remove the colour procedure.

 > This small piece of code will get the four workbench colours on every
 > kickstart version.

 > Dim WBC(3)
 > Reserve As Chip Work 9,232
 > ST=Start(9)
 > Areg(0)=ST : Dreg(0)=232
 > A=Intcall(-132)
 > For A=0 To 3
 > WBC(A)=Deek(ST+110+A*2)
 > Next
 > Erase 9

But if you own Craft extension, you can also use it:

' CRAFT v1.0
' WB colours demo by Janne Kalliola
Reserve As Work 1,200
Wb Prefs Start(1),200
Screen Open 0,640,200,4,Hires
Curs Off
Flash Off
For I=0 To 3
   Colour I,Deek(Start(1)+110+I*2)
   Ink I
   Bar I*160,0 To I*160+160,200
Next
Colour Back Colour(0)
' ^ Get the colours (4 is default number of colours on WB screen)
View
Wait Key

That's all.

Bye


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*




@@@

From mystic@tlti.tokem.fi Mon Jan 22 02:41:05 1996
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Date: Mon, 22 Jan 1996 08:57:47 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Palette Matcher/ArtPro
To: DM9200@conrad.appstate.edu
Cc: amos-list@tarkan.eds-ms.com
In-Reply-To: <01I040UFOZIQ9PMIAM@conrad.appstate.edu>
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> 
> h palettes for a series of pictures:
>  I don't think DPaints
>  "use brush pallete" command will work. All that did
>  was (if I recall) was set the current picture to the brush palette, screwing
>  up the colours of the current picture. Amos Classic's "fade [screen] to 
>  [screen] does the same thing. 
> 
>  I guess what I am seeking is an intelligent palette matcher which will match
>  pictures without screwing up any colours. Thus you could cut and paste from
>  different pictures (hopefully right up through HAM pictures) onto a common
>  screen, something I've often wanted to do.

Buy Brilliance. It can do it, and it's a very good piece of software too!
Best painting program on Amiga IMO

Pete
mystic@tlti.tokem.fi


From k5claah@ITU.LiU.SE Mon Jan 22 07:56:18 1996
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To: amos-list@tarkan.eds-ms.com
From: k5claah@ITU.LiU.SE (Claes Ahlberg)
Subject: Execute commands
X-Mailer: <PC Eudora Version 1.4>
Status: RO
X-Status: 

Help me somebody!

I've got an id=E9a about a quite handy tool but to be able to code it I have=
=20
to ask for help.
It's not hard to lauch a command from within AmosPro, but how should I do to=
=20
read the result this command returns?

In example: Let's say I want to run Date (it's not it, but I won't reveal my=
=20
id=E9a) and want the reply stored in a string-variable. How should I do=
 this?

Please help me!

Claes  (also known as Dixie Flatliner)



From Branko.Collin@mpi.nl Mon Jan 22 09:34:06 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Mon, 22 Jan 1996 13:34:59 +0100 (MET)
X-Sender: bcollin@mpih19
To: Magnus Strahlert Magnus Strahlert<stralle@karkis.canit.se>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re:
In-Reply-To: <31003db5@karkis.canit.se>
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On 20 Jan 1996, Magnus Strahlert wrote:

> >> In Arexx there is a command called Word() which pick out a word in a >>
> string. Is there a common command in Amos Pro (2.0) which can do the >> same? I
> have searched the manual and havn't found anything like it.. >> Does anyone in
> the list know about a command like Word() or have >> a procedure doing the same
> and would like to share it to me I would >> be greatful..
> 
> > Doesn't the Instr() function do that? I.e.
> >
> > POS = Instr("This is a test","test")?
> 
> Not really.. It gets the position. But i have already done a procedure doing
> what I needed it to do for me.. For all of you who doesn't know what Word() is
> I will write an example:
> 
> a = Word('Hallo there',2)
> 
> the string a will now consists of "there"
> 

Oh, you mean A$=Mid$(HAYSTACK$,Instr(HAYSTACK$,NEEDLE$),Len(NEEDLE$))?

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From Branko.Collin@mpi.nl Mon Jan 22 08:50:58 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Mon, 22 Jan 1996 13:43:06 +0100 (MET)
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To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Subject: Re: IntOS
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On Sun, 21 Jan 1996, Mark Coles wrote:

> Is anyone using the alt.religion.amos newsgroup yet?  I've been checking 
> in but there's never anything there.

I don't have access to it.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From <@mail.uunet.ca:joehick@waterloo.net> Mon Jan 22 12:41:51 1996
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Date: Mon, 22 Jan 1996 11:13:28 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: Claes Ahlberg <k5claah@ITU.LiU.SE>
Cc: amos-list@tarkan.eds-ms.com
Subject: Re: Execute commands
In-Reply-To: <9601221155.AA01181@sara.ITU.LiU.SE>
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Argh!  I did just that (read date) in my reminder program.

Code:
If Exist("RAM:Reminder.TMP") Then Kill "RAM:Reminder.TMP"
Exec "date >RAM:Reminder.TMP"
A$=""
Open In 1,"RAM:Reminder.TMP"
Input #1,A$
Close 1
Kill "RAM:Reminder.TMP"

There are probably better ways to do it, but this one works.  Using the 
`>RAM:Reminder.TMP' causes the output from the command to be redirected 
to a file in ram that can be read later.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From Branko.Collin@mpi.nl Mon Jan 22 12:51:00 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Mon, 22 Jan 1996 17:14:04 +0100 (MET)
X-Sender: bcollin@mpih19
To: Amos Discussion List Amos Discussion List<amos-list@tarkan.eds-ms.com>
Cc: amos-list@conan.eds-ms.com
Subject: My ftp
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My ftp site will be terminated at the end of the week. For subscribers of 
the Amos-list this will mean that my article about Andy's Intuition 
Extension will only be available through email, until my work-account 
(@mpi.nl) will be terminated at the end of the month. After that, it is 
uncertain if they will be available at all.

The same goes for the OS-DevKit demo. If I don't hear from the developers 
of this package before the end of the week, I will go ahead and upload it 
on Aminet.

My ftp site is FTP://ftp.mpi.nl/bcollin/.
The article can be found in leisure/intui-ext/, and the demo in 
leisure/os-devkit/.

I am sorry if this reaches you twice, but I have not had the time to find 
out which of the two list addresses is safest.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From u5o83@cc.keele.ac.uk Mon Jan 22 18:28:34 1996
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Date: Mon, 22 Jan 1996 15:47:03 +0000
To: M.Berionne@agora.stm.it
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Anims...
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>
>
> KHB> and the built in routines just corrupt the anims, and often crash
> KHB> the machines.
>
>Well, I don't know if this problem can be the same I had some time ago.
>I was using a painting program (but I can't remember its name) and when I
>made an image I saved in Iff to import it in my own Amos program. But it
>
>was
>always corrupted. I didn't understand it, but if I loaded the same image
>with
>another paint program and then I over-saved it, the Amos could read it
>well.
>
>Probably, even if the Iff is a standard, some programs use not too standard
>systems and Amos can't undderstand them, even if all the other programs do.
>
>It's a possibility: check it.
>
>Load your anim with another anim program and the save it again, withoun
>changing it. Then try to load with Amos.
>
>Bye

One thing that does tend to confuse AMOSIff is DPaint stencils. Make sure
you switch them off before trying to load them into AMOS, or it tends to
corrupt! 


>
>      _____________________________________________________________
>      |   \ | /   Michele Berionne             Not tonight dear,  |
>      |    \|/                                 I have a modem!!   |
>      |   --*--   Michele_Berionne@amp.flashnet.it                |
>      |    /|\                                 Don't panic!!      |
>      |   / | \                                                   |
>      | BASIC programmers never die, they GOSUB and don't RETURN. |
>      |-----------------------------------------------------------|
>      *            On AMINET:                                     *
>      * game/shoot/fantasy.lha         game/think/atoms.lha       *
>      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
>      *                                                           *
>      ********************* dev/lang/Logo.lha *********************
>      *                                                           *
>      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*
>
>
>
>
>
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From u5o83@cc.keele.ac.uk Mon Jan 22 18:32:38 1996
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Date: Mon, 22 Jan 1996 15:47:05 +0000
To: M.Berionne@agora.stm.it
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Aminet
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

        >
>
>Hello,
>
>I have a little question for the list:
>is there anyone who knows if it's possible to delete a file from Aminet?
>
>I want to upload a newer version of a program already present on it: what
>should I do??
>
>Thank you very much!
>Bye

Does rm work? ie... rm <filename> ??

>
>      _____________________________________________________________
>      |   \ | /   Michele Berionne             Not tonight dear,  |
>      |    \|/                                 I have a modem!!   |
>      |   --*--   Michele_Berionne@amp.flashnet.it                |
>      |    /|\                                 Don't panic!!      |
>      |   / | \                                                   |
>      | BASIC programmers never die, they GOSUB and don't RETURN. |
>      |-----------------------------------------------------------|
>      *            On AMINET:                                     *
>      * game/shoot/fantasy.lha         game/think/atoms.lha       *
>      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
>      *                                                           *
>      ********************* dev/lang/Logo.lha *********************
>      *                                                           *
>      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*
>
>
>
>
>
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From u5o83@cc.keele.ac.uk Mon Jan 22 16:15:01 1996
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Date: Mon, 22 Jan 1996 15:47:10 +0000
To: k5claah@ITU.LiU.SE (Claes Ahlberg)
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Execute commands
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>Help me somebody!
>
>I've got an id=E9a about a quite handy tool but to be able to code it I=
 have=20
>to ask for help.

That's what we're here for!

>It's not hard to lauch a command from within AmosPro, but how should I do=
 to=20
>read the result this command returns?
>
>In example: Let's say I want to run Date (it's not it, but I won't reveal=
 my=20
>id=E9a) and want the reply stored in a string-variable. How should I do=
 this?

God, some people are looking for patents on their codes, aren't they?? Oh
well, here goes...

The easiest way, is to use re-direction...

So....


    Exec "C:Date >T:DateFile" : Rem, Or whatever command you're using, Mr.
Secretive!
    Set Input 10,-1
    Open In 1,"T:DateFile"
    Input #1,DATE$
    Kill "T:DateFile"
    Close 1

And hence, DATE$ should contain the date!
>
>Please help me!

Hopefully have done! :)

>
>Claes  (also known as Dixie Flatliner)

If you say so! ;)

>
>
>
--
	     (|||)
	    ( o o )=20
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From u5o83@cc.keele.ac.uk Mon Jan 22 20:03:38 1996
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Date: Mon, 22 Jan 1996 15:53:09 +0000
To: Branko Collin <Branko.Collin@mpi.nl>
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: The ongoing Word discussion...
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>On 20 Jan 1996, Magnus Strahlert wrote:
>
>> >> In Arexx there is a command called Word() which pick out a word in a >>
>> string. Is there a common command in Amos Pro (2.0) which can do the >>
same? I
>> have searched the manual and havn't found anything like it.. >> Does
anyone in
>> the list know about a command like Word() or have >> a procedure doing
the same
>> and would like to share it to me I would >> be greatful..
>> 
>> > Doesn't the Instr() function do that? I.e.
>> >
>> > POS = Instr("This is a test","test")?
>> 
>> Not really.. It gets the position. But i have already done a procedure doing
>> what I needed it to do for me.. For all of you who doesn't know what
Word() is
>> I will write an example:
>> 
>> a = Word('Hallo there',2)
>> 
>> the string a will now consists of "there"
>> 
>
>Oh, you mean A$=Mid$(HAYSTACK$,Instr(HAYSTACK$,NEEDLE$),Len(NEEDLE$))?

No, I think he mans something more like a space counter, which you can do
with instr$, until so many spaces have gone past, then chop out the words
you want with Mid$()

>
>.......................................................................
>.       Branko Collin          .                                      .
>.                              .                                      .
>.   //  u249026@vm.uci.kun.nl  .                                      .
>. \X/   bcollin@mpi.nl         .                                      .
>.......................................................................
>
>
--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From ssu95jh1@reading.ac.uk Mon Jan 22 16:59:30 1996
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From: The Conspirator <ssu95jh1@reading.ac.uk>
To: amos list <amos-list@conan.eds-ms.com>
Subject: rainbow designer
Message-Id: <Pine.SOL.3.91.960122161333.3523A-100000@sutf13.reading.ac.uk>
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I've just finished a new rainbow designer program, written in AMOS 
pro: it includes a great interface, full instructions and lots of 
examples. You can get it from Aminet under dev/amos (although as I 
write it's still in the recent uploads bit).

For more details, go from the web page below to the HaVoC homepage.

Also available now on Aminet, in gfx/conv (I think), is my IFF to 
ASCII program(ASCII art without the grind!!), also written in AMOS pro.

Please download these and e-mail me to tell me what you think!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
John Hawkins: ssu95jh1@reading.ac.uk
aKa CoNsPiRaToR oF hAvOc

http://www.reading.ac.uk/~ssu95jh1/

AmIgAs, LRP PhIlOsOpHy AnD mOrE.
SiTe Of ThE HaVoC and MaNtIcOrE homepages.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

From agora.stm.it!agora.stm.it!M.Berionne@eisbaer.bb.bawue.de Mon Jan 22 16:04:11 1996
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From: M.Berionne@agora.stm.it (M.Berionne)
To: amos-list@conan.eds-ms.com
Subject: Point
Message-Id: <199601221843.SAA01386@agora.stm.it>
Date: Mon, 22 Jan 96 18:40:00 +0200
Reply-To: M.Berionne@agora.stm.it (M.Berionne)
Organization: Maus BB - Public BBS & Internet Site - member of MausNet(R)
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Someone on the list wrote this message about Point command:

 m> I just had to write this for Ppint was the command that made
 m> Amos for me.  As for the more expieranced and knowledgeable
 m> among you, do you know of reason why I shouldn't use Point??
 m> IS there a better way??

Of course: there is Fpoint(x,y) command!!
It's a command of Turbo extension, available on Aminet in dev/amos/.

What's the difference between Point and Fpoint? None, just that the second

is
2 or 3 times faster than the first!! :-)

BTW, is Point so useful? I've never used it...

Bye

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*

From agora.stm.it!agora.stm.it!M.Berionne@eisbaer.bb.bawue.de Mon Jan 22 16:29:32 1996
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From: M.Berionne@agora.stm.it (M.Berionne)
To: amos-list@conan.eds-ms.com
Subject: Re: Misc
Message-Id: <199601221843.SAA01411@agora.stm.it>
Date: Mon, 22 Jan 96 18:40:00 +0200
Reply-To: M.Berionne@agora.stm.it (M.Berionne)
Organization: Maus BB - Public BBS & Internet Site - member of MausNet(R)
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sws> I have noticed recently that a few people being asked to upgrade a
sws> piece of software have replied by stating that it was coded way back
sws> as a
sws> 'learning experience' and as it is complicated and uncommented (sin)
sws> it would
sws> be difficult to do so.  Therefor I will make an offer.  If you send me
sws> the code I will have a go at either, making the upgrade; or putting
sws> comments
sws> into the code (English only i'm afraid) and even restructure it to
sws> make it
sws> more readable.  If you wish to take up this offer E-Mail me by the
sws> end of
sws> January please as from March I will be trying to get my own projects
sws> finished.

 b> Well you can try to sort out Bounce (Quick advert: it's in game/jump,
 b> dl it everyone! ;-) )... It needs a few bugs fixing, but they're

nothing
 b> major. I've just had a look at the source code and I have these
warnings

 b> There is not a /single/ comment.
 b> Variable/array/label names are mostly meaningless.
 b> There are no blank lines, ie all the programming is in one massive
block.
 b> There are no procedures.
 b> It is filled with Gotos and Gosubs.

 b> The only way to figure out this game is to single step through it with
 b> the monitor and try to see what changes have been made after each
 b> line. Still want to try?

I also have got my first Amos game made in this way. It's In_the_target
(available on Aminet). If you really want I can give you all the source
code
in Amos format, in ascii and also printed! If you improve it, you are the
best amos programmer (or you had weeks to be wasted!).

 Bye

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*

From MAILER-DAEMON Mon Jan 22 15:28:38 1996
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This is a MIME-encapsulated message

--OAB13180.822340368/svcs1.digex.net

The original message was received at Mon, 22 Jan 1996 14:52:46 -0500
from daemon@localhost

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Date: Mon, 22 Jan 96 19:51 GMT
From: plesurf@cix.compulink.co.uk (Paul Lesurf)
Subject: AMOS Pro DevKit !!!!
To: amos-list@access.digex.net
Cc: plesurf@cix.compulink.co.uk
Reply-To: plesurf@cix.compulink.co.uk
Message-Id: <memo.66351@cix.compulink.co.uk>


Blittersoft are pleased to announce the release of a very major new 
AMOSPro extension, bringing over 600 new commands!!

AMOS Pro OS DevKit provides :

Full multi tasking support
Intuition (Screens, Windows, Gadgets, Menus and Drawings)
Gadtools (Gadgets and Menus)
Exec (Memory management, Interrupts, MsgPort, Signals, Nodes...)
Graphics (AGA support, RTG support, Drawings, Sprites...)
Localization
Workbench (AppWindow, AppMenus, AppIcons)
Datatypes
StoneTracker support
ASL (Requesters)
Tag list support
DOS functions
Tooltypes .......

For example, open a AMOS screen on an Intuition screen with FULL 
MULTITASKING, under AGA mode, with the following simple command :

_AMOSOPENSCR[0,320,256,5,DBLPAL]:SCR=Param

There are over 100 Help procs like the one above, to allow the novice to 
use these powerful new commands straight away.

The extension fully supports the AMOS compiler, obtaining executables 
that are 100% OS legal and faster than the same files in C.

Also included are demos, examples and complete documentation in 
AmigaGuide format.

Require OS2.x or better.

Cost : 49.95   Available NOW!!!!!!!

Contact :
Blittersoft, 6 Drakes Mews, Crownhill Industry, Milton Keynes. MK8 0ER
Tel : +44 (0)1908 261466  Fax : +44 (0)1908 261488



--OAB13180.822340368/svcs1.digex.net--


From M.Berionne@agora.stm.it Mon Jan 22 18:17:55 1996
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From: M.Berionne@agora.stm.it
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Message-Id: <199601222254.WAA29384@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: Delete from Aminet
Date: Mon,  22 Jan 96 22:50:25 GMT
Status: RO
X-Status: 



>>I want to upload a newer version of a program already present on it: what
>>should I do??

 u> Does rm work? ie... rm <filename> ??

No it doesn't since the INDEX and the RECENT files must be upgraded.

Bye


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*




@@@

From M.Berionne@agora.stm.it Mon Jan 22 18:23:15 1996
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Message-Id: <199601222254.WAA29379@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: Re: word
Date: Mon,  22 Jan 96 22:50:25 GMT
Status: RO
X-Status: 



> I will write an example:
>
> a = Word('Hallo there',2)
>
> the string a will now consists of "there"

 B> Oh, you mean A$=Mid$(HAYSTACK$,Instr(HAYSTACK$,NEEDLE$),Len(NEEDLE$))?

No, he doesn't!
Your last code line is the same as:
If Instr(A$,NEEDLE$)>0 then A$=NEEDLE$ !

The solution of the problem is LDOS extension. It has got a command called
Lword. It works in this way: A$=Lword(WORD,STRING$)

So for the previous example, you should enter:
  A$ = Lword(2,"Hallo there")       and it will return A$="there".
  ^^
Not A, but A$: it's a string.

So, Lword is the command you are looking for.
In that command, WORD is 1 if you want to find the first word of the

string:
do not enter 0 for the WORD variable or an empty string will be returned.

LDos should be available on Aminet: otherwise I could also send it.

Bye

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From stralle@karkis.canit.se Mon Jan 22 18:34:02 1996
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From: stralle@karkis.canit.se (Magnus Strahlert)
To: amos-list@tarkan.eds-ms.com
Subject: Re:
Status: RO
X-Status: 

> Doesn't the Instr() function do that? I.e.
>
> POS = Instr("This is a test","test")?


Not really.. It gets the position. But i have already done a procedure doing
what I needed it to do for me.. For all of you who doesn't know what Word() is
I will write an example:


a = Word('Hallo there',2)

the string a will now consists of "there"


From stralle@karkis.canit.se Mon Jan 22 18:33:49 1996
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From: stralle@karkis.canit.se (Magnus Strahlert)
To: amos-list@tarkan.eds-ms.com
Subject: Re:
Status: RO
X-Status: 

>> Not really.. It gets the position. But i have already done a procedure doing
>> what I needed it to do for me.. For all of you who doesn't know what Word() 
is                                                                         
  
>> I will write an example:
>>
>> a = Word('Hallo there',2)
>>
>> the string a will now consists of "there"
>>


> Oh, you mean A$=Mid$(HAYSTACK$,Instr(HAYSTACK$,NEEDLE$),Len(NEEDLE$))? 
Something like that should work just as it supposed to!! Congratulations!!! 

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Mon Jan 22 23:11:00 1996
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X-Zc-Via: 19960121152723W+1@sixpack.pfalz.de
From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Aminet
Message-Id: <xAhXpMD261aLz3@p22.sixpack.pfalz.de>
Date: Sun, 21 Jan 96 10:31:05 CET
X-Zc-Telefon: V+49-89/8005856
X-Zc-Post: Kennedystrasse 8; D-82178 Puchheim; Germany
X-Mailer: MicroDot 1.10 [REGISTERED 000261] via Connectline-CLMSortin 2.25
X-Gateway: ZConnect CL kiste.pfalz.de [Connectline/AmigaOS]
To: amos-list@conan.eds-ms.com
References: <199601201513.PAA20763@agora.stm.it>
Status: RO
X-Status: 

M.Berionne@agora.stm.it wrote on 20.01.1996 some text under the subject
Aminet. I can't leave this uncommentated ;-)

MB> I have a little question for the list:
MB> is there anyone who knows if it's possible to delete a file from Aminet?
MB> 
MB> I want to upload a newer version of a program already present on it: what
MB> should I do??

Use the 'Replaces' field in the .readme.

- cut -

Now for some completely optional fields:

Replaces:     lets you specify files that are superseded by your upload.
	      Give full path, e.g. biz/patch/PageStreamPatch*

Requires:     other archives that your upload needs to work, with full
	      path. Also name OS, mem and chipset requirements here.

Version:      the version number of your upload. Don't use version 
	      numbers in files names if possible.

- cut -

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Albacete (n.)
  A single surprisingly long hair growing in the middle of nowhere.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Mon Jan 22 23:11:50 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Word()
Message-Id: <xAjSTMD261aez4@p22.sixpack.pfalz.de>
Date: Sun, 21 Jan 96 12:41:55 CET
X-Zc-Telefon: V+49-89/8005856
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To: amos-list@conan.eds-ms.com
References: <30fea773@karkis.canit.se>
Status: RO
X-Status: 

stralle@karkis.canit.se (Magnus Strahlert) wrote on 18.01.1996 some text
under the subject Word(). I can't leave this uncommentated ;-)

MS> In Arexx there is a command called Word() which pick out a word in a string.
MS> Is there a common command in Amos Pro (2.0) which can do the same? I have
MS> searched the manual and havn't found anything like it.. Does anyone in the list
MS> know about a command like Word() or have a procedure doing the same and would
MS> like to share it to me I would be greatful.. 

The new command in AMCAF V1.40 called 'Item$' will do something similar:

Print Item$("Hello world!",1," ") would return 'world!'.

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Ardentinny (n.)
  One who rubs his hands eagerly together when he sits down in a
  restaurant.
(from: "The Deeper Meaning of Liff")

From amos-list@sneech.demon.co.uk Mon Jan 22 23:08:02 1996
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Date: Mon, 22 Jan 96 23:29:43 GMT
Message-Id: <9601222329.AA000i0@sneech.demon.co.uk>
In-Reply-To: <199601221843.SAA01510@agora.stm.it>
Organization: Daisy Software.
X-Mailviewer: Mail 1.15
From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: M.Berionne@agora.stm.it
Subject: Re: alt.religion.amos
Status: RO
X-Status: 

Hi M.Berionne,

>  j> Is anyone using the alt.religion.amos newsgroup yet?  I've been checking
>  j> in but there's never anything there.

> Once I wrote a message, but most of time my server can't access it, so I
> thought it was down.
> 
> A newsgroup could be a good idea, but if it's used...

If anyone is having trouble accessing alt.religion.amos then give Demons server
a go on pubnews.demon.co.uk. I think this server is some sort of public access
server but it doesn't hold the news for very long.

I too think the newsgroup idea is a good one but for some reason people don't
seem to want to post anything there. When I'm not too busy I post a few things
there but I've been too busy the past few weeks. If anyone wants to email me
if they can't get access to the group then I'll look into it.

This mailing list seems to get more and more items each week but I can't seem to
figure out why the newsgroup is goiing so slowly. Any ideas are welcome.

Cheers,

Paul Burkey



--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From amos-list@sneech.demon.co.uk Mon Jan 22 22:52:04 1996
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Organization: Daisy Software.
X-Mailviewer: Mail 1.15
From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Sneech
Status: RO
X-Status: 

Hi all!!

I managed to sell my 300th copy of Sneech this week. It has taken over a year
to do so but I'm still happy about it.

So to mark this day and to maybe reach the 400th user before this time next
year I'm giving away the Full Registered version to everyone who EMails me
before Feb 96, give or take a few days :) Orders are sent out via email *ONLY*

Anyone who still hasn't seen Sneech, you can get the latest demo version from
Aminet at game/2play/SneechV1_5.lha You'll have to download this archive and
then if you like the game and want the full version, I can send you a Small
200k archive that will upgrade the demo to the Full Registered version.

All orders must be sent to <paulb@sneech.demon.co.uk> and the Demo Upgrade is
the only way I'm going to do it so you must get Demo V1.5 from Aminet first.

Check out my older games, approx names and position on Aminet are:-

Aminet/game/think/Peg-It.lha
Aminet/game/think/Jelly-Othelly.lha
Aminet/game/think/Piles-o-Tiles.lha
Aminet/game/think/Shroom-Gammon.lha

& My AmigaGuide Reader at Aminet/text/hyper/SmoothGuideV13b.lha

Cheers all, and long live AMOS and the Amiga!!!!



--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From gcox@cts.com Mon Jan 22 23:30:17 1996
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	id AA02885; Mon, 22 Jan 1996 22:53:03 -0500
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	id m0teZmT-0000NsC; Mon, 22 Jan 96 19:52 PST
Date: Mon, 22 Jan 1996 19:52:25 -0800 (PST)
From: Greg Cox <gcox@cts.com>
To: Paul Burkey <amos-list@sneech.demon.co.uk>
Cc: amos-list@conan.eds-ms.com
Subject: Re: Sneech
In-Reply-To: <9601222346.AA000i5@sneech.demon.co.uk>
Message-Id: <Pine.SCO.3.91.960122194953.11518A-100000@crash.cts.com>
Mime-Version: 1.0
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Status: RO
X-Status: 

On Mon, 22 Jan 1996, Paul Burkey wrote:

> Hi all!!
> 
> I managed to sell my 300th copy of Sneech this week. It has taken over a year
> to do so but I'm still happy about it.

Congratz !!
 
> So to mark this day and to maybe reach the 400th user before this time next
> year I'm giving away the Full Registered version to everyone who EMails me
> before Feb 96, give or take a few days :) Orders are sent out via email *ONLY*

Great :) I would like a copy !!

> Anyone who still hasn't seen Sneech, you can get the latest demo version from
> Aminet at game/2play/SneechV1_5.lha You'll have to download this archive and
> then if you like the game and want the full version, I can send you a Small
> 200k archive that will upgrade the demo to the Full Registered version.
> 
> All orders must be sent to <paulb@sneech.demon.co.uk> and the Demo Upgrade is
> the only way I'm going to do it so you must get Demo V1.5 from Aminet first.

I've got the DEMO :)
 
> Check out my older games, approx names and position on Aminet are:-
> 
> Aminet/game/think/Peg-It.lha
> Aminet/game/think/Jelly-Othelly.lha
> Aminet/game/think/Piles-o-Tiles.lha
> Aminet/game/think/Shroom-Gammon.lha

These were very good as well :)
 
> & My AmigaGuide Reader at Aminet/text/hyper/SmoothGuideV13b.lha
> 
> Cheers all, and long live AMOS and the Amiga!!!!

Ditto !
 
Greg


From gcox@cts.com Tue Jan 23 00:16:13 1996
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Date: Mon, 22 Jan 1996 20:38:36 -0800 (PST)
From: Greg Cox <gcox@cts.com>
To: amos-list@conan.eds-ms.com
Subject: 3-D Mazes
Message-Id: <Pine.SCO.3.91.960122203638.18252A-100000@crash.cts.com>
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Anyone else out there have any good well documented code in AMOS on how 
to create 3-D maze games like Dungeon Master ?

Or how about any recommended books on this topic.

Greg


From matottsd@logic.camp.clarkson.edu Mon Jan 22 22:02:54 1996
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Date: Mon, 22 Jan 1996 21:21:23 -0500
From: matottsd@logic.camp.clarkson.edu (Scott D. Matott)
Message-Id: <9601230221.AA61711@logic.camp.clarkson.edu>
To: amos-list@conan.eds-ms.com
Subject: Trouble Responding...
Status: RO
X-Status: 

	Hey,
		I've been trying to respond to a lot of 
	posts on this AMos mailing list, and my messages
	keep getting returned.  Listen, CHris Evans
	if you pick this up mail me, also I'm the one
	that posted the Point and AMos3D bits, if 
	it take a while for me to respond to your response
	I'm sorry but I can't seem to figure out what's 
	wrong.
			Thanks all,
				Scott MAtott sXe

From plesurf@cix.compulink.co.uk Tue Jan 23 06:40:16 1996
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Date: Tue, 23 Jan 96 09:17 GMT
From: plesurf@cix.compulink.co.uk (Paul Lesurf)
Subject: AmosPro OS DevKit
To: amos-list@conan.eds-ms.com
Cc: plesurf@cix.compulink.co.uk
Reply-To: plesurf@cix.compulink.co.uk
Message-Id: <memo.82572@cix.compulink.co.uk>
Status: RO
X-Status: 

In-Reply-To: <Pine.SUN.3.91.960122204022.2749A-100000@access5.digex.net>
Blittersoft are pleased to announce the release of a very major new 
AMOSPro extension, bringing over 600 new commands!!

AMOS Pro OS DevKit provides :

Full multi tasking support
Intuition (Screens, Windows, Gadgets, Menus and Drawings)
Gadtools (Gadgets and Menus)
Exec (Memory management, Interrupts, MsgPort, Signals, Nodes...)
Graphics (AGA support, RTG support, Drawings, Sprites...)
Localization
Workbench (AppWindow, AppMenus, AppIcons)
Datatypes
StoneTracker support
ASL (Requesters)
Tag list support
DOS functions
Tooltypes .......

For example, open a AMOS screen on an Intuition screen with FULL 
MULTITASKING, under AGA mode, with the following simple command :

_AMOSOPENSCR[0,320,256,5,DBLPAL]:SCR=Param

There are over 100 Help procs like the one above, to allow the novice to 
use these powerful new commands straight away.

The extension fully supports the AMOS compiler, obtaining executables 
that are 100% OS legal and faster than the same files in C.

Also included are demos, examples and complete documentation in 
AmigaGuide format.

Require OS2.x or better.

Cost : 49.95   Available NOW!!!!!!!

Contact :
Blittersoft, 6 Drakes Mews, Crownhill Industry, Milton Keynes. MK8 0ER
Tel : 01908 261466  Fax : 01908 261488

Paul Lesurf


From jbolin@info.niacc.cc.ia.us Tue Jan 23 12:41:43 1996
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From: joseph bolin <jbolin@info.niacc.cc.ia.us>
Message-Id: <199601231448.IAA11523@info.niacc.cc.ia.us>
Subject: Re:
To: amos-list@tarkan.eds-ms.com
Date: Tue, 23 Jan 1996 08:48:57 -0600 (CST)
X-Mailer: ELM [version 2.4 PL24]
Content-Type: text
Status: RO
X-Status: 

> 
> > Doesn't the Instr() function do that? I.e.
> >
> > POS = Instr("This is a test","test")?
> 
> 
> Not really.. It gets the position. But i have already done a procedure doing
> what I needed it to do for me.. For all of you who doesn't know what Word() is
> I will write an example:
> 
> 
> a = Word('Hallo there',2)
> 
> the string a will now consists of "there"
> 
> 

  So you mean something like this:

procedure word[search$,num]
   p=1
   while num>1
     p=instr(search$," ",p)
     if p=0 then exit
     inc p
   wend
   epos=instr(search$," ",p)
   if epos=0 then epos=len(search$)+1
end proc[mid$(search$,p,epos-p)]

  I think this procedure should work.

-- 
*--------------------------------*--------------------------------*
|           Joseph Bolin         |   jbolin@info.niacc.cc.ia.us   |
*--------------------------------*--------------------------------*


From Branko.Collin@mpi.nl Tue Jan 23 12:44:49 1996
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Date: Tue, 23 Jan 1996 12:44:48 -0500
From: Branko.Collin@mpi.nl
Message-Id: <199601231744.MAA13898@mail1.access.digex.net>
Apparently-To: <mcox@access.digex.net>
Status: RO
X-Status: 

On Mon, 22 Jan 1996 M.Berionne@agora.stm.it wrote:

> > I will write an example:
> >
> > a = Word('Hallo there',2)
> >
> > the string a will now consists of "there"
> 
>  B> Oh, you mean A$=Mid$(HAYSTACK$,Instr(HAYSTACK$,NEEDLE$),Len(NEEDLE$))?
> 
> No, he doesn't!
> Your last code line is the same as:
> If Instr(A$,NEEDLE$)>0 then A$=NEEDLE$ !
> 
> The solution of the problem is LDOS extension. It has got a command called
> Lword. It works in this way: A$=Lword(WORD,STRING$)
> 
> So for the previous example, you should enter:
>   A$ = Lword(2,"Hallo there")       and it will return A$="there".
>   ^^
> Not A, but A$: it's a string.
> 
> So, Lword is the command you are looking for.
> In that command, WORD is 1 if you want to find the first word of the
> 
> string:
> do not enter 0 for the WORD variable or an empty string will be returned.
> 
> LDos should be available on Aminet: otherwise I could also send it.

Aaargh, I seem to have my eyes in my pocket (as they say in the 
Netherlands). You're of course right ;-).

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................

From FRANK@ZINOCAVE.wind.dbn.dinet.com Wed Jan 24 10:13:50 1996
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To: amos-list@tarkan.eds-ms.com
Message-Id: <xApoBMD0aRz1@frosch.zinocave.wind.dbn.dinet.com>
From: FRANK@ZINOCAVE.wind.dbn.dinet.com (Frank Otto)
Path: filelink.shnet.org!dbs.dbn.dinet.com!zinocave.wind.dbn.dinet.com!FRANK
Organization: MicroDot 1.10 []
Subject: AMOS books for sale
Date: Sun, 21 Jan 1996 00:00:00 +0100
X-Mailer: MicroDot 1.10 [UNREGISTRIERT]
X-Gateway: ZCONNECT US shlink.shlink.de [UNIX/Connect v0.71]
Mime-Version: 1.0
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Lines: 17
Status: RO
X-Status: 

Hi,

I have two AMOS books for sale:

"Ultimate AMOS" and the german "Das AMOS Buch". Both should cost about
$15 or 7 or DM 20 or tell me what you want to give for it...

Both are with disk.

I'm german so if you're not don't forget that you have to spend more
money for postage.


Frank

EMail: Frank@Zinocave.wind.dbn.dinet.com



From T.Lewis@bton.ac.uk Tue Jan 23 15:19:23 1996
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From: T.Lewis@bton.ac.uk (Eddie)
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Subject: Re: 3-D Mazes
To: gcox@cts.com (Greg Cox)
Date: Tue, 23 Jan 1996 09:19:01 +0000 (GMT)
Cc: amos-list@conan.eds-ms.com
In-Reply-To: <Pine.SCO.3.91.960122203638.18252A-100000@crash.cts.com> from "Greg Cox" at Jan 22, 96 08:38:36 pm
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>
>
> Anyone else out there have any good well documented code in AMOS on how
> to create 3-D maze games like Dungeon Master ?
>
> Or how about any recommended books on this topic.
>
> Greg
>
    There is no docs that I have, but I know a little bit about the subject.
I am writing a RPG at the moment (On going project for years :-?)  What do you
need to know?  Graphics are generally cleverly drawn sprites/bobs.  These are
scalled to produce the depth feel etc.  On the game side you need to think out
a good plot and make it sensible AND consistent!

    The implementation is the biggy I 'spose :-))  If you need to know any
more mail me personally and I will attempt to explain how its done (or at
least how I do it :-)))

Good luck,

--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*                                   *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From ssu95jh1@reading.ac.uk Tue Jan 23 15:32:01 1996
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From: The Conspirator <ssu95jh1@reading.ac.uk>
To: Greg Cox <gcox@cts.com>
Cc: amos-list@conan.eds-ms.com
Subject: Re: 3-D Mazes
In-Reply-To: <Pine.SCO.3.91.960122203638.18252A-100000@crash.cts.com>
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On Mon, 22 Jan 1996, Greg Cox wrote:

> 
> Anyone else out there have any good well documented code in AMOS on how 
> to create 3-D maze games like Dungeon Master ?
> 

Definitely, I'm writing a game like this at the moment. It'd take me a 
few days to get some code together and document it. Mail me back if still 
interested.

The basics are pretty simple, but once you start trying to do anything 
more involved (monsters, objects and the like) things start getting tricky...

> Or how about any recommended books on this topic.

Don't know about that, though....
> 
> Greg
> 
> 

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
John Hawkins: ssu95jh1@reading.ac.uk
aKa CoNsPiRaToR oF hAvOc

http://www.reading.ac.uk/~ssu95jh1/

AmIgAs, LRP PhIlOsOpHy AnD mOrE.
SiTe Of ThE HaVoC and MaNtIcOrE homepages.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

From DM9200@conrad.appstate.edu Tue Jan 23 15:24:23 1996
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Well, I think there's something weird about the way the alt.religion.amos
newsgroup is functioning. I put some programs up there but never heard 
_anything_ back. I wrote an "is anybody out there" message but no-one
answered. I think I saw Paul's messages, and a recent one from Michael about
the amos-list.

Outside of that nothing more than some flames against "spammers" in the 
group. Of course even spammers might be welcome at this point. :')

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From achurch@dragon.res.cmu.edu Tue Jan 23 14:56:02 1996
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From: Andy Church <achurch@dragon.res.cmu.edu>
To: Paul Lesurf <plesurf@cix.compulink.co.uk>
Cc: amos-list@conan.eds-ms.com
Subject: Re: AmosPro OS DevKit
Date: Tue Jan 23 13:56:01 1996
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  Note: this is not an attempt to disparage the OS DevKit product; I am
simply attempting to "cut through the hype".  Also, I have not actually
seen the full extension, so my comments here are based on it, only on the
statements made in the advertisement.

>Full multi tasking support

  This is an excellent idea... IF it is well planned and designed, which
some other aspects of the extension, or at least of this advertisement (see
below), lead me to doubt.  A good multithreading system requires a good
deal of planning.  It's not enough to just spawn tasks to do things in the
background; you need to be able to share data reliably between the tasks
(especially important if that data changes), synchronize tasks performing
various functions, and more.

>Intuition (Screens, Windows, Gadgets, Menus and Drawings)
>Gadtools (Gadgets and Menus)

  Combined, these make a fairly good addition to AMOS.

>Exec (Memory management, Interrupts, MsgPort, Signals, Nodes...)

  Memory management is already built into AMOS in the form of banks.  The
other functions are really too low-level to fit into the theme of AMOS as
an "easy-to-use" language.  In my opinion, if you have to call a number of
system functions to do what you need to do, you really should be using C or
some similar language, not AMOS.

>Graphics (AGA support, RTG support, Drawings, Sprites...)

  I can't see how this can possibly be as full-fledged as a graphics system
ought to be without being in its own separate extension.

>Localization
>Workbench (AppWindow, AppMenus, AppIcons)
>Datatypes

  All three fairly good additions.

>StoneTracker support

  This, I believe, is far out of place.  If anywhere, it belongs in a music
extension.  The only non-music extension I could condone support for music
in would be AMCAF, which by its very name includes all sorts of unrelated
material.

>ASL (Requesters)

  This properly belongs in the Intuition category; besides which, a
well-designed requester system (which, by this definition, mine isn't
either) should be able to detect what requester libraries are available and
use what it considers to be the "best" one - or, even better, allow the
programmer to select one to use.

>Tag list support

  This has no point except if one is trying to access system functions, and
then one shouldn't be using AMOS anyway (see above).

>DOS functions

  What isn't provided by AMOS is probably provided by the LDos extension,
so again, this seems superfluous.

>Tooltypes .......

  This would be an excellent idea - but I'm not sure there's a *legal* way
to access the tooltype array from AMOS.  (Although at this point, one just
uses what works...)

>For example, open a AMOS screen on an Intuition screen with FULL 
>MULTITASKING, under AGA mode, with the following simple command :
>
>_AMOSOPENSCR[0,320,256,5,DBLPAL]:SCR=Param

  Two notes on this.  First, one might ask why is this a procedure call
rather than an actual command, and why does it return a screen value rather
than allowing you to specify one?  To me, this indicates that this
extension is not as well thought-out as it should be.  Second, you cannot
use any AGA-specific graphics with this method, as AMOS is hard-coded to
allow a maximum of six bitplanes (64 colors).  So, while this is a
potentially useful feature, it is not as useful as some people would make
it out to be - which is, incidentally, the reason I haven't added that kind
of functionality to my Intuition Extension.  (Though I will if there is
enough demand for it!)

>There are over 100 Help procs like the one above, to allow the novice to 
>use these powerful new commands straight away.

  Again, they shouldn't be procedures, they should be actual commands.  And
AMOS was never meant to be a C-like language with easy access to system
functions anyway; and I, for one, don't believe that kind of functionality
should be added, as such programs are better written in C anyway.

>The extension fully supports the AMOS compiler, obtaining executables 
>that are 100% OS legal and faster than the same files in C.

  If you'll pardon my French (and no offense to any real French speakers!),
that's complete bullshit.  There is NO WAY an AMOS program, compiled or
not, could beat even a decently-written C program for speed, save perhaps
in isolated instances (I can't think of any) that would not come up in the
real world.  You see, you can speed up OS-interface functions to as fast
as a compiled C program, but data processing in one form or another is an
integral part of any program, and C beats AMOS into dust on that count.

>Cost : 49.95   Available NOW!!!!!!!

  If the extension were as good as this advertisement suggested, I might
consider it reasonable.  As it stands, I find it ridiculously high.

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/

From fer007@freenet.scri.fsu.edu Tue Jan 23 14:02:43 1996
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Date: Tue, 23 Jan 1996 10:51:58 -0500 (EST)
From: fernando Bartra <fer007@freenet.scri.fsu.edu>
Subject: Re: 3-D Mazes
To: Greg Cox <gcox@cts.com>
Cc: amos-list@conan.eds-ms.com
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On Mon, 22 Jan 1996, Greg Cox wrote:

> 
> Anyone else out there have any good well documented code in AMOS on how 
> to create 3-D maze games like Dungeon Master ?
> 
> Or how about any recommended books on this topic.
> 
> Greg
> 
  Amos pd cd contains a dungeon master clone skeleton to help you code
your own maze, I'll find out by tomorrow in what disk it is.
  Fernando Bartra
 

From achurch@dragon.res.cmu.edu Tue Jan 23 19:27:55 1996
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From: Andy Church <achurch@dragon.res.cmu.edu>
To: amos-list@conan.eds-ms.com
Subject: Re: OS-Devkit - Review II!
Date: Tue Jan 23 17:15:33 1996
Message-Id: <199601231715.AA19847@dragon.res.cmu.edu>
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>>>Exec (Memory management, Interrupts, MsgPort, Signals, Nodes...)
>>
>>  Memory management is already built into AMOS in the form of banks.  The
>>other functions are really too low-level to fit into the theme of AMOS as
>>an "easy-to-use" language.  In my opinion, if you have to call a number of
>>system functions to do what you need to do, you really should be using C or
>>some similar language, not AMOS.
>
>Here I disagree completley! No. I'm sorry. AMOS is only an "easy to use"
>language if you let it be. I remember a time when non of us could get our
>code released because of this attitude, that AMOS was a games creator, so no
>software houses would take us seriously. We battled against the predjudice
>(oh horses, we came, swords aloft!) Until at last, we got somewhere. I use
>many of the functions as documented above, in procedures that I have written
>myself in AMOS. I did not require C, and I have no desire to. AMOS is
>perfectly capable of doing jobs like this, and extention commands to reduce
>my programming time are perfectly welcome!

  Well, obviously there are people with different viewpoints.  My own, I've
already stated; and suffice to say, I would never attempt to write the RPG
I'm programming in AMOS rather than C.  AMOS simply isn't designed for such
large projects.  Among other things, it needs multi-file support (like C,
Pascal, etc.), significantly better procedure/function handling, a better
compiler (that can, for example, put registers in variables; see my
comments on speed below); built-in support for structured variables and
user-defined types; and other miscellany.

>>>Graphics (AGA support, RTG support, Drawings, Sprites...)
>>
>>  I can't see how this can possibly be as full-fledged as a graphics system
>>ought to be without being in its own separate extension.
>
>??? What is that supposed to mean really? Why use up two extention slots
>when one will do? Again, we don't know how good this is, so we can't say,
>and yes, it mightn't be very good, but it might be brillaint!

  The reason I'm so skeptical here is that AMOS extensions are limited to
32k in size (although you can squeak past that with some really tricky
programming, as I've done).  Actually, if the author(s) included a separate
file containing extra code, they would be mostly rid of the space limit,
but to me that seems a somewhat kludgey way of doing things, as the file
would have to be distributed with every program. <shrug>

>>>For example, open a AMOS screen on an Intuition screen with FULL 
>>>MULTITASKING, under AGA mode, with the following simple command :
>>>
>>>_AMOSOPENSCR[0,320,256,5,DBLPAL]:SCR=Param
>
>I was suspcious myself when I saw the procedure call, and I don't know why
>it is a procedure call. I suspect the commands are a tad more complicated
>than the advert is trying to make out...

  But they *shouldn't* be.  If the command *can* be executed this way,
then why isn't it designed to be executed this way?  (And the excuse that
having a separate command definition allows more flexibility isn't valid,
because AMOS allows multiple command lists for a single command.)

>As for Amos being hardcoded to only allow 64 colours, it is possible that
>the grafix commands talked about above conatin functions allowing AGA
>grafix....?

  No, it's not possible, because then it *wouldn't* be an AMOS screen.  If
you read the AMOS includes, you'll see that the screen structure contains
three sets of six bitplane pointers.  (Since the sets are contiguous, it's
theoretically possible that an eight-bitplane screen would work, then;
however, that would only be valid in single-buffered mode, and the AMOS
functions may or may not work correctly with more than six bitplanes.)
There's also an additional problem: if one closes the AMOS screen, then the
bitplane memory is deallocated without the extension's knowledge, so a
later call to _AMOSCLOSESCR[] would crash the system.  While there may not
be a way around this, it's still an ugly little problem...

>Oh, and what are we guessing that
>the SCR parameter is? I assumed that is was just an error handler, true if
>the screen was opened sucessfully? Do you not think so? All the other
>parameters are passed in the parameter list.

  I strongly believe that variables should be named according to their
meaning.  If the SCR variable does not in fact represent a screen
parameter, then whoever wrote that line of code should be dragged out into
the street and shot.

>I agree that we don't want loads of procs added onto our programs, and I'd
>love a look at the extention to see the commands, but again, I have to
>disagree that anyone wanting to do more than stick bouncing balls on the
>screen should revert to C. All AMOS programmers are not Games programmers.
>Some of us like to be able to get at the system, either to code utility
>software, or just for a damn good play!!! To any extent, I'm not dumping
>AMOS for C yet!

  I resent the implication that I consider AMOS a "beginner's language".
I have used AMOS on numerous occasions for various types of programs.  I
merely believe that one should pick the best language for any project, and
I believe that C is significantly better than AMOS when one needs to write
complex programs, or programs that deal with a lot of system-level routines
and structures.

>>>The extension fully supports the AMOS compiler, obtaining executables 
>>>that are 100% OS legal and faster than the same files in C.
>>
>>  If you'll pardon my French (and no offense to any real French speakers!),
>>that's complete bullshit.  There is NO WAY an AMOS program, compiled or
>>not, could beat even a decently-written C program for speed, save perhaps
>>in isolated instances (I can't think of any) that would not come up in the
>>real world.  You see, you can speed up OS-interface functions to as fast
>>as a compiled C program, but data processing in one form or another is an
>>integral part of any program, and C beats AMOS into dust on that count.
>
>Are you employed by Hi-Soft by any chance??? No... Let's just analyse the
>sentences... I think the comparison is unfair, but true... The commands
>afforded to AMOS will be written in 100% assembler ( one hopes) and so the
>execution of the commands will be faster than any c, because, they will be
>pure assembler... I think the point is made in a strange way, but then,
>that's advertising for you!

  Wrong.  Completely wrong.  You're missing the fact that C compilers also
generate assembler code, which renders your comparison meaningless.  Here's
why C programs are in fact faster than their AMOS counterparts (in both
cases, I'm assuming the code is written as well as is possible).

  - C compilers can inline calls to system functions, while AMOS has to go
	through at least an extension layer (e.g. OS DevKit, Intuition
	Extension) or a subroutine call (e.g. Intcall(), Execall()).  No
	matter how well these are written, there's still more overhead than
	a C program would have.

  - C compilers can use registers to store variables; AMOS always uses
	memory.  Consider the statement  DIST2(A)=DX(A)*DX(A)+DY(A)*DY(A) ,
	a formula to compute the square of the distance between two points
	given the X and Y distances between the points.  A C compiler with
	a decent optimizer might generate this code (assuming a 68020 base
	processor):

 move.l (0,a2,d2*4),d0
 mulu.l d0,d0
 move.l (0,a3,d2*4),d1
 mulu.l d1,d1
 add.l  d1,d0
 move.l d0,(0,a6,d2*4)

	AMOS, on the other hand, would probably come out with:

 move.l A(a5),d2
 move.l ([DX,a5],d2*4),d0
 move.l A(a5),d2	;* - see below
 mulu.l ([DX,a5],d2*4),d0
 move.l A(a5),d2	;*
 move.l ([DY,a5],d2*4),d1
 move.l A(a5),d2	;*
 mulu.l ([DY,a5],d2*4),d1
 add.l  d1,d0
 move.l A(A5),d2	;*
 move.l d0,([DIST2,a5],d2*4)

	Even if the *'d statements were optimized out by AMOS (which I
	seriously doubt it would do), you're left with one statement more
	than the C equivalent; and the AMOS version has four two-step
	memory accesses rather than two one-step accesses, which adds
	considerable time (relatively speaking) to the computation.  Now,
	for one iteration, this is not a significant difference.  But
	suppose this was in a loop that executed 1,000, or perhaps 10,000,
	times; then the speed difference would become significant.

  - C compilers can optimize *very* well.  From what I've seen of Francois'
	code, I'd be surprised if he put in any optimization at all, much
	less anything comparable to what a C compiler would do.  (I will
	gladly accept evidence against this, if anyone has some.)

>This article is nothing personal to either Andy, or the extention coder, I
>just felt that at least one more perspective was needed! I think we make
>quite a good duelling reviewer pair! ;)

  Heh, maybe you're right. (:

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/

From u5o83@cc.keele.ac.uk Tue Jan 23 18:42:13 1996
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Date: Tue, 23 Jan 1996 21:26:38 +0000
To: Andy Church <achurch@dragon.res.cmu.edu>
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: OS-Devkit - Review II!
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

Having read Andy's comments on OS-Devkit, I though that someone should give
a slightly different perspective on the os-devkit extention... As Andy, I
have never seen the full extention, so I'll merely make comments...


>  Note: this is not an attempt to disparage the OS DevKit product; I am
>simply attempting to "cut through the hype".  Also, I have not actually
>seen the full extension, so my comments here are based on it, only on the
>statements made in the advertisement.
>
>>Full multi tasking support
>
>  This is an excellent idea... IF it is well planned and designed, which
>some other aspects of the extension, or at least of this advertisement (see
>below), lead me to doubt.  A good multithreading system requires a good
>deal of planning.  It's not enough to just spawn tasks to do things in the
>background; you need to be able to share data reliably between the tasks
>(especially important if that data changes), synchronize tasks performing
>various functions, and more.

Yup, I agree, but we haven't seen the extention, so we never know, maybe it
does share the data in a safe way!

>
>>Intuition (Screens, Windows, Gadgets, Menus and Drawings)
>>Gadtools (Gadgets and Menus)
>
>  Combined, these make a fairly good addition to AMOS.

yup, that's cool!

>
>>Exec (Memory management, Interrupts, MsgPort, Signals, Nodes...)
>
>  Memory management is already built into AMOS in the form of banks.  The
>other functions are really too low-level to fit into the theme of AMOS as
>an "easy-to-use" language.  In my opinion, if you have to call a number of
>system functions to do what you need to do, you really should be using C or
>some similar language, not AMOS.

Here I disagree completley! No. I'm sorry. AMOS is only an "easy to use"
language if you let it be. I remember a time when non of us could get our
code released because of this attitude, that AMOS was a games creator, so no
software houses would take us seriously. We battled against the predjudice
(oh horses, we came, swords aloft!) Until at last, we got somewhere. I use
many of the functions as documented above, in procedures that I have written
myself in AMOS. I did not require C, and I have no desire to. AMOS is
perfectly capable of doing jobs like this, and extention commands to reduce
my programming time are perfectly welcome!

>
>>Graphics (AGA support, RTG support, Drawings, Sprites...)
>
>  I can't see how this can possibly be as full-fledged as a graphics system
>ought to be without being in its own separate extension.

??? What is that supposed to mean really? Why use up two extention slots
when one will do? Again, we don't know how good this is, so we can't say,
and yes, it mightn't be very good, but it might be brillaint!

>
>>Localization
>>Workbench (AppWindow, AppMenus, AppIcons)
>>Datatypes
>
>  All three fairly good additions.

I couldn't agree more!

>
>>StoneTracker support
>
>  This, I believe, is far out of place.  If anywhere, it belongs in a music
>extension.  The only non-music extension I could condone support for music
>in would be AMCAF, which by its very name includes all sorts of unrelated
>material.

I agree again... Let's leave music extentions in their own blocks!

>
>>ASL (Requesters)
>
>  This properly belongs in the Intuition category; besides which, a
>well-designed requester system (which, by this definition, mine isn't
>either) should be able to detect what requester libraries are available and
>use what it considers to be the "best" one - or, even better, allow the
>programmer to select one to use.

Well, surely by providing ASL commands, you've got more choice than the old
=3DFsel$() command? ANd if you want more choice, you can detect the=
 libraries,
and open then with your own code. At the end of the day, you've got to pick
one file requestor... And why should a program know which the best on is,
when hundreds of humans can't decide! Furthermore, (correct me if I'm wrong)
ASL is the Commodore file requestor, so at least there's a good chance that
it will work if any new kickstarts appear (SOME HOPE :-) )

>
>>Tag list support
>
>  This has no point except if one is trying to access system functions, and
>then one shouldn't be using AMOS anyway (see above).

I refer back to my previous argument. I use AMOS, I use tag-lists. I think
the command would be useful!

>
>>DOS functions
>
>  What isn't provided by AMOS is probably provided by the LDos extension,
>so again, this seems superfluous.

True, but then we don't all have LDos, and anyway, how many extentions do
you know of that don't contain commands that are elsewhere? How many ways do
we now have of creating starfields, or playing MED moduled? I endorse the
point though, duplication of code is a waste of time!

>
>>Tooltypes .......
>
>  This would be an excellent idea - but I'm not sure there's a *legal* way
>to access the tooltype array from AMOS.  (Although at this point, one just
>uses what works...)

icon.library offers a way of getting at tooltypes, so that must be legal?
(But then again!)

>
>>For example, open a AMOS screen on an Intuition screen with FULL=20
>>MULTITASKING, under AGA mode, with the following simple command :
>>
>>_AMOSOPENSCR[0,320,256,5,DBLPAL]:SCR=3DParam
>
>  Two notes on this.  First, one might ask why is this a procedure call
>rather than an actual command, and why does it return a screen value rather
>than allowing you to specify one?  To me, this indicates that this
>extension is not as well thought-out as it should be.  Second, you cannot
>use any AGA-specific graphics with this method, as AMOS is hard-coded to
>allow a maximum of six bitplanes (64 colors).  So, while this is a
>potentially useful feature, it is not as useful as some people would make
>it out to be - which is, incidentally, the reason I haven't added that kind
>of functionality to my Intuition Extension.  (Though I will if there is
>enough demand for it!)

I was suspcious myself when I saw the procedure call, and I don't know why
it is a procedure call. I suspect the commands are a tad more complicated
than the advert is trying to make out... As for Amos being hardcoded to only
allow 64 colours, it is possible that the grafix commands talked about above
conatin functions allowing AGA grafix....? Oh, and what are we guessing that
the SCR parameter is? I assumed that is was just an error handler, true if
the screen was opened sucessfully? Do you not think so? All the other
parameters are passed in the parameter list.

>
>>There are over 100 Help procs like the one above, to allow the novice to=
=20
>>use these powerful new commands straight away.
>
>  Again, they shouldn't be procedures, they should be actual commands.  And
>AMOS was never meant to be a C-like language with easy access to system
>functions anyway; and I, for one, don't believe that kind of functionality
>should be added, as such programs are better written in C anyway.

I agree that we don't want loads of procs added onto our programs, and I'd
love a look at the extention to see the commands, but again, I have to
disagree that anyone wanting to do more than stick bouncing balls on the
screen should revert to C. All AMOS programmers are not Games programmers.
Some of us like to be able to get at the system, either to code utility
software, or just for a damn good play!!! To any extent, I'm not dumping
AMOS for C yet!

>
>>The extension fully supports the AMOS compiler, obtaining executables=20
>>that are 100% OS legal and faster than the same files in C.
>
>  If you'll pardon my French (and no offense to any real French speakers!),
>that's complete bullshit.  There is NO WAY an AMOS program, compiled or
>not, could beat even a decently-written C program for speed, save perhaps
>in isolated instances (I can't think of any) that would not come up in the
>real world.  You see, you can speed up OS-interface functions to as fast
>as a compiled C program, but data processing in one form or another is an
>integral part of any program, and C beats AMOS into dust on that count.

Are you employed by Hi-Soft by any chance??? No... Let's just analyse the
sentences... I think the comparison is unfair, but true... The commands
afforded to AMOS will be written in 100% assembler ( one hopes) and so the
execution of the commands will be faster than any c, because, they will be
pure assembler... I think the point is made in a strange way, but then,
that's advertising for you!

>
>>Cost : =A349.95   Available NOW!!!!!!!
>
>  If the extension were as good as this advertisement suggested, I might
>consider it reasonable.  As it stands, I find it ridiculously high.

I agree that the tag is a bit high, and I can't justify spending that amount
just at the minute, but if it contains commands that you need, then why not!

>
>  --Andy Church (achurch@cmu.edu)
>    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
>

This article is nothing personal to either Andy, or the extention coder, I
just felt that at least one more perspective was needed! I think we make
quite a good duelling reviewer pair! ;)
--
	     (|||)
	    ( o o )=20
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From stralle@karkis.canit.se Tue Jan 23 21:26:27 1996
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> Not A, but A$: it's a string

In Arexx, A is a string.. :)


From amos-list@sneech.demon.co.uk Wed Jan 24 02:43:52 1996
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From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: PowerPC dev
Status: RO
X-Status: 

Eddie <T.Lewis@bton.ac.uk> said

>We all know that AT plan to use the PowerPC 601 chips in accelerators this
>year and the 604 chips in new base machines, yes?  Well, you might ask, so
>what!
>
>AHA, working in the industry has some benefits, you get to find out some
>groovy info.  Apple have been funding a company (can't remember name off-hand)
>who have been working on a version of the 604 chip using bi-polar technology!
>In other words, something other than silicon for the chip!  This has been
>under development for some time and the company now recon that within a year
>or so they will have have a power PC 604 chip clocking at around (drum roll)
>
>    750 MHz - yes, this is not a typo. :-)))
>
>And what base CPU chip are the new generation Amiga's going to use?

This sounds bloody nice indeed :)

Does anyone know if AMOS is going to have any major problems with the
PPC chips?

Have you heard the news about Apple doing pretty badly over the past year
or so. They've not been making much money so they are going to have to
pull out of the 'less profit making' side of things like cheaper MAC's
and anything else that isn't making them money :( Lets hope they stay in
there because if it weren't for them PC's would be even more wide spread :(

anyway, one of my programming dreams has always been an environment like
AMOS that can do everything so easily and simply but isn't too good when
it comes to speed, to be given the chance to say sod the speed who wants
to go that fast anyway :) I mean a 759MHz clock speed on a RISC based chip
will be rather swift and who wants to mess about in C or Assembler when
we can get fast results from amos. This is just my little dream though!!!

Bye!


--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From amos-list@sneech.demon.co.uk Wed Jan 24 04:57:33 1996
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X-Mailviewer: Mail 1.15
From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: alt.religion.amos
Status: RO
X-Status: 

Daniel Miller wrote:-

>Well, I think there's something weird about the way the alt.religion.amos
>newsgroup is functioning. I put some programs up there but never heard 
>_anything_ back. I wrote an "is anybody out there" message but no-one
>answered. I think I saw Paul's messages, and a recent one from Michael about
>the amos-list.

Hmmm, I've just taken a quick look through the whole alt.religion.amos
drawer on my HD. We've had 78 Articles so far in different 32 Topics.
I'd say a fair few of the articles have been a little pointless spamming
and "is anyone out there" messages :) I was just spending my time shouting
at spammers while I was waiting for you all to come ;)

Well, I couldn't find any of your postings to the group. Unless you
posted it as a follow up article and it's hiding inside one of the
threads, you must have a problem with your News access. We did have
a mad week of "is anybody out there" postings but things have died
down a bit since. As for the weird way it's functioning, it's the same
as every other alt.* group. They all work in exactly the same way so
that can't be the problem.

What news reader do you use?

What server are you using?

Do you Access any other newsgroups and post to the okay?

>Outside of that nothing more than some flames against "spammers" in the 
>group. Of course even spammers might be welcome at this point. :')

hehehe, they give us something to do until the big rush :)


--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From T.Lewis@bton.ac.uk Wed Jan 24 05:23:15 1996
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From: T.Lewis@bton.ac.uk (Eddie)
Message-Id: <9601240904.AA03384@diamond.bton.ac.uk>
Subject: Re: PowerPC dev
To: amos-list@sneech.demon.co.uk (Paul Burkey)
Date: Wed, 24 Jan 1996 09:04:33 +0000 (GMT)
Cc: amos-list@conan.eds-ms.com
In-Reply-To: <9601240413.AA000ki@sneech.demon.co.uk> from "Paul Burkey" at Jan 24, 96 04:13:45 am
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Content-Type: text
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[snip]
> >or so they will have have a power PC 604 chip clocking at around (drum roll)
> >
> >    750 MHz - yes, this is not a typo. :-)))
> >
> >And what base CPU chip are the new generation Amiga's going to use?
>
> This sounds bloody nice indeed :)
>
    Oh Yes! :-)  There is a problem with this however! Existing Ram SIMM
technology cannot access data this fast! :-?  Won't be longbefore than can do
though I susspect! :-))

> Does anyone know if AMOS is going to have any major problems with the
> PPC chips?
>
    AMOS should be able to run, due to backwards compatibility that will be
built in - software emulation probably.  Anyone for a 68030 co-pro in there?

> Have you heard the news about Apple doing pretty badly over the past year
> or so. They've not been making much money so they are going to have to
> pull out of the 'less profit making' side of things like cheaper MAC's
> and anything else that isn't making them money :( Lets hope they stay in
> there because if it weren't for them PC's would be even more wide spread :(
>
    Apple, IMHO make bloody good computers.  I do like using Macs.  There
nowhere near as good as Amigas however - what is? :-))

> anyway, one of my programming dreams has always been an environment like
> AMOS that can do everything so easily and simply but isn't too good when
> it comes to speed, to be given the chance to say sod the speed who wants
> to go that fast anyway :) I mean a 759MHz clock speed on a RISC based chip
> will be rather swift and who wants to mess about in C or Assembler when
> we can get fast results from amos. This is just my little dream though!!!
>
> Bye!
>
    This is what we all hope.  It will be a few years before we will see the
light of day on this chip at affordable prices.  I expect the first versions
won't be that fast either - probably only? about 400 MHz :-)))))))))))
>
Lets keep AMOS going!
--
***************************************************************************
*      Tim Lewis (a.k.a Eddie)      * "You think I'm crazy!               *
*                                   *  You wouldn't know what crazy was   *
*      T.Lewis@bton.ac.uk           *  if Charles Manson was sitting on   *
*                                   *  your front porch eating fruit      *
*  No Car, No money, No prospects   *                             loops!" *
*        NO WORRIES!!!              *    You can't bring me down -        *
*                                   *                Suicidal Tendancies  *
***************************************************************************

From achurch@dragon.res.cmu.edu Wed Jan 24 11:06:28 1996
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From: Andy Church <achurch@dragon.res.cmu.edu>
To: amos-list@conan.eds-ms.com
Subject: Re: AmosPro OS DevKit
Date: Wed Jan 24 09:58:31 1996
Message-Id: <199601240958.AA19691@dragon.res.cmu.edu>
X-Mailer: MMail v4.41
Status: RO
X-Status: 

>>   If you'll pardon my French (and no offense to any real French speakers!),
>> that's complete bullshit.  There is NO WAY an AMOS program, compiled or
>> not, could beat even a decently-written C program for speed, save perhaps
>> in isolated instances (I can't think of any) that would not come up in the
>> real world.  You see, you can speed up OS-interface functions to as fast
>> as a compiled C program, but data processing in one form or another is an
>> integral part of any program, and C beats AMOS into dust on that count.

>If I sum it up correctly, Andy has 5 grudges with/about OS DevKit:
>1- Some functions shouldn't be in Amos at all
>2- Some functions should be in their own extension
>3- The extension shouldn't use PROCs
>4- The speed of the PROCs cannot be higher than that of compiled C
>5- The price is way too high
>
>Quite frankly I can only degree with #5.
>
>I feel Paul Heald has argued well enough against point one. Amos is THE
>language when it comes to easily giving access to all kinds of domains
>that a novice programmer could not reach otherwise. When more experienced
>coders start making additions to the language to bring more domains to
>the user I can only applaud that.

  Well, we all have our opinions. <shrug>

>As for point two, isn't this exactly what some extensions try to do? I 
>believe AMCAF provides a wide range of all kinds of functions in all 
>kinds of domains and even EasyLife could be accused of having fairly 
>dissimilar function groups. As long as there are customers who want such 
>products, I don't see what the problem is.

  Again, I guess this is just a matter of opinion.  I prefer to see
extensions and the commands in them logically separated into different
areas, with no or very little overlap.  But maybe that's just me.

>Point 3: The extension shouldn't use PROCs. I rather think that the 
>extension shouldn't be called an extension, as in Amos jargon this is 
>reserved for a specific type of software. I believe you yourself are 
>librarian of the Procedure Library, a set of routines (that are diverse, 
>and access some low-level functions) just like OS DevKit or Intos.

  Yes, but I never thought of calling the Procedure *Library* an
extension...

>As for the speed argument, this is not something that has been resolved
>yet. You can say that it is improbable that OS DevKit will yield faster
>code than C, but it is not impossible. The discussion about this issue would
>better be held in comp.sys.amiga.programming.
>Before someone has actually had his hands on a working version of the OS
>DevKit 'library', I don't think we can actually say something sensible
>about this.

  Please go back and carefully reread my comments in the message you quoted
(included at the top of this message).  I did *not* say that OS DevKit was
the source of hte slowdown; in fact, I stated that they could indeed run as
fast as a C program.  (Or perhaps even a bit faster.)  It's the rest of
AMOS that slows the program down.

  I'm sorry if this sounds bitter, but one of the few things that gets me
really upset is when people twist my comments and then use them against me.
I realize that's probably not what you were trying to do, but it came out
that way.

>Andrew, I guess you are responding from some mental style guide you have 
>about extension coding. Maybe you and the other extension coders should 
>get together and write out such a style guide and then publish it as 
>shareware (oops, I forgot, y'all haven't got time :-) ).

  That's true, we don't. <G>

  On a completely different note: I've finally acquired a debugger that
functions on my Amiga 4000, so work on the Intuition Extension is once
again (at last!) underway.  No promises, as I still have to get back up to
speed on the thing (: , but at least I can get somewhere with it now...

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
    AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

From mystic@tlti.tokem.fi Wed Jan 24 06:19:54 1996
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Date: Wed, 24 Jan 1996 12:17:37 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: POint command
To: "Scott D. Matott" <matottsd@logic.camp.clarkson.edu>
Cc: amos-list@conan.eds-ms.com
In-Reply-To: <9601202335.AA30476@logic.camp.clarkson.edu>
Message-Id: <Pine.3.87.9601241237.A8581-0100000@tlti>
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On Sat, 20 Jan 1996, Scott D. Matott wrote:

> 	Hye,
> 	oh that's Hey,
> 			From what I've seen so far most of the peole
> 	on this list are light years ahead of me, but I thought I
> 	I'd write in a bit of advice for those that aren't so far
> 	ahead.  
> 	Alright this was a life saver for me and I only discovered
> 	it by accident as the Amos MAnual gives this command really short 
> 	shrift.  
> 	At any rate, there's a command in Amos called Poin(x,y)
> 	which returns the colour number at point (x,y)
> 	At first glance, nothing bug right?  
> 	Yes, but this command is in fact the most useful command
> 	in all of AMos (at least as near as I can tell, I like I said	
> 	that isn't much) 
> 	For example, want to make reliable platforms?
> 		Screw monkeying with Zones or Collisoins
> 	do this, outline all of your platforms in one colour
> 	or reserve certain colours only for use on platforms
> 	Now as your little bob hops around the screen, 
> 	keep a constant check of what colour the pixels beneath him
> 	are (you really only need monitor the one directly below
> 	the center of your bob/sprite) To do this use the Point
> 	command, if Point returns the number of the colour outlining
> 	your platforms, the bob is on a platform, if not 
> 	well it's time to call your fall procedure.
> 	
> 	I've applied this same princible to at least a dozen other
> 	aplications (collision detect, zone detect, making walls,
> 	ect. ect.)  and the code is always a thousand times
> 	easier to write, (no need for level specific Zone definions,
> 	or lengthy collion detections) What's more I've found Point to 
> 	be much  more reliable than anything else.
> 
> 	I just had to write this for Ppint was the command that made
> 	Amos for me.  As for the more expieranced and knowledgeable
> 	among you, do you know of reason why I shouldn't use Point??
> 	IS there a better way??
> 					Thanks,
> 						Scott Matott sXe
> 

By all means, use the point command, but you could also build a collision
map to an amos bank and use Peek (which is slightly faster than Point).

Pete



From achurch@dragon.res.cmu.edu Wed Jan 24 11:28:56 1996
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From: Andy Church <achurch@dragon.res.cmu.edu>
To: amos-list@conan.eds-ms.com
Subject: Re: PowerPC dev
Date: Wed Jan 24 10:21:14 1996
Message-Id: <199601241021.AA19691@dragon.res.cmu.edu>
X-Mailer: MMail v4.41
Status: RO
X-Status: 

>anyway, one of my programming dreams has always been an environment like
>AMOS that can do everything so easily and simply but isn't too good when
>it comes to speed, to be given the chance to say sod the speed who wants
>to go that fast anyway :) I mean a 759MHz clock speed on a RISC based chip
>will be rather swift and who wants to mess about in C or Assembler when
>we can get fast results from amos. This is just my little dream though!!!

  I *hate* this mindset, and quite frankly, I think anyone who holds it
oughtn't be programming at all.  Just because you have a lot of spare clock
cycles on a faster processor doesn't in any way mean it's alright to waste
them.  While I won't deny that it will simplify the authoring of good
programs in AMOS, it'll be possible to accomplish still more using C and
assembly.  This same syndrome has become widespread in the PC industry,
where coders believe that they don't need to write efficient code because
the newest CPUs are fast enough that no one will notice the difference.
Well, not everyone has the newest CPUs.  This is, in fact, one of my major
gripes with Micro$oft: their coders have become lax.  With *good*
programming techniques, Windows could have been five times better than it
is.  (Windows 95 suffers from a completely different lack, though -
specifically, Micro$oft's inability to admit that its code was broken.
They should be shot for releasing such a shoddy piece of software.  But oh
well...)

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
    AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

From secb2%teach@dcs.shef.ac.uk Wed Jan 24 08:20:18 1996
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From: secb2%teach@dcs.shef.ac.uk (Allatt MD)
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To: amos-list@conan.eds-ms.com
Subject: IntOS
Status: RO
X-Status: 

I've used IntOS in a program i'm writing, but i think that it's rediculously
slow, and I was wondering where I could get a copy of the Intuition extension,
as I can't find it on aminet, or anywhere on the internet.

Matt

From secb2%teach@dcs.shef.ac.uk Wed Jan 24 08:21:16 1996
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From: secb2%teach@dcs.shef.ac.uk (Allatt MD)
Message-Id: <9601241224.AA19248@teach.dcs.shef.ac.uk>
To: amos-list@conan.eds-ms.com
Subject: Roll-your-own-extensions
Status: RO
X-Status: 

Is it possible to write your own extensions using C instead of assembly,
because I don't know a thing about assembler, but i'm a very good C programmer,
and I think that learning assembler is about as easy as showing my mother how
to play cricket.

Matt

From Branko.Collin@mpi.nl Wed Jan 24 08:52:03 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Wed, 24 Jan 1996 13:40:00 +0100 (MET)
X-Sender: bcollin@mpih19
To: amos-list@conan.eds-ms.com
Cc: Paul Lesurf Paul Lesurf<plesurf@cix.compulink.co.uk>
Subject: Re: AmosPro OS DevKit
In-Reply-To: <199601231356.AA19863@dragon.res.cmu.edu>
Message-Id: <Pine.HPP.3.91.960124131152.16754A-100000@mpih19>
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On Tue, 23 Jan 1996, Andy Church wrote:

>   Note: this is not an attempt to disparage the OS DevKit product; I am
> simply attempting to "cut through the hype".  Also, I have not actually
> seen the full extension, so my comments here are based on it, only on the
> statements made in the advertisement.

I snipped the most of the following...

[...]
> >Exec (Memory management, Interrupts, MsgPort, Signals, Nodes...)
>=20
>   Memory management is already built into AMOS in the form of banks.  The
> other functions are really too low-level to fit into the theme of AMOS as
> an "easy-to-use" language.  In my opinion, if you have to call a number o=
f
> system functions to do what you need to do, you really should be using C =
or
> some similar language, not AMOS.
[...]
> >StoneTracker support
>=20
>   This, I believe, is far out of place.  If anywhere, it belongs in a mus=
ic
> extension.  The only non-music extension I could condone support for musi=
c
> in would be AMCAF, which by its very name includes all sorts of unrelated
> material.
[...]
> >For example, open a AMOS screen on an Intuition screen with FULL=20
> >MULTITASKING, under AGA mode, with the following simple command :
> >
> >_AMOSOPENSCR[0,320,256,5,DBLPAL]:SCR=3DParam=20
>   Two notes on this.  First, one might ask why is this a procedure call
> rather than an actual command, and why does it return a screen value rath=
er
> than allowing you to specify one?  To me, this indicates that this
> extension is not as well thought-out as it should be.  Second, you cannot
> use any AGA-specific graphics with this method, as AMOS is hard-coded to
> allow a maximum of six bitplanes (64 colors).  So, while this is a
> potentially useful feature, it is not as useful as some people would make
> it out to be - which is, incidentally, the reason I haven't added that ki=
nd
> of functionality to my Intuition Extension.  (Though I will if there is
> enough demand for it!)
[...]
> >The extension fully supports the AMOS compiler, obtaining executables=20
> >that are 100% OS legal and faster than the same files in C.
>=20
>   If you'll pardon my French (and no offense to any real French speakers!=
),
> that's complete bullshit.  There is NO WAY an AMOS program, compiled or
> not, could beat even a decently-written C program for speed, save perhaps
> in isolated instances (I can't think of any) that would not come up in th=
e
> real world.  You see, you can speed up OS-interface functions to as fast
> as a compiled C program, but data processing in one form or another is an
> integral part of any program, and C beats AMOS into dust on that count.
[...]=20
> >Cost : =A349.95   Available NOW!!!!!!!
>=20
>   If the extension were as good as this advertisement suggested, I might
> consider it reasonable.  As it stands, I find it ridiculously high.

Before I start commenting, I must admit that I also have only seen the demo=
.

If I sum it up correctly, Andy has 5 grudges with/about OS DevKit:
1- Some functions shouldn't be in Amos at all
2- Some functions should be in their own extension
3- The extension shouldn't use PROCs
4- The speed of the PROCs cannot be higher than that of compiled C
5- The price is way too high

Quite frankly I can only degree with #5.

I feel Paul Heald has argued well enough against point one. Amos is THE=20
language when it comes to easily giving access to all kinds of domains=20
that a novice programmer could not reach otherwise. When more experienced=
=20
coders start making additions to the language to bring more domains to=20
the user I can only applaud that.

As for point two, isn't this exactly what some extensions try to do? I=20
believe AMCAF provides a wide range of all kinds of functions in all=20
kinds of domains and even EasyLife could be accused of having fairly=20
dissimilar function groups. As long as there are customers who want such=20
products, I don't see what the problem is.

Point 3: The extension shouldn't use PROCs. I rather think that the=20
extension shouldn't be called an extension, as in Amos jargon this is=20
reserved for a specific type of software. I believe you yourself are=20
librarian of the Procedure Library, a set of routines (that are diverse,=20
and access some low-level functions) just like OS DevKit or Intos.

As for the speed argument, this is not something that has been resolved=20
yet. You can say that it is improbable that OS DevKit will yield faster=20
code than C, but it is not impossible. The discussion about this issue woul=
d=20
better be held in comp.sys.amiga.programming.
Before someone has actually had his hands on a working version of the OS=20
DevKit 'library', I don't think we can actually say something sensible=20
about this.

Andrew, I guess you are responding from some mental style guide you have=20
about extension coding. Maybe you and the other extension coders should=20
get together and write out such a style guide and then publish it as=20
shareware (oops, I forgot, y'all haven't got time :-) ).

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................

From MAILER-DAEMON Wed Jan 24 10:08:11 1996
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This is a MIME-encapsulated message

--JAB06176.822494790/svcs1.digex.net

The original message was received at Wed, 24 Jan 1996 09:46:29 -0500
from daemon@localhost

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From: Andy Church <achurch@dragon.res.cmu.edu>
To: amos-list@access.digex.net
Subject: Re: Roll-your-own-extensions
Date: Wed Jan 24 09:46:10 1996
Message-ID: <199601240946.AA19691@dragon.res.cmu.edu>
X-Mailer: MMail v4.41

>Is it possible to write your own extensions using C instead of assembly,
>because I don't know a thing about assembler, but i'm a very good C programmer,
>and I think that learning assembler is about as easy as showing my mother how
>to play cricket.

  Nope, since AMOS passes parameters differently than C does, and since the
file has to have a specific layout (which you can't always guarantee with a
C compiler).

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
    AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

--JAB06176.822494790/svcs1.digex.net--


From <@mail.uunet.ca:joehick@waterloo.net> Wed Jan 24 12:09:39 1996
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Date: Wed, 24 Jan 1996 10:51:10 -0500
From: Mark Coles <joehick@ophelia.waterloo.net>
To: DM9200@conrad.appstate.edu
Cc: amos-list@conan.eds-ms.com
Subject: Re: alt.religion.amos
In-Reply-To: <01I0CCSC3B1EAIC71C@conrad.appstate.edu>
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Odd.  At least you are seeing something there.  I poll the group and 
continually get no news items back.

Well met and godspeed,
                      Giark
                                     joehick@ophelia.waterloo.net
     ______  ______    _____  .------------------------------------------.
    / ____/ / __  /   / ___ \ !     AMOS games, utilities, demos, etc.   !
   / /__   / /_/ /   / /  / / !                                          !
  / ___/  / ___  |  / /  / /  !       CyberSpace BBS (519)579-0072       !
 / /     / /__/ /  / /  / /   !       on A2000 28MHz (519)579-0173       !
/_/     /______/  /_/  /_/    !                                          !
   Fly By Nite Videe-Oh!      !  FBN Amiga 500 020 14MHz 1C/5F RAM 3.1OS !
                              `------------------------------------------'


From ssu95jh1@reading.ac.uk Wed Jan 24 22:20:51 1996
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Date: Wed, 24 Jan 1996 17:01:30 +0000 (GMT)
From: The Conspirator <ssu95jh1@reading.ac.uk>
To: amos list <amos-list@conan.eds-ms.com>
Subject: Making AMOS go faster
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Has anyone noticed that commands like Break Off and Multi No in 
Turbocraft that are _supposed_ to increase the speed of your programs in 
fact don't.

Anyone got any hot tips that WOULD increase the speed a bit?
(I need to squeeze just a little more power out, then things would be 
perfect).

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
John Hawkins: ssu95jh1@reading.ac.uk
aKa CoNsPiRaToR oF hAvOc

http://www.reading.ac.uk/~ssu95jh1/

AmIgAs, LRP PhIlOsOpHy AnD mOrE.
SiTe Of ThE HaVoC and MaNtIcOrE homepages.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

From ssu95jh1@reading.ac.uk Wed Jan 24 13:04:54 1996
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From: The Conspirator <ssu95jh1@reading.ac.uk>
To: secb2 <@dcs.shef.ac.uk:secb2@teach>
Cc: amos-list@conan.eds-ms.com
Subject: Re: Roll-your-own-extensions
In-Reply-To: <9601241224.AA19248@teach.dcs.shef.ac.uk>
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Status: RO
X-Status: 

On Wed, 24 Jan 1996, secb2 wrote:

> Is it possible to write your own extensions using C instead of assembly,
> because I don't know a thing about assembler, but i'm a very good C programmer,
> and I think that learning assembler is about as easy as showing my mother how
> to play cricket.
> 
> Matt
> 

Doubt it's much help to you, but I know ---NO--- assembly at all, and 
I've managed to write a part extension (not finished yet).

Assembler is a lot less complicated than people think. Honest.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
John Hawkins: ssu95jh1@reading.ac.uk
aKa CoNsPiRaToR oF hAvOc

http://www.reading.ac.uk/~ssu95jh1/

AmIgAs, LRP PhIlOsOpHy AnD mOrE.
SiTe Of ThE HaVoC and MaNtIcOrE homepages.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

From amos-list@sneech.demon.co.uk Thu Jan 25 01:30:36 1996
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From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: Making AMOS go faster (fwd)
Status: RO
X-Status: 

On Wed, 24 Jan 1996 17:01:30 John Harkins said:-

>Has anyone noticed that commands like Break Off and Multi No in 
>Turbocraft that are _supposed_ to increase the speed of your programs in 
>fact don't.

I can agree with you there!! Maybe they do in sertain situations
but it's not worth using Multi No most of the time because it messes
with certain inputs like the keyboard.

Break Off should be used anyway but again I don't think is speeds
things up. Sometimes things like this do speed things up a bit but
when you compile the code it's the same speed, if you see what I mean.

>Anyone got any hot tips that WOULD increase the speed a bit?
>(I need to squeeze just a little more power out, then things would be 
>perfect).

This depends on what exactly you are doing. If were talking lots of
code then you'll just have to mess about and experiment. One of my
favorite hobbies is :-

Timer=0

'Code Here

Default
Print Timer
End

and writing the time down and trying again, hehehe. Sometimes I can
spend a whole day on certain bits :) And who said I didn't care :)

If you are using lots of graphics commands like Screen copy, Scroll,
Bar, Draw etc. then you can only experiment with extentions like
the Turbo Extension and find the best comand to do your job.

If you want to post a piece of your code here, I'm sure you'll get
loads of differen't solutions. Maybe a nice compo to see who can
come up with the best AMOS only Procedure to do what your after :)

Cheers, Have fun!

P.S. Is the "On Wed, 24 Jan 1996 17:01:30" bit right?

--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From mcox@access.digex.net Thu Jan 25 09:10:31 1996
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	id AA01632; Thu, 25 Jan 1996 08:10:12 -0500
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Date: Thu, 25 Jan 1996 08:09:30 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: AMOS Mailing List <amos-list@conan.eds-ms.com>
Subject: List problems, OS Devkit, Extensions...
Message-Id: <Pine.SUN.3.91.960125080412.15166E-100000@access1.digex.net>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Status: RO
X-Status: 

First, as for the list problems.  I think I have solved the problem but it
may take a few days for it to sort itself out.  Please be patient.

Second, if you want to discuss OSDevkit's flaws and/or plusses, that is
fine.  Just try not to start any personal arguments, etc.

Finally, writing your own extension is not hard.  What is hard is
deciphering the source code from Francois to figure out what is what!
I had heard rumors from the dead AMOS Club UK that there was an Extension
Maker on their disk.  They had just started to distribute disks with their
newsletters and it was supposed to be on the second one.  Has anyone ever
seen or heard of this?

Again, I apologize for the list problems.  If you are having problems,
email me and not the list as it gets the list off track.

Thank you.

Michael
AMOS List:       amos-list@conan.eds-ms.com
AMOS Bug Form:      http://tarkan.eds-ms.com/amiga/
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From M.Berionne@agora.stm.it Thu Jan 25 09:16:49 1996
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From: M.Berionne@agora.stm.it
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	id AA01664; Thu, 25 Jan 1996 08:22:07 -0500
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Message-Id: <199601251423.OAA17056@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: AMCAF 1.40
Date: Thu,  25 Jan 96 14:21:40 GMT
Status: RO
X-Status: 



 > The new command in AMCAF V1.40 called 'Item$' will do something similar:
 > Print Item$("Hello world!",1," ") would return 'world!'.

AMCAF 1.40: is it available?

Bye


      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From M.Berionne@agora.stm.it Thu Jan 25 09:24:34 1996
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From: M.Berionne@agora.stm.it
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	id AA01665; Thu, 25 Jan 1996 08:22:15 -0500
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Message-Id: <199601251423.OAA17096@agora.stm.it>
To: amos-list@conan.eds-ms.com
Subject: Word
Date: Thu,  25 Jan 96 14:21:44 GMT
Status: RO
X-Status: 



 j> procedure word[search$,num]
 j>    p=1
 j>    while num>1
 j>       p=instr(search$," ",p)
 j>       if p=0 then exit
 j>       inc p
 j>    wend
 j>    epos=instr(search$," ",p)
 j>    if epos=0 then epos=len(search$)+1
 j> end proc[mid$(search$,p,epos-p)]

I don't think it could work because you use the variable p for 2 reason:

the
first p is the counter to know how many words there are; the second one is
the return value of instr command and it is the pos of the " ".

Try changing names to the variables.

Bye

      _____________________________________________________________
      |   \ | /   Michele Berionne             Not tonight dear,  |
      |    \|/                                 I have a modem!!   |
      |   --*--   Michele_Berionne@amp.flashnet.it                |
      |    /|\                                 Don't panic!!      |
      |   / | \                                                   |
      | BASIC programmers never die, they GOSUB and don't RETURN. |
      |-----------------------------------------------------------|
      *            On AMINET:                                     *
      * game/shoot/fantasy.lha         game/think/atoms.lha       *
      * game/shoot/in_the_target.lha   game/think/navalbattle.lha *
      *                                                           *
      ********************* dev/lang/Logo.lha *********************
      *                                                           *
      */\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/*





From Andre.Koch@dip104-1.hamburg.netsurf.de Thu Jan 25 15:26:44 1996
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From: Andre.Koch@dip104-1.hamburg.netsurf.de (Andre Koch)
X-Smtpclient: Amiga PutMail 1.22 by Martin Lanza.
Date: Son, 21 Jan 96  21:02:06
Reply-To: Andre.Koch@hamburg.netsurf.de
To: amos-list@tarkan.eds-ms.com
Subject: Re: Lost On Parrot Island
Status: RO
X-Status: 

Hi Frank,

FO> Hi,
FO>
FO> I just uploaded my new AMOS-game to Aminet. It's shareware and an
FO> adventure like Monkey Island or Indiana Jones. You'll find it under
FO> game/demo/ParrotIsland.lha

Yeah!! This game is really great!

FO> Check it out and give me some mail. Or buy the complete game
FO> (only $15 :-)

I just did ;-)

FO> Frank Otto (Author of AMOS Pro Misc Extension)


Andre


From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Thu Jan 25 13:03:56 1996
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	id AA02eg6; Wed, 24 Jan 96 21:47:26 1100
Date: Wed, 24 Jan 96 21:47:26 1100
Message-Id: <9601250347.AA02eg5@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Scrolling Dual-Playfield screens
Status: RO
X-Status: 

 SAC> possible to scroll the back screen as well, but when I try to scroll
 SAC> both
 SAC> of them at the same time, they get out of sync and start to jump,
 SAC> first one
 SAC> then the other, could I be programming this wrong, or is this just
 SAC> impossible
 SAC> with Amos?

I wrote a small program to test this out. It also jumps. I think it is a
timing problem within Amos. It might have somthing to do with that brillent
piece of coding, the 16 pixel width thingy that stuffs up the interface.

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
Intermediate   #m.m# |   /" \ ///###\\\ / "\   | #m.m#  BBS extension
               #####/    ######/     \######    \#####
                      Profession-  Disk Jockey
                       WWW page opening soon

From bwyatt@paston.co.uk Thu Jan 25 18:12:51 1996
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	id AA004x1; Thu, 25 Jan 96 12:33:59 GMT
Date: 	Thu, 25 Jan 96 12:33:59 GMT
Message-Id: <9601251233.AA004x0@paston.co.uk.uucp>
In-Reply-To: <Pine.SOL.3.91.960124165816.5515C-100000@suma3.reading.ac.uk>
             (from The Conspirator <ssu95jh1@reading.ac.uk>)
             (on Wed, 24 Jan 96 17:01:30)
Lines: 19
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: Making AMOS go faster
Status: RO
X-Status: 

Greetings The, you wrote some text on the subject Making AMOS go faster,
and now I'm going to answer it

TC> Anyone got any hot tips that WOULD increase the speed a bit?
TC> (I need to squeeze just a little more power out, then things would be 
TC> perfect).

Really depends on what you're doing.

Pre-calculate as much stuff as possible and store it in banks or arrays,
especially multiples of sin and cos. Also, always multiply/divide by
powers of 2 - the pro compiler will optimise this.

That's all for today. ;-)

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From achurch@dragon.res.cmu.edu Thu Jan 25 13:40:32 1996
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From: Andy Church <achurch@dragon.res.cmu.edu>
To: amos-list@conan.eds-ms.com
Subject: Re: PPC and AMOS
Date: Thu Jan 25 12:47:31 1996
Message-Id: <199601251247.AA14674@dragon.res.cmu.edu>
X-Mailer: MMail v4.41
Status: RO
X-Status: 

>I haven't even bothered with asm.  YOU DONT REALLY
>NEED IT ANYMORE.  Compilers are getting so good - unless you are a compiler
>writer, you're soon not going to need to use asm.

  Not true.  Certainly, as computers speed up, it'll become feasible to
write more and more complex programs in high-level languages such as AMOS.
But also, as computers speed up, the possibilities for applications will
multiply, and some of those applications will require a great deal of
computing power - in some cases, only assembler will be sufficient to
achieve enough speed.  (And it's still possible for a good assembler
programmer to beat out any C compiler; I don't see that changing anytime
soon.  C compilers simply aren't that smart... yet.)  Eventually, yes,
high-level languages will surpass the lower ones in the quality/effort
ratio for any given task, but there will always be a need for lower-level
languages.

  Just my viewpoint...

  --Andy Church (achurch@cmu.edu)
    WWW: http://mmm.mbhs.edu/cgi-bin/achurch/
    AMOS Web Site: http://mmm.mbhs.edu/cgi-bin/achurch/amos/

I cannot conceive that anybody will require multiplications at the rate
of 40,000 or even 4,000 per hour ...
                -- F. H. Wales (1936)

From dejong@cpt6.stm.tudelft.nl Thu Jan 25 14:25:59 1996
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	(1.38.193.4/16.2) id AA14862; Thu, 25 Jan 1996 19:39:43 +0100
From: "Maarten D. de Jong" <dejong@cpt6.stm.tudelft.nl>
Subject: What makes AMOS attractive?
To: amos-list@tarkan.eds-ms.com
Date: Thu, 25 Jan 96 19:39:43 MET
Mailer: Elm [revision: 70.85]
Status: RO
X-Status: 

Hi!

First, apologies to Darryl for sending him the mail which was supposed to
beposted to the list :). 

Now then, for all of you. After a frustrating night with AMOS, I found myself
wondering why on Earth I still use the program. I have three or four alterna-
tives onmy hard drive, but every time I need something done quick, I find
myself loading up AMOS. (Which I always regret afterwards, but that's a diffe-
rent story :) ). 

What makes AMOS so special we continue using it, though far better alternatives
are available, like ACE or Maxons BASIC? I know, AMAL and the animation 
commands have never been equalled by any programming language. But I hardly
ever use those. Is it that you can switch between direct and programming
mode? The screen-layout? Somehow the program feels `right'... I know this
question must have been asked again and again, and again, but still.. What
must be in a replacement AMOS-program so you would buy and use it? I would
like to hear more gutfeelings from you. Just for fun (but perhaps...)

Maarten

--
******************************************************************************
*      We learn from history that we never learn anything from history.      *
******************************************************************************
                              |
  Maarten D. de Jong          |   
  dejong@cpt6.stm.tudelft.nl  |
                              |
------------------------------------------------------------------------------

From DM9200@conrad.appstate.edu Thu Jan 25 18:47:40 1996
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 id <01I0FLIBS4A89I6JEL@conrad.appstate.edu> for amos-list@conan.eds-ms.com;
 Thu, 25 Jan 1996 16:18:45 -0400 (EDT)
Date: 	Thu, 25 Jan 1996 16:18:45 -0400 (EDT)
Subject: Why Amos?
To: amos-list@conan.eds-ms.com
Message-Id: <01I0FLIBUJ3M9I6JEL@conrad.appstate.edu>
X-Vms-To: IN%"amos-list@conan.eds-ms.com"
Mime-Version: 1.0
Content-Transfer-Encoding: 7BIT
Status: RO
X-Status: 


Maarten was heard wondering what exactly is it that keeps us coming back
to Amos:

MDJ> I would like to hear more gutfeelings from you. Just for fun (but
     perhaps...)

Well, with me, I started programming for the Atari 8bits in basic as a kid
(gods, that was 10 years ago). I tried to learn the assembler package for
the Atari, but either the package was too weak, or I lacked the discipline.
Maybe a combination of both. But I latched on to basic. Goto, If, Then, Gosub
and Draw and Print, these were things I intuitively understood.

It was always a hobby for me, I never aspired to be a professional programmer
and still don't, so the super fast routines and well thought out coding were
things I was indifferent to. Me, I toss it together and throw it up there on
the computer screen and if the results are amateurish, well, so is the 
programmer's vision.

Amos was a natural progression, a further step in basic for me. It had mouse
support (wow!) and with the Amiga better pictures (neat!) and just made basic
a lot easier and more powerful. Plus I could compile the programs and throw
them out to the public as executables, just like those hoity toity assembler
guys. 

Maybe I'd feel just as at home with Blitz Basic or something else, if I had
tried them. But I doubt it. I like Amos. That's why I'm here.

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From WA549@greenwich.ac.uk Thu Jan 25 19:49:21 1996
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Via: uk.ac.greenwich; Thu, 25 Jan 1996 20:51:16 +0000
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          id <11160-0@odin.greenwich.ac.uk>; Thu, 25 Jan 1996 20:51:07 +0000
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From: Alex Walker <WA549@greenwich.ac.uk>
Organization: the University of Greenwich
To: amos list <amos-list@conan.eds-ms.com>
Date: Thu, 25 Jan 1996 20:49:31 GMT
Mime-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7BIT
Subject: Who designed PACMAN? Any GFX atrists out there?
Priority: normal
X-Mailer: Pegasus Mail for Windows (v2.01)
Message-Id: <1E6E3120319@gre-techb.greenwich.ac.uk>
Status: RO
X-Status: 

I`ve been programming in AMOS basic for almost five years and
I`m just about to finish my first game, it's a very similar to pacman.
The game is just about finished, I need people to play test it.
Could someone please tell me who the original author/programmer of 
pacman is, and if he/she has an email address could someone please send it 
to me. I would like to speak to the author of the original.

I'm thinking of releasing this game as licenceware or shareware, does 
anyone know how I would go about getting a shareware deal?

I have several other games which are as yet unfinished and I need 
talented GFX artists, if you fit the descriptiont then contact me now.

From Branko.Collin@mpi.nl Fri Jan 26 05:03:55 1996
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From: Branko Collin <Branko.Collin@mpi.nl>
Date: Fri, 26 Jan 1996 10:06:40 +0100 (MET)
X-Sender: bcollin@mpih19
To: "Maarten D. de Jong" "Maarten D. de Jong"<dejong@cpt6.stm.tudelft.nl>
Cc: amos-list@conan.eds-ms.com
Subject: Re: What makes AMOS attractive?
In-Reply-To: <9601251836.AA03793@tarkan>
Message-Id: <Pine.HPP.3.91.960126094841.27025A-100000@mpih19>
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On Thu, 25 Jan 1996, Maarten D. de Jong wrote:

> Now then, for all of you. After a frustrating night with AMOS, I found 
> myself wondering why on Earth I still use the program. I have three or 
> four alternatives on my hard drive, but every time I need something done 
> quickly, I find myself loading up AMOS. (Which I always regret 
> afterwards, but that's a different story :) ). 
> 
> What makes AMOS so special we continue using it, though far better 
> alternatives are available, like ACE or Maxons BASIC? I know, AMAL and 
> the animation commands have never been equalled by any programming 
> language. But I hardly ever use those. Is it that you can switch 
> between direct and programming mode? The screen-layout? Somehow the 
> program feels `right'... I know this question must have been asked 
> again and again, and again, but still... What must be in a replacement 
> AMOS-program so you would buy and use it? I would like to hear more 
> gutfeelings from you. Just for fun (but perhaps...)

There was a time that a lot of people on this list were wondering if they 
should switch to the then new kid on the block, Blitz Basic. Most of the 
arguments were rational, but some people felt that Amos was becoming 
useless and they were wondering why Amos was so attractive to others. I 
then gave a list of things that Amos is perfect for. I don't remember the 
whole list, but I believe three of Amos' strongpoints where:
-It's an excellent language for prototyping.
-You cannot beat it in the platform game department (see recent much 
applauded efforts by Ben Wyatt, or the commercial stuff by the makers of 
Valhalla).
-It's so easy to spaghetti code in it :-(.

Of course, that is not entirely the point you raise, you seem to be more 
concerned with the editor than with the language. 

The last few weeks I have hardly used Amos and programmed fairly often in 
E. The one thing that struck me is the lack of procedure folding. This 
could be helped fairly easy though. The E distribution comes with an 
excellent text editor called EE (IMO the best texteditor on the Amiga), 
which has (or had?) one problem, in that it isn't finished yet and has 
some small bugs still that make me afraid of using it for large programs 
at the moment.

Other than that -seeing that I am not much of a games programmer anyway- 
I find E an excellent replacement for Amos. Not that I am ditching Amos, 
for some things it will always be easier to use it. And E is also a lower 
level language, being a mix between C, Pascal and Lisp.

.......................................................................
.       Branko Collin          .                                      .
.                              .                                      .
.   //  u249026@vm.uci.kun.nl  .                                      .
. \X/   bcollin@mpi.nl         .                                      .
.......................................................................


From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 27 18:19:52 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: OS-Devkit - Review II!
Message-Id: <xCIXqMD261aez2@p22.sixpack.pfalz.de>
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achurch@dragon.res.cmu.edu (Andy Church) wrote on 00.01.1996 some text
under the subject Re: OS-Devkit - Review II!. I can't leave this
uncommentated ;-)

[Huge block of text cut]

You're pretty right with everything said above ;-)

AC>     AMOS, on the other hand, would probably come out with:
AC> 
AC>  move.l A(a5),d2
AC>  move.l ([DX,a5],d2*4),d0
AC>  move.l A(a5),d2    ;* - see below
AC>  mulu.l ([DX,a5],d2*4),d0
AC>  move.l A(a5),d2    ;*
AC>  move.l ([DY,a5],d2*4),d1
AC>  move.l A(a5),d2    ;*
AC>  mulu.l ([DY,a5],d2*4),d1
AC>  add.l  d1,d0
AC>  move.l A(A5),d2    ;*
AC>  move.l d0,([DIST2,a5],d2*4)

Don't make the Amos code better than it is ;-)

Probably it will come out as:

move.l  A(a4),d2
add.l   d2,d2
add.l   d2,d2
move.l  arraybasedx(a4),a0
add.l   d2,a0
move.l  (a0),d2
move.l  d2,Accu(a4)
move.l  A(a4),d2
add.l   d2,d2
add.l   d2,d2
move.l  arraybasedx(a4),a0
add.l   d2,a0
move.l  (a0),d2
move.l  Accu(a4),d3
jsr     mulu32          ;special mulu with 32 bits ;-)
...

This is only DX(A)*DX(A) so far ;-)

I don't think it is any better than this, and obviously, it will be even
worse ;-)

AC>   - C compilers can optimize *very* well.  From what I've seen of Francois'
AC>     code, I'd be surprised if he put in any optimization at all, much
AC>     less anything comparable to what a C compiler would do.  (I will
AC>     gladly accept evidence against this, if anyone has some.)

Hehe ;-) it has some optimations, but those are nothing much really ;-)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Berriwillock (n.)
  An unknown workmate who writes 'All the best' on your leaving card.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 27 18:21:35 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Workbench colours
Message-Id: <xCYB1MD261aez2@p22.sixpack.pfalz.de>
Date: Sat, 27 Jan 96 01:31:33 CET
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M.Berionne@agora.stm.it wrote on 21.01.1996 some text under the subject
Workbench colours. I can't leave this uncommentated ;-)

MB>  > Dim WBC(3)
MB>  > Reserve As Chip Work 9,232
MB>  > ST=Start(9)
MB>  > Areg(0)=ST : Dreg(0)=232
MB>  > A=Intcall(-132)
MB>  > For A=0 To 3
MB>  >   WBC(A)=Deek(ST+110+A*2)
MB>  > Next
MB>  > Erase 9
MB> 
MB> But if you own Craft extension, you can also use it:
MB> 
MB> Reserve As Work 1,200
MB> Wb Prefs Start(1),200
MB> Screen Open 0,640,200,4,Hires
MB> Curs Off
MB> Flash Off
MB> For I=0 To 3
MB>    Colour I,Deek(Start(1)+110+I*2)
MB>    Ink I
MB>    Bar I*160,0 To I*160+160,200
MB> Next
MB> Colour Back Colour(0)
MB> View
MB> Wait Key
MB> 
MB> That's all.

That's exactly the same I've written ;-) However, I store the colours in
an array instead of setting them directly onto the screen ;-)

To shorten it to the most neccessary bits:

Reserve As Work 9,232
ST=Start(9)
Areg(0)=ST : Dreg(0)=232 : A=Intcall(-132)
For A=0 To 3
  Colour A,Deek(ST+110+A*2)
Next

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bickerstaffe (n.)
  The person in an office that everyone whinges about in the pub.
  Many large corporations deliberate employ bickerstaffes in each
  department. For example, Mr. Robert Maxwell was both Chairman and
  Chief Bickerstaffe of Mirror Group Newspapers.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 27 18:27:03 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Roll-your-own-extensions
Message-Id: <xCYK1MD261aaz6@p22.sixpack.pfalz.de>
Date: Sat, 27 Jan 96 01:41:09 CET
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secb2%teach@dcs.shef.ac.uk (Allatt MD) wrote on 24.01.1996 some text under
the subject Roll-your-own-extensions. I can't leave this uncommentated ;-)

AM> Is it possible to write your own extensions using C instead of assembly,
AM> because I don't know a thing about assembler, but i'm a very good C programmer,
AM> and I think that learning assembler is about as easy as showing my mother how
AM> to play cricket.

- IF you can create overhead free object code
- AND it's 100% relocable,
- I.E only ONE hunk with PC-relativ code,
- AND you can access the register values,
- AND you can create stupid labels and MACROS,
- AND you can link the includes in some way,
- THEN you probably could write an extension in C(++).

Obviously, you can't :-(

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Blithbury (n.)
  A look someone gives you which indicates that they're much too
  drunk to have understood anything you've said to them in the last
  twenty minutes.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Sat Jan 27 18:31:59 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: AmosPro OS DevKit
Message-Id: <xCYTOMD261alz7@p22.sixpack.pfalz.de>
Date: Sat, 27 Jan 96 01:50:06 CET
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achurch@dragon.res.cmu.edu (Andy Church) wrote on 00.01.1996 some text
under the subject Re: AmosPro OS DevKit. I can't leave this uncommentated
;-)

AC> >StoneTracker support
AC> 
AC>   This, I believe, is far out of place.

Although it /is/ out of place, it's a very good idea to support it (if it
allows you to use samples aswell, otherwise it doesn't make sense).
StoneTracker is a new music format that supports up to 8 channels of music
;-)

AC> The only non-music extension I could condone support for music
AC> in would be AMCAF, which by its very name includes all sorts of unrelated
AC> material.

;-)))))

AC> >Tooltypes .......
AC> 
AC>   This would be an excellent idea - but I'm not sure there's a *legal* way
AC> to access the tooltype array from AMOS.  (Although at this point, one just
AC> uses what works...)

Hey ;-) My Tooltypes$ routine works since ages and I never had any
troubles... and I believe, that I'm doing it in a pretty system legal way
;-)

AC> >_AMOSOPENSCR[0,320,256,5,DBLPAL]:SCR=Param
AC> 
AC>   Two notes on this.  First, one might ask why is this a procedure call
AC> rather than an actual command, and why does it return a screen value rather
AC> than allowing you to specify one?

Well, if this is really a screen struct address, it would be very bad,
because breaking the programing with control-c will certainly leave you
behind with the screen, that now is unclosable.

But if it's just an error code... who knows...

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Blitterlees (pl.n.)
  The little slivers of bamboo picked off a cane chair by a nervous
  guest which litter the carpet beneath and tell the chair's owner
  that the whole piece of furniture is about to uncoil terribly and
  slowly until it resembles a giant pencil sharpening.
(from: "The Deeper Meaning of Liff")

From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Sat Jan 27 12:36:17 1996
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: alt.religion.amos
Status: RO
X-Status: 

 j> Is anyone using the alt.religion.amos newsgroup yet?  I've been

 MBM> checking
 j> in but there's never anything there.

 MBM> Once I wrote a message, but most of time my server can't access it,
 MBM> so I
 MBM> thought it was down.

 MBM> A newsgroup could be a good idea, but if it's used...

Why the hell is it called "religion" ??
I can't figure it out.
Perhaps alt.programming.amos or alt.comp.amos , but why religion??

Bugger it, I going back to the pub. We now have Duff beer in Australia!!!

-- Via DLG Pro v1.0

--
Darryl

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Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Point
Status: RO
X-Status: 

 m> I just had to write this for Ppint was the command that made
 m> Amos for me.  As for the more expieranced and knowledgeable
 m> among you, do you know of reason why I shouldn't use Point??
 m> IS there a better way??

 MB> Of course: there is Fpoint(x,y) command!!
 MB> It's a command of Turbo extension, available on Aminet in dev/amos/.

 MB> What's the difference between Point and Fpoint? None, just that the
 MB> second 2 or 3 times faster than the first!! :-)

 MB> BTW, is Point so useful? I've never used it...

Point is useful. I've used it a few times. Fpoint is faster, however the
Turbo extension has a bug in it. Using Fpoint causes large programs to get
very buggy. I think it screws up the stack and doesn't free it.
Perhaps AMCAF could have a Fpoint command in it's next version :-)

-- Via DLG Pro v1.0

--
Darryl

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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: Execute commands
Status: RO
X-Status: 

>In example: Let's say I want to run Date (it's not it, but I won't reveal=
 PHE>  my=20
>id=E9a) and want the reply stored in a string-variable. How should I do=
 PHE>  this?

 PHE> God, some people are looking for patents on their codes, aren't
 PHE> they?? Oh
 PHE> well, here goes...

Ever since that Amercian professor took out a patent on using XOR to draw a
cursor on a screen things have never been the same. :-)

The only reason I still use the Amiga is the great sprit of friendliness
and helpfulness of other users. Look at aminet, he reis nothing like it in
the PC world, and never will be.  


-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
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From comlink.mpx.com.au!Darryl_Lewis@cristal.mpx.com.au Sat Jan 27 12:37:29 1996
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From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: 3-D Mazes
Status: RO
X-Status: 

 GC> Anyone else out there have any good well documented code in AMOS on
 GC> how 
 GC> to create 3-D maze games like Dungeon Master ?

 GC> Or how about any recommended books on this topic.

 GC> Greg
There is a 3D maze game on animet written in Amos -source included.

I can't remember the name of it, but try seacrhing for maze, or looking in
the dev/amos dir.

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
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Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
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Date: Sat, 27 Jan 96 12:52:23 1100
Message-Id: <9601271852.AA02eui@comlink.mpx.com.au>
From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
To: amos-list@tarkan.eds-ms.com
Subject: Re: AmosPro OS DevKit
Status: RO
X-Status: 


>Intuition (Screens, Windows, Gadgets, Menus and Drawings)
>Gadtools (Gadgets and Menus)

 AC>   Combined, these make a fairly good addition to AMOS.

Hey, Andy, they're cutting into your line of work :-)

>Exec (Memory management, Interrupts, MsgPort, Signals, Nodes...)

 AC>   Memory management is already built into AMOS in the form of banks. 
 AC> The
 AC> other functions are really too low-level to fit into the theme of
 AC> AMOS as

Maybe, but for users like me, who sometime need just that little bit extra
to get the damn thing to work, this might be good.

>Graphics (AGA support, RTG support, Drawings, Sprites...)

 AC>   I can't see how this can possibly be as full-fledged as a graphics
 AC> system
 AC> ought to be without being in its own separate extension.

Value for money perhaps?

>ASL (Requesters)

 AC>   This properly belongs in the Intuition category; besides which, a
 AC> well-designed requester system (which, by this definition, mine isn't
 AC> either) should be able to detect what requester libraries are

Wow, honesty! You'll never make a salesman :-)

>The extension fully supports the AMOS compiler, obtaining executables 
>that are 100% OS legal and faster than the same files in C.

 AC>   If you'll pardon my French (and no offense to any real French
 AC> speakers!),
 AC> that's complete bullshit.  There is NO WAY an AMOS program, compiled
 AC> or
 AC> not, could beat even a decently-written C program for speed, save

I agree with Andy on this one 100%. C compiles run faster. There is that
much competition for the market of C compilers that they are constantly
getting faster. Look at the number of compilers around. There is only one
Amos. No development. Get the idea?

-- Via DLG Pro v1.0

--
Darryl

 IMAGINE INFO  #####\             _             /#####    AMOS INFO
Amiga 2000     #( )# |          _( )__         | #( )#  AmosPro + Compiler
Amiga 3000T    ##### |         /_    /         | #####  APME (Get it!)
486DX2-66      #" "# |     ___m/I_ //_____     | #" "#  Turbo extension
Imagine 3.0    # O # |____#-x.\ /++m\ /.x-#____| # O #  3D extension
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From HHYLCPD@hhn1.hughall.nottingham.ac.uk Sat Jan 27 13:30:55 1996
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From: Me <HHYLCPD@hhn1.hughall.nottingham.ac.uk>
Organization:  HSH, University of Nottingham
To: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis),
        amos-list@tarkan.eds-ms.com
Date:          Sat, 27 Jan 1996 18:06:43 GMT0BST
Subject:       Re: alt.religion.amos
Priority: normal
X-Mailer: Pegasus Mail v3.22
Message-Id: <2E53620962@hhn1.hughall.nottingham.ac.uk>
Status: RO
X-Status: 

> Why the hell is it called "religion" ??
> I can't figure it out.
> Perhaps alt.programming.amos or alt.comp.amos , but why religion??
> 
Because to some of us nutters, AMOS is a religon.  Remember the topic 
of conversation recently?  We still use AMOS despite it being 
inferior to many other languages.  AMOS is a religon!

         ___     _,.--.,_
      .-~   ~--"~-.   ._ "-.
     /      ./_    Y    "-. \       Love Carl Drinkwater, xxx
    Y       :~     !         Y
    lq p    |     /         .|      Long list of E-Mail addresses :-
 _   \. .-, l    /          |j
()\___) |/   \_/";          !       hhylcpd@hhn1.nott.ac.uk
 \._____.-~\  .  ~\.      ./        cpd@cs.nott.ac.uk
            Y_ Y_. "vr"~  T         cpd@oblivion.nott.ac.uk
            (  (    |L    j         dermot@nether.net
            [nn[nn..][nn..]     
        ~~~~~~~~~~~~~~~~~~~~~~~

From DM9200@conrad.appstate.edu Sun Jan 28 11:36:31 1996
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 Sun, 28 Jan 1996 10:38:47 -0400 (EDT)
Date: 	Sun, 28 Jan 1996 10:38:47 -0400 (EDT)
Subject: Parrot Island
To: amos-list@conan.eds-ms.com
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Status: RO
X-Status: 


Frank Otto had responded to my comments about his Monkey Island style RPG:

FO: The amiga (500/NTSC) crashes when the man falls in the water? 

 Well, no, but the program crashes and ends. 

FO: The palette doesn't have enough colours, so the man had to be yellow.

 You could go 32 colours for this, couldn't you? The game currently seems
 to have a limited brown/yellow/green palette.

 As for the NTSC support, I am getting more used to Chris Hames' Degrader
 program, and have found this is not a big problem. If you used Amos's
 detect NTSC command, and Screen Displayed at what, 128,20,352,240?, you 
 might be able to make this NTSC friendly though. I did this for the
 replacement version of Rocko.lha (aminet game/misc after tomorrow) but
 actually, I have no idea if it worked for PAL systems. 

 Another suggestion: Have the pointer change to show if the man can change
 screens to the left or right. Instead of requiring the pointer to be at
 the very edge of the screen to go right or left, make a narrow zone that
 can be clicked in to do this.

 Send me the source if you like, I'll muck around with it. Don't worry I
 won't steal anything w/o permission.

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From DM9200@conrad.appstate.edu Sun Jan 28 12:59:07 1996
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 Sun, 28 Jan 1996 12:03:41 -0400 (EDT)
Date: 	Sun, 28 Jan 1996 12:03:41 -0400 (EDT)
Subject: english Only?
To: amos-list@conan.eds-ms.com
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X-Status: A


Well, certainly I must accept the blame for initiating the german language
posting. I speak it and don't get to practice much. So when I spy a post 
with a deutsch return address, it can be hard to resist.

I accept that the cohesiveness of the list depends on a common language
but in fact rather like the multilingual nature of the Internet in general
and hope that users don't feel forced to suboordinate their native languages
to english.

Can we get a posting of the list's language guidelines, Michael?

As for the alt.religion.amos newsgroup I have seen very few postings there
and doubt that anyone has been able to read mine, although I can read UK
postings in the other groups. There is something technical not clicking
there.

-----------------------------------------------------------------------------
   From the Desk of Daniel Miller: "as I run through November's leaves..."
-----------------------------------------------------------------------------

From bwyatt@paston.co.uk Sun Jan 28 14:57:18 1996
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	id AA004xv; Sun, 28 Jan 96 10:58:46 GMT
Date: 	Sun, 28 Jan 96 10:58:46 GMT
Message-Id: <9601281058.AA004xu@paston.co.uk.uucp>
In-Reply-To: <xCIXqMD261aez2@p22.sixpack.pfalz.de>
             (from chris@sixpack.pfalz.de (Chris Hodges))
             (on Fri, 26 Jan 96 07:42:34)
Lines: 28
X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: OS-Devkit - Review II!
Status: RO
X-Status: 

Greetings Chris, you wrote some text on the subject Re: OS-Devkit -
Review II!, and now I'm going to answer it

CH> [Huge block of text cut]

[Huge block of asm cut]

CH> I don't think it is any better than this, and obviously, it will be even
CH> worse ;-)
CH> 
CH> AC>   - C compilers can optimize *very* well.  From what I've seen of Francois'
CH> AC>     code, I'd be surprised if he put in any optimization at all, much
CH> AC>     less anything comparable to what a C compiler would do.  (I will
CH> AC>     gladly accept evidence against this, if anyone has some.)
CH> 
CH> Hehe ;-) it has some optimations, but those are nothing much really ;-)

Wouldn't it be possible to write a program that scans through a compiled
AMOS program, recognise where the coding has been un-optimised and then
optimise it?

Even if it's very tiny things like that multiplication stuff, it would
be useful.

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From mcox@access.digex.net Sun Jan 28 14:35:30 1996
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Date: Sun, 28 Jan 1996 13:45:31 -0500 (EST)
From: "World Cup 2002 in Japan! (I hope!)" <mcox@access.digex.net>
To: DM9200@conrad.appstate.edu
Cc: amos-list@conan.eds-ms.com
Subject: Re: english Only?
In-Reply-To: <01I0JJSORWQQ9I6FCQ@conrad.appstate.edu>
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Mime-Version: 1.0
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Status: RO
X-Status: 

On Sun, 28 Jan 1996 DM9200@conrad.appstate.edu wrote:
> Can we get a posting of the list's language guidelines, Michael?
Well, if I can't read it (i.e. it's not in English or basic Japanese) then
I won't save it in the archive.  I have never thought of lnaguage
guidelines.  However, since this is a public list and everyone seems to
speak/understand English, all posts should be in English.  If you want to
post *1* message with another language make sure it has a translation
within the same language.  Then, if it is decided that the people
discussing the topic prefer the non-English language, it may be best to go
to EMail.  Of course, if it is S AMOS related, we'd all like an English
translation.

Michael
AMOS List:       amos-list@conan.eds-ms.com
AMOS Bug Form:      http://tarkan.eds-ms.com/amiga/
--
Michael Cox                                Work: michaelc@gsg.eds.com 
A1200/465/CD + 1230XA 50/50/4 = SPEED!     Play: mcox@access.digex.net
             For info on the AMOS Mailing List, contact me!
	  AMOS WWW: http://mmm.mbhs.edu/cgi-bin/achurch/amos/


From ph@doc.ic.ac.uk Mon Jan 29 05:13:35 1996
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To: amos-list@conan.eds-ms.com
Subject: Re: alt.religion.amos 
In-Reply-To: Your message of "Sat, 27 Jan 1996 18:06:43 GMT."             <2E53620962@hhn1.hughall.nottingham.ac.uk> 
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Date: Mon, 29 Jan 1996 08:55:21 +0000
From: Paul Hickman <ph@doc.ic.ac.uk>
Status: RO
X-Status: 

> > Why the hell is it called "religion" ??
> > I can't figure it out.
> > Perhaps alt.programming.amos or alt.comp.amos , but why religion??
> > 
> Because to some of us nutters, AMOS is a religon.  Remember the topic 
> of conversation recently?  We still use AMOS despite it being 
> inferior to many other languages.  AMOS is a religon!

:-) Actually, I seem to remember that some other group of people created the
group (Isn't Amos a character in the bible?), and didn't use it, and so some
people here decided "Hey - why not hijack it?" and did. 

As for a *real* AMOS newsgroup, there was a call for votes on 
comp.sys.amiga.basic
a while back, but I don't know what happened to it. The results were supposed 
to be
posted here - maybe the deadline for voting hasn't expired yet. Check the list
archives on aminet for details...

P.s. The list address is currently amos-list@conan.ms-eds.com, and not tarkan 
anymore
(At least it is for the next hour or so, until Mike changes it again ;-)



               M  I  C  R  O  S  O  F  T
         +------------------------------------+
         |  What do you want to crash today?  |
         +------------------------------------+
Paul Hickman - ph@doc.ic.ac.uk - Imperial College Student



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From: "Driscoll, Chris" <cdrisco@BLDGSVCS.LAN1.UMANITOBA.CA>
To: AMOS-All <amos-list@conan.eds-ms.com>
Subject: Re: AmosPro OS DevKit
Date: Mon, 29 Jan 96 08:55:00 CST
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>The extension fully supports the AMOS compiler, obtaining executables 
>that are 100% OS legal and faster than the same files in C.

 AC>   If you'll pardon my French (and no offense to any real French
 AC> speakers!),
 AC> that's complete bullshit.  There is NO WAY an AMOS program, compiled
 AC> or
 AC> not, could beat even a decently-written C program for speed, save

>I agree with Andy on this one 100%. C compiles run faster. There is that
>much competition for the market of C compilers that they are constantly
>getting faster. Look at the number of compilers around. There is only one
>Amos. No development. Get the idea?

     I don't agree with you 100% on that. My friend who has graduated from 
computer science whote a program in C to do a rippling effect with a picture. 
I did the same thing in Amos in one night and it was about twice as fast as 
the one that took him a week to do. He probably could have optimized it if he 
spent even more time on it, but it's just not worth it in some situations.

From mystic@tlti.tokem.fi Tue Jan 30 03:28:55 1996
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Date: Tue, 30 Jan 1996 09:47:07 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Making AMOS go faster
To: Amos List <amos-list@conan.eds-ms.com>
In-Reply-To: <9601251233.AA004x0@paston.co.uk.uucp>
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> TC> Anyone got any hot tips that WOULD increase the speed a bit?
> TC> (I need to squeeze just a little more power out, then things would be 
> TC> perfect).

If you need to optimize some particular routine, and it's not 
very big you could send it to the list in ASCII, so everybody could have 
a look at it.

Pete


From amos-list@sneech.demon.co.uk Tue Jan 30 11:15:30 1996
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From: Paul Burkey <amos-list@sneech.demon.co.uk>
To: amos-list@conan.eds-ms.com
Subject: Re: alt.religion.amos
Status: RO
X-Status: 

Paul Hickman wrote:-

>:-) Actually, I seem to remember that some other group of people created the
>group (Isn't Amos a character in the bible?), and didn't use it, and so some
>people here decided "Hey - why not hijack it?" and did. 

Actually, it's an AMOS programming group set up by AMOS programmers who
want to talk to other AMOS programmers in a UseNET environment :)

It was set up by Carl Drinkwater after I made a joke about using the
name alt.religion.amos for a newsgroup name. As you can see there's
an alt.religion.amiga group already, so we thought why not?

>As for a *real* AMOS newsgroup, there was a call for votes on 
>comp.sys.amiga.basic a while back, but I don't know what happened to it. The
>results were supposed to be posted here - maybe the deadline for voting
>hasn't expired yet. Check the list archives on aminet for details...

If there is going to be a comp.sys.amiga.amos group they will have to find
an awful lot of people to vote for it. I think you need over 100 votes
which I won't happen. As for the name of the alt.religion.amos
group, it can be changed but it's not worth it if nobody is going to
use it anyway.

oh well, the alt.religion.amos group will stay there for some time
to come. If it's users decide to change the name then it will be changed.
I don't think the lack of users is down to the name or even the fact
that it's in alt.* rather than comp.sys.* it just looks like there
isn't the need for another amos discussion group just yet.

Cheers :)


--
,-------------------------, There will be rumours of things going
|Paul Burkey      \|/     | astray, and a great confusion as to where
|IRC: shoecake    O^O     | things really are, and nobody will really
+-------------oOo-(_)-oOo-+ know where lieth those little things with
|paulb@sneech.demon.co.uk | the sort of raffia work base, that has an
'-------------------------' attachment that will not be there.

From DM9200@conrad.appstate.edu Tue Jan 30 11:19:34 1996
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Date: 	Tue, 30 Jan 1996 08:54:10 -0400 (EDT)
Subject: Limit mouse circular?
To: amos-list@conan.eds-ms.com
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I would like to limit the pointer to a circular region of the screen. I
don't think Amos will do this, but maybe someone on the list knows how
it might be done. "Limit mouse x,y to xx,yy" only works for squares.


From currie@cpsc.ucalgary.ca Tue Jan 30 13:21:56 1996
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Message-Id: <9601301001.ZM16946@zg>
Date: Tue, 30 Jan 1996 10:01:39 -0700
In-Reply-To: DM9200@conrad.appstate.edu
        "Limit mouse circular?" (Jan 30,  8:54am)
References: <01I0M65I4VQQ9I6PLC@conrad.appstate.edu>
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To: DM9200@conrad.appstate.edu
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On Jan 30,  8:54am, DM9200@conrad.appstate.edu wrote:
> Subject: Limit mouse circular?
>
> I would like to limit the pointer to a circular region of the screen. I
> don't think Amos will do this, but maybe someone on the list knows how
> it might be done. "Limit mouse x,y to xx,yy" only works for squares.
>
>-- End of excerpt from DM9200@conrad.appstate.edu

You could do it by calculating the distance from the center point of the
circle to the current point. Therefor

	d=sqareroot((X-Xo)^2 + (Y-Yo)^2)

and all you would have to check is that the distance is less than or equal to
the radius of the circular area you are defining and if it isn't then
reposition the mouse within the circular confines. You can do the reposition by
holding on to the previouse OLD value of the mouse and then interpolating with
a binary search algorithm(which will be faster than using sin's and cos's).
Also if you want to avoid using the squareroot for the distance calculation you
can simply use the squared distance and compare it with the squared radius.
Most of these commands could be done easily in assembler and all you would have
to supply is the Mouse coordinates, radius, center x & y, old mouse coordinates
and it should return the new mouse coordinates.



-- 

--------------------------------------------------------				                   Robert Currie
	     currie@cpsc.ucalgary.ca
---------------------------------------------------------

From secb2%teach@dcs.shef.ac.uk Tue Jan 30 13:25:29 1996
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Date: Tue, 30 Jan 96 17:22:41 GMT
From: secb2%teach@dcs.shef.ac.uk (Allatt MD)
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To: amos-list@conan.eds-ms.com
Subject: Limit Mouse Circular
Status: RO
X-Status: 

I suppose you could do something like:

r=radius of circle
px=centre of circle
py= -"-
repeat
x= X Mouse
y= Y Mouse
xx=x-px
yy=y-py
mod=sqr((xx^2 + yy^2))
if mod>r : X Mouse= something : Y Mouse = something : End If
until ... whatever

From amos-request@svcs1.digex.net Tue Jan 30 15:22:10 1996
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From: Nils Skoruppa <skoruppa@math.u-bordeaux.fr>
Date: Tue, 30 Jan 96 16:50:56 100
Sender: skoruppa@math.u-bordeaux.fr
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I am seeking since several
weeks for the format of an
AMOS sprite bank. If someone
would be so kind to give me this
information, please e-mail me
(I am not member of this mailing
list).
Thank you in advance,
---Nils Skoruppa


From u5o83@cc.keele.ac.uk Tue Jan 30 14:28:03 1996
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Date: Tue, 30 Jan 1996 17:01:18 +0000
To: DM9200@conrad.appstate.edu
From: u5o83@cc.keele.ac.uk (Paul HEALD)
Subject: Re: Limit mouse circular?
Cc: amos-list@conan.eds-ms.com
Status: RO
X-Status: 

>I would like to limit the pointer to a circular region of the screen. I
>don't think Amos will do this, but maybe someone on the list knows how
>it might be done. "Limit mouse x,y to xx,yy" only works for squares.

You can't use limit mouse, you'd have to replace the mouse pointer with an
AMAL routine, or something along those lines, maybe an "Every 1 Proc..."
type thing. Then you sould simply check to see if the mouse is allowed to
enter the region stored in X-Mouse Y-mouse, and if not, reset the values...
I've not really thought this through properly, but I could probably come up
with some code to do the job... I not sure it would be zippy enough tho'!
Any better ideas anyone???

I'll have a go tonight, and post the code if I can get any to work!!!!

--
	     (|||)
	    ( o o ) 
   +--ooooO---(_)-- Ooooo-------------------------------+
   |						       	|
   |	Paul HEALD <u5o83@cc.keele.ac.uk>	       	|
   |						  	|
   | "Foolproof way to sculpt an elephant...		|
   |  Take a block of marble, and chisel away at 	|
   |  anything that doesn't look like an elephant."     |
   |							|
   +----------------------------------------------------+


From stp486@mail.usask.ca Tue Jan 30 23:25:50 1996
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Date: Tue, 30 Jan 1996 20:42 -0600 (CST)
Date-Warning: Date header was inserted by mail.usask.ca
From: Stu <stp486@mail.usask.ca>
Subject: Ten liners
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Hi everyone!

I`m on the lookout for ten-liners. I need them for an AMOS presentation.
Please send source code, and nothing but the source code (ie. no banks etc.)
Thank you.

Stu


From mystic@tlti.tokem.fi Wed Jan 31 06:30:52 1996
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Date: Wed, 31 Jan 1996 12:19:36 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: Limit mouse circular?
To: DM9200@conrad.appstate.edu
Cc: amos-list@conan.eds-ms.com
In-Reply-To: <01I0M65I4VQQ9I6PLC@conrad.appstate.edu>
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> 
> I would like to limit the pointer to a circular region of the screen. I
> don't think Amos will do this, but maybe someone on the list knows how
> it might be done. "Limit mouse x,y to xx,yy" only works for squares.
> 

Just an idea: (this probably won't work B-) )

'cx=x-center of the circle
'cy=y-center of the circle
'mr=radius of the circle
cx=160:cy=128:mr=50

limit mouse xhard(cx-maxr),yhard(cy-maxr) to xhard(cx+maxr),yhard(cy+maxr)
hide
x=xhard(cx):y=yhard(cy)
do
	xm=xmouse
	ym=ymouse
	dx=cx-xscreen(xm)
	dy=cy-yscreen(ym)
	r=sqr(dx*dx+dy*dy) 
	' can also be done with cos & sin which is probably a faster way
	if r<mr
		x=xm
		y=ym
	end if	 
	xmouse=x : ymouse=y 
loop

Well this doesn't look very nice coz the mouse pointer "stucks" when the 
pointer goes out of the circle... But hey, feel free to improve...

Hope this helps,

Regards,

Pete
mystic@tlti.tokem.fi


From plesurf@cix.compulink.co.uk Wed Jan 31 06:49:43 1996
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Date: Wed, 31 Jan 96 11:03 GMT
From: plesurf@cix.compulink.co.uk (Paul Lesurf)
Subject: AMOS Pro DevKit Reviewer
To: amos-list@conan.eds-ms.com
Reply-To: plesurf@cix.compulink.co.uk
Message-Id: <memo.330225@cix.compulink.co.uk>
Status: RO
X-Status: 

Hello,

Somebody recently offered to review the AMOS Pro DevKit impartially.

They were on this list and as we would really like an independent person
known to the users of this list to take a look and report back, I would 
like to proceed with this.

The problem is I have purged his details by mistake :(

So, please come forward once again and email me 
plesurf@cix.compulink.co.uk and we will send a review copy for your 
comments.

Thanks, 

Paul Lesurf
(Blittersoft)


From m9414645@chaos.kulnet.kuleuven.ac.be Wed Jan 31 04:36:39 1996
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From: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
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Date: Wed, 31 Jan 1996 09:46:39 -0600
To: amos-list@conan.eds-ms.com
Subject: Amiga Basic SOUND Command in AMOS
Status: RO
X-Status: 


Is there somebody who still remembers the SOUND command of AmigaBasic ?

Isn't there a precedor in AMOS.

I can't find a command that matches the features of the old - but good-
sound routine in Amos.

With this command it was possible to create a Touch Tone System.

It was even possible to play two frequencies at the same time , on the same
channel. ( ideal for phone phreaking )




From m9414645@chaos.kulnet.kuleuven.ac.be Wed Jan 31 04:05:18 1996
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From: "PASCAL.FELIQUE" <PASCAL.FELIQUE@student.kuleuven.ac.be>
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Date: Wed, 31 Jan 1996 09:48:36 -0600
To: amos-list@conan.eds-ms.com
Subject: Belgian Amos Users
Status: RO
X-Status: 


If there are other Belgian Amos users on this list please contact me :

  PASCAL.FELIQUE@student.kuleuven.ac.be


From mystic@tlti.tokem.fi Wed Jan 31 07:47:55 1996
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Date: Wed, 31 Jan 1996 12:52:42 +0200 (EET)
From: Petri Hakkinen <mystic@tlti.tokem.fi>
Subject: Re: OS-Devkit - Review II!
To: Ben Wyatt <bwyatt@paston.co.uk>
Cc: amos-list@conan.eds-ms.com
In-Reply-To: <9601281058.AA004xu@paston.co.uk.uucp>
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> CH> I don't think it is any better than this, and obviously, it will be even
> CH> worse ;-)
> CH> 
> CH> AC>   - C compilers can optimize *very* well.  From what I've seen of Francois'
> CH> AC>     code, I'd be surprised if he put in any optimization at all, much
> CH> AC>     less anything comparable to what a C compiler would do.  (I will
> CH> AC>     gladly accept evidence against this, if anyone has some.)
> CH> 
> CH> Hehe ;-) it has some optimations, but those are nothing much really ;-)
> 
> Wouldn't it be possible to write a program that scans through a compiled
> AMOS program, recognise where the coding has been un-optimised and then
> optimise it?

Yes, it would be, but it would be hard, as you have to recalc the 
branches and the stuff when you modify the code a bit. Maybe it would be
easier to rewrite the Amos Compiler, oh well, maybe not.

> 
> Even if it's very tiny things like that multiplication stuff, it would
> be useful.

Sure it would be useful, but if you want that speed try to add sum machine 
code procedures, it's easy (that is if you know how to program in asm).
 
Pete
mystic@tlti.tokem.fi


From bwyatt@paston.co.uk Wed Jan 31 14:04:11 1996
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             (from Petri Hakkinen <mystic@tlti.tokem.fi>)
             (on Wed, 31 Jan 96 12:52:42)
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X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: OS-Devkit - Review II!
Status: RO
X-Status: 

Greetings Petri, you wrote some text on the subject Re: OS-Devkit -
Review II!, and now I'm going to answer it

PH> > CH> I don't think it is any better than this, and obviously, it will be even
PH> > CH> worse ;-)
PH> > CH> 
PH> > CH> AC>   - C compilers can optimize *very* well.  From what I've seen of Francois'
PH> > CH> AC>     code, I'd be surprised if he put in any optimization at all, much
PH> > CH> AC>     less anything comparable to what a C compiler would do.  (I will
PH> > CH> AC>     gladly accept evidence against this, if anyone has some.)
PH> > CH> 
PH> > CH> Hehe ;-) it has some optimations, but those are nothing much really ;-)
PH> > 
PH> > Wouldn't it be possible to write a program that scans through a compiled
PH> > AMOS program, recognise where the coding has been un-optimised and then
PH> > optimise it?
PH> 
PH> Yes, it would be, but it would be hard, as you have to recalc the 
PH> branches and the stuff when you modify the code a bit. Maybe it would be
PH> easier to rewrite the Amos Compiler, oh well, maybe not.

Hmm, yes I thought the JMPs etc would cause problems. So I came up with
these two possible alternatives :

   Use a disassembler that can save it as ASCII. Then write a program
   to optimise this. By then assembling it in something like DevPac,
   all the branches would automatically be handled, and pointed to the
   right place.

Or, alternatively

   Pad out the optimised bits with NOP instructions, so branches would
   still lead to the right place. I'm not actually sure if this would
   make it any faster though...

Would it be possible now?

PH> > Even if it's very tiny things like that multiplication stuff, it would
PH> > be useful.
PH> 
PH> Sure it would be useful, but if you want that speed try to add sum machine 
PH> code procedures, it's easy (that is if you know how to program in asm).

Of course, but this method would make it much easier. ;-)

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From bwyatt@paston.co.uk Wed Jan 31 14:04:04 1996
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             (from Petri Hakkinen <mystic@tlti.tokem.fi>)
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X-Mailer: ADMail 1.7 Copyright 1995 S.T.Brown
From: bwyatt@paston.co.uk (Ben Wyatt)
To: amos-list@conan.eds-ms.com
Subject: Re: Limit mouse circular?
Status: RO
X-Status: 

Greetings Petri, you wrote some text on the subject Re: Limit mouse
circular?, and now I'm going to answer it

> I would like to limit the pointer to a circular region of the screen. I
> don't think Amos will do this, but maybe someone on the list knows how
> it might be done. "Limit mouse x,y to xx,yy" only works for squares.

I wrote this code. There are a few problems when touching the top and
bottom of the circle, but this is because of AMOSs poor handling of
such small numbers. Apart from that, it works fine.

-------------------------------------------------------------------------
Degree : Hide On 

XCENTRE=Screen Width/2 : YCENTRE=Screen Height/2 : SIZE=50

Circle XCENTRE,YCENTRE,SIZE

Repeat 

   XM=X Screen(X Mouse)-XCENTRE : YM=Y Screen(Y Mouse)-YCENTRE

   ' Find if it's out of the circle 
   MAG=Sqr(XM*XM+YM*YM)
   If MAG>SIZE
      ' Find the angle 
      ANGLE=Acos(YM/(MAG*1.0)) : If XM<0 : ANGLE=360-ANGLE : End If 
      ' Set mouse positions
      XM=Sin(ANGLE)*SIZE : YM=Cos(ANGLE)*SIZE
      X Mouse=X Hard(XCENTRE+XM) : Y Mouse=Y Hard(YCENTRE+YM)
   End If 

   ' Plot point - better to replace this with a sprite 
   BACK=Point(XM+XCENTRE,YM+YCENTRE)
   Plot XM+XCENTRE,YM+YCENTRE,3
   Wait Vbl 
   Plot XM+XCENTRE,YM+YCENTRE,BACK

Until Mouse Key
-------------------------------------------------------------------------

Bye _________________________________
   /                                 \
   > Ben Wyatt - bwyatt@paston.co.uk <
   \_________________________________/ (c)1995 Very Interesting Signatures

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 31 17:41:52 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: AMCAF 1.40
Message-Id: <xDcivMD261agz5@p22.sixpack.pfalz.de>
Date: Tue, 30 Jan 96 07:28:47 CET
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M.Berionne@agora.stm.it wrote on 25.01.1996 some text under the subject
AMCAF 1.40. I can't leave this uncommentated ;-)

MB>  > The new command in AMCAF V1.40 called 'Item$' will do something similar:
MB>  > Print Item$("Hello world!",1," ") would return 'world!'.
MB> 
MB> AMCAF 1.40: is it available?

I should get to AmiNet within the next few days. There are SIX files:

AMCAFExt140InE.lha      The english version of the installer & docs.
			Complete version, new demo included.
			Size: 511374 bytes
AMCAFExt140InD.lha      The german version of the installer & docs.
			Complete version, also a new demoversion.
			Size: 519338 bytes
AMCAFExt140Exa.lha      The examples 'disk'. Not many new proggies,
			due to lack of time :-(
			Size: 743584 bytes

AMCAFUpd140InE.lha      The update for registered users. Requires at
			least the old AMCAFExt119.lha archive.
			Size: 183539 bytes
AMCAFUpd140InD.lha      Same as above, but contains the german docs.
			Size: 189524 bytes
AMCAFUpd140Exa.lha      Updates to the examples since V1.19
			Size: 375242 bytes

Although I have prepared even smaller update files for Email transfer,
I cannot afford to send them through as I already spend a lot of money
to get the upper files onto the net...

New in this version:
~~~~~~~~~~~~~~~~~~~~
V1.40 26-Dec-95
---------------
- New commands:
  - =Pt Cpattern
  - =Pt Cpos
  - =Pt Cinstr(channel)
  - =Pt Cnote(channel)
  - Pt Sam Freq channel,freq
  - =Vclip(v,lower To upper)
  - =Vin(v,lower To upper)
  - =Vmod(v,upper)
  - =Vmod(v,lower To upper)
  - =Insstr$(a$,b$,pos)
  - =Cutstr$(a$,pos1 To pos2)
  - =Replacestr$(a$,search$ To replace$)
  - =Itemstr$(a$,item)
  - =Itemstr$(a$,item,sep$)
  - =Qarc(dx,dy)
  - =Even(val)
  - =Odd(val)
  - =Ham Point(x,y)
  - Set Object Date file$,date,time
  - =Aga Detect
  - Pal Spread c1,rgb1 To c2,rgb2
  - =Ct String(time$)
  - =Cd String(date$)
  - C2p Convert st,wx,wy To screen,ox,oy
  - C2p Shift st,wx,wy To st2,shift
  - C2p Fire st,wx,wy To st2,sub
- Pal Set Screen now does a 'View' automatically.
- Another bug in Ptile Paste has been fixed.
- Sine-Table moved and shortened, so I save about 1536 Bytes,
  added Arctan-Table.

New since V1.19
~~~~~~~~~~~~~~~
V1.31 03-Oct-95
---------------
- Actually, the bug hasn't been in Change Bank Font but in Make Bank Font.
  Although this bug is now fixed, I suppose you have to recreate all old
  bank fonts.
- Finally removed Rnc Unpack and =Rnp.
- Fixed a bug in Pt Stop which cut off the channels, even if no music had
  been playing.
- New commands:
  - Pt Continue
- Fixed a bug in Change Bank Font.

V1.30 31-Aug-95
---------------
- NEXT OFFICAL UPDATE.
- Various changes to get the extension under the 32 KB limit.
- Best Pen now supports EHB mode.
- Found a bug in the PlaySample routine and removed it.
- Removed a little bug in Pt Raw Play.
- Obvious bug in Extpath$ fixed (Thx Ben!)
- New commands:
  - =Best Pen($RGB[,c1 To c2])
  - Bzoom s1,x1,y1,x2,y2 To s2,x3,y3,m
  - =X Smouse
  - =Y Smouse
  - Limit Smouse [x1,y1 To x2,y2]
  - Smouse X x
  - Smouse Y y
  - Smouse Speed speed
  - =Smouse Key
  - =Xfire(port,button)
 
Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
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E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Brisbane (n.)
  A perfectly reasonable explanation. (Such as one offered a person
  with gurgling cough which has nothing to do with the fact that they
  smoke fifty cigarettes a day.)
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 31 17:31:56 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Point
Message-Id: <xDcrRMD261aaz6@p22.sixpack.pfalz.de>
Date: Tue, 30 Jan 96 07:37:53 CET
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Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis) wrote on 27.01.1996 some
text under the subject Re: Point. I can't leave this uncommentated ;-)

DL> Point is useful. I've used it a few times. Fpoint is faster, however the
DL> Turbo extension has a bug in it. Using Fpoint causes large programs to get
DL> very buggy. I think it screws up the stack and doesn't free it.
DL> Perhaps AMCAF could have a Fpoint command in it's next version :-)

Ouch! ;-)

The AMCAF Turbo Point and Turbo Plot are now over two years in this
extension already ;-))))

They were two of the first commands I implemented (in fact, it's the 50th
token in the extension, now there are 333 tokens)

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
GCS d H s-:++ !g p? !au a19 w++ v? C+++     \\\///  / /_/ ___/ LOGOUT
E---- N++ K- W------ -po+ t++@ !5 j-- R+ G?  \XX/   \__/ __/  FASCISM!
tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Broats (pl.n.)
  A pair of trousers with a career behind them. Broats are most
  commonly seen on elderly retired army officers. Originally the
  broats were part of their best suit back in the thirties; then in
  the fifties they were demoted and used for gardening. Recently,
  pensions not being what they were, the broats have been called out
  of retirement and reinstated as part of the best suit again.
(from: "The Deeper Meaning of Liff")

From mips.pfalz.de!kiste.pfalz.de!sixpack.pfalz.de!chris@phoenix.inka.de Wed Jan 31 17:41:28 1996
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From: chris@sixpack.pfalz.de (Chris Hodges)
Subject: Re: Thank you Frank ...
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u5ral@csc.liv.ac.uk (R.A. Lawrence) wrote on 28.01.1996 some text under
the subject Thank you Frank .... I can't leave this uncommentated ;-)

RL> Thank you Frank for your mailing which you recently posted to the mailing
RL> list - It was both interesting and informatitive, or rather i'm sure it was
RL> if i was able to understand German or Sweedish or whatever it was.

German it's been ;-)

RL> Sorry to sound like a miserable old fart - but if you insist on sending a
RL> mail in whatever-it-was to a friend, don't bother sending it also to the
RL> mailing list unless there's an english translation.
RL> Not all of use are fluent in 2 languages - and we don't like to be reminded
RL> of it.
RL> 
RL> Rich.

You're quite right... but probably this mail should have gone as personal
mail and not to the list... but for your sake, here's the english
translation: ;-)

D0> As for the Parrot Island game for which Frank Otto had an advertisment
D0> here, I've got a few questions: Why should this guy be yellow?

Because the palette didn't allow other colours. If it's gonna sell rather
well, I'll program a sequel in AGA. So there shouldn't be any problems
with the palette then.

D0> Why is there harldy any NTSC support?

As there aren't that many which have connected their Amiga to an NTSC-TV.
[Hi Greg! ;-)]

D0> The game is quite OK (but the music is marvellous)

Thanks ;-)

D0> although I have problems due to crashes underwater.

Erm, please write more about it. The Amiga crashes if you fall into the
water?

Frank

Bye, Chris Hodges <chris@sixpack.pfalz.de>       __   __
A4000/60/11MB/420HD/CD; AMOS Extension-Coder__  ///  / / _____
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tv- b+ D-- B? e+(++)* u++ h! f !r n+ !y+ AMIGA RULEZ!  \/

Bromsgrove (n.)
  Any urban environment containing a small amount of dog turd and
  about forty-five tons of bent steel pylon or a lump of concrete
  with holes claiming to be sculpture.
    Oh come my dear, and come with me
    And wander 'neath the bromsgrove tree - Betjeman
(from: "The Deeper Meaning of Liff")

