@database Psycho Path Shareware Manual @master Psycho Path Shareware Manual @$VER: Psycho_Path_Shareware.Guide v1.10 (07.08.97) @font topaz.font 8 @node "main" "Contents" @next "intro" @prev "stuff" "Psycho Path" (Demo) © 1997 Scary Red Demon Software I. @{" Introduction " link "intro" } - What is "Psycho Path"? II. @{" Requirements " link "requi" } - What do I need to play? III. @{" Installation " link "insta" } - How do I run "Psycho Path"? IV. @{" Instructions " link "instr" } - How do I play? V. @{" The Full Game " link "full" } - Information on the full game, and how to get it. VI. @{" Credits " link "cred" } - The, Err, Credits! VII. @{" Distribution " link "distr" } - All the copyrighty stuff! VIII. @{" Other Stuff " link "stuff" } - Some other random information. @endnode @node "intro" "I. Introduction to Psycho Path" @prev "main" @next "requi" I. Introduction to "Psycho Path" "Psycho Path" is a simple puzzle game, involving a player controlled ... Errr ... Thing and lots of blocks, with the idea being to end up on the exit having removed all the blocks by stepping on them! "Psycho Path" is based on an old C64 PD game which once appeared on Commodore Format. I can't remember who wrote it, nor can I check (My C64 died a long time ago), but if you're the one, let me know! This demo version contains 15 levels, with a password system allowing you to return to any level you reach at a later date plus an Easy, Medium and Hard difficulty setting. @endnode @node "requi" "II. Requirements for playing Psycho Path" @prev "intro" @next "insta" II. Requirements for playing "Psycho Path" To play Psycho Path, you need an Amiga with at least 1 Meg. Any Amiga should do, A500/+/A600/A1200/A1500/A4000/CD32, although I've only tested it on A600's and A1200's, both with accelerators and not. A Hard Drive is optional as Psycho Path can be installed there, although it runs more than happily off floppy. Oh, you'll need a joystick! @endnode @node "insta" "III. Installation of Psycho Path" @next "instr" @prev "requi" III. Installation of "Psycho Path" To copy Psycho Path, just copy the files Psycho_Path Psycho_Path.info Psycho_Path.DAT Psycho_Path.guide Psycho_Path.guide.info Psycho_Path.doc Psycho_Path.doc.info to whatever place you want to put them, on floppy or hard drive, but all in the same directory. Simple as that! @endnode @node "instr" "IV. Playing Instructions for Psycho Path" @next "full" @prev "insta" IV. Playing Instructions for "Psycho Path" When "Psycho Path" has loaded, you'll be presented with a little menu (Including, Free Of Charge, Bob the Fish's first public appearance!) from which you can start a game, change the difficulty level and quit out. The little hands at the side can be moved using the up or down on the joystick and an option chosen with FIRE. To change the difficulty, cycle through Easy, Medium and Hard by selecting the option. By selecting "Start Game" you are taken to another menu allowing you to start a game afresh, or enter a password from a previous game. Select an option as before. The "New Game" will take you to Level 1, whereas the "Password" option will take you to a new screen, where by using left and right on the joystick to choose a letter and FIRE to select it, you can enter a password. Use the symbol like that on your ENTER key to finish typing and the back arrow to delete. Also, you can directly type in the word using the keyboard, BACKSPACE and ENTER. The difficulty setting is either Easy, Medium and Hard. The setting determines how long you can sit on a block. Easy allows you to sit around for 2 secs, Medium for 0.8 secs and Hard for a mere 0.2s. Now onto the interesting stuff - How to actually play! By moving the little purpley pink thing around using the joystick, you must remove all the yellow blocks and end up on the exit. Simple eh? Well, not after a few levels! Plus, there are some blocks, characterised by moving stripes on them which you MUST travel over twice! It's as simple as that really! All the grey blocks you can sit on for as long as you want, and blocks marked with a T are teleporters and by pressing FIRE on top of one will move you to another. I think that's about all you need to know ... You get 30 points for each block you go over and a free life every 5 levels! You can turn the music off by pressing 'm' at pretty much and point in the game, and 'q' will allow you to quit from a game. I know the graphics aren't great and the music's dodgy, but the game itself is damned addictive, and that's good enough for me! @endnode @node "full" "V. The Full Game" @prev "instr" @next "cred" V. The Full Game The full version of "Psycho Path" is available from the below address and features the following :- - Currently sports more than 100 levels. - Includes a level editor so you can add your own levels - Has more features in-game such as moving blocks, blocks you travel over three times or more and bigger levels. Also you'll get a disk with some demos of my other games/programs on it. What exactly will be on it depends on when you send off, so I can't promise anything! This is available at a bargain £5 including postage and packing from Carl Drinkwater Carl Drinkwater C/O Katherine Millington Hugh Stewart Hall, 42 Ashworth Park, University Park, BEFORE Knutsford, AFTER Nottingham, June '98 Cheshire. June '98 NG7 2QX. WA16 9DL. "Psycho Path" can be paid for by Cheque or Postal Order (In Sterling Only) or Eurocheque (Made out in Sterling). If you wish to pay for it in another currency or method contact me first and I'll find out details. For more information, write to the above address, or E-Mail psycho@scaryred.demon.co.uk @endnode @node "cred" "VI. The Credits!" @prev "full" @next "distr" VI. The Credits! "Psycho Path" (Demo) Released 01.08.97. Programmer Carl Drinkwater Graphics Carl Drinkwater (Except biscuit font which is from the internet) Music Arcane (Found on the Internet) Testing Milly Stevie Drinkwater @endnode @node "distr" "VII. Distribution and Copyright Issues" @prev "cred" @next "stuff" VII. Distribution and Copyright Issues "Psycho Path" is Copyright 1997 Carl Drinkwater. "Psycho Path" can be freely copied, so long as the files Psycho_Path Psycho_Path.info Psycho_Path.DAT Psycho_Path.guide Psycho_Path.guide.info Psycho_Path.doc Psycho_Path.doc.info are included and not altered in anyway. Inclusion in PD libraries or on compilation CD's is fine, so long as the cost for such a disk is seen as reasonable. Inclusion on a coverdisk of a magazine (Should such a thing ever happen!!!), again, is allowed so long as I am told (Moreso so I can buy the magazine than anything!). If in doubt contact me at Carl Drinkwater Carl Drinkwater C/O Katherine Millington Hugh Stewart Hall, 42 Ashworth Park, University Park, BEFORE Knutsford, AFTER Nottingham, June '98 Cheshire. June '98 NG7 2QX. WA16 9DL. or psycho@scaryred.demon.co.uk @endnode @node "stuff" "VIII. Other Miscellaneous Stuff" @next "main" @prev "distr" VIII. Other Miscellaneous Stuff "Psycho Path" was written on my trusty A1200, A Blizzard 1230/50, 2 Meg Chip and 8 Meg fast using AMOSPro and the AMOSPro Compiler. The Scary Red Demon Software website has more of my programs availble for download. Point your browser at http://www.scaryred.demon.co.uk. Some more of my projects ... All details are correct as of the start of August 1997. Get in touch for more details! TERDS - A Random Dot Stereogram generator allowing you to control all aspects of generator. An animation feature is available as soon as I get round to debugging it properly! It has been released into PD as version 2.30 with the Save and Print options disabled. State: Completely finished and functional (Well, except for the animation :) Completed: 95% Ickle Train - Control little trains and make them follow a timetable! Is a lot more fun than it sounds, I promise you! Needs a bit of work to make it clearer what the trains have to do, but essentially finished. State: Playable, but a bit confusing to everyone but me it seems! Completed: 80% Countdown - The good old Channel 4 classic makes it to the Amiga. Fully playable for two players, with the one player option to be added. Features a dictionary containing 20000 words and has all the rounds there including numbers and conundrum. State: Needs things like title screens to be releasable, but works fine at the moment. Also, the dictionary needs proper nouns taken out of it. Completed: 70% Animal Warfare - This is going to be a Command and Conquer/Warcraft clone which is going to be my first AGA only game, and virtually the first thing I write in Blitz. I've managed to get the map scrolling (256 colour 13x13 map of 16x16 pixel blocks) into one frame on my A1200 with accelerator/fast mem (I've not tested with anything else yet) but it should run at an acceptable speed on a normal A1200. I need help with this, especially with the graphics, so if you want to help, get in touch with me! State: You can move round the map and move some men ... That's it though! Completed: Virtually started :) @endnode