Timewarrior ~~~~~~~~~~~ How to Play ~~~~~~~~~~~ If you make a mess of what you are about to do, press the right mouse button on the fourth icon(button) from the left then type begin and press enter. This restarts you. Although all commands can be typed into the computer (type what you like), this introduction is for use of the mouse although it should also be read by keyboard users. The only time you have to type is if you are talking to characters, fixed mouse options here would ruin the game. To some mouse use may at first seem awkward but you will learn very quickly what each icon on the screen is for. There are no sub-menus. The adventure starts in the village inside Dikes Tavern. You leave the tavern to talk with a rider. It is a pre-arranged meeting. The rider on his horse is depicted in the character window. This picture then changes to a portrait of the rider, finally to be replaced by a portrait of yourself. This is the point where you make your last disk change and take control of the game. Follow these instructions very carefully: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Firstly press key 0(zero) to disable the icons. The systems window at the very top of the screen will indicate that they are disabled. Click each icon in turn to find out their use, then press key 0(zero) again to re-enable the icons. Look at the top of the screen to make sure they are working again. Keyboard users should note that when you click on an icon, the words written in the systems window at the top of the screen can be typed in and usually abbreviated to three letters depending on the command. Now we will check out the modes. You are at present in command mode where your computer expects to be given commands. We will change this to 'talk mode'. Click your left mouse button on the fourth icon from the left. The words 'start talking' will appear in the bottom left hand window. Type hello then press enter. A keyboard user could press key '3' or type in the wording at the top of the screen which is 'talk'. For entering and leaving talk mode the words 'Lo' and Bye' may also be used. To complete a simple task. During the game you will be given directions to particular places. Because of the sheer size of the landscape each move you make is around two leagues. That doesn't mean there isn't anything between moves, these in between places contain what you could call hidden locations. One location is where you are standing. Click your RIGHT mouse button on the seventh icon from the right, which operates the 'seek locations' icon (Keyboard users should press key '2' to exit talk mode, then type 'see' or 'seek locations'. This will move you to a location north of Dikes Tavern. Now press the left mouse button on the eighth icon from the right to knock on the door. No-one is home. Press the right mouse button on the same icon to break in. Now you are in press the left mouse button on the seventh icon from the right to investigate. You see a piece of parchment. Click your left mouse button on the examine icon (sixth from the right). It will tell you what the parchment says. You would do well to note the words. Now click your right mouse button on the third icon from the right to move southward, back to Dikes Tavern. Note the double use of some icons....seek(as in investigate..look for objects) and seek locations(look for secret places). Knock/Break in. Drink/Obtain water(This is water to carry with you). To test battle mode click the right mouse button on the second icon from the right to move east. Click this icon a total of four times. Ignore the character you pass on the way. You will not be allowed your fourth move because a bandit will intercept you. You have no option but to click your left mouse button on the crossed swords icon. This does not have to be a life or death scenario. Press the space bar well away from the 'be killed' option. You may be penalised or rewarded depending on the outcome of the battle. Battle mode is a backdrop to the game, bandits rarely stay in the same location for more than a day, though they will return. If you wish to use a joystick to move around, simply move it in the direction you want to travel(as on the compass), then let it return to the centre position and press the fire button. The final mode is dream mode. This is important because it tells of the future (where you came from), and gives game hints. Press the right mouse button on the third icon from the right to move south and avoid further tangles with bandits. Press the left mouse button on the sixth icon from the left to rest or make camp. Click on this until night falls, when you will sleep and dream (The character window at the top right of the screen denotes the time of day). You will be told what you are dreaming. The disk version does not support the hard drive animations. When the dream has ended type 'begin' to restart the game. GAME STARTS in search of the staff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You have left the tavern to talk to the rider so click the left mouse button on the fourth icon from the left. Click on the question mark next to the talk icon, this will give a choice of questions. Some of the questions are scrambled but you should be able to figure out what they mean. You can type in the questions how you wish, but this being the first time you have played it is probably as well to type them in order. If there is anything about the answers you don't understand, query them. If you are asked a question you probably would be as well answering it. Just type it as you would say it. There is no realism in any other manner. The last question is 'what can i do'. Normally you will be given a suggestion. It is wise to follow friendly suggestions. The adventure is not about roaming around aimlessly. Sometimes during a conversation you may be given more than one suggestion. You must follow your own instincts. At the start of the game the first character will pass you on to a second character. Before moving off it is as well to query any names you have been given such as 'who is zarrion' or 'where is carthelion'. When you move, it is well worth reading the text readout as you move to your next destination. When you talk to the second character, again see what questions are available. Also keep in mind that previous questions are still valid, especially 'what can i do'. When you leave this location you should know where you are going and how to get there. To save and load type savegame and loadgame, preferably between locations of interest. Sometimes it is inconvenient for the game to save and sometimes it will refuse deliberately, like in a fight. Every time you save, the last saved game is overwritten. It saves clogging disks. It takes a while to save a game. Reloading is very fast. Hangups: There is one for those who like to type their commands and that is remembering to switch between talk and command modes. If someone tells you to go east, a natural reaction is to simply tap the 'e' key and press enter. Of course all you are actually doing is saying 'e' to whom you are speaking with. Unlike mouse operation or joystick operation, keyboard operation requires you to change between command and talk modes manually (keys 2 & 3). There are of course some advantages with using the keyboard over the mouse. For instance the examine icon will only examine what you have just obtained, while typing allows you to stipulate things. More info is given in the game instructions, which should be read. A couple of hints ~~~~~~~~~~~~~~~~~ The young girl knows...what riddle. The order of the five letters correspond to the order of five location numbers which are usually zero. They fit together in a certain way. This game is also available in a 2MB 10 disk hard drive version and a 2MB 4 disk version, both require Workbench 2 or above. All versions vary slightly in sound and display depending on what computer they are being played on. The minimum requirement is 1MB. Details of how to order all the versions are shown below. #TH ### ## # ## #### ### ### #### ### #### ## #### ### # #### ### ##### ### # # ## # # # # ## # # ## ## ### #### # ## ## # # # ### ## # ## # ## # #### # # ## ## #### ### ### ## # ### # ## # ## ## # ## ### ### ### # #### ## # ## ### ## ## # # #### # # # # # #### ## ## ## ### ----------------------------- ### ### ### ##### # http://www.ware5d.demon.co.uk ### ### ### #### # ----------------------------® ## ### # ## ## ## ## # # ## ## ## ## ========================================= 1 Lower Mill Close Goldthorpe Rotherham South Yorkshire S63 9BY ============================== Tel/Fax (+44) 01709 888127 E-Mail - phil@ware5d.demon.co.uk Upgrade this demo to the full A500 game inc book £4.99 +P&P Full hard disk version (10 disks) £9.99 +P&P * Full floppy disk version (2MB) (4 disks inc book) £6.99 +P&P * Full floppy disk version (A500) (2 disks inc book) £5.99 +P&P ** Extras disk 5 (floppy) (Reqs external drive) £1.00 +P&P Novel by F.Oliver (Ordered with above) £1.00 Novel by F.Oliver (Ordered separate) £2.00 +P&P Please note ~~~~~~~~~~~ Please state with your order the exact version which you require and your machine type and setup. We can not exchange software that as been ordered in error. * The floppy version includes the novel as part of the package. The game is specially written to cutdown on the number of disk changes and this version is not hard drive installable. ** The extras disk is not essential to the game. The disk requires an external disk drive to operate and contains images to enhance the gameplay. Payment ~~~~~~~ Please make cheques/postal orders payable to "5th Dimension" and post to the address shown above. You can also order using your credit card by calling 01709 888127 We can accept Visa - Visa Delta - Access - Master Card - Euro Card Postage (UK) 75p (Euro) £1.00 (ROW) £1.50 End.