Short: An 030 optimised DOOM port Uploader: psilon@xgw.fi (Kalle Sandström) Author: psilon@xgw.fi (Kalle Sandström) Type: game/shoot Version: 0.6 Requires: OS V39+, 020+ PsiDOOM 0.6 (DOOM 1.10) (released on 6.1.1997) This is the DOOM port by Kalle Sandström (or psilon, @ IRCNet). Requires an AGA Amiga, a 68030 processor or better (might run on a 020 too, haven't tested but it's probably damn slow), a DOOM WAD file in PROGDIR:, a properly configurated AHI installation and lots and lots of patience. An excessive-sized addbuffers command is also recommended as the WAD read/write functions aren't buffered. You need to set the stack to at least 65536 or the program will complain. The controls are as follows: Forward: Arrow up / numpad 8 Backward: Arrow down / numpad 5 Turn left: Arrow left / numpad 4 Turn right: Arrow right / numpad 6 Choose weapons: 1-8 Pause: < Map: Tab Fire: Control Run: Shift Strafe (sidestep): Alt Enlarge screen: + / numpad + Shrink screen: = / numpad - F11(gamma correction): Del F12(spy mode?): Help As the Amiga keyboard has only 10 F-keys, I had to do an ugly kludge and map del and help to F11 and F12. The program has been tested with the shareware DOOM1.WAD, the registered DOOM.WAD and DOOM2.WAD from Doom II. They worked fine, at least for the first few levels. Compliments are accepted on the #amigafin channel or better yet, by e-mail to psilon@xgw.fi. Don't forget to tell me your configuration if you are submitting a did-it-work report. The previous versions of PsiDoom have been tested on the following configurations: A1200 with 030/50 and 16Mb of FAST RAM (my machine) The PsiDOOM web page is at http://www.xgw.fi/~psilon/doom.html. It contains the latest version of PsiDOOM and some other stuff when I get around to put it there. Future: Implement a processor autodetect function & use a c2p optimised for it. Graphics card support. Mouse & joystick control. A preferences window for the more system-specific configuration. Update History: 0.5: First release. Keyboard & graphics work OK. No optimizations. 0.6: Second release. AHI support. Graphics sped up by an another c2p routine. Quit works. Slight hand-optimizations in the graphics engine. Hacked the music system to use 8 channels with AHI instead of 3. All registered trademarks are blah blah blah by their respective owners. So don't come and threaten me with a lawsuit or I'll bite your head off :)