BRAIN DAMAGE - PD Version ------------ © Copyright 1994 by Digital Perceptions All Rights Reserved Programming & Graphics by Milos Toth Music by C.G. Relf --------------------------------------------------------------------------- This version of Brain Damage is public domain. It can be distributed by PD companies and buletin boards as long as the only charges made are for their services. --------------------------------------------------------------------------- Brain Damage is a puzzle game where the aim is to arrange a given set of pictures into a specified pattern on an 8*8 picture grid. The pictures are given to you in an initial pattern which you must transform into the specified pattern within a given number of moves and within a given time limit. The only way to move a picture on the grid is to shift the entire row or column that it's in. The pictures may further be rotated, reproduced or destroyed using `active pictures' (see below). Prior to playing the game, you are presented with the following options (on the left-hand side of the screen): NAME: Allows you to enter your name using the mouse or joystick. INT: (Intelligence.) Denotes the difficulty level of the stages. (Each difficulty level contains different stages.) You can set it to one of 3 levels: MORONIC: the easiest 10 stages. There are no time or moves limits at this difficulty level. The registered version contains 50 MORONIC stages. AVERAGE: the main 10 stages. The registered version contains 100 AVERAGE stages. INGENIOUS:*** THIS VERSION OF BRAIN DAMAGE DOES *** *** NOT CONTAIN INGENIOUS STAGES *** The registered version contains 50 INGENIOUS stages. STAGE: Allows you to alter the stage at which you will start the game. You can start the game at any stage that you got up to in previous games. START: Clicking on this button starts the game ... SAVE GAME: *** THIS OPTION IS NOT AVAILABLE IN THIS VERSION OF *** *** BRAIN DAMAGE *** LOAD GAME: *** THIS OPTION IS NOT AVAILABLE IN THIS VERSION OF *** *** BRAIN DAMAGE *** HELP: Shows you the pictures which are referred to as `active pictures' (rotators, transformers & bombs) by this manual and provides some brief instructions. TOP SCRS: Shows you the hall of fame (press a mouse button or the fire button on the joystick to exit). MUSIC/SOUND FX: *** THIS OPTION IS NOT AVAILABLE IN THIS *** *** VERSION OF BRAIN DAMAGE *** During the game you are presented with the following information (on the right-hand side of the screen): STG: Specifies the stage you are currently playing. SCR: Specifies your score. MOVES: At the MORONIC difficulty level this value specifies the number of moves you have made while playing the current stage (the game will terminate if the number of MOVES exceeds 999). At the AVERAGE & INGENIOUS difficulty levels, this value specifies the number of moves you can still make while playing the current stage. TIME: At the MORONIC difficulty level this value specifies the number of seconds that have elapsed since you started playing the current stage (the game will terminate after 999 seconds). At the AVERAGE & INGENIOUS difficulty levels, this value specifies the number of seconds remaining to complete the current stage. PATTERN: Shows a colour-coded version of the required pattern. The picture represented by each colour is shown below the grid with the corresponding colour in a box above it. You can also access the following options while playing the game: SOLUTION: Displays the required pattern on the game grid. The TIME value does not increase while you are examining the required pattern. The MOVES value decreases by 1 every time you select the SOLUTION option (in the average and ingenious levels only). PAUSE: Pauses the game. The TIME value does not increase while the game is paused. The MOVES value decreases by 1 every time you pause the game. SUICIDE: ... The rows & columns of the game-grid can be shifted horizontally/vertically using the numbered buttons around the grid. Clicking on the button above, below or next to a row/column will shift the corresponding row/column by 1 square in the direction of the arrow on the button. Using the right mouse button or the fire button on a joystick causes the row/column to shift repeatedly until the button is released. Using the left mouse button causes the row/column to only shift once per click. Apart from `plain pictures', Brain Damage also contains `active pictures' (click on the HELP button to view these). Active pictures are used to perform various operations on plain pictures. Active pictures are treated as empty squares on the grid when it comes to completing a stage. They do not appear in the SOLUTIONs since they can be placed in any vacant (black) slot in the game-grid to complete a stage. Active pictures are activated by moving the mouse pointer over them and pressing the mouse/joystick button. The following active pictures are available in Brain Damage: ROTATORS: Rotators are used to rotate plain pictures in the vertical & horizontal planes. When you click on a ROTATOR, the area in which you will be able to move the mouse pointer will be limited to the pictures surrounding the ROTATOR. The game will then wait for you to select a picture to be rotated (by moving the mouse pointer over it and pressing a mouse/fire button). Rotations are not allowed on active pictures and vacant slots on the grid. TRANSFORMERS: Clicking on a transformer will transform all the pictures in the row and/or column it is pointing to into the picture in the slot it is pointing at. BOMBS: Destroy the 4 pictures (immediately below, above and to the left & right of the bomb) surrounding the bomb. --------------------------------------------------------------------------- You can purchase the registered version of Brain Damage from Digital Perceptions for $10 (Australian) --> includes air mail postage & packing to anywhere in the world. The registered version features: * 200 stages * music & enhanced sound FX * your name in the intro You can mail us a cheque or mail/fax us your Mastercard, bankcard or VISA details to: Digital Perceptions P.O. Box 396 Tonngabbie, N.S.W 2146 Australia Fax: (02) 636 6405 - (for credit card orders) Include the name you would like featured in the credits of your copy of Brain Damage ---> only available before the year 1995. Please include the following information with credit card orders: Cardholder's name, address & phone number Card type (Mastercard, bankcard or VISA) Card number Expiry date Signature P.S. Any programmers, graphic artists or musicians interested in working with us can contact us on the above address. End