                                   SNOWBALL

                                   (Level 9)

          (Later released as Part 1 of the 'Silicon Dreams' Trilogy)



    Start inside a Coffin.

    EXAMINE (you will notice a lever beside you, even though it's pitch

    black!)

    PULL LEVER (the lid rises)

    OUT

    N

    PUSH RED BUTTON

    PUSH RED BUTTON

    PUSH RED BUTTON (a coffin will now slide from an arpeture)

    S

    UP (you now stand on the coffin)

    UP (you scramble through a trapdoor)

    WAIT (several times until the 'clanking noise' of the deadly Mechanical

    Nightingale "fades away")

    N

    OPEN DOOR

    N

    E

    PUSH BUTTON (the elevator arrives)

    S

    DOWN (you now cling to a rope below the elevator!)

    DOWN

    TAKE TOOLBOX

    UP

    UP

    PRESS BLACK BUTTON

    N

    W

    W

    W

    UP (to a Significant Cylindrical Ledge)

    S

    S

    S

    S

    S

    S

    S

    S (you are now in a Featureless Airlock)

    PRESS YELLOW BUTTON (the door slides open)

    S

    S

    DOWN

    DOWN (you are now lying on a comfortable couch)

    SCORE (the table will now massage you, and you've got 150/1000 so

    far!!).



    UP (a Dumpy Droid is now shuffling about)

    UP

    S

    WAIT (several times until a Scruffy Robot shuffles on to the Cyladder

    and is carried down)

    DOWN (you fall into a Large Low Room)

    S

    DOWN (you are now seated at a Console)

    WEAR VISOR (the screen will light up)

    LOOK AT 2 (it becomes brighter)

    BLINK (the screen displays information numbers)

    UP

    S

    SEARCH BODY

    WEAR LEOTARD

    WEAR NECKLACE

    WEAR BRACELET

    N

    N

    N

    EXAMINE TABLE

    TAKE VIEWER

    N

    TAKE MEMPAK

    INSERT MEMPAK

    EXAMINE VIEWER.

     (You will now be given TWO important colour codes. One is for your OWN

    coffin location and the other for the FROZEN CREW MEMBER'S coffin

    location.......These are DIFFERENT for EACH GAME!.......Make a note of

    the TWO SETS OF COLOUR CODES, including the MORTUARY COLOURS. You

    should have SEVEN COLOURS in EACH CODE!).



    OPEN TOOLBOX

    TAKE SPANNER

    DROP SPANNER

    TAKE SCREWDRIVER

    TAKE BATPAK (you lever it out with the screwdriver)

    DROP SCREWDRIVER

    DROP VIEWER

    S

    S

    E

    N

    E

    N

    TAKE LAMP

    INSERT BATPAK

    TAKE CUP

    S

    INSERT CUP (the machine fills it with thin lentil custard!!)

    W

    LOOK UNDER BED

    TAKE LED

    S

    W

    UP (you are carried up the Cyladder)

    S

    N

    N

    DOWN (a Robot welcomes you)

    DOWN

    DOWN

    S

    S

    U

    W

    N (the Damaged Droid requests a spare part.....'EXAMINE' or 'WAIT'

    until it does)

    ATTACH PROBE (this is the 'LED' you collected earlier. Make a note of

    the spare part it requires.......this will DIFFER FOR EACH

    GAME........then follow the given route around the junk and collect

    what you were asked for, returning to the Damaged Droid)

    E

    N

    N

    W

    S

    S

    GIVE.......(the item you were asked for) (the Droid then gives you a

    battered Bubble Helmet).



    DROP PROBE

    E

    DOWN

    DOWN

    E

    E

    TAKE RED TICKET

    N

    N

    N

    TAKE GREEN TICKET

    W

    W

    GIVE RED TICKET

    TAKE RED FORM

    S

    S

    S

    GIVE GREEN TICKET

    GIVE RED FORM

    TAKE ORANGE FORM

    E

    E

    TAKE RED TICKET

    N

    N

    N

    TAKE GREEN TICKET

    W

    W

    GIVE RED TICKET

    GIVE ORANGE FORM

    TAKE YELLOW FORM

    S

    S

    S

    GIVE GREEN TICKET

    GIVE YELLOW FORM

    TAKE GREEN FORM

    E

    E

    TAKE RED TICKET

    N

    N

    N

    W

    W

    GIVE RED TICKET

    GIVE GREEN FORM

    TAKE LANCE

    S

    UP

    OPEN DOOR

    U

    U

    N

    PRESS BUTTON (the door slides open)

    N (We're now coming to the complicated bit, which cannot be mapped

    correctly as it DIFFERENT for EACH GAME! Follow the directions

    carefully)

    SCORE (should now be 450/1000).



                LOCATING AND REVIVING THE FROZEN CREW MEMBER!!



    PRESS YELLOW BUTTON

    N (continue North and every time there is an exit DOWN, 'EXAMINE

    BRACELET' until the FOURTH colour on the bracelet is the SAME as the

    SECOND colour of the Frozen Crew Members code that you noted earlier.

    When the colour matches.........)

    DOWN (now proceed EAST until you reach an elevator, indicated by a

    button protruding from the floor)

    PRESS BUTTON (the elevator arrives)

    PRESS...(the FOURTH colour of the code)...BUTTON

    N (from now on, whenever you hear a noise, go in the OPPOSITE direction

    of the source of the noise, usually from the West, and find a door,

    open it, and 'WAIT' until the noise fades away, then go OUT and proceed

    EAST until you are at a GREEN door)

    EXAMINE LIGHTS (there are THREE colours and they must match the SECOND,

    THIRD and FOURTH colours of the Frozen Crew Members code. If they

    don't, proceed EAST again until you reach the next GREEN door and

    repeat the procedure, bearing in mind what to do if you hear the noise!

    When the lights match the SECOND, THIRD and FOURTH colours, in the SAME

    SEQUENCE.......)

    OPEN DOOR

    N (there is a panel here and you must press the buttons corresponding

    with the LAST THREE colours of the code, that is FIFTH, SIXTH and

    SEVENTH)

    PRESS...(5th colour)...BUTTON

    PRESS...(6th colour)...BUTTON

    PRESS...(7th colour)...BUTTON (a coffin slides out from an arpeture)

    N

    TAKE COFFIN

    S

    WAIT (several times, until the clanking sound approaches and eventually

    fades away)

    OPEN DOOR

    S

    E (continue EAST until you arrive at a button in the floor......bearing

    in mind the procedure if you hear the clanking noise again!)

    N (a machine grabs and opens the coffin to reveal the Frozen Crew

    Member!!)

    GIVE LIQUID (she drinks it and gives you the HABIDOME CODE......make a

    note of these THREE COLOURS).

     (Well, that's the hard bit over!!....now on with the adventure!!)



    S

    PUSH BUTTON

    S

    PUSH BLACK BUTTON

    N

    W

    W

    UP

    S (continue SOUTH until you arrive at an Airlock)

    PUSH YELLOW BUTTON

    S (You are now back at the North End of the Marblon Cylinder

    See Map 2)

    S

    S

    S

    WEAR HELMET

    PUSH YELLOW BUTTON

    S

    PUSH YELLOW BUTTON

    S

    TAKE GUN

    LIGHT LAMP

    S

    S

    S

    JUMP (you are told that there is no web that way, are you sure?)

    YES

    SHOOT GUN (the recoil spins you and you float down)

    SHOOT GUN (you now have to quickly match your velocity with the

    fast-moving ice below you!!)

    SHOOT GUN (That did the trick! You are now on a Flat Snowfield)

    DROP GUN

    UP

    UP

    PUSH BUTTON (the Shuttle arrives)

    IN

    PRESS BUTTON (on to the next Station)

    OUT

    DOWN

    DOWN

    IN

    PRESS BUTTON

    S

    PRESS YELLOW BUTTON

    S- DOWN (you are now confronted by a Security Door. The combination is

    the THREE COLOUR HABIDOME CODE given to you earlier when you revived

    the Frozen Crew Member)

    PRESS...(1st colour)...BUTTON

    PRESS...(2nd colour)...BUTTON

    PRESS...(3rd colour)...BUTTON (the door will now slide open!)

    IN.



    DOWN (the Forest Glade is really a hologram!!)

    E

    E

    IN

    TAKE WAND

    OUT

    W

    W

    WAVE WAND (it whistles, and you are now in a Large Round Room)

    DROP WAND

    DOWN

    PUSH BUTTON

    DOWN

    PUSH YELLOW BUTTON

    DOWN

    DOWN

    WEAR GLASSES

    UP

    PUSH BUTTON

    UP

    PUSH YELLOW BUTTON

    UP

    UP

    SE

    SE

    TAKE CAT

    NW

    NW

    OPEN DOOR

    NE

    TAKE TRAY

    OPEN DOOR

    SW

    UP

    OPEN DOOR

    OUT

    UP

    S

    TAKE CAN

    PUT CAN IN TOOLBOX

    CLOSE TOOLBOX

    TAKE FLASK

    N

    PUSH BUTTON

    N

    PUSH YELLOW BUTTON

    N

    OUT

    UP

    UP

    PUSH BUTTON (to call the Monorail Shuttle)

    IN

    PUSH BUTTON

    PUSH BUTTON

    OUT

    DOWN

    DOWN

    TAKE SHOVEL

    UP

    UP

    PUSH BUTTON

    IN

    PUSH BUTTON

    PUSH BUTTON

    OUT

    DOWN

    DOWN

    IN

    DOWN

    DOWN

    S

    TAKE CYLINDERS

    N

    UP

    UP

    OUT

    UP

    UP

    PUSH BUTTON

    IN

    PUSH BUTTON

    PUSH BUTTON

    OUT

    DOWN

    DOWN

    OPEN DOOR

    IN

    WEAR ARMOUR

    OPEN DOOR

    OUT

    UP

    UP

    PUSH BUTTON

    IN

    PUSH BUTTON

    PUSH BUTTON

    PUSH BUTTON

    OUT

    DOWN

    DOWN

    DIG (you find a bunch of keys and you are now in a Tiny Hole).



    DROP SHOVEL

    TAKE KEYS

    MEND SNOWDOZER (you fix the tracks)

    DROP LANCE

    DROP CYLINDERS

    IN

    DOWN

    TAKE EXTINGUISHER

    UP

    TURN KEYS (you are now advised to leave the Snowdozer!)

    OUT (the Snowdozer moves off, pushing ice blocks into the hole)

    DROP KEYS

    EXAMINE TRAY (it holds an Electro-Flute)

    TAKE FLUTE

    UP

    UP

    PUSH BUTTON

    IN

    PUSH BUTTON

    OUT

    DOWN

    DOWN

    N

    N (you are now at the base of Jacob's Ladder, guarded by a massive

    Waldroid!)

    OPEN TOOLBOX (the aerosol paint can explodes in the vacuum and blinds

    the Waldroid!)

    UP

    UP

    UP

    UP

    N (the ramp here is coated in 'unislime')

    DROP CAT (likes slime, does this cat!!)

    UP

    UP

    UP

    UP

    OPEN DOOR

    IN

    ATTACH FLASK (the helmet is now recharged with air)

    W

    WAVE TRAY (the tray reflects a laser beam back on itself and you hear

    an explosion)

    W

    S

    OPEN DOOR

    IN (a figure, holding a petrol bomb, warns you to keep back!!)

    PLAY FLUTE (it shatters the bomb and engulfs the female figure in

    flames)

    PRESS EXTINGUISHER (the Nitrogen kills the fire)

    W

    PULL LEVER.





                                 FINAL MESSAGE



    "It turns!...Engines roar!...The Snowball turns away from the

    sun....you have won!".



                        "You scored 1000 out of 1000".



     * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

