                   P E R S O N A L   N I G H T M A R E 

                               (Horrorsoft)



                           INFORMATION/HINT FILE



The  theme of the adventure is to expose the bad people by getting evidence

against  them  and having them arrested; to dispose of a Vampire, Witch and

Hell Hound; and to defeat the Devil.



Tony Donaldson is arrested by showing his diary to the Policeman telling of

how he burned his parents.



Susan   Blandford  is  arrested  by  showing  the  Policeman  the  marriage

certificate,  the  crumpled note and the developed photographs, proving her

relationship with Peter Mason and the planning of her husband's murder.



Peter  Mason,  although  he  is  killed  in  the car crash, would have been

arrested  by showing the Policeman the broken numberplate and the bill from

his garage, which proved he ran down Susan's husband, Jimmy Blandford.



Michael Williams is the Vampire.



Alice Greenwood is the Witch.



All these people must be got rid of, plus the Hell-Hound, before attempting

to finish the adventure.



                                   ITEMS



     ITEM                LOCATION                USE



   ANGEL (Statue)   Near altar in Church    To get the Holy Water.

                                            'CLEAN BOTTLE' then

                                            having read the prayer

                                            book, 'PRAY' and the

                                            Angel will cry. 'FILL

                                            BOTTLE WITH TEARS' then

                                            'CORK BOTTLE'.



   AXE              Mausoleum, West from    Used to kill Father.

                    front door of Manor     (See 'ENDGAME')

                    (See MAUSOLEUM)         To sharpen, see

                                            GARAGE.



   BILL             On the desk in the      Show to Policeman as

                    Garage office           evidence of Peter

                                            Mason's hit & run on

                                            Jimmy Blandford



   BOTTLE           Manor bedroom in        Use to hold Holy water.

                    jacket of dead tramp    (See ANGEL)



   BUGLE            Pub - over bar          Use against soldiers

                                            during second night's

                                            sleep.

                                            See 'SOLDIERS (DREAM)'



   CORK (POP GUN)   Outside your rented     Use to cork bottle after

                    room at pub. (After     getting Holy Water to

                    your second sleep).     avoid evaporation.

                    See 'POP GUN'.          See 'ANGEL'.



   CRUCIFIX         Found on walled-up      Wear this for

                    woman in entrance       protection against

                    hall of Vicarage.       ghosts in the Cemetery

                    See 'VICARAGE'.         at night.



   DOG              The dog appears on      To get past the dog,

                    your first visit to     see 'MANOR'.

                    the Manor.



   DIARY            In Tony Donaldson's     Use as evidence against

                    room at pub, under      Tony. Show Policeman

                    a pillow.               after finding key.

                                            See 'KEY (TINY)'.



   FILM (ROLL OF)   Found at scene of       Post this off to get

                    Jimmy Blandford's       more evidence against

                    accident outside        Susan and Peter Mason.

                    side door of pub.       See 'POST OFFICE'.



   GARLIC           At the foot of large    Carry this to protect

                    cross among the weeds   against vampire attacks.

                    at the S/W corner of    (This doesn't work in

                    the Cemetery.           the Crypt).



   GHOSTS           The ghosts appear in    To protect yourself from

                    the cemetery at and     the ghosts, wear the

                    after midnight.         crucifix.



   GLOVES           In front garden of      Wear these when cutting

                    Honeysuckle Cottage.    hook from hoist in

                                            garage. (See 'GARAGE').



   GOGGLES          On bench in garage.     Wear these when cutting

                                            hook from hoist in

                                            garage. (See 'GARAGE').



   HANDLE (For AXE) See 'MAUL'.



   HOLY WATER       This is obtained        Use this to throw at

                    from the angel in       the Devil.(See 'ENDGAME')

                    the Church.

                    (See 'ANGEL').



   HOOK             In garage.              Use in conjunction

                    (See 'GARAGE).          with rope.(See 'MANOR').



   KEY (LARGE)      You start off with      To let yourself into

                    this key.               the pub after 11:30pm.



   KEY (TINY)       Inside trousers in      To unlock diary.

                    washing machine at

                    pub kitchen.

                    (This will appear

                     on the first

                     morning after your

                     arrival).



   KEY (SHINY)      Found at scene of       To get into Ivy Cottage.

                    Jimmy Blandford's

                    accident outside

                    side door of pub.





   KEY (BRASS)      In Honeysuckle          To unlock chains holding

                    Cottage bedroom,        girl (Judy) in loft of

                    around Alice            Honeysuckle Cottage.

                    Greenwood's neck.       (See 'HONEYSUCKLE

                                            COTTAGE').



   KEY (YALE)       In Mr.Roberts' coat     To get into Registry

                    hanging on peg in       Office.

                    bar of pub.

                    (Look in coat when

                     he checks to see if

                     his taxi has come).



   KEY (VICARAGE)   Inside desk in          To get into Vicarage.

                    Vestry. (Open desk

                    with screwdriver).



   KEYS (SET OF)    In wrecked car (after   To get into garage

                    you caused it to        and Rose Cottage.

                    crash into the tree).

                    (See 'CAR').



   KNIFE            In knife holder in      Use either this or

                    kitchen of pub.         secateurs to cut

                    (This can only be       bell rope.

                     obtained between

                     3:00pm and 4:30pm

                     when no-one is in

                     the kitchen).



   MARRIAGE         In the safe at the      Show to the Policeman

   CERTIFICATE      Registry Office.        as proof of Susan

                                            Blandford's maiden

                                            name.



   MATCHES          On the shelf in the     Used to light the

                    kitchen of the pub.     Oxy-acetylene torch

                    (This can only be       (See 'GARAGE')

                     obtained in the

                     same way as the

                     knife).



   MAUL             In the shed at the      Remove handle from

                    rear of Ivy Cottage.    the maul and put it

                                            in the axe.



   MIRROR           On the chest of         Use this to kill the

                    drawers in Jones'       (See 'CRYPT').

                    bedroom at pub.



   NOTE (CRUMPLED)  Found in the small      Show to the Policeman

                    bowl in the lounge      as evidence of Peter

                    at Rose Cottage.        Mason's and Susan

                                            Blandford's relationship.



   NUMBERPLATE      One half is found at    Show Policeman as

   (BROKEN)         the scene of Jimmy's    evidence of Peter Mason's

                    accident. (Get early!)  hit & run on Jimmy

                    The other half is in    Blandford.

                    the bin outside the

                    garage. (After 9:00am

                    when the garage opens).





   OIL              Obtained from under     To put on oil stone so

                    car in garage.          you can sharpen the axe.

                    (See 'GARAGE').



   OIL STONE        Behind the paint pots   Use to sharpen axe.

                    in the shed at the      (See 'GARAGE').

                    rear of Ivy Cottage.



   POP-GUN          Outside your room at    To get cork for bottle.

                    pub after 2nd sleep.    (Look, and you can see

                                             a cat and a gun. Drop

                                             wool, get gun, fire gun,

                                             get cork).



   PRAYER BOOK      Found on walled-up      Read this to remind you

                    woman in entrance hall  of the Lord's Prayer.

                    of vicarage.            (See 'ANGEL').

                    (See 'VICARAGE').



   RECEIPT          In chest of drawers     This gives a clue as to

                    in Jones' bedroom in    the relationship

                    pub.                    between Susan Blandford

                                            and Peter Mason.



   ROBE             In bedroom wardrobe     This must be worn before

                    at Rose Cottage.        entering chamber.

                                            (See 'ENDGAME').



   ROPE (BELL)      Hanging from bell       Used in conjunction

                    tower in church.        with hook. (See 'MANOR').

                                            (Cut with either the

                                             secateurs or the knife

                                             from bell tower).



   SECATEURS        In the shed at the      Use to cut the fingers off

                    rear of Ivy Cottage.    the walled-up woman to get

                                            the prayer book.

                                            (See 'VICARAGE').



   SOLDIERS (DREAM) This occurs during      Get the bugle before you

                    second night's          sleep and when the

                    sleep.                  soldiers appear, Blow

                                            Bugle.



   SAFE             In Registry Office.     Open this to get the

                                            marriage certificate of

                                            Susan and Jimmy to show

                                            Policeman Susan's maiden

                                            name.

                                            (See 'REGISTRY OFFICE').



   SAVINGS BOOK     In box room at the      To get money for a stamp

                    Vicarage inside copy    to post off film.

                    of Treasure Island.     (See 'POST OFFICE').



   SOLDIERS         In Tony Donaldson's     Red Herring.

   (GLASS CASE)     room at pub.



   SCREWDRIVER      In kitchen cupboard     Used to open desk in

                    at Ivy Cottage.         vestry at church.









   SLEDGEHAMMER     In shed at rear of      Used to hit wall in

                    Ivy Cottage.            entrance hall of vicarage

                                            to expose walled-up

                                            woman. (See 'VICARAGE').

                                            And also to gain entry to

                                            the mausoleum.

                                            (See 'MAUSOLEUM').



   SPANNER          On work bench in        Used to undo sump nut of

                    the garage.             large car to get oil.

                                            (See 'GARAGE').



   STAKE            Part of the fence in    Used to kill the dog.

                    the driveway of the     (See 'MANOR').

                    Manor.



   STEP LADDER      Under the bed of        Use to get in the loft.

                    Alice Greenwood in      (See 'HONEYSUCKLE

                    Honeysuckle Cottage.     COTTAGE').



   VOUCHER          In magazine under       Use this in conjunction

   (FREE FILM)      table of darkroom       with posting off the film.

                    at Ivy Cottage.         (See 'POST OFFICE').



   WOOL             Down the side of the    Use this to distract the

                    small chair in the      cat when getting the cork.

                    living room at the      (See 'POP-GUN').

                    Vicarage.





             ------------------------------------------------



                           LOCATIONS & ROUTINES



      LOCATION                    ROUTINES



      CAR               (1)You must be outside the main door of the

                           Pub at or after MIDNIGHT on the SECOND

                           night after your arrival.

                        (2)The car will appear as two small headlights

                           which will start to come at you and try and

                           knock you down. Go EAST then NORTH and the

                           car will just miss you. WAIT until the car

                           comes at you again, then repeat EAST and

                           NORTH. This is done FIVE TIMES in all

                           causing the car to crash into a tree. Enter

                           the car, look in the glove box and get the

                           keys to the Garage and Rose Cottage.



      CRYPT             (1)The Crypt is DOWN from the SOUTHWEST corner

                           of the Cemetery. Go to the Crypt during

                           DAYLIGHT.

                        (2)Armed with the MIRROR, from Jones'

                           bedroom at the Pub, enter the Crypt and

                           move EAST FOUR TIMES to the coffin.

                           WAIT, and when you see the coffin

                           start to open, move back WEST FOUR TIMES

                           and stop at the open door. The Vampire

                           will follow you but will stop at the door

                           to shield from the light. 'SHINE LIGHT AT

                           VAMPIRE' and it will die.







      GARAGE            (1)To get into the Garage, you must avoid

                           being run down by the car and cause it to

                           crash. (See 'CAR').

                        (2)You will need GLOVES, AXE, OIL STONE

                           and MATCHES.

                        (3)Unlock garage door with keys found in

                           wrecked car and enter.

                        (4)Go WEST to the rear of the large car

                           in the garage and press the RED

                           button to raise the lift.

                        (5)Go back EAST, get the SPANNER from the

                           work bench and go down into the pit under

                           the car.

                        (6)'WIPE SUMP NUT' then 'UNDO NUT' causing oil

                           to pour out onto the floor.

                        (7)'DIP OIL STONE' into oil and sharpen the

                           axe.

                        (8)Come out from under the car and drop the

                           spanner.

                        (9)Get the GOGGLES from the work bench and

                           WEAR them and the GLOVES.

                       (10)Go back to the rear of the car and having

                           the box of MATCHES in your inventory,

                           'LIGHT OXYACETYLENE TORCH' and then 'CUT

                           HOOK'.

                       (11)'EXTINGUISH TORCH', 'DROP GOGGLES', 'DROP

                           GLOVES' and then 'GET HOOK'.

                       (12)Enter the office, 'EXAMINE PAPERS' on the

                           desk and 'GET BILL' for the replacement

                           numberplate.



      HONEYSUCKLE       (1)You can only enter Honeysuckle Cottage

      COTTAGE              AFTER having killed the Vampire.

                           (See 'CRYPT').

                        (2)The entrance is through the stone door

                           behind the coffin in the Crypt.

                        (3)From the Hallway go UP to the Landing

                           and 'REMOVE SHOES'. (If you don't remove

                           your shoes, you will wake Alice and she

                           will singe your whiskers).

                        (4)'EXAMINE ALICE', 'TAKE KEY' (from

                           around her neck) then 'LOOK UNDER BED'

                           where you will find the step ladder.

                        (5)Return to the Landing, 'DROP LADDER',

                           'CLIMB LADDER' and enter the Loft. (Alice

                           will appear below).

                        (6)'GET JUG', 'FILL JUG' (from the cold water

                           tank) then 'POUR WATER ON ALICE'. (Alice

                           will die).

                        (7)'UNLOCK CHAIN FROM GIRL' (Judy), then come

                           down and leave the cottage through the

                           front door.



      IVY COTTAGE       (1)Ivy Cottage can only be got into when

                           Susan Blandford has gone off with Jimmy

                           Blandford in the ambulance, after he has

                           been knocked down, and after midnight on

                           any day.

                        (2)Don't spend too much time in Ivy Cottage

                           because if Susan Blandford returns while

                           you are still there, she will have you

                           arrested and locked up.

                        (3)You will need the key to Ivy Cottage.

                           (See 'KEY (SHINY)').



                        THE KITCHEN

                        (4)Open and look in the cupboard and take

                           the screwdriver.



                        THE DARKROOM

                        (5)Look under the table where you find a

                           magazine. Examine the magazine and take

                           the free film voucher. Drop the

                           magazine, as this has no further use.



                        SHED (AT REAR OR IVY COTTAGE OUTSIDE)

                        (6)Take the sledgehammer, secateurs and,

                           from the large box, the maul. 'MOVE

                           PAINTPOTS' and 'TAKE OIL STONE'.



      MANOR             (1)You can only enter the Manor after

                           11:00pm when the Gardener leaves.



                        (2)You will need the ROPE and the HOOK.



                        (3)When you try to gain entry to the Manor

                           for the first time, you will be attacked

                           by a dog.



                        (4)On entering the Manor driveway, you will

                           see a fence to your right. Once the

                           Gardener has gone, examine the fence and

                           get the stake. Move North ONCE, then

                           type: 'KILL DOG WITH STAKE'. As the dog

                           is "almost upon you", hit [RETURN].



                        (5)Enter the Manor and 'TIE ROPE TO HOOK',

                           then 'THROW ROPE AT BANISTER'. 'CLIMB

                           ROPE' and enter the bedroom where you

                           find a dead tramp. Examine the tramp's

                           jacket and take the meths bottle.

                           Climb back down the rope and out of the

                           Manor.



      MAUSOLEUM         (1)You can only get to the Mausoleum after

                           11:00pm when the Gardener leaves.



                        (2)You will need the SLEDGEHAMMER.



                        (3)Go to the Mausoleum (West from the

                           front door of the Manor). 'HIT

                           MAUSOLEUM WITH SLEDGEHAMMER' and

                           enter.



                        (4)'TAKE AXE' from the body in the coffin.

                           (The axe handle will crumble but can be

                            replaced with the maul handle).



      POST OFFICE       (1)To post off the film you need the roll of

                           film, the savings book and the free film

                           voucher.



                        (2)'GIVE SAVINGS BOOK TO POSTMISTRESS'.



                        (3)'BUY STAMP WITH 20P'.



                        (4)'GET ENVELOPE' from display stand.



                        (5)'ADDRESS ENVELOPE'.



                        (6)'STICK STAMP ON ENVELOPE'.



                        (7)'PUT ROLL OF FILM AND VOUCHER IN

                            ENVELOPE'.



                        (8)'SEAL ENVELOPE'.



                        (9)Leave the Post Office and 'POST

                           ENVELOPE' outside.

                           (This has to be done on the next day

                            of your arrival to ensure that the

                            developed films arrive and are given

                            to you by Mr.Jones on the THIRD

                            morning).



      REGISTRY OFFICE   (1)You must get into the Registry Office

                           any time after 5:00pm when Mr.Roberts

                           locks up and leaves.



                        (2)You will need the YALE KEY (from

                           Mr.Roberts' coat).



                        (3)Examine the picture on the wall. This

                           shows a painting of the Battle of

                           Waterloo in the year 1815.



                        (4)1815 is the combination of the safe, so

                           'DIAL 1815' and you open the safe.



                        (5)Inside the safe is the marriage

                           certificate of Miss Susan Polly Perkins

                           to Mr.James T. Blandford.



                        (6)Show this to the Policeman as proof of

                           Susan Blandford's maiden name.



                        (7)The other papers in the safe tell you that

                           Susan Polly Perkins was the only one born

                           in July.

                           (There appears to be no use for this other

                            information).



      ROSE COTTAGE      (1)To get into Rose Cottage, you must first

                           have avoided the car, caused it to crash

                           and obtained the keys from the wreck.

                           (See 'CAR').



                        BEDROOM

                        Open and look in the wardrobe and take the

                        ceremonial robe.

                        (Put the robe in your briefcase as it MUST

                        NOT be worn before the 'ENDGAME').



                        LOUNGE

                        Examine the small bowl on the table and take

                        the crumpled note from Susan Blandford to

                        Peter Mason.

                        (See 'NOTE (CRUMPLED)').



                        HALLWAY

                        Hanging on the wall is an electric clock.

                        (You can take this to keep an eye on the time

                         during the ENDGAME, but this is optional).



      VICARAGE          (1)You will need the SLEDGEHAMMER, SECATEURS

                           and KEY from the desk in the Vestry.



                        ENTRANCE HALL

                        (1)Upon entering the Vicarage, examine the

                           wall in the entrance hall and it describes

                           it as being recently plastered.



                        (2)'HIT WALL WITH SLEDGEHAMMER' THREE TIMES

                           and this exposes a walled-up woman wearing

                           a crucifix and holding a prayer book.



                        (3)'GET CRUCIFIX' and 'WEAR' it.



                        (4)To get the prayer book, 'CUT FINGERS WITH

                           SECATEURS'.

                           (For the squeamish, turn down the volume

                            and close your eyes before entering this

                            command!!).



                        LIVING ROOM

                        (1)Examine the bookcase and 'READ BOOK'.



                        (2)This gives you a clue as to what you need

                           to defeat the Evil One, namely an AXE and

                           HOLY WATER.



                        (3)Examine the small chair and find a ball

                           of wool.



                        BOX ROOM (UPSTAIRS)

                        (1)'LOOK' at the room then examine the books.



                        (2)Take the Treasure Island book and

                           examine it. (Savings Book falls out).



                        (3)Get the Savings Book showing a 20P

                           balance.



                        PARENTS ROOM (UPSTAIRS)

                        (1)Examine the painting on the wall which

                           shows a Witch Hunter. (Another clue).



                        (At the first opportunity, tell the

                         Policeman of the walled-up woman, but make

                         sure that you have done all you need to do

                         as the Vicarage is then guarded by the Police

                         who stop further entry to the Vicarage).



                                THE ENDGAME



YOU WILL NEED:

                     THE HOLY WATER IN A CORKED BOTTLE

                     THE HOLY AXE COMPLETE WITH HANDLE

                            THE CEREMONIAL ROBE



Go to the Manor driveway and wait for the Gardener to leave at 11:00pm



There are TWO ways that you can proceed from here, one is the correct way,

and the other is the wrong way.





THE WRONG WAY................

                               Enter the Manor, swing across the gap using

the rope or climb it and go down the stairs. Enter the burnt-out library,

move the leaves and find a trapdoor, open the trapdoor and go down, find

yourself in a vaulted corridor..........This way is a RED HERRING!!!!



THE CORRECT WAY..............

                 ENTER THE MAUSOLEUM AND 'PUSH THE COFFIN'

               (This will open up a passageway leading down)



                  'WEAR THE CEREMONIAL ROBE' and go DOWN.



                         MOVE EAST ONCE THEN STOP.



       (You now have to wait until 12:18pm when two Acolytes appear)



                     'REMOVE THE CORK FROM THE BOTTLE'

   (When the two Acolytes enter the Chamber at 12:24pm, you follow them)



                              IN THE CHAMBER



(A group of Acolytes appear and stand around a pyre upon which a young girl

is about to be sacrificed)



While this is going on, type: 'KILL FATHER WITH AXE'......But DON'T hit

[RETURN].



When told that you recognise the Main Acolyte as your Father, THEN hit

[RETURN].



Upon killing your Father, the Devil stands in his place.



                          'THROW WATER AT DEVIL'





.................The end of your Personal Nightmare, or is it?!!!



   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

