          M A N H U N T E R   2   :   S A N   F R A N C I S C O 

                             (Sierra On-Line)





DAY ONE

Apart from the actions at the scene of the crash, the various places can be

visited in any order.



The Scene Of The Crash



GO LEFT TO THE BODY

GET I.D. CARD (Note the name: PETER BROWN)

GET 'MAD' MACHINE



LOOK AT 'MAD'

TRACK TARGETS TO: BANK OF CANTON

                  WAREHOUSE

                  FERRY BUILDING

                  EMBARCADERO FOUNTAIN

                  HYDE ST PIER



ENTER 'PETER BROWN' IN 'MAD' FOR MANHUNTER'S APARTMENT



Bank Of Canton



ENTER DOOR ON LEFT, GO DOWN TO THE ROOM



GET NEWSPAPER (Note the name: NOAH G.)

SEE HAND

SEE HEAD

GET DRAGON NOTE (on desk)

STUDY DOOR ('bat vomit' INSIDE will read 'tad timov' OUTSIDE!)



USE MAD, ENTER NAME: 'TAD TIMOV' (gives his apartment)



OUTSIDE BANK, GO TO LEFT TO A BODY

SEE HAND

SEE HEAD

GET LAUNDRY TICKET

GET FANG FROM NECK



Warehouse

(Ignore the bird.....it'll drive you nuts!)



ENTER WAREHOUSE

(ARCADE GAME TO ROOM BOTTOM LEFT)



IN ROOM

GET MALLET (Note fish-shape)

NOTE WALL SIGN

SEE MESSAGE ON DESK (Note the names - it's addressed to ZAC, calls MIC a

traitor).



Embarcadero Fountain



ENTER POOL

ARCADE GAME INTO TUNNEL

ARCADE GAME PAST BATS AND RATS



INTO ROOM

NOTE MESSAGE

SEE BODY

GET EMPTY FLASK

GET DRIVER'S LICENCE (under mattress...note name: 'STONE')

(Licence dropped by traitor MIC = MIC STONE)

ENTER 'MIC STONE' INTO MAD (gives NO ADDRESS!!)



Ferry Building



NOTE THE MESSAGE ON THE RIGHT WALL



Tad Timov's Apartment



ENTER - AND DIE! DON'T BOTHER TO GO BACK!!



Manhunter's Apartment



ENTER ROOM

GET CLOTH FROM DRAWER (Note message)



Hyde St Pier



NOTE ALCATRAZ

LOOK AT CAGE (Ah!......the cases!!)

GO DOWN STEPS LEFT

LOOK UNDER PIER

CLIMB POLE

LOOK IN SEWER RIGHT

DIE AS RAT FOOD!



(That should end DAY ONE.......the two victims were:

                                 MIC STONE

                                 TAD TIMOV





DAY TWO



(Try to follow the plot on the 'MAD' machine)



FOLLOW ALL TRACKS TO:

                    PIER 5

                    TEMPLE

                    SHOP

                    TRANSAMERICA PYRAMID

                    DR'S HOUSE

                    LAUNDRY

                    CABLECAR BARN

                    PRIVATE CLUB



Pier 5



EXAMINE BODY

TAKE MUZZLE (Guess where that's used!)

USE FANG

NOTE MISSING FINGER



Tad Timov's Apartment

(You need the muzzle)



ENTER APARTMENT

USE MUZZLE IMMEDIATELY (it works - be patient!)

GET CAMERA (Don't use it!)

STUDY PICTURE ON WALL LEFT (Note the names & patterns)



Temple

(You need the cloth)



ENTER MAIN DOOR

GET SHIELD

DEFEND YOURSELF (arcade game)

ENTER STAIRWAY UNDER BUDDHA

STUDY ALL STATUES, then.....(Dragon Note)

STUDY STATUES    3rd RIGHT FROM BOTTOM

                 1st LEFT

                 4th RIGHT

SUBSTITUTE NAMES ON DRAGON NOTE

(The Castle is the Gateway to Hell)



LOOK AT 'HEAVEN' STATUE

USE CLOTH (Note the REBUS = F OAR P INCHES........Four Pinches!!)



PROCEED TO TOP OF STAIRS

ARCADE GAME.......BRIDGE OVER ACID

(WATCH.....don't bother to burn hand unless you like that sort of thing!)



WHEN CHALLENGED, GET SCROLL

JUMP THROUGH WINDOW



OUTSIDE - GO QUICKLY TO THE RIGHT



ENTER NEW DOOR

LOOK AT PIPE AND BOWLS

(Remember the message.......FOUR PINCHES........Remember also the signs by

HEAVEN in TAD TIMOV's apartment - or the position of the HEAVEN statue

where the four pinches message was given).



TAKE 4 PINCHES FROM BOWL 2nd FROM LEFT

SMOKE PIPE

WATCH VISION CLOSELY (Remember the final face!)

TAKE STATUE

LOOK AT SCROLL MESSAGE......(Work it out?!)



Shop



ENTER

WATCH

LEAVE

(That's all there is to it for today here)



Laundry

(It's shut!)



Transamerica Pyramid



ENTER DOOR

WATCH

GET GUN ON RIGHT

RE-ENTER AND GO FORWARD

ARCADE GAME (Go round to release man then escape yourself)

WATCH CLOSELY



Dr's House



ENTER

EXAMINE BODY

ENTER BACK ROOM

LOOK AT BODY

LOOK AT TEST TUBE

USE FLASK

GET LETTER FROM POCKET



(Note the signature on the letter......N. GORING. Could this be Noah G?)



ENTER 'NOAH GORING' INTO 'MAD' (and get another location).



Cablecar Cabin



ENTER BARN

ENTER DOOR LEFT FOR CABLECAR



ARCADE GAME (Get to the right of the top right 'box', flip switch then go

through the hole in the wall).



LOOK AT POSTERS

LOOK AT BODIES

GET LETTER (it tells you what you have to do near the end).



Private Club



JUST TRY TO ENTER IT, THAT'S ALL.......But take note of the helpful message

about your looks, given after you've been parted from your skin!!



Scientist's House

(Found as a result of entering Noah Goring into 'MAD')



ENTER

LOOK AT FILES IN CHRONOLOGICAL ORDER

LOOK ON TABLE

NOTE NEEDLE AND THREAD

GET MATCHES

LOOK THROUGH WINDOW (Aha!.......the Castle!!)



Wax Museum



The WEST in the SCROLL MESSAGE (from the Temple), isn't a

direction.....it's a name, and if you work it through, you'll see it's

ZAC's other name - enter ZAC WEST into 'MAD' and the WAX MUSEUM is a

location to be visited!



GO TO MUSEUM FRONT

LOOK AT MAN (He has a FISH....the MALLET has too!)

USE MALLET



INSIDE MUSEUM

LOOK AROUND EVERYWHERE, RIGHT UP TO ZAK'S HOUSE



(Today's names: ZAC WEST and NOAH GORING)





DAY THREE



FOLLOW ALL TRACKS TO:

                     GHIRARDELLI SQUARE (note the route taken through

                                         the neons...it'll help)

                     WAX MUSEUM



Laundry



(You need the LAUNDRY TICKET)



ENTER

GO TO GIRL

GIVE LAUNDRY TICKET

FOLLOW GIRL WHEN ASKED (WATCH and don't panic!)

WAIT TO BE RESCUED

BEFORE LEAVING.........GET WALKING STICK



Ghirardelli Square (First time)



(For this part you'll need the WALKING STICK)



GO TO ALLEY ENTRANCE

GET RAT'S PAW (Shop currency)



(If you like being rat food, go RIGHT in the Alley!!)



CLIMB ROPE

GO RIGHT TO SIGN

ARCADE GAME........you must get ALONGSIDE the victim.

USE WALKING STICK TO GET RING

LEAVE SQUARE



Shop



(You need the RAT'S PAW)



ENTER SHOP

USE RAT'S PAW

PLAY GAME..........if you play through to the end, you'll

                   be offered 6 items. Time can be wasted

                   by taking each one and wandering

                   aimlessly. The clue is the fact that you

                   know the one place you can't enter is the

                   PRIVATE CLUB, so..........

TAKE MASK WITH EYEHOLES



Private Club

(You need the MASK and the FULL FLASK)



GO TO DOOR

USE MASK

KNOCK

WATCH...........Note the inscription on the hand of the arm

                being eaten by the rat....you'll need it!

AS RAT PULLS OFF YOUR MASK.....

USE FLASK

GET HATCHET PRONTO

ESCAPE THROUGH DOOR RIGHT...FAST!!



Wax Museum



(You'll need the FANG)



ENTER MUSEUM AS BEFORE (USE MALLET)

ENTER MIDDLE CHAMBER

LOOK AT NEW BODY

EXAMINE TIE (White thread?)

USE FANG

GET ORB CARD



(If you wish, re-visit Zac's house for lunch.........YOU'RE it!!!)



Ghirardelli Square (Second Visit)



(You need the RING and the CAMERA....with an unused flash)



GO TO TOP

ENTER VENT/TUNNEL AT LEFT OF TOWER BLOCK

AT GATE.......

              LOOK AT LOCK

              USE RING

              WATCH...when you fall and Phil loses his arm,

                      quickly.........

              GET ORB-ON-A-STICK....you'll be thrown into a

                                    rat's nest, so quickly......

              USE CAMERA

              USE FLASH



Ultimately, you'll end up at HYDE ST PIER.



Hyde St Pier



(You'll need the HATCHET from the Private Club and the ORB CARD from the

Wax Museum, the ORB-ON-A-STICK from Phil's tunnel, the MATCHBOOK from the

Scientist's House and the STATUE from the 'pipe-smoking' Temple).



GO DOWN STEPS

LOOK UNDER PIER

CLIMB POLE

USE HATCHET

WATCH



Alcatraz



(You'll have come here from Hyde St Pier, and will need all the following

items:

     ORB CARD

     ORB-ON-A-STICK

     STATUE

     MATCHBOX

     HATCHET)



IN STORE ROOM

USE HATCHET (you'll lose it now)

AT CAGES

LOOK IN CAGES

IDENTIFY 'MING' (remember the 'vision' at the Temple)

USE STATUE

GO LEFT TO CELL ACCESS MACHINE

USE ORB CARD

WHILE BEING SCANNED, USE ORB-ON-A-STICK

WATCH..........



AT BALLOON

LOOK AT HANDLE

TURN HANDLE

USE MATCHBOX TO LIGHT GAS JET

WATCH.......

ARCADE GAME......you MUST steer the balloon to Julius's Castle,

                 2nd building down from the right-hand side....

                 ...remember the cryptic note about the

                 Gateway to Hell?



In Hell

(Here you have a problem to solve. Remember the message:

             "Bring us to Hell and we'll show you Freedom"



There  are  THREE  BUTTONS  which identify the location of LAVA, ROBOTS and

SLAVES.  There are a number of 'gates'. First, close ALL gates. Move Robots

to a cell next to the FIRST lava cell. Open the gate to swamp the Robots.



Plot the lava route to direct lava ONLY to the Towers at the top, then move

all Slaves out of it's way without moving any slaves into or out of a named

chamber.



Open up the appropriate gates to direct the Lava flow and WATCH.



You'll be taken to the Freedom Chamber.



In The Machine



You  must  first  PRESS the symbol buttons in the RIGHT ORDER (Remember the

code  on  the  hand of the arm being eaten by the RAT in the PRIVATE CLUB),

and then press the MASTER BUTTON above them.



Look  at  the now active screen: another Arcade Game..........this time you

must  steer your way free. The exit is at the TOP of the RIGHT-HAND screen,

and it's a hell of a route to get there!!



When free....WATCH......IT'S THE END.........or IS IT??!!





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