                                 LORDS OF TIME

                                   (Level 9)



    LOOK (You are in your Living Room)

    EXAMINE PICTURE (it comes to life and Father Time explains your quest)

    TAKE HOURGLASS

    N

    TAKE CANDLE

    TAKE MATCHES

    LIGHT CANDLE

    EXAMINE CLOCK

    WIND CLOCK (the door opens)

    IN (You are now in the the 'time machine'

    the centrepiece of the adventure)

    TURN COG 1 (to proceed to Zone 1)

    SWING PENDULUM

    N (You are now on a Gravel Drive).





    ZONE ONE: THE PRESENT



    W

    W

    OPEN DOOR

    OPEN DOOR

    W

    UP

    N

    TAKE RUCKSACK

    WEAR RUCKSACK (this increases your carrying capacity)

    TAKE ROPE

    EXAMINE RUBBISH

    TAKE TIN OPENER

    S

    W

    TAKE JEWELLERY CASE

    E

    DOWN

    TAKE SPEAR

    OPEN DOOR

    E

    E

    E

    N

    N

    TAKE PICK

    TAKE PLANKS

    S

    S

    W

    W

    OPEN DOOR

    W

    S

    OPEN CUPBOARD

    TAKE CATFOOD

    W

    TAKE LOOKING GLASS

    TAKE METRONOME

    OPEN DOOR

    W

    NW

    TAKE VALERIAN

    SE

    W

    UP

    S

    WAVE VALERIAN (the willow tree explains why it wants to die

    in fact it MUST be chopped down to retrieve a treasure)

    N

    N

    TIE PLANKS TOGETHER

    DROP PLANKS (a bridge is formed across the stream)

    W

    EXAMINE NARCISSUS

    GIVE LOOKING GLASS (you now have a 'magnetic' lodestone)

    ACROSS

    S

    UP

    E

    SW

    WAVE LODESTONE

    UNLOCK DOOR

    IN

    TAKE AXE

    TAKE SHOVEL

    OPEN DOOR

    OUT

    NE

    W

    UP

    S

    CHOP WILLOW

    TAKE TEARDROP

    DROP AXE

    N

    UP

    E

    SW

    E

    E

    EXAMINE COMPOST (a silver coin is revealed, but you cannot take it

    yet)

    EXAMINE COMPOST (a mushroom ring is revealed this is used to summon the

    Tooth Fairy, later)

    E

    EXAMINE PORSCHE

    TAKE PETROL

    DOWN (you are now back inside the clock)

    DROP LODESTONE

    DROP JEWELLERY CASE

    DROP TEARDROP

    DROP HOURGLASS

    DROP METRONOME

    DROP VALERIAN

    SCORE (SHOULD BE 150/1000)

    TURN COG 2 (To proceed to Zone 2)

    SWING PENDULUM

    N (You are standing on splintered ice in a Deep Valley).





    ZONE TWO: THE ICE AGE



    N

    N

    N

    POUR PETROL

    LIGHT MATCH

    LIGHT PETROL (the wood burns fiercely and the Mammoth is frightened out

    of it's skin!)

    TAKE COAT

    WEAR COAT

    TAKE TUSK

    E

    UP

    UP

    TAKE BONE

    UP (you see a hungry tiger with toothache)

    OPEN TIN

    GIVE TIN

    TAKE TOOTH (the tiger trots happily away)

    IN

    S

    SHOUT

    TAKE ICICLE

    N

    E

    E (you meet a silver fox)

    GIVE BONE

    E

    BREAK WALL

    S

    TAKE CANDELABRA

    N

    W

    S

    DROP ICICLE (the lake freezes enabling you to cross it)

    NW

    NW

    BREAK CUBE (the Snow Queen is freed and gives you a sword)

    S

    IN

    W

    DOWN

    DOWN (you are now back inside the clock)

    DROP TUSK

    DROP CANDELABRA

    DROP SWORD

    SCORE

     (SHOULD NOW BE 225/1000)

    - TURN COG 1 (to return to Zone 1)

    SWING PENDULUM

    N (you are on the Gravel Drive).





    ZONE ONE: THE PRESENT(Second visit)



    W

    W

    OPEN DOOR

    W

    W

    OPEN DOOR

    W

    SW

    E

    E

    EAT MUSHROOM

    LOOK (The Tooth Fairy appears)

    GIVE TOOTH (the Tooth Fairy offers the silver coin in return)

    NO (the Tooth Fairy increases her offer to include a firefly)

    YES

    E

    DOWN (you are now back inside the clock)

    DROP SPEAR

    DROP SILVER COIN (that was the only time you have to return to a

    particular time zone the remaining zones are tackled in chronological

    order)

    TURN COG 3 (to proceed to Zone 3)

    SWING PENDULUM

    N (you are below a Small Hill).





    ZONE THREE: THE STONE AGE



    W

    W (you meet an Allosaurus)

    E (the Allosaurus follows you)

    E

    E

    E (the Allosaurus fights with the Tyranosaurus Rex and leaves you

    alone)

    W

    W

    W

    W

    W

    TAKE LEAVES

    TAKE MIRROR

    WAVE LEAVES (the Brontosaurus will grasp the leaves and lift you out)

    E (the Brontosaurus blocks the way!)

    WAVE MIRROR (it is a magic mirror and the Brontosaurus is sucked into

    it!)

    E

    UP

    IN

    DROP MIRROR (it smashes and the Brontosaurus emerges from the broken

    glass to chase off the cavemen)

    N

    TAKE EGG

    N

    TAKE STONE POT

    N

    TAKE PEBBLE

    E

    SE

    TAKE STONE CLUB

    E

    THROW PEBBLE

    E

    TAKE FIGURINE

    W

    SE (you see a Caveman dragging a Cavewoman by her hair)

    THROW CLUB (it knocks the Caveman off the bridge and the woman gives

    you a gold nugget)

    S

    SAY EUREKA

    IN (you see a sign spelling 'JWAAMTETS'

    unscramble the letters to spell 'JAMES WATT')

    SAY JAMES WATT

    IN

    TAKE WHEEL

    DOWN (back inside the clock)

    DROP FIGURINE

    DROP NUGGET

    DROP EGG

    DROP STONE POT

    DROP TIN OPENER

    SCORE

     (SHOULD NOW BE 350/1000)



    TURN COG 4 (to proceed to Zone 4)

    SWING PENDULUM

    N (you are now on a Beach).





    ZONE FOUR: THE VIKING ERA



    N (you see a shivering Viking Guard)

    GIVE FUR COAT (the Guard gives you a Lur)

    S

    SE

    E

    E

    DIG (you are in a hole)

    DIG (you uncover a piece of parchment)

    TAKE PARCHMENT

    W

    READ PARCHMENT (it is a verse giving advice on your next moves)

    SW

    PUSH STONE

    W

    W

    W

    W

    UP

    UP

    DROP LUR (to prevent Pirate Pete from stealing it)

    E

    OPEN CHEST (Pirate Pete leaps out and steals one of your possessions)

    W

    TAKE LUR (Pirate Pete leaps out again and steals something else

    but rarely the Lur!)

    PLAY LUR (the Vikings arrive and drag Pete off

    they give you an olive branch as a reward)

    IN CHEST

    TAKE (OBJECT) (whatever has been stolen from you)

    PULL HANDLE (the floor slides away and you are back inside the clock)

    DROP LUR

    DROP OLIVE BRANCH

    DROP PARCHMENT

    SCORE

     (SHOULD NOW BE 400/1000)

    - TAKE NUGGET

    TAKE SWORD

    TURN COG 5 (to proceed to Zone 5)

    SWING PENDULUM

    N (you are now at the End of a Road).





    ZONE FIVE: THE TUDOR ERA



    N

    EXAMINE MILESTONE (it reads "HOPE VILLAGE" ) this is the 'Hope' that

    you will be asked to abandon in Zone 9!)

    TAKE MILESTONE

    E

    OPEN DOOR

    IN

    TAKE ALE (the Bartender tells you that you have to pay for it)

    GIVE NUGGET

    TAKE ALE

    OPEN DOOR

    OUT

    E

    E

    E (you meet the King's Messenger who is very thirsty)

    GIVE ALE (he gives you some food)

    EXAMINE FOOD (hot stuff!!)

    W

    W

    N

    E

    E

    GIVE FOOD (the Dragon eats it and asks if you want a ride on it's

    back)

    YES (you and the Dragon fly over the moat, landing on the South Bank

    just!!)

    TAKE WING

    TAKE FROG

    KISS FROG (the frog turns into a handsome Prince who will now follow

    you)

    S

    IN

    TAKE GAUNTLET

    SE

    W

    TAKE ARMOUR

    WEAR ARMOUR

    S (you see the Black Knight)

    W (the Black Knight draws his sword)

    W (the Black Knight attacks you but the Prince springs to your defence

    and kills him, then removes his body)

    W

    DOWN

    DOWN

    DIG (you enter a hole)

    DIG (you unearth a jewelled coffer)

    TAKE COFFER

    DIG (back to the clock)

    DROP COFFER

    DROP ARMOUR

    DROP GAUNTLET

    DROP WING

    DROP MILESTONE

    SCORE

     (SHOULD NOW BE 475/1000)



    TURN COG 6 (to proceed to Zone 6)

    SWING PENDULUM

    N (you are in an Entrance Hall).





    ZONE SIX: THE MEDIAEVAL ERA



    N

    W

    S

    TAKE DRINKING HORN

    TAKE SWEETMEATS

    N

    E

    E

    S

    TAKE PLAYING CARDS

    SHUFFLE CARDS (you find the Joker)

    TAKE JOKER

    TAKE BELL

    RING BELL (the Jester appears)

    GIVE JOKER (he places the Jester's cap upon your head!)

    N

    W

    UP

    UP (you notice that the panels here are hollow, but you cannot do

    anything about it

    yet!!)

    N

    W

    S

    TAKE RUG

    S (the guard dogs bark and are likely to awaken the owners)

    GIVE SWEETMEATS (the dogs eat them and sleep it off)

    OPEN OTTOMAN

    EXAMINE OTTOMAN

    TAKE JEWELLED CROWN

    N

    N

    E

    E

    S

    S

    TAKE LUTE

    PLAY LUTE (you hear ghostly footsteps plod to the short stairs and fade

    away)

    N

    N

    W

    S

    PLAY LUTE (a panel moves revealing a secret door)

    E (you have now entered the hedge maze!)

    W

    W

    SW

    E

    N

    SE

    IN

    DRINK WATER (this makes you strong enough to remove the grate in the

    Roman Baths, later)

    N (back to the clock)

    DROP DRINKING HORN

    DROP BELL

    DROP CARDS

    DROP CAP

    DROP RUG

    DROP JEWELLED CROWN

    DROP LUTE

    SCORE

     (SHOULD NOW BE 625/1000)



    TAKE GAUNTLET

    TAKE SILVER COIN

    TURN COG 7 (to proceed to Zone 7)

    SWING PENDULUM

    N (you are now on a Flat Rocky Plain).





    ZONE SEVEN: THE FUTURE



    W

    W

    GIVE SILVER COIN (the Android gives you a Galactic Groat which will buy

    you a 'Day Pass' at the sports Arena)

    E

    N

    UP

    UP

    WEAR GAUNTLET (because the Star is white hot!)

    TAKE STAR

    DOWN

    DOWN

    S

    E

    E

    N

    N

    OPEN DOOR

    N

    W (you enter the Swimming Pool and instantly cool the white hot star

    before it burns through your gauntlet!)

    TAKE EMERALD

    E

    N

    TAKE MATTRESS

    TAKE ROCKET

    S

    OPEN DOOR

    S

    S

    S

    E

    DOWN (the mattress cushions your fall)

    S

    E

    TAKE LIGHTSABRE

    W

    S

    OPEN DOOR

    W

    TAKE PHIAL (NOTE DO NOT DROP THIS ITEM ANYWHERE AS IT WILL SHATTER!!)

    FIRE ROCKET (the rocket shoots up and you climb its rope)

    N (you are stopped by the Guard)

    GIVE GROAT (you now have access for ONE DAY)

    N

    FIGHT CYBERMAN

    E

    EXAMINE WORKBENCH

    TAKE SCREWDRIVER

    W (you see some broken robots but don't touch them yet)

    S

    IN

    DOWN (the mattress breaks your fall)

    TAKE RUBY

    UP

    OUT

    N

    OPEN ROBOT

    EXAMINE ROBOT

    TAKE SILICON CHIP

    S

    IN

    DOWN (the mattress breaks your fall again)

    DOWN (back to the clock)

    DROP RUBY

    DROP SCREWDRIVER

    DROP CHIP

    DROP ROCKET

    DROP LIGHTSABRE

    DROP MATTRESS

    DROP STAR

    DROP EMERALD

    DROP GAUNLET

    SCORE (SHOULD NOW BE 775/1000)

    TAKE DRINKING HORN

    TURN COG 8 (to proceed to Zone 8)

    SWING PENDULUM

    N (you are on a Road Leading North).





    ZONE EIGHT: THE ROMAN ERA



    N

    W

    IN

    KNEEL

    PRAY (The God Mercury appears and gives you a pair of winged sandals)

    OUT

    E

    N

    N

    N

    TAKE BUCKLE (A Gladiator steals the buckle and runs south to the

    Arena)

    S

    S

    S

    NE

    E

    IN

    TAKE NET

    TAKE TRIDENT

    OUT

    W

    SW

    S

    S

    IN

    THROW NET (it entangles the lion)

    THROW TRIDENT (it pins the net in place holding the lion securely)

    WEAR SANDALS

    TAKE BUCKLE

    OPEN DOOR

    OUT

    E

    N

    NE

    NE

    NE

    FILL HORN

    S

    PULL GRATE

    S

    S (you are getting too hot!)

    DRINK WATER

    W

    W

    S (back to the clock)

    DROP SANDALS

    DROP HORN

    DROP BUCKLE

    DROP MATCHBOX

    DROP WHEEL

    SCORE (SHOULD NOW BE 825/1000).

    (You should now collect the eight ingredients gathered so far for the

    final zone!)





    TAKE TEARDROP

    TAKE TUSK

    TAKE EGG

    TAKE OLIVE BRANCH

    TAKE WING

    TAKE CAP

    TAKE CHIP

    TAKE BUCKLE

    TAKE MILESTONE

    TURN COG 9 (to proceed to Zone 9)

    SWING PENDULUM

    N (you are in a field of flowers, which could be paradise but

    definately isn't!!).





    ZONE NINE: THE FAR FUTURE



    S (you see a notice which reads "Abandon Hope All Ye Who Enter Here")

    DROP MILESTONE (Father Time appears and says "Do not be afraid. What

    you are about to see is the future if the Timelords win. There is still

    time to defeat them". The door opens)

    S

    S

    S

    DOWN

    W

    S

    DIG (you loosen the bottle)

    TAKE BOTTLE (poison!)

    N

    E

    S

    UNLOCK CAGES (the animals bound away)

    S

    UNLOCK BARS (the people are free and hurry away, handing you a reward

    it is the box with the evil eye and is the final ingredient needed to

    complete your quest)

    E

    E

    IN

    DOWN

    DOWN (the plant is digesting you!!)

    DROP BOTTLE (it smashes and releases liquid paraquat which kills the

    plant)

    E

    E

    UP

    UP

    UP

    TAKE CLOAK

    WEAR CLOAK (it renders you invisible)

    OPEN TRAPDOOR

    UP (you are now under the table of the nine Timelords!)

    UP (you are behind the Timelords, but they cannot see you!).



    (YOU HAVE ONLY  TWO MOVES IN THE MISTS OF TIME SO THROW JUST TWO

    INGREDIENTS, SEPERATELY, INTO THE CAST IRON CAULDRON!!)





    E

    THROW TEARDROP

    THROW TUSK

    W

    E

    THROW EGG

    THROW OLIVE BRANCH

    W

    E

    THROW WING

    THROW CAP

    W

    E

    THROW CHIP

    THROW BUCKLE

    W

    E

    THROW BOX.



                                 FINAL MESSAGE





    "The recipe is complete! Your surroundings fade away as the structure

    of time is repaired. You have won!..........You score 1000 out of

    1000".



          * * * * * * * * * * * * * * * * * * * * * * * * * * * * *



