                              COLOSSAL ADVENTURE

                                   (Level 9)

       (Later released as Part One of the 'Jewels of Darkness' trilogy.






    There are several 'random' elements within this adventure, so it is not

    possible to indicate EXACTLY where or when they occur. The best thing

    to do is follow the procedures, detailed in these preliminary notes, to

    deal with each problem as and when it arises.



    (1) The first Dwarf you meet will throw an axe or small knife at you.

    It always misses the first time. Ignore the knife but get the axe. From

    then on, when you meet a Dwarf, throw the axe and take it again. One

    throw will usually suffice but you may have to repeat the action.



    (2) When you have some treasures the Pirate will rob you. To retrieve

    them (also the chest, which is itself a necessary treasure) go to the

    West End of the Hall of Mists. Now follow these directions EXACTLY:

                       S - E - S - S - S - N E - E - NW.

    You will now have found the chest containing your stolen treasure. Take

    the chest AND your stolen treasures and proceed EXACTLY as follows:

                      SE - N - DOWN - E - E - SAY XYZZY.

    You are now back at the Small Brick Building. deposit the chest and

    treasures and resume where you left off. The Pirate will not return.



    (3) When you are told that the lamp is flickering, this is a warning

    that the batteries need replacing. Go back to the Small Brick Building

    and GET THE COINS. 'SAY PLUGH' and then 'ON LAMP' then proceed EXACTLY

    as follows:

              S - S - UP - W - W - W - W - W - S - E - E - CLIMB.

    You will now have found the Vending Machine and you should 'DROP

    COINS'. The machine will dispense new batteries and your lamp is

    automatically 'recharged'. Now proceed:

       N - UP - E - E - E - E - E - DOWN - N - N - OFF LAMP - SAY PLUGH.

    You are now back at the Small Brick Building. As the coins were a

    necessary treasure, this procedure will deduct TEN points from your

    final score! This solution cuts a few unnecessary corners out, and

    fully utilises ON/OFF LAMP and the magic words: PLUGH, PLOVER and XYZZY

    to reduce the chances of needing replacement batteries.



    (4) The 'Endgame' will materialise when ALL treasures have been

    collected and shortly after you are informed that the 'Caves are

    closing'.



    (6) Finally, each time you 'SAVE' your position, ONE point is deducted

    from your score.



    Right, off we go!!



                                 THE SOLUTION



    Start at the End of the Road.

    E

    DOWN

    TAKE COINS

    UP

    DROP COINS

    TAKE LAMP

    EXAMINE LAMP

    TAKE KEYS

    TAKE BOTTLE

    E

    S

    S

    S

    TAKE SANDWICHES

    EXAMINE SANDWICHES (Honey! Bears like this too!!)

    W

    FILL BOTTLE

    S

    S

    EXAMINE GRATE

    OPEN GRATE (using the key.......it is now unlocked)

    N

    N

    N

    E

    SAY PLUGH

    ON LAMP (you are now in the 'Y2' Room)

    S

    DOWN

    W

    DOWN

    W

    W

    W

    W

    DOWN (the wilting  seedling whispers: "Water! Water!")

    WATER PLANT (it grows and asks for more water)

    UP

    E

    E

    NE

    E

    UP

    E

    E

    DOWN

    FILL BOTTLE

    UP

    W

    W

    DOWN

    W

    W

    W

    W

    DOWN

    WATER PLANT (it now projects through an opening above you).



    UP

    E

    DOWN

    FILL BOTTLE (with oil this time)

    UP

    W

    DOWN

    CLIMB PLANT

    W (note the inscription on the West wall)

    N

    OIL GATE (it creaks open)

    DROP BOTTLE

    S

    TAKE EGGS

    S

    E

    UP

    E

    E

    NW (you may have to repeat this until it works, and you should now be

    in the Oriental Room)

    W

    SW

    N

    CROSS BRIDGE (a Huge Troll appears and demands payment)

    GIVE EGGS (you will retrieve them later)

    CROSS BRIDGE

    FEE

    FIE

    FOE

    FOO (these latter four inputs will return the eggs to where you first

    found them!).



    NE

    E

    NE

    E

    TAKE SPICES

    W

    S

    DOWN

    DOWN

    IN

    FEED BEAR (with the sandwiches)

    OPEN CHAIN (using the keys)

    TAKE BEAR

    TAKE CHAIN

    OUT

    UP

    UP

    W

    W

    CROSS BRIDGE (the greedy Troll appears again!)

    THROW BEAR (it sees off the Troll!!)

    CROSS BRIDGE

    SW

    DOWN

    SE

    SE

    NE

    E

    UP

    E

    UP

    N

    OFF LAMP

    SAY PLUGH (you are now back in the Brick Building)

    DROP CHAIN

    DROP SPICES

    W

    S

    S

    S

    DOWN

    W

    TAKE CAGE

    ON LAMP

    W (note the word 'XYZZY' on the wall here)

    W

    W

    TAKE BIRD (in the cage)

    W

    DOWN

    DOWN

    FREE BIRD (it sees off the snake!).



    DROP CAGE

    S

    TAKE JEWELLERY

    N

    SW

    W

    KILL DRAGON

    YES (you kill the Dragon with your bare hands!)

    TAKE RUG

    E

    E

    N

    N

    OFF LAMP

    SAY PLUGH

    DROP JEWELLERY

    DROP RUG

    SAY PLUGH (back to the 'Y2' Room)

    SAY PLOVER (you are now in the Plover Room)

    NE

    TAKE PYRAMID

    S

    SAY PLOVER (back to the 'Y2' Room again)

    ON LAMP

    S

    TAKE BARS

    N

    OFF LAMP

    SAY PLUGH

    DROP PYRAMID

    DROP BARS

    SAY PLUGH

    ON LAMP

    S

    DOWN

    W

    DOWN

    W

    W

    W

    W

    DOWN

    CLIMB PLANT

    W (there's your eggs!)

    N

    N

    TAKE TRIDENT

    S

    S

    TAKE EGGS

    S

    E

    UP

    E

    E

    NE

    E

    N

    OPEN CLAM (a pearl rolls away out of sight!)

    S

    UP

    E

    UP

    N

    OFF LAMP

    SAY PLUGH

    DROP TRIDENT

    DROP EGGS.



    SAY XYZZY (you are now in the Room of Debris)

    TAKE ROD

    W

    W

    W

    DOWN

    S

    TAKE NUGGET

    N

    W

    WAVE ROD (a crystal bridge appears and spans the chasm!)

    DROP ROD

    W

    TAKE DIAMONDS

    E

    E

    DOWN

    N

    N

    OFF LAMP

    SAY PLUGH

    DROP DIAMONDS

    DROP NUGGET

    SAY PLUGH

    ON LAMP

    S

    DOWN

    W

    DOWN

    E

    TAKE GAZETTE

    E

    DROP GAZETTE

    S (repeat until you are back in the Ante Room)

    W

    W

    NW (repeat until you move to the Oriental Room)

    N

    W

    OFF LAMP

    DROP LAMP

    E

    TAKE EMERALD

    W

    TAKE LAMP

    ON LAMP

    NW

    S

    TAKE VASE

    SE

    NE

    E

    UP

    E

    UP

    N

    OFF LAMP

    SAY PLUGH

    DROP EMERALD [DON'T DROP THE VASE YET!!]

    SAY PLUGH

    ON LAMP

    S

    DOWN

    W

    DOWN

    W

    W

    E

    TAKE PILLOW

    W

    NE

    E

    UP

    E

    UP

    N

    OFF LAMP

    SAY PLUGH

    DROP PILLOW

    DROP VASE (it lands safely on the pillow).



    SAY PLUGH

    ON LAMP

    S

    DOWN

    W

    DOWN

    N

    DOWN

    DOWN

    TAKE PEARL

    UP

    UP

    S

    UP

    E

    UP

    S

    N

    S (repeat alternate North and South movements until an Elf appears. He

    is the Warrior who gave you the map to the Colossal Cavern. He then

    congratulates you and asks you to free his people)

    YES (the 'Endgame' now materialises, and you are at one end of a Huge

    Room)

    N

    S (there's all sorts of bits and pieces here!)

    TAKE KEYS

    TAKE LAMP

    TAKE DYNAMITE

    ON LAMP

    N

    DROP DYNAMITE

    SW

    TAKE ROD

    BLAST (you kill most of the Evil Dwarfs and create a new exit to the

    West!).



    W

    W

    W

    UP

    UP

    UP

    UP

    UP

    E

    DOWN

    W

    W

    W

    WAVE ROD (the old bridge trick!!)

    W

    W

    W

    DOWN

    DOWN

    DOWN

    TAKE ELIXIR

    OFF LAMP

    DROP ROD

    TAKE PENTACLE

    UP

    UP

    UP

    E

    E

    E

    E

    E

    N (lots of skeletons are chained to the wall, here)

    DROP ELIXIR (all the skeletons return to life!!)

    S

    W

    N

    OPEN CHAIN (to free the Elves)

    S

    S

    OPEN CHAIN (to free the remaining Elves)

    N

    W

    W

    W

    W

    LOCK DOOR

    UP

    UP

    UP

    UP

    E (a huge blast will now rock the Dungeon as cold water meets hot

    lava!!)

    N

    TAKE ORB

    E

    E

    DROP KEYS

    TAKE SCEPTRE

    S

    W

    W (the Spider stares at your pentacle!)

    W (it now follows you)

    UP

    UP

    UP

    THROW PENTACLE (the Spider follows it into space!!)

    ON LAMP

    DOWN

    DOWN

    DOWN

    E

    E

    E

    S

    TAKE CROWN

    W

    N

    UP

    UP

    W

    W

    W

    W

    W (you are now being gently swept along by the stream, your lamp

    remaining on!)

    UP (you are now on the edge of an underground reservoir)

    S

    S

    S

    E

    E

    UP

    E

    E

    E

    E

    E

    E

    UP.





                                 FINAL MESSAGE



    "The Elves are waiting for you in a golden host surrounding their King.

    They cheer wildly as you emerge into the sunlight"



    (Score out of 1100 depends on how many times you 'SAVED' and if you

    used the coins to renew the lamp batteries or not!!).



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