; Empty Catalog-translation for VChess 3.3
; You can use this (together with CatComp) to adapt VChess to other languages
; See VChess.doc and CatComp.doc for more information
;
## version $VER: XX.catalog XX.XX (XX.XX.XX)
## codeset X
## language X
;
MsgMenuProject

; Project
;
MsgProjectNewGame

; New Game
;
MsgProjectStartGame

; Start Game
;
MsgProjectSolveForMate

; Solve for Mate ...
;
MsgProjectStopGame

; Stop Game
;
MsgProjectSaveGame

; Save Game ...
;
MsgProjectSaveMovelist

; Save Movelist ...
;
MsgProjectPrintMovelist

; Print Movelist ...
;
MsgProjectGiveUp

; Give Up ...
;
MsgProjectOfferRemis

; Offer Draw ...
;
MsgProjectAbout

; About ...
;
MsgProjectQuit

; Quit
;
MsgMenuPlayers

; Players
;
MsgPlayersHumanHuman

; Human-Human
;
MsgPlayersHumanAmiga

; Human-Amiga
;
MsgPlayersAmigaHuman

; Amiga-Human
;
MsgPlayersAmigaAmiga

; Amiga-Amiga
;
MsgMenuTime

; Time
;
MsgTime10Secs

; 10 Secs
;
MsgTime20Secs

; 20 Secs
;
MsgTime30Secs

; 30 Secs
;
MsgTime1Min

; 1 Min
;
MsgTime2Mins

; 2 Mins
;
MsgTime3Mins

; 3 Mins
;
MsgTime5Mins

; 5 Mins
;
MsgTime10Mins

; 10 Mins
;
MsgTime30Mins

; 30 Mins
;
MsgTime1Hour

; 1 Hour
;
MsgTime3Hours

; 3 Hours
;
MsgTime8Hours

; 8 Hours
;
MsgTime12Hours

; 12 Hours
;
MsgTime24Hours

; 24 Hours
;
MsgTimeInfinite

; Infinite
;
MsgTimeCustom

; Custom ...
;
MsgTimeEqual

; Equal ?
;
MsgTimeFull

; Full ?
;
MsgMenuThinklist

; Thinklist
;
MsgThinklistRefresh

; H\x00Refresh
;
MsgThinklistRefreshSort

; S\x00Refresh & Sort
;
MsgThinklistShowOldList

; Show old List
;
MsgThinklistShowOldListSorted

; Show old List sorted
;
MsgThinklistShowBestChain

; C\x00Show best Chain
;
MsgThinklistBeepIfUpdated

; Beep if updated ?
;
MsgThinklistShowSorted

; Show sorted ?
;
MsgThinklistUpdateDisplay

; Update Display
;
MsgThinklistUpdateDisplayIfChanged

; If changed ?
;
MsgThinklistUpdateDisplayAutomatic

; Automatic ?
;
MsgThinklistUpdateDisplayNoUpdate

; No Update ?
;
MsgThinklistRefreshIf

; Refresh if
;
MsgThinklistRefreshIfComputersTurn

; It's Computer's turn ?
;
MsgThinklistRefreshIfYourTurn

; It's Your turn ?
;
MsgThinklistUpdateMoveChain

; Update MoveChain
;
MsgThinklistUpdateMoveChainBestMove

; Best Move ?
;
MsgThinklistUpdateMoveChainCurrentMove

; Current Move ?
;
MsgThinklistUpdateMoveChainNoUpdate

; No Update ?
;
MsgMenuDisplay

; Display
;
MsgDisplayShowMovelist

; Show Movelist
;
MsgDisplayShowThinking

; Show Thinking
;
MsgDisplayShowMoveChain

; Show MoveChain
;
MsgDisplayRotate

; Rotate
;
MsgDisplayRotate90p

; 90+
;
MsgDisplayRotate180

; 180
;
MsgDisplayRotate90m

; 90-
;
MsgDisplayChangeColors

; Change Colors ...
;
MsgDisplayChangeColorsWhiteStonesA

; White Pieces A
;
MsgDisplayChangeColorsWhiteStonesB

; White Pieces B
;
MsgDisplayChangeColorsBlackStonesA

; Black Pieces A
;
MsgDisplayChangeColorsBlackStonesB

; Black Pieces B
;
MsgDisplayChangeColorsWhiteSquaresA

; White Squares A
;
MsgDisplayChangeColorsWhiteSquaresB

; White Squares B
;
MsgDisplayChangeColorsBlackSquaresA

; Black Squares A
;
MsgDisplayChangeColorsBlackSquaresB

; Black Squares B
;
MsgDisplayChangeColorsBoardBorder

; Board-Border
;
MsgDisplayChangeColorsBoardText

; Board-Text
;
MsgDisplayChangeColorsRectangle

; Rectangle
;
MsgDisplayChangePatterns

; Change Patterns ...
;
MsgDisplayChangePatternsWhiteStones

; White Pieces
;
MsgDisplayChangePatternsBlackStones

; Black Pieces
;
MsgDisplayChangePatternsWhiteSquares

; White Squares
;
MsgDisplayChangePatternsBlackSquares

; Black Squares
;
MsgDisplaySetupMode

; Setup Mode ?
;
MsgDisplayCoordinates

; Coordinates ?
;
MsgDisplayChessClock

; Chess Clock ?
;
MsgDisplaySquareframes

; Squareframes
;
MsgDisplaySquareframesWhite

; White ?
;
MsgDisplaySquareframesBlack

; Black ?
;
MsgDisplayChangeScreen

; Change Screen ...
;
MsgDisplayScreenfont

; Screenfont ...
;
MsgDisplayTextfont

; Textfont ...
;
MsgMenuSetUp

; Set Up
;
MsgSetUpLoadGame

; O\x00Load Game ...
;
MsgSetUpFirstMove

; F\x00First Move
;
MsgSetUpNextMove

; N\x00Next Move
;
MsgSetUpPreviousMove

; P\x00Previous Move
;
MsgSetUpLastMove

; L\x00Last Move
;
MsgSetUpReplay

; Replay Game ...
;
MsgSetUpClearBoard

; Clear Board
;
MsgSetUpBuildUp

; Build Up
;
MsgSetUpReset

; Reset
;
MsgSetUpWhitesTurn

; White's turn
;
MsgSetUpBlacksTurn

; Black's turn
;
MsgMenuConfig

; Config
;
MsgConfigLoad

; Load ...
;
MsgConfigSave

; Save
;
MsgConfigSaveAs

; Save As ...
;
MsgConfigLastSaved

; Last Saved
;
MsgConfigResetToDefaults

; Reset to defaults
;
MsgMenuExtras

; Extras
;
MsgExtrasStoreThisPos

; 1\x00Store this Pos.
;
MsgExtrasRestoreOldPos

; 2\x00Restore old Pos.
;
MsgExtrasSetWhitesAggr

; Set White's Aggr. ...
;
MsgExtrasSetBlacksAggr

; Set Black's Aggr. ...
;
MsgExtrasValuation

; V\x00Valuation
;
MsgExtrasBreak

; B\x00Break
;
MsgExtrasUndoLastMove

; U\x00Undo last Move
;
MsgExtrasRedoTheMove

; R\x00Redo the Move
;
MsgExtrasPause

; Pause
;
MsgExtrasSetTaskPri

; Set Task Pri. ...
;
MsgExtrasCreateIcons

; Create Icons ?
;
MsgExtrasUseOpenings

; Use Openings ?
;
MsgExtrasTeaching

; Teaching ?
;
MsgExtrasSound

; Sound ?
;
MsgExtrasPlayMode

; PlayMode
;
MsgExtrasPlayModeReduce

; Reduce ?
;
MsgExtrasPlayModeExtend

; Extend ?
;
MsgExtrasPlayModeEstimate

; Estimate ?
;
MsgExtrasPlayModeStrategy

; Strategy ?
;
MsgExtrasRandom

; Random
;
MsgExtrasRandom0

; 0\x00
;
MsgExtrasRandom25

; 25
;
MsgExtrasRandom50

; 50
;
MsgExtrasRandom100

; 100
;
MsgExtrasRandomCustom

; Custom ...
;
MsgExtrasBlinken

; Blinken
;
MsgExtrasBlinken0

; 0\x00
;
MsgExtrasBlinken1

; 1\x00
;
MsgExtrasBlinken3

; 3\x00
;
MsgExtrasBlinken5

; 5\x00
;
MsgMenuOpenings

; Openings
;
MsgOpeningsAddThisGame

; Add this Game ...
;
MsgOpeningsDeleteActual

; Delete actual
;
MsgOpeningsDeleteByName

; Delete by name ...
;
MsgOpeningsDumpToFile

; Dump to File ...
;
MsgOpeningsSaveAllEntries

; Save all Entries
;
MsgPawnKnightBishopRookQueenKing

; \x20NBRQK
;
MsgCaptureChar

; x
;
MsgSimpelMoveChar

; -
;
MsgCheckChar

; +
;
MsgCheckmateChar

; #
;
MsgSpaceChar

; \x20
;
MsgSmallRochade

; \x200 - 0
;
MsgBigRochade

; \x200-0-0
;
MsgEnPassant

; e.p.
;
MsgWhiteIsCheckmate

; #W
;
MsgBlackIsCheckmate

; #B
;
MsgWhiteIsStalemate

; *W
;
MsgBlackIsStalemate

; *B
;
MsgWrongKingNumber

; Wrong number of kings on board !
;
MsgCanBeatYourKing

; The king can be beaten !
;
MsgColumnsText

; abcdefgh
;
MsgColumnsBoard

; abcdefgh
;
MsgRows

; 12345678
;
MsgRegularGame

; (Regular Game)
;
MsgArtificalGame

; (Artifical Game)
;
MsgFile

; File:\x20
;
MsgGameComment

; Comment:\x20
;
MsgChessOpenings

; Chess-Openings:
;
MsgWhite

; White:\x20
;
MsgBlack

; Black:\x20
;
MsgModuleMemoryHalt

; Dangerous unexpected error in module Memory\nError-Number:
;
MsgModuleMemoryStrange

; Unexpected error in module Memory\nError-Number:
;
MsgModuleBoardHalt

; Dangerous unexpected error in module Board\nError-Number:
;
MsgModuleBoardStrange

; Unexpected error in module Board\nError-Number:
;
MsgModuleBrainHalt

; Dangerous unexpected error in module Brain\nError-Number:
;
MsgModuleBrainStrange

; Unexpected error in module Brain\nError-Number:
;
MsgGain

; Gain:\x20\x20
;
MsgAbort

; Abort
;
MsgAcceptRemisBlack

; Black player:\nDo you accept a draw ?
;
MsgAcceptRemisWhite

; White player:\nDo you accept a draw ?
;
MsgAddedThisOpeningToLib

; Added this Opening to library
;
MsgAddOpening

; Enter name of Opening
;
MsgAskPublicScreen

; Name of existing Public Screen ?
;
MsgBlackGaveUp

; Black player gave up !
;
MsgBlackComputerGivesUp

; Black player (Computer) gives up !
;
MsgBlackLeadsWith

; Black leads with\x20
;
MsgBlackOfferedRemis

; Black player offered a draw, White accepted !
;
MsgBlackSquaresColorA

; Color A for black squares ?
;
MsgBlackSquaresColorB

; Color B for black squares ?
;
MsgBlackSquaresPattern

; Pattern for black squares ?
;
MsgBlackStonesColorA

; Color A for black pieces ?
;
MsgBlackStonesColorB

; Color B for black pieces ?
;
MsgBlackStonesPattern

; Pattern for black pieces ?
;
MsgBlackString

; .\x20Black:\x20
;
MsgBlankMove

; ---\x20\x20\x20\x20\x20\x20\x20
;
MsgBuildupMode

; Buildup-Mode
;
MsgBoardIsModified

; Board is modified !
;
MsgReplayMode

; Replay-Mode
;
MsgPlayMode

; Playing
;
MsgPlayingAborted

; Playing aborted !
;
MsgCantCloseWindow

; Can't close Window !
;
MsgCantCreateIcon

; Can't create Icon !
;
MsgCantCreateMenus

; Can't create Menus !
;
MsgCantCreateMsgPort

; Can't create Messageport !
;
MsgCantDeleteOpening

; Can't delete Opening !
;
MsgCantDoThisAction

; Can't do this action !
;
MsgCantDumpOpenings

; Can't dump Openings !
;
MsgCantGetVisualInfo

; Can't get Visual Info !
;
MsgCantLoadConfig

; Can't load configuration file !
;
MsgCantLockPubScreen

; Can't lock Public Screen !
;
MsgCantMoveStones

; Can't move pieces !
;
MsgCantOpenFile

; Can't open file !
;
MsgCantOpenTimer

; Can't open Timer !
;
MsgCantOpenWindow

; Can't open Window !
;
MsgCantPrintMovelist

; Can't print Movelist !
;
MsgCantRedoMove

; No Move to redo !
;
MsgCantResizeWindow

; Can't resize Window !
;
MsgCantSaveConfig

; Can't save Configuration !
;
MsgCantSaveGame

; Can't save the game !
;
MsgCantSaveMovelist

; Can't save Movelist !
;
MsgCantSaveOpenings

; Can't save Openings !
;
MsgCantStartNewTask

; Can't start new task !
;
MsgCantTakeBackMove

; No Moves to take back !
;
MsgChangeBoardBorderColor

; Color for board's border ?
;
MsgChangeBoardTextColor

; Color for board's text ?
;
MsgChangeRectangleColor

; Color for Rectangle ?
;
MsgChangeTaskPri

; New Priority ?
;
MsgComputer

; \x20(Computer)
;
MsgConfigFileCorrupt

; ConfigFile contains errors !
;
MsgConfigFileNotValid

; Can't use this ConfigFile !
;
MsgConfigIconName1

; Config1
;
MsgConfigIconName2

; Configs/Config1
;
MsgCurrentGameIsRunnig

; Current game is still running !
;
MsgCustomTimeGadget

; Secs|Mins|Hours|Cancel
;
MsgDeleteCurrentOpening

; Delete Opening:\x20
;
MsgDumpOpenings

; Dump Openings
;
MsgEnterGameComment

; Comment to this Game:
;
MsgGameIconName1

; Game1
;
MsgGameIconName2

; Games/Game1
;
MsgGameLoaded

; Game:\x20
;
MsgGameSaved

; Game saved
;
MsgGetCustomTime

; Thinking-Time ?
;
MsgGetRandomInfluence

; Random Influence ?
;
MsgGetStartMateLevel

; Moves to mate ?
;
MsgModuleVChessHalt

; Dangerous unexpected error in module VChess\nError-Number:
;
MsgModuleVChessStrange

; Unexpected error in module VChess\nError-Number:
;
MsgIllegalMove

; This is not a legal move !
;
MsgItsBlacksTurn

; It's Black's turn
;
MsgItsNotYourTurn

; It's not your turn !
;
MsgItsWhitesTurn

; It's White's turn
;
MsgItsYourTurn

; It's Your turn !
;
MsgLittleProblem

; There is a little problem:
;
MsgLoadAConfig

; Select Configurationfile
;
MsgLoadGame

; Load a Game
;
MsgMotherTaskUnknown

; Daugthertask can't live without mothertask !
;
MsgMoveBufferFull

; Can't store more moves! (Game terminated.)
;
MsgMoveChainWindowName

; Move-Chain
;
MsgMovelistPrinted

; Movelist printed
;
MsgMovelistSaved

; Movelist saved
;
MsgMovelistWindowName

; All Moves
;
MsgMovesPerSecond

; \x20Mps)
;
MsgNoCustomScreenFont

; To change Screenfont you must open a Custom-Screen
;
MsgNoGameLoaded

; No game loaded !
;
MsgNoMovesInMemory

; No Moves in Memory !
;
MsgNoMovesToAddToLib

; There are no Moves to add to Library !
;
MsgNoNextMove

; There is no next Move !
;
MsgNoRemis

; Oh no, I will win !
;
MsgNoRegularGame

; This is not a regular Game !
;
MsgNotEnoughStack

; Stack must be >= 4096 Bytes
;
MsgNothingStored

; No Position stored !
;
MsgNotPlaying

; We are not playing !
;
MsgOfferRemisBlack

; Black player:\nDo you really want to offer a draw ?
;
MsgOfferRemisWhite

; White player:\nDo you really want to offer a draw ?
;
MsgOk

; Ok
;
MsgOkCancelGadget

; Ok|Cancel
;
MsgOkRemis

; Ok, draw !
;
MsgOpeningAlreadyExists

; This opening already exists !
;
MsgOpeningDelName

; Delete Opening
;
MsgOpenings

; Openings:\x20
;
MsgOpeningsDumped

; Openings dumped
;
MsgOpeningsSaved

; Openings saved:\x20
;
MsgOpNameAlreadyExists

; This openingname already exists !
;
MsgOutOfMem

; Not enough memory !
;
MsgPatternGadget

; Mono|Points|LinesUp|LinesDown|Cancel
;
MsgPawns

; /100 Pawns
;
MsgPlaying

; We are playing !
;
MsgPointChar

; .
;
MsgQueenKnightGadget

; Queen|Knight
;
MsgQueenOrKnigth

; Convert Pawn to
;
MsgReallyGiveUpBlack

; Black player:\nDo you really want to give up ?
;
MsgReallyGiveUpWhite

; White player:\nDo you really want to give up ?
;
MsgRedoMove

; Redo:\x20
;
MsgReplayAborted

; Replay aborted !
;
MsgRetryCancelGadget

; Retry|Cancel
;
MsgSaveConfigAs

; Save Config
;
MsgSaveGame

; Save this Game
;
MsgSaveMovelist

; Save Movelist
;
MsgScreenFontRequest

; Select a Screenfont
;
MsgScreenReqGadget

; Default|Public|Custom|Cancel
;
MsgScreenRequest

; Select a new screentype
;
MsgSelectCustomScreen

; Select a screentype
;
MsgSetBlacksAggression

; Black's Aggression ?
;
MsgSetWhitesAggression

; White's Aggression ?
;
MsgSolvingForMate

; Solving for Checkmate !
;
MsgSolvingForMate2

; \x20(Solving for Checkmate)
;
MsgTakeBackMove

; Take back:\x20
;
MsgTerminateCurrentGame

; Terminate the current game ?
;
MsgTextFontRequest

; Select a Textfont
;
MsgTextIconName1

; Text1
;
MsgTextIconName2

; Text/Text1
;
MsgThinkingWindowName

; Thinking ...
;
MsgUnknownUserInput

; Unknown User-Input
;
MsgValuationIsEqual

; Valuation is equal
;
MsgWhiteGaveUp

; White player gave up !
;
MsgWhiteComputerGivesUp

; White player (Computer) gives up !
;
MsgWhiteLeadsWith

; White leads with\x20
;
MsgWhiteOfferedRemis

; White player offered a draw, Black accepted !
;
MsgWhiteSquaresColorA

; Color A for white squares ?
;
MsgWhiteSquaresColorB

; Color B for white squares ?
;
MsgWhiteSquaresPattern

; Pattern for white squares ?
;
MsgWhiteStonesColorA

; Color A for white pieces ?
;
MsgWhiteStonesColorB

; Color B for white pieces ?
;
MsgWhiteStonesPattern

; Pattern for white pieces ?
;
MsgWhiteString

; .\x20White:\x20
;
MsgWhitesTurn

; It's white's turn
;
MsgWrongRandomValue

; Wrong Random-Value !
;
MsgYesNoGadget

; Yes|No
;
MsgYouCantGiveUp

; You don't play, so you can't give up !
;
MsgYouCantOfferRemis

; You don't play, so you can't offer a draw !
;
MsgYours

; \x20(Your's)
;
;*******************************
; New text for release 3.2
;*******************************
;
MsgRemisBecauseOfRepetition

; Draw, because this position occurred three times !
;
MsgRemisBecauseOf50Moves

; Draw, because there in no progress in last 50 moves !
;
MsgWhiteIsCheckmateLong

; White is Checkmate !
;
MsgBlackIsCheckmateLong

; Black is Checkmate !
;
MsgWhiteIsStalemateLong

; White is Stalemate !
;
MsgBlackIsStalemateLong

; Black is Stalemate !
;
;*******************************
; New text for release 3.3
;*******************************
MsgPawnNoSpaceChar

; P
;
