;Catalog-description for VChess 3.3 (15.5.95) ;******************************* ; Menu-Text ;******************************* ; MsgMenuProject (//) Project ; MsgProjectNewGame (//) New Game ; MsgProjectStartGame (//) Start Game ; MsgProjectSolveForMate (//) Solve for Mate ... ; MsgProjectStopGame (//) Stop Game ; MsgProjectSaveGame (//) Save Game ... ; MsgProjectSaveMovelist (//) Save Movelist ... ; MsgProjectPrintMovelist (//) Print Movelist ... ; MsgProjectGiveUp (//) Give Up ... ; MsgProjectOfferRemis (//) Offer Draw ... ; MsgProjectAbout (//) About ... ; MsgProjectQuit (//) Quit ; MsgMenuPlayers (//) Players ; MsgPlayersHumanHuman (//) Human-Human ; MsgPlayersHumanAmiga (//) Human-Amiga ; MsgPlayersAmigaHuman (//) Amiga-Human ; MsgPlayersAmigaAmiga (//) Amiga-Amiga ; MsgMenuTime (//) Time ; MsgTime10Secs (//) 10 Secs ; MsgTime20Secs (//) 20 Secs ; MsgTime30Secs (//) 30 Secs ; MsgTime1Min (//) 1 Min ; MsgTime2Mins (//) 2 Mins ; MsgTime3Mins (//) 3 Mins ; MsgTime5Mins (//) 5 Mins ; MsgTime10Mins (//) 10 Mins ; MsgTime30Mins (//) 30 Mins ; MsgTime1Hour (//) 1 Hour ; MsgTime3Hours (//) 3 Hours ; MsgTime8Hours (//) 8 Hours ; MsgTime12Hours (//) 12 Hours ; MsgTime24Hours (//) 24 Hours ; MsgTimeInfinite (//) Infinite ; MsgTimeCustom (//) Custom ... ; MsgTimeEqual (//) Equal ? ; MsgTimeFull (//) Full ? ; MsgMenuThinklist (//) Thinklist ; MsgThinklistRefresh (//) H\x00Refresh ; MsgThinklistRefreshSort (//) S\x00Refresh & Sort ; MsgThinklistShowOldList (//) Show old List ; MsgThinklistShowOldListSorted (//) Show old List sorted ; MsgThinklistShowBestChain (//) C\x00Show best Chain ; MsgThinklistBeepIfUpdated (//) Beep if updated ? ; MsgThinklistShowSorted (//) Show sorted ? ; MsgThinklistUpdateDisplay (//) Update Display ; MsgThinklistUpdateDisplayIfChanged (//) If changed ? ; MsgThinklistUpdateDisplayAutomatic (//) Automatic ? ; MsgThinklistUpdateDisplayNoUpdate (//) No Update ? ; MsgThinklistRefreshIf (//) Refresh if ; MsgThinklistRefreshIfComputersTurn (//) It's Computer's turn ? ; MsgThinklistRefreshIfYourTurn (//) It's Your turn ? ; MsgThinklistUpdateMoveChain (//) Update MoveChain ; MsgThinklistUpdateMoveChainBestMove (//) Best Move ? ; MsgThinklistUpdateMoveChainCurrentMove (//) Current Move ? ; MsgThinklistUpdateMoveChainNoUpdate (//) No Update ? ; MsgMenuDisplay (//) Display ; MsgDisplayShowMovelist (//) Show Movelist ; MsgDisplayShowThinking (//) Show Thinking ; MsgDisplayShowMoveChain (//) Show MoveChain ; MsgDisplayRotate (//) Rotate ; MsgDisplayRotate90p (//) 90+ ; MsgDisplayRotate180 (//) 180 ; MsgDisplayRotate90m (//) 90- ; MsgDisplayChangeColors (//) Change Colors ... ; MsgDisplayChangeColorsWhiteStonesA (//) White Pieces A ; MsgDisplayChangeColorsWhiteStonesB (//) White Pieces B ; MsgDisplayChangeColorsBlackStonesA (//) Black Pieces A ; MsgDisplayChangeColorsBlackStonesB (//) Black Pieces B ; MsgDisplayChangeColorsWhiteSquaresA (//) White Squares A ; MsgDisplayChangeColorsWhiteSquaresB (//) White Squares B ; MsgDisplayChangeColorsBlackSquaresA (//) Black Squares A ; MsgDisplayChangeColorsBlackSquaresB (//) Black Squares B ; MsgDisplayChangeColorsBoardBorder (//) Board-Border ; MsgDisplayChangeColorsBoardText (//) Board-Text ; MsgDisplayChangeColorsRectangle (//) Rectangle ; MsgDisplayChangePatterns (//) Change Patterns ... ; MsgDisplayChangePatternsWhiteStones (//) White Pieces ; MsgDisplayChangePatternsBlackStones (//) Black Pieces ; MsgDisplayChangePatternsWhiteSquares (//) White Squares ; MsgDisplayChangePatternsBlackSquares (//) Black Squares ; MsgDisplaySetupMode (//) Setup Mode ? ; MsgDisplayCoordinates (//) Coordinates ? ; MsgDisplayChessClock (//) Chess Clock ? ; MsgDisplaySquareframes (//) Squareframes ; MsgDisplaySquareframesWhite (//) White ? ; MsgDisplaySquareframesBlack (//) Black ? ; MsgDisplayChangeScreen (//) Change Screen ... ; MsgDisplayScreenfont (//) Screenfont ... ; MsgDisplayTextfont (//) Textfont ... ; MsgMenuSetUp (//) Set Up ; MsgSetUpLoadGame (//) O\x00Load Game ... ; MsgSetUpFirstMove (//) F\x00First Move ; MsgSetUpNextMove (//) N\x00Next Move ; MsgSetUpPreviousMove (//) P\x00Previous Move ; MsgSetUpLastMove (//) L\x00Last Move ; MsgSetUpReplay (//) Replay Game ... ; MsgSetUpClearBoard (//) Clear Board ; MsgSetUpBuildUp (//) Build Up ; MsgSetUpReset (//) Reset ; MsgSetUpWhitesTurn (//) White's turn ; MsgSetUpBlacksTurn (//) Black's turn ; MsgMenuConfig (//) Config ; MsgConfigLoad (//) Load ... ; MsgConfigSave (//) Save ; MsgConfigSaveAs (//) Save As ... ; MsgConfigLastSaved (//) Last Saved ; MsgConfigResetToDefaults (//) Reset to defaults ; MsgMenuExtras (//) Extras ; MsgExtrasStoreThisPos (//) 1\x00Store this Pos. ; MsgExtrasRestoreOldPos (//) 2\x00Restore old Pos. ; MsgExtrasSetWhitesAggr (//) Set White's Aggr. ... ; MsgExtrasSetBlacksAggr (//) Set Black's Aggr. ... ; MsgExtrasValuation (//) V\x00Valuation ; MsgExtrasBreak (//) B\x00Break ; MsgExtrasUndoLastMove (//) U\x00Undo last Move ; MsgExtrasRedoTheMove (//) R\x00Redo the Move ; MsgExtrasPause (//) Pause ; MsgExtrasSetTaskPri (//) Set Task Pri. ... ; MsgExtrasCreateIcons (//) Create Icons ? ; MsgExtrasUseOpenings (//) Use Openings ? ; MsgExtrasTeaching (//) Teaching ? ; MsgExtrasSound (//) Sound ? ; MsgExtrasPlayMode (//) PlayMode ; MsgExtrasPlayModeReduce (//) Reduce ? ; MsgExtrasPlayModeExtend (//) Extend ? ; MsgExtrasPlayModeEstimate (//) Estimate ? ; MsgExtrasPlayModeStrategy (//) Strategy ? ; MsgExtrasRandom (//) Random ; MsgExtrasRandom0 (//) 0\x00 ; MsgExtrasRandom25 (//) 25 ; MsgExtrasRandom50 (//) 50 ; MsgExtrasRandom100 (//) 100 ; MsgExtrasRandomCustom (//) Custom ... ; MsgExtrasBlinken (//) Blinken ; MsgExtrasBlinken0 (//) 0\x00 ; MsgExtrasBlinken1 (//) 1\x00 ; MsgExtrasBlinken3 (//) 3\x00 ; MsgExtrasBlinken5 (//) 5\x00 ; MsgMenuOpenings (//) Openings ; MsgOpeningsAddThisGame (//) Add this Game ... ; MsgOpeningsDeleteActual (//) Delete actual ; MsgOpeningsDeleteByName (//) Delete by name ... ; MsgOpeningsDumpToFile (//) Dump to File ... ; MsgOpeningsSaveAllEntries (//) Save all Entries ;******************************* ; Text of Module ChessNames ;******************************* MsgPawnKnightBishopRookQueenKing (/6/6) \x20NBRQK ; MsgCaptureChar (/1/1) x ; MsgSimpelMoveChar (/1/1) - ; MsgCheckChar (/1/1) + ; MsgCheckmateChar (/1/1) # ; MsgSpaceChar (/1/1) \x20 ; MsgSmallRochade (/6/6) \x200 - 0 ; MsgBigRochade (/6/6) \x200-0-0 ; MsgEnPassant (/2/4) e.p. ; MsgWhiteIsCheckmate (/2/2) #W ; MsgBlackIsCheckmate (/2/2) #B ; MsgWhiteIsStalemate (/2/2) *W ; MsgBlackIsStalemate (/2/2) *B ; MsgWrongKingNumber (//) Wrong number of kings on board ! ; MsgCanBeatYourKing (//) The king can be beaten ! ; MsgColumnsText (/8/8) abcdefgh ; MsgColumnsBoard (/8/8) abcdefgh ; MsgRows (/8/8) 12345678 ; ;******************************* ; Text of Module Memory ;******************************* MsgRegularGame (//) (Regular Game) ; MsgArtificalGame (//) (Artifical Game) ; MsgFile (//) File:\x20 ; MsgGameComment (//) Comment:\x20 ; MsgChessOpenings (//) Chess-Openings: ; MsgWhite (//) White:\x20 ; MsgBlack (//) Black:\x20 ; MsgModuleMemoryHalt (//) Dangerous unexpected error in module Memory\nError-Number: ; MsgModuleMemoryStrange (//) Unexpected error in module Memory\nError-Number: ; ;******************************* ; Text of Module Board ;******************************* MsgModuleBoardHalt (//) Dangerous unexpected error in module Board\nError-Number: ; MsgModuleBoardStrange (//) Unexpected error in module Board\nError-Number: ; ;******************************* ; Text of Module Brain ;******************************* MsgModuleBrainHalt (//) Dangerous unexpected error in module Brain\nError-Number: ; MsgModuleBrainStrange (//) Unexpected error in module Brain\nError-Number: ; MsgGain (/7/) Gain:\x20\x20 ;******************************* ; Main-Module-Text ;******************************* MsgAbort (//) Abort ; MsgAcceptRemisBlack (//) Black player:\nDo you accept a draw ? ; MsgAcceptRemisWhite (//) White player:\nDo you accept a draw ? ; MsgAddedThisOpeningToLib (//) Added this Opening to library ; MsgAddOpening (//) Enter name of Opening ; MsgAskPublicScreen (//) Name of existing Public Screen ? ; MsgBlackGaveUp (//) Black player gave up ! ; MsgBlackComputerGivesUp (//) Black player (Computer) gives up ! ; MsgBlackLeadsWith (//) Black leads with\x20 ; MsgBlackOfferedRemis (//) Black player offered a draw, White accepted ! ; MsgBlackSquaresColorA (//) Color A for black squares ? ; MsgBlackSquaresColorB (//) Color B for black squares ? ; MsgBlackSquaresPattern (//) Pattern for black squares ? ; MsgBlackStonesColorA (//) Color A for black pieces ? ; MsgBlackStonesColorB (//) Color B for black pieces ? ; MsgBlackStonesPattern (//) Pattern for black pieces ? ; MsgBlackString (//) .\x20Black:\x20 ; MsgBlankMove (/10/10) ---\x20\x20\x20\x20\x20\x20\x20 ; MsgBuildupMode (//) Buildup-Mode ; MsgBoardIsModified (//) Board is modified ! ; MsgReplayMode (//) Replay-Mode ; MsgPlayMode (//) Playing ; MsgPlayingAborted (//) Playing aborted ! ; MsgCantCloseWindow (//) Can't close Window ! ; MsgCantCreateIcon (//) Can't create Icon ! ; MsgCantCreateMenus (//) Can't create Menus ! ; MsgCantCreateMsgPort (//) Can't create Messageport ! ; MsgCantDeleteOpening (//) Can't delete Opening ! ; MsgCantDoThisAction (//) Can't do this action ! ; MsgCantDumpOpenings (//) Can't dump Openings ! ; MsgCantGetVisualInfo (//) Can't get Visual Info ! ; MsgCantLoadConfig (//) Can't load configuration file ! ; MsgCantLockPubScreen (//) Can't lock Public Screen ! ; MsgCantMoveStones (//) Can't move pieces ! ; MsgCantOpenFile (//) Can't open file ! ; MsgCantOpenTimer (//) Can't open Timer ! ; MsgCantOpenWindow (//) Can't open Window ! ; MsgCantPrintMovelist (//) Can't print Movelist ! ; MsgCantRedoMove (//) No Move to redo ! ; MsgCantResizeWindow (//) Can't resize Window ! ; MsgCantSaveConfig (//) Can't save Configuration ! ; MsgCantSaveGame (//) Can't save the game ! ; MsgCantSaveMovelist (//) Can't save Movelist ! ; MsgCantSaveOpenings (//) Can't save Openings ! ; MsgCantStartNewTask (//) Can't start new task ! ; MsgCantTakeBackMove (//) No Moves to take back ! ; MsgChangeBoardBorderColor (//) Color for board's border ? ; MsgChangeBoardTextColor (//) Color for board's text ? ; MsgChangeRectangleColor (//) Color for Rectangle ? ; MsgChangeTaskPri (//) New Priority ? ; MsgComputer (//) \x20(Computer) ; MsgConfigFileCorrupt (//) ConfigFile contains errors ! ; MsgConfigFileNotValid (//) Can't use this ConfigFile ! ; MsgConfigIconName1 (//) Config1 ; MsgConfigIconName2 (//) Configs/Config1 ; MsgCurrentGameIsRunnig (//) Current game is still running ! ; MsgCustomTimeGadget (//) Secs|Mins|Hours|Cancel ; MsgDeleteCurrentOpening (//) Delete Opening:\x20 ; MsgDumpOpenings (//) Dump Openings ; MsgEnterGameComment (//) Comment to this Game: ; MsgGameIconName1 (//) Game1 ; MsgGameIconName2 (//) Games/Game1 ; MsgGameLoaded (//) Game:\x20 ; MsgGameSaved (//) Game saved ; MsgGetCustomTime (//) Thinking-Time ? ; MsgGetRandomInfluence (//) Random Influence ? ; MsgGetStartMateLevel (//) Moves to mate ? ; MsgModuleVChessHalt (//) Dangerous unexpected error in module VChess\nError-Number: ; MsgModuleVChessStrange (//) Unexpected error in module VChess\nError-Number: ; MsgIllegalMove (//) This is not a legal move ! ; MsgItsBlacksTurn (//) It's Black's turn ; MsgItsNotYourTurn (//) It's not your turn ! ; MsgItsWhitesTurn (//) It's White's turn ; MsgItsYourTurn (//) It's Your turn ! ; MsgLittleProblem (//) There is a little problem: ; MsgLoadAConfig (//) Select Configurationfile ; MsgLoadGame (//) Load a Game ; MsgMotherTaskUnknown (//) Daugthertask can't live without mothertask ! ; MsgMoveBufferFull (//) Can't store more moves! (Game terminated.) ; MsgMoveChainWindowName (//) Move-Chain ; MsgMovelistPrinted (//) Movelist printed ; MsgMovelistSaved (//) Movelist saved ; MsgMovelistWindowName (//) All Moves ; MsgMovesPerSecond (//) \x20Mps) ; MsgNoCustomScreenFont (//) To change Screenfont you must open a Custom-Screen ; MsgNoGameLoaded (//) No game loaded ! ; MsgNoMovesInMemory (//) No Moves in Memory ! ; MsgNoMovesToAddToLib (//) There are no Moves to add to Library ! ; MsgNoNextMove (//) There is no next Move ! ; MsgNoRemis (//) Oh no, I will win ! ; MsgNoRegularGame (//) This is not a regular Game ! ; MsgNotEnoughStack (//) Stack must be >= 4096 Bytes ; MsgNothingStored (//) No Position stored ! ; MsgNotPlaying (//) We are not playing ! ; MsgOfferRemisBlack (//) Black player:\nDo you really want to offer a draw ? ; MsgOfferRemisWhite (//) White player:\nDo you really want to offer a draw ? ; MsgOk (//) Ok ; MsgOkCancelGadget (//) Ok|Cancel ; MsgOkRemis (//) Ok, draw ! ; MsgOpeningAlreadyExists (//) This opening already exists ! ; MsgOpeningDelName (//) Delete Opening ; MsgOpenings (//) Openings:\x20 ; MsgOpeningsDumped (//) Openings dumped ; MsgOpeningsSaved (//) Openings saved:\x20 ; MsgOpNameAlreadyExists (//) This openingname already exists ! ; MsgOutOfMem (//) Not enough memory ! ; MsgPatternGadget (//) Mono|Points|LinesUp|LinesDown|Cancel ; MsgPawns (//) /100 Pawns ; MsgPlaying (//) We are playing ! ; MsgPointChar (/1/1) . ; MsgQueenKnightGadget (//) Queen|Knight ; MsgQueenOrKnigth (//) Convert Pawn to ; MsgReallyGiveUpBlack (//) Black player:\nDo you really want to give up ? ; MsgReallyGiveUpWhite (//) White player:\nDo you really want to give up ? ; MsgRedoMove (//) Redo:\x20 ; MsgReplayAborted (//) Replay aborted ! ; MsgRetryCancelGadget (//) Retry|Cancel ; MsgSaveConfigAs (//) Save Config ; MsgSaveGame (//) Save this Game ; MsgSaveMovelist (//) Save Movelist ; MsgScreenFontRequest (//) Select a Screenfont ; MsgScreenReqGadget (//) Default|Public|Custom|Cancel ; MsgScreenRequest (//) Select a new screentype ; MsgSelectCustomScreen (//) Select a screentype ; MsgSetBlacksAggression (//) Black's Aggression ? ; MsgSetWhitesAggression (//) White's Aggression ? ; MsgSolvingForMate (//) Solving for Checkmate ! ; MsgSolvingForMate2 (//) \x20(Solving for Checkmate) ; MsgTakeBackMove (//) Take back:\x20 ; MsgTerminateCurrentGame (//) Terminate the current game ? ; MsgTextFontRequest (//) Select a Textfont ; MsgTextIconName1 (//) Text1 ; MsgTextIconName2 (//) Text/Text1 ; MsgThinkingWindowName (//) Thinking ... ; MsgUnknownUserInput (//) Unknown User-Input ; MsgValuationIsEqual (//) Valuation is equal ; MsgWhiteGaveUp (//) White player gave up ! ; MsgWhiteComputerGivesUp (//) White player (Computer) gives up ! ; MsgWhiteLeadsWith (//) White leads with\x20 ; MsgWhiteOfferedRemis (//) White player offered a draw, Black accepted ! ; MsgWhiteSquaresColorA (//) Color A for white squares ? ; MsgWhiteSquaresColorB (//) Color B for white squares ? ; MsgWhiteSquaresPattern (//) Pattern for white squares ? ; MsgWhiteStonesColorA (//) Color A for white pieces ? ; MsgWhiteStonesColorB (//) Color B for white pieces ? ; MsgWhiteStonesPattern (//) Pattern for white pieces ? ; MsgWhiteString (//) .\x20White:\x20 ; MsgWhitesTurn (//) It's white's turn ; MsgWrongRandomValue (//) Wrong Random-Value ! ; MsgYesNoGadget (//) Yes|No ; MsgYouCantGiveUp (//) You don't play, so you can't give up ! ; MsgYouCantOfferRemis (//) You don't play, so you can't offer a draw ! ; MsgYours (//) \x20(Your's) ; ;******************************* ; New text for release 3.2 ;******************************* MsgRemisBecauseOfRepetition (//) Draw, because this position occurred three times ! ; MsgRemisBecauseOf50Moves (//) Draw, because there in no progress in last 50 moves ! ; MsgWhiteIsCheckmateLong (//) White is Checkmate ! ; MsgBlackIsCheckmateLong (//) Black is Checkmate ! ; MsgWhiteIsStalemateLong (//) White is Stalemate ! ; MsgBlackIsStalemateLong (//) Black is Stalemate ! ; ;******************************* ; New text for release 3.3 ;******************************* MsgPawnNoSpaceChar (/1/1) P ;