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------------------------------    C L E A R    --------------------------------
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-------------------------- Copyright by Peter Hndel --------------------------
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Clear is Freeware and may only be distributed on the PD series shown on the
titlescreen! However, private copies for your friends and relatives are very
welcome. Distributors who want to sell Clear have to get in touch with me.

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Yes, this game makes sense: you have to remove all pieces from the board. Well,
sounds a bit old-fashioned, eh? But it won't be as easy as you might expect.
First of all, your time and number of moves is limited. And...... stopping-
hands! When two of them touch each other, the lines cannot be moved any
longer - neither horizontally nor vertically, hehe. Having removed all pieces
you'll be beamed to the next level.

The playfield is surrounded by arrows which cause the particular line to be
scrolled to the left, right, top or bottom when you click on them. When a piece
gets pushed out of the field it will - surprise surprise - appear on the
opposite side. Now, when you have brought two or more pieces of the same sort
together (in a ROW) they can be removed. To do so, click on the first piece
with the left mousebutton. Supposing you are lucky and hit the piece it will
start to blink (blink. blink. and so on). Now go and select the last piece in
the row (you cannot remove single pieces). All pieces in the row should now be
blinking (blink. blink. and so on). All you have to do to make the damn row
disappear is to hit the right mousebutton. But what if you've changed your mind
and want the pieces to stop blinking? Then just click on the first piece
again - if you click on the last one, all pieces but the first one stop
blinking. So watch out that no single pieces remain and keep eye on the
stopping-hands.

On the screen's right you see a display with three green fields. These are your
credits - if you fail to complete a level you can have another try (provided
that there is still a green field on the display). When all green fields have
gone you are in a situation called GAME OVER. During the game you can click on
the CHOOSE button in order to get to a special submenu where you can choose to
load or save a game, quit, start a new game or pause. When you have clicked on
the SAVE button you have to select one of the possible five entries and hit
SAVE once again. Loading a game is similar - note that the buttons are not
named SAVE but LOAD!!

Before you can start to play you have to face the titlescreen. Go ahead and
select your preferred difficulty (HARD means 5 extra moves, AVERAGE means
25 extra moves and EASY means 50 extra moves, the mode for losers and guys who
have problems with stearing the mouse). Having entered your name (if you don't
know it just click on the arrow on the right bottom) you can start to master
the 99 levels of the game. If these are too hard for you then check out the
level editor.


[32m                     THE EDITOR [0m

Clear's editor is really simple. The display (going top - down):

[32mMove[0m You can set the number of allowed moves. Each time you scroll
the playfield the number increases.

[32mPiece surrounded by arrows[0m Select the type of pieces by clicking on
the arrows. You can place pieces on the playfield by hitting the left button
over the particular field.

[32mTime[0m How long shall the player be tortured?

[32mLevel[0m Level index to load, edit or save.

[32mLoad[0m Guess!

[32mClear[0m Your whole work is lost as the playfield gets cleared and the
number of moves is reset to zero.

[32mQuit[0m I suggest you do that.

[32mSave[0m Note that there is a rectangular plastic thing in one corner of
your diskettes. You have to move it so that you cannot look through the little
hole otherwise saving a level might cause serious problems!

Recommended way to create own levels: clear the playfield and place different
pieces on the it so that they can be removed without having to scroll any line.
Now go and mix the board by scrolling lines (click on the arrows that surround
the playfield). The number of moves gets set automatically. When you think the
level looks acceptable increase the number of moves a bit (or don't if your
level shall be unplayable), choose a reasonable time and save it. Ready!


                         Peter Hndel

